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ABSTRACT
The developments in technology affect the learning-teaching processes as it has been in
every fields of life. Increase in the quantity of the information, complexity of the content,
increase in the request of education, increase in the number of the students and
requesting to benefit from the educational situations can be accepted as the basic
reasons of using educational technologies at school. Educational technology provides
meaningful learning by using more than one sense organ of the students. One of the
most technological systems used in educational technology is computer which has been
used as one of the most effective and individual communication device in education. The
students can intensify the subjects they learnt by the help of computer supported
education and can learn more effectively. The most important part of learning is provided
by the lives gained by visual and audio ways. Only technology using has not been
enough to increase the quality of the technology in education, the methods used in
computer supported education are differentiated. Because of this reason, graphics,
sound, shapes, PowerPoint, presentation and animation in education have been accepted
as beneficial with the increase of sense organs participating in educational process. When
the developments in educational technology and graphics design products have been
mixed up, they serve for the development of potential learning and teaching. In other
words, knowledge integration between the disciplines is provided by combining education
and new Technologies. Animation production techniques have been explained in the
frame of sustainability of animation usage in education in this research. It has been
thought that this study will be beneficial for the researchers and appliers in the context of
educational material and animation techniques.
*This research is a section from doctoral thesis of Ayşe Derya Kahraman prepared under
the consultancy of Prof. Dr. Canan Deliduman and Asist. Prof. Dr. Gülgün Alpan at Gazi
University Arts and Design Faculty Graphics Education Department .
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ANIMATION TECHNIQUES
We know that when animation techniques have been examined, there are several
varieties technologically with the increase in technical opportunities in the historical
process. The artists who understood the nature of the movement have been in effort of
explaining movement with different methods. Because of this reason, free animation
techniques have been born out both free from each other and which have been extension
of each other.
1. TRADITIONAL ANIMATION
The technique known as traditional animation (classic animation, cel animation) or the
one drawn with hand is a technique developed by drawing every square one by one by
hand. This technique has been used actively since the development of computer
animation. The reason for recognizing it as cell animation is that its basis equipment has
been acetate leaves. Acetate can be used more than once in cell animation as it can be
cleanable(Benice, 2000, s.25).
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1. 3. Rotoscoping
Rotoscope is an animation form where the lively movement has been monitored and the
movement has been transferred from 2D view frame to the frame. (Wellins, 2005,
s.352). In other words, it is a film technique where movement references have been
taken from real filming views (Kaba, 2001).
Rotoscope is one of the traditional animation methods invented by Max Fleischerin 1915
Max Fleischer increased the visual aesthetics of cinema with the invention he has made
in early period animation cinema. Rotoscope is drawn on actors and current film length in
animation. Traditionally the lively movement will be printed on the frame and it will be
recorded. In another part, it will be located over lively movement prints later and the
movement will be drawn as frame by using a light box, The result seems like hand
drawing but movement is as lively as taking too much attention.
(http://vfxhelper.blogspot.com/2008/02/history-of-rotoscoping.html).
2. STOP-MOTION ANIMATION
Stop-motion animation is the procedure of photographing everyobject in squares
following each other and fictionalization it as completing each other. In this technique,
many object views are set up as digitally or opposite to the camera as analogue. The
views taken have been montage and then the view has been formed. Stop motion
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animation is formed of streaming puppet and many similar Picture squares. (Yıldız, 2005,
s.1).
2. 1. Puppet Animation
Puppets are used puppet animation as it can be understood from its name. The puppets
are designed to stand on their own feet and to shoot on location from every angle. The
puppets should have loose joints to sustain their motion and to stand in the location they
have been on. (Hünerli, 2002, s. 937)
2. 2.Clay Animation
It is one of the several animation kinds whose basic logic has been stop motion. The
characters are created with clay or plastic paste named as plastilin. The basic principle is
to change the place of the objects which can be given shape easily . In this technique,
the most lived problem is whether there has been a problem from the light source
coming from the equipment during filming (Tezcan, 1990, s.15; Benice, 2000, s.26).
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3. COMPUTER ANIMATION
Computer animation means to form action series of static views formed as square by
square by the way of programs in the computer. It is applied on the screen with stylus,
mouse, and keyboard different from the classical animation. (Ursavaş, 1997, s.15).
Computer animation formed by the way of two dimension and three dimension different
graphics programs is relevant to making creative studies.
3.1. 2d Animation
These are the designs formed in the computer by using 2D Animation, 2d vector
graphicsand 2d bitmap graphics. There are many application areas as 2D animation,
analog computer animation, flash animation. The objects moving horizontally and
vertically in 2dimensional animations have been developed with Cartesian coordinate
system. There is not depth in two dimensional animations. The movement of the objects
realizes in a field including width and length. It includes computer version of traditional
computer techniques. 2 dimensional animations is an animation kind formed by drawing
in squares, providing animation without drawing of a drawing, realizing the given
commands by the computer automatically, orienting from one transition to another and
following the writing and colors each other. (Demircioğlu, 1994, s.44). 2d animation
kindsAnalog computer animation, Flash animation, Onion Skinning,
3.2. 3d Animation
It is important to design the physical and skeleton structure of the movement in 3D
animation. The movement mechanism of the character should be designed as realizing
every kind of movement that the movement makes. The characters should be supported
by using mimics in emotional transfer (Çalışkan, 2011, s.10). 3D animation is a system
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CONCLUSION
New methods related to increasing the quality of education started to be used by the
quantity of and complexity of the knowledge learned. Only technology using is not
enough to increase the quality of education with the structuring in education, the
methods differentiate with computer supported education. Animation production methods
and their kinds which have been one of the methods making visual and audible learning
effective are being explained in this research. We are confronted with a new structure as
an education material as the animation becomes an instrument of vacation which has
been its first definition. On the contrary that it has been known, animation has many
kinds except cell animation or computer animation. There are different animation designs
in every animation technique. It has been thought that educators and the ones interested
with animation will have information about animation methods and techniques and
provide increase about awareness on this subject with this research.
REFERENCES
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Demircioğlu, Nurşen (1994). Multimedia kapsamında animasyon. Yayınlanmamış Yüksek
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Hünerli ,s. (2002). Developmet Of Animation in Turkey. Selçuk Üniveristesi İletişim
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http://www.iletisim.selcuk.edu.tr/dergi/gs/cilt2_sayi3_temmuz2002.pdf.
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adresinden 1 ocak 2013 tarihinde alınmıştır.
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