Unit I-AI-KCS071
Unit I-AI-KCS071
ARTIFICIAL INTELLIGENCE
KCS 071
B.TECH IV YR / VII SEM
(2022-23)
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Course Outcomes
Course
Statement (On completion of this course, the student will be able to)
Outcome
Understand the basics of the theory and practice of Artificial Intelligence as a
CO1 discipline and about intelligent agents.
CO2 Understand search techniques and gaming theory.
The student will learn to apply knowledge representation techniques and
CO3 problem solving strategies to common AI applications.
CO4 Student should be aware of techniques used for classification and clustering.
CO5 Student should aware of basics of pattern recognition and steps required for it.
UNIT 1
Introduction–Definition – Future of Artificial Intelligence – Characteristics of Intelligent
Agents–Typical Intelligent Agents – Problem Solving Approach to Typical AI problems.
UNIT 2
Problem solving Methods – Search Strategies- Uninformed – Informed – Heuristics –
Local Search Algorithms and Optimization Problems – Searching with Partial
Observations – Constraint Satisfaction Problems – Constraint Propagation –
Backtracking Search – Game Playing – Optimal Decisions in Games – Alpha – Beta
Pruning – Stochastic Games.
UNIT 3
First Order Predicate Logic – Prolog Programming – Unification – Forward Chaining-
Backward Chaining – Resolution – Knowledge Representation – Ontological
Engineering- Categories and Objects – Events – Mental Events and Mental Objects –
Reasoning Systems forCategories – Reasoning with Default Information.
UNIT 4
Architecture for Intelligent Agents – Agent communication – Negotiation and
Bargaining – Argumentation among Agents – Trust and Reputation in Multi-agent
systems.
UNIT 5
AI applications – Language Models – Information Retrieval- Information Extraction –
NaturalLanguage Processing – Machine Translation – Speech Recognition.
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UNIT 1
1.1 INTRODUCTION
Artificial Intelligence is concerned with the design of intelligence in an artificial device. The
termwas coined by John McCarthy in 1956.
Intelligence is the ability to acquire, understand and apply the knowledge to achieve goals in the
world.
AI is the study of the mental faculties through the use of computational models
AI is the study of intellectual/mental processes as computational processes.
AI program will demonstrate a high level of intelligence to a degree that equals or exceeds the
intelligence required of a human in performing some task.
AI is unique, sharing borders with Mathematics, Computer Science, Philosophy,
Psychology, Biology, Cognitive Science and many others.
Although there is no clear definition of AI or even Intelligence, it can be described as an attempt to
build machines that like humans can think and act, able to learn and use knowledge to solve
problems on their own.
History of AI:
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itself is either flawed or allows for unprovable but true statements.
In 1936, Turing reformulated Goedel’s result and church’s extension thereof.
In 1956, John McCarthy coined the term "Artificial Intelligence" as the topic of the Dartmouth
Conference, the first conference devoted to the subject.
In 1957, The General Problem Solver (GPS) demonstrated by Newell, Shaw & Simon
In 1958, John McCarthy (MIT) invented the Lisp language.
In 1959, Arthur Samuel (IBM) wrote the first game-playing program, for checkers, to achieve sufficient
skill to challenge a world champion.
In 1963, Ivan Sutherland's MIT dissertation on Sketchpad introduced the idea of interactive graphics into
computing.
In 1966, Ross Quillian (PhD dissertation, Carnegie Inst. of Technology; now CMU) demonstrated
semantic nets
In 1967, Dendral program (Edward Feigenbaum, Joshua Lederberg, Bruce Buchanan, Georgia Sutherland
at Stanford) demonstrated to interpret mass spectra on organic chemical compounds. First successful
knowledge-based program for scientific reasoning.
In 1967, Doug Engelbart invented the mouse at SRI
In 1968, Marvin Minsky & Seymour Papert publish Perceptrons, demonstrating limits of simple neural
nets.
In 1972, Prolog developed by Alain Colmerauer.
In Mid 80’s, Neural Networks become widely used with the Backpropagation algorithm (first described
by Werbos in 1974).
1990, Major advances in all areas of AI, with significant demonstrations in machine learning, intelligent
tutoring, case-based reasoning, multi-agent planning, scheduling, uncertain reasoning, data mining,
natural language understanding and translation, vision, virtual reality, games, and other topics.
