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Unit 3 (B)

Project scheduling involves decomposing a project into tasks, estimating the effort required for each task, and allocating tasks over time based on interdependencies. The critical path method (CPM) can be used to determine the shortest possible time to complete the project. CPM identifies the critical path containing the longest sequence of tasks. Any delays to critical path tasks will delay the entire project. Float is a measure of slack time that indicates how much a task can be delayed before impacting the project's completion date.

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0% found this document useful (0 votes)
67 views11 pages

Unit 3 (B)

Project scheduling involves decomposing a project into tasks, estimating the effort required for each task, and allocating tasks over time based on interdependencies. The critical path method (CPM) can be used to determine the shortest possible time to complete the project. CPM identifies the critical path containing the longest sequence of tasks. Any delays to critical path tasks will delay the entire project. Float is a measure of slack time that indicates how much a task can be delayed before impacting the project's completion date.

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meet 0102
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Project Scheduling & Tracking

It is an action that distributes estimated effort across the planned project duration, by
allocating the effort to specific software engineering tasks

Scheduling Principles

Compartmentalization Interdependency Time Allocation Define Responsibilities


Define Outcomes Define Milestones Effort Validation

Unit 3 – Managing Software Projects 1


Scheduling Principles
 Compartmentalization
 The product and process must be decomposed into a manageable number of activities and tasks
 Interdependency
 Tasks that can be completed in parallel must be separated from those that must be completed serially
 Time Allocation
 Every task has start and completion dates that take the task interdependencies into account
 Effort Validation
 Project manager must ensure that on any given day there are enough staff members assigned to complete
the tasks within the time estimated in the project plan
 Define Responsibilities
 Every scheduled task needs to be assigned to a specific team member
 Define Outcomes
 Every task in the schedule needs to have a defined outcome (usually a work product or deliverable)
 Defined Milestones
 A milestone is accomplished when one or more work products from an engg task have passed quality review
Unit 3 – Managing Software Projects 2
Effort Distribution
 General guideline: 40-20-40 rule
 40% or more of all effort allocated to analysis and design tasks
 20% of effort allocated to programming
 40% of effort allocated to testing
 Characteristics of each project dictate the distribution of effort
 Although most software organizations encounter the following projects types:
 Concept Development
▪ initiated to explore new business concept or new application of technology
 New Application Development
▪ new product requested by customer
 Application Enhancement
▪ major modifications to function, performance or interfaces (observable to user)
 Application Maintenance
▪ correcting, adapting or extending existing software (not immediately obvious to user).
 Reengineering
▪ rebuilding all (or part) of an existing (legacy) system
Unit 3 – Managing Software Projects 3
Scheduling methods
 Two project scheduling methods that can be applied to software development.
 Program Evaluation and Review Technique (PERT)
 Critical Path Method (CPM)
 Both techniques are driven by information already developed in earlier project planning
activities:
 estimates of effort
 a decomposition of the product function
 the selection of the appropriate process model and task set
 decomposition of the tasks that are selected
 Both PERT and CPM provide quantitative tools that allow you to:
 Determine the critical path—the chain of tasks that determines the duration of the project
 Establish “most likely” time estimates for individual tasks by applying statistical models
 Calculate “boundary times” that define a “time window” for a particular task

Unit 3 – Managing Software Projects 4


Project Schedule Tracking Gantt chart
 The project schedule provides a road map for a A Gantt chart, commonly used in project
software project manager. management, is one of the most popular
 It defines the tasks and milestones. and useful ways of showing activities
(tasks or events) displayed against time.
 Several ways to track a project schedule:
 Conducting periodic project status meeting On the left of the chart is a list of the
 Evaluating the review results in the software process activities and along the top is a suitable
 Determine if formal project milestones have been time scale.
accomplished
 Compare actual start date to planned start date for each task
Each activity is represented by a bar;
 Informal meeting with practitioners
the position and length of the bar
 Using earned value analysis to assess progress
reflects the start date, duration and end
quantitatively
date of the activity. This allows you to
 Project manager takes the control of the schedule in see briefly:
the aspects of
 Project Staffing, Project Problems, Project Resources,
Reviews, Project Budget
Unit 3 – Managing Software Projects 5
Gantt chart Cont.
What the various
activities are

When each activity


begins and ends

How long each activity


is scheduled to last

Where activities
overlap with other
activities, and by how
much

The start and end date


of the whole project
Unit 3 – Managing Software Projects 6
CPM (Critical Path Method)
Key Points

• What tasks must be carried out.


• Where parallel activity can be performed.
• The shortest time in which you can complete a project.
• Resources needed to execute a project.
• The sequence of activities, scheduling and timings involved.
• Task priorities.
• The most efficient way of shortening time on urgent projects.

Unit 3 – Managing Software Projects 7


CPM (Critical Path Method)

• The critical path is the sequence of activities with the longest duration.
• A delay in any of these activities will result in a delay for the whole project.

Unit 3 – Managing Software Projects 8


CPM (Critical Path Method)

• Float is the amount of time an activity can slip before it causes your project to be delayed.
Float is sometimes referred to as slack.
• Each of the activities on critical path has a float of
zero.
• If any of those activities slips, the project will be
delayed.
• Then take the next longest path. Subtract its duration
from the duration of the critical path. That's the float
for each of the activities on that path.
• Continue doing the same for each subsequent longest
path until each activities float has been determined.
• If an activity is on two paths, it's float will be based on
the longer path that it belongs to.
Unit 3 – Managing Software Projects 9
CPM (Critical Path Method) - Example
Possible paths
Start → A → C → F → Finish: 13
Start → B → D → E → Finish : 09
Start → A → D → E → Finish : 08
Start → B → F → Finish : 09

Critical Path

Unit 3 – Managing Software Projects 10


CPM (Critical Path Method) - Example

Slack = 0
Slack = 0 Slack = 0
EST = 0 EST = 7
EST = 2
EFT = 2 EFT = 13
EFT = 7
LF = 2 LF = 7 LF = 13
LS = 0 LS = 2 LS = 7

Slack = 4 Slack = 4 Slack = 4


EST = 0 EST = 3 EST = 7
EFT = 3 EFT = 7 EFT = 9
11
LF = 7 LF = 11 LF = 13
LS = 4 LS = 7 LS = 11

Unit 3 – Managing Software Projects 11

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