Mythic Magazine #015
Mythic Magazine #015
THE MYTHIC ROLE-PLAYING SYSTEM, MYTHIC GAME MASTER EMULATOR, AND CRAFTER SERIES
Virtual
Tabletops
In Solo
Role-Play
Randomized
Worlds
Generation
VOLUME 15
EACH MONTH MYTHIC MAGAZINE PRESENTS NEW RULES AND COMMENTARY ON SOLO ROLE-PLAYING
AND GETTING MORE OUT OF YOUR MYTHIC AND CRAFTER ADVENTURES.
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WHAT IF
Virtual Tabletops In Solo Role-Play
Randomized Worlds
Generation
It’s been eight months since we did the last Randomized
Location Crafter Region, with starships back in issue #7. RANDOMIZED LOCATIONS
It’s time to return to a new random Region, Worlds.
This Randomized Location Crafter Region is taking The rules presented in this article
a grand scale view to help you create strange new worlds utilize The Location Crafter and
that your character may find themselves in. The Region the Randomized Region generation
covers planets, dimensions, and eras. This kind of big rules from Mythic Magazine #2. In
scale Region generation works differently than the other case you don’t have either of those
resources, the relevant rules are
Regions since the first Area of the Region is itself an
recapped at the end of this article
entire world. Generating that Area tells you something so you have a complete system to
about the dimension, planet, or time era you find yourself use right now.
in. From there, you can continue exploration using the
randomized Location Crafter’s usual rules.
we find ourselves in a place that is very different. Maybe
an unstable magic orb flung you into a parallel dimension,
WORLDS AND HOW or a weird mirror was a portal to an alien planet full of
horrors, or whipping your starship past a black hole also
TO USE THEM threw you back in time three hundred years. It happens.
It can happen to any of us. We’re going about our daily The rules in this article are about how to determine the
business, slaying dragons, researching the occult, mapping characteristics of where you end up when you set foot on
the cosmos, when BAM! Something strange happens and a random universe, planet, or time period.
This Region is different from the other Regions we’ve are no Connectors beyond that because the first Area is
covered in past issues because we are operating on such a the entire universe, planet, or era itself. That makes this
grand scale. You don’t need to know every detail about a Region a single Area Region.
new world to start exploring it, but you do need to know Generating the Region Story Descriptors will tell you
some primary, defining aspects of it. If a magic spell sends something about what is happening there. The Region
you to an alternate dimension knowing how the natural Descriptors will then tell you something about what
laws there differ from your home plane may be enough to the place looks like. Finally, generating the Location,
get you started in visualizing the place. The same is true Encounter, and Object in that Area will help you
for a planet, you won’t have to map out every continent determine what you find in your immediate vicinity when
but you will need to know some essentials, like what the you set foot there.
dominant life form is and if you can breathe the air. Once That should give you everything you need to know
you know a few important facts about the place, normal about the place to get started. Any further exploration
Mythic interpretation and exploratory game play will take can be done using the Randomized Location Crafter and
it from there. creating a new Region within the larger Worlds Region.
To use this system to determine where your character For instance, let’s say your scientist character has
ends up you only have to generate the first Area. There stumbled upon an ancient alien ruin on Earth. He finds
Dimensions
ONE AND DONE?
It doesn’t get much bigger than this, an entirely new
Considering the scope that the Worlds Region universe. This is a full dimension beyond our own plane
covers, you don’t need more than the first Area of existence. Generating a new dimension is mostly about
developed. You generate the Story Descriptors, determining how different, or how much alike, to our
the Region Descriptors, and the Elements of the
home universe the place is. This can likely be determined
first Area, and you have your world. At least, you
have a place to start exploring that world.
quickly when you arrive in that initial Area. Is the place
fundamentally different, such that it doesn’t have physical
If you’re going to explore using The Location
Crafter system you don’t have to start from a
matter or gravity, or does it seem very much like our own
completely blank slate again. You can take what universe with the same basic laws of science?
you already made for the Worlds Region and use
the Randomized Location Crafting rules from
Mythic Magazine #2 (and included at the end of
Planets
this article) to continue exploring. You’ll start this This is a staple of exploratory science fiction, new
Region with a general idea of what this world is planets to discover. This Randomized World will give you
like, the contents of the first Area, and a Progress
some basics about the overall planet itself, such as if it’s a
Point in each of the List Categories.
watery or a rocky world, and the first Area will be about
You can think of it as the Worlds Region being
wherever it is you have set foot.
the starting point, then you shift to a general
Randomized Region to continue.
