Scripting Language - Wikipedia
Scripting Language - Wikipedia
org/wiki/Scripting_language
Scripting language
A scripting language or script language is a programming language that is used to
manipulate, customize, and automate the facilities of an existing system.[1] Scripting
languages are usually interpreted at runtime rather than compiled.
Gdscript3.4
A scripting language's primitives are usually elementary tasks or API calls, and the
scripting language allows them to be combined into more programs. Environments that can
be automated through scripting include application software, text editors, web pages,
operating system shells, embedded systems, and computer games. A scripting language
can be viewed as a domain-specific language for a particular environment; in the case of
scripting an application, it is also known as an extension language. Scripting languages
are also sometimes referred to as very high-level programming languages, as they
sometimes operate at a high level of abstraction, or as control languages, particularly for
job control languages on mainframes.
The term scripting language is also used in a wider sense, namely, to refer to dynamic
high-level programming languages in general; some are strictly interpreted languages,
while others use a form of compilation. In this context, the term script refers to a small
program in such a language; typically, contained in a single file, and no larger than a few
thousand lines of code.
The spectrum of scripting languages ranges from small to large, and from highly domain-
specific language to general-purpose programming languages. A language may start as
small and highly domain-specific and later develop into a portable and general-purpose
language; conversely, a general-purpose language may later develop special domain-
specific dialects.
Examples
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• Bash, an interpreted scripting language for use on Unix, GNU and other Unix-like
operating systems and environments.
• Groovy is an object-oriented scripting language for the Java platform, similar to Python,
Ruby, and Smalltalk.
• Lua, a language designed for use as an extension language for applications in general,
used by many different applications.
• PowerShell, a scripting language originally for use with Microsoft Windows but later also
available for macOS and Linux.
• Rexx, a scripting language in IBM's VM/SP R3. NetRexx and Object Rexx are based on
REXX. Used on several platforms. Also used as extension languages for applications.
• sed, a text-processing language available in most Unix-like operating systems, which has
been ported to other operating systems.
• Tcl,[3] a scripting language for Unix-like environments, popular in the 1990s. Can be used
in conjunction with Tk to develop GUI applications.
• Visual Basic for Applications (VBA), an extension language developed specifically for
Microsoft Office applications, and implemented at least partially in many non-Microsoft
applications.
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some games, such as Wesnoth, users may play custom variants of the game defined by
user-contributed scripts.
Characteristics
Typical scripting languages are intended to be very fast to learn and write in, either as
short source code files or interactively in a read–eval–print loop (REPL, language shell).[4]
This generally implies relatively simple syntax and semantics; typically a "script" (code
written in the scripting language) is executed from start to finish, as a "script", with no
explicit entry point.
This piece of code intended to print "Hello World" does nothing as main() is not declared in
HelloWorld class, although the one below would be useful.
In the example above, main is defined and so this can be invoked by the launcher, although
this still cannot be executed interactively. In contrast, Python allows the definition of some
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functions in a single file, or to avoid functions altogether and use imperative programming
style, or even use it interactively.
print("Hello World")
This one line of Python code prints "Hello World"; no declarative statement like main() is
required here.
Scripts are often created or modified by the person executing them,[6] but they are also
often distributed, such as when large portions of games are written in a scripting language,
notably the Google Chrome T-rex game.
History
Early mainframe computers (in the 1950s) were non-interactive, instead using batch
processing. IBM's Job Control Language (JCL) is the archetype of languages used to
control batch processing.[7]
The first interactive shells were developed in the 1960s to enable remote operation of the
first time-sharing systems, and these used shell scripts, which controlled running
computer programs within a computer program, the shell. Calvin Mooers in his TRAC
language is generally credited with inventing command substitution, the ability to embed
commands in scripts that when interpreted insert a character string into the script.[8]
Multics calls these active functions.[9]Louis Pouzin wrote an early processor for command
scripts called RUNCOM for CTSS around 1964. Stuart Madnick at MIT wrote a scripting
language for IBM's CP/CMS in 1966. He originally called this processor COMMAND, later
named EXEC.[10] Multics included an offshoot of CTSS RUNCOM, also called RUNCOM.[11]
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Languages such as Tcl and Lua were specifically designed as general-purpose scripting
languages that could be embedded in any application. Other languages such as Visual
Basic for Applications (VBA) provided strong integration with the automation facilities of an
underlying system. Embedding of such general-purpose scripting languages instead of
developing a new language for each application also had obvious benefits, relieving the
application developer of the need to code a language translator from scratch and allowing
the user to apply skills learned elsewhere.
