Necrons TG Edition
Necrons TG Edition
Necrons TG Edition
By Worm_Anon
It is a time of legend, and the galaxy is in flames. The Master of Mankind rules a million worlds by the
might of his inexhaustible armies. The Eldar fight the slow decline into extinction both in glimmering ships that
sail the stars and a dark and hidden city full of horrors. The Orks rampage in their blood lust and barbarity. The
Tau in the naivety of their youth take to the stars in the name of a Greater Good. The Tyranids swarm ever closer
to rend the galaxy devoid of life in their never-ending hunger. But among all of this, an old power has begun to
awaken.
The Necrontyr, once slaves to a toxic star that doomed them to short and painful lives of misery and toil.
The ones who once jealously sought to tear the secrets of immortality from the Old Ones, first of all sentient races
and masters of the Warp. The ones who in desperation doomed themselves to slavery beneath cruel and hungry
Star Gods for a last chance at all they had ever hoped to achieve. They are the Necrons, and sixty million years
before this time they stood as masters of the galaxy, having nearly shattered the Old Ones, having broken the
C’tan and the shackles they placed upon them, having scoured the stars with the War in Heaven, a conflict that
shall have no equal.
They are even now awakening from their Great Sleep, their respite to recover from the untold eons of
war. Their empires and Tomb Worlds lie dormant, many now host to civilizations that even now are ignorant of
the rightful rulers of their world that lie in stasis far beneath their very feet. Ancient warriors in immortal and
soulless bodies of living metal rise to bring death to the fools who in their ignorance believe they are the rulers of
such systems. For every world that wakes, countless more remain in slumber, and the galaxy is left in terror as
slowly it’s old lords rise again.
Doom awaits those who would deny the Necron what is theirs. Take 1000cp as but the beginning of what
is your rightful due among the stars. You shall spend at least a decade among the reaches of this galaxy, perhaps
even longer.
Locations
In the expanse of the cosmos, a single galaxy is less than a mote, smaller than even a grain of sand
compared to the desert in which it lies. But it is vast, nonetheless. Untold billions of worlds dance in its spin, and
to try and parse down its vastness into a handful of locations is the work of fools. You are one of the Necron, and
whether you are upon a freshly awakening Tomb World, a crown world of an already woken dynasty, or a dead
world with nothing left but broken remnants of the past, you will begin your time here upon one of the planets
claimed by the Necron. You must simply decide where and when.
Origins
Much of what their enemies see of the Necron are nearly mindless drones. Personalities and individuality
long ago purposefully stripped or simply faded away from eons to leave only the merciless and unyielding service
to their immortal masters. But the lords, the sages, and great warriors of the Necron are very much their own
masters and retain the minds of beings who have known and experienced more than lesser races can dream of.
You will be one of them for your stay here. Age is irrelevant as it is vast to beings such as these, and gender is
freely yours to choose for as little as it matters. You may choose whether you have a history and memories of this
world or merely appear mysteriously regardless of your choice below.
You may begin as a fully-fledged Lord of your race, with rightful authority over an entire tomb world within your
dynasty. With the right choices you may even be something greater, maybe even as high as to be crowned Phaeron
and rule over an entire dynasty. While you may choose to be a minor noble in the dynastic courts, or perhaps a
warrior whose prowess long ago let you stand beside the highest of your kind as peer it is not necessary to stomach
such humility.
Destroyer - Free
For all that the newly immortal Necron have thrown off the shackles of their old mortality even the greatest among
them may yet fall prey to the relentless gnawing of entropy. Not all survive to awaken from the Great Sleep. Some
suffer physical damage from the caprices of chance or cosmic disaster. Mechanisms that have churned for longer
than some worlds have existed can fail, pathways of circuitry and artificial synapses can fall to slow decay, or
perhaps the final spite of their slain and mutilated gods can find life in viruses that damn their victims to madness.
Maybe when faced with the eons and all they have endured nihilistic madness is the inevitable result, though
most would choose death rather than contemplate such blasphemy.
Regardless of the cause it is this madness that distinguishes them from the eccentricities or insanities of other
Necron, an all-consuming obsession with eradicating all life and rendering the galaxy into silent emptiness. They
lead silent and merciless legions to rend entire systems of all signs of life and civilization as the heralds of oblivion,
champions of the final inevitability that is death.
You may be a typical one of their ilk, though by default it is assumed you will take on the mantle of a Destroyer
Lord. Those whose legions and merciless determination leave the entire swathes of the galaxy in danger should
they achieve their ambitions.
