Expanded Construct Races
Expanded Construct Races
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Armor Integration Due to the adaptable nature of your
Warforged armor, you are able to integrate the benefits of the magical
armor into your form whenever you attune to that armor. You
Age The maximum lifespan of the warforged remains a can only integrate magical armor according to the armor type
mystery; so far, warforged have shown no signs of of your your plating.
deterioration due to age. You are immune to magical aging For example, in order to gain the benefits of a +1 Plate
effects. Armor, you must attune it to your Heavy Plating feature. Your
Speed Your base walking speed is 30ft. Light or Composite Plating cannot benefit from these
Size Your size counts as Small or Medium. features. Whenever you switch to these platings, you lose the
Ability Score Your score Constitution score increases by 2. benefits of the +1 plate armor until you switch back to that
Another ability score of your choice increases by 1. plating.
Languages You can speak, read, and write Common and Your defensive modes can only have one magical armor
one language of your choice integrated into a particular mode at a time.
Self Repair Due to your constructed nature, you are able
to be repaired with magic that mends broken objects. You are Warforged Construction
able to be targeted with the Mending spell. When this spell is
used on you, you can expend one Hit Die to regain a number Depending on their creator, warforged can be crafted from
of hitpoints equal your Hit Die + your Constitution modifier. several different materials, each with their own benefits. You
Constructed Resilient You were created to have can choose one of the following options for your Construction
remarkable fortitude, represented by the following benefits: type gaining the appropriate benefits.
You have advantage on saving throws against being Adamantine
poisoned, and you have resistance to poison damage. Your body is made of composite alloys that consist of
You don’t need to eat, drink, or breathe. adamantine, which allows you to easily shrug of the deadliest
You are immune to disease. of blows.
You don't need to sleep, and magic can't put you to sleep. Impervious When you're hit with a critical hit, you can
choose to treat the damage roll as a normal hit instead. Once
Sentry's Rest When you take a long rest, you enter you use this feature, you cannot do so again until you finish a
inactive, motionless state, rather than sleeping. In this state, short or long rest.
you appear inert, but it doesn’t render you unconscious, and
you can see and hear as normal. Common Warforged
Defense Modes Your body has built-in defensive layers, Common warforged are made of common metals such as
which determine your armor class. You gain no benefit from steel or iron which gives them incredible endurance in
wearing armor, but if you are using a shield, you apply its comparison to their organic counterparts.
bonus as normal. Constructed Endurance When you are forced to make a
Depending on the defensive mode, it counts as either Constitution saving throw against an effect that deals
unarmored, light armor, medium, or heavy armor for the damage, you can do so with advantage. On a failed saving
purposes of your Integrated Armor feature. throw, you take half damage and none on a success. Once you
You can alter your body to enter different defensive modes; use this feature, you cannot do so again until you finish a
each time you finish a long rest, choose one mode to adopt short or long rest.
from the Integrated Protection table, provided you meet the
mode’s prerequisite. Ironwood
Ironwood warforged are made of special wood that rivals
Defensive
Mode Armor Type Effect
steel in it durability. Unlike its inflexible counterpart, this
wood has the unique ability to harness sunlight to repear any
Light
Unarmored
Your Armor class is equal to 13
damage it sustains.
Plating
or light
+ your Dexterity modifier. Photosynthesis When you short or long rest while in
armor daylight, it can use one additional hit die to recover hitpoints
Composite Medium Your Armor class is equal to 12 without expense. It can use this feature even if it has no
Plating armor + your proficiency bonus remaining hit die.
Your Armor class is equal to 14 Rune Forged
Heavy
Heavy Armor
+ your Constitution bonus. You Runeforged warforged are largely inspired after golems in
Plating have disadvantage on their construction. Their body are typically imbued with
Dexterity(Stealth) checks dozens of runes that act as wards against spell effects.
Spell Dampening When you are forced to make a saving
throw against a spell effect, you can do so with advantage. If
the spell effect deals damage, you take half damage on a
failed saving throw, and none on a success. Once you use this
feature, you cannot do so again until you finish a short or long
rest.
