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The document discusses arranging brainstorming sessions to improve products. It includes a micro project report submitted by three students - Aditya Patkare, Kalpesh Hatankar, and Sachin Shinde - for their Entrepreneurship Development course. The report defines brainstorming as a creative problem solving technique where ideas are rapidly generated without criticism. It discusses organizing effective brainstorming sessions in a library to solve problems through collective idea generation. The report also includes sections on course outcomes, literature review on brainstorming techniques and definitions, methodology, resources used, project outputs and skills developed through applying this micro project.

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Dipesh Baviskar
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0% found this document useful (0 votes)
1K views16 pages

Ede

The document discusses arranging brainstorming sessions to improve products. It includes a micro project report submitted by three students - Aditya Patkare, Kalpesh Hatankar, and Sachin Shinde - for their Entrepreneurship Development course. The report defines brainstorming as a creative problem solving technique where ideas are rapidly generated without criticism. It discusses organizing effective brainstorming sessions in a library to solve problems through collective idea generation. The report also includes sections on course outcomes, literature review on brainstorming techniques and definitions, methodology, resources used, project outputs and skills developed through applying this micro project.

Uploaded by

Dipesh Baviskar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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MICRO PROJECT REPORT

ON

Arrange Brainstorming sessions for improvement of any product.

FOR COURSE

Entrepreneurship Development

(22032)

SUBMITTED BY

Aditya Patkare
Sachin Shinde
Kalpesh Hatankar

UNDER THE GUIDANCE OF

Prof. Sangeeta Singh.

ELECTRONICS & TELE-COMMUNICATION DEPARTMENT


SHAH & ANCHOR KUTCHHI POLYTECHNIC
CHEMBUR, MUMBAI-400088
2020-2021
MAHARASHTRA STATE BOARD OF TECHNICAL
EDUCATION, MUMBAI

Certificate
This is to certify that Mr. Aditya Patkare Roll No:20203201 of Sixth Semester of Diploma
Programme in Electronics & Telecommunication of institute, 0003-Shah & Anchor
Kutchhi Polytechnic-Chembur, has completed the Micro Project satisfactorily in Subject
Entrepreneurship Development (22032) in the academic year 2020-2021 as prescribed
in the MSBTE prescribed curriculum of I Scheme.

Place:Chembur Enrollment No: 1600030026

Date : / /2021 Exam. Seat No: _ Project Guide Head of the

Department Principal
Seal of Institute

MAHARASHTRA STATE BOARD OF TECHNICAL EDUCATION,


MUMBAI

Certificate
This is to certify that,

NAME OF STUDENT ROLL NO Aditya Patkare 20203201

of Sixth Semester of Electronics & Telecommunication Diploma Program in


Engineering & Technology at 0003 – Shah And Anchor Kutchhi Polytechnic, Chembur,
Mumbai-88 has completed the Micro Project satisfactorily in Subject
Entrepreneurship Development (22032) in the academic year 2020- 2021 as
prescribed in the MSBTE curriculum of I Scheme.

Project Guide Head of Department Principal


Programme Name and Code: Entrepreneurship Academic Year: 2020-2021
Development (22032).
Semester: Sixth
Course Name and Code: TYEJ (EDE)

TITLE OF THE PROJECT: Arrange Brainstorming sessions for improvement of any product.

MICRO PROJECT REPORT

Submitted in Jan/Feb 2021 by the group of 3 students

SR NO ROLL NO. NAME OF STUDENT SEAT NO. SIGNATURE


1 20203201 Aditya Patkare
2 20203202 Kalpesh Hatankar
3 20203206 Sachin Shinde

Under the Guidance of

Prof. Sangeeta Singh.


In

Three Years Diploma Programme in Electronics & Telecommunication of Maharashtra


State Board of Technical Education, Mumbai (Autonomous)ISO 9001:2008
(ISO/IEC27001:2013) at 0003-Mahavir Education Trust Chowk ,Wamam Tukaram Patil
Marg, Next To Dukes Company, Chembur , Mumbai-400088, Maharashtra , India.

Shah and Anchor Kutchhi Polytechnic


Micro-Project Assessment Record

Class & Course: TYEJ.


