Jo
Jo
Can the interface devices be made practical and inexpensive enough tomake them widely accessible? Once we move beyond single-point force-onlyinteractions with rigid objects, we should explore several technical and scientificavenues. Multipoint, multi-hand, and multi-person interaction scenarios all offerenticingly rich interactivity. Adding sub-modality stimulation such as tactile(pressure distribution) display and vibration could add subtle and importantrichness to the experience. Modeling compliant objects, such as for surgicalsimulation and training, presents many challenging problems to enable realisticdeformations, arbitrary collisions, and topological changes caused by cuttingand joining actions. Improved accuracy and richness in object modeling and haptic renderingwill require advances in our understanding of how to represent and renderpsychophysically and cognitively germane attributes of objects, as well asalgorithms and perhaps specialty hardware (such as haptic or physics engines) toperform real-time computations. Development of multimodal workstations that provide haptic, visual, andauditory engagement will offer opportunities for more integrated interactions.Were only beginning to understand the psychophysical and cognitive detailsneeded to enable successful multimodality interactions. For example, how do weencode and render an object so there is a seamless consistency and congruenceacross sensory modalitiesthat is, does it look like it feels? Are the objectsdensities, compliance, motion, and appearance familiar and unconsciouslyconsistent with context? Are sensory events predictable enough that we considerobjects to be persistent, and can we make correct inference about properties?
CONCLUSION Finally we shouldnt forget that touch and physical interaction are amongthe fundamental ways in which we come to understand our world and to effectchanges in it. This is true on a developmental as well as an evolutionary level.For early primates to survive in a physical world, as Frank Wilson suggested, anew physics would eventually have to come into this their brain, a new way ofregistering and representing the behavior of objects moving and changing underthe
control of the hand. It is precisely such a representational systema syntaxof cause and effect, of stories, and of experiments, each having a beginning, amiddle, and an end that one finds at the deepest levels of the organization ofhuman language. Our efforts to communicate information by rendering how objects feel through haptic technology, and the excitement in our pursuit, might reflect a deeper desire to speak inner, physically based language that has yet to be given a true voice.