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Computer Graphics All MCQ

The document contains 50 multiple choice questions about computer graphics topics like graphics primitives, scan conversion, rasterization, CRT displays, and line drawing algorithms. Some key points covered are: - Pixels are the smallest addressable screen elements in computer graphics. - Rasterization is the process of representing graphics objects as a collection of discrete pixels. - CRT displays use electron beams and deflection plates to produce images through either raster or vector scanning techniques. - Line drawing algorithms like DDA and Bresenham's optimize the process of scan converting lines into pixels on a raster display.

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Matiko Desalegn
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100% found this document useful (1 vote)
1K views58 pages

Computer Graphics All MCQ

The document contains 50 multiple choice questions about computer graphics topics like graphics primitives, scan conversion, rasterization, CRT displays, and line drawing algorithms. Some key points covered are: - Pixels are the smallest addressable screen elements in computer graphics. - Rasterization is the process of representing graphics objects as a collection of discrete pixels. - CRT displays use electron beams and deflection plates to produce images through either raster or vector scanning techniques. - Line drawing algorithms like DDA and Bresenham's optimize the process of scan converting lines into pixels on a raster display.

Uploaded by

Matiko Desalegn
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Subject:-Computer Graphics

Objective type questions Unit-I Graphics Primitives and Scan Conversion

1) In computer graphics, pictures or graphics objects are presented as a collection of discrete picture
element called______.
A. dots
B. pixels
C. co-ordinates
D. points
ANSWER: B

2). _______is the smallest addressable screen element.


A. dots
B. point
C. pixels
D. spot
ANSWER: C

3.) ______is the smallest piece of the display screen which we can control.
A. dots
B. point
C. spot
D. pixel
ANSWER: D

4) We can control ____of the pixels which compose the screen.


A. intensity
B. size
C. shape
D. None
ANSWER: A

5) We can control ____of the pixels which compose the screen.


A. colour
B. size
C. shape
D. None
ANSWER: A

6) Each pixel on the graphics display represents______.


A. a single mathematical point
B. 2 mathematical point
C. 4 mathematical point
D. a region which theoretically can contain infinite points
ANSWER: D

7). A point (42,38) can be displayed on a screen by a pixel.


A. (4,3)
B. (3,4)
C. (5,4)
D. (4,4)
ANSWER: A
8) The process of determining the appropriate pixel for representing, picture or graphics objects is known
as___
A. scan conversion
B. rasterization
C. scanning
D. graphical representation
ANSWER: B

9) The process representing continuous picture or graphics objects as a collection of descrete pixels is
called____.
A. scan conversion
B. rasterization
C. scanning
D. graphical representation
ANSWER: A

10) The computer graphics allows____ on pictures before displaying it.


A. rotation
B. translation
C. scaling and projections
D. All of above
ANSWER: D

11) Graphics devices include_____.


A. input devices
B. output devices
C. a and b
D. None
ANSWER: C

12) Computer graphics allows_____.


A. user interface
B. plotting of graphics and chart
C. office automation and desktop publishing
D. all of above
ANSWER: D

13) Computer graphics allows______.


A. copmuter-aided drafting and design
B. simulaion and animation
C. art and commerce
D. all of above
ANSWER: D

14) Computer graphics allows_____.


A. process control
B. cartography
C. art and commerce
D. all of above
ANSWER: D

15) The software components of conceptual framework for interactive graphics is/are_____.
A. application modelB. application program
C. graphics system
D. all of above
ANSWER: D
16) The Hardware components of conceptual framework for interactive graphics is/are________.
A. input devices
B. output devices
C. a and b
D. none of these
ANSWER: C

17) The display devices are_____.


A. input
B. output
C. a and b
D. none of these
ANSWER: B

18) CRT stands for____.


A. Cathode Ray Tube
B. Colour Ray Tube
C. Cathode Radio Tube
D. Colour Radio Tube
ANSWER: A

19) A CRT is an evacuated _________ tube.


A. plastic
B. glass
C. steel
D. iron
ANSWER: B

20) An____________ gun at the rear of the CRT produces a beam of electrons.
A. electronic
B. electron
C. element
D. emergency
ANSWER: B

21) The deflection system of the CRT consistsof___________deflection plates.


A. vertical
B. horizontal
C. a and b
D. none of these
ANSWER: C

22) The techique(s) used for producing image on the CRT is/are__________ .
A. vector scan
B. raster scan
C. Both a and b
D. none of these
ANSWER: C

23) Vector scan technique is also called _________.


A. scalar scan
B. random scan
C. raster scan
D. beam scan
ANSWER: B
24) In vector scan display, buffer memory used is also called _________.
A. refresh memory
B. refresh buffer
C. buffer display
D. refresh circuit
ANSWER: B

25) In vector scan display, the phosphor is to be refreshed at least ________ times per second to avoid
flicker.
A. 10
B. 20
C. 30
D. 40
ANSWER: C

26) An____________ gun at the rear of the CRT produces a beam of electrons.
A. electronic
B. electron
C. element
D. emergency
ANSWER: B

27) The deflection system of the CRT consistsof___________deflection plates.


A. vertical
B. horizontal
C. a and b
D. none of these
ANSWER: C

28) The techique(s) used for producing image on the CRT is/are__________.
A. vector scan
B. raster scan
C. Both a and b
D. none of these
ANSWER: C

29) Vector scan technique is also called _________.


A. scalar scan
B. random scan
C. raster scan
D. beam scan
ANSWER: B

30) In vector scan display, buffer memory used is also called _________.
A. refresh memory
B. refresh bufferC. buffer display
D. refresh circuit
ANSWER: B

31) In vector scan display, the phosphor is to be refreshed at least ________ times per second to avoid
flicker.
A. 10
B. 20
C. 30
D. 40
ANSWER: C

32) In raster scan display,the display image is stored in the form of _________ in the refresh buffer.
A. 1s
B. 0s
C. 1s and 0s
D. none of these
ANSWER: C

33) In raster scan CRT, the beam is swept back and forth from _______ across the screen.
A. left to right
B. right to left
C. up to down
D. down to up
ANSWER: A

34) In raster Scan CRT, when a beam is moved from the left to the right,it s ____ and it is _____ when it is
moved from the right to the left.
A. ON,OFF
B. OFF,ON
C. ON,ON
D. OFF,OFF
ANSWER: A

35) In raster scan display, the screen image repeatedly scanned, this process is called _______.
A. buffering of screen
B. refreshig of screen
C. rendering of screen
D. heghlighting screen
ANSWER: B

36) On a black and white system with one bit per pixel , the frame buffer is called a__________.
A. bitmap
B. pixmap
C. bitpixmap
D. pixbitmap
ANSWER: A

37) The cost of vector scan display is___________ cost of raster scan dispay.
A. equal to
B. less than
C. more than
D. none of these

ANSWER: C

38) For ____________ display , scan conversion hardware is required.


A. vector scan
B. random scan
C. raster scan
D. none of these
ANSWER: C
39)Aspect ratio is the ratio of ________ to prodce equal length lines in both direction on the screen
A. vertical points to horizontal points
B. horizontal points to vertical points
C. left to riht and right to left diagonal points
D. right to left and left to right diagonal points
ANSWER: A

40)Display file can be implemented using __________ data structure.


A. array
B. linked list
C. paging
D. all of the above
ANSWER: D

41)The process of digitizing a picture definition given in an application program into a set of pixel-intensity
Values is called ____________.
A. animation
B. sampling
C. rasterization
D. scan-conversion
ANSWER: D

42)The size of frame buffer(video memory )depends on_____________.


A. resolution only
B. number of different colors only
C. both (B) and(C)
D. computer byte
ANSWER: C

43)A pixel of black_white image or graphics object takes _________ space in memory.
A. 1 bit
B. 2 bits
C. 1 nibble
D. 1 byte
ANSWER: C

44)The resolution of an image is __________.


A. number of pixels per unit area
B. number of pixels per unit length inhorizontal
C. number of pixels per unit length in vertical
D. none of these
ANSWER: A

45)Persistance can be defined as______.


A. intensity of a pixelB. pixels per unit area
C. the duration of phosphorescence exhibited by a phosphor
D. number of pixels in an image
ANSWER: C

46) The path the electron beam takes at the end of each refresh cycle is called______.
A. horizontal retrace
B. vertical retrace
C. diagonal retrace
D. left to right retrace
ANSWER: B
47) The path the electron beam takes when returning to the left side of the CRTscreen is called_____.
A. horizontal retrace
B. vertical retrace
C. diagonal retrace
D. top to bottom retrace
ANSWER: A

48) Frame buffer is used to store_____.


A. number if pixels in image
B. intencities of pixels
C. image definition
D. co-ordinate values of image
ANSWER: B

49) The clearity of a displayed image depends on the______.


A. resolution
B. floating point precision of system
C. associated software
D. aspect ratio
ANSWER: A

50)Random scan monitor can also referred to as______.


A. vector displays
B. stroke writing displays
C. calligraphic displays
D. none of the above
ANSWER: A

51) Which facility is provided by computer graphics to change the shape colour or other properties of
objects begin viewed.
A. Motion dynamics
B. Update dynamics
C. A & B
D. None of these
ANSWER: B

which factors affect resolution.


A. The type of phosphor
B. The intensity to be displayed
C. The focusing & deflection systems used in CRT
D. all of these

ANSWER: D

special area of the memory is dedicated to graphics only in raster scan display called_________ .
A. Frame buffer
B. video controller
C. display controler
D. Monitor
ANSWER: A

which is not true statement for raster scan generator.


A. It produces deflection signals
B. It consists of raster scan generator,x&y address register&pixel
C. it receive the intencity information of each pixel from frame buffer
D. it controls the x&y address registers
ANSWER: C

The disadvantage of raster graphics display system is ______.


A. It require large number of frame buffer memory cycles needed for video scan out
B. The burden of image generation is on the main CPU
C. Insufficient frame buffer memory band width
D. All of these
ANSWER: D

To store black and white images ,black pixels are represented by________ in the frame buffer and white
pixels by_______.
A. Zero and one
B. One and Zero
C. Both a & b
D. None of these
ANSWER: B

The image can be transmitted to the display point by________.


