Online Identity
Online Identity
Contents
In different contexts
Blogging
As blogs allow an individual to express his or her views in individual essays or as part of a wider
discussion, it creates a public forum for expressing ideas. Bloggers often choose to use
pseudonyms, whether in platforms such as WordPress or in interest-centered blog sites, to protect
personal information and allow them more editorial freedom to express ideas that might be
unpopular with their family, employers, etc. Use of a pseudonym (and a judicious approach to
revealing personal information) can allow a person to protect their real identities, but still build a
reputation online using the assumed name.[12]
Human resources
Digital identity management has become a necessity when applying for jobs while working for a
company. Social media has been a tool for human resources for years. A KPMG report on social
media in human resources say that 76 percent of American companies used LinkedIn for
recruiting.[13] The ease of search means that reputation management will become more vital
especially in professional services such as lawyers, doctors and accountants.
Social networks
Online social networks like Facebook and MySpace allow people to maintain an online identity
with some overlap between online and real-world context. These identities are often created to
reflect a specific aspect or ideal version of themselves. Representations include pictures,
communications with other 'friends' and membership in network groups. Privacy control settings
on social networks are also part of social networking identity.[14]
Some users may use their online identity as an extension of their physical selves, and center their
profiles around realistic details. These users value continuity in their identity, and would prefer
being honest with the portrayal of themselves. However, there is also a group of social network
users that would argue against using a real identity online. These users have experimented with
online identity, and ultimately what they have found is that it is possible to create an alternate
identity through the usage of such social networks. For example, a popular blogger on
medium.com[15] writes under the name of Kel Campbell – a name that was chosen by her, not given
to her. She states that when she was verbally attacked online by another user, she was able to
protect herself from the sting of the insult by taking it as Kel, rather than her true self. Kel became
a shield of sorts, and acted as a mask that freed the real user beneath it.
Research from scientists such as danah boyd and Knut Lundby has found that in some cultures,
the ability to form an identity online is considered a sacred privilege. This is because having an
online identity allows the user to accomplish things that otherwise are impossible to do in real life.
These cultures believe that the self has become a subjective concept on the online spaces; by
logging onto their profiles, users are essentially freed from the prison of a physical body and can
"create a narrative of the self in virtual space that may be entirely new".
Online business[edit]
In the development of social networks, there has appeared a new economic phenomenon: doing
business via social networks. For example, there are many users of WeChat called wei-
businessmen (Wechat businessman, a new form of e-commerce in Wechat) who sell products on
WeChat. Doing business via social networks is not that easy. The identities of users in social
networks are not the same as that in the real world. For the sake of security, people do not tend to
trust someone in social networks, in particular when it is related with money. So for wei-
businessmen, reputations are very important for wei-business. Once customers decide to shop via
Wechat, they prefer to choose those wei-businessmen with high reputations. They need to invest
enormous efforts to gain reputations among the users of WeChat, which in turn increases the
chance other users will purchase from them.
Online learning[edit]
Main article: E-learning
Communication[edit]
Online identity in classrooms forces people to reevaluate their concepts of classroom
environments.[16] With the invention of online classes, classrooms have changed and no longer
have the traditional face-to-face communications. These communications have been replaced by
computer screen. Students are no longer defined by visual characteristics unless they make them
known. There are pros and cons to each side. In a traditional classroom, students are able to
visually connect with a teacher who was standing in the same room. During the class, if questions
arise, clarification can be provided immediately. Students can create face-to-face connections with
other students, and these connections can easily be extended beyond the classroom.[17] For timid
or socially awkward students, this ability to form and extend relationships through personal contact
may hold little appeal.[citation needed] For these students, the appeal may reside in online courses, where
computer communications allow them a greater degree of separation and anonymity.[citation needed]
With the prevalence of remote Internet communications, students do not form preconceptions of
their classmates based on the classmate's appearance or speech characteristics.[18] Rather,
impressions are formed based only on the information presented by the classmate. Some students
are more comfortable with this paradigm as it avoids the discomfort of public speaking. Students
who do not feel comfortable stating their ideas in class can take time to sit down and think through
exactly what they wish to say.[citation needed]
Communication via written media may lead students to take more time to think through their ideas
since their words are in a more permanent setting (online) than most conversations carried on
during class.
Perception of professor[edit]
Online learning situations also cause a shift in perception of the professor. Whereas anonymity
may help some students achieve a greater level of comfort, professors must maintain an active
identity with which students may interact. The students should feel that their professor is ready to
help whenever they may need it. Although students and professors may not be able to meet in
person, emails and correspondence between them should occur in a timely manner. Without this
students tend to drop online classes since it seems that they are wandering through a course
without anyone to guide them.[19][20][21]
Virtual world[edit]
Main article: Virtual world
In the virtual world, users create a personal avatar and communicate with others through the
virtual identity. The virtual personal figure and voice may draw from the real figure or fantasy
worlds. The virtual figure to some degree reflects the personal expectation, and users may adopt a
different personality in the virtual world than in reality.
Internet forum[edit]
Main article: Internet forum
An Internet forum, or message board, is an online discussion site where people can hold
conversations in the form of posted messages. There are many types of Internet forums based on
certain themes or groups. The properties of online identities also differ from different type of
forums. For example, the users in a university BBS usually know some of the others in reality
since the users can only be the students or professors in this university. However the freedom of
expression is limited since some university BBSs are under control of the school administration
and the identities are related to student IDs. On another hand, some question-and-answer
websites like "ZhiHu" in China are open to the public and users can create accounts only with e-
mail address. But they can describe their specialties or personal experiences to show reliability in
certain questions, and other users can also invite them to answer questions based on their
profiles. The answers and profiles can be either real-name or anonymous.