Eras
This is time travel, staying in the same general place
a portal there that sends him to the alien’s home world. but moving to a different era. The rules in this article will
Treating this as a World Region: Planet, you generate the give you a starting Area you find yourself in, including
first Area. You discover that it has breathable air, that you telling you roughly where in time you are and what is
are in an alien city, that it seems to be uninhabited, and going on when you get there.
the sky is a strange red color.
That may be enough information for you to give you
a sense of what this planet is about. From there, you can
use the Randomized Location Crafting rules from Mythic WORLDS STORY DESCRIPTORS
Magazine #2 and treat the area as a Large City Location, As with the previous Randomized Regions, Story
creating a new Region to explore. Descriptors are optional. They tell you about what is
The Worlds Randomized Region is broken down into happening in the Region, giving it some initial meaning.
three categories: Dimensions, Planets, and Eras. While You may not need this if you already know something
all three are very different in nature, they share the same about the World you are traveling to. However, for
characteristic of being a new world of some kind. a completely random World rolling on the Story
41-45 Rich in a resource you need. Rich in a resource you need. Not as it should be.
Experiencing a crisis or Experiencing a crisis or Experiencing a crisis or
46-50
catastrophe at the moment. catastrophe at the moment. catastrophe at the moment.
The health of this dimension The dominant species already A time of personal
51-55
affects other dimensions. has opinions about you. significance to the character.
56-60 No additional story descriptor. No additional story descriptor. No additional story descriptor.
Used as a resource Something that shouldn’t
61-65 Roll on the Planet column.
by another culture. be here is in this era.
Something very strange Encounter a famous
66-70 Difficult to return from.
is happening here. historical figure.
A bridge between The place is artificial, Time travelling triggers
71-80
other dimensions. it was constructed. another event happening.
Like our universe, but some Your kind has been You arrive in a center
81-90
concepts are reversed. here before. of activity.
91-95 Exotic
96-100 Roll on Actions Meaning Tables
and he rushes into the melee. He gets into a scuffle with a flood. By offering extra help in the form of weather
one of the marauders, then fires his gun into the air. The predictions produced by the computer on his ship, New is
sound gets everyone’s attention. He shoots a clay pot and able to convince his new ally to protect the peaceful tribe,
it explodes dramatically, making the attackers think twice ending their conflict.
and they flee. With the engine in his ship having cooled after a
The Player in this example decided to take what the month, Capt. New is ready to make another jump and
Worlds Region gave him and stop at that. He didn’t make hopefully return to his own time period. He doesn’t fully
an Area or continue with making a random Location understand how the time machine works, since it’s not
Crafter Region to explore. This was enough to kick start a functioning as intended. He adjusts some of the dials and
Mythic adventure using the standard tools. hopes for the best ...
Capt. New continues his adventure among these
people over the next month. He learns that they have Another Planet
been at war with the other tribe for some time, and it’s
taken a heavy toll. He eventually comes into contact ... and this time the machine malfunctions and flings
with another tribe, one that has chosen to stay out of the him to an entirely different planet deep in space.
conflict. New and the village leader strike up a friendship, The Player goes to the Worlds Story Descriptors Table
one that is cemented when they save each other during and gets “The place is artificial, it was constructed” and
Area
STORY DESCRIPTORS
Each discrete location where exploration takes
When encountering a new specialty Region with the
place within a Region is generated separately, and each
randomized Location Crafter rules, you have the option
occurrence is called an Area.
to generate Story Descriptors to give the place a backstory.
Roll 1d100 twice on the Story Descriptors table.
Categories Story Descriptors give you a pair of words or phrases
Each Area is described based on three Categories: that you then interpret into something meaningful. You’re
Locations, Encounters, and Objects. creating a simple story for the Region to help place it in
your Adventure.
Locations
This Category describes the physical locale of the REGION DESCRIPTORS
Area. For instance, the chambers and halls of a dungeon,
Before Characters can explore a Region they need
or the rooms and breezeways of an apartment building.
to have their very first encounter with it: with the
Region itself. The first step in preparing a Region for Table. Each time a Character enters a new Area, roll on
exploration is to establish its Descriptors. the Area Elements Table one time for each Category of
To get the description of the Region you’re about to Locations, Encounters, and Objects.
explore, roll 1d100 twice on the Region Descriptors The system presented here uses the same Elements
Table. You’ll get a pair of generic details that you can from The Location Crafter, except Custom and
combine and interpret to get an idea of what this Region Unique Elements are removed and there is the new
is all about. The Descriptors are very general, made to be Element of Known.
applicable to a wide range of possible Regions. Let’s go over each Element and how they work.
