Module 2 Teamsports Bsess 3o
Module 2 Teamsports Bsess 3o
TEAM SPORTS
MODULE 2:
TERMINOLOGIES AND MECHANICS OF THE GAME
EDUARDO B. CONTANTE, JR
Instructor
This glossary of basketball terms is a list of definitions of terms used in the game of basketball. Like
any other major sport, basketball features its own extensive vocabulary of unique words and phrases
used by players, coaches, sports journalists, commentators, and fans.
V. Context/discussion
TERMINOLOGIES
• Assist: the manner of passing the ball to a team mate that leads directly to a field goal.
• Backboard: The rectangular structure, 6x4, where the basket is attached.
• Air Ball: The ball misses the hoop and backboard entirely.
• Alley-oop: A high arc pass to a teammate in a position near the basket to leap and score.
• Alternating-possession rule: A rule in which teams take turns possessing the ball after stopped
plays.
• Back Court: Area of the court farthest from the offensive team's goal.
• Back Door Cut: A player approaches quickly from behind a defender toward the basket.
• Back Screen: An offensive player moves away from the basket to set a screen for teammate.
• Ball Fake: To fake a pass or shot.
• Bang the Boards: An aggressive rebound.
• Bank Shot: The ball bounces off the backboard and into the basket.
• Baselines: Also known as "end lines", the boundary lines extending across both ends of the court
behind the baskets.
• Baseline Pass: A player passes the ball single-handedly to a cutter advancing toward the
basket.
• Basket: The scoring goal attached to the backboard and is comprised of a metal rim from
which a corded net hangs.
• Behind-the-back Dribble: A dribble from one hand to the other behind the back.
• Behind-the-back Pass: A pass made behind the body.
• Between the Legs Dribble: A dribble between the legs from one hand to the other.
• Blocked Shot: A shot deflected on its way to the basket.
• Blocking: Using the body to block an opponent.
• Bonus Free-throw: Also called "one-on-one"; a free-throw awarded a team whose opponent
exceeds the number of fouls allowed in a half.
• Bounce Pass: A pass is deflected off the floor before being received by a team player.
• Box Out: In an attempt to block an opponent and set up rebound opportunities, a defense
player gets between a teammate and the basket.
• Carrying the Ball: Also called "palming"; an illegal dribbling of the ball with both hands at the
same time, turning the ball over in your hands, or placing the hands underneath the ball as if
holding or carrying it.
• Catch and Face: Catching a pass and turning directly toward the basket before taking a shot.
• Center: In position near the basket to capture rebounds and block shots.
• Change of Pace Dribble: Slowing down and speeding up dribble to get past an opponent.
• Charging: An offensive player fouls by illegally contacting a stationary defense player.
• Chest Pass: A chest-to-chest pass with both hands.
• Chin it: After receiving a rebound, the ball is under the chin with elbows and fingers pointing
up.
• Clear Out: To make room for the ball handler.
• Control Dribble: A closely guarded low dribble.
• Controlling the Boards: Otherwise known as "banging the boards"; controlling most of the
rebounds.
• Conversion: A dunked free-throw.
• Court: The floor upon which the game of basketball is played.
• Crossover Dribble: A front-of-the-body dribble from one hand to the other.
• Cross Screen: A lateral advance to set up a screen.
• Crossover Step: A jab step, then a step in the opposite direction.
• Curl Cut: Used when the defender is behind the cutter, an offensive player cuts off a screen
and heads toward the basket.
• Cut: A quick advance by the offense toward a position to shoot or receive the ball.
• Cylinder: The closely guarded circular area above the basket.
• Dead Ball: A ball that is not "alive" or in play.
• Defense: The team not in possession of the ball.
• Defense Rebound: Rebound by the defense player.
• Double Dribble: The illegal act of dribbling, stopping, then dribbling again.
• Double Team: Two teammates move in to guard one offensive player.
• Down Court: Moving from the back court toward the offensive basket.
• Down Screen: An offensive player moves toward the baseline to set a screen.
