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Logfile

The document appears to be log output from the startup of an application called Algodoo. It records the initialization steps like creating directories, detecting hardware, loading resources and shaders. The application then loads and runs a scene from a file displaying a quick tour.

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Jacob Tibon
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© © All Rights Reserved
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0% found this document useful (0 votes)
90 views7 pages

Logfile

The document appears to be log output from the startup of an application called Algodoo. It records the initialization steps like creating directories, detecting hardware, loading resources and shaders. The application then loads and runs a scene from a file displaying a quick tour.

Uploaded by

Jacob Tibon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 7

---------------------------------------

Algodoo v2.1.0, Win32


January 03 2023, 20:55:56
---------------------------------------
403 ms: Timer type: rdtsc
403 ms: Timer overhead: 7.93 ns
403 ms: Process attached to CPU 2
403 ms: CalcWorkDir
403 ms: GetExecutablePath
403 ms: Creating directory "Algodoo/"...
403 ms: Creating directory "Algodoo/chains/"...
403 ms: Creating directory "Algodoo/data/"...
403 ms: Creating directory "Algodoo/data/language/"...
403 ms: Creating directory "Algodoo/materials/"...
403 ms: Creating directory "Algodoo/palettes/"...
403 ms: Creating directory "Algodoo/scenes/"...
403 ms: Creating directory "Algodoo/scenes/phunlets/"...
403 ms: Creating directory "Algodoo/skins/"...
403 ms: Creating directory "Algodoo/textures/"...
403 ms: Creating directory "Algodoo/cookies/"...
403 ms: Creating directory "Algodoo/screenshots/"...
403 ms: Looking for DCS API...
403 ms: Failed to find DcsSdkDll.dll
403 ms: No joysticks detected
403 ms: Subsystem initialized
404 ms: ------------------------------------------------------
404 ms: CPU: Intel(R) Core(TM) i5-8500T CPU @ 2.10GHz
404 ms: 6 cores at 2112 MHz
404 ms: CPU features:
404 ms: MMX - yes
404 ms: SSE - yes
404 ms: SSE2 - yes
404 ms: SSE3 - yes
404 ms:
404 ms: Windows 6.2
404 ms: ------------------------------------------------------
404 ms: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
404 ms: Failed to open registry key: The system cannot find the file
specified. (error code 00000002)
404 ms: Threadpool...
404 ms: Resources...
407 ms: Initializing Pango...
422 ms: Pango initialized
422 ms: Skin::OnSkinChange...
422 ms: Borders::Reload...
459 ms: Skin::RemakeTextDrawers...
459 ms: Looking for usable font...
474 ms: Simulation...
474 ms: SPH...
474 ms: Scene...
474 ms: Input...
474 ms: Classmate...
474 ms: GUI...
474 ms: Adding console...
474 ms: Adding Reflection...
474 ms: Adding Language...
474 ms: Adding Tools...
474 ms: Adding EntityModifier...
474 ms: Starting application...
474 ms: Loading chains...
475 ms: Loading Algodoo/chains/chain.phn...
475 ms: Deserializing code...
481 ms: Code deserialized
481 ms: Imported phunlet Algodoo/chains/chain.phn
483 ms: Loading Algodoo/chains/rope.phn...
483 ms: Deserializing code...
488 ms: Code deserialized
488 ms: Imported phunlet Algodoo/chains/rope.phn
489 ms: Initializing thread-pool...
490 ms: Application created
490 ms: Parsing Algodoo/thyme.cfg...
494 ms: Done parsing Algodoo/thyme.cfg.
494 ms: Parsing Algodoo/autoexec.cfg...
535 ms: Done parsing Algodoo/autoexec.cfg.
535 ms: First time running or new config - setting default window size
535 ms: Subsystem::CreateTheWindow
535 ms: Creating window...
1119 ms: * SCOPE BEGIN: QResizeEvent
1119 ms: QEvent::Resize from [-1, -1] to [2560, 1440]
1119 ms: * SCOPE END: QResizeEvent
1119 ms: * SCOPE BEGIN: QTWindow::resizeEvent
1119 ms: * SCOPE END: QTWindow::resizeEvent
1119 ms: GLWidget::showEvent
1119 ms: Failed to connect to the SBSDK
1482 ms: Init GLEW...
1485 ms: Unloading GL resources...
1485 ms: Done Unloading GL resources
1485 ms: OSImpl::OnWindowCreated, hwnd = 007801C4
1485 ms: LoadTouchAPI
1485 ms: Touch API loaded.
1485 ms: Orientation locked to landscape
1485 ms: Looking for accelerometer...
1579 ms: Unable to find any sensors on the computer.
1579 ms: Window created.
1580 ms: Setting root container size to [2556, 1436] (scale = 1)
1580 ms: Looking for tablet...
1580 ms: No tablet found (or Wintab32.dll missing)
1580 ms: First time running Algodoo
1580 ms: Loading default skin...
1580 ms: Loading skin "default"...
1580 ms: ShowLoading: "Loading skin..."
1588 ms: Reloading textures...
1588 ms: ShowLoading: "Reloading textures..."
1588 ms: Reloading all images...
1588 ms: ShowLoading: "Loading images..."
1599 ms: Reloading class rendering::Texture
1644 ms: Resource loading done.
1644 ms: Reloading textures... DONE
1644 ms: AppGUI::CreateGUI(recreate=true)...
1644 ms: Skin::OnSkinChange...
1644 ms: Borders::Reload...
1651 ms: Skin::RemakeTextDrawers...
1651 ms: Looking for usable font...
1653 ms: Creating menu bar...
