Chapter 2 - Basics of C++

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Chapter One

C++ Basics

Introduction-syntax semantics
Language definition consists of two components:
Syntax: refers to the ways symbols may be combined to create well-formed
sentences (or programs) in the language. Syntax defines the formal relations
between the constituents of a language, thereby providing a structural
description of the various expressions that make up legal strings in the
language. Syntax deals solely with the form and structure of symbols in
language without any consideration given to their meaning.
Semantics: reveals the meaning of syntactically valid strings in a language.
For natural languages, this means correlating sentences and phrases with the
objects, thought, and feelings of our experiences for programming language,
sometimes describes the behavior that a computer follows when executing a
program in the language. we might disclose this behavior by describing the
relationship between the input and output of a program or by a step-by-step
explanation of how a program will execute on a real or an abstract machine.

2.1. Structure of C++ Program

A C++ program has the following structure

[Comments]

[Preprocessor directives]

[Global variable declarations]

Compiling
Your source code file can't be executed, or run, as a program can. To turn your source code
into a program, you use a compiler. How you invoke your compiler, and how you tell it
where to find your source code, will vary from compiler to compiler; check your
documentation. In Borland's Turbo C++ you pick the RUN menu command or type
tc <filename>
from the command line, where <filename> is the name of your source code file (for
example, test.cpp). Other compilers may do things slightly differently. After your source

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code is compiled, an object file is produced. This file is often named with the extension
.OBJ. This is still not an executable program, however. To turn this into an executable
program, you must run your linker.
Linking
C++ programs are typically created by linking together one or more OBJ files with one or
more libraries. A library is a collection of linkable files that were supplied with your
compiler, that you purchased separately, or that you created and compiled. All C++
compilers come with a library of useful functions (or procedures) and classes that you can
include in your program. A function is a block of code that performs a service, such as
adding two numbers or printing to the screen. A class is a collection of data and related
functions.
Summary
The steps to create an executable file are
1. Create a source code file, with a .CPP extension.
2. Compile the source code into a file with the .OBJ extension.
3. Link your OBJ file with any needed libraries to produce an executable program.

2.2. Showing Sample program

Any meaningful program written in C++ has to contain a number of components: the main
function; some variable declarations; and some executable statements. For example, the
following is a very basic C++ program:
1: #include <iostream.h>
2:
3: int main()
4: {
5: cout << "Hello World!\n";
6: return 0;
7: }
On line 1, the file iostream.h is included in the file. The first character is the # symbol,
which is a signal to the preprocessor. Each time you start your compiler, the preprocessor
is run. The preprocessor reads through your source code, looking for lines that begin with
the pound symbol (#), and acts on those lines before the compiler runs.
include is a preprocessor instruction that says, "What follows is a filename. Find that file
and read it in right here." The angle brackets around the filename tell the preprocessor to
look in all the usual places for this file. If your compiler is set up correctly, the angle

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brackets will cause the preprocessor to look for the file iostream.h in the directory that
holds all the H files for your compiler. The file iostream.h (Input-Output-Stream) is used
by cout, which assists with writing to the screen. The effect of line 1 is to include the file
iostream.h into this program as if you had typed it in yourself.
The preprocessor runs before your compiler each time the compiler is invoked. The
preprocessor translates any line that begins with a pound symbol (#) into a special
command, getting your code file ready for the compiler.
Line 3 begins the actual program with a function named main(). Every C++ program has a
main() function. In general, a function is a block of code that performs one or more actions.
Usually functions are invoked or called by other functions, but main() is special. When
your program starts, main() is called automatically.
main(), like all functions, must state what kind of value it will return. The return value type
for main() in HELLO.CPP is int, which means that this function will return an integer
value.
All functions begin with an opening brace ({) and end with a closing brace (}). The braces
for the main() function are on lines 4 and 7. Everything between the opening and closing
braces is considered a part of the function.
The meat and potatoes of this program is on line 5. The object cout is used to print a
message to the screen. cout is used in C++ to print strings and values to the screen. A string
is just a set of characters.
Here's how cout is used: type the word cout, followed by the output redirection operator
(<<). Whatever follows the output redirection operator is written to the screen. If you want
a string of characters written, be sure to enclose them in double quotes ("), as shown on
line 5. A text string is a series of printable characters.
The final two characters, \n, tell cout to put a new line after the words Hello World! All
ANSI-compliant programs declare main() to return an int. This value is "returned" to the
operating system when your program completes. Some programmers signal an error by
returning the value 1.
The main() function ends on line 7 with the closing brace.