In 1997, Deep Blue beats the World Chess Champion Kasparov
In 2002,iRobot, founded by researchers at the MIT Artificial Intelligence Lab, introduced Roomba, a
vacuum cleaning robot. By 2006, two million had been sold.
o Philosophy
e.g., foundational issues (can a machine think?), issues of knowledge and
believe, mutual knowledge
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o Psychology and Cognitive Science
e.g., problem solving skills
o Neuro-Science
e.g., brain architecture
o Computer Science And Engineering
e.g., complexity theory, algorithms, logic and inference, programming languages, and
system building.
o Mathematics and Physics
e.g., statistical modeling, continuous mathematics,
o Statistical Physics, and Complex Systems
1.2 DEFINITION
Building AI Systems:
1) Perception
Intelligent biological systems are physically embodied in the world and experience the world
through their sensors (senses). For an autonomous vehicle, input might be images from a camera
and range information from a rangefinder. For a medical diagnosis system, perception is the set
of symptoms and test results that have been obtained and input to the system manually.
2) Reasoning
Inference, decision-making, classification from what is sensed and what the internal "model" is
of the world. Might be a neural network, logical deduction system, Hidden Markov Model
induction, heuristic searching a problem space, Bayes Network inference, genetic algorithms, etc.
Includes areas of knowledge representation, problem solving, decision theory, planning, game
theory, machine learning, uncertainty reasoning, etc.
3) Action
Biological systems interact within their environment by actuation, speech, etc. All behavior is
centered around actions in the world. Examples include controlling the steering of a Mars rover
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or autonomous vehicle, or suggesting tests and making diagnoses for a medical diagnosis system.
Includes areas of robot actuation, natural language generation, and speech synthesis.
Definitions of AI vary along two main dimensions. Roughly, the ones on top are concerned with thought
processes and reasoning, whereas the ones on the bottom address behavior.
The study of how to make computers do things at which at the moment, people are better.
“Artificial Intelligence is the ability of a computer to act like a human being”.
a) "The exciting new effort to make computers b) "The study of mental faculties through the
think . . . machines with minds, in the full and use of computational models" (Charniak
literal sense" (Haugeland, 1985) and McDermott, 1985)
"The automation of] activities that we "The study of the computations that
associate with human thinking, activities such make it possible to perceive, reason, and
as decision-making, problem solving, act" (Winston, 1992)
learning..."(Bellman, 1978)
c) "The art of creating machines that perform d) "A field of study that seeks to explain and
functions that require intelligence when emulate intelligent behavior in terms of
performed by people" (Kurzweil, 1990) computational processes" (Schalkoff, 1
990)
"The study of how to make computers do
things at which, at the moment, people are "The branch of computer science that is
better" (Rich and Knight, 1 99 1 ) concerned with the automation of
intelligent behavior" (Luger and
Stubblefield, 1993)
The definitions on the top, (a) and (b) are concerned with reasoning, whereas those on the bottom, (c)
and (d) address behavior. The definitions on the left, (a) and (c) measure success in terms of human
performance, and those on the right, (b) and (d) measure the ideal concept of intelligence called
rationality
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(a) Intelligence - Ability to apply knowledge in order to perform better in an environment.
(b) Artificial Intelligence - Study and construction of agent programs that perform well in
a given environment, for a given agent architecture.
(c) Agent - An entity that takes action in response to precepts from an environment.
(d) Rationality - property of a system which does the “right thing” given what it knows.
(e) Logical Reasoning - A process of deriving new sentences from old, such that the new
sentences are necessarily true if the old ones are true.
Scientific Goal: To determine which ideas about knowledge representation, learning, rule
systems search, and so on, explain various sorts of real intelligence.
Engineering Goal:To solve real world problems using AI techniques such as Knowledge
representation, learning, rule systems, search, and so on.
Traditionally, computer scientists and engineers have been more interested in the engineering goal,
while psychologists, philosophers and cognitive scientists have been more interested in the scientific
goal.
Cognitive Science: Think Human-Like
a. Requires a model for human cognition. Precise enough models allow simulation by
computers.
b. Focus is not just on behavior and I/O, but looks like reasoning process.
c. Goal is not just to produce human-like behavior but to produce a sequence of steps of the
reasoning process, similar to the steps followed by a human in solving the same task.
a. The study of mental faculties through the use of computational models; that it is, the study of
computations that make it possible to perceive reason and act.
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b. Focus is on inference mechanisms that are probably correct and guarantee an optimal solution.
c. Goal is to formalize the reasoning process as a system of logical rules and procedures of inference.