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Stoneforged Nautilus
Stoneforged are an ancient varient of warforged made of Nautilus warforged were designed to operate in the murky
stone rather than metal. Thanks to their unique construction, depths of the sea. Thanks to their nature of constructs, they
these warforged are incredibly durable and can easily shrug have little to fear from many underwater hazards.
off blows from mundane weapons. Darkvision You gain gain darkvision up to 60ft.
Stone Body Whenever you take damage, you can use your Amphibious You gain a swimming speed of 30ft.
reaction to gain reduce the damage taken by 1d12 + your
Constitution modifier. Upon using this feature, you cannot do Skirmisher
so again until you finish a short or long rest. Skirmisher warforged were designed primarily for
intelligence gathering. Their forms tend to be built much
Necroforged lighter than other warforged allowing them to quickly
The necroforged are the result of advances in necromantic navigate behind enemy lines.
warfare. These warforged typically are crafted from bones Alert You have advantage on initiative checks.
and are powered the souls of the fallen. Advanced Mobility Your movement speed increases by 5ft.
Undying Resilience You gain resistance to necrotic
damage. Triage
Warforged triaged are designed to be the perfect battlefield
Warforged Specializations medic. They have special sensors that allow them to identify
All warforged are designed with a particular specialization. wounded allies to administer aid.
Upon creating your warforged, you can choose one of the Heal Bot You gain proficiency in Medicine
following design specializations Triage As an action, you can inject a healing salve into a
creature to stimulate its recover. Upon using this feature, a
Paragons target creature can expend 1 hit die to regain a number of
Warforged paragons are an advanced warforged design that hitpoints equal to its Hit Die + its Constitution modifier
incorporates an additional pair of limbs to aid with minor Emergency Healing You were designed with a innate
tasks ability to prevent a creature from dying. You learn the Spare
Auxiliary Limbs You have two slightly smaller secondary the Dying cantrip.
arms below your primary pair of arms. The secondary arms Vanguard
function like your primary arms, with the following
exceptions: Warforged vanguards are some of the most common types of
warforged as they were designed to be the perfect footsoldier.
You can use a secondary arm to wield a weapon, grapple a Each vanguard has learned to be skilled with a weapon and
creature, or use a shields. have the unique ability to integrate weapons into their body
It can perform simple actions such as holding a torch or deploy at will.
interacting with an object Battle Training Your gain proficiency in one weapon of
You can use your bonus action to Interact with an Object your choice.
Integrated Weapon Upon finishing a short or long rest,
Envoy you can integrate a one-handed weapon in which you are
Warforged envoys are extremely versatile warforged that proficient into your form.
were designed to serves as emissaries, engineers, You can use your bonus action to deploy or dismiss the
researchers, or other skilled tasks. integrated weapon as if you were holding it, and you can't use
Specialized Versatility You can learn your choice of any that hand for other purposes while deployed. While deployed
combination of two of the following from skill proficiencies, in this manner, you cannot be separated from this weapon
tool proficiencies, or additional languages while you are alive.
Juggernaut Warcaster
Juggernauts were designed to be powerful shock troops Warforged warcasters are powered by a spellcore that allows
capable of bringing down the strongest of fortifications. They them to replicate spell effects. As a result, warcasters can
can easily be identified by their hulking builds and incredible prove to be quite versatile as they are capable to accessing a
strength. wide variety of arcane abilities granted to them by their
Powerful Build You count as one size larger when creatures.
determining your carrying capacity and the weight you can Arcane Knowledge You gain proficiency in Arcana.
push, drag, or lift. Spell Core You were designed with a innate ability to cast
Siege Troop You can double the damage die of your spells. You can learn one cantrip of your choice. You can use
unarmed and weapon attacks made against buildings and your choice of Intellgience or Charisma as your spellcasting
objects. modifier.
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Golem Adamantine Golem
Golems are the ultimate arcane construct. There are a The adamantine golem is an extremely rare and expensive
myriad of variations of golems, as they have been known to golem to come across. Because of this, many golems are not
be crafted from nearly material. Although most golem are made of pure adamantine but instead with alloys infused with
unthinking minions, whether by intentional design or an bits of adamantine. However, the presence of adamantine still
arcane fluke, some golems have acquired a sentience and will causes these golems are nearly indestructible and can shrug
of their own. off the deadliest of attacks from all forms of weapons. Ability
Age The maximum lifespan of the golem remains a Score Increase Your Constitution score increases by 1.
mystery; so far, golem have shown no signs of deterioration Adamantine Blows Your unarmed strikes count as
due to age. You are immune to magical aging effects. adamantine for the purposes of overcoming resistance.