Most of the Descriptors are self-explanatory, but a
few may need some clarification: Expected
Not every Location, Encounter, and Object is
Exotic a surprise. This Category Element represents your
Exotic means there is something highly unusual expectations of what a Region has to offer. If you
about the Region. If no ideas spring to mind, or aren’t sure what to expect, then roll on the Description
you want to be surprised, then make a roll on the Meaning Tables for inspiration.
Description Meaning Tables for inspiration.
None
Roll On Description Tables A Category Element of None means there is no
This result means go to the Description Meaning Element for that Category in the Area.
Tables (found at the back of this book) and roll for a word
pairing to get inspiration. Random
When a roll on the Area Elements Table generates a
Rolling A Descriptor Twice Random Element for a Category, roll on the Random
If you happen to roll the same Descriptor twice Element Descriptors Table twice for inspiration to figure
consider the table to be doubling down on that out what it is. This table is a specialized version of the
Descriptor and make that element stronger. Meaning Tables. Like the Meaning Tables, put together
the word pair you rolled to use for interpretation. If
you need more inspiration, then roll on the Description
AREAS AND ELEMENTS Meaning Tables for descriptive inspiration or the Action
Meaning Tables for activity inspiration.
A Region is generated Area by Area. This process
works in the same way as it does in Location Crafter,
with a few modifications. The most obvious change Known
is that you are not making Category Lists. Category This version of The Location Crafter doesn’t use
Elements are generated by rolling on the Area Elements pre-made Custom or Unique Elements, but it does use
and what’s happening in it. amount of Progress Points (which begin at zero) for that
The Locations columns on the Area Elements Table Category. Each time a Category is rolled to determine
gives you two options: Large and Small. This is for the Elements of an Area, roll 1d10 plus the Progress
you to decide if you think the Region counts as a large Points for that Category to get the Element.
Region or a small one. Only make this determination Continue to generate Areas one at a time like
once, from there on all rolls on the Area Elements Table this until the Complete Element is rolled, until
for this Region will use that Locations column. the Gamemaster decides the Region has been fully
explored, or until the Characters decide they are done
The First Area and leave.
Virtual Tabletops In
Solo Role-Play
Digital, virtual environments have been a boon to tabletop
role-players, especially over the last few years with COVID
wreaking havoc on people’s abilities to get together. Tools like
Foundry Virtual Tabletop, Roll20, and Fantasy Grounds have
gotten more and more sophisticated, placing an ever-expanding
array of features at players’ fingertips for making their games
run smoother and to connect better with others.
While it may not seem to be the case at first glance, these
tools are also very useful for solo role-players. You don’t need to
be part of a group to reap the benefits of a virtual environment.
ROLL20
roll20.net
MAKING VTT’S WORK FOR YOU A web-based tool that’s been around since
2012 with lots of useful features and plenty of
If you’re curious about adding a virtual tabletop to your
developer support.
solo gaming arsenal, or perhaps you are already a VTT
user and are looking for ideas, this article is meant to serve TABLETOP SIMULATOR
tabletopsimulator.com
as an overview of what virtual tabletops have to offer. I’ve
A physics based virtual tabletop.
tried to cover the most popular virtual tabletops currently
available, and I am focusing on the features that I think
are most relevant to a solo role-player. All of these tools
are different, however, and some are quite complicated, so another. Hopefully this article will give you a start point in
what may be perfect for one player might be a burden for your search for a virtual tabletop that works for you.
VISUALIZING
Virtual tabletops can be useful to help get your solo
adventure out of your head and into something that will
help you visualize it more. Simple online tools like Owlbear
Rodeo are easy to use, and provide the dice rolling and
features to make a tactical map to help you with placement
of characters during an encounter. You’ll find mapmaking
41-45 Rich in a resource you need. Rich in a resource you need. Not as it should be.
Experiencing a crisis or Experiencing a crisis or Experiencing a crisis or
46-50
catastrophe at the moment. catastrophe at the moment. catastrophe at the moment.
The health of this dimension The dominant species already A time of personal
51-55
affects other dimensions. has opinions about you. significance to the character.
56-60 No additional story descriptor. No additional story descriptor. No additional story descriptor.
Used as a resource Something that shouldn’t
61-65 Roll on the Planet column.
by another culture. be here is in this era.
Something very strange Encounter a famous
66-70 Difficult to return from.
is happening here. historical figure.
