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Java Applet

An applet is a Java program that runs in a web browser and has full Java API functionality. Applets differ from standalone applications in that they are embedded in HTML pages and have security restrictions. The life cycle of an applet involves initialization, starting, stopping and destruction methods. A basic 'Hello World' applet is presented as an example.

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0% found this document useful (0 votes)
73 views11 pages

Java Applet

An applet is a Java program that runs in a web browser and has full Java API functionality. Applets differ from standalone applications in that they are embedded in HTML pages and have security restrictions. The life cycle of an applet involves initialization, starting, stopping and destruction methods. A basic 'Hello World' applet is presented as an example.

Uploaded by

Anubhav Dutta
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© © All Rights Reserved
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Download as DOCX, PDF, TXT or read online on Scribd
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Java - Applet Basics

An applet is a Java program that runs in a Web browser. An applet can be a fully
functional Java application because it has the entire Java API at its disposal.
There are some important differences between an applet and a standalone Java
application, including the following −
 An applet is a Java class that extends the java.applet.Applet class.
 A main() method is not invoked on an applet, and an applet class will not
define main().
 Applets are designed to be embedded within an HTML page.
 When a user views an HTML page that contains an applet, the code for the
applet is downloaded to the user's machine.
 A JVM is required to view an applet. The JVM can be either a plug-in of the
Web browser or a separate runtime environment.
 The JVM on the user's machine creates an instance of the applet class and
invokes various methods during the applet's lifetime.
 Applets have strict security rules that are enforced by the Web browser. The
security of an applet is often referred to as sandbox security, comparing the
applet to a child playing in a sandbox with various rules that must be followed.
 Other classes that the applet needs can be downloaded in a single Java
Archive (JAR) file.

Life Cycle of an Applet


Four methods in the Applet class gives you the framework on which you build any
serious applet −
 init − This method is intended for whatever initialization is needed for your
applet. It is called after the param tags inside the applet tag have been
processed.
 start − This method is automatically called after the browser calls the init
method. It is also called whenever the user returns to the page containing the
applet after having gone off to other pages.
 stop − This method is automatically called when the user moves off the page
on which the applet sits. It can, therefore, be called repeatedly in the same
applet.
 destroy − This method is only called when the browser shuts down normally.
Because applets are meant to live on an HTML page, you should not normally
leave resources behind after a user leaves the page that contains the applet.
 paint − Invoked immediately after the start() method, and also any time the
applet needs to repaint itself in the browser. The paint() method is actually
inherited from the java.awt.

A "Hello, World" Applet


Following is a simple applet named HelloWorldApplet.java −
import java.applet.*;
import java.awt.*;

public class HelloWorldApplet extends Applet {


public void paint (Graphics g) {
g.drawString ("Hello World", 25, 50);
}
}
These import statements bring the classes into the scope of our applet class −

 java.applet.Applet
 java.awt.Graphics
Without those import statements, the Java compiler would not recognize the classes
Applet and Graphics, which the applet class refers to.

The Applet Class


Every applet is an extension of the java.applet.Applet class. The base Applet class
provides methods that a derived Applet class may call to obtain information and
services from the browser context.
These include methods that do the following −

 Get applet parameters


 Get the network location of the HTML file that contains the applet
 Get the network location of the applet class directory
 Print a status message in the browser
 Fetch an image
 Fetch an audio clip
 Play an audio clip
 Resize the applet
Additionally, the Applet class provides an interface by which the viewer or browser
obtains information about the applet and controls the applet's execution. The viewer
may −

 Request information about the author, version, and copyright of the applet
 Request a description of the parameters the applet recognizes
 Initialize the applet
 Destroy the applet
 Start the applet's execution
 Stop the applet's execution
The Applet class provides default implementations of each of these methods. Those
implementations may be overridden as necessary.
The "Hello, World" applet is complete as it stands. The only method overridden is the
paint method.