1667 ms: Naming widgets...
1667 ms: AppGUI::CreateGUI done.
1667 ms: Skin loaded
1667 ms: Web...
1668 ms: Prefetching resources...
1668 ms: Prefetching textures...
1946 ms: Prefetching shaders...
1955 ms: - WARNING - -- Compilation results for vertex shader: line
1955 ms: WARNING: 0:2: '' : #version directive missing--
1957 ms: - WARNING - -- Compilation results for fragment shader: line
1957 ms: WARNING: 0:2: '' : #version directive missing--
1979 ms: - WARNING - -- Compilation results for vertex shader: particle
1979 ms: WARNING: 0:2: '' : #version directive missing--
1980 ms: - WARNING - -- Compilation results for fragment shader: particle
1980 ms: WARNING: 0:2: '' : #version directive missing--
1990 ms: - WARNING - -- Compilation results for vertex shader: particleFast
1990 ms: WARNING: 0:2: '' : #version directive missing--
1991 ms: - WARNING - -- Compilation results for fragment shader: particleFast
1991 ms: WARNING: 0:2: '' : #version directive missing--
2001 ms: - WARNING - -- Compilation results for vertex shader: plane
2001 ms: WARNING: 0:2: '' : #version directive missing--
2002 ms: - WARNING - -- Compilation results for fragment shader: plane
2002 ms: WARNING: 0:2: '' : #version directive missing--
2014 ms: - WARNING - -- Compilation results for vertex shader: planeTextured
2014 ms: WARNING: 0:2: '' : #version directive missing--
2014 ms: - WARNING - -- Compilation results for fragment shader: planeTextured
2014 ms: WARNING: 0:2: '' : #version directive missing--
2027 ms: - WARNING - -- Compilation results for vertex shader: polygonBlack
2027 ms: WARNING: 0:2: '' : #version directive missing--
2027 ms: - WARNING - -- Compilation results for fragment shader: polygonBlack
2027 ms: WARNING: 0:2: '' : #version directive missing--
2038 ms: - WARNING - -- Compilation results for vertex shader: water
2038 ms: WARNING: 0:2: '' : #version directive missing--
2039 ms: - WARNING - -- Compilation results for fragment shader: water
2039 ms: WARNING: 0:2: '' : #version directive missing--
2049 ms: Prefetching done.
2049 ms: Creating GUI...
2049 ms: AppGUI::CreateGUI(recreate=true)...
2049 ms: Skin::OnSkinChange...
2049 ms: Borders::Reload...
2049 ms: Skin::RemakeTextDrawers...
2049 ms: Looking for usable font...
2050 ms: Serializing widgets...
2050 ms: Removing widgets...
2050 ms: Restoring widgets...
2051 ms: Naming widgets...
2051 ms: AppGUI::CreateGUI done.
2051 ms: App::CreateGUI done
2051 ms: AppGUI::OnFirstTimeRunning
2074 ms: Loading scene...
2074 ms: AppGUI::LoadScene "Quick tour.phz", automatic = true
2074 ms: Loading Algodoo/scenes/Quick tour.phz...
2076 ms: Deserializing code...
2099 ms: Adding extra file: Algodoo logo.png
2141 ms: Adding extra file: chain_link1.png
2142 ms: Adding extra file: chain_link2.png
2143 ms: Adding extra file: rope_round.png
2157 ms: ShowLoading: "Loading code..."
2555 ms: Code deserialized
2555 ms: Loaded scene Algodoo/scenes/Quick tour.phz
2555 ms: Running program...
2555 ms: Multi-texturing is supported
2555 ms: OS language: 0409
2555 ms: MakeWelcomeScreen()
2564 ms: ------------------------------------------------------
2564 ms: OpenGL vendor: Intel
2564 ms: OpenGL renderer: Intel(R) UHD Graphics 630
2564 ms: OpenGL version: 4.6.0 - Build 27.20.100.8783
2564 ms: OpenGL shading language version: 4.60 - Build 27.20.100.8783
2564 ms: OpenGL extensions: GL_3DFX_texture_compression_FXT1
GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object
GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer
GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect
GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat
GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering
GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader
GL_INTEL_performance_query GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug
GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic
GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic
GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad
GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative
GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render
GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_swap_control
2564 ms: GLU version: 1.2.2.0 Microsoft Corporation
2564 ms: GLU extensions: GL_EXT_bgra
2564 ms: ------------------------------------------------------
2564 ms: ------------- START OF GAME LOOP -------------
2589 ms: Testing FBO support...
2589 ms: Non-PoT FBO:s supported
2590 ms: Pre-buffering scene...
2590 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
2604 ms: Allocating new texture atlas (nr 1)
2642 ms: Allocating new texture atlas (nr 1)
2652 ms: Pre-buffering done.
2652 ms: TEX_ATLAS_User: 32 MiB
2652 ms: TEX_ATLAS_User: Image "Algodoo logo.png" (size: [2048, 1024],
format: 0x1908, mipmap: true) - 10.7 MiB
2652 ms: TEX_ATLAS_User: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
2652 ms: TEX_ATLAS_Distmap: 4 MiB
2652 ms: TEX_Icon: 3.6 MiB
2652 ms: TEX_Border: 2.2 MiB
2652 ms: TEX_Text: 1.7 MiB
2652 ms: Total VRAM allocated: 43.9 MiB