The Turing Test, proposed by Alan Turing (1950), was designed to provide a satisfactory
operational definition of intelligence. A computer passes the test if a human interrogator, after
posing some written questions, cannot tell whether the written responses come from a person
or from a computer.
a. The art of creating machines that perform functions requiring intelligence when performed by people; that
it is the study of, how to make computers do things which, at the moment, people do better.
b. Focus is on action, and not intelligent behavior centered around the representation of the world
o The interrogator can communicate with the other 2 by teletype (to avoid the machine
imitate the appearance of voice of the person)
o The interrogator tries to determine which the person is and which the machineis.
o The machine tries to fool the interrogator to believe that it is the human, and the
person also tries to convince the interrogator that it is the human.
o If the machine succeeds in fooling the interrogator, then conclude that the machine
is intelligent.
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natural language processing to enable it to communicate successfully in English;
knowledge representation to store what it knows or hears;
automated reasoning to use the stored information to answer questions and to
drawnew conclusions
machine learning to adapt to new circumstances and to detect and extrapolate patterns.
Total Turing Test includes a video signal so that the interrogator can test the subject’s
perceptual abilities, as well as the opportunity for the interrogator to pass physical objects
“through the hatch.” To pass the total Turing Test, the computer will need
• computer vision to perceive objects, and robotics to manipulate objects and move
about.
Analyse how a given program thinks like a human, we must have some way of determining
how humans think. The interdisciplinary field of cognitive science brings together computer
models from AI and experimental techniques from psychology to try to construct precise and
testable theories of the workings of the human mind.
Although cognitive science is a fascinating field in itself, we are not going to be discussing it
all that much in this book. We will occasionally comment on similarities or differences between
AI techniques and human cognition. Real cognitive science, however, is necessarily based on
experimental investigation of actual humans or animals, and we assume that the reader only
has access to a computer for experimentation. We will simply note that AIand cognitive science
continue to fertilize each other, especially in the areas of vision, naturallanguage, and learning.
The Greek philosopher Aristotle was one of the first to attempt to codify ``right thinking,'' that
is, irrefutable reasoning processes. His famous syllogisms provided patterns for argument
structures that always gave correct conclusions given correct premises.
For example, ``Socrates is a man; all men are mortal; therefore Socrates is mortal.''
These laws of thought were supposed to govern the operation of the mind, and initiatedthe field
of logic.
Acting rationally means acting so as to achieve one's goals, given one's beliefs. An
agent is just something that perceives and acts.
The right thing: that which is expected to maximize goal achievement, given the
available information
a. Tries to explain and emulate intelligent behavior in terms of computational process; that it is
concerned with the automation of the intelligence.
Strong AI makes the bold claim that computers can be made to think on a level (at least) equal to humans. It truly reasons
and solve complex problems. In strong AI programs itself are explanations for any solution.
Weak AI simply states that some "thinking-like" features can be added to computers to make them more useful tools...
and this has already started to happen (witness expert systems, drive-by-wire cars and speech recognition software).
Weak AI deals with the creation of some form of computer based artificial intelligence which can reason and solve
problems in limited domain. Some thinking like feature may be added to machine , but true intelligence is absent. Here
we have to get the explanation of solution by us in own way rather depending on computer machine.
Media: Journalism is harnessing AI, too, and will continue to benefit from it.
Bloomberg uses Cyborg technology to help make quick sense of complex financial
reports. The Associated Press employs the natural language abilities of Automated
Insights to produce 3,700 earning reports stories per year — nearly four times more
than in the recent past
Customer Service: Last but hardly least, Google is working on an AI assistant that can
place human-like calls to make appointments at, say, your neighborhood hair salon. In
addition to words, the system understands context and nuance.
Intelligent Agents:
The word agent is derived from the concept that when some agency hires some person to do a particular work
on behalf of the user. Agent is that program in terms of AI , which perceives its environment through sensors
and acts upon it accordingly by using actuators. E.g : Software agent, Robotic agent, Nano robots for body
check ups/ biological agents, Internet search agent etc. Software agents carry following properties :
The agent receives some form of sensory input from its environment, and it performssome
action that changes its environment in some way.
Autonomy
The agent can act without direct intervention by humans or other agents and that it has control
over its own actions and internal state.
Adaptivity
The agent is capable of interacting in a peer-to-peer manner with other agents or humans
An agent is anything that can be viewed as perceiving its environment through sensors and
acting upon that environment through actuators.
Human Sensors:
Eyes, ears, and other organs for sensors.
