3D Artist Learning Resources by ASSIST Software
3D Artist Learning Resources by ASSIST Software
3D Artist Learning Resources by ASSIST Software
3d ARTIST
GAME DEVELOPMENT
GESTURE DRAWING
UVW unrap
correct forms,
proportions and gestures
Roadmap
3d ARTIST
GAME DEVELOPMENT
Texture &
07 Materials 08 SIMULATIONS
3D Artist
RESOURCES
GAME DEVELOPMENT
Before you begin your journey as a 3D artist, ask yourself what was it that drew
you to this exciting and expansive field in the 1st place:
• Colorful stylized game characters inhabiting fantastic worlds filled with magic
and mythic beasts or scifi cityscapes populated by all-manner of quirky aliens (fill
in the blank with any of the major triple A game franchises)?
• How about creepy creatures inhabiting the horror genre or rather cuter and less
deadlier ones as seen in the great CG films of Pixar, Disney, etc.?
• Or maybe you’re an aspiring artist interested above all else in the human and
animal form and all their fascinating intricacies?
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3D Artist
RESOURCES
GAME DEVELOPMENT
Whatever the case may be (and the list is virtually endless), your career as a 3D
artist should, to some extent, include all of the above (including environment and
prop design `cause why not?) and ultimately landing and focusing on your true
„calling”, as a fully blossomed 3D artist.
In terms of character creation and digital sculpting (which is what we will briefly
be adressing here) nothing is more important than studying the human form and
anatomy (notice how even the most impressive robots and digital creatures are
heavily inspired by human anatomy whereas digital doubles replace human actors
alltogether).
And, while you delve even deeper in the study of this amazing discipline, it is
imperative that you get your hands dirty too by experimenting with various
software that can allow you to sculpt digitally, as that is the end goal – to produce
ART and express your artistic vision!
The most pertinent ones in this regard are, in my opinion, ZBrush (the industry
standard and for a good reason!) and Blender (very powerful and, get this, totally
FREE!).
Luckily, nowadays there are inumerable resources available online (free and
otherwise) as well as countless modern masters (not to mention the Grand
Masters of the olden days, which should be studied rigorously) to aid you in your
journey.
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3D Artist
RESOURCES
GAME DEVELOPMENT
Two phenomenal teachers of human anatomy for artists you MUST check out that
have released very comprehensive training courses: Scott Eaton & Rey Bustos.
Websites where you can find reference for your anatomical studies:
• www.boneclones.com
• www.posemaniacs.com
• www.characterdesigns.com
• www.zygotebody.com
• www.anatomytools.com
In terms of modern digital anatomy and digital characters masters (to name but
a few), check out the work (and often tutorials) of the following (on platforms
such as Artstation, CGSociety or their own website): Hossein Diba, Kris
„Antropus” Costa, Frank Tzeng, Kubisi art, Alessandro Baldasseroni, Daniel Bel,
Raf Grassetti, Glauco Longhi, Jerad Marantz, Steve Lord, etc...
• www.thegnomonworkshop.com
• www.characterartworkshop.com
• www.learnsquared.com
• www.cgmasteracademy.com
• www.udemy.com
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3D Artist
RESOURCES
GAME DEVELOPMENT
...and, of course, YouTube. You can find lectures, tutorials, live demos, podcasts
and plenty other visual gems to get you inspired and motivated to follow the path
of artistic righteousness!
As for the software you ultimately choose to be your bread and butter, the same
platforms offer countless tutorials on how to „tackle” them, be it ZBrush or
Blender. As a starting point, for ZBrush, check out:
• www.thegnomonworkshop.com/tutorials/introduction-to-zbrush-2020
• as well as Michael Pavlovich’s YouTube channel
When starting to work with Blender, look no further than The Blender 2.8
Encyclopedia as well as Blender Guru’s and Josh Gambrell’s YouTube channels,
among many others.
For those of you that are drawn to the more technical (yet equally rewarding)
hard-surface modeling (be it weapons, cars, robots, military vehicles, etc.), the
fundamentals are, needless to say, equally important. So take your time and
thoroughlly study how the things you’re interested in actually work (be it a gun’s
firing mechanism or the various types of joints offering various degrees of
movement – again mimiking the human body, in the case of humanoid robots,
etc.).
The same platforms mentioned above (and, of course, YouTube) offer dozens of
tutorials on how to use these software so watch, learn and, more importantly,
practice!
And to see what can be accomplished at the higher echelons of the discipline,
study the work of masters such as: Vitaly Bulgarov, Andrew Hodgson, Amin
Akhshi, Edon Guraziu, Paul Pepera, etc.
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How to become a
powerful learner!
• Your motivation is the fuel for your learning. Find your WHY with Simon Sinek!
• You have to focus in order to understand. Learn how to focus with Christina
Bengtsson!
• Your brain needs a certain pace to learn optimally. Give your brain 25 minutes
of learning!
• There are lots and lots of tricks and tips. Listen to Marty Lobdel talking about learning!
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3D Artist
RESOURCES
GAME DEVELOPMENT
Learn, expand your mind and skills, have fun and create great works of art in the
process!