Some software incorporates several different scripting languages. Modern web browsers
typically provide a language for writing extensions to the browser itself, and several
standard embedded languages for controlling the browser, including JavaScript (a dialect
of ECMAScript) or XUL.
Types
Scripting languages can be categorized into several different types, with a considerable
degree of overlap among the types.
Glue languages
• smaller programs than those that are better implemented in a compiled language;[13]
• "wrapper" programs for executables, like a batch file that moves or manipulates files and
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does other things with the operating system before or after running an application like a
word processor, spreadsheet, data base, assembler, compiler, etc.;[14]
• AppleScript • PHP
• ColdFusion • PowerShell
• DCL • Pure
• ecl • Rebol
• Erlang • Red
• EXEC • Rexx
• EXEC2 • NetRexx
• JCL • Ruby
• CoffeeScript • Scheme
• Julia • Tcl
• JScript and JavaScript • Unix Shell scripts (ksh, csh, bash, sh and
others)
• Lua
• VBScript
• m4
• Work Flow Language
• Perl (5 and Raku)
• XSLT
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default in Windows and third-party engines including implementations of Rexx, Perl, Tcl,
Python, XSLT, Ruby, Modern Pascal, Delphi, and C). A majority of applications can access
and use operating system components via the object models or its own functions.
Other devices like programmable calculators may also have glue languages; the operating
systems of PDAs such as Windows CE may have available native or third-party macro tools
that glue applications together, in addition to implementations of common glue languages
—including Windows NT, DOS, and some Unix shells, Rexx, Modern Pascal, PHP, and Perl.
Depending upon the OS version, WSH and the default script engines (VBScript and
JScript) are available.
Editor languages
A number of text editors support macros written either using a macro language built into
the editor, e.g., The SemWare Editor (TSE), vi improved (VIM), or using an external
implementation, e.g., XEDIT, or both, e.g., KEDIT. Sometimes text editors and edit macros
are used under the covers to provide other applications, e.g., FILELIST and RDRLIST in
CMS .
A major class of scripting languages has grown out of the automation of job control, which
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relates to starting and controlling the behavior of system programs[16] (in this sense, one
might think of shells as being descendants of IBM's JCL, or Job Control Language, which
was used for exactly this purpose). Many of these languages' interpreters double as
command-line interpreters such as the Unix shell or the MS-DOS COMMAND.COM . Others,
such as AppleScript offer the use of English-like commands to build scripts.
GUI scripting
With the advent of graphical user interfaces, a specialized kind of scripting language
emerged for controlling a computer. These languages interact with the same graphic
windows, menus, buttons, and so on, that a human user would. They do this by simulating
the actions of a user. These languages are typically used to automate user actions. Such
languages are also called "macros" when control is through simulated key presses or
mouse clicks, as well as tapping or pressing on a touch-activated screen.
These languages could in principle be used to control any GUI application; but, in practice
their use is limited because their use needs support from the application and from the
operating system. There are a few exceptions to this limitation. Some GUI scripting
languages are based on recognizing graphical objects from their display screen pixels.
These GUI scripting languages do not depend on support from the operating system or
application.
When the GUI provides the appropriate interfaces, as in the IBM Workplace Shell, a generic
scripting language, e.g. OREXX, can be used for writing GUI scripts.
Application-specific languages
Application specific languages can be split in many different categories, i.e. standalone
based app languages (executable) or internal application specific languages (postscript,
xml, gscript as some of the widely distributed scripts, respectively implemented by Adobe,
MS and Google) among others include an idiomatic scripting language tailored to the
needs of the application user. Likewise, many computer game systems use a custom
scripting language to express the programmed actions of non-player characters and the
game environment. Languages of this sort are designed for a single application; and, while
they may superficially resemble a specific general-purpose language (e.g. QuakeC,
modeled after C), they have custom features that distinguish them. Emacs Lisp, while a
fully formed and capable dialect of Lisp, contains many special features that make it most
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Extension/embeddable languages
A number of languages have been designed for the purpose of replacing application-
specific scripting languages by being embeddable in application programs. The application
programmer (working in C or another systems language) includes "hooks" where the
scripting language can control the application. These languages may be technically
equivalent to an application-specific extension language but when an application embeds a
"common" language, the user gets the advantage of being able to transfer skills from
application to application. A more generic alternative is simply to provide a library (often a
C library) that a general-purpose language can use to control the application, without
modifying the language for the specific domain.