Speed Your base walking speed is 30ft. Impervious When you're hit with a critical hit, you can
Size Your size counts as Small or Medium choose to treat the damage roll as a normal hit instead. Once
you use this feature, you cannot do so again until you finish a
Ability Score Your score Constitution and Charisma score short or long rest.
increases by 1. Powerful Build You count as one size larger when
Languages You can speak, read, and write Common and determining your carrying capacity and the weight you can
one language of your choice push, drag, or lift.
Antimagic Susceptibility While in an anti-magic field, you
suffer disadvantage on attack rolls, ability checks, and saving Clay Golem
throws.
Constructed Resilience You were created to have Clay golems are a unique variant of stone golems that are
remarkable fortitude, represented by the following benefits: made of clay instead of stone. Their composition gives them
considerable advantages over their stone counterparts, as
You have advantage on saving throws against being they are able to convert caustic acid into salve that repair any
poisoned, and you have resistance to poison damage. damage.
You don’t need to eat, drink, or breathe. Ability Score Increase Your Dexterity score increases by
You are immune to disease. 1.
You don't need to sleep, and magic can't put you to sleep. Acid Resistance You gain resistance to acid damage
Spark of Sentience You are considered to be a Construct. Acid Absorption Upon taking acid damage, you can use
In addition, your creator designed you to benefit from your reaction to expend a hit die to regain hitpoints. You can
common spells that preserve life but that normally don’t regain a number of hitpoints equal to your hit die + your
affect Constructs: Cure Wounds, Healing Word, and Spare Constitution modifier.
the Dying. Hasty Stride You have the ability to move with a sudden
Limited Magical Resistance When you are forced to burst of speed, quite unnatural for a creature of your build.
make a saving throw against a spell effect, you can do so with When you move on your turn, you can double your speed
advantage. If the spell effect deals damage, you take half until the end of the turn. Once you use this trait, you can't use
damage on a failed saving throw, and none on a success. it again until you move 0 feet on one of your turns.
Once you use this feature, you cannot do so again until you
finish a short or long rest. Fire Golem
Natural Armor Your heavily armored body is made of solid Fire golems are metal-clad juggernauts that seem to burn
wood, stone, or metal. Your armor class is equal to 12 + your with an ever burning inner flame. This is because such
Constitution modifier as long as you are not wearing armor. golems harness the raw power of a fire elemental life
You can use a shield and benefit from this feature. essence.
Golem's Rest When you take a long rest, you enter Ability Score Increase Your Charisma score increases by
inactive, motionless state, rather than sleeping. 1.
Flaming Body Your unarmed strikes can deal fire damage
instead of bludgeoning, piercing, or slashing damage.
Fiery Core You gain resistance to fire damage
Fire Absorption Upon taking fire damage, you can use
your reaction to expend a hit die to regain hitpoints. You can
regain a number of hitpoints equal to your hit die + your
Constitution modifier.
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Flesh Golem Iron Golems
Flesh golems are abominable creations crafted from the flesh Iron golems are unstoppable metallic juggernauts. They
of once-living creatures. These golems have the disturbing possess the unique ability to repair themselves in the
ability to warp and morph its flesh to appear as any creautre presence of extreme heat and exhale corrosive vapors that
of its master's choice. are poisonous to living creatures.
Ability Score Increase Your Constitution score increases Ability Score Increase Your Constitution score increases
by 1. by 1.
