Kotlin Reference
Kotlin Reference
Kotlin Docs 54
Install Kotlin 54
Is anything missing? 58
Kotlin Multiplatform 58
Get started 60
Next steps 62
Kotlin/JS frameworks 64
Kotlin Native 66
Why Kotlin/Native? 66
Target platforms 66
2
Interoperability 67
Interactive editors 68
Libraries 70
Learning Kotlin 76
Language 78
Kotlin/JVM 82
Kotlin/Native 84
Kotlin/JS 86
Gradle 86
Standard library 87
Documentation updates 89
Language 92
Kotlin/JVM 94
Kotlin/Native 95
Kotlin/JS 97
Standard library 98
3
Gradle 103
Language 109
Kotlin/JVM 111
Kotlin/Native 113
Kotlin/JS 119
Security 121
Gradle 123
Language 125
Kotlin/JVM 128
Kotlin/Native 129
Kotlin/JS 132
Tools 137
Kotlin/JVM 143
Kotlin/Native 144
Kotlin/JS 149
Gradle 149
4
Serialization 1.3.0-RC 155
Kotlin/JVM 156
Kotlin/Native 158
Kotlin/JS 159
Gradle 159
Kotlin/JVM 163
Kotlin/Native 166
Kotlin/JS 167
Kotlin/JVM 180
Kotlin/Native 181
Kotlin/JS 181
Kotlin/JVM 184
Kotlin/JS 185
5
Kotlin/Native 187
Kotlin Multiplatform 189
Kotlin/JVM 201
Kotlin/JS 203
Kotlin/Native 204
Kotlin/Native 220
Contracts 221
6
Unsigned integers
225
@JvmDefault 225
Tooling 228
Tools 236
JavaScript 236
7
Install the EAP Plugin for IntelliJ IDEA or Android Studio 253
Functions 259
Variables 259
Comments 261
Ranges 263
Collections 264
Idioms 267
8
Instance checks 268
Read-only list 268
if expression 271
9
Coding conventions 274
Formatting 277
Numbers 291
Booleans 297
Characters 297
Strings 298
Arrays 300
10
Use cases 302
If expression 305
Exceptions 311
Imports 314
Classes 314
Constructors 315
11
Class members 317
Inheritance 317
Inheritance 318
Properties 322
Interfaces 325
Packages 329
12
Class members
330
Modules 331
Extensions 331
Copying 337
Variance 340
13
Anonymous inner classes 348
Members 350
Inheritance 351
Representation 351
Delegation 358
Functions 368
14
Function scope 373
noinline 382
15
Elvis operator 402
Equality 403
Threading 405
Callbacks 406
Coroutines 407
Coroutines 408
Annotations 409
Usage 409
Constructors 410
Instantiation 411
Lambdas 411
16
Repeatable annotations 414
Reflection 416
17
Add a multiplatform dependency 441
18
Get help 487
Targets 488
Compilations 491
19
Publish an Android library 525
Examples 533
Compatibility 540
Workaround to enable IDE support for the shared iOS source set 551
20
Run tests for one or more targets 553
Targets 570
Compilations 582
Dependencies 585
Samples 588
FAQ 592
21
What is Kotlin Multiplatform Mobile? 592
What is Kotlin/Native and how does it relate to Kotlin Multiplatform Mobile? 593
How can I write concurrent code in Kotlin Multiplatform Mobile projects? 595
How can I speed up my Kotlin Multiplatform module compilation for iOS? 595
Be supportive 598
22
Getters and setters 605
Operators 616
Properties 619
Visibility 624
KClass 625
23
Null-safety 627
Variant generics 627
Create a RESTful web service with a database using Spring Boot – tutorial 628
24
Concatenate strings 647
Mutability 657
Covariance 658
Sequences 660
Get the first and the last items of a possibly empty collection 661
25
Platform types 668
Dependencies 680
CSS 685
Node.js 686
Yarn 686
Troubleshooting 689
26
Development server and continuous compilation 692
Output .js files: one per module or one for the whole project 706
Convert JS- and React-related classes and interfaces to external interfaces 708
27
Additional troubleshooting tips when working with the Kotlin/JS IR compiler 711
Example 724
Samples 727
28
Before you start 728
Create a web app draft 732
Bindings 764
29
Mapping primitive data types from C – tutorial 769
30
Receive C string bytes from Kotlin 787
Usage 795
Mappings 795
Subclassing 801
C features 802
Unsupported 803
31
Update Podfile for Xcode 813
32
Create a Kotlin library 831
Threads 841
33
Current and future models 854
Atomics 855
Coroutines 859
Breakpoints 864
Stepping 865
34
How do I run Kotlin/Native behind a corporate proxy? 870
35
Kotlin roadmap by subsystem 895
Copy 906
Iterators 908
Range 911
Progression 911
Sequences 912
Construct 913
Map 918
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Map 918
Zip 919
Associate 920
Flatten 921
Partition 924
Grouping 925
Slice 926
Chunked 927
Windowed 927
Ordering 931
37
Fold and reduce 935
Filter 945
Distinctions 950
Functions 953
38
Additional references 962
Callbacks 973
Coroutines 978
Concurrency 980
Channels 990
Timeout 1002
39
Composing suspending functions 1004
Buffering 1030
40
Flow exceptions 1037
Channels 1046
Pipelines 1047
Fan-out 1050
Fan-in 1051
CoroutineExceptionHandler 1055
Supervision 1059
41
Thread confinement coarse-grained 1065
Actors 1067
Serialization 1084
Libraries 1084
Formats 1084
Gradle 1091
42
Apply the plugin 1091
OSGi 1108
Maven 1112
Dependencies 1112
43
OSGi 1118
Ant 1118
Targeting JavaScript with single source folder and metaInfo option 1120
References 1120
Differences between "Kotlin coding conventions" and "IntelliJ IDEA default code style" 1123
44
Create and run an application 1134
Gradle 1143
Maven 1144
Gradle 1146
Maven 1146
Gradle 1148
Maven 1148
45
Improving the speed of builds that use kapt 1151
Gradle 1156
Maven 1157
Overview 1159
Resources 1161
46
Comparison to kotlinc compiler plugins 1168
Limitations 1168
Find the actual class or interface declaration that the type alias points to 1169
Types 1172
Misc 1172
Details 1174
Example 1 1183
Example 2 1184
Advanced 1186
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Avoid the ksp(...) configuration on KSP 1.0.1+ 1187
FAQ 1188
Can I use a newer KSP implementation with an older Kotlin compiler? 1189
Maven 1196
Gradle 1197
FAQ 1197
48
null + null in Kotlin 1198
Strings 1202
FAQ 1213
49
What is Kotlin? 1214
What advantages does Kotlin give me over the Java programming language? 1214
50
Principles of Pragmatic Evolution 1217
Libraries 1220
Language 1226
Language 1228
Tools 1236
Language 1240
Tools 1250
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Language and stdlib 1253
Tools 1261
Tools 1278
Conclusion 1297
Six key aspects to help you choose between cross-platform app development and the native 1300
approach
When should you choose cross-platform app development? 1302
How do you choose the right cross-platform app development framework for your project? 1306
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Security
1307
Contribution 1308
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Kotlin
Docs
Get
started
with
Kotlin
Kotlin is a modern but already mature programming language aimed to make developers happier. It's concise, safe, interoperable with
Java and other languages, and provides many ways to reuse code between multiple platforms for productive programming.
Learn
Kotlin
fundamentals
If you're already familiar with one or more programming languages and want to learn Kotlin, start with these Kotlin learning materials.
If Kotlin is your first programming language, we recommend starting with the Atomic Kotlin book or signing up for the free Kotlin Basics
track on JetBrains Academy.
Install
Kotlin
Kotlin is included in each IntelliJ IDEA and Android Studio release.
Download and install one of these IDEs to start using Kotlin.
Create
your
powerful
application
with
Kotlin
Backend app
Here is how you can take the first steps in developing Kotlin server-side applications.
To start from scratch, create a basic JVM application with the IntelliJ IDEA project wizard.
If you prefer more robust examples, choose one of the frameworks below and create a project:
Spring Ktor
A mature family of frameworks with an established ecosystem that is used A lightweight framework for those who value freedom in making
by millions of developers worldwide. architectural decisions.
Create a RESTful web service with Spring Boot. Create HTTP APIs with Ktor.
Build web applications with Spring Boot and Kotlin. Create a WebSocket chat with Ktor.
Use Spring Boot with Kotlin and RSocket. Create an interactive website with Ktor.
2. Use Kotlin and third-party libraries in your application. Learn more about adding library and tool dependencies to your project.
The Kotlin standard library offers a lot of useful things such as collections or coroutines.
Take a look at the following third-party frameworks, libs and tools for Kotlin.
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How to write your first unit test.
Slack: get an invite and join the #getting-started, #server, #spring, or #ktor channels.
5. Follow Kotlin on Twitter, Reddit, and Youtube, and don't miss any important ecosystem updates.
Here you'll learn how to develop and improve your cross-platform mobile application usingKotlin Multiplatform Mobile.
To start from scratch, create a basic cross-platform mobile application with the project wizard.
If you have an existing Android application and want to make it cross-platform, complete theMake your Android application work on iOStutorial.
If you prefer real-life examples, clone and play with an existing project, for example the networking and data storage project from thehands-on
tutorial or any sample project.
3. Use a wide set of multiplatform libraries to implement the required business logic only once in the shared module. Learn more aboutadding
dependencies.
Library Details
Ktor Docs.
DateTime Docs.
Learn how Kotlin Multiplatform is used at Netflix, VMware, Yandex, and many other companies.
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Slack: get an invite and join the #getting-started and #multiplatform channels.
6. Follow Kotlin on Twitter, Reddit, and Youtube, and don't miss any important ecosystem updates.
Frontend web
app
Kotlin provides an ability to transpile your Kotlin code, the Kotlin standard library, and any compatible dependencies to JavaScript.
Here you'll learn how to develop and improve your frontend web application usingKotlin/JS.
To start from scratch, create a basic browser application with the IntelliJ IDEA project wizard.
If you prefer more robust examples, complete the Build a web application with React and Kotlin/JS tutorial. It includes a sample project that can
serve as a good starting point for your own projects, and contains useful snippets and templates.
Check out the list of Kotlin/JS samples for more ideas on how to use Kotlin/JS.
Library Details
kotlinx.browser The Kotlin library for accessing browser-specific functionality, including typical top-level objects such as document and
window.
kotlinx.html The Kotlin library for generating DOM elements using statically-typed HTML builders.
fritz2 A third-party lightweight, high-performance, independent library for building reactive web apps in Kotlin that are heavily
dependent on coroutines and flows.
Doodle A third-party vector-based UI framework that uses browser's capabilities to draw user interfaces.
Compose for Web, a part The JetBrains framework that brings Google's Jetpack Compose UI toolkit to the browser.
of Compose Multiplatform
kotlin-wrappers Provide convenient abstractions and deep integrations for one of the most popular JavaScript frameworks. Kotlin
wrappers also provide support for a number of adjacent technologies like react-redux, react-router, or styled-components.
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Using dependencies from npm.
Slack: get an invite and join the #getting-started and #javascript channels.
5. Follow Kotlin on Twitter, Reddit, and Youtube, and don't miss any important ecosystem updates.
Android app
If you want to start using Kotlin for Android development, readGoogle's recommendation for getting started with Kotlin on Android.
If you're new to Android and want to learn to create applications with Kotlin, check outthis Udacity course.
Follow Kotlin on Twitter, Reddit, and Youtube, and don't miss any important ecosystem updates.
Multiplatform library
Support for multiplatform programming is one of Kotlin's key benefits. It reduces time spent writing and maintaining the same code for different platforms
while retaining the flexibility and benefits of native programming.
Complete the Create and publish a multiplatform library tutorial. It shows how to create a multiplatform library for JVM, JS, and Native platforms, test
it and publish to a local Maven repository.
2. Use libraries in your application. Learn more about adding dependencies on libraries.
Library Details
Coroutines Docs.
DateTime Docs.
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Slack: get an invite and join the #getting-started and #multiplatform channels.
5. Follow Kotlin on Twitter, Reddit, and Youtube, and don't miss any important ecosystem updates.
Is
anything
missing?
If anything is missing or seems confusing on this page, please share your feedback.
Kotlin
Multiplatform
Multiplatform projects are in Alpha. Language features and tooling may change in future Kotlin versions.
Support for multiplatform programming is one of Kotlin's key benefits. It reduces time spent writing and maintaining the same code for
different platforms while retaining the flexibility and benefits of native programming.
Kotlin
Multiplatform
use
cases
Android
and
iOS
applications
Sharing code between mobile platforms is one of the major Kotlin Multiplatform use cases. With Kotlin Multiplatform Mobile, you can build
cross-platform mobile applications and share common code between Android and iOS, such as business logic, connectivity, and more.
Check out the Get started with Kotlin Multiplatform Mobile section and Kotlin Multiplatform Hands-on: Networking and Data Storage,
where you will create an application for Android and iOS that includes a module with shared code for both platforms.
Full-stack
web
applications
Another scenario when code sharing may bring benefits is a connected application where the logic can be reused on both the server and
the client side running in the browser. This is covered by Kotlin Multiplatform as well.
See Build a full-stack web app with Kotlin Multiplatform tutorial, where you will create a connected application consisting of a server part,
using Kotlin/JVM and a web client, using Kotlin/JS.
Multiplatform
libraries
Kotlin Multiplatform is also useful for library authors. You can create a multiplatform library with common code and its platform-specific
implementations for JVM, JS, and Native platforms. Once published, a multiplatform library can be used in other cross-platform projects
as a dependency.
See the Create and publish a multiplatform library tutorial, where you will create a multiplatform library, test it, and publish it to Maven.
Common
code
for
mobile
and
web
applications
One more popular case for using Kotlin Multiplatform is sharing the same code across Android, iOS, and web apps. It reduces the amount
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of business logic coded by frontend developers and helps implement products more efficiently, decreasing the coding and testing efforts.
See the RSS Reader sample project — a cross-platform application for iOS and Android with desktop and web clients implemented as
experimental features.
How
Kotlin
Multiplatform
works
Kotlin Multiplatform
Common Kotlin includes the language, core libraries, and basic tools. Code written in common Kotlin works everywhere on all
platforms.
With Kotlin Multiplatform libraries, you can reuse the multiplatform logic in common and platform-specific code. Common code can rely
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on a set of libraries that cover everyday tasks such as HTTP, serialization, and managing coroutines.
To interop with platforms, use platform-specific versions of Kotlin. Platform-specific versions of Kotlin (Kotlin/JVM, Kotlin/JS,
Kotlin/Native) include extensions to the Kotlin language, and platform-specific libraries and tools.
Through these platforms you can access the platform native code (JVM, JS, and Native) and leverage all native capabilities.
Code
sharing
between
platforms
With Kotlin Multiplatform, spend less time on writing and maintaining the same code for different platforms – just share it using the
mechanisms Kotlin provides:
Share code among all platforms used in your project. Use it for sharing the common business logic that applies to all platforms.
Share code among some platforms included in your project but not all. Do this when you can reuse much of the code in similar
platforms:
If you need to access platform-specific APIs from the shared code, use the Kotlin mechanism of expected and actual declarations.
Get
started
Look through our examples and tutorials if you want to create applications or libraries targeting JVM, JavaScript, and other platforms
Start with the Get started with Kotlin Multiplatform Mobile if you want to create iOS and Android applications with shared code
Sample
projects
Look through cross-platform application samples to understand how Kotlin Multiplatform works:
KotlinConf app
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KotlinConf Spinner app
Kotlin
for
server
side
Kotlin is a great fit for developing server-side applications. It allows you to write concise and expressive code while maintaining full
compatibility with existing Java-based technology stacks, all with a smooth learning curve:
Expressiveness: Kotlin's innovative language features, such as its support for type-safe builders and delegated properties, help build
powerful and easy-to-use abstractions.
Scalability: Kotlin's support for coroutines helps build server-side applications that scale to massive numbers of clients with modest
hardware requirements.
Interoperability: Kotlin is fully compatible with all Java-based frameworks, so you can use your familiar technology stack while reaping
the benefits of a more modern language.
Migration: Kotlin supports gradual migration of large codebases from Java to Kotlin. You can start writing new code in Kotlin while
keeping older parts of your system in Java.
Tooling: In addition to great IDE support in general, Kotlin offers framework-specific tooling (for example, for Spring) in the plugin for
IntelliJ IDEA Ultimate.
Learning Curve: For a Java developer, getting started with Kotlin is very easy. The automated Java-to-Kotlin converter included in the
Kotlin plugin helps with the first steps. Kotlin Koans can guide you through the key features of the language with a series of interactive
exercises.
Frameworks
for
server-side
development
with
Kotlin
Spring makes use of Kotlin's language features to offer more concise APIs, starting with version 5.0. The online project generator
allows you to quickly generate a new project in Kotlin.
Vert.x, a framework for building reactive Web applications on the JVM, offers dedicated support for Kotlin, including full documentation.
Ktor is a framework built by JetBrains for creating Web applications in Kotlin, making use of coroutines for high scalability and offering
an easy-to-use and idiomatic API.
kotlinx.html is a DSL that can be used to build HTML in Web applications. It serves as an alternative to traditional templating systems
such as JSP and FreeMarker.
Micronaut is a modern JVM-based full-stack framework for building modular, easily testable microservices and serverless applications.
It comes with a lot of useful built-in features.
http4k is the functional toolkit with a tiny footprint for Kotlin HTTP applications, written in pure Kotlin. The library is based on the "Your
Server as a Function" paper from Twitter and represents modeling both HTTP servers and clients as simple Kotlin functions that can be
composed together.
Javalin is a very lightweight web framework for Kotlin and Java which supports WebSockets, HTTP2, and async requests.
The available options for persistence include direct JDBC access, JPA, and using NoSQL databases through their Java drivers. For
JPA, the kotlin-jpa compiler plugin adapts Kotlin-compiled classes to the requirements of the framework.
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Deploying
Kotlin
server-side
applications
Kotlin applications can be deployed into any host that supports Java Web applications, including Amazon Web Services, Google Cloud
Platform, and more.
To deploy Kotlin applications on Heroku, you can follow the official Heroku tutorial.
AWS Labs provides a sample project showing the use of Kotlin for writing AWS Lambda functions.
Google Cloud Platform offers a series of tutorials for deploying Kotlin applications to GCP, both for Ktor and App Engine and Spring and
App engine. In addition, there is an interactive code lab for deploying a Kotlin Spring application.
Products
that
use
Kotlin
on
the
server
side
Corda is an open-source distributed ledger platform that is supported by major banks and built entirely in Kotlin.
JetBrains Account, the system responsible for the entire license sales and validation process at JetBrains, is written in 100% Kotlin and
has been running in production since 2015 with no major issues.
Next
steps
For a more in-depth introduction to the language, check out the Kotlin documentation on this site and Kotlin Koans.
Watch a webinar "Micronaut for microservices with Kotlin" and explore a detailed guide showing how you can use Kotlin extension
functions in the Micronaut framework.
http4k provides the CLI to generate fully formed projects, and a starter repo to generate an entire CD pipeline using GitHub, Travis, and
Heroku with a single bash command.
Want to migrate from Java to Kotlin? Learn how to perform typical tasks with strings in Java and Kotlin.
Kotlin
for
Android
Android mobile development has been Kotlin-first since Google I/O in 2019.
Less code combined with greater readability. Spend less time writing your code and working to understand the code of others.
Mature language and environment. Since its creation in 2011, Kotlin has developed continuously, not only as a language but as a
whole ecosystem with robust tooling. Now it's seamlessly integrated in Android Studio and is actively used by many companies for
developing Android applications.
Kotlin support in Android Jetpack and other libraries. KTX extensions add Kotlin language features, such as coroutines, extension
functions, lambdas, and named parameters, to existing Android libraries.
Interoperability with Java. You can use Kotlin along with the Java programming language in your applications without needing to
migrate all your code to Kotlin.
Support for multiplatform development. You can use Kotlin for developing not only Android but also iOS, backend, and web
applications. Enjoy the benefits of sharing the common code among the platforms.
Code safety. Less code and better readability lead to fewer errors. The Kotlin compiler detects these remaining errors, making the code
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safe.
Easy learning. Kotlin is very easy to learn, especially for Java developers.
Big community. Kotlin has great support and many contributions from the community, which is growing all over the world. According to
Google, over 60% of the top 1000 apps on the Play Store use Kotlin.
Many startups and Fortune 500 companies have already developed Android applications using Kotlin – see the list at the Google website
for Kotlin developers.
If you want to start using Kotlin for Android development, read Google's recommendation for getting started with Kotlin on Android.
If you're new to Android and want to learn to create applications with Kotlin, check out this Udacity course.
Kotlin
for
JavaScript
Kotlin/JS provides the ability to transpile your Kotlin code, the Kotlin standard library, and any compatible dependencies to JavaScript. The
current implementation of Kotlin/JS targets ES5.
The recommended way to use Kotlin/JS is via the kotlin.js and kotlin.multiplatform Gradle plugins. They let you easily set up and control
Kotlin projects targeting JavaScript in one place. This includes essential functionality such as controlling the bundling of your application,
adding JavaScript dependencies directly from npm, and more. To get an overview of the available options, check out the Kotlin/JS project
setup documentation.
Use
cases
for
Kotlin/JS
There are numerous ways to use Kotlin/JS. Here is a non-exhaustive list of scenarios in which you can use Kotlin/JS:
Kotlin/JS allows you to leverage powerful browser and web APIs in a type-safe fashion. Create, modify, and interact with the
elements in the Document Object Model (DOM), use Kotlin code to control the rendering of canvas or WebGL components, and
enjoy access to many more features that modern browsers support.
Write full, type-safe React applications with Kotlin/JS using the kotlin-wrappers provided by JetBrains, which provide convenient
abstractions and deep integrations for React and other popular JavaScript frameworks. kotlin-wrappers also provides support for a
select number of adjacent technologies, like react-redux, react-router, and styled-components. Interoperability with the JavaScript
ecosystem means that you can also use third-party React components and component libraries.
Use the Kotlin/JS frameworks, which take full advantage of Kotlin concepts and its expressive power and conciseness.
The Node.js target provided by Kotlin/JS enables you to create applications that run on a server or are executed on serverless
infrastructure. This gives you all the advantages of executing in a JavaScript runtime, such as faster startup and a reduced memory
footprint. With kotlinx-nodejs, you have typesafe access to the Node.js API directly from your Kotlin code.
Use Kotlin's multiplatform projects to share code with other Kotlin targets
All the functionality of Kotlin/JS can also be accessed when using the Kotlin multiplatform Gradle plugin.
If your backend is written in Kotlin, you can share common code such as data models or validation logic with a frontend written in
Kotlin/JS, which allows you to write and maintain full-stack web applications.
You can also share business logic between your web interface and mobile apps for Android and iOS, and avoid duplicating
commonly used functionality, like providing abstractions around REST API endpoints, user authentication, or your domain models.
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Create libraries for use with JavaScript and TypeScript
You don't have to write your whole application in Kotlin/JS – instead, you can generate libraries from your Kotlin code that can be
consumed as modules from any code base written in JavaScript or TypeScript, regardless of the other frameworks or technologies
you use. This approach of creating hybrid applications allows you to leverage the competencies that you and your team might
already have around web development while helping you reduce the amount of duplicated work, making it easier to keep your web
target consistent with other targets of your application.
Of course, this is not a complete list of all the ways you can use Kotlin/JS to your advantage, but merely some cherry-picked use cases.
We invite you to experiment with different combinations and find out what works best for your project.
Whatever your specific use case, Kotlin/JS projects can use compatible libraries from the Kotlin ecosystem, as well as third-party libraries
from the JavaScript and TypeScript ecosystems. To use the latter from Kotlin code, you can either provide your own typesafe wrappers,
use community-maintained wrappers, or let Dukat automatically generate Kotlin declarations for you. Using the Kotlin/JS-exclusive
dynamic type allows you to loosen the constraints of Kotlin's type system and skip creating detailed library wrappers, though this comes
at the expense of type safety.
Kotlin/JS is also compatible with the most common module systems: UMD, CommonJS, and AMD. The ability to produce and consume
modules means that you can interact with the JavaScript ecosystem in a structured manner.
Kotlin/JS
frameworks
Modern web development benefits significantly from frameworks that simplify building web applications. Here are a few examples of
popular web frameworks for Kotlin/JS written by different authors:
KVision
KVision is an object-oriented web framework that makes it possible to write applications in Kotlin/JS with ready-to-use components that
can be used as building blocks for your application's user interface. You can use both reactive and imperative programming models to
build your frontend, use connectors for Ktor, Spring Boot, and other frameworks to integrate it with your server-side applications, and
share code using Kotlin Multiplatform.
For updates and discussions about the framework, join the #kvision and #javascript channels in the Kotlin Slack.
fritz2
fritz2 is a standalone framework for building reactive web user interfaces. It provides its own type-safe DSL for building and rendering
HTML elements, and it makes use of Kotlin's coroutines and flows to express components and their data bindings. It provides state
management, validation, routing, and more out of the box, and integrates with Kotlin Multiplatform projects.
For updates and discussions about the framework, join the #fritz2 and #javascript channels in the Kotlin Slack.
Doodle
Doodle is a vector-based UI framework for Kotlin/JS. Doodle applications use the browser's graphics capabilities to draw user interfaces
instead of relying on DOM, CSS, or Javascript. By using this approach, Doodle gives you precise control over the rendering of arbitrary UI
elements, vector shapes, gradients, and custom visualizations.
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For updates and discussions about the framework, join the #doodle and #javascript channels in the Kotlin Slack.
Compose
for
Web
Compose for Web, a part of Compose Multiplatform, brings Google's Jetpack Compose UI toolkit to your browser. It allows you to build
reactive web user interfaces using the concepts introduced by Jetpack Compose. It provides a DOM API to describe your website, as well
as an experimental set of multiplatform layout primitives. Compose for Web also gives you the option to share parts of your UI code and
logic across Android, desktop, and the web.
You can find more information about Compose Multiplatform on its landing page.
Join the #compose-web channel on the Kotlin Slack to discuss Compose for Web, or #compose for general Compose Multiplatform
discussions.
Kotlin/JS,
Today
and
Tomorrow
In this video, Kotlin Developer Advocate Sebastian Aigner explains the main Kotlin/JS benefits, shares some tips and use cases, and talks
about the plans and upcoming features for Kotlin/JS.
Gif
Get
started
with
Kotlin/JS
If you're new to Kotlin, a good first step is to familiarize yourself with the basic syntax of the language.
To start using Kotlin for JavaScript, please refer to Set up a Kotlin/JS project. You can also complete a tutorial to work through or check
out the list of Kotlin/JS sample projects for inspiration. They contain useful snippets and patterns and can serve as nice jump-off points for
your own projects.
Tutorials
for
Kotlin/JS
Build a web application with React and Kotlin/JS — tutorial guides you through the process of building a simple web application using
the React framework, shows how a type-safe Kotlin DSL for HTML makes it easy to build reactive DOM elements, and illustrates how
to use third-party React components and obtain information from APIs, all while writing the whole application logic in pure Kotlin/JS.
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Build a full-stack web app with Kotlin Multiplatform teaches the concepts behind building an application that targets Kotlin/JVM and
Kotlin/JS by building a client-server application that makes use of shared code, serialization, and other multiplatform paradigms. It also
provides a brief introduction to working with Ktor both as a server- and client-side framework.
Sample
projects
for
Kotlin/JS
Full-stack Spring collaborative to-do list shows how to create a to-do list for collaborative work using kotlin-multiplatform with JS and
JVM targets, Spring for the backend, Kotlin/JS with React for the frontend, and RSocket.
Kotlin/JS and React Redux to-do list implements the React Redux to-do list using JS libraries (react, react-dom, react-router, redux,
and react-redux) from npm and Webpack to bundle, minify, and run the project.
Full-stack demo application guides you through the process of building an app with a feed containing user-generated posts and
comments. All data is stubbed by the fakeJSON and JSON Placeholder services.
New
Kotlin/JS
IR
compiler
The new Kotlin/JS IR compiler (currently with Beta stability) comes with a number of improvements over the current default compiler. For
example, it reduces the size of generated executables via dead code elimination and provides smoother interoperability with the
JavaScript ecosystem and its tooling. By generating TypeScript declaration files (d.ts) from Kotlin code, the new compiler makes it easier
to create "hybrid" applications that mix TypeScript and Kotlin code and to leverage code-sharing functionality using Kotlin Multiplatform.
To learn more about the available features in the new Kotlin/JS IR compiler and how to try it for your project, visit the Kotlin/JS IR compiler
documentation page and the migration guide.
Join
the
Kotlin/JS
community
You can also join the #javascript channel in the official Kotlin Slack to chat with the community and the team.
Kotlin
Native
Kotlin/Native is a technology for compiling Kotlin code to native binaries which can run without a virtual machine. Kotlin/Native includes an
LLVM-based backend for the Kotlin compiler and a native implementation of the Kotlin standard library.
Why
Kotlin/Native?
Kotlin/Native is primarily designed to allow compilation for platforms on which virtual machines are not desirable or possible, such as
embedded devices or iOS. It is ideal for situations when a developer needs to produce a self-contained program that does not require an
additional runtime or virtual machine.
Target
platforms
Kotlin/Native supports the following platforms:
macOS
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Linux
Windows (MinGW)
Android NDK
To compile Apple targets, macOS, iOS, tvOS, and watchOS, you need Xcode and its command-line tools installed.
Interoperability
Kotlin/Native supports two-way interoperability with native programming languages for different operating systems. The compiler creates:
It is easy to include compiled Kotlin code in existing projects written in C, C++, Swift, Objective-C, and other languages. It is also easy to
use existing native code, static or dynamic C libraries, Swift/Objective-C frameworks, graphical engines, and anything else directly from
Kotlin/Native.
Kotlin/Native libraries help share Kotlin code between projects. POSIX, gzip, OpenGL, Metal, Foundation, and many other popular libraries
and Apple frameworks are pre-imported and included as Kotlin/Native libraries in the compiler package.
Sharing
code
between
platforms
Multiplatform projects allow sharing common Kotlin code between multiple platforms, including Android, iOS, JVM, JavaScript, and native.
Multiplatform libraries provide required APIs for common Kotlin code and help develop shared parts of a project in Kotlin in one place and
share it with some or all target platforms.
You can use Kotlin Multiplatform Mobile to create multiplatform mobile applications with code shared between Android and iOS.
How
to
get
started
Tutorials
and
documentation
New to Kotlin? Take a look at Getting started with Kotlin.
Recommended documentation:
Multiplatform documentation
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C interop
Swift/Objective-C interop
Recommended tutorials:
Kotlin
for
data
science
From building data pipelines to productionizing machine learning models, Kotlin can be a great choice for working with data:
Static typing and null safety help create reliable, maintainable code that is easy to troubleshoot.
Being a JVM language, Kotlin gives you great performance and an ability to leverage an entire ecosystem of tried and true Java
libraries.
Interactive
editors
Notebooks such as Jupyter Notebook, Datalore, and Apache Zeppelin provide convenient tools for data visualization and exploratory
research. Kotlin integrates with these tools to help you explore data, share your findings with colleagues, or build up your data science and
machine learning skills.
Jupyter
Kotlin
kernel
The Jupyter Notebook is an open-source web application that allows you to create and share documents (aka "notebooks") that can
contain code, visualizations, and Markdown text. Kotlin-jupyter is an open source project that brings Kotlin support to Jupyter Notebook.
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Kotlin in Jupyter notebook
Check out Kotlin kernel's GitHub repo for installation instructions, documentation, and examples.
Kotlin
Notebooks
in
Datalore
With Datalore, you can use Kotlin in the browser straight out of the box, no installation required. You can also collaborate on Kotlin
notebooks in real time, get smart coding assistance when writing code, and share results as interactive or static reports. Check out a
sample report.
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Kotlin in Datalore
Zeppelin
Kotlin
interpreter
Apache Zeppelin is a popular web-based solution for interactive data analytics. It provides strong support for the Apache Spark cluster
computing system, which is particularly useful for data engineering. Starting from version 0.9.0, Apache Zeppelin comes with bundled
Kotlin interpreter.
Libraries
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The ecosystem of libraries for data-related tasks created by the Kotlin community is rapidly expanding. Here are some libraries that you
may find useful:
Kotlin
libraries
Multik: multidimensional arrays in Kotlin. The library provides Kotlin-idiomatic, type- and dimension-safe API for mathematical
operations over multidimensional arrays. Multik offers swappable JVM and native computational engines, and a combination of the two
for optimal performance.
KotlinDL is a high-level Deep Learning API written in Kotlin and inspired by Keras. It offers simple APIs for training deep learning
models from scratch, importing existing Keras models for inference, and leveraging transfer learning for tweaking existing pre-trained
models to your tasks.
Kotlin DataFrame is a library for structured data processing. It aims to reconcile Kotlin's static typing with the dynamic nature of data
by utilizing both the full power of the Kotlin language and the opportunities provided by intermittent code execution in Jupyter
notebooks and REPLs.
Kotlin for Apache Spark adds a missing layer of compatibility between Kotlin and Apache Spark. It allows Kotlin developers to use
familiar language features such as data classes, and lambda expressions as simple expressions in curly braces or method references.
kotlin-statistics is a library providing extension functions for exploratory and production statistics. It supports basic numeric
list/sequence/array functions (from sum to skewness), slicing operators (such as countBy, simpleRegressionBy), binning operations,
discrete PDF sampling, naive bayes classifier, clustering, linear regression, and much more.
kmath is an experimental library that was intially inspired by NumPy but evolved to more flexible abstractions. It implements
mathematical operations combined in algebraic structures over Kotlin types, defines APIs for linear structures, expressions, histograms,
streaming operations, provides interchangeable wrappers over existing Java and Kotlin libraries including ND4J, Commons Math,
Multik, and others.
krangl is a library inspired by R's dplyr and Python's pandas. This library provides functionality for data manipulation using a functional-
style API; it also includes functions for filtering, transforming, aggregating, and reshaping tabular data.
lets-plot is a plotting library for statistical data written in Kotlin. Lets-Plot is multiplatform and can be used not only with JVM, but also
with JS and Python.
kravis is another library for the visualization of tabular data inspired by R's ggplot.
londogard-nlp-toolkit is a library that provides utilities when working with natural language processing such as word/subword/sentence
embeddings, word-frequencies, stopwords, stemming, and much more.
Java
libraries
Since Kotlin provides first-class interop with Java, you can also use Java libraries for data science in your Kotlin code. Here are some
examples of such libraries:
Smile - a comprehensive machine learning, natural language processing, linear algebra, graph, interpolation, and visualization system.
Besides Java API, Smile also provides a functional Kotlin API along with Scala and Clojure API.
Smile-NLP-kt - a Kotlin rewrite of the Scala implicits for the natural language processing part of Smile in the format of extension
functions and interfaces.
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Apache Commons Math - a general math, statistics, and machine learning library for Java
Apache OpenNLP - a machine learning based toolkit for the processing of natural language text
If this list doesn't cover your needs, you can find more options in the Kotlin Machine Learning Demos GitHub repository with showcases
from Thomas Nield.
Kotlin
for
competitive
programming
This tutorial is designed both for competitive programmers that did not use Kotlin before and for Kotlin developers that did not participate
in any competitive programming events before. It assumes the corresponding programming skills.
Competitive programming is a mind sport where contestants write programs to solve precisely specified algorithmic problems within strict
constraints. Problems can range from simple ones that can be solved by any software developer and require little code to get a correct
solution, to complex ones that require knowledge of special algorithms, data structures, and a lot of practice. While not being specifically
designed for competitive programming, Kotlin incidentally fits well in this domain, reducing the typical amount of boilerplate that a
programmer needs to write and read while working with the code almost to the level offered by dynamically-typed scripting languages,
while having tooling and performance of a statically-typed language.
See Get started with Kotlin/JVM on how to set up development environment for Kotlin. In competitive programming, a single project is
usually created and each problem's solution is written in a single source file.
Simple
example:
Reachable
Numbers
problem
Let's take a look at a concrete example.
Codeforces Round 555 was held on April 26th for 3rd Division, which means it had problems fit for any developer to try. You can use this
link to read the problems. The simplest problem in the set is the Problem A: Reachable Numbers. It asks to implement a straightforward
algorithm described in the problem statement.
We'd start solving it by creating a Kotlin source file with an arbitrary name. A.kt will do well. First, you need to implement a function
specified in the problem statement as:
Let's denote a function f(x) in such a way: we add 1 to x, then, while there is at least one trailing zero in the resulting number, we remove
that zero.
Kotlin is a pragmatic and unopinionated language, supporting both imperative and function programming styles without pushing the
developer towards either one. You can implement the function f in functional style, using such Kotlin features as tail recursion:
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if (x % 10 == 0) removeZeroes(x / 10) else x
fun f(x: Int) = removeZeroes(x + 1)
Alternatively, you can write an imperative implementation of the function f using the traditional while loop and mutable variables that are
denoted in Kotlin with var:
Types in Kotlin are optional in many places due to pervasive use of type-inference, but every declaration still has a well-defined static type
that is known at compilation.
Now, all is left is to write the main function that reads the input and implements the rest of the algorithm that the problem statement asks
for — to compute the number of different integers that are produced while repeatedly applying function f to the initial number n that is
given in the standard input.
By default, Kotlin runs on JVM and gives direct access to a rich and efficient collections library with general-purpose collections and data-
structures like dynamically-sized arrays (ArrayList), hash-based maps and sets (HashMap/HashSet), tree-based ordered maps and sets
(TreeMap/TreeSet). Using a hash-set of integers to track values that were already reached while applying function f, the straightforward
imperative version of a solution to the problem can be written as shown below:
fun main() {
var n = readln().toInt() // read integer from the input
val reached = HashSet<Int>() // a mutable hash set
while (reached.add(n)) n = f(n) // iterate function f
println(reached.size) // print answer to the output
}
There is no need to handle the case of misformatted input in competitive programming. An input format is always precisely specified in competitive
programming, and the actual input cannot deviate from the input specification in the problem statement. That's why you can use Kotlin's readln() function. It
asserts that the input string is present and throws an exception otherwise. Likewise, the String.toInt() function throws an exception if the input string is not
an integer.
Earlier versions
fun main() {
var n = readLine()!!.toInt() // read integer from the input
val reached = HashSet<Int>() // a mutable hash set
while (reached.add(n)) n = f(n) // iterate function f
println(reached.size) // print answer to the output
}
Note the use of Kotlin's null-assertion operator !! after the readLine() function call. Kotlin's readLine() function is defined to return a nullable type String? and
returns null on the end of the input, which explicitly forces the developer to handle the case of missing input.
There is no need to handle the case of misformatted input in competitive programming. In competitive programming, an input format is always precisely
specified and the actual input cannot deviate from the input specification in the problem statement. That's what the null-assertion operator !! essentially
does — it asserts that the input string is present and throws an exception otherwise. Likewise, the String.toInt().
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All online competitive programming events allow the use of pre-written code, so you can define your own library of utility functions that are
geared towards competitive programming to make your actual solution code somewhat easier to read and write. You would then use this
code as a template for your solutions. For example, you can define the following helper functions for reading inputs in competitive
programming:
Earlier versions
Note the use of private visibility modifier here. While the concept of visibility modifier is not relevant for competitive programming at all, it
allows you to place multiple solution files based on the same template without getting an error for conflicting public declarations in the
same package.
Functional
operators
example:
Long
Number
problem
For more complicated problems, Kotlin's extensive library of functional operations on collections comes in handy to minimize the
boilerplate and turn the code into a linear top-to-bottom and left-to-right fluent data transformation pipeline. For example, the Problem B:
Long Number problem takes a simple greedy algorithm to implement and it can be written using this style without a single mutable
variable:
fun main() {
// read input
val n = readln().toInt()
val s = readln()
val fl = readln().split(" ").map { it.toInt() }
// define local function f
fun f(c: Char) = '0' + fl[c - '1']
// greedily find first and last indices
val i = s.indexOfFirst { c -> f(c) > c }
.takeIf { it >= 0 } ?: s.length
val j = s.withIndex().indexOfFirst { (j, c) -> j > i && f(c) < c }
.takeIf { it >= 0 } ?: s.length
// compose and write the answer
val ans =
s.substring(0, i) +
s.substring(i, j).map { c -> f(c) }.joinToString("") +
s.substring(j)
println(ans)
}
Earlier versions
fun main() {
// read input
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val n = readLine()!!.toInt()
val s = readLine()!!
val fl = readLine()!!.split(" ").map { it.toInt() }
// define local function f
fun f(c: Char) = '0' + fl[c - '1']
// greedily find first and last indices
val i = s.indexOfFirst { c -> f(c) > c }
.takeIf { it >= 0 } ?: s.length
val j = s.withIndex().indexOfFirst { (j, c) -> j > i && f(c) < c }
.takeIf { it >= 0 } ?: s.length
// compose and write the answer
val ans =
s.substring(0, i) +
s.substring(i, j).map { c -> f(c) }.joinToString("") +
s.substring(j)
println(ans)
}
In this dense code, in addition to collection transformations, you can see such handy Kotlin features as local functions and the elvis
operator ?: that allow to express idioms like "take the value if it is positive or else use length" with a concise and readable expressions like
.takeIf { it >= 0 } ?: s.length, yet it is perfectly fine with Kotlin to create additional mutable variables and express the same code in
imperative style, too.
To make reading the input in competitive programming tasks like this more concise, you can have the following list of helper input-reading
functions:
Earlier versions
With these helpers, the part of code for reading input becomes simpler, closely following the input specification in the problem statement
line by line:
// read input
val n = readInt()
val s = readln()
val fl = readInts()
Earlier versions
// read input
val n = readInt()
val s = readLn()
val fl = readInts()
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Note that in competitive programming it is customary to give variables shorter names than it is typical in industrial programming practice,
since the code is to be written just once and not supported thereafter. However, these names are usually still mnemonic — a for arrays, i, j,
and others for indices, r, and c for row and column numbers in tables, x and y for coordinates, and so on. It is easier to keep the same
names for input data as it is given in the problem statement. However, more complex problems require more code which leads to using
longer self-explanatory variable and function names.
More
tips
and
tricks
Competitive programming problems often have input like this:
In Kotlin this line can be concisely parsed with the following statement using destructuring declaration from a list of integers:
It might be temping to use JVM's java.util.Scanner class to parse less structured input formats. Kotlin is designed to interoperate well with
JVM libraries, so that their use feels quite natural in Kotlin. However, beware that java.util.Scanner is extremely slow. So slow, in fact, that
parsing 105 or more integers with it might not fit into a typical 2 second time-limit, which a simple Kotlin's split(" ").map { it.toInt() } would
handle.
Writing output in Kotlin is usually straightforward with println(...) calls and using Kotlin's string templates. However, care must be taken
when output contains on order of 105 lines or more. Issuing so many println calls is too slow, since the output in Kotlin is automatically
flushed after each line. A faster way to write many lines from an array or a list is using joinToString() function with "\n" as the separator, like
this:
Learning
Kotlin
Kotlin is easy to learn, especially for those who already know Java. A short introduction to the basic syntax of Kotlin for software
developers can be found directly in the reference section of the website starting from basic syntax.
IDEA has built-in Java-to-Kotlin converter. It can be used by people familiar with Java to learn the corresponding Kotlin syntactic
constructions, but it is not perfect, and it is still worth familiarizing yourself with Kotlin and learning the Kotlin idioms.
A great resource to study Kotlin syntax and API of the Kotlin standard library are Kotlin Koans.
What's
new
in
Kotlin
1.7.20
Release date: September 29, 2022
The Kotlin 1.7.20 release is out! Here are some highlights from this release:
The new Kotlin K2 compiler supports all-open, SAM with receiver, Lombok, and other compiler plugins
We introduced the preview of the ..< operator for creating open-ended ranges
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We introduced a new experimental feature for JVM: inline classes with a generic underlying type
You can also find a short overview of the changes in this video:
Gif
Support
for
Kotlin
K2
compiler
plugins
The Kotlin team continues to stabilize the K2 compiler. K2 is still in Alpha (as announced in the Kotlin 1.7.0 release), but it now supports
several compiler plugins. You can follow this YouTrack issue to get updates from the Kotlin team on the new compiler.
Starting with this 1.7.20 release, the Kotlin K2 compiler supports the following plugins:
all-open
no-arg
Lombok
AtomicFU
jvm-abi-gen
The Alpha version of the new K2 compiler only works with JVM projects. It doesn't support Kotlin/JS, Kotlin/Native, or other
multi-platform projects.
Learn more about the new compiler and its benefits in the following videos:
How
to
enable
the
Kotlin
K2
compiler
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To enable the Kotlin K2 compiler and test it, use the following compiler option:
-Xuse-k2
You can check out the performance boost on your JVM projects and compare it with the results of the old compiler.
Leave
your
feedback
on
the
new
K2
compiler
We really appreciate your feedback in any form:
Provide your feedback directly to K2 developers in Kotlin Slack: get an invite and join the #k2-early-adopters channel.
Report any problems you faced with the new K2 compiler to our issue tracker.
Enable the Send usage statistics option to allow JetBrains collecting anonymous data about K2 usage.
Language
Kotlin 1.7.20 introduces preview versions for new language features, as well as puts restrictions on builder type inference:
Preview
of
the
..<
operator
for
creating
open-ended
ranges
The new operator is Experimental, and it has limited support in the IDE.
This release introduces the new ..< operator. Kotlin has the .. operator to express a range of values. The new ..< operator acts like the until
function and helps you define the open-ended range.
Gif
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Watch video online.
Our research shows that this new operator does a better job at expressing open-ended ranges and making it clear that the upper bound is
not included.
when (value) {
in 0.0..<0.25 -> // first quarter
in 0.25..<0.5 -> // second quarter
in 0.5..<0.75 -> // third quarter
in 0.75..1.0 -> // last quarter <- note closed range here
}
The new API elements introduced to support the open-ended ranges of the standard types require an opt-in, as usual for an experimental
stdlib API: @OptIn(ExperimentalStdlibApi::class). Alternatively, you could use the -opt-in=kotlin.ExperimentalStdlibApi compiler option.
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Read more about the new operator in this KEEP document.
Improved
string
representations
for
singletons
and
sealed
class
hierarchies
with
data
objects
Data objects are Experimental, and have limited support in the IDE at the moment.
This release introduces a new type of object declaration for you to use: data object. Data object behaves conceptually identical to a
regular object declaration but comes with a clean toString representation out of the box.
Gif
package org.example
object MyObject
data object MyDataObject
fun main() {
println(MyObject) // org.example.MyObject@1f32e575
println(MyDataObject) // MyDataObject
}
This makes data object declarations perfect for sealed class hierarchies, where you may use them alongside data class declarations. In
this snippet, declaring EndOfFile as a data object instead of a plain object means that it will get a pretty toString without the need to
override it manually, maintaining symmetry with the accompanying data class definitions:
fun main() {
println(ReadResult.Number(1)) // Number(value=1)
println(ReadResult.Text("Foo")) // Text(value=Foo)
println(ReadResult.EndOfFile) // EndOfFile
}
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How to enable data objects
To use data object declarations in your code, enable the -language-version 1.8 compiler option. In a Gradle project, you can do so by
adding the following to your build.gradle(.kts):
Kotlin
tasks.withType<org.jetbrains.kotlin.gradle.tasks.KotlinCompile>().configureEach {
// . . .
kotlinOptions.languageVersion = "1.8"
}
Groovy
compileKotlin {
// . . .
kotlinOptions.languageVersion = '1.8'
}
Read more about data objects, and share your feedback on their implementation in the respective KEEP document.
New
builder
type
inference
restrictions
Kotlin 1.7.20 places some major restrictions on the use of builder type inference that could affect your code. These restrictions apply to
code containing builder lambda functions, where it's impossible to derive the parameter without analyzing the lambda itself. The parameter
is used as an argument. Now, the compiler will always show an error for such code and ask you to specify the type explicitly.
This is a breaking change, but our research shows that these cases are very rare, and the restrictions shouldn't affect your code. If they
do, consider the following cases:
If your code contains an extension function with the same name that will be used during the builder inference, the compiler will show
you an error:
class Data {
fun doSmth() {} // 1
}
fun test() {
buildList {
this.add(Data())
this.get(0).doSmth() // Resolves to 2 and leads to error
}
}
class Data {
fun doSmth() {} // 1
}
fun test() {
buildList<Data> { // Type argument!
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this.add(Data())
this.get(0).doSmth() // resolves to 1
}
}
Builder inference with multiple lambdas and the type arguments are not specified explicitly.
If there are two or more lambda blocks in builder inference, they affect the type. To prevent an error, the compiler requires you to
specify the type:
fun main() {
buildList(
first = { // this: MutableList<String>
add("")
},
second = { // this: MutableList<Int>
val i: Int = get(0)
println(i)
}
)
}
To fix the error, you should specify the type explicitly and fix the type mismatch:
fun main() {
buildList<Int>(
first = { // this: MutableList<Int>
add(0)
},
second = { // this: MutableList<Int>
val i: Int = get(0)
println(i)
}
)
}
If you haven't found your case mentioned above, file an issue to our team.
See this YouTrack issue for more information about this builder inference update.
Kotlin/JVM
Kotlin 1.7.20 introduces generic inline classes, adds more bytecode optimizations for delegated properties, and supports IR in the kapt
stub generating task, making it possible to use all the newest Kotlin features with kapt:
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Generic
inline
classes
Generic inline classes is an Experimental feature. It may be dropped or changed at any time. Opt-in is required (see details
below), and you should use it only for evaluation purposes. We would appreciate your feedback on it in YouTrack.
Kotlin 1.7.20 allows the underlying type of JVM inline classes to be a type parameter. The compiler maps it to Any? or, generally, to the
upper bound of the type parameter.
Gif
@JvmInline
value class UserId<T>(val value: T)
The function accepts the inline class as a parameter. The parameter is mapped to the upper bound, not the type argument.
More
optimized
cases
of
delegated
properties
In Kotlin 1.6.0, we optimized the case of delegating to a property by omitting the $delegate field and generating immediate access to the
referenced property. In 1.7.20, we've implemented this optimization for more cases. The $delegate field will now be omitted if a delegate
is:
A named object:
object NamedObject {
operator fun getValue(thisRef: Any?, property: KProperty<*>): String = ...
}
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A final val property with a backing field and a default getter in the same module:
class A {
val s: String by impl
}
class A {
operator fun getValue(thisRef: Any?, property: KProperty<*>) ...
val s by this
}
Support
for
the
JVM
IR
backend
in
kapt
stub
generating
task
Support for the JVM IR backend in the kapt stub generating task is an Experimental feature. It may be changed at any time. Opt-
in is required (see details below), and you should use it only for evaluation purposes.
Before 1.7.20, the kapt stub generating task used the old backend, and repeatable annotations didn't work with kapt. With Kotlin 1.7.20,
we've added support for the JVM IR backend in the kapt stub generating task. This makes it possible to use all the newest Kotlin features
with kapt, including repeatable annotations.
To use the IR backend in kapt, add the following option to your gradle.properties file:
kapt.use.jvm.ir=true
Kotlin/Native
Kotlin 1.7.20 comes with the new Kotlin/Native memory manager enabled by default and gives you the option to customize the Info.plist
file:
The
new
Kotlin/Native
memory
manager
enabled
by
default
This release brings further stability and performance improvements to the new memory manager, allowing us to promote the new memory
manager to Beta.
The previous memory manager complicated writing concurrent and asynchronous code, including issues with implementing the
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kotlinx.coroutines library. This blocked the adoption of Kotlin Multiplatform Mobile because concurrency limitations created problems with
sharing Kotlin code between iOS and Android platforms. The new memory manager finally paves the way to promote Kotlin Multiplatform
Mobile to Beta.
The new memory manager also supports the compiler cache that makes compilation times comparable to previous releases. For more on
the benefits of the new memory manager, see our original blog post for the preview version. You can find more technical details in the
documentation.
If you've already turned it on manually, you can remove the kotlin.native.binary.memoryModel=experimental option from your
gradle.properties or binaryOptions["memoryModel"] = "experimental" from the build.gradle(.kts) file.
If necessary, you can switch back to the legacy memory manager with the kotlin.native.binary.memoryModel=strict option in your
gradle.properties. However, compiler cache support is no longer available for the legacy memory manager, so compilation times might
worsen.
Freezing
In the new memory manager, freezing is deprecated. Don't use it unless you need your code to work with the legacy manager (where
freezing is still required). This may be helpful for library authors that need to maintain support for the legacy memory manager or
developers who want to have a fallback if they encounter issues with the new memory manager.
In such cases, you can temporarily support code for both new and legacy memory managers. To ignore deprecation warnings, do one of
the following:
This restriction was originally introduced in the legacy memory manager due to cases where the code dispatched a continuation to be
resumed on the original thread. If this thread didn't have a supported event loop, the task would never run, and the coroutine would never
be resumed.
In certain cases, this restriction is no longer required, but a check of all the necessary conditions can't be easily implemented. Because of
this, we decided to keep it in the new memory manager while introducing an option for you to disable it. For this, add the following option
to your gradle.properties:
kotlin.native.binary.objcExportSuspendFunctionLaunchThreadRestriction=none
Do not add this option if you use the native-mt version of kotlinx.coroutines or other libraries that have the same "dispatch to the
original thread" approach.
The Kotlin team is very grateful to Ahmed El-Helw for implementing this option.
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Leave your feedback
This is a significant change to our ecosystem. We would appreciate your feedback to help make it even better.
Try the new memory manager on your projects and share feedback in our issue tracker, YouTrack.
Customizing
the
Info.plist
file
When producing a framework, the Kotlin/Native compiler generates the information property list file, Info.plist. Previously, it was
cumbersome to customize its contents. With Kotlin 1.7.20, you can directly set the following properties:
CFBundleIdentifier bundleId
CFBundleShortVersionString bundleShortVersionString
CFBundleVersion bundleVersion
To do that, use the corresponding binary option. Pass the -Xbinary=$option=$value compiler flag or set the binaryOption(option, value)
Gradle DSL for the necessary framework.
The Kotlin team is very grateful to Mads Ager for implementing this feature.
Kotlin/JS
Kotlin/JS has received some enhancements that improve the developer experience and boost performance:
Klib generation is faster in both incremental and clean builds, thanks to efficiency improvements for the loading of dependencies.
Incremental compilation for development binaries has been reworked, resulting in major improvements in clean build scenarios, faster
incremental builds, and stability fixes.
We've improved .d.ts generation for nested objects, sealed classes, and optional parameters in constructors.
Gradle
The updates for the Kotlin Gradle plugin are focused on compatibility with the new Gradle features and the latest Gradle versions.
Kotlin 1.7.20 contains changes to support Gradle 7.1. Deprecated methods and properties were removed or replaced, reducing the
number of deprecation warnings produced by the Kotlin Gradle plugin and unblocking future support for Gradle 8.0.
There are, however, some potentially breaking changes that may need your attention:
Target
configuration
org.jetbrains.kotlin.gradle.dsl.SingleTargetExtension now has a generic parameter, SingleTargetExtension<T : KotlinTarget>.
The kotlin.targets.fromPreset() convention has been deprecated. Instead, you can still use kotlin.targets { fromPreset() }, but we
recommend using more specialized ways to create targets.
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Target accessors auto-generated by Gradle are no longer available inside the kotlin.targets { } block. Please use the
findByName("targetName") method instead.
Note that such accessors are still available in the case of kotlin.targets, for example, kotlin.targets.linuxX64.
Source
directories
configuration
The Kotlin Gradle plugin now adds Kotlin SourceDirectorySet as a kotlin extension to Java's SourceSet group. This makes it possible to
configure source directories in the build.gradle.kts file similarly to how they are configured in Java, Groovy, and Scala:
sourceSets {
main {
kotlin {
java.setSrcDirs(listOf("src/java"))
kotlin.setSrcDirs(listOf("src/kotlin"))
}
}
}
You no longer need to use a deprecated Gradle convention and specify the source directories for Kotlin.
Remember that you can also use the kotlin extension to access KotlinSourceSet:
kotlin {
sourceSets {
main {
// …
}
}
}
New
method
for
JVM
toolchain
configuration
This release provides the new jvmToolchain() method for enabling the JVM toolchain feature. If you don't need any additional configuration
fields, such as implementation or vendor, you can use this method from the Kotlin extension:
kotlin {
jvmToolchain(17)
}
This simplifies the Kotlin project setup process without any additional configuration. Before this release, you could specify the JDK version
only in the following way:
kotlin {
jvmToolchain {
languageVersion.set(JavaLanguageVersion.of(17))
}
}
Standard
library
Kotlin 1.7.20 offers new extension functions for the java.nio.file.Path class, which allows you to walk through a file tree:
walk() lazily traverses the file tree rooted at the specified path.
87
fileVisitor() makes it possible to create a FileVisitor separately. FileVisitor defines actions on directories and files when traversing them.
visitFileTree(fileVisitor: FileVisitor, ...) consumes a ready FileVisitor and uses java.nio.file.Files.walkFileTree() under the hood.
visitFileTree(..., builderAction: FileVisitorBuilder.() -> Unit) creates a FileVisitor with the builderAction and calls the visitFileTree(fileVisitor,
...) function.
FileVisitResult, return type of FileVisitor, has the CONTINUE default value that continues the processing of the file.
The new extension functions for java.nio.file.Path are Experimental. They may be changed at any time. Opt-in is required (see
details below), and you should use them only for evaluation purposes.
Here are some things you can do with these new extension functions:
projectDirectory.visitFileTree(cleanVisitor)
projectDirectory.visitFileTree {
// Definition of the builderAction:
onPreVisitDirectory { directory, attributes ->
// Some logic on visiting directories
FileVisitResult.CONTINUE
}
Traverse a file tree rooted at the specified path with the walk() function:
@OptIn(kotlin.io.path.ExperimentalPathApi::class)
fun taverseFileTree() {
val cleanVisitor = fileVisitor {
onPreVisitDirectory { directory, _ ->
if (directory.name == "build") {
directory.toFile().deleteRecursively()
FileVisitResult.SKIP_SUBTREE
} else {
FileVisitResult.CONTINUE
}
88
}
rootDirectory.visitFileTree(cleanVisitor)
As is usual for an experimental API, the new extensions require an opt-in: @OptIn(kotlin.io.path.ExperimentalPathApi::class) or
@kotlin.io.path.ExperimentalPathApi. Alternatively, you can use a compiler option: -opt-in=kotlin.io.path.ExperimentalPathApi.
We would appreciate your feedback on the walk() function and the visit extension functions in YouTrack.
Documentation
updates
Since the previous release, the Kotlin documentation has received some notable changes:
Revamped
and
improved
pages
Basic types overview − learn about the basic types used in Kotlin: numbers, Booleans, characters, strings, arrays, and unsigned integer
numbers.