Subject & Subject Code: Entrepreneurship Development (22032).

Title of Micro-Project: Arrange Brainstorming sessions for improvement of any


product.

Performance Indicator

Project Part B-
Part A
Methodol Project Individual
Project
Student ogy Report Presentation Total Out
Roll No. Proposal
Name (2Marks ) /Working /Viva Of 10
(2
Model (4Marks)
Marks)
(2Marks )
20203201 Aditya
Patkare
20203202 Kalpesh
Hatankar
20203206 Sachin
Shinde

Dated Signature of Teacher:


Shah and Anchor Kutchhi Polytechnic
Micro-Project Assessment Record

Name of Student: Aditya Patkare

Roll No. : 20203201. Class & Course: TYEJ.

Subject & Subject Code: Entrepreneurship Development (22032).


Title of Micro-Project: Arrange Brainstorming sessions for improvement of any
product.

Performance Indicator
Project Proposal : /2

Project Methodology : /2

Project Report /Working Model : /2


Individual Presentation /Viva : /4

Total : /10
Dated Signature of Teacher:
Index
SR.NO. CONTENT PAGE NO.
1
Rationale 8

2 Course Outcomes Achieved 8

3 Literature Review 8

4 Actual Methodology Followed 14

5 Actual Resources Used 14

6 Outputs of the Micro project 14

Skills Developed / learning outcome/Application of this Micro-


7 15
Project

8 Applications of this Project 15

9 Progress Report 16
Micro - Project Report
Title of Micro-Project:

(Arrange Brainstorming sessions for improvement of any product.)


Brainstorming is creative idea generation technique. It is also a problem solving technique. This
technique provides free environment to present individual ideas, without attracting criticism from
any one. Every generated idea is recorded and considered as solution to a problem.
Purpose of this article is to review the experimental literature on brainstorming. The term
Brainstorming will be defined and summarized. This paper deals with light of Obsornes
brainstorming rules, process, flowchart of brainstorming, benefits, need in library etc. We explore
about how to organize and run effective brainstorming session in library. It will also assist in
research to solve problem in every stream.

1.0 Rationale:
In recent years, a considerable amount of effort has been devoted, both in industry and
academia, towards the development of advanced methods of control theory with focus on its
practical implementation in various fields of human activity.
Management is art and it is part of day-to-day life. Library has used various management
techniques and tools for daily administration. Modern era has raised different critical and difficult
problems and has some techniques to solve them, such as six sigma, brainstorming, TQM, MBO,
SWOT, and STEP etc., brainstorming is effective technique for creative potential in order to
generate ideas. Better-organized brainstorming also helps problem solving.
Brainstorming is problem-solving technique. It shows collective creative power of group of
people. It is group productivity. This is used to find out large number of ideas in shorter time to
solve the problem. This is accepted as one of the tool in quality management. It is useful to
generate a large number of ideas about a problem. Brainstorming provides an environment free of
criticism for creative and free exploration of options and ideas to solve problem.

2.1 Course outcomes achieved:

1. Maintain wired computer network topologies.


2. Maintain PLC based process control systems
3.1 Literature Review:
1. Definition
The American Heritage Dictionary of English Language[1] defines brainstorming as brainstorming
n.
1. A method of shared problem solving in which all members of a group spontaneously
contributeideas.
2. A similar process undertaken by a person to solve a problem by rapidly generating a variety
ofpossible solutions.
From those definitions the purpose is clearly to solve a problem and the defining characteristic is
the speed at which ideas are produced. It’s also been generally accepted that the way to do this is
in a group setting.
Library and information science has used management techniques and tools to solve their
problems raised by critical situations and technological changes therefore librarians need to find
out a solution. It deals with leadership, psychology, financial management, staffing, security etc.
Number of studies can be conducted to solve the problems in Library.

2. Definition of Brainstorming:
The brainstorming has variety of popular meanings. Sometimes it is called a casual discussion for
new ideas. Some people believe that the term brainstorming is universal treatment of creative
problem solving technique.
According to Alex Obsorn – Brainstorming is a tool for maximizing a group’s creativity in problem
solving. It is a conference technique by which a group attempts to find a solution for a specific
problem by amassing all the ideas spontaneously from its members.