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2.3. Basic Elements

2.3.1. Keywords (reserved words)

Reserved/Key words have a unique meaning within a C++ program. These symbols, the
reserved words, must not be used for any other purposes. All reserved words are in lower-
case letters. The following are some of the reserved words of C++.

asm auto bool break case catch


const_cast class const char continue default
dynamic_cast do double delete else enum
explicit extern false float for friend
goto if inline int long mutable
namespace new operator private protected public
reinterpret_cast register return short signed sizeof
static_cast static struct switch template this
throw true try typedef typeid typename
union unsigned using virtual void volatile
wchar_t
Notice that main is not a reserved word. However, this is a fairly technical distinction, and
for practical purposes you are advised to treat main, cin, and cout as if they were reserved
as well.

2.3.2. Identifiers

An identifier is name associated with a function or data object and used to refer to that
function or data object. An identifier must:

▪ Start with a letter or underscore

▪ Consist only of letters, the digits 0-9, or the underscore symbol _

▪ Not be a reserved word

For the purposes of C++ identifiers, the underscore symbol, _, is considered to be a letter.
Its use as the first character in an identifier is not recommended though, because many
library functions in C++ use such identifiers. Similarly, the use of two consecutive
underscore symbols, _ _, is forbidden.

At this stage it is worth noting that C++ is case-sensitive. That is lower-case letters are
treated as distinct from upper-case letters. Thus the word NUM different from the word

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num or the word Num. Identifiers can be used to identify variable or constants or functions.
Function identifier is an identifier that is used to name a function.

Comments

A comment is a piece of descriptive text which explains some aspect of a program. Program
comments are totally ignored by the compiler and are only intended for human readers.
C++ provides two types of comment delimiters:

▪ Anything after // (until the end of the line on which it appears) is considered a
comment.

▪ Anything enclosed by the pair /* and */ is considered a comment.

2.4. Data Types, Variables, and Constants

2.4.1. Variables

A variable is a symbolic name for a memory location in which data can be stored and
subsequently recalled. Variables are used for holding data values so that they can be
utilized in various computations in a program. All variables have two important attributes:

▪ A type, which is, established when the variable is defined (e.g., integer, float,
character). Once defined, the type of a C++ variable cannot be changed.

▪ A value, which can be changed by assigning a new value to the variable. The kind
of values a variable can assume depends on its type. For example, an integer
variable can only take integer values (e.g., 2, 100, -12) not real numbers like 0.123.

Variable Declaration

Declaring a variable means defining (creating) a variable. You create or define a variable
by stating its type, followed by one or more spaces, followed by the variable name and a
semicolon. The variable name can be virtually any combination of letters, but cannot
contain spaces and the first character must be a letter or an underscore. Variable names
cannot also be the same as keywords used by C++. Legal variable names include x,
J23qrsnf, and myAge. Good variable names tell you what the variables are for; using good

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names makes it easier to understand the flow of your program. The following statement
defines an integer variable called myAge:

int myAge;
IMPORTANT- Variables must be declared before used!

As a general programming practice, avoid such horrific names as J23qrsnf, and restrict
single-letter variable names (such as x or i) to variables that are used only very briefly. Try
to use expressive names such as myAge or howMany.

A point worth mentioning again here is that C++ is case-sensitive. In other words,
uppercase and lowercase letters are considered to be different. A variable named age is
different from Age, which is different from AGE.

Creating More Than One Variable at a Time

You can create more than one variable of the same type in one statement by writing the
type and then the variable names, separated by commas. For example:

int myAge, myWeight; // two int variables


long area, width, length; // three longs
As you can see, myAge and myWeight are each declared as integer variables. The second
line declares three individual long variables named area, width, and length. However keep
in mind that you cannot mix types in one definition statement.

