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Blender Tutorial

The document provides a 6 step tutorial for using the basic tools and interface in Blender. It begins with explaining the initial GUI screen and removing the version panel. It then describes the default 5 window screen layout and introduces the cube object as a basic primitive shape that can be added. The next steps explain the basic transform tools of move, rotate, and scale. It concludes by discussing the edit mode and some additional tools for modifying objects like extrude, inset, bevel and loop cut.

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0% found this document useful (0 votes)
160 views6 pages

Blender Tutorial

The document provides a 6 step tutorial for using the basic tools and interface in Blender. It begins with explaining the initial GUI screen and removing the version panel. It then describes the default 5 window screen layout and introduces the cube object as a basic primitive shape that can be added. The next steps explain the basic transform tools of move, rotate, and scale. It concludes by discussing the edit mode and some additional tools for modifying objects like extrude, inset, bevel and loop cut.

Uploaded by

Cheems the Great
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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BLENDER TUTORIAL

STEP 1:
When Blender first opens the screen displays as shown below. The screen shows
the Graphical User Interface (GUI) fore Blender.

Choose general

STEP 2:
The Blender screen opens with the Version Panel slap bang in the middle. Click anywhere
in the screen to remove this Panel. The Default Blender Screen displays with five windows
opened.
Light

Default 3D object
Camera

STEP 3:
The Cube Object is called a 'Primitive' which is one of ten basic shapes available in Blender
from which to commence modelling. Click on 'Add' in the Info Window header then in the
drop down place the mouse cursor on 'Mesh' to see the list of Primitives. You can click on one
to add it to the scene. Another way to do this is to Press Shift + A Key on the keyboard to
display the same list.
STEP 4:
There are different tools that helps you to rotate, change position and by scaling you can
change the shape of the object in (x, y, z) axis.

(i.e) Move tool (Press G to move)

(i.e) Rotate tool (Press R to rotate)


(i.e) Scaling tool (Press S to scale)

STEP 5:
Let go to edit mode.

Face select
Vertex select Edge select
STEP 6:
There are other tolls to change the shape of the objects.

Extrude (Press E)

Inset (Press I)
Bevel (Press ctrl + B)

Loop cut (Press shift + R)

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