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Doubly Linked List

A doubly linked list (DLL) contains an extra pointer called the previous pointer in addition to the next pointer and data, like in a singly linked list. This allows traversal in both forward and backward directions. DLL operations require maintaining both next and previous pointers, taking extra time and space compared to singly linked lists. The four ways to insert a node in a DLL are at the front, after a given node, at the end, and before a given node, each with their own multi-step process to update the next and previous pointers appropriately.
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0% found this document useful (0 votes)
41 views12 pages

Doubly Linked List

A doubly linked list (DLL) contains an extra pointer called the previous pointer in addition to the next pointer and data, like in a singly linked list. This allows traversal in both forward and backward directions. DLL operations require maintaining both next and previous pointers, taking extra time and space compared to singly linked lists. The four ways to insert a node in a DLL are at the front, after a given node, at the end, and before a given node, each with their own multi-step process to update the next and previous pointers appropriately.
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Doubly Linked List

class Node
{
    public:
    int data;
    Node* next; // Pointer to next node in DLL
    Node* prev; // Pointer to previous node in DLL
};
 

A Doubly Linked List (DLL) contains an extra pointer, typically called previous pointer,


together with next pointer and data which are there in singly linked list.

Advantages over singly linked list 


1) A DLL can be traversed in both forward and backward direction. 
2) The delete operation in DLL is more efficient if pointer to the node to be deleted is given. 
3) We can quickly insert a new node before a given node. 

In singly linked list, to delete a node, pointer to the previous node is needed. To get this
previous node, sometimes the list is traversed. In DLL, we can get the previous node using
previous pointer. 

Disadvantages over singly linked list 


1) Every node of DLL Require extra space for an previous pointer. It is possible to implement
DLL with single pointer though.
2) All operations require an extra pointer previous to be maintained.
For example, in insertion, we need to modify previous pointers together with next pointers.
For example in following functions for insertions at different positions, we need 1 or 2 extra
steps to set previous pointer.

Insertion 
A node can be added in four ways 
1) At the front of the DLL 
2) After a given node. 
3) At the end of the DLL 
4) Before a given node.
1) Add a node at the front: (A 5 steps process) 

The new node is always added before the head of the given Linked List. And newly added
node becomes the new head of DLL. For example if the given Linked List is 10152025 and
we add an item 5 at the front, then the Linked List becomes 510152025. Let us call the
function that adds at the front of the list is push(). The push() must receive a pointer to the
head pointer, because push must change the head pointer to point to the new node

void push(Node** head_ref, int new_data)


{
    /* 1. allocate node */
    Node* new_node = new Node();
 
    /* 2. put in the data */
    new_node->data = new_data;
 
    /* 3. Make next of new node as head  and previous as NULL */
    new_node->next = (*head_ref);
    new_node->prev = NULL;
 
    /* 4. change prev of head node to new node */
    if ((*head_ref) != NULL)
        (*head_ref)->prev = new_node;
         
    /* 5. move the head to point to the new node */
    (*head_ref) = new_node;
}        
 
2) Add a node after a given node.: (A 7 steps process) 

We are given pointer to a node as prev_node, and the new node is inserted after the given
node.

void insertAfter(Node* prev_node, int new_data)


{
    /*1. check if the given prev_node is NULL */
    if (prev_node == NULL)
    {
        cout<<"the given previous node cannot be NULL";
        return;
    }
 
    /* 2. allocate new node */
    Node* new_node = new Node();
 
    /* 3. put in the data */
    new_node->data = new_data;
 
    /* 4. Make next of new node as next of prev_node */
    new_node->next = prev_node->next;
 
    /* 5. Make the next of prev_node as new_node */
    prev_node->next = new_node;
 
    /* 6. Make prev_node as previous of new_node */
    new_node->prev = prev_node;
 
    /* 7. Change previous of new_node's next node */
    if (new_node->next != NULL)
        new_node->next->prev = new_node;
}

3) Add a node at the end: (7 steps process) 

The new node is always added after the last node of the given Linked List. For example if the
given DLL is 510152025 and we add an item 30 at the end, then the DLL becomes
51015202530. 
Since a Linked List is typically represented by the head of it, we have to traverse the list till
end and then change the next of last node to new node.

void append(Node** head_ref, int new_data)


{
    /* 1. allocate node */
    Node* new_node = new Node();
 
    Node* last = *head_ref; /* used in step 5*/
 
    /* 2. put in the data */
    new_node->data = new_data;
 
    /* 3. This new node is going to be the last node, so make next of it as NULL*/
    new_node->next = NULL;
 
    /* 4. If the Linked List is empty, then make the new node as head */
    if (*head_ref == NULL)
    {
        new_node->prev = NULL;
        *head_ref = new_node;
        return;
    }
 
    /* 5. Else traverse till the last node */
    while (last->next != NULL)
        last = last->next;
 
    /* 6. Change the next of last node */
    last->next = new_node;
 
    /* 7. Make last node as previous of new node */
    new_node->prev = last;
 
    return;
}
4) Add a node before a given node: 
 
