Trends Digital Humanities
Trends Digital Humanities
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Abstract
The field of research in digital humanities is undergoing a rapid transformation in recent
years. A deep reflection on the current needs of the agents involved that takes into account key
issues such as the inclusion of citizens in the creation and consumption of the cultural resources
offered, the volume and complexity of datasets, available infrastructures, etcetera, is necessary.
Present technologies make it possible to achieve projects that were impossible until recently,
but the field is currently facing the challenge of proposing frameworks and systems to generalize
and reproduce these proposals in other knowledge domains with similar but heterogeneous data
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sets. The track “New trends in digital humanities” of the Fourth International Conference on
Technological Ecosystems for Enhancing Multiculturality (TEEM 2016), tries to set the basis
of good practice in digital humanities by reflecting on models, technologies and methods to
carry the transformation out.
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1 Introduction
Digital Humanities as a research field has a long history if we look for projects that can be placed
at the intersection of computing and the disciplines of the humanities. However, it is now with
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the pervasiveness of computers and a great variety of electronic devices connected to the Internet,
that most of the promises of the field can be pursued with sufficient guarantee of success.
The road to follow is not without obstacles. A number of challenges must be faced in order to
complete any of the said projects. From the creation to the consumption of digital resources, there
are new stakeholders, contexts and tasks to consider.
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The role of citizens has changed enormously, for instance, since now we live in a society that, at
least theoretically, has democratized science, and the number of projects in which the contribution
of citizens, either producing or using digital resources, has exploded.
The experience gained in other areas of science in which the intervention of computing has been
much deeper and constant must be analysed and adapted to the case of humanities. Specially,
regarding infrastructures, frameworks, models and tools that can be standardized for the different
disciplines in the humanities to fully exploit the available technology.
The amount of digital resources produced (or digitized), stored, explored, and analysed in any
Digital Humanities project is immensely vast (specially if we take into account the introduction
of linked data), so the traditional humanities tools have to be either substituted or aided with
ancillary tools in the form of interactive visualisations or novel user interfaces.
Another challenge for the success of any Digital Humanities project is that of a profound
understanding of the actual needs of the people involved in the project. Approaching the design
of the desired system from a human-computer interaction point of view can pave the way for the
adoption of novel proposals in the field.
Finally, some decades after the introduction of the first curricula in Digital Humanities, it is also
a moment to reflect on how these courses are preparing students for the future practice of Digital
Humanities, asking whether they are acquiring the relevant skills: programming, methodological,
multidisciplinary-team working, communication, and so forth.
The track on New trends in Digital Humanities of the Fourth International Conference on
Technological Ecosystems for Enhancing Multiculturality (TEEM 2016), tries to set the basis of
good practice in digital humanities by reflecting on models, technologies and methods to carry the
transformation out.
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2 Lines of work
The track is intended to examine the state of the art of Digital Humanities regarding the following
topics (and related topics present in other tracks):
• humanities research enabled through digital media, and computational methods
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Particularly, the track will trigger open discussion on the above topics that will be organized
in four lines of work:
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• 1. Open science and Citizen science. Digital humanities is embracing open science and citizen
science through an increasing number of projects. However, the experience accumulated is
still quite shallow as compared with other scientific fields [4, 5]. The way data collection,
data management, quality control, human-computer interaction and communication, user
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engagement, etcetera, are carried out will be paramount for the success of these kind of
projects.
• 2. Cultural analytics, visualization and innovative user interfaces. The ubiquity of computers
and diverse electronic devices and computer networks gave way to an exponential growth in
the data available for researching and understanding cultural fenomena. The systematic use
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of large-scale computational analysis and interactive visualization tools will play a key role
in the field of digital humanities [3, 8, 7, 6]
• 4. Curriculum design. "Most humanities curricula have a long way to go towards an integra-
tion of new computational methods, for a variety of reasons" [2]. This statement from 1999
is still valid [9], and which are the most important skills students in Digital Humanities need
to learn are still open to discussion.
• 3. Frameworks, models and infrastructures. Digital collections are proliferating, but most
remain difficult to use. Furthermore, Information- and data-intensive, distributed, collab-
orative, and multidisciplinary research is now the norm in the sciences, while remaining
experimental in the humanities [1]. Infrastructure requirements must be fully understood in
order to leverage frameworks and models that permit to advance in the field.
3 Accepted papers
Six papers have been accepted in this track, with one paper in line 1 (Open science and citizen
science), one paper in line 2 (Cultural analytics, visualization and innovative user interfaces), and
two papers in lines 3 (Curriculum design) and 4 Frameworks, models and infrastructures.
Papers in line 1 (Open science and citizen science):
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• What is translational literature and how to classify it? Crowd-sourcing as a starting point
for corpus building and type distinction in Comparative Literature. The authors propose a
collaborative crowd-sourcing project based on litblogs, designed to inspire both the search
for relevant texts as well as determining their categorization.
Papers in line 2 (Cultural analytics, visualization and innovative user interfaces):
• A spatio-temporal visual analysis tool for historical dictionaries. This paper presents a tool
aimed at improving the comprehension of a massive amount of data (a rich and unique
collection of words of the Bavarian dialects recorded during the former Austrian-Hungarian
Monarchy period and beyond) through visualization means, thus trying to help in the reach
of meaningful conclusions and the acquisition of valuable insights in an easy and fast way.
Papers in line 3 (Frameworks, models and infrastructures):
• From syllables, lines and stanzas to linked open data: standardization, interoperability and
multilingual challenges for digital humanities. This proposal presents the challenges and
first results of POSTDATA ERC Starting Grant project, which aims at bridging the digital
gap among traditional poetry collections and the growing world of data. It is focused on
poetry analysis, classification and publication, and applying Digital Humanities methods of
academic analysis in order to look for standardization.
• Extracting static and dynamic model elements from textual specifications in humanities. This
paper proposes a pipeline aimed at reducing the domain understanding complexity required
4 Conclusions
Current challenges in Digital Humanities can only be faced by means of well-established and widely-
known good practices. The field must take advantage of the experience gained in other scientific
fields that incorporated open science, citizen science, visualization and appropriate standardized
frameworks, models and infrastructures. The actual set of skills that students and practitioners
of Digital Humanities must be expanded and updated to consider the needs of the present socio-
cultural context.
This track will contribute with the dissemination of some good practices, as well as with the
open discussion of the current challenges of the field both among the participants in this track, but
also among the participants of other tracks that share similar problems.
5 Acknowledgments
The chairs of this track for Educational Innovation wish to acknowledge and thank the hard work of
the Scientific Committee for this track. They reviewed, recommended and evaluated the submitted
papers. We also wish to thank the organising committee of Teem 16 for their great coordination,
management and integration of all the tracks; thanks to them the organisation of this track has
been made possible.
Finally, the authors would like to express their gratitude to the GRIAL research group (http://grial.usal.es).
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References
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