@6 - Game Theory
@6 - Game Theory
Player A A2 3 6 5 3 2
A3 2 -9 1 7 10
If the player chooses the first strategy and the II player uses second strategy, then the I
player gains 8 units and the II player pays 8 units and similarly, if the 1 player chooses the
third strategy and second player uses II strategy, then the 1 player loses 9 units and pays it
to the II player and II player gains 9 units.
Strategies are classified into two types, namely, Pure strategy and Mixed Strategy.
1. A pure Strategy is a decision of the player to always select the same strategy.
A two-person zero sum game with pure strategy
1. A Mixed Strategy is a decision of the player to select more than one strategy with fixed
probabilities. A mixed strategy is advantageous since the opponent is always kept guessing.
Value of the Game
The value of the game is the “expected gain to a player” if he and his opponent use their best
strategies.
Saddle Point
Maximin = Minimax
A saddle point in a pay-off matrix corresponds to that element of the matrix which represents the
‘Maximin’ value of a player and Minimax value of his opponent.
A saddle point is a payoff that is simultaneously a row minimum and a column maximum of a
payoff matrix. To locate saddle points, circle the row minima and box the column maxima. The
saddle points are those entries that are both circled and boxed.
Step to solve game:
Step 1. Find the saddle point, if the game has saddle point the game is solved. Write the
optimal strategy and the value of the game.
Step 2. If no saddle point, try to reduce the size of the matrix given (m × n) to:
(a) 2 × 2 matrix, which has formula for optimal strategies and the value of the game. Use
the formula to get the answer.
(b) 3 × 2 or 2 × 3 matrix and use Sub game method to get the answer. (The sub games are
once again 2 × 2 games).
(c) To m × 2 or 2 × n matrix and use graphical method to get solution. Graphical solution
will give us way to 2 × 2 matrix.
Step 3. Use algebraic method to get the solution.
Step 4. Use Linear-programming approach to get the solution. Use simplex method to get
solution (Duality principle in Linear Programming is used).
Step 5. Use Iteration method or approximate method to get the solution. All these
methods are explained by using numerical examples in the following discussion.
Problem: The matrix given below illustrates a game, where competitors A and B are
assumed to be equal in ability and intelligence. A has a choice of strategy 1 or
strategy 2, while B can select strategy 1 or strategy 2. Find the value of the game.
B’s strategy
B1 B2
A1 4 6
A’s strategy
A2 3 5
Solution:
What are the best strategies for players A and B in this game? What is the value of
the game for A and B?
Solution: The pay of matrix for the given problem is:
B’s strategy Row Min.
P Q
L -3 3 -3
A’s strategy M -2 4 -2
N 2 3 2
Col Max. 2 4
Optimal strategies for A and B in terms of probabilities are A (0, 0, 1) and B (1, 0)
and the value of the game is v = +2
Example: Let A and B be any 2 firms in an area have been selling a product competing for a larger
share of the market. Let us assume that these firms are considering the same three strategies in a bid to
gain the share in the market: Low advertising, high advertising and quality improvement and let these
firms can employ only one of the strategies at a time. Under these conditions, there are 3 x 3
combinations of the moves possible and the corresponding pay-off is given below. The strategies of
low advertising, high advertising and quality improvement is marked as a1, a2 and a3 for the firm A
and b1, b2 and b3 for the firm B.
B’s strategy Row Min.
b1 b2 b3
a1 12 -8 -2 -8
A’s strategy a2 6 7 3 3
a3 -10 -6 2 -10
Col Max. 12 7 3
B’s strategy
P Q
L 9 2
A’s strategy
M 8 6
N 6 4
Optimum strategy for A is A2 and for B is B2
Problem: Solve the following two person zero sum game with the following payoff
matrix of player A and find the value of the game. Also find the optimum strategy
for A and B.
Player B
B1 B2 B3 B4
Player A A1 -5 2 0 7
A2 5 6 4 8
A3 4 0 2 -3
Game theory with mixed strategy
Consider the following matrix with respect to player A and solve it optimally.
Row
Player B minimum
I II
I 9 7 7
Player A II 5 11 5
Coll. Max 9 11
Maximin =7 ,Minimax = 9,
The game has no saddle point.
In order to proceed with mixed strategy
Player B
I II Oddments Prob.
I 9 7 11-5 =6 6/8 = 3/4
Value of the = (9*6+5*2)
Player A II 5 11 9-7=2 2/8 = 1/4 game /(6+2)
oddments 11-7 = 4 9-5 = 4
Probability 4/8 = 1 /2 4/8 = 1/2 =(54+10)/8 = 8
If no saddle point, To determine the optimal strategies, the analyst needs to evaluate
the probabilities (the proportion of time for which each strategy is played). For
doing so we have 3 methods namely:
1. Principle of dominance
2. Algebraic Method
1. If all the elements of a column (say ith column) are greater than or equal to the corresponding
elements of any other column (say jth column), then ith column is dominated by jth column.
2. If all the elements of rth row are less than or equal to the corresponding elements of any other
row, say sth row, then rth row is dominated by sth row.
B’s strategy
I II III
I 1 7 2
A’s strategy II 6 2 7
III 5 1 6
B’s third strategy gives him 2,7,6 units of money when A plays his I, II, and III
strategies. When we compare this with the B's first strategy, it clearly shows that the
payoffs of first strategy are superior or better to that of third strategy. Hence B’s
third strategy is dominated by the B’s first strategy. Hence we remove the third of B
strategy from the game. The reduced matrix is
The reduced matrix is:
Solution to the game is: A (0.4, 0.6, 0) and B (0.5, 0.5,0) and value of
the game is v = 4 i.e. A always win 4 units of money.
Formula to calculate value of the game :
Let A and B be any two players with the following pay-off matrix; , and ,
denote the strategies of A and B respectively. Let denote the elements of pay-off
matrix i, j = 1,2
B’s strategy
𝑏 𝑏
𝑎 𝑃 𝑃
A’s strategy 𝑎 𝑃 𝑃
Player A has only 2 strategies namely, a1 and a2. If probability that he chooses a1 is x
then probability that he chooses a2 is 1 – x. Similarly, if probability that player B chooses
b1 and b2 is y and 1 – y respectively. Let us consider the expected gain which is the
weighted average of the possible outcomes and is the product of payoff and the
probabilities of the strategies.
If player B plays throughout, then the gain to A is equal to
Therefore,
A similar argument holds good for B whose best strategy is
The value of the game i.e., gain to A from B can be obtained by substituting for x in
(1) which on substitution and rearrangement becomes