Rummiq Rules
Rummiq Rules
Rummiq Rules
A: B:
1 2 3
C:
Contents: 106 tiles (8 sets of tiles 1-13 in four colours,
and 2 joker tiles), 4 racks + rack holders .
3 8 4 5 6 8 8 8
Blue 4,5,6 are on the table. The player
adds a blue 3. The blue 8 is added to the 3 4 5 6 8 8 8 8
group of 8’s already on the table.
Remove a fourth tile from a group and use it to form a new set:
Tiles on rack Tiles on table
3 5 6 4 4 4 4
A tile is missing from the potential blue run
on the rack. The player takes the blue 4
from the group of four on the table and 3 4 5 6 4 4 4
lays the run: blue 3,4,5,6.
Add a fourth tile to a set and remove one tile from it, to make another set:
Tiles on rack Tiles on table
11 8 8 8 9 10
Splitting a run:
Tiles on rack Tiles on table
6 4 5 6 7 8
The player splits the run and uses the
red 6 to form two new runs. 4 5 6 6 7 8
Combined split:
Tiles on rack Tiles on table
1 1 2 3 4 1 1 1 1
2
1 1 1
Multiple split:
Tiles on rack Tiles on table
10 5 5 6 7 5 6 7
5 6 7 8 9
The player manipulates the three
existing sets on the table, and use
the black 10 and the blue 5 from
5 5 5 5 6 6 6
the rack to make three groups and
one new run. 7 7 7 8 9 10
The Joker:
There are two jokers in the game. Each joker can be used as any tile in a set, and its number and color are
that of the tile needed to complete the set. On future turns, a joker can be retrieved from a set on the table
by a player who can replace it during his/her turn with any tiles that can keep the set legitimate.
This tile can come from the table or from a player’s rack. In the case of a group of three tiles,
the joker can be replaced by a tile of either of the missing colors.
When a player retrieves a joker, the joker will once again have any value or color. However, a player who
retrieves a joker must play the joker on his/her current turn to make a new set, and must also use at least one
tile from his/her rack on that turn (just as on any other turn). A player cannot retrieve a joker before s/he has
played his/her initial meld.
3 3 3 3
The player can replace the
joker by each one of the tiles 3 3 3 or 3 3 3 or 3 3 3 3
on his rack or by both
1 7 2 3 5 6
5 6 7
Time Limit:
There is a time limit of 1 minute per player, per turn. Players who go over the time limit must draw a tile from
the pool, ending their turns.
Incomplete Runs:
Players who cannot complete a move within the 1 minute time limit must replace the tiles that were on the
table to their previous positions, take back the tiles they played, and draw 3 tiles from the pool as a penalty.
This ends the turn.
Winning:
When the last round ends, the player who has won the most games in all rounds combined is the winner.
In the case of a tie, the player with the highest score is the winner.
Scoring:
After a player has cleared his/her rack and called “Rummikub!”, the other players add up the value of the tiles
they are holding on their racks as a negative figure and the winner of the game receives a positive score
equal to the total of all the other players’ points. As an aid to checking the figures, the winner’s score should
equal the total of the other players’ scores in each game and at end of each round.
Note: the penalty for having a joker on a rack is 30 points.
In the rare case that all the tiles in the pool are used before any player goes “Rummikub!”
and no player can play any more tiles, the player with the lowest value of tiles on his/her rack wins the round.
Each player totals up the value of his/her tiles and subtracts it from the winner’s total
(this will result in a negative number for each player). They then reduce their scores by this amount.
The total of these negative numbers is scored to the winner as a positive amount.
After scoring the game, players place all the tiles back on the table and begin the next game by following
the directions under Set Up. In addition to keeping track of points, players keep track of the number of games
each player has won.
Total Round’s - 14 - 29 + 4 + 39
Strategy:
The beginning of a game of Rummikub® may seem slow, but as the table builds up, more plays are
possible. In the early stages of the game it’s a good idea to hold back some tiles so that other players open
up the table and provide more opportunities for play. Sometimes it is useful to hold back the fourth tile of
a group or run and play only three, so that on the next turn you can play a tile instead of drawing from the
pool. Keeping a joker on your rack is also a good strategy; however, you risk being caught with it
D-2600-1236-0041 120819
RUMMIKUB and are Registered Trademarks of M&M Ventures (2014) Limited. For your convenience:
All other company or product names are the trademarks or registered trademarks free app! “Rummikub score timer” with smart timer,
of their respective holders. All rights not expressly granted are reserved. keeps track of score. Available now:
© 2007 Copyrights M&M Ventures (2014) Limited Rummikub Joker Rummikub® tutorial video on
© 1950 M&M Ventures (2014) Limited
Manufactured by: Lemada Light Industries Ltd., 27 Betzalel st., Arad 8909355, Israel.
“WARNING”! Not suitable for children under 36 months. Contains small parts.
4 Choking Hazard! Colors and components may differ from that shown.
Picture is for reference only. Made in Israel.
4