Pencak Silat New Rules 2020 - Slides Presentation (International) - As of 22 Aug 2020 - 1000hrs (1) (201-400)
Pencak Silat New Rules 2020 - Slides Presentation (International) - As of 22 Aug 2020 - 1000hrs (1) (201-400)
Pencak Silat New Rules 2020 - Slides Presentation (International) - As of 22 Aug 2020 - 1000hrs (1) (201-400)
Explanations
1. The mattresses used should be non-slip
where they contact the floor but have a
low co-efficient of friction on the upper
surface. The Organizing Committee must
ensure that the mattresses do not move
apart during the competition, since gaps
cause injuries and constitute a hazard. The
mats must be PERSILAT approved.
2. Two neutral corners (with Yellow mattress)
with sides of 1-metre by 1-metre each.
3. Red and Blue corners (with Red and Blue
mattresses) with sides of 1-metre by 1-
metre each.
Article 14.2
Organisation of Tanding Competition
Organisation of Tanding Competition
1. A Pencak Silat competition comprised of a Tanding and/or Artistic
competition. The Tanding competition is an individual event, i.e.
sparring between two athletes from different teams. It is further
divided into age and weight categories.
2. The knock-out system will be applied unless otherwise specifically
determined for a competition. Organizers must follow the structure
below for Knock-Out System Competition.
3. No athlete may be replaced by another after the drawing has taken
place.
Organisation of Tanding Competition
Explanations
1. In an elimination Tanding competition, a round eliminates fifty
percent of athletes within it, counting byes as athletes.
2. Coaches must present their accreditation together with that of their
Athlete or team to the official at the holding area. The Coach must sit
in the chair provided and must not interfere with the smooth running
of the match by word or deed.
Article 14.3
Weigh-in Procedure
Weigh-in
Procedure
1. Weigh in will be carried out on the morning of competition,
before the start of the first match, only for those scheduled to
fight on the same day.
2. During weigh-in, athlete must wear a standard Pencak Silat
uniform without sash, groin guard or any other guards.
3. If athlete does not make weight, he/she will be given a choice
to strip down completely. Towels will be provided to assist the
athletes. Separate rooms to be provided to conduct weighing-
in.
4. No time tolerance will be given. Should athlete disagree to strip
on the spot, they will be disqualified.
5. There will be no weight tolerance.
6. Last weigh in will be 1 hour before the start of the competition.
If athlete fail to turn up for the weigh in, he/she will be
disqualified.
7. The weigh-in is only carried out once and must be witnessed by
officials from both teams and an official on duty.
8. It is mandatory for the weigh in officials and officials from both
teams to sign the weigh-in form.
9. The weigh in officials are appointed by the Organizing
Committee. And will be on duty according to the gender of the
athletes.
10. For injured athletes who are getting treatment in the hospital,
they are given till 1300hrs to report for weigh in.
Article 14.4
The Wasit Juri Panel
The Wasit Juri Panel
1. The Wasit Juri Panel for each match shall consist of one Wasit, three
Juri, one Council and one Chairman.
2. Wasit Juri Deployment:
a. The council will decide on the deployment of Wasit Juri for each
match.
b. Only names listed by Council can be on duty for the match.
c. Wasit Juri must be changed for each match.
The Wasit Juri Panel
Explanations
1. Wasit Juri will enter the arena from the right side of the Competition Chairman. Wasit Juri will respect and
report to the Competition Chairman that they are ready to carry out their duties.
2. At Wasit’s signal, athlete enters the arena from their corner.
a. The sequence as follow: Respect Coach, Wasit, and followed by Chairman
b. Athletes must showcase a minimum of eight (8) Pencak Silat Movement before returning to their
respective corner.
