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Azhrarn

1) This document contains character sheet information for Azhrarn, a 14th level dragonman sorcerer. 2) Azhrarn has high ability scores ranging from 16-28, and 228 hit points. His class abilities include scribe scroll and extended spell. 3) Azhrarn's gear includes a Cloak of Charisma +4 and he speaks Draconic and other languages. He can cast mage armor and has acid substitution for his spells.

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Tywyll
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0% found this document useful (0 votes)
97 views5 pages

Azhrarn

1) This document contains character sheet information for Azhrarn, a 14th level dragonman sorcerer. 2) Azhrarn has high ability scores ranging from 16-28, and 228 hit points. His class abilities include scribe scroll and extended spell. 3) Azhrarn's gear includes a Cloak of Charisma +4 and he speaks Draconic and other languages. He can cast mage armor and has acid substitution for his spells.

Uploaded by

Tywyll
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLS, PDF, TXT or read online on Scribd
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Azhrarn Sorcerer 14 Dragonman

NAME PLAYER CLASS LEVEL RACE

CN M 456 Male 6' 6" 220 Gold Black


ALIGN DIETY SIZE AGE GENDER HEIGHT WEIGHT EYES HAIR

ABILITY TOTAL BASE MAGIC OTHER Total Dmj. Reduct Spell Res.
MODIFIER SCORE SCORE ADJUST ADJUST HIT POINTS 228 5 15
STR 5 20 = 20 + +
DEX 4 18 = 18 + + Total Dex Magic Feat Misc.
CON 5 20 = 20 + + INIT 8 + 4 + + 4 +
INT 5 21 = 21 + +
WIS 3 16 = 16 + + Max Speed Adj. Speed Tot. Armor Check
CHA 9 28 = 24 + 4 + SPEED 40 80 0

SAVING THROWS Stat Total Base Ability Magic Feat Class Misc. Conditional/ Condition
FORTITUDE CON 11 = 6 + 5 + + + + +
REFLEX DEX 10 = 6 + 4 + + + + +
WILL WIS 20 = 15 + 3 + + 2 + + +

TOTAL ARMOR SHIELD DEX SIZE NAT AC ITEM FEAT SPELL MISC.
AC 35 = 10 + + + 4 + 10 + + + 11 + 0

ADJUSTED ATTACK BONUS ARMOR/SHIELD/ITEM Bonus Check Speed Max Dex Spell Fail W.T.
Size Base Total (armor) 0
Attack 1 + 13 = 13 (shield) 0
Attack 2 + 8 = 8 (magic item)
Attack 3 + 3 = 3 SPECIAL DEFENSES:
Attack 4 + = 0

WEAPONS
Adj. Attack Bonus 13 8 3 13 8 3 13 8 3
Strength - Melee
Dexterity - Missile
Weapon Bonus
Feat #1
Feat #2
2 Weapon Penalty
Miscellaneous
Total Bonus 13 8 3 13 8 3 13 8 3

DAMAGE General Info Dmg General Info Dmg General Info


Damage Dice Critical Threat Critical Threat Critical Threat
Strength Critical Multiplier Critical Multiplier Critical Multiplier
Normal Range (Missile) Range (Missile) Range (Missile)
2-H (x 1.5)
Off-Hand (x .5) Wpn Hardness Wpn Hardness Wpn Hardness
Weapon Bonus Wpn Hit Points Wpn Hit Points Wpn Hit Points
Feat #1
Feat #2 Wpn Size Wpn Size Wpn Size
Total Bonus: 0 Wpn Dmj Type 0 Wpn Dmj Type 0 Wpn Dmj Type
Special Damage:
GEAR CLASS ABILITIES & FEATS LANGUAGES
ITEM WT. ABILITY / FEAT PAGE (EXTRAS COST 2 SKILL POINTS EA)
Cloak of Char +4 R:Alertness Draconic
R:Improved Init Ulman
R:Iron Will Dunas
R:Toughness Chaos
B: Tryshallan
1: Scribe Scroll Kharic-Dun
2: Silent Spell Ly-Aran
4: Energy Substitution(Sound)
6: Chain Spell SPECIAL DEFENSES & SPELL EFFECTS
8: Spell Penetration Beginning of Day Casts Mage Armor
10: Extend Spell 14 hours and Persistant Shield
12: Persistant Spell Per Expiditious Retreat
14: Energy Admixture (Acid)

RACIAL ABILITIES WEALTH


+10 to saves vs Sleep and Paralysis CASH IN BANK CASH ON PERSON
1/2 Damage from Fire PP
5/- Damage Reduction GP
SR 16 SP
Sees Twice as well as a Human reg/low GEMS IN BANK GEMS ON PERSON
Imposing Presence 8HD or less
DC 19 or be shaken for 2d6 rounds
`