• Dribble: Bouncing the ball off the floor with one hand.
• Drive: A brisk advance toward the basket with the aim of shooting.
• Dunk: Slamming the ball into the basket.
• Elbow: Illegal contact with the elbow by an opponent.
• End Lines: Otherwise known as "baselines"; the lines that run the width of the court behind the
baskets.
• Fake: A deceptive move by the offense in order to offset the defense.
• Fast Break: A rush down court to beat the opponent to the basket.
• Field Goal: A basket made while the ball is in play.
• Field Goal Percentage: The number of field goals attempted.
• Fishhook Cut: Quickly changing direction.
• Five-second Violation: Taking longer than five seconds to pass the ball inbounds to a
teammate.
• Forwards: Players positioned along the free-throw lane and who are generally closer to the
basket than the guards.
• Flagrant Foul: Excessive or aggressive contact with an opponent.
• Floor Violation: See Violation.
• Floor: The court area bordered by end-lines and sidelines.
• Foul: An illegal play other than a floor violation.
• Foul Line: The line 15 feet in front of the backboard paralleling the end-line from which free-
throws are shot.
• Free-throw: A free shot taken from the foul line awarded a player whose opponent committed
a foul.
• Free-throw Lane: Also called "the key", the area designated for free-throws 12 feet wide and
running from the baseline to the free-throw line.
• Free-throw Line: The foul line.
• Foul Trouble: A player runs up too many fouls in one game.
• Front Court: The offensive area running from mid-court to the end-line.
• Full-court Press: Opponents are guarded over the full range of the court.
• Goal-tending: Intercepting a shot that is either in the basket, or directly above it.
• Guard: To closely watch an opponent with intent to keep the player from gaining possession of
the ball, or from making a pass or shot.
• Half Court Press: Defense pressure placed on the opponent in the front court area.
• Hash Mark: The mid-court mark.
• Hand Check: A defender fouls by touching the opposing ball handler with one or both hands
too many times.
• Held Ball: Two opposing players attempt but fail to possess the ball.
• Help Side: Otherwise known as "weak side"; the half of the court absent the ball.
• High Post: The area near the free-throw line.
• Holding: Use of the hands to hinder an opponent's freedom of movement.
• Hook Shot: While standing sideways in front of the basket, the hand farthest from the net tosses
the ball above the head and toward the basket.
• Hoop: Another word for basket.
• Inbounds Pass: A toss of the ball inbounds from out-of-bounds.
• Incidental Contact: Normal, legal contact between players.
• Inside Cut: An offensive player passes the ball to a teammate and then quickly advances
toward the basket in order to receive a return pass.
• Inside Shot: A shot from beside or in front of the basket.
• Intentional Foul: A defense player fouls in order to stop the clock.
• In the Paint: Refers to the area within the free-throw lane that is painted a different color than
the rest of the court.
• Jab Step: Small sharp step with the non-pivot foot toward the defense player.
• Jump Ball: The ball tossed into the air by the referee between two opposing players in order to
start the game.
• Jump Shot: A shot in which an offensive player's feet leave the floor.
• Jump Stop: Jumping off of one foot, and returning on both feet at the same time in a parallel or
staggered position.
• Key: The free-throw and foul lane area of the court.
• "L" Cut: An L-shaped cut sometimes used when a defender is in the passing lane.
• Lane: Also called the "paint"; area extending from the end line to the free-throw line and 12
feet across.
• Lane Violation: Moving into the lane in an attempt to intercept a possible rebound on a foul
shot before the ball actually hits the rim.
• Lay-up: Advancing close to the basket in an effort to bank a shot off the backboard.
• Live Ball: A ball in play.
• Loading the Gun: Preparing to shoot with a cock of the wrist.
• Low Post: The area close to the basket.
• Man-to-man Defense: One-on-one guarding of opponents.
• Mid-court Line: The center line dividing the front from the back courts.
• Net: The corded mesh that hangs 15-18 inches from the basket's rim.