Sculpt Flesh As an action, you can change your Fire Absorption Upon taking fire damage, you can use
appearance and your voice. You determine the specifics of the your reaction to expend a hit die to regain hitpoints. You can
changes, including your coloration, hair length, and sex. You regain a number of hitpoints equal to your hit die + your
can also adjust your height and weight, but not so much that Constitution modifier.
your size changes. You can make yourself appear as a Poison Breath As an action, you can cause creature in a
member of another race, though none of your game statistics 20ft. cone to make a Constitution saving throw equal to 8 +
change. You can't duplicate the appearance of a creature your Constitution modifier + your profiency bonus. On a
you've never seen, and you must adopt a form that has the failed saving throw, creatures are poisoned until the end of
same basic arrangement of limbs that you have. Your clothing your next turn.
and equipment aren't changed by this trait. You stay in the You can use this feature once per short or long rest.
new form until you use an action to revert to your true form
or until you die. Lightning Golem
Heightened Regeneration Whenever you regain hitpoints Lightning golems are constructed similarly to the fire golem,
from a spell effect or similar effect, you can choose to expend as it is powered by an elemental essence that is bound by
a hit die to regain additional hitpoints equal to your hit die + lightning
your Constitution modifier.
Ability Score Increase Your Charisma score increases by
Ice Golem 1.
Charged Body Your unarmed strikes can deal lightning
Ice golems are a common arcane creation in regions where damage instead of bludgeoning, piercing, or slashing damage.
ice is an abundant natural resource. Storm Core You gain resistance to lightning damage
Ability Score Increase Your Constitution score increases Volt Absorption Upon taking lightning damage, you can
by 1. use your reaction to expend a hit die to regain hitpoints. You
Ice Body Your unarmed strikes can deal cold damage can regain a number of hitpoints equal to your hit die + your
instead of bludgeoning, piercing, or slashing damage. Constitution modifier.
Frozen Core You gain resistance to core damage
Frost Armor After taking cold damage, you can gain Nature Golem
temporary hitpoints equal to your level + your Constitution Whereas most golems are made from inanimate objects such
modifier (no action required). These temporary hitpoints are as stone, glass or metal, nature golems are crafted from living
acquired after taking the damage. materials such as wood, vines, and other plants.
You can use this feature once per short or long rest. Ability Score Increase Your Wisdom score increases by 1.
Plant Camouflage You have advantage on Dexterity
(Stealth) checks while lightly obscured by ample plant cover
Photosynthesis When you short or long rest while in
daylight, it can use one additional hit die to recover hitpoints
without expense. It can use this feature even if it has no
remaining hit die.
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Robotic Golem Stone Golem
Robotic golems are one of the most advanced and rarest type Stone golems are some of the most common golem variants.
of golem. These golems are typically the results of advances As their name suggests, they often resemble colossal
in magitech as they are made of special metals that channel constructs made of hardened rock that allows them to shrug
magical and electrical energy. of blows from conventional weapons
Ability Score Increase Your Intelligence score increases Ability Score Increase Your Constitution score increases
by 1. by 1.
Synthetic Correction When you roll a 1 on an attack roll, Aura of Slowing As an action, you can cause one creature
ability check, or saving throw, you can reroll the die. You must within 20ft. to make a Constitution saving throw equal to 8 +
use the new result, even if it is a 1. your Constitution modifier + your proficiency bonus. On a
Lightning Resistance You gain resistance to lightning failed saving throw, that creature's movement speed is
damage reduced to 0 until the end of its next turn.
You can use this feature once per short or long rest.
Spellwright Golem Stone Body Whenever you take damage, you can use your
Spellwright golems are a unique type of golem imbued with reaction to gain reduce the damage taken by 1d12 + your
the magic of their creators. Oftentimes, arcanists imbue their Constitution modifier. Upon using this feature, you cannot do
golems with dormant spells that are casted when triggered. If so again until you finish a short or long rest.
used enough, the golem is able to learn to cast this spell at War Golem
will due to the familiar arcane ley lines now etched into its
form. War golems are built to be the ideal weapons of war. They are
Ability Score Increase Your Intelligence score increases programmed to obey their master with perfect efficiency,
by 1. rivaling that of the highly trained soldiers
Arcane Sight You have a natural sensitivity to magic. You Battle Born You can add your proficiency bonus to your
can cast Detect Magic without expending a spell slot. Upon initiative checks.
using this feature, you cannot do so again until you finish a Living Weapon You gain proficiency in one weapon of your
long rest. choice.
Imbued Spell Your creators have granted you the natural
ability to cast spells. You can learn one cantrip of your choice.
You can use Charisma as your spellcasting modifier.