According to Webster’s new World College Dictionary “Brainstorming is the unrestrained offering
of ideas or suggestions by all members of a committee, conference, etc. in an effort to find a
solution to a problem, generate fresh ideas, etc. Agnes Michael (Ed.)

Human being live in a group or organization. Brainstorming is group activity. It is a process of


problem solving and getting solution, remedies on problem by collecting ideas from group.
Alternatives to 'Brainstorm'
Excitable state, exhilaration, elevation, intoxication, abandon, thrill, transport, ecstasy, fever,
whirl, warmth, ferment, stew, turbulence, boisterousness, outburst, outbreak, explosion,
commotion, hysterics, madness, rage, rampage.
Alex Osborn It is easier to tone down a wild idea than to think up a new one. - Alex Osborn The
term brainstorm was coined by Alex Osborn in 1939. It was first published in his book, Your
Creative Power [3] in 1948. The technique for harnessing the creative power of a group of people
recognized that simply gathering people to generate ideas was not productive. The tendency was
to judge existing ideas rather than create and add ideas. In Your Creative Power, Osborn laid out 4
simple ground rules for group brainstorming.
1. Judicial judgement is ruled out. Criticism of ideas must be withheld until the next day.
2. “Wildness” is welcomed. The crazier the idea the better; it’s easier to tone down than to think
up.
3. Quantity is wanted. The more ideas we pile up, the more likelihood of winners.
4. Combination and improvement are sought. In additions to contributing ideas of our own,
let’ssuggest how another’s idea can be turned into a better idea; or how two or more ideas can
be joined into still another idea.
Other tips for successful brainstorming are to target 5-10 people, invite members that represent
an assortment of experience and include at least a few self starters. It’s also very important to
state a specific topic for the brainstorming session. With too broad of a topic, it’s too easy to lose
momentum.
So brainstorming has existed for more than 55 years. It’s obviously not a new development or tool.
In fact, the brainstorming process was around long before product development processes were.

3. Brainstorming and Stage-Gate


One of the most commonly used product development processes is the StageGate process,
developed by Robert Cooper. Dr. Cooper’s book, Winning at New Products [2] describes the
StageGate process. In this book, he lays out that the ideas come before the stages or the gates,
but notes that it’s these ideas that drive the new products. While the focus of the book is how to
succeed with a new product once the idea has been developed, without the idea, there is no new
product. Cooper evaluates the brainstorming method as an example of a group creativity method.
In addition to the rules laid out by Osborn,
Cooper also suggests running the session off site, sending out a presession mailer to start churning
over the problem, and using a moderator to run the session.
As I expand my literature search and review on additional product development processes, it is
my hope that I will show how other existing processes also make use of brainstorming techniques.
In showing this, it’ll reaffirm the usefulness of the brainstorming tool created, no matter whether
the user follows the EDGE process, the Stage Gate process, or any number of other processes.