• Offense: The team in possession of the ball.
• Off the Dribble: Shooting the ball while advancing toward the basket.
• Offensive Rebound: A rebound taken by an offensive player.
• One-and-one: A bonus free-throw is awarded when the opponent accumulates too many
fouls in a half; the free-thrower takes a shot and if a basket is made, gets a second free- throw.
• Open: When a defender is unguarded he is said to be "open".
• Out-of-Bounds: Outside the end lines and sidelines.
• Outlet Pass: A rebounder passes the ball to an offensive teammate.
• Over-and-back Violation: An offensive teammate returns a ball from the front court to the
back court.
• Overhand lay-up Shot: With the palm facing the basket, the shooting hand is positioned on the
back of the ball.
• Overhead Pass: A two-handed overhead shot.
• Overtime: Extra time given a tied regulation game.
• Paint: The free-throw lane area.
• Palming: Another word for "carrying the ball".
• Pass: A play from one teammate to another.
• Period: A segment of game time; either quarter, half, or overtime.
• Perimeter: The part of the court that extends beyond the foul circle.
• Personal Foul: Contacting a player in a way that may injure him.
• Pick: An offensive player sets up a screen.
• Pivot: The center position; also the foot that remains stationary until a dribbler passes the ball.
• Player-to-player Defense: Defense strategy in which each player is assigned an opponent to
guard; also called "man-to-man defense".
• Point Guard: A strategy in which a guard advances the ball up court to begin an offensive
play.
• Possession: To have the ball.
• Post: The space on both sides of the free-throw lane.
• Post Up: To be in a position near, but facing away from, the basket in order to receive a pass.
• Power Forward: A strong player positioned close to the basket.
• Power Layup Shot: A closely-guarded layup shot.
• Press: Defense strategy with intent to force opponents into erring by guarding them too closely.
• Pull-back Dribble: Pulling dribble away from the defense as a way to avert pressure.
• Push Pass: A strategy used to get past a defender guarding too closely.
• Quadruple Double: A player earns two-digit figures in four out of five offensive categories
during a single game.
• Rebound: Gaining possession of the ball after it bounces off the backboard or rim on a missed
shot.
• Reverse Dribble: Otherwise known as "spin dribble" and is used to reverse direction of the ball.
• Reverse Pivot: Turning on the pivot foot while taking a step back.
• Rocker Step: A jab step followed by a step back in preparation for shooting or driving the ball.
• Screen: A offense player is positioned between a teammate and the opponent to clear the
way for the teammate's shot at the basket.
• Shot: To throw the ball toward the basket.
• Shot Clock: A device that keeps track of the limited time the team in possession of the ball has
to take a shot at the basket.
• Shooter: The ball handler who takes aim at the basket.
• Shooting Guard: The player who generally takes most of the shots from the perimeter.
• Sidelines: The boundary lines that run the length of the court on either side.
• Small Forward: The smaller of the players positioned near the free-throw lane who moves inside
and out.
• Spacing: The space between offensive players, generally 15-18 feet.
• Squaring Up: Standing shoulder-square in front of the basket when preparing to shoot the ball.
• Starting Lineup: The five players that begin the game.
• Stride Stop: Stopping on one foot, and then the other.
• Strong Side: The side of the court containing the live ball.
• Substitute: A player comes in to replace a teammate on the court.
• Swing-man: One who plays both guard and forward.
• Team Fouls: The number of fouls that a team has against it before going over the limit and its
opponent is awarded a free-throw.
• Technical Foul: A foul called as a result of misconduct in which the opponent is awarded a
free-throw.
• Ten-second Lane: The offensive team has 10 seconds to advance the ball from the back-court
area over the mid-court line, or "ten-second lane".
• Three-point Field Goal: A basket shot from a distance of more than 19'/9" during a high school
or college game.
• Three-point Play: Two points on a field goal immediately followed by a free-throw point.
• Three-point Shot: From outside the three-point line, an attempt at earning a field goal is made.