Invoking an Applet
An applet may be invoked by embedding directives in an HTML file and viewing the
file through an applet viewer or Java-enabled browser.
The <applet> tag is the basis for embedding an applet in an HTML file. Following is
an example that invokes the "Hello, World" applet −
<html>
<title>The Hello, World Applet</title>
<hr>
<applet code = "HelloWorldApplet.class" width = "320" height = "120">
If your browser was Java-enabled, a "Hello, World"
message would appear here.
</applet>
<hr>
</html>
Note − You can refer to HTML Applet Tag to understand more about calling applet
from HTML.
The code attribute of the <applet> tag is required. It specifies the Applet class to run.
Width and height are also required to specify the initial size of the panel in which an
applet runs. The applet directive must be closed with an </applet> tag.
If an applet takes parameters, values may be passed for the parameters by adding
<param> tags between <applet> and </applet>. The browser ignores text and other
tags between the applet tags.
Non-Java-enabled browsers do not process <applet> and </applet>. Therefore,
anything that appears between the tags, not related to the applet, is visible in non-
Java-enabled browsers.
The viewer or browser looks for the compiled Java code at the location of the
document. To specify otherwise, use the codebase attribute of the <applet> tag as
shown −
<applet codebase = "https://amrood.com/applets" code = "HelloWorldApplet.class"
width = "320" height = "120">
If an applet resides in a package other than the default, the holding package must be
specified in the code attribute using the period character (.) to separate
package/class components. For example −
<applet = "mypackage.subpackage.TestApplet.class"
width = "320" height = "120">

Getting Applet Parameters


The following example demonstrates how to make an applet respond to setup
parameters specified in the document. This applet displays a checkerboard pattern
of black and a second color.
The second color and the size of each square may be specified as parameters to the
applet within the document.
CheckerApplet gets its parameters in the init() method. It may also get its parameters
in the paint() method. However, getting the values and saving the settings once at
the start of the applet, instead of at every refresh, is convenient and efficient.
The applet viewer or browser calls the init() method of each applet it runs. The
viewer calls init() once, immediately after loading the applet. (Applet.init() is
implemented to do nothing.) Override the default implementation to insert custom
initialization code.
The Applet.getParameter() method fetches a parameter given the parameter's name
(the value of a parameter is always a string). If the value is numeric or other non-
character data, the string must be parsed.
The following is a skeleton of CheckerApplet.java −
import java.applet.*;
import java.awt.*;

public class CheckerApplet extends Applet {


int squareSize = 50; // initialized to default size
public void init() {}
private void parseSquareSize (String param) {}
private Color parseColor (String param) {}
public void paint (Graphics g) {}
}
Here are CheckerApplet's init() and private parseSquareSize() methods −
public void init () {
String squareSizeParam = getParameter ("squareSize");
parseSquareSize (squareSizeParam);

String colorParam = getParameter ("color");


Color fg = parseColor (colorParam);

setBackground (Color.black);
setForeground (fg);
}

private void parseSquareSize (String param) {


if (param == null) return;
try {
squareSize = Integer.parseInt (param);
} catch (Exception e) {
// Let default value remain
}
}
The applet calls parseSquareSize() to parse the squareSize parameter.
parseSquareSize() calls the library method Integer.parseInt(), which parses a string
and returns an integer. Integer.parseInt() throws an exception whenever its argument
is invalid.
Therefore, parseSquareSize() catches exceptions, rather than allowing the applet to
fail on bad input.
The applet calls parseColor() to parse the color parameter into a Color value.
parseColor() does a series of string comparisons to match the parameter value to
the name of a predefined color. You need to implement these methods to make this
applet work.