4. Recent Developments
Recent developments in brainstorming is that group dynamics can interfere with the effectiveness
of brainstorming. While rules try to minimize the criticism of crazy ideas, the fear of making out of
the box suggestions among coworkers can reduce the number of suggestions made. [4] Paulus, et.
al. recommends incorporating 4 new rules into the standard 4 rules. These rules should help
minimize unproductive chatter, keep the session moving.
Unfortunately, many sources agree that groups do not have the creative power that an individual
has. This isn’t to say that group brainstorming activities are useless, but more guidance and
structure should be laid out ahead of time to best make use of the group brainstorming session.
Improvements to the typical brainstorming session include ways to protect the feelings of the
participants. This psychological safety will help the participant feel safe enough to open up and
offer the more creative, although not necessarily ”accepted” ideas. These are the ideas that drive
the creative cycle and help encourage more ideas.
5. The EDGE Brainstorming tool
The brainstorming tool created is designed to flow from the function tree. Once the higher level
functions of a design have been determined, the governing functions should drive the topic of the
brainstorming session. Currently, the brainstorming tool has an area for a user to enter in a topic
for the session, but within the context of the information flow, this topic will be populated from a
previous location. The tool, as it stands also has a field called Method. This method field will allow
expansion of the brainstorming session tool to also be used for a brainball session. This enhanced
functionality will be coming in the months ahead.
The beginning screen asks a user to enter in their project number, the long and short topic (which I
have mentioned, the short topic will flow from the functions defined), the method (to be a pull
down list of options such as brainstorming or brainball), the location and the observations. Once
the brainstorming session has been initiated, the user is asked to enter the usernames of the
participants in this brainstorming session. This will allow those users to also see this session listed
in their session list.
After entering in the users involved, the next step is to enter in the ideas developed in the
brainstorming session. The page presently is devoted to simply entering in and displaying the ideas
as entered. This page also may serve the purpose of displaying the rules of brainstorming.
Currently the footer of the page always has a link to the Wikipedia article on brainstorming,
although in the future this link will be a reference back to the FACETS brainstorming tutorial. Some
guideline could be made for a target number of ideas or a target length of time spent.
Once the ideas have been developed, the session is only half done. The next step is categorizing
the ideas. To accomplish this, the category name can be entered, and then the ideas in that
category checked and then the category saved. This screen will update to show already created
categories. It also removes ideas that have been categorized and only displays the uncategorized
ideas. It’s okay to leave ideas uncategorized if they are suitably unique. The purpose to
categorizing ideas is to avoid a confusing vote tally that may not properly reflect the group’s
intent. For example, if 3 ideas are quite similar, and all get 2 votes while 1 unique idea gets 3
votes, the view is that the one idea is the most desirable one, where in actuality, once the similar
ideas have been grouped, their 6 votes is clearly more desirable than 3.
After the categorizing is complete, the voting system is available. The way that the page is
currently developed, every time you access the voting site and save the results, it saves the new
votes. NOTE: It does NOT add the votes to the current totals. To use the system as it stands, all
voting should be done at the same time and the voting recorded in the system for the record and
to drive further idea development. After voting is complete, the summary page will display the
session information, participants, and a vote ranked display of the categories with all the included
ideas.

6. Future development
Still to come! The observations should be editable from this summary page. Also, it may be more
visually pleasing to not repeat all of the vote tallies and categories for each idea. This is a live
project and all of this is tweak able to better fit the needs of the users as the system is used and
benefits and weaknesses are discovered.
7. History of Brainstorming:
The term Brainstorming is used and popularized by Alex Faickney Obsorn in 1953 through the book
Applied Imagination. In this book Obsorn presented the Brainstorming method and effective rules
for brainstorming session. When he was jobless, he worked as press reporter, he also wrote book
but publisher rejected his book because of old ideas. Publisher told him his book was not new,
lacking in creative ideas. Later Osborn started his own advertisement company to provide new
creative ideas. Osborn organized studies of group discussions to solve problems in 1939. He was
frustrated by employees’ inability to develop creative ideas. He began mass group thinking
sessions and discovered significant improvement in the ideas produced by employee.
Many experiential studies have been conducted regarding group idea generation. Some studies
have ignored a few basic issues framed by inventor of the tool.

8. Difference between Mind mapping and Brainstorming:


Mind mapping is also a group discussion tool to explain the ideas. Mind mapping is used to work
out the relationship between their ideas or points by drawing. It shows relationship between
ideas. According by Tony Buzan “ Mind mapping is a method of visually representing ideas and of
aiding the brainstorming "free association" process.
A visual method of mapping information to stimulate the generated ideas and analysis of it. "A
method of accessing intelligence, allowing rapid expansion and exploration of an idea in note
form." (Tony Buzan)
Brainstorming is a group creativity technique generates large number of ideas for solution of
problem in text/note form. These ideas analyzed by facilitator and used to solve problem. Mind
mapping generates visualized structure and classified ideas as a form of problem solving or
decision making. That is basic difference between brainstorming and mind mapping.