• Three-second Lane: Otherwise known as the "key", the area running from the baseline
underneath the basket to the free-throw lane.
• Three-second Violation: An offensive player is in the free-throw lane for longer than three
seconds.
• Timeout: An official temporarily suspends the game due to injury, or to allow the team to discuss
strategy.
• Tip Off: The jump that starts the game.
• Top-of-the-key: The arc that runs beyond the free-throw lane.
• Transition: A team switches from offense to defense, and vice versa.
• Trap: Two defense players team up on the ball handler.
• Traveling: Also known as "walking"; a violation in which the ball handler takes fewer than two
steps without dribbling, or holds the ball while changing or moving the pivot foot.
• Triple-double: A player achieves double figures in three out of five offensive categories.
• Turnover: The offensive team gives the ball up to defense.
• Underhand lay-up Shot: With the palm underneath and facing up, a player shoots the ball.
• Up-court: The offense advances from down court to front court in the direction of the basket.
• "V"-cut: Switching quickly from one direction to the other in order to get a shot.
• Violation: Breaking of a rule not resulting in a free-throw, but rather a throw-in.
• Walking: See Traveling.
• Weak Side: The side of the court absent the live ball.
• Zone Defense: A defender carefully guards an area.
MECHANICS OF THE GAME:
Object
The game is played with 2 teams. Each team consists of 5 players on the court at a time. The object
of the game is to outscore your opponent by shooting the ball into your basket and preventing them
from putting the ball into theirs. The ball can be advanced up the floor with the hands only, either by
dribbling or passing to teammates.
Playing Area
The basketball court layout is rectangular in shape and is split in half by a mid-court line. There are 2
baskets, one located at each end of the court. The standard basketball rim is 10 feet off of the
ground.
Starting Play
Teams are assigned a basket at which to shoot for the first half, and they switch ends at half-time.
The game begins with a jump ball at center court between one player from each team. Other
players line up in alternating fashion around the center circle. Once the ball is touched by either
player, the game begins. The team in possession of the ball is on offense and takes the ball toward
their basket to score against their opponent who is on defense.
Fundamentals
• Dribbling - advancing the ball up the court by bouncing it with one hand.
• Passing and catching - moving the ball around the court by throwing it to teammates.
• Shooting - putting the ball through the hoop.
• Rebounding - gaining possession of the ball from a missed shot that bounces off the backboard
or rim.
• Jumping - an important skill used in rebounding, shooting, and blocking shots.
• Defending - keeping the opponent with the ball from scoring.
• Moving without the ball - to get open for a pass or shot, players must break away from their
defenders and cut to openings on the court
Positions
There are a variety of ways players can line up on the court, but the most common basketball
positions are:
Points are scored any time the ball goes through the basket.
Games are divided into time segments known as periods. The length and number of each period
differs between leagues. For example, college men's games are divided into 2 20-minutes halves,
college women's games are split into 4 10-minute quarters, while high school games are made up of
4 8-minute quarters.
Fouls
Basketball fouls are penalties assessed by the referees for rough play to keep a player from gaining
an advantage over another player. A player who is fouled is awarded the ball out of bounds unless
the foul occurred during the act of shooting, in which case the player who is fouled is awarded 2 free
throws.
Each player is allowed 5 fouls before they are removed from the game. Here are some common
basketball fouls:
• Blocking - A personal foul caused when the defender makes illegal personal contact with an
opponent who may or may not have the ball. Blocking is called when the defender impedes
the progress of the opponent.
• Charging (or Player Control Foul) - A personal foul occurring when an offensive player contacts
a defender who has already established a set position. A player with the ball must avoid
contact with a stationary defender by stopping or changing direction.
• Elbowing - It is a violation for a player to swing the elbows excessively.
• Flagrant Foul - A personal or technical foul, which is violent in nature. Examples are fighting,
striking, kicking, or kneeing an opponent.
• Hand Check - A personal foul caused by a defender making repeated contact with her hands
on her opponent.