A. Line
B. Segment
C. Point
D. None of these
ANSWER: C

The center of display screen is computed as


A. X max ,y max
B. Xmax/2,ymax/2
C. Xmax/3,ymax/3
D. None of these
ANSWER: B

What is true about DDA algorithm for scan conversion of a line


A. General purpose method
B. Incremental
C. current calculation is independent of previous step
D. Is slower than the use of line equation
ANSWER: B

In DDA algorithm for scan conversion of line


A. if |m|<=1 then dx=1B. if |m|>=1 then dx=1
C. if |m|<=1 then dy=1
D. none of the above
ANSWER: A

Which of these is true about Bresenham's Line Algorithm?


A. Highly efficient incremental method
B. Uses scan conversion
C. uses integer addition,subtraction and multiplication by 2
D. all of the above
ANSWER: A

Integer addition,subtraction and multiplication by 2 in Bresenham's Line Algorithm can be done by


A. Simple arithmetic shift operation
B. circular shift operation
C. XOR Operation
D. none of the above
ANSWER: B

In Bresenham's algorithm for scan conversion of line


A. d=2dy-dx
B. d=2dx-dy
C. d=4dy-dx
D. d=4dx-dy
ANSWER: A

What is the basis of scan conversion of a circle?


A. Semi-circle symmetry
B. Quarter symmetry
C. Eight-way symmetry
D. none of the above
ANSWER: C

What is true about the Bresenhem's Circle algorithm?


A. if d<0 then d=d+4x+6
B. if d>0 then d=d+4x+6
C. if d<0 then d=d+4(x-y)+10 and y--
D. none of the above
ANSWER: A

which of these is a characteristic of midpoint circle algorithm?


A. Produces pixel points for an semicircle
B. Produces pixel points for an quadrant
C. Produces pixel points for an octant
D. none of the above
ANSWER: C

What is the initial value for the decision parameter in midpoint circle algorithm.
A. 5/4-r
B. 4/5-r
C. r-5/4
D. r-4/5
ANSWER: A

In Bresenham's line generation algorithm, the initial value of the decision parameter as p0 = __________,
where slope MOD (m) < 1
A. 2Δy – Δx
B. 2Δy – 2Δx
C. Δx – Δy
D. none of the above
ANSWER: A

If a line whose end point is (10, 12) and start point is (20, 20), then slope m =?
A. 1.2
B. 0.8
C. -0.4
D. none of the above
ANSWER: B

The Cartesian slope-intercept equation for a straight line is ________________.


A. y = m(a+b+c)
B. y = m.x + b
C. y = 2∆x-m
D. none of the above
ANSWER: B

The DDA algorithm is a faster method for calculating pixel positions than the direct use of Eq. y = m.x + b.
A. TRUE
B. FALSE
ANSWER: A

In Bresenham's Mid-point Circle Algorithm, the initial value of the decision parameter is p0 = 5/4 – r.
A. TRUE
B. FALSE
ANSWER: A

The method which used either delta x or delta y, whichever is larger, is chosen as one raster unit to draw
the line .the algorithm is called?
A. Bresenham`s Line Algorithm
B. Generalized Bresenham`s Algorithm
C. DDA Line Algorithm
D. Midpoint Line Algorithm
ANSWER: C

There are two standard methods of mathematically representing a circle centered at the origin. They are?
A. Polynomial Method, and Bresenham`s
B. Trigonometric Method and Bresenham`s
C. DDA, and Bresenham`s
D. Polynomial Method, and Trigonometric Method
ANSWER: D

In Bresenham's algorithm, while generating a circle , it is easy to generate?


A. One octant first and other by successive reflection
B. One octant first and other by successive rotation
C. One octant first and other by successive translation
D. All octants
ANSWER: A

Why a circle drawn on the screen appears to be elliptical ?


A. It is due to the aspect ratio of monitor
B. Screen has rectangular shape
C. Our eyes are not at the same level on screen
D. CRT is completely spherical
ANSWER: A

Which of the following technique is used in Midpoint Subdivision algorithm ?


A. Linear search
B. Binary Search
C. Heap sort
D. Bubble Sort
ANSWER: B

A circle, if scaled only in one direction becomes a ?


A. parabola
B. hyperbola
C. Ellipse
D. remains a circle
ANSWER: C

(2,4) is a point on a circle that has center at the origin. Which of the following points are also on circle ?
A. (2,-4),(-2,4)
B. (4,-2)
C. (-4,2)
D. All of above
ANSWER: D

A line can be represented by_________.


A. One point
B. Two points
C. Three points
D. Four points
ANSWER: B

Bresanham circle algorithm uses the approach of a ______________.


A. Midpoint
B. Point
C. Line
D. None of these
ANSWER: A

The side effect of scan conversion are________.


A. Aliasing
B. Anti aliasing
C. Both a & b
D. None of these
ANSWER: A

The process of reducing aliasing is called __________.


A. Resolution
B. Anti aliasing
C. Sampling

D. None of these
ANSWER: B

The problem of aliasing are_____________.


A. Staircase
B. Unequal brightness
C. Picket fence problem
D. All of these
ANSWER: D

The basic principle of Bresenham`s line algorithm is__?


A. A to select the optimum raster locations to represent a straight line
B. to select either Δx or Δy, whichever is larger, is chosen as one raster unit
C. we find on which side of the line the midpoint lies
D. both a and b
ANSWER: A

A line connecting the points (1,1) and (5,3) is to be drawn, using DDA algorithm. Find the value of x and y
increments?
A. x-increments = 1; y-increments =1
B. x-increments = 0.5; y-increments =1
C. x-increments = 1; y-increments =0.5
D. None of above
ANSWER: C

Line produced by moving pen is __ at the end points than the line produced by the pixel replication?
A. Thin
B. Straight
C. Thicker
D. both A and B
ANSWER: C

A line segment _____________.


A. extends forward
B. extends backward
C. ends at two points
D. extends forever both forward and backward
ANSWER: C

In DDA line drawing algorithm, dx or dy, whichever is________, is chosen as one raster unit.
A. 1
B. 0
C. smaller
D. larger
ANSWER: D

Sign function makes the DDA line drawing algorithm work in _____ quadrants.
A. I and II
B. B I and III
C. II and III
D. all
ANSWER:D

Floating point arithmetic in DDA algorithm is__________.A. time efficient


B. time consuming
C. fast
D. slow
ANSWER: B

DDA line drawing algorithm for calculating pixel positions is __________ the direct use of equation y =
mx + b.
A. slower than
B. faster than
C. of equal speed to that of
D. none of these
ANSWER: B

Expansion of line DDA algorithm is______.


A. Digital difference analyzer
B. Direct differential analyzer
C. Digital differential analyzer
D. Data differential analyzer
ANSWER: C
Which algorithm is a faster method for calculating pixel positions?
A. Bresenham’s line algorithm
B. Parallel line algorithm
C. Mid-point algorithm
D. DDA line algorithm
ANSWER: D

In Bresenham’s line algorithm, if the distances d1 < d2 then decision parameter Pk is______
A. Positive
B. Equal
C. Negative
D. Option a or c
ANSWER: C

A dashed line could be displayed by generating_________.


A. Inter dash spacing
B. Very short dashes
C. Both A or B
D. A or B
ANSWER: A

Which of the following technique is used in Midpoint Subdivision algorithm ?


A. Linear search
B. Binary search
C. Heap sort
D. Bubble sort
ANSWER: B

Smallest size object that can be displayed on a monitor is called________.


A. Picture element
B. Point
C. Dot PitchD. Aspect ratio
ANSWER: A

The maximum number of points that can be displayed without overlap on a CRT
A. Aspect Ratio
B. Resolution
C. Brightness
D. Pixel
ANSWER: B

Each screen point is referred to as_________________.


A. Resolution
B. Pixel
C. Persistence
D. Dot Pitch
ANSWER: B

_____________is the number of points per centimeter that can be plotted horizontally and vertically.
A. Aspect Ratio
B. Pixel Depth
C. Resolution
D. Dot Pitch
ANSWER: C
__________is the ratio of horizontal points to vertical points necessary to produce equal length
lines in both direction.
A. Dot Pitch
B. Resolution
C. Aspect Ratio
D. Height-Width Ratio
ANSWER: C

Vector display is well suited for___________.


A. Animation
B. Line drawing applications
C. Cartoons
D. All of the above
ANSWER: B

Beam penetration method is usually used in______________.


A. LCD
B. Raster Scan display
C. Random scan display
D. DVST
ANSWER: C

An RGB color system with 24 bits os storage per pixel is known as________________.
A. Color CRT
B. True-color system
C. RGB monitor
D. Color- Depth
ANSWER: B

Digitizing a picture definition into a set of intensity values is known as .............A. Digitization
B. Scan conversion
C. Refreshing
D. Scanning
ANSWER: B

Raster graphics are composed of ____________.


A. Pixels
B. Paths
C. Palette
D. None of these
ANSWER: A

Which of the following allow for 8 mirror images?


A. Parabola
B. Ellipse
C. Hyperbola
D. Circle
ANSWER: D

The simplest output primitive is__________.


A. Straight line
B. Straight line segment
C. Point
D. Circle
ANSWER: C
A bitmap is________ bit(s) per pixels.
A. 0
B. 1
C. 2
D. 4
ANSWER: B

The quality of an image depend on_____________.


A. No. of pixel used by image
B. No. of line used by image
C. No. of resolution used by image
D. None
ANSWER: A

The basic geometric structures that describes a scene on display is called__________-.


A. Attributes
B. Output primitive
C. Lines
D. Curves
ANSWER: B

An accurate and efficient raster line-generating algorithm is_________.


A. DDA algorithm
B. Mid-point algorithm
C. Parallel line algorithm
D. Bresenham’s line algorithmANSWER: D
In Bresenham’s line algorithm, if the distances d1 < d2 then decision parameter Pk is______.
A. Positive
B. Equal
C. Negative
D. Option a or c
ANSWER: C
Subject:-Computer Graphics

MCQ on UNIT 2

A chain of connected line segments is called a ________.


A. Polyline
B. Polysegments
C. Polygon
D. Polychain
ANSWER: A

A closed polyline is called a _________.