9. Types of Brainstorming:
There are two types of brainstorming. It should be selected based on its advantages and
disadvantages for maximum benefits.
1. Structured brainstorming: Members of group will sit in a circle. The leader facilitates
thebrainstorming. The facilitator will write their ideas in a rotational form on the board. This
exercise will be carried out in particular order till each person contributes an idea. If a member is
not ready with his/her idea it can passed, latter he or she may provide idea or pass again.
2. Unstructured brainstorming: Members of group can sit in a circle or in a classroom in any
formof arrangement. There is no order of response. The facilitator will motivate everyone to
provide his/her idea.
10. Organizing Brainstorming either as individuals or groups:
1. Individual brainstorming tends to produce a wider range of ideas than group brainstorming,
buttends not to develop the ideas as effectively, perhaps as individuals on their own run up against
problems they cannot solve. Individuals are free to explore ideas in their own time without any
fear of criticism, and without being dominated by other group members.
2. Group brainstorming develops ideas more deeply and effectively, as when difficulties in
thedevelopment of an idea by one person are reached, another person's creativity and experience
can be used to break them down. Group brainstorming tends to produce fewer ideas (as time is
spent developing ideas in depth) and can lead to the suppression of creative of quiet people by
loud and uncreative ones

11. Osborn's method of Brainstorming:


Osborn mentioned four general rules of brainstorming to increase the overall creativity of the
group. 1. Focus on quality: This means maximum quantity breeds quality. If the large number of
ideas are generated it helps to produce an effective solution. It generates ideas for solution of
problem.
2. Don t criticizes: Don’t criticize produced ideas. Hold the criticism or evaluation on
generatedideas by group members. It is important to feel free to generate more ideas by
members. If ideas are evaluated or criticized then members will not present ideas freely. They feel
shy to ask something new.
3. Welcome unusual ideas: Record all ideas, unusual ideas are also welcome. It can help to
generatemore ideas. Unusual ideas can assist to create better ideas to another member of group.
4. Improve ideas: Good ideas may be combined and generate single better idea and put it for
furtherdiscussion or solution.

12. Problem solving process:


When problem is identified then brainstorming can used to solve or find out solution of raised
problem. Following steps are involved in problem solving process.
1. Problem identification
2. Problem definition
3. Problem analysis
4. Identifying causes
5. Find out the root causes
6. Data analysis
7. Solution generation
8. Identifying resistances
9. Plan for solution implementation
10. Implementation
11. Observation
12. Standardization
13. Steps of Brainstorming:
Every step is important in brainstorming process, ignorance of step will meet incomplete result or
disadvantage. Skipping out the steps in brainstorming session can be expensive mistake and time
spending. If all steps are carried out properly, it is very powerful to find better solution. 1. Select
the group: facilitator must select the members not less than 5 or more than 20.
2. Specify the objectives: Facilitator should build objectives and define why he wants to
brainstorm.He will find out about all members interested and happy for selected central
question. Allow people to make noise, shout, laugh, and enjoy.
3. Define the roles- facilitator must decide the role of leader, recorder etc.
4. Explain the rules: facilitator should explain the rules to every one before discussion
begins.Everyone must be clear about question.
5. Start the discussion: begin to start discussion rounds, they should take some rounds and
produceideas.
6. Record the ideas: Ideas must be recorded and arranged.
7. Encourage the Ideas: wait for ideas, don’t hurry, participants must get sufficient time to think
andpresent better idea. Facilitator should encourage the members to present ideas and
appreciate all ideas.
8. Do end on the wild ideas

4.1 Actual methodology followed:


1. The first step was that we finalized our topic with our respective guide.
2. We divided the project work equally between all the members of our group.
3. Then we researched on our topic via google as well as in books
4. Then we collect information related to topic
5. We edited all the information with given respected format
6. And finally we made our report.