• Holding - A personal foul caused by illegal contact with an opponent, which interferes with his
freedom of movement.
• Intentional Foul - A personal or technical foul, which keeps the opponent from capitalizing on
an advantageous situation. It could be contact away from the ball or contact when a
defender is not making a legitimate attempt to play the ball or a player. It also occurs when a
player causes excessive contact with an opponent.
• Offensive Foul - A foul caused by an offensive player, usually in the form of charging.
• Personal Foul - Illegal contact with an opponent while the ball is live, which hinders the
opponent's offensive or defensive movement. A personal foul also includes contact by or on
an airborne shooter when the ball is dead.
• Technical Foul - A non-contact foul by a player; an intentional or flagrant contact foul while
the ball is dead; or a violation charged to the head coach because of violations on the
sideline or from bench personnel.
• Team Foul - Any foul charged to a team. Once a team reaches 7 team fouls, its opponent is in
a bonus free throw situation.
Violations
The basketball basic rules include numerous ball handling and time violations that cause
a team to lose possession of the ball. Here are some common violations:
• Back-court Violation - If a player is the last one on her team to touch the ball before it
goes into the back-court, she cannot be the first player to touch it in the back-
court.
• Closely Guarded (or Five-second Violation) - Violation that occurs when a ball handler
in his team's front-court is continuously guarded by any opponent who is within 6 feet
of him while he is either dribbling or holding the ball. The offensive player has 5
seconds to either get rid of the ball or drive past the defender.
• Double Dribble - When a dribbler touches the ball with both hands at the same time
or when the dribbler picks up the ball and then starts dribbling again.
• Goal-tending - Occurs when a player touches a shot ball while it is in its downward
flight above the rim. It also occurs when a defender touches a free throw attempt
outside the basket. Lane Violation - A violation called during a free throw situation
against a player who enters the lane too soon.
Ten Seconds in the Back-court - A team has 10 seconds to advance the ball from their
back-court past the half-court line to the front-court.
Three Seconds in the Lane - An offensive player cannot remain in the free throw lane
for longer than 3 seconds while her team is in control of the ball in the front-court. She
has to clear the lane completely with both feet to stop the official's count. If she
receives the ball while she is in the lane, she is allowed to stay beyond 3 seconds in
order to drive toward the goal for a shot.
• Traveling - A violation caused by moving the feet in any direction without properly
dribbling the ball. It results in a turnover, and the ball is given to the opposing team.
While holding the ball, a player has to establish a pivot foot which has to remain on
the floor at all times until he passes, shoots, or dribbles. While holding the ball, his knee
cannot touch the floor and if he falls, he must get rid of the ball before attempting to
get up.
Modifications
Depending on the number of players, skill level, available equipment, or the size of your
playing area, you can modify the basketball basic rules to fit your needs. Here are some
modifications you can make to get a game going:
Lower the goals.
Use other objects for goals like boxes, hoops, or trash cans.
Use other types of balls, like beach balls, bouncy playground balls, or soft
nerf balls.
Let teams and/or players score without any defense on the floor.
Play with more or fewer players on each team.
Don't allow any dribbling. Players are only allowed to pass the ball up
the floor.
Use a smaller court or only play half-court.
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Have shooting contests from different spots on the court.
Section I—Team
Each team shall consist of five players. A player is disqualified from the game when he
receives his sixth personal foul. No team may be reduced to less than five players. If a player
in the game receives his sixth personal foul and all substitutes have already been dis-
qualified, said player shall remain in the game and shall be charged with a personal and
team foul. A technical foul also shall be assessed against his team. All subsequent personal
fouls, including offensive fouls, shall be treated similarly. All players who have six or more
personal fouls and remain in the game shall be treated similarly.
In the event that there are only five eligible players remaining and one of these players is
injured and must leave the game or is ejected, he must be replaced by the last player who
was disqualified by reason of receiving six personal fouls. Each subsequent requirement to
replace an injured or ejected player will be treated in this inverse order. Any such re- entry
into a game by a disqualified player shall be penalized by a technical foul.
