Lesson 6
Lesson 6
Find the number of steps or points in between the starting and ending
coordinates.
• Step-03:
• As M > 1, so case-03 is satisfied.
• Now, Step-03 is executed until Step-04 is satisfied.
Xp Yp Xp+1 Yp+1 Round off (Xp+1, Yp+1)
5 6 5.5 7 (6, 7)
6 8 (6, 8)
6.5 9 (7, 9)
7 10 (7, 10)
8 12 (8, 12)
Problem-02:
• Calculate the points between the starting point (5, 6) and ending
point (13, 10).
• Solution-
• Given-
• Starting coordinates = (X0, Y0) = (5, 6)
• Ending coordinates = (Xn, Yn) = (13, 10)
•
• Step-01:
•
• Calculate ΔX, ΔY and M from the given input.
• ΔX = Xn – X0 = 13 – 5 = 8
• ΔY =Yn – Y0 = 10 – 6 = 4
• M = ΔY / ΔX = 4 / 8 = 0.50
• Step-02:
• Calculate the number of steps.
• As |ΔX| > |ΔY| = 8 > 4, so number of steps = ΔX = 8
•
• Step-03:
• As M < 1, so case-01 is satisfied.
• Now, Step-03 is executed until Step-04 is satisfied.
Xp Yp Xp+1 Yp+1 Round off (Xp+1, Yp+1)
5 6 6 6.5 (6, 7)
7 7 (7, 7)
8 7.5 (8, 8)
9 8 (9, 8)
10 8.5 (10, 9)
11 9 (11, 9)
12 9.5 (12, 10)
13 10 (13, 10)
• Problem-03:
• Calculate the points between the starting point (1, 7) and ending
point (11, 17).
• Solution-
• Given-
• Starting coordinates = (X0, Y0) = (1, 7)
• Ending coordinates = (Xn, Yn) = (11, 17)
•
• Step-01:
•
• Calculate ΔX, ΔY and M from the given input.
• ΔX = Xn – X0 = 11 – 1 = 10
• ΔY =Yn – Y0 = 17 – 7 = 10
• M = ΔY / ΔX = 10 / 10 = 1
• Step-02:
• Calculate the number of steps.
• As |ΔX| = |ΔY| = 10 = 10, so number of steps = ΔX = ΔY = 10
•
• Step-03:
•
• As M = 1, so case-02 is satisfied.
• Now, Step-03 is executed until Step-04 is satisfied.
Xp Yp Xp+1 Yp+1 Round off (Xp+1, Yp+1)
1 7 2 8 (2, 8)
3 9 (3, 9)
4 10 (4, 10)
5 11 (5, 11)
6 12 (6, 12)
7 13 (7, 13)
8 14 (8, 14)
9 15 (9, 15)
10 16 (10, 16)
11 17 (11, 17)
Advantages of DDA Algorithm-
The advantages of DDA Algorithm are-
•It is a simple algorithm.
•It is easy to implement.
•It avoids using the multiplication operation which is costly in terms of time complexity.
•
• Problem-01:
• Calculate the points between the starting coordinates (9, 18) and
ending coordinates (14, 22).
•
• Solution-
•
• Given-
• Starting coordinates = (X0, Y0) = (9, 18)
• Ending coordinates = (Xn, Yn) = (14, 22)
• Step-01:
• Calculate ΔX and ΔY from the given input.
• ΔX = Xn – X0 = 14 – 9 = 5
Pk Pk+1 Xk+1 Yk+1
• ΔY =Yn – Y0 = 22 – 18 = 4
9 18
•
• Step-02: 3 1 10 19
• Calculate the decision parameter. 1 -1 11 20
• Pk = 2ΔY – ΔX
-1 7 12 20
• =2x4–5
•=3
7 5 13 21
• So, decision parameter Pk = 3 5 3 14 22
• Problem-02:
• Calculate the points between the starting coordinates (20, 10) and
ending coordinates (30, 18).
•
• Solution-
• Given-
• Starting coordinates = (X0, Y0) = (20, 10)
• Ending coordinates = (Xn, Yn) = (30, 18)
• Step-01:
• Calculate ΔX and ΔY from the given input.
• ΔX = Xn – X0 = 30 – 20 = 10
• ΔY =Yn – Y0 = 18 – 10 = 8
•
• Step-02:
• Calculate the decision parameter.
• Pk = 2ΔY – ΔX
• = 2 x 8 – 10
•=6
• So, decision parameter Pk = 6
• Step-03:
• As Pk >= 0, so case-02 is satisfied.
• Thus,
• Pk+1 = Pk + 2ΔY – 2ΔX = 6 + (2 x 8) – (2 x 10) = 2
• Xk+1 = Xk + 1 = 20 + 1 = 21
• Yk+1 = Yk + 1 = 10 + 1 = 11
•
• Similarly, Step-03 is executed until the end point is reached or
number of iterations equals to 9 times.