Assigning Values to Your Variables

You assign a value to a variable by using the assignment operator (=). Thus, you would
assign 5 to Width by writing

int Width;
Width = 5;
You can combine these steps and initialize Width when you define it by writing

int Width = 5;

Initialization looks very much like assignment, and with integer variables, the difference is
minor. The essential difference is that initialization takes place at the moment you create
the variable.

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Just as you can define more than one variable at a time, you can initialize more than one
variable at creation. For example:

// create two int variables and initialize them


int width = 5, length = 7;
This example initializes the integer variable width to the value 5 and the length variable to
the value 7. It is possible to even mix definitions and initializations:

int myAge = 39, yourAge, hisAge = 40;


This example creates three type int variables, and it initializes the first and third.

2.4.2. Basic Data Types

When you define a variable in C++, you must tell the compiler what kind of variable it is:
an integer, a character, and so forth. This information tells the compiler how much room
to set aside and what kind of value you want to store in your variable.

Several data types are built into C++. The varieties of data types allow programmers to
select the type appropriate to the needs of the applications being developed. The data types
supported by C++ can be classified as basic (fundamental) data types, user defined data
types, derived data types and empty data types. However, the discussion here will focus
only on the basic data types.

Basic (fundamental) data types in C++ can be conveniently divided into numeric and
character types. Numeric variables can further be divided into integer variables and
floating-point variables. Integer variables will hold only integers whereas floating number
variables can accommodate real numbers.

Both the numeric data types offer modifiers that are used to vary the nature of the data to
be stored. The modifiers used can be short, long, signed and unsigned.

The data types used in C++ programs are described in Table 1.1. This table shows the
variable type, how much room it takes in memory, and what kinds of values can be stored
in these variables. The values that can be stored are determined by the size of the variable
types.

Type Size Values

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unsigned short int 2 bytes 0 to 65,535
short int(signed short int) 2 bytes -32,768 to 32,767
unsigned long int 4 bytes 0 to 4,294,967,295
long int(signed long int) 4 bytes -2,147,483,648 to 2,147,483,647
int 2 bytes -32,768 to 32,767
unsigned int 2 bytes 0 to 65,535
signed int 2 bytes -32,768 to 32,767
char 1 byte 256 character values
float 4 bytes 3.4e-38 to 3.4e38
double 8 bytes 1.7e-308 to 1.7e308
long double 10 bytes 1.2e-4932 to 1.2e4932

Table C++ data types and their ranges

2.4.3. Signed and Unsigned

As shown above, integer types come in two varieties: signed and unsigned. The idea here
is that sometimes you need negative numbers, and sometimes you don't. Integers (short and
long) without the word "unsigned" are assumed to be signed. signed integers are either
negative or positive. Unsigned integers are always positive.

Because you have the same number of bytes for both signed and unsigned integers, the
largest number you can store in an unsigned integer is twice as big as the largest positive

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number you can store in a signed integer. An unsigned short integer can handle numbers
from 0 to 65,535. Half the numbers represented by a signed short are negative, thus a signed
short can only represent numbers from -32,768 to 32,767.

Example: A demonstration of the use of variables.


2: #include <iostream.h>
3:
4: int main()
5: {
6: unsigned short int Width = 5, Length;
7: Length = 10;
8:
9: // create an unsigned short and initialize with result
10: // of multiplying Width by Length
11: unsigned short int Area = Width * Length;
12:
13: cout << "Width:" << Width << "\n";
14: cout << "Length: " << Length << endl;
15: cout << "Area: " << Area << endl;
16: return 0;
17: }
Output: Width:5
Length: 10
Area: 50
Line 2 includes the required include statement for the iostream's library so that cout will
work. Line 4 begins the program.

On line 6, Width is defined as an unsigned short integer, and its value is initialized to 5.
Another unsigned short integer, Length, is also defined, but it is not initialized. On line 7,
the value 10 is assigned to Length.