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Modron Duodrone
Modrons are a race of constructs that originated from the Duodrones are higher ranking modrons known for their
Plane of Mechanus as embodiment of order. Under normal ability to do two things at once. They possess a rectangular
circumstances, they are a part of a hive-like hierarchy under body and multiple sets of limbs, which allows them to
the full command of an entity called Primus. Their society is perform two tasks simultaneously with ease.
completely built on order, where each individual serves as a Ability Score Your Dexterity score increases by 1.
role in an infinitely complex machine Multi-tasker You excel at working on two tasks
However, every so often, some modrons are known to go simulataneously. You can use your bonus action to Interact
rogue from the heirs hybrid of Mechanus to find a new with an object
purpose. Despite being separated from the hive mind, the Multi-limbed You have two smaller secondary arms below
morons still possess residual power of Primus. your primary pair of arms. The secondary arms can function
Despite their newfound freedom, these modrons are often like your primary arms, but cannot effectively wield weapons
hunted down and destroyed by other modrons. or wear a shield.
Age The full lifespan of a modron seems to be unknown. Tridrone
Although many modrons typically die in their Great March
every 289 years, it is unclear the limits for age for a rogue Tridones are higher ranking individuals in modron society,
modron. You are also immune to magical aging effects. which resemble an inverted tetrahedron. They possess three
Speed Your base walking speed is 30ft. faces and three pairs of limbs that enable them to perform
Size Your size counts as Medium several tasks simultaneously.
Ability Score Your score Wisdom score increases by 2. Ability Score Your Strength score increases by 1.
Axiomatic Mind Although you are no longer part of the Alert You can use your bonus action to take the Search
hive mind of Mechanus, your mind has been tempered action.
against effects that would force you to deviate from your goal. Multi-limbed You have four secondary arms below your
You have advantage on saving throws against being charmed. primary pair of arms. The secondary arms can function like
Vestiges of Order Your connection to the plane of your primary arms, but cannot effectively wield weapons or
Mechanus grants you the ability force equilibrium from wear a shield.
disorder. Whenever you make an attack roll, ability check, or Rule of Three Whenever you have advantage on an attack
saving throw of 9 or lower, you can treat the roll as a 10. roll, ability check, and saving throw, you can choose to roll
You must use this feature before knowing the outcome of three times instead of twice taking the highest result.
your roll. You can use this feature a number of times equal to your
You can use this feature a number of times equal to your proficiency bonus before requiring a long rest.
proficiency bonus before requiring a long rest.
Darkvision You gain darkvision up to 60ft. Quadrone
Disintegration If you fail three death saving throw or are Quadrones are one of the second-highest tier of modron
killed, your body disintegrates and turns to ash. society and resemble winged cubes. While in Mechanus, they
Languages You can speak, read, and write Common and served as generals or overseers of other modrons and have
Modron the ability to imbue the actions of their allies with the power
of the plane of Mechanus itself.
Monodrone Ability Score Your Charisma score increases by 1.
Monodrones are the most numerous kind of modron. They Flight You gain a flying speed of 30ft.
are easily recognized by their spherical shape and singular Order's Command When a creature of your choice within
eye. They were designed for one task, in which they perform 10ft of your makes an ability check, saving throw, or attack
with an extremely focused resolve. roll, you can use your reaction to use your Vestiges of Order
Ability Score One ability score of your choice increases by feature on that creature's roll.
1.
Designated Purpose While on the Plane of Mechanus,
you only had one purpose, one in which you were really
skilled at. You gain proficiency in one skill or tool proficiency
of your choice.
Flight You gain a flying speed of 30ft.
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Cyborg
Cyborgs are a biological combination of a humanoid and a
machine. Some cyborgs were created to supplement a
physical ailment while others were made as an attempt to
transcend their mortal limitations.
Cyborgs come in many shapes and sizes as there a
numerous of ways in which one can be created. Some
cyborgs are created through runic implants similar to that of
a golem while others literally replace entire organs or even
limbs with clockwork machinery.
Cyborg Template
These templates are an optional lineage that you can add to
any player race. Below are options for an cyborg lineages to
add an interesting twist to existing player races. Please note,
these are not player races but are lineage templates (similar
to that of the official reborn)
Cyborg Traits
Ability Score Increase You retain any ability score increases
according to your base race
Languages You retain any languages you had from your
previous race and gain no new languages.
