Audio Manager
Audio Manager
using UnityEngine.UI;
void Awake()
{
if (instance == null)
{
instance = this;
}
else
{
Destroy(gameObject);
return;
}
DontDestroyOnLoad(gameObject);
}
void Start()
{
firstPlayInt = PlayerPrefs.GetInt(FirstPlay);
if (firstPlayInt == 0)
{
backgroundFloat = .3f;
backgroundSlider.value = backgroundFloat;
PlayerPrefs.SetFloat(BackgroundPref, backgroundFloat);
PlayerPrefs.SetInt(FirstPlay, -1);
}
else
{
backgroundFloat = PlayerPrefs.GetFloat(BackgroundPref);
backgroundSlider.value = backgroundFloat;
}
}