DND 5e Loading Screen Hints
DND 5e Loading Screen Hints
DND 5e Loading Screen Hints
These loading screen hints are community-created material for the Dungeons and
Dragons Fifth Edition Roleplaying game. This is an updated version, released 11/24/2018.
The material here has been created by a fan, but all referenced information and
imagery therein, including the Dungeons and Dragons logo, is property of Wizards of
the Coast LLC.
Thank you to /r/DnD, /r/DnDNext, all the D&D subreddits, and the tabletop community
for your support, your assistance, your corrections, your suggestions, and your warm
reception to my awful ideas.
/u/CountedCrow
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When the DM asks you “Really? Are you sure?”, you should
always say “No.”
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The DM’s role is to play with the players, not against them.
As far as you know, anyway.
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DMs are always hungry. Bring them food and they may well
have mercy on your character.
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Try to use your social skills often. Violence isn’t always the
answer, and maybe that monster can be reasoned with.
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When you have advantage, roll the d20 twice and take the
higher number.
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When you have disadvantage, roll the d20 twice and take the
lower number.
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Use Perception checks often to see what’s going on. Or, you
know, you can just be oblivious. Up to you.
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If you want to know more about the land or the plants and
beasts that live upon it, try a Nature check.
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Stealth checks can let you hide behind something in the area.
How stupid would it be if you could just crouch slightly?
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A History check will let you recall lore and finally make
you feel cool about passing that test on the Civil War.
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Nature checks are nice for knowing stuff about the wild, but
you’ll need Survival if you want it to not kill you.
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Until your next turn, you only get 1 reaction, 1 action, and 1
bonus action.
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The Ready action will let you act using your reaction before
your next turn.
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When the trigger for a readied action occurs, you can either
take the action or ignore the trigger.
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You can’t hide from a creature that can see you clearly, and
you give away your position if you make noise.
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Most spells have a range that specify what you can target.
Some can only affect you.
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The effects of the same spell cast multiple times don’t stack.
Only the most potent effect applies.
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For spells that take longer than an action to cast, you must
spend your action each turn concentrating and casting it.
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While mounted, you can either control your mount if it’s been
trained to accept a rider or have it act independently.
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A creature that has died can’t regain hit points until some
kind of resurrecting magic has restored it to life.
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Don’t freak out if you reach 0 hit points! You’re not dead,
just dying.
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If you’re stable, but not healed, you regain 1 hit point after
1d4 hours.
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During long rests, you can recover all lost hit points and up
to half of your total hit dice.
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Just because you can do it, doesn’t mean you should, but it
does mean you probably will.
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Take notes. Take notes. Take notes. Take notes. Take notes.
Take notes. Take notes. Take notes. Take notes. Take notes.
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Evil characters put themselves above others and will eat the
last slice of pizza without asking anyone first.
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Is your party dull? Are you not flirting with enough NPCs?
Does your DM feel happy? Consider playing a bard.
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If it’s your first time playing D&D, you like the simple things,
or you’re gonna be on your phone all night, play fighter.
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Play ranger to feel the thrill of the hunt, the wind in your
hair, and a ferret crawling around in your tunic.
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Spells rock, but books are for nerds. Play sorcerer to flex
your magic and shun silly things like “reading.”
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