3. After the Wasit confirms the readiness of all officials on duty, he will command the start of the match.
4. During break time, both athletes must return to their Corner Coach.
5. For victory decision, Wasit will call both athletes to the centre of arena. Wasit will lift the winners’ hand.
6. Athlete will head over to one another’s coach before the Wasit Juri leave the arena via the left side.
Article 14.5
Age, Weight & Duration of Match
Age 1. Confirmation of the age of 3. The age categories are as below:
an athlete competing is a. Singa Cub for Male and Female
between 3 to 6 years old
proved by an identity card,
b. Singa Silat for Male and Female
or original passport.
between 7 to 9 years old
a. Identity card must c. Pre-Teen for Male and Female
clearly show photo, between 10 to 11 years old
name and date of birth d. Pre-Junior for Male and Female
between 12 to 13 years old
of athlete.
e. Junior for Male and Female
2. The age of the athlete must between 14 to 16 years old
confirm with the age f. Senior for Male and Female
category, based on birth between 17 to 45 years old
year. g. Master A for Male and Female
between 46 to 60 years old
h. Master B for Male and Female
of 61 years and above
Citizenship
1.For multi-event games, athlete must be a citizen of the country
they will be representing.
2.For single event games, athlete can represent any country.
Participation must be accompanied by support letter from
National Federation and endorsed by PERSILAT.
Weight Category
Singa Cub
a. As this is a young age group, athletes are match based on the
following guideline:
Weight
Over 30kg to 32kg C Over 30kg to 32kg
Over 32kg to 34kg D Over 32kg to 34kg
Over 34kg to 36kg E Over 34kg to 36kg
Category
Over 45kg to 48kg F Over 45kg to 48kg
Over 48kg to 51kg G Over 48kg to 51kg
Over 51kg to 54kg H Over 51kg to 54kg
Category
Over 45kg to 48kg F Over 45kg to 48kg
Over 48kg to 51kg G Over 48kg to 51kg
Over 51kg to 54kg H Over 51kg to 54kg
Weight
Over 45kg to 50kg A Over 45kg to 50kg
Category
Over 55kg to 60kg C Over 55kg to 60kg
Senior
Over 65kg to 70kg E Over 65kg to 70kg
Straight Punch
Technique to Score – 1 Point
Overhead Punch
Technique to Score – 1 Point
Pulling the Vest & Spade to the Stomach Pulling the Hand and Punch
Technique to Score – 1 Point
Grab the Body & Punch Catch Opponent’s Leg & Hook Punch
Technique to Score – 2 Point
Front Kick
Technique to Score – 2 Point
Side Kick
Technique to Score – 2 Point
Knee Kick
(for performing knee thrust – attacker is not allowed to Knee Kick (however not allowed to
hold opponent’s hand, body, uniform, etc) hold/grab opponent’s vest)
Technique to Score – 2 Point
Round-House Kick with Holding Opponent’s Body Sample – Red is attacking with a kick. Blue grab the leg,
Vest and Leg and counter it with a kick to the side.
Technique to Score – 2 Point
Counterattack
A counterattack is allowed, when an athlete is being attacked, and counter the move with – Counter & Attack. Only
two (2) techniques are allowed. More than two techniques, the athlete will be issued with Verbal Warning.
Counterattack
A counterattack is allowed, when an athlete is being attacked, and counter the move with – Counter & Attack. Only
two (2) techniques are allowed. More than two techniques, the athlete will be issued with Verbal Warning.
Counterattack
A counterattack is allowed, when an athlete is being attacked, and counter the move with – Counter & Attack. Only
two (2) techniques are allowed. More than two techniques, the athlete will be issued with Verbal Warning.
Counterattack
A counterattack is allowed, when an athlete is being attacked, and counter the move with – Counter & Attack. Only
two (2) techniques are allowed. More than two techniques, the athlete will be issued with Verbal Warning.
Dropping Technique
The images below are showing on how to do the dropping techniques.
Dropping Technique
The images below are showing on how to do the dropping techniques.
Dropping Technique
The images below are showing on how to do the dropping techniques.