A bridge between The place is artificial, Time travelling triggers
71-80
other dimensions. it was constructed. another event happening.
Like our universe, but some Your kind has been You arrive in a center
81-90
concepts are reversed. here before. of activity.
91-95 Exotic
96-100 Roll on Actions Meaning Tables
Worlds Region Descriptors Table
1D100 DIMENSION PLANET ERA
REGION:
Choose The Most Logical Element Choose The Most Logical Element Choose The Most Logical Element
2
Choose The Most Logical Element Choose The Most Logical Element Choose The Most Logical Element
3
Choose The Most Logical Element Choose The Most Logical Element Choose The Most Logical Element
4
Choose The Most Logical Element Choose The Most Logical Element Choose The Most Logical Element
5
Choose The Most Logical Element Choose The Most Logical Element Choose The Most Logical Element
6
Choose The Most Logical Element Choose The Most Logical Element Choose The Most Logical Element
7
Choose The Most Logical Element Choose The Most Logical Element Choose The Most Logical Element
8
Choose The Most Logical Element Choose The Most Logical Element Choose The Most Logical Element
9
Choose The Most Logical Element Choose The Most Logical Element Choose The Most Logical Element
10
PROGRESS POINTS
Area Elements Table
1D10+PP LOCATIONS, LARGE LOCATIONS, SMALL ENCOUNTERS & OBJECTS
16 or
Expected, PP-6 Expected, PP-6 Expected, PP-6
more
Special Elements Table
When a Special Element is generated in a Category, roll 1d100 on the table below and apply it to that Category
as the Element for the current Area. If the table requires you to make additional rolls on the Area Elements Table
do not count those toward the Progress Points for that Category: only one mark, the original, is registered.
1-10 SUPERSIZE: Roll on the Area Elements Table again (if you get Special again, treat it as Expected).
Whatever Element is generated, enhance it as much as possible. Make it more intense in some way.
11-20 BARELY THERE: Roll on the Area Elements Table again (if you get Special again, treat it as
Expected). Whatever Element is generated, minimize it as much as possible, making it less intense.
21-30 THIS IS BAD: Roll on the Area Elements Table again (if you get Special again, treat it as Expected).
Whatever you get, it is bad for the Player Characters and interpret it that way. This may be a
dangerous encounter, a trap, or something that is simply broken and unusable. Whatever detail you
generate give it a negative interpretation.
31-40 THIS IS GOOD: Roll on the Area Elements Table again (if you get Special again, treat it as
Expected). Whatever you get, it is good for the Player Characters and interpret it that way. This
may be a helpful encounter, a way out, or useful object. Whatever detail you generate give it a
positive interpretation.
41-50 MULTI-ELEMENT: Roll twice on the Area Elements Table (if you get Special again, treat it as
Expected), and combine both Elements into the Area together.
51-65 EXIT HERE: This Area, in addition to whatever else it contains, also holds an exit from the Region,
if this is possible. Maybe it’s a back door out of the mansion, or another exit from a cave. If this result
makes no sense, ignore it and treat this as an Expected Element.
66-80 RETURN: Whatever else this Area contains, it also has access to another, previously encountered
Area in this Region. This is only possible if that other Area had a way to reach this one such as doors
or access that the Characters had not yet explored. Choose the connected Area that’s most logical.
If this result makes no sense then ignore it and treat this as an Expected Element.
81-90 GOING DEEPER: Treat this as an Expected Element. Instead of adding one Progress Point for this
Category add three instead.
91-100 COMMON GROUND: Treat this as an Expected Element. Eliminate three Progress Points for this
Category (don’t record the Progress Point for this Element and eliminate two more).