Specifying Applet Parameters


The following is an example of an HTML file with a CheckerApplet embedded in it.
The HTML file specifies both parameters to the applet by means of the <param> tag.
<html>
<title>Checkerboard Applet</title>
<hr>
<applet code = "CheckerApplet.class" width = "480" height = "320">
<param name = "color" value = "blue">
<param name = "squaresize" value = "30">
</applet>
<hr>
</html>
Note − Parameter names are not case sensitive.
Application Conversion to Applets
It is easy to convert a graphical Java application (that is, an application that uses the
AWT and that you can start with the Java program launcher) into an applet that you
can embed in a web page.
Following are the specific steps for converting an application to an applet.
 Make an HTML page with the appropriate tag to load the applet code.
 Supply a subclass of the JApplet class. Make this class public. Otherwise, the
applet cannot be loaded.
 Eliminate the main method in the application. Do not construct a frame window
for the application. Your application will be displayed inside the browser.
 Move any initialization code from the frame window constructor to the init
method of the applet. You don't need to explicitly construct the applet object.
The browser instantiates it for you and calls the init method.
 Remove the call to setSize; for applets, sizing is done with the width and
height parameters in the HTML file.
 Remove the call to setDefaultCloseOperation. An applet cannot be closed; it
terminates when the browser exits.
 If the application calls setTitle, eliminate the call to the method. Applets cannot
have title bars. (You can, of course, title the web page itself, using the HTML
title tag.)
 Don't call setVisible(true). The applet is displayed automatically.

Event Handling
Applets inherit a group of event-handling methods from the Container class. The
Container class defines several methods, such as processKeyEvent and
processMouseEvent, for handling particular types of events, and then one catch-all
method called processEvent.
In order to react to an event, an applet must override the appropriate event-specific
method.
import java.awt.event.MouseListener;
import java.awt.event.MouseEvent;
import java.applet.Applet;
import java.awt.Graphics;

public class ExampleEventHandling extends Applet implements MouseListener {


StringBuffer strBuffer;

public void init() {


addMouseListener(this);
strBuffer = new StringBuffer();
addItem("initializing the apple ");
}

public void start() {


addItem("starting the applet ");
}

public void stop() {


addItem("stopping the applet ");
}
public void destroy() {
addItem("unloading the applet");
}

void addItem(String word) {


System.out.println(word);
strBuffer.append(word);
repaint();
}

public void paint(Graphics g) {


// Draw a Rectangle around the applet's display area.
g.drawRect(0, 0,
getWidth() - 1,
getHeight() - 1);

// display the string inside the rectangle.


g.drawString(strBuffer.toString(), 10, 20);
}

public void mouseEntered(MouseEvent event) {


}
public void mouseExited(MouseEvent event) {
}
public void mousePressed(MouseEvent event) {
}
public void mouseReleased(MouseEvent event) {
}
public void mouseClicked(MouseEvent event) {
addItem("mouse clicked! ");
}
}
Now, let us call this applet as follows −
<html>
<title>Event Handling</title>
<hr>
<applet code = "ExampleEventHandling.class"
width = "300" height = "300">
</applet>
<hr>
</html>
Initially, the applet will display "initializing the applet. Starting the applet." Then once
you click inside the rectangle, "mouse clicked" will be displayed as well.

Displaying Images
An applet can display images of the format GIF, JPEG, BMP, and others. To display
an image within the applet, you use the drawImage() method found in the
java.awt.Graphics class.
Following is an example illustrating all the steps to show images −
import java.applet.*;
import java.awt.*;
import java.net.*;

public class ImageDemo extends Applet {


private Image image;
private AppletContext context;

public void init() {


context = this.getAppletContext();
String imageURL = this.getParameter("image");
if(imageURL == null) {
imageURL = "java.jpg";
}
try {
URL url = new URL(this.getDocumentBase(), imageURL);
image = context.getImage(url);
} catch (MalformedURLException e) {
e.printStackTrace();
// Display in browser status bar
context.showStatus("Could not load image!");
}
}

public void paint(Graphics g) {


context.showStatus("Displaying image");
g.drawImage(image, 0, 0, 200, 84, null);
g.drawString("www.javalicense.com", 35, 100);
}
}
Now, let us call this applet as follows −
<html>
<title>The ImageDemo applet</title>
<hr>
<applet code = "ImageDemo.class" width = "300" height = "200">
<param name = "image" value = "java.jpg">
</applet>
<hr>
</html>