IDEs for Kotlin development − see the list of IDEs with official Kotlin support and tools that have community-supported plugins.
New
articles
in
the
Kotlin
Multiplatform
journal
Native and cross-platform app development: how to choose? − check out our overview and advantages of cross-platform app
development and the native approach.
89
The six best cross-platform app development frameworks − read about the key aspects to help you choose the right framework for
your cross-platform project.
New
and
updated
tutorials
Get started with Kotlin Multiplatform Mobile − learn about cross-platform mobile development with Kotlin and create an app that works
on both Android and iOS.
Build a full-stack web app with Kotlin Multiplatform − create an app using Kotlin throughout the whole stack, with a Kotlin/JVM server
part and a Kotlin/JS web client.
Build a web application with React and Kotlin/JS − create a browser app exploring Kotlin's DSLs and features of a typical React
program.
Changes
in
release
documentation
We no longer provide a list of recommended kotlinx libraries for each release. This list included only the versions recommended and tested
with Kotlin itself. It didn't take into account that some libraries depend on each other and require a special kotlinx version, which may differ
from the recommended Kotlin version.
We're working on finding a way to provide information on how libraries interrelate and depend on each other so that it will be clear which
kotlinx library version you should use when you upgrade the Kotlin version in your project.
Install
Kotlin
1.7.20
IntelliJ IDEA 2021.3, 2022.1, and 2022.2 automatically suggest updating the Kotlin plugin to 1.7.20.
For Android Studio Dolphin (213), Electric Eel (221), and Flamingo (222), the Kotlin plugin 1.7.20 will be delivered with upcoming
Android Studios updates.
The new command-line compiler is available for download on the GitHub release page.
Compatibility
guide
for
Kotlin
1.7.20
Although Kotlin 1.7.20 is an incremental release, there are still incompatible changes we had to make to limit spread of the issues
introduced in Kotlin 1.7.0.
Find the detailed list of such changes in the Compatibility guide for Kotlin 1.7.20.
What's
new
in
Kotlin
1.7.0
Release date: 9 June 2022
Kotlin 1.7.0 has been released. It unveils the Alpha version of the new Kotlin/JVM K2 compiler, stabilizes language features, and brings
performance improvements for the JVM, JS, and Native platforms.
The new Kotlin K2 compiler is in Alpha now, and it offers serious performance improvements. It is available only for the JVM, and none
90
of the compiler plugins, including kapt, work with it.
A new approach to the incremental compilation in Gradle. Incremental compilation is now also supported for changes made inside
dependent non-Kotlin modules and is compatible with Gradle.
We've stabilized opt-in requirement annotations, definitely non-nullable types, and builder inference.
There's now an underscore operator for type args. You can use it to automatically infer a type of argument when other types are
specified.
This release allows implementation by delegation to an inlined value of an inline class. You can now create lightweight wrappers that do
not allocate memory in most cases.
You can also find a short overview of the changes in this video:
Gif
New
Kotlin
K2
compiler
for
the
JVM
in
Alpha
This Kotlin release introduces the Alpha version of the new Kotlin K2 compiler. The new compiler aims to speed up the development of
new language features, unify all of the platforms Kotlin supports, bring performance improvements, and provide an API for compiler
extensions.
We've already published some detailed explanations of our new compiler and its benefits:
It's important to point out that with the Alpha version of the new K2 compiler we were primarily focused on performance improvements,
and it only works with JVM projects. It doesn't support Kotlin/JS, Kotlin/Native, or other multi-platform projects, and none of compiler
plugins, including kapt, work with it.
Project Current Kotlin compiler performance New K2 Kotlin compiler performance Performance boost
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Project Current Kotlin compiler performance New K2 Kotlin compiler performance Performance boost
The KLOC/s performance numbers stand for the number of thousands of lines of code that the compiler processes per second.
You can check out the performance boost on your JVM projects and compare it with the results of the old compiler. To enable the Kotlin
K2 compiler, use the following compiler option:
-Xuse-k2
Also, the K2 compiler includes a number of bugfixes. Please note that even issues with State: Open from this list are in fact fixed in K2.
The next Kotlin releases will improve the stability of the K2 compiler and provide more features, so stay tuned!
If you face any performance issues with the Kotlin K2 compiler, please report them to our issue tracker.
Language
Kotlin 1.7.0 introduces support for implementation by delegation and a new underscore operator for type arguments. It also stabilizes
several language features introduced as previews in previous releases:
Allow
implementation
by
delegation
to
an
inlined
value
of
an
inline
class
If you want to create a lightweight wrapper for a value or class instance, it's necessary to implement all interface methods by hand.
Implementation by delegation solves this issue, but it did not work with inline classes before 1.7.0. This restriction has been removed, so
you can now create lightweight wrappers that do not allocate memory in most cases.
interface Bar {
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fun foo() = "foo"
}
@JvmInline
value class BarWrapper(val bar: Bar): Bar by bar
fun main() {
val bw = BarWrapper(object: Bar {})
println(bw.foo())
}
Underscore
operator
for
type
arguments
Kotlin 1.7.0 introduces an underscore operator, _, for type arguments. You can use it to automatically infer a type argument when other
types are specified:
object Runner {
inline fun <reified S: SomeClass<T>, T> run(): T {
return S::class.java.getDeclaredConstructor().newInstance().execute()
}
}
fun main() {
// T is inferred as String because SomeImplementation derives from SomeClass<String>
val s = Runner.run<SomeImplementation, _>()
assert(s == "Test")
You can use the underscore operator in any position in the variables list to infer a type argument.
Stable
builder
inference
Builder inference is a special kind of type inference that is useful when calling generic builder functions. It helps the compiler infer the type
arguments of a call using the type information about other calls inside its lambda argument.
Starting with 1.7.0, builder inference is automatically activated if a regular type inference cannot get enough information about a type
without specifying the -Xenable-builder-inference compiler option, which was introduced in 1.6.0.
Stable
opt-in
requirements
Opt-in requirements are now Stable and do not require additional compiler configuration.
93
Before 1.7.0, the opt-in feature itself required the argument -opt-in=kotlin.RequiresOptIn to avoid a warning. It no longer requires this;
however, you can still use the compiler argument -opt-in to opt-in for other annotations, module-wise.
Stable
definitely
non-nullable
types
In Kotlin 1.7.0, definitely non-nullable types have been promoted to Stable. They provide better interoperability when extending generic
Java classes and interfaces.
You can mark a generic type parameter as definitely non-nullable at the use site with the new syntax T & Any. The syntactic form comes
from the notation for intersection types and is now limited to a type parameter with nullable upper bounds on the left side of & and a non-
nullable Any on the right side:
fun main() {
// OK
elvisLike<String>("", "").length
// Error: 'null' cannot be a value of a non-null type
elvisLike<String>("", null).length
// OK
elvisLike<String?>(null, "").length
// Error: 'null' cannot be a value of a non-null type
elvisLike<String?>(null, null).length
}
Kotlin/JVM
This release brings performance improvements for the Kotlin/JVM compiler and a new compiler option. Additionally, callable references to
functional interface constructors have become Stable. Note that since 1.7.0, the default target version for Kotlin/JVM compilations is now
1.8.
Compiler
performance
optimizations
Kotlin 1.7.0 introduces performance improvements for the Kotlin/JVM compiler. According to our benchmarks, compilation time has been
reduced by 10% on average compared to Kotlin 1.6.0. Projects with lots of usages of inline functions, for example, projects using
kotlinx.html, will compile faster thanks to the improvements to the bytecode postprocessing.
New
compiler
option:
-Xjdk-release
Kotlin 1.7.0 presents a new compiler option, -Xjdk-release. This option is similar to the javac's command-line --release option. The -Xjdk-
release option controls the target bytecode version and limits the API of the JDK in the classpath to the specified Java version. For
example, kotlinc -Xjdk-release=1.8 won't allow referencing java.lang.Module even if the JDK in the dependencies is version 9 or higher.
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This option is not guaranteed to be effective for each JDK distribution.
Stable
callable
references
to
functional
interface
constructors
Callable references to functional interface constructors are now Stable. Learn how to migrate from an interface with a constructor function
to a functional interface using callable references.
Removed
JVM
target
version
1.6
The default target version for Kotlin/JVM compilations is 1.8. The 1.6 target has been removed.
Please migrate to JVM target 1.8 or above. Learn how to update the JVM target version for:
Gradle
Maven
Kotlin/Native
Kotlin 1.7.0 includes changes to Objective-C and Swift interoperability and stabilizes features that were introduced in previous releases. It
also brings performance improvements for the new memory manager along with other updates:
Performance
improvements
for
the
new
memory
manager
The new Kotlin/Native memory manager is in Alpha. It may change incompatibly and require manual migration in the future. We
would appreciate your feedback in YouTrack.
The new memory manager is still in Alpha, but it is on its way to becoming Stable. This release delivers significant performance
improvements for the new memory manager, especially in garbage collection (GC). In particular, concurrent implementation of the sweep
phase, introduced in 1.6.20, is now enabled by default. This helps reduce the time the application is paused for GC. The new GC
scheduler is better at choosing the GC frequency, especially for larger heaps.
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Also, we've specifically optimized debug binaries, ensuring that the proper optimization level and link-time optimizations are used in the
implementation code of the memory manager. This helped us improve execution time by roughly 30% for debug binaries on our
benchmarks.
Try using the new memory manager in your projects to see how it works, and share your feedback with us in YouTrack.
Unified
compiler
plugin
ABI
with
JVM
and
JS
IR
backends
Starting with Kotlin 1.7.0, the Kotlin Multiplatform Gradle plugin uses the embeddable compiler jar for Kotlin/Native by default. This feature
was announced in 1.6.0 as Experimental, and now it's stable and ready to use.
This improvement is very handy for library authors, as it improves the compiler plugin development experience. Before this release, you
had to provide separate artifacts for Kotlin/Native, but now you can use the same compiler plugin artifacts for Native and other supported
platforms.
This feature might require plugin developers to take migration steps for their existing plugins.
Learn how to prepare your plugin for the update in this YouTrack issue.
Support
for
standalone
Android
executables
Kotlin 1.7.0 provides full support for generating standard executables for Android Native targets. It was introduced in 1.6.20, and now it's
enabled by default.
If you want to roll back to the previous behavior when Kotlin/Native generated shared libraries, use the following setting:
binaryOptions["androidProgramType"] = "nativeActivity"
Interop
with
Swift
async/await:
returning
Void
instead
of
KotlinUnit
Kotlin suspend functions now return the Void type instead of KotlinUnit in Swift. This is the result of the improved interop with Swift's
async/await. This feature was introduced in 1.6.20, and this release enables this behavior by default.
You don't need to use the kotlin.native.binary.unitSuspendFunctionObjCExport=proper property anymore to return the proper type for
such functions.
Prohibited
undeclared
exceptions
through
Objective-C
bridges
When you call Kotlin code from Swift/Objective-C code (or vice versa) and this code throws an exception, it should be handled by the
code where the exception occurred, unless you specifically allowed the forwarding of exceptions between languages with proper
conversion (for example, using the @Throws annotation).
Previously, Kotlin had another unintended behavior where undeclared exceptions could "leak" from one language to another in some
cases. Kotlin 1.7.0 fixes that issue, and now such cases lead to program termination.
So, for example, if you have a { throw Exception() } lambda in Kotlin and call it from Swift, in Kotlin 1.7.0 it will terminate as soon as the
exception reaches the Swift code. In previous Kotlin versions, such an exception could leak to the Swift code.
Improved
CocoaPods
integration
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Starting with Kotlin 1.7.0, you no longer need to install the cocoapods-generate plugin if you want to integrate CocoaPods in your projects.
Previously, you needed to install both the CocoaPods dependency manager and the cocoapods-generate plugin to use CocoaPods, for
example, to handle iOS dependencies in Kotlin Multiplatform Mobile projects.
Now setting up the CocoaPods integration is easier, and we've resolved the issue when cocoapods-generate couldn't be installed on
Ruby 3 and later. Now the newest Ruby versions that work better on Apple M1 are also supported.
Overriding
the
Kotlin/Native
compiler
download
URL
Starting with Kotlin 1.7.0, you can customize the download URL for the Kotlin/Native compiler. This is useful when external links on the CI
are forbidden.
To override the default base URL https://download.jetbrains.com/kotlin/native/builds, use the following Gradle property:
kotlin.native.distribution.baseDownloadUrl=https://example.com
The downloader will append the native version and target OS to this base URL to ensure it downloads the actual compiler
distribution.
Kotlin/JS
Kotlin/JS is receiving further improvements to the JS IR compiler backend along with other updates that can make your development
experience better:
Performance
improvements
for
the
new
IR
backend
This release has some major updates that should improve your development experience:
Incremental compilation performance of Kotlin/JS has been significantly improved. It takes less time to build your JS projects.
Incremental rebuilds should now be roughly on par with the legacy backend in many cases now.
The Kotlin/JS final bundle requires less space, as we have significantly reduced the size of the final artifacts. We've measured up to a
20% reduction in the production bundle size compared to the legacy backend for some large projects.
Minification
for
member
names
when
using
IR
97
The Kotlin/JS IR compiler now uses its internal information about the relationships of your Kotlin classes and functions to apply more
efficient minification, shortening the names of functions, properties, and classes. This shrinks the resulting bundled applications.
This type of minification is automatically applied when you build your Kotlin/JS application in production mode and is enabled by default.
To disable member name minification, use the -Xir-minimized-member-names compiler flag:
kotlin {
js(IR) {
compilations.all {
compileKotlinTask.kotlinOptions.freeCompilerArgs += listOf("-Xir-minimized-member-names=false")
}
}
}
Support
for
older
browsers
via
polyfills
in
the
IR
backend
The IR compiler backend for Kotlin/JS now includes the same polyfills as the legacy backend. This allows code compiled with the new
compiler to run in older browsers that do not support all the methods from ES2015 used by the Kotlin standard library. Only those polyfills
actually used by the project are included in the final bundle, which minimizes their potential impact on the bundle size.
This feature is enabled by default when using the IR compiler, and you don't need to configure it.
Dynamically
load
JavaScript
modules
from
js
expressions
When working with the JavaScript modules, most applications use static imports, whose use is covered with the JavaScript module
integration. However, Kotlin/JS was missing a mechanism to load JavaScript modules dynamically at runtime in your applications.
Starting with Kotlin 1.7.0, the import statement from JavaScript is supported in js blocks, allowing you to dynamically bring packages into
your application at runtime:
Specify
environment
variables
for
JavaScript
test
runners
To tune Node.js package resolution or pass external information to Node.js tests, you can now specify environment variables used by the
JavaScript test runners. To define an environment variable, use the environment() function with a key-value pair inside the testTask block
in your build script:
kotlin {
js {
nodejs {
testTask {
environment("key", "value")
}
}
}
}
Standard
library
In Kotlin 1.7.0, the standard library has received a range of changes and improvements. They introduce new features, stabilize
experimental ones, and unify support for named capturing groups for Native, JS, and the JVM:
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min() and max() collection functions return as non-nullable
min()
and
max()
collection
functions
return
as
non-nullable
In Kotlin 1.4.0, we renamed the min() and max() collection functions to minOrNull() and maxOrNull(). These new names better reflect their
behavior – returning null if the receiver collection is empty. It also helped align the functions' behavior with naming conventions used
throughout the Kotlin collections API.
The same was true of minBy(), maxBy(), minWith(), and maxWith(), which all got their *OrNull() synonyms in Kotlin 1.4.0. Older functions
affected by this change were gradually deprecated.
Kotlin 1.7.0 reintroduces the original function names, but with a non-nullable return type. The new min(), max(), minBy(), maxBy(),
minWith(), and maxWith() functions now strictly return the collection element or throw an exception.
fun main() {
val numbers = listOf<Int>()
println(numbers.maxOrNull()) // "null"
println(numbers.max()) // "Exception in... Collection is empty."
}
Regular
expression
matching
at
specific
indices
The Regex.matchAt() and Regex.matchesAt() functions, introduced in 1.5.30, are now Stable. They provide a way to check whether a
regular expression has an exact match at a particular position in a String or CharSequence.
fun main() {
val releaseText = "Kotlin 1.7.0 is on its way!"
// regular expression: one digit, dot, one digit, dot, one or more digits
val versionRegex = "\\d[.]\\d[.]\\d+".toRegex()
fun main() {
val releaseText = "Kotlin 1.7.0 is on its way!"
val versionRegex = "\\d[.]\\d[.]\\d+".toRegex()
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}
Extended
support
for
previous
language
and
API
versions
To support library authors developing libraries that are meant to be consumable in a wide range of previous Kotlin versions, and to
address the increased frequency of major Kotlin releases, we have extended our support for previous language and API versions.
With Kotlin 1.7.0, we're supporting three previous language and API versions rather than two. This means Kotlin 1.7.0 supports the
development of libraries targeting Kotlin versions down to 1.4.0. For more information on backward compatibility, see Compatibility
modes.
Access
to
annotations
via
reflection
The KAnnotatedElement.findAnnotations() extension function, which was first introduced in 1.6.0, is now Stable. This reflection function
returns all annotations of a given type on an element, including individually applied and repeated annotations.
@Repeatable
annotation class Tag(val name: String)
@Tag("First Tag")
@Tag("Second Tag")
fun taggedFunction() {
println("I'm a tagged function!")
}
fun main() {
val x = ::taggedFunction
val foo = x as KAnnotatedElement
println(foo.findAnnotations<Tag>())
// [@Tag(name=First Tag), @Tag(name=Second Tag)]
}
Stable
deep
recursive
functions
Deep recursive functions have been available as an experimental feature since Kotlin 1.4.0, and they are now Stable in Kotlin 1.7.0. Using
DeepRecursiveFunction, you can define a function that keeps its stack on the heap instead of using the actual call stack. This allows you
to run very deep recursive computations. To call a deep recursive function, invoke it.
In this example, a deep recursive function is used to calculate the depth of a binary tree recursively. Even though this sample function calls
itself recursively 100,000 times, no StackOverflowError is thrown:
fun main() {
// Generate a tree with a depth of 100_000
val deepTree = generateSequence(Tree(null, null)) { prev ->
Tree(prev, null)
}.take(100_000).last()
println(calculateDepth(deepTree)) // 100000
100
}
Consider using deep recursive functions in your code where your recursion depth exceeds 1000 calls.
Time
marks
based
on
inline
classes
for
default
time
source
Kotlin 1.7.0 improves the performance of time measurement functionality by changing the time marks returned by TimeSource.Monotonic
into inline value classes. This means that calling functions like markNow(), elapsedNow(), measureTime(), and measureTimedValue()
doesn't allocate wrapper classes for their TimeMark instances. Especially when measuring a piece of code that is part of a hot path, this
can help minimize the performance impact of the measurement:
@OptIn(ExperimentalTime::class)
fun main() {
val mark = TimeSource.Monotonic.markNow() // Returned `TimeMark` is inline class
val elapsedDuration = mark.elapsedNow()
}
This optimization is only available if the time source from which the TimeMark is obtained is statically known to be
TimeSource.Monotonic.
New
experimental
extension
functions
for
Java
Optionals
Kotlin 1.7.0 comes with new convenience functions that simplify working with Optional classes in Java. These new functions can be used
to unwrap and convert optional objects on the JVM and help make working with Java APIs more concise.
The getOrNull(), getOrDefault(), and getOrElse() extension functions allow you to get the value of an Optional if it's present. Otherwise, you
get a default value, null, or a value returned by a function, respectively:
println(presentOptional.getOrNull())
// "I'm here!"
println(absentOptional.getOrNull())
// null
println(absentOptional.getOrDefault("Nobody here!"))
// "Nobody here!"
println(absentOptional.getOrElse {
println("Optional was absent!")
"Default value!"
})
// "Optional was absent!"
// "Default value!"
The toList(), toSet(), and asSequence() extension functions convert the value of a present Optional to a list, set, or sequence, or return an
empty collection otherwise. The toCollection() extension function appends the Optional value to an already existing destination collection:
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absentOptional.toCollection(myCollection)
println(myCollection)
// []
presentOptional.toCollection(myCollection)
println(myCollection)
// ["I'm here!"]
val list = listOf(presentOptional, absentOptional).flatMap { it.asSequence() }
println(list)
// ["I'm here!"]
These extension functions are being introduced as Experimental in Kotlin 1.7.0. You can learn more about Optional extensions in this
KEEP. As always, we welcome your feedback in the Kotlin issue tracker.
Support
for
named
capturing
groups
in
JS
and
Native
Starting with Kotlin 1.7.0, named capturing groups are supported not only on the JVM, but on the JS and Native platforms as well.
To give a name to a capturing group, use the (?<name>group) syntax in your regular expression. To get the text matched by a group, call
the newly introduced MatchGroupCollection.get() function and pass the group name.
fun main() {
val regex = "\\b(?<city>[A-Za-z\\s]+),\\s(?<state>[A-Z]{2}):\\s(?<areaCode>[0-9]{3})\\b".toRegex()
val input = "Coordinates: Austin, TX: 123"
val match = regex.find(input)!!
println(match.groups["city"]?.value) // "Austin" — by name
println(match.groups[2]?.value) // "TX" — by number
}
Named backreferencing
You can now also use group names when backreferencing groups. Backreferences match the same text that was previously matched by a
capturing group. For this, use the \k<name> syntax in your regular expression:
fun backRef() {
val regex = "(?<title>\\w+), yes \\k<title>".toRegex()
val match = regex.find("Do you copy? Sir, yes Sir!")!!
println(match.value) // "Sir, yes Sir"
println(match.groups["title"]?.value) // "Sir"
}
Occurrences of ${name} in the replacement string are substituted with the subsequences corresponding to the captured groups with the
specified name. You can compare replacements in group references by name and index:
fun dateReplace() {
val dateRegex = Regex("(?<dd>\\d{2})-(?<mm>\\d{2})-(?<yyyy>\\d{4})")
val input = "Date of birth: 27-04-2022"
println(dateRegex.replace(input, "\${yyyy}-\${mm}-\${dd}")) // "Date of birth: 2022-04-27" — by name
println(dateRegex.replace(input, "\$3-\$2-\$1")) // "Date of birth: 2022-04-27" — by number
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}
Gradle
This release introduces new build reports, support for Gradle plugin variants, new statistics in kapt, and a lot more:
Changes to the minimum supported versions of Gradle and the Android Gradle plugin
A
new
approach
to
incremental
compilation
The new approach to incremental compilation is Experimental. It may be dropped or changed at any time. Opt-in is required
(see the details below). We encourage you to use it only for evaluation purposes, and we would appreciate your feedback in
YouTrack.
In Kotlin 1.7.0, we've reworked incremental compilation for cross-module changes. Now incremental compilation is also supported for
changes made inside dependent non-Kotlin modules, and it is compatible with the Gradle build cache. Support for compilation avoidance
has also been improved.
We expect you'll see the most significant benefit of the new approach if you use the build cache or frequently make changes in non-Kotlin
Gradle modules. Our tests for the Kotlin project on the kotlin-gradle-plugin module show an improvement of greater than 80% for the
changes after the cache hit.
To try this new approach, set the following option in your gradle.properties:
kotlin.incremental.useClasspathSnapshot=true
The new approach to incremental compilation is currently available for the JVM backend in the Gradle build system only.
Learn how the new approach to incremental compilation is implemented under the hood in this blog post.
Our plan is to stabilize this technology and add support for other backends (JS, for instance) and build systems. We'd appreciate your
reports in YouTrack about any issues or strange behavior you encounter in this compilation scheme. Thank you!
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The Kotlin team is very grateful to Ivan Gavrilovic, Hung Nguyen, Cédric Champeau, and other external contributors for their help.
Build
reports
for
Kotlin
compiler
tasks
Kotlin build reports are Experimental. They may be dropped or changed at any time. Opt-in is required (see details below). Use
them only for evaluation purposes. We appreciate your feedback on them in YouTrack.
Kotlin 1.7.0 introduces build reports that help track compiler performance. Reports contain the durations of different compilation phases
and reasons why compilation couldn't be incremental.
Build reports come in handy when you want to investigate issues with compiler tasks, for example:
When the Gradle build takes too much time and you want to understand the root cause of the poor performance.
When the compilation time for the same project differs, sometimes taking seconds, sometimes taking minutes.
To enable build reports, declare where to save the build report output in gradle.properties:
kotlin.build.report.output=file
build_scan saves build reports in the custom values section of the build scan.
The Gradle Enterprise plugin limits the number of custom values and their length. In big projects, some values could be lost.
http posts build reports using HTTP(S). The POST method sends metrics in the JSON format. Data may change from version to version.
You can see the current version of the sent data in the Kotlin repository.
There are two common cases that analyzing build reports for long-running compilations can help you resolve:
The build wasn't incremental. Analyze the reasons and fix underlying problems.
The build was incremental, but took too much time. Try to reorganize source files — split big files, save separate classes in different
files, refactor large classes, declare top-level functions in different files, and so on.
You are welcome to try using build reports in your infrastructure. If you have any feedback, encounter any issues, or want to suggest
improvements, please don't hesitate to report them in our issue tracker. Thank you!
Bumping
minimum
supported
versions
Starting with Kotlin 1.7.0, the minimum supported Gradle version is 6.7.1. We had to raise the version to support Gradle plugin variants
and the new Gradle API. In the future, we should not have to raise the minimum supported version as often, thanks to the Gradle plugin
variants feature.
Also, the minimal supported Android Gradle plugin version is now 3.6.4.
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Support
for
Gradle
plugin
variants
Gradle 7.0 introduced a new feature for Gradle plugin authors — plugins with variants. This feature makes it easier to add support for new
Gradle features while maintaining compatibility for Gradle versions below 7.1. Learn more about variant selection in Gradle.
With Gradle plugin variants, we can ship different Kotlin Gradle plugin variants for different Gradle versions. The goal is to support the base
Kotlin compilation in the main variant, which corresponds to the oldest supported versions of Gradle. Each variant will have
implementations for Gradle features from a corresponding release. The latest variant will support the widest Gradle feature set. With this
approach, we can extend support for older Gradle versions with limited functionality.
Currently, there are only two variants of the Kotlin Gradle plugin:
To check which variant your build uses, enable the --info log level and find a string in the output starting with Using Kotlin Gradle plugin,
for example, Using Kotlin Gradle plugin main variant.
Here are workarounds for some known issues with variant selection in Gradle:
Plugin variants are ignored when a plugin is added as the buildSrc common dependency
Updates
in
the
Kotlin
Gradle
plugin
API
The Kotlin Gradle plugin API artifact has received several improvements:
There are new interfaces for Kotlin/JVM and Kotlin/kapt tasks with user-configurable inputs.
There is a new KotlinBasePlugin interface that all Kotlin plugins inherit from. Use this interface when you want to trigger some
configuration action whenever any Kotlin Gradle plugin (JVM, JS, Multiplatform, Native, and other platforms) is applied:
project.plugins.withType<org.jetbrains.kotlin.gradle.plugin.KotlinBasePlugin>() {
// Configure your action here
}
You can leave your feedback about the KotlinBasePlugin in this YouTrack ticket.
We've laid the groundwork for the Android Gradle plugin to configure Kotlin compilation within itself, meaning you won't need to add
the Kotlin Android Gradle plugin to your build. Follow Android Gradle Plugin release announcements to learn about the added support
and try it out!
The
sam-with-receiver
plugin
is
available
via
the
plugins
API
The sam-with-receiver compiler plugin is now available via the Gradle plugins DSL:
plugins {
id("org.jetbrains.kotlin.plugin.sam.with.receiver") version "$kotlin_version"
}
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Changes
in
compile
tasks
Compile tasks have received lots of changes in this release:
Kotlin compile tasks no longer inherit the Gradle AbstractCompile task. They inherit only the DefaultTask.
The AbstractCompile task has the sourceCompatibility and targetCompatibility inputs. Since the AbstractCompile task is no longer
inherited, these inputs are no longer available in Kotlin users' scripts.
The SourceTask.stableSources input is no longer available, and you should use the sources input. setSource(...) methods that are still
available.
All compile tasks now use the libraries input for a list of libraries required for compilation. The KotlinCompile task still has the
deprecated Kotlin property classpath, which will be removed in future releases.
Compile tasks still implement the PatternFilterable interface, which allows the filtering of Kotlin sources. The sourceFilesExtensions
input was removed in favor of using PatternFilterable methods.
The deprecated Gradle destinationDir: File output was replaced with the destinationDirectory: DirectoryProperty output.
The Kotlin/Native AbstractNativeCompile task now inherits the AbstractKotlinCompileTool base class. This is an initial step toward
integrating Kotlin/Native build tools into all the other tools.
Statistics
of
generated
files
by
each
annotation
processor
in
kapt
The kotlin-kapt Gradle plugin already reports performance statistics for each processor. Starting with Kotlin 1.7.0, it can also report
statistics on the number of generated files for each annotation processor.
This is useful to track if there are unused annotation processors as a part of the build. You can use the generated report to find modules
that trigger unnecessary annotation processors and update the modules to prevent that.
kapt {
showProcessorStats = true
}
kapt.verbose=true
You can also enable verbose output via the command line option verbose.
The statistics will appear in the logs with the info level. You'll see the Annotation processor stats: line followed by statistics on the
execution time of each annotation processor. After these lines, there will be the Generated files report: line followed by statistics on the
number of generated files for each annotation processor. For example:
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[INFO] Annotation processor stats:
[INFO] org.mapstruct.ap.MappingProcessor: total: 290 ms, init: 1 ms, 3 round(s): 289 ms, 0 ms, 0 ms
[INFO] Generated files report:
[INFO] org.mapstruct.ap.MappingProcessor: total sources: 2, sources per round: 2, 0, 0
Deprecation
of
the
kotlin.compiler.execution.strategy
system
property
Kotlin 1.6.20 introduced new properties for defining a Kotlin compiler execution strategy. In Kotlin 1.7.0, a deprecation cycle has started
for the old system property kotlin.compiler.execution.strategy in favor of the new properties.
When using the kotlin.compiler.execution.strategy system property, you'll receive a warning. This property will be deleted in future
releases. To preserve the old behavior, replace the system property with the Gradle property of the same name. You can do this in
gradle.properties, for example:
kotlin.compiler.execution.strategy=out-of-process
You can also use the compile task property compilerExecutionStrategy. Learn more about this on the Gradle page.
Removal
of
deprecated
options,
methods,
and
plugins
sourceSets {
all {
languageSettings.optIn("org.mylibrary.OptInAnnotation")
}
}
The kotlinOptions.jdkHome compiler option was deprecated in 1.5.30 and has been removed in the current release. Gradle builds now
fail if they contain this option. We encourage you to use Java toolchains, which have been supported since Kotlin 1.5.30.
The deprecated 'noStdlib' compiler option has also been removed. The Gradle plugin uses the kotlin.stdlib.default.dependency=true
property to control whether the Kotlin standard library is present.
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configured.
In Kotlin 1.6.0, we changed the deprecation level of the KotlinGradleSubplugin class to 'ERROR'. Developers used this class for writing
compiler plugins. In this release, this class has been removed. Use the KotlinCompilerPluginSupportPlugin class instead.
The best practice is to use Kotlin plugins with versions 1.7.0 and higher throughout your project.
kotlin {
jvmToolchain {
(this as JavaToolchainSpec).languageVersion.set(JavaLanguageVersion.of(<MAJOR_JDK_VERSION>)
}
}
kotlin {
jvmToolchain {
languageVersion.set(JavaLanguageVersion.of(<MAJOR_JDK_VERSION>)
}
}
Migrating
to
Kotlin
1.7.0
Install
Kotlin
1.7.0
IntelliJ IDEA 2022.1 and Android Studio Chipmunk (212) automatically suggest updating the Kotlin plugin to 1.7.0.
For IntelliJ IDEA 2022.2, and Android Studio Dolphin (213) or Android Studio Electric Eel (221), the Kotlin plugin 1.7.0 will be
delivered with upcoming IntelliJ IDEA and Android Studios updates.
The new command-line compiler is available for download on the GitHub release page.
Migrate
existing
or
start
a
new
project
with
Kotlin
1.7.0
To migrate existing projects to Kotlin 1.7.0, change the Kotlin version to 1.7.0 and reimport your Gradle or Maven project. Learn how to
update to Kotlin 1.7.0.
To start a new project with Kotlin 1.7.0, update the Kotlin plugin and run the Project Wizard from File | New | Project.
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Compatibility
guide
for
Kotlin
1.7.0
Kotlin 1.7.0 is a feature release and can, therefore, bring changes that are incompatible with your code written for earlier versions of the
language. Find the detailed list of such changes in the Compatibility guide for Kotlin 1.7.0.
What's
new
in
Kotlin
1.6.20
Release date: 4 April 2022
Kotlin 1.6.20 reveals previews of the future language features, makes the hierarchical structure the default for multiplatform projects, and
brings evolutionary improvements to other components.
You can also find a short overview of the changes in this video:
Gif
Language
In Kotlin 1.6.20, you can try two new language features:
Prototype
of
context
receivers
for
Kotlin/JVM
The feature is a prototype available only for Kotlin/JVM. With -Xcontext-receivers enabled, the compiler will produce pre-release
binaries that cannot be used in production code. Use context receivers only in your toy projects. We appreciate your feedback in
YouTrack.
With Kotlin 1.6.20, you are no longer limited to having one receiver. If you need more, you can make functions, properties, and classes
context-dependent (or contextual) by adding context receivers to their declaration. A contextual declaration does the following:
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It requires all declared context receivers to be present in a caller's scope as implicit receivers.
It brings declared context receivers into its body scope as implicit receivers.
interface LoggingContext {
val log: Logger // This context provides a reference to a logger
}
context(LoggingContext)
fun startBusinessOperation() {
// You can access the log property since LoggingContext is an implicit receiver
log.info("Operation has started")
}
To enable context receivers in your project, use the -Xcontext-receivers compiler option. You can find a detailed description of the feature
and its syntax in the KEEP.
With -Xcontext-receivers enabled, the compiler will produce pre-release binaries that cannot be used in production code
Try the feature in your toy projects and share your thoughts and experience with us in this YouTrack issue. If you run into any problems,
please file a new issue.
Definitely
non-nullable
types
Definitely non-nullable types are in Beta. They are almost stable, but migration steps may be required in the future. We'll do our
best to minimize any changes you have to make.
To provide better interoperability when extending generic Java classes and interfaces, Kotlin 1.6.20 allows you to mark a generic type
parameter as definitely non-nullable on the use site with the new syntax T & Any. The syntactic form comes from a notation of intersection
types and is now limited to a type parameter with nullable upper bounds on the left side of & and non-nullable Any on the right side:
fun main() {
// OK
elvisLike<String>("", "").length
// Error: 'null' cannot be a value of a non-null type
elvisLike<String>("", null).length
// OK
elvisLike<String?>(null, "").length
// Error: 'null' cannot be a value of a non-null type
elvisLike<String?>(null, null).length
}
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Set the language version to 1.7 to enable the feature:
Kotlin
kotlin {
sourceSets.all {
languageSettings.apply {
languageVersion = "1.7"
}
}
}
Groovy
kotlin {
sourceSets.all {
languageSettings {
languageVersion = '1.7'
}
}
}
Kotlin/JVM
Kotlin 1.6.20 introduces:
Compatibility improvements of default methods in JVM interfaces: new @JvmDefaultWithCompatibility annotation for interfaces and
compatibility changes in the -Xjvm-default modes
New
@JvmDefaultWithCompatibility
annotation
for
interfaces
Kotlin 1.6.20 introduces the new annotation @JvmDefaultWithCompatibility: use it along with the -Xjvm-default=all compiler option to
create the default method in JVM interface for any non-abstract member in any Kotlin interface.
If there are clients that use your Kotlin interfaces compiled without the -Xjvm-default=all option, they may be binary-incompatible with the
code compiled with this option. Before Kotlin 1.6.20, to avoid this compatibility issue, the recommended approach was to use the -Xjvm-
default=all-compatibility mode and also the @JvmDefaultWithoutCompatibility annotation for interfaces that didn't need this type of
compatibility.
You could easily forget to add the annotation when a new interface was added.
Usually there are more interfaces in non-public parts than in the public API, so you end up having this annotation in many places in your
code.
Now, you can use the -Xjvm-default=all mode and mark interfaces with the @JvmDefaultWithCompatibility annotation. This allows you to
add this annotation to all interfaces in the public API once, and you won't need to use any annotations for new non-public code.
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Leave your feedback about this new annotation in this YouTrack ticket.
Compatibility
changes
in
the
-Xjvm-default
modes
Kotlin 1.6.20 adds the option to compile modules in the default mode (the -Xjvm-default=disable compiler option) against modules
compiled with the -Xjvm-default=all or -Xjvm-default=all-compatibility modes. As before, compilations will also be successful if all modules
have the -Xjvm-default=all or -Xjvm-default=all-compatibility modes. You can leave your feedback in this YouTrack issue.
Kotlin 1.6.20 deprecates the compatibility and enable modes of the compiler option -Xjvm-default. There are changes in other modes'
descriptions regarding the compatibility, but the overall logic remains the same. You can check out the updated descriptions.
For more information about default methods in the Java interop, see the interoperability documentation and this blog post.
Support
for
parallel
compilation
of
a
single
module
in
the
JVM
backend
Support for parallel compilation of a single module in the JVM backend is Experimental. It may be dropped or changed at any
time. Opt-in is required (see details below), and you should use it only for evaluation purposes. We would appreciate your
feedback on it in YouTrack.
We are continuing our work to improve the new JVM IR backend compilation time. In Kotlin 1.6.20, we added the experimental JVM IR
backend mode to compile all the files in a module in parallel. Parallel compilation can reduce the total compilation time by up to 15%.
Enable the experimental parallel backend mode with the compiler option -Xbackend-threads. Use the following arguments for this option:
N is the number of threads you want to use. It should not be greater than your number of CPU cores; otherwise, parallelization stops
being effective because of switching context between threads
Gradle can run tasks in parallel, but this type of parallelization doesn't help a lot when a project (or a major part of a project) is just one big
task from Gradle's perspective. If you have a very big monolithic module, use parallel compilation to compile more quickly. If your project
consists of lots of small modules and has a build parallelized by Gradle, adding another layer of parallelization may hurt performance
because of context switching.
It requires more JVM heap by design. The amount of heap is proportional to the number of threads
Support
for
callable
references
to
functional
interface
constructors
Support for callable references to functional interface constructors is Experimental. It may be dropped or changed at any time.
Opt-in is required (see details below), and you should use it only for evaluation purposes. We would appreciate your feedback
on it in YouTrack.
Support for callable references to functional interface constructors adds a source-compatible way to migrate from an interface with a
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constructor function to a functional interface.
interface Printer {
fun print()
}
fun Printer(block: () -> Unit): Printer = object : Printer { override fun print() = block() }
With callable references to functional interface constructors enabled, this code can be replaced with just a functional interface declaration:
Its constructor will be created implicitly, and any code using the ::Printer function reference will compile. For example:
documentsStorage.addPrinter(::Printer)
Preserve the binary compatibility by marking the legacy function Printer with the @Deprecated annotation with DeprecationLevel.HIDDEN:
Kotlin/Native
Kotlin/Native 1.6.20 marks continued development of its new components. We've taken another step toward consistent experience with
Kotlin on other platforms:
Performance improvements
An
update
on
the
new
memory
manager
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The new Kotlin/Native memory manager is in Alpha. It may change incompatibly and require manual migration in the future. We
would appreciate your feedback on it in YouTrack.
With Kotlin 1.6.20, you can try the Alpha version of the new Kotlin/Native memory manager. It eliminates the differences between the JVM
and Native platforms to provide a consistent developer experience in multiplatform projects. For example, you'll have a much easier time
creating new cross-platform mobile applications that work on both Android and iOS.
The new Kotlin/Native memory manager lifts restrictions on object-sharing between threads. It also provides leak-free concurrent
programming primitives that are safe and don't require any special management or annotations.
The new memory manager will become the default in future versions, so we encourage you to try it now. Check out our blog post to learn
more about the new memory manager and explore demo projects, or jump right to the migration instructions to try it yourself.
Try using the new memory manager on your projects to see how it works and share feedback in our issue tracker, YouTrack.
Concurrent
implementation
for
the
sweep
phase
in
new
memory
manager
If you have already switched to our new memory manager, which was announced in Kotlin 1.6, you might notice a huge execution time
improvement: our benchmarks show 35% improvement on average. Starting with 1.6.20, there is also a concurrent implementation for the
sweep phase available for the new memory manager. This should also improve the performance and decrease the duration of garbage
collector pauses.
To enable the feature for the new Kotlin/Native memory manager, pass the following compiler option:
-Xgc=cms
Feel free to share your feedback on the new memory manager performance in this YouTrack issue.
Instantiation
of
annotation
classes
In Kotlin 1.6.0, instantiation of annotation classes became Stable for Kotlin/JVM and Kotlin/JS. The 1.6.20 version delivers support for
Kotlin/Native.
Interop
with
Swift
async/await:
returning
Void
instead
of
KotlinUnit
Concurrency interoperability with Swift async/await is Experimental. It may be dropped or changed at any time. You should use
it only for evaluation purposes. We would appreciate your feedback on it in YouTrack.
We've continued working on the experimental interop with Swift's async/await (available since Swift 5.5). Kotlin 1.6.20 differs from
previous versions in the way it works with suspend functions with the Unit return type.
Previously, such functions were presented in Swift as async functions returning KotlinUnit. However, the proper return type for them is
Void, similar to non-suspending functions.
To avoid breaking the existing code, we're introducing a Gradle property that makes the compiler translate Unit-returning suspend
functions to async Swift with the Void return type:
# gradle.properties
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kotlin.native.binary.unitSuspendFunctionObjCExport=proper
Better
stack
traces
with
libbacktrace
Using libbacktrace for resolving source locations is Experimental. It may be dropped or changed at any time. You should use it
only for evaluation purposes. We would appreciate your feedback on it in YouTrack.
Kotlin/Native is now able to produce detailed stack traces with file locations and line numbers for better debugging of linux* (except
linuxMips32 and linuxMipsel32) and androidNative* targets.
This feature uses the libbacktrace library under the hood. Take a look at the following code to see an example of the difference:
Before 1.6.20:
Before 1.6.20:
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(kotlin.String?){} + 88 (/opt/buildAgent/work/c3a91df21e46e2c8/kotlin/kotlin-
native/runtime/src/main/kotlin/kotlin/Throwable.kt:24:37) at 1 example.kexe 0x106696bd6 kfun:kotlin.Exception#<init>
(kotlin.String?){} + 86 (/opt/buildAgent/work/c3a91df21e46e2c8/kotlin/kotlin-
native/runtime/src/main/kotlin/kotlin/Exceptions.kt:23:44) at 2 example.kexe 0x106696cc6
kfun:kotlin.RuntimeException#<init>(kotlin.String?){} + 86 (/opt/buildAgent/work/c3a91df21e46e2c8/kotlin/kotlin-
native/runtime/src/main/kotlin/kotlin/Exceptions.kt:34:44) at 3 example.kexe 0x106697016
kfun:kotlin.IllegalStateException#<init>(kotlin.String?){} + 86 (/opt/buildAgent/work/c3a91df21e46e2c8/kotlin/kotlin-
native/runtime/src/main/kotlin/kotlin/Exceptions.kt:70:44) at 4 example.kexe 0x106689d35 kfun:#bar(){} + 117 [inlined]
(/opt/buildAgent/work/c3a91df21e46e2c8/kotlin/libraries/stdlib/src/kotlin/util/Preconditions.kt:143:56) >> at 5
example.kexe 0x106689d35 kfun:#bar(){} + 117 [inlined] (/private/tmp/backtrace/src/commonMain/kotlin/app.kt:4:5) at
6 example.kexe 0x106689d35 kfun:#bar(){} + 117 (/private/tmp/backtrace/src/commonMain/kotlin/app.kt:2:13) at 7
example.kexe 0x106689cac kfun:#main(){} + 12 (/private/tmp/backtrace/src/commonMain/kotlin/app.kt:1:14) ...
To produce better stack traces with libbacktrace, add the following line to gradle.properties:
# gradle.properties
kotlin.native.binary.sourceInfoType=libbacktrace
Please tell us how debugging Kotlin/Native with libbacktrace works for you in this YouTrack issue.
Support
for
standalone
Android
executables
Previously, Android Native executables in Kotlin/Native were not actually executables but shared libraries that you could use as a
NativeActivity. Now there's an option to generate standard executables for Android Native targets.
For that, in the build.gradle(.kts) part of your project, configure the executable block of your androidNative target. Add the following binary
option:
kotlin {
androidNativeX64("android") {
binaries {
executable {
binaryOptions["androidProgramType"] = "standalone"
}
}
}
}
Note that this feature will become the default in Kotlin 1.7.0. If you want to preserve the current behavior, use the following setting:
binaryOptions["androidProgramType"] = "nativeActivity"
Performance
improvements
We are working hard on Kotlin/Native to speed up the compilation process and improve your developing experience.
Kotlin 1.6.20 brings some performance updates and bug fixes that affect the LLVM IR that Kotlin generates. According to the benchmarks
on our internal projects, we achieved the following performance boosts on average:
20% reduction in the code size of both release and debug binaries
These changes also provide a 10% reduction in compilation time for a debug binary on a large internal project.
To achieve this, we've implemented static initialization for some of the compiler-generated synthetic objects, improved the way we
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structure LLVM IR for every function, and optimized the compiler caches.
Improved
error
handling
during
cinterop
modules
import
This release introduces improved error handling for cases where you import an Objective-C module using the cinterop tool (as is typical for
CocoaPods pods). Previously, if you got an error while trying to work with an Objective-C module (for instance, when dealing with a
compilation error in a header), you received an uninformative error message, such as fatal error: could not build module $name. We
expanded upon this part of the cinterop tool, so you'll get an error message with an extended description.
Support
for
Xcode
13
libraries
Libraries delivered with Xcode 13 have full support as of this release. Feel free to access them from anywhere in your Kotlin code.
Kotlin
Multiplatform
1.6.20 brings the following notable updates to Kotlin Multiplatform:
Hierarchical structure support is now default for all new multiplatform projects
Kotlin CocoaPods Gradle plugin received several useful features for CocoaPods integration
Hierarchical
structure
support
for
multiplatform
projects
Kotlin 1.6.20 comes with hierarchical structure support enabled by default. Since introducing it in Kotlin 1.4.0, we've significantly improved
the frontend and made IDE import stable.
Previously, there were two ways to add code in a multiplatform project. The first was to insert it in a platform-specific source set, which is
limited to one target and can't be reused by other platforms. The second is to use a common source set shared across all the platforms
that are currently supported by Kotlin.
Now you can share source code among several similar native targets that reuse a lot of the common logic and third-party APIs. The
technology will provide the correct default dependencies and find the exact API available in the shared code. This eliminates a complex
build setup and having to use workarounds to get IDE support for sharing source sets among native targets. It also helps prevent unsafe
API usages meant for a different target.
The technology will come in handy for library authors, too, as a hierarchical project structure allows them to publish and consume libraries
with common APIs for a subset of targets.
By default, libraries published with the hierarchical project structure are compatible only with hierarchical structure projects. Learn more
about project-library compatibility.
Thanks to the hierarchical project structure support, you can now achieve this out of the box. In the new structure, source sets form a
hierarchy. You can use platform-specific language features and dependencies available for each target that a given source set compiles
to.
For example, consider a typical multiplatform project with two targets — iosArm64 and iosX64 for iOS devices and simulators. The Kotlin
tooling understands that both targets have the same function and allows you to access that function from the intermediate source set,
iosMain.
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iOS hierarchy example
The Kotlin toolchain provides the correct default dependencies, like Kotlin/Native stdlib or native libraries. Moreover, Kotlin tooling will try
its best to find exactly the API surface area available in the shared code. This prevents such cases as, for example, the use of a macOS-
specific function in code shared for Windows.
If you've already turned it on manually, you can remove the deprecated options from gradle.properties:
# gradle.properties
kotlin.mpp.enableGranularSourceSetsMetadata=true
kotlin.native.enableDependencyPropagation=false // or 'true', depending on your previous setup
For Kotlin 1.6.20, we recommend using Android Studio 2021.1.1 (Bumblebee) or later to get the best experience.
You can also opt-out. To disable hierarchical structure support, set the following options ingradle.properties:
# gradle.properties
kotlin.mpp.hierarchicalStructureSupport=false
Try it now and report any difficulties you encounter to our issue tracker.
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Kotlin
CocoaPods
Gradle
plugin
To simplify CocoaPods integration, Kotlin 1.6.20 delivers the following features:
The CocoaPods plugin now has tasks that build XCFrameworks with all registered targets and generate the Podspec file. This can be
useful when you don't want to integrate with Xcode directly, but you want to build artifacts and deploy them to your local CocoaPods
repository.
If you use CocoaPods integration in your projects, you're used to specifying the required Pod version for the entire Gradle project. Now
you have more options:
You can now configure the CocoaPod name in the cocoapods block instead of changing the name of the whole Gradle project.
The CocoaPods plugin introduces a new extraSpecAttributes property, which you can use to configure properties in a Podspec file that
were previously hard-coded, like libraries or vendored_frameworks.
kotlin {
cocoapods {
version = "1.0"
name = "MyCocoaPod"
extraSpecAttributes["social_media_url"] = 'https://twitter.com/kotlin'
extraSpecAttributes["vendored_frameworks"] = 'CustomFramework.xcframework'
extraSpecAttributes["libraries"] = 'xml'
}
}
Kotlin/JS
Kotlin/JS improvements in 1.6.20 mainly affect the IR compiler:
Incremental
compilation
for
development
binaries
with
IR
compiler
To make Kotlin/JS development with the IR compiler more efficient, we're introducing a new incremental compilation mode.
When building development binaries with the compileDevelopmentExecutableKotlinJs Gradle task in this mode, the compiler caches the
results of previous compilations on the module level. It uses the cached compilation results for unchanged source files during subsequent
compilations, making them complete more quickly, especially with small changes. Note that this improvement exclusively targets the
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development process (shortening the edit-build-debug cycle) and doesn't affect the building of production artifacts.
To enable incremental compilation for development binaries, add the following line to the project's gradle.properties:
# gradle.properties
kotlin.incremental.js.ir=true // false by default
In our test projects, the new mode made incremental compilation up to 30% faster. However, the clean build in this mode became slower
because of the need to create and populate the caches.
Please tell us what you think of using incremental compilation with your Kotlin/JS projects in this YouTrack issue.
Lazy
initialization
of
top-level
properties
by
default
with
IR
compiler
In Kotlin 1.4.30, we presented a prototype of lazy initialization of top-level properties in the JS IR compiler. By eliminating the need to
initialize all properties when the application launches, lazy initialization reduces the startup time. Our measurements showed about a 10%
speed-up on a real-life Kotlin/JS application.
Now, having polished and properly tested this mechanism, we're making lazy initialization the default for top-level properties in the IR
compiler.
// lazy initialization
val a = run {
val result = // intensive computations
println(result)
result
} // run is executed upon the first usage of the variable
If for some reason you need to initialize a property eagerly (upon the application start), mark it with the @EagerInitialization annotation.
Separate
JS
files
for
project
modules
by
default
with
IR
compiler
Previously, the JS IR compiler offered an ability to generate separate .js files for project modules. This was an alternative to the default
option – a single .js file for the whole project. This file might be too large and inconvenient to use, because whenever you want to use a
function from your project, you have to include the entire JS file as a dependency. Having multiple files adds flexibility and decreases the
size of such dependencies. This feature was available with the -Xir-per-module compiler option.
Starting from 1.6.20, the JS IR compiler generates separate .js files for project modules by default.
Compiling the project into a single .js file is now available with the following Gradle property:
# gradle.properties
kotlin.js.ir.output.granularity=whole-program // `per-module` is the default
In previous releases, the experimental per-module mode (available via the -Xir-per-module=true flag) invoked main() functions in each
module. This is inconsistent with the regular 'single .js' mode. Starting with 1.6.20, the main() function will be invoked in the main module
only in both cases. If you do need to run some code when a module is loaded, you can use top-local properties annotated with the
@EagerInitialization annotation. See Lazy initialization of top-level properties by default (IR).
Char
class
optimization
The Char class is now handled by the Kotlin/JS compiler without introducing boxing (similar to inline classes). This speeds up operations
on chars in Kotlin/JS code.
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Aside from the performance improvement, this changes the way Char is exported to JavaScript: it's now translated to Number.
Improvements
to
export
and
TypeScript
declaration
generation
Kotlin 1.6.20 is bringing multiple fixes and improvements to the export mechanism (the @JsExport annotation), including the generation of
TypeScript declarations (.d.ts). We've added the ability to export interfaces and enums, and we've fixed the export behavior in some
corner cases that were reported to us previously. For more details, see the list of export improvements in YouTrack.
@AfterTest
guarantees
for
asynchronous
tests
Kotlin 1.6.20 makes @AfterTest functions work properly with asynchronous tests on Kotlin/JS. If a test function's return type is statically
resolved to Promise, the compiler now schedules the execution of the @AfterTest function to the corresponding then() callback.
Security
Kotlin 1.6.20 introduces a couple of features to improve the security of your code:
Using
relative
paths
in
klibs
A library in klib format contains a serialized IR representation of source files, which also includes their paths for generating proper debug
information. Before Kotlin 1.6.20, stored file paths were absolute. Since the library author may not want to share absolute paths, the 1.6.20
version comes with an alternative option.
If you are publishing a klib and want to use only relative paths of source files in the artifact, you can now pass the -Xklib-relative-path-base
compiler option with one or multiple base paths of source files:
Kotlin
tasks.withType(org.jetbrains.kotlin.gradle.tasks.KotlinCompile::class).configureEach {
// $base is a base path of source files
kotlinOptions.freeCompilerArgs += "-Xklib-relative-path-base=$base"
}
Groovy
tasks.withType(org.jetbrains.kotlin.gradle.tasks.KotlinCompile).configureEach {
kotlinOptions {
// $base is a base path of source files
freeCompilerArgs += "-Xklib-relative-path-base=$base"
}
}
Persisting
yarn.lock
for
Kotlin/JS
Gradle
projects
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The feature was backported to Kotlin 1.6.10.
The Kotlin/JS Gradle plugin now provides an ability to persist the yarn.lock file, making it possible to lock the versions of the npm
dependencies for your project without additional Gradle configuration. The feature brings changes to the default project structure by
adding the auto-generated kotlin-js-store directory to the project root. It holds the yarn.lock file inside.
We strongly recommend committing the kotlin-js-store directory and its contents to your version control system. Committing lockfiles to
your version control system is a recommended practice because it ensures your application is being built with the exact same dependency
tree on all machines, regardless of whether those are development environments on other machines or CI/CD services. Lockfiles also
prevent your npm dependencies from being silently updated when a project is checked out on a new machine, which is a security
concern.
Tools like Dependabot can also parse the yarn.lock files of your Kotlin/JS projects, and provide you with warnings if any npm package you
depend on is compromised.
If needed, you can change both directory and lockfile names in the build script:
Kotlin
rootProject.plugins.withType<org.jetbrains.kotlin.gradle.targets.js.yarn.YarnPlugin> {
rootProject.the<org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension>().lockFileDirectory =
project.rootDir.resolve("my-kotlin-js-store")
rootProject.the<org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension>().lockFileName = "my-
yarn.lock"
}
Groovy
rootProject.plugins.withType(org.jetbrains.kotlin.gradle.targets.js.yarn.YarnPlugin) {
rootProject.extensions.getByType(org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension).lockFileDirectory
=
file("my-kotlin-js-store")
rootProject.extensions.getByType(org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension).lockFileName =
'my-yarn.lock'
}
Changing the name of the lockfile may cause dependency inspection tools to no longer pick up the file.
Installation
of
npm
dependencies
with
--ignore-scripts
by
default
The Kotlin/JS Gradle plugin now prevents the execution of lifecycle scripts during the installation of npm dependencies by default. The
change is aimed at reducing the likelihood of executing malicious code from compromised npm packages.
To roll back to the old configuration, you can explicitly enable lifecycle scripts execution by adding the following lines to build.gradle(.kts):
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Kotlin
rootProject.plugins.withType<org.jetbrains.kotlin.gradle.targets.js.yarn.YarnPlugin> {
rootProject.the<org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension>().ignoreScripts = false
}
Groovy
rootProject.plugins.withType(org.jetbrains.kotlin.gradle.targets.js.yarn.YarnPlugin) {
rootProject.extensions.getByType(org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension).ignoreScripts =
false
}
Gradle
Kotlin 1.6.20 brings the following changes for the Kotlin Gradle Plugin:
New properties kotlin.compiler.execution.strategy and compilerExecutionStrategy for defining a Kotlin compiler execution strategy
Properties
for
defining
Kotlin
compiler
execution
strategy
Before Kotlin 1.6.20, you used the system property -Dkotlin.compiler.execution.strategy to define a Kotlin compiler execution strategy.
This property might have been inconvenient in some cases. Kotlin 1.6.20 introduces a Gradle property with the same name,
kotlin.compiler.execution.strategy, and the compile task property compilerExecutionStrategy.
The system property still works, but it will be removed in future releases.
The task property compilerExecutionStrategy takes priority over the system property and the Gradle property
kotlin.compiler.execution.strategy.
There are three compiler execution strategies that you can assign to these properties:
Daemon Inside its own daemon process Yes The default strategy. Can be shared between different Gradle
daemons
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Strategy Where Kotlin compiler is Incremental Other characteristics
executed compilation
In process Inside the Gradle daemon No May share the heap with the Gradle daemon
process
Accordingly, the available values for kotlin.compiler.execution.strategy properties (both system and Gradle's) are:
1. daemon (default)
2. in-process
3. out-of-process
# gradle.properties
kotlin.compiler.execution.strategy=out-of-process
1. org.jetbrains.kotlin.gradle.tasks.KotlinCompilerExecutionStrategy.DAEMON (default)
2. org.jetbrains.kotlin.gradle.tasks.KotlinCompilerExecutionStrategy.IN_PROCESS
3. org.jetbrains.kotlin.gradle.tasks.KotlinCompilerExecutionStrategy.OUT_OF_PROCESS
import org.jetbrains.kotlin.gradle.tasks.KotlinCompile
import org.jetbrains.kotlin.gradle.tasks.KotlinCompilerExecutionStrategy
// …
tasks.withType<KotlinCompile>().configureEach {
compilerExecutionStrategy.set(KotlinCompilerExecutionStrategy.IN_PROCESS)
}
Deprecation
of
build
options
for
kapt
and
coroutines
In Kotlin 1.6.20, we changed deprecation levels of the properties:
We deprecated the ability to run kapt via the Kotlin daemon with kapt.use.worker.api – now it produces a warning to Gradle's output.