In the event that a player leaves the playing court while the ball is in play, play will continue
until the next stoppage of play and the player will be replaced if he is not ready to return. No
technical foul will be assessed, but the incident will be reviewed by the league office for a
possible fine and/or suspension.
At least 30 minutes before the game is scheduled to begin, the scorers shall be supplied with
the name and number of each player who will start the game. Failure to comply with this
provision shall be reported to the League Office.
A team may have a captain and a co-captain numbering a maximum of two. The
designated captain may be anyone on the active list who is in uniform, except a player-
coach.
The designated captain is the only player who may ask an official about a rule interpretation
during a timeout charged to his team. He may not discuss a judgment decision.
If the designated captain continues to sit on the bench, he remains the captain for the entire
game.
In the event that the captain is absent from the court and bench, his coach shall
immediately designate a new captain.
The coach’s position may be on or off the bench from the substitution box line (closest to the
coach’s bench) to the baseline. A coach is not permitted to cross the midcourt line and
violators will be assessed an unsportsmanlike technical foul immediately. All assistants and
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trainers must remain on the bench. Coaches and trainers are not permitted to go to the
scorer’s table, for any reason, except during a dead ball.
Any club personnel not seated on the bench must conduct themselves in a manner that
would reflect favorably on the dignity of the game and the officials. Violations by any of the
personnel indicated shall require a written report to the League Office for subsequent action.
The bench shall be occupied only by a league-approved head coach, a maximum of three
assistant coaches, players and trainer. During an altercation, the head and assistant
coaches are permitted on the court as ‘peacemakers.
If a player, coach or assistant coach is suspended from a game or games, he shall not at any
time before, during or after such game or games appear in any part of the arena or stands
where his team is playing. A player, coach or assistant coach who is ejected may only
remain in the dressing room of his team during the remainder of the game, or leave the
building. A violation of this rule shall call for an automatic fine of $2000.
Section V—Substitutes
A substitute shall report to the scorer and position himself in the vicinity of the 8’ Substitution
Box located in front of the scorer’s table. For purposes of this rule, the vicinity of the 8’
Substitution Box means the area from between the 28’ hash mark closest to the bench of the
player’s team and the midcourt line. He shall inform the scorer whom he is going to replace.
The scorer shall sound the horn to indicate a substitution. The horn does not have to be
sounded if the substitution occurs between periods or during timeouts.
The substitute shall remain in the vicinity of the 8’ Substitution Box until he is beckoned onto
the court by an official. If the ball is about to become live, the beckoning signal shall be
withheld.
A substitute must be ready to enter the game when beckoned. No delays for removal of
warm-up clothing will be permitted.
The substitute shall not replace a free throw shooter or a player involved in a jump ball unless
dictated to do so by an injury or ejection. (EXCEPTION: Rule 6 -Section VI – b and Rule 9 -
Section II – a – (2)) . At no time may he be allowed to attempt a free throw awarded as a
result of a technical foul.
A substitute shall be considered as being in the game when he is beckoned onto the court or
recognized as being in the game by an official. Once a player is in the game, he can- not
be removed until the ball is legally touched by a player on the court unless: (1) a personal or
technical foul is called, (2) there is a change of possession, (3) a timeout is granted or (4)
administration of infection control rule.
A substitute may be recalled from the scorer’s table prior to being beckoned onto the court
by an official.
A player may be replaced and allowed to re-enter the game as a substitute during the same
dead ball.
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A player must be in the vicinity of the 8’ Substitution box at the time a violation occurs if the
throw-in is to be administered in the backcourt. If a substitute fails to meet this requirement,
he may not enter the game until the next legal opportunity.
EXCEPTION: In the last two minutes of each period or overtime, a reasonable amount of time
will be allowed for a substitution.
If a free throw(s) is awarded, substitutes are only permitted to enter the game prior to the
final free throw attempt if the ball will remain in play or following the final free throw attempt
if it will not remain in play unless necessitated by disqualification, injury, ejection or any other
atypical situation.
