DAY 1 5-7 STEP DROP BACK
DAY 1 5-7 STEP DROP BACK
15 Yds 15 Yds
6-8 Yds 1 6-8 Yds
1
5 Yds 5 Yds
‘EYES’ 2 2 ‘EYES’
F Y F Y
X OVER BRANCH Z X BRANCH OVER Z
HOT! 5 5 HOT!
DOVER GO GO DOVER
OUTSIDE OUTSIDE
RELEASE! RELEASE!
4 4
H H
CHECK WIDE CHECK WIDE
X Y
X Y OVER Z
F WIDEN GO
DOVER F BRANCH Z 5 HOT!
5 BRANCH OUTSIDE DOVER
OVER GO
HOT! RELEASE!
OUTSIDE
STEAL
A YARD RELEASE! 4
4 H
H CHECK WIDE
CHECK WIDE
15 Yds
6-8 Yds
1
5 Yds
‘EYES’ 2 1
6 Yds
X Y
DOVER Z BRANCH F
OVER 5
FLAT
HOT! HOT!
STEAL
A YARD FLAT
SET ANGLE
4 AT 6 YARDS
H
CHECK WIDE
DAY #1 – 5/7 STEP DROP BACK
[12/11] EAST RT NASTY H LT OUT [12/11] SOLO RT SLOT H RT OUT
2 SCAT X BRANCH BUFFALO 3 SCAT Y BRANCH BUFFALO
(EAST WIDE) (SOLO SLOT FAR)
ALERT! ALERT!
2 2
12 Yds 12 Yds
4-6 Yds 3
ON MOVE 3 4-6 Yds
ON MOVE
X -5- -2- Y F Y
BRANCH 5 F THRU Z X Z THRU
GO 5 BRANCH GO
OUTSIDE HOT! PICK NOW NOW PICK HOT! OUTSIDE
CURL
HOT! HOT! CURL
RELEASE! RELEASE!
H
H
12 Yds 2 2 12 Yds
F Y F Y
X THRU BRANCH Z X BRANCH THRU Z
5 HOT! HOT! 5 PICK
NOW PICK GO GO NOW
HOT! CURL OUTSIDE OUTSIDE
CURL HOT!
RELEASE! RELEASE!
H H
ALERT!
2 12 Yds
6-8 Yds 4
1
4-6 Yds 3
ON MOVE
X -5- Y
THRU F Z
GO BRANCH 5
OUTSIDE HOT! PICK NOW
CURL HOT!
RELEASE!
H
DAY #1 – 5/7 STEP DROP BACK
[21] STRONG RT SLOT Z RT [21] STRONG RT Y CTR
3 JET Z CURL BURST 3 JET Z CURL BURST
(Y CTR) (BOOK)
1 SAFETY 2 SAFETY 1 SAFETY 2 SAFETY 12 Yds
ALERT! 12 Yds ALERT!
#
1
1
X Y X Y Z
GO Z GO Y Z
5 CURL 5
ANGLE WIDEN THRU ANGLE CURL
CURL
vs. 1/4’s CURL vs. 1/4’s
THRU
F F
FLAT CURL FLAT
CURL THRU FIELD: CURL THRU
SET ANGLE AT NEAR HIGH HOT! MIDDLE of #’s SET ANGLE AT NEAR HIGH HOT!
SAFETY. BREAK AFTER H BOUNDARY: SAFETY. BREAK AFTER H
CLEARING THE LB. O.S. EDGE of #’s CLEARING THE LB.
CHECK BURST CHECK BURST
#1 ALERT! 12 Yds
ALERT!
1 #
4-6 Yds 4-6 Yds
2 5-7 Yds 3 HB GET DEPTH 3 6 Yds 2
ON CURL HB GET DEPTH
ON CURL
# X Y Z
# # #
X F Y
WIDEN Y Z Z
CURL 5 X F
CURL GO 5 CURL WIDEN
THRU ANGLE GO FLAT THRU CURL
F vs. 1/4’s ANGLE HOT!
FLAT vs. 1/4’s
CURL HOT! CURL
FIELD:
H CURL THRU CURL THRU FIELD:
MIDDLE of #’s SET ANGLE AT NEAR HIGH SET ANGLE AT NEAR HIGH H MIDDLE of #’s
BOUNDARY: SAFETY. BREAK AFTER SAFETY. BREAK AFTER BOUNDARY:
CHECK BURST
O.S. EDGE of #’s CLEARING THE LB. CLEARING THE LB. CHECK BURST O.S. EDGE of #’s
#1
ALERT!