1. Check if the next_node is NULL or not. If it’s NULL, return from the function because
any new node can not be added before a NULL
2. Allocate memory for the new node, let it be called new_node
3. Set new_node->data = new_data
4. Set the previous pointer of this new_node as the previous node of the next_node,
new_node->prev = next_node->prev
5. Set the previous pointer of the next_node as the new_node, next_node->prev = new_node
6. Set the next pointer of this new_node as the next_node, new_node->next = next_node;
7. If the previous node of the new_node is not NULL, then set the next pointer of this
previous node as new_node, new_node->prev->next = new_node
8. Else, if the prev of new_node is NULL, it will be the new head node. So, make (*head_ref)
= new_node.
#include<stdio.h>
#include<conio.h>

void insertAtBeginning(int);
void insertAtEnd(int);
void insertAtAfter(int,int);
void deleteBeginning();
void deleteEnd();
void deleteSpecific(int);
void display();

struct Node
{
int data;
struct Node *previous, *next;
}*head = NULL;

void main()
{
int choice1, choice2, value, location;
clrscr();
while(1)
{
printf("\n*********** MENU *************\n");
printf("1. Insert\n2. Delete\n3. Display\n4. Exit\nEnter your choice: ");
scanf("%d",&choice1);
switch()
{
case 1: printf("Enter the value to be inserted: ");
scanf("%d",&value);
while(1)
{
printf("\nSelect from the following Inserting options\n");
printf("1. At Beginning\n2. At End\n3. After a Node\n4. Cancel\nEnter your
choice: ");
scanf("%d",&choice2);

switch(choice2)
{
case 1: insertAtBeginning(value);
break;
case 2: insertAtEnd(value);
break;
case 3: printf("Enter the location after which you want to insert: ");
scanf("%d",&location);
insertAfter(value,location);
break;
case 4: goto EndSwitch;
default: printf("\nPlease select correct Inserting option!!!\n");
}
}
case 2: while(1)
{
printf("\nSelect from the following Deleting options\n");
printf("1. At Beginning\n2. At End\n3. Specific Node\n4. Cancel\nEnter your
choice: ");
scanf("%d",&choice2);
switch(choice2)
{
case 1: deleteBeginning();
break;
case 2: deleteEnd();
break;
case 3: printf("Enter the Node value to be deleted: ");
scanf("%d",&location);
deleteSpecic(location);
break;
case 4: goto EndSwitch;
default: printf("\nPlease select correct Deleting option!!!\n");
}
}
EndSwitch: break;
case 3: display();
break;
case 4: exit(0);
default: printf("\nPlease select correct option!!!");
}
}
}

void insertAtBeginning(int value)


{
struct Node *newNode;
newNode = (struct Node*)malloc(sizeof(struct Node));
newNode -> data = value;
newNode -> previous = NULL;
if(head == NULL)
{
newNode -> next = NULL;
head = newNode;
}
else
{
newNode -> next = head;
head = newNode;
}
printf("\nInsertion success!!!");
}

void insertAtEnd(int value)


{
struct Node *newNode;
newNode = (struct Node*)malloc(sizeof(struct Node));
newNode -> data = value;
newNode -> next = NULL;
if(head == NULL)
{
newNode -> previous = NULL;
head = newNode;
}
else
{
struct Node *temp = head;
while(temp -> next != NULL)
temp = temp -> next;
temp -> next = newNode;
newNode -> previous = temp;
}
printf("\nInsertion success!!!");
}
void insertAfter(int value, int location)
{
struct Node *newNode;
newNode = (struct Node*)malloc(sizeof(struct Node));
newNode -> data = value;
if(head == NULL)
{
newNode -> previous = newNode -> next = NULL;
head = newNode;
}
else
{
struct Node *temp1 = head, temp2;
while(temp1 -> data != location)
{
if(temp1 -> next == NULL)
{
printf("Given node is not found in the list!!!");
goto EndFunction;
}
else
{
temp1 = temp1 -> next;
}
}
temp2 = temp1 -> next;
temp1 -> next = newNode;
newNode -> previous = temp1;
newNode -> next = temp2;
temp2 -> previous = newNode;
printf("\nInsertion success!!!");
}
EndFunction:
}

void deleteBeginning()
{
if(head == NULL)
printf("List is Empty!!! Deletion not possible!!!");
else
{
struct Node *temp = head;
if(temp -> previous == temp -> next)
{
head = NULL;
free(temp);
}
else{
head = temp -> next;
head -> previous = NULL;
free(temp);
}
printf("\nDeletion success!!!");
}
}
void deleteEnd()
{
if(head == NULL)
printf("List is Empty!!! Deletion not possible!!!");
else
{
struct Node *temp = head;
if(temp -> previous == temp -> next)
{
head = NULL;
free(temp);
}
else{
while(temp -> next != NULL)
temp = temp -> next;
temp -> previous -> next = NULL;
free(temp);
}
printf("\nDeletion success!!!");
}
}

void deleteSpecific(int delValue)


{
if(head == NULL)
printf("List is Empty!!! Deletion not possible!!!");
else
{
struct Node *temp = head;
while(temp -> data != delValue)
{
if(temp -> next == NULL)
{
printf("\nGiven node is not found in the list!!!");
goto FuctionEnd;
}
else
{
temp = temp -> next;
}
}
if(temp == head)
{
head = NULL;
free(temp);
}
else
{
temp -> previous -> next = temp -> next;
free(temp);
}
printf("\nDeletion success!!!");
}
FuctionEnd:
}

void display()
{
if(head == NULL)
printf("\nList is Empty!!!");
else
{
struct Node *temp = head;
printf("\nList elements are: \n");
printf("NULL <--- ");
while(temp -> next != NULL)
{
printf("%d <===> ",temp -> data);
}
printf("%d ---> NULL", temp -> data);
}
}

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