016 Basic Mixing Method
016 Basic Mixing Method
1 Before you can start, you have to know where you are going.
Locate the color you want to mix on the artist's color
wheel, as follows:
The brightest, most intense color you can obtain with your
paints is at the circumference, and a completely dull, gray or
neutral color is at the center. You must judge the proportion of
pure color vs. pure gray that seems to be in the color.
If you are unsure about the hue and chroma of the color, you
can compare the color you want to mix with paint colors you are
familiar with, then use the location of the most similar paint
color, as shown on the artist's color wheel, as your mixing
point.
c The location of the color you want to mix, the mixing point
(mp), is the combination of these hue and chroma judgments
on the color wheel.
2 Next, identify all the pairs of paints that create a mixing line
passing through or near the mixing point. These lines connect
the two mixing colors that get you most or all of the way to
the color you want.
If a mixing line does not pass through the mixing point, but
inside it (closer to the center of the color wheel), then you can
approximate the hue, but at a duller chroma. The only way to
pull the mixture to a brighter color is to add a paint of the same
hue but much higher saturation or intensity. This is as illogical as
starting from black and trying to brighten the color by adding
intense paints.
As you see in the diagram, our six paint palette gives us four
alternative mixing lines ...
... which illustrates the universal color mixing rule that dull,
dark colors can be mixed in more ways than intense or light
valued colors.
But which of these four paint combinations gives the "best" color
mixture? That depends on the color appearance you want in
the finished color, and the mixing strategy you want to use to
get there.
As the diagram shows, all mixing pairs reach the mixing point by
one of two contrasting mixing strategies: hue shift or chroma
shift.
3 If the mixing line between the two paints passes through the
mixing point, then you only need those two paints to get the
target color (and you can skip to step 4).
If the mixing line only passes close to the mixing point, then you
need three paints to mix the color — two to get the hue, and
one more to shift that chroma towards the center of the wheel,
dulling the mixture; or two to get the chroma, and one more to
shift the hue, changing the color bias.
This mixing strategy illustrates the key point that artists mix
paints, not "colors". Because we are thinking in terms of
specific paint combinations, and are not stuck in the dim and
foggy world of abstract "color" mixtures, we have more control
over all the visual effects that paints can create.
The mixing colors are the two paints that define your primary
mixing line — the mixing line that passes closest to the mixing
point. These paints get you most of the way to the mixing point,
and primarily determine the texture, transparency and staining
qualities of the mixture.
The mixing colors are easiest to work with when they produce
mixtures that are more saturated than the mixing point (their
mixing line is between the mixing point and the circumference of
the wheel). This is because paints lose chroma, but shift less
in hue, as they dry, so the hue of the mixed color can be
judged accurately while the paints are still wet. Use the more
saturated mixture to get close to the correct hue, then add the
adjusting color to reduce the chroma of this mixture.
The adjusting color is usually the paint that is furthest from the
mixing point, so it will be used in the smallest quantities, and
has the least impact on the staining, transparency and texture of
the mixture.
You may have many more paints to choose from on your palette,
so you will have many more alternatives for mixing the target
color. But the logic is the same within the range of effects your
palette can offer.
a First of all, what specific hue are we aiming for with our two
mixing colors? The common novice mistake is to aim for the hue
of the mixing point, which in the example is equal to the hue
angle of the mixing point or a deep (reddish) orange. This is the
two paint mixing target as shown in the diagram.
Now what? Now the novice is completely lost. How to get back
to the mixing point? Adding more ultramarine blue only makes
the color redder, so to bring it back the novice has to add more
yellow paint — a lot more yellow paint. But the color will still be
too saturated, so the novice might try to dull it with a green
paint. Now he's juggling four paints, and faces a lot of back and
forth mixing adjustments to reach the desired color.
If the mixing point lies about halfway between the two mixing
colors on the color wheel, then it will divide the mixing line
between them into two equal line segments. Then each paint will
contribute 1/(1+1) = 1/2 to the total mixture. We need to mix
the paints in equal amounts.
Now, add the subordinate paint (the mixing color with the
weaker mixing strength) to the water until you get the
concentration (thickness) of paint you want. In the example, the
weaker color will be the hansa yellow, because it is lighter
valued. So add hansa yellow until you get the density of paint
mixture you need.
Take your time with this step — don't assume you "know
how much paint to add!" It's not improvisation then, it's
brushing your teeth. Plus, you only learn by continual careful
observation, not by closing your eyes with your habits.
Watch the color gradually grow and ripen under your brush.
Watch the texture and vibrancy change. You may revise your
original decision and decide a warmer or cooler mixture will be
more attractive.
If the mixture is the wrong hue, adjust toward the hue required
by adding one or the other (but not both) of the mixing colors.
Add water as needed to return to the correct concentration of
paint and water.
8 When you are close to the correct hue, add the adjusting
color in very small amounts to make final shift in the mixture.
The adjusting color can modify the hue, saturation and value of
the mixture. In the diagram, adding the adjusting color,
ultramarine blue, darkens the color value, neutralizes the color
(makes it less saturated), and also shifts the hue toward red.
This is the most complex and delicate part of the color mixing,
so this is where your familiarity with the paints and your
understanding of color mixing will finally become your only
guides. This is also the point where you will most often get
sucked into a fruitless mixing back and forth to find the right
color.
The "mix on the palette" method for building a color can help
you work with mixtures made wet in wet, or by glazing.
The only trick with wet in wet mixtures is that you should begin
with the less staining paint of the two mixing colors,
regardless of mixing strength. The staining paint will get into the
wet paper first, where it isn't going to mix with anything, making
the color harder to budge by adding other paints. Thus, if you're
mixing phthalo green and ultramarine blue to get a dark
turquoise, apply the ultramarine in the right concentration, and
add the phthalo green to it.
Like a table, the four paint method often wobbles around the
mixing point because the exact balance is hard to find. The three
paint method, like a three legged stool, is a rock solid method to
get to the mixing point with minimum effort or guesswork.