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DAY 1 5-7 STEP DROP BACK

The document contains a football play diagram with multiple routes and options. It includes: 1) Various pass routes for receivers including branches, curls, picks, flats and thru routes. 2) Instructions for quarterbacks including drop back depths, hot reads, and outside releases. 3) Alerts and progressions for reading the defense and making adjustments to routes. The play utilizes multiple receivers and flexible options to defeat zone or man coverage downfield.

Uploaded by

Todd C.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
95 views11 pages

DAY 1 5-7 STEP DROP BACK

The document contains a football play diagram with multiple routes and options. It includes: 1) Various pass routes for receivers including branches, curls, picks, flats and thru routes. 2) Instructions for quarterbacks including drop back depths, hot reads, and outside releases. 3) Alerts and progressions for reading the defense and making adjustments to routes. The play utilizes multiple receivers and flexible options to defeat zone or man coverage downfield.

Uploaded by

Todd C.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 11

DAY #1 – 5/7 STEP DROP BACK

[12/11] SOLO RT [12/11] SOLO RT


3 JET Y BRANCH 2 JET F BRANCH
ALERT! ALERT!
20 Yds 20 Yds
3 3

15 Yds 15 Yds
6-8 Yds 1 6-8 Yds
1
5 Yds 5 Yds
‘EYES’ 2 2 ‘EYES’

F Y F Y
X OVER BRANCH Z X BRANCH OVER Z
HOT! 5 5 HOT!
DOVER GO GO DOVER
OUTSIDE OUTSIDE
RELEASE! RELEASE!
4 4
H H
CHECK WIDE CHECK WIDE

[11/12] DOUBLE RT [11/12] WIDE RT F SHORT


3 JET Y BRANCH 2 JET F BRANCH
20 Yds ALERT! ALERT! 20 Yds
3 3
15 Yds 15 Yds
6-8 Yds
6-8 Yds 1
1 5 Yds
5 Yds 2 ‘EYES’
‘EYES’ 2

X Y
X Y OVER Z
F WIDEN GO
DOVER F BRANCH Z 5 HOT!
5 BRANCH OUTSIDE DOVER
OVER GO
HOT! RELEASE!
OUTSIDE
STEAL
A YARD RELEASE! 4
4 H
H CHECK WIDE
CHECK WIDE

[12] WEST RT SLOT


3 JET Y BRANCH
20 Yds
3

15 Yds
6-8 Yds
1
5 Yds
‘EYES’ 2 1
6 Yds

X Y
DOVER Z BRANCH F
OVER 5
FLAT
HOT! HOT!
STEAL
A YARD FLAT
SET ANGLE
4 AT 6 YARDS
H
CHECK WIDE
DAY #1 – 5/7 STEP DROP BACK
[12/11] EAST RT NASTY H LT OUT [12/11] SOLO RT SLOT H RT OUT
2 SCAT X BRANCH BUFFALO 3 SCAT Y BRANCH BUFFALO
(EAST WIDE) (SOLO SLOT FAR)
ALERT! ALERT!

2 2
12 Yds 12 Yds

6-8 Yds 4 4 6-8 Yds


1 1

4-6 Yds 3
ON MOVE 3 4-6 Yds
ON MOVE

X -5- -2- Y F Y
BRANCH 5 F THRU Z X Z THRU
GO 5 BRANCH GO
OUTSIDE HOT! PICK NOW NOW PICK HOT! OUTSIDE
CURL
HOT! HOT! CURL
RELEASE! RELEASE!
H
H

[12/11] SOLO RT H LT [12/11] SOLO RT H RT


3 SCAT Y BRANCH BUFFALO 2 SCAT F BRANCH BUFFALO
ALERT! ALERT!

12 Yds 2 2 12 Yds

4 6-8 Yds 6-8 Yds 4


1 1

4-6 Yds 4-6 Yds 3


3 ON MOVE ON MOVE

F Y F Y
X THRU BRANCH Z X BRANCH THRU Z
5 HOT! HOT! 5 PICK
NOW PICK GO GO NOW
HOT! CURL OUTSIDE OUTSIDE
CURL HOT!
RELEASE! RELEASE!