Playing Audio
An applet can play an audio file represented by the AudioClip interface in the
java.applet package. The AudioClip interface has three methods, including −
 public void play() − Plays the audio clip one time, from the beginning.
 public void loop() − Causes the audio clip to replay continually.
 public void stop() − Stops playing the audio clip.
To obtain an AudioClip object, you must invoke the getAudioClip() method of the
Applet class. The getAudioClip() method returns immediately, whether or not the
URL resolves to an actual audio file. The audio file is not downloaded until an
attempt is made to play the audio clip.
Following is an example illustrating all the steps to play an audio −
import java.applet.*;
import java.awt.*;
import java.net.*;
public class AudioDemo extends Applet {
private AudioClip clip;
private AppletContext context;

public void init() {


context = this.getAppletContext();
String audioURL = this.getParameter("audio");
if(audioURL == null) {
audioURL = "default.au";
}
try {
URL url = new URL(this.getDocumentBase(), audioURL);
clip = context.getAudioClip(url);
} catch (MalformedURLException e) {
e.printStackTrace();
context.showStatus("Could not load audio file!");
}
}

public void start() {


if(clip != null) {
clip.loop();
}
}

public void stop() {


if(clip != null) {
clip.stop();
}
}
}
Now, let us call this applet as follows −
<html>
<title>The ImageDemo applet</title>
<hr>
<applet code = "ImageDemo.class" width = "0" height = "0">
<param name = "audio" value = "test.wav">
</applet>
<hr>
</html>

Applet Life Cycle in Java


In Java, an applet

is a special type of program embedded in the web page to generate dynamic content. Applet is a
class in Java.

The applet life cycle can be defined as the process of how the object is created,
started, stopped, and destroyed during the entire execution of its application. It
basically has five core methods namely init(), start(), stop(), paint() and
destroy().These methods are invoked by the browser to execute.

Along with the browser, the applet also works on the client side, thus having less
processing time.

Methods of Applet Life Cycle

There are five methods of an applet life cycle, and they are:

o init(): The init() method is the first method to run that initializes the applet. It can be
invoked only once at the time of initialization. The web browser creates the initialized
objects, i.e., the web browser (after checking the security settings) runs the init()
method within the applet.
o start(): The start() method contains the actual code of the applet and starts the
applet. It is invoked immediately after the init() method is invoked. Every time the
browser is loaded or refreshed, the start() method is invoked. It is also invoked
whenever the applet is maximized, restored, or moving from one tab to another in
the browser. It is in an inactive state until the init() method is invoked.
o stop(): The stop() method stops the execution of the applet. The stop () method is
invoked whenever the applet is stopped, minimized, or moving from one tab to
another in the browser, the stop() method is invoked. When we go back to that page,
the start() method is invoked again.
o destroy(): The destroy() method destroys the applet after its work is done. It is
invoked when the applet window is closed or when the tab containing the webpage
is closed. It removes the applet object from memory and is executed only once. We
cannot start the applet once it is destroyed.
o paint(): The paint() method belongs to the Graphics class in Java. It is used to draw
shapes like circle, square, trapezium, etc., in the applet. It is executed after the start()
method and when the browser or applet windows are resized.

Sequence of method execution when an applet is executed:

1. init()
2. start()
3. paint()

Sequence of method execution when an applet is executed:

1. stop()
2. destroy()

Applet Life Cycle Working


o The Java plug-in software is responsible for managing the life cycle of an applet.
o An applet is a Java application executed in any web browser and works on the client-
side. It doesn't have the main() method because it runs in the browser. It is thus
created to be placed on an HTML page.
o The init(), start(), stop() and destroy() methods belongs to the applet.Applet class.
o The paint() method belongs to the awt.Component class.
o In Java, if we want to make a class an Applet class, we need to extend the Applet
o Whenever we create an applet, we are creating the instance of the existing Applet
class. And thus, we can use all the methods of that class.

Flow of Applet Life Cycle:


These methods are invoked by the browser automatically. There is no need to call
them explicitly.
Syntax of entire Applet Life Cycle in Java

1. class TestAppletLifeCycle extends Applet {  
2. public void init() {  
3. // initialized objects  
4. }   
5. public void start() {  
6. // code to start the applet   
7. }  
8. public void paint(Graphics graphics) {  
9. // draw the shapes  
10. }  
11. public void stop() {  
12. // code to stop the applet   
13. }  
14. public void destroy() {  
15. // code to destroy the applet   
16. }  
17. } 

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