Speed Your walking speed is equal to the walking speed of
your race.
Dual Nature You gain the creature type of Construct.
Because of your technological implants, you have advantage
on saving throws on effects that specifically only target
humanoids or constructs.
Biological Legacy You can choose keep the following
elements of your previous race: any skill proficiencies you
gained from it, special senses such as darkvision or sunlight
sensitivity, and any climbing, flying, or swimming speed you
gained from it.
If your race doesn't grant these special traits, you gain
proficiency your choice of any combination of two skill or tool
proficiencies of your choice
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General Upgrades Weapon Integration
You gain proficiency in a one-handed weapon of your choice.
As part of your artificial creation, you can choose one of the Upon finishing a short or long rest, you can integrate this
following abilities, if you do not already possess it. one-handed weapon that you are proficient with into your
Artificial Senses form.
You gain darkvision up to 120ft. You can use your bonus action to deploy or dismiss the
integrated weapon as if you were holding it, and you can't use
Artificial Body that hand for other purposes while deployed. While deployed
Your body is made of metal, stone, or similar materials. You in this manner, you cannot be separated from this weapon
gain an armor class of 13 + your Constitution modifier as while you are alive.
long as you are not wearing armor. You can use shields and Artificial Implants
benefit from this feature.
Upon designing your construct, you can select an artificial
Aquatic Apparatus implant of your choice. These implants signify the type of
You gain a swimming speed equal to your walking speed. You material or technology used for your modifications.
can also breathe in air and in water.
Clockwork Implants
Auxiliary Limbs Your body is powered by a surprising complex mechanism of
You have two slightly smaller secondary arms below your gears, whose movement gives you life.
primary pair of arms. The secondary arms function like your Clockwork Heart When you are reduced to 0 hit points
primary arms, with the following exceptions: but not killed outright, you can drop to 1 hit point instead. You
You can use a secondary arm to wield a weapon, grapple a can't use this feature again until you finish a long rest.
creature, or use a shields. Runic Implants
It can perform simple actions such as holding a torch or You have been infused with magical infused stone or metal,
interacting with an object akin to that used in golems. These runes have granted you
special defenses against magical effects.
You can use your bonus action to Interact with an Object Limited Magic Resistance When you are forced to make
a saving throw against a spell effect, you can do so with
Constructed Resilience advantage. If the spell effect deals damage, you take half
You gain resistance to poison damage and have advantage on damage on a failed saving throw, and none on a success.
saving throws against being poisoned. Once you use this feature, you cannot do so again until you
Cybernetic Mind
finish a short or long rest.
You gain resistance to psychic damage and have advantage Robotic Implants
on saving throws against being charmed. Thanks to the advances in magitech, you are able to use your
Cybernetic Endurance
synthetic implants to perfect your physical form, beyond its
natural limits.
Your inorganic form allows you to shrug of debilitating Robotic Correction When you roll a 1 on an attack roll,
effects. You have advantage on saving throws against one of ability check, or saving throw, you can reroll the die. You must
the following conditions: blinded, deafened, stunned, or use the new result, even if it is a 1.
paralyzed.
Powerful Build
You count as one size larger when determining your carrying
capacity and the weight you can push, drag, or lift.
Specialized Plating
You gain resistance to one of the following damage types of
your choice: acid, cold, force, fire, lighting, radiant, thunder, or
necrotic.
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Clockwork Hill Dwarf Example Runic Variant Human Example
Ability Score Increase Your Constitution score increases by Ability Score Increase Two different ability scores of your
2 and your Wisdom score increases by 1. choice increase by 1.
Size Your size counts as Medium Size Your size counts as Medium
Speed Your base walking speed is 30 feet. Speed Your base walking speed is 30 feet.
Languages You speak Common, Elvish, Undercommon, Languages You speak Common and one language of your
and Druidic. choice
Artificial Body Your body is made of metal, stone, or Auxiliary Limbs You have two slightly smaller secondary
similar materials. You gain an armor class of 13 + your arms below your primary pair of arms. The secondary arms
Constitution modifier as long as you are not wearing armor. function like your primary arms, with the following
You can use shields and benefit from this feature. exceptions:
Clockwork Heart When you are reduced to 0 hit points
but not killed outright, you can drop to 1 hit point instead. You You can use a secondary arm to wield a weapon, grapple a
can't use this feature again until you finish a long rest. creature, or use a shields.