H H

[11/12] TRIPS RT NASTY H LT OUT


2 SCAT X BRANCH BUFFALO

ALERT!

2 12 Yds

6-8 Yds 4
1

4-6 Yds 3
ON MOVE

X -5- Y
THRU F Z
GO BRANCH 5
OUTSIDE HOT! PICK NOW
CURL HOT!
RELEASE!

H
DAY #1 – 5/7 STEP DROP BACK
[21] STRONG RT SLOT Z RT [21] STRONG RT Y CTR
3 JET Z CURL BURST 3 JET Z CURL BURST
(Y CTR) (BOOK)
1 SAFETY 2 SAFETY 1 SAFETY 2 SAFETY 12 Yds
ALERT! 12 Yds ALERT!

#
1
1

4-6 Yds 4-6 Yds


HB GET DEPTH 3 5-7 Yds 2 HB GET DEPTH 3 5-7 Yds 2
ON CURL ON CURL

X Y X Y Z
GO Z GO Y Z
5 CURL 5
ANGLE WIDEN THRU ANGLE CURL
CURL
vs. 1/4’s CURL vs. 1/4’s
THRU
F F
FLAT CURL FLAT
CURL THRU FIELD: CURL THRU
SET ANGLE AT NEAR HIGH HOT! MIDDLE of #’s SET ANGLE AT NEAR HIGH HOT!
SAFETY. BREAK AFTER H BOUNDARY: SAFETY. BREAK AFTER H
CLEARING THE LB. O.S. EDGE of #’s CLEARING THE LB.
CHECK BURST CHECK BURST

[21] WEAK RT BOOK Y LT [12/11] SOLO RT BOOK F RT


2 JET X CURL BURST 3 JET Z CURL BURST
2 SAFETY 1 SAFETY
12 Yds 1 SAFETY 2 SAFETY

#1 ALERT! 12 Yds
ALERT!
1 #
4-6 Yds 4-6 Yds
2 5-7 Yds 3 HB GET DEPTH 3 6 Yds 2
ON CURL HB GET DEPTH
ON CURL

# X Y Z
# # #
X F Y
WIDEN Y Z Z
CURL 5 X F
CURL GO 5 CURL WIDEN
THRU ANGLE GO FLAT THRU CURL
F vs. 1/4’s ANGLE HOT!
FLAT vs. 1/4’s
CURL HOT! CURL
FIELD:
H CURL THRU CURL THRU FIELD:
MIDDLE of #’s SET ANGLE AT NEAR HIGH SET ANGLE AT NEAR HIGH H MIDDLE of #’s
BOUNDARY: SAFETY. BREAK AFTER SAFETY. BREAK AFTER BOUNDARY:
CHECK BURST
O.S. EDGE of #’s CLEARING THE LB. CLEARING THE LB. CHECK BURST O.S. EDGE of #’s

[11/12] FLY TO BUNCH RT [11/12] STACK RT Y LT


3 JET Z CURL BURST 2 JET X CURL BURST

1 SAFETY 2 SAFETY 2 SAFETY 1 SAFETY


12 Yds 12 Yds
#
ALERT!

#1
ALERT!
1

4-6 Yds 4-6 Yds


3 2 2 3
HB GET DEPTH
6 Yds 6 Yds HB GET DEPTH
ON CURL
ON CURL

X Y -3- F -5-
F Y Z
X Y CURL Z
5 THRU WIDEN
X CURL Y Z
FLAT 5
GO WIDEN THRU
HOT! CURL FLAT GO
ANGLE CURL HOT! ANGLE
vs. 1/4’s vs. 1/4’s
CURL CURL
CURL THRU FIELD: FIELD: CURL THRU
SET ANGLE AT NEAR HIGH H MIDDLE of #’s MIDDLE of #’s
H SET ANGLE AT NEAR HIGH
SAFETY. BREAK AFTER BOUNDARY: BOUNDARY: SAFETY. BREAK AFTER
CLEARING THE LB.
CHECK BURST O.S. EDGE of #’s O.S. EDGE of #’s CLEARING THE LB.
CHECK BURST
DAY #1 – 5/7 STEP DROP BACK
[11] STACK RT Y LT
2 JET X CURL PUMP BURST
1
2 SAFETY 1 SAFETY

ALERT!