1
X Y -3- F -5-
F Y Z
X Y CURL Z
5 THRU WIDEN
X CURL Y Z
FLAT 5
GO WIDEN THRU
HOT! CURL FLAT GO
ANGLE CURL HOT! ANGLE
vs. 1/4’s vs. 1/4’s
CURL CURL
CURL THRU FIELD: FIELD: CURL THRU
SET ANGLE AT NEAR HIGH H MIDDLE of #’s MIDDLE of #’s
H SET ANGLE AT NEAR HIGH
SAFETY. BREAK AFTER BOUNDARY: BOUNDARY: SAFETY. BREAK AFTER
CLEARING THE LB.
CHECK BURST O.S. EDGE of #’s O.S. EDGE of #’s CLEARING THE LB.
CHECK BURST
DAY #1 – 5/7 STEP DROP BACK
[11] STACK RT Y LT
2 JET X CURL PUMP BURST
1
2 SAFETY 1 SAFETY
ALERT!
12 Yds
F -5- Y Z
X CURL Y Z
THRU 5
WIDEN FLAT
GO
CURL HOT! ANGLE
PUMP vs. 1/4’s
CURL THRU
SET ANGLE AT NEAR HIGH
H SAFETY. BREAK AFTER
CHECK BURST CLEARING THE LB.
DAY #1 – 5/7 STEP DROP BACK
[12/11] SOLO RT ACE [12/11] SOLO RT ZOOM Z RT
2 SCAT Z CURL X ZORRO 2 SCAT X CURL Z ZORRO
ALERT! ALERT!
15 Yds 15 Yds
# #
1 SAFETY 2 SAFETY 1 SAFETY 2 SAFETY
ALERT! ALERT!
12 Yds 12 Yds
10 Yds 1 # 10 Yds 1
4-6 Yds ANGLE 4-6 Yds
ANGLE 3 LIKE 3
LIKE ARROW
ARROW
10 Yds 1 # #1 10 Yds
ALERT!
ALERT!
12 Yds 12 Yds
10 Yds 1
# # 1 10 Yds
ALERT! ALERT!
12 Yds
#1
12 Yds
#
10 Yds 10 Yds
1
X -5- Y X -5- Y
SWIRL CURL
F Z 5 CURL
F Z 5 SWIRL
THRU
ZORRO WIDEN THRU WIDEN ZORRO
HOT! CURL CURL HOT!
2 2
CURL CURL
CURL THRU FIELD: FIELD: CURL THRU
SET ANGLE AT NEAR HIGH MIDDLE of #’s H H MIDDLE of #’s SET ANGLE AT NEAR HIGH
SAFETY. BREAK AFTER BOUNDARY: BOUNDARY: SAFETY. BREAK AFTER
CLEARING THE LB. WIDE WIDE CLEARING THE LB.
O.S. EDGE of #’s
HOT! HOT! O.S. EDGE of #’s
2 2
CURL CURL
CURL THRU FIELD: CURL THRU
FIELD:
SET ANGLE AT NEAR HIGH MIDDLE of #’s H H MIDDLE of #’s SET ANGLE AT NEAR HIGH
SAFETY. BREAK AFTER BOUNDARY: SAFETY. BREAK AFTER
BOUNDARY: WIDE
CLEARING THE LB. WIDE CLEARING THE LB.
O.S. EDGE of #’s
HOT! HOT! O.S. EDGE of #’s
4-6 Yds
6 Yds 3 6 Yds 4-6 Yds ANGLE
2 2 3 LIKE
ARROW
X -5- Y X -5- Y
F CURL Z ZORRO F CURL Z H
THRU 5 THRU 5 SWIRL
WIDEN FLAT HOT! COMEBACK WIDEN ZORRO FLAT
CURL HOT! FADE CURL HOT! HOT!