Dropping Technique
The images below are showing on how to do the dropping techniques.
Dropping Technique
The images below are showing on how to do the dropping techniques.
Dropping Technique
The images below are showing on how to do the dropping techniques.
Locking
Standing Armbar
Verbal or tapping (sign of giving up), resulting to TKO.
Locking
Standing Armbar
Verbal or tapping (sign of giving up), resulting to TKO.
Locking
Standing Armbar
Verbal or tapping (sign of giving up), resulting to TKO.
Locking (Standing Armbar)
Illegal Attack
Illegal Attack
Head-butt
Illegal Hand Attack
Grab & elbow strike on the opponent’s jaw Uppercut at opponent’s jaw
Illegal Hand Attack
Pull Hair
Illegal Hand Attack
High-kick direct to the opponent’s neck Side kick to the neck and above
and above
Direct kick to the knee area (in an attempt to break the joints) – also known as “Oblique-Kick”
Kick directly to the groin Kick the opponent’s neck and above from
the back
Illegal Leg Attack
Attack
athlete’s knee is on the
ground, it is considered
as Valid Dropping (3-
points will be awarded to
the red).
Illegal Leg Attack
Kicking to the side of the knee
Illegal Leg Attack
Kicking to the side of the knee
Illegal Leg Attack
Kicking to the front of the knee
Illegal Leg Attack
Kicking to the front of the knee
Illegal Leg Attack
Red Athlete is trying to do dropping technique towards the Blue Athlete. The Blue Athlete can defend by
kicking or kneeing the Vest, apart from that area, the Blue Athlete will be issued with a reprimand and will lead
to disqualification
Illegal Leg Attack – part 1 of 2
If the one is being pile-driven curled their body, and tuck their
head in between the leg resulting to a fail Pile Driving act, the
one who initiates the act will be given a Warning and points
will be deducted.
However, if the act is successful, and the victim fall on its
head/neck, the one who initiates will be disqualified.
Illegal
Counterattack
Bear Hug.
Points Deducted & Awarded
Single Horse Kick Follow-up with Rolling
Points Deducted & Awarded
Blue will earn 3-points (Dropping Technique) as Red’s Knee is on the ground.
Don’t’s (What
Not to Do)
Inside the
Arena
For the following acts done will
result the athlete to be issued with
Verbal Warning from the Wasit.
On Guard
Attack /
Position
Defend
(Sikap Pasang)
Types of Langkah
1. Forward
2. Backwards
3. Sideways
4. Crossover
5. Single Leg Lift
6. Double Jump (Forward / Backward)
7. Alternate Jump
8. 45° Jump
9. Combination
Types of Sikap Pasang
1.On Guard (One Open, One Close)
2.Both Hands Open
3.Left Hand Down
4.Right Hand Down
All types of hand attack to the body which is direct & powerful
a. Straight Punch
b. Haymaker Punch
c. Back Fist
Scoring –
d. Elbow Strikes
e. Hook Punch
Successful
f. Jab Punch
g. Slap
Hand
h. Palm Strikes
i. Superman Punch
Attack
j. Uppercut
k. Spade to stomach
l. Overhand Punch
m.Casting Punch
n. Spinning Back Fist
o. Vertical Punch
All types of foot attack which is direct and powerful
a. Front
b. Side
c. Spinning back
Scoring –
d. Half Turn
e. Stomping
Scoring –
b. Applying indirect dropping technique by tugging of
opponent’s leg
Valid
c. Dropping process is given duration of 5 seconds
d. A counterattack is allowed within two seconds of a
1. Chest
2. Abdominal
3. Left and Right Ribs
4. Back part of the trunk
5. Thigh area can attack, but must immediately follow up with a valid technique
a. If there is no follow up, the attack is considered as a serious violation.
6. Below knee level can be targeted but are non-scoring area.
a. If attack is directly to the knee, it is considered as a serious violation
A technique delivered when the gong is struck to signal the end of the match, is considered valid.
