Chapter # 7 Notes
Chapter # 7 Notes
VECTORS
Part (II)
points. The Length of the Line Segment represents the Magnitude and the Arrow represents the Direction of the Vector. For Example: A Vector is shown in the adjoining diagram.
3: MAGNITUDE OF A VECTOR:
The Length of any vector is known as Magnitude of a Vector. For Example: In 2-D Plane; The magnitude of a Vector = xi + yj is | |= | |=
units.
= 5 units.
NOTES: (i) The Magnitude of any vector is also known as its Length or Norm. (ii) The Magnitude of any vector is always Absolute. It means that Magnitude of any vector cannot be Negative. (iii) The Magnitude of any Non- Zero Vector can never be equal to Zero.
4: NULL VECTOR:
A vector whose magnitude is equal to Zero is called Null Vector. A Null Vector can have an arbitrary direction. It is generally represented by 0 .
NOTES: (i) A Null Vector is formed when the Initial Point of a Vector coincides with its terminal point.
5: EQUAL VECTORS:
If two Vectors have same Magnitude and same Direction then these vectors are called Equal Vectors.
6: NEGATIVE VECTORS:
Two Vectors which have same Magnitude but Opposite Direction are called Negative Vectors of each other. For Example: The vectors and are Negative Vectors of each other.
7: PARALLEL VECTORS:
The vectors which are Non- Zero Scalar multiple of each other are known as Parallel Vectors. If u and v be any two Non- Zero vectors then they will be Parallel iff u = c v where c is a Real number. For Example: The vectors u = 2i 6j and v = i 3j are Parallel because u = 2 (i 3j) = 2 v ; where c = 2. NOTES: (i) In vector equation u = c v ; u & v will be in Same direction if c > 0. If the two vectors are in same direction ( Parallel ); then the angle between them is always 0. (ii) In vector equation u = c v ; u & v will be in Opposite direction if c < 0. If the two vectors are in Opposite direction ( Anti-Parallel ); then the angle between them is always 180. (iii) In vector equation u = c v ; where v is not a Null Vector. u will be a Null Vector if c = 0. (iv) If two vectors u and v are Perpendicular (Orthogonal); then the Angle between them is 90. (v) If two vectors u = ai + bj + ck and v = di + ej + fk are Parallel then the ratio of corresponding components of both vectors will be equal. i-e = = = k where k is a Real number.
8: UNIT VECTOR:
A vector whose magnitude is equal to 1 is called a Unit Vector. It is obtained by dividing a vector with its magnitude. A Unit vector is used to represent a direction. If u be any vector then its Unit vector u can be given by u =
NOTES: (i) A unit vector is a unit less quantity that is just used to represent a particular direction. (ii) In a 2-D Plane ; Two standard unit vectors i and j are used to point out direction along Positive x-axis and y-axis respectively. (iii) In 3-D Space; Three standard unit vectors i, j and k are used as Direction vectors along positive x-axis , y-axis and z- axis respectively.
(ii) The angle that a vector r = makes with +ive x-axis can be given by = tan-1
Alternatively by = cos
-1
Or
(iii) The angle that a vector r = makes with +ive y-axis can be given by = tan-1 Alternatively by = cos-1 ; where r is the magnitude of the Position vector of P.
PROOF:
Let = a = x1i + y1j and = b = x2i + y2j be the position vectors of the Points A and B respectively then According to Triangle law of Addition + = = = b a = (x2i + y2j) (x1i + y1j) = x2i + y2j x1i y1j = (x2 x1)i + (y2 y1)j which is the Required Proof.
13: ALTERNATIVE WAY OF REPRESENTING A VECTOR: (i): If P(x,y) be any point in a plane then its position vector can be given as = [x, y].
(ii): If A(x1,y1) and B(x2,y2) be any two points then = [x2 x1 , y2 y1] . (iii) In 2-D plane ; Unit vector i can be given as [1, 0] and j as [0, 1] respectively. (iv) In 3-D space ; Unit vectors i, j and k can be given as [1,0,0], [0,1,0] and [0,0,1] respectively. (v) It must be remembered that [x, y] represents the Rectangular x and y components of a vector but not the Coordinates of the point P(x,y). Example: If A(0,2) and B(1,3) be two points then = [1 0 , 3 2] = [1, 1] = i + j .