Random Element Descriptors Table
1D100 LOCATIONS ENCOUNTERS OBJECTS 1D100 LOCATIONS ENCOUNTERS OBJECTS
ACTION 2
1: Adversities 21: Elements 41: Illusions 61: Mundane 81: Reality
2: Advice 22: Emotions 42: Information 62: Nature 82: Representative
3: Allies 23: Enemies 43: Innocent 63: News 83: Riches
4: Ambush 24: Energy 44: Inside 64: Normal 84: Rumor
5: Anger 25: Environment 45: Intellect 65: Opposition 85: Spirit
6: Animals 26: Evil 46: Intrigues 66: Opulence 86: Stalemate
7: Art 27: Expectations 47: Investment 67: Outside 87: Success
8: Attention 28: Exterior 48: Jealousy 68: Pain 88: Suffering
9: Balance 29: Extravagance 49: Joy 69: Path 89: Tactics
10: Benefits 30: Failure 50: Leadership 70: Peace 90: Technology
11: Burden 31: Fame 51: Legal 71: Physical 91: Tension
12: Bureaucracy 32: Fears 52: Liberty 72: Plans 92: Travel
13: Business 33: Food 53: Lies 73: Pleasures 93: Trials
14: Competition 34: Friendship 54: Love 74: Plot 94: Vehicle
15: Danger 35: Goals 55: Magic 75: Portals 95: Victory
16: Death 36: Good 56: Masses 76: Possessions 96: War
17: Dispute 37: Home 57: Masses 77: Power 97: Weapons
18: Dispute 38: Hope 58: Messages 78: Prison 98: Weather
19: Disruption 39: Ideas 59: Military 79: Project 99: Wishes
20: Dreams 40: Illness 60: Misfortune 80: Randomness 100: Wounds
MEANING TABLES: DESCRIPTIONS
DESCRIPTOR 1
1: Abnormally 21: Curiously 41: Fully 61: Kookily 81: Peacefully
2: Adventurously 22: Daintily 42: Generously 62: Lazily 82: Perfectly
3: Aggressively 23: Dangerously 43: Gently 63: Lightly 83: Playfully
4: Angrily 24: Defiantly 44: Gladly 64: Loosely 84: Politely
5: Anxiously 25: Deliberately 45: Gracefully 65: Loudly 85: Positively
6: Awkwardly 26: Delightfully 46: Gratefully 66: Lovingly 86: Powerfully
7: Beautifully 27: Dimly 47: Happily 67: Loyally 87: Quaintly
8: Bleakly 28: Efficiently 48: Hastily 68: Majestically 88: Quarrelsomely
9: Boldly 29: Energetically 49: Healthily 69: Meaningfully 89: Quietly
10: Bravely 30: Enormously 50: Helpfully 70: Mechanically 90: Roughly
11: Busily 31: Enthusiastically 51: Helplessly 71: Miserably 91: Rudely
12: Calmly 32: Excitedly 52: Hopelessly 72: Mockingly 92: Ruthlessly
13: Carefully 33: Fearfully 53: Innocently 73: Mysteriously 93: Slowly
14: Carelessly 34: Ferociously 54: Intensely 74: Naturally 94: Softly
15: Cautiously 35: Fiercely 55: Interestingly 75: Neatly 95: Swiftly
16: Ceaselessly 36: Foolishly 56: Irritatingly 76: Nicely 96: Threateningly
17: Cheerfully 37: Fortunately 57: Jovially 77: Oddly 97: Very
18: Combatively 38: Frantically 58: Joyfully 78: Offensively 98: Violently
19: Coolly 39: Freely 59: Judgementally 79: Officially 99: Wildly
20: Crazily 40: Frighteningly 60: Kindly 80: Partially 100: Yieldingly
DESCRIPTOR 2
1: Abandoned 21: Disagreeable 41: Good 61: Macabre 81: Remarkable
2: Abnormal 22: Disgusting 42: Graceful 62: Magnificent 82: Rotten
3: Amusing 23: Drab 43: Hard 63: Masculine 83: Rough
4: Ancient 24: Dry 44: Harsh 64: Mature 84: Ruined
5: Aromatic 25: Dull 45: Healthy 65: Messy 85: Rustic
6: Average 26: Empty 46: Heavy 66: Mighty 86: Scary
7: Beautiful 27: Enormous 47: Historical 67: Military 87: Simple
8: Bizarre 28: Exotic 48: Horrible 68: Modern 88: Small
9: Classy 29: Extravagant 49: Important 69: Mundane 89: Smelly
10: Clean 30: Faded 50: Interesting 70: Mysterious 90: Smooth
11: Cold 31: Familiar 51: Juvenile 71: Natural 91: Soft
12: Colorful 32: Fancy 52: Lacking 72: Nondescript 92: Strong
13: Creepy 33: Fat 53: Lame 73: Odd 93: Tranquil
14: Cute 34: Feeble 54: Large 74: Pale 94: Ugly
15: Damaged 35: Feminine 55: Lavish 75: Petite 95: Valuable
16: Dark 36: Festive 56: Lean 76: Poor 96: Warlike
17: Defeated 37: Flawless 57: Less 77: Powerful 97: Warm
18: Delicate 38: Fresh 58: Lethal 78: Quaint 98: Watery
19: Delightful 39: Full 59: Lonely 79: Rare 99: Weak
20: Dirty 40: Glorious 60: Lovely 80: Reassuring 100: Young
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