Cryptek – Free
The Necron are holders of wonders and weapons beyond the imaginings of all who have come after them, and all
of them have been designed, forged, and maintained by the Crypteks. United both in the pan-galactic conclaves
of technologists who claim mastery of their races sciences and the many ties they cultivate with the Lords and
Dynasties who require their services to maintain their Tomb Worlds and war machines, Crypteks are the masters
of the material universe whose arcane techno-sorcery proves the match of any of the accursed lesser races who
must suckle at the teat of the fickle immaterium to contest them. They jockey among courts to be bribed with
materials and resources to pursue their studies and research as the equal of any noble, lead armies of relentless
mechanical constructs, smite entire hosts of lesser races with devices and sciences beyond their understanding,
and ensure that the machinery of entire Tomb Worlds remains operational. Now you are one of them.
C’tan Shard – 600
The treacherous Star Gods, beings the Necrontyr would name the C’tan would prove to be both the salvation and
damnation of the Necron race. Their discovery and embodiment into immortal Necrodermis vessels granted them
awareness and an ability to interact with the world they had never known before. They would repay this by
offering the Necron what they so deeply desired, immortality in immortal bodies like those they had been forged
and the power to once again take to the stars and defeat the hated Old Ones. They would also betray them by
luring the Necron into being their tireless warrior slaves who would scour the galaxy of life and souls to feed them.
The Silent King would betray them in turn upon the hour of their victory in the War in Heaven, shattering the
unkillable C’tan into countless shards and fragments and imprisoning what remained to ensure they would not
reunite and be reborn.
These fragments are scattered across the countless tomb worlds as both prisoners, and as dangerous weapons of
war to bring some small part of their unbroken selves’ wrath down once again upon their enemies. You may
choose either to be either one of the captured shards used as weapons of war in which case you pay half price, or
instead may be a Shard that somehow has escaped or lain dormant outside of the eyes of the various Dynasties
who still remember and fear you for the risk you pose that their old masters might rise complete once again.
Regardless, with cunning and determination you might reap either revenge or claw your way back to your former
majesty.
Perks
In a time long forgotten by all but the eldest the Necrontyr might have been looked down upon as wretched things
deserving of pity at best, or feeble creatures deserving of nothing but death and torment at worst. Those times
have long past, and every Necron that yet retains its sentience is one of the living legends that carved their way
into a legacy that has left no part of the galaxy untouched. Here you will decide what it is that has made you one
of their great host. Perks are discounted to their relevant origins, and discounted 100 point perks may be acquired
at no cost.
General
Necrodermis - Free
The Necron forged the first body of living metal to be vessels for the nascent C’tan, though in time their entire
race would undergo bio-transference into similar if lesser forms. You possess a body of this living metal more
sophisticated than the mindless warriors and immortals that make up the vast majority of Necron forces, which
in part is what allowed you to retain your sentience. This body is larger, broader, and stronger than those of the
rank-and-file warriors, with strength enough to crush plasteel with its bare hands and to weather the tank busting
weaponry of other races with nigh-impunity even when it would prove enough to destroy the already nigh-
unstoppable soldiers under their command. However, in deference to your unique nature you may retain one
other benefit. The Necrons transfer into these bodies cost them their souls and a great deal of their mental ability
to feel emotion and can even dull other mental functions in those not strong enough of will. You will not suffer
from any of these unless you wish to, and unless you draw upon strange abilities connected to it your soul will
effectively be shielded from the senses of those outside yourself unless you purposefully do something to reveal
it. If your peers knew of this no doubt their jealousy and envy would flare hot enough to burn the fog from their
minds.
Beyond your physical form however the nature of ancient Star Gods is yours, the ability to reach into the skeins
of the materium and warp the very bones of the universe to your will. You are capable of manipulating the
universe at a scale and strength that makes you the equal of even the greatest Crypteks or Psykers. Matter can be
created or warped with a thought, esoteric forces manipulated in ways incomprehensible to lesser beings, and
the raw fury of the fundamental forces unleashed as herald of your wrath. This capacity to touch upon even the
most exotic and arcane of universal laws will only grow with time, and sustenance, limited only by your own
efforts. Even now as you are your enemies can expect to be hurled screaming into the darkness beyond time,
decayed into nothingness, rent asunder by crackling energies ripped from other dimensions, minds broken to your
will or filled with illusions, or the very world beneath their feet buckling and roiling at your very presence as the
laws of the universe break down.
You of course like all C’tan sustain yourself on the energies of the materium, and thus you can reach out and drink
deeply. From things as rampant as electromagnetic and thermal forces, the tides of gravity, to the exotic and
esoteric forces that only the C’tan’s transcendent nature or the technological mastery of the Necrontyr have
touched upon. Feeding this way rapidly mends and restores you to your prime, regenerating damage, soothing
and refuting the ills that plague your being, refueling you until you are are overflowing with vitality and power to
draw upon, and over longer periods of time stimulating your growth and development in a way only the richness
and raw power of the universe can provide. Directed by your active will you begin able to devour amounts of
energy that are usually seen in abilities of Crypteks and powerful psykers. Even only passively however things such
as las weapons and other more primitive weaponry will find much of their power reflexively drained away into
your being, rendering their damage relatively scant at best. In time your capacity can only grow, especially should
you take after the habits of your predecessors and turn your appetite to the richness that the life force of living
beings provides.
