Blender Tutorial
Blender Tutorial
STEP 1:
When Blender first opens the screen displays as shown below. The screen shows
the Graphical User Interface (GUI) fore Blender.
Choose general
STEP 2:
The Blender screen opens with the Version Panel slap bang in the middle. Click anywhere
in the screen to remove this Panel. The Default Blender Screen displays with five windows
opened.
Light
Default 3D object
Camera
STEP 3:
The Cube Object is called a 'Primitive' which is one of ten basic shapes available in Blender
from which to commence modelling. Click on 'Add' in the Info Window header then in the
drop down place the mouse cursor on 'Mesh' to see the list of Primitives. You can click on one
to add it to the scene. Another way to do this is to Press Shift + A Key on the keyboard to
display the same list.
STEP 4:
There are different tools that helps you to rotate, change position and by scaling you can
change the shape of the object in (x, y, z) axis.
STEP 5:
Let go to edit mode.
Face select
Vertex select Edge select
STEP 6:
There are other tolls to change the shape of the objects.
Extrude (Press E)
Inset (Press I)
Bevel (Press ctrl + B)