Setup and Hirelings Rules
Setup and Hirelings Rules
You can use this setup to easily create interesting, viable faction mixtures with more flexible
setups. Each faction setup card gives its Reach in its bottom-right corner if you want to use the
Reach system to create faction mixtures instead, but this advanced setup doesn’t use Reach.
1. Step 1: Choose Map and Deck. Choose the map and shared deck in any way.
2. Step 2: Seat Players. Determine the seating order and the first player at random. (This
player will set up last and play first.)
3. Step 3: Draw Cards. Each player draws 5 cards.
4. Step 4: Set Up Hirelings (Optional). Deal out 3 hireling cards at random and return the
rest to the box. Collect the pieces for the dealt hirelings. Return all the faction setup
cards to the box that correspond to the drawn hirelings (shown by color and symbol).
1. Demote. If playing with 3 players, flip 1 hireling at random to its Demoted
side (marked with a D). If playing with 4 players, flip 2 hirelings at random.
If playing with 5 or more, flip all 3 hirelings.
2. Set Up Hirelings. The last player in turn order performs any setup for the
hirelings as described on their cards.
3. Place Hireling Markers. Place one hireling marker each on the 4, 8, and
12 victory point spaces of the Victory Points track on the map.
5. Step 5: Deal Setup Cards. Shuffle all of the red-named faction setup cards and deal out
one to a pool in the center of the table. Shuffle the remaining red-named faction setup
cards together with all of the white-named faction setup cards, and deal out one per
player. (In total, there will be one more faction setup card than the number of players.)
1. Two Players. If you’re only playing with two players, remove all of the
white-named faction setup cards. (If you’re feeling particularly
adventurous, you can include them if you’re using the hirelings.)
2. Lock Last White Card. If the last faction setup card dealt has a white
name, turn it sideways to show that it is locked. It cannot be chosen
unless at least one red faction has been chosen.
3. Vagabond. Whenever a Vagabond setup card is dealt out, also deal out
one Vagabond character card at random next to it face up. If a player
chooses this Vagabond in the draft, they must use this character card.
6. Step 6: Draft Factions. Starting with the last player and going counterclockwise, each
player chooses one faction setup card from the pool and sets up the faction immediately
(before another player chooses) as described on its setup card.
1. Homelands. When setting up, players might choose one or more homeland
clearings. Players cannot choose homeland clearings that enemies chose as
their homelands. (Sometimes, a player must choose homelands that are not
adjacent to enemy homelands if able. If they cannot, they still cannot choose
homelands that are in enemy homelands.)
7. Step 7: Draft Hands. Each player chooses 3 cards to keep in their hand and puts the
other 2 cards facedown on the shared deck. When finished, shuffle the shared deck.
Hirelings
Hirelings are special cards with associated pieces that start the game uncontrolled in a shared
supply near the map. The leading player will gain control of a hireling once they have scored a
certain number of points. They will roll the leader die to determine how many turns they will
control the hireling. When that time runs out, they will give the hireling to another player of their
choice, who will roll a hiring die to likewise determine how many turns they will control it. When
this player loses control, they can give it to any other player, even the leader.
You will use three hirelings in a given game. You cannot use a hireling in the same game with
its associated faction—for example, you cannot use the Forest Patrol and the Marquise de Cat.
All of the hirelings have a Demoted side (marked with a “D”) that you will use in games with
higher player counts, as described in the Advanced Setup above.