On line 11, an unsigned short integer, Area, is defined, and it is initialized with the value
obtained by multiplying Width times Length. On lines 13-15, the values of the variables
are printed to the screen. Note that the special word endl creates a new line.

Wrapping around integer values

The fact that unsigned long integers have a limit to the values they can hold is only rarely
a problem, but what happens if you do run out of room? When an unsigned integer reaches
its maximum value, it wraps around and starts over, much as a car odometer might. The
following example shows what happens if you try to put too large a value into a short
integer.

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Example: A demonstration of putting too large a value in a variable
1: #include <iostream.h>
2: int main()
3: {
4: unsigned short int smallNumber;
5: smallNumber = 65535;
6: cout << "small number:" << smallNumber << endl;
7: smallNumber++;
8: cout << "small number:" << smallNumber << endl;
9: smallNumber++;
10: cout << "small number:" << smallNumber << endl;
11: return 0;
12: }
Output: small number:65535
small number:0
small number:1

A signed integer is different from an unsigned integer, in that half of the values you can
represent are negative. Instead of picturing a traditional car odometer, you might picture
one that rotates up for positive numbers and down for negative numbers. One mile from 0
is either 1 or -1. When you run out of positive numbers, you run right into the largest
negative numbers and then count back down to 0. The whole idea here is putting a number
that is above the range of the variable can create unpredictable problem.

Example: A demonstration of adding too large a number to a signed integer.


1: #include <iostream.h>
2: int main()
3: {
4: short int smallNumber;
5: smallNumber = 32767;
6: cout << "small number:" << smallNumber << endl;
7: smallNumber++;
8: cout << "small number:" << smallNumber << endl;
9: smallNumber++;
10: cout << "small number:" << smallNumber << endl;
11: return 0;
12: }
Output: small number:32767
small number:-32768
small number:-32767

IMPORTANT – To any variable, do not assign a value that is beyond its range!

2.4.4. Characters

Character variables (type char) are typically 1 byte, enough to hold 256 values. A char can
be interpreted as a small number (0-255) or as a member of the ASCII set. ASCII stands
for the American Standard Code for Information Interchange. The ASCII character set and

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its ISO (International Standards Organization) equivalent are a way to encode all the letters,
numerals, and punctuation marks.

In the ASCII code, the lowercase letter "a" is assigned the value 97. All the lower- and
uppercase letters, all the numerals, and all the punctuation marks are assigned values
between 1 and 128. Another 128 marks and symbols are reserved for use by the computer
maker, although the IBM extended character set has become something of a standard.

2.4.5. Characters and Numbers

When you put a character, for example, `a', into a char variable, what is really there is just
a number between 0 and 255. The compiler knows, however, how to translate back and
forth between characters (represented by a single quotation mark and then a letter, numeral,
or punctuation mark, followed by a closing single quotation mark) and one of the ASCII
values.

The value/letter relationship is arbitrary; there is no particular reason that the lowercase "a"
is assigned the value 97. As long as everyone (your keyboard, compiler, and screen) agrees,
there is no problem. It is important to realize, however, that there is a big difference
between the value 5 and the character `5'. The latter is actually valued at 53, much as the
letter `a' is valued at 97.

2.5. Operators

C++ provides operators for composing arithmetic, relational, logical, bitwise, and
conditional expressions. It also provides operators which produce useful side-effects, such
as assignment, increment, and decrement. We will look at each category of operators in
turn. We will also discuss the precedence rules which govern the order of operator
evaluation in a multi-operator expression.

2.5.1. Assignment Operators

The assignment operator is used for storing a value at some memory location (typically
denoted by a variable). Its left operand should be an lvalue, and its right operand may be
an arbitrary expression. The latter is evaluated and the outcome is stored in the location
denoted by the lvalue.

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An lvalue (standing for left value) is anything that denotes a memory location in which a
value may be stored. The only kind of lvalue we have seen so far is a variable. Other kinds
of lvalues (based on pointers and references) will be described later. The assignment
operator has a number of variants, obtained by combining it with the arithmetic and bitwise
operators.