Human Actuators:
Hands, legs, mouth, and other body parts.
Robotic Sensors:
Mic, cameras and infrared range finders for sensors
Robotic Actuators:
Motors, Display, speakers etc
An agent can be:
Human-Agent: A human agent has eyes, ears, and other organs which work for sensors
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and hand, legs, vocal tract work for actuators.
Robotic Agent: A robotic agent can have cameras, infrared range finder, NLP for
sensors and various motors for actuators.
Software Agent: Software agent can have keystrokes, file contents as sensory input
and act on those inputs and display output on the screen.
Hence the world around us is full of agents such as thermostat, cell phone, camera, and
even we are also agents. Before moving forward, we should first know about sensors,
effectors,and actuators.
Sensor: Sensor is a device which detects the change in the environment and sends the
information to other electronic devices. An agent observes its environment through
sensors.
Actuators: Actuators are the component of machines that converts energy into motion.
The actuators are only responsible for moving and controlling a system. An actuator can
be anelectric motor, gears, rails, etc.
Effectors: Effectors are the devices which affect the environment. Effectors can be
legs, wheels, arms, fingers, wings, fins, and display screen.
Figure: Effectors
An environment is everything in the world which surrounds the agent, but it is not a part of an
agent itself. An environment can be described as a situation in which an agent is present.
The environment is where agent lives, operate and provide the agent with something tosense
and act upon it.
If an agent sensor can sense or access the complete state of an environment at each point of time then
it is a fully observable environment, else it is partially observable. In other words, in fully observable
environment, agent’s sensors give it’s access to complete state of the environment at each point. In
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partially observable due to noise and inaccurate sensors prediction becomes unclear.
A fully observable environment is easy as there is no need to maintain the internal stateto keep track
history of the world.
An agent with no sensors in all environments then such an environment is called as unobservable.
Deterministic vs Stochastic
If an agent's current state and selected action can completely determine the next stateof the
environment, then such environment is called a deterministic environment.
A stochastic environment is random in nature and cannot be determined completely byan agent.
In a deterministic, fully observable environment, agent does not need to worry about uncertainty.
E.g : Taxi driving agent is stochastic because one can never predict behavior of traffic exactly. Vaccum cleaner
agent is deterministic.
Episodic vs Sequential
In an episodic environment, there is a series of one-shot actions, and only the current percept is
required for the action.
However, in Sequential environment, an agent requires memory of past actions to determine the
next best actions.
E.g : In a Taxi driving agent intensity of brakes put on may have long term consequences.
Single-agent vs Multi-agent
If only one agent is involved in an environment, and operating by itself then such an environment
is called single agent environment.
However, if multiple agents are operating in an environment, then such an environmentis called a
multi-agent environment.
The agent design problems in the multi-agent environment are different from single agent
environment.
Ex: Agent solving a crossword puzzle alone a single agent. Chess playing is two agent. Robot Soccer
is multi agent ( Cooperative multi agent).
Static vs Dynamic
If the environment can change itself while an agent is deliberating then such
environment is called a dynamic environment else it is called a static environment.
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Static environments are easy to deal because an agent does not need to continue looking
at the world while deciding for an action.
However for dynamic environment, agents need to keep looking at the world at each
action.
Discrete vs Continuous
If in an environment there are a finite number of precepts and actions that can be
performed within it, then such an environment is called a discrete environment else it
is called continuous environment.
A chess game comes under discrete environment as there is a finite number of moves
that can be performed.
Known vs Unknown
Known and unknown are not actually a feature of an environment, but it is an agent's
state of knowledge to perform an action.
In a known environment, the results for all actions are known to the agent. While in
unknown environment, agent needs to learn how it works in order to perform an action.
If an agent can obtain complete and accurate information about the state's
environment,then such an environment is called an Accessible environment else it
is called inaccessible.
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Task environments, which are essentially the "problems" to which rational agents arethe
"solutions."
Performance measure decides criterion for the success of an agent’s behavior. When an agent is
plunked down in the environment , it generates a sequence of actions according to the percept it
receives.The sequence of actions causes environment to go through a sequence of states. If
sequence is desirable, then agent has performed well.
Performance
The output which we get from the agent. All the necessary results that an agent gives
after processing comes under its performance.
Environment
All the surrounding things and conditions of an agent fall in this section. It basically
consists of all the things under which the agents work.
Actuators
The devices, hardware or software through which the agent performs any actions or
processes any information to produce a result are the actuators of the agent.