By default, kapt has been using Gradle workers since the 1.3.70 release, and we recommend sticking to this method.
We deprecated the kotlin.experimental.coroutines Gradle DSL option and the kotlin.coroutines property used in gradle.properties. Just
124
use suspending functions or add the kotlinx.coroutines dependency to your build.gradle(.kts) file.
Removal
of
the
kotlin.parallel.tasks.in.project
build
option
In Kotlin 1.5.20, we announced the deprecation of the build option kotlin.parallel.tasks.in.project. This option has been removed in Kotlin
1.6.20.
Depending on the project, parallel compilation in the Kotlin daemon may require more memory. To reduce memory consumption, increase
the heap size for the Kotlin daemon.
Learn more about the currently supported compiler options in the Kotlin Gradle plugin.
What's
new
in
Kotlin
1.6.0
Release date: 16 November 2021
Kotlin 1.6.0 introduces new language features, optimizations and improvements to existing features, and a lot of improvements to the
Kotlin standard library.
You can also find an overview of the changes in the release blog post.
Language
Kotlin 1.6.0 brings stabilization to several language features introduced for preview in the previous 1.5.30 release:
Stable exhaustive when statements for enum, sealed and Boolean subjects
It also includes various type inference improvements and support for annotations on class type parameters:
Stable
exhaustive
when
statements
for
enum,
sealed,
and
Boolean
subjects
An exhaustive when statement contains branches for all possible types or values of its subject, or for some types plus an else branch. It
covers all possible cases, making your code safer.
We will soon prohibit non-exhaustive when statements to make the behavior consistent with when expressions. To ensure smooth
migration, Kotlin 1.6.0 reports warnings about non-exhaustive when statements with an enum, sealed, or Boolean subject. These warnings
will become errors in future releases.
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data class TextMessage(val number: String) : Contact()
}
See this YouTrack ticket for a more detailed explanation of the change and its effects.
Stable
suspending
functions
as
supertypes
Implementation of suspending functional types has become Stable in Kotlin 1.6.0. A preview was available in 1.5.30.
The feature can be useful when designing APIs that use Kotlin coroutines and accept suspending functional types. You can now
streamline your code by enclosing the desired behavior in a separate class that implements a suspending functional type.
You can use an instance of this class where only lambdas and suspending function references were allowed previously:
launchOnClick(MyClickAction()).
You can't mix ordinary functional types and suspending ones in the list of supertypes.
Stable
suspend
conversions
Kotlin 1.6.0 introduces Stable conversions from regular to suspending functional types. Starting from 1.4.0, the feature supported
functional literals and callable references. With 1.6.0, it works with any form of expression. As a call argument, you can now pass any
expression of a suitable regular functional type where suspending is expected. The compiler will perform an implicit conversion
automatically.
fun suspending() {}
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getSuspending(::suspending) // OK
getSuspending(regular) // OK
}
Stable
instantiation
of
annotation
classes
Kotlin 1.5.30 introduced experimental support for instantiation of annotation classes on the JVM platform. With 1.6.0, the feature is
available by default both for Kotlin/JVM and Kotlin/JS.
Improved
type
inference
for
recursive
generic
types
Kotlin 1.5.30 introduced an improvement to type inference for recursive generic types, which allowed their type arguments to be inferred
based only on the upper bounds of the corresponding type parameters. The improvement was available with the compiler option. In
version 1.6.0 and later, it is enabled by default.
// Before 1.5.30
val containerA = PostgreSQLContainer<Nothing>(DockerImageName.parse("postgres:13-alpine")).apply {
withDatabaseName("db")
withUsername("user")
withPassword("password")
withInitScript("sql/schema.sql")
}
Changes
to
builder
inference
Builder inference is a type inference flavor which is useful when calling generic builder functions. It can infer the type arguments of a call
with the help of type information from calls inside its lambda argument.
We're making multiple changes that are bringing us closer to fully stable builder inference. Starting with 1.6.0:
You can make calls returning an instance of a not yet inferred type inside a builder lambda without specifying the -Xunrestricted-
builder-inference compiler option introduced in 1.5.30.
With -Xenable-builder-inference, you can write your own builders without applying the @BuilderInference annotation.
Note that clients of these builders will need to specify the same -Xenable-builder-inference compiler option.
With the -Xenable-builder-inference, builder inference automatically activates if a regular type inference cannot get enough information
about a type.
Support
for
annotations
on
class
type
parameters
Support for annotations on class type parameters looks like this:
127
@Target(AnnotationTarget.TYPE_PARAMETER)
annotation class BoxContent
Annotations on all type parameters are emitted into JVM bytecode so annotation processors are able to use them.
Supporting
previous
API
versions
for
a
longer
period
Starting with Kotlin 1.6.0, we will support development for three previous API versions instead of two, along with the current stable one.
Currently, we support versions 1.3, 1.4, 1.5, and 1.6.
Kotlin/JVM
For Kotlin/JVM, starting with 1.6.0, the compiler can generate classes with a bytecode version corresponding to JVM 17. The new
language version also includes optimized delegated properties and repeatable annotations, which we had on the roadmap:
Optimize delegated properties which call get/set on the given KProperty instance
Repeatable
annotations
with
runtime
retention
for
1.8
JVM
target
Java 8 introduced repeatable annotations, which can be applied multiple times to a single code element. The feature requires two
declarations to be present in the Java code: the repeatable annotation itself marked with @java.lang.annotation.Repeatable and the
containing annotation to hold its values.
Kotlin also has repeatable annotations, but requires only @kotlin.annotation.Repeatable to be present on an annotation declaration to
make it repeatable. Before 1.6.0, the feature supported only SOURCE retention and was incompatible with Java's repeatable annotations.
Kotlin 1.6.0 removes these limitations. @kotlin.annotation.Repeatable now accepts any retention and makes the annotation repeatable
both in Kotlin and Java. Java's repeatable annotations are now also supported from the Kotlin side.
While you can declare a containing annotation, it's not necessary. For example:
If an annotation @Tag is marked with @kotlin.annotation.Repeatable, the Kotlin compiler automatically generates a containing
annotation class under the name of @Tag.Container:
@Repeatable
annotation class Tag(val name: String)
To set a custom name for a containing annotation, apply the @kotlin.jvm.JvmRepeatable meta-annotation and pass the explicitly
declared containing annotation class as an argument:
@JvmRepeatable(Tags::class)
annotation class Tag(val name: String)
128
Kotlin reflection now supports both Kotlin's and Java's repeatable annotations via a new function, KAnnotatedElement.findAnnotations().
Optimize
delegated
properties
which
call
get/set
on
the
given
KProperty
instance
We optimized the generated JVM bytecode by omitting the $delegate field and generating immediate access to the referenced property.
class Box<T> {
private var impl: T = ...
Kotlin no longer generates the field content$delegate. Property accessors of the content variable invoke the impl variable directly, skipping
the delegated property's getValue/setValue operators and thus avoiding the need for the property reference object of the KProperty type.
Kotlin/Native
Kotlin/Native is receiving multiple improvements and component updates, some of them in the preview state:
Performance improvements
Preview
of
the
new
memory
manager
The new Kotlin/Native memory manager is Experimental. It may be dropped or changed at any time. Opt-in is required (see
details below), and you should use it only for evaluation purposes. We would appreciate your feedback on it in YouTrack.
With Kotlin 1.6.0, you can try the development preview of the new Kotlin/Native memory manager. It moves us closer to eliminating the
differences between the JVM and Native platforms to provide a consistent developer experience in multiplatform projects.
One of the notable changes is the lazy initialization of top-level properties, like in Kotlin/JVM. A top-level property gets initialized when a
top-level property or function from the same file is accessed for the first time. This mode also includes global interprocedural optimization
129
(enabled only for release binaries), which removes redundant initialization checks.
We've recently published a blog post about the new memory manager. Read it to learn about the current state of the new memory
manager and find some demo projects, or jump right to the migration instructions to try it yourself. Please check how the new memory
manager works on your projects and share feedback in our issue tracker, YouTrack.
Support
for
Xcode
13
Kotlin/Native 1.6.0 supports Xcode 13 – the latest version of Xcode. Feel free to update your Xcode and continue working on your Kotlin
projects for Apple operating systems.
New libraries added in Xcode 13 aren't available for use in Kotlin 1.6.0, but we're going to add support for them in upcoming
versions.
Compilation
of
Windows
targets
on
any
host
Starting from 1.6.0, you don't need a Windows host to compile the Windows targets mingwX64 and mingwX86. They can be compiled on
any host that supports Kotlin/Native.
LLVM
and
linker
updates
We've reworked the LLVM dependency that Kotlin/Native uses under the hood. This brings various benefits, including:
Decreased dependency size. For example, on macOS it's now about 300 MB instead of 1200 MB in the previous version.
Excluded dependency on the ncurses5 library that isn't available in modern Linux distributions.
In addition to the LLVM update, Kotlin/Native now uses the LLD linker (a linker from the LLVM project) for MingGW targets. It provides
various benefits over the previously used ld.bfd linker, and will allow us to improve runtime performance of produced binaries and support
compiler caches for MinGW targets. Note that LLD requires import libraries for DLL linkage. Learn more in this Stack Overflow thread.
Performance
improvements
Kotlin/Native 1.6.0 delivers the following performance improvements:
Compilation time: compiler caches are enabled by default for linuxX64 and iosArm64 targets. This speeds up most compilations in
debug mode (except the first one). Measurements showed about a 200% speed increase on our test projects. The compiler caches
have been available for these targets since Kotlin 1.5.0 with additional Gradle properties; you can remove them now.
Runtime: iterating over arrays with for loops is now up to 12% faster thanks to optimizations in the produced LLVM code.
Unified
compiler
plugin
ABI
with
JVM
and
JS
IR
backends
The option to use the common IR compiler plugin ABI for Kotlin/Native is Experimental. It may be dropped or changed at any
time. Opt-in is required (see details below), and you should use it only for evaluation purposes. We would appreciate your
feedback on it in YouTrack.
In previous versions, authors of compiler plugins had to provide separate artifacts for Kotlin/Native because of the differences in the ABI.
130
Starting from 1.6.0, the Kotlin Multiplatform Gradle plugin is able to use the embeddable compiler jar – the one used for the JVM and JS IR
backends – for Kotlin/Native. This is a step toward unification of the compiler plugin development experience, as you can now use the
same compiler plugin artifacts for Native and other supported platforms.
This is a preview version of such support, and it requires an opt-in. To start using generic compiler plugin artifacts for Kotlin/Native, add
the following line to gradle.properties: kotlin.native.useEmbeddableCompilerJar=true.
We're planning to use the embeddable compiler jar for Kotlin/Native by default in the future, so it's vital for us to hear how the preview
works for you.
If you are an author of a compiler plugin, please try this mode and check if it works for your plugin. Note that depending on your plugin's
structure, migration steps may be required. See this YouTrack issue for migration instructions and leave your feedback in the comments.
Detailed
error
messages
for
klib
linkage
failures
The Kotlin/Native compiler now provides detailed error messages for klib linkage errors. The messages now have clear error descriptions,
and they also include information about possible causes and ways to fix them.
For example:
1.5.30:
1.6.0:
This could happen if there are two libraries, where one library was compiled against the different version of
the other library than the one currently used in the project.
Please check that the project configuration is correct and has consistent versions of dependencies.
Project dependencies:
<dependencies tree>
Reworked
unhandled
exception
handling
API
We've unified the processing of unhandled exceptions throughout the Kotlin/Native runtime and exposed the default processing as the
function processUnhandledException(throwable: Throwable) for use by custom execution environments, like kotlinx.coroutines. This
processing is also applied to exceptions that escape operation in Worker.executeAfter(), but only for the new memory manager.
API improvements also affected the hooks that have been set by setUnhandledExceptionHook(). Previously such hooks were reset after
the Kotlin/Native runtime called the hook with an unhandled exception, and the program would always terminate right after. Now these
hooks may be used more than once, and if you want the program to always terminate on an unhandled exception, either do not set an
unhandled exception hook (setUnhandledExceptionHook()), or make sure to call terminateWithUnhandledException() at the end of your
hook. This will help you send exceptions to a third-party crash reporting service (like Firebase Crashlytics) and then terminate the program.
Exceptions that escape main() and exceptions that cross the interop boundary will always terminate the program, even if the hook did not
call terminateWithUnhandledException().
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Kotlin/JS
We're continuing to work on stabilizing the IR backend for the Kotlin/JS compiler. Kotlin/JS now has an option to disable downloading of
Node.js and Yarn.
Option
to
use
pre-installed
Node.js
and
Yarn
You can now disable downloading Node.js and Yarn when building Kotlin/JS projects and use the instances already installed on the host.
This is useful for building on servers without internet connectivity, such as CI servers.
To disable downloading external components, add the following lines to your build.gradle(.kts):
Yarn:
Kotlin
rootProject.plugins.withType<org.jetbrains.kotlin.gradle.targets.js.yarn.YarnPlugin> {
rootProject.the<org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension>().download = false // or
true for default behavior
}
Groovy
rootProject.plugins.withType(org.jetbrains.kotlin.gradle.targets.js.yarn.YarnPlugin) {
rootProject.extensions.getByType(org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension).download
= false
}
Node.js:
Kotlin
rootProject.plugins.withType<org.jetbrains.kotlin.gradle.targets.js.nodejs.NodeJsRootPlugin> {
rootProject.the<org.jetbrains.kotlin.gradle.targets.js.nodejs.NodeJsRootExtension>().download = false //
or true for default behavior
}
Groovy
rootProject.plugins.withType(org.jetbrains.kotlin.gradle.targets.js.nodejs.NodeJsRootPlugin) {
rootProject.extensions.getByType(org.jetbrains.kotlin.gradle.targets.js.nodejs.NodeJsRootExtension).download
= false
}
Kotlin
Gradle
plugin
In Kotlin 1.6.0, we changed the deprecation level of the KotlinGradleSubplugin class to 'ERROR'. This class was used for writing compiler
plugins. In the following releases, we'll remove this class. Use the class KotlinCompilerPluginSupportPlugin instead.
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We removed the kotlin.useFallbackCompilerSearch build option and the noReflect and includeRuntime compiler options. The useIR
compiler option has been hidden and will be removed in upcoming releases.
Learn more about the currently supported compiler options in the Kotlin Gradle plugin.
Standard
library
The new 1.6.0 version of the standard library stabilizes experimental features, introduces new ones, and unifies its behavior across the
platforms:
Stable typeOf()
Deprecations
New
readline
functions
Kotlin 1.6.0 offers new functions for handling standard input: readln() and readlnOrNull().
For now, new functions are available for the JVM and Native target platforms only.
readLine()!! readln() Reads a line from stdin and returns it, or throws a RuntimeException if EOF has been reached.
readLine() readlnOrNull() Reads a line from stdin and returns it, or returns null if EOF has been reached.
We believe that eliminating the need to use !! when reading a line will improve the experience for newcomers and simplify teaching Kotlin.
To make the read-line operation name consistent with its println() counterpart, we've decided to shorten the names of new functions to
'ln'.
fun main() {
133
//sampleStart
var sum = 0
while (true) {
val nextLine = readlnOrNull().takeUnless {
it.isNullOrEmpty()
} ?: break
sum += nextLine.toInt()
}
println(sum)
//sampleEnd
}
The existing readLine() function will get a lower priority than readln() and readlnOrNull() in your IDE code completion. IDE inspections will
also recommend using new functions instead of the legacy readLine().
Stable
typeOf()
Version 1.6.0 brings a Stable typeOf() function, closing one of the major roadmap items.
Since 1.3.40, typeOf() was available on the JVM platform as an experimental API. Now you can use it in any Kotlin platform and get KType
representation of any Kotlin type that the compiler can infer:
fun main() {
val fromExplicitType = typeOf<Int>()
val fromReifiedType = renderType<List<Int>>()
}
Stable
collection
builders
In Kotlin 1.6.0, collection builder functions have been promoted to Stable. Collections returned by collection builders are now serializable
in their read-only state.
You can now use buildMap(), buildList(), and buildSet() without the opt-in annotation:
fun main() {
//sampleStart
val x = listOf('b', 'c')
val y = buildList {
add('a')
addAll(x)
add('d')
}
println(y) // [a, b, c, d]
//sampleEnd
}
Stable
Duration
API
The Duration class for representing duration amounts in different time units has been promoted to Stable. In 1.6.0, the Duration API has
received the following changes:
The first component of the toComponents() function that decomposes the duration into days, hours, minutes, seconds, and
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nanoseconds now has the Long type instead of Int. Before, if the value didn't fit into the Int range, it was coerced into that range. With
the Long type, you can decompose any value in the duration range without cutting off the values that don't fit into Int.
The DurationUnit enum is now standalone and not a type alias of java.util.concurrent.TimeUnit on the JVM. We haven't found any
convincing cases in which having typealias DurationUnit = TimeUnit could be useful. Also, exposing the TimeUnit API through a type
alias might confuse DurationUnit users.
In response to community feedback, we're bringing back extension properties like Int.seconds. But we'd like to limit their applicability,
so we put them into the companion of the Duration class. While the IDE can still propose extensions in completion and automatically
insert an import from the companion, in the future we plan to limit this behavior to cases when the Duration type is expected.
import kotlin.time.Duration.Companion.seconds
fun main() {
//sampleStart
val duration = 10000
println("There are ${duration.seconds.inWholeMinutes} minutes in $duration seconds")
// There are 166 minutes in 10000 seconds
//sampleEnd
}
We suggest replacing previously introduced companion functions, such as Duration.seconds(Int), and deprecated top-level extensions
like Int.seconds with new extensions in Duration.Companion.
Such a replacement may cause ambiguity between old top-level extensions and new companion extensions. Be sure to use
the wildcard import of the kotlin.time package – import kotlin.time.* – before doing automated migration.
Splitting
Regex
into
a
sequence
The Regex.splitToSequence(CharSequence) and CharSequence.splitToSequence(Regex) functions are promoted to Stable. They split the
string around matches of the given regex, but return the result as a Sequence so that all operations on this result are executed lazily:
fun main() {
//sampleStart
val colorsText = "green, red, brown&blue, orange, pink&green"
val regex = "[,\\s]+".toRegex()
val mixedColor = regex.splitToSequence(colorsText)
// or
// val mixedColor = colorsText.splitToSequence(regex)
.onEach { println(it) }
.firstOrNull { it.contains('&') }
println(mixedColor) // "brown&blue"
//sampleEnd
}
Bit
rotation
operations
on
integers
In Kotlin 1.6.0, the rotateLeft() and rotateRight() functions for bit manipulations became Stable. The functions rotate the binary
representation of the number left or right by a specified number of bits:
fun main() {
//sampleStart
val number: Short = 0b10001
println(number
.rotateRight(2)
.toString(radix = 2)) // 100000000000100
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println(number
.rotateLeft(2)
.toString(radix = 2)) // 1000100
//sampleEnd
}
Changes
for
replace()
and
replaceFirst()
in
JS
Before Kotlin 1.6.0, the replace() and replaceFirst() Regex functions behaved differently in Java and JS when the replacement string
contained a group reference. To make the behavior consistent across all target platforms, we've changed their implementation in JS.
Occurrences of ${name} or $index in the replacement string are substituted with the subsequences corresponding to the captured groups
with the specified index or a name:
$index – the first digit after '$' is always treated as a part of the group reference. Subsequent digits are incorporated into the index only
if they form a valid group reference.Only digits '0'–'9' are considered potential components of the group reference. Note that indexes of
captured groups start from '1'. The group with index '0' stands for the whole match.
${name} – the name can consist of Latin letters 'a'–'z', 'A'–'Z', or digits '0'–'9'. The first character must be a letter.
Named groups in replacement patterns are currently supported only on the JVM.
To include the succeeding character as a literal in the replacement string, use the backslash character \:
fun main() {
//sampleStart
println(Regex("(.+)").replace("Kotlin", """\$ $1""")) // $ Kotlin
println(Regex("(.+)").replaceFirst("1.6.0", """\\ $1""")) // \ 1.6.0
//sampleEnd
}
You can use Regex.escapeReplacement() if the replacement string has to be treated as a literal string.
Improvements
to
the
existing
API
Version 1.6.0 added the infix extension function for Comparable.compareTo(). You can now use the infix form for comparing two
objects for order:
Regex.replace() in JS is now also not inline to unify its implementation across all platforms.
The compareTo() and equals() String functions, as well as the isBlank() CharSequence function now behave in JS exactly the same way
they do on the JVM. Previously there were deviations when it came to non-ASCII characters.
Deprecations
In Kotlin 1.6.0, we're starting the deprecation cycle with a warning for some JS-only stdlib API.
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concat(), match(), and matches() string functions
To concatenate the string with the string representation of a given other object, use plus() instead of concat().
To find all occurrences of a regular expression within the input, use findAll() of the Regex class instead of String.match(regex: String).
To check if the regular expression matches the entire input, use matches() of the Regex class instead of String.matches(regex: String).
Tools
Kover
–
a
code
coverage
tool
for
Kotlin
The Kover Gradle plugin is Experimental. We would appreciate your feedback on it in GitHub.
With Kotlin 1.6.0, we're introducing Kover – a Gradle plugin for the IntelliJ and JaCoCo Kotlin code coverage agents. It works with all
language constructs, including inline functions.
Gif
Coroutines
1.6.0-RC
kotlinx.coroutines 1.6.0-RC is out with multiple features and improvements:
137
Support for the new Kotlin/Native memory manager
Introduction of dispatcher views API, which allows limiting parallelism without creating additional threads
Introduction of CopyableThreadContextElement, which gives coroutines a thread-safe write access to ThreadLocal variables
Migrating
to
Kotlin
1.6.0
IntelliJ IDEA and Android Studio will suggest updating the Kotlin plugin to 1.6.0 once it is available.
To migrate existing projects to Kotlin 1.6.0, change the Kotlin version to 1.6.0 and reimport your Gradle or Maven project. Learn how to
update to Kotlin 1.6.0.
To start a new project with Kotlin 1.6.0, update the Kotlin plugin and run the Project Wizard from File | New | Project.
The new command-line compiler is available for download on the GitHub release page.
Kotlin 1.6.0 is a feature release and can, therefore, bring changes that are incompatible with your code written for earlier versions of the
language. Find the detailed list of such changes in the Compatibility Guide for Kotlin 1.6.
What's
new
in
Kotlin
1.5.30
Release date: 24 August 2021
Kotlin 1.5.30 offers language updates including previews of future changes, various improvements in platform support and tooling, and
new standard library functions.
Language features, including experimental sealed when statements, changes in using opt-in requirement, and others
You can also find a short overview of the changes in the release blog post and this video:
138
Gif
Language
features
Kotlin 1.5.30 is presenting previews of future language changes and bringing improvements to the opt-in requirement mechanism and
type inference:
Exhaustive
when
statements
for
sealed
and
Boolean
subjects
Support for sealed (exhaustive) when statements is Experimental. It may be dropped or changed at any time. Opt-in is required
(see the details below), and you should use it only for evaluation purposes. We would appreciate your feedback on it in
YouTrack.
An exhaustive when statement contains branches for all possible types or values of its subject or for some types plus an else branch. In
other words, it covers all possible cases.
We're planning to prohibit non-exhaustive when statements soon to make the behavior consistent with when expressions. To ensure
smooth migration, you can configure the compiler to report warnings about non-exhaustive when statements with a sealed class or a
Boolean. Such warnings will appear by default in Kotlin 1.6 and will become errors later.
139
Enums already get a warning.
fun main() {
val x: Mode = Mode.ON
when (x) {
Mode.ON -> println("ON")
}
// WARNING: Non exhaustive 'when' statements on sealed classes/interfaces
// will be prohibited in 1.7, add an 'OFF' or 'else' branch instead
To enable this feature in Kotlin 1.5.30, use language version 1.6. You can also change the warnings to errors by enabling progressive
mode.
Kotlin
kotlin {
sourceSets.all {
languageSettings.apply {
languageVersion = "1.6"
//progressiveMode = true // false by default
}
}
}
Groovy
kotlin {
sourceSets.all {
languageSettings {
languageVersion = '1.6'
//progressiveMode = true // false by default
}
}
}
Suspending
functions
as
supertypes
Support for suspending functions as supertypes is Experimental. It may be dropped or changed at any time. Opt-in is required
(see the details below), and you should use it only for evaluation purposes. We would appreciate your feedback on it in
YouTrack.
140
Kotlin 1.5.30 provides a preview of the ability to use a suspend functional type as a supertype with some limitations.
Kotlin
kotlin {
sourceSets.all {
languageSettings.apply {
languageVersion = "1.6"
}
}
}
Groovy
kotlin {
sourceSets.all {
languageSettings {
languageVersion = '1.6'
}
}
}
You can't mix an ordinary functional type and a suspend functional type as supertype. This is because of the implementation details of
suspend functional types in the JVM backend. They are represented in it as ordinary functional types with a marker interface. Because
of the marker interface, there is no way to tell which of the superinterfaces are suspended and which are ordinary.
You can't use multiple suspend functional supertypes. If there are type checks, you also can't use multiple ordinary functional
supertypes.
Requiring
opt-in
on
implicit
usages
of
experimental
APIs
The opt-in requirement mechanism is Experimental. It may change at any time. See how to opt-in. Use it only for evaluation
purposes. We would appreciate your feedback on it in YouTrack.
The author of a library can mark an experimental API as requiring opt-in to inform users about its experimental state. The compiler raises a
warning or error when the API is used and requires explicit consent to suppress it.
In Kotlin 1.5.30, the compiler treats any declaration that has an experimental type in the signature as experimental. Namely, it requires
opt-in even for implicit usages of an experimental API. For example, if the function's return type is marked as an experimental API
element, a usage of the function requires you to opt-in even if the declaration is not marked as requiring an opt-in explicitly.
// Library code
141
@Retention(AnnotationRetention.BINARY)
@Target(AnnotationTarget.CLASS)
annotation class MyDateTime // Opt-in requirement annotation
@MyDateTime
class DateProvider // A class requiring opt-in
// Client code
Changes
to
using
opt-in
requirement
annotations
with
different
targets
The opt-in requirement mechanism is Experimental. It may change at any time. See how to opt-in. Use it only for evaluation
purposes. We would appreciate your feedback on it in YouTrack.
Kotlin 1.5.30 presents new rules for using and declaring opt-in requirement annotations on different targets. The compiler now reports an
error for use cases that are impractical to handle at compile time. In Kotlin 1.5.30:
Marking local variables and value parameters with opt-in requirement annotations is forbidden at the use site.
Marking backing fields and getters is forbidden. You can mark the basic property instead.
Setting TYPE and TYPE_PARAMETER annotation targets is forbidden at the opt-in requirement annotation declaration site.
Improvements
to
type
inference
for
recursive
generic
types
In Kotlin and Java, you can define a recursive generic type, which references itself in its type parameters. In Kotlin 1.5.30, the Kotlin
compiler can infer a type argument based only on upper bounds of the corresponding type parameter if it is a recursive generic. This
makes it possible to create various patterns with recursive generic types that are often used in Java to make builder APIs.
// Kotlin 1.5.20
val containerA = PostgreSQLContainer<Nothing>(DockerImageName.parse("postgres:13-alpine")).apply {
withDatabaseName("db")
withUsername("user")
withPassword("password")
withInitScript("sql/schema.sql")
}
// Kotlin 1.5.30
val containerB = PostgreSQLContainer(DockerImageName.parse("postgres:13-alpine"))
.withDatabaseName("db")
.withUsername("user")
.withPassword("password")
.withInitScript("sql/schema.sql")
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You can enable the improvements by passing the -Xself-upper-bound-inference or the -language-version 1.6 compiler options. See other
examples of newly supported use cases in this YouTrack ticket.
Eliminating
builder
inference
restrictions
Builder inference is a special kind of type inference that allows you to infer the type arguments of a call based on type information from
other calls inside its lambda argument. This can be useful when calling generic builder functions such as buildList() or sequence(): buildList
{ add("string") }.
Inside such a lambda argument, there was previously a limitation on using the type information that the builder inference tries to infer. This
means you can only specify it and cannot get it. For example, you cannot call get() inside a lambda argument of buildList() without
explicitly specified type arguments.
Kotlin 1.5.30 removes these limitations with the -Xunrestricted-builder-inference compiler option. Add this option to enable previously
prohibited calls inside a lambda argument of generic builder functions:
@kotlin.ExperimentalStdlibApi
val list = buildList {
add("a")
add("b")
set(1, null)
val x = get(1)
if (x != null) {
removeAt(1)
}
}
@kotlin.ExperimentalStdlibApi
val map = buildMap {
put("a", 1)
put("b", 1.1)
put("c", 2f)
}
Also, you can enable this feature with the -language-version 1.6 compiler option.
Kotlin/JVM
With Kotlin 1.5.30, Kotlin/JVM receives the following features:
See the Gradle section for Kotlin Gradle plugin updates on the JVM platform.
Instantiation
of
annotation
classes
Instantiation of annotation classes is Experimental. It may be dropped or changed at any time. Opt-in is required (see the details
below), and you should use it only for evaluation purposes. We would appreciate your feedback on it in YouTrack.
With Kotlin 1.5.30 you can now call constructors of annotation classes in arbitrary code to obtain a resulting instance. This feature covers
the same use cases as the Java convention that allows the implementation of an annotation interface.
143
annotation class InfoMarker(val info: String)
Use the -language-version 1.6 compiler option to enable this feature. Note that all current annotation class limitations, such as restrictions
to define non-val parameters or members different from secondary constructors, remain intact.
Improved
nullability
annotation
support
configuration
The Kotlin compiler can read various types of nullability annotations to get nullability information from Java. This information allows it to
report nullability mismatches in Kotlin when calling Java code.
In Kotlin 1.5.30, you can specify whether the compiler reports a nullability mismatch based on the information from specific types of
nullability annotations. Just use the compiler option -Xnullability-annotations=@<package-name>:<report-level>. In the argument, specify
the fully qualified nullability annotations package and one of these report levels:
See the full list of supported nullability annotations along with their fully qualified package names.
Here is an example showing how to enable error reporting for the newly supported RxJava 3 nullability annotations: -Xnullability-
[email protected]:strict. Note that all such nullability mismatches are warnings by default.
Kotlin/Native
Kotlin/Native has received various changes and improvements:
Deprecation of linkage against DLLs without import libraries for MinGW targets
Apple
silicon
support
Kotlin 1.5.30 introduces native support for Apple silicon.
Previously, the Kotlin/Native compiler and tooling required the Rosetta translation environment for working on Apple silicon hosts. In Kotlin
1.5.30, the translation environment is no longer needed – the compiler and tooling can run on Apple silicon hardware without requiring any
additional actions.
144
We've also introduced new targets that make Kotlin code run natively on Apple silicon:
macosArm64
iosSimulatorArm64
watchosSimulatorArm64
tvosSimulatorArm64
They are available on both Intel-based and Apple silicon hosts. All existing targets are available on Apple silicon hosts as well.
Note that in 1.5.30 we provide only basic support for Apple silicon targets in the kotlin-multiplatform Gradle plugin. Particularly, the new
simulator targets aren't included in the ios, tvos, and watchos target shortcuts. Learn how to use Apple silicon targets with the target
shortcuts. We will keep working to improve the user experience with the new targets.
Improved
Kotlin
DSL
for
the
CocoaPods
Gradle
plugin
To use the new DSL, update your project to Kotlin 1.5.30, and specify the parameters in the cocoapods section of your build.gradle(.kts)
file:
cocoapods {
frameworkName = "MyFramework" // This property is deprecated
// and will be removed in future versions
// New DSL for framework configuration:
framework {
// All Framework properties are supported
// Framework name configuration. Use this property instead of
// deprecated 'frameworkName'
baseName = "MyFramework"
// Dynamic framework support
isStatic = false
// Dependency export
export(project(":anotherKMMModule"))
transitiveExport = false // This is default.
// Bitcode embedding
embedBitcode(BITCODE)
}
}
To specify a custom name, use the xcodeConfigurationToNativeBuildType parameter in the cocoapods section of your build.gradle(.kts)
file:
145
cocoapods {
// Maps custom Xcode configuration to NativeBuildType
xcodeConfigurationToNativeBuildType["CUSTOM_DEBUG"] = NativeBuildType.DEBUG
xcodeConfigurationToNativeBuildType["CUSTOM_RELEASE"] = NativeBuildType.RELEASE
}
This parameter will not appear in the Podspec file. When Xcode runs the Gradle build process, the Kotlin CocoaPods Gradle plugin will
select the necessary native build type.
There's no need to declare the Debug and Release configurations because they are supported by default.
Experimental
interoperability
with
Swift
5.5
async/await
Concurrency interoperability with Swift async/await is Experimental. It may be dropped or changed at any time. You should use
it only for evaluation purposes. We would appreciate your feedback on it in YouTrack.
We added support for calling Kotlin's suspending functions from Objective-C and Swift in 1.4.0, and now we're improving it to keep up
with a new Swift 5.5 feature – concurrency with async and await modifiers.
The Kotlin/Native compiler now emits the _Nullable_result attribute in the generated Objective-C headers for suspending functions with
nullable return types. This makes it possible to call them from Swift as async functions with the proper nullability.
Note that this feature is experimental and can be affected in the future by changes in both Kotlin and Swift. For now, we're offering a
preview of this feature that has certain limitations, and we are eager to hear what you think. Learn more about its current state and leave
your feedback in this YouTrack issue.
Improved
Swift/Objective-C
mapping
for
objects
and
companion
objects
Getting objects and companion objects can now be done in a way that is more intuitive for native iOS developers. For example, if you have
the following objects in Kotlin:
object MyObject {
val x = "Some value"
}
class MyClass {
companion object {
val x = "Some value"
}
}
To access them in Swift, you can use the shared and companion properties:
MyObject.shared
MyObject.shared.x
MyClass.companion
MyClass.Companion.shared
146
Deprecation
of
linkage
against
DLLs
without
import
libraries
for
MinGW
targets
LLD is a linker from the LLVM project, which we plan to start using in Kotlin/Native for MinGW targets because of its benefits over the
default ld.bfd – primarily its better performance.
However, the latest stable version of LLD doesn't support direct linkage against DLL for MinGW (Windows) targets. Such linkage requires
using import libraries. Although they aren't needed with Kotlin/Native 1.5.30, we're adding a warning to inform you that such usage is
incompatible with LLD that will become the default linker for MinGW in the future.
Please share your thoughts and concerns about the transition to the LLD linker in this YouTrack issue.
Kotlin
Multiplatform
1.5.30 brings the following notable updates to Kotlin Multiplatform:
Ability
to
use
custom
cinterop
libraries
in
shared
native
code
Kotlin Multiplatform gives you an option to use platform-dependent interop libraries in shared source sets. Before 1.5.30, this worked only
with platform libraries shipped with Kotlin/Native distribution. Starting from 1.5.30, you can use it with your custom cinterop libraries. To
enable this feature, add the kotlin.mpp.enableCInteropCommonization=true property in your gradle.properties:
kotlin.mpp.enableGranularSourceSetsMetadata=true
kotlin.native.enableDependencyPropagation=false
kotlin.mpp.enableCInteropCommonization=true
Support
for
XCFrameworks
All Kotlin Multiplatform projects can now have XCFrameworks as an output format. Apple introduced XCFrameworks as a replacement for
universal (fat) frameworks. With the help of XCFrameworks you:
Can gather logic for all the target platforms and architectures in a single bundle.
Don't need to remove all unnecessary architectures before publishing the application to the App Store.
XCFrameworks is useful if you want to use your Kotlin framework for devices and simulators on Apple M1.
Kotlin
import org.jetbrains.kotlin.gradle.plugin.mpp.apple.XCFramework
plugins {
kotlin("multiplatform")
}
kotlin {
val xcf = XCFramework()
ios {
binaries.framework {
147
baseName = "shared"
xcf.add(this)
}
}
watchos {
binaries.framework {
baseName = "shared"
xcf.add(this)
}
}
tvos {
binaries.framework {
baseName = "shared"
xcf.add(this)
}
}
}
Groovy
import org.jetbrains.kotlin.gradle.plugin.mpp.apple.XCFrameworkConfig
plugins {
id 'org.jetbrains.kotlin.multiplatform'
}
kotlin {
def xcf = new XCFrameworkConfig(project)
ios {
binaries.framework {
baseName = "shared"
xcf.add(it)
}
}
watchos {
binaries.framework {
baseName = "shared"
xcf.add(it)
}
}
tvos {
binaries.framework {
baseName = "shared"
xcf.add(it)
}
}
}
When you declare XCFrameworks, these new Gradle tasks will be registered:
assembleXCFramework
assembleReleaseXCFramework
New
default
publishing
setup
for
Android
artifacts
Using the maven-publish Gradle plugin, you can publish your multiplatform library for the Android target by specifying Android variant
names in the build script. The Kotlin Gradle plugin will generate publications automatically.
148
Before 1.5.30, the generated publication metadata included the build type attributes for every published Android variant, making it
compatible only with the same build type used by the library consumer. Kotlin 1.5.30 introduces a new default publishing setup:
If all Android variants that the project publishes have the same build type attribute, then the published variants won't have the build
type attribute and will be compatible with any build type.
If the published variants have different build type attributes, then only those with the release value will be published without the build
type attribute. This makes the release variants compatible with any build type on the consumer side, while non-release variants will only
be compatible with the matching consumer build types.
To opt-out and keep the build type attributes for all variants, you can set this Gradle property: kotlin.android.buildTypeAttribute.keep=true.
Kotlin/JS
Two major improvements are coming to Kotlin/JS with 1.5.30:
JS
IR
compiler
backend
reaches
Beta
The IR-based compiler backend for Kotlin/JS, which was introduced in 1.4.0 in Alpha, has reached Beta.
Previously, we published the migration guide for the JS IR backend to help you migrate your projects to the new backend. Now we would
like to present the Kotlin/JS Inspection Pack IDE plugin, which displays the required changes directly in IntelliJ IDEA.
Better
debugging
experience
for
applications
with
the
Kotlin/JS
IR
backend
Kotlin 1.5.30 brings JavaScript source map generation for the Kotlin/JS IR backend. This will improve the Kotlin/JS debugging experience
when the IR backend is enabled, with full debugging support that includes breakpoints, stepping, and readable stack traces with proper
source references.
Gradle
As a part of our mission to improve the Kotlin Gradle plugin user experience, we've implemented the following features:
Support for Java toolchains, which includes an ability to specify a JDK home with the UsesKotlinJavaToolchain interface for older
Gradle versions
Support
for
Java
toolchains
Gradle 6.7 introduced the "Java toolchains support" feature. Using this feature, you can:
Run compilations, tests, and executables using JDKs and JREs that are different from the Gradle ones.
With toolchains support, Gradle can autodetect local JDKs and install missing JDKs that Gradle requires for the build. Now Gradle itself
can run on any JDK and still reuse the build cache feature.
149
The Kotlin Gradle plugin supports Java toolchains for Kotlin/JVM compilation tasks. A Java toolchain:
The ability to set the jdkHome option directly has been deprecated.
Sets the kotlinOptions.jvmTarget to the toolchain's JDK version if the user didn't set the jvmTarget option explicitly. If the toolchain is
not configured, the jvmTarget field uses the default value. Learn more about JVM target compatibility.
Use the following code to set a toolchain. Replace the placeholder <MAJOR_JDK_VERSION> with the JDK version you would like to use:
Kotlin
kotlin {
jvmToolchain {
(this as JavaToolchainSpec).languageVersion.set(JavaLanguageVersion.of(<MAJOR_JDK_VERSION>)) // "8"
}
}
Groovy
kotlin {
jvmToolchain {
languageVersion.set(JavaLanguageVersion.of(<MAJOR_JDK_VERSION>)) // "8"
}
}
Note that setting a toolchain via the kotlin extension will update the toolchain for Java compile tasks as well.
You can set a toolchain via the java extension, and Kotlin compilation tasks will use it:
java {
toolchain {
languageVersion.set(JavaLanguageVersion.of(<MAJOR_JDK_VERSION>)) // "8"
}
}
For information about setting any JDK version for KotlinCompile tasks, look through the docs about setting the JDK version with the Task
DSL.
For Gradle versions from 6.1 to 6.6, use the UsesKotlinJavaToolchain interface to set the JDK home.
Ability
to
specify
JDK
home
with
UsesKotlinJavaToolchain
interface
All Kotlin tasks that support setting the JDK via kotlinOptions now implement the UsesKotlinJavaToolchain interface. To set the JDK
home, put a path to your JDK and replace the <JDK_VERSION> placeholder:
Kotlin
project.tasks
150
.withType<UsesKotlinJavaToolchain>()
.configureEach {
it.kotlinJavaToolchain.jdk.use(
"/path/to/local/jdk",
JavaVersion.<LOCAL_JDK_VERSION>
)
}
Groovy
project.tasks
.withType(UsesKotlinJavaToolchain.class)
.configureEach {
it.kotlinJavaToolchain.jdk.use(
'/path/to/local/jdk',
JavaVersion.<LOCAL_JDK_VERSION>
)
}
Use the UsesKotlinJavaToolchain interface for Gradle versions from 6.1 to 6.6. Starting from Gradle 6.7, use the Java toolchains instead.
When using this feature, note that kapt task workers will only use process isolation mode, and the kapt.workers.isolation property will be
ignored.
Easier
way
to
explicitly
specify
Kotlin
daemon
JVM
arguments
In Kotlin 1.5.30, there's a new logic for the Kotlin daemon's JVM arguments. Each of the options in the following list overrides the ones
that came before it:
If nothing is specified, the Kotlin daemon inherits arguments from the Gradle daemon (as before). For example, in the gradle.properties
file:
org.gradle.jvmargs=-Xmx1500m -Xms=500m
If the Gradle daemon's JVM arguments have the kotlin.daemon.jvm.options system property, use it as before:
org.gradle.jvmargs=-Dkotlin.daemon.jvm.options=-Xmx1500m -Xms=500m
kotlin.daemon.jvmargs=-Xmx1500m -Xms=500m
Kotlin
kotlin {
kotlinDaemonJvmArgs = listOf("-Xmx486m", "-Xms256m", "-XX:+UseParallelGC")
}
Groovy
kotlin {
151
kotlinDaemonJvmArgs = ["-Xmx486m", "-Xms256m", "-XX:+UseParallelGC"]
}
Kotlin
tasks
.matching { it.name == "compileKotlin" && it is CompileUsingKotlinDaemon }
.configureEach {
(this as CompileUsingKotlinDaemon).kotlinDaemonJvmArguments.set(listOf("-Xmx486m", "-Xms256m", "-
XX:+UseParallelGC"))
}
Groovy
tasks
.matching {
it.name == "compileKotlin" && it instanceof CompileUsingKotlinDaemon
}
.configureEach {
kotlinDaemonJvmArguments.set(["-Xmx1g", "-Xms512m"])
}
In this case a new Kotlin daemon instance can start on task execution. Learn more about the Kotlin daemon's interactions
with JVM arguments.
For more information about the Kotlin daemon, see the Kotlin daemon and using it with Gradle.
Standard
library
Kotlin 1.5.30 is bringing improvements to the standard library's Duration and Regex APIs:
Changing
Duration.toString()
output
The Duration API is Experimental. It may be dropped or changed at any time. Use it only for evaluation purposes. We would
appreciate hearing your feedback on it in YouTrack.
Before Kotlin 1.5.30, the Duration.toString() function would return a string representation of its argument expressed in the unit that yielded
the most compact and readable number value. From now on, it will return a string value expressed as a combination of numeric
152
components, each in its own unit. Each component is a number followed by the unit's abbreviated name: d, h, m, s. For example:
The way negative durations are represented has also been changed. A negative duration is prefixed with a minus sign (-), and if it consists
of multiple components, it is surrounded with parentheses: -12m and -(1h 30m).
Note that small durations of less than one second are represented as a single number with one of the subsecond units. For example, ms
(milliseconds), us (microseconds), or ns (nanoseconds): 140.884ms, 500us, 24ns. Scientific notation is no longer used to represent them.
If you want to express duration in a single unit, use the overloaded Duration.toString(unit, decimals) function.
We recommend using Duration.toIsoString() in certain cases, including serialization and interchange. Duration.toIsoString() uses
the stricter ISO-8601 format instead of Duration.toString().
Parsing
Duration
from
String
The Duration API is Experimental. It may be dropped or changed at any time. Use it only for evaluation purposes. We would
appreciate hearing your feedback on it in this issue.
toString().
toString(unit, decimals).
153
toIsoString().
parseOrNull() and parseIsoStringOrNull(), which behave like the functions above but return null instead of throwing
IllegalArgumentException on invalid duration formats.
import kotlin.time.Duration
import kotlin.time.ExperimentalTime
@ExperimentalTime
fun main() {
//sampleStart
val isoFormatString = "PT1H30M"
val defaultFormatString = "1h 30m"
val singleUnitFormatString = "1.5h"
val invalidFormatString = "1 hour 30 minutes"
println(Duration.parse(isoFormatString)) // "1h 30m"
println(Duration.parse(defaultFormatString)) // "1h 30m"
println(Duration.parse(singleUnitFormatString)) // "1h 30m"
//println(Duration.parse(invalidFormatString)) // throws exception
println(Duration.parseOrNull(invalidFormatString)) // "null"
//sampleEnd
}
import kotlin.time.Duration
import kotlin.time.ExperimentalTime
@ExperimentalTime
fun main() {
//sampleStart
val isoFormatString = "PT1H30M"
val defaultFormatString = "1h 30m"
println(Duration.parseIsoString(isoFormatString)) // "1h 30m"
//println(Duration.parseIsoString(defaultFormatString)) // throws exception
println(Duration.parseIsoStringOrNull(defaultFormatString)) // "null"
//sampleEnd
}
Matching
with
Regex
at
a
particular
position
Regex.matchAt() and Regex.matchesAt() functions are Experimental. They may be dropped or changed at any time. Use them
only for evaluation purposes. We would appreciate hearing your feedback on them in YouTrack.
The new Regex.matchAt() and Regex.matchesAt() functions provide a way to check whether a regex has an exact match at a particular
position in a String or CharSequence.
fun main(){
//sampleStart
val releaseText = "Kotlin 1.5.30 is released!"
// regular expression: one digit, dot, one digit, dot, one or more digits
154
val versionRegex = "\\d[.]\\d[.]\\d+".toRegex()
println(versionRegex.matchesAt(releaseText, 0)) // "false"
println(versionRegex.matchesAt(releaseText, 7)) // "true"
//sampleEnd
}
fun main(){
//sampleStart
val releaseText = "Kotlin 1.5.30 is released!"
val versionRegex = "\\d[.]\\d[.]\\d+".toRegex()
println(versionRegex.matchAt(releaseText, 0)) // "null"
println(versionRegex.matchAt(releaseText, 7)?.value) // "1.5.30"
//sampleEnd
}
Splitting
Regex
to
a
sequence
The new Regex.splitToSequence() function is a lazy counterpart of split(). It splits the string around matches of the given regex, but it
returns the result as a Sequence so that all operations on this result are executed lazily.
fun main(){
//sampleStart
val colorsText = "green, red , brown&blue, orange, pink&green"
val regex = "[,\\s]+".toRegex()
val mixedColor = regex.splitToSequence(colorsText)
.onEach { println(it) }
.firstOrNull { it.contains('&') }
println(mixedColor) // "brown&blue"
//sampleEnd
}
Serialization
1.3.0-RC
kotlinx.serialization 1.3.0-RC is here with new JSON serialization capabilities:
155
What's
new
in
Kotlin
1.5.20
Release date: 24 June 2021
Kotlin 1.5.20 has fixes for issues discovered in the new features of 1.5.0, and it also includes various tooling improvements.
You can find an overview of the changes in the release blog post and this video:
Gif
Kotlin/JVM
Kotlin 1.5.20 is receiving the following updates on the JVM platform:
Support for calling Java's Lombok-generated methods within modules that have Kotlin and Java code
String
concatenation
via
invokedynamic
Kotlin 1.5.20 compiles string concatenations into dynamic invocations (invokedynamic) on JVM 9+ targets, thereby keeping up with
modern Java versions. More precisely, it uses StringConcatFactory.makeConcatWithConstants() for string concatenation.
To switch back to concatenation via StringBuilder.append() used in previous versions, add the compiler option -Xstring-concat=inline.
Learn how to add compiler options in Gradle, Maven, and the command-line compiler.
Support
for
JSpecify
nullness
annotations
The Kotlin compiler can read various types of nullability annotations to pass nullability information from Java to Kotlin. Version 1.5.20
introduces support for the JSpecify project, which includes the standard unified set of Java nullness annotations.
With JSpecify, you can provide more detailed nullability information to help Kotlin keep null-safety interoperating with Java. You can set
default nullability for the declaration, package, or module scope, specify parametric nullability, and more. You can find more details about
156
this in the JSpecify user guide.
// JavaClass.java
import *;
@NullMarked
public class JavaClass {
public String notNullableString() { return ""; }
public @Nullable String nullableString() { return ""; }
}
// Test.kt
fun kotlinFun() = with(JavaClass()) {
notNullableString().length // OK
nullableString().length // Warning: receiver nullability mismatch
}
In 1.5.20, all nullability mismatches according to the JSpecify-provided nullability information are reported as warnings. Use the -Xjspecify-
annotations=strict and -Xtype-enhancement-improvements-strict-mode compiler options to enable strict mode (with error reporting) when
working with JSpecify. Please note that the JSpecify project is under active development. Its API and implementation can change
significantly at any time.
Support
for
calling
Java's
Lombok-generated
methods
within
modules
that
have
Kotlin
and
Java
code
The Lombok compiler plugin is Experimental. It may be dropped or changed at any time. Use it only for evaluation purposes. We
would appreciate your feedback on it in YouTrack.
Kotlin 1.5.20 introduces an experimental Lombok compiler plugin. This plugin makes it possible to generate and use Java's Lombok
declarations within modules that have Kotlin and Java code. Lombok annotations work only in Java sources and are ignored if you use
them in Kotlin code.
@Getter, @Setter
@Data
@With
@Value
We're continuing to work on this plugin. To find out the detailed current state, visit the Lombok compiler plugin's README.
Currently, we don't have plans to support the @Builder annotation. However, we can consider this if you vote for @Builder in YouTrack.
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Kotlin/Native
Kotlin/Native 1.5.20 offers a preview of the new feature and the tooling improvements:
Opt-in
export
of
KDoc
comments
to
generated
Objective-C
headers
The ability to export KDoc comments to generated Objective-C headers is Experimental. It may be dropped or changed at any
time. Opt-in is required (see the details below), and you should use it only for evaluation purposes. We would appreciate your
feedback on it in YouTrack.
You can now set the Kotlin/Native compiler to export the documentation comments (KDoc) from Kotlin code to the Objective-C
frameworks generated from it, making them visible to the frameworks' consumers.
/**
* Prints the sum of the arguments.
* Properly handles the case when the sum doesn't fit in 32-bit integer.
*/
fun printSum(a: Int, b: Int) = println(a.toLong() + b)
/**
* Prints the sum of the arguments.
* Properly handles the case when the sum doesn't fit in 32-bit integer.
*/
+ (void)printSumA:(int32_t)a b:(int32_t)b __attribute__((swift_name("printSum(a:b:)")));
To try out this ability to export KDoc comments to Objective-C headers, use the -Xexport-kdoc compiler option. Add the following lines to
build.gradle(.kts) of the Gradle projects you want to export comments from:
Kotlin
kotlin {
targets.withType<org.jetbrains.kotlin.gradle.plugin.mpp.KotlinNativeTarget> {
compilations.get("main").kotlinOptions.freeCompilerArgs += "-Xexport-kdoc"
}
}
Groovy
kotlin {
targets.withType(org.jetbrains.kotlin.gradle.plugin.mpp.KotlinNativeTarget) {
compilations.get("main").kotlinOptions.freeCompilerArgs += "-Xexport-kdoc"
158
}
}
We would be very grateful if you would share your feedback with us using this YouTrack ticket.
Compiler
bug
fixes
The Kotlin/Native compiler has received multiple bug fixes in 1.5.20. You can find the complete list in the changelog.
There is an important bug fix that affects compatibility: in previous versions, string constants that contained incorrect UTF surrogate pairs
were losing their values during compilation. Now such values are preserved. Application developers can safely update to 1.5.20 – nothing
will break. However, libraries compiled with 1.5.20 are incompatible with earlier compiler versions. See this YouTrack issue for details.
Improved
performance
of
Array.copyInto()
inside
one
array
We've improved the way Array.copyInto() works when its source and destination are the same array. Now such operations finish up to 20
times faster (depending on the number of objects being copied) due to memory management optimizations for this use case.
Kotlin/JS
With 1.5.20, we're publishing a guide that will help you migrate your projects to the new IR-based backend for Kotlin/JS.
Migration
guide
for
the
JS
IR
backend
The new migration guide for the JS IR backend identifies issues you may encounter during migration and provides solutions for them. If
you find any issues that aren't covered in the guide, please report them to our issue tracker.
Gradle
Kotlin 1.5.20 introduces the following features that can improve the Gradle experience:
Caching
for
annotation
processors'
classloaders
in
kapt
Caching for annotation processors' classloaders in kapt is Experimental. It may be dropped or changed at any time. Use it only
for evaluation purposes. We would appreciate your feedback on it in YouTrack.
There is now a new experimental feature that makes it possible to cache the classloaders of annotation processors in kapt. This feature
can increase the speed of kapt for consecutive Gradle runs.
To enable this feature, use the following properties in your gradle.properties file:
159
# disable for caching to work
kapt.include.compile.classpath=false
Deprecation
of
the
kotlin.parallel.tasks.in.project
build
property
With this release, Kotlin parallel compilation is controlled by the Gradle parallel execution flag --parallel. Using this flag, Gradle executes
tasks concurrently, increasing the speed of compiling tasks and utilizing the resources more efficiently.
You no longer need to use the kotlin.parallel.tasks.in.project property. This property has been deprecated and will be removed in the next
major release.
Standard
library
Kotlin 1.5.20 changes the platform-specific implementations of several functions for working with characters and as a result brings
unification across platforms:
Support for all Unicode digits in Char.digitToInt() for Kotlin/Native and Kotlin/JS.
Support
for
all
Unicode
digits
in
Char.digitToInt()
in
Kotlin/Native
and
Kotlin/JS
Char.digitToInt() returns the numeric value of the decimal digit that the character represents. Before 1.5.20, the function supported all
Unicode digit characters only for Kotlin/JVM: implementations on the Native and JS platforms supported only ASCII digits.
From now, both with Kotlin/Native and Kotlin/JS, you can call Char.digitToInt() on any Unicode digit character and get its numeric
representation.
fun main() {
//sampleStart
val ten = '\u0661'.digitToInt() + '\u0039'.digitToInt() // ARABIC-INDIC DIGIT ONE + DIGIT NINE
println(ten)
//sampleEnd
}
Unification
of
Char.isLowerCase()/isUpperCase()
implementations
across
platforms
The functions Char.isUpperCase() and Char.isLowerCase() return a boolean value depending on the case of the character. For Kotlin/JVM,
the implementation checks both the General_Category and the Other_Uppercase/Other_Lowercase Unicode properties.
Prior to 1.5.20, implementations for other platforms worked differently and considered only the general category. In 1.5.20,
implementations are unified across platforms and use both properties to determine the character case:
fun main() {
//sampleStart
val latinCapitalA = 'A' // has "Lu" general category
val circledLatinCapitalA = 'Ⓐ' // has "Other_Uppercase" property
println(latinCapitalA.isUpperCase() && circledLatinCapitalA.isUpperCase())
//sampleEnd
}
160
What's
new
in
Kotlin
1.5.0
Release date: 5 May 2021
Kotlin 1.5.0 introduces new language features, stable IR-based JVM compiler backend, performance improvements, and evolutionary
changes such as stabilizing experimental features and deprecating outdated ones.
You can also find an overview of the changes in the release blog post.
Language
features
Kotlin 1.5.0 brings stable versions of the new language features presented for preview in 1.4.30:
Inline classes
Detailed descriptions of these features are available in this blog post and the corresponding pages of Kotlin documentation.
JVM
records
support
Java is evolving fast, and to make sure Kotlin remains interoperable with it, we've introduced support for one of its latest features – record
classes.
In Kotlin code, you can use Java record classes like you would use typical classes with properties.
To use a Kotlin class as a record in Java code, make it a data class and mark it with the @JvmRecord annotation.
@JvmRecord
data class User(val name: String, val age: Int)
Gif
161
Watch video online.
Sealed
interfaces
Kotlin interfaces can now have the sealed modifier, which works on interfaces in the same way it works on classes: all implementations of
a sealed interface are known at compile time.
You can rely on that fact, for example, to write exhaustive when expressions.
Additionally, sealed interfaces enable more flexible restricted class hierarchies because a class can directly inherit more than one sealed
interface.
Gif
Package-wide
sealed
class
hierarchies
Sealed classes can now have subclasses in all files of the same compilation unit and the same package. Previously, all subclasses had to
appear in the same file.
Direct subclasses may be top-level or nested inside any number of other named classes, named interfaces, or named objects.
The subclasses of a sealed class must have a name that is properly qualified – they cannot be local or anonymous objects.
162
Learn more about sealed class hierarchies.
Inline
classes
Inline classes are a subset of value-based classes that only hold values. You can use them as wrappers for a value of a certain type
without the additional overhead that comes from using memory allocations.
Inline classes can be declared with the value modifier before the name of the class:
@JvmInline
value class Password(val s: String)
Gif
Kotlin/JVM
Kotlin/JVM has received a number of improvements, both internal and user-facing. Here are the most notable among them:
163
Improvements to handling nullability annotations
Stable
JVM
IR
backend
The IR-based backend for the Kotlin/JVM compiler is now Stable and enabled by default.
Starting from Kotlin 1.4.0, early versions of the IR-based backend were available for preview, and it has now become the default for
language version 1.5. The old backend is still used by default for earlier language versions.
You can find more details about the benefits of the IR backend and its future development in this blog post.
If you need to use the old backend in Kotlin 1.5.0, you can add the following lines to the project's configuration file:
In Gradle:
Kotlin
tasks.withType<org.jetbrains.kotlin.gradle.dsl.KotlinJvmCompile> {
kotlinOptions.useOldBackend = true
}
Groovy
tasks.withType(org.jetbrains.kotlin.gradle.dsl.KotlinJvmCompile) {
kotlinOptions.useOldBackend = true
}
In Maven:
<configuration>
<args>
<arg>-Xuse-old-backend</arg>
</args>
</configuration>
New
default
JVM
target:
1.8
The default target version for Kotlin/JVM compilations is now 1.8. The 1.6 target is deprecated.