Operato Example Equivalent To


r
= n = 25
+= n += 25 n = n + 25
-= n -= 25 n = n - 25
*= n *= 25 n = n * 25
/= n /= 25 n = n / 25
%= n %= 25 n = n % 25
&= n &= 0xF2F2 n = n & 0xF2F2
|= n |= 0xF2F2 n = n | 0xF2F2
^= n ^= 0xF2F2 n = n ^ 0xF2F2
<<= n <<= 4 n = n << 4
>>= n >>= 4 n = n >> 4

An assignment operation is itself an expression whose value is the value stored in its left
operand. An assignment operation can therefore be used as the right operand of another
assignment operation. Any number of assignments can be concatenated in this fashion to
form one expression.

2.5.2. Arithmetic Operators

C++ provides five basic arithmetic operators. These are summarized in table below

Operator Name Example


+ Addition 12 + 4.9 // gives 16.9
- Subtraction 3.98 - 4 // gives -0.02
* Multiplication 2 * 3.4 // gives 6.8
/ Division 9 / 2.0 // gives 4.5
% Remainder 13 % 3 //gives 1 // gives 1
Arithmetic operators.

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Except for remainder (%) all other arithmetic operators can accept a mix of integer and real
operands. Generally, if both operands are integers then the result will be an integer.
However, if one or both of the operands are reals then the result will be a real (or double
to be exact).

When both operands of the division operator (/) are integers then the division is performed
as an integer division and not the normal division we are used to. Integer division always
results in an integer outcome (i.e., the result is always rounded down). For example:

9 / 2 // gives 4, not 4.5!


-9 / 2 // gives -5, not -4!

Unintended integer divisions are a common source of programming errors. To obtain a real
division when both operands are integers, you should cast one of the operands to be real:

int cost = 100;


int volume = 80;
double unitPrice = cost / (double) volume; // gives 1.25

The remainder operator (%) expects integers for both of its operands. It returns the
remainder of integer-dividing the operands. For example 13%3 is calculated by integer
dividing 13 by 3 to give an outcome of 4 and a remainder of 1; the result is therefore 1.

It is possible for the outcome of an arithmetic operation to be too large for storing in a
designated variable. This situation is called an overflow. The outcome of an overflow is
machine-dependent and therefore undefined. For example:

unsigned char k = 10 * 92; // overflow: 920 > 255

It is illegal to divide a number by zero. This results in a run-time division-by-zero failure,


which typically causes the program to terminate.

There are also a number of predefined library functions, which perform arithmetic
operations. As with input & output statements, if you want to use these you must put a
#include statement at the start of your program. Some of the more common library
functions aresummarised below.

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Parameter
Header Type(s) Result
Function Result
File Type
<stdlib.h> abs(i) int int Absolute value of i
<math.h> cos(x) float float Cosine of x (x is in radians)
<math.h> fabs(x) float float Absolute value of x
<math.h> pow(x, y) float float x raised to the power of y
<math.h> sin(x) float float Sine of x (x is in radians)
<math.h> sqrt(x) float float Square root of x
<math.h> tan(x) float float Tangent of x

2.5.3. Relational Operators

C++ provides six relational operators for comparing numeric quantities. These are
summarized in table below. Relational operators evaluate to 1 (representing the true
outcome) or 0 (representing the false outcome).

Operator Name Example


== Equality 5 == 5 // gives 1
!= Inequality 5 != 5 // gives 0
< Less Than 5 < 5.5 // gives 1
<= Less Than or Equal 5 <= 5 // gives 1
> Greater Than 5 > 5.5 // gives 0
>= Greater Than or Equal 6.3 >= 5 // gives 1
Relational operators
Note that the <= and >= operators are only supported in the form shown. In particular, =<
and => are both invalid and do not mean anything.

The operands of a relational operator must evaluate to a number. Characters are valid
operands since they are represented by numeric values. For example (assuming ASCII
coding):

'A' < 'F' // gives 1 (is like 65 < 70)

The relational operators should not be used for comparing strings, because this will result
in the string addresses being compared, not the string contents. For example, the expression
"HELLO" < "BYE" causes the address of "HELLO" to be compared to the address of
"BYE". As these addresses are determined by the compiler (in a machine-dependent

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manner), the outcome may be 0 or 1, and is therefore undefined. C++ provides library
functions (e.g., strcmp) for the lexicographic comparison of string.