Sensors
The devices through which the agent observes and perceives its environment are the
sensors of the agent.
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Figure: Examples of agent types and their PEAS descriptions
Rational Agent - A system is rational if it does the “right thing”. Given what it knows.
For every possible percept sequence, a rational agent should select an action that is
expected to maximize its performance measure, given the evidence provided by the percept
sequence and whatever built-in knowledge the agent has.
An omniscient agent knows the actual outcome of its actions and can act accordingly;
but omniscience is impossible in reality.
Ideal Rational Agent precepts and does things. It has a greater performance measure.
Eg. Crossing road. Here first perception occurs on both sides and then only action. No
perception occurs in Degenerate Agent.
Eg. Clock. It does not view the surroundings. No matter what happens outside. The
clock works based on inbuilt program.
Ideal Agent describes by ideal mappings. “Specifying which action an agent ought to
take in response to any given percept sequence provides a design for ideal agent”.
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Eg. SQRT function calculation in calculator.
A rational agent should be autonomous-it should learn from its own prior knowledge
(experience).
Percept:
We use the term percept to refer to the agent's perceptual inputs at any given instant.
Percept Sequence:
An agent's percept sequence is the complete history of everything the agent has ever perceived.
Agent function:
Mathematically speaking, we say that an agent's behavior is described by the agent function that maps any
given percept sequence to an action. Internally agent function can be implemented by an agent program
f : P* →A , where P* sequence of zero or more percepts, A is an action taken by the agent.
To illustrate these ideas, we will use a very simple example-the vacuum-cleaner world shown
in Fig A below.
This particular world has just two locations (2 environments): squares A and B. The vacuum agent
perceives which square it is in and whether there is dirt in the square. It can choose to move left,
move right, suck up the dirt, or do nothing. One very simple agent function is the following: if the
current square is dirty, then suck, otherwise move to the other square. A partial tabulation of this
agent function is shown in Fig B.
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Fig A: A vacuum-cleaner world with just two locations.
Agent function
Fig B: Partial tabulation of a simple agent function for the example: vacuum-cleaner world
Fig : The REFLEX-VACCUM-AGENT program is invoked for each new percept (location, status)
and returns an action each time
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For an Automated Car:
Environment- Road (artificial/natural)
Activator: brakes & accelerator
Sensor: Cameras
Performance Measure: Mileage
Rational Agent
For each possible percept sequence, a rational agent should select an action that is expected to
maximize its performance measure, given the evidence provided by the percept sequence and whatever built-in
knowledge the agent has.
Ex: vacuum-cleaner world
A simple agent that cleans a square if it is dirty and moves to the other square if not
Is it rational?
Assumption:
performance measure: 1 point for each clean square at each time step
2. Agents can perform actions in order to modify future percepts so as to obtain useful
4. An agent is autonomous if its behavior is determined by its own experience (with ability to
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1.8 TYPES OF AGENTS
Agents can be grouped into four classes based on their degree of perceived intelligence
and capability :
The Simple reflex agents are the simplest agents. These agents take decisions on the
basis of the current percepts and ignore the rest of the percept history (past State).
The Simple reflex agent does not consider any part of percepts history during their
decision and action process.
The Simple reflex agent works on Condition-action rule, which means it maps the
current state to action. Such as a Room Cleaner agent, it works only if there is dirt in
the room.
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Figure A simple reflex agent
The Model-based agent can work in a partially observable environment, and track the
situation.
A model-based agent has two important factors:
o Model: It is knowledge about "how things happen in the world," so it is called a
Model-based agent.
o Internal State: It is a representation of the current state based on percept history.
These agents have the model, "which is knowledge of the world" and based on the
model they perform actions.
Updating the agent state requires information about:
o How the world evolves
o How the agent's action affects the world.
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Figure A model-based reflex agent
The knowledge of the current state environment is not always sufficient to decide for
an agent to what to do.
The agent needs to know its goal which describes desirable situations.
Goal-based agents expand the capabilities of the model-based agent by having the
"goal" information.
These agents may have to consider a long sequence of possible actions before deciding
whether the goal is achieved or not. Such considerations of different scenario are called
searching and planning, which makes an agent proactive.
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Utility Based Agents
These agents are similar to the goal-based agent but provide an extra component of
utility measurement (“Level of Happiness”) which makes them different by providing
a measure of success at a given state.
Utility-based agent act based not only goals but also the best way to achieve the goal.
The Utility-based agent is useful when there are multiple possible alternatives, and an
agent has to choose in order to perform the best action.