A. Polychain
B. Polygon
C. Polyclosed
D. Closed chain
ANSWER: B

A ploygon in which the line segment joining any two points within the polygon lies completely inside the polygon,
is called ________ polygon.
A. Convex
B. Concave
C. Closed
D. Complete
ANSWER: A

A Polygoan in which the line segment joining any two points within the polygon may not lie completely inside the
polygon, is called ________ polygon.
A. Convex
B. Concave
C. Closed
D. Complete
ANSWER: B

__________ is a method for testing a pixel inside of a polygon.


A. even-odd method
B. winding number method
C. A and B
D. None of these

ANSWER: C

_________ is a basic approach used to fill the polygon.


A. seed fill
B. scan fill
C. A and B
D. None of these ANSWER: C
The seed fill algorithm for filling polygon is classified as ________ fill algorithm and _______ fill algorithm.
A. flood, boundry
B. even, odd
C. edge, flood
D. boundry, scan
ANSWER: A

Polygoan filling algorithms those fill interior-defined regions are called _______ algorithms.
A. flood fill
B. boundry fill
C. scan line
D. edge fill
ANSWER: A

Polygoan filling algorithms those fill boundary defined regions are called _________ algorithms.
A. flood fill
B. boundry fill
C. edge line
D. A and B
ANSWER:D

In a boundary fill algorithm for filling polygon, boundary defined regions may be either _________ connected or
__________ connected.
A. 2,4
B. 4,8
C. 8,16
D. 8,6
ANSWER:B

The getpixel function gives the ______ of specified pixel.A. intensity


B. colour
C. Size
D. Shape
ANSWER: B

The putpixel function draws the pixel specified_______.


A. intensity
B. colour
C. Size
D. Shape
ANSWER: B

Seed fill algo for filling polygon is ________ algorithm.


A. recursive
B. non-recursive
C. A and B
D. None of these
ANSWER:A

Scan line algorithm for filling polygon is ______ algorithm.


A. recursive
B. non-recursive
C. A and B
D. None of these
ANSWER:B

The basic approach to represent polygon is __________.


A. Polygon drawing primitive approach
B. trapezoid primitive approach
C. line and point approach
D. all of above
ANSWER:D

The process of selecting and viewing the picture with diffrerent views is called_______.
A. Clipping
B. WindowingC. Segmenting
D. all of above
ANSWER:B

A Process which divides each segment of the picture into its visible and invisible portion, allowing the invisible
portion to be discarded is called__________.
A. Clipping
B. Windowing
C. Segmenting
D. all of above
ANSWER:A

A convenient cartesian co-ordinate system used for storing a picture in the computer memory is called__________.
A. X-Y co-ordinate system
B. World co-ordinate system
C. normalized co-ordinate system
D. viewing co-ordinate system
ANSWER:B

When a picture is displayed on the display device it is measeured in ________co-ordinate system.


A. World
B. Physical device
C. Viewing
D. Normalized
ANSWER:B

Mapping the world co-ordinates into physical device co-ordinates is called__________.


A. translation
B. homogeneous transformation
C. co-ordinate conversion
D. Viewing transformation
ANSWER: D
A finite world co-ordinate area selected to perform Viewing transformation for display is called a ____________.
A. Window
B. Segment
C. Clip
D. Viewport

ANSWER: A

An area on a physical device to which a window is mapped is called a __________.


A. Window
B. Segment
C. Clip
D. Viewport
ANSWER: D

The region of a picture against which an object is to be clipped is called a


A. Clip Window
B. Segment
C. Clip
D. Viewport
ANSWER: A

The line is said to be interior to the clipping window if ___________point(s) is/ are interior to the window.
A. any line
B. one end
C. both end
D. any two
ANSWER: C

Cohen-sutherland subdivision line clipping algorithm uses ________ regions with diffrerent codes.
A. 8
B. 6
C. 4
D. 9
ANSWER: D

The transformation which maps the viewing co-ordinates to normalized device co-ordinte is called _______.
A. Viewing transformation
B. translation
C. normalization transformation
D. homogeneous transformation
ANSWER: C

The transformation of object description from normalized co-ordinates to device co-ordinates is called ________.A.
Workstation transformation
B. viewing transformation
C. normalization transformation
D. homogeneous transformation
ANSWER: A
If both end points of a line are exterior to the clipping window,__________.
A. the line is interior to the clipping window
B. the line is not necessarily completely exterior to the clipping window
C. the line is completely exterior to the clipping window
D. None of these
ANSWER: B

If both end points of a line are completely to the right of clipping window,________.
A. the line is interior to the clipping window
B. the line is not necessarily completely exterior to the clipping window
C. the line is completely exterior to the clipping window
D. None of these
ANSWER: C

If both end points of a line are completely to the left of clipping window,________.
A. the line is interior to the clipping window
B. the line is not necessarily completely exterior to the clipping window
C. the line is completely exterior to the clipping window
D. None of these
ANSWER: C

If both end points of a line are completely to the above of clipping window,________.
A. the line is interior to the clipping window
B. the line is not necessarily completely exterior to the clipping window
C. the line is completely exterior to the clipping window
D. None of these
ANSWER: C

If both end points of a line are completely to the below of clipping window,________.
A. the line is interior to the clipping window
B. the line is not necessarily completely exterior to the clipping windowC. the line is completely exterior to the clipping
window
D. none of these
ANSWER: C

In Cohen-sutherland subdivision line clipping algorithm, bit 1 in region code is set if _____.
A. end point of line is to the left of the window
B. end point of line is to the right of the window
C. end point of line is to the below of the window
D. end point of line is to the above of the window
ANSWER: A

In Cohen-sutherland subdivision line clipping algorithm, bit 2 in region code is set if _____.
A. end point of line is to the left of the window
B. end point of line is to the right of the window
C. end point of line is to the below of the window
D. end point of line is to the above of the window
ANSWER: B

In Cohen-sutherland subdivision line clipping algorithm, bit 3 in region code is set if _____.
A. end point of line is to the left of the window
B. end point of line is to the right of the window
C. end point of line is to the below of the window
D. end point of line is to the above of the window
ANSWER: C

In Cohen-sutherland subdivision line clipping algorithm, bit 4 in region code is set if _____.
A. end point of line is to the left of the window
B. end point of line is to the right of the window
C. end point of line is to the below of the window
D. end point of line is to the above of the window
ANSWER: D

In cohen- sutherland subdivision line clipping algorithm, all bits in region code are zero if__________.
A. end point of a line lies within a clipping window
B. end point of a line lies to the left of the clipping window
C. end point of a line lies to the right of the clipping window
D. None of theseANSWER: A

In cohen- sutherland subdivision line clipping algorithm,any line that has one in the same bit position in the region
codes for each end point are _________.
A. Completely inside the clipping rectangle
B. Completely outside the clipping rectangle
C. Completely left to the clipping rectangle
D. Completely right to the clipping rectangle
ANSWER: B

In cohen- sutherland subdivision line clipping algorithm, if the result of the logical AND operation with two end
point region codes is not 0000 __________.
A. the line is Completely inside the clipping region
B. the line is Completely outside the clipping region
C. the line is Completely left to the clipping region
D. the line is Completely right to the clipping region
ANSWER: B

In sutherland -Hodgeman polygon clipping algorithm, if the first vertex of the edge is outside the window boundry
and the second vertex of the edge is inside then _____ and ____ are added to the output vertex list.
A. first vertex, second vertex
B. first vertex, the intersection point of the polygon edge with the window boundry
C. Second vertex,the intersection point of the polygon edge with the window boundry
D. None of these
ANSWER: C

In sutherland -Hodgeman polygon clipping algorithm, if both vertices of the edge are inside the window boundry,
then _______ is addes to the output vertex list.
A. first vertex
B. Second vertex
C. the intersection point of the polygon edge with the window boundry
D. None of these
ANSWER: B

In sutherland-Hodgeman polygon clipping algorithm, if the first vertex of the edge is inside the window boundry
and the second vertex of the edge is outside then _____ and ____ are added to the output vertex list.
A. first vertex
B. Second vertex
C. the intersection point of the polygon edge with the window boundry
D. None of these

ANSWER: C

In sutherland-Hodgeman polygon clipping algorithm, if both vertices of the edge are outside the window boundry,
______is added to the output vertex list.
A. first vertex
B. Second vertex
C. the intersection point of the polygon edge with the window boundry
D. None of these
ANSWER: D

Which of the following clipping algorithm follows the Divide and Conquer strategy?
A. 4-bit algorithm
B. Midpoint algorithm
C. Cyrus break algorithm
D. Cohen- Sutherland algorithm
ANSWER:B

The selection and separation of a part of text or image for further operation are called__________.
A. Translation
B. Shear
C. Reflection
D. Clipping
ANSWER:D

The complex graphics operations are_______.


A. Selection
B. Separation
C. Clipping
D. None of these
ANSWER: C

In computer graphics, a graphical object is known as________.


A. Point
B. Segment
C. Parameter
D. None of these
ANSWER: B
A many sided figure is termed as_________.A. Square
B. Polygon
C. Rectangle
D. None
ANSWER: B

The end point of polygon are called as__________.


A. Edges
B. Vertices
C. Line
D. None of these
ANSWER: B

The line segment of polygon are called as _________.


A. Edges
B. Vertices
C. Line
D. None of these
ANSWER: A

What are the types of polygon___________.


A. Convex polygon
B. Concave polygon
C. Both a & b
D. None of these
ANSWER: C

If a line joining any of its two interior points lies completely within it are called____________.
A. Convex polygon
B. Concave polygon
C. Both a & b
D. None of these
ANSWER: A

If a line joining any two of its interior points lies not completely inside are called______________.
A. Convex polygon
B. Concave polygonC. Both a & b
D. None of these
ANSWER: B

In which polygon object appears only partially________________.


A. Convex polygon
B. Concave polygon
C. Both a & b
D. None
ANSWER: B

The process of extracting a portion of a database or a picture inside or outside a specified region are
called_____________.
A. Translation
B. Shear
C. Reflection
D. Clipping
ANSWER: D

The rectangle portion of the interface window that defines where the image will actually appear are
called_____________.
A. Transformation viewing
B. View port
C. Clipping window
D. Screen coordinate system
ANSWER: B

The rectangle space in which the world definition of region is displayed are called_______________.
A. Screen coordinate system
B. Clipping window or world window
C. World coordinate system
D. None of these
ANSWER: B

The object space in which the application model is defined____________.


A. Screen coordinate system
B. Clipping window or world window
C. World coordinate systemD. None of these
ANSWER: C

The process of cutting off the line which are outside the window are called__________.
A. Shear
B. Reflection
C. Clipping
D. Clipping window
ANSWER: C

Some common form of clipping include_________.