If you need a build for JVM 1.6, you can still switch to this target. Learn how:
in Gradle
in Maven
SAM
adapters
via
invokedynamic
Kotlin 1.5.0 now uses dynamic invocations (invokedynamic) for compiling SAM (Single Abstract Method) conversions:
164
The new implementation uses LambdaMetafactory.metafactory() and auxiliary wrapper classes are no longer generated during
compilation. This decreases the size of the application's JAR, which improves the JVM startup performance.
To roll back to the old implementation scheme based on anonymous class generation, add the compiler option -Xsam-conversions=class.
Learn how to add compiler options in Gradle, Maven, and the command-line compiler.
Lambdas
via
invokedynamic
Compiling plain Kotlin lambdas into invokedynamic is Experimental. It may be dropped or changed at any time. Opt-in is
required (see details below), and you should use it only for evaluation purposes. We would appreciate hearing your feedback on
it in YouTrack.
Kotlin 1.5.0 is introducing experimental support for compiling plain Kotlin lambdas (which are not converted to an instance of a functional
interface) into dynamic invocations (invokedynamic). The implementation produces lighter binaries by using
LambdaMetafactory.metafactory(), which effectively generates the necessary classes at runtime. Currently, it has three limitations
compared to ordinary lambda compilation:
Experimental reflect API does not support lambdas created with LambdaMetafactory.
To try this feature, add the -Xlambdas=indy compiler option. We would be grateful if you could share your feedback on it using this
YouTrack ticket.
Learn how to add compiler options in Gradle, Maven, and command-line compiler.
Deprecation
of
@JvmDefault
and
old
Xjvm-default
modes
Prior to Kotlin 1.4.0, there was the @JvmDefault annotation along with -Xjvm-default=enable and -Xjvm-default=compatibility modes. They
served to create the JVM default method for any particular non-abstract member in the Kotlin interface.
In Kotlin 1.4.0, we introduced the new Xjvm-default modes, which switch on default method generation for the whole project.
In Kotlin 1.5.0, we are deprecating @JvmDefault and the old Xjvm-default modes: -Xjvm-default=enable and -Xjvm-default=compatibility.
Improvements
to
handling
nullability
annotations
Kotlin supports handling type nullability information from Java with nullability annotations. Kotlin 1.5.0 introduces a number of
improvements for the feature:
It reads nullability annotations on type arguments in compiled Java libraries that are used as dependencies.
Arrays
Varargs
Fields
165
Type parameters and their bounds
If a nullability annotation has multiple targets applicable to a type, and one of these targets is TYPE_USE, then TYPE_USE is preferred.
For example, the method signature @Nullable String[] f() becomes fun f(): Array<String?>! if @Nullable supports both TYPE_USE and
METHODas targets.
For these newly supported cases, using the wrong type nullability when calling Java from Kotlin produces warnings. Use the -Xtype-
enhancement-improvements-strict-mode compiler option to enable strict mode for these cases (with error reporting).
Kotlin/Native
Kotlin/Native is now more performant and stable. The notable changes are:
Performance improvements
Performance
improvements
In 1.5.0, Kotlin/Native is receiving a set of performance improvements that speed up both compilation and execution.
Compiler caches are now supported in debug mode for linuxX64 (only on Linux hosts) and iosArm64 targets. With compiler caches
enabled, most debug compilations complete much faster, except for the first one. Measurements showed about a 200% speed increase
on our test projects.
To use compiler caches for new targets, opt in by adding the following lines to the project's gradle.properties:
If you encounter any issues after enabling the compiler caches, please report them to our issue tracker YouTrack.
Deactivation
of
the
memory
leak
checker
The built-in Kotlin/Native memory leak checker has been disabled by default.
It was initially designed for internal use, and it is able to find leaks only in a limited number of cases, not all of them. Moreover, it later
turned out to have issues that can cause application crashes. So we've decided to turn off the memory leak checker.
The memory leak checker can still be useful for certain cases, for example, unit testing. For these cases, you can enable it by adding the
following line of code:
Platform.isMemoryLeakCheckerActive = true
Note that enabling the checker for the application runtime is not recommended.
166
Kotlin/JS
Kotlin/JS is receiving evolutionary changes in 1.5.0. We're continuing our work on moving the JS IR compiler backend towards stable and
shipping other updates:
Upgrade
to
webpack
5
The Kotlin/JS Gradle plugin now uses webpack 5 for browser targets instead of webpack 4. This is a major webpack upgrade that brings
incompatible changes. If you're using a custom webpack configuration, be sure to check the webpack 5 release notes.
Frameworks
and
libraries
for
the
IR
compiler
The Kotlin/JS IR compiler is in Alpha. It may change incompatibly and require manual migration in the future. We would
appreciate your feedback on it in YouTrack.
Along with working on the IR-based backend for Kotlin/JS compiler, we encourage and help library authors to build their projects in both
mode. This means they are able to produce artifacts for both Kotlin/JS compilers, therefore growing the ecosystem for the new compiler.
Many well-known frameworks and libraries are already available for the IR backend: KVision, fritz2, doodle, and others. If you're using
them in your project, you can already build it with the IR backend and see the benefits it brings.
If you're writing your own library, compile it in the 'both' mode so that your clients can also use it with the new compiler.
Kotlin
Multiplatform
In Kotlin 1.5.0, choosing a testing dependency for each platform has been simplified and it is now done automatically by the Gradle
plugin.
A new API for getting a char category is now available in multiplatform projects.
Standard
library
The standard library has received a range of changes and improvements, from stabilizing experimental parts to adding new features:
167
New API for getting a char category now available in multiplatform code
You can learn more about the standard library changes in this blog post.
Gif
Stable
unsigned
integer
types
The UInt, ULong, UByte, UShort unsigned integer types are now Stable. The same goes for operations on these types, ranges, and
progressions of them. Unsigned arrays and operations on them remain in Beta.
Stable
locale-agnostic
API
for
upper/lowercasing
text
This release brings a new locale-agnostic API for uppercase/lowercase text conversion. It provides an alternative to the toLowerCase(),
toUpperCase(), capitalize(), and decapitalize() API functions, which are locale-sensitive. The new API helps you avoid errors due to different
locale settings.
String.toUpperCase() String.uppercase()
String.toLowerCase() String.lowercase()
168
Earlier versions 1.5.0 alternative
For Kotlin/JVM, there are also overloaded uppercase(), lowercase(), and titlecase() functions with an explicit Locale parameter.
The old API functions are marked as deprecated and will be removed in a future release.
See the full list of changes to the text processing functions in KEEP.
Stable
char-to-integer
conversion
API
Starting from Kotlin 1.5.0, new char-to-code and char-to-digit conversion functions are Stable. These functions replace the current API
functions, which were often confused with the similar string-to-Int conversion.
The new API removes this naming confusion, making the code behavior more transparent and unambiguous.
This release introduces Char conversions that are divided into the following sets of clearly named functions:
Functions to get the integer code of Char and to construct Char from the given code:
169
fun Char.digitToIntOrNull(radix: Int): Int?
An extension function for Int to convert the non-negative single digit it represents to the corresponding Char representation:
The old conversion APIs, including Number.toChar() with its implementations (all except Int.toChar()) and Char extensions for conversion
to a numeric type, like Char.toInt(), are now deprecated.
Stable
Path
API
The experimental Path API with extensions for java.nio.file.Path is now Stable.
Floored
division
and
the
mod
operator
New operations for modular arithmetics have been added to the standard library:
floorDiv() returns the result of floored division. It is available for integer types.
mod() returns the remainder of floored division (modulus). It is available for all numeric types.
These operations look quite similar to the existing division of integers and rem() function (or the %operator), but they work differently on
negative numbers:
a.floorDiv(b) differs from a regular / in that floorDiv rounds the result down (towards the lesser integer), whereas / truncates the result to
the integer closer to 0.
a.mod(b) is the difference between a and a.floorDiv(b) * b. It's either zero or has the same sign as b, while a % b can have a different
one.
fun main() {
//sampleStart
println("Floored division -5/3: ${(-5).floorDiv(3)}")
println( "Modulus: ${(-5).mod(3)}")
println("Truncated division -5/3: ${-5 / 3}")
println( "Remainder: ${-5 % 3}")
//sampleEnd
}
Duration
API
changes
170
The Duration API is Experimental. It may be dropped or changed at any time. Use it only for evaluation purposes. We would
appreciate hearing your feedback on it in YouTrack.
There is an experimental Duration class for representing duration amounts in different time units. In 1.5.0, the Duration API has received
the following changes:
Internal value representation now uses Long instead of Double to provide better precision.
There is a new API for conversion to a particular time unit in Long. It comes to replace the old API, which operates with Double values
and is now deprecated. For example, Duration.inWholeMinutes returns the value of the duration expressed as Long and replaces
Duration.inMinutes.
There are new companion functions for constructing a Duration from a number. For example, Duration.seconds(Int) creates a Duration
object representing an integer number of seconds. Old extension properties like Int.seconds are now deprecated.
import kotlin.time.Duration
import kotlin.time.ExperimentalTime
@ExperimentalTime
fun main() {
//sampleStart
val duration = Duration.milliseconds(120000)
println("There are ${duration.inWholeSeconds} seconds in ${duration.inWholeMinutes} minutes")
//sampleEnd
}
New
API
for
getting
a
char
category
now
available
in
multiplatform
code
Kotlin 1.5.0 introduces the new API for getting a character's category according to Unicode in multiplatform projects. Several functions are
now available in all the platforms and in the common code.
Char.isDigit()
Char.isLetter()
Char.isLetterOrDigit()
fun main() {
//sampleStart
val chars = listOf('a', '1', '+')
val (letterOrDigitList, notLetterOrDigitList) = chars.partition { it.isLetterOrDigit() }
println(letterOrDigitList) // [a, 1]
println(notLetterOrDigitList) // [+]
//sampleEnd
}
Char.isLowerCase()
Char.isUpperCase()
Char.isTitleCase()
fun main() {
171
//sampleStart
val chars = listOf('Dž', 'Lj', 'Nj', 'Dz', '1', 'A', 'a', '+')
val (titleCases, notTitleCases) = chars.partition { it.isTitleCase() }
println(titleCases) // [Dž, Lj, Nj, Dz]
println(notTitleCases) // [1, A, a, +]
//sampleEnd
}
Char.isDefined()
Char.isISOControl()
The property Char.category and its return type enum class CharCategory, which indicates a char's general category according to Unicode,
are now also available in multiplatform projects.
New
collections
function
firstNotNullOf()
The new firstNotNullOf() and firstNotNullOfOrNull() functions combine mapNotNull() with first() or firstOrNull(). They map the original
collection with the custom selector function and return the first non-null value. If there is no such value, firstNotNullOf() throws an
exception, and firstNotNullOfOrNull() returns null.
fun main() {
//sampleStart
val data = listOf("Kotlin", "1.5")
println(data.firstNotNullOf(String::toDoubleOrNull))
println(data.firstNotNullOfOrNull(String::toIntOrNull))
//sampleEnd
}
Strict
version
of
String?.toBoolean()
Two new functions introduce case-sensitive strict versions of the existing String?.toBoolean():
String.toBooleanStrict() throws an exception for all inputs except the literals true and false.
String.toBooleanStrictOrNull() returns null for all inputs except the literals true and false.
fun main() {
//sampleStart
println("true".toBooleanStrict())
println("1".toBooleanStrictOrNull())
// println("1".toBooleanStrict()) // Exception
//sampleEnd
}
kotlin-test
library
The kotlin-test library introduces some new features:
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Assertion function updates
Simplified
test
dependencies
usage
in
multiplatform
projects
Now you can use the kotlin-test dependency to add dependencies for testing in the commonTest source set, and the Gradle plugin will
infer the corresponding platform dependencies for each test source set:
kotlin-test-junit for JVM source sets, see automatic choice of a testing framework for Kotlin/JVM source sets
Additionally, you can use the kotlin-test dependency in any shared or platform-specific source set.
An existing kotlin-test setup with explicit dependencies will continue to work both in Gradle and in Maven.
Automatic
selection
of
a
testing
framework
for
Kotlin/JVM
source
sets
The Gradle plugin now chooses and adds a dependency on a testing framework automatically. All you need to do is add the dependency
kotlin-test in the common source set.
Gradle uses JUnit 4 by default. Therefore, the kotlin("test") dependency resolves to the variant for JUnit 4, namely kotlin-test-junit:
Kotlin
kotlin {
sourceSets {
val commonTest by getting {
dependencies {
implementation(kotlin("test")) // This brings the dependency
// on JUnit 4 transitively
}
}
}
}
Groovy
kotlin {
sourceSets {
commonTest {
dependencies {
implementation kotlin("test") // This brings the dependency
// on JUnit 4 transitively
}
}
}
}
You can choose JUnit 5 or TestNG by calling useJUnitPlatform() or useTestNG() in the test task:
tasks {
173
test {
// enable TestNG support
useTestNG()
// or
// enable JUnit Platform (a.k.a. JUnit 5) support
useJUnitPlatform()
}
}
You can disable automatic testing framework selection by adding the line kotlin.test.infer.jvm.variant=false to the project's
gradle.properties.
Assertion
function
updates
This release brings new assertion functions and improves the existing ones.
You can use the new assertIs<T> and assertIsNot<T> to check the type of a value:
@Test
fun testFunction() {
val s: Any = "test"
assertIs<String>(s) // throws AssertionError mentioning the actual type of s if the assertion fails
// can now print s.length because of contract in assertIs
println("${s.length}")
}
Because of type erasure, this assert function only checks whether the value is of the List type in the following example and doesn't
check whether it's a list of the particular String element type: assertIs<List<String>>(value).
Comparing the container content for arrays, sequences, and arbitrary iterables
There is a new set of overloaded assertContentEquals() functions for comparing content for different collections that don't implement
structural equality:
@Test
fun test() {
val expectedArray = arrayOf(1, 2, 3)
val actualArray = Array(3) { it + 1 }
assertContentEquals(expectedArray, actualArray)
}
New overloads to assertEquals() and assertNotEquals() for Double and Float numbers
There are new overloads for the assertEquals() function that make it possible to compare two Double or Float numbers with absolute
precision. The precision value is specified as the third parameter of the function:
@Test
fun test() {
val x = sin(PI)
// precision parameter
val tolerance = 0.000001
assertEquals(0.0, x, tolerance)
174
}
You can now check whether the collection or element contains something with the assertContains() function. You can use it with Kotlin
collections and elements that have the contains() operator, such as IntRange, String, and others:
@Test
fun test() {
val sampleList = listOf<String>("sample", "sample2")
val sampleString = "sample"
assertContains(sampleList, sampleString) // element in collection
assertContains(sampleString, "amp") // substring in string
}
From now on, you can use these as inline functions, so it's possible to call suspend functions inside a lambda expression:
@Test
fun test() = runBlocking<Unit> {
val deferred = async { "Kotlin is nice" }
assertTrue("Kotlin substring should be present") {
deferred.await() .contains("Kotlin")
}
}
kotlinx
libraries
Along with Kotlin 1.5.0, we are releasing new versions of the kotlinx libraries:
kotlinx.coroutines 1.5.0-RC
kotlinx.serialization 1.2.1
kotlinx-datetime 0.2.0
Coroutines
1.5.0-RC
kotlinx.coroutines 1.5.0-RC is here with:
And more
Starting with Kotlin 1.5.0, experimental coroutines are disabled and the -Xcoroutines=experimental flag is no longer supported.
Learn more in the changelog and the kotlinx.coroutines 1.5.0 release blog post.
175
Gif
Serialization
1.2.1
kotlinx.serialization 1.2.1 is here with:
And more
Learn more in the changelog and the kotlinx.serialization 1.2.1 release blog post.
Gif
176
dateTime
0.2.0
kotlinx-datetime 0.2.0 is here with:
And more
Learn more in the changelog and the kotlinx-datetime 0.2.0 release blog post.
Migrating
to
Kotlin
1.5.0
IntelliJ IDEA and Android Studio will suggest updating the Kotlin plugin to 1.5.0 once it is available.
To migrate existing projects to Kotlin 1.5.0, just change the Kotlin version to 1.5.0 and re-import your Gradle or Maven project. Learn how
to update to Kotlin 1.5.0.
To start a new project with Kotlin 1.5.0, update the Kotlin plugin and run the Project Wizard from File | New | Project.
The new command-line compiler is available for downloading on the GitHub release page.
Kotlin 1.5.0 is a feature release and therefore can bring incompatible changes to the language. Find the detailed list of such changes in the
Compatibility Guide for Kotlin 1.5.
What's
new
in
Kotlin
1.4.30
Release date: 3 February 2021
Kotlin 1.4.30 offers preview versions of new language features, promotes the new IR backend of the Kotlin/JVM compiler to Beta, and
ships various performance and functional improvements.
You can also learn about new features in this blog post.
Language
features
Kotlin 1.5.0 is going to deliver new language features – JVM records support, sealed interfaces, and Stable inline classes. In Kotlin 1.4.30,
you can try these features and improvements in preview mode. We would be very grateful if you share your feedback with us in the
corresponding YouTrack tickets, as that will allow us to address it before the release of 1.5.0.
To enable these language features and improvements in preview mode, you need to opt in by adding specific compiler options. See the
sections below for details.
Learn more about the new features preview in this blog post.
JVM
records
support
177
The JVM records feature is Experimental. It may be dropped or changed at any time. Opt-in is required (see the details below),
and you should use it only for evaluation purposes. We would appreciate your feedback on it in YouTrack.
The JDK 16 release includes plans to stabilize a new Java class type called record. To provide all the benefits of Kotlin and maintain its
interoperability with Java, Kotlin is introducing experimental record class support.
You can use record classes that are declared in Java just like classes with properties in Kotlin. No additional steps are required.
Starting with 1.4.30, you can declare the record class in Kotlin using the @JvmRecord annotation for a data class:
@JvmRecord
data class User(val name: String, val age: Int)
To try the preview version of JVM records, add the compiler options -Xjvm-enable-preview and -language-version 1.5.
We're continuing to work on JVM records support, and we would be very grateful if you would share your feedback with us using this
YouTrack ticket.
Sealed
interfaces
Sealed interfaces are Experimental. They may be dropped or changed at any time. Opt-in is required (see the details below), and
you should use them only for evaluation purposes. We would appreciate your feedback on them in YouTrack.
In Kotlin 1.4.30, we're shipping the prototype of sealed interfaces. They complement sealed classes and make it possible to build more
flexible restricted class hierarchies.
They can serve as "internal" interfaces that cannot be implemented outside the same module. You can rely on that fact, for example, to
write exhaustive when expressions.
Another use-case: with sealed interfaces, you can inherit a class from two or more sealed superclasses.
178
class Rectangle(override val vertices: List<Point>): Fillable, Polygon {
override fun fill() { /*...*/ }
}
To try the preview version of sealed interfaces, add the compiler option -language-version 1.5. Once you switch to this version, you'll be
able to use the sealed modifier on interfaces. We would be very grateful if you would share your feedback with us using this YouTrack
ticket.
Package-wide
sealed
class
hierarchies
Package-wide hierarchies of sealed classes are Experimental. They may be dropped or changed at any time. Opt-in is required
(see the details below), and you should use them only for evaluation purposes. We would appreciate your feedback on them in
YouTrack.
Sealed classes can now form more flexible hierarchies. They can have subclasses in all files of the same compilation unit and the same
package. Previously, all subclasses had to appear in the same file.
Direct subclasses may be top-level or nested inside any number of other named classes, named interfaces, or named objects. The
subclasses of a sealed class must have a name that is properly qualified – they cannot be local nor anonymous objects.
To try package-wide hierarchies of sealed classes, add the compiler option -language-version 1.5. We would be very grateful if you would
share your feedback with us using this YouTrack ticket.
Improved
inline
classes
Inline value classes are in Beta. They are almost stable, but migration steps may be required in the future. We'll do our best to
minimize any changes you have to make. We would appreciate your feedback on the inline classes feature in YouTrack.
Kotlin 1.4.30 promotes inline classes to Beta and brings the following features and improvements to them:
Since inline classes are value-based, you can define them using the value modifier. The inline and value modifiers are now equivalent to
each other. In future Kotlin versions, we're planning to deprecate the inline modifier.
From now on, Kotlin requires the @JvmInline annotation before a class declaration for the JVM backend:
Inline classes can have init blocks. You can add code to be executed right after the class is instantiated:
@JvmInline
179
value class Negative(val x: Int) {
init {
require(x < 0) { }
}
}
Calling functions with inline classes from Java code: before Kotlin 1.4.30, you couldn't call functions that accept inline classes from
Java because of mangling. From now on, you can disable mangling manually. To call such functions from Java code, you should add
the @JvmName annotation before the function declaration:
@JvmName("computeUInt")
fun compute(x: UInt) { }
In this release, we've changed the mangling scheme for functions to fix the incorrect behavior. These changes led to ABI changes.
Starting with 1.4.30, the Kotlin compiler uses a new mangling scheme by default. Use the -Xuse-14-inline-classes-mangling-scheme
compiler flag to force the compiler to use the old 1.4.0 mangling scheme and preserve binary compatibility.
Kotlin 1.4.30 promotes inline classes to Beta and we are planning to make them Stable in future releases. We'd be very grateful if you
would share your feedback with us using this YouTrack ticket.
To try the preview version of inline classes, add the compiler option -Xinline-classes or -language-version 1.5.
Kotlin/JVM
JVM
IR
compiler
backend
reaches
Beta
The IR-based compiler backend for Kotlin/JVM, which was presented in 1.4.0 in Alpha, has reached Beta. This is the last pre-stable level
before the IR backend becomes the default for the Kotlin/JVM compiler.
We're now dropping the restriction on consuming binaries produced by the IR compiler. Previously, you could use code compiled by the
new JVM IR backend only if you had enabled the new backend. Starting from 1.4.30, there is no such limitation, so you can use the new
backend to build components for third-party use, such as libraries. Try the Beta version of the new backend and share your feedback in
our issue tracker.
To enable the new JVM IR backend, add the following lines to the project's configuration file:
In Gradle:
Kotlin
tasks.withType(org.jetbrains.kotlin.gradle.dsl.KotlinJvmCompile::class) {
kotlinOptions.useIR = true
}
Groovy
180
tasks.withType(org.jetbrains.kotlin.gradle.dsl.KotlinJvmCompile) {
kotlinOptions.useIR = true
}
In Maven:
<configuration>
<args>
<arg>-Xuse-ir</arg>
</args>
</configuration>
Learn more about the changes that the JVM IR backend brings in this blog post.
Kotlin/Native
Performance
improvements
Kotlin/Native has received a variety of performance improvements in 1.4.30, which has resulted in faster compilation times. For example,
the time required to rebuild the framework in the Networking and data storage with Kotlin Multiplatform Mobile sample has decreased from
9.5 seconds (in 1.4.10) to 4.5 seconds (in 1.4.30).
Apple
watchOS
64-bit
simulator
target
The x86 simulator target has been deprecated for watchOS since version 7.0. To keep up with the latest watchOS versions, Kotlin/Native
has the new target watchosX64 for running the simulator on 64-bit architecture.
Support
for
Xcode
12.2
libraries
We have added support for the new libraries delivered with Xcode 12.2. You can now use them from Kotlin code.
Kotlin/JS
Lazy
initialization
of
top-level
properties
Lazy initialization of top-level properties is Experimental. It may be dropped or changed at any time. Opt-in is required (see the
details below), and you should use it only for evaluation purposes. We would appreciate your feedback on it in YouTrack.
The IR backend for Kotlin/JS is receiving a prototype implementation of lazy initialization for top-level properties. This reduces the need to
initialize all top-level properties when the application starts, and it should significantly improve application start-up times.
We'll keep working on the lazy initialization, and we ask you to try the current prototype and share your thoughts and results in this
YouTrack ticket or the #javascript channel in the official Kotlin Slack (get an invite here).
To use the lazy initialization, add the -Xir-property-lazy-initialization compiler option when compiling the code with the JS IR compiler.
181
Gradle
project
improvements
Support
the
Gradle
configuration
cache
Starting with 1.4.30, the Kotlin Gradle plugin supports the configuration cache feature. It speeds up the build process: once you run the
command, Gradle executes the configuration phase and calculates the task graph. Gradle caches the result and reuses it for subsequent
builds.
To start using this feature, you can use the Gradle command or set up the IntelliJ based IDE.
Standard
library
Locale-agnostic
API
for
upper/lowercasing
text
The locale-agnostic API feature is Experimental. It may be dropped or changed at any time. Use it only for evaluation purposes.
We would appreciate your feedback on it in YouTrack.
This release introduces the experimental locale-agnostic API for changing the case of strings and characters. The current toLowerCase(),
toUpperCase(), capitalize(), decapitalize() API functions are locale-sensitive. This means that different platform locale settings can affect
code behavior. For example, in the Turkish locale, when the string "kotlin" is converted using toUpperCase, the result is "KOTLİN", not
"KOTLIN".
// current API
println("Needs to be capitalized".toUpperCase()) // NEEDS TO BE CAPITALIZED
// new API
println("Needs to be capitalized".uppercase()) // NEEDS TO BE CAPITALIZED
String.toUpperCase() String.uppercase()
String.toLowerCase() String.lowercase()
182
Earlier versions 1.4.30 alternative
For Kotlin/JVM, there are also overloaded uppercase(), lowercase(), and titlecase() functions with an explicit Locale parameter.
See the full list of changes to the text processing functions in KEEP.
Clear
Char-to-code
and
Char-to-digit
conversions
The unambiguous API for the Char conversion feature is Experimental. It may be dropped or changed at any time. Use it only for
evaluation purposes. We would appreciate your feedback on it in YouTrack.
The current Char to numbers conversion functions, which return UTF-16 codes expressed in different numeric types, are often confused
with the similar String-to-Int conversion, which returns the numeric value of a string:
"4".toInt() // returns 4
'4'.toInt() // returns 52
// and there was no common function that would return the numeric value 4 for Char '4'
To avoid this confusion we've decided to separate Char conversions into two following sets of clearly named functions:
Functions to get the integer code of Char and to construct Char from the given code:
An extension function for Int to convert the non-negative single digit it represents to the corresponding Char representation:
183
See more details in KEEP.
Serialization
updates
Along with Kotlin 1.4.30, we are releasing kotlinx.serialization 1.1.0-RC, which includes some new features:
Inline
classes
serialization
support
Starting with Kotlin 1.4.30, you can make inline classes serializable:
@Serializable
inline class Color(val rgb: Int)
The serialization framework does not box serializable inline classes when they are used in other serializable classes.
Unsigned
primitive
type
serialization
support
Starting from 1.4.30, you can use standard JSON serializers of kotlinx.serialization for unsigned primitive types: UInt, ULong, UByte, and
UShort:
@Serializable
class Counter(val counted: UByte, val description: String)
fun main() {
val counted = 239.toUByte()
println(Json.encodeToString(Counter(counted, "tries")))
}
What's
new
in
Kotlin
1.4.20
Release date: 23 November 2020
Kotlin 1.4.20 offers a number of new experimental features and provides fixes and improvements for existing features, including those
added in 1.4.0.
You can also learn about new features with more examples in this blog post.
Kotlin/JVM
184
Improvements of Kotlin/JVM are intended to keep it up with the features of modern Java versions:
Java 15 target
Java
15
target
Now Java 15 is available as a Kotlin/JVM target.
invokedynamic
string
concatenation
invokedynamic string concatenation is Experimental. It may be dropped or changed at any time. Opt-in is required (see details
below). Use it only for evaluation purposes. We appreciate your feedback on it in YouTrack.
Kotlin 1.4.20 can compile string concatenations into dynamic invocations on JVM 9+ targets, therefore improving the performance.
String.plus in the operator (a + b), explicit (a.plus(b)), and reference ((a::plus)(b)) form.
string templates except for ones with a single non-constant argument (see KT-42457).
To enable invokedynamic string concatenation, add the -Xstring-concat compiler option with one of the following values:
Kotlin/JS
Kotlin/JS keeps evolving fast, and in 1.4.20 you can find a number experimental features and improvements:
Gradle
DSL
changes
The Gradle DSL for Kotlin/JS receives a number of updates which simplify project setup and customization. This includes webpack
configuration adjustments, modifications to the auto-generated package.json file, and improved control over transitive dependencies.
185
To enable CSS support by default for all three tasks, add the following snippet in the build.gradle(.kts) of your project:
browser {
commonWebpackConfig {
cssSupport.enabled = true
}
binaries.executable()
}
To add custom fields to your package.json, use the customField function in the compilation's packageJson block:
kotlin {
js(BOTH) {
compilations["main"].packageJson {
customField("hello", mapOf("one" to 1, "two" to 2))
}
}
}
Support for selective yarn dependency resolutions is Experimental. It may be dropped or changed at any time. Use it only for
evaluation purposes. We appreciate your feedback on it in YouTrack.
Kotlin 1.4.20 provides a way of configuring Yarn's selective dependency resolutions - the mechanism for overriding dependencies of the
packages you depend on.
You can use it through the YarnRootExtension inside the YarnPlugin in Gradle. To affect the resolved version of a package for your project,
use the resolution function passing in the package name selector (as specified by Yarn) and the version to which it should resolve.
rootProject.plugins.withType<YarnPlugin> {
rootProject.the<YarnRootExtension>().apply {
resolution("react", "16.0.0")
resolution("processor/decamelize", "3.0.0")
}
}
Here, all of your npm dependencies which require react will receive version 16.0.0, and processor will receive its dependency decamelize
as version 3.0.0.
186
Disabling granular workspaces is Experimental. It may be dropped or changed at any time. Use it only for evaluation purposes.
We appreciate your feedback on it in YouTrack.
To speed up build times, the Kotlin/JS Gradle plugin only installs the dependencies which are required for a particular Gradle task. For
example, the webpack-dev-server package is only installed when you execute one of the *Run tasks, and not when you execute the
assemble task. Such behavior can potentially bring problems when you run multiple Gradle processes in parallel. When the dependency
requirements clash, the two installations of npm packages can cause errors.
To resolve this issue, Kotlin 1.4.20 includes an option to disable these so-called granular workspaces. This feature is currently available
through the YarnRootExtension inside the YarnPlugin in Gradle. To use it, add the following snippet to your build.gradle.kts file:
rootProject.plugins.withType<YarnPlugin> {
rootProject.the<YarnRootExtension>().disableGranularWorkspaces()
}
New
Wizard
templates
To give you more convenient ways to customize your project during creation, the project wizard for Kotlin comes with new templates for
Kotlin/JS applications:
Browser Application - a minimal Kotlin/JS Gradle project that runs in the browser.
React Application - a React app that uses the appropriate kotlin-wrappers. It provides options to enable integrations for style-sheets,
navigational components, or state containers.
Node.js Application - a minimal project for running in a Node.js runtime. It comes with the option to directly include the experimental
kotlinx-nodejs package.
Ignoring
compilation
errors
with
IR
compiler
Ignore compilation errors mode is Experimental. It may be dropped or changed at any time. Opt-in is required (see details
below). Use it only for evaluation purposes. We appreciate your feedback on it in YouTrack.
The IR compiler for Kotlin/JS comes with a new experimental mode - compilation with errors. In this mode, you can run you code even if it
contains errors, for example, if you want to try certain things it when the whole application is not ready yet.
SEMANTIC: the compiler will accept code which is syntactically correct, but doesn't make sense semantically, such as val x: String = 3.
SYNTAX: the compiler will accept any code, even if it contains syntax errors.
To allow compilation with errors, add the -Xerror-tolerance-policy= compiler option with one of the values listed above.
Kotlin/Native
187
Kotlin/Native's priorities in 1.4.20 are performance and polishing existing features. These are the notable improvements:
Escape analysis
Escape
analysis
The escape analysis mechanism is Experimental. It may be dropped or changed at any time. Use it only for evaluation purposes.
We appreciate your feedback on it in YouTrack.
Kotlin/Native receives a prototype of the new escape analysis mechanism. It improves the runtime performance by allocating certain
objects on the stack instead of the heap. This mechanism shows a 10% average performance increase on our benchmarks, and we
continue improving it so that it speeds up the program even more.
The escape analysis runs in a separate compilation phase for the release builds (with the -opt compiler option).
If you want to disable the escape analysis phase, use the -Xdisable-phases=EscapeAnalysis compiler option.
Performance
improvements
and
bug
fixes
Kotlin/Native receives performance improvements and bug fixes in various components, including the ones added in 1.4.0, for example,
the code sharing mechanism.
Opt-in
wrapping
of
Objective-C
exceptions
The Objective-C exception wrapping mechanism is Experimental. It may be dropped or changed at any time. Opt-in is required
(see details below). Use it only for evaluation purposes. We appreciate your feedback on it in YouTrack.
Kotlin/Native now can handle exceptions thrown from Objective-C code in runtime to avoid program crashes.
You can opt in to wrap NSException's into Kotlin exceptions of type ForeignException. They hold the references to the original
NSException's. This lets you get the information about the root cause and handle it properly.
To enable wrapping of Objective-C exceptions, specify the -Xforeign-exception-mode objc-wrap option in the cinterop call or add
foreignExceptionMode = objc-wrap property to .def file. If you use CocoaPods integration, specify the option in the pod {} build script
block of a dependency like this:
pod("foo") {
extraOpts = listOf("-Xforeign-exception-mode", "objc-wrap")
}
The default behavior remains unchanged: the program terminates when an exception is thrown from the Objective-C code.
188
CocoaPods
plugin
improvements
Kotlin 1.4.20 continues the set of improvements in CocoaPods integration. Namely, you can try the following new features:
Extended DSL
Extended DSL
The DSL of adding CocoaPods dependencies to your Kotlin project receives new capabilites.
In addition to local Pods and Pods from the CocoaPods repository, you can add dependencies on the following types of libraries:
A static library.
Learn more about adding CocoaPods dependencies in Kotlin projects. Find examples in the Kotlin with CocoaPods sample.
If your Kotlin Pod has any Git, HTTP, or specRepo Pod dependency, you should also specify it in the Podfile.
When you add a library from the custom spec, you also should specify the location of specs at the beginning of your Podfile.
Now integration errors have a detailed description in IDEA. So if you have problems with your Podfile, you will immediately know how to fix
them.
Support
for
Xcode
12
libraries
We have added support for new libraries delivered with Xcode 12. Now you can use them from the Kotlin code.
Kotlin
Multiplatform
Updated
structure
of
multiplatform
library
publications
Starting from Kotlin 1.4.20, there is no longer a separate metadata publication. Metadata artifacts are now included in the root publication
which stands for the whole library and is automatically resolved to the appropriate platform-specific artifacts when added as a
dependency to the common source set.
189
Learn more about publishing a multiplatform library.
Projects and libraries without the hierarchical project structure remain compatible.
Standard
library
The standard library of Kotlin 1.4.20 offers new extensions for working with files and a better performance.
Extensions
for
java.nio.file.Path
Extensions for java.nio.file.Path are Experimental. They may be dropped or changed at any time. Opt-in is required (see details
below). Use them only for evaluation purposes. We appreciate your feedback on them in YouTrack.
Now the standard library provides experimental extensions for java.nio.file.Path. Working with the modern JVM file API in an idiomatic
Kotlin way is now similar to working with java.io.File extensions from the kotlin.io package.
The extensions are available in the kotlin.io.path package in the kotlin-stdlib-jdk7 module. To use the extensions, opt-in to the
experimental annotation @ExperimentalPathApi.
Improved
String.replace
function
performance
The new implementation of String.replace() speeds up the function execution. The case-sensitive variant uses a manual replacement loop
based on indexOf, while the case-insensitive one uses regular expression matching.
Kotlin
Android
Extensions
In 1.4.20 the Kotlin Android Extensions plugin becomes deprecated and Parcelable implementation generator moves to a separate plugin.
190
Deprecation
of
synthetic
views
Synthetic views were presented in the Kotlin Android Extensions plugin a while ago to simplify the interaction with UI elements and reduce
boilerplate. Now Google offers a native mechanism that does the same - Android Jetpack's view bindings, and we're deprecating
synthetic views in favor of those.
We extract the Parcelable implementations generator from kotlin-android-extensions and start the deprecation cycle for the rest of it -
synthetic views. For now, they will keep working with a deprecation warning. In the future, you'll need to switch your project to another
solution. Here are the guidelines that will help you migrate your Android project from synthetics to view bindings.
New
plugin
for
Parcelable
implementation
generator
The Parcelable implementation generator is now available in the new kotlin-parcelize plugin. Apply this plugin instead of kotlin-android-
extensions.
What's
new
in
Kotlin
1.4
Release date: 17 August 2020
In Kotlin 1.4.0, we ship a number of improvements in all of its components, with the focus on quality and performance. Below you will find
the list of the most important changes in Kotlin 1.4.0.
Language
features
and
improvements
Kotlin 1.4.0 comes with a variety of different language features and improvements. They include:
Trailing comma
SAM
conversions
for
Kotlin
interfaces
Before Kotlin 1.4.0, you could apply SAM (Single Abstract Method) conversions only when working with Java methods and Java interfaces
from Kotlin. From now on, you can use SAM conversions for Kotlin interfaces as well. To do so, mark a Kotlin interface explicitly as
functional with the fun modifier.
SAM conversion applies if you pass a lambda as an argument when an interface with only one single abstract method is expected as a
parameter. In this case, the compiler automatically converts the lambda to an instance of the class that implements the abstract member
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function.
fun main() {
println("Is 7 even? - ${isEven.accept(7)}")
}
Explicit
API
mode
for
library
authors
Kotlin compiler offers explicit API mode for library authors. In this mode, the compiler performs additional checks that help make the
library's API clearer and more consistent. It adds the following requirements for declarations exposed to the library's public API:
Visibility modifiers are required for declarations if the default visibility exposes them to the public API. This helps ensure that no
declarations are exposed to the public API unintentionally.
Explicit type specifications are required for properties and functions that are exposed to the public API. This guarantees that API users
are aware of the types of API members they use.
Depending on your configuration, these explicit APIs can produce errors (strict mode) or warnings (warning mode). Certain kinds of
declarations are excluded from such checks for the sake of readability and common sense:
primary constructors
override methods
To compile your module in the explicit API mode, add the following lines to your Gradle build script:
Kotlin
kotlin {
// for strict mode
explicitApi()
// or
explicitApi = ExplicitApiMode.Strict
// for warning mode
explicitApiWarning()
// or
explicitApi = ExplicitApiMode.Warning
}
Groovy
kotlin {
// for strict mode
explicitApi()
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// or
explicitApi = 'strict'
// for warning mode
explicitApiWarning()
// or
explicitApi = 'warning'
}
When using the command-line compiler, switch to explicit API mode by adding the -Xexplicit-api compiler option with the value strict or
warning.
-Xexplicit-api={strict|warning}
Find more details about the explicit API mode in the KEEP.
Mixing
named
and
positional
arguments
In Kotlin 1.3, when you called a function with named arguments, you had to place all the arguments without names (positional arguments)
before the first named argument. For example, you could call f(1, y = 2), but you couldn't call f(x = 1, 2).
It was really annoying when all the arguments were in their correct positions but you wanted to specify a name for one argument in the
middle. It was especially helpful for making absolutely clear which attribute a boolean or null value belongs to.
In Kotlin 1.4, there is no such limitation – you can now specify a name for an argument in the middle of a set of positional arguments.
Moreover, you can mix positional and named arguments any way you like, as long as they remain in the correct order.
fun reformat(
str: String,
uppercaseFirstLetter: Boolean = true,
wordSeparator: Char = ' '
) {
// ...
}
Trailing
comma
With Kotlin 1.4 you can now add a trailing comma in enumerations such as argument and parameter lists, when entries, and components
of destructuring declarations. With a trailing comma, you can add new items and change their order without adding or removing commas.
This is especially helpful if you use multi-line syntax for parameters or values. After adding a trailing comma, you can then easily swap lines
with parameters or values.
fun reformat(
str: String,
uppercaseFirstLetter: Boolean = true,
wordSeparator: Character = ' ', //trailing comma
) {
// ...
}
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"green",
"blue", //trailing comma
)
Callable
reference
improvements
Kotlin 1.4 supports more cases for using callable references:
fun main() {
println(apply(::foo))
}
Previously, you had to write additional overloads for the function apply to use the default argument values.
fun main() {
foo { returnsInt() } // this was the only way to do it before 1.4
foo(::returnsInt) // starting from 1.4, this also works
}
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fun test() {
use0(::foo)
use1(::foo)
use2(::foo)
}
fun call() {}
fun takeSuspend(f: suspend () -> Unit) {}
fun test() {
takeSuspend { call() } // OK before 1.4
takeSuspend(::call) // In Kotlin 1.4, it also works
}
Using
break
and
continue
inside
when
expressions
included
in
loops
In Kotlin 1.3, you could not use unqualified break and continue inside when expressions included in loops. The reason was that these
keywords were reserved for possible fall-through behavior in when expressions.
That's why if you wanted to use break and continue inside when expressions in loops, you had to label them, which became rather
cumbersome.
In Kotlin 1.4, you can use break and continue without labels inside when expressions included in loops. They behave as expected by
terminating the nearest enclosing loop or proceeding to its next step.
New
tools
in
the
IDE
With Kotlin 1.4, you can use the new tools in IntelliJ IDEA to simplify Kotlin development:
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Coroutine Debugger
New
flexible
Project
Wizard
With the flexible new Kotlin Project Wizard, you have a place to easily create and configure different types of Kotlin projects, including
multiplatform projects, which can be difficult to configure without a UI.
1. Select the project template, depending on what you're trying to do. More templates will be added in the future.
2. Select the build system – Gradle (Kotlin or Groovy DSL), Maven, or IntelliJ IDEA.
The Kotlin Project Wizard will only show the build systems supported on the selected project template.
Then you can finish creating your project or, optionally, configure the project on the next screen:
5. Configure module and target settings, for example, the target JVM version, target template, and test framework.
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Kotlin Project Wizard - Configure targets
In the future, we are going to make the Kotlin Project Wizard even more flexible by adding more configuration options and templates.
You can try out the new Kotlin Project Wizard by working through these tutorials:
Coroutine
Debugger
Many people already use coroutines for asynchronous programming. But when it came to debugging, working with coroutines before
Kotlin 1.4, could be a real pain. Since coroutines jumped between threads, it was difficult to understand what a specific coroutine was
doing and check its context. In some cases, tracking steps over breakpoints simply didn't work. As a result, you had to rely on logging or
mental effort to debug code that used coroutines.
In Kotlin 1.4, debugging coroutines is now much more convenient with the new functionality shipped with the Kotlin plugin.
The Debug Tool Window now contains a new Coroutines tab. In this tab, you can find information about both currently running and
suspended coroutines. The coroutines are grouped by the dispatcher they are running on.
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Debugging coroutines
See the values of local and captured variables for both running and suspended coroutines.
See a full coroutine creation stack, as well as a call stack inside the coroutine. The stack includes all frames with variable values, even
those that would be lost during standard debugging.
If you need a full report containing the state of each coroutine and its stack, right-click inside the Coroutines tab, and then click Get
Coroutines Dump. Currently, the coroutines dump is rather simple, but we're going to make it more readable and helpful in future versions
of Kotlin.
Coroutines Dump
Learn more about debugging coroutines in this blog post and IntelliJ IDEA documentation.
New
compiler
The new Kotlin compiler is going to be really fast; it will unify all the supported platforms and provide an API for compiler extensions. It's a
long-term project, and we've already completed several steps in Kotlin 1.4.0:
New JVM and JS IR backends. They will become the default once we stabilize them.
New
more
powerful
type
inference
algorithm
Kotlin 1.4 uses a new, more powerful type inference algorithm. This new algorithm was already available to try in Kotlin 1.3 by specifying a
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compiler option, and now it's used by default. You can find the full list of issues fixed in the new algorithm in YouTrack. Here you can find
some of the most noticeable improvements:
//sampleStart
val rulesMap: Map<String, (String?) -> Boolean> = mapOf(
"weak" to { it != null },
"medium" to { !it.isNullOrBlank() },
"strong" to { it != null && "^[a-zA-Z0-9]+$".toRegex().matches(it) }
)
//sampleEnd
fun main() {
println(rulesMap.getValue("weak")("abc!"))
println(rulesMap.getValue("strong")("abc"))
println(rulesMap.getValue("strong")("abc!"))
}
In Kotlin 1.3, you needed to introduce an explicit lambda parameter or replace to with a Pair constructor with explicit generic arguments to
make it work.
In Kotlin 1.4, thanks to the new inference algorithm, the last expression inside a lambda gets smart cast, and this new, more precise type
is used to infer the resulting lambda type. Thus, the type of the result variable becomes String.
In Kotlin 1.3, you often needed to add explicit casts (either !! or type casts like as String) to make such cases work, and now these casts
have become unnecessary.
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In Kotlin 1.3, you couldn't access a member reference of a smart cast type. Now in Kotlin 1.4 you can:
import kotlin.reflect.KFunction
//sampleStart
fun perform(animal: Animal) {
val kFunction: KFunction<*> = when (animal) {
is Cat -> animal::meow
is Dog -> animal::woof
}
kFunction.call()
}
//sampleEnd
fun main() {
perform(Cat())
}
You can use different member references animal::meow and animal::woof after the animal variable has been smart cast to specific types
Cat and Dog. After type checks, you can access member references corresponding to subtypes.
import kotlin.properties.Delegates
fun main() {
var prop: String? by Delegates.observable(null) { p, old, new ->
println("$old → $new")
}
prop = "abc"
prop = "xyz"
}
The new algorithm fixes this issue, and you can pass a lambda instead of a SAM interface in any case, which is the way you'd naturally
expect it to work.
// FILE: A.java
public class A {
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public static void foo(Runnable r1, Runnable r2) {}
}
// FILE: test.kt
fun test(r1: Runnable) {
A.foo(r1) {} // Works in Kotlin 1.4
}
import java.lang.Runnable
fun test() {
foo { } // OK
}
In Kotlin 1.3, you would have had to declare the function foo above in Java code to perform a SAM conversion.
Unified
backends
and
extensibility
In Kotlin, we have three backends that generate executables: Kotlin/JVM, Kotlin/JS, and Kotlin/Native. Kotlin/JVM and Kotlin/JS don't
share much code since they were developed independently of each other. Kotlin/Native is based on a new infrastructure built around an
intermediate representation (IR) for Kotlin code.
We are now migrating Kotlin/JVM and Kotlin/JS to the same IR. As a result, all three backends share a lot of logic and have a unified
pipeline. This allows us to implement most features, optimizations, and bug fixes only once for all platforms. Both new IR-based back-
ends are in Alpha.
A common backend infrastructure also opens the door for multiplatform compiler extensions. You will be able to plug into the pipeline and
add custom processing and transformations that will automatically work for all platforms.
We encourage you to use our new JVM IR and JS IR backends, which are currently in Alpha, and share your feedback with us.
Kotlin/JVM
Kotlin 1.4.0 includes a number of JVM-specific improvements, such as:
New
JVM
IR
backend
Along with Kotlin/JS, we are migrating Kotlin/JVM to the unified IR backend, which allows us to implement most features and bug fixes
once for all platforms. You will also be able to benefit from this by creating multiplatform extensions that will work for all platforms.
Kotlin 1.4.0 does not provide a public API for such extensions yet, but we are working closely with our partners, including Jetpack
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Compose, who are already building their compiler plugins using our new backend.
We encourage you to try out the new Kotlin/JVM backend, which is currently in Alpha, and to file any issues and feature requests to our
issue tracker. This will help us to unify the compiler pipelines and bring compiler extensions like Jetpack Compose to the Kotlin community
more quickly.
To enable the new JVM IR backend, specify an additional compiler option in your Gradle build script:
kotlinOptions.useIR = true
If you enable Jetpack Compose, you will automatically be opted in to the new JVM backend without needing to specify the
compiler option in kotlinOptions.
When using the command-line compiler, add the compiler option -Xuse-ir.
You can use code compiled by the new JVM IR backend only if you've enabled the new backend. Otherwise, you will get an
error. Considering this, we don't recommend that library authors switch to the new backend in production.
New
modes
for
generating
default
methods
When compiling Kotlin code to targets JVM 1.8 and above, you could compile non-abstract methods of Kotlin interfaces into Java's
default methods. For this purpose, there was a mechanism that includes the @JvmDefault annotation for marking such methods and the -
Xjvm-default compiler option that enables processing of this annotation.
In 1.4.0, we've added a new mode for generating default methods: -Xjvm-default=all compiles all non-abstract methods of Kotlin
interfaces to default Java methods. For compatibility with the code that uses the interfaces compiled without default, we also added all-
compatibility mode.
For more information about default methods in the Java interop, see the interoperability documentation and this blog post.
Unified
exception
type
for
null
checks
Starting from Kotlin 1.4.0, all runtime null checks will throw a java.lang.NullPointerException instead of KotlinNullPointerException,
IllegalStateException, IllegalArgumentException, and TypeCastException. This applies to: the !! operator, parameter null checks in the
method preamble, platform-typed expression null checks, and the as operator with a non-null type. This doesn't apply to lateinit null
checks and explicit library function calls like checkNotNull or requireNotNull.
This change increases the number of possible null check optimizations that can be performed either by the Kotlin compiler or by various
kinds of bytecode processing tools, such as the Android R8 optimizer.
Note that from a developer's perspective, things won't change that much: the Kotlin code will throw exceptions with the same error
messages as before. The type of exception changes, but the information passed stays the same.
Type
annotations
in
the
JVM
bytecode
Kotlin can now generate type annotations in the JVM bytecode (target version 1.8+), so that they become available in Java reflection at
runtime. To emit the type annotation in the bytecode, follow these steps:
1. Make sure that your declared annotation has a proper annotation target (Java's ElementType.TYPE_USE or Kotlin's
AnnotationTarget.TYPE) and retention (AnnotationRetention.RUNTIME).
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2. Compile the annotation class declaration to JVM bytecode target version 1.8+. You can specify it with -jvm-target=1.8 compiler option.
3. Compile the code that uses the annotation to JVM bytecode target version 1.8+ (-jvm-target=1.8) and add the -Xemit-jvm-type-
annotations compiler option.
Note that the type annotations from the standard library aren't emitted in the bytecode for now because the standard library is compiled
with the target version 1.6.
Type annotations on method parameters, method return types and property types;
In the following example, the @Foo annotation on the String type can be emitted to the bytecode and then used by the library code:
@Target(AnnotationTarget.TYPE)
annotation class Foo
class A {
fun foo(): @Foo String = "OK"
}
Kotlin/JS
On the JS platform, Kotlin 1.4.0 provides the following improvements:
New JS IR backend
New
Gradle
DSL
The kotlin.js Gradle plugin comes with an adjusted Gradle DSL, which provides a number of new configuration options and is more closely
aligned to the DSL used by the kotlin-multiplatform plugin. Some of the most impactful changes include:
Explicit toggles for the creation of executable files via binaries.executable(). Read more about the executing Kotlin/JS and its
environment here.
Configuration of webpack's CSS and style loaders from within the Gradle configuration via cssSupport. Read more about using CSS
and style loaders here.
Improved management for npm dependencies, with mandatory version numbers or semver version ranges, as well as support for
development, peer, and optional npm dependencies using devNpm, optionalNpm and peerNpm. Read more about dependency
management for npm packages directly from Gradle here.
Stronger integrations for Dukat, the generator for Kotlin external declarations. External declarations can now be generated at build time,
or can be manually generated via a Gradle task. Read more about how to use the integration here.
New
JS
IR
backend
The IR backend for Kotlin/JS, which currently has Alpha stability, provides some new functionality specific to the Kotlin/JS target which is
focused around the generated code size through dead code elimination, and improved interoperation with JavaScript and TypeScript,
among others.
To enable the Kotlin/JS IR backend, set the key kotlin.js.compiler=ir in your gradle.properties, or pass the IR compiler type to the js
203
function of your Gradle build script:
kotlin {
js(IR) { // or: LEGACY, BOTH
// . . .
}
binaries.executable()
}
For more detailed information about how to configure the new backend, check out the Kotlin/JS IR compiler documentation.
With the new @JsExport annotation and the ability to generate TypeScript definitions from Kotlin code, the Kotlin/JS IR compiler backend
improves JavaScript & TypeScript interoperability. This also makes it easier to integrate Kotlin/JS code with existing tooling, to create
hybrid applications and leverage code-sharing functionality in multiplatform projects.
Learn more about the available features in the Kotlin/JS IR compiler backend.
Kotlin/Native
In 1.4.0, Kotlin/Native got a significant number of new features and improvements, including:
Performance improvements
Support
for
Kotlin's
suspending
functions
in
Swift
and
Objective-C
In 1.4.0, we add the basic support for suspending functions in Swift and Objective-C. Now, when you compile a Kotlin module into an
Apple framework, suspending functions are available in it as functions with callbacks (completionHandler in the Swift/Objective-C
terminology). When you have such functions in the generated framework's header, you can call them from your Swift or Objective-C code
and even override them.
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Objective-C
generics
support
by
default
Previous versions of Kotlin provided experimental support for generics in Objective-C interop. Since 1.4.0, Kotlin/Native generates Apple
frameworks with generics from Kotlin code by default. In some cases, this may break existing Objective-C or Swift code calling Kotlin
frameworks. To have the framework header written without generics, add the -Xno-objc-generics compiler option.
kotlin {
targets.withType<org.jetbrains.kotlin.gradle.plugin.mpp.KotlinNativeTarget> {
binaries.all {
freeCompilerArgs += "-Xno-objc-generics"
}
}
}
Please note that all specifics and limitations listed in the documentation on interoperability with Objective-C are still valid.
Exception
handling
in
Objective-C/Swift
interop
In 1.4.0, we slightly change the Swift API generated from Kotlin with respect to the way exceptions are translated. There is a fundamental
difference in error handling between Kotlin and Swift. All Kotlin exceptions are unchecked, while Swift has only checked errors. Thus, to
make Swift code aware of expected exceptions, Kotlin functions should be marked with a @Throws annotation specifying a list of
potential exception classes.
When compiling to Swift or the Objective-C framework, functions that have or are inheriting @Throws annotation are represented as
NSError*-producing methods in Objective-C and as throws methods in Swift.
Previously, any exceptions other than RuntimeException and Error were propagated as NSError. Now this behavior changes: now NSError
is thrown only for exceptions that are instances of classes specified as parameters of @Throws annotation (or their subclasses). Other
Kotlin exceptions that reach Swift/Objective-C are considered unhandled and cause program termination.
Generate
release
.dSYMs
on
Apple
targets
by
default
Starting with 1.4.0, the Kotlin/Native compiler produces debug symbol files (.dSYMs) for release binaries on Darwin platforms by default.
This can be disabled with the -Xadd-light-debug=disable compiler option. On other platforms, this option is disabled by default. To toggle
this option in Gradle, use:
kotlin {
targets.withType<org.jetbrains.kotlin.gradle.plugin.mpp.KotlinNativeTarget> {
binaries.all {
freeCompilerArgs += "-Xadd-light-debug={enable|disable}"
}
}
}
Performance
improvements
Kotlin/Native has received a number of performance improvements that speed up both the development process and execution. Here are
some examples:
To improve the speed of object allocation, we now offer the mimalloc memory allocator as an alternative to the system allocator.
mimalloc works up to two times faster on some benchmarks. Currently, the usage of mimalloc in Kotlin/Native is experimental; you can
switch to it using the -Xallocator=mimalloc compiler option.
We've reworked how C interop libraries are built. With the new tooling, Kotlin/Native produces interop libraries up to 4 times as fast as
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before, and artifacts are 25% to 30% the size they used to be.
Overall runtime performance has improved because of optimizations in GC. This improvement will be especially apparent in projects
with a large number of long-lived objects. HashMap and HashSet collections now work faster by escaping redundant boxing.
In 1.3.70 we introduced two new features for improving the performance of Kotlin/Native compilation: caching project dependencies
and running the compiler from the Gradle daemon. Since that time, we've managed to fix numerous issues and improve the overall
stability of these features.
Simplified
management
of
CocoaPods
dependencies
Previously, once you integrated your project with the dependency manager CocoaPods, you could build an iOS, macOS, watchOS, or
tvOS part of your project only in Xcode, separate from other parts of your multiplatform project. These other parts could be built in IntelliJ
IDEA.
Moreover, every time you added a dependency on an Objective-C library stored in CocoaPods (Pod library), you had to switch from IntelliJ
IDEA to Xcode, call pod install, and run the Xcode build there.
Now you can manage Pod dependencies right in IntelliJ IDEA while enjoying the benefits it provides for working with code, such as code
highlighting and completion. You can also build the whole Kotlin project with Gradle, without having to switch to Xcode. This means you
only have to go to Xcode when you need to write Swift/Objective-C code or run your application on a simulator or device.
Now you can also work with Pod libraries stored locally.
A Kotlin project and Pod libraries stored remotely in the CocoaPods repository or stored locally on your machine.
A Kotlin Pod (Kotlin project used as a CocoaPods dependency) and an Xcode project with one or more targets.
Complete the initial configuration, and when you add a new dependency to cocoapods, just re-import the project in IntelliJ IDEA. The new
dependency will be added automatically. No additional steps are required.
Kotlin
Multiplatform
Support for multiplatform projects is in Alpha. It may change incompatibly and require manual migration in the future. We
appreciate your feedback on it in YouTrack.
Kotlin Multiplatform reduces time spent writing and maintaining the same code for different platforms while retaining the flexibility and
benefits of native programming. We continue investing our effort in multiplatform features and improvements:
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Sharing
code
in
several
targets
with
the
hierarchical
project
structure
With the new hierarchical project structure support, you can share code among several platforms in a multiplatform project.
Previously, any code added to a multiplatform project could be placed either in a platform-specific source set, which is limited to one
target and can't be reused by any other platform, or in a common source set, like commonMain or commonTest, which is shared across
all the platforms in the project. In the common source set, you could only call a platform-specific API by using an expect declaration that
needs platform-specific actual implementations.
This made it easy to share code on all platforms, but it was not so easy to share between only some of the targets, especially similar ones
that could potentially reuse a lot of the common logic and third-party APIs.
For example, in a typical multiplatform project targeting iOS, there are two iOS-related targets: one for iOS ARM64 devices, and the other
for the x64 simulator. They have separate platform-specific source sets, but in practice, there is rarely a need for different code for the
device and simulator, and their dependencies are much alike. So iOS-specific code could be shared between them.
Apparently, in this setup, it would be desirable to have a shared source set for two iOS targets, with Kotlin/Native code that could still
directly call any of the APIs that are common to both the iOS device and the simulator.
Now you can do this with the hierarchical project structure support, which infers and adapts the API and language features available in
each source set based on which targets consume them.
For common combinations of targets, you can create a hierarchical structure with target shortcuts.
For example, create two iOS targets and the shared source set shown above with the ios() shortcut:
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kotlin {
ios() // iOS device and simulator targets; iosMain and iosTest source sets
}
For other combinations of targets, by connecting the source sets with the dependsOn relation.
