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Gzdoom

The document shows the log output from starting up GZDoom on a Linux system, including initializing graphics drivers, loading WAD and PK3 files, and setting various configuration options. It lists the OpenGL capabilities and extensions supported by the graphics hardware and reports starting a game map with 32 bot players.

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im7.s3
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
72 views7 pages

Gzdoom

The document shows the log output from starting up GZDoom on a Linux system, including initializing graphics drivers, loading WAD and PK3 files, and setting various configuration options. It lists the OpenGL capabilities and extensions supported by the graphics hardware and reports starting a game map with 32 bot players.

Uploaded by

im7.s3
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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+vm_jit

0
+set
midi_dmxgus
true
+set
gus_patchdir
./audiopack/snd_timidity/
+set
smooth_mouse
true
-width
1920
-height
984
+set
vid_rendermode
4
+set
gl_pipeline_depth
4
-gles2_renderer
+set
vid_preferbackend
3
+set
gl_customshader
0
+set
gl_sort_textures
1
+set
gles_use_mapped_buffer
1
+set
gl_customshader
0
+set
gl_custompost
0
-file
./res/lights_dev_gl3.pk3
-iwad
/storage/emulated/0/OpenTouch/Delta/Doom.wad
-file
/storage/emulated/0/OpenTouch/Delta/mods/hd-4.7.0a.pk7

OS: Linux 4.19.87-24107789 on aarch64

GZDoom version g4.8.2

M_LoadDefaults: Load system defaults.

W_Init: Init WADfiles.

adding ././res/gzdoom_dev_gl3.pk3
, 668 lumps
adding ././res/game_support.pk3
, 2514 lumps

adding /storage/emulated/0/OpenTouch/Delta/Doom.wad
, 2306 lumps

adding ./res/lights_dev_gl3.pk3
, 5 lumps

adding /storage/emulated/0/OpenTouch/Delta/mods/hd-4.7.0a.pk7
, 726 lumps

S_Init: Setting up sound.

I_InitSound: Initializing OpenAL

Opened device #IOpenSL

EFX enabled

vm_jit is write protected.

I_Init: Setting up machine state.

V_Init: allocate screen.

ST_Init: Init startup screen.

Checking cmd-line parameters...

S_InitData: Load sound definitions.

G_ParseMapInfo: Load map definitions.

Texman.Init: Init texture manager.

ParseTeamInfo: Load team definitions.

LoadActors: Load actor definitions.

script parsing took 0.00 ms

R_Init: Init Doom refresh subsystem.

DecalLibrary: Load decals.

M_Init: Init menus.

P_Init: Init Playloop state.

ParseSBarInfo: Loading custom status bar definition.

#q~ #r* #q~

#yHideous Destructor #x4.7.0a

Please read the manual.


Have fun!

#q~ #r* #q~

D_CheckNetGame: Checking network game status.

player 1 of 1 (1 nodes)

Using video driver Android

GL_VENDOR: ARM

GL_RENDERER: Mali-G77

GL_VERSION: OpenGL ES 3.2 v1.r32p1-01bet2-


mbs2v39_0.b9c384f9d6a5cfbb847ba727ba3b34bc

GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20

GL_EXTENSIONS:

GL_EXT_debug_marker

GL_ARM_rgba8

GL_ARM_mali_shader_binary

GL_OES_depth24

GL_OES_depth_texture

GL_OES_depth_texture_cube_map

GL_OES_packed_depth_stencil

GL_OES_rgb8_rgba8

GL_EXT_read_format_bgra

GL_OES_compressed_paletted_texture

GL_OES_compressed_ETC1_RGB8_texture

GL_OES_standard_derivatives

GL_OES_EGL_image

GL_OES_EGL_image_external

GL_OES_EGL_image_external_essl3

GL_OES_EGL_sync

GL_OES_texture_npot

GL_OES_vertex_half_float

GL_OES_required_internalformat
GL_OES_vertex_array_object

GL_OES_mapbuffer

GL_EXT_texture_format_BGRA8888

GL_EXT_texture_rg

GL_EXT_texture_type_2_10_10_10_REV

GL_OES_fbo_render_mipmap

GL_OES_element_index_uint

GL_EXT_shadow_samplers

GL_OES_texture_compression_astc

GL_KHR_texture_compression_astc_ldr

GL_KHR_texture_compression_astc_hdr

GL_KHR_texture_compression_astc_sliced_3d

GL_EXT_texture_compression_astc_decode_mode

GL_EXT_texture_compression_astc_decode_mode_rgb9e5

GL_KHR_debug

GL_EXT_occlusion_query_boolean

GL_EXT_disjoint_timer_query

GL_EXT_blend_minmax

GL_EXT_discard_framebuffer

GL_OES_get_program_binary

GL_OES_texture_3D

GL_EXT_texture_storage

GL_EXT_multisampled_render_to_texture

GL_EXT_multisampled_render_to_texture2

GL_OES_surfaceless_context

GL_OES_texture_stencil8

GL_EXT_shader_pixel_local_storage

GL_ARM_shader_framebuffer_fetch

GL_ARM_shader_framebuffer_fetch_depth_stencil

GL_ARM_mali_program_binary
GL_EXT_sRGB

GL_EXT_sRGB_write_control

GL_EXT_texture_sRGB_decode

GL_EXT_texture_sRGB_R8

GL_EXT_texture_sRGB_RG8

GL_KHR_blend_equation_advanced

GL_KHR_blend_equation_advanced_coherent

GL_OES_texture_storage_multisample_2d_array

GL_OES_shader_image_atomic

GL_EXT_robustness

GL_EXT_draw_buffers_indexed

GL_OES_draw_buffers_indexed

GL_EXT_texture_border_clamp

GL_OES_texture_border_clamp

GL_EXT_texture_cube_map_array

GL_OES_texture_cube_map_array

GL_OES_sample_variables

GL_OES_sample_shading

GL_OES_shader_multisample_interpolation

GL_EXT_shader_io_blocks

GL_OES_shader_io_blocks

GL_EXT_tessellation_shader

GL_OES_tessellation_shader

GL_EXT_primitive_bounding_box

GL_OES_primitive_bounding_box

GL_EXT_geometry_shader

GL_OES_geometry_shader

GL_ANDROID_extension_pack_es31a

GL_EXT_gpu_shader5
GL_OES_gpu_shader5

GL_EXT_texture_buffer

GL_OES_texture_buffer

GL_EXT_copy_image

GL_OES_copy_image

GL_EXT_shader_non_constant_global_initializers

GL_EXT_color_buffer_half_float

GL_EXT_unpack_subimage

GL_EXT_color_buffer_float

GL_EXT_float_blend

GL_EXT_YUV_target

GL_OVR_multiview

GL_OVR_multiview2

GL_OVR_multiview_multisampled_render_to_texture

GL_KHR_robustness

GL_KHR_robust_buffer_access_behavior

GL_EXT_draw_elements_base_vertex

GL_OES_draw_elements_base_vertex

GL_EXT_protected_textures

GL_EXT_buffer_storage

GL_EXT_external_buffer

GL_EXT_EGL_image_array

GL_EXT_texture_filter_anisotropic

GL_OES_texture_float_linear

GL_ARM_texture_unnormalized_coordinates

GL_EXT_shader_framebuffer_fetch

GL_MAX_TEXTURE_SIZE: 16383

Resolution: 1440 x 738

32 bots read from bots.cfg


----------------------------------------

#+E1M1 - Hangar

#rTIP: #uUse stimpacks to slow down bleeding.

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