A. curve clipping
B. point clipping
C. polygon clipping
D. All of these
ANSWER: D

A technique by which the vertical and /or horizontal scan frequency of video signal can be changed for different
purpose and applications is called__________.
A. Scan conversion
B. Polygon filling
C. Two dimensional graphics
D. Anti aliasing
ANSWER: A

The process of coloring the area of a polygon is called___________.


A. Polygon filling
B. Polygon flow
C. Aliasing
D. None of these
ANSWER: A

How many types of polygon filling ____________.


A. Two
B. One
C. Three
D. Four
ANSWER: C
The algorithm used for filling the interior of a polygon is called____________.
A. Flood fill algorithm
B. Boundary fill algorithm
C. Scan line polygon fill algorithm
D. None of these
ANSWER: A

The function of scan line polygon fill algorithm are_______________.


A. Find intersection point of the boundary of polygon and scan line
B. Find intersection point of the boundary of polygon and point
C. Both a & b
D. None of these
ANSWER: A

If the pixel is already filled with desired color then leaves it otherwise fills it, this is called___________.
A. Flood fill algorithm
B. Boundary fill algorithm
C. Scan line polygon filling algorithm
D. None of these
ANSWER: B

The side effect of scan conversion are__________.


A. Aliasing
B. Anti aliasing
C. Both a & b
D. None of these
ANSWER: A

If the visit to the vertices of the polygon in the given order produces an anticlockwise loop are
called____________.
A. Negatively oriented
B. Positively oriented
C. Both a & b
D. None of these
ANSWER: B

Which approaches are used for determine whether a particular point is inside or outside of a
polygon____________.A. Even-odd method
B. Winding number method
C. Both a & b
D. None of these
ANSWER: C

The process of mapping a world window in world coordinate system to viewport are called___________.
A. Transformation viewing
B. View Port
C. Clipping window
D. Screen coordinate system
ANSWER: A

The space in which the image is displayed are called___________.


A. Screen coordinate system
B. Clipping window
C. World coordinate system
D. None of these
ANSWER: A
Some common form of clipping include__________.
A. Curve clipping
B. Point clipping
C. Polygon clipping
D. All of these
ANSWER: D

In a clipping algorithm of Cohen & Sutherland using region codes, a line is already clipped if the?
A. Codes of the end point are same
B. Logical AND of the end point code is not 0000
C. Logical OR of the end points code is 0000
D. Logical AND of the end point code is 0000
E. A and B
ANSWER: E

The transformation in which an object is moved in a minimum distance path from one position to another is
called________.
A. TranslationB. Scaling
C. Rotation
D. Reflection
ANSWER: A

The transformation in which the dimension of an object are changed relative to a specified fixed point is
called____________.
A. Translation
B. Scaling
C. Rotation
D. Reflection
ANSWER: B

An object can be viewed as a collection of___________.


A. One segment
B. Two segment
C. Several segments
D. None of these
ANSWER: C

The graphics method in which one object is transformed into another object are called___________.
A. Clipping
B. Morphing
C. Reflection
D. Shear
ANSWER: B

Scaling of a polygon is done by computing____________.


A. The product of (x, y) of each vertex
B. (x, y) of end points
C. Center coordinates
D. Only a
ANSWER: D

A chain of connected line segment is called a__________


A. Polyline
B. Polysegment
C. Polygon
.D. Polychain
ANSWER: A

A ploygon in which the line segment joining any two points within the polygon may not lies completely inside the
polygon, is called___________polygon .
A. Convex
B. Concave
C. Closed
D. Complete
ANSWER: B

In the given point (x,y) and we want to access(x-1,y-1) in a single step we need to use_________.
A. 4-connected
B. 5-connected
C. 6-connected
D. 8-connected
ANSWER: D

In scan fill algorithm the scan lines which needs to be considered are from___________.
A. Ymax to ymin of the whole polygon
B. Ymax to ymin of the longest edge of the polygon
C. Ymax to ymin of the shortest edge of the polygon
D. None of these
ANSWER: A

Sutherland Hodgeman algorithm is used for_____________.


A. Polygon filling
B. Line clipping
C. Polygon clipping
D. Text clipping
ANSWER: C

Which of the following is not true w.r.t polygon clipping.


A. Line clipping algorithms are not used for polygon clipping
B. The shape of polygon may change after clipping
C. The sequence of clipping w.r.t. window edges is fixed
D. All of these
ANSWER: C

Following are coordinates of clipping window : Lower Left Corner (20,20) and Upper Right Corner (80,80).
Whether a point at (10,50) is visible or not?
A. Visible
B. Partially Visible
C. Completely Exterior
D. None of the above
ANSWER:C

Following are coordinates of clipping window : Lower Left Corner (20,20) and Upper Right Corner
(100,100).What is the outcode of point (150,50)?
A. 0010
B. 1000
C. 0100
D. 0110
ANSWER: A

Which of the following is true with respect to Suther Hodge algorithm?


A. It clips only concave polygons
B. It is more time consuming and complex
C. It may insert extra edges in resultant polygon
D. None of these
ANSWER: C

In sutherland-hodgeman polygon clipping algorithm,if both vertices of the edge are outside the window boundary
then_______is added to the output vertex.
A. First vertex
B. The intersection point of the polygon edge with the window boundary
C. Second vertex
D. None of these
ANSWER: B

A clipping window has coordinates as A(50,10), B(80,10), C(80,40), D(50,40). A line segment has end coordinates
(40,15) and (75,45). What will be the end points of clipped line? Use Cohen – Sutherland Outcode Algorithm.
A. (23.67,50) and (69.06,40)
B. (50,23.67) and (69.06, 40)
C. (50,23.67) and (40,69.06)
D. None of Above
ANSWER:B

Adjacent pixels are likely to have same characteristics. This property is referred as_______.
A. Property of coherence
B. Spacial coherence
C. Spatial coherence
D. None of these
ANSWER: A

Clip a line starting from (-13, 5) and ending at (17, 11) against the window having lower left corner at (-8, -4) and
upper right corner at ( 12,8). What will be the end points of clipped line? Use Cohen – Sutherland Outcode
Algorithm.
A. (-8,6) and (2,8)
B. (-8,6) and (8,2)
C. (6,-8) and (2,8)
D. (8,-6) and (8,2)
ANSWER:A

Scale a square ABCD with co-ordinates A(0,0), B(5,0), C(5,5), D(0,5) by 2 units for x-direction and 3-units for y –
direction.
A. A(0,0) , B(10,0) , C(10,15) , D(0,15)
B. A(0,0) , B(0,0) , C(10,15) , D(0,15)
C. A(0,0) , B(10,0) , C(10,10) , D(15,0)
D. None of these
ANSWER:A

The first viewing parameter in perspective projection we must consider is the?


A. Viewing window
B. Shift vector
C. View reference point
D. View reference plane
ANSWER:C

In normalization transformation for window to viewport, window is lower left corner (1,1) and upper right corner at
(3,5) to a view point with lower left corner at (0,0) and upper right corner at(1/2,1/2) .Scaling factors Sx =___ &
Sy =___.
A. 0.25 & 0.125
B. 0.125 & 0.25
C. 4 & 8
D. 0.5 & 1
ANSWER:A

In the Cohen-Sutherland outcode algorithm, given the clipping window co-ordinates as: Xmin =10 , Ymin = 30,
Xmax= 50 , Ymax = 70, the line AB with end-points A(30, 55) and B(70, 40) will be___________.
A. Completely visible
B. Completely invisible
C. Partially visible
D. Partially invisible
ANSWER:C

In the Cohen-Sutherland outcode algorithm, given the clipping window co-ordinates as: Xmin = -10 , Ymin = -30,
Xmax= 50 , Ymax = 70, the line PQ with end-points P(0, 60) and Q(40, 50) will be___________.
A. Completely visible
B. Completely invisible
C. Partially visible
D. Partially invisible
ANSWER:A

In the Cohen-Sutherland outcode algorithm, given the clipping window co-ordinates as: Xmin = -10 , Ymin = -30,
Xmax= 50 , Ymax = 70, the line PQ with end-points P(0, 60) and Q(40, 50), the outcodes of P and Q will
be___________ and _________repectively.
A. 1000 and 0001
B. 0000 and 0000
C. 0100 and 0010
D. 1100 and 0011
ANSWER:B

In the Cohen-Sutherland outcode algorithm, given the clipping window co-ordinates as: Xmin =10 , Ymin = 30,
Xmax= 50 , Ymax = 70, the line PQ with end-points P(30, 55) and Q(70, 40) will have __________ number of
intersection points with the clipping window.
A. 0
B. 1
C. 2
D. 3
ANSWER:B

In the Cohen Sutherland Outcode Algorithm, the four bits in the outcode are set on the basis of positions of the line
end points to the ________ of clipping window regions in the order.
A. Top, Bottom, Right, Left
B. Right, Top, Bottom, Left
C. Top, Right, Left, BottomD. Bottom, Right, Left, Top
ANSWER:A

In the Cohen Sutherland Outcode Algorithm, if both the end-points of the line has outcode 1000, then the line lies
in the _________________region of the clipping window.
A. Left
B. Right
C. Top
D. Bottom
ANSWER:C

In the Cohen Sutherland Outcode Algorithm, if the point outcode is 1001, then the point lies in the
_________________regions of the clipping window.
A. Top and Right
B. Bottom and Right
C. Top and Left
D. Bottom and Left
ANSWER:C
The algorithm used for filling the interior of a polygon is called
A. Flood fill algorithm
B. Boundary fill algorithm
C. Scan line polygon fill algorithm
D. None of these
ANSWER: A

If the pixel is already filled with desired color then leaves it otherwise fills it. this is called
A. Flood fill algorithm
B. Boundary fill algorithm
C. Scan line polygon filling algorithm
D. None of these
ANSWER: B

The graphics can be


A. Drawing
B. Photograph, movies
C. Simulation
D. All of these

ANSWER: D

If the boundary is specified in a single color, and if the algorithm proceeds pixel by pixel until the boundary color is
encountered is called
A. Scan-line fill algorithm
B. Boundary-fill algorithm
C. Flood-fill algorithm
D. Parallel curve algorithm
ANSWER: B

If we want to recolor an area that is not defined within a single color boundary is known as_________.
A. Boundary-fill algorithm
B. Parallel curve algorithm
C. Flood-fill algorithm
D. Only b
ANSWER: C

There are 2 types of polygons. They are?