Hierarchical structure
Kotlin
kotlin{
sourceSets {
val desktopMain by creating {
dependsOn(commonMain)
}
val linuxX64Main by getting {
dependsOn(desktopMain)
}
val mingwX64Main by getting {
dependsOn(desktopMain)
}
val macosX64Main by getting {
dependsOn(desktopMain)
}
}
}
Groovy
kotlin {
sourceSets {
desktopMain {
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dependsOn(commonMain)
}
linuxX64Main {
dependsOn(desktopMain)
}
mingwX64Main {
dependsOn(desktopMain)
}
macosX64Main {
dependsOn(desktopMain)
}
}
}
Thanks to the hierarchical project structure, libraries can also provide common APIs for a subset of targets. Learn more about sharing
code in libraries.
Leveraging
native
libs
in
the
hierarchical
structure
You can use platform-dependent libraries, such as Foundation, UIKit, and POSIX, in source sets shared among several native targets. This
can help you share more native code without being limited by platform-specific dependencies.
No additional steps are required – everything is done automatically. IntelliJ IDEA will help you detect common declarations that you can
use in the shared code.
Specifying
dependencies
only
once
From now on, instead of specifying dependencies on different variants of the same library in shared and platform-specific source sets
where it is used, you should specify a dependency only once in the shared source set.
Kotlin
kotlin {
sourceSets {
val commonMain by getting {
dependencies {
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4")
}
}
}
}
Groovy
kotlin {
sourceSets {
commonMain {
dependencies {
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4'
}
}
}
}
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Don't use kotlinx library artifact names with suffixes specifying the platform, such as -common, -native, or similar, as they are NOT
supported anymore. Instead, use the library base artifact name, which in the example above is kotlinx-coroutines-core.
The stdlib library – starting from Kotlin 1.4.0, the stdlib dependency is added automatically.
The kotlin.test library – you should still use test-common and test-annotations-common. These dependencies will be addressed later.
If you need a dependency only for a specific platform, you can still use platform-specific variants of standard and kotlinx libraries with
such suffixes as -jvm or-js, for example kotlinx-coroutines-core-jvm.
Gradle
project
improvements
Besides Gradle project features and improvements that are specific to Kotlin Multiplatform, Kotlin/JVM, Kotlin/Native, and Kotlin/JS, there
are several changes applicable to all Kotlin Gradle projects:
Dependency
on
the
standard
library
added
by
default
You no longer need to declare a dependency on the stdlib library in any Kotlin Gradle project, including a multiplatform one. The
dependency is added by default.
The automatically added standard library will be the same version of the Kotlin Gradle plugin, since they have the same versioning.
For platform-specific source sets, the corresponding platform-specific variant of the library is used, while a common standard library is
added to the rest. The Kotlin Gradle plugin will select the appropriate JVM standard library depending on the kotlinOptions.jvmTarget
compiler option of your Gradle build script.
Minimum
Gradle
version
for
Kotlin
projects
To enjoy the new features in your Kotlin projects, update Gradle to the latest version. Multiplatform projects require Gradle 6.0 or later,
while other Kotlin projects work with Gradle 5.4 or later.
Improved
*.gradle.kts
support
in
the
IDE
In 1.4.0, we continued improving the IDE support for Gradle Kotlin DSL scripts (*.gradle.kts files). Here is what the new version brings:
Explicit loading of script configurations for better performance. Previously, the changes you make to the build script were loaded
automatically in the background. To improve the performance, we've disabled the automatic loading of build script configuration in
1.4.0. Now the IDE loads the changes only when you explicitly apply them.
In Gradle versions earlier than 6.0, you need to manually load the script configuration by clicking Load Configuration in the editor.
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*.gradle.kts – Load Configuration
In Gradle 6.0 and above, you can explicitly apply changes by clicking Load Gradle Changes or by reimporting the Gradle project.
We've added one more action in IntelliJ IDEA 2020.1 with Gradle 6.0 and above – Load Script Configurations, which loads changes to
the script configurations without updating the whole project. This takes much less time than reimporting the whole project.
You should also Load Script Configurations for newly created scripts or when you open a project with new Kotlin plugin for the first
time.
With Gradle 6.0 and above, you are now able to load all scripts at once as opposed to the previous implementation where they were
loaded individually. Since each request requires the Gradle configuration phase to be executed, this could be resource-intensive for
large Gradle projects.
Currently, such loading is limited to build.gradle.kts and settings.gradle.kts files (please vote for the related issue). To enable
highlighting for init.gradle.kts or applied script plugins, use the old mechanism – adding them to standalone scripts. Configuration for
that scripts will be loaded separately when you need it. You can also enable auto-reload for such scripts.
Better error reporting. Previously you could only see errors from the Gradle Daemon in separate log files. Now the Gradle Daemon
returns all the information about errors directly and shows it in the Build tool window. This saves you both time and effort.
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Standard
library
Here is the list of the most significant changes to the Kotlin standard library in 1.4.0:
Bit operations
Deprecations
Common
exception
processing
API
The following API elements have been moved to the common library:
Throwable.stackTraceToString() extension function, which returns the detailed description of this throwable with its stack trace, and
Throwable.printStackTrace(), which prints this description to the standard error output.
Throwable.addSuppressed() function, which lets you specify the exceptions that were suppressed in order to deliver the exception, and
the Throwable.suppressedExceptions property, which returns a list of all the suppressed exceptions.
@Throws annotation, which lists exception types that will be checked when the function is compiled to a platform method (on JVM or
native platforms).
New
functions
for
arrays
and
collections
Collections
In 1.4.0, the standard library includes a number of useful functions for working with collections:
setOfNotNull(), which makes a set consisting of all the non-null items among the provided arguments.
fun main() {
//sampleStart
val set = setOfNotNull(null, 1, 2, 0, null)
println(set)
//sampleEnd
}
fun main() {
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//sampleStart
val numbers = (0 until 50).asSequence()
val result = numbers.map { it * 2 }.shuffled().take(5)
println(result.toList()) //five random even numbers below 100
//sampleEnd
}
*Indexed() counterparts for onEach() and flatMap(). The operation that they apply to the collection elements has the element index as a
parameter.
fun main() {
//sampleStart
listOf("a", "b", "c", "d").onEachIndexed {
index, item -> println(index.toString() + ":" + item)
}
*OrNull() counterparts randomOrNull(), reduceOrNull(), and reduceIndexedOrNull(). They return null on empty collections.
fun main() {
//sampleStart
val empty = emptyList<Int>()
empty.reduceOrNull { a, b -> a + b }
//empty.reduce { a, b -> a + b } // Exception: Empty collection can't be reduced.
//sampleEnd
}
runningFold(), its synonym scan(), and runningReduce() apply the given operation to the collection elements sequentially, similarly
tofold() and reduce(); the difference is that these new functions return the whole sequence of intermediate results.
fun main() {
//sampleStart
val numbers = mutableListOf(0, 1, 2, 3, 4, 5)
val runningReduceSum = numbers.runningReduce { sum, item -> sum + item }
val runningFoldSum = numbers.runningFold(10) { sum, item -> sum + item }
//sampleEnd
println(runningReduceSum.toString())
println(runningFoldSum.toString())
}
sumOf() takes a selector function and returns a sum of its values for all elements of a collection. sumOf() can produce sums of the types
Int, Long, Double, UInt, and ULong. On the JVM, BigInteger and BigDecimal are also available.
data class OrderItem(val name: String, val price: Double, val count: Int)
fun main() {
//sampleStart
val order = listOf<OrderItem>(
OrderItem("Cake", price = 10.0, count = 1),
OrderItem("Coffee", price = 2.5, count = 3),
OrderItem("Tea", price = 1.5, count = 2))
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//sampleEnd
println("You've ordered $count items that cost $total in total")
}
The min() and max() functions have been renamed to minOrNull() and maxOrNull() to comply with the naming convention used across
the Kotlin collections API. An *OrNull suffix in the function name means that it returns null if the receiver collection is empty. The same
applies to minBy(), maxBy(), minWith(), maxWith() – in 1.4, they have *OrNull() synonyms.
The new minOf() and maxOf() extension functions return the minimum and the maximum value of the given selector function on the
collection items.
data class OrderItem(val name: String, val price: Double, val count: Int)
fun main() {
//sampleStart
val order = listOf<OrderItem>(
OrderItem("Cake", price = 10.0, count = 1),
OrderItem("Coffee", price = 2.5, count = 3),
OrderItem("Tea", price = 1.5, count = 2))
val highestPrice = order.maxOf { it.price }
//sampleEnd
println("The most expensive item in the order costs $highestPrice")
}
There are also minOfWith() and maxOfWith(), which take a Comparator as an argument, and *OrNull() versions of all four functions that
return null on empty collections.
New overloads for flatMap and flatMapTo let you use transformations with return types that don't match the receiver type, namely:
fun main() {
//sampleStart
val list = listOf("kot", "lin")
val lettersList = list.flatMap { it.asSequence() }
val lettersSeq = list.asSequence().flatMap { it.toList() }
//sampleEnd
println(lettersList)
println(lettersSeq.toList())
}
removeFirst() and removeLast() shortcuts for removing elements from mutable lists, and *orNull() counterparts of these functions.
Arrays
To provide a consistent experience when working with different container types, we've also added new functions for arrays:
onEach() performs the given action on each array element and returns the array itself.
associateWith() and associateWithTo() build maps with the array elements as keys.
reverse() for array subranges reverses the order of the elements in the subrange.
sortDescending() for array subranges sorts the elements in the subrange in descending order.
sort() and sortWith() for array subranges are now available in the common library.
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fun main() {
//sampleStart
var language = ""
val letters = arrayOf("k", "o", "t", "l", "i", "n")
val fileExt = letters.onEach { language += it }
.filterNot { it in "aeuio" }.take(2)
.joinToString(prefix = ".", separator = "")
println(language) // "kotlin"
println(fileExt) // ".kt"
letters.shuffle()
letters.reverse(0, 3)
letters.sortDescending(2, 5)
println(letters.contentToString()) // [k, o, t, l, i, n]
//sampleEnd
}
Additionally, there are new functions for conversions between CharArray/ByteArray and String:
fun main() {
//sampleStart
val str = "kotlin"
val array = str.toCharArray()
println(array.concatToString())
//sampleEnd
}
ArrayDeque
We've also added the ArrayDeque class – an implementation of a double-ended queue. Double-ended queue lets you can add or remove
elements both at the beginning and the end of the queue in an amortized constant time. You can use a double-ended queue by default
when you need a queue or a stack in your code.
fun main() {
val deque = ArrayDeque(listOf(1, 2, 3))
deque.addFirst(0)
deque.addLast(4)
println(deque) // [0, 1, 2, 3, 4]
println(deque.first()) // 0
println(deque.last()) // 4
deque.removeFirst()
deque.removeLast()
println(deque) // [1, 2, 3]
}
The ArrayDeque implementation uses a resizable array underneath: it stores the contents in a circular buffer, an Array, and resizes this
Array only when it becomes full.
Functions
for
string
manipulations
The standard library in 1.4.0 includes a number of improvements in the API for string manipulation:
StringBuilder has useful new extension functions: set(), setRange(), deleteAt(), deleteRange(), appendRange(), and others.
215
fun main() {
//sampleStart
val sb = StringBuilder("Bye Kotlin 1.3.72")
sb.deleteRange(0, 3)
sb.insertRange(0, "Hello", 0 ,5)
sb.set(15, '4')
sb.setRange(17, 19, "0")
print(sb.toString())
//sampleEnd
}
Some existing functions of StringBuilder are available in the common library. Among them are append(), insert(), substring(), setLength(),
and more.
New functions Appendable.appendLine() and StringBuilder.appendLine() have been added to the common library. They replace the
JVM-only appendln() functions of these classes.
fun main() {
//sampleStart
println(buildString {
appendLine("Hello,")
appendLine("world")
})
//sampleEnd
}
Bit
operations
New functions for bit manipulations:
countOneBits()
countLeadingZeroBits()
countTrailingZeroBits()
takeHighestOneBit()
takeLowestOneBit()
fun main() {
//sampleStart
val number = "1010000".toInt(radix = 2)
println(number.countOneBits())
println(number.countTrailingZeroBits())
println(number.takeHighestOneBit().toString(2))
//sampleEnd
}
Delegated
properties
improvements
In 1.4.0, we have added new features to improve your experience with delegated properties in Kotlin:
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ReadWriteProperty now extends ReadOnlyProperty so you can use both of them for read-only properties.
Aside from the new API, we've made some optimizations that reduce the resulting bytecode size. These optimizations are described in this
blog post.
Converting
from
KType
to
Java
Type
A new extension property KType.javaType (currently experimental) in the stdlib helps you obtain a java.lang.reflect.Type from a Kotlin type
without using the whole kotlin-reflect dependency.
import kotlin.reflect.javaType
import kotlin.reflect.typeOf
@OptIn(ExperimentalStdlibApi::class)
inline fun <reified T> accessReifiedTypeArg() {
val kType = typeOf<T>()
println("Kotlin type: $kType")
println("Java type: ${kType.javaType}")
}
@OptIn(ExperimentalStdlibApi::class)
fun main() {
accessReifiedTypeArg<String>()
// Kotlin type: kotlin.String
// Java type: class java.lang.String
accessReifiedTypeArg<List<String>>()
// Kotlin type: kotlin.collections.List<kotlin.String>
// Java type: java.util.List<java.lang.String>
}
Proguard
configurations
for
Kotlin
reflection
Starting from 1.4.0, we have embedded Proguard/R8 configurations for Kotlin Reflection in kotlin-reflect.jar. With this in place, most
Android projects using R8 or Proguard should work with kotlin-reflect without needing any additional configuration. You no longer need to
copy-paste the Proguard rules for kotlin-reflect internals. But note that you still need to explicitly list all the APIs you're going to reflect on.
Improving
the
existing
API
Several functions now work on null receivers, for example:
toBoolean() on strings
NaN, NEGATIVE_INFINITY, and POSITIVE_INFINITY in Double and Float are now defined as const, so you can use them as annotation
arguments.
New constants SIZE_BITS and SIZE_BYTES in Double and Float contain the number of bits and bytes used to represent an instance of
the type in binary form.
The maxOf() and minOf() top-level functions can accept a variable number of arguments ( vararg).
module-info
descriptors
for
stdlib
artifacts
Kotlin 1.4.0 adds module-info.java module information to default standard library artifacts. This lets you use them with jlink tool, which
217
generates custom Java runtime images containing only the platform modules that are required for your app. You could already use jlink
with Kotlin standard library artifacts, but you had to use separate artifacts to do so – the ones with the "modular" classifier – and the whole
setup wasn't straightforward.
In Android, make sure you use the Android Gradle plugin version 3.2 or higher, which can correctly process jar files with module-info.
Deprecations
To convert floating-point numbers to Byte or Short, use the two-step conversion: first, convert them to Int, and then convert them again to
the target type.
Exclusion
of
the
deprecated
experimental
coroutines
The kotlin.coroutines.experimental API was deprecated in favor of kotlin.coroutines in 1.3.0. In 1.4.0, we're completing the deprecation
cycle for kotlin.coroutines.experimental by removing it from the standard library. For those who still use it on the JVM, we've provided a
compatibility artifact kotlin-coroutines-experimental-compat.jar with all the experimental coroutines APIs. We've published it to Maven,
and we include it in the Kotlin distribution alongside the standard library.
Stable
JSON
serialization
With Kotlin 1.4.0, we are shipping the first stable version of kotlinx.serialization - 1.0.0-RC. Now we are pleased to declare the JSON
serialization API in kotlinx-serialization-core (previously known as kotlinx-serialization-runtime) stable. Libraries for other serialization
formats remain experimental, along with some advanced parts of the core library.
We have significantly reworked the API for JSON serialization to make it more consistent and easier to use. From now on, we'll continue
developing the JSON serialization API in a backward-compatible manner. However, if you have used previous versions of it, you'll need to
rewrite some of your code when migrating to 1.0.0-RC. To help you with this, we also offer the Kotlin Serialization Guide – the complete set
of documentation for kotlinx.serialization. It will guide you through the process of using the most important features and it can help you
address any issues that you might face.
Note: kotlinx-serialization 1.0.0-RC only works with Kotlin compiler 1.4. Earlier compiler versions are not compatible.
Scripting
and
REPL
In 1.4.0, scripting in Kotlin benefits from a number of functional and performance improvements along with other updates. Here are some
218
of the key changes:
Artifacts renaming
To help you become more familiar with scripting in Kotlin, we've prepared a project with examples. It contains examples of the standard
scripts (*.main.kts) and examples of uses of the Kotlin Scripting API and custom script definitions. Please give it a try and share your
feedback using our issue tracker.
New
dependencies
resolution
API
In 1.4.0, we've introduced a new API for resolving external dependencies (such as Maven artifacts), along with implementations for it. This
API is published in the new artifacts kotlin-scripting-dependencies and kotlin-scripting-dependencies-maven. The previous dependency
resolution functionality in kotlin-script-util library is now deprecated.
New
REPL
API
The new experimental REPL API is now a part of the Kotlin Scripting API. There are also several implementations of it in the published
artifacts, and some have advanced functionality, such as code completion. We use this API in the Kotlin Jupyter kernel and now you can
try it in your own custom shells and REPLs.
Compiled
scripts
cache
The Kotlin Scripting API now provides the ability to implement a compiled scripts cache, significantly speeding up subsequent executions
of unchanged scripts. Our default advanced script implementation kotlin-main-kts already has its own cache.
Artifacts
renaming
In order to avoid confusion about artifact names, we've renamed kotlin-scripting-jsr223-embeddable and kotlin-scripting-jvm-host-
embeddable to just kotlin-scripting-jsr223 and kotlin-scripting-jvm-host. These artifacts depend on the kotlin-compiler-embeddable
artifact, which shades the bundled third-party libraries to avoid usage conflicts. With this renaming, we're making the usage of kotlin-
compiler-embeddable (which is safer in general) the default for scripting artifacts. If, for some reason, you need artifacts that depend on
the unshaded kotlin-compiler, use the artifact versions with the -unshaded suffix, such as kotlin-scripting-jsr223-unshaded. Note that this
renaming affects only the scripting artifacts that are supposed to be used directly; names of other artifacts remain unchanged.
Migrating
to
Kotlin
1.4.0
The Kotlin plugin's migration tools help you migrate your projects from earlier versions of Kotlin to 1.4.0.
Just change the Kotlin version to 1.4.0 and re-import your Gradle or Maven project. The IDE will then ask you about migration.
If you agree, it will run migration code inspections that will check your code and suggest corrections for anything that doesn't work or that
is not recommended in 1.4.0.
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Run migration
Code inspections have different severity levels, to help you decide which suggestions to accept and which to ignore.
Migration inspections
Kotlin 1.4.0 is a feature release and therefore can bring incompatible changes to the language. Find the detailed list of such changes in the
Compatibility Guide for Kotlin 1.4.
What's
new
in
Kotlin
1.3
Release date: 29 October 2018
Coroutines
release
After some long and extensive battle testing, coroutines are now released! It means that from Kotlin 1.3 the language support and the API
are fully stable. Check out the new coroutines overview page.
Kotlin 1.3 introduces callable references on suspend-functions and support of coroutines in the reflection API.
Kotlin/Native
Kotlin 1.3 continues to improve and polish the Native target. See the Kotlin/Native overview for details.
Multiplatform
projects
In 1.3, we've completely reworked the model of multiplatform projects in order to improve expressiveness and flexibility, and to make
sharing common code easier. Also, Kotlin/Native is now supported as one of the targets!
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The key differences to the old model are:
In the old model, common and platform-specific code needed to be placed in separate modules, linked by expectedBy dependencies.
Now, common and platform-specific code is placed in different source roots of the same module, making projects easier to configure.
There is now a large number of preset platform configurations for different supported platforms.
The dependencies configuration has been changed; dependencies are now specified separately for each source root.
Source sets can now be shared between an arbitrary subset of platforms (for example, in a module that targets JS, Android and iOS,
you can have a source set that is shared only between Android and iOS).
Contracts
The Kotlin compiler does extensive static analysis to provide warnings and reduce boilerplate. One of the most notable features is
smartcasts — with the ability to perform a cast automatically based on the performed type checks:
However, as soon as these checks are extracted in a separate function, all the smartcasts immediately disappear:
To improve the behavior in such cases, Kotlin 1.3 introduces experimental mechanism called contracts.
Contracts allow a function to explicitly describe its behavior in a way which is understood by the compiler. Currently, two wide classes of
cases are supported:
Improving smartcasts analysis by declaring the relation between a function's call outcome and the passed arguments values:
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// It tells the compiler:
// "This function will invoke 'block' here and now, and exactly one time"
contract { callsInPlace(block, EXACTLY_ONCE) }
}
fun foo() {
val x: Int
synchronize(lock) {
x = 42 // Compiler knows that lambda passed to 'synchronize' is called
// exactly once, so no reassignment is reported
}
println(x) // Compiler knows that lambda will be definitely called, performing
// initialization, so 'x' is considered to be initialized here
}
Contracts
in
stdlib
stdlib already makes use of contracts, which leads to improvements in the analyses described above. This part of contracts is stable,
meaning that you can benefit from the improved analysis right now without any additional opt-ins:
//sampleStart
fun bar(x: String?) {
if (!x.isNullOrEmpty()) {
println("length of '$x' is ${x.length}") // Yay, smartcast to not-null!
}
}
//sampleEnd
fun main() {
bar(null)
bar("42")
}
Custom
contracts
It is possible to declare contracts for your own functions, but this feature is experimental, as the current syntax is in a state of early
prototype and will most probably be changed. Also please note that currently the Kotlin compiler does not verify contracts, so it's the
responsibility of the programmer to write correct and sound contracts.
Custom contracts are introduced by a call to contract stdlib function, which provides DSL scope:
See the details on the syntax as well as the compatibility notice in the KEEP.
Capturing
when
subject
in
a
variable
In Kotlin 1.3, it is now possible to capture the when subject into a variable:
fun Request.getBody() =
when (val response = executeRequest()) {
is Success -> response.body
is HttpError -> throw HttpException(response.status)
}
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While it was already possible to extract this variable just before when, val in when has its scope properly restricted to the body of when,
and so preventing namespace pollution. See the full documentation on when here.
@JvmStatic
and
@JvmField
in
companions
of
interfaces
With Kotlin 1.3, it is possible to mark members of a companion object of interfaces with annotations @JvmStatic and @JvmField. In the
classfile, such members will be lifted to the corresponding interface and marked as static.
interface Foo {
companion object {
@JvmField
val answer: Int = 42
@JvmStatic
fun sayHello() {
println("Hello, world!")
}
}
}
interface Foo {
public static int answer = 42;
public static void sayHello() {
// ...
}
}
Nested
declarations
in
annotation
classes
In Kotlin 1.3, it is possible for annotations to have nested classes, interfaces, objects, and companions:
companion object {
fun foo(): Int = 42
val bar: Int = 42
}
}
Parameterless
main
By convention, the entry point of a Kotlin program is a function with a signature like main(args: Array<String>), where args represent the
command-line arguments passed to the program. However, not every application supports command-line arguments, so this parameter
often ends up not being used.
Kotlin 1.3 introduced a simpler form of main which takes no parameters. Now "Hello, World" in Kotlin is 19 characters shorter!
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fun main() {
println("Hello, world!")
}
Functions
with
big
arity
In Kotlin, functional types are represented as generic classes taking a different number of parameters: Function0<R>, Function1<P0, R>,
Function2<P0, P1, R>, ... This approach has a problem in that this list is finite, and it currently ends with Function22.
Kotlin 1.3 relaxes this limitation and adds support for functions with bigger arity:
fun trueEnterpriseComesToKotlin(block: (Any, Any, ... /* 42 more */, Any) -> Any) {
block(Any(), Any(), ..., Any())
}
Progressive
mode
Kotlin cares a lot about stability and backward compatibility of code: Kotlin compatibility policy says that breaking changes (e.g., a change
which makes the code that used to compile fine, not compile anymore) can be introduced only in the major releases (1.2, 1.3, etc.).
We believe that a lot of users could use a much faster cycle where critical compiler bug fixes arrive immediately, making the code more
safe and correct. So, Kotlin 1.3 introduces the progressive compiler mode, which can be enabled by passing the argument -progressive to
the compiler.
In the progressive mode, some fixes in language semantics can arrive immediately. All these fixes have two important properties:
They preserve backward compatibility of source code with older compilers, meaning that all the code which is compilable by the
progressive compiler will be compiled fine by non-progressive one.
They only make code safer in some sense — e.g., some unsound smartcast can be forbidden, behavior of the generated code may be
changed to be more predictable/stable, and so on.
Enabling the progressive mode can require you to rewrite some of your code, but it shouldn't be too much — all the fixes enabled under
progressive are carefully handpicked, reviewed, and provided with tooling migration assistance. We expect that the progressive mode will
be a nice choice for any actively maintained codebases which are updated to the latest language versions quickly.
Inline
classes
Inline classes are in Alpha. They may change incompatibly and require manual migration in the future. We appreciate your
feedback on it in YouTrack. See details in the reference.
Kotlin 1.3 introduces a new kind of declaration — inline class. Inline classes can be viewed as a restricted version of the usual classes, in
particular, inline classes must have exactly one property:
The Kotlin compiler will use this restriction to aggressively optimize runtime representation of inline classes and substitute their instances
224
with the value of the underlying property where possible removing constructor calls, GC pressure, and enabling other optimizations:
Unsigned
integers
Unsigned integers are in Beta. Their implementation is almost stable, but migration steps may be required in the future. We'll do
our best to minimize any changes you will have to make.
Most of the functionality of signed types are supported for unsigned counterparts too:
fun main() {
//sampleStart
// You can define unsigned types using literal suffixes
val uint = 42u
val ulong = 42uL
val ubyte: UByte = 255u
// You can convert signed types to unsigned and vice versa via stdlib extensions:
val int = uint.toInt()
val byte = ubyte.toByte()
val ulong2 = byte.toULong()
@JvmDefault
225
@JvmDefault is Experimental. It may be dropped or changed at any time. Use it only for evaluation purposes. We appreciate
your feedback on it in YouTrack.
Kotlin targets a wide range of the Java versions, including Java 6 and Java 7, where default methods in the interfaces are not allowed. For
your convenience, the Kotlin compiler works around that limitation, but this workaround isn't compatible with the default methods,
introduced in Java 8.
This could be an issue for Java-interoperability, so Kotlin 1.3 introduces the @JvmDefault annotation. Methods annotated with this
annotation will be generated as default methods for JVM:
interface Foo {
// Will be generated as 'default' method
@JvmDefault
fun foo(): Int = 42
}
Warning! Annotating your API with @JvmDefault has serious implications on binary compatibility. Make sure to carefully read the
reference page before using @JvmDefault in production.
Standard
library
Multiplatform
random
Prior to Kotlin 1.3, there was no uniform way to generate random numbers on all platforms — we had to resort to platform-specific
solutions like java.util.Random on JVM. This release fixes this issue by introducing the class kotlin.random.Random, which is available on
all platforms:
import kotlin.random.Random
fun main() {
//sampleStart
val number = Random.nextInt(42) // number is in range [0, limit)
println(number)
//sampleEnd
}
isNullOrEmpty
and
orEmpty
extensions
isNullOrEmpty and orEmpty extensions for some types are already present in stdlib. The first one returns true if the receiver is null or
empty, and the second one falls back to an empty instance if the receiver is null. Kotlin 1.3 provides similar extensions on collections,
maps, and arrays of objects.
Copy
elements
between
two
existing
arrays
The array.copyInto(targetArray, targetOffset, startIndex, endIndex) functions for the existing array types, including the unsigned arrays,
make it easier to implement array-based containers in pure Kotlin.
fun main() {
//sampleStart
val sourceArr = arrayOf("k", "o", "t", "l", "i", "n")
226
val targetArr = sourceArr.copyInto(arrayOfNulls<String>(6), 3, startIndex = 3, endIndex = 6)
println(targetArr.contentToString())
sourceArr.copyInto(targetArr, startIndex = 0, endIndex = 3)
println(targetArr.contentToString())
//sampleEnd
}
associateWith
It is quite a common situation to have a list of keys and want to build a map by associating each of these keys with some value. It was
possible to do it before with the associate { it to getValue(it) } function, but now we're introducing a more efficient and easy to explore
alternative: keys.associateWith { getValue(it) }.
fun main() {
//sampleStart
val keys = 'a'..'f'
val map = keys.associateWith { it.toString().repeat(5).capitalize() }
map.forEach { println(it) }
//sampleEnd
}
ifEmpty
and
ifBlank
functions
Collections, maps, object arrays, char sequences, and sequences now have an ifEmpty function, which allows specifying a fallback value
that will be used instead of the receiver if it is empty:
fun main() {
//sampleStart
fun printAllUppercase(data: List<String>) {
val result = data
.filter { it.all { c -> c.isUpperCase() } }
.ifEmpty { listOf("<no uppercase>") }
result.forEach { println(it) }
}
printAllUppercase(listOf("foo", "Bar"))
printAllUppercase(listOf("FOO", "BAR"))
//sampleEnd
}
Char sequences and strings in addition have an ifBlank extension that does the same thing as ifEmpty but checks for a string being all
whitespace instead of empty.
fun main() {
//sampleStart
val s = " \n"
println(s.ifBlank { "<blank>" })
println(s.ifBlank { null })
//sampleEnd
}
Sealed
classes
in
reflection
We've added a new API to kotlin-reflect that can be used to enumerate all the direct subtypes of a sealed class, namely
KClass.sealedSubclasses.
227
Smaller
changes
Tooling
Code
style
support
in
IDE
Kotlin 1.3 introduces support for the recommended code style in IntelliJ IDEA. Check out this page for the migration guidelines.
kotlinx.serialization
kotlinx.serialization is a library which provides multiplatform support for (de)serializing objects in Kotlin. Previously, it was a separate
project, but since Kotlin 1.3, it ships with the Kotlin compiler distribution on par with the other compiler plugins. The main difference is that
you don't need to manually watch out for the Serialization IDE Plugin being compatible with the Kotlin IDE plugin version you're using: now
the Kotlin IDE plugin already includes serialization!
Even though kotlinx.serialization now ships with the Kotlin Compiler distribution, it is still considered to be an experimental
feature in Kotlin 1.3.
Scripting
update
Scripting is Experimental. It may be dropped or changed at any time. Use it only for evaluation purposes. We appreciate your
feedback on it in YouTrack.
Kotlin 1.3 continues to evolve and improve scripting API, introducing some experimental support for scripts customization, such as adding
external properties, providing static or dynamic dependencies, and so on.
Scratches
support
Kotlin 1.3 introduces support for runnable Kotlin scratch files. Scratch file is a kotlin script file with the .kts extension that you can run and
get evaluation results directly in the editor.
What's
new
in
Kotlin
1.2
228
Release date: 28 November 2017
Table
of
contents
Multiplatform projects
Standard library
JVM backend
JavaScript backend
Multiplatform
projects
(experimental)
Multiplatform projects are a new experimental feature in Kotlin 1.2, allowing you to reuse code between target platforms supported by
Kotlin – JVM, JavaScript, and (in the future) Native. In a multiplatform project, you have three kinds of modules:
A common module contains code that is not specific to any platform, as well as declarations without implementation of platform-
dependent APIs.
A platform module contains implementations of platform-dependent declarations in the common module for a specific platform, as well
as other platform-dependent code.
A regular module targets a specific platform and can either be a dependency of platform modules or depend on platform modules.
When you compile a multiplatform project for a specific platform, the code for both the common and platform-specific parts is generated.
A key feature of the multiplatform project support is the possibility to express dependencies of common code on platform-specific parts
through expected and actual declarations. An expected declaration specifies an API (class, interface, annotation, top-level declaration
etc.). An actual declaration is either a platform-dependent implementation of the API or a typealias referring to an existing implementation
of the API in an external library. Here's an example:
fun greet() {
// usage of the expected API:
val greeting = hello("multiplatform world")
println(greeting)
}
229
See the multiplatform programming documentation for details and steps to build a multiplatform project.
Other
language
features
Array
literals
in
annotations
Starting with Kotlin 1.2, array arguments for annotations can be passed with the new array literal syntax instead of the arrayOf function:
Lateinit
top-level
properties
and
local
variables
The lateinit modifier can now be used on top-level properties and local variables. The latter can be used, for example, when a lambda
passed as a constructor argument to one object refers to another object which has to be defined later:
Check
whether
a
lateinit
var
is
initialized
You can now check whether a lateinit var has been initialized using isInitialized on the property reference:
class Foo {
lateinit var lateinitVar: String
fun initializationLogic() {
//sampleStart
println("isInitialized before assignment: " + this::lateinitVar.isInitialized)
lateinitVar = "value"
println("isInitialized after assignment: " + this::lateinitVar.isInitialized)
//sampleEnd
}
}
230
Inline
functions
with
default
functional
parameters
Inline functions are now allowed to have default values for their inlined functional parameters:
//sampleStart
inline fun <E> Iterable<E>.strings(transform: (E) -> String = { it.toString() }) =
map { transform(it) }
Information
from
explicit
casts
is
used
for
type
inference
The Kotlin compiler can now use information from type casts in type inference. If you're calling a generic method that returns a type
parameter T and casting the return value to a specific type Foo, the compiler now understands that T for this call needs to be bound to the
type Foo.
This is particularly important for Android developers, since the compiler can now correctly analyze generic findViewById calls in Android
API level 26:
Smart
cast
improvements
When a variable is assigned from a safe call expression and checked for null, the smart cast is now applied to the safe call receiver as
well:
Also, smart casts in a lambda are now allowed for local variables that are only modified before the lambda:
231
//sampleStart
val flag = args.size == 0
var x: String? = null
if (flag) x = "Yahoo!"
run {
if (x != null) {
println(x.length) // x is smart cast to String
}
}
//sampleEnd
}
Support
for
::foo
as
a
shorthand
for
this::foo
A bound callable reference to a member of this can now be written without explicit receiver, ::foo instead of this::foo. This also makes
callable references more convenient to use in lambdas where you refer to a member of the outer receiver.
Breaking
change:
sound
smart
casts
after
try
blocks
Earlier, Kotlin used assignments made inside a try block for smart casts after the block, which could break type- and null-safety and lead
to runtime failures. This release fixes this issue, making the smart casts more strict, but breaking some code that relied on such smart
casts.
To switch to the old smart casts behavior, pass the fallback flag -Xlegacy-smart-cast-after-try as the compiler argument. It will become
deprecated in Kotlin 1.3.
Deprecation:
data
classes
overriding
copy
When a data class derived from a type that already had the copy function with the same signature, the copy implementation generated for
the data class used the defaults from the supertype, leading to counter-intuitive behavior, or failed at runtime if there were no default
parameters in the supertype.
Inheritance that leads to a copy conflict has become deprecated with a warning in Kotlin 1.2 and will be an error in Kotlin 1.3.
Deprecation:
nested
types
in
enum
entries
Inside enum entries, defining a nested type that is not an inner class has been deprecated due to issues in the initialization logic. This
causes a warning in Kotlin 1.2 and will become an error in Kotlin 1.3.
Deprecation:
single
named
argument
for
vararg
For consistency with array literals in annotations, passing a single item for a vararg parameter in the named form (foo(items = i)) has been
deprecated. Please use the spread operator with the corresponding array factory functions:
foo(items = *arrayOf(1))
There is an optimization that removes redundant arrays creation in such cases, which prevents performance degradation. The single-
argument form produces warnings in Kotlin 1.2 and is to be dropped in Kotlin 1.3.
Deprecation:
inner
classes
of
generic
classes
extending
Throwable
Inner classes of generic types that inherit from Throwable could violate type-safety in a throw-catch scenario and thus have been
deprecated, with a warning in Kotlin 1.2 and an error in Kotlin 1.3.
232
Deprecation:
mutating
backing
field
of
a
read-only
property
Mutating the backing field of a read-only property by assigning field = ... in the custom getter has been deprecated, with a warning in
Kotlin 1.2 and an error in Kotlin 1.3.
Standard
library
Kotlin
standard
library
artifacts
and
split
packages
The Kotlin standard library is now fully compatible with the Java 9 module system, which forbids split packages (multiple jar files declaring
classes in the same package). In order to support that, new artifacts kotlin-stdlib-jdk7 and kotlin-stdlib-jdk8 are introduced, which replace
the old kotlin-stdlib-jre7 and kotlin-stdlib-jre8.
The declarations in the new artifacts are visible under the same package names from the Kotlin point of view, but have different package
names for Java. Therefore, switching to the new artifacts will not require any changes to your source code.
Another change made to ensure compatibility with the new module system is removing the deprecated declarations in the kotlin.reflect
package from the kotlin-reflect library. If you were using them, you need to switch to using the declarations in the kotlin.reflect.full
package, which is supported since Kotlin 1.1.
windowed,
chunked,
zipWithNext
New extensions for Iterable<T>, Sequence<T>, and CharSequence cover such use cases as buffering or batch processing ( chunked),
sliding window and computing sliding average (windowed) , and processing pairs of subsequent items (zipWithNext):
println("items: $items\n")
fill,
replaceAll,
shuffle/shuffled
A set of extension functions was added for manipulating lists: fill, replaceAll and shuffle for MutableList, and shuffled for read-only List:
233
items.fill(5)
println("Items filled with 5: $items")
//sampleEnd
}
Math
operations
in
kotlin-stdlib
Satisfying the longstanding request, Kotlin 1.2 adds the kotlin.math API for math operations that is common for JVM and JS and contains
the following:
Constants: PI and E
Trigonometric: cos, sin, tan and inverse of them: acos, asin, atan, atan2
Hyperbolic: cosh, sinh, tanh and their inverse: acosh, asinh, atanh
Rounding:
Binary representation:
The same set of functions (but without constants) is also available for Float arguments.
Operators
and
conversions
for
BigInteger
and
BigDecimal
Kotlin 1.2 introduces a set of functions for operating with BigInteger and BigDecimal and creating them from other numeric types. These
are:
Binary operators +, -, *, /, % and infix functions and, or, xor, shl, shr
234
Unary operators -, ++, --, and a function inv
Floating
point
to
bits
conversions
New functions were added for converting Double and Float to and from their bit representations:
toBits and toRawBits returning Long for Double and Int for Float
Double.fromBits and Float.fromBits for creating floating point numbers from the bit representation
Regex
is
now
serializable
The kotlin.text.Regex class has become Serializable and can now be used in serializable hierarchies.
Closeable.use
calls
Throwable.addSuppressed
if
available
The Closeable.use function calls Throwable.addSuppressed when an exception is thrown during closing the resource after some other
exception.
JVM
backend
Constructor
calls
normalization
Ever since version 1.0, Kotlin supported expressions with complex control flow, such as try-catch expressions and inline function calls.
Such code is valid according to the Java Virtual Machine specification. Unfortunately, some bytecode processing tools do not handle such
code quite well when such expressions are present in the arguments of constructor calls.
To mitigate this problem for the users of such bytecode processing tools, we've added a command-line compiler option ( -Xnormalize-
constructor-calls=MODE) that tells the compiler to generate more Java-like bytecode for such constructs. Here MODE is one of:
disable (default) – generate bytecode in the same way as in Kotlin 1.0 and 1.1.
enable – generate Java-like bytecode for constructor calls. This can change the order in which the classes are loaded and initialized.
preserve-class-initialization – generate Java-like bytecode for constructor calls, ensuring that the class initialization order is preserved.
This can affect overall performance of your application; use it only if you have some complex state shared between multiple classes and
updated on class initialization.
The "manual" workaround is to store the values of sub-expressions with control flow in variables, instead of evaluating them directly inside
the call arguments. It's similar to -Xnormalize-constructor-calls=enable.
Java-default
method
calls
Before Kotlin 1.2, interface members overriding Java-default methods while targeting JVM 1.6 produced a warning on super calls: Super
calls to Java default methods are deprecated in JVM target 1.6. Recompile with '-jvm-target 1.8'. In Kotlin 1.2, there's an error instead,
thus requiring any such code to be compiled with JVM target 1.8.
Breaking
change:
consistent
behavior
of
x.equals(null)
for
platform
types
Calling x.equals(null) on a platform type that is mapped to a Java primitive (Int!, Boolean!, Short!, Long!, Float!, Double!, Char!) incorrectly
returned true when x was null. Starting with Kotlin 1.2, calling x.equals(...) on a null value of a platform type throws an NPE (but x == ...
235
does not).
To return to the pre-1.2 behavior, pass the flag -Xno-exception-on-explicit-equals-for-boxed-null to the compiler.
Breaking
change:
fix
for
platform
null
escaping
through
an
inlined
extension
receiver
Inline extension functions that were called on a null value of a platform type did not check the receiver for null and would thus allow null to
escape into the other code. Kotlin 1.2 forces this check at the call sites, throwing an exception if the receiver is null.
To switch to the old behavior, pass the fallback flag -Xno-receiver-assertions to the compiler.
JavaScript
backend
TypedArrays
support
enabled
by
default
The JS typed arrays support that translates Kotlin primitive arrays, such as IntArray, DoubleArray, into JavaScript typed arrays, that was
previously an opt-in feature, has been enabled by default.
Tools
Warnings
as
errors
The compiler now provides an option to treat all warnings as errors. Use -Werror on the command line, or the following Gradle snippet:
compileKotlin {
kotlinOptions.allWarningsAsErrors = true
}
What's
new
in
Kotlin
1.1
Release date: 15 February 2016
Table
of
contents
Coroutines
Standard library
JVM backend
JavaScript backend
JavaScript
Starting with Kotlin 1.1, the JavaScript target is no longer considered experimental. All language features are supported, and there are
236
many new tools for integration with the frontend development environment. See below for a more detailed list of changes.
Coroutines
(experimental)
The key new feature in Kotlin 1.1 is coroutines, bringing the support of async/await, yield, and similar programming patterns. The key
feature of Kotlin's design is that the implementation of coroutine execution is part of the libraries, not the language, so you aren't bound to
any specific programming paradigm or concurrency library.
A coroutine is effectively a light-weight thread that can be suspended and resumed later. Coroutines are supported through suspending
functions: a call to such a function can potentially suspend a coroutine, and to start a new coroutine we usually use an anonymous
suspending functions (i.e. suspending lambdas).
Here, async { ... } starts a coroutine and, when we use await(), the execution of the coroutine is suspended while the operation being
awaited is executed, and is resumed (possibly on a different thread) when the operation being awaited completes.
The standard library uses coroutines to support lazily generated sequences with yield and yieldAll functions. In such a sequence, the block
of code that returns sequence elements is suspended after each element has been retrieved, and resumed when the next element is
requested. Here's an example:
import kotlin.coroutines.experimental.*
Run the code above to see the result. Feel free to edit it and run again!
For more information, please refer to the coroutines documentation and tutorial.
Note that coroutines are currently considered an experimental feature, meaning that the Kotlin team is not committing to supporting the
237
backwards compatibility of this feature after the final 1.1 release.
Other
language
features
Type
aliases
A type alias allows you to define an alternative name for an existing type. This is most useful for generic types such as collections, as well
as for function types. Here is an example:
//sampleStart
typealias OscarWinners = Map<String, String>
// Note that the type names (initial and the type alias) are interchangeable:
fun checkLaLaLandIsTheBestMovie(oscarWinners: Map<String, String>) =
oscarWinners["Best picture"] == "La La Land"
//sampleEnd
See the type aliases documentation and KEEP for more details.
Bound
callable
references
You can now use the :: operator to get a member reference pointing to a method or property of a specific object instance. Previously this
could only be expressed with a lambda. Here's an example:
//sampleStart
val numberRegex = "\\d+".toRegex()
val numbers = listOf("abc", "123", "456").filter(numberRegex::matches)
//sampleEnd
Sealed
and
data
classes
Kotlin 1.1 removes some of the restrictions on sealed and data classes that were present in Kotlin 1.0. Now you can define subclasses of a
238
top-level sealed class on the top level in the same file, and not just as nested classes of the sealed class. Data classes can now extend
other classes. This can be used to define a hierarchy of expression classes nicely and cleanly:
//sampleStart
sealed class Expr
Read the sealed classes documentation or KEEPs for sealed class and data class for more detail.
Destructuring
in
lambdas
You can now use the destructuring declaration syntax to unpack the arguments passed to a lambda. Here's an example:
Read the destructuring declarations documentation and KEEP for more details.
Underscores
for
unused
parameters
For a lambda with multiple parameters, you can use the _ character to replace the names of the parameters you don't use:
//sampleStart
map.forEach { _, value -> println("$value!") }
//sampleEnd
}
239
fun main(args: Array<String>) {
//sampleStart
val (_, status) = getResult()
//sampleEnd
println("status is '$status'")
}
Underscores
in
numeric
literals
Just as in Java 8, Kotlin now allows to use underscores in numeric literals to separate groups of digits:
//sampleStart
val oneMillion = 1_000_000
val hexBytes = 0xFF_EC_DE_5E
val bytes = 0b11010010_01101001_10010100_10010010
//sampleEnd
Shorter
syntax
for
properties
For properties with the getter defined as an expression body, the property type can now be omitted:
//sampleStart
data class Person(val name: String, val age: Int) {
val isAdult get() = age >= 20 // Property type inferred to be 'Boolean'
}
//sampleEnd
fun main(args: Array<String>) {
val akari = Person("Akari", 26)
println("$akari.isAdult = ${akari.isAdult}")
}
Inline
property
accessors
You can now mark property accessors with the inline modifier if the properties don't have a backing field. Such accessors are compiled in
the same way as inline functions.
//sampleStart
public val <T> List<T>.lastIndex: Int
inline get() = this.size - 1
//sampleEnd
You can also mark the entire property as inline - then the modifier is applied to both accessors.
240
Read the inline functions documentation and KEEP for more details.
Local
delegated
properties
You can now use the delegated property syntax with local variables. One possible use is defining a lazily evaluated local variable:
import java.util.Random
Interception
of
delegated
property
binding
For delegated properties, it is now possible to intercept delegate to property binding using the provideDelegate operator. For example, if
we want to check the property name before binding, we can write something like this:
class MyUI {
val image by bindResource(ResourceID.image_id)
val text by bindResource(ResourceID.text_id)
}
The provideDelegate method will be called for each property during the creation of a MyUI instance, and it can perform the necessary
validation right away.
Generic
enum
value
access
It is now possible to enumerate the values of an enum class in a generic way.
//sampleStart
enum class RGB { RED, GREEN, BLUE }
241
inline fun <reified T : Enum<T>> printAllValues() {
print(enumValues<T>().joinToString { it.name })
}
//sampleEnd
Scope
control
for
implicit
receivers
in
DSLs
The @DslMarker annotation allows to restrict the use of receivers from outer scopes in a DSL context. Consider the canonical HTML
builder example:
table {
tr {
td { + "Text" }
}
}
In Kotlin 1.0, code in the lambda passed to td has access to three implicit receivers: the one passed to table, to tr and to td. This allows
you to call methods that make no sense in the context - for example to call tr inside td and thus to put a <tr> tag in a <td>.
In Kotlin 1.1, you can restrict that, so that only methods defined on the implicit receiver of td will be available inside the lambda passed to
td. You do that by defining your annotation marked with the @DslMarker meta-annotation and applying it to the base class of the tag
classes.
Read the type safe builders documentation and KEEP for more details.
rem
operator
The mod operator is now deprecated, and rem is used instead. See this issue for motivation.
Standard
library
String
to
number
conversions
There is a bunch of new extensions on the String class to convert it to a number without throwing an exception on invalid number:
String.toIntOrNull(): Int?, String.toDoubleOrNull(): Double? etc.
Also integer conversion functions, like Int.toString(), String.toInt(), String.toIntOrNull(), each got an overload with radix parameter, which
allows to specify the base of conversion (2 to 36).
onEach()
onEach is a small, but useful extension function for collections and sequences, which allows to perform some action, possibly with side-
effects, on each element of the collection/sequence in a chain of operations. On iterables it behaves like forEach but also returns the
iterable instance further. And on sequences it returns a wrapping sequence, which applies the given action lazily as the elements are being
iterated.
242
inputDir.walk()
.filter { it.isFile && it.name.endsWith(".txt") }
.onEach { println("Moving $it to $outputDir") }
.forEach { moveFile(it, File(outputDir, it.toRelativeString(inputDir))) }
also(),
takeIf(),
and
takeUnless()
These are three general-purpose extension functions applicable to any receiver.
also is like apply: it takes the receiver, does some action on it, and returns that receiver. The difference is that in the block inside apply the
receiver is available as this, while in the block inside also it's available as it (and you can give it another name if you want). This comes
handy when you do not want to shadow this from the outer scope:
class Block {
lateinit var content: String
}
//sampleStart
fun Block.copy() = Block().also {
it.content = this.content
}
//sampleEnd
takeIf is like filter for a single value. It checks whether the receiver meets the predicate, and returns the receiver, if it does or null if it
doesn't. Combined with an elvis operator (?:) and early returns it allows writing constructs like:
//sampleStart
val index = input.indexOf(keyword).takeIf { it >= 0 } ?: error("keyword not found")
// do something with index of keyword in input string, given that it's found
//sampleEnd
println("'$keyword' was found in '$input'")
println(input)
println(" ".repeat(index) + "^")
}
takeUnless is the same as takeIf, but it takes the inverted predicate. It returns the receiver when it doesn't meet the predicate and null
otherwise. So one of the examples above could be rewritten with takeUnless as following:
243
It is also convenient to use when you have a callable reference instead of the lambda:
groupingBy()
This API can be used to group a collection by key and fold each group simultaneously. For example, it can be used to count the number of
words starting with each letter:
// The alternative way that uses 'groupBy' and 'mapValues' creates an intermediate map,
// while 'groupingBy' way counts on the fly.
val groupBy = words.groupBy { it.first() }.mapValues { (_, list) -> list.size }
println("Comparing the result with using 'groupBy': ${groupBy == frequencies}.")
}
Map.toMap()
and
Map.toMutableMap()
These functions can be used for easy copying of maps:
Map.minus(key)
The operator plus provides a way to add key-value pair(s) to a read-only map producing a new map, however there was not a simple way
to do the opposite: to remove a key from the map you have to resort to less straightforward ways to like Map.filter() or Map.filterKeys().
Now the operator minus fills this gap. There are 4 overloads available: for removing a single key, a collection of keys, a sequence of keys
and an array of keys.
244
minOf()
and
maxOf()
These functions can be used to find the lowest and greatest of two or three given values, where values are primitive numbers or
Comparable objects. There is also an overload of each function that take an additional Comparator instance if you want to compare
objects that are not comparable themselves.
Array-like
List
instantiation
functions
Similar to the Array constructor, there are now functions that create List and MutableList instances and initialize each element by calling a
lambda:
println("squares: $squares")
println("mutable: $mutable")
}
Map.getValue()
This extension on Map returns an existing value corresponding to the given key or throws an exception, mentioning which key was not
found. If the map was produced with withDefault, this function will return the default value instead of throwing an exception.
Abstract
collections
These abstract classes can be used as base classes when implementing Kotlin collection classes. For implementing read-only collections
there are AbstractCollection, AbstractList, AbstractSet and AbstractMap, and for mutable collections there are AbstractMutableCollection,
245
AbstractMutableList, AbstractMutableSet and AbstractMutableMap. On JVM, these abstract mutable collections inherit most of their
functionality from JDK's abstract collections.
Array
manipulation
functions
The standard library now provides a set of functions for element-by-element operations on arrays: comparison (contentEquals and
contentDeepEquals), hash code calculation (contentHashCode and contentDeepHashCode), and conversion to a string (contentToString
and contentDeepToString). They're supported both for the JVM (where they act as aliases for the corresponding functions in
java.util.Arrays) and for JS (where the implementation is provided in the Kotlin standard library).
JVM
Backend
Java
8
bytecode
support
Kotlin has now the option of generating Java 8 bytecode (-jvm-target 1.8 command line option or the corresponding options in
Ant/Maven/Gradle). For now this doesn't change the semantics of the bytecode (in particular, default methods in interfaces and lambdas
are generated exactly as in Kotlin 1.0), but we plan to make further use of this later.
Java
8
standard
library
support
There are now separate versions of the standard library supporting the new JDK APIs added in Java 7 and 8. If you need access to the
new APIs, use kotlin-stdlib-jre7 and kotlin-stdlib-jre8 maven artifacts instead of the standard kotlin-stdlib. These artifacts are tiny
extensions on top of kotlin-stdlib and they bring it to your project as a transitive dependency.
Parameter
names
in
the
bytecode
Kotlin now supports storing parameter names in the bytecode. This can be enabled using the -java-parameters command line option.
Constant
inlining
The compiler now inlines values of const val properties into the locations where they are used.
Mutable
closure
variables
The box classes used for capturing mutable closure variables in lambdas no longer have volatile fields. This change improves
performance, but can lead to new race conditions in some rare usage scenarios. If you're affected by this, you need to provide your own
synchronization for accessing the variables.
javax.script
support
Kotlin now integrates with the javax.script API (JSR-223). The API allows to evaluate snippets of code at runtime:
246
engine.eval("val x = 3")
println(engine.eval("x + 2")) // Prints out 5
kotlin.reflect.full
To prepare for Java 9 support, the extension functions and properties in the kotlin-reflect.jar library have been moved to the package
kotlin.reflect.full. The names in the old package (kotlin.reflect) are deprecated and will be removed in Kotlin 1.2. Note that the core
reflection interfaces (such as KClass) are part of the Kotlin standard library, not kotlin-reflect, and are not affected by the move.
JavaScript
backend
Unified
standard
library
A much larger part of the Kotlin standard library can now be used from code compiled to JavaScript. In particular, key classes such as
collections (ArrayList, HashMap etc.), exceptions (IllegalArgumentException etc.) and a few others (StringBuilder, Comparator) are now
defined under the kotlin package. On the JVM, the names are type aliases for the corresponding JDK classes, and on the JS, the classes
are implemented in the Kotlin standard library.
Better
code
generation
JavaScript backend now generates more statically checkable code, which is friendlier to JS code processing tools, like minifiers,
optimisers, linters, etc.
The
external
modifier
If you need to access a class implemented in JavaScript from Kotlin in a typesafe way, you can write a Kotlin declaration using the external
modifier. (In Kotlin 1.0, the @native annotation was used instead.) Unlike the JVM target, the JS one permits to use external modifier with
classes and properties. For example, here's how you can declare the DOM Node class:
// etc
}
Improved
import
handling
You can now describe declarations which should be imported from JavaScript modules more precisely. If you add the @JsModule("
<module-name>") annotation on an external declaration it will be properly imported to a module system (either CommonJS or AMD) during
the compilation. For example, with CommonJS the declaration will be imported via require(...) function. Additionally, if you want to import a
declaration either as a module or as a global JavaScript object, you can use the @JsNonModule annotation.
For example, here's how you can import JQuery into a Kotlin module:
247
fun click(handler: (Event) -> Unit): JQuery
}
@JsModule("jquery")
@JsNonModule
@JsName("$")
external fun jquery(selector: String): JQuery
In this case, JQuery will be imported as a module named jquery. Alternatively, it can be used as a $-object, depending on what module
system Kotlin compiler is configured to use.
What's
new
in
Kotlin
1.7.20-RC
Release date: September 8, 2022
This document doesn't cover all the features of the Early Access Preview (EAP) release, but highlights the new ones and some
major improvements. See the full list of changes in the GitHub changelog.
The Kotlin 1.7.20-RC release is out! Here are some highlights from this preview version of Kotlin:
The new Kotlin K2 compiler supports all-open, SAM with receiver, Lombok, Parcelize, and other compiler plugins
We introduced the preview of the ..< operator for creating open-ended ranges
We introduced a new experimental feature for JVM: inline classes with a generic underlying type
Support
for
Kotlin
K2
compiler
plugins
The Kotlin team continues to stabilize the K2 compiler. K2 is still in Alpha (as announced in the Kotlin 1.7.0 release), but now it supports
several compiler plugins. You can follow this YouTrack issue to get updates from the Kotlin team on the new compiler.
Starting with this preview version, the Kotlin K2 compiler supports the following plugins:
all-open
no-arg
Lombok
248
Parcelize
AtomicFU
jvm-abi-gen
The Alpha version of the new K2 compiler only works with JVM projects. It doesn't support Kotlin/JS, Kotlin/Native, or other
multi-platform projects.
Learn more about the new compiler and its benefits in the following videos:
How
to
enable
the
Kotlin
K2
compiler
To enable the Kotlin K2 compiler and test it, use the following compiler option:
-Xuse-k2
You can check out the performance boost on your JVM projects and compare it with the results of the old compiler.
Leave
your
feedback
on
the
new
K2
compiler
We really appreciate your feedback in any form:
Provide your feedback directly to K2 developers in Kotlin Slack: get an invite and join the #k2-early-adopters channel
Report any problems you faced with the new K2 compiler to our issue tracker
Enable the Send usage statistics option to allow JetBrains collecting anonymous data about K2 usage
Preview
of
the
..<
operator
for
creating
open-ended
ranges
The new operator is Experimental, and it has limited support in the IDE.
This release introduces the new ..< operator. Kotlin has the .. operator to express a range of values. The new ..< operator acts like the until
function, and helps you define the open-ended range.
Our research shows that this new operator does a better job at expressing open-ended ranges and making it clear that the upper bound is
not included.
when (value) {
in 0.0..<0.25 -> // first quarter
in 0.25..<0.5 -> // second quarter
in 0.5..<0.75 -> // third quarter
in 0.75..1.0 -> // last quarter <- note closed range here
}
249
Standard
library
API
changes
The following new types and operations will be introduced in the kotlin.ranges packages in the common Kotlin standard library:
How
to
enable
the
..<
operator
In order to use the ..< operator or to implement that operator convention for your own types, you should enable the -
XXLanguage:+RangeUntilOperatorcompiler option.
The new API elements introduced to support the open-ended ranges of the standard types require an opt-in, as usual for an experimental
stdlib API: @OptIn(ExperimentalStdlibApi::class). Alternatively, you could use a compiler option: -opt-in=kotlin.ExperimentalStdlibApi.
The
new
Kotlin/Native
memory
manager
is
enabled
by
default
Kotlin 1.7.20 comes with the new Kotlin/Native memory manager enabled by default. This release brings further stability and performance
improvements, allowing us to promote the new memory manager to Beta.
The previous memory manager made writing concurrent and asynchronous code complicated, including issues with implementing the
kotlinx.coroutines library. This blocked the adoption of Kotlin Multiplatform Mobile because concurrency limitations created problems with
250
sharing Kotlin code between iOS and Android platforms. The new memory manager finally paves the way to promote Kotlin Multiplatform
Mobile to Beta.
The new memory manager also supports the compiler cache that makes compilation times comparable to previous releases. For more on
the benefits of the new memory manager, see our original blog post for the preview version. You can find more technical details in the
migration instructions on GitHub.