2.5.4. Logical Operators

C++ provides three logical operators for combining logical expression. These are
summarized in the table below. Like the relational operators, logical operators evaluate to
1 or 0.

Operator Name Example


! Logical Negation !(5 == 5) // gives 0
&& Logical And 5 < 6 && 6 < 6 // gives 0
|| Logical Or 5 < 6 || 6 < 5 // gives 1
Logical operators

Logical negation is a unary operator, which negates the logical value of its single operand.
If its operand is nonzero it produces 0, and if it is 0 it produces 1.

Logical and produces 0 if one or both of its operands evaluate to 0. Otherwise, it produces
1. Logical or produces 0 if both of its operands evaluate to 0. Otherwise, it produces 1.

Note that here we talk of zero and nonzero operands (not zero and 1). In general, any
nonzero value can be used to represent the logical true, whereas only zero represents the
logical false. The following are, therefore, all valid logical expressions:

!20 // gives 0
10 && 5 // gives 1
10 || 5.5 // gives 1
10 && 0 // gives 0

C++ does not have a built-in boolean type. It is customary to use the type int for this
purpose instead. For example:

int sorted = 0; // false


int balanced = 1; // true
Increment/decrement Operators

The auto increment (++) and auto decrement (--) operators provide a convenient way of,
respectively, adding and subtracting 1 from a numeric variable. These are summarized in
the following table. The examples assume the following variable definition:

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int k = 5;
Operator Name Example
++ Auto Increment (prefix) ++k + 10 // gives 16
++ Auto Increment (postfix) k++ + 10 // gives 15
-- Auto Decrement (prefix) --k + 10 // gives 14
-- Auto Decrement (postfix) k-- + 10 // gives 15
Increment and decrement operators
Both operators can be used in prefix and postfix form. The difference is significant. When
used in prefix form, the operator is first applied and the outcome is then used in the
expression. When used in the postfix form, the expression is evaluated first and then the
operator applied. Both operators may be applied to integer as well as real variables,
although in practice real variables are rarely useful in this form.

2.6. Precedence of Operators

The order in which operators are evaluated in an expression is significant and is determined
by precedence rules. These rules divide the C++ operators into a number of precedence
levels. Operators in higher levels take precedence over operators in lower levels.

Level Operator Kind Order


Highest :: Unary Both
() [] -> . Binary Left to Right
+ ++ ! * new sizeof() Unary Right to Left
- -- ~ & delete
->* .* Binary Left to Right
* / % Binary Left to Right
+ - Binary Left to Right
<< >> Binary Left to Right
< <= > >= Binary Left to Right
== != Binary Left to Right

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& Binary Left to Right
^ Binary Left to Right
| Binary Left to Right
& Binary Left to Right
&
|| Binary Left to Right
?: Ternary Left to Right
= += *= ^= &= <<= Binary Right to Left
-= /= %= |= >>=
Lowest , Binary Left to Right

For example, in

a == b + c * d

c * d is evaluated first because * has a higher precedence than + and ==. The result is then
added to b because + has a higher precedence than ==, and then == is evaluated. Precedence
rules can be overridden using brackets. For example, rewriting the above expression as

a == (b + c) * d

causes + to be evaluated before *.

Operators with the same precedence level are evaluated in the order specified by the last
column of Table 2.7. For example, in
a = b += c

the evaluation order is right to left, so first b += c is evaluated, followed by a = b.

2.7. Statements

This chapter introduces the various forms of C++ statements for composing programs.
Statements represent the lowest-level building blocks of a program. Roughly speaking,
each statement represents a computational step which has a certain side-effect. (A side-
effect can be thought of as a change in the program state, such as the value of a variable
changing because of an assignment.) Statements are useful because of the side-effects they

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cause, the combination of which enables the program to serve a specific purpose (e.g., sort
a list of names).