2652 ms: Background::Init...


2652 ms: Loading images...
2662 ms: Background::Init done
2663 ms: Wrapping skin texture - not eligible for Atlas (app/spring)
2664 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(19)
2664 ms: WARNING: 0:2: '' : #version directive missing--
2664 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(19)
2664 ms: WARNING: 0:2: '' : #version directive missing--
2678 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(05)
2678 ms: WARNING: 0:2: '' : #version directive missing--
2678 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(05)
2678 ms: WARNING: 0:2: '' : #version directive missing--
2687 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(10)
2687 ms: WARNING: 0:2: '' : #version directive missing--
2687 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(10)
2687 ms: WARNING: 0:2: '' : #version directive missing--
2695 ms: Allocating new texture atlas (nr 1)
2711 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(09)
2711 ms: WARNING: 0:2: '' : #version directive missing--
2712 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(09)
2712 ms: WARNING: 0:2: '' : #version directive missing--
2721 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(1A)
2721 ms: WARNING: 0:2: '' : #version directive missing--
2721 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(1A)
2721 ms: WARNING: 0:2: '' : #version directive missing--
2732 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(00)
2732 ms: WARNING: 0:2: '' : #version directive missing--
2732 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(00)
2732 ms: WARNING: 0:2: '' : #version directive missing--
2741 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(00)
2741 ms: WARNING: 0:2: '' : #version directive missing--
2741 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(00)
2741 ms: WARNING: 0:2: '' : #version directive missing--
2749 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(01)
2749 ms: WARNING: 0:2: '' : #version directive missing--
2749 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(01)
2749 ms: WARNING: 0:2: '' : #version directive missing--
2759 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(03)
2759 ms: WARNING: 0:2: '' : #version directive missing--
2759 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(03)
2759 ms: WARNING: 0:2: '' : #version directive missing--
2783 ms: Setting root container size to [2556, 1436] (scale = 1)
2783 ms: * SCOPE BEGIN: QResizeEvent
2783 ms: QEvent::Resize from [2368, 1248] to [2560, 1440]
2783 ms: * SCOPE END: QResizeEvent
136324 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(2A)
136324 ms: WARNING: 0:2: '' : #version directive missing--
136324 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(2A)
136324 ms: WARNING: 0:2: '' : #version directive missing--
146740 ms: - ERROR - The current font (Tahoma) cannot display the given text,
looking for fallback font... No better font was found
146762 ms: - ERROR - The current font (Verdana) cannot display the given text,
looking for fallback font... No better font was found
185867 ms: Pre-buffering scene...
185867 ms: Pre-buffering done.
185867 ms: TEX_ATLAS_User: 21.3 MiB
185867 ms: TEX_ATLAS_User: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
185867 ms: TEX_ATLAS_Skin: 21.3 MiB
185867 ms: TEX_ATLAS_Skin: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
185868 ms: TEX_ATLAS_Distmap: 4 MiB
185868 ms: TEX_ATLAS_Clouds: 16 MiB
185868 ms: TEX_ATLAS_Clouds: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
false) - 16 MiB
185868 ms: TEX_Icon: 5.6 MiB
185868 ms: TEX_Border: 2.2 MiB
185868 ms: TEX_Skin: 0.9 MiB
185868 ms: TEX_Util: 6.2 MiB
185868 ms: TEX_FBO: 4 MiB
185868 ms: Total VRAM allocated: 81.8 MiB

189533 ms: - WARNING - -- Compilation results for vertex shader: Batch:


CreateShader(29)
189533 ms: WARNING: 0:2: '' : #version directive missing--
189534 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(29)
189534 ms: WARNING: 0:2: '' : #version directive missing--
202020 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
202043 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
308916 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(08)
308916 ms: WARNING: 0:2: '' : #version directive missing--
308917 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(08)
308917 ms: WARNING: 0:2: '' : #version directive missing--
312026 ms: ------------- END OF GAME LOOP -------------
312026 ms: Subsystem::Run returned, saving config...
312046 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
312078 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
312079 ms: Destroying GL resources
312081 ms: Destroying subsystem
312081 ms: Shutting down critical components
312085 ms: Destroying stuff

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