The utility function maps each state to a real number to check how efficiently each
action achieves the goals.
A learning agent in AI is the type of agent which can learn from its past experiences, or
it has learning capabilities.
It starts to act with basic knowledge and then able to act and adapt automatically
through learning.
b. Critic: Learning element takes feedback from critic which describes that how well
the agent is doing with respect to a fixed performance standard.
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d. Problem generator: This component is responsible for suggesting actions that will
lead to new and informative experiences.
Hence, learning agents are able to learn, analyze performance, and look for new ways
to improve the performance.
Problem-solving agents
Some of the most popularly used problem solving with the help of artificial intelligence
are:
1. Chess.
2. Travelling Salesman Problem.
3. Tower of Hanoi Problem.
4. Water-Jug Problem.
5. N-Queen Problem.
Problem Searching
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Searching is the most commonly used technique of problem solving in artificial
intelligence.
Problem: Problems are the issues which comes across any system. A solution is needed to
solve that particular problem.
Defining The Problem: The definition of the problem must be included precisely. It should
contain the possible initial as well as final situations which should result in acceptable solution.
1. Analyzing The Problem: Analyzing the problem and its requirement must be done as
few features can have immense impact on the resulting solution.
3. Choosing a Solution: From all the identified solutions, the best solution is chosen basis
on the results produced by respective solutions.
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Completeness: Is the algorithm guaranteed to find a solution when there is one?
Optimality: Does the strategy find the optimal solution?
Time complexity: How long does it take to find a solution?
Space complexity: How much memory is needed to perform the search?
1. Search Space: Search space represents a set of possible solutions, which a system
may have.
3. Goal test: It is a function which observe the current state and returns whether the
goal state is achieved or not.
Search tree: A tree representation of search problem is called Search tree. The root of
the search tree is the root node which is corresponding to the initial state.
Actions: It gives the description of all the available actions to the agent.
Solution: It is an action sequence which leads from the start node to the goal node.
Optimal Solution: If a solution has the lowest cost among all solutions.
Example Problems
Toy Problems
Vacuum World
States: The state is determined by both the agent location and the dirt locations. The
agent is in one of the 2 locations, each of which might or might not contain dirt. Thus there are
2*2^2=8 possible world states.
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Actions: In this simple environment, each state has just three actions: Left, Right, and
Suck. Larger environments might also include Up and Down.
Transition model: The actions have their expected effects, except that moving Left in
the leftmost squ are, moving Right in the rightmost square, and Sucking in a clean square have
no effect. The complete state space is shown in Figure.
Goal test: This checks whether all the squares are clean.
Path cost: Each step costs 1, so the path cost is the number of steps in the path.
1) 8- Puzzle Problem
States: A state description specifies the location of each of the eight tiles and the blank
in one of the nine squares.
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Initial state: Any state can be designated as the initial state. Note that any given goal
can be reached from exactly half of the possible initial states.
The simplest formulation defines the actions as movements of the blank space Left,
Right, Up, or Down. Different subsets of these are possible depending on where the blank is.
Transition model: Given a state and action, this returns the resulting state; for example,
if we apply Left to the start state in Figure 3.4, the resulting state has the 5 and the blank
switched.
Goal test: This checks whether the state matches the goal configuration shown in
Figure. Path cost: Each step costs 1, so the path cost is the number of steps in the path.
Queens Problem
Consider the given problem. Describe the operator involved in it. Consider the water
jug problem: You are given two jugs, a 4-gallon one and 3-gallon one. Neither has any
measuring marker on it. There is a pump that can be used to fill the jugs with water. How can
you get exactly 2 gallon of water from the 4-gallon jug ?
Explicit Assumptions: A jug can be filled from the pump, water can be poured out of a
jug on to the ground, water can be poured from one jug to another and that there are no other
measuring devices available.
Here the initial state is (0, 0). The goal state is (2, n) for any value of n.
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State Space Representation: we will represent a state of the problem as a tuple (x, y)
where x represents the amount of water in the 4-gallon jug and y represents the amount of water
in the 3-gallon jug. Note that 0 ≤ x ≤ 4, and 0 ≤ y ≤ 3.
To solve this we have to make some assumptions not mentioned in the problem. They
are:
Operators - we must define a set of operators that will take us from one state to another.
Table 1.1
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Figure: Solution
Table 1.2
Solution
How can you get exactly 2 gallon of water into the 4-gallon jug? (Ques)
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