• (Number of iterations = ΔX – 1 = 10 – 1 = 9)
Pk Pk+1 Xk+1 Yk+1
20 10
6 2 21 11
2 -2 22 12
-2 14 23 12
14 10 24 13
10 6 25 14
6 2 26 15
2 -2 27 16
-2 14 28 16
14 10 29 17
10 6 30 18
• Advantages of Bresenham Line Drawing Algorithm-
• The advantages of Bresenham Line Drawing Algorithm are-
• It is easy to implement.
• It is fast and incremental.
• It executes fast but less faster than DDA Algorithm.
• The points generated by this algorithm are more accurate than DDA
Algorithm.
• It uses fixed points only.
•
• Procedure-
• Given-
• Centre point of Circle = (X0, Y0)
• Radius of Circle = R
•
• The points generation using Bresenham Circle Drawing Algorithm involves
the following steps-
•
• Step-01:
•
• Assign the starting point coordinates (X0, Y0) as-
• X0 = 0
• Y0 = R
• Step-02:
• Calculate the value of initial decision parameter P0 as-
• P0 = 3 – 2 x R
• Step-03:
• Suppose the current point is (Xk, Yk) and the next point is (Xk+1, Yk+1).
• Find the next point of the first octant depending on the value of
decision parameter Pk.
• Follow the below two cases-
• Step-04:
• If the given centre point (X0, Y0) is not (0, 0), then do the following and plot
the point-
• Xplot = Xc + X0
• Yplot = Yc + Y0
• Here, (Xc, Yc) denotes the current value of X and Y coordinates.
•
• Step-05:
• Keep repeating Step-03 and Step-04 until Xplot => Yplot.
• Step-06:
• Step-05 generates all the points for one octant.
• To find the points for other seven octants, follow the eight symmetry
property of circle.
• This is depicted by the following figure-
• PRACTICE PROBLEMS BASED ON BRESENHAM CIRCLE DRAWING
ALGORITHM-
• Problem-01:
• Given the centre point coordinates (0, 0) and radius as 8, generate all
the points to form a circle.
•
• Solution-
• Given-
• Centre Coordinates of Circle (X0, Y0) = (0, 0)
• Radius of Circle = 8
• Step-01:
• Assign the starting point coordinates (X0, Y0) as-
• X0 = 0
• Y0 = R = 8
• Step-02:
• Calculate the value of initial decision parameter P0 as-
• P0 = 3 – 2 x R
• P0 = 3 – 2 x 8
• P0 = -13
•
• Step-03:
• As Pinitial < 0, so case-01 is satisfied.
• Thus,
• Xk+1 = Xk + 1 = 0 + 1 = 1
• Yk+1 = Yk = 8
• Pk+1 = Pk + 4 x Xk+1 + 6 = -13 + (4 x 1) + 6 = -3
• Step-04:
• This step is not applicable here as the given centre point coordinates
is (0, 0).
• Step-05:
• Step-03 is executed similarly until Xk+1 >= Yk+1 as follows-
Pk Pk+1 (Xk+1, Yk+1)
(0, 8)
-13 -3 (1, 8)
-3 11 (2, 8)
11 5 (3, 7)
5 7 (4, 6)
7 (5, 5)
Algorithm Terminates
These are all points for Octant-1.
• Algorithm calculates all the points of octant-1 and terminates.
• Now, the points of octant-2 are obtained using the mirror effect by
swapping X and Y coordinates.
Octant-1 Octant-2
Points Points
(0, 8) (5, 5)
(1, 8) (6, 4)
(2, 8) (7, 3)
(3, 7) (8, 2)
(4, 6) (8, 1)
(5, 5) (8, 0)
These are all points for Quadrant-1.
• Now, the points for rest of the part are generated by following the
signs of other quadrants.
• The other points can also be generated by calculating each octant
separately.
• Here, all the points have been generated with respect to quadrant-1-
Quadrant-1 (X,Y) Quadrant-2 (-X,Y) Quadrant-3 (-X,-Y) Quadrant-4 (X,-Y)
Now, the points for rest of the part are generated by following the signs of other quadrants.
The other points can also be generated by calculating each octant separately.
• Here, all the points have been generated with respect to quadrant-1-
Quadrant-1 (X,Y) Quadrant-2 (-X,Y) Quadrant-3 (-X,-Y) Quadrant-4 (X,-Y)
(10, 20) (10, 20) (10, 0) (10, 0)
(11, 20) (9, 20) (9, 0) (11, 0)
(12, 20) (8, 20) (8, 0) (12, 0)
(13, 19) (7, 19) (7, 1) (13, 1)
(14, 19) (6, 19) (6, 1) (14, 1)
(15, 18) (5, 18) (5, 2) (15, 2)
(16, 17) (4, 17) (4, 3) (16, 3)
(17, 16) (3, 16) (3, 4) (17, 4)
(18, 15) (2, 15) (2, 5) (18, 5)
(19, 14) (1, 14) (1, 6) (19, 6)
(19, 13) (1, 13) (1, 7) (19, 7)
(20, 12) (0, 12) (0, 8) (20, 8)
(20, 11) (0, 11) (0, 9) (20, 9)
(20, 10) (0, 10) (0, 10) (20, 10)