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Grade 10 Math Notes

The document provides an overview of key concepts in linear systems and coordinate geometry. It discusses modelling problems using linear equations, graphing linear systems by hand and using the substitution and elimination methods. It also covers finding the length of a line, equations of circles, midpoints, perpendicular bisectors, centroids and trigonometric concepts like similar and congruent triangles.

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0% found this document useful (0 votes)
53 views14 pages

Grade 10 Math Notes

The document provides an overview of key concepts in linear systems and coordinate geometry. It discusses modelling problems using linear equations, graphing linear systems by hand and using the substitution and elimination methods. It also covers finding the length of a line, equations of circles, midpoints, perpendicular bisectors, centroids and trigonometric concepts like similar and congruent triangles.

Uploaded by

John
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Math

Linear Systems

Modelling With Linear Equations:

– linear is a straight line, have an x/y intercept

– linear system is made of two or more lines, and the point of intersection is the solution to
the system

– point of intersection is a single point that satisfies both equations

– breakeven problems:

> revenue = profit – cost, but when revenue = 0, that is breakeven point

> let x = how much is spent, let y = how much we made

– relative value reasoning problems:

> let x = first number, let y = second number

– mixture problems:

> let x = amount of money invested at certain percent, let y = other percent

– rate problems:

> speed = distance/time

> let x = time is car, let y = time is train

Graphing by Hand:
– convert equation into slope form, and plot y intercept

– use slope to find next point, plot, then connect

– extend line, put arrows on ends

– title, label axis, number graphs, consistent scales, state POI

– can also use table of values/x/y-intercept method

> x intercept is when y = 0, y intercept is when x = 0

Ways Two Lines Can Intersect:

– number solutions:

> 1—two lines have different slopes and y intercept has no impact

> infinite—when 2 lines are multiples of each other

> no solutions—when two lines are parallel, have same slope but different y-intercepts

Substitution:

– POI solution to a system, single point that satisfies both lines, x and y will be same for
both lines

> x1 = x2 and y1 = y2

– steps:

> number equations

> isolate x or y on either side (y is easier)

> set one equation as equal to the other (y 1 = y2), then solve for x
> sub in x, and solve y

> state POI

– example:

2x = 5y = 1 4x – 2y = 3

5y = -2x +1 2y = 4x – 3

y = -0.4x + 1 y = 2x – 1.5

-0.4x + 1 = 2x – 1.5

x = 0.7 y = -0.1

Elimination:

– infinite number of solution means 2 lines are the same

– goal is to eliminate one of the variables and then solve for the other, then sub in to find
eliminated coordinate

– steps:

> label lines

> line up variables on one side, constants on the other

> identify which one to eliminate and multiply the lines until the coefficients for that variable
are the same

> add or subtract 2 lines to eliminate the variable

> sub it into either equation to solve for the other variable

> state POI


Correlation and Regression:

– correlation is how strong a relationship is between 2 variables—weak, strong, positive,


negative, none

– based on how close the points are on a scatter plot to line of best fit—represented as r

– correlation between 1 and -1 (1 is perfect positive, -1 perfect negative)

– correlation of 0 means there is horizontal line, and no relationship

– line of best fit doesn’t have to go through origin, but has to go through as many points as
possible

> remaining points are equal on either side

Coordinate Geometry

Finding the Length of the Line:

d = √(x2 – x1)2 + (y2 – y1)2

Equation of a Circle:

x2 + y2 = r2

– r is radius or distance from centre of circle to edge or half diameter

– works when centre is (0,0)

Midpoint:

M = x1+x2, y1+y2
2 2

– median: a line segment that goes from the vertex of one point to the opposite side and
crosses at the midpoint

– use midpoint to find equation of median of opposite side

Perpendicular Bisector:

– a line that crosses through the midpoint of another line segment at the 90 degree angle

– doesn’t necessarily go through vertex

– to find it, find opposite side’s perpendicular slope, and midpoint

– can’t find length because it’s not a line segment

– perpendicular bisector and median can be the same line in an isosceles/equilateral


triangle

Centroid, Circumcentre and Orthocentre:

– altitude line is a line that goes from vertex to opposite side and forms a 90 degree angle,
but does not go through midpoint, also known as height

– centroid is a point of intersection of two median lines

> can also be found by taking average of the x and y coordinates of all 3 vertices

– circumcentre is the point of intersection of 2 perpendicular bisectors

> can be on the outside of the triangle

– orthocentre is the point of intersection of two altitude likes

> to find altitude, find slopes of opposite side, then negative reciprocal, then sub in the
vertex to get equation
Quadratic Relations

Quadratics:

– in quadratic relations, the 2nd difference is constant

– u-shaped graph that opens up or down and has a degree of two (exponent of x is 2)

– variable rate of change, also known as parabola

– 2nd difference is difference in the 1st differences

– curve of best fit has same rules as line of best fit

Properties of Quadratics:

– vertex: is lowest to highest point on a parabola

> opens down = highest, opens up = lowest

– optimum value: y coordinate of vertex, can be maximum or minimum

– axis of symmetry: x coordinate vertex, can be found using average of zeros, or two points
with same y coordinate

– 2nd difference is positive—opens up, negative—opens down

– zeros: x intercepts of parabola

> can be one, two or none

– (h,k) represent vertex

Zeros:
– can find zeros by factoring, then use two cases (example: 2x(x-3): 2x is a case, and x-3 is
a case)

> set each case equal to 0, then solve for x

Role of the Zeros:

– factored form: y = (x-s)(x-t), where s and t are zeros

– 2 zeros when s ≠ t

– 1 zero when s = t

– when in factored form, cannot sub in zeros for any reason

Sub-Unit: Factoring

Expansion:

– FOIL for binomials—(2x -1)(3x+2): first, outer, inner, last

– squaring binomials—square first term, square last term, multiple both terms by each other
and by two

Factoring:

– ask: common factor? 1st and 2nd terms perfect squares? difference of squares? a = 1?

