)
)
[MISC]
SkipIntro = 0 // Skips FMVs that play when you launch
the game.
WindowedMode = 0 // Enables windowed mode. (1 = Borderless
| 2 = Border | 3 = Border with dynamic resizing)
ShadowsRes = 1024 // Controls the resolution of dynamic
shadows and enables them for Intel GPUs. (1024 = Default | 2048 = Xbox 360)
AutoScaleShadowsRes = 0 // Adjusts the specified ShadowsRes based
on the user's aspect ratio to maintain quality. This may negatively affect
performance.
ShadowsFix = 1 // Dynamic shadows will no longer
disappear when going into tunnels, under bridges, etc.
ImproveShadowLOD = 0 // Increases the level of detail of
dynamic shadows. This may negatively affect performance.
ForceEnableMirror = 1 // Rearview mirror will be visible for all
camera views.
CustomUserFilesDirectoryInGameDir = 0 // User files will be stored in a
specified directory (for example: "save"). Use '0' to disable.
WriteSettingsToFile = 0 // All registry settings will be saved to
"settings.ini" in your profile folder. You must input your CD key and langauge in
"settings.ini" when this option is enabled.
ImproveGamepadSupport = 0 // Replaces keyboard icons with gamepad
icons and assigns front-end actions. Requires an XInput gamepad. (1 = Xbox Icons |
2 = PlayStation Icons | 3 = None)
LeftStickDeadzone = 10.0 // Controls the deadzone of the left
analog stick.
ForceHighSpecAudio = 1 // Enables 44100Hz sample rate audio
regardless of registry settings.
SimRate = -1 // Control the refresh rate of the
gameplay engine. Affects overall smoothness. Best to match with monitor refresh or
your target FPS. (-1 = Default | 0 = Disable patches | -1 = Primary monitor refresh
rate | -2 = 2x primary monitor refresh)
DisableMotionBlur = 0 // Allows users to disable motion blur
without changing registry settings.
[NOSTrail]
FixNOSTrailLength = 1 // Attempt to fix the NOS trail length for
higher FPS.
CustomNOSTrailLength = 1.0 // Adjust the total distance of the NOS
trail. You may need to adjust this if you're playing at very high FPS (240+).
Higher the SimRate vs render FPS difference, longer the trail, and the longer the
trail, less aligned it becomes with the car.
FixNOSTrailPosition = 0 // If FixNOSTrailLength is enabled, this
will attempt to fix the NOS trail position from clipping with the car by scaling
its position away from the car.
NOSTrailPositionScalar = 0.3 // If FixNOSTrailPosition is enabled, this
will adjust the trail's position away from the car's tail lights.