Configuration
and
setup
Starting with Kotlin 1.7.20, the new memory manager is the default. Not much additional setup is required.
If you've already turned it on manually, you can remove the kotlin.native.binary.memoryModel=experimental option from your
gradle.properties or binaryOptions["memoryModel"] = "experimental" from the build.gradle(.kts) file.
If it's necessary, you can switch back to the legacy memory manager with the kotlin.native.binary.memoryModel=strict option in your
gradle.properties. However, compiler cache support is not available for the legacy memory manager anymore, so compilation times might
become worse.
Freezing
In the new memory manager, freezing is deprecated. Don't use it unless you need your code to work with the legacy manager (where
freezing is still required). This may be helpful for library authors that need to maintain support for the legacy memory manager or
developers who want to have a fallback if they encounter issues with the new memory manager.
In such cases, you can temporarily support code for both new and legacy memory managers. To ignore deprecation warnings, do one of
the following:
This restriction was originally introduced in the legacy memory manager due to cases where the code dispatched a continuation to be
resumed on the original thread. If this thread didn't have a supported event loop, the task would never run, and the coroutine would never
be resumed.
In certain cases, this restriction is no longer required, but a check of all the necessary conditions can't be easily implemented. Because of
this, we decided to keep it in the new memory manager, while introducing an option for you to disable it. For this, add the following option
to your gradle.properties:
kotlin.native.binary.objcExportSuspendFunctionLaunchThreadRestriction=none
Do not add this option if you use the native-mt version of kotlinx.coroutines or other libraries that have the same "dispatch to the
original thread" approach.
The Kotlin team is very grateful to Ahmed El-Helw for implementing this option.
251
Leave
your
feedback
This is a significant change to our ecosystem. We would appreciate your feedback to help make it even better.
Try the new memory manager on your projects and share feedback in our issue tracker, YouTrack.
Generic
inline
classes
Generic inline classes is an Experimental feature. It may be dropped or changed at any time. Opt-in is required (see details
below), and you should use it only for evaluation purposes. We would appreciate your feedback on it in YouTrack.
Kotlin 1.7.20-RC allows the underlying type of JVM inline classes to be a type parameter. The compiler maps it to Any? or, generally, to
the upper bound of the type parameter.
@JvmInline
value class UserId<T>(val value: T)
The function accepts the inline class as a parameter. The parameter is mapped to the upper bound and not to the type argument.
Support
for
Gradle
7.1
Kotlin 1.7.20-RC fixes usages of deprecated in Gradle 7.1 methods and properties, which removes deprecation warnings introduced in
this Gradle release.
The kotlin.targets.fromPreset() convention is deprecated. Instead, you can still use kotlin.targets { fromPreset() } approach, but we
recommend using more specialized ways to create targets.
Target accessors auto-generated by Gradle are no longer available inside the kotlin.targets { } block. Please use the
findByName("targetName") method instead. Note that such accessors are still available in the kotlin.targets case, for example
kotlin.targets.linuxX64.
How
to
update
to
the
Kotlin
1.7.20-RC
The IDE support for Kotlin 1.7.20-RC is available for IntelliJ IDEA 2022.2.1, Android Studio Dolphin (2021.3.1), and Android Studio Electric
Eel (2022.1.1).
If you use the Early Access Preview update channel, the IDE will suggest automatically updating to 1.7.20-RC as soon as it becomes
available.
252
If you use the Stable update channel, you can change the channel to Early Access Preview at any time by selecting Tools | Kotlin |
Configure Kotlin Plugin Updates in your IDE. You'll then be able to install the latest preview release. Check out these instructions for
details.
Once you've installed 1.7.20-RC, don't forget to change the Kotlin version to 1.7.20-RC in your build scripts.
Participate
in
the
Kotlin
Early
Access
Preview
You can participate in the Kotlin Early Access Preview (EAP) to try out the latest Kotlin features before they are released.
We ship a few Beta (Beta) and Release Candidate (RC) builds before every feature (1.x) and incremental (1.x.y) release.
We'll be very thankful if you find and report bugs to our issue tracker YouTrack. It is very likely that we'll be able to fix them before the final
release, which means you won't need to wait until the next Kotlin release for your issues to be addressed.
By participating in the Early Access Preview and reporting bugs, you contribute to Kotlin and help us make it better for everyone in the
growing Kotlin community. We appreciate your help a lot!
If you have any questions and want to participate in discussions, you are welcome to join the #eap channel in Kotlin Slack. In this channel,
you can also get notifications about new EAP builds.
By participating in the EAP, you expressly acknowledge that the EAP version may not be reliable, may not work as intended, and
may contain errors.
Please note that we don't provide any guarantees of compatibility between EAP and final versions of the same release.
If you have already installed the EAP version and want to work on projects that were created previously, check our instructions on how to
configure your build to support this version.
Build
details
No preview versions are currently available.
Install
the
EAP
Plugin
for
IntelliJ
IDEA
or
Android
Studio
Due to Android Studios plugins renaming (Beta), EAP plugin installation is available on top of 1.6.20+ versions.
You can follow these instructions to install the preview version of the Kotlin Plugin for IntelliJ IDEA or Android Studio.
253
Select Kotlin Plugin Updates
2. In the Update channel list, select the Early Access Preview channel.
254
Install the EAP build
4. Click Install.
If you want to work on existing projects that were created before installing the EAP version, you need to configure your build for EAP.
If
you
run
into
any
problems
Report an issue to our issue tracker, YouTrack.
Roll back to the latest stable version: in Tools | Kotlin | Configure Kotlin Plugin Updates, select the Stable update channel and click
Install.
Configure
your
build
for
EAP
If you create new projects using the EAP version of Kotlin, you don't need to perform any additional steps. The Kotlin Plugin will do
everything for you!
You only need to configure your build manually for existing projects — projects that were created before installing the EAP version.
To configure your build to use the EAP version of Kotlin, you need to:
Specify the EAP version of Kotlin. Available EAP versions are listed here.
Change the versions of dependencies to EAP ones. The EAP version of Kotlin may not work with the libraries of the previously released
version.
The following procedures describe how to configure your build in Gradle and Maven:
Configure in Gradle
Configure in Maven
255
Configure
in
Gradle
This section describes how you can:
Adjust
the
Kotlin
version
In the plugins block within build.gradle(.kts), change the KOTLIN-EAP-VERSION to the actual EAP version, such as 1.7.20-RC. Available
EAP versions are listed here.
Alternatively, you can specify the EAP version in the pluginManagement block in settings.gradle(.kts) – see Gradle documentation for
details.
Kotlin
plugins {
java
kotlin("multiplatform") version "KOTLIN-EAP-VERSION"
}
repositories {
mavenCentral()
}
Groovy
plugins {
id 'java'
id 'org.jetbrains.kotlin.multiplatform' version 'KOTLIN-EAP-VERSION'
}
repositories {
mavenCentral()
}
Adjust
versions
in
dependencies
If you use kotlinx libraries in your project, your versions of the libraries may not be compatible with the EAP version of Kotlin.
To resolve this issue, you need to specify the version of a compatible library in dependencies. For a list of compatible libraries, see EAP
build details.
In most cases we create libraries only for the first EAP version of a specific release and these libraries work with the subsequent
EAP versions for this release.
If there are incompatible changes in next EAP versions, we release a new version of the library.
Here is an example.
256
For the kotlinx.coroutines library, add the version number – 1.6.0-RC3 – that is compatible with 1.7.20-RC.
Kotlin
dependencies {
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.0-RC3")
}
Groovy
dependencies {
implementation "org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.0-RC3"
}
Configure
in
Maven
In the sample Maven project definition, replace KOTLIN-EAP-VERSION with the actual version, such as 1.7.20-RC. Available EAP versions
are listed here.
<project ...>
<properties>
<kotlin.version>KOTLIN-EAP-VERSION</kotlin.version>
</properties>
<repositories>
<repository>
<id>mavenCentral</id>
<url>https://repo1.maven.org/maven2/</url>
</repository>
</repositories>
<pluginRepositories>
<pluginRepository>
<id>mavenCentral</id>
<url>https://repo1.maven.org/maven2/</url>
</pluginRepository>
</pluginRepositories>
<dependencies>
<dependency>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-stdlib</artifactId>
<version>${kotlin.version}</version>
</dependency>
</dependencies>
<build>
<plugins>
<plugin>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-maven-plugin</artifactId>
<version>${kotlin.version}</version>
...
</plugin>
</plugins>
</build>
</project>
257
Basic
syntax
This is a collection of basic syntax elements with examples. At the end of every section, you'll find a link to a detailed description of the
related topic.
You can also learn all the Kotlin essentials with the free Kotlin Basics track on JetBrains Academy.
Package
definition
and
imports
Package specification should be at the top of the source file.
package my.demo
import kotlin.text.*
// ...
It is not required to match directories and packages: source files can be placed arbitrarily in the file system.
See Packages.
Program
entry
point
An entry point of a Kotlin application is the main function.
fun main() {
println("Hello world!")
}
Print
to
the
standard
output
print prints its argument to the standard output.
fun main() {
//sampleStart
print("Hello ")
print("world!")
//sampleEnd
}
println prints its arguments and adds a line break, so that the next thing you print appears on the next line.
fun main() {
//sampleStart
println("Hello world!")
258
println(42)
//sampleEnd
}
Functions
A function with two Int parameters and Int return type.
//sampleStart
fun sum(a: Int, b: Int): Int {
return a + b
}
//sampleEnd
fun main() {
print("sum of 3 and 5 is ")
println(sum(3, 5))
}
//sampleStart
fun sum(a: Int, b: Int) = a + b
//sampleEnd
fun main() {
println("sum of 19 and 23 is ${sum(19, 23)}")
}
//sampleStart
fun printSum(a: Int, b: Int): Unit {
println("sum of $a and $b is ${a + b}")
}
//sampleEnd
fun main() {
printSum(-1, 8)
}
//sampleStart
fun printSum(a: Int, b: Int) {
println("sum of $a and $b is ${a + b}")
}
//sampleEnd
fun main() {
printSum(-1, 8)
}
See Functions.
Variables
259
Read-only local variables are defined using the keyword val. They can be assigned a value only once.
fun main() {
//sampleStart
val a: Int = 1 // immediate assignment
val b = 2 // `Int` type is inferred
val c: Int // Type required when no initializer is provided
c = 3 // deferred assignment
//sampleEnd
println("a = $a, b = $b, c = $c")
}
fun main() {
//sampleStart
var x = 5 // `Int` type is inferred
x += 1
//sampleEnd
println("x = $x")
}
//sampleStart
val PI = 3.14
var x = 0
fun incrementX() {
x += 1
}
//sampleEnd
fun main() {
println("x = $x; PI = $PI")
incrementX()
println("incrementX()")
println("x = $x; PI = $PI")
}
Creating
classes
and
instances
To define a class, use the class keyword.
class Shape
The default constructor with parameters listed in the class declaration is available automatically.
260
class Rectangle(var height: Double, var length: Double) {
var perimeter = (height + length) * 2
}
fun main() {
//sampleStart
val rectangle = Rectangle(5.0, 2.0)
println("The perimeter is ${rectangle.perimeter}")
//sampleEnd
}
Inheritance between classes is declared by a colon (:). Classes are final by default; to make a class inheritable, mark it as open.
Comments
Just like most modern languages, Kotlin supports single-line (or end-of-line) and multi-line (block) comments.
See Documenting Kotlin Code for information on the documentation comment syntax.
String
templates
fun main() {
//sampleStart
var a = 1
// simple name in template:
val s1 = "a is $a"
a = 2
// arbitrary expression in template:
val s2 = "${s1.replace("is", "was")}, but now is $a"
//sampleEnd
println(s2)
}
261
Conditional
expressions
//sampleStart
fun maxOf(a: Int, b: Int): Int {
if (a > b) {
return a
} else {
return b
}
}
//sampleEnd
fun main() {
println("max of 0 and 42 is ${maxOf(0, 42)}")
}
//sampleStart
fun maxOf(a: Int, b: Int) = if (a > b) a else b
//sampleEnd
fun main() {
println("max of 0 and 42 is ${maxOf(0, 42)}")
}
See if-expressions.
for
loop
fun main() {
//sampleStart
val items = listOf("apple", "banana", "kiwifruit")
for (item in items) {
println(item)
}
//sampleEnd
}
or
fun main() {
//sampleStart
val items = listOf("apple", "banana", "kiwifruit")
for (index in items.indices) {
println("item at $index is ${items[index]}")
}
//sampleEnd
}
while
loop
fun main() {
//sampleStart
262
val items = listOf("apple", "banana", "kiwifruit")
var index = 0
while (index < items.size) {
println("item at $index is ${items[index]}")
index++
}
//sampleEnd
}
when
expression
//sampleStart
fun describe(obj: Any): String =
when (obj) {
1 -> "One"
"Hello" -> "Greeting"
is Long -> "Long"
!is String -> "Not a string"
else -> "Unknown"
}
//sampleEnd
fun main() {
println(describe(1))
println(describe("Hello"))
println(describe(1000L))
println(describe(2))
println(describe("other"))
}
Ranges
Check if a number is within a range using in operator.
fun main() {
//sampleStart
val x = 10
val y = 9
if (x in 1..y+1) {
println("fits in range")
}
//sampleEnd
}
fun main() {
//sampleStart
val list = listOf("a", "b", "c")
if (-1 !in 0..list.lastIndex) {
println("-1 is out of range")
}
if (list.size !in list.indices) {
println("list size is out of valid list indices range, too")
263
}
//sampleEnd
}
fun main() {
//sampleStart
for (x in 1..5) {
print(x)
}
//sampleEnd
}
Or over a progression.
fun main() {
//sampleStart
for (x in 1..10 step 2) {
print(x)
}
println()
for (x in 9 downTo 0 step 3) {
print(x)
}
//sampleEnd
}
Collections
Iterate over a collection.
fun main() {
val items = listOf("apple", "banana", "kiwifruit")
//sampleStart
for (item in items) {
println(item)
}
//sampleEnd
}
fun main() {
val items = setOf("apple", "banana", "kiwifruit")
//sampleStart
when {
"orange" in items -> println("juicy")
"apple" in items -> println("apple is fine too")
}
//sampleEnd
}
fun main() {
264
//sampleStart
val fruits = listOf("banana", "avocado", "apple", "kiwifruit")
fruits
.filter { it.startsWith("a") }
.sortedBy { it }
.map { it.uppercase() }
.forEach { println(it) }
//sampleEnd
}
Nullable
values
and
null
checks
A reference must be explicitly marked as nullable when null value is possible. Nullable type names have ? at the end.
//sampleStart
fun printProduct(arg1: String, arg2: String) {
val x = parseInt(arg1)
val y = parseInt(arg2)
fun main() {
printProduct("6", "7")
printProduct("a", "7")
printProduct("a", "b")
}
or
265
// ...
if (x == null) {
println("Wrong number format in arg1: '$arg1'")
return
}
if (y == null) {
println("Wrong number format in arg2: '$arg2'")
return
}
fun main() {
printProduct("6", "7")
printProduct("a", "7")
printProduct("99", "b")
}
See Null-safety.
Type
checks
and
automatic
casts
The is operator checks if an expression is an instance of a type. If an immutable local variable or property is checked for a specific type,
there's no need to cast it explicitly:
//sampleStart
fun getStringLength(obj: Any): Int? {
if (obj is String) {
// `obj` is automatically cast to `String` in this branch
return obj.length
}
fun main() {
fun printLength(obj: Any) {
println("Getting the length of '$obj'. Result: ${getStringLength(obj) ?: "Error: The object is not a
string"} ")
}
printLength("Incomprehensibilities")
printLength(1000)
printLength(listOf(Any()))
}
or
//sampleStart
fun getStringLength(obj: Any): Int? {
if (obj !is String) return null
fun main() {
fun printLength(obj: Any) {
266
println("Getting the length of '$obj'. Result: ${getStringLength(obj) ?: "Error: The object is not a
string"} ")
}
printLength("Incomprehensibilities")
printLength(1000)
printLength(listOf(Any()))
}
or even
//sampleStart
fun getStringLength(obj: Any): Int? {
// `obj` is automatically cast to `String` on the right-hand side of `&&`
if (obj is String && obj.length > 0) {
return obj.length
}
return null
}
//sampleEnd
fun main() {
fun printLength(obj: Any) {
println("Getting the length of '$obj'. Result: ${getStringLength(obj) ?: "Error: The object is not a
string"} ")
}
printLength("Incomprehensibilities")
printLength("")
printLength(1000)
}
Idioms
A collection of random and frequently used idioms in Kotlin. If you have a favorite idiom, contribute it by sending a pull request.
Create
DTOs
(POJOs/POCOs)
equals()
hashCode()
toString()
copy()
267
Default
values
for
function
parameters
Filter
a
list
Check
the
presence
of
an
element
in
a
collection
String
interpolation
println("Name $name")
Instance
checks
when (x) {
is Foo -> ...
is Bar -> ...
else -> ...
}
Read-only
list
Read-only
map
268
Access
a
map
entry
println(map["key"])
map["key"] = value
Traverse
a
map
or
a
list
of
pairs
Iterate
over
a
range
Lazy
property
Extension
functions
Create
a
singleton
object Resource {
val name = "Name"
}
Instantiate
an
abstract
class
269
abstract class MyAbstractClass {
abstract fun doSomething()
abstract fun sleep()
}
fun main() {
val myObject = object : MyAbstractClass() {
override fun doSomething() {
// ...
}
If-not-null
shorthand
If-not-null-else
shorthand
Execute
a
statement
if
null
Get
first
item
of
a
possibly
empty
collection
Learn the difference between Java and Kotlin first item getting.
Execute
if
not
null
270
val value = ...
value?.let {
... // execute this block if not null
}
Map
nullable
value
if
not
null
Return
on
when
statement
try-catch
expression
fun test() {
val result = try {
count()
} catch (e: ArithmeticException) {
throw IllegalStateException(e)
}
if
expression
val y = if (x == 1) {
"one"
} else if (x == 2) {
"two"
} else {
"other"
}
Builder-style
usage
of
methods
that
return
Unit
271
fun arrayOfMinusOnes(size: Int): IntArray {
return IntArray(size).apply { fill(-1) }
}
Single-expression
functions
fun theAnswer() = 42
This is equivalent to
This can be effectively combined with other idioms, leading to shorter code. For example, with the when expression:
Call
multiple
methods
on
an
object
instance
(with)
class Turtle {
fun penDown()
fun penUp()
fun turn(degrees: Double)
fun forward(pixels: Double)
}
Configure
properties
of
an
object
(apply)
This is useful for configuring properties that aren't present in the object constructor.
272
Java
7's
try-with-resources
Generic
function
that
requires
the
generic
type
information
Nullable
Boolean
Swap
two
variables
var a = 1
var b = 2
a = b.also { b = a }
Mark
code
as
incomplete
(TODO)
Kotlin's standard library has a TODO() function that will always throw a NotImplementedError. Its return type is Nothing so it can be used
regardless of expected type. There's also an overload that accepts a reason parameter:
IntelliJ IDEA's kotlin plugin understands the semantics of TODO() and automatically adds a code pointer in the TODO tool window.
What's
next?
Solve Advent of Code puzzles using the idiomatic Kotlin style
Learn how to perform typical tasks with strings in Java and Kotlin
Learn how to perform typical tasks with collections in Java and Kotlin.
273
Learn how to handle nullability in Java and Kotlin.
Coding
conventions
Commonly known and easy-to-follow coding conventions are vital for any programming language. Here we provide guidelines on the code
style and code organization for projects that use Kotlin.
Configure
style
in
IDE
Two most popular IDEs for Kotlin - IntelliJ IDEA and Android Studio provide powerful support for code styling. You can configure them to
automatically format your code in consistence with the given code style.
Apply
the
style
guide
Verify
that
your
code
follows
the
style
guide
3. Switch on File is not formatted according to project settings inspection. Additional inspections that verify other issues described in the
style guide (such as naming conventions) are enabled by default.
Source
code
organization
Directory
structure
In pure Kotlin projects, the recommended directory structure follows the package structure with the common root package omitted. For
example, if all the code in the project is in the org.example.kotlin package and its subpackages, files with the org.example.kotlin package
should be placed directly under the source root, and files in org.example.kotlin.network.socket should be in the network/socket
subdirectory of the source root.
On JVM: In projects where Kotlin is used together with Java, Kotlin source files should reside in the same source root as the
Java source files, and follow the same directory structure: each file should be stored in the directory corresponding to each
package statement.
Source
file
names
If a Kotlin file contains a single class or interface (potentially with related top-level declarations), its name should be the same as the name
of the class, with the .kt extension appended. It applies to all types of classes and interfaces. If a file contains multiple classes, or only top-
274
level declarations, choose a name describing what the file contains, and name the file accordingly. Use upper camel case with an
uppercase first letter (also known as Pascal case), for example, ProcessDeclarations.kt.
The name of the file should describe what the code in the file does. Therefore, you should avoid using meaningless words such as Util in
file names.
Source
file
organization
Placing multiple declarations (classes, top-level functions or properties) in the same Kotlin source file is encouraged as long as these
declarations are closely related to each other semantically, and the file size remains reasonable (not exceeding a few hundred lines).
In particular, when defining extension functions for a class which are relevant for all clients of this class, put them in the same file with the
class itself. When defining extension functions that make sense only for a specific client, put them next to the code of that client. Avoid
creating files just to hold all extensions of some class.
Class
layout
The contents of a class should go in the following order:
2. Secondary constructors
3. Method declarations
4. Companion object
Do not sort the method declarations alphabetically or by visibility, and do not separate regular methods from extension methods. Instead,
put related stuff together, so that someone reading the class from top to bottom can follow the logic of what's happening. Choose an
order (either higher-level stuff first, or vice versa) and stick to it.
Put nested classes next to the code that uses those classes. If the classes are intended to be used externally and aren't referenced inside
the class, put them in the end, after the companion object.
Interface
implementation
layout
When implementing an interface, keep the implementing members in the same order as members of the interface (if necessary,
interspersed with additional private methods used for the implementation).
Overload
layout
Always put overloads next to each other in a class.
Naming
rules
Package and class naming rules in Kotlin are quite simple:
Names of packages are always lowercase and do not use underscores (org.example.project). Using multi-word names is generally
discouraged, but if you do need to use multiple words, you can either just concatenate them together or use camel case
(org.example.myProject).
Names of classes and objects start with an uppercase letter and use camel case:
275
object EmptyDeclarationProcessor : DeclarationProcessor() { /*...*/ }
Function
names
Names of functions, properties and local variables start with a lowercase letter and use camel case and no underscores:
Exception: factory functions used to create instances of classes can have the same name as the abstract return type:
Names
for
test
methods
In tests (and only in tests), you can use method names with spaces enclosed in backticks. Note that such method names are currently not
supported by the Android runtime. Underscores in method names are also allowed in test code.
class MyTestCase {
@Test fun `ensure everything works`() { /*...*/ }
@Test fun ensureEverythingWorks_onAndroid() { /*...*/ }
}
Property
names
Names of constants (properties marked with const, or top-level or object val properties with no custom get function that hold deeply
immutable data) should use uppercase underscore-separated (screaming snake case) names:
Names of top-level or object properties which hold objects with behavior or mutable data should use camel case names:
Names of properties holding references to singleton objects can use the same naming style as object declarations:
For enum constants, it's OK to use either uppercase underscore-separated names ( screaming snake case) (enum class Color { RED,
GREEN }) or upper camel case names, depending on the usage.
Names
for
backing
properties
If a class has two properties which are conceptually the same but one is part of a public API and another is an implementation detail, use
276
an underscore as the prefix for the name of the private property:
class C {
private val _elementList = mutableListOf<Element>()
Choose
good
names
The name of a class is usually a noun or a noun phrase explaining what the class is: List, PersonReader.
The name of a method is usually a verb or a verb phrase saying what the method does: close, readPersons. The name should also
suggest if the method is mutating the object or returning a new one. For instance sort is sorting a collection in place, while sorted is
returning a sorted copy of the collection.
The names should make it clear what the purpose of the entity is, so it's best to avoid using meaningless words (Manager, Wrapper) in
names.
When using an acronym as part of a declaration name, capitalize it if it consists of two letters ( IOStream); capitalize only the first letter if it
is longer (XmlFormatter, HttpInputStream).
Formatting
Indentation
Use four spaces for indentation. Do not use tabs.
For curly braces, put the opening brace in the end of the line where the construct begins, and the closing brace on a separate line aligned
horizontally with the opening construct.
if (elements != null) {
for (element in elements) {
// ...
}
}
In Kotlin, semicolons are optional, and therefore line breaks are significant. The language design assumes Java-style braces,
and you may encounter surprising behavior if you try to use a different formatting style.
Horizontal
whitespace
Put spaces around binary operators (a + b). Exception: don't put spaces around the "range to" operator (0..i).
Put spaces between control flow keywords (if, when, for, and while) and the corresponding opening parenthesis.
Do not put a space before an opening parenthesis in a primary constructor declaration, method declaration or method call.
277
fun foo(x: Int) { ... }
fun bar() {
foo(1)
}
Do not put spaces around angle brackets used to specify type parameters: class Map<K, V> { ... }
As a general rule, avoid horizontal alignment of any kind. Renaming an identifier to a name with a different length should not affect the
formatting of either the declaration or any of the usages.
Colon
Put a space before : in the following cases:
Don't put a space before : when it separates a declaration and its type.
Class
headers
Classes with a few primary constructor parameters can be written in a single line:
Classes with longer headers should be formatted so that each primary constructor parameter is in a separate line with indentation. Also,
the closing parenthesis should be on a new line. If you use inheritance, the superclass constructor call or the list of implemented interfaces
should be located on the same line as the parenthesis:
class Person(
id: Int,
name: String,
278
surname: String
) : Human(id, name) { /*...*/ }
For multiple interfaces, the superclass constructor call should be located first and then each interface should be located in a different line:
class Person(
id: Int,
name: String,
surname: String
) : Human(id, name),
KotlinMaker { /*...*/ }
For classes with a long supertype list, put a line break after the colon and align all supertype names horizontally:
class MyFavouriteVeryLongClassHolder :
MyLongHolder<MyFavouriteVeryLongClass>(),
SomeOtherInterface,
AndAnotherOne {
To clearly separate the class header and body when the class header is long, either put a blank line following the class header (as in the
example above), or put the opening curly brace on a separate line:
class MyFavouriteVeryLongClassHolder :
MyLongHolder<MyFavouriteVeryLongClass>(),
SomeOtherInterface,
AndAnotherOne
{
fun foo() { /*...*/ }
}
Use regular indent (four spaces) for constructor parameters. This ensures that properties declared in the primary constructor have the
same indentation as properties declared in the body of a class.
Modifiers
order
If a declaration has multiple modifiers, always put them in the following order:
279
@Named("Foo")
private val foo: Foo
Unless you're working on a library, omit redundant modifiers (for example, public).
Annotations
Place annotations on separate lines before the declaration to which they are attached, and with the same indentation:
@Target(AnnotationTarget.PROPERTY)
annotation class JsonExclude
@JsonExclude @JvmField
var x: String
A single annotation without arguments may be placed on the same line as the corresponding declaration:
File
annotations
File annotations are placed after the file comment (if any), before the package statement, and are separated from package with a blank line
(to emphasize the fact that they target the file and not the package).
package foo.bar
Functions
If the function signature doesn't fit on a single line, use the following syntax:
fun longMethodName(
argument: ArgumentType = defaultValue,
argument2: AnotherArgumentType,
): ReturnType {
// body
}
Use regular indent (four spaces) for function parameters. It helps ensure consistency with constructor parameters.
Prefer using an expression body for functions with the body consisting of a single expression.
280
Expression
bodies
If the function has an expression body whose first line doesn't fit on the same line as the declaration, put the = sign on the first line and
indent the expression body by four spaces.
Properties
For very simple read-only properties, consider one-line formatting:
For more complex properties, always put get and set keywords on separate lines:
For properties with an initializer, if the initializer is long, add a line break after the = sign and indent the initializer by four spaces:
Control
flow
statements
If the condition of an if or when statement is multiline, always use curly braces around the body of the statement. Indent each subsequent
line of the condition by four spaces relative to statement begin. Put the closing parentheses of the condition together with the opening
curly brace on a separate line:
if (!component.isSyncing &&
!hasAnyKotlinRuntimeInScope(module)
) {
return createKotlinNotConfiguredPanel(module)
}
Put the else, catch, finally keywords, as well as the while keyword of a do-while loop, on the same line as the preceding curly brace:
if (condition) {
// body
} else {
// else part
}
try {
// body
} finally {
// cleanup
}
In a when statement, if a branch is more than a single line, consider separating it from adjacent case blocks with a blank line:
281
private fun parsePropertyValue(propName: String, token: Token) {
when (token) {
is Token.ValueToken ->
callback.visitValue(propName, token.value)
Put short branches on the same line as the condition, without braces.
when (foo) {
true -> bar() // good
false -> { baz() } // bad
}
Method
calls
In long argument lists, put a line break after the opening parenthesis. Indent arguments by four spaces. Group multiple closely related
arguments on the same line.
drawSquare(
x = 10, y = 10,
width = 100, height = 100,
fill = true
)
Put spaces around the = sign separating the argument name and value.
Wrap
chained
calls
When wrapping chained calls, put the . character or the ?. operator on the next line, with a single indent:
The first call in the chain usually should have a line break before it, but it's OK to omit it if the code makes more sense that way.
Lambdas
In lambda expressions, spaces should be used around the curly braces, as well as around the arrow which separates the parameters from
the body. If a call takes a single lambda, pass it outside of parentheses whenever possible.
list.filter { it > 10 }
If assigning a label for a lambda, do not put a space between the label and the opening curly brace:
fun foo() {
ints.forEach lit@{
// ...
}
}
282
When declaring parameter names in a multiline lambda, put the names on the first line, followed by the arrow and the newline:
If the parameter list is too long to fit on a line, put the arrow on a separate line:
foo {
context: Context,
environment: Env
->
context.configureEnv(environment)
}
Trailing
commas
A trailing comma is a comma symbol after the last item of a series of elements:
class Person(
val firstName: String,
val lastName: String,
val age: Int, // trailing comma
)
It makes version-control diffs cleaner – as all the focus is on the changed value.
It makes it easy to add and reorder elements – there is no need to add or delete the comma if you manipulate elements.
It simplifies code generation, for example, for object initializers. The last element can also have a comma.
Trailing commas are entirely optional – your code will still work without them. The Kotlin style guide encourages the use of trailing commas
at the declaration site and leaves it at your discretion for the call site.
To enable trailing commas in the IntelliJ IDEA formatter, go to Settings/Preferences | Editor | Code Style | Kotlin, open the Other tab and
select the Use trailing comma option.
Enumerations
Value arguments
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20, // trailing comma
)
val colors = listOf(
"red",
"green",
"blue", // trailing comma
)
class Customer(
val name: String,
val lastName: String, // trailing comma
)
class Customer(
val name: String,
lastName: String, // trailing comma
)
fun powerOf(
number: Int,
exponent: Int, // trailing comma
) { /*...*/ }
constructor(
x: Comparable<Number>,
y: Iterable<Number>, // trailing comma
) {}
fun print(
vararg quantity: Int,
description: String, // trailing comma
) {}
Indexing suffix
class Surface {
operator fun get(x: Int, y: Int) = 2 * x + 4 * y - 10
}
fun getZValue(mySurface: Surface, xValue: Int, yValue: Int) =
mySurface[
xValue,
yValue, // trailing comma
]
284
Parameters in lambdas
fun main() {
val x = {
x: Comparable<Number>,
y: Iterable<Number>, // trailing comma
->
println("1")
}
println(x)
}
when entry
Type arguments
Type parameters
class MyMap<
MyKey,
MyValue, // trailing comma
> {}
Destructuring declarations
data class Car(val manufacturer: String, val model: String, val year: Int)
285
val myCar = Car("Tesla", "Y", 2019)
val (
manufacturer,
model,
year, // trailing comma
) = myCar
val cars = listOf<Car>()
fun printMeanValue() {
var meanValue: Int = 0
for ((
_,
_,
year, // trailing comma
) in cars) {
meanValue += year
}
println(meanValue/cars.size)
}
printMeanValue()
Documentation
comments
For longer documentation comments, place the opening /** on a separate line and begin each subsequent line with an asterisk:
/**
* This is a documentation comment
* on multiple lines.
*/
Generally, avoid using @param and @return tags. Instead, incorporate the description of parameters and return values directly into the
documentation comment, and add links to parameters wherever they are mentioned. Use @param and @return only when a lengthy
description is required which doesn't fit into the flow of the main text.
/**
* Returns the absolute value of the given number.
* @param number The number to return the absolute value for.
* @return The absolute value.
*/
fun abs(number: Int): Int { /*...*/ }
// Do this instead:
/**
* Returns the absolute value of the given [number].
*/
fun abs(number: Int): Int { /*...*/ }
Avoid
redundant
constructs
In general, if a certain syntactic construction in Kotlin is optional and highlighted by the IDE as redundant, you should omit it in your code.
Do not leave unnecessary syntactic elements in code just "for clarity".
286
Unit
return
type
If a function returns Unit, the return type should be omitted:
Semicolons
Omit semicolons whenever possible.
String
templates
Don't use curly braces when inserting a simple variable into a string template. Use curly braces only for longer expressions.
Idiomatic
use
of
language
features
Immutability
Prefer using immutable data to mutable. Always declare local variables and properties as val rather than var if they are not modified after
initialization.
Always use immutable collection interfaces (Collection, List, Set, Map) to declare collections which are not mutated. When using factory
functions to create collection instances, always use functions that return immutable collection types when possible:
// Bad: use of mutable collection type for value which will not be mutated
fun validateValue(actualValue: String, allowedValues: HashSet<String>) { ... }
Default
parameter
values
Prefer declaring functions with default parameter values to declaring overloaded functions.
// Bad
fun foo() = foo("a")
fun foo(a: String) { /*...*/ }
// Good
fun foo(a: String = "a") { /*...*/ }
Type
aliases
287
If you have a functional type or a type with type parameters which is used multiple times in a codebase, prefer defining a type alias for it:
If you use a private or internal type alias for avoiding name collision, prefer the import … as … mentioned in Packages and Imports.
Lambda
parameters
In lambdas which are short and not nested, it's recommended to use the it convention instead of declaring the parameter explicitly. In
nested lambdas with parameters, always declare parameters explicitly.
Returns
in
a
lambda
Avoid using multiple labeled returns in a lambda. Consider restructuring the lambda so that it will have a single exit point. If that's not
possible or not clear enough, consider converting the lambda into an anonymous function.
Named
arguments
Use the named argument syntax when a method takes multiple parameters of the same primitive type, or for parameters of Boolean type,
unless the meaning of all parameters is absolutely clear from context.
Conditional
statements
Prefer using the expression form of try, if, and when.
return when(x) {
0 -> "zero"
else -> "nonzero"
}
if (x)
return foo()
else
return bar()
when(x) {
0 -> return "zero"
else -> return "nonzero"
}
if
versus
when
288
Prefer using if for binary conditions instead of when. For example, use this syntax with if:
when (x) {
null -> // ...
else -> // ...
}
Nullable
Boolean
values
in
conditions
If you need to use a nullable Boolean in a conditional statement, use if (value == true) or if (value == false) checks.
Loops
Prefer using higher-order functions (filter, map etc.) to loops. Exception: forEach (prefer using a regular for loop instead, unless the
receiver of forEach is nullable or forEach is used as part of a longer call chain).
When making a choice between a complex expression using multiple higher-order functions and a loop, understand the cost of the
operations being performed in each case and keep performance considerations in mind.
Loops
on
ranges
Use the until function to loop over an open range:
Strings
Prefer string templates to string concatenation.
Prefer multiline strings to embedding \n escape sequences into regular string literals.
To maintain indentation in multiline strings, use trimIndent when the resulting string does not require any internal indentation, or
trimMargin when internal indentation is required:
fun main() {
//sampleStart
println("""
Not
trimmed
text
"""
)
println("""
Trimmed
text
""".trimIndent()
)
289
println()
println(a)
//sampleEnd
}
Functions
vs
properties
In some cases functions with no arguments might be interchangeable with read-only properties. Although the semantics are similar, there
are some stylistic conventions on when to prefer one to another.
returns the same result over invocations if the object state hasn't changed
Extension
functions
Use extension functions liberally. Every time you have a function that works primarily on an object, consider making it an extension
function accepting that object as a receiver. To minimize API pollution, restrict the visibility of extension functions as much as it makes
sense. As necessary, use local extension functions, member extension functions, or top-level extension functions with private visibility.
Infix
functions
Declare a function as infix only when it works on two objects which play a similar role. Good examples: and, to, zip. Bad example: add.
Factory
functions
If you declare a factory function for a class, avoid giving it the same name as the class itself. Prefer using a distinct name making it clear
why the behavior of the factory function is special. Only if there is really no special semantics, you can use the same name as the class.
If you have an object with multiple overloaded constructors that don't call different superclass constructors and can't be reduced to a
single constructor with default argument values, prefer to replace the overloaded constructors with factory functions.
Platform
types
A public function/method returning an expression of a platform type must declare its Kotlin type explicitly:
290
fun apiCall(): String = MyJavaApi.getProperty("name")
Any property (package-level or class-level) initialized with an expression of a platform type must declare its Kotlin type explicitly:
class Person {
val name: String = MyJavaApi.getProperty("name")
}
A local value initialized with an expression of a platform type may or may not have a type declaration:
fun main() {
val name = MyJavaApi.getProperty("name")
println(name)
}
Scope
functions
apply/with/run/also/let
Kotlin provides a set of functions to execute a block of code in the context of a given object: let, run, with, apply, and also. For the
guidance on choosing the right scope function for your case, refer to Scope Functions.
Coding
conventions
for
libraries
When writing libraries, it's recommended to follow an additional set of rules to ensure API stability:
Always explicitly specify member visibility (to avoid accidentally exposing declarations as public API)
Always explicitly specify function return types and property types (to avoid accidentally changing the return type when the
implementation changes)
Provide KDoc comments for all public members, with the exception of overrides that do not require any new documentation (to support
generating documentation for the library)
Basic
types
In Kotlin, everything is an object in the sense that you can call member functions and properties on any variable. Some types can have a
special internal representation – for example, numbers, characters and booleans can be represented as primitive values at runtime – but to
the user they look like ordinary classes.
Booleans
Characters
Strings
Arrays
Numbers
291
Integer
types
Kotlin provides a set of built-in types that represent numbers.
For integer numbers, there are four types with different sizes and, hence, value ranges:
When you initialize a variable with no explicit type specification, the compiler automatically infers the type with the smallest range enough
to represent the value. If it is not exceeding the range of Int, the type is Int. If it exceeds, the type is Long. To specify the Long value
explicitly, append the suffix L to the value. Explicit type specification triggers the compiler to check the value not to exceed the range of
the specified type.
Floating-point
types
For real numbers, Kotlin provides floating-point types Float and Double that adhere to the IEEE 754 standard. Float reflects the IEEE 754
single precision, while Double reflects double precision.
These types differ in their size and provide storage for floating-point numbers with different precision:
Float 32 24 8 6-7
Double 64 53 11 15-16
You can initialize Double and Float variables with numbers having a fractional part. It's separated from the integer part by a period (.) For
variables initialized with fractional numbers, the compiler infers the Double type:
292
val oneDouble = 1.0 // Double
To explicitly specify the Float type for a value, add the suffix f or F. If such a value contains more than 6-7 decimal digits, it will be rounded:
Unlike some other languages, there are no implicit widening conversions for numbers in Kotlin. For example, a function with a Double
parameter can be called only on Double values, but not Float, Int, or other numeric values:
fun main() {
fun printDouble(d: Double) { print(d) }
val i = 1
val d = 1.0
val f = 1.0f
printDouble(d)
// printDouble(i) // Error: Type mismatch
// printDouble(f) // Error: Type mismatch
}
Literal
constants
for
numbers
There are the following kinds of literal constants for integral values:
Decimals: 123
Hexadecimals: 0x0F
Binaries: 0b00001011
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There are also special tags for unsigned integer literals.
Read more about literals for unsigned integer types.
Numbers
representation
on
the
JVM
On the JVM platform, numbers are stored as primitive types: int, double, and so on. Exceptions are cases when you create a nullable
number reference such as Int? or use generics. In these cases numbers are boxed in Java classes Integer, Double, and so on.
fun main() {
//sampleStart
val a: Int = 100
val boxedA: Int? = a
val anotherBoxedA: Int? = a
val b: Int = 10000
val boxedB: Int? = b
val anotherBoxedB: Int? = b
println(boxedA === anotherBoxedA) // true
println(boxedB === anotherBoxedB) // false
//sampleEnd
}
All nullable references to a are actually the same object because of the memory optimization that JVM applies to Integers between -128
and 127. It doesn't apply to the b references, so they are different objects.
fun main() {
//sampleStart
val b: Int = 10000
println(b == b) // Prints 'true'
val boxedB: Int? = b
val anotherBoxedB: Int? = b
println(boxedB == anotherBoxedB) // Prints 'true'
//sampleEnd
}
Explicit
number
conversions
Due to different representations, smaller types are not subtypes of bigger ones. If they were, we would have troubles of the following sort:
As a consequence, smaller types are NOT implicitly converted to bigger types. This means that assigning a value of type Byte to an Int
variable requires an explicit conversion:
294
fun main() {
//sampleStart
val b: Byte = 1 // OK, literals are checked statically
// val i: Int = b // ERROR
val i1: Int = b.toInt()
//sampleEnd
}
toByte(): Byte
toShort(): Short
toInt(): Int
toLong(): Long
toFloat(): Float
toDouble(): Double
In many cases, there is no need for explicit conversions because the type is inferred from the context, and arithmetical operations are
overloaded for appropriate conversions, for example:
Operations
on
numbers
Kotlin supports the standard set of arithmetical operations over numbers: +, -, *, /, %. They are declared as members of appropriate
classes:
fun main() {
//sampleStart
println(1 + 2)
println(2_500_000_000L - 1L)
println(3.14 * 2.71)
println(10.0 / 3)
//sampleEnd
}
You can also override these operators for custom classes. See Operator overloading for details.
Division
of
integers
Division between integers numbers always returns an integer number. Any fractional part is discarded.
fun main() {
//sampleStart
val x = 5 / 2
//println(x == 2.5) // ERROR: Operator '==' cannot be applied to 'Int' and 'Double'
println(x == 2)
//sampleEnd
}
295
fun main() {
//sampleStart
val x = 5L / 2
println(x == 2L)
//sampleEnd
}
To return a floating-point type, explicitly convert one of the arguments to a floating-point type:
fun main() {
//sampleStart
val x = 5 / 2.toDouble()
println(x == 2.5)
//sampleEnd
}
Bitwise
operations
Kotlin provides a set of bitwise operations on integer numbers. They operate on the binary level directly with bits of the numbers'
representation. Bitwise operations are represented by functions that can be called in infix form. They can be applied only to Int and Long:
or(bits) – bitwise OR
Floating-point
numbers
comparison
The operations on floating-point numbers discussed in this section are:
When the operands a and b are statically known to be Float or Double or their nullable counterparts (the type is declared or inferred or is a
result of a smart cast), the operations on the numbers and the range that they form follow the IEEE 754 Standard for Floating-Point
Arithmetic.
However, to support generic use cases and provide total ordering, when the operands are not statically typed as floating point numbers
(for example, Any, Comparable<...>, a type parameter), the operations use the equals and compareTo implementations for Float and
Double, which disagree with the standard, so that:
296
NaN is considered equal to itself
Booleans
The type Boolean represents boolean objects that can have two values: true and false.
Boolean has a nullable counterpart Boolean? that also has the null value.
fun main() {
//sampleStart
val myTrue: Boolean = true
val myFalse: Boolean = false
val boolNull: Boolean? = null
println(myTrue || myFalse)
println(myTrue && myFalse)
println(!myTrue)
//sampleEnd
}
Characters
Characters are represented by the type Char. Character literals go in single quotes: '1'.
Special characters start from an escaping backslash \. The following escape sequences are supported:
\t – tab
\b – backspace
\\ – backslash
297
\$ – dollar sign
To encode any other character, use the Unicode escape sequence syntax: '\uFF00'.
fun main() {
//sampleStart
val aChar: Char = 'a'
println(aChar)
println('\n') // Prints an extra newline character
println('\uFF00')
//sampleEnd
}
If a value of character variable is a digit, you can explicitly convert it to an Int number using the digitToInt() function.
On JVM: Like numbers, characters are boxed when a nullable reference is needed. Identity is not preserved by the boxing
operation.
Strings
Strings in Kotlin are represented by the type String. Generally, a string value is a sequence of characters in double quotes ("):
Elements of a string are characters that you can access via the indexing operation: s[i]. You can iterate over these characters with a for
loop:
fun main() {
val str = "abcd"
//sampleStart
for (c in str) {
println(c)
}
//sampleEnd
}
Strings are immutable. Once you initialize a string, you can't change its value or assign a new value to it. All operations that transform
strings return their results in a new String object, leaving the original string unchanged:
fun main() {
//sampleStart
val str = "abcd"
println(str.uppercase()) // Create and print a new String object
println(str) // The original string remains the same
//sampleEnd
}
To concatenate strings, use the + operator. This also works for concatenating strings with values of other types, as long as the first
element in the expression is a string:
fun main() {
//sampleStart
val s = "abc" + 1
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println(s + "def")
//sampleEnd
}
In most cases using string templates or raw strings is preferable to string concatenation.
String
literals
Kotlin has two types of string literals:
Escaped strings
Raw strings
Escaped
strings
Escaped strings can contain escaped characters.
Here's an example of an escaped string:
Raw
strings
Raw strings can contain newlines and arbitrary text. It is delimited by a triple quote ("""), contains no escaping and can contain newlines
and any other characters:
To remove leading whitespace from raw strings, use the trimMargin() function:
By default, a pipe symbol | is used as margin prefix, but you can choose another character and pass it as a parameter, like trimMargin(">").
String
templates
String literals may contain template expressions – pieces of code that are evaluated and whose results are concatenated into the string. A
template expression starts with a dollar sign ($) and consists of either a name:
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fun main() {
//sampleStart
val i = 10
println("i = $i") // Prints "i = 10"
//sampleEnd
}
fun main() {
//sampleStart
val s = "abc"
println("$s.length is ${s.length}") // Prints "abc.length is 3"
//sampleEnd
}
You can use templates both in raw and escaped strings. To insert the dollar sign $ in a raw string (which doesn't support backslash
escaping) before any symbol, which is allowed as a beginning of an identifier, use the following syntax:
Arrays
Arrays in Kotlin are represented by the Array class. It has get() and set() functions that turn into [] by operator overloading conventions, and
the size property, along with other useful member functions:
To create an array, use the function arrayOf() and pass the item values to it, so that arrayOf(1, 2, 3) creates an array [1, 2, 3]. Alternatively,
the arrayOfNulls() function can be used to create an array of a given size filled with null elements.
Another option is to use the Array constructor that takes the array size and the function that returns values of array elements given its
index:
fun main() {
//sampleStart
// Creates an Array<String> with values ["0", "1", "4", "9", "16"]
val asc = Array(5) { i -> (i * i).toString() }
asc.forEach { println(it) }
//sampleEnd
}
The [] operation stands for calls to member functions get() and set().
Arrays in Kotlin are invariant. This means that Kotlin does not let us assign an Array<String> to an Array<Any>, which prevents a possible
runtime failure (but you can use Array<out Any>, see Type Projections).
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Primitive
type
arrays
Kotlin also has classes that represent arrays of primitive types without boxing overhead: ByteArray, ShortArray, IntArray, and so on. These
classes have no inheritance relation to the Array class, but they have the same set of methods and properties. Each of them also has a
corresponding factory function:
Unsigned
integer
types
In addition to integer types, Kotlin provides the following types for unsigned integer numbers:
Unsigned numbers are implemented as inline classes with the single storage property of the corresponding signed counterpart
type of the same width. Nevertheless, changing type from unsigned type to signed counterpart (and vice versa) is a binary
incompatible change.
Unsigned
arrays
and
ranges
Unsigned arrays and operations on them are in Beta. They can be changed incompatibly at any time. Opt-in is required (see the
details below).
Same as for primitives, each of unsigned type has corresponding type that represents arrays of that type:
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UShortArray: an array of unsigned shorts
Same as for signed integer arrays, they provide similar API to Array class without boxing overhead.
When you use unsigned arrays, you'll get a warning that indicates that this feature is not stable yet. To remove the warning, opt-in the
@ExperimentalUnsignedTypes annotation. It's up to you to decide if your clients have to explicitly opt-in into usage of your API, but keep
in mind that unsigned arrays are not a stable feature, so API which uses them can be broken by changes in the language. Learn more
about opt-in requirements.
Ranges and progressions are supported for UInt and ULong by classes UIntRange,UIntProgression, ULongRange, and ULongProgression.
Together with the unsigned integer types, these classes are stable.
Unsigned
integers
literals
To make unsigned integers easier to use, Kotlin provides an ability to tag an integer literal with a suffix indicating a specific unsigned type
(similarly to Float or Long):
u and U tag is for unsigned literals. The exact type is determined based on the expected type. If no expected type is provided, compiler
will use UInt or ULong depending on the size of literal:
val a = 1UL // ULong, even though no expected type provided and constant fits into UInt
Use
cases
The main use case of unsigned numbers is utilizing the full bit range of an integer to represent positive values.
For example, to represent hexadecimal constants that do not fit in signed types such as color in 32-bit AARRGGBB format:
You can use unsigned numbers to initialize byte arrays without explicit toByte() literal casts:
Another use case is interoperability with native APIs. Kotlin allows representing native declarations that contain unsigned types in the
signature. The mapping won't substitute unsigned integers with signed ones keeping the semantics unaltered.
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Non-goals
While unsigned integers can only represent positive numbers and zero, it's not a goal to use them where application domain requires non-
negative integers. For example, as a type of collection size or collection index value.
Using signed integers can help to detect accidental overflows and signal error conditions, such as List.lastIndex being -1 for an empty
list.
Unsigned integers cannot be treated as a range-limited version of signed ones because their range of values is not a subset of the
signed integers range. Neither signed, nor unsigned integers are subtypes of each other.
Type
checks
and
casts
is
and
!is
operators
Use the is operator or its negated form !is to perform a runtime check that identifies whether an object conforms to a given type:
if (obj is String) {
print(obj.length)
}
Smart
casts
In most cases, you don't need to use explicit cast operators in Kotlin because the compiler tracks the is-checks and explicit casts for
immutable values and inserts (safe) casts automatically when necessary:
The compiler is smart enough to know that a cast is safe if a negative check leads to a return:
or if it is on the right-hand side of && or || and the proper check (regular or negative) is on the left-hand side:
303
print(x.length) // x is automatically cast to String
}
Smart casts work for when expressions and while loops as well:
when (x) {
is Int -> print(x + 1)
is String -> print(x.length + 1)
is IntArray -> print(x.sum())
}
Note that smart casts work only when the compiler can guarantee that the variable won't change between the check and the usage. More
specifically, smart casts can be used under the following conditions:
val local variables - always, with the exception of local delegated properties.
val properties - if the property is private or internal or if the check is performed in the same module where the property is declared.
Smart casts cannot be used on open properties or properties that have custom getters.
var local variables - if the variable is not modified between the check and the usage, is not captured in a lambda that modifies it, and is
not a local delegated property.
var properties - never, because the variable can be modified at any time by other code.
"Unsafe"
cast
operator
Usually, the cast operator throws an exception if the cast isn't possible. And so, it's called unsafe. The unsafe cast in Kotlin is done by the
infix operator as.
Note that null cannot be cast to String, as this type is not nullable. If y is null, the code above throws an exception. To make code like this
correct for null values, use the nullable type on the right-hand side of the cast:
"Safe"
(nullable)
cast
operator
To avoid exceptions, use the safe cast operator as?, which returns null on failure.
Note that despite the fact that the right-hand side of as? is a non-null type String, the result of the cast is nullable.
Generics
type
checks
and
casts
Please see the corresponding section in the generics documentation page for information on which type checks and casts you can
perform with generics.
304
Conditions
and
loops
If
expression
In Kotlin, if is an expression: it returns a value. Therefore, there is no ternary operator (condition ? then : else) because ordinary if works
fine in this role.
var max = a
if (a < b) max = b
// With else
var max: Int
if (a > b) {
max = a
} else {
max = b
}
// As expression
val max = if (a > b) a else b
Branches of an if expression can be blocks. In this case, the last expression is the value of a block:
If you're using if as an expression, for example, for returning its value or assigning it to a variable, the else branch is mandatory.
When
expression
when defines a conditional expression with multiple branches. It is similar to the switch statement in C-like languages. Its simple form
looks like this.
when (x) {
1 -> print("x == 1")
2 -> print("x == 2")
else -> {
print("x is neither 1 nor 2")
}
}
when matches its argument against all branches sequentially until some branch condition is satisfied.
when can be used either as an expression or as a statement. If it is used as an expression, the value of the first matching branch becomes
the value of the overall expression. If it is used as a statement, the values of individual branches are ignored. Just like with if, each branch
can be a block, and its value is the value of the last expression in the block.
The else branch is evaluated if none of the other branch conditions are satisfied.
If when is used as an expression, the else branch is mandatory, unless the compiler can prove that all possible cases are covered with
305
branch conditions, for example, with enum class entries and sealed class subtypes).
when has a subject of an Boolean, enum, or sealed type, or their nullable counterparts.
branches of when don't cover all possible cases for this subject.
when (getColor()) {
Color.RED -> println("red")
Color.GREEN -> println("green")
Color.BLUE -> println("blue")
// 'else' is not required because all cases are covered
}
when (getColor()) {
Color.RED -> println("red") // no branches for GREEN and BLUE
else -> println("not red") // 'else' is required
}
To define a common behavior for multiple cases, combine their conditions in a single line with a comma:
when (x) {
0, 1 -> print("x == 0 or x == 1")
else -> print("otherwise")
}
You can use arbitrary expressions (not only constants) as branch conditions
when (x) {
s.toInt() -> print("s encodes x")
else -> print("s does not encode x")
}
You can also check a value for being in or !in a range or a collection:
when (x) {
in 1..10 -> print("x is in the range")
in validNumbers -> print("x is valid")
!in 10..20 -> print("x is outside the range")
else -> print("none of the above")
}
Another option is checking that a value is or !is of a particular type. Note that, due to smart casts, you can access the methods and
properties of the type without any extra checks.
306
fun hasPrefix(x: Any) = when(x) {
is String -> x.startsWith("prefix")
else -> false
}
when can also be used as a replacement for an if-else if chain. If no argument is supplied, the branch conditions are simply boolean
expressions, and a branch is executed when its condition is true:
when {
x.isOdd() -> print("x is odd")
y.isEven() -> print("y is even")
else -> print("x+y is odd")
}
fun Request.getBody() =
when (val response = executeRequest()) {
is Success -> response.body
is HttpError -> throw HttpException(response.status)
}
The scope of variable introduced in when subject is restricted to the body of this when.
For
loops
The for loop iterates through anything that provides an iterator. This is equivalent to the foreach loop in languages like C#. The syntax of
for is the following:
As mentioned before, for iterates through anything that provides an iterator. This means that it:
fun main() {
//sampleStart
for (i in 1..3) {
println(i)
}
for (i in 6 downTo 0 step 2) {
307
println(i)
}
//sampleEnd
}
A for loop over a range or an array is compiled to an index-based loop that does not create an iterator object.
If you want to iterate through an array or a list with an index, you can do it this way:
fun main() {
val array = arrayOf("a", "b", "c")
//sampleStart
for (i in array.indices) {
println(array[i])
}
//sampleEnd
}
fun main() {
val array = arrayOf("a", "b", "c")
//sampleStart
for ((index, value) in array.withIndex()) {
println("the element at $index is $value")
}
//sampleEnd
}
While
loops
while and do-while loops execute their body continuously while their condition is satisfied. The difference between them is the condition
checking time:
while checks the condition and, if it's satisfied, executes the body and then returns to the condition check.
do-while executes the body and then checks the condition. If it's satisfied, the loop repeats. So, the body of do-while executes at least
once regardless of the condition.
while (x > 0) {
x--
}
do {
val y = retrieveData()
} while (y != null) // y is visible here!
Break
and
continue
in
loops
Kotlin supports traditional break and continue operators in loops. See Returns and jumps.
Returns
and
jumps
308
Kotlin has three structural jump expressions:
return by default returns from the nearest enclosing function or anonymous function.
Break
and
continue
labels
Any expression in Kotlin may be marked with a label. Labels have the form of an identifier followed by the @ sign, such as abc@ or
fooBar@. To label an expression, just add a label in front of it.
A break qualified with a label jumps to the execution point right after the loop marked with that label. A continue proceeds to the next
iteration of that loop.
Return
to
labels
In Kotlin, functions can be nested using function literals, local functions, and object expressions. Qualified returns allow us to return from
an outer function. The most important use case is returning from a lambda expression. Recall that when we write the following, the return-
expression returns from the nearest enclosing function - foo:
//sampleStart
fun foo() {
listOf(1, 2, 3, 4, 5).forEach {
if (it == 3) return // non-local return directly to the caller of foo()
print(it)
}
println("this point is unreachable")
}
//sampleEnd
fun main() {
foo()
}
309
Note that such non-local returns are supported only for lambda expressions passed to inline functions. To return from a lambda
expression, label it and qualify the return:
//sampleStart
fun foo() {
listOf(1, 2, 3, 4, 5).forEach lit@{
if (it == 3) return@lit // local return to the caller of the lambda - the forEach loop
print(it)
}
print(" done with explicit label")
}
//sampleEnd
fun main() {
foo()
}
Now, it returns only from the lambda expression. Often it is more convenient to use implicit labels, because such a label has the same
name as the function to which the lambda is passed.
//sampleStart
fun foo() {
listOf(1, 2, 3, 4, 5).forEach {
if (it == 3) return@forEach // local return to the caller of the lambda - the forEach loop
print(it)
}
print(" done with implicit label")
}
//sampleEnd
fun main() {
foo()
}
Alternatively, you can replace the lambda expression with an anonymous function. A return statement in an anonymous function will return
from the anonymous function itself.
//sampleStart
fun foo() {
listOf(1, 2, 3, 4, 5).forEach(fun(value: Int) {
if (value == 3) return // local return to the caller of the anonymous function - the forEach loop
print(value)
})
print(" done with anonymous function")
}
//sampleEnd
fun main() {
foo()
}
Note that the use of local returns in the previous three examples is similar to the use of continue in regular loops.
