Battle For Rostov
Battle For Rostov
Battle For Rostov
- Unternehmen Barbarossa
Setup order
1 x3
Taganrog
2 x3
Mius River
3 x2
4 x2
Rostov
5 x5
6 x4
7 x6
Historical Background
The Battle for Rostov was a seesaw battle. Army Group South, with Ewald von Kleist's 1st Panzer Army in the vanguard, had taken the city
by November 21st. But the German lines were over-extended and no longer in position to defend their gains.
The Soviet commander, Marshall Timoshenko, launched his counteroffensive all along the German line with waves of Soviet Riflemen,
supported by T-34 tanks. The Germans held for some time and even counter-attacked but in the end they were ordered back across the
Mius River. This was the first significant German withdrawal of the war.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Special Rules
As long as the Germans are in control of Rostov's Oil Pipe Line
their tanks move 1-3 hexes. If they lose control of the city,
their tanks may only move 1-2 hexes. To control the city they
must hold more town hexes than the Russians.
Blitz Rules are in effect (see p.4 EF).
Russian Command rules are in effect (see p.3 EF).
The Mius River is frozen. Refer to p.3 (EF) about frozen rivers.
Factory Complex has the same effect as a Town & Village hex
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