A. Convex and concave
B. Square and rectangle
C. Hexagon and square
D. Octagon and convex
ANSWER: A

A many sided figure is termed as_____.


A. Square
B. Polygon
C. Rectangle
D. None
ANSWER: B

The end point of polygon are called as___________.


A. Edges
B. Vertices
C. Line
D. None of these
ANSWER: B

The algorithm used for filling the interior of a polygon is called____________.A. Flood fill algorithm
B. Boundary fill algorithm
C. Scan line polygon fill algorithm
D. None of these
ANSWER: A

The function of scan line polygon fill algorithm are________.


A. Find intersection point of the boundary of polygon and scan line
B. Find intersection point of the boundary of polygon and point
C. Both a & b
D. None of these
ANSWER: A

If the pixel is already filled with desired color then leaves it otherwise fills it. this is called_______.
A. Flood fill algorithm
B. Boundary fill algorithm
C. Scan line polygon filling algorithm
D. None of these
ANSWER: B

If a line joining any two of its interior points lies not completely inside are called____________.
A. Convex polygon
B. Concave polygon
C. Both a & b
D. None of these
ANSWER: B

In which polygon object appears only partially_______.


A. Convex polygon
B. Concave polygon
C. Both a & b
D. None of these
ANSWER: B

If the visit to the vertices of the polygon in the given order produces an anticlockwise loop are called______.
A. Negatively oriented
B. Positively orientedC. Both a & b
D. None of these
ANSWER: B

If the visit to the vertices of the polygon in the given order produces an clockwise loop are cComputer Graphics MCQ
1alled______.
A. Negatively oriented
B. Positively oriented
C. Both a & b
D. None of these
ANSWER: A

Which things are mainly needed to make a polygon and to enter the polygon into display file_____.
A. No of sides of polygon
B. Vertices points
C. Both a & b
D. None of these
ANSWER: C

Two types of coordinates are_________.


A. Positive and negative coordinates
B. Absolute and relative coordinates
C. Both a & b
D. None
ANSWER: B

Which approaches are used for determine whether a particular point is inside or outside of a polygon_____.
A. Even-odd method
B. Winding number method
C. Both a & b
D. None of these
ANSWER: C

For a seed-fill method, If a given point is (x, y) and we want to access (x-1, y-1) in the same iteration, we use which
of the following?
A. 4-connected method
B. 5-connected method
C. 7-connected method
D. 8-connected method

ANSWER: D

In a given triangle, a(10, 10), B(20, 20), C(30, 10), the point P(28, 20) is______.
A. Inside the triangle
B. Outside the triangle
C. On the vertex
D. On the edge
ANSWER: B
MCQ on UNIT 3
1. A three dimensional graphics has
a. Two axes
b. Three axes
c. Both a & b
d. None of these

2. _________as the most commonly used boundary presentation for a 3-D graphics object
a. Data polygon
b. Surface polygon
c. System polygon
d. None of these

3. A three dimensional object can also be represented using_______


a. Method
b. Equation
c. Point
d. None of these

4. An_______ can be considered as an extension of spherical surface


a. Bezier
b. Ellipsoid
c. Shearing
d. None of these

5. _______curve is one of the sp line approximation methods


a. Bezier
b. Ellipsoid
c. Shearing
d. None of these

6. A Bezier curve is a polynomial of degree ___________the no of control points used


a. One more than
b. One less than
c. Two less than
d. None of these

7. The most basic transformation that are applied in three-dimensional planes are
a. Translation
b. Scaling
c. Rotation
d. All of these

8. The transformation in which an object can be shifted to any coordinate position in three dimensional
plane are called
a. Translation
b. Scaling
c. Rotation
d. All of these

9. The transformation in which an object can be rotated about origin as well as any arbitrary pivot point are
called
a. Translation
b. Scaling
c. Rotation
d. All of these

10. The transformation in which the size of an object can be modified in x-direction ,y-direction and z-
direction
a. Translation
b. Scaling
c. Rotation
d. All of these
11. Apart from the basic transformation ,________are also used
a. Shearing
b. Reflection
c. Both a & b
d. None of these

12. In which transformation ,the shape of an object can be modified in any of direction depending upon the
value assigned to them
a. Reflection
b. Shearing
c. Scaling
d. None of these

13. In which transformation ,the mirror image of an object can be seen with respect to x-axis, y-axis ,z-axis as
well as with respect to an arbitrary line
a. Reflection
b. Shearing
c. Translation
d. None of these

14. How many types of projection are


a. 1
b. 2
c. 3
d. 4

15. The types of projection are


a. Parallel projection and perspective projection
b. Perpendicular and perspective projection
c. Parallel projection and Perpendicular projection
d. None of these

16. How many types of parallel projection are


a. 1
b. 2
c. 3
d. 4

17. The types of parallel projection are


a. Orthographic projection and quadric projection
b. Orthographic projection and oblique projection
c. oblique projection and quadric projection
d. None of these

18. _________are the three dimensional analogs of quad trees


a. Quadric
b. Octrees
c. Geometry
d. None of these

19. By which more complex objects can be constructed


a. Quadric surfaces
b. Wire frame model
c. Composite transformation
d. None of these

20. _______refers to the common elements of graphics scenes ,often used in graphics package as primitive
components
a. Quadric surfaces
b. Wire frame model
c. Composite transformation
d. None of these
21. _________refer to the shapes created by union, intersection and difference of given shapes
a. Wire frame model
b. Composite transformation
c. Constructive solid geometry methods
d. None of these

22. ________refer to a model that represent all the dimension of an object external as well as internal
a. Wire frame model
b. Constructive solid geometry methods
c. Composite transformation
d. None of these

23. ________refers to the result obtained by multiplying the matrix of the individual transformation
representation sequences
a. Wire frame model
b. Constructive solid geometry methods
c. Composite transformation
d. None of these

24. The projection in which the projection plane is allowed to intersect the x, y and z-axes at equal distances
a. Wire frame model
b. Constructive solid geometry methods
c. Isometric projection
d. Back face removal

25. In which projection ,the plane normal to the projection has equal angles with these three axes
a. Wire frame model
b. Constructive solid geometry methods
c. Isometric projection
d. Back face removal

26. ___________is a simple object space algorithm that removes about half of the total polygon in an image
as about half of the faces of objects are back faces
a. Wire frame model
b. Constructive solid geometry methods
c. Isometric projection
d. Back face removal

27. By which ,we can take a view of an object from different directions and different distances
a. Projection
b. Rotation
c. Translation
d. Scaling

28. Parallel projection shows the


a. True image of an object
b. True size of an object
c. True shape of an object
d. all of these

29. Projection rays(projectors) emanate from a


a. COP(centre of projection )
b. Intersect projection plane
c. Both a & b
d. None of these

30. The centre of projection for parallel projectors is at


a. Zero
b. Infinity
c. One
d. None of these
31. In orthographic projection, engineering use
a. Top view of an object
b. Front view of an object
c. Side view of an object
d. All of these

32. The orthographic projection that show more than one side of an object are called
a. Axonometric projection
b. Isometric projection
c. Both a & b
d. None of these

33. The projection that can be viewed as the projection that has a centre of projection at a finite distance from
the plane of projection are called
a. Parallel projection
b. Perspective projection
c. Isometric projection
d. None of these

34. The perspective projection is more practical because the distant objects appear
a. Smaller
b. Larger
c. Neither smaller nor larger
d. None of these

35. The equation of scaling transformation will be


a. X1=x+Tx,y1=y+Ty,z1=z+Tz
b. X1=x.sx,y1=y.sy,z1=z.sz
c. Both of these
d. None of these

36. The equation of translation transformation will be


a. X1=x+Tx,y1=y+Ty,z1=z+Tz
b. X1=x.sx,y1=y.sy,z1=z.sz
c. Both of these
d. None of these

37. Sp line curve can be either


a. Bezier sp line
b. B sp line
c. Both a & b
d. None of these

38. Bezier sp line always passes through


a. First and second control point
b. Does not pass from First and second control point
c. Both a & b
d. None of these

39. The equation for describing surface of 3D plane are


a. Ax+ By+ Cz+ D= 0
b. Ax+ By+ Cz = 0
c. Ax+ By+ D= 0
d. Ax+ By+ Cz+ D= 1

40. The object refers to the 3D representation through linear, circular or some other representation are
called
a. Quadric surface
b. Sweep representation
c. Torus
d. None of these
41. The distance of a line from the projection plane determines
a. Its size on projection plane
b. Its length on projection plane
c. Its width on projection plane
d. Its height on projection plane

42. The further the line from the projection plane, _______its image on the projection plane
a. Smaller
b. Larger
c. Neither smaller nor larger
d. None of these

43. The Bezier curve obtained from the four control points is called a
a. Square Bezier curve
b. Cubic Bezier curve
c. Hectare Bezier curve
d. Rectangle Bezier curve

44. The shape of a Bezier curve primarily depends upon the


a. Position of control points
b. Distance of control points
c. Position of control panel
d. None of these

45. The no of control points in a Bezier curve ensures the


a. Jaggies of curve
b. Smoothness of curve
c. Straightness of curve
d. None of these

46. More the control points of a Bezier curve,________ quality of the curve
a. Higher
b. Lower
c. Bad
d. None of these

47. ______is one of the function that is used to specify a single plane surface
a. Meta-ball model
b. Fill area
c. Reflection
d. None of these

48. Meta-ball is used to describe


a. Simplest object
b. Complex object
c. Composite object
d. None of these

49. Super quadrics is a class of object that contain


a. Data
b. Codes
c. Both a & b
d. None of these

50. When two molecules move apart, which effect on molecular shapes
a. Stretching
b. Snapping
c. Contracting
d. All of these