NOTES: (i) It must be remembered that 0 180 ; 0 180 ; 0 180 (ii) If , and be the Direction angles of a vector r ;then (iii) If , and be the Direction angles of a vector r ;then cos2 + cos2 + cos2 = 1. sin2 + sin2 + sin2 = 2.
17:THE SCALAR PRODUCT OF TWO VECTORS ( DOT PRODUCT OR INNER PRODUCT: DEFINITION # 1
If u and v be any two Non- Zero vectors with same initial point & making angle with each other; Scalar Product of u and v can be defined as u.v = |u| |v|cos where 0 180
For Example: Work is the Dot Product of Force (F ) and Displacement (d ). (i-e W = F.d )
DEFINITION # 2
If the Product of two vectors is a scalar quantity then this type of product is known as Scalar Product of two Vectors.
(x) If u = a1i + b1j + c1k and v = a2i + b2j + c2k then u.v = a1a2 + b1b2 + c1c2 . (xi) The Scalar Product of two vectors will be (a) Maximum if both vectors are parallel. (b) Minimum if both are Anti-parallel. (c) Equal to zero if both vectors are Perpendicular (d) Positive if 0 90 (e) Negative if 90 180 .
then x = r cos
y = r sin
Now the Position vector r becomes r = r cos i + r sin j which is in Polar Form.
and n is the Unit Vector perpendicular to the plane formed by u and v. For Example: Torque is the Vector Product of Force (F) and Position vector (r). i-e = r x F .
DEFINITION # 2
If the Product of two vectors results into a Vector Quantity then this type of Product is called Cross Product of two Vectors. NOTES: (i) Cross product of two vectors is only defined in Space. (ii) The Direction of a Vector that results from Cross Product of two vectors can be found by Right Hand Rule.
If the fingers of Right hand point out in the direction of vector u , then
if the fingers are curled in the direction of vector v then the Thumb will give the direction of n or the vector u x v . (iii) The Resultant vector u x v is always perpendicular to both u and v. This can be Verified by taking the Dot product (u x v) Either with u or v. (iv) The Magnitude of Vector u x v = |u x v| = |u||v|sin (v) If 0 is a Null Vector then we have 0.u = 0 as well as 0 x u = 0. So we can say that a Null Vector can be Perpendicular Or Parallel to every Non- zero vector.
(vii) If c is any Scalar then Cross product of u and v Obeys Associative Law of Scalars. i-e u x (kv) = (ku) x v (viii) The Cross Product of three Vectors u, v and w obeys Distributive law. i-e u x (v + w) = u x v + u x w. (ix) u = a1i + b1j + c1k , v = a2i + b2j + c2k then u x v = |
|.
(x) The Cross Product of two Vectors will be (a) Maximum if vectors are parallel. (b) Null vector if both are Perpendicular. (xi) For any two vectors; if at the same time u x v= 0 and u.v = 0 then this result can arise only if Either u is a Null vector or v is a Null Vector with no other Possibility because two vectors cannot be perpendicular and parallel at the same time.
(iv)The Result Obtained from Scalar Triple Product of Vectors is always a Scalar (i-e a number ).
Then u.(v x w) = |
|.
(iii) If any two Vectors of Scalar Triple Product of Vectors are Equal then Scalar Triple Product will be equal to Zero. i-e u.(v x v) = v.(w x w) = w.(w x v) = u.(w x w) = v.(v x u) = w.(u x u) = 0 etc.
(iv) If the Vectors u, v and w lie in the same plane (i-e Coplanar), then their scalar triple Product will be equal to Zero. For Example: Let the vectors u, v and w lie in the xy- plane then the z- component of each vector will be equal to Zero. i-e u = a1i + b1j + 0k , v = a2i + b2j + 0k and w = a3i + b3j + 0k.
Then u.(v x w) = |
24: APPLICATIONS OF SCALAR TRIPLE PRODUCT OF VECTORS: (i) THE VOLUME OF PARALLELEPIPED:
If the vectors u, v and w represent any three adjacent sides Of Parallelepiped, then The Volume of Parallelepiped = STP = u.(v x w).
Then Work Done = W = (Component of F along d)(Displacement) Work Done = (Fcos )(d) = F.d . (ii) TORQUE OR MOMENT OF FORCE:
If a Constant Force (F) acting at an angle to the Perpendicular distance r of a body from the axis of rotation, then Moment of F about Pivot O = = r x F . where r = where P is the Point of Application of Force.