No substitutes may enter the game after a successful field goal by either team, unless the ball
is dead due to a personal foul, technical foul, timeout, infection control or violation.
No substitutes are allowed to enter the game during an official’s suspension-of-play for (1) a
delay-of-game warning, (2) retrieving an errant ball, (3) an inadvertent whistle, (4) instant
replay review or (5) any other unusual circumstance.
EXCEPTIONS:
Seriously-injured player. Player must be removed and opponent is permitted one substitution.
A substitute shall not be allowed to re-enter the game after being disqualified.
EXCEPTION: Rule 3—Section I—b.
Notification of all above infractions and ensuing procedures shall be in accordance with Rule
2—Section VII.
Each player shall be numbered on the front and back of his jersey with a number contrasting
with the color of the
Each number must be no less than ¾” in height on the front and 6” on the Each player shall
have his surname affixed to the back of his game jersey in letters at least 2½” in height. Some
exceptions to the front number height and surname may exist from time to time.
The home team shall wear light color jerseys, and the visitors dark jerseys unless otherwise For
neutral court games and doubleheaders, the second team named in the official schedule
shall be regarded as the home team and shall wear the light colored jerseys.
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`
VI. Student Assessment Questions
SAQ#1. What is the importance of rules and regulation of basketball? Explain
fully your answer. (5 points)
SAQ#3. What is the purpose of rules and regulations in sports? Explain fully your
answer (5 points each)
VII. Summary
When a player has the basketball there are certain rules they must follow: 1)
The player must bounce, or dribble, the ball with one hand while moving both feet. If,
at any time, both hands touch the ball or the player stops dribbling, the player must
only move one foot.
VIII. References
1. Arceri, Mario; Bianchini, Valerio (2004). La leggenda del basket. Milano: Baldini
Castoldi Dalai. ISBN 9788884906267.
2. Peterson, Robert W. (2002). Cages to Jump Shots: Pro Basketball's Early Years.
Lincoln: University of Nebraska Press. ISBN 0-8032-8772-0.
3. James Naismith, Basketball: Its Origin and Development, University of Nebraska
Press, 1941
IX. Evaluation/Activity/Quiz
Directions: Analyze and complete each statement and write the correct answer in the
provided answer sheet.
_____________ 1. A pass is deflected off the floor before being received by a team player.
_____________ 2. It is a violation for a player to swing the elbows excessively.
_____________3. A non-contact foul by a player; an intentional or flagrant contact foul while
the ball is dead; or a violation charged to the head coach because of violations on the
sideline or from bench personnel.
_____________ 4. Using the body to block an opponent.
_____________ 5. A personal foul caused by illegal contact with an opponent, which interferes
with his freedom of movement.
_____________ 6. Also known as "end lines", the boundary lines extending across both ends of
the court behind the baskets.
_____________ 7. A personal foul caused by a defender making repeated contact with her
hands on her opponent.
_____________ 8. A team switches from offense to defense, and vice versa.
_____________ 9. The team not in possession of the ball.
_____________ 10. Bouncing the ball off the floor with one hand.
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For our next module, we will be having online activity, Module 3- Fundamentals and
Skills.
You can contact me through my email or mobile number if there are certain parts of
this module that you do not understand. Thank you and God bless!
Edward Contante
[email protected]
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SHEPHERDVILLE COLLEGE
Formerly Jesus the Loving Shepherd Christian College
BACHELOR OF SCIENCE IN EXERCISES AND SPORTS SCIENCE
Talojongon, Tigaon, Camarines Sur
TEAM SPORTS
Module 2: Terminologies and Mechanics of the Game
ANSWER SHEET
God bless You!
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SAQ#3. What is the purpose of rules and regulations in sports? Explain fully your
answer (5 points each)
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II. Evaluation:
1. _______________________ 6. _______________________
2. _______________________ 7. _______________________
3. _______________________ 8. _______________________
4. _______________________ 9. _______________________
5. _______________________ 10. _______________________
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