Attack of The Jelly Monster Instructions
Attack of The Jelly Monster Instructions
Attack of The Jelly Monster Instructions
English Version
A big thank you to Gaspard Fontanille and Clément Cadinot for their precious help and support since the beginning. Thank you
to the “Le Clétopard” association for all the playtests. To Roméo for his patience when proofreading the rules. Thank you to Max,
Arthur, Rodrig, as well as Tapimoket and Linomoket. Last but not least, thank you to all my family for accompanying me on my projects
— Antonin Boccara
List of Libellud playtesters :
Adrien BAUDET, Alexis CHAPEAU, Annalisa LETTIERI, Barbara MARAIS, Cédric BERNARD, Cléo JAGUENAUD, Elisabeth MARIN, Elsa GROLLEAU,
Emmanuel BIRE, Guillaume PENIN, Lauranne SCHOUWEY , Maïwenn LE MARTRET, Paul FERRET, Remi LOUVEL, Sarah PIERDON, Stico, Théo
JAGUENAUD, Tristan PIETROPAOLI, Zang YU
1 10-second
Sand Timer
5 Player Screens
8 District Boards
(double-sided)
7 Target 1 City Center Board 80 Jelly Tokens (45 1-point 1 Drone (the round 30 Jelly-pod
Markers (3 pieces, to assemble) tokens, 25 5-point tokens, tracker) and 1 Tokens
and 10 10-point tokens) Round Marker
District Layout
1
For the sake of simplicity, the rules use the following game terms:
1 D
istrict Entrance: This is where players place their dice. Each district entrance is located
5 above its district, across the yellow and black outer wall.
4 T
arget Reward: This is the reward shown in the zone that is next to the district’s
2 Target marker 4b. In this example, the target reward is worth 7 Jelly.
5 C
ontrolling Player: The player with the highest dice total in a district is the controlling
4b player. In this example, players have the following dice totals:
Gina 7 – Sam 4 – Charlie 3.
4 Gina is the controlling player of the district.
2
Setup
3
Object of the Game
Each round, players simultaneously deploy their squads to the different districts—by rolling and placing their dice—to collect jelly. At the end of each
round, players determine who gains jelly by comparing dice total for each district. At the end of the fourth round, the player with the most jelly wins.
Overview
Blue player, take control of the district by having a But be careful, your opponents are playing at the same time
higher dice total than your opponents! as you!
Spread your dice over multiple districts to gain more rewards or After placing all your dice, lock down a district and flip the sand
ruin an opponent’s strategy with a single action. timer — 10 seconds left until the end of the round!
4
Playing a Round
Each round, players act simultaneously, in no specific turn order.
Each player grabs their seven dice. When players are ready, the oldest player starts counting down out loud to announce the start of the round.
When the round starts, each player acts as follows:
Repeat this step until you have placed all your dice: Tips:
- The inside of your player screen - Feel free to lift your player screen
shows a summary of die effects. to more easily grab the dice.
Make sure it is always facing you.
After placing your last die, you MAY lock down a district by placing
your player screen around the dice placed on that district entrance.
Until next round, players cannot place dice on THIS district entrance.
Note: Once placed, you cannot remove your player screen from
that district.
After a player has placed all their dice, they MAY flip the sand timer.
If they do, the remaining players have 10 seconds to roll and place their
dice. (The sand timer may be flipped only once per round.)
When the sand timer runs out, all players must immediately stop rolling
and placing dice. All dice that players did not place are not taken into
account for the rest of the round.
5
Placing a Die
When you place a die, place it on a district entrance of your choice. Then, you MAY use the
effect matching the die’s value.
Using a die effect is optional but, when using a die effect, you must resolve it immediately
after placing the die, not later during the round. Once placed, you cannot retrieve or
move your die to another district entrance.
Reminder: You cannot place a die on a district entrance if that district is locked down by a player’s screen.
Tip: When scoring a district, dice of the same color showing the same value cancel each other. Place your dice carefully!
Die Effects:
or or or
You MAY remove any other die You MAY move THIS district’s These dice have no
already placed on THIS district Target marker to an adjacent zone. effect.
entrance. Place the removed die on Note: Even if they do not have
the city center. an effect, these die values are
high!
Example: Example:
Sam places a “1” on the district entrance. Gina places a “4” on the district
He chooses to use its effect: he takes entrance. She chooses to use its effect:
Gina’s “5” from this district and places it she moves the Target marker to the
on the city center. adjacent zone.
6
Scoring a Round
After the sand timer runs out, return any player screen placed on the
district entrances to their players. Then, score each district and the city
center as follows:
District Scoring
Starting with the district indicated by the Drone and proceeding clockwise, Example:
score each district as follows:
1 Canceled Dice: If multiple dice of the same color show the same value, they
cancel each other out: return those dice to the corresponding player and place
them inside their player screen. Those dice are not taken into account for
the rest of the round.
2 Reward: The controlling player immediately gains the target reward. Charlie placed two “6” on the district. He removes these
In case of a tie, each tied player gains the reward. two dice and places them inside his player screen.
See “District Rewards” on page 8 for more information about rewards. Then, players compare their dice totals:
Sam 4 – Charlie 3 – Gina 1
Note: Be careful! Certain rewards have negative effects for the controlling player. Sam is the controlling player: he gains the target reward
and takes 6 Jelly.
City Center Scoring
The player with the most dice on the city center takes the top Jelly-pod Example:
from the stack, secretly looks at it, and places it facedown in front of them.
Gina has three dice on the
city center and Charlie has
In case of a tie, each tied player takes a Jelly-pod from the stack. two.. Gina takes the top
Jelly-pod from the stack,
Important: When scoring the city center, look at the number of dice, not the looks at it secretly, and
dice values (unlike scoring districts). places it facedown in front
of herself.
This is a summary of the icons representing the rewards of the different zones. Some rewards show multiple icons, in which case, resolve them one at a
time, from left to right.
Note: If you do not have enough Jelly to give to the other players,
choose who you give your Jelly to.
Take 2 Jelly from the supply for each
Jelly-pod you have.
This reward changes depending on the number
of dice placed by the controlling player.
Gain the target reward from the adjacent C In example C , if the controlling player placed
district. Score the district following the normal 1 or 2 dice, they take 7 Jelly. If they placed 3 or
rules. The arrow indicates which adjacent more dice, they take a Jelly-pod.
district you gain the reward from ( or )
or if you choose the adjacent district .
A Podium Rewards
Example :
Gina is the controlling player in The following rewards can be gained by more than just the
district A , She gains the controlling player(s) based on their ranking.
target reward from the Examples :
adjacent district B . Each player with the highest dice total gains .
as indicated by the
arrow: she takes B Each player with second highest dice total gains
6 Jelly. (regardless of the number of players with the
highest dice total).