51. The sweep representation of an object refers to the


a. 2D representation
b. 3D representation
c. Both a & b
d. None of these
f we multiply any matrix with___matrix then we get the original matrix A___.
A. Scaling matrix
B. Translation matrix
C. Identity matrix
D. Opposite matrix
ANSWER: C
A Pixel is represented dy a tuple Xw,Yw,w in______.
A. Normalised Device Coordinates
B. Homogeneous coordinates system
C. 3D coordinate system
D. None of these
ANSWER: B
A _______ transformation alters the size of an object.
A. Scaling
B. Rotation
C. Translation
D. Shear
ANSWER: A
If the angle Q is positive then the rotation direction will be _________.
A. Clockwise
B. Anticlockwise
C. Parallel
D. Perpendicular
ANSWER: B
Reflection of a point about x-axis ,followed by a conter-clockwise rotation of 90 ̊ is equivalent to reflection about the
line ______.
A. X=-Y
B. Y=-X
C. X=Y
D. X+Y=1
ANSWER: CThe shape of the object gets by _________transformation.
A. Scaling
B. Rotation
C. Translation
D. Shear
ANSWER: D
A_______is a transformation that produces a mirror image of an object.
A. Scaling
B. Translation
C. Reflection
D. Both B & C
ANSWER: C
If we multiply any matrix A with identity matrix then we get the________matrix.
A. Identity matrix
B. Translation matrix
C. Scaling matrix
D. Original matrix
ANSWER: D
In homogeneous co-ordinate system a pixel is represented as ____________.
A. X,Y
B. X,Y,Z
C. X,Y,W
D. Xw,Yw,w
ANSWER: D
Two consecutive transformation t1 and t2 are _________.
A. Additive
B. Substractive
C. Multiplicative
D. None of these
ANSWER: A
Reflection about the line Y=X is equivalent to ________,followed by a anticlockwise rotation 90 ̊.
A. Reflection about y-axis
B. Reflection about x-axisC. Reflection about origin
D. None of these
ANSWER: B
Two consecutive scaling transformation t1 and t2 are __________.
A. Additive
B. Substractive
C. Multiplicative
D. None of these
ANSWER: C
After scaling a triangle having coordinates A(0,0),B(5,0),C(5,5)by 2 units in X and 3 units in Y direction the new
coordinates will be___________.
A. A(0,0),B(10,0),C(10,15)
B. A(0,0),B(10,15),C(10,0)
C. A(0,0),B(0,10),C(15,10)
D. A(2,3),B(10,0),C(10,15)
ANSWER: A
After performing Y-shear transformation we got A(2,5),B(4,11),C(2,7).If the constant value is 2 then original
coordinates will be___________.
A. A(2,5),B(4,11),C(2,7)
B. A(2,1),B(4,3),C(2,3)
C. A(4,1),B(10,3),C(4,3)
D. A(5,11),B(3,4),C(3,2)
ANSWER: B
After rotating a triangle having A(0,0),B(6,0),C(3,3) by 90 ̊about origin in anticlockwise direction,thenresultin
triangle will be_____.
A. A(0,0),B(3,-3),C(0,6)
B. A(0,0),B(-3,3),C(0,6)
C. A(0,0),B(0,-6),C(3,-3)
D. A(0,0),B(0,6),C(-3,3)
ANSWER: D
The point (x,y) becomes (y,x) in____________transformation.
A. Reflection about origin y-axis
B. Reflection about x-axis
C. Reflection at line Y=XD. Reflection about y-axis
ANSWER: C
Which of the following transformation is not used in rotation about arbitrary point in 2D?
A. Scaling
B. Rotation
C. Translation
D. None of these
ANSWER: A
After performing X-shear on triangle having A(2,1),B(4,3)C(2,3) with the constant value as 2,the resultant triangle
will be______.
A. A(2,5),B(4,1),C(2,7)
B. A(10,3),B(4,5),C(4,1)
C. A(4,1),B(10,3),C(4,3)
D. A(5,2),B(4,11),C(7,2)
ANSWER: C
If the resultant object is given along with the set of transformations applied on it, then to find the original object we
have to use___________.
A. Affine transformation
B. Reverse transformation
C. Normal transformation
D. Inverse transformation
ANSWER: D
Two consecutive rotation transformation are always__________.
A. Additive
B. Subtractive
C. Multiplicative
D. None of these
ANSWER: A
Two consecutive rotation transformation are always commutative____________.
A. TRUE
B. FALSE
C. Not always
D. None of these
ANSWER: AA point (x,y) becomes (-x,y) in__________transformation.
A. Reflection at X axis
B. Reflection at Y axis
C. Reflection at origin
D. Reflection about line Y=X
ANSWER: B
In Y-shear transformation point (x,y) becomes_______.
A. x+yb,xa+y
B. x+yb,y
C. x,xa+y
D. None of these
ANSWER: C
Reflection about X-axis followed by reflection about Y-axis is equivalent to_______.
A. Reflection about line Y= X
B. Reflection about origin
C. Reflection about line Y=-X
D. Reflection about Y-axis
ANSWER: B
Two consecutive scaling transformation are always commutative___________.
A. TRUE
B. FALSE
C. Not always
D. None of these
ANSWER: A
If a circle is scaled in only one direction then it will become___________.
A. Parabola
B. Hyperbola
C. Ellipse
D. Circle
ANSWER: C
The transformation that changes the co-ordinate positions of an object along a circular path is called_______.
A. Translation
B. ScalingC. Rotation
D. Reflection
ANSWER: C
The result of two successive 2D rotations R(Q1) and R(Q2) is___________.
A. R(Q1+Q2)
B. R(Q1.Q2)
C. R(Q1-Q2)
D. R(Q1/Q2)
ANSWER: A
If we take mirror reflection of a points(x,y) along x-axis then the point becomes_________.
A. (x,-y)
B. (-x,-y)
C. (-x,y)
D. (y,x)
ANSWER: A
If we take mirror reflection of a points(x,y) along the line Y=X then the point becomes________.
A. (x,-y)
B. (-y,-x)
C. (-x,y)
D. (y,x)
ANSWER: D
The number of matrices required to rotate an object about a point(1,1) are___________.
A. 1
B. 2
C. 3
D. 4
ANSWER: C
In X-shear transformation point(x,y)becomes_________.
A. (x+yb,xa+y)
B. (x+yb,y)
C. (x,xa+y)
D. None of these
ANSWER: BIf we take mirror reflection of a point (-x,y) along the origin then the point Becomes_________.
A. (x,-y)
B. (-y,-x)
C. (-x,y)
D. (y,x)
ANSWER: A
Shear transformation can be formed by scaling and rotation,justify True or False .
A. TRUE
B. FALSE
C. Not always
D. None of these
ANSWER: A
If a point (x,-y)is rotated along y axis by 180 degree in clockwise direction Followed by90 degree in anticlockwise
direction then it becomes__________.
A. (x,-y)
B. (-y,-x)
C. (-x,y)
D. (-y,x)
ANSWER: D
Which transformation needs homogeneous coordinates to represent it in Matrix from?
A. Scaling
B. Rotation
C. Translation
D. Reflection
ANSWER: C
Which of the following statement is not correct with respect to homogeneous coordinates?
A. It is used to combine transformations
B. Each point is represented as (xw,yw,w)
C. It is used for representing translation in matrix form
D. Homogeneous coordinates are represented in 2*2 matrix form
ANSWER: D
Any 2D point is represented in a matrix form with dimension as_________.
A. 1*2B. 2*1
C. 1*1
D. 2*2
ANSWER: A
Any 2D point in homogeneous coordinates is represented in a matix form with dimension as________.
A. 1*2
B. 2*1
C. 1*3
D. 3*1
ANSWER: C
Which of the following 2D transformation is not represented in matrix form in non homogeneous coordinate
system?
A. Scaling
B. Rotation
C. Translation
D. Reflection
ANSWER: C
If we need to tilt the 2D object in one direction then we have to use_____transformation.
A. Scaling
B. Translation
C. Shear
D. Rotation
ANSWER: C
If we need to tilt the height of the object keeping width same as original object then we have to
use________transformations.
A. Scaling in Y direction
B. Scaling
C. Y-shearing
D. X-shearing
ANSWER: B
If we need to shift the width of the object keeping height as unchanged,then we have to
use__________transformations.
A. TranslationB. Scaling
C. Y-shearing
D. X-shearing
ANSWER: D
In Scaling transformation Sx Indicate______.
A. Scaling factor along X axis
B. Translation factor along X axis
C. Tilting factor along X axis
D. None of these
ANSWER: A
In translation transformation Ty indicates____________.
A. Scaling factor along Y direction
B. Translation factor along Y direction
C. Tilting factor along Y direction
D. None of these
ANSWER: B
If the size of triangle needs to be doubled by keeping the center triangle at the same position as that of original
triangle. then we need to apply ______transformation.
A. Only scaling
B. Only translation
C. Scaling and translation
D. Scaling and Rotation
ANSWER: C
If we have applied scaling by 2 units in both directions and received final coordinates of the polygon, then to recover
the original coordinates of the polygon we have to apply scaling transformation with...
A. Sx=2, Sy=2
B. Sx=1/2, Sy=1/2
C. Sx=1/2, Sy=2
D. Sx=2, Sy=1/2
ANSWER: B
If have the final coordinates of the polygen, then to recover the original coordinates of polygen we have to
apply___________.
A. Scaling
B. TranslationC. Inverse transformation
D. None of these
ANSWER: C
Which of the following transformation are needed if we want to scale the object with respect to a point other than
origin?
A. Scaling
B. Transformation
C. Both a and b
D. Rotation
ANSWER: C
A point x(2,3) is reprensented in homogeneous coordinates as_________.
A. (2,3)
B. (2,3,1)
C. (2,3,1)
D. (2,3,0)
ANSWER: C
The transformation matrix is used for__________.
A. Reflection at X axis
B. Reflection at Y axis
C. Reflection at origin
D. None of these
ANSWER: B
The transformation matrix is used for__________.
A. Reflection at X axis
B. Reflection at Y axis
C. Reflection at origin
D. Reflection at line Y=X
ANSWER: C
The transformation matrix is used for__________.
A. Reflection at origin
B. Reflection at X axis
C. Reflection at Y axis
D. Reflection at the line Y=XANSWER: D
The transformation matrix is used for_____________.
A. Scaling
B. Y-shear
C. X-shear
D. None of these
ANSWER: B
If we rotate a triangle ABC having A(1,1), B(10,1), C(5,5) by 90 degree in anticlockwise direction then the ABC will
become________.
A. A(1,1), B(10,1), C(5,-5)
B. A(-1,1), B(-10,1), C(-5,5)
C. A(-1,1), B(-1,10), C(-5,5)
D. A(-1,1), B(-1,10), C(-5,-5)
ANSWER: B
Find out final co-ordinate of a figure bounded by co-ordinate A(2,1), B(2,3), C(4,2), D(4,2) with scale factor
Sx=Sy=3.
A. A(6,3), B(6,9), C(6,12), and D(12,6)
B. A(6,3), B(6,9), C(6,12), and DANSWER: B6,12)
C. A(6,3), B(6,9), C(12,6), and D(12,6)
D. A(6,3), B(9,6), C(12,6), and D(6,12)
ANSWER: C
If we perform X shear on a triangle having A(2,1), B(4,3), C(2,3). With constant value as 2 then the new coordinate
will be________.
A. A(4,1), B(10,3), C(2,3)
B. A(4,1), B(10,3), C(4,3)
C. A(2,5), B(4,11), C(2,7)
D. A(2,5), B(4,11), C(7,2)
ANSWER: B
If we perform Y shear on a triangle having A(2,1), B(4,3), C(2,3). With constant value as 2 then the new coordinate
will be_________.
A. A(4,1), B(10,3), C(2,3)
B. A(4,1), B(10,3), C(4,3)
C. A(2,5), B(4,11), C(2,7)
D. A(2,5), B(4,11), C(7,2)ANSWER: C
If we rotate a triangle ABC having A(0,0), B(6,0) and C(3,3) by 90 degree about origin in anticlockwise direction
then triangle ABC will become as_________.
A. A(0,0), B(0,6), C(-3,3)
B. A(0,0), B(6,0), C(-3,3)
C. A(0,0), B(0,6), C(3,-3)
D. A(0,0), B(6,0), C(3,-3)
ANSWER: A
If we translate the square ABCD whose co-ordinate are A(0,0), B(3,0), C(3,3) and D(0,3) by 2 units in both
directions then the new coordinates of ABCD will be______.
A. A(2,2) , B(3,2), C(5,5), D(0,5)
B. A(2,2) , B(5,2), C(5,5), D(2,5)
C. A(2,2) , B(5,2), C(3,3), D(2,5)
D. A(2,2) , B(3,2), C(5,5), D(2,5)
ANSWER: B
If we scale the square ABCD whose co-ordinate are A(2,2), B(5,2), C(5,5), D(2,5) by 1.5 and 0.5 units in X and Y
directions respectively then the new coordinates of ABCD will be______.
A. A(3,1) , B(7.5,1), C(7.5,5), D(3,5)
B. A(3,3) , B(7.5,3), C(7.5,7.5), D(3,7.5)
C. A(3,1) , B(7.5,1), C(7.5,2.5), D(3,2.5)
D. A(3,3) , B(5,3), C(5,7.5), D(3,7.5)
ANSWER: C
If we scale a square ABCD with co-ordinate A(0,0), B(5,0), C(5,5) and D(0,5) by 2 units for x-direction and 3 units
for y-directions, then the final coordinates will be______.
A. A(0,0) , B(0,10), C(15,10) and D(15,0)
B. A(0,0) , B(10,0), C(10,15) and D(0,15)
C. A(0,0) , B(10,0), C(15,10) and D(0,15)
D. A(0,0) , B(10,0), C(15,10) and D(15,0)
ANSWER: B
If a final polygon co-ordinates are A(7,3), B(9,3), C(9,5) and D(7,5). We have applied translation by 1 in both x of y-
direction. Then the original polygon coordinates will be______.
A. A(6,3) , B(8,3), C(8,5), D(6,5)
B. A(7,2) , B(9,2), C(9,4), D(7,4)
C. A(6,2) , B(8,2), C(8,4), D(6,4)
D. None of theseANSWER: C
In 3D viewing, the world co-ordinate position of the objects are converted into viewing co-ordinates by _________
transformation.
A. Viewing
B. Projection
C. Workstation
D. 3D
ANSWER: A
In 3D viewing, mismatch between 3D objects and 2D displays is compensated by introducing_________.
A. Transformation
B. Projection
C. Rotation
D. Translation
ANSWER: B
In 3D viewing, the _________transformation is used to convert 3D description of objects in viewing co-ordinates to
the 2D projection co-ordinates.
A. Viewing
B. Projection
C. Workstation
D. 3D
ANSWER: B
In 3D viewing, ____________-transformation transforms the projection co-ordinates into the device coordinates.
A. Viewing
B. Projection
C. Workstation
D. 3D
ANSWER: C
A view Plane normal vector is perpendicular to _____________.
A. View Plane
B. Projection Plane
C. Reference Plane
D. None of these
ANSWER: AThe length of a directed line segment (the view plane normal vector) from the view plane to the view
reference point
is referred to as _________ distance.
A. Normal
B. Plane
C. View
D. Reference
ANSWER: C
Two Basic ways of projecting objects onto the view plane are _________ and _______- .
A. Serial, Parallel
B. Serial,Perspective
C. Parallel, Perspective
D. None of these
ANSWER: C
_____________ projection preserves relative proportions of the objects but does not produce the realistic views.
A. Serial
B. Perspective
C. Parallel
D. Any
ANSWER: C
_____________ projection produce the realistic views but does not preserves relative proportions.
A. Serial
B. Perspective
C. Parallel
D. Any
ANSWER: C
In perspective projection, the lines of projection converge at a single point called _________.
A. Center of projection
B. projection reference point
C. A & B
D. None of these
ANSWER: C
When the direction of the projection is normal to the view plane, we have an __________ parallel projection.
A. SerialB. Orthographic
C. Oblique
D. None of these
ANSWER: C
When the direction of the projection is not perpendicular to the view plane , we have an _______ parallel projection.
A. Serial
B. Orthographic
C. Oblique
D. None of these
ANSWER: C
The orthographic projection can display more that one face of an object, such an orthographic projection is called
__________ orthographic projection.
A. Axonometric
B. Isometric
C. Parallel
D. Perspective
ANSWER: A
The foreshortening factor is the ratio of the ____________.
A. Actual length of line to its projected length
B. Projected length of line to its true length
C. A Or B
D. None of these
ANSWER: B
Three types of axonometric projections are ________, _____, _________
A. Serial , Parallel, isometric
B. Paralle, Perspective , Isometric
C. Isometric, dimetric, trimetric
D. None of these
ANSWER: C
The vanishing point for any set of lines that are parallel to one of the three principle axes of an object is referred to as
a __________.
A. Principle vanishing point
B. Axis vanishing point
C. A or BD. None of these
ANSWER: C
The oblique projections are classified as ______ and ___________ projections.
A. Cavalier and Cabinet
B. Serial & Parallel
C. Parallel & Perspective
D. Isometric & dimetric
ANSWER: A
For the cavalier projection, the direction of projection makes a __________ angle with the view plane.
A. 40 degree
B. 45 degree
C. 63 degree
D. 63.4 Degree
ANSWER: B
When the direction of projection makes an angle of arc tan (2) = 63.4 degree with the view plane, the resulting view
is called a ____________ projection .
A. Parallel
B. Perspective
C. Cavalier
D. Cabinet
ANSWER: D
Cabinet projection appear ___________ realistic compared to cavalier projections.
A. More
B. Less
C. Equally
D. None of these
ANSWER: A
A Special form of the one-point perspective projection takes place when the vanishing point is placed centrally
within the figure.this type of projection is called a _________ projection.
A. Parallel
B. Perspective
C. Tunnel
D. Cavalier
ANSWER: CThe first viewing parameter in perspective projection we must consider is the?
A. Viewing window
B. Shift vector
C. View reference point
D. View reference plane
ANSWER: C
For a point (2,1,2) if we apply reflection about Y-axis, then the new point will become ___________.
A. (2,- 1,2)
B. (- 2,1,- 2)
C. (2,- 1,- 2)
D. (- 2,- 1,2)
ANSWER: B
Which of the following is not a type of perspective projection____________.
A. Isometric
B. One point
C. Two point
D. Three point
ANSWER: A
If we have applied scaling by 2 units in both directions and received final coordinates of the polygon, then to recover
the original coordinates of the polygon we have to apply scaling transformation with _____.
A. Sx = 2, Sy = 2
B. Sx = 1/2, Sy = 1/2
C. Sx = 1/2, Sy = 2
D. Sx = 2, Sy = 1/2
ANSWER: B
A cube is defined by 8 vertices A(0,0,0),B(2,0,0),C(2,2,0),D(0,2,0),E(0,0,2),F(0,0,2), G(2,0,2),H(2,2,2) After
translation by tx=1,ty=2,tz=1 resultant position is,
A. A(1,2,1), B(3,2,1), C(3,4,1), D(1,4,1), E(1,2,3), F(1,4,3),G(3,2,3), H(3,4,3)
B. A(1,2,1), B(1,2,3), C(3,4,1), D(1,1,1), E(1,2,3), F(1,4,3),G(3,2,3), H(3,3,3)
C. A(1,2,1), B(3,2,1), C(1,4,3), D(1,4,1), E(3,2,1), F(1,4,3),G(2,2,3), H(3,3,4)
D. None of the above.
ANSWER: A
After scaling a triangle having coordinates A(O,O),B(5,0), C(5,5) by 2 units in X and 3 units in Y direction, the new
coordinates will be_________.A. A(0,0),B(10,0), C(10,15)
B. A(0,0),B(10,15), C(10,0)
C. A(0,0),B(0,10), C(15,10)
D. A(2,3), B(10,0), C(10,15)
ANSWER: A
After performing Y-shear transformation we got A(2,5), B(4,11), C(2,7). If the constant value is 2 then the original
coordinates will be _________.
A. A(2,5), B(4,11), C(2,7)
B. A(2,l), B(4,3), C(2,3)
C. A(4,1), B(10,3), C(4,3)
D. A(5,11), B(3,4), C(3,2)
ANSWER: B
Subject:-Computer Graphics
Objective type questions Unit-IV Segment and Animation

