Dynamic Games
Dynamic Games
One off game but inherently sequential A static game being played repeatedly
interaction between players
Firm B
Enter Don’t
Don’t 0, 50 0, 0
(-10, -10)
(50, 0)
A (0, 50)
B
(0, 0)
Normal and Extensive Form Games
(2, 0)
(0, 0)
(1, 1)
1-1
1 2
(0, 0)
(0, 2)
2
(0, 0)
How to Solve Finite Games with Perfect Information
(-10, -10)
(50, 0)
A (0, 50)
B
(0, 0)
A B
2 2
C D E F
G H
2,4,6
2
middle
3,8,1
4,4,4
1
10,1,7
up 3
2
6,8,9
3,1,2
1 2 1 2 1 1 2
P P P P P P P
(0,0)
T T T T T T T
(1,0) (0,2) (3,0) (0,4) (5,0) 99,0 0,100
Rosenthal’s Centipede Game
1 2 1 2 1 1 2
P P P P P P P
(0,0)
T T T T T T T
(1,0) (0,2) (3,0) (0,4) (5,0) 99,0 0,100
• Playing across is direct evidence of irrationality.
• (1,0) is the outcome based on 100 iterations of “I believe that you
believe that I believe that you believe….”
• What if each player has a slight doubt about the rationality of other
player?
• Based on this doubt, 2 may also play across, leading 1 to doubt the
rationality of 2.
• For this game, the assumption of common knowledge of rationality
is inappropriate.
• Assume incomplete information that Players are unsure if the
opponent is rational.
• It may be rational to initially pretend to be irrational.
• Pretending to be irrational is a rational thing to do.
Real Life Board Games
• Board games are, almost by definition, games of perfect information, since everything is in
the open provided no cards are part of the game. They are also very often sequential games,
where the players take turns to move.
• Well-known example of board games are Chess, Checkers, Backgammon with a very long
history, or the more recent games of Monopoly, Hex, Tic-tac-toe or others.
• Some, like Backgammon, and Monopoly, are played with dice or even with cards that are
revealed, and contain therefore randomness.
• But Chess, Checkers, Tic-tac-toe are all two-players zero-sum finite sequential games without
randomness and with perfect information. So shouldn't people play the backward-induction
strategy?
… The simple and quick answer is: Yes, they should, but in some cases backward induction analysis has
just not yet been performed.
… Thus the backward induction strategy, the optimal strategy, is unknown in many cases.
• Tic-tac-toe is the simplest of these games, with the smallest game tree. The game tree has
just 5478 positions. The game has been analyzed, and the expected outcome is a draw. You
can play tic-tac-toe against the computer.
• Checkers will always result in a draw when played correctly ([von Nievergelt and Gasser
1994].
• On the other hand, for Chess, the number of possible positions is so large that even with the
help of the most advanced computers a full analysis is not expected for soon. Chess has
about 1043 positions, a number with about 43 digits.
Extensive Form Games with imperfect information
• Players may not always have full access to all the information which
is relevant to their choices.
• Extensive games with imperfect information model exactly which
information is available to the players when they make a move.
(-10, -10)
B
• What if player B does not
observe player A’s decision.
(50, 0) • Player B can not distinguish
A (0, 50) between the two nodes
• Represented by a dotted line
B
(0, 0)
Strategies of Player 1: 3
(2, 0)
{2-0, 1-1, 0-2}
2 Strategies of Player 2: 8
{AAA, AAR, ARA, RAA, ARR, RAR,
(0, 0) RRA, RRR}
(1, 1)
1-1
1 2
(0, 0)
(0, 2)
2
(0, 0)
Another Example
1 CE CF DE DF
AG 3, 8 3, 8 8, 3 8, 3
AH 3, 8 3, 8 8, 3 8, 3
A B
BG 5, 5 2, 10 5, 5 2, 10
2 2 BH 5, 5 1, 0 5, 5 1, 0
C D E F
Player 1: four pure strategies
{(A, G), (A, H), (B, G), (B, H)}
(3, 8) (8, 3) (5, 5) 1
(Must include (A, G) and (A, H),
even though action A makes the
G H G-versus-H choice moot)
(50, 0)
A (0, 50)
B
(0, 0)
Firm B
Always enter Always stay Same as A Opposite of
(EE) out (DD) (ED) A (DE)
Enter -10, -10 50, 0 -10, -10 50, 0
Firm A
Stay out 0, 50 0, 0 0, 0 0, 50
Firm B
Always Always Same as Opposite
enter stay out A of A
Firm A
Enter -10, -10 50, 0 -10, -10 50, 0
Stay out 0, 50 0, 0 0, 0 0, 50
P1
A B
P2 P2
C D E F
P1
G H
Subgame Perfect Nash Equilibrium (SPNE)
R U O
II II
2, 5
S F S F
3, 3 1, 1 4, 3 0, 2
F S
R 1, 1 3, 3
U 0, 2 4, 3
O 2, 5 2, 5
• There are 2 pure strategy Nash Equilibria (U, S) and (O, F).
• Both equilibria are subgame perfect, because there are no proper
subgames in the extensive form representation.
• Only (U, S) is reasonable.
• (O, F) contains a non-credible threat.
• To account that only some Subgame Perfect Equilibria are
reasonable, the solution concept of Perfect Bayesian Equilibrium is
used.
Golden Balls
• https://www.youtube.com/watch?v=S0qjK3TWZE8
Golden Balls
Abraham
Split Steal
Steal 13600, 0 0, 0
Strategic Moves
45