Dual Nature You gain the creature type of Construct. It can perform simple actions such as holding a torch or
Because of your technological implants, you have advantage interacting with an object
on saving throws on effects that specifically only target
humanoids or constructs. You can use your bonus action to Interact with an Object
Darkvision Accustomed to life underground, you have Biological Legacy You gain proficiency in any combination
superior vision in dark and dim conditions. You can see in of two skill or tool proficiencies of your choice
dim light within 60 feet of you as if it were bright light, and in
darkness as if it were dim light. You can't discern color in Limited Magical Resistance When you are forced to
darkness, only shades of gray. make a saving throw against a spell effect, you can do so with
Dwarven Combat Training You have proficiency with the advantage. If the spell effect deals damage, you take half
battleaxe, handaxe, light hammer, and warhammer. damage on a failed saving throw, and none on a success.
Tool Proficiency You gain proficiency with the artisan's Once you use this feature, you cannot do so again until you
tools of your choice: smith's tools, brewer's supplies, or finish a short or long rest.
mason's tools. Dual Nature You gain the creature type of Construct.
Because of your technological implants, you have advantage
Robotic Protector Aasimar Example on saving throws on effects that specifically only target
humanoids or constructs.
Ability Score Increase Your Charisma score increases by 2
and your Wisdom score increases by 1.
Size Your size counts as Medium
Speed Your base walking speed is 30 feet.
Languages You speak Common and Celestial.
Specialized Plating You gain resistance to radiant
damage
Dual Nature You gain the creature type of Construct.
Because of your technological implants, you have advantage
on saving throws on effects that specifically only target
humanoids or constructs.
Darkvision Blessed with a radiant soul, your vision can
easily cut through darkness. You can see in dim light within
60 feet of you as if it were bright light, and in darkness as if it
were dim light. You can't discern color in darkness, only
shades of gray.
Robotic Correction Robotic Correction When you roll a 1
on an attack roll, ability check, or saving throw, you can reroll
the die. You must use the new result, even if it is a 1.
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Automatons Automaton Matrix
Automatons are constructs designed in the likeness of their The primary feature that sets automatons apart from other
creator. Some races who have unlocked the secrets of advanced constructs, even awakened golems or warforged is
magitech created these constructs to operate as servants, the magitech matrix that gives them life and autonomy.
soldiers, or even companions. Depending on their creator, this special matrix can have a
Despite having creators, automatons are completely self- variety of uses. Upon designing your automaton, you can
aware and are not bound to the command of another. Some choose one of the following matrix options.
automatons seek to aid their organic creators while others Adaptability Matrix When you make an attack roll, ability
seek to choose their own fate. check, or saving throw that you are not proficient in, you can
In some instances, some automatons believe that they are treat the roll as if you were proficient. You can use this trait a
the superior form of life and ultimately share their gift of number of times equal to your proficiency bonus, and you
evolution to others. regain all expended uses when you finish a long rest.
Correction Matrix When you roll a 1 on an attack roll,
Automaton Template ability check, or saving throw, you can reroll the die. You must
These templates are an optional lineage that you can add to use the new result, even if it is a 1.
any player race. Below are options for an automaton lineages Excellence Matrix You can add a d4 to one attack roll,
to add an interesting twist to existing player races. Please ability check, or saving throw you make, and you can do so
note, these are not player races but are lineage templates after seeing the d20 but before the effects of the roll are
(similar to that of the official reborn) resolved. You can use this trait a number of times equal to
your proficiency bonus, and you regain all expended uses
Automaton Traits when you finish a long rest.
Perfection Matrix Whenever you have advantage on an
Ability Score Increase You retain any ability score increases attack roll, ability check, or saving throw you make, you can
according to your base race roll three times instead of twice taking the highest result. You
Languages You retain any languages you had from your can use this trait a number of times equal to your proficiency
previous race and gain no new languages. bonus, and you regain all expended uses when you finish a
Speed Your walking speed is equal to the walking speed of long rest.
your race.
Armor Casing You are encased in thin metal or some
other durable material. While you aren’t wearing armor, your
base Armor Class is 13 + your Dexterity modifier. You can
still benefit from this feature while wielding a shield.