There is no direct equivalent for break, but it can be simulated by adding another nesting lambda and non-locally returning from it:
//sampleStart
fun foo() {
run loop@{
listOf(1, 2, 3, 4, 5).forEach {
if (it == 3) return@loop // non-local return from the lambda passed to run
print(it)
}
310
}
print(" done with nested loop")
}
//sampleEnd
fun main() {
foo()
}
When returning a value, the parser gives preference to the qualified return:
return@a 1
This means "return 1 at label @a" rather than "return a labeled expression (@a 1)".
Exceptions
Exception
classes
All exception classes in Kotlin inherit the Throwable class. Every exception has a message, a stack trace, and an optional cause.
fun main() {
//sampleStart
throw Exception("Hi There!")
//sampleEnd
}
try {
// some code
} catch (e: SomeException) {
// handler
} finally {
// optional finally block
}
There may be zero or more catch blocks, and the finally block may be omitted. However, at least one catch or finally block is required.
Try
is
an
expression
try is an expression, which means it can have a return value:
The returned value of a try expression is either the last expression in the try block or the last expression in the catch block (or blocks). The
contents of the finally block don't affect the result of the expression.
Checked
exceptions
311
Kotlin does not have checked exceptions. There are many reasons for this, but we will provide a simple example that illustrates why it is
the case.
The following is an example interface from the JDK implemented by the StringBuilder class:
This signature says that every time I append a string to something (a StringBuilder, some kind of a log, a console, etc.), I have to catch the
IOExceptions. Why? Because the implementation might be performing IO operations (Writer also implements Appendable). The result is
code like this all over the place:
try {
log.append(message)
} catch (IOException e) {
// Must be safe
}
And that's not good. Just take a look at Effective Java, 3rd Edition, Item 77: Don't ignore exceptions.
Examination of small programs leads to the conclusion that requiring exception specifications could both enhance developer
productivity and enhance code quality, but experience with large software projects suggests a different result – decreased
productivity and little or no increase in code quality.
If you want to alert callers about possible exceptions when calling Kotlin code from Java, Swift, or Objective-C, you can use the @Throws
annotation. Read more about using this annotation for Java and for Swift and Objective-C.
The
Nothing
type
throw is an expression in Kotlin, so you can use it, for example, as part of an Elvis expression:
The throw expression has the type Nothing. This type has no values and is used to mark code locations that can never be reached. In your
own code, you can use Nothing to mark a function that never returns:
When you call this function, the compiler will know that the execution doesn't continue beyond the call:
312
You may also encounter this type when dealing with type inference. The nullable variant of this type, Nothing?, has exactly one possible
value, which is null. If you use null to initialize a value of an inferred type and there's no other information that can be used to determine a
more specific type, the compiler will infer the Nothing? type:
Java
interoperability
Please see the section on exceptions in the Java interoperability page for information about Java interoperability.
Packages
and
imports
A source file may start with a package declaration:
package org.example
// ...
All the contents, such as classes and functions, of the source file are included in this package. So, in the example above, the full name of
printMessage() is org.example.printMessage, and the full name of Message is org.example.Message.
If the package is not specified, the contents of such a file belong to the default package with no name.
Default
imports
A number of packages are imported into every Kotlin file by default:
kotlin.*
kotlin.annotation.*
kotlin.collections.*
kotlin.comparisons.*
kotlin.io.*
kotlin.ranges.*
kotlin.sequences.*
kotlin.text.*
JVM:
java.lang.*
313
kotlin.jvm.*
JS:
kotlin.js.*
Imports
Apart from the default imports, each file may contain its own import directives.
or all the accessible contents of a scope: package, class, object, and so on:
If there is a name clash, you can disambiguate by using as keyword to locally rename the clashing entity:
The import keyword is not restricted to importing classes; you can also use it to import other declarations:
enum constants
Visibility
of
top-level
declarations
If a top-level declaration is marked private, it is private to the file it's declared in (see Visibility modifiers).
Classes
Classes in Kotlin are declared using the keyword class:
The class declaration consists of the class name, the class header (specifying its type parameters, the primary constructor, and some
other things), and the class body surrounded by curly braces. Both the header and the body are optional; if the class has no body, the
curly braces can be omitted.
class Empty
314
Constructors
A class in Kotlin can have a primary constructor and one or more secondary constructors. The primary constructor is a part of the class
header, and it goes after the class name and optional type parameters.
If the primary constructor does not have any annotations or visibility modifiers, the constructor keyword can be omitted:
The primary constructor cannot contain any code. Initialization code can be placed in initializer blocks prefixed with the init keyword.
During the initialization of an instance, the initializer blocks are executed in the same order as they appear in the class body, interleaved
with the property initializers:
//sampleStart
class InitOrderDemo(name: String) {
val firstProperty = "First property: $name".also(::println)
init {
println("First initializer block that prints $name")
}
val secondProperty = "Second property: ${name.length}".also(::println)
init {
println("Second initializer block that prints ${name.length}")
}
}
//sampleEnd
fun main() {
InitOrderDemo("hello")
}
Primary constructor parameters can be used in the initializer blocks. They can also be used in property initializers declared in the class
body:
Kotlin has a concise syntax for declaring properties and initializing them from the primary constructor:
class Person(val firstName: String, val lastName: String, var age: Int)
Such declarations can also include default values of the class properties:
class Person(val firstName: String, val lastName: String, var isEmployed: Boolean = true)
You can use a trailing comma when you declare class properties:
class Person(
val firstName: String,
315
val lastName: String,
var age: Int, // trailing comma
) { /*...*/ }
Much like regular properties, properties declared in the primary constructor can be mutable (var) or read-only (val).
If the constructor has annotations or visibility modifiers, the constructor keyword is required and the modifiers go before it:
Secondary
constructors
A class can also declare secondary constructors, which are prefixed with constructor:
class Pet {
constructor(owner: Person) {
owner.pets.add(this) // adds this pet to the list of its owner's pets
}
}
If the class has a primary constructor, each secondary constructor needs to delegate to the primary constructor, either directly or indirectly
through another secondary constructor(s). Delegation to another constructor of the same class is done using the this keyword:
Code in initializer blocks effectively becomes part of the primary constructor. Delegation to the primary constructor happens as the first
statement of a secondary constructor, so the code in all initializer blocks and property initializers is executed before the body of the
secondary constructor.
Even if the class has no primary constructor, the delegation still happens implicitly, and the initializer blocks are still executed:
//sampleStart
class Constructors {
init {
println("Init block")
}
constructor(i: Int) {
println("Constructor $i")
}
}
//sampleEnd
fun main() {
Constructors(1)
}
If a non-abstract class does not declare any constructors (primary or secondary), it will have a generated primary constructor with no
arguments. The visibility of the constructor will be public.
316
If you don't want your class to have a public constructor, declare an empty primary constructor with non-default visibility:
On the JVM, if all of the primary constructor parameters have default values, the compiler will generate an additional
parameterless constructor which will use the default values. This makes it easier to use Kotlin with libraries such as Jackson or
JPA that create class instances through parameterless constructors.
Creating
instances
of
classes
To create an instance of a class, call the constructor as if it were a regular function:
The process of creating instances of nested, inner, and anonymous inner classes is described in Nested classes.
Class
members
Classes can contain:
Functions
Properties
Object declarations
Inheritance
Classes can be derived from each other and form inheritance hierarchies. Learn more about inheritance in Kotlin.
Abstract
classes
A class may be declared abstract, along with some or all of its members. An abstract member does not have an implementation in its
class. You don't need to annotate abstract classes or functions with open.
317
abstract class Polygon {
abstract fun draw()
}
Companion
objects
If you need to write a function that can be called without having a class instance but that needs access to the internals of a class (such as
a factory method), you can write it as a member of an object declaration inside that class.
Even more specifically, if you declare a companion object inside your class, you can access its members using only the class name as a
qualifier.
Inheritance
All classes in Kotlin have a common superclass, Any, which is the default superclass for a class with no supertypes declared:
Any has three methods: equals(), hashCode(), and toString(). Thus, these methods are defined for all Kotlin classes.
By default, Kotlin classes are final – they can't be inherited. To make a class inheritable, mark it with the open keyword:
To declare an explicit supertype, place the type after a colon in the class header:
If the derived class has a primary constructor, the base class can (and must) be initialized in that primary constructor according to its
parameters.
318
If the derived class has no primary constructor, then each secondary constructor has to initialize the base type using the super keyword or
it has to delegate to another constructor which does. Note that in this case different secondary constructors can call different constructors
of the base type:
Overriding
methods
Kotlin requires explicit modifiers for overridable members and overrides:
The override modifier is required for Circle.draw(). If it were missing, the compiler would complain. If there is no open modifier on a
function, like Shape.fill(), declaring a method with the same signature in a subclass is not allowed, either with override or without it. The
open modifier has no effect when added to members of a final class – a class without an open modifier.
A member marked override is itself open, so it may be overridden in subclasses. If you want to prohibit re-overriding, use final:
Overriding
properties
The overriding mechanism works on properties in the same way that it does on methods. Properties declared on a superclass that are
then redeclared on a derived class must be prefaced with override, and they must have a compatible type. Each declared property can be
overridden by a property with an initializer or by a property with a get method:
You can also override a val property with a var property, but not vice versa. This is allowed because a val property essentially declares a
get method, and overriding it as a var additionally declares a set method in the derived class.
Note that you can use the override keyword as part of the property declaration in a primary constructor:
319
interface Shape {
val vertexCount: Int
}
Derived
class
initialization
order
During the construction of a new instance of a derived class, the base class initialization is done as the first step (preceded only by
evaluation of the arguments for the base class constructor), which means that it happens before the initialization logic of the derived class
is run.
//sampleStart
open class Base(val name: String) {
class Derived(
name: String,
val lastName: String,
) : Base(name.replaceFirstChar { it.uppercase() }.also { println("Argument for the base class: $it") }) {
fun main() {
println("Constructing the derived class(\"hello\", \"world\")")
Derived("hello", "world")
}
This means that when the base class constructor is executed, the properties declared or overridden in the derived class have not yet been
initialized. Using any of those properties in the base class initialization logic (either directly or indirectly through another overridden open
member implementation) may lead to incorrect behavior or a runtime failure. When designing a base class, you should therefore avoid
using open members in the constructors, property initializers, or init blocks.
Calling
the
superclass
implementation
Code in a derived class can call its superclass functions and property accessor implementations using the super keyword:
320
super.draw()
println("Filling the rectangle")
}
Inside an inner class, accessing the superclass of the outer class is done using the super keyword qualified with the outer class name:
super@Outer:
//sampleStart
class FilledRectangle: Rectangle() {
override fun draw() {
val filler = Filler()
filler.drawAndFill()
}
inner class Filler {
fun fill() { println("Filling") }
fun drawAndFill() {
[email protected]() // Calls Rectangle's implementation of draw()
fill()
println("Drawn a filled rectangle with color ${[email protected]}") // Uses
Rectangle's implementation of borderColor's get()
}
}
}
//sampleEnd
fun main() {
val fr = FilledRectangle()
fr.draw()
}
Overriding
rules
In Kotlin, implementation inheritance is regulated by the following rule: if a class inherits multiple implementations of the same member
from its immediate superclasses, it must override this member and provide its own implementation (perhaps, using one of the inherited
ones).
To denote the supertype from which the inherited implementation is taken, use super qualified by the supertype name in angle brackets,
such as super<Base>:
interface Polygon {
fun draw() { /* ... */ } // interface members are 'open' by default
}
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}
It's fine to inherit from both Rectangle and Polygon, but both of them have their implementations of draw(), so you need to override draw()
in Square and provide a separate implementation for it to eliminate the ambiguity.
Properties
Declaring
properties
Properties in Kotlin classes can be declared either as mutable, using the var keyword, or as read-only, using the val keyword.
class Address {
var name: String = "Holmes, Sherlock"
var street: String = "Baker"
var city: String = "London"
var state: String? = null
var zip: String = "123456"
}
Getters
and
setters
The full syntax for declaring a property is as follows:
The initializer, getter, and setter are optional. The property type is optional if it can be inferred from the initializer or the getter's return type,
as shown below:
The full syntax of a read-only property declaration differs from a mutable one in two ways: it starts with val instead of var and does not
allow a setter:
val simple: Int? // has type Int, default getter, must be initialized in constructor
val inferredType = 1 // has type Int and a default getter
You can define custom accessors for a property. If you define a custom getter, it will be called every time you access the property (this
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way you can implement a computed property). Here's an example of a custom getter:
//sampleStart
class Rectangle(val width: Int, val height: Int) {
val area: Int // property type is optional since it can be inferred from the getter's return type
get() = this.width * this.height
}
//sampleEnd
fun main() {
val rectangle = Rectangle(3, 4)
println("Width=${rectangle.width}, height=${rectangle.height}, area=${rectangle.area}")
}
You can omit the property type if it can be inferred from the getter:
If you define a custom setter, it will be called every time you assign a value to the property, except its initialization. A custom setter looks
like this:
By convention, the name of the setter parameter is value, but you can choose a different name if you prefer.
If you need to annotate an accessor or change its visibility, but you don't need to change the default implementation, you can define the
accessor without defining its body:
Backing
fields
In Kotlin, a field is only used as a part of a property to hold its value in memory. Fields cannot be declared directly. However, when a
property needs a backing field, Kotlin provides it automatically. This backing field can be referenced in the accessors using the field
identifier:
The field identifier can only be used in the accessors of the property.
A backing field will be generated for a property if it uses the default implementation of at least one of the accessors, or if a custom
accessor references it through the field identifier.
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val isEmpty: Boolean
get() = this.size == 0
Backing
properties
If you want to do something that does not fit into this implicit backing field scheme, you can always fall back to having a backing property:
On the JVM: Access to private properties with default getters and setters is optimized to avoid function call overhead.
Compile-time
constants
If the value of a read-only property is known at compile time, mark it as a compile time constant using the const modifier. Such a property
needs to fulfil the following requirements:
The compiler will inline usages of the constant, replacing the reference to the constant with its actual value. However, the field will not be
removed and therefore can be interacted with using reflection.
Late-initialized
properties
and
variables
Normally, properties declared as having a non-null type must be initialized in the constructor. However, it is often the case that doing so is
not convenient. For example, properties can be initialized through dependency injection, or in the setup method of a unit test. In these
cases, you cannot supply a non-null initializer in the constructor, but you still want to avoid null checks when referencing the property
inside the body of a class.
To handle such cases, you can mark the property with the lateinit modifier:
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subject = TestSubject()
}
This modifier can be used on var properties declared inside the body of a class (not in the primary constructor, and only when the property
does not have a custom getter or setter), as well as for top-level properties and local variables. The type of the property or variable must
be non-null, and it must not be a primitive type.
Accessing a lateinit property before it has been initialized throws a special exception that clearly identifies the property being accessed
and the fact that it hasn't been initialized.
Checking
whether
a
lateinit
var
is
initialized
To check whether a lateinit var has already been initialized, use .isInitialized on the reference to that property:
if (foo::bar.isInitialized) {
println(foo.bar)
}
This check is only available for properties that are lexically accessible when declared in the same type, in one of the outer types, or at top
level in the same file.
Overriding
properties
See Overriding properties
Delegated
properties
The most common kind of property simply reads from (and maybe writes to) a backing field, but custom getters and setters allow you to
use properties so one can implement any sort of behavior of a property. Somewhere in between the simplicity of the first kind and variety
of the second, there are common patterns for what properties can do. A few examples: lazy values, reading from a map by a given key,
accessing a database, notifying a listener on access.
Interfaces
Interfaces in Kotlin can contain declarations of abstract methods, as well as method implementations. What makes them different from
abstract classes is that interfaces cannot store state. They can have properties, but these need to be abstract or provide accessor
implementations.
interface MyInterface {
fun bar()
fun foo() {
// optional body
}
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}
Implementing
interfaces
A class or object can implement one or more interfaces:
Properties
in
interfaces
You can declare properties in interfaces. A property declared in an interface can either be abstract or provide implementations for
accessors. Properties declared in interfaces can't have backing fields, and therefore accessors declared in interfaces can't reference
them:
interface MyInterface {
val prop: Int // abstract
fun foo() {
print(prop)
}
}
Interfaces
Inheritance
An interface can derive from other interfaces, meaning it can both provide implementations for their members and declare new functions
and properties. Quite naturally, classes implementing such an interface are only required to define the missing implementations:
interface Named {
val name: String
}
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Resolving
overriding
conflicts
When you declare many types in your supertype list, you may inherit more than one implementation of the same method:
interface A {
fun foo() { print("A") }
fun bar()
}
interface B {
fun foo() { print("B") }
fun bar() { print("bar") }
}
class C : A {
override fun bar() { print("bar") }
}
class D : A, B {
override fun foo() {
super<A>.foo()
super<B>.foo()
}
Interfaces A and B both declare functions foo() and bar(). Both of them implement foo(), but only B implements bar() (bar() is not marked as
abstract in A, because this is the default for interfaces if the function has no body). Now, if you derive a concrete class C from A, you have
to override bar() and provide an implementation.
However, if you derive D from A and B, you need to implement all the methods that you have inherited from multiple interfaces, and you
need to specify how exactly D should implement them. This rule applies both to methods for which you've inherited a single
implementation (bar()) and to those for which you've inherited multiple implementations (foo()).
Functional
(SAM)
interfaces
An interface with only one abstract method is called a functional interface, or a Single Abstract Method (SAM) interface. The functional
interface can have several non-abstract members but only one abstract member.
SAM
conversions
For functional interfaces, you can use SAM conversions that help make your code more concise and readable by using lambda
expressions.
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Instead of creating a class that implements a functional interface manually, you can use a lambda expression. With a SAM conversion,
Kotlin can convert any lambda expression whose signature matches the signature of the interface's single method into the code, which
dynamically instantiates the interface implementation.
If you don't use a SAM conversion, you will need to write code like this:
By leveraging Kotlin's SAM conversion, you can write the following equivalent code instead:
fun main() {
println("Is 7 even? - ${isEven.accept(7)}")
}
Migration
from
an
interface
with
constructor
function
to
a
functional
interface
Starting from 1.6.20, Kotlin supports callable references to functional interface constructors, which adds a source-compatible way to
migrate from an interface with a constructor function to a functional interface. Consider the following code:
interface Printer {
fun print()
}
fun Printer(block: () -> Unit): Printer = object : Printer { override fun print() = block() }
With callable references to functional interface constructors enabled, this code can be replaced with just a functional interface declaration:
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}
Its constructor will be created implicitly, and any code using the ::Printer function reference will compile. For example:
documentsStorage.addPrinter(::Printer)
Preserve the binary compatibility by marking the legacy function Printer with the @Deprecated annotation with DeprecationLevel.HIDDEN:
Functional
interfaces
vs.
type
aliases
You can also simply rewrite the above using a type alias for a functional type:
fun main() {
println("Is 7 even? - ${isEven(7)}")
}
However, functional interfaces and type aliases serve different purposes. Type aliases are just names for existing types – they don't create
a new type, while functional interfaces do. You can provide extensions that are specific to a particular functional interface to be
inapplicable for plain functions or their type aliases.
Type aliases can have only one member, while functional interfaces can have multiple non-abstract members and one abstract member.
Functional interfaces can also implement and extend other interfaces.
Functional interfaces are more flexible and provide more capabilities than type aliases, but they can be more costly both syntactically and
at runtime because they can require conversions to a specific interface. When you choose which one to use in your code, consider your
needs:
If your API needs to accept a function (any function) with some specific parameter and return types – use a simple functional type or
define a type alias to give a shorter name to the corresponding functional type.
If your API accepts a more complex entity than a function – for example, it has non-trivial contracts and/or operations on it that can't be
expressed in a functional type's signature – declare a separate functional interface for it.
Visibility
modifiers
Classes, objects, interfaces, constructors, and functions, as well as properties and their setters, can have visibility modifiers. Getters
always have the same visibility as their properties.
There are four visibility modifiers in Kotlin: private, protected, internal, and public. The default visibility is public.
On this page, you'll learn how the modifiers apply to different types of declaring scopes.
Packages
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Functions, properties, classes, objects, and interfaces can be declared at the "top-level" directly inside a package:
If you don't use a visibility modifier, public is used by default, which means that your declarations will be visible everywhere.
If you mark a declaration as private, it will only be visible inside the file that contains the declaration.
To use a visible top-level declaration from another package, you should import it.
Examples:
Class
members
For members declared inside a class:
private means that the member is visible inside this class only (including all its members).
protected means that the member has the same visibility as one marked as private, but that it is also visible in subclasses.
internal means that any client inside this module who sees the declaring class sees its internal members.
public means that any client who sees the declaring class sees its public members.
In Kotlin, an outer class does not see private members of its inner classes.
If you override a protected or an internal member and do not specify the visibility explicitly, the overriding member will also have the same
visibility as the original.
Examples:
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val d = 4 // public by default
protected class Nested {
public val e: Int = 5
}
}
Constructors
Use the following syntax to specify the visibility of the primary constructor of a class:
Here the constructor is private. By default, all constructors are public, which effectively amounts to them being visible everywhere the
class is visible (this means that a constructor of an internal class is only visible within the same module).
Local
declarations
Local variables, functions, and classes can't have visibility modifiers.
Modules
The internal visibility modifier means that the member is visible within the same module. More specifically, a module is a set of Kotlin files
compiled together, for example:
A Maven project.
A Gradle source set (with the exception that the test source set can access the internal declarations of main).
A set of files compiled with one invocation of the <kotlinc> Ant task.
Extensions
Kotlin provides the ability to extend a class or an interface with new functionality without having to inherit from the class or use design
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patterns such as Decorator. This is done via special declarations called extensions.
For example, you can write new functions for a class or an interface from a third-party library that you can't modify. Such functions can be
called in the usual way, as if they were methods of the original class. This mechanism is called an extension function. There are also
extension properties that let you define new properties for existing classes.
Extension
functions
To declare an extension function, prefix its name with a receiver type, which refers to the type being extended. The following adds a swap
function to MutableList<Int>:
The this keyword inside an extension function corresponds to the receiver object (the one that is passed before the dot). Now, you can call
such a function on any MutableList<Int>:
This function makes sense for any MutableList<T>, and you can make it generic:
You need to declare the generic type parameter before the function name to make it available in the receiver type expression. For more
information about generics, see generic functions.
Extensions
are
resolved
statically
Extensions do not actually modify the classes they extend. By defining an extension, you are not inserting new members into a class, only
making new functions callable with the dot-notation on variables of this type.
Extension functions are dispatched statically, which means they are not virtual by receiver type. An extension function being called is
determined by the type of the expression on which the function is invoked, not by the type of the result from evaluating that expression at
runtime. For example:
fun main() {
//sampleStart
open class Shape
class Rectangle: Shape()
fun Shape.getName() = "Shape"
fun Rectangle.getName() = "Rectangle"
fun printClassName(s: Shape) {
println(s.getName())
}
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printClassName(Rectangle())
//sampleEnd
}
This example prints Shape, because the extension function called depends only on the declared type of the parameter s, which is the
Shape class.
If a class has a member function, and an extension function is defined which has the same receiver type, the same name, and is
applicable to given arguments, the member always wins. For example:
fun main() {
//sampleStart
class Example {
fun printFunctionType() { println("Class method") }
}
fun Example.printFunctionType() { println("Extension function") }
Example().printFunctionType()
//sampleEnd
}
However, it's perfectly OK for extension functions to overload member functions that have the same name but a different signature:
fun main() {
//sampleStart
class Example {
fun printFunctionType() { println("Class method") }
}
fun Example.printFunctionType(i: Int) { println("Extension function #$i") }
Example().printFunctionType(1)
//sampleEnd
}
Nullable
receiver
Note that extensions can be defined with a nullable receiver type. These extensions can be called on an object variable even if its value is
null, and they can check for this == null inside the body.
This way, you can call toString() in Kotlin without checking for null, as the check happens inside the extension function:
Extension
properties
Kotlin supports extension properties much like it supports functions:
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val <T> List<T>.lastIndex: Int
get() = size - 1
Since extensions do not actually insert members into classes, there's no efficient way for an extension property to have a
backing field. This is why initializers are not allowed for extension properties. Their behavior can only be defined by explicitly
providing getters/setters.
Example:
val House.number = 1 // error: initializers are not allowed for extension properties
Companion
object
extensions
If a class has a companion object defined, you can also define extension functions and properties for the companion object. Just like
regular members of the companion object, they can be called using only the class name as the qualifier:
class MyClass {
companion object { } // will be called "Companion"
}
fun main() {
MyClass.printCompanion()
}
Scope
of
extensions
In most cases, you define extensions on the top level, directly under packages:
package org.example.declarations
To use an extension outside its declaring package, import it at the call site:
package org.example.usage
import org.example.declarations.getLongestString
fun main() {
val list = listOf("red", "green", "blue")
list.getLongestString()
}
Declaring
extensions
as
members
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You can declare extensions for one class inside another class. Inside such an extension, there are multiple implicit receivers - objects
whose members can be accessed without a qualifier. An instance of a class in which the extension is declared is called a dispatch
receiver, and an instance of the receiver type of the extension method is called an extension receiver.
fun Host.printConnectionString() {
printHostname() // calls Host.printHostname()
print(":")
printPort() // calls Connection.printPort()
}
fun connect() {
/*...*/
host.printConnectionString() // calls the extension function
}
}
fun main() {
Connection(Host("kotl.in"), 443).connect()
//Host("kotl.in").printConnectionString() // error, the extension function is unavailable outside
Connection
}
In the event of a name conflict between the members of a dispatch receiver and an extension receiver, the extension receiver takes
precedence. To refer to the member of the dispatch receiver, you can use the qualified this syntax.
class Connection {
fun Host.getConnectionString() {
toString() // calls Host.toString()
[email protected]() // calls Connection.toString()
}
}
Extensions declared as members can be declared as open and overridden in subclasses. This means that the dispatch of such functions
is virtual with regard to the dispatch receiver type, but static with regard to the extension receiver type.
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}
fun main() {
BaseCaller().call(Base()) // "Base extension function in BaseCaller"
DerivedCaller().call(Base()) // "Base extension function in DerivedCaller" - dispatch receiver is resolved
virtually
DerivedCaller().call(Derived()) // "Base extension function in DerivedCaller" - extension receiver is
resolved statically
}
Note
on
visibility
Extensions utilize the same visibility modifiers as regular functions declared in the same scope would. For example:
An extension declared at the top level of a file has access to the other private top-level declarations in the same file.
If an extension is declared outside its receiver type, it cannot access the receiver's private or protected members.
Data
classes
It is not unusual to create classes whose main purpose is to hold data. In such classes, some standard functionality and some utility
functions are often mechanically derivable from the data. In Kotlin, these are called data classes and are marked with data:
The compiler automatically derives the following members from all properties declared in the primary constructor:
equals()/hashCode() pair
To ensure consistency and meaningful behavior of the generated code, data classes have to fulfill the following requirements:
Additionally, the generation of data class members follows these rules with regard to the members' inheritance:
If there are explicit implementations of equals(), hashCode(), or toString() in the data class body or final implementations in a
superclass, then these functions are not generated, and the existing implementations are used.
If a supertype has componentN() functions that are open and return compatible types, the corresponding functions are generated for
the data class and override those of the supertype. If the functions of the supertype cannot be overridden due to incompatible
signatures or due to their being final, an error is reported.
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Providing explicit implementations for the componentN() and copy() functions is not allowed.
Data classes may extend other classes (see Sealed classes for examples).
On the JVM, if the generated class needs to have a parameterless constructor, default values for the properties have to be
specified (see Constructors).
Properties
declared
in
the
class
body
The compiler only uses the properties defined inside the primary constructor for the automatically generated functions. To exclude a
property from the generated implementations, declare it inside the class body:
Only the property name will be used inside the toString(), equals(), hashCode(), and copy() implementations, and there will only be one
component function component1(). While two Person objects can have different ages, they will be treated as equal.
Copying
Use the copy() function to copy an object, allowing you to alter some of its properties while keeping the rest unchanged. The
implementation of this function for the User class above would be as follows:
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Data
classes
and
destructuring
declarations
Component functions generated for data classes make it possible to use them in destructuring declarations:
Standard
data
classes
The standard library provides the Pair and Triple classes. In most cases, though, named data classes are a better design choice because
they make the code more readable by providing meaningful names for the properties.
Sealed
classes
Sealed classes and interfaces represent restricted class hierarchies that provide more control over inheritance. All direct subclasses of a
sealed class are known at compile time. No other subclasses may appear outside a module within which the sealed class is defined. For
example, third-party clients can't extend your sealed class in their code. Thus, each instance of a sealed class has a type from a limited
set that is known when this class is compiled.
The same works for sealed interfaces and their implementations: once a module with a sealed interface is compiled, no new
implementations can appear.
In some sense, sealed classes are similar to enum classes: the set of values for an enum type is also restricted, but each enum constant
exists only as a single instance, whereas a subclass of a sealed class can have multiple instances, each with its own state.
As an example, consider a library's API. It's likely to contain error classes to let the library users handle errors that it can throw. If the
hierarchy of such error classes includes interfaces or abstract classes visible in the public API, then nothing prevents implementing or
extending them in the client code. However, the library doesn't know about errors declared outside it, so it can't treat them consistently
with its own classes. With a sealed hierarchy of error classes, library authors can be sure that they know all possible error types and no
other ones can appear later.
To declare a sealed class or interface, put the sealed modifier before its name:
A sealed class is abstract by itself, it cannot be instantiated directly and can have abstract members.
Constructors of sealed classes can have one of two visibilities: protected (by default) or private:
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Location
of
direct
subclasses
Direct subclasses of sealed classes and interfaces must be declared in the same package. They may be top-level or nested inside any
number of other named classes, named interfaces, or named objects. Subclasses can have any visibility as long as they are compatible
with normal inheritance rules in Kotlin.
Subclasses of sealed classes must have a proper qualified name. They can't be local nor anonymous objects.
enum classes can't extend a sealed class (as well as any other class), but they can implement sealed interfaces.
These restrictions don't apply to indirect subclasses. If a direct subclass of a sealed class is not marked as sealed, it can be extended in
any way that its modifiers allow:
sealed interface Error // has implementations only in same package and module
sealed class IOError(): Error // extended only in same package and module
open class CustomError(): Error // can be extended wherever it's visible
Inheritance
in
multiplatform
projects
There is one more inheritance restriction in multiplatform projects: direct subclasses of sealed classes must reside in the same source set.
It applies to sealed classes without the expect and actual modifiers.
If a sealed class is declared as expect in a common source set and have actual implementations in platform source sets, both expect and
actual versions can have subclasses in their source sets. Moreover, if you use a hierarchical structure, you can create subclasses in any
source set between the expect and actual declarations.
Sealed
classes
and
when
expression
The key benefit of using sealed classes comes into play when you use them in a when expression. If it's possible to verify that the
statement covers all cases, you don't need to add an else clause to the statement. However, this works only if you use when as an
expression (using the result) and not as a statement:
when expressions on expect sealed classes in the common code of multiplatform projects still require an else branch. This
happens because subclasses of actual platform implementations aren't known in the common code.
Generics:
in,
out,
where
Classes in Kotlin can have type parameters, just like in Java:
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class Box<T>(t: T) {
var value = t
}
But if the parameters can be inferred, for example, from the constructor arguments, you can omit the type arguments:
val box = Box(1) // 1 has type Int, so the compiler figures out that it is Box<Int>
Variance
One of the trickiest aspects of Java's type system is the wildcard types (see Java Generics FAQ). Kotlin doesn't have these. Instead, Kotlin
has declaration-site variance and type projections.
Let's think about why Java needs these mysterious wildcards. The problem is explained well in Effective Java, 3rd Edition, Item 31: Use
bounded wildcards to increase API flexibility. First, generic types in Java are invariant, meaning that List<String> is not a subtype of
List<Object>. If List were not invariant, it would have been no better than Java's arrays, as the following code would have compiled but
caused an exception at runtime:
// Java
List<String> strs = new ArrayList<String>();
List<Object> objs = strs; // !!! A compile-time error here saves us from a runtime exception later.
objs.add(1); // Put an Integer into a list of Strings
String s = strs.get(0); // !!! ClassCastException: Cannot cast Integer to String
Java prohibits such things in order to guarantee run-time safety. But this has implications. For example, consider the addAll() method from
the Collection interface. What's the signature of this method? Intuitively, you'd write it this way:
// Java
interface Collection<E> ... {
void addAll(Collection<E> items);
}
But then, you would not be able to do the following (which is perfectly safe):
// Java
void copyAll(Collection<Object> to, Collection<String> from) {
to.addAll(from);
// !!! Would not compile with the naive declaration of addAll:
// Collection<String> is not a subtype of Collection<Object>
}
(In Java, you probably learned this the hard way, see Effective Java, 3rd Edition, Item 28: Prefer lists to arrays)
// Java
interface Collection<E> ... {
void addAll(Collection<? extends E> items);
}
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The wildcard type argument ? extends E indicates that this method accepts a collection of objects of E or a subtype of E, not just E itself.
This means that you can safely read E's from items (elements of this collection are instances of a subclass of E), but cannot write to it as
you don't know what objects comply with that unknown subtype of E. In return for this limitation, you get the desired behavior:
Collection<String> is a subtype of Collection<? extends Object>. In other words, the wildcard with an extends-bound (upper bound)
makes the type covariant.
The key to understanding why this works is rather simple: if you can only take items from a collection, then using a collection of Strings
and reading Objects from it is fine. Conversely, if you can only put items into the collection, it's okay to take a collection of Objects and put
Strings into it: in Java there is List<? super String>, a supertype of List<Object>.
The latter is called contravariance, and you can only call methods that take String as an argument on List<? super String> (for example,
you can call add(String) or set(int, String)). If you call something that returns T in List<T>, you don't get a String, but rather an Object.
Joshua Bloch gives the name Producers to objects you only read from and Consumers to those you only write to. He recommends:
"For maximum flexibility, use wildcard types on input parameters that represent producers or consumers", and proposes the
following mnemonic:
If you use a producer-object, say, List<? extends Foo>, you are not allowed to call add() or set() on this object, but this does not
mean that it is immutable: for example, nothing prevents you from calling clear() to remove all the items from the list, since clear()
does not take any parameters at all.
The only thing guaranteed by wildcards (or other types of variance) is type safety. Immutability is a completely different story.
Declaration-site
variance
Let's suppose that there is a generic interface Source<T> that does not have any methods that take T as a parameter, only methods that
return T:
// Java
interface Source<T> {
T nextT();
}
Then, it would be perfectly safe to store a reference to an instance of Source<String> in a variable of type Source<Object> - there are no
consumer-methods to call. But Java does not know this, and still prohibits it:
// Java
void demo(Source<String> strs) {
Source<Object> objects = strs; // !!! Not allowed in Java
// ...
}
To fix this, you should declare objects of type Source<? extends Object>. Doing so is meaningless, because you can call all the same
methods on such a variable as before, so there's no value added by the more complex type. But the compiler does not know that.
In Kotlin, there is a way to explain this sort of thing to the compiler. This is called declaration-site variance: you can annotate the type
parameter T of Source to make sure that it is only returned (produced) from members of Source<T>, and never consumed. To do this, use
the out modifier:
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interface Source<out T> {
fun nextT(): T
}
The general rule is this: when a type parameter T of a class C is declared out, it may occur only in the out-position in the members of C,
but in return C<Base> can safely be a supertype of C<Derived>.
In other words, you can say that the class C is covariant in the parameter T, or that T is a covariant type parameter. You can think of C as
being a producer of T's, and NOT a consumer of T's.
The out modifier is called a variance annotation, and since it is provided at the type parameter declaration site, it provides declaration-site
variance. This is in contrast with Java's use-site variance where wildcards in the type usages make the types covariant.
In addition to out, Kotlin provides a complementary variance annotation: in. It makes a type parameter contravariant, meaning it can only
be consumed and never produced. A good example of a contravariant type is Comparable:
The words in and out seem to be self-explanatory (as they've already been used successfully in C# for quite some time), and so the
mnemonic mentioned above is not really needed. It can in fact be rephrased at a higher level of abstraction:
Type
projections
Use-site
variance:
type
projections
It is very easy to declare a type parameter T as out and avoid trouble with subtyping on the use site, but some classes can't actually be
restricted to only return T's! A good example of this is Array:
This class can be neither co- nor contravariant in T. And this imposes certain inflexibilities. Consider the following function:
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This function is supposed to copy items from one array to another. Let's try to apply it in practice:
Here you run into the same familiar problem: Array<T> is invariant in T, and so neither Array<Int> nor Array<Any> is a subtype of the other.
Why not? Again, this is because copy could have an unexpected behavior, for example, it may attempt to write a String to from, and if you
actually pass an array of Int there, a ClassCastException will be thrown later.
To prohibit the copy function from writing to from, you can do the following:
This is type projection, which means that from is not a simple array, but is rather a restricted (projected) one. You can only call methods
that return the type parameter T, which in this case means that you can only call get(). This is our approach to use-site variance, and it
corresponds to Java's Array<? extends Object> while being slightly simpler.
Array<in String> corresponds to Java's Array<? super String>. This means that you can pass an array of CharSequence or an array of
Object to the fill() function.
Star-projections
Sometimes you want to say that you know nothing about the type argument, but you still want to use it in a safe way. The safe way here is
to define such a projection of the generic type, that every concrete instantiation of that generic type will be a subtype of that projection.
For Foo<out T : TUpper>, where T is a covariant type parameter with the upper bound TUpper, Foo<*> is equivalent to Foo<out
TUpper>. This means that when the T is unknown you can safely read values of TUpper from Foo<*>.
For Foo<in T>, where T is a contravariant type parameter, Foo<*> is equivalent to Foo<in Nothing>. This means there is nothing you
can write to Foo<*> in a safe way when T is unknown.
For Foo<T : TUpper>, where T is an invariant type parameter with the upper bound TUpper, Foo<*> is equivalent to Foo<out TUpper>
for reading values and to Foo<in Nothing> for writing values.
If a generic type has several type parameters, each of them can be projected independently. For example, if the type is declared as
interface Function<in T, out U> you could use the following star-projections:
Star-projections are very much like Java's raw types, but safe.
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Generic
functions
Classes aren't the only declarations that can have type parameters. Functions can, too. Type parameters are placed before the name of
the function:
To call a generic function, specify the type arguments at the call site after the name of the function:
val l = singletonList<Int>(1)
Type arguments can be omitted if they can be inferred from the context, so the following example works as well:
val l = singletonList(1)
Generic
constraints
The set of all possible types that can be substituted for a given type parameter may be restricted by generic constraints.
Upper
bounds
The most common type of constraint is an upper bound, which corresponds to Java's extends keyword:
The type specified after a colon is the upper bound, indicating that only a subtype of Comparable<T> can be substituted for T. For
example:
The default upper bound (if there was none specified) is Any?. Only one upper bound can be specified inside the angle brackets. If the
same type parameter needs more than one upper bound, you need a separate where-clause:
The passed type must satisfy all conditions of the where clause simultaneously. In the above example, the T type must implement both
CharSequence and Comparable.
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Type
erasure
The type safety checks that Kotlin performs for generic declaration usages are done at compile time. At runtime, the instances of generic
types do not hold any information about their actual type arguments. The type information is said to be erased. For example, the instances
of Foo<Bar> and Foo<Baz?> are erased to just Foo<*>.
Generics
type
checks
and
casts
Due to the type erasure, there is no general way to check whether an instance of a generic type was created with certain type arguments
at runtime, and the compiler prohibits such is-checks such as ints is List<Int> or list is T (type parameter). However, you can check an
instance against a star-projected type:
if (something is List<*>) {
something.forEach { println(it) } // The items are typed as `Any?`
}
Similarly, when you already have the type arguments of an instance checked statically (at compile time), you can make an is-check or a
cast that involves the non-generic part of the type. Note that angle brackets are omitted in this case:
The same syntax but with the type arguments omitted can be used for casts that do not take type arguments into account: list as
ArrayList.
The type arguments of a generic function calls are also only checked at compile time. Inside the function bodies, the type parameters
cannot be used for type checks, and type casts to type parameters (foo as T) are unchecked. The only exclusion is inline functions with
reified type parameters, which have their actual type arguments inlined at each call site. This enables type checks and casts for the type
parameters. However, the restrictions described above still apply for instances of generic types used inside checks or casts. For example,
in the type check arg is T, if arg is an instance of a generic type itself, its type arguments are still erased.
//sampleStart
inline fun <reified A, reified B> Pair<*, *>.asPairOf(): Pair<A, B>? {
if (first !is A || second !is B) return null
return first as A to second as B
}
//sampleEnd
fun main() {
println("stringToSomething = " + stringToSomething)
println("stringToInt = " + stringToInt)
println("stringToList = " + stringToList)
println("stringToStringList = " + stringToStringList)
//println(stringToStringList?.second?.forEach() {it.length}) // This will throw ClassCastException as list
items are not String
}
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Unchecked
casts
Type casts to generic types with concrete type arguments such as foo as List<String> cannot be checked at runtime.
These unchecked casts can be used when type safety is implied by the high-level program logic but cannot be inferred directly by the
compiler. See the example below.
A warning appears for the cast in the last line. The compiler can't fully check it at runtime and provides no guarantee that the values in the
map are Int.
To avoid unchecked casts, you can redesign the program structure. In the example above, you could use the DictionaryReader<T> and
DictionaryWriter<T> interfaces with type-safe implementations for different types. You can introduce reasonable abstractions to move
unchecked casts from the call site to the implementation details. Proper use of generic variance can also help.
For generic functions, using reified type parameters makes casts like arg as T checked, unless arg's type has its own type arguments that
are erased.
An unchecked cast warning can be suppressed by annotating the statement or the declaration where it occurs with
@Suppress("UNCHECKED_CAST"):
On the JVM: array types (Array<Foo>) retain information about the erased type of their elements, and type casts to an array type
are partially checked: the nullability and actual type arguments of the element type are still erased. For example, the cast foo as
Array<List<String>?> will succeed if foo is an array holding any List<*>, whether it is nullable or not.
Underscore
operator
for
type
arguments
The underscore operator _ can be used for type arguments. Use it to automatically infer a type of the argument when other types are
explicitly specified:
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override fun execute(): Int = 42
}
object Runner {
inline fun <reified S: SomeClass<T>, T> run() : T {
return S::class.java.getDeclaredConstructor().newInstance().execute()
}
}
fun main() {
// T is inferred as String because SomeImplementation derives from SomeClass<String>
val s = Runner.run<SomeImplementation, _>()
assert(s == "Test")
Nested
and
inner
classes
Classes can be nested in other classes:
class Outer {
private val bar: Int = 1
class Nested {
fun foo() = 2
}
}
You can also use interfaces with nesting. All combinations of classes and interfaces are possible: You can nest interfaces in classes,
classes in interfaces, and interfaces in interfaces.
interface OuterInterface {
class InnerClass
interface InnerInterface
}
class OuterClass {
class InnerClass
interface InnerInterface
}
Inner
classes
A nested class marked as inner can access the members of its outer class. Inner classes carry a reference to an object of an outer class:
class Outer {
private val bar: Int = 1
inner class Inner {
fun foo() = bar
}
}
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See Qualified this expressions to learn about disambiguation of this in inner classes.
Anonymous
inner
classes
Anonymous inner class instances are created using an object expression:
window.addMouseListener(object : MouseAdapter() {
On the JVM, if the object is an instance of a functional Java interface (that means a Java interface with a single abstract
method), you can create it using a lambda expression prefixed with the type of the interface:
Enum
classes
The most basic use case for enum classes is the implementation of type-safe enums:
Since each enum is an instance of the enum class, it can be initialized as:
Anonymous
classes
Enum constants can declare their own anonymous classes with their corresponding methods, as well as with overriding base methods.
TALKING {
override fun signal() = WAITING
};
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abstract fun signal(): ProtocolState
}
If the enum class defines any members, separate the constant definitions from the member definitions with a semicolon.
Implementing
interfaces
in
enum
classes
An enum class can implement an interface (but it cannot derive from a class), providing either a common implementation of interface
members for all the entries, or separate implementations for each entry within its anonymous class. This is done by adding the interfaces
you want to implement to the enum class declaration as follows:
import java.util.function.BinaryOperator
import java.util.function.IntBinaryOperator
//sampleStart
enum class IntArithmetics : BinaryOperator<Int>, IntBinaryOperator {
PLUS {
override fun apply(t: Int, u: Int): Int = t + u
},
TIMES {
override fun apply(t: Int, u: Int): Int = t * u
};
override fun applyAsInt(t: Int, u: Int) = apply(t, u)
}
//sampleEnd
fun main() {
val a = 13
val b = 31
for (f in IntArithmetics.values()) {
println("$f($a, $b) = ${f.apply(a, b)}")
}
}
All enum classes implement the Comparable interface by default. Constants in the enum class are defined in the natural order. For more
information, see Ordering.
Working
with
enum
constants
Enum classes in Kotlin have synthetic methods for listing the defined enum constants and getting an enum constant by its name. The
signatures of these methods are as follows (assuming the name of the enum class is EnumClass):
The valueOf() method throws an IllegalArgumentException if the specified name does not match any of the enum constants defined in the
class.
You can access the constants in an enum class in a generic way using the enumValues<T>() and enumValueOf<T>() functions:
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printAllValues<RGB>() // prints RED, GREEN, BLUE
Every enum constant has properties for obtaining its name and position (starting with 0) in the enum class declaration:
Inline
classes
Sometimes it is necessary for business logic to create a wrapper around some type. However, it introduces runtime overhead due to
additional heap allocations. Moreover, if the wrapped type is primitive, the performance hit is terrible, because primitive types are usually
heavily optimized by the runtime, while their wrappers don't get any special treatment.
To solve such issues, Kotlin introduces a special kind of class called an inline class. Inline classes are a subset of value-based classes.
They don't have an identity and can only hold values.
To declare an inline class, use the value modifier before the name of the class:
To declare an inline class for the JVM backend, use the value modifier along with the @JvmInline annotation before the class declaration:
An inline class must have a single property initialized in the primary constructor. At runtime, instances of the inline class will be
represented using this single property (see details about runtime representation below):
This is the main feature of inline classes, which inspired the name inline: data of the class is inlined into its usages (similar to how content
of inline functions is inlined to call sites).
Members
Inline classes support some functionality of regular classes. In particular, they are allowed to declare properties and functions, and have
the init block:
@JvmInline
value class Name(val s: String) {
init {
require(s.length > 0) { }
}
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val length: Int
get() = s.length
fun greet() {
println("Hello, $s")
}
}
fun main() {
val name = Name("Kotlin")
name.greet() // method `greet` is called as a static method
println(name.length) // property getter is called as a static method
}
Inline class properties cannot have backing fields. They can only have simple computable properties (no lateinit/delegated properties).
Inheritance
Inline classes are allowed to inherit from interfaces:
interface Printable {
fun prettyPrint(): String
}
@JvmInline
value class Name(val s: String) : Printable {
override fun prettyPrint(): String = "Let's $s!"
}
fun main() {
val name = Name("Kotlin")
println(name.prettyPrint()) // Still called as a static method
}
It is forbidden for inline classes to participate in a class hierarchy. This means that inline classes cannot extend other classes and are
always final.
Representation
In generated code, the Kotlin compiler keeps a wrapper for each inline class. Inline class instances can be represented at runtime either as
wrappers or as the underlying type. This is similar to how Int can be represented either as a primitive int or as the wrapper Integer.
The Kotlin compiler will prefer using underlying types instead of wrappers to produce the most performant and optimized code. However,
sometimes it is necessary to keep wrappers around. As a rule of thumb, inline classes are boxed whenever they are used as another type.
interface I
@JvmInline
value class Foo(val i: Int) : I
fun main() {
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val f = Foo(42)
asInline(f) // unboxed: used as Foo itself
asGeneric(f) // boxed: used as generic type T
asInterface(f) // boxed: used as type I
asNullable(f) // boxed: used as Foo?, which is different from Foo
// below, 'f' first is boxed (while being passed to 'id') and then unboxed (when returned from 'id')
// In the end, 'c' contains unboxed representation (just '42'), as 'f'
val c = id(f)
}
Because inline classes may be represented both as the underlying value and as a wrapper, referential equality is pointless for them and is
therefore prohibited.
Inline classes can also have a generic type parameter as the underlying type. In this case, the compiler maps it to Any? or, generally, to the
upper bound of the type parameter.
@JvmInline
value class UserId<T>(val value: T)
Generic inline classes is an Experimental feature. It may be dropped or changed at any time. Opt-in is required with the -
language-version 1.8 compiler option.
Mangling
Since inline classes are compiled to their underlying type, it may lead to various obscure errors, for example unexpected platform
signature clashes:
@JvmInline
value class UInt(val x: Int)
To mitigate such issues, functions using inline classes are mangled by adding some stable hashcode to the function name. Therefore, fun
compute(x: UInt) will be represented as public final void compute-<hashcode>(int x), which solves the clash problem.
The mangling scheme has been changed in Kotlin 1.4.30. Use the -Xuse-14-inline-classes-mangling-scheme compiler flag to
force the compiler to use the old 1.4.0 mangling scheme and preserve binary compatibility.
Calling
from
Java
code
You can call functions that accept inline classes from Java code. To do so, you should manually disable mangling: add the @JvmName
annotation before the function declaration:
@JvmInline
value class UInt(val x: Int)
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fun compute(x: Int) { }
@JvmName("computeUInt")
fun compute(x: UInt) { }
Inline
classes
vs
type
aliases
At first sight, inline classes seem very similar to type aliases. Indeed, both seem to introduce a new type and both will be represented as
the underlying type at runtime.
However, the crucial difference is that type aliases are assignment-compatible with their underlying type (and with other type aliases with
the same underlying type), while inline classes are not.
In other words, inline classes introduce a truly new type, contrary to type aliases which only introduce an alternative name (alias) for an
existing type:
@JvmInline
value class NameInlineClass(val s: String)
fun main() {
val nameAlias: NameTypeAlias = ""
val nameInlineClass: NameInlineClass = NameInlineClass("")
val string: String = ""
Inline
classes
and
delegation
Implementation by delegation to inlined value of inlined class is allowed with interfaces:
interface MyInterface {
fun bar()
fun foo() = "foo"
}
@JvmInline
value class MyInterfaceWrapper(val myInterface: MyInterface) : MyInterface by myInterface
fun main() {
val my = MyInterfaceWrapper(object : MyInterface {
override fun bar() {
// body
}
})
println(my.foo()) // prints "foo"
}
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Object
expressions
and
declarations
Sometimes you need to create an object that is a slight modification of some class, without explicitly declaring a new subclass for it. Kotlin
can handle this with object expressions and object declarations.
Object
expressions
Object expressions create objects of anonymous classes, that is, classes that aren't explicitly declared with the class declaration. Such
classes are useful for one-time use. You can define them from scratch, inherit from existing classes, or implement interfaces. Instances of
anonymous classes are also called anonymous objects because they are defined by an expression, not a name.
Creating
anonymous
objects
from
scratch
Object expressions start with the object keyword.
If you just need an object that doesn't have any nontrivial supertypes, write its members in curly braces after object:
fun main() {
//sampleStart
val helloWorld = object {
val hello = "Hello"
val world = "World"
// object expressions extend Any, so `override` is required on `toString()`
override fun toString() = "$hello $world"
}
//sampleEnd
print(helloWorld)
}
Inheriting
anonymous
objects
from
supertypes
To create an object of an anonymous class that inherits from some type (or types), specify this type after object and a colon (:). Then
implement or override the members of this class as if you were inheriting from it:
window.addMouseListener(object : MouseAdapter() {
override fun mouseClicked(e: MouseEvent) { /*...*/ }
If a supertype has a constructor, pass appropriate constructor parameters to it. Multiple supertypes can be specified as a comma-
delimited list after the colon:
interface B { /*...*/ }
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Using
anonymous
objects
as
return
and
value
types
When an anonymous object is used as a type of a local or private but not inline declaration (function or property), all its members are
accessible via this function or property:
class C {
private fun getObject() = object {
val x: String = "x"
}
fun printX() {
println(getObject().x)
}
}
If this function or property is public or private inline, its actual type is:
The declared supertype of the anonymous object, if there is exactly one such type
The explicitly declared type if there is more than one declared supertype
In all these cases, members added in the anonymous object are not accessible. Overridden members are accessible if they are declared in
the actual type of the function or property:
interface A {
fun funFromA() {}
}
interface B
class C {
// The return type is Any. x is not accessible
fun getObject() = object {
val x: String = "x"
}
Accessing
variables
from
anonymous
objects
The code in object expressions can access variables from the enclosing scope:
window.addMouseListener(object : MouseAdapter() {
override fun mouseClicked(e: MouseEvent) {
clickCount++
}
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override fun mouseEntered(e: MouseEvent) {
enterCount++
}
})
// ...
}
Object
declarations
The Singleton pattern can be useful in several cases, and Kotlin makes it easy to declare singletons:
object DataProviderManager {
fun registerDataProvider(provider: DataProvider) {
// ...
}
This is called an object declaration, and it always has a name following the object keyword. Just like a variable declaration, an object
declaration is not an expression, and it cannot be used on the right-hand side of an assignment statement.
DataProviderManager.registerDataProvider(...)
Object declarations can't be local (that is, they can't be nested directly inside a function), but they can be nested into other
object declarations or non-inner classes.
Data
objects
Data object declarations is an Experimental feature. It may be dropped or changed at any time. Opt-in is required with the
kotlinOptions.languageVersion = "1.9" compiler option.
When printing a plain object declaration in Kotlin, you'll notice that its string representation contains both its name and the hash of the
object:
object MyObject
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fun main() {
println(MyObject) // MyObject@1f32e575
}
Just like data classes, you can mark your object declaration with the data modifier to get a nicely formatted string representation without
having to manually provide an implementation for its toString function:
fun main() {
println(MyObject) // MyObject
}
Sealed class hierarchies are a particularly good fit for data object declarations, since they allow you to maintain symmetry with any data
classes you might have defined alongside the object:
fun main() {
println(ReadResult.Number(1)) // Number(value=1)
println(ReadResult.Text("Foo")) // Text(value=Foo)
println(ReadResult.EndOfFile) // EndOfFile
}
Companion
objects
An object declaration inside a class can be marked with the companion keyword:
class MyClass {
companion object Factory {
fun create(): MyClass = MyClass()
}
}
Members of the companion object can be called simply by using the class name as the qualifier:
The name of the companion object can be omitted, in which case the name Companion will be used:
class MyClass {
companion object { }
}
val x = MyClass.Companion
Class members can access the private members of the corresponding companion object.
The name of a class used by itself (not as a qualifier to another name) acts as a reference to the companion object of the class (whether
named or not):
class MyClass1 {
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companion object Named { }
}
val x = MyClass1
class MyClass2 {
companion object { }
}
val y = MyClass2
Note that even though the members of companion objects look like static members in other languages, at runtime those are still instance
members of real objects, and can, for example, implement interfaces:
interface Factory<T> {
fun create(): T
}
class MyClass {
companion object : Factory<MyClass> {
override fun create(): MyClass = MyClass()
}
}
However, on the JVM you can have members of companion objects generated as real static methods and fields if you use the @JvmStatic
annotation. See the Java interoperability section for more detail.
Semantic
difference
between
object
expressions
and
declarations
There is one important semantic difference between object expressions and object declarations:
Object expressions are executed (and initialized) immediately, where they are used.
Object declarations are initialized lazily, when accessed for the first time.
A companion object is initialized when the corresponding class is loaded (resolved) that matches the semantics of a Java static
initializer.
Delegation
The Delegation pattern has proven to be a good alternative to implementation inheritance, and Kotlin supports it natively requiring zero
boilerplate code.
A class Derived can implement an interface Base by delegating all of its public members to a specified object:
interface Base {
fun print()
}
fun main() {
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val b = BaseImpl(10)
Derived(b).print()
}
The by-clause in the supertype list for Derived indicates that b will be stored internally in objects of Derived and the compiler will generate
all the methods of Base that forward to b.
Overriding
a
member
of
an
interface
implemented
by
delegation
Overrides work as you expect: the compiler will use your override implementations instead of those in the delegate object. If you want to
add override fun printMessage() { print("abc") } to Derived, the program would print abc instead of 10 when printMessage is called:
interface Base {
fun printMessage()
fun printMessageLine()
}
fun main() {
val b = BaseImpl(10)
Derived(b).printMessage()
Derived(b).printMessageLine()
}
Note, however, that members overridden in this way do not get called from the members of the delegate object, which can only access its
own implementations of the interface members:
interface Base {
val message: String
fun print()
}
fun main() {
val b = BaseImpl(10)
val derived = Derived(b)
derived.print()
println(derived.message)
}
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Delegated
properties
With some common kinds of properties, even though you can implement them manually every time you need them, it is more helpful to
implement them once, add them to a library, and reuse them later. For example:
class Example {
var p: String by Delegate()
}
The syntax is: val/var <property name>: <Type> by <expression>. The expression after by is a delegate, because the get() (and set()) that
correspond to the property will be delegated to its getValue() and setValue() methods. Property delegates don't have to implement an
interface, but they have to provide a getValue() function (and setValue() for vars).
For example:
import kotlin.reflect.KProperty
class Delegate {
operator fun getValue(thisRef: Any?, property: KProperty<*>): String {
return "$thisRef, thank you for delegating '${property.name}' to me!"
}
operator fun setValue(thisRef: Any?, property: KProperty<*>, value: String) {
println("$value has been assigned to '${property.name}' in $thisRef.")
}
}
When you read from p, which delegates to an instance of Delegate, the getValue() function from Delegate is called. Its first parameter is the
object you read p from, and the second parameter holds a description of p itself (for example, you can take its name).
val e = Example()
println(e.p)
This prints:
Similarly, when you assign to p, the setValue() function is called. The first two parameters are the same, and the third holds the value being
assigned:
e.p = "NEW"
This prints:
The specification of the requirements to the delegated object can be found below.
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You can declare a delegated property inside a function or code block; it doesn't have to be a member of a class. Below you can find an
example.
Standard
delegates
The Kotlin standard library provides factory methods for several useful kinds of delegates.
Lazy
properties
lazy() is a function that takes a lambda and returns an instance of Lazy<T>, which can serve as a delegate for implementing a lazy
property. The first call to get() executes the lambda passed to lazy() and remembers the result. Subsequent calls to get() simply return the
remembered result.
fun main() {
println(lazyValue)
println(lazyValue)
}
By default, the evaluation of lazy properties is synchronized: the value is computed only in one thread, but all threads will see the same
value. If the synchronization of the initialization delegate is not required to allow multiple threads to execute it simultaneously, pass
LazyThreadSafetyMode.PUBLICATION as a parameter to lazy().
If you're sure that the initialization will always happen in the same thread as the one where you use the property, you can use
LazyThreadSafetyMode.NONE. It doesn't incur any thread-safety guarantees and related overhead.
