The Apostle
The Apostle
The Apostle
Her sword a blur as it deflects an incoming hail of arrows, a
knocking their blows aside and pushes them back, giving her
Apostles, like monks, make careful study of a magical energy
gives them more power over their bodies and the bodies of
their foes.
Small walled priory dot the landscapes of the worlds of D&D,
Some apostles live apart from the surrounding population,
tiny refuges from the flow of ordinary life, where time seems
secluded from anything that might impede their spiritual
to stand still. The apostles who live there seek spiritual
progress. Others are sworn to service, spending their days
growth through lives of contemplation, service and rigorous
ministering to the commoners, supported by a noble patron,
training. Many entered the priory as children, sent to live
or some other mortal or divine power. The majority of
there when their parents died, when food couldn’t be found to
apostles don’t shun their neighbors, living amongest them or
support them, or in return for some kindness that the
making frequent visits to nearby towns or villages and
apostles had performed for their families.
exchanging their service as teachers, healers, judges, and
monsters or tyrants.
Yes, and at some point it became something more structured, communal lifestyle to become a wanderer. This
then a simple rewrite, needing a new class title. can be a harsh transition, and apostles don’t undertake it
Consider this a sister class to the Monk focusing lightly. Those who leave their priory take their work seriously,
on defense and support instead of offense. Please approaching their adventures as personal tests of their
see the appendix at the end of class for a more in- physical and spiritual growth. As a rule, apostles care little for
their treasure.
2
The Apostle
the spiritual life for yourself ? Consider why you left. Did the
head of your priory choose you for a particularly important Hit Dice: 1d8 per Apostle level
mission beyond the priory? Perhaps you were cast out Hit Points at 1st Level: 8 + your Constitution modifier
because of some violation of the community’s rules. Did you
Hit Points at Higher Levels: 1d8 (or 5) + your
dread leaving, or were you happy to go? Is there something
Constitution modifier per Apostle level after 1st
you hope to accomplish outside the priory? Are you eager to
3
Tools: Choose two types of artisan's tools or musical
instruments
You start with the following equipment, in addition to the
tool proficiencies
Beginning at 1st level, while you are wearing no armor and
for 1 hour.
At 5th, 10th, and 15th level in this class you may add a
AC.
At 1st level, your practice of Martial Arts gives you mastery of
weapons.
magical resistance.
Whatever you use for a Apostle weapon, you can use the
page.
4
Starting at 1st level, when you are wearing no armor and not By the time you reach 2nd level, you have learned to use the
wielding a shield, you can use your reaction to assume a magical essence of ceremony and ritual to cast spells. You
defensive stance until the start of your next turn. When you gain no spell slots, but any spells gained from this class can
do so, the damage you take from an attack is reduced by your be cast as a ritual, as if it had the ritual tag, taking at least ten
Martial Arts die + dexterity modifier + your Apostle level. You minutes to cast. A spell may be cast at a higher level then
may deflect a total number of attacks per round as shown in usual taking an extra hour per spell slot level. You cannot
the Self Defense column of the Apostle table. exceed your maximum spell slot level this way.
of you.
You know two 1st-level spells of your choice from the Apostle
your Athletics (Strength) roll. weapons as Apostle weapons, not just simple melee weapons
Patient Defense. You can spend 1 ki point to take the and scimitars. Whenever you finish a short or long rest, you
Dodge action as a bonus action on your turn. Until the end can touch one weapon, focus your ki on it, and then count
of your next turn if an enemy misses you with an attack that weapon as a Apostle weapon until you use this feature
you may immediately move 5 feet in any direction without again. The chosen weapon must meet these criteria:
turn.
using your Self Defense feature, and you have at least one
hand free, once per turn you can redirect the attack into
5
When you reach 3rd level, you commit yourself to a priory Beginning at 5th level, as you gain a greater mastery of
tradition. These traditions are described as Monastic yourself, your basic Ki features improve in the following
Traditions for the Monk class. Your tradition grants you ways:
features at 3rd level and again at 6th, 11th, and 17th level.
When you reach 4th level, and again at 8th, 12th, 16th, and
19th level, you can increase one ability score of your choice
by 2, or you can increase two ability scores of your choice by
At 7th level, your instinctive agility lets you dodge out of the
1. As normal, you can’t increase an ability score above 20
way of certain area effects, such as a blue dragon’s lightning
using this feature.
breath or a fireball spell. When you are subjected to an effect
that allows you to make a Dexterity saving throw to take only
Beginning at 4th level, you can use your reaction when you the saving throw, and only half damage if you fail.
one effect on yourself that is causing you to be charmed,
Also at 4th level, as an action, you can spend 1 ki points and and spend a Ki point to use this feature on them.
regain a number of hit points equal to the number rolled plus
your proficiency bonus.
Starting at 10th level, you have mastered your Ki and taken
6
Stunning Strike. You learn to touch the Ki of other
At 13th level, your mastery of the ki flowing through you
At 13th level, your acceptance of your place in the world
long rest.
Beginning at 14th level, your mastery of ki grants you
At 15th level, your ki sustains you so that you suffer none of
You stop aging, and you can't be aged magically aged, as well
Beginning at 18th level, you can use your action to spend 4 ki
take any other creatures with you. Alternatively, you may cast
time they fail they must wait double the time they waited
At 20th level, you attain a mythical level of self actualization.
condition, and once per short or long rest you may choose to
7
2nd Level Feign Death locate creature
Apostle Rituals:
Animal Messenger Magic Circle
5th Level
Augury, Meld Into Stone
1st level
Gentle Repose Nondetection Awaken
Animal friendship Speak with Dead Circle of power
Ceremony Immovable Object
Lesser restoration Plant Growth Commune
Command Commune with nature
Comprehend Languages Levitate
Locate Animals or Plants
4th Level Contact other planes
Detect Magic Aura of Purity Control Winds
Detect good and evil Locate Objects, Silence
Suggestion Banishment Dispel evil and good
Speak with animals Control Water Hallow
Unseen Servant Zone of truth
divination Telekinesis
Purify Food and Drink Freedom of Movement Reincarnate
3rd Level
Art Credits:
Convergence by Nipuni
While I love the fantasy of the Monk, I find the Saint Sidvela by Maradraws
mechanics often leave the class lagging behind. Portrait of a Nun by Tito Lessi
Adding more potential for damage has never felt Aasimar monk Character art by Iromonik
like a good way of "solving" the monk's problem. Meditating Monk, by cell_art
Instead, the Apostle aims to reimagine the monk Singing monk, by Gaetano Bellei
a sort of "half bard", in the same way that the
ranger and paladin fit somewhere between their
respective caster and martial influnces. To that end
the apostle translates many of the ki features into
support features such as shoves and grapples, ki Apostle: A Redux by Gentle_Tiger |1.1
features applied to other people, as well as ritual
spells for greater out-of-combat utility and
customization.
The features such as Tranquil defense and Self
Defense allow the Apostle to open up another
tactical avenue, allowing it to participate in combat
while not stepping on the offensive oriented
fighter's toes. Likewise, these features better allow
the apostle to enter into combat at its own
discretion.
Finally, the Apostle has a more reactive combat
style, and makes better use of the monks signature
speed by having more ways disengage from
combat without the feat tax of the Mobility feat.
The emphasis was placed on tactical positioning
and becoming a force multiplier for the damage
dealers.
8
using GM Binder.