Path of The Baba Yaga - A John Wick Subclass - GM Binder
Path of The Baba Yaga - A John Wick Subclass - GM Binder
Path of The Baba Yaga - A John Wick Subclass - GM Binder
Subclass At 14th level, you gain the ability to cause more destruction
with less. As an action, you can target up to three creatures
You have been trained to use your speed and agility in combat, that are within 10 feet of each other. You then throw any
and this has made you into a deadly weapon. Trained in the weapon that has the Thrown property and it slams into them,
use of ranged weapons and hand to hand combat, you are a bouncing from target to target. You make a separate attack
deadly force no matter where you are on the battlefield. No roll for each target, and on a miss the attack ends early.
matter the weapon, you excel in one thing, and that is killing.
Agile Destruction
Starting at 3rd level, your attacks now focus less on brute
strength and more on agility and reflexes. When raging and
you make a melee weapon attack using Dexterity, you gain a
bonus to the damage roll that increases as you gain levels as a
barbarian, as shown in the Rage Damage column of the
Barbarian table.
Ranged Rage
At 3rd level, you have mastered the use of all weapons that
allow you to attack from a distance. You can add your rage
damage to all Ranged weapons and Thrown weapons.
You're Not Going Anywhere
At 6th level, you know how to get in close and easily grab your
target. You have advantage on all Grapple checks.
Grappling Master
At 10th level, you can use use your superior reflexes and
quickness to not only grapple a creature, but inflict additional
damage to them. If you have successfully grappled your
targets, you may make one of the following attacks.
Arm Strike - You choose an arm on the creature. You then
make an Dexterity (Acrobatics) or Strength (Athletics)
check, contested by the target's Dexterity (Acrobatics) or
Strength (Athletics). If you succeed, you chop down on the
target's arm doing 1d4 damage + your rage damage, and
they drop any item held in that arm.
Head Butt - You make an unarmed melee attack roll versus
the target. On a successful hit, the target takes damage
equal to your unarmed strike damage. The creature must
also succeed on a DC 15 Constitution saving throw or be
blinded till the end of their next round.
Kneecapping - You make an unarmed melee attack roll
versus the target. On a successful hit, the target takes
damage equal to your unarmed strike damage and the
creature's speed is reduced to zero until the end of their
next turn.
Leg Sweep - You make a Dexterity (Acrobatics) or Strength
(Athletics) check, contested by the target's Dexterity
(Acrobatics) or Strength (Athletics). If you succeed, the
target is pushed 5 ft. back and is knocked prone.
Takedown - You then make an Dexterity (Acrobatics) or
Strength (Athletics) check contested by the target's
Dexterity (Acrobatics) or Strength (Athletics). If you
succeed, both you and the target are knocked prone, with
the target landing on top of you, providing 1/2 cover. Both
you and the target are under the restrained condition for
the length of the grapple.
Path of the Baba Yaga - By Dump Stat Adventures | Find more content at DumpStatAdventures.com | v. 1.03
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