ME3Recalibrated v2.0 InstallGuide
ME3Recalibrated v2.0 InstallGuide
Effect 3. Edits are in the spirit of the "unofficial patches" for TES games, and efforts will be made to
retain compatibility with other mods. For this reason, ME3Re will not modify LI-specific dialogue
(BackOff), content related to Thane (ThaneMOD), the galaxy map (EGM), or late end game/epilogue files
(various ending mods).
ME3Re is a group project with contributions by several mod authors. Version 2.0 is a major update that
doubles the size of the mod. It includes new content for the following features:
Joker Teeth Fix – Optional texture (vanilla resolution) that fixes Joker’s black teeth and lack of
tongue. (AVPen)
Echo Shard Fix – Fix for the VFX associated with Javik’s echo shard when Leviathan and From
Ashes DLCs are installed simultaneously. (Kinkojiro)
Bailey NPC Redux – ME2-centric makeover that affects all ME3 content for Bailey including
Citadel DLC. This redux is the best yet and required custom textures. (Giftfish, Ottemis)
Restored Zaeed Conversation – Restores unused dialogue for Zaeed on the Citadel, and turns
the conversation into a cutscene rather than an ambient. (SirCxyrtyx)
Hackett on Kahje Fix – Fix for Hackett’s convo path regarding the hanar and drell. Now triggers
if Hanar Diplomat is incomplete OR if Kahje was saved. (Giftfish)
Garrus on Bridge Fix – Fix for Garrus’s location when on the Bridge with Joker. Base game and
DLC versions. (Kinkojiro)
Kirrahe STG GAW Fix – There was a bug in the previous version of this fix that could lead to a
crash. The assets now apply differently. Kirrahe alive = GAW Kirrahe & STG. Kirrahe dead = only
STG. (Kinkojiro)
Horsehead Nebula & Kahje Lore Fixes – Fixes ANN broadcast content about Reaper capital
ships, Noveria, Horsehead Nebula, Kahje, Exodus cluster, and salarians that conflicts with ME3
timeline, potential quest outcomes, planet descriptions, and lore established in all three games.
This applies to news broadcasts on the Citadel and conversation content with Allers on the
Normandy. (Giftfish)
Citadel: Hanar Diplomat Quest Fixes – Bau’s email no longer identifies him as STG, as there’s
no other evidence in game for this. Terminal navpoints now only display if Shepard enables
them via the spectre terminal. Navpoint for the Embassy terminal will now properly inactivate
post-interaction. Bau and Kasumi’s dialogue are both be heard during the mission. Kasumi will
only comment on Jacob if Shepard doesn’t have romance history, as in ME2. Kasumi will ask
about EDI/Joker even if Garrus is alive. Assorted subtitle fixes. Completion glitch addressed by
not allowing Shepard to leave the Citadel until the quest is completed. (Giftfish)
New Prologue Escape Bugfix – James and FemShep were missing a line of audio for non-
BackOff users. This has been added. (Giftfish)
INSTALLATION
ME3Re is a DLC mod, which makes installation simple. Keep in mind a couple details before installing:
STEP 1A | Uninstall
If you currently have ME3Re installed, delete the DLC_CON_ME3RE folder located at ..\Origin
Games\Mass Effect 3\BIOGame\DLC. Important: Do NOT delete the contents inside this folder and leave
the folder in place. Delete the entire folder. Proceed to Step 2.
A. Optional_KellyRedux. See the enclosed screenshot. This optional feature comes in two flavors:
regular and JAM-compatible. Important: When using the JAM version, place the file in JAM’s
CookedPCConsole, not ME3Re’s.
B. Base Game Galaxy Map. If you don’t have Citadel, Leviathan, OR Omega, you should use the
file located inside "Use if No CitOmgLevDLC". This is not optional; it fixes bugs.
C. BioWare DLC. If you have any of the following: N7 Collector’s Edition, From Ashes, Leviathan,
and/or Citadel DLCs, use the files contained in those specified folders.
The Optional_JokerTeethFix is supplied as a TPF/raw DDS and fixes Joker’s black teeth and tongue. It’s
vanilla resolution and can be used with Texmod or ME3Explorer. To use with the toolset, consult the
ME3Explorer wiki. To use with Texmod, read this tumblr post. We cannot be of further assistance.
STEP 4 | AutoTOC
When finished copying files, use the Generate all TOCs feature of AutoTOC. ME3Re will not work
properly without completing this step. Not sure how to use AutoTOC? Read here. Haven't used
ME3Explorer before? Download here.
COMPATIBILITY
ME3Re is compatible with any mod that doesn't change the same file. Other DLC mods may override
ME3Re’s files if they have higher "mount priority".
So far, ME3Re is quite modular. Individual edits can be removed by deleting certain files from the mod.
For information about files and their contents, see the ME3Recalibrated Resource Spreadsheet.
ME3Re v2.0 includes SirCxyrtyx's Restored Zaeed Conversation. Having both installed won't cause any
problems, but the latter will override changes contained in ME3Re’s versions of the files.
PERMISSIONS
ME3Re may not be may not be reused, converted, modified, updated, patched, redistributed
(uploaded), or monetized without our prior consent. To be clear, you may play your game with this
mod. If you wish to modify any contents yourself — to be used by you alone — this is your right.
Anything else requires our permission.
CREDITS
ME3Recalibrated is brought to you by:
AVPen
Giftfish
JohnP
Kinkojiro
Ottemis
SirCxyrtyx
Thanks to Ottemis for building in the textures for this release, to Warrantyvoider and Heff for the DLC
Patcher, and to the ME3Explorer Toolset team for all their hard work and time developing modding
tools for Mass Effect 3.
CHANGELOG
v1.1
Modified dialogue with the Defense Committee and child during Prologue: Earth (JohnP)
Alternate escape scene on the Normandy during Prologue: Earth (giftfish)
Restored import/new PT dialogue variation during first meeting with Bailey on Citadel (giftfish)
Alternate transition from Priority: Citadel I to Udina's office (giftfish)
Fixed Kirrahe/STG GAW awards (AVPen)
Kelly NPC Redux (giftfish)
Removal of casual, nonsensical "Grayson" reference by Anderson post-coup (giftfish)