A technique delivered after the gong is struck to signal the end of the match shall not be scored.
Scoring
Explanations
In order to score, a technique must be applied to a scoring area while using the Pencak Silat Principle.
1. For reasons of safety, dropping technique where the opponent is thrown down headfirst (12 to 6) is a
serious violation. After a dropping technique has been executed, the Wasit must immediately stop
the match and decide if it is valid.
a. When an athlete is thrown head down first, it is a serious violation.
b. If an athlete falls on his upper back downwards, technique will be valid.
2. An athlete must maintain awareness of the opponent’s potentiality to counterattack. For safety
reason, he/she must not turn their face/back away during delivery of a technique and remains facing
the opponent.
3. The gong signals the end of scoring possibilities in a match, even if the Wasit may inadvertently not
stop the match immediately.
a. Chairman will step in and confirm that the round has ended.
Article 14.7
Criteria for Decision
Win by Points
for
Decision
Win by Wasit Stop Match
Win by Disqualification
When the number
of points for one
athlete is more
than the other.
Win by Points
there is a tie, the • Most technical score
winner will be • Additional round (With new set of Wasit Juri)
determined based • Sudden Death
on the following: • First player to obtain a technical score will win.
Official Performance
❖Tunggal
❖Ganda
❖Regu
❖Solo Creative
Criteria for Evaluation
Official Performance – Tunggal
The performance is evaluated from the first gong strike till the end of the
routine.
Criteria for Evaluation
Assessment – Ganda & Solo Creative
In assessing the performance of a team, the Juri will evaluate the performance based on the following:
1. Attack-defence technique
a. Quality of technique
b. Richness of technique
c. Skill and creativity
d. Logic in executing technique
2. Firmness
a. Harmony of athlete
b. Weapon skill
c. Power and stamina
3. Soulfulness
a. Expression of movement
The performance is evaluated from the first gong strike till the last movement as stated in the synopsis form. Team must
submit a clear and complete form before the start of the event.
Criteria for Evaluation
Compulsory Weapons
*Important note – for weapon with metal blade, it should be non-sharp-pointed.
3 Pecut
S/N Weapon Photo Remarks
Criteria for
Evaluation - Golok
Length between
Additional 4 Or
Dagger
15cm to 20cm
Nusantara
Weapons
For Ganda and Solo Creative
event, athletes are required Length between
5 Trisula
to use an additional 30cm to 40cm
nusantara weapon.
Nusantara
Weapons
For Ganda and Solo Creative
event, athletes are required 8 Kujang
to use an additional
nusantara weapon.
The lists are as follow:
Nusantara
Weapons
For Ganda and Solo Creative
event, athletes are required 11 Belati
to use an additional
nusantara weapon.
The lists are as follow:
The system will calculate the median score from all the juries.
Criteria for
(Tanjak or Samping falls out)
Evaluation
▪ Performance exceed the 10m by 10m
Arena
Ganda ▪ Weapon drop does not meet synopsis
▪
Point System
Weapon fall out of arena while team is
still required to use it
(9.80+9.75) ÷ 2 =
Score 9.85 9.75 9.70 9.85 9.80 9.80 9.75 9.75 9.75 9.85 0.25 9.525
9.775
(9.80+9.80) ÷ 2 =
Score 9.85 9.75 9.70 9.85 9.80 9.80 9.75 9.80 9.75 9.85 0.00 9.80
9.80
Athlete B
Judges J1 J2 J3 J4 J5 J6 J7 J8 J9 J10 Mean Score Foul Total
(9.80+9.80) ÷ 2 =
Score 9.85 9.70 9.70 9.85 9.80 9.80 9.75 9.80 9.75 9.90 0.00 9.80
9.80
Criteria for Evaluation
Explanations
Standard Deviation Formula:
Athlete A: 0.048989794855664
Athlete B: 0.062449979983984