12 Yds

6 Yds 4-6 Yds


2 3
HB GET DEPTH
ON CURL

F -5- Y Z
X CURL Y Z
THRU 5
WIDEN FLAT
GO
CURL HOT! ANGLE
PUMP vs. 1/4’s

CURL THRU
SET ANGLE AT NEAR HIGH
H SAFETY. BREAK AFTER
CHECK BURST CLEARING THE LB.
DAY #1 – 5/7 STEP DROP BACK
[12/11] SOLO RT ACE [12/11] SOLO RT ZOOM Z RT
2 SCAT Z CURL X ZORRO 2 SCAT X CURL Z ZORRO
ALERT! ALERT!
15 Yds 15 Yds

# #
1 SAFETY 2 SAFETY 1 SAFETY 2 SAFETY

ALERT! ALERT!
12 Yds 12 Yds
10 Yds 1 # 10 Yds 1
4-6 Yds ANGLE 4-6 Yds
ANGLE 3 LIKE 3
LIKE ARROW
ARROW

-5- F Y -5- F Y -5-


X SWIRL CURL Z Z X
5 THRU ZORRO
SWIRL 5 CURL
ZORRO WIDEN WIDEN
HOT! THRU
HOT! CURL CURL
2 2
CURL CURL
CURL THRU FIELD: CURL THRU FIELD:
SET ANGLE AT NEAR HIGH MIDDLE of #’s H SET ANGLE AT NEAR HIGH MIDDLE of #’s H
SAFETY. BREAK AFTER BOUNDARY: SAFETY. BREAK AFTER BOUNDARY:
CLEARING THE LB. O.S. EDGE of #’s
WIDE CLEARING THE LB. O.S. EDGE of #’s WIDE
HOT! HOT!

[12/11] NORTH RT CLAMP [12/11] NORTH RT CLAMP


2 SCAT Z CURL X ZORRO 3 SCAT X CURL Y ZORRO
ALERT!
15 Yds
#
ALERT!
1 SAFETY 2 SAFETY 2 SAFETY 1 SAFETY
15 Yds
# ALERT!
12 Yds 12 Yds
ALERT!

10 Yds 1 # #1 10 Yds

4-6 Yds 3 4-6 Yds


3
ANGLE
LIKE
ARROW

X -5- -5- Z X -5- -5- Z


ZORRO F Y WIDEN WIDEN F Y SWIRL
HOT! 5 CURL CURL 5 ZORRO
SWIRL CURL CURL
THRU THRU
HOT!
2 2
CURL CURL
CURL THRU FIELD: FIELD: CURL THRU
SET ANGLE AT NEAR HIGH MIDDLE of #’s H H MIDDLE of #’s SET ANGLE AT NEAR HIGH
SAFETY. BREAK AFTER BOUNDARY: BOUNDARY: SAFETY. BREAK AFTER
CLEARING THE LB. O.S. EDGE of #’s
WIDE WIDE CLEARING THE LB.
HOT! HOT! O.S. EDGE of #’s