1. The color options are numerically coded with the following values.
A. Ranging from 0 through the positive integer
B. Ranging from 0 to 1
C. Ranging from 0 to -0
D. Only c
ANSWER: A

2. In color raster system, the number of color choices available depends on_____________.
A. colors in frame buffer
B. Amount of storage provided per pixel in frame buffer
C. RGB color
D. Neither a nor b
ANSWER: B

3. The color code “000” is for________.


A. White
B. Black
C. Blue
D. Green
ANSWER: B

4. Color information can be stored in____________.


A. Main memory
B. Secondary memory
C. Graphics card
D. Frame buffer
ANSWER: D

5. Whenever a particular color code is specified in an application program, the corresponding


binary value is placed in?
A. Color look-up table
B. Directly in frame buffer
C. a or b
D. Video lookup table
ANSWER: B

6. The range that specifies the gray or grayscale levels is___________.


A. The value range from -1 to 1
B. The value range from 0 to -1
C. The value range from 0 to 1
D. Any one of the above
ANSWER: C
7. With 3 bits per pixel, we can accommodate 8 gray levels. If we use 8 bits per pixel then what
is the value of gray
levels?
A. 18 gray levels
B. 128 gray levels
C. 256 gray levels
D. No color
ANSWER: C

8. If any intensity input value near 0.33 would be stored as the binary value 1 in the frame buffer,
then it displays__________.
A. Dark green color
B. Light gray color
C. Dark gray color
D. White or black
ANSWER: C

9. RGB colors on internet applications are called___________.


A. Safe colors
B. Colors space
C. Web colors
D. Safe web colors
ANSWER: D

10. Equation that describes hue is ___________.


A. H = H-90
B. H = H-100
C. H = H-120
D. H = H-180
ANSWER: C

11. 0 degree of red color in hue image will correspond to______________.