If this is purchased by an origin other than a C’tan shard, you may take on these same qualities by using some
means to enter a state as a proto-godling, much like the abilities of Orikan the Diviner. This state will be temporary
at first, but your ability to sustain it will grow with time and practice and you otherwise gain all the other qualities
listed here, in time even potentially being able to render it permanent unless you choose to leave it. Whether you
are ascending yourself into a small C’tan or something similar but different is up to you.
Primordial Minds – 100
The C’tan were birthed alongside the genesis of the material universe itself, rising alongside the primeval fires of
the big bang itself. So vast and incomprehensible was their native state that it was only the arcane technologies
of the Necron that leashed them to some semblance of a mortal vessel and granted them the ability to
comprehend the perspectives of a typical sentient being, but they remain alien and ancient beyond reckoning.
Your mind is expanded to match that of a C’tan, able to think and process information in ways and scales that are
blatantly impossible for a mortal being. You could process and observe the course of a thousand years as a man
might observe the next passing heartbeat, remain mentally unaffected by the passing of countless millions of
years even while trapped and imprisoned with nothing but your own thoughts, and certainly you would not forget
a single thing freed as you are from the hilariously degenerate flaws of organic life.
Assume all items respawn or otherwise return to you if destroyed or lost, exact details left up to your
imagination where not otherwise specified. You may choose 2 items of each price tier to discount.
Alternatively, this option may grant you any other iconic polearm or staff weapon of the Necron, such as
the oversized tank reaping warscythes, the Rods of the Covenant wielded by the Praetorians whose blasts are
fueled by fragments of a dying stars energies, or a Crypteks specialized staffs personalized to their unique techno-
sorcerous disciplines. Regardless they shall have all the same benefits and never need repair, refueling, etc.
Dynastic Decorum - 100
The aesthetic sensibilities of the Necron are as grandiose as any other in this galaxy, and it would be pitiful to see
you bear anything that was not suitable for one of the rightful masters of the stars. You may at will reskin any item
or items you own or are wielding to take on the techno-sorcerous aesthetic of all Necron technology and
constructions. While this will not improve or impede their functioning you may freely adjust the resulting
aesthetics to your preferences and may undo the changes at any time if for some strange whim or reason you
desire to. This may also be applied to properties and vehicles you own, and even your warehouse or similar
dimensional spaces. No longer must you suffer the shame of lesser artistry.
They possess no consciousness, being completely blank slates that with the proper technology would allow a
Necron consciousness to be transferred from their living metal forms to one of flesh again. This is not some
weapon that will smite your enemies or device to erect monuments to your glory, and while its systems and
containment will never fail on their own in a galaxy like this it is hilariously fragile. Wars would be fought over this,
legions of desperate fools willing to destroy what little chance of a future this might give in their own madness
and selfish greed, and even more would see it destroyed just to spite the Necron and laugh at their despair. But if
you are wise enough it just might be exactly what your kind has scarcely dared hope for all this time. After this
jump the crypt will replenish these bodies once a year.
An additional option if you have taken this you may choose to forgo the free Necrodermis perk that represents
your immortal form to instead be a living and breathing Necrontyr, gaining the typical perk as a Necron altform
normally once this jump is over along with a biological one. You will also not benefit from the free Reanimation
Protocols perk and will not retain it post-jump unless purchased as normal. This will leave you infinitely more
vulnerable, but maybe it is a small price to pay to have what even the Silent King so desperately wants.
Personal Craft - 200
The Tomb World’s armies contain great numbers of vehicular war machines to act as both weapons and as chariots
befitting the station of those who command them. From the Command Barges of the Lords to the Tomb Blades,
to the Doomsday Arks. You have procured a personal craft of your own, whether a customized variation of one of
the commonly seen ones or something more unique. Regardless of your choice it’s been engineered and upgraded
to the highest standards of even the most demanding lords, its capabilities outstripping any normal counterpart
countless times over and including additional systems in order to suit both personal preference and your own
capabilities. The result is something that easily dwarfs any typical pattern of vehicle you might face in this galaxy
and would still remain among the greatest of relic weapons that you might encounter. It requires no crew other
than yourself, its systems automated to perfection and will dimensionally shift to your side with but a thought.
Ride forth and conquer.