Observable
properties
Delegates.observable() takes two arguments: the initial value and a handler for modifications.
The handler is called every time you assign to the property (after the assignment has been performed). It has three parameters: the
property being assigned to, the old value, and the new value:
import kotlin.properties.Delegates
class User {
var name: String by Delegates.observable("<no name>") {
prop, old, new ->
println("$old -> $new")
}
}
fun main() {
val user = User()
user.name = "first"
user.name = "second"
}
If you want to intercept assignments and veto them, use vetoable() instead of observable(). The handler passed to vetoable will be called
before the assignment of a new property value.
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Delegating
to
another
property
A property can delegate its getter and setter to another property. Such delegation is available for both top-level and class properties
(member and extension). The delegate property can be:
A top-level property
To delegate a property to another property, use the :: qualifier in the delegate name, for example, this::delegate or MyClass::delegate.
This may be useful, for example, when you want to rename a property in a backward-compatible way: introduce a new property, annotate
the old one with the @Deprecated annotation, and delegate its implementation.
class MyClass {
var newName: Int = 0
@Deprecated("Use 'newName' instead", ReplaceWith("newName"))
var oldName: Int by this::newName
}
fun main() {
val myClass = MyClass()
// Notification: 'oldName: Int' is deprecated.
// Use 'newName' instead
myClass.oldName = 42
println(myClass.newName) // 42
}
Storing
properties
in
a
map
One common use case is storing the values of properties in a map. This comes up often in applications for things like parsing JSON or
performing other dynamic tasks. In this case, you can use the map instance itself as the delegate for a delegated property.
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Delegated properties take values from this map through string keys, which are associated with the names of properties:
fun main() {
val user = User(mapOf(
"name" to "John Doe",
"age" to 25
))
//sampleStart
println(user.name) // Prints "John Doe"
println(user.age) // Prints 25
//sampleEnd
}
This also works for var's properties if you use a MutableMap instead of a read-only Map:
Local
delegated
properties
You can declare local variables as delegated properties. For example, you can make a local variable lazy:
The memoizedFoo variable will be computed on first access only. If someCondition fails, the variable won't be computed at all.
Property
delegate
requirements
For a read-only property (val), a delegate should provide an operator function getValue() with the following parameters:
thisRef must be the same type as, or a supertype of, the property owner (for extension properties, it should be the type being
extended).
getValue() must return the same type as the property (or its subtype).
class Resource
class Owner {
val valResource: Resource by ResourceDelegate()
}
class ResourceDelegate {
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operator fun getValue(thisRef: Owner, property: KProperty<*>): Resource {
return Resource()
}
}
For a mutable property (var), a delegate has to additionally provide an operator function setValue() with the following parameters:
thisRef must be the same type as, or a supertype of, the property owner (for extension properties, it should be the type being
extended).
value must be of the same type as the property (or its supertype).
class Resource
class Owner {
var varResource: Resource by ResourceDelegate()
}
getValue() and/or setValue() functions can be provided either as member functions of the delegate class or as extension functions. The
latter is handy when you need to delegate a property to an object that doesn't originally provide these functions. Both of the functions
need to be marked with the operator keyword.
You can create delegates as anonymous objects without creating new classes, by using the interfaces ReadOnlyProperty and
ReadWriteProperty from the Kotlin standard library. They provide the required methods: getValue() is declared in ReadOnlyProperty;
ReadWriteProperty extends it and adds setValue(). This means you can pass a ReadWriteProperty whenever a ReadOnlyProperty is
expected.
Translation
rules
for
delegated
properties
Under the hood, the Kotlin compiler generates auxiliary properties for some kinds of delegated properties and then delegates to them.
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For the optimization purposes, the compiler does not generate auxiliary properties in several cases. Learn about the optimization
on the example of delegating to another property.
For example, for the property prop it generates the hidden property prop$delegate, and the code of the accessors simply delegates to this
additional property:
class C {
var prop: Type by MyDelegate()
}
The Kotlin compiler provides all the necessary information about prop in the arguments: the first argument this refers to an instance of the
outer class C, and this::prop is a reflection object of the KProperty type describing prop itself.
Optimized
cases
for
delegated
properties
The $delegate field will be omitted if a delegate is:
A referenced property:
class C<Type> {
private var impl: Type = ...
var prop: Type by ::impl
}
A named object:
object NamedObject {
operator fun getValue(thisRef: Any?, property: KProperty<*>): String = ...
}
A final val property with a backing field and a default getter in the same module:
class A {
val s: String by impl
}
class A {
operator fun getValue(thisRef: Any?, property: KProperty<*>) ...
val s by this
}
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Translation
rules
when
delegating
to
another
property
When delegating to another property, the Kotlin compiler generates immediate access to the referenced property. This means that the
compiler doesn't generate the field prop$delegate. This optimization helps save memory.
class C<Type> {
private var impl: Type = ...
var prop: Type by ::impl
}
Property accessors of the prop variable invoke the impl variable directly, skipping the delegated property's getValueand setValue
operators, and thus the KProperty reference object is not needed.
For the code above, the compiler generates the following code:
class C<Type> {
private var impl: Type = ...
Providing
a
delegate
By defining the provideDelegate operator, you can extend the logic for creating the object to which the property implementation is
delegated. If the object used on the right-hand side of by defines provideDelegate as a member or extension function, that function will be
called to create the property delegate instance.
One of the possible use cases of provideDelegate is to check the consistency of the property upon its initialization.
For example, to check the property name before binding, you can write something like this:
class MyUI {
fun <T> bindResource(id: ResourceID<T>): ResourceLoader<T> { ... }
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}
thisRef must be the same type as, or a supertype of, the property owner (for extension properties, it should be the type being
extended);
The provideDelegate method is called for each property during the creation of the MyUI instance, and it performs the necessary validation
right away.
Without this ability to intercept the binding between the property and its delegate, to achieve the same functionality you'd have to pass the
property name explicitly, which isn't very convenient:
In the generated code, the provideDelegate method is called to initialize the auxiliary prop$delegate property. Compare the generated
code for the property declaration val prop: Type by MyDelegate() with the generated code above (when the provideDelegate method is not
present):
class C {
var prop: Type by MyDelegate()
}
Note that the provideDelegate method affects only the creation of the auxiliary property and doesn't affect the code generated for the
getter or the setter.
With the PropertyDelegateProvider interface from the standard library, you can create delegate providers without creating new classes.
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Type
aliases
Type aliases provide alternative names for existing types. If the type name is too long you can introduce a different shorter name and use
the new one instead.
It's useful to shorten long generic types. For instance, it's often tempting to shrink collection types:
You can have new names for inner and nested classes:
class A {
inner class Inner
}
class B {
inner class Inner
}
Type aliases do not introduce new types. They are equivalent to the corresponding underlying types. When you add typealias
Predicate<T> and use Predicate<Int> in your code, the Kotlin compiler always expands it to (Int) -> Boolean. Thus you can pass a variable
of your type whenever a general function type is required and vice versa:
fun main() {
val f: (Int) -> Boolean = { it > 0 }
println(foo(f)) // prints "true"
Functions
Kotlin functions are declared using the fun keyword:
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Function
usage
Functions are called using the standard approach:
Parameters
Function parameters are defined using Pascal notation - name: type. Parameters are separated using commas, and each parameter must
be explicitly typed:
You can use a trailing comma when you declare function parameters:
fun powerOf(
number: Int,
exponent: Int, // trailing comma
) { /*...*/ }
Default
arguments
Function parameters can have default values, which are used when you skip the corresponding argument. This reduces the number of
overloads:
fun read(
b: ByteArray,
off: Int = 0,
len: Int = b.size,
) { /*...*/ }
Overriding methods always use the same default parameter values as the base method. When overriding a method that has default
parameter values, the default parameter values must be omitted from the signature:
open class A {
open fun foo(i: Int = 10) { /*...*/ }
}
class B : A() {
override fun foo(i: Int) { /*...*/ } // No default value is allowed.
}
If a default parameter precedes a parameter with no default value, the default value can only be used by calling the function with named
arguments:
fun foo(
bar: Int = 0,
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baz: Int,
) { /*...*/ }
If the last argument after default parameters is a lambda, you can pass it either as a named argument or outside the parentheses:
fun foo(
bar: Int = 0,
baz: Int = 1,
qux: () -> Unit,
) { /*...*/ }
Named
arguments
When calling a function, you can name one or more of its arguments. This can be helpful when a function has many arguments and it's
difficult to associate a value with an argument, especially if it's a boolean or null value.
When you use named arguments in a function call, you can freely change the order they are listed in, and if you want to use their default
values, you can just leave these arguments out altogether.
Consider the following function, reformat(), which has 4 arguments with default values.
fun reformat(
str: String,
normalizeCase: Boolean = true,
upperCaseFirstLetter: Boolean = true,
divideByCamelHumps: Boolean = false,
wordSeparator: Char = ' ',
) { /*...*/ }
When calling this function, you don't have to name all its arguments:
reformat(
"String!",
false,
upperCaseFirstLetter = false,
divideByCamelHumps = true,
'_'
)
You are also able to skip specific arguments with default values, rather than omitting them all. However, after the first skipped argument,
you must name all subsequent arguments:
You can pass a variable number of arguments ( vararg) with names using the spread operator:
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fun foo(vararg strings: String) { /*...*/ }
On the JVM: You can't use the named argument syntax when calling Java functions because Java bytecode does not always
preserve the names of function parameters.
Unit-returning
functions
If a function does not return a useful value, its return type is Unit. Unit is a type with only one value - Unit. This value does not have to be
returned explicitly:
The Unit return type declaration is also optional. The above code is equivalent to:
Single-expression
functions
When a function returns a single expression, the curly braces can be omitted and the body is specified after a = symbol:
Explicitly declaring the return type is optional when this can be inferred by the compiler:
Explicit
return
types
Functions with block body must always specify return types explicitly, unless it's intended for them to return Unit, in which case specifying
the return type is optional.
Kotlin does not infer return types for functions with block bodies because such functions may have complex control flow in the body, and
the return type will be non-obvious to the reader (and sometimes even for the compiler).
Variable
number
of
arguments
(varargs)
You can mark a parameter of a function (usually the last one) with the vararg modifier:
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return result
}
In this case, you can pass a variable number of arguments to the function:
Inside a function, a vararg-parameter of type T is visible as an array of T, as in the example above, where the ts variable has type
Array<out T>.
Only one parameter can be marked as vararg. If a vararg parameter is not the last one in the list, values for the subsequent parameters can
be passed using named argument syntax, or, if the parameter has a function type, by passing a lambda outside the parentheses.
When you call a vararg-function, you can pass arguments individually, for example asList(1, 2, 3). If you already have an array and want to
pass its contents to the function, use the spread operator (prefix the array with *):
val a = arrayOf(1, 2, 3)
val list = asList(-1, 0, *a, 4)
If you want to pass a primitive type array into vararg, you need to convert it to a regular (typed) array using the toTypedArray() function:
Infix
notation
Functions marked with the infix keyword can also be called using the infix notation (omitting the dot and the parentheses for the call). Infix
functions must meet the following requirements:
The parameter must not accept variable number of arguments and must have no default value.
// is the same as
1.shl(2)
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Infix function calls have lower precedence than arithmetic operators, type casts, and the rangeTo operator. The following
expressions are equivalent:
On the other hand, an infix function call's precedence is higher than that of the boolean operators && and ||, is- and in-checks,
and some other operators. These expressions are equivalent as well:
Note that infix functions always require both the receiver and the parameter to be specified. When you're calling a method on the current
receiver using the infix notation, use this explicitly. This is required to ensure unambiguous parsing.
class MyStringCollection {
infix fun add(s: String) { /*...*/ }
fun build() {
this add "abc" // Correct
add("abc") // Correct
//add "abc" // Incorrect: the receiver must be specified
}
}
Function
scope
Kotlin functions can be declared at the top level in a file, meaning you do not need to create a class to hold a function, which you are
required to do in languages such as Java, C#, and Scala. In addition to top level functions, Kotlin functions can also be declared locally as
member functions and extension functions.
Local
functions
Kotlin supports local functions, which are functions inside other functions:
dfs(graph.vertices[0], HashSet())
}
A local function can access local variables of outer functions (the closure). In the case above, visited can be a local variable:
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if (!visited.add(current)) return
for (v in current.neighbors)
dfs(v)
}
dfs(graph.vertices[0])
}
Member
functions
A member function is a function that is defined inside a class or object:
class Sample {
fun foo() { print("Foo") }
}
For more information on classes and overriding members see Classes and Inheritance.
Generic
functions
Functions can have generic parameters, which are specified using angle brackets before the function name:
Tail
recursive
functions
Kotlin supports a style of functional programming known as tail recursion. For some algorithms that would normally use loops, you can
use a recursive function instead without the risk of stack overflow. When a function is marked with the tailrec modifier and meets the
required formal conditions, the compiler optimizes out the recursion, leaving behind a fast and efficient loop based version instead:
This code calculates the fixpoint of cosine, which is a mathematical constant. It simply calls Math.cos repeatedly starting at 1.0 until the
result no longer changes, yielding a result of 0.7390851332151611 for the specified eps precision. The resulting code is equivalent to this
more traditional style:
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x = Math.cos(x)
}
}
To be eligible for the tailrec modifier, a function must call itself as the last operation it performs. You cannot use tail recursion when there is
more code after the recursive call, within try/catch/finally blocks, or on open functions. Currently, tail recursion is supported by Kotlin for
the JVM and Kotlin/Native.
See also:
Inline functions
Extension functions
High-order
functions
and
lambdas
Kotlin functions are first-class, which means they can be stored in variables and data structures, and can be passed as arguments to and
returned from other higher-order functions. You can perform any operations on functions that are possible for other non-function values.
To facilitate this, Kotlin, as a statically typed programming language, uses a family of function types to represent functions, and provides a
set of specialized language constructs, such as lambda expressions.
Higher-order
functions
A higher-order function is a function that takes functions as parameters, or returns a function.
A good example of a higher-order function is the functional programming idiom fold for collections. It takes an initial accumulator value
and a combining function and builds its return value by consecutively combining the current accumulator value with each collection
element, replacing the accumulator value each time:
In the code above, the combine parameter has the function type (R, T) -> R, so it accepts a function that takes two arguments of types R
and T and returns a value of type R. It is invoked inside the for loop, and the return value is then assigned to accumulator.
To call fold, you need to pass an instance of the function type to it as an argument, and lambda expressions ( described in more detail
below) are widely used for this purpose at higher-order function call sites:
fun main() {
//sampleStart
val items = listOf(1, 2, 3, 4, 5)
// Lambdas are code blocks enclosed in curly braces.
items.fold(0, {
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// When a lambda has parameters, they go first, followed by '->'
acc: Int, i: Int ->
print("acc = $acc, i = $i, ")
val result = acc + i
println("result = $result")
// The last expression in a lambda is considered the return value:
result
})
// Parameter types in a lambda are optional if they can be inferred:
val joinedToString = items.fold("Elements:", { acc, i -> acc + " " + i })
// Function references can also be used for higher-order function calls:
val product = items.fold(1, Int::times)
//sampleEnd
println("joinedToString = $joinedToString")
println("product = $product")
}
Function
types
Kotlin uses function types, such as (Int) -> String, for declarations that deal with functions: val onClick: () -> Unit = ....
These types have a special notation that corresponds to the signatures of the functions - their parameters and return values:
All function types have a parenthesized list of parameter types and a return type: (A, B) -> C denotes a type that represents functions
that take two arguments of types A and B and return a value of type C. The list of parameter types may be empty, as in () -> A. The Unit
return type cannot be omitted.
Function types can optionally have an additional receiver type, which is specified before the dot in the notation: the type A.(B) -> C
represents functions that can be called on a receiver object A with a parameter B and return a value C. Function literals with receiver
are often used along with these types.
Suspending functions belong to a special kind of function type that have a suspend modifier in their notation, such as suspend () ->
Unit or suspend A.(B) -> C.
The function type notation can optionally include names for the function parameters: (x: Int, y: Int) -> Point. These names can be used for
documenting the meaning of the parameters.
To specify that a function type is nullable, use parentheses as follows: ((Int, Int) -> Int)?.
Function types can also be combined using parentheses: (Int) -> ((Int) -> Unit).
The arrow notation is right-associative, (Int) -> (Int) -> Unit is equivalent to the previous example, but not to ((Int) -> (Int)) -> Unit.
You can also give a function type an alternative name by using a type alias:
Instantiating
a
function
type
There are several ways to obtain an instance of a function type:
Use a code block within a function literal, in one of the following forms:
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a lambda expression: { a, b -> a + b } ,
Function literals with receiver can be used as values of function types with receiver.
a constructor: ::Regex
These include bound callable references that point to a member of a particular instance: foo::toString.
The compiler can infer the function types for variables if there is enough information:
Non-literal values of function types with and without a receiver are interchangeable, so the receiver can stand in for the first parameter, and
vice versa. For instance, a value of type (A, B) -> C can be passed or assigned where a value of type A.(B) -> C is expected, and the other
way around:
fun main() {
//sampleStart
val repeatFun: String.(Int) -> String = { times -> this.repeat(times) }
val twoParameters: (String, Int) -> String = repeatFun // OK
fun runTransformation(f: (String, Int) -> String): String {
return f("hello", 3)
}
val result = runTransformation(repeatFun) // OK
//sampleEnd
println("result = $result")
}
A function type with no receiver is inferred by default, even if a variable is initialized with a reference to an extension function. To
alter that, specify the variable type explicitly.
Invoking
a
function
type
instance
A value of a function type can be invoked by using its invoke(...) operator: f.invoke(x) or just f(x).
If the value has a receiver type, the receiver object should be passed as the first argument. Another way to invoke a value of a function
type with receiver is to prepend it with the receiver object, as if the value were an extension function: 1.foo(2).
Example:
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fun main() {
//sampleStart
val stringPlus: (String, String) -> String = String::plus
val intPlus: Int.(Int) -> Int = Int::plus
println(stringPlus.invoke("<-", "->"))
println(stringPlus("Hello, ", "world!"))
println(intPlus.invoke(1, 1))
println(intPlus(1, 2))
println(2.intPlus(3)) // extension-like call
//sampleEnd
}
Inline
functions
Sometimes it is beneficial to use inline functions, which provide flexible control flow, for higher-order functions.
Lambda
expressions
and
anonymous
functions
Lambda expressions and anonymous functions are function literals. Function literals are functions that are not declared but are passed
immediately as an expression. Consider the following example:
The function max is a higher-order function, as it takes a function value as its second argument. This second argument is an expression
that is itself a function, called a function literal, which is equivalent to the following named function:
Lambda
expression
syntax
The full syntactic form of lambda expressions is as follows:
Parameter declarations in the full syntactic form go inside curly braces and have optional type annotations.
If the inferred return type of the lambda is not Unit, the last (or possibly single) expression inside the lambda body is treated as the
return value.
If you leave all the optional annotations out, what's left looks like this:
Passing
trailing
lambdas
According to Kotlin convention, if the last parameter of a function is a function, then a lambda expression passed as the corresponding
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argument can be placed outside the parentheses:
If the lambda is the only argument in that call, the parentheses can be omitted entirely:
run { println("...") }
it:
implicit
name
of
a
single
parameter
It's very common for a lambda expression to have only one parameter.
If the compiler can parse the signature without any parameters, the parameter does not need to be declared and -> can be omitted. The
parameter will be implicitly declared under the name it:
Returning
a
value
from
a
lambda
expression
You can explicitly return a value from the lambda using the qualified return syntax. Otherwise, the value of the last expression is implicitly
returned.
ints.filter {
val shouldFilter = it > 0
shouldFilter
}
ints.filter {
val shouldFilter = it > 0
return@filter shouldFilter
}
This convention, along with passing a lambda expression outside of parentheses, allows for LINQ-style code:
Underscore
for
unused
variables
If the lambda parameter is unused, you can place an underscore instead of its name:
Destructuring
in
lambdas
Destructuring in lambdas is described as a part of destructuring declarations.
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Anonymous
functions
The lambda expression syntax above is missing one thing – the ability to specify the function's return type. In most cases, this is
unnecessary because the return type can be inferred automatically. However, if you do need to specify it explicitly, you can use an
alternative syntax: an anonymous function.
An anonymous function looks very much like a regular function declaration, except its name is omitted. Its body can be either an
expression (as shown above) or a block:
The parameters and the return type are specified in the same way as for regular functions, except the parameter types can be omitted if
they can be inferred from the context:
The return type inference for anonymous functions works just like for normal functions: the return type is inferred automatically for
anonymous functions with an expression body, but it has to be specified explicitly (or is assumed to be Unit) for anonymous functions with
a block body.
When passing anonymous functions as parameters, place them inside the parentheses. The shorthand syntax that allows you to
leave the function outside the parentheses works only for lambda expressions.
Another difference between lambda expressions and anonymous functions is the behavior of non-local returns. A return statement without
a label always returns from the function declared with the fun keyword. This means that a return inside a lambda expression will return
from the enclosing function, whereas a return inside an anonymous function will return from the anonymous function itself.
Closures
A lambda expression or anonymous function (as well as a local function and an object expression) can access its closure, which includes
the variables declared in the outer scope. The variables captured in the closure can be modified in the lambda:
var sum = 0
ints.filter { it > 0 }.forEach {
sum += it
}
print(sum)
Function
literals
with
receiver
Function types with receiver, such as A.(B) -> C, can be instantiated with a special form of function literals – function literals with receiver.
As mentioned above, Kotlin provides the ability to call an instance of a function type with receiver while providing the receiver object.
Inside the body of the function literal, the receiver object passed to a call becomes an implicit this, so that you can access the members of
that receiver object without any additional qualifiers, or access the receiver object using a this expression.
This behavior is similar to that of extension functions, which also allow you to access the members of the receiver object inside the
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function body.
Here is an example of a function literal with receiver along with its type, where plus is called on the receiver object:
The anonymous function syntax allows you to specify the receiver type of a function literal directly. This can be useful if you need to
declare a variable of a function type with receiver, and then to use it later.
Lambda expressions can be used as function literals with receiver when the receiver type can be inferred from the context. One of the
most important examples of their usage is type-safe builders:
class HTML {
fun body() { ... }
}
Inline
functions
Using higher-order functions imposes certain runtime penalties: each function is an object, and it captures a closure. A closure is a scope
of variables that can be accessed in the body of the function. Memory allocations (both for function objects and classes) and virtual calls
introduce runtime overhead.
But it appears that in many cases this kind of overhead can be eliminated by inlining the lambda expressions. The functions shown below
are good examples of this situation. The lock() function could be easily inlined at call-sites. Consider the following case:
lock(l) { foo() }
Instead of creating a function object for the parameter and generating a call, the compiler could emit the following code:
l.lock()
try {
foo()
} finally {
l.unlock()
}
To make the compiler do this, mark the lock() function with the inline modifier:
The inline modifier affects both the function itself and the lambdas passed to it: all of those will be inlined into the call site.
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Inlining may cause the generated code to grow. However, if you do it in a reasonable way (avoiding inlining large functions), it will pay off in
performance, especially at "megamorphic" call-sites inside loops.
noinline
If you don't want all of the lambdas passed to an inline function to be inlined, mark some of your function parameters with the noinline
modifier:
inline fun foo(inlined: () -> Unit, noinline notInlined: () -> Unit) { ... }
Inlinable lambdas can only be called inside inline functions or passed as inlinable arguments. noinline lambdas, however, can be
manipulated in any way you like, including being stored in fields or passed around.
If an inline function has no inlinable function parameters and no reified type parameters, the compiler will issue a warning, since
inlining such functions is very unlikely to be beneficial (you can use the @Suppress("NOTHING_TO_INLINE") annotation to
suppress the warning if you are sure the inlining is needed).
Non-local
returns
In Kotlin, you can only use a normal, unqualified return to exit a named function or an anonymous function. To exit a lambda, use a label.
A bare return is forbidden inside a lambda because a lambda cannot make the enclosing function return:
But if the function the lambda is passed to is inlined, the return can be inlined, as well. So it is allowed:
Such returns (located in a lambda, but exiting the enclosing function) are called non-local returns. This sort of construct usually occurs in
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loops, which inline functions often enclose:
Note that some inline functions may call the lambdas passed to them as parameters not directly from the function body, but from another
execution context, such as a local object or a nested function. In such cases, non-local control flow is also not allowed in the lambdas. To
indicate that the lambda parameter of the inline function cannot use non-local returns, mark the lambda parameter with the crossinline
modifier:
break and continue are not yet available in inlined lambdas, but we are planning to support them, too.
Reified
type
parameters
Sometimes you need to access a type passed as a parameter:
Here, you walk up a tree and use reflection to check whether a node has a certain type. It's all fine, but the call site is not very pretty:
treeNode.findParentOfType(MyTreeNode::class.java)
A better solution would be to simply pass a type to this function. You can call it as follows:
treeNode.findParentOfType<MyTreeNode>()
To enable this, inline functions support reified type parameters, so you can write something like this:
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The code above qualifies the type parameter with the reified modifier to make it accessible inside the function, almost as if it were a normal
class. Since the function is inlined, no reflection is needed and normal operators like !is and as are now available for you to use. Also, you
can call the function as shown above: myTree.findParentOfType<MyTreeNodeType>().
Though reflection may not be needed in many cases, you can still use it with a reified type parameter:
Normal functions (not marked as inline) cannot have reified parameters. A type that does not have a run-time representation (for example,
a non-reified type parameter or a fictitious type like Nothing) cannot be used as an argument for a reified type parameter.
Inline
properties
The inline modifier can be used on accessors of properties that don't have backing fields. You can annotate individual property accessors:
You can also annotate an entire property, which marks both of its accessors as inline:
At the call site, inline accessors are inlined as regular inline functions.
Restrictions
for
public
API
inline
functions
When an inline function is public or protected but is not a part of a private or internal declaration, it is considered a module's public API. It
can be called in other modules and is inlined at such call sites as well.
This imposes certain risks of binary incompatibility caused by changes in the module that declares an inline function in case the calling
module is not re-compiled after the change.
To eliminate the risk of such incompatibility being introduced by a change in a non-public API of a module, public API inline functions are
not allowed to use non-public-API declarations, i.e. private and internal declarations and their parts, in their bodies.
An internal declaration can be annotated with @PublishedApi, which allows its use in public API inline functions. When an internal inline
function is marked as @PublishedApi, its body is checked too, as if it were public.
Operator
overloading
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Kotlin allows you to provide custom implementations for the predefined set of operators on types. These operators have predefined
symbolic representation (like + or *) and precedence. To implement an operator, provide a member function or an extension function with
a specific name for the corresponding type. This type becomes the left-hand side type for binary operations and the argument type for the
unary ones.
To overload an operator, mark the corresponding function with the operator modifier:
interface IndexedContainer {
operator fun get(index: Int)
}
Unary
operations
Unary
prefix
operators
Expression Translated to
+a a.unaryPlus()
-a a.unaryMinus()
!a a.not()
This table says that when the compiler processes, for example, an expression +a, it performs the following steps:
Looks up a function unaryPlus() with the operator modifier and no parameters for the receiver T, that means a member function or an
extension function.
If the function is present and its return type is R, the expression +a has type R.
These operations, as well as all the others, are optimized for basic types and do not introduce overhead of function calls for
them.
As an example, here's how you can overload the unary minus operator:
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operator fun Point.unaryMinus() = Point(-x, -y)
fun main() {
println(-point) // prints "Point(x=-10, y=-20)"
}
Increments
and
decrements
Expression Translated to
The inc() and dec() functions must return a value, which will be assigned to the variable on which the ++ or -- operation was used. They
shouldn't mutate the object on which the inc or dec was invoked.
The compiler performs the following steps for resolution of an operator in the postfix form, for example a++:
Looks up a function inc() with the operator modifier and no parameters, applicable to the receiver of type T.
For the prefix forms ++a and --a resolution works the same way, and the effect is:
Binary
operations
Arithmetic
operators
Expression Translated to
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Expression Translated to
a+b a.plus(b)
a-b a.minus(b)
a*b a.times(b)
a/b a.div(b)
a%b a.rem(b)
a..b a.rangeTo(b)
For the operations in this table, the compiler just resolves the expression in the Translated to column.
Below is an example Counter class that starts at a given value and can be incremented using the overloaded + operator:
in
operator
Expression Translated to
a in b b.contains(a)
a !in b !b.contains(a)
For in and !in the procedure is the same, but the order of arguments is reversed.
Indexed
access
operator
Expression Translated to
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Expression Translated to
a[i] a.get(i)
a[i, j] a.get(i, j)
a[i] = b a.set(i, b)
a[i, j] = b a.set(i, j, b)
Square brackets are translated to calls to get and set with appropriate numbers of arguments.
invoke
operator
Expression Translated to
a() a.invoke()
a(i) a.invoke(i)
a(i, j) a.invoke(i, j)
Augmented
assignments
Expression Translated to
a += b a.plusAssign(b)
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Expression Translated to
a -= b a.minusAssign(b)
a *= b a.timesAssign(b)
a /= b a.divAssign(b)
a %= b a.remAssign(b)
For the assignment operations, for example a += b, the compiler performs the following steps:
If the corresponding binary function (that means plus() for plusAssign()) is available too, a is a mutable variable, and the return type
of plus is a subtype of the type of a, report an error (ambiguity).
Make sure its return type is Unit, and report an error otherwise.
Otherwise, try to generate code for a = a + b (this includes a type check: the type of a + b must be a subtype of a).
Equality
and
inequality
operators
Expression Translated to
These operators only work with the function equals(other: Any?): Boolean, which can be overridden to provide custom equality check
implementation. Any other function with the same name (like equals(other: Foo)) will not be called.
=== and !== (identity checks) are not overloadable, so no conventions exist for them.
The == operation is special: it is translated to a complex expression that screens for null's. null == null is always true, and x == null for a
non-null x is always false and won't invoke x.equals().
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Comparison
operators
Expression Translated to
All comparisons are translated into calls to compareTo, that is required to return Int.
Property
delegation
operators
provideDelegate, getValue and setValue operator functions are described in Delegated properties.
Infix
calls
for
named
functions
You can simulate custom infix operations by using infix function calls.
Type-safe
builders
By using well-named functions as builders in combination with function literals with receiver it is possible to create type-safe, statically-
typed builders in Kotlin.
Type-safe builders allow creating Kotlin-based domain-specific languages (DSLs) suitable for building complex hierarchical data
structures in a semi-declarative way. Sample use cases for the builders are:
fun result() =
html {
head {
title {+"XML encoding with Kotlin"}
}
body {
h1 {+"XML encoding with Kotlin"}
p {+"this format can be used as an alternative markup to XML"}
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// mixed content
p {
+"This is some"
b {+"mixed"}
+"text. For more see the"
a(href = "https://kotlinlang.org") {+"Kotlin"}
+"project"
}
p {+"some text"}
// content generated by
p {
for (arg in args)
+arg
}
}
}
This is completely legitimate Kotlin code. You can play with this code online (modify it and run in the browser) here.
How
it
works
Assume that you need to implement a type-safe builder in Kotlin. First of all, define the model you want to build. In this case you need to
model HTML tags. It is easily done with a bunch of classes. For example, HTML is a class that describes the <html> tag defining children
like <head> and <body>. (See its declaration below.)
Now, let's recall why you can say something like this in the code:
html {
// ...
}
html is actually a function call that takes a lambda expression as an argument. This function is defined as follows:
This function takes one parameter named init, which is itself a function. The type of the function is HTML.() -> Unit, which is a function type
with receiver. This means that you need to pass an instance of type HTML (a receiver) to the function, and you can call members of that
instance inside the function.
html {
this.head { ... }
this.body { ... }
}
Now, this can be omitted, as usual, and you get something that looks very much like a builder already:
html {
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head { ... }
body { ... }
}
So, what does this call do? Let's look at the body of html function as defined above. It creates a new instance of HTML, then it initializes it
by calling the function that is passed as an argument (in this example this boils down to calling head and body on the HTML instance), and
then it returns this instance. This is exactly what a builder should do.
The head and body functions in the HTML class are defined similarly to html. The only difference is that they add the built instances to the
children collection of the enclosing HTML instance:
Actually these two functions do just the same thing, so you can have a generic version, initTag:
And you can use them to build <head> and <body> tags.
One other thing to be discussed here is how you add text to tag bodies. In the example above you say something like:
html {
head {
title {+"XML encoding with Kotlin"}
}
// ...
}
So basically, you just put a string inside a tag body, but there is this little + in front of it, so it is a function call that invokes a prefix
unaryPlus() operation. That operation is actually defined by an extension function unaryPlus() that is a member of the TagWithText abstract
class (a parent of Title):
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So, what the prefix + does here is wrapping a string into an instance of TextElement and adding it to the children collection, so that it
becomes a proper part of the tag tree.
All this is defined in a package com.example.html that is imported at the top of the builder example above. In the last section you can read
through the full definition of this package.
Scope
control:
@DslMarker
When using DSLs, one might have come across the problem that too many functions can be called in the context. You can call methods of
every available implicit receiver inside a lambda and therefore get an inconsistent result, like the tag head inside another head:
html {
head {
head {} // should be forbidden
}
// ...
}
In this example only members of the nearest implicit receiver this@head must be available; head() is a member of the outer receiver
this@html, so it must be illegal to call it.
To make the compiler start controlling scopes you only have to annotate the types of all receivers used in the DSL with the same marker
annotation. For instance, for HTML Builders you declare an annotation @HTMLTagMarker:
@DslMarker
annotation class HtmlTagMarker
An annotation class is called a DSL marker if it is annotated with the @DslMarker annotation.
In our DSL all the tag classes extend the same superclass Tag. It's enough to annotate only the superclass with @HtmlTagMarker and after
that the Kotlin compiler will treat all the inherited classes as annotated:
@HtmlTagMarker
abstract class Tag(val name: String) { ... }
You don't have to annotate the HTML or Head classes with @HtmlTagMarker because their superclass is already annotated:
After you've added this annotation, the Kotlin compiler knows which implicit receivers are part of the same DSL and allows to call
members of the nearest receivers only:
html {
head {
head { } // error: a member of outer receiver
}
// ...
}
Note that it's still possible to call the members of the outer receiver, but to do that you have to specify this receiver explicitly:
html {
head {
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[email protected] { } // possible
}
// ...
}
Full
definition
of
the
com.example.html
package
This is how the package com.example.html is defined (only the elements used in the example above). It builds an HTML tree. It makes
heavy use of extension functions and lambdas with receiver.
package com.example.html
interface Element {
fun render(builder: StringBuilder, indent: String)
}
@DslMarker
annotation class HtmlTagMarker
@HtmlTagMarker
abstract class Tag(val name: String) : Element {
val children = arrayListOf<Element>()
val attributes = hashMapOf<String, String>()
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class HTML : TagWithText("html") {
fun head(init: Head.() -> Unit) = initTag(Head(), init)
class A : BodyTag("a") {
var href: String
get() = attributes["href"]!!
set(value) {
attributes["href"] = value
}
}
Using
builders
with
builder
type
inference
Kotlin supports builder type inference (or builder inference), which can come in useful when you are working with generic builders. It helps
the compiler infer the type arguments of a builder call based on the type information about other calls inside its lambda argument.
There is not enough type information here to infer type arguments in a regular way, but builder inference can analyze the calls inside the
lambda argument. Based on the type information about putAll() and put() calls, the compiler can automatically infer type arguments of the
buildMap() call into String and Number. Builder inference allows to omit type arguments while using generic builders.
395
Writing
your
own
builders
Requirements
for
enabling
builder
inference
Before Kotlin 1.7.0, enabling builder inference for a builder function required -Xenable-builder-inference compiler option. In 1.7.0
the option is enabled by default.
To let builder inference work for your own builder, make sure its declaration has a builder lambda parameter of a function type with a
receiver. There are also two requirements for the receiver type:
1. It should use the type arguments that builder inference is supposed to infer. For example:
Note that passing the type parameter's type directly like fun <T> myBuilder(builder: T.() -> Unit) is not yet supported.
2. It should provide public members or extensions that contain the corresponding type parameters in their signature. For example:
class ItemHolder<T> {
private val items = mutableListOf<T>()
fun addItem(x: T) {
items.add(x)
}
Supported
features
Builder inference supports:
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fun <K, V> myBuilder(builder: MutableMap<K, V>.() -> Unit): Map<K, V> { ... }
Inferring type arguments of several builder lambdas within one call including interdependent ones
fun main() {
val result = myBuilder(
{ add(1) },
{ put("key", 2) }
)
// result has Pair<List<Int>, Map<String, Int>> type
}
Inferring type arguments whose type parameters are lambda's parameter or return types
fun main() {
// result1 has the Map<Long, String> type inferred
val result1 = myBuilder1 {
put(1L, "value")
2
}
val result2 = myBuilder2 {
put(1, "value 1")
// You can use `it` as "postponed type variable" type
// See the details in the section below
put(it, "value 2")
}
}
How
builder
inference
works
Postponed
type
variables
Builder inference works in terms of postponed type variables, which appear inside the builder lambda during builder inference analysis. A
postponed type variable is a type argument's type, which is in the process of inferring. The compiler uses it to collect type information
about the type argument.
Here x has a type of postponed type variable: the get() call returns a value of type E, but E itself is not yet fixed. At this moment, a concrete
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type for E is unknown.
When a value of a postponed type variable gets associated with a concrete type, builder inference collects this information to infer the
resulting type of the corresponding type argument at the end of the builder inference analysis. For example:
After the postponed type variable gets assigned to a variable of the String type, builder inference gets the information that x is a subtype
of String. This assignment is the last statement in the builder lambda, so the builder inference analysis ends with the result of inferring the
type argument E into String.
Note that you can always call equals(), hashCode(), and toString() functions with a postponed type variable as a receiver.
Contributing
to
builder
inference
results
Builder inference can collect different varieties of type information that contribute to the analysis result. It considers:
Calling methods on a lambda's receiver that use the type parameter's type
Specifying the expected type for calls that return the type parameter's type
class Foo<T> {
val items = mutableListOf<T>()
}
fun main() {
val result = myBuilder {
val x: List<CharSequence> = items
// ...
} // result has the Foo<CharSequence> type
}
Passing postponed type variables' types into methods that expect concrete types
fun main() {
val result1 = buildList {
val x = get(0)
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takeMyLong(x)
} // result1 has the List<Long> type
fun main() {
val result = buildList {
val x: KFunction1<Int, Float> = ::get
} // result has the List<Float> type
}
fun main() {
val result = buildList {
takeFunction(::get)
} // result has the List<Float> type
}
At the end of the analysis, builder inference considers all collected type information and tries to merge it into the resulting type. See the
example.
The resulting type is the most specific type that corresponds to the type information collected during the analysis. If the given type
information is contradictory and cannot be merged, the compiler reports an error.
Note that the Kotlin compiler uses builder inference only if regular type inference cannot infer a type argument. This means you can
contribute type information outside a builder lambda, and then builder inference analysis is not required. Consider the example:
fun main() {
val x: Map<in String, String> = buildMap {
put("", "")
f(someMap()) // Type mismatch (required String, found CharSequence)
}
}
Here a type mismatch appears because the expected type of the map is specified outside the builder lambda. The compiler analyzes all
the statements inside with the fixed receiver type Map<in String, String>.
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Null
safety
Nullable
types
and
non-null
types
Kotlin's type system is aimed at eliminating the danger of null references, also known as The Billion Dollar Mistake.
One of the most common pitfalls in many programming languages, including Java, is that accessing a member of a null reference will
result in a null reference exception. In Java this would be the equivalent of a NullPointerException, or an NPE for short.
An uninitialized this available in a constructor is passed and used somewhere (a "leaking this").
A superclass constructor calls an open member whose implementation in the derived class uses an uninitialized state.
Java interoperation:
Nullability issues with generic types being used for Java interoperation. For example, a piece of Java code might add null into a
Kotlin MutableList<String>, therefore requiring a MutableList<String?> for working with it.
In Kotlin, the type system distinguishes between references that can hold null (nullable references) and those that cannot (non-null
references). For example, a regular variable of type String cannot hold null:
fun main() {
//sampleStart
var a: String = "abc" // Regular initialization means non-null by default
a = null // compilation error
//sampleEnd
}
To allow nulls, you can declare a variable as a nullable string by writing String?:
fun main() {
//sampleStart
var b: String? = "abc" // can be set to null
b = null // ok
print(b)
//sampleEnd
}
Now, if you call a method or access a property on a, it's guaranteed not to cause an NPE, so you can safely say:
val l = a.length
But if you want to access the same property on b, that would not be safe, and the compiler reports an error:
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val l = b.length // error: variable 'b' can be null
But you still need to access that property, right? There are a few ways to do so.
Checking
for
null
in
conditions
First, you can explicitly check whether b is null, and handle the two options separately:
The compiler tracks the information about the check you performed, and allows the call to length inside the if. More complex conditions
are supported as well:
fun main() {
//sampleStart
val b: String? = "Kotlin"
if (b != null && b.length > 0) {
print("String of length ${b.length}")
} else {
print("Empty string")
}
//sampleEnd
}
Note that this only works where b is immutable (meaning it is a local variable that is not modified between the check and its usage or it is a
member val that has a backing field and is not overridable), because otherwise it could be the case that b changes to null after the check.
Safe
calls
Your second option for accessing a property on a nullable variable is using the safe call operator ?.:
fun main() {
//sampleStart
val a = "Kotlin"
val b: String? = null
println(b?.length)
println(a?.length) // Unnecessary safe call
//sampleEnd
}
This returns b.length if b is not null, and null otherwise. The type of this expression is Int?.
Safe calls are useful in chains. For example, Bob is an employee who may be assigned to a department (or not). That department may in
turn have another employee as a department head. To obtain the name of Bob's department head (if there is one), you write the following:
bob?.department?.head?.name
To perform a certain operation only for non-null values, you can use the safe call operator together with let:
fun main() {
//sampleStart
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val listWithNulls: List<String?> = listOf("Kotlin", null)
for (item in listWithNulls) {
item?.let { println(it) } // prints Kotlin and ignores null
}
//sampleEnd
}
A safe call can also be placed on the left side of an assignment. Then, if one of the receivers in the safe calls chain is null, the assignment
is skipped and the expression on the right is not evaluated at all:
Elvis
operator
When you have a nullable reference, b, you can say "if b is not null, use it, otherwise use some non-null value":
Instead of writing the complete if expression, you can also express this with the Elvis operator ?::
val l = b?.length ?: -1
If the expression to the left of ?: is not null, the Elvis operator returns it, otherwise it returns the expression to the right. Note that the
expression on the right-hand side is evaluated only if the left-hand side is null.
Since throw and return are expressions in Kotlin, they can also be used on the right-hand side of the Elvis operator. This can be handy, for
example, when checking function arguments:
The
!!
operator
The third option is for NPE-lovers: the not-null assertion operator (!!) converts any value to a non-null type and throws an exception if the
value is null. You can write b!!, and this will return a non-null value of b (for example, a String in our example) or throw an NPE if b is null:
val l = b!!.length
Thus, if you want an NPE, you can have it, but you have to ask for it explicitly and it won't appear out of the blue.
Safe
casts
Regular casts may result in a ClassCastException if the object is not of the target type. Another option is to use safe casts that return null if
the attempt was not successful:
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val aInt: Int? = a as? Int
Collections
of
a
nullable
type
If you have a collection of elements of a nullable type and want to filter non-null elements, you can do so by using filterNotNull:
What's
next?
Learn how to handle nullability in Java and Kotlin.
Equality
In Kotlin there are two types of equality:
Structural
equality
Structural equality is checked by the == operation and its negated counterpart !=. By convention, an expression like a == b is translated
to:
If a is not null, it calls the equals(Any?) function, otherwise (a is null) it checks that b is referentially equal to null.
Note that there's no point in optimizing your code when comparing to null explicitly: a == null will be automatically translated to a === null.
To provide a custom equals check implementation, override the equals(other: Any?): Boolean function. Functions with the same name and
other signatures, like equals(other: Foo), don't affect equality checks with the operators == and !=.
Structural equality has nothing to do with comparison defined by the Comparable<...> interface, so only a custom equals(Any?)
implementation may affect the behavior of the operator.
Referential
equality
Referential equality is checked by the === operation and its negated counterpart !==. a === b evaluates to true if and only if a and b point
to the same object. For values represented by primitive types at runtime (for example, Int), the === equality check is equivalent to the ==
check.
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Floating-point
numbers
equality
When an equality check operands are statically known to be Float or Double (nullable or not), the check follows the IEEE 754 Standard for
Floating-Point Arithmetic.
Otherwise, the structural equality is used, which disagrees with the standard so that NaN is equal to itself, and -0.0 is not equal to 0.0.
This
expressions
To denote the current receiver, you use this expressions:
In an extension function or a function literal with receiver this denotes the receiver parameter that is passed on the left-hand side of a
dot.
If this has no qualifiers, it refers to the innermost enclosing scope. To refer to this in other scopes, label qualifiers are used:
Qualified
this
To access this from an outer scope (a class, extension function, or labeled function literal with receiver) you write this@label, where @label
is a label on the scope this is meant to be from:
Implicit
this
When you call a member function on this, you can skip the this. part. If you have a non-member function with the same name, use this with
caution because in some cases it can be called instead:
fun main() {
//sampleStart
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fun printLine() { println("Top-level function") }
class A {
fun printLine() { println("Member function") }
Asynchronous
programming
techniques
For decades, as developers we are confronted with a problem to solve - how to prevent our applications from blocking. Whether we're
developing desktop, mobile, or even server-side applications, we want to avoid having the user wait or what's worse cause bottlenecks
that would prevent an application from scaling.
Threading
Callbacks
Reactive Extensions
Coroutines
Before explaining what coroutines are, let's briefly review some of the other solutions.
Threading
Threads are by far probably the most well-known approach to avoid applications from blocking.
Let's assume in the code above that preparePost is a long-running process and consequently would block the user interface. What we can
do is launch it in a separate thread. This would then allow us to avoid the UI from blocking. This is a very common technique, but has a
series of drawbacks:
Threads aren't cheap. Threads require context switches which are costly.
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Threads aren't infinite. The number of threads that can be launched is limited by the underlying operating system. In server-side
applications, this could cause a major bottleneck.
Threads aren't always available. Some platforms, such as JavaScript do not even support threads.
Threads aren't easy. Debugging threads, avoiding race conditions are common problems we suffer in multi-threaded programming.
Callbacks
With callbacks, the idea is to pass one function as a parameter to another function, and have this one invoked once the process has
completed.
This in principle feels like a much more elegant solution, but once again has several issues:
Difficulty of nested callbacks. Usually a function that is used as a callback, often ends up needing its own callback. This leads to a
series of nested callbacks which lead to incomprehensible code. The pattern is often referred to as the titled christmas tree (braces
represent branches of the tree).
Error handling is complicated. The nesting model makes error handling and propagation of these somewhat more complicated.
Callbacks are quite common in event-loop architectures such as JavaScript, but even there, generally people have moved away to using
other approaches such as promises or reactive extensions.
Futures,
promises,
and
others
The idea behind futures or promises (there are also other terms these can be referred to depending on language/platform), is that when we
make a call, we're promised that at some point it will return with an object called a Promise, which can then be operated on.
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This approach requires a series of changes in how we program, in particular:
Different programming model. Similar to callbacks, the programming model moves away from a top-down imperative approach to a
compositional model with chained calls. Traditional program structures such as loops, exception handling, etc. usually are no longer
valid in this model.
Different APIs. Usually there's a need to learn a completely new API such as thenCompose or thenAccept, which can also vary across
platforms.
Specific return type. The return type moves away from the actual data that we need and instead returns a new type Promise which has
to be introspected.
Error handling can be complicated. The propagation and chaining of errors aren't always straightforward.
Reactive
extensions
Reactive Extensions (Rx) were introduced to C# by Erik Meijer. While it was definitely used on the .NET platform it really didn't reach
mainstream adoption until Netflix ported it over to Java, naming it RxJava. From then on, numerous ports have been provided for a variety
of platforms including JavaScript (RxJS).
The idea behind Rx is to move towards what's called observable streams whereby we now think of data as streams (infinite amounts of
data) and these streams can be observed. In practical terms, Rx is simply the Observer Pattern with a series of extensions which allow us
to operate on the data.
In approach it's quite similar to Futures, but one can think of a Future as returning a discrete element, whereas Rx returns a stream.
However, similar to the previous, it also introduces a complete new way of thinking about our programming model, famously phrased as
This implies a different way to approach problems and quite a significant shift from what we're used to when writing synchronous code.
One benefit as opposed to Futures is that given it's ported to so many platforms, generally we can find a consistent API experience no
matter what we use, be it C#, Java, JavaScript, or any other language where Rx is available.
Coroutines
Kotlin's approach to working with asynchronous code is using coroutines, which is the idea of suspendable computations, i.e. the idea
that a function can suspend its execution at some point and resume later on.
One of the benefits however of coroutines is that when it comes to the developer, writing non-blocking code is essentially the same as
writing blocking code. The programming model in itself doesn't really change.
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}
This code will launch a long-running operation without blocking the main thread. The preparePost is what's called a suspendable function,
thus the keyword suspend prefixing it. What this means as stated above, is that the function will execute, pause execution and resume at
some point in time.
The function signature remains exactly the same. The only difference is suspend being added to it. The return type however is the type
we want to be returned.
The code is still written as if we were writing synchronous code, top-down, without the need of any special syntax, beyond the use of a
function called launch which essentially kicks off the coroutine (covered in other tutorials).
The programming model and APIs remain the same. We can continue to use loops, exception handling, etc. and there's no need to
learn a complete set of new APIs.
It is platform independent. Whether we're targeting JVM, JavaScript or any other platform, the code we write is the same. Under the
covers the compiler takes care of adapting it to each platform.
Coroutines are not a new concept, let alone invented by Kotlin. They've been around for decades and are popular in some other
programming languages such as Go. What is important to note though is that the way they're implemented in Kotlin, most of the
functionality is delegated to libraries. In fact, beyond the suspend keyword, no other keywords are added to the language. This is
somewhat different from languages such as C# that have async and await as part of the syntax. With Kotlin, these are just library
functions.
Coroutines
Asynchronous or non-blocking programming is an important part of the development landscape. When creating server-side, desktop, or
mobile applications, it's important to provide an experience that is not only fluid from the user's perspective, but also scalable when
needed.
Kotlin solves this problem in a flexible way by providing coroutine support at the language level and delegating most of the functionality to
libraries.
In addition to opening the doors to asynchronous programming, coroutines also provide a wealth of other possibilities, such as
concurrency and actors.
How
to
start
New to Kotlin? Take a look at the Getting started page.
Documentation
Coroutines guide
Basics
Channels
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Asynchronous flow
Tutorials
Asynchronous programming techniques
Sample
projects
kotlinx.coroutines examples and sources
KotlinConf app
Annotations
Annotations are means of attaching metadata to code. To declare an annotation, put the annotation modifier in front of a class:
Additional attributes of the annotation can be specified by annotating the annotation class with meta-annotations:
@Target specifies the possible kinds of elements which can be annotated with the annotation (such as classes, functions, properties,
and expressions);
@Retention specifies whether the annotation is stored in the compiled class files and whether it's visible through reflection at runtime
(by default, both are true);
@Repeatable allows using the same annotation on a single element multiple times;
@MustBeDocumented specifies that the annotation is part of the public API and should be included in the class or method signature
shown in the generated API documentation.
@Target(AnnotationTarget.CLASS, AnnotationTarget.FUNCTION,
AnnotationTarget.TYPE_PARAMETER, AnnotationTarget.VALUE_PARAMETER,
AnnotationTarget.EXPRESSION)
@Retention(AnnotationRetention.SOURCE)
@MustBeDocumented
annotation class Fancy
Usage
409
}
If you need to annotate the primary constructor of a class, you need to add the constructor keyword to the constructor declaration, and
add the annotations before it:
class Foo {
var x: MyDependency? = null
@Inject set
}
Constructors
Annotations can have constructors that take parameters.
Strings
Classes (Foo::class)
Enums
Other annotations
Annotation parameters cannot have nullable types, because the JVM does not support storing null as a value of an annotation attribute.
If an annotation is used as a parameter of another annotation, its name is not prefixed with the @ character:
If you need to specify a class as an argument of an annotation, use a Kotlin class ( KClass). The Kotlin compiler will automatically convert it
to a Java class, so that the Java code can access the annotations and arguments normally.
import kotlin.reflect.KClass
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@Ann(String::class, Int::class) class MyClass
Instantiation
In Java, an annotation type is a form of an interface, so you can implement it and use an instance. As an alternative to this mechanism,
Kotlin lets you call a constructor of an annotation class in arbitrary code and similarly use the resulting instance.
Lambdas
Annotations can also be used on lambdas. They will be applied to the invoke() method into which the body of the lambda is generated.
This is useful for frameworks like Quasar, which uses annotations for concurrency control.
Annotation
use-site
targets
When you're annotating a property or a primary constructor parameter, there are multiple Java elements which are generated from the
corresponding Kotlin element, and therefore multiple possible locations for the annotation in the generated Java bytecode. To specify how
exactly the annotation should be generated, use the following syntax:
The same syntax can be used to annotate the entire file. To do this, put an annotation with the target file at the top level of a file, before the
package directive or before all imports if the file is in the default package:
@file:JvmName("Foo")
package org.jetbrains.demo
If you have multiple annotations with the same target, you can avoid repeating the target by adding brackets after the target and putting all
the annotations inside the brackets:
class Example {
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@set:[Inject VisibleForTesting]
var collaborator: Collaborator
}
file
field
delegate (the field storing the delegate instance for a delegated property)
To annotate the receiver parameter of an extension function, use the following syntax:
If you don't specify a use-site target, the target is chosen according to the @Target annotation of the annotation being used. If there are
multiple applicable targets, the first applicable target from the following list is used:
param
property
field
Java
annotations
Java annotations are 100% compatible with Kotlin:
import org.junit.Test
import org.junit.Assert.*
import org.junit.Rule
import org.junit.rules.*
class Tests {
// apply @Rule annotation to property getter
@get:Rule val tempFolder = TemporaryFolder()
Since the order of parameters for an annotation written in Java is not defined, you can't use a regular function call syntax for passing the
arguments. Instead, you need to use the named argument syntax:
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// Java
public @interface Ann {
int intValue();
String stringValue();
}
// Kotlin
@Ann(intValue = 1, stringValue = "abc") class C
Just like in Java, a special case is the value parameter; its value can be specified without an explicit name:
// Java
public @interface AnnWithValue {
String value();
}
// Kotlin
@AnnWithValue("abc") class C
Arrays
as
annotation
parameters
If the value argument in Java has an array type, it becomes a vararg parameter in Kotlin:
// Java
public @interface AnnWithArrayValue {
String[] value();
}
// Kotlin
@AnnWithArrayValue("abc", "foo", "bar") class C
For other arguments that have an array type, you need to use the array literal syntax or arrayOf(...):
// Java
public @interface AnnWithArrayMethod {
String[] names();
}
Accessing
properties
of
an
annotation
instance
Values of an annotation instance are exposed as properties to Kotlin code:
// Java
public @interface Ann {
int value();
}
// Kotlin
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fun foo(ann: Ann) {
val i = ann.value
}
Repeatable
annotations
Just like in Java, Kotlin has repeatable annotations, which can be applied to a single code element multiple times. To make your
annotation repeatable, mark its declaration with the @kotlin.annotation.Repeatable meta-annotation. This will make it repeatable both in
Kotlin and Java. Java repeatable annotations are also supported from the Kotlin side.
The main difference with the scheme used in Java is the absence of a containing annotation, which the Kotlin compiler generates
automatically with a predefined name. For an annotation in the example below, it will generate the containing annotation @Tag.Container:
@Repeatable
annotation class Tag(val name: String)
You can set a custom name for a containing annotation by applying the @kotlin.jvm.JvmRepeatable meta-annotation and passing an
explicitly declared containing annotation class as an argument:
@JvmRepeatable(Tags::class)
annotation class Tag(val name: String)
To extract Kotlin or Java repeatable annotations via reflection, use the KAnnotatedElement.findAnnotations() function.
Destructuring
declarations
Sometimes it is convenient to destructure an object into a number of variables, for example:
This syntax is called a destructuring declaration. A destructuring declaration creates multiple variables at once. You have declared two
new variables: name and age, and can use them independently:
println(name)
println(age)
The component1() and component2() functions are another example of the principle of conventions widely used in Kotlin (see operators
like + and *, for-loops as an example). Anything can be on the right-hand side of a destructuring declaration, as long as the required
number of component functions can be called on it. And, of course, there can be component3() and component4() and so on.
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The componentN() functions need to be marked with the operator keyword to allow using them in a destructuring declaration.
Variables a and b get the values returned by component1() and component2() called on elements of the collection.
Example:
returning
two
values
from
a
function
Assume that you need to return two things from a function - for example, a result object and a status of some sort. A compact way of
doing this in Kotlin is to declare a data class and return its instance:
Since data classes automatically declare componentN() functions, destructuring declarations work here.
You could also use the standard class Pair and have function() return Pair<Int, Status>, but it's often better to have your data
named properly.
Example:
destructuring
declarations
and
maps
Probably the nicest way to traverse a map is this:
Present each of the elements as a pair by providing functions component1() and component2().
So you can freely use destructuring declarations in for-loops with maps (as well as collections of data class instances or similar).
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Underscore
for
unused
variables
If you don't need a variable in the destructuring declaration, you can place an underscore instead of its name:
The componentN() operator functions are not called for the components that are skipped in this way.
Destructuring
in
lambdas
You can use the destructuring declarations syntax for lambda parameters. If a lambda has a parameter of the Pair type (or Map.Entry, or
any other type that has the appropriate componentN functions), you can introduce several new parameters instead of one by putting them
in parentheses:
Note the difference between declaring two parameters and declaring a destructuring pair instead of a parameter:
If a component of the destructured parameter is unused, you can replace it with the underscore to avoid inventing its name:
You can specify the type for the whole destructured parameter or for a specific component separately:
Reflection
Reflection is a set of language and library features that allows you to introspect the structure of your program at runtime. Functions and
properties are first-class citizens in Kotlin, and the ability to introspect them (for example, learning the name or the type of a property or
function at runtime) is essential when using a functional or reactive style.
Kotlin/JS provides limited support for reflection features. Learn more about reflection in Kotlin/JS.
JVM
dependency
On the JVM platform, the Kotlin compiler distribution includes the runtime component required for using the reflection features as a
separate artifact, kotlin-reflect.jar. This is done to reduce the required size of the runtime library for applications that do not use reflection
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features.
In Gradle:
Kotlin
dependencies {
implementation("org.jetbrains.kotlin:kotlin-reflect:1.7.20")
}
Groovy
dependencies {
implementation "org.jetbrains.kotlin:kotlin-reflect:1.7.20"
}
In