5.0 Actual resources used:


Sr. No Name of resource/Material Specifications Qty

1 Personal computer With Internet Connection 1

2 www.google.co m 1

3 Microsoft office word Latest Version 1

6.0 Output of the micro project:


A major benefit of holding brainstorming sessions is that it allows stakeholders with conflicting
views and interests to seat down together and identify possible solutions to a problem within a
collaborative setting. This can help create buy-in when a solution is eventually identified.
Brainstorming is commonly used in group settings to generate a large number of ideas about a
topic through creative thinking. A major benefit of holding brainstorming sessions is that it
allows stakeholders with conflicting views and interests to seat down together and identify
possible solutions to a problem within a collaborative setting. This can help create buy-in when
a solution is eventually identified

Advantages of brainstorming: (Merits)


Brainstorming is useful technique to solve problem. Its benefits are as follows:
1. Encourage creativity: brainstorming generate a lot of ideas, It encourages creativity
oforganization. It expands members thinking to produce maximum ideas on problem. It can
give number of options. Ideas are formed collectively not individually.
2. Production of large number of ideas: group discussion is organized; facilitator motivates tooffer
to produce maximum ideas in less time from participant members. It helps to record maximum
ideas.
3. Involvement of all group members; It is important to produce each participants own idea
onparticular problem, it dose not criticize or evaluates so it encourages member to produce
idea
4. Sense of ownership: Group members are actively participating in brainstorming process.
Itcreates ownership sense to discussion and produce ideas related problem.
5. Provide input to other tools: brainstorming results are also used in other tools,
databases,standardization etc. Generated ideas can be used elsewhere.
6. You don't have to be a highly qualified expert or highly paid consultant to use it
7. Easy to prepare, implement, understand - it's not a complicated technique
8. Save Time and money: Brainstorming is inexpensive. It does not need a lot of materials.
(onlypaper and pens are needed). It save the time.
9. It is fun and exciting.

Need of Brainstorming:
1. Solve the problem
2. Advertisement
3. Process Management
4. Project Management
5. Create organization
6. Planning of Management
7. Advocate Professional

References
[1] The American Heritage dictionary of the English language. Houghton Mifflin, Boston, 4th
edition, 2000. [2] Robert G. Cooper. Winning at New Products. Addison-Wesley, Reading, MA,
second edition, 1993. [3] Alex F. Osborn. Your creative power: how to use imagination. C.
Scribner’s Sons, New York, 1948. [4] P. B. Paulus, T. Nakui, and V. L. Putman. Group brainstorming
and teamwork: Some rules for the road to innovation. In L. Thompson and H. Choi, editors,
Creativity and innovation in organizational teams, pages pp. 69–86. Lawrence Erlbaum Associates,
2005.
7.1 Skills developed/Learning outcome:
The following skills were developed while performing and developing this micro-project
Teamwork: Learned to work in a team and boost individual confidence.
 Good research skills: Because of this micro project we are able to search in a good way.
 Time Management: Timely completion of micro project as scheduled.
 Problem-solving: Develop good problem-solving habits.
 Technical writing: Preparing a report of the proposed plan and final report.

8.1 Application of this Micro-Project:


Use of brainstorming in Library:
Brainstorming is used to solve problem. Some important usages in library are as follows:
1. Improve organization- Improvement of Library as organization.
2. Human Resource Management – Defines responsibility, improve skills,
effectivecommunication,
3. Financial resources management- To develop or find out financial resources, which is
neededday to day expenses.
4. Collection Development- to find out the readers interest and develop collection strategy.
5. Organize research and development- to finding of output regarding research problem.
6. Implementation of useful and potential technologies/ techniques: application of computer
inlibrary, digitization, reprography, RFID etc.
7. Physical development of Library: Extension of library building, furniture, rearrangement
offurniture etc. (Reuse the catalogue cabinets because of various libraries are introduced
OPAC.)
8. Improvement of Library services: implementation of different programmes: such as
SDI,Digital library, e.book service, electronic document delivery service, etc
9. Make policies of libraries- Inter Library Loan, Circulation, Purchasing etc policies.
10. Marketing strategies and methods- Marketing of library services such as document
delivery,reprographic, translation, publication services etc.
11. Decision taking- it is fundamental principal of management to take decision before
takingaction or introducing something new.
12. Problems in technological services- solve the problems raised by technological changes,
upgradation in hardware or software, barriers in usage etc.

Library professionals should use brainstorming to find out solution, creative development and
solve the problems, which are barriers to knowledge dissemination.
9.0 Action Plan (Sequence and time required for major activities for 8
Weeks)

(WEEKLY REPORT)
Name of Project Guide: Prof. Sangeeta Singh.

0003- Shah and Anchor Kutchhi Polytechnic

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