If this is not enough for you then you may upgrade this up to three times at a cost of 200 points each, which will
be discounted along with the base purchase. The first purchase will raise you to the rank of Overlord, ruling over
an entire Dynasty, up to twenty Tomb Worlds and all that come with them. The second will raise you to the rank
of Phaeron which rules over Necron Overlords as they rule over Lords, containing up to forty tomb worlds and
multiple dynasty sized polities within an entire Sector.
The third purchase raises you to the heights of the current mightiest Dynasty, the Sautekh led by Imotekh the
Stormlord and containing up to eighty Tomb Worlds within its massive hundreds of light years span.
These additional worlds will follow the same rules, being dormant until you summon them forth from their sleep
or active if the setting would allow it. In each additional world you may decide if your empire is a carbon copy
containing the same nobles and forces, or if each jump effectively has its own set of worlds waiting your rule as
you move across realities.
C-tan – Free
The Star Gods are beings of incomprehensible might and majesty. Beings whose whims and wills cause the very
fabric of the universe to buckle beneath them. This C’tan…is not like them. This tiny house cat sized vessel houses
the smallest and most pitiful of all the C’tan. They are interested only in lazing about their containment device,
sleeping days to weeks at a time, and eating whatever snacks they can get their hands on. Their powers are
seemingly only enough to materialize snacks or objects to make lazing around more comfortable, or perhaps
trivialize whatever minor chores or inconveniences their utterly useless lifestyle does encounter. They are
however excessively friendly and companionable, to the point it is impossible to truly anger or offend them. If you
bother to interact with them and indulge their desire for snacks and maybe play some games, you are sure to be
the best of friends. They will however always remain a complete and utter embarrassment to Star Gods
everywhere, which is made even more infuriating at their apparent inability to ever be permanently killed,
absorbed, eaten, broken, or harmed in any manner physical or otherwise. They will always somehow find their
way back to you too, even if that means they just reappear in your warehouse out of nowhere. At least their
useless NEET-life is low maintenance. If you wish you may purchase more C-tans, and may up to double the
amount you gain with every 50 points spent.
Ancient Allies – 50
The Oaths of Dynasties have lasted uncounted millions of years even riddled with intrigue and political posturing
as they are, it would not be proper if you could not either bring along those who have stood with you or find new
allies to share in your journey. For each purchase of this option, you may either create a new companion of your
choosing or import an existing companion, granting them an origin and all relevant freebies and discounts, along
with 800 points of their own to spend. They may choose to take the C’tan Shard origin but must pay for it as
normal.
The Tarnished Father (Necron Lord) – 200
A Nemesor and powerful lord among the Necron who in the past laid claim to more glory, skill, and battle acumen
than nearly any other among your kind, yet one who has suffered greatly from the millions of years of the great
sleep. While his mind’s deterioration has not lessened his skills as either ruler or warrior, much of his sanity is lost
in constant delusions and hallucinations, believing that it is still the past even as he still maintains his rule and
dynasty among the stars. In you some part of him sees his son or daughter returned to him, and on that bond can
pull himself back to some semblance of sanity, slowly piecing together his shattered mind out of love for a child
once thought lost forever. You may choose to be his child in truth if your choices should allow this, but whether
trueborn or adopted the bond with you will be just as unbreakable regardless. He effectively possesses all of the
freebies of a Necron Lord, My Commands Unquestioned, Aeon Forged Veteran, Order and Unity, and Galaxy In
Flames. Along with him come a small elite force of Lychguard that count as followers, their loyalty demanding
they follow even across worlds. The courts and dynasties are filled with those who mock his madness even as they
scheme against him, but they will all fall silent soon enough. Beyond time, space, and entire worlds the scion has
returned to the father, and so soon the galaxy too will remember who he was.
You must fight through all the challenges, trials, and tribulations of the war that forever scarred and corrupted
the immaterium itself into Chaos, defeat the godlike Old Ones, thwart the Aeldari, endure the Kork, countless
other threats, and even should you manage all that you must then succeed in not only finding a way to turn the
tables on your Star God masters but successfully pull off betraying beings to whom physical reality is a matter of
whims and not natural laws. All the wars and weapons that would come in the future of this galaxy are nothing
before what you face here, and should you not rise to the challenge there will be nothing but destruction for you.
Notes
Please feel free to fanwank responsibly wherever things might be unclear, or you are wondering how things work.
Jumpchain is a lot like life, a reasonable amount of wanking tends to make things easier and more enjoyable.
This goes double for what exactly is canon in 40k, it’s not like Games Workshop knows either.
Special thanks goes to all the countless namefags, jumpmakers, anons, and IRC-goers who have helped me with
this. There’s too many of you to list, but you know who you are and you deserve the gratitude.
That includes all the anons who waited patiently for this trainwreck, you’re really cool too.