JavaScript began as and primarily still is a language for scripting inside web browsers;
however, the standardization of the language as ECMAScript has made it popular as a
general-purpose embeddable language. In particular, the Mozilla implementation
SpiderMonkey is embedded in several environments such as the Yahoo! Widget Engine.
Other applications embedding ECMAScript implementations include the Adobe products
Adobe Flash (ActionScript) and Adobe Acrobat (for scripting PDF files).
Tcl was created as an extension language but has come to be used more frequently as a
general-purpose language in roles similar to Python, Perl, and Ruby. On the other hand,
Rexx was originally created as a job control language, but is widely used as an extension
language as well as a general-purpose language. Perl is a general-purpose language, but
had the Oraperl (1990) dialect, consisting of a Perl 4 binary with Oracle Call Interface
compiled in. This has however since been replaced by a library (Perl Module),
DBD::Oracle (https://metacpan.org/module/DBD::Oracle) .[17][18]
Other complex and task-oriented applications may incorporate and expose an embedded
programming language to allow their users more control and give them more functionality
than can be available through a user interface, no matter how sophisticated. For example,
Autodesk Maya 3D authoring tools embed the Maya Embedded Language, or Blender
which uses Python to fill this role.
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Some other types of applications that need faster feature addition or tweak-and-run cycles
(e.g. game engines) also use an embedded language. During the development, this allows
them to prototype features faster and tweak more freely, without the need for the user to
have intimate knowledge of the inner workings of the application or to rebuild it after each
tweak (which can take a significant amount of time). The scripting languages used for this
purpose range from the more common and more famous Lua and Python to lesser-known
ones such as AngelScript and Squirrel.
Ch is another C compatible scripting option for the industry to embed into C/C++
application programs.
See also
• Authoring language
• Build automation[19]
• Configuration file
• Templating language
References
4. Hey, Tony; Pápay, Gyuri (2014). The Computing Universe: A Journey through a Revolution.
Cambridge University Press. p. 76 (https://books.google.com/books?id=q4FIBQAAQBAJ&pg=P
A76) . ISBN 978-1-31612322-5, "A major characteristic of modern scripting languages is their
interactivity, sometimes referred to as a REPL programming environment. […] The
characteristics of ease of use and immediate execution with a REPL environment are sometimes
taken as the definition of a scripting language."
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7. IBM Corporation (1967). IBM System/360 Operating System Job Control Language
(C28-6529-4) (http://www.bitsavers.org/pdf/ibm/360/os/R01-08/C28-6539-4_OS_JCL_Mar6
7.pdf) (PDF).
8. Mooers, Calvin. "TRAC, A Procedure-Describing Language for the Reactive Typewriter" (http
s://web.archive.org/web/20010425014914/http://tracfoundation.org/trac64/procedure.htm) .
Archived from the original (http://tracfoundation.org/trac64/procedure.htm) on 2001-04-25.
Retrieved March 9, 2012.
10. Varian, Melinda. "VM AND THE VM COMMUNITY: Past, Present, and Future" (http://web.me.co
m/melinda.varian/Site/Melinda_Varians_Home_Page_files/neuvm.pdf) (PDF). Retrieved
March 9, 2012.
12. "What is glue code (glue code language)? - Definition from WhatIs.com" (https://whatis.techta
rget.com/definition/glue-code) . WhatIs.com. Retrieved 2022-01-31.
13. Larson, Quincy (10 January 2020). "Interpreted vs Compiled Programming Languages" (http
s://www.freecodecamp.org/news/compiled-versus-interpreted-languages/) . Free Code Camp.
Retrieved 23 February 2022.
14. Balkis, Anton. "Script Adalah" (https://rajatips.com/script/) . Raja Tips. Retrieved 23 February
2022.
15. Axelsson, Mats. "Shell scripts - What can you change" (https://linuxhint.com/customize_shell_
scripts/) . Linux Hint. Retrieved 23 February 2022.
19. van Rossum, Guido (January 6–8, 1998). "Glue it all together" (https://www.python.org/doc/es
says/omg-darpa-mcc-position/) . Glue It All Together With Python. python.org.
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Further reading
External links
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