A. Boundary

B. Edges
C. White region
D. Black region
ANSWER: D
12. White color in a Cartesian coordinate system can be represented as____________.
A. (0,1,1)
B. (0,1,0)
C. (0,0,1)
D. (1,1,1)
ANSWER: D

13. Color model is also called___________.


A. color system
B. color space
C. color area
D. Both A and B
ANSWER: D

14. The additive color models use the concept of___________.


A. Printing ink
B. Light to display color
C. Printing line
D. None of these
ANSWER: B

15. The subtractive color model use the concept of ____________.


A. Printing ink
B. Light to display color
C. Printing line
D. None of these
ANSWER: A

16. Color apparent in additive model are the result of


A. Reflected light
B. Transmission of light
C. Flow of light
D. None of these

ANSWER: B

17. Color apparent in subtractive model are the result of


A. Amount of Reflected light
B. Transmission of light
C. Flow of light
D. None of these
ANSWER: A
18.Two dimensional color model are_____________.
A. RGB and CMKY
B. RBG and CYMK
C. RGB and CMYK
D. None
ANSWER: C

19. RGB model are used for____________.


A. Computer display
B. Printing
C. Painting
D. None of these
ANSWER: A

20. CMYK model are used for______________-.


A. Computer display
B. Printing
C. Painting
D. None of these
ANSWER: B

21. The intersection of three primary RGB color produces________.


A. White color
B. Black color
C. Magenta color
D. Blue color
ANSWER: A

22. The intersection of primary CMYK color produces__________.


A. White color

B. Black color
C. Cyan color
D. Magenta color
ANSWER: B

23. The RGB model display a much _______ percentage of the visible band as compared to
CMYK.
A. Lesser
B. Larger
C. Medium
D. None of these
ANSWER: B
24. Color depth can be defined by ________ which can be displayed on a display unit.
A. Bits per pixel
B. Bytes per pixel
C. Megabyte per pixel
D. None of these
ANSWER: A

25. Each bit represent


A. One color
B. Two color
C. Three color
D. None
ANSWER: A

26.RGB true color model has _______ color depth.


A. 24bit
B. 32bit
C. 64bit
D. None
ANSWER: A

27. CMYK true color model has _______ color depth.


A. 24bit
B. 32bit
C. 64bit
D. None

ANSWER: B

28. Hue and saturation, both together produce_________.


A. Brightness
B. Transitivity
C. Chromaticity
D. Reflectivity
ANSWER: C

29. Green plus blue color produces________.


A. Yellow
B. Red
C. Magenta
D. Cyan
ANSWER: D
30. Three primary colors are_________.
A. Red, green, blue
B. Red, cyan, blue
C. Red, white, black
D. Red, green, yellow
ANSWER: A

31. Total amount of energy from light source is called________.


A. Brightness
B. Reflectance
C. Luminance
D. Radiance
ANSWER: D

32. Hues opposites to each others are known as____________.


A. Edges

B. Boundaries
C. Complements
D. Saturation
ANSWER: C

33. Color spectrum consists of__________.


A. 4 colors
B. 6 colors
C. 7 colors
D. 8 colors
ANSWER: C

34. One that is not a color model is__________.


A. RCB
B. CMYK
C. RGB
D. HSV
ANSWER: A

35. Intensity can be converted to color transformation by assigning colors to___________.


A. pixels
B. coordinates
C. pixel depth
D. intensity levels
ANSWER: D
36. Color model used for monitors is__________.
A. CMYK
B. BGR
C. RGB
D. CMR
ANSWER: C

37. The dynamic effect of an image is called_________.


A. Video
B. Animation
C. Super sampling
D. None of these

ANSWER: B

38. The animation can be defined as a collection of images played in______.


A. Not sequence
B. Defined sequence
C. Both a & b
D. None of these
ANSWER: B

39. When sound is included in the animation, it become____________.


A. Audio
B. Video
C. Both a & b
D. None of these
ANSWER: B

40. Many online animation tools are used to create animation in the form of___________.
A. JPEG image
B. PDF image
C. GIF image
D. None of these
ANSWER: C

41. The types of animation are__________.


A. Traditional animation
B. Computer animation
C. Both a & b
D. None of these
ANSWER: C
42. The types of computer animation are____________.
A. 2D computer animation
B. 3D computer animation
C. Both a & b
D. None of these
ANSWER: C

43. In computer graphics, a graphical object is known as____________.


A. Point

B. Segment
C. Parameter
D. None of these
ANSWER:B

44. An object can be viewed as a collection of__________.


A. One segment
B. Two segment
C. Several segments
D. None of these
ANSWER:C

45. Every segment has its own attributes like________.


A. Size, visibility
B. Start position
C. Image transformation
D. All of these
ANSWER:D

46. By using the attributes of segment , we can________ any segment.


A. Control
B. Print
C. None of these
D. Change
ANSWER:A

47. A two-dimensional array contain the details of all the segment are called________.
A. Segmentation table
B. Segment name
C. Operation
D. None of these
ANSWER: A
48. We assign all the attributes of segment under the________.
A. Segment Name
B. Segment size
C. Array
D. None of these

ANSWER: A

49. The initial size of segment will be_______.


A. 1
B. 0
C. 2
D. 3
ANSWER: B

50. The removal of a segment with its details are called________.


A. Alter the segments
B. Deletion of segments
C. Closing the segment
D. None of these
ANSWER: B

51. Deletion of any segment is much________ than creation of any new segment.
A. Easier
B. Difficult
C. Higher
D. None of these
ANSWER:B

52. When a display file is divided into number of subparts then each part is called as____.
A. Segment
B. Page
C. Image
D. Structure
ANSWER: A

53. A segment is a __________.


A. Small part of the whole scene
B. The complete scene
C. The collection of all pictures of the scene
D. None of these
ANSWER: A
54. Segments are called as structures in ____________ System.
A. GKSB. PHIGS
C. Core
D. CGM
ANSWER: C

55. Which of the following attribute of the segment is used to make changes in image?
A. Visibility
B. Segment name
C. Image Transformation
D. Segment Size
ANSWER:D

56. Which of the following is not applied on segment?


A. Delete
B. Create
C. Close
D. Search
ANSWER: D

57. Which of the following operation is valid on Segment?


A. Copy
B. Search
C. Rename
D. Update
ANSWER: C

58. _______ attribute of segment is used to uniquely identify a particular segment.


A. Segment Start
B. Segment Name
C. Segment Size
D. Visibility
ANSWER: B

59. We can not have more than one segment open at a time. Statement true or false
A. TRUE
B. FALSE
C. Sometimes
D. None of these

ANSWER: A
60. The segment name is must be unique. State true or false.
A. TRUE
B. FALSE
C. Sometimes
D. None of these
ANSWER: A

61. For creation of new segment, we have to write ___________.


A. Seg_Start [Seg_Name]=Next free location in display file
B. Seg_Start [Seg_Name]= Current location in display file
C. Seg_Start [Seg_Start]=Next free location in display file
D. Seg_Start [Seg_Start]=Current location in display file
ANSWER: A

62. The default value of Visibility attribute is ______.


A. OFF
B. ON
C. 0
D. 1
ANSWER: B

63. Segment Name always start from_________.


A. 0
B. 1
C. -1
D) None of these
ANSWER: B

64. To delete a particular segment________.


A. Set Visibility attribute of that segment as OFF.
B. Shift all next segments up and overlap the segment to be deleted.
C. Make the size of the segment to be deleted as zero in segment table and update the segment
start attribute of next segment.
D. Both B & C
ANSWER: D

65. To delete all the segments simultaneusly_______

A. Set size of all segments to zero


B. Set visibility attribute of all segment as OFF
C. Set segment start of all the segment to one
D. Both A & C
ANSWER: A
66. After deleting a particular segment, .................. attribute of all next segments needs
modification.
A. Segment Size
B. Segment start
C. Segment name
D. Visibility
ANSWER: B

67. After deleting a particular segment, the segment start attribute of all next segment
become_________.
A. Segment start of a particular segment - size of segment to be deleted
B. Segment Start of particular segment - Size of segment start of segment to be deleted.
C. Segment start of particular segment - size of next segment
D. None of these
ANSWER: A

68. The segment is opened if_______.


A. The segment name is not in sorted order
B. More than two segments are not having same segment name
C. Segment name is starting from one
D. None of these
ANSWER: D

69. Which of the following statement says segment is invalid?


A. if the size of segment is zero.
B. If the segment name is zero
C. if two segment starts from same location.
D. None of these
ANSWER: C

70. Double Buffering concept in segments is nothing but_______.


A. maintaing two temporary buffers
B. Maintating two images
C. Modifying the existing image

D. None of these
ANSWER: B

71. It is necessary to organize the dispiay file in such away that it will be divided into several
______, which posses the portion of overall picture.
A. Line
B. Pixel
C. Segment
D. Curves
ANSWER:C

72. Which is not attribute associated with segment?


A. Segment no
B. Segment start
C. Segment size
D. Length
ANSWER: D

73. This attribute/field additionaliy used in segment linked list___.


A. Colour
B. Visibility
C. Scalex
D. Link
ANSWER: A

74. Which process is used to keep replication of original segment?


A. Create segment
B. Close segment
C. Rename segment
D. Delete segment
ANSWER: C

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