CURL vs. CURL
CURL THRU FIELD: CLOUD CURL THRU FIELD:
SET ANGLE AT NEAR HIGH MIDDLE of #’s SET ANGLE AT NEAR HIGH MIDDLE of #’s
SAFETY. BREAK AFTER BOUNDARY:
H SAFETY. BREAK AFTER BOUNDARY:
CLEARING THE LB. O.S. EDGE of #’s CLEARING THE LB. O.S. EDGE of #’s
DAY #1 – 5/7 STEP DROP BACK
[12/11] SOLO RT [12/11] SOLO RT ACE
2 JET DOUBLE WINSTON 2 JET DOUBLE WINSTON
LM LM 7 Steps LM LM 7 Steps
10 Yds 12 Yds 12 Yds 10 Yds 10 Yds 12 Yds 10 Yds
2 2 12 Yds
1 1 1 2 2
1
5 Yds 5 Yds
OUTLET OUTLET
F Y -5- F Y -5-
X WINSTON WINSTON Z X WINSTON WINSTON Z
PIVOT 5 PIVOT 5 PIVOT
SCOUT SCOUT WIDEN PIVOT WIDEN
FADE FADE SCOUT SCOUT
vs. vs. FADE FADE
CLOUD CLOUD vs. vs.
WINSTON PIVOT HOT! CLOUD WINSTON PIVOT CLOUD
H LANDMARK CHECK
H LANDMARK HOT!
FIELD = 3 YDS I/S #’s THRU FIELD = 3 YDS I/S #’s
CHECK THRU BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s
X -5- Z
F X -5- Y
WIDEN Y WIDEN
5 WIDEN F WINSTON Z
WINSTON SCOUT SCOUT
SCOUT WINSTON 5 PIVOT
PIVOT FADE WINSTON FADE SCOUT
PIVOT FADE PIVOT FADE
vs. vs.
vs. vs.
CLOUD CLOUD
HOT! CLOUD CLOUD
WINSTON PIVOT HOT!
WINSTON PIVOT H H LANDMARK
NO LANDMARK ON FIELD = 3 YDS I/S #’s
SWITCH RELEASE CHECK THRU BOUNDARY = 1 YD I/S #’s
CHECK THRU
5 Yds 5 Yds
OUTLET OUTLET
7 Steps LM
7 Steps
10 Yds 12 Yds 10 Yds
2 12 Yds 2
1 1
5 Yds
OUTLET
X -5- Y
WIDEN WINSTON
F SCOUT Z 5 PIVOT
WINSTON WIDEN
PIVOT SCOUT
FADE
vs.
CLOUD WINSTON PIVOT
WINSTON PIVOT HOT! H LANDMARK
NO LANDMARK ON FIELD = 3 YDS I/S #’s
SWITCH RELEASE CHECK THRU BOUNDARY = 1 YD I/S #’s
DAY #1 – 5/7 STEP DROP BACK
[12/11] SOLO RT [12/11] SOLO RT
3 JET Y LEVEL 2 JET F LEVEL
ALERT! ALERT!
17-19 Yds LM LM 17-19 Yds
LM LM
12-14 Yds 12-14 Yds
2 2
5 Yds 5 Yds
1 1
F Y F Y
X CLEAR BASIC Z X BASIC CLEAR Z
“Q” 5 UNDER UNDER 5 “Q”
COMEBACK COMEBACK
FADE HOT! HOT! FADE
vs. vs.
CLOUD BASIC (LEVEL) BASIC (LEVEL) CLOUD
3 H LANDMARK LANDMARK
H 3
FIELD = 3 YDS I/S #’s FIELD = 3 YDS I/S #’s
CHECK WIDE BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s CHECK WIDE
[11/12] DOUBLE RT
2 JET F LEVEL
ALERT!
LM 17-19 Yds
LM
12-14 Yds
2
5 Yds
1
F Y
X BASIC CLEAR Z
UNDER 5 “Q” COMEBACK
HOT! FADE
vs.
BASIC (LEVEL)
CLOUD
LANDMARK
FIELD = 3 YDS I/S #’s
H 3
BOUNDARY = 1 YD I/S #’s CHECK WIDE
DAY #1 – 5/7 STEP DROP BACK
[21] I RT CLOSE F RT OUT [11/12] TRIPS RT
3 JET DANCER BURST 3 JET DANCER BURST
(FLY) (Y CTR)
ALERT! LM ALERT! ALERT! LM ALERT!
2 2
1 1
10-12
10-12 Yds
Yds
X Y X Y
Z
GO THRU GO THRU F Z
5 SEAM BEST 5
BEST (SLOT SPLIT)
GO SEAM GO
RELEASE! “Q” BEST RELEASE! “Q” BEST
F RELEASE! RELEASE!
SEAM LANDMARKS SEAM SEAM LANDMARKS SEAM
FIELD = 3 YDS I/S #’s
H 2 SAFETY – BEND @ 10-12 Yds FIELD = 3 YDS I/S #’s H 2 SAFETY – BEND @ 10-12 Yds
BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s & BREAK TO DAYLIGHT
& BREAK TO DAYLIGHT CHECK BURST
CHECK BURST
F Y X Y -3- F
GO THRU Z X X Y THRU Z
5 5
BEST SEAM GO GO WIDEN WIDEN
RELEASE! “Q” BEST BEST SEAM GO
RELEASE! RELEASE! “Q” STEAL
2 YDS
SEAM LANDMARKS SEAM SEAM LANDMARKS SEAM
FIELD = 3 YDS I/S #’s H 2 SAFETY – BEND @ 10-12 Yds FIELD = 3 YDS I/S #’s H 2 SAFETY – BEND @ 10-12 Yds
BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s
CHECK BURST & BREAK TO DAYLIGHT CHECK BURST & BREAK TO DAYLIGHT
X -1- Y X -3- Y
Z F THRU CORNER GO F THRU Z
5 5
GO SEAM BEST WIDEN WIDEN
BEST “Q” RELEASE! SEAM GO
RELEASE! “Q” STEAL
2 YDS
SEAM SEAM LANDMARKS SEAM LANDMARKS SEAM
2 SAFETY – BEND @ 10-12 Yds H FIELD = 3 YDS I/S #’s FIELD = 3 YDS I/S #’s H 2 SAFETY – BEND @ 10-12 Yds
& BREAK TO DAYLIGHT BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s
CHECK BURST CHECK BURST & BREAK TO DAYLIGHT
DAY #1 – 5/7 STEP DROP BACK
[11/12] TRIPS RT WIDE [11/12] TRIPS RT NASTY H LT OUT
3 SCAT DANCER X ZORRO 3 SCAT DANCER X ZORRO
ALERT! LM LM
ALERT! ALERT! ALERT!
2 2
1 1
10-12 10-12
Yds Yds
X Y X -5- Y
H ZORRO THRU F Z ZORRO THRU F Z
HOT! 5 5
GO SEAM GO GO HOT! SEAM GO
BEST “Q” BEST BEST “Q” BEST
RELEASE! RELEASE! RELEASE! RELEASE!
SEAM LANDMARKS SEAM SEAM LANDMARKS SEAM
FIELD = 3 YDS I/S #’s 2 SAFETY – BEND @ 10-12 Yds FIELD = 3 YDS I/S #’s H 2 SAFETY – BEND @ 10-12 Yds
BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s
& BREAK TO DAYLIGHT & BREAK TO DAYLIGHT
ALERT! LM ALERT! LM
ALERT! ALERT!
2 2
1 1
10-12 10-12
Yds Yds
X Y X Y -5-
F THRU Z H F
GO
5 GO Z
BEST ZORRO SEAM ZORRO 5 THRU GO
HOT! GO BEST HOT! SEAM BEST
RELEASE! “Q” BEST “Q”
RELEASE! RELEASE!
RELEASE!
SEAM LANDMARKS SEAM SEAM LANDMARKS SEAM
FIELD = 3 YDS I/S #’s
2 SAFETY – BEND @ 10-12 Yds FIELD = 3 YDS I/S #’s H 2 SAFETY – BEND @ 10-12 Yds
BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s
& BREAK TO DAYLIGHT & BREAK TO DAYLIGHT
F Y X -5- Y
X Z THRU ZORRO F THRU ZORRO Z
5 5 HOT!
GO SEAM HOT! GO GO SEAM GO
BEST “Q” BEST BEST “Q” BEST
RELEASE! RELEASE! RELEASE! RELEASE!
SEAM SEAM LANDMARKS SEAM SEAM LANDMARKS
2 SAFETY – BEND @ 10-12 Yds H FIELD = 3 YDS I/S #’s 2 SAFETY – BEND @ 10-12 Yds H FIELD = 3 YDS I/S #’s
& BREAK TO DAYLIGHT BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s
& BREAK TO DAYLIGHT