Inorganic Form You have resistance to poison damage
and immunity to disease, and you have advantage on saving
throws against being paralyzed or poisoned. You don’t need to
eat, drink, or breathe.
Spark of Sentience You are considered to be a Construct.
If the Mending spell is cast on you, you can expend a Hit Die,
roll it, and regain a number of hit points equal to the roll plus
your Constitution modifier (minimum of 1 hit point).
In addition, your creator designed you to benefit from
common spells that preserve life but that normally don’t
affect Constructs: Cure Wounds, Healing Word, and Spare
the Dying.
Biological Legacy You can choose keep the following
elements of your previous race: any skill proficiencies you
gained from it, special senses such as darkvision or sunlight
sensitivity, and any climbing, flying, or swimming speed you
gained from it.
If your race doesn't grant these special traits, you gain
proficiency your choice of any combination of two skill or tool
proficiencies of your choice
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Autogoblin Example Lizardfolk Automaton
Ability Score Increase Your Dexterity score increases by 2 Ability Score Increase Your Constitution score increases by
and your Constitution score increases by 1. 2 and your Wisdom score increases by 1.
Size Your size counts as Small Size Your size counts as Medium
Speed Your base walking speed is 30 feet. Speed Your base walking and swimming speed is 30 feet.
Languages You speak Common and Goblin. Languages You speak Common and Lizardfolk.
Darkvision You can see in dim light within 60 feet of you Hunter's Lore You gain proficiency with two of the
as if it were bright light, and in darkness as if it were dim following skills of your choice: Animal Handling, Nature,
light. You can't discern color in darkness, only shades of gray. Perception, Stealth, and Survival.
Adaptability Matrix When you make an attack roll, ability Armor Casing You are encased in thin metal or some
check, or saving throw that you are not proficient in, you can other durable material. While you aren’t wearing armor, your
treat the roll as if you were proficient. You can use this trait a base Armor Class is 13 + your Dexterity modifier. You can
number of times equal to your proficiency bonus, and you still benefit from this feature while wielding a shield.
regain all expended uses when you finish a long rest. Correction Matrix When you roll a 1 on an attack roll,
Armor Casing You are encased in thin metal or some ability check, or saving throw, you can reroll the die. You must
other durable material. While you aren’t wearing armor, your use the new result, even if it is a 1.
base Armor Class is 13 + your Dexterity modifier. You can Inorganic Form You have resistance to poison damage
still benefit from this feature while wielding a shield. and immunity to disease, and you have advantage on saving
Inorganic Form You have resistance to poison damage throws against being paralyzed or poisoned. You don’t need to
and immunity to disease, and you have advantage on saving eat, drink, or breathe.
throws against being paralyzed or poisoned. You don’t need to Spark of Sentience You are considered to be a Construct.
eat, drink, or breathe. If the Mending spell is cast on you, you can expend a Hit Die,
Spark of Sentience You are considered to be a Construct. roll it, and regain a number of hit points equal to the roll plus
In addition, your creator designed you to benefit from your Constitution modifier (minimum of 1 hit point).
common spells that preserve life but that normally don’t In addition, your creator designed you to benefit from
affect Constructs: Cure Wounds, Healing Word, and Spare common spells that preserve life but that normally don’t
the Dying. affect Constructs: Cure Wounds, Healing Word, and Spare
the Dying.
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
A special Thanks to my Patrons
Mythic Patrons
Marcella V.
Marshmellow Owlbear
Jake C.
The Emcredible
Terra Nova
Kandros Vashtet
Shrike
Camden
Legendary Patrons
Daniel M.
Eddie
Sir Prize
Steven K.
Epic Patrons
Brad E. , Jordan B
Flamerules3, Vincent
Alex D, Aaron S.
Captain Blackwood. Jacob S.
Razi R., Damien T.
Tallon M., Peter R.
Douglas B., John B.
Nathan S.
Joseph L.
Sexydoughboy
Cyptossarian
Andrew W.
Glenn S.
Andrew C.
Justin R.
Ilheath
Particle Man
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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Art Credits
Cover Art: Victor Adame Minguez
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This document was lovingly created
using GM Binder.