PF2 Support Bard Guide
PF2 Support Bard Guide
PF2 Support Bard Guide
● Shortbow Proficiency: For reasons known only to Paizo, Bards are also proficient with
the best ranged weapon in the game. With Dexterity as your secondary ability score,
Strike #1 will be a great third-action for the entire game. Wielding a shortbow also
leaves you an open hand to freely use a Material Component Pouch, Battle Medicine, or
consumables such as Potions and Scrolls. Note that Bards don't require an instrument
to cast their spells. Component substitutions are always worse than using a Material
Component Pouch, and are for flavor and when you're thrown in prison.
Flaws
● The Performance Skill Tax: The hidden downside of the Bard class is that you often
spend your premium skill increases on the otherwise subpar Performance skill. This
mirrors the ‘Jack-of-All-Trades, Master-of-None’ motif. You’ll start with a good deal of
trained skills, but will lag behind others in advancing the more typically useful skills.
● Below-Average Defensive Saves: Your Fortitude and Reflex saves never advance to
Master. This means you upgrade normal successes to critical successes on only one
save. While this is balanced somewhat by having the second best Will save in the
system, you still rank in the bottom 35% on overall save proficiency.
● Signature Spell Shenanigans: You receive one Signature Spell per Spell Slot Level.
This means that if you want multiple Signature Spells of the same base spell level - say
both Soothe and Summon Fey - you’ll need to jump through a couple hoops unlearning
and relearning spells at a higher level. This is an optimization puzzle that some find
arduous.
Character Goals
● Extra Action Economy: Unlike most characters, Bards have almost too many
third-action options. Instead, their main focus is on fitting in extra actions per round
with...
b. Reactions - The only natural reactions that Bard has access to are Aid and
Counter Performance. Any options that offer varied and generally powerful
reactions are highly rated - the goal is to use your reaction for most every round.
c. Focus Points - Since you start with Lingering Composition, gaining access to
extra focus points or a better refocus naturally boosts your action economy.
● A Familiar: A key focus here is the Accompanist ability, a blanket circumstantial bonus
to Performance checks. This increases the success and critical success rate of
Lingering Composition regardless of the situation. Moreover, the other familiar abilities
also help boost your action economy - either giving you Free Actions that can be used
to Draw Items, a bonus focus point, or what is essentially a free Quickened Spell. Other
notable familiar abilities are Partner in Crime, Cantrip Connection, and Spell Battery.
Recommended Ancestries
Rating Ancestry Overview
Lucky #1: Decent heritage in Liminal Catfolk. Very strong feats in Cat’s
Catfolk
Luck, Expanded Luck, Black Cat Curse, & Elude Trouble.
Lucky #2: Very strong feats in Halfling Luck & Cultural Adaptability.
Halfling
Small size. Good Ability Array.
Nimble Multiclasser: Base speed of 30ft. Unique heritage in Ancient
Elf
Elf. Good feats in Otherworldly Magic, Nimble Elf, & Ageless Patience.
B
Flying Thunder God #1: Good heritage in Spellscale Kobold. Decent
Kobold
feat in Cringe. Can spend 3 feats on at-will flight. Small size.
Grippli Decent heritage in Poisonhide Grippli. Small size. Good Ability Array.
Versatile Heritages
I recommend GM’s allow Uncommon Versatile Heritages, but only when combined with a
Common Ancestry - for our purposes Elf, Gnome, Goblin, Halfling and Human. If your GM
is comfortable with this, then know that each of the Uncommon Heritages is powerful. The only
native options that can compete are Ancient Elf, Half-Elf, and Wellspring Gnome. That said, I
will leave exploration of the heritages as an exercise for the reader. However, note that the
Sylph and Tiefling heritages both offer boosts to your movement speed and grant at-will flight.
Backgrounds
Like with ancestries, we are limited to backgrounds which can support both Dexterity and
Charisma as initial ability boosts. Luckily, this still leaves a wealth of options to build a
unique and flavourful character. While I recommend that you find a background that creates
an interesting character, the more powerful backgrounds will be those with useful skill feats.
Barrister, Deckhand, Martial Discipline, Pathfinder Recruiter, and Raised by Belief are all
standouts amongst the general options. For adventure/region-specific backgrounds pay
particular attention to any with Assurance in Medicine and Battle Medicine.
Skill Choices
Rating Skill Main Utility Key Feats
Lv12 A Inspirational Focus Double your focus point uses per encounter.
Scintillating
A Your primary reaction spell. Yes
Safeguard
Lv6
B Wall of Force The gold standard for battlefield control. No
Strong Single Action spell. Can
A True Target Maybe
Signature Spell just to use Lv8 slots.
Lv7
Great if your party uses the actions
B Haste No
without resorting to strike #3’s.
B Alarm Vexgit
C Charm Nixie
C Glitterdust Grig