A running program spends all of its time executing statements. The order in which
statements are executed is called flow control (or control flow). This term reflect the fact
that the currently executing statement has the control of the CPU, which when completed
will be handed over (flow) to another statement. Flow control in a program is typically
sequential, from one statement to the next, but may be diverted to other paths by branch
statements. Flow control is an important consideration because it determines what is
executed during a run and what is not, therefore affecting the overall outcome of the
program.

Like many other procedural languages, C++ provides different forms of statements for
different purposes. Declaration statements are used for defining variables. Assignment-like
statements are used for simple, algebraic computations. Branching statements are used for
specifying alternate paths of execution, depending on the outcome of a logical condition.
Loop statements are used for specifying computations which need to be repeated until a
certain logical condition is satisfied. Flow control statements are used to divert the
execution path to another part of the program. We will discuss these in turn.

2.7.1. Input/Output Statements

The most common way in which a program communicates with the outside world is
through simple, character-oriented Input/Output (IO) operations. C++ provides two useful
operators for this purpose: >> for input and << for output. We have already seen examples
of output using <<. Example 2.1 also illustrates the use of >> for input.

Example

#include <iostream.h>
int main (void)
{
int workDays = 5;
float workHours = 7.5;
float payRate, weeklyPay;

cout << "What is the hourly pay rate? ";


cin >> payRate;

weeklyPay = workDays * workHours * payRate;


cout << "Weekly Pay = ";

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cout << weeklyPay;
cout << '\n';
}

Analysis
This line outputs the prompt ‘What is the hourly pay rate? ’ to seek user input.

This line reads the input value typed by the user and copies it to payRate. The input operator
>> takes an input stream as its left operand (cin is the standard C++ input stream which
corresponds to data entered via the keyboard) and a variable (to which the input data is
copied) as its right operand.

When run, the program will produce the following output (user input appears in bold):
What is the hourly pay rate? 33.55
Weekly Pay = 1258.125

Both << and >> return their left operand as their result, enabling multiple input or multiple
output operations to be combined into one statement. This is illustrated by example below
which now allows the input of both the daily work hours and the hourly pay rate.

Example
#include <iostream.h>

int main (void)


{
int workDays = 5;
float workHours, payRate, weeklyPay;

cout << "What are the work hours and the hourly pay rate? ";
cin >> workHours >> payRate;

weeklyPay = workDays * workHours * payRate;


cout << "Weekly Pay = " << weeklyPay << '\n';
}

Analysis
This line reads two input values typed by the user and copies them to workHours and
payRate, respectively. The two values should be separated by white space (i.e., one or more
space or tab characters). This statement is equivalent to:

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(cin >> workHours) >> payRate;

Because the result of >> is its left operand, (cin >> workHours) evaluates to cin which is
then used as the left operand of the next >> operator.

This line is the result of combining lines 10-12 from example 2.1. It outputs "Weekly Pay
= ", followed by the value of weeklyPay, followed by a newline character. This statement
is equivalent to:

((cout << "Weekly Pay = ") << weeklyPay) << '\n';

Because the result of << is its left operand, (cout << "Weekly Pay = ") evaluates to cout
which is then used as the left operand of the next << operator, etc.

When run, the program will produce the following output:

What are the work hours and the hourly pay rate? 7.5 33.55
Weekly Pay = 1258.125

2.7.2. Null statement

Syntax:
;
Description: Do nothing
2.7.3. The block statement

Syntax:
{
[<Declarations>].
<List of statements/statement block>.
}

Any place you can put a single statement, you can put a compound statement, also called
a block. A block begins with an opening brace ({) and ends with a closing brace (}).
Although every statement in the block must end with a semicolon, the block itself does
not end with a semicolon. For example
{
temp = a;
a = b;
b = temp;
}
This block of code acts as one statement and swaps the values in the variables a and b.

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2.7.4. The Assignment statement.

Syntax:
<Variable Identifier> = < expression>;
Description:
The <expression> is evaluated and the resulting value is stored in the memory space
reserved for <variable identifier>.
Eg: - int x,y ;
x=5;
y=x+3;
x=y*y;

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