Common Factoring:

– factor out greatest common factor


– for good form, if first term is a negative, factor out a negative

– when multiplying like bases, add exponents

– always common factor where possible first, with all types of factoring

Sum and Product:

– when a = 1

– x2 + bx + c

– need two numbers with a sum of b and product of c

– write directly as (x-s)(x-t), where s and t are the two numbers

Decomposition:

– when a ≠ 1

– two numbers with a product of ac and a sum of b

– sub in for b-term (eg. 2x2 + 4x – 3x – 6, where 4x – 3x used to be x)

– common factor first two terms, then last two terms

– common factor entire equation

Difference of Squares:

– only has 2 terms, which both must be perfect squares, and must be subtracted from each
other

– take square root of both then write as (x + s)(x – s)


– eg. 20a2 – 180

> 20(a2 – 9)

> 20(a + 3)(a – 3)

Perfect Squares:

– a2x2 +/- 2abx + b2

– a and c must be perfect squares and b term must be 2ac

– write as (ax – b)2

Partial Factoring:

– used to find AOS and optimal value where there are no zeros and cannot be factored
completely

– finds two coordinates with the same y coordinates

– coordinates written as: (0, c) and (-b/a, c)

– factor out the x and leave c alone, then set both cases as set to zero

> y = 2x2 + 8x + 5

> y = x(2x + 8) + 5

> first case is x, second is 2x + 8

> x = 0 and x = -4—these are two points, use average to find AOS

Completing the Square:


– to go from standard to vertex form

y = 2x2 – 5x +1

– factor out the coefficient of the x-squared term, and leave c alone

y = 2(x2 – 2.5x) + 1

– take half of factored b term, then square it—then add and subtract to keep equation the
same

y = 2(x2 – 2.5x + 1.252 – 1.252) + 1

y = 2(x2 – 2.5x + 1.56 – 1.56) + 1

– take out subtracted term (to be with c) by multiplying by term outside of brackets

y = 2(x2 – 2.5x + 1.56) + (2)(-1.56) + 1

y = 2(x2 – 2.5x + 1.56) – 2.12

– apply perfect square rules to brackets, and write so it resembles vertex form

> square root of first and last term, with symbol of b term

* x2 minus, means new bracket sign will be minus

y = 2(x – 1.25)2 – 2.12

Quadratics Continued

Vertex Form:

– in factored, standard and vertex, a = same, tells if opens up or down—same parabola, but
difference info

– to covert between forms, have to go to standard first


Vertex Form:

y = a(x – h)2 + k

where (h,k) is vertex

Transformations:

– any horizontal or vertical shifting of a graph and any stretching/compressing of graph from
the parent/baseline graph (including reflecting)

– y = a(x – h)2 + k

> x, y = coordinates

> k = vertical movement

> h = horizontal movement

> a = direction of opening, compression, stretch

Stretch:

– narrowing, when a = to more than 1 and less than -1

Compression:

– widening, when a = from 1 to -1

Order:

– order of transformations: horizontal movement, reflection + compression/stretch, vertical


movement

Quadratic Formula:
Introduction to Trigonometry

Similar and Congruent Triangles:

Congruent:

– identical in shape, size and angles (same corresponding sides)

– “copy and paste” function

– means congruent to

– SSS – side-side-side, when corresponding sides are equal

– SAS – side-angle-side, if a contained angle and two corresponding sides are equal

– ASA – angle-side-angle, if two angles and the side in between are equal

Similar:

– same shape but different sizes of sides

– corresponding angles are equal but sides are proportional

– “zoom” function

– means similar to

– in ABC and DEF, A = D, and so on

> therefore, AB/DE = BC/EF = AC/DF

– SSS, SAS are same, except proportional

– AA – angle-angle, when two corresponding angles are equal

Scale Ratio:
– scale drawings are a real life example of similar triangles, also how much larger or smaller
one triangle is from another

> the constant ratio between corresponding sides is our scale ratio/factor (or “n”)

> n = AB/XY – sides must be corresponding

– if we need to find an unknown side using the scale factor, the length of any unknown side
= n x side

> area = n2

> perimeter = n x other perimeter

Connections Between Slopes and Angles:

– slope = rise/run, slope angle is the angle the line makes with the x-axis

– angle of inclination/elevation is when line rises above the horizontal, where angle of
declination/depression is when the line rises below

– parallel lines have equal slopes and equal slope angles

– lines with positive slopes have slope angles between 0° and 90°

– lines with negative slopes have slope angles between -90° and 0°

– we find an equivalent angle between 90° and 180° by adding 180°

Primary Trigonometric Ratios:

SOHCAHTOA

– used to find unknown angles/lengths of right triangles

– sin θ = opposite/hypotenuse

– cos θ = adjacent/hypotenuse
– tan θ = opposite/adjacent (aka, the slope angle)

* to find angle, use inverted operations (tan -1, etc.)

Sine Law:

– the ratio of each side, to the sine of the corresponding angle that allows to find any
side/angle of a non-right triangle

– in order to sue the law, must be given one side and the corresponding opposite angle and
one other angle or side

– each capital letter is an angle and each lowercase is the corresponding opposite side

Cosine Law:

– method used to find the unknown angle or side of a non-right triangle

– must have either all 3 sides given or 2 sides with the contained angle (angle in between)

a2 = b2 + c2 – 2bc cos A

b2 = a2 + c2 – 2ac cos B

c2 = a2 + b2 – 2ab cos C

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