ITEMS IN BANK SAFE DEPOSIT BOX

CARRYING CAPACITY LOAD MED HVY


Light Load20 Med. Load Hvy. Load MAX DEX: +3 +1
0 CHECK PENALTY -3 -6
Max Press 40 Max Lift Max Drag SPEED (30FT) 20FT 20FT
(Max Load) 40 (2x Max Load) (5x Max Load) SPEED (20FT) 15FT 15FT
TOTAL WEIGHT(Inc.Coins): 0.0 0 0 0 RUN x4 x3
TURN / REBUKE ATTEMPTS SPELL INFORMATION / MAGIC WORN CHECKLIST
DOMAIN 1
TIMES PER DAY CABALIST (Sorcerer) CASTING INFO BASE CASTING STAT 1
3 + Cha Mod Extra Turning Total LEVEL SPELL POINTS Class Stat Bonus 2
12 + = 12 BONUS SPELL POINTS Sor Cha 9 3
TOTAL SPELL POINTS none 4
TURNING CHECK MODIFIER 5
Cha Mod Other Total SPELL SAVE SPELL SPELLS STAT BONUS SPEC. BONUS TOTAL 6
9 + = 9 DC LEVEL PER DAY SPELLS SPELLS SPELLS 7
Sor 19 0 + 0 8
TOTAL MOST POWERFUL none 10 0 0 + 0 9
TURNING UNDEAD AFFECTED Sor 20 0 + 0
CHECK (MAX HIT DICE) none 11 1ST 0 + 0 DOMAIN 2
UP TO 0 CLERIC'S LEVEL - 4 Sor 21 0 + 0 1
1-3 CLERIC'S LEVEL - 3 none 12 2ND 0 + 0 2
4-6 CLERIC'S LEVEL - 2 Sor 22 0 + 0 3
7-9 CLERIC'S LEVEL - 1 none 13 3RD 0 + 0 4
10 - 12 CLERIC'S LEVEL Sor 23 0 + 0 5
13 - 15 CLERIC'S LEVEL + 1 none 14 4TH 0 + 0 6
16 - 18 CLERIC'S LEVEL + 2 Sor 24 0 + 0 7
19 - 21 CLERIC'S LEVEL + 3 none 15 5TH 0 + 0 8
22+ CLERIC'S LEVEL + 4 Sor 25 0 + 0 9
NUMBER OF HD TURNED = none 16 6TH 0 + 0
2d6 + CLERIC LEVEL + CHA MOD Sor 26 0 + 0 SPELL POWERS
If cleric level is double the HD of the undead none 17 7TH 0 + 0
or more, the undead are destroyed/commanded Sor 27 0 + 0
rather than turned/rebuked. Dispelling turning none 18 8TH 0 + 0
works like turning, but the evil cleric must equal Sor 28 0 + 0
or exceed the turning check result of the turner. none 19 9TH 0 + 0

SPELL COMPONENTS # Misc. Notes


WEAPONS
Adj. Attack Bonus 13 8 3 13 8 3 13 8 3
Strength - Melee
Dexterity - Missile
Weapon Bonus
Feat #1
Feat #2
2 Weapon Penalty
Miscellaneous
Total Bonus 13 8 3 13 8 3 13 8 3

DAMAGE General Info Dmg General Info Dmg General Info


Damage Dice Critical Threat Critical Threat Critical Threat
Strength Critical Multiplier Critical Multiplier Critical Multiplier
Normal Range (Missile) Range (Missile) Range (Missile)
2-H (x 1.5)
Off-Hand (x .5) Wpn Hardness Wpn Hardness Wpn Hardness
Weapon Bonus Wpn Hit Points Wpn Hit Points Wpn Hit Points
Feat #1
Feat #2 Wpn Size Wpn Size Wpn Size
Total Bonus: 0 Wpn Dmj Type 0 Wpn Dmj Type 0 Wpn Dmj Type
Special Damage:

WEAPONS
Adj. Attack Bonus 13 8 3 13 8 3 13 8 3
Strength - Melee
Dexterity - Missile
Weapon Bonus
Feat #1
Feat #2
2 Weapon Penalty
Miscellaneous
Total Bonus 13 8 3 13 8 3 13 8 3

DAMAGE General Info Dmg General Info Dmg General Info


Damage Dice Critical Threat Critical Threat Critical Threat
Strength Critical Multiplier Critical Multiplier Critical Multiplier
Normal Range (Missile) Range (Missile) Range (Missile)
2-H (x 1.5)
Off-Hand (x .5) Wpn Hardness Wpn Hardness Wpn Hardness
Weapon Bonus Wpn Hit Points Wpn Hit Points Wpn Hit Points
Feat #1
Feat #2 Wpn Size Wpn Size Wpn Size
Total Bonus: 0 Wpn Dmj Type 0 Wpn Dmj Type 0 Wpn Dmj Type
Special Damage:
Mage Int 5
Socerer Cha 9
Priest Wis 3
Druid Wis 3
Bard Cha 9
Paladin Cha 9
Ranger Wis 3

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