The market[edit]
An online identity that has acquired an excellent reputation is valuable for two reasons: first, one or
more persons invested a great deal of time and effort to build the identity's reputation; and second,
other users look to the identity's reputation as they try to decide whether it is sufficiently
trustworthy. It is therefore unsurprising that online identities have been put up for sale at online
auction sites. However, conflicts arise over the ownership of online identities. Recently, a user of a
massively multiplayer online game called EverQuest, which is owned by Sony Online
Entertainment, Inc., attempted to sell his EverQuest identity on eBay. Sony objected, asserting
that the character is Sony's intellectual property, and demanded the removal of the auction; under
the terms of the U.S. Digital Millennium Copyright Act (DMCA), eBay could have become a party
to a copyright infringement lawsuit if it failed to comply.
A blog (a truncation of "weblog") is a discussion or informational website published on the World Wide
Web consisting of discrete, often I formal diary-style text entries (posts). Posts are typically displayed in reverse
chronological order so that the most recent post appears first, at the top of the web page. Until 2009, blogs were
usually the work of a single individual,[citation needed] occasionally of a small group, and often covered a single subject
or topic.
Ang reverse chronology ay isang pagsasalaysay na istraktura at paraan ng pagkukuwento kung saan ang balangkas ay
inihayag sa baligtad na pagkakasunud-sunod.
Narrative structure is a literary element generally described as the structural framework that underlies the order
and manner in which a narrative is presented to a reader, listener, or viewer. The narrative text structures are
the plot and the setting.
Ang istraktura ng pagsasalaysay ay isang elementong pampanitikan na karaniwang inilalarawan bilang balangkas ng
istruktura na sumasailalim sa pagkakasunud-sunod at paraan ng paglalahad ng isang salaysay sa isang mambabasa,
tagapakinig, o manonood. Ang mga istruktura ng tekstong salaysay ay ang balangkas at tagpuan.
Identity is the qualities, beliefs, personality traits, appearance, and/or expressions that characterize a person or
group.
In sociology, emphasis is placed on collective identity, in which an individual's identity is strongly associated with
role-behavior or the collection of group memberships that define them.[1] According to Peter Burke, "Identities tell
us who we are and they announce to others who we are."[1] Identities subsequently guide behavior, leading
"fathers" to behave like "fathers" and "nurses" to act like "nurses
Ang sosyolohiya ay isang agham panlipunan na nakatuon sa lipunan, panlipunang pag-uugali ng tao, mga pattern ng
panlipunang relasyon, pakikipag-ugnayan sa lipunan, at mga aspeto ng kultura na nauugnay sa pang-araw-araw na
buhay.
Social behavior is behavior among two or more organisms within the same species, and encompasses any
behavior in which one member affects the other.
Ang panlipunang pag-uugali ay pag-uugali ng dalawa o higit pang mga organismo sa loob ng parehong species, at
sumasaklaw sa anumang pag-uugali kung saan ang isang miyembro ay nakakaapekto sa isa pa.
An Internet forum, or message board, is an online discussion site where people can hold conversations in the
form of posted messages
Online chat may refer to any kind of communication over the Internet that offers a real-time transmission
of text messages from sender to receiver.
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of
a role-playing video game and a massively multiplayer online game.
Online disinhibition effect is the lack of restraint one feels when communicating online in comparison to
communicating in-person.[1] People feel safer saying things online which they would not say in real life because
they have the ability to remain completely anonymous and invisible behind the computer screen.[2] Apart
from anonymity, other factors such as asynchronous communication, empathy deficit, or individual personality
and cultural factors also contribute to online disinhibition.[3][4] The manifestations of such an effect could be in both
positive and negative directions. Thus online disinhibition could be classified as either benign disinhibition
or toxic disinhibition
Anonymity[a] describes situations where the acting person's identity is unknown. Some writers have argued that
namelessness, though technically correct, does not capture what is more centrally at stake in contexts of
anonymity.
Ang anonymity[a] ay naglalarawan ng mga sitwasyon kung saan hindi alam ang pagkakakilanlan ng gumaganap na
tao. Ang ilang mga manunulat ay nagtalo na ang kawalan ng pangalan, bagama't tama sa teknikal, ay hindi nakukuha
kung ano ang higit na nakataya sa mga konteksto ng pagkawala ng lagda
Ang asynchronous na komunikasyon ay ang pagpapadala ng data, sa pangkalahatan nang walang paggamit ng
panlabas na signal ng orasan, kung saan ang data ay maaaring maipadala nang paputol-putol sa halip na sa isang tuluy-
tuloy na stream.[1] Ang anumang oras na kinakailangan upang mabawi ang data mula sa mga simbolo ng
komunikasyon ay naka-encode sa loob ng mga simbolo.
Ang pag-aaral ng Technoself, na karaniwang tinutukoy bilang TSS, ay isang umuusbong, interdisciplinarity domain
ng iskolarly research na tumatalakay sa lahat ng aspeto ng pagkakakilanlan ng tao sa isang teknolohikal na lipunan[1]
na tumutuon sa pagbabago ng kalikasan ng mga relasyon sa pagitan ng tao at tEKNOLOHEYA