[11/12] SOUTH RT CLOSE [11] SOUTH RT CLOSE


2 SCAT Z CURL F ZORRO 3 SCAT F CURL Z ZORRO
ALERT! ALERT!
15 Yds 15 Yds
# #
1 SAFETY 2 SAFETY 2 SAFETY 1 SAFETY

ALERT!
ALERT!
12 Yds 12 Yds
10 Yds 1
# # 1 10 Yds

ANGLE 4-6 Yds 4-6 Yds ANGLE


LIKE 3 3 LIKE
ARROW ARROW

X -5- Y -5- X -5- Y -5-


F SWIRL CURL CURL SWIRL Z
5 THRU Z F THRU 5 ZORRO
ZORRO
HOT! WIDEN WIDEN HOT!
CURL CURL
2 2
CURL CURL
CURL THRU FIELD: FIELD: CURL THRU
SET ANGLE AT NEAR HIGH MIDDLE of #’s H H MIDDLE of #’s SET ANGLE AT NEAR HIGH
SAFETY. BREAK AFTER BOUNDARY: BOUNDARY: SAFETY. BREAK AFTER
CLEARING THE LB. WIDE WIDE O.S. EDGE of #’s CLEARING THE LB.
O.S. EDGE of #’s
HOT! HOT!
DAY #1 – 5/7 STEP DROP BACK
[11/12] CLUSTER RT Z RT [11/12] CLUSTER RT Z RT
2 SCAT Z CURL F ZORRO 3 SCAT F CURL Z ZORRO
ALERT!
ALERT!
15 Yds
#
1 SAFETY 2 SAFETY 15 Yds
#
2 SAFETY 1 SAFETY

ALERT! ALERT!
12 Yds

#1
12 Yds

#
10 Yds 10 Yds
1

4-6 Yds 4-6 Yds


3 3
ANGLE ANGLE
LIKE LIKE
ARROW ARROW

X -5- Y X -5- Y
SWIRL CURL
F Z 5 CURL
F Z 5 SWIRL
THRU
ZORRO WIDEN THRU WIDEN ZORRO
HOT! CURL CURL HOT!
2 2
CURL CURL
CURL THRU FIELD: FIELD: CURL THRU
SET ANGLE AT NEAR HIGH MIDDLE of #’s H H MIDDLE of #’s SET ANGLE AT NEAR HIGH
SAFETY. BREAK AFTER BOUNDARY: BOUNDARY: SAFETY. BREAK AFTER
CLEARING THE LB. WIDE WIDE CLEARING THE LB.
O.S. EDGE of #’s
HOT! HOT! O.S. EDGE of #’s

[11/12] STACK RT CLOSE [11/12] STACK RT CLOSE


2 SCAT Z CURL X ZORRO 3 SCAT X CURL Y ZORRO
ALERT!
15 Yds
#
1 SAFETY 2 SAFETY 2 SAFETY 1 SAFETY ALERT!
15 Yds
ALERT!
12 Yds 12 Yds ALERT!
#
10 Yds
1 # #1 10 Yds
ANGLE 4-6 Yds 3 4-6 Yds
LIKE 3
ARROW

F -5- Y -5- F -5- Y -5-


X SWIRL CURL Z X CURL ZORRO Z
5 THRU 5 HOT! SWIRL
ZORRO WIDEN WIDEN THRU
HOT! CURL CURL

2 2
CURL CURL
CURL THRU FIELD: CURL THRU
FIELD:
SET ANGLE AT NEAR HIGH MIDDLE of #’s H H MIDDLE of #’s SET ANGLE AT NEAR HIGH
SAFETY. BREAK AFTER BOUNDARY: SAFETY. BREAK AFTER
BOUNDARY: WIDE
CLEARING THE LB. WIDE CLEARING THE LB.
O.S. EDGE of #’s
HOT! HOT! O.S. EDGE of #’s

[11/12] CLUSTER RT H RT OUT [11/12] SOUTH RT FAR H LT


3 SCAT F CURL Y ZORRO 3 SCAT F CURL Z ZORRO
(CLUSTER FAR)
17-19 Yds 2 SAFETY 1 SAFETY ALERT!
2 SAFETY 1 SAFETY 15 Yds
12 Yds 12 Yds
#
# #
ALERT! ALERT!
1 1
10 Yds

4-6 Yds
6 Yds 3 6 Yds 4-6 Yds ANGLE
2 2 3 LIKE
ARROW

X -5- Y X -5- Y
F CURL Z ZORRO F CURL Z H
THRU 5 THRU 5 SWIRL
WIDEN FLAT HOT! COMEBACK WIDEN ZORRO FLAT
CURL HOT! FADE CURL HOT! HOT!
CURL vs. CURL
CURL THRU FIELD: CLOUD CURL THRU FIELD:
SET ANGLE AT NEAR HIGH MIDDLE of #’s SET ANGLE AT NEAR HIGH MIDDLE of #’s
SAFETY. BREAK AFTER BOUNDARY:
H SAFETY. BREAK AFTER BOUNDARY:
CLEARING THE LB. O.S. EDGE of #’s CLEARING THE LB. O.S. EDGE of #’s
DAY #1 – 5/7 STEP DROP BACK
[12/11] SOLO RT [12/11] SOLO RT ACE
2 JET DOUBLE WINSTON 2 JET DOUBLE WINSTON

LM LM 7 Steps LM LM 7 Steps
10 Yds 12 Yds 12 Yds 10 Yds 10 Yds 12 Yds 10 Yds
2 2 12 Yds
1 1 1 2 2
1

5 Yds 5 Yds
OUTLET OUTLET

F Y -5- F Y -5-
X WINSTON WINSTON Z X WINSTON WINSTON Z
PIVOT 5 PIVOT 5 PIVOT
SCOUT SCOUT WIDEN PIVOT WIDEN
FADE FADE SCOUT SCOUT
vs. vs. FADE FADE
CLOUD CLOUD vs. vs.
WINSTON PIVOT HOT! CLOUD WINSTON PIVOT CLOUD
H LANDMARK CHECK
H LANDMARK HOT!
FIELD = 3 YDS I/S #’s THRU FIELD = 3 YDS I/S #’s
CHECK THRU BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s

[11/12] WIDE RT CLAMP F SHORT [12/11] NORTH RT


2 JET DOUBLE WINSTON 2 JET DOUBLE WINSTON
(NORTH CLAMP)

7 Steps LM 7 Steps 7 Steps LM LM


10 Yds 12 Yds 12 Yds 10 Yds 10 Yds 12 Yds
1 2 2 2 12 Yds 10 Yds
1 2 1
1
5 Yds
OUTLET 5 Yds
OUTLET

X -5- Z
F X -5- Y
WIDEN Y WIDEN
5 WIDEN F WINSTON Z
WINSTON SCOUT SCOUT
SCOUT WINSTON 5 PIVOT
PIVOT FADE WINSTON FADE SCOUT
PIVOT FADE PIVOT FADE
vs. vs.
vs. vs.
CLOUD CLOUD
HOT! CLOUD CLOUD
WINSTON PIVOT HOT!
WINSTON PIVOT H H LANDMARK
NO LANDMARK ON FIELD = 3 YDS I/S #’s
SWITCH RELEASE CHECK THRU BOUNDARY = 1 YD I/S #’s
CHECK THRU

[12/11] NORTH RT CLAMP [11/12] SOUTH RT CLOSE


2 JET DOUBLE WINSTON 2 JET DOUBLE WINSTON

7 Steps LM 7 Steps 7 Steps


LM 7 Steps LM
10 Yds 2 12 Yds 10 Yds 10 Yds
12 Yds 10 Yds 12 Yds 12 Yds
2 2 2
1 1 1 1

5 Yds 5 Yds
OUTLET OUTLET

X -5- -5- Z X -5- Y -5-


WIDEN F Y WIDEN WIDEN WINSTON Z
SCOUT 5 SCOUT F 5
WINSTON SCOUT PIVOT WIDEN
FADE WINSTON FADE WINSTON FADE
PIVOT PIVOT SCOUT
vs. vs. PIVOT vs.
CLOUD CLOUD CLOUD
HOT!
HOT!
WINSTON PIVOT WINSTON PIVOT
H LANDMARK WINSTON PIVOT H LANDMARK
FIELD = 3 YDS I/S #’s NO LANDMARK ON FIELD = 3 YDS I/S #’s
CHECK THRU BOUNDARY = 1 YD I/S #’s SWITCH RELEASE CHECK THRU BOUNDARY = 1 YD I/S #’s
DAY #1 – 5/7 STEP DROP BACK
[11] CLUSTER RT Z RT
2 JET DOUBLE WINSTON

7 Steps LM
7 Steps
10 Yds 12 Yds 10 Yds
2 12 Yds 2
1 1

5 Yds
OUTLET

X -5- Y
WIDEN WINSTON
F SCOUT Z 5 PIVOT
WINSTON WIDEN
PIVOT SCOUT
FADE
vs.
CLOUD WINSTON PIVOT
WINSTON PIVOT HOT! H LANDMARK
NO LANDMARK ON FIELD = 3 YDS I/S #’s
SWITCH RELEASE CHECK THRU BOUNDARY = 1 YD I/S #’s
DAY #1 – 5/7 STEP DROP BACK
[12/11] SOLO RT [12/11] SOLO RT
3 JET Y LEVEL 2 JET F LEVEL

ALERT! ALERT!
17-19 Yds LM LM 17-19 Yds
LM LM
12-14 Yds 12-14 Yds
2 2

5 Yds 5 Yds
1 1

F Y F Y
X CLEAR BASIC Z X BASIC CLEAR Z
“Q” 5 UNDER UNDER 5 “Q”
COMEBACK COMEBACK
FADE HOT! HOT! FADE
vs. vs.
CLOUD BASIC (LEVEL) BASIC (LEVEL) CLOUD
3 H LANDMARK LANDMARK
H 3
FIELD = 3 YDS I/S #’s FIELD = 3 YDS I/S #’s
CHECK WIDE BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s CHECK WIDE

[11/12] DOUBLE RT
2 JET F LEVEL

ALERT!
LM 17-19 Yds
LM
12-14 Yds
2

5 Yds
1

F Y
X BASIC CLEAR Z
UNDER 5 “Q” COMEBACK
HOT! FADE
vs.
BASIC (LEVEL)
CLOUD
LANDMARK
FIELD = 3 YDS I/S #’s
H 3
BOUNDARY = 1 YD I/S #’s CHECK WIDE
DAY #1 – 5/7 STEP DROP BACK
[21] I RT CLOSE F RT OUT [11/12] TRIPS RT
3 JET DANCER BURST 3 JET DANCER BURST
(FLY) (Y CTR)
ALERT! LM ALERT! ALERT! LM ALERT!
2 2
1 1
10-12
10-12 Yds
Yds

4-6 Yds 3 4-6 Yds 3

X Y X Y
Z
GO THRU GO THRU F Z
5 SEAM BEST 5
BEST (SLOT SPLIT)
GO SEAM GO
RELEASE! “Q” BEST RELEASE! “Q” BEST
F RELEASE! RELEASE!
SEAM LANDMARKS SEAM SEAM LANDMARKS SEAM
FIELD = 3 YDS I/S #’s
H 2 SAFETY – BEND @ 10-12 Yds FIELD = 3 YDS I/S #’s H 2 SAFETY – BEND @ 10-12 Yds
BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s & BREAK TO DAYLIGHT
& BREAK TO DAYLIGHT CHECK BURST
CHECK BURST

[11/12] TWIN RT [12/11] FLY TO BUNCH RT


3 JET DANCER BURST 3 JET DANCER BURST

ALERT! LM ALERT! ALERT! LM ALERT!


2 1 2
1
10-12
Yds 10-12
Yds

4-6 Yds 3 4-6 Yds 3

F Y X Y -3- F
GO THRU Z X X Y THRU Z
5 5
BEST SEAM GO GO WIDEN WIDEN
RELEASE! “Q” BEST BEST SEAM GO
RELEASE! RELEASE! “Q” STEAL
2 YDS
SEAM LANDMARKS SEAM SEAM LANDMARKS SEAM
FIELD = 3 YDS I/S #’s H 2 SAFETY – BEND @ 10-12 Yds FIELD = 3 YDS I/S #’s H 2 SAFETY – BEND @ 10-12 Yds
BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s
CHECK BURST & BREAK TO DAYLIGHT CHECK BURST & BREAK TO DAYLIGHT

[11/12] SPEED RT [12/11] F FLY TO BOX RT


2 JET DANCER BURST 3 JET DANCER BURST
ALERT!
ALERT! LM 25 Yds ALERT! LM ALERT!
2 1 2
1
10-12 12 Yds
Yds 10-12
Yds

3 4-6 Yds 4-6 Yds 3

X -1- Y X -3- Y
Z F THRU CORNER GO F THRU Z
5 5
GO SEAM BEST WIDEN WIDEN
BEST “Q” RELEASE! SEAM GO
RELEASE! “Q” STEAL
2 YDS
SEAM SEAM LANDMARKS SEAM LANDMARKS SEAM
2 SAFETY – BEND @ 10-12 Yds H FIELD = 3 YDS I/S #’s FIELD = 3 YDS I/S #’s H 2 SAFETY – BEND @ 10-12 Yds
& BREAK TO DAYLIGHT BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s
CHECK BURST CHECK BURST & BREAK TO DAYLIGHT
DAY #1 – 5/7 STEP DROP BACK
[11/12] TRIPS RT WIDE [11/12] TRIPS RT NASTY H LT OUT
3 SCAT DANCER X ZORRO 3 SCAT DANCER X ZORRO

ALERT! LM LM
ALERT! ALERT! ALERT!
2 2
1 1
10-12 10-12
Yds Yds

4-6 Yds 3 4-6 Yds 3


ANGLE
LIKE ANGLE
ARROW LIKE
ARROW

X Y X -5- Y
H ZORRO THRU F Z ZORRO THRU F Z
HOT! 5 5
GO SEAM GO GO HOT! SEAM GO
BEST “Q” BEST BEST “Q” BEST
RELEASE! RELEASE! RELEASE! RELEASE!
SEAM LANDMARKS SEAM SEAM LANDMARKS SEAM
FIELD = 3 YDS I/S #’s 2 SAFETY – BEND @ 10-12 Yds FIELD = 3 YDS I/S #’s H 2 SAFETY – BEND @ 10-12 Yds
BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s
& BREAK TO DAYLIGHT & BREAK TO DAYLIGHT

[11/12] DOUBLE RT FAR [11/12] DOUBLE RT CLOSE H RT OUT


3 SCAT DANCER F ZORRO 3 SCAT DANCER F ZORRO

ALERT! LM ALERT! LM
ALERT! ALERT!
2 2
1 1
10-12 10-12
Yds Yds

4-6 Yds 3 4-6 Yds 3


ANGLE ANGLE
LIKE LIKE
ARROW ARROW

X Y X Y -5-
F THRU Z H F
GO
5 GO Z
BEST ZORRO SEAM ZORRO 5 THRU GO
HOT! GO BEST HOT! SEAM BEST
RELEASE! “Q” BEST “Q”
RELEASE! RELEASE!
RELEASE!
SEAM LANDMARKS SEAM SEAM LANDMARKS SEAM
FIELD = 3 YDS I/S #’s
2 SAFETY – BEND @ 10-12 Yds FIELD = 3 YDS I/S #’s H 2 SAFETY – BEND @ 10-12 Yds
BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s
& BREAK TO DAYLIGHT & BREAK TO DAYLIGHT

[12/11] SOLO RT SLOT H RT OUT [11/12] SOUTH RT H LT OUT


2 SCAT DANCER Y ZORRO 2 SCAT DANCER Y ZORRO

ALERT! LM ALERT! ALERT! LM ALERT!


2 2
1 1
10-12 10-12
Yds Yds

3 4-6 Yds 3 4-6 Yds

F Y X -5- Y
X Z THRU ZORRO F THRU ZORRO Z
5 5 HOT!
GO SEAM HOT! GO GO SEAM GO
BEST “Q” BEST BEST “Q” BEST
RELEASE! RELEASE! RELEASE! RELEASE!
SEAM SEAM LANDMARKS SEAM SEAM LANDMARKS
2 SAFETY – BEND @ 10-12 Yds H FIELD = 3 YDS I/S #’s 2 SAFETY – BEND @ 10-12 Yds H FIELD = 3 YDS I/S #’s
& BREAK TO DAYLIGHT BOUNDARY = 1 YD I/S #’s BOUNDARY = 1 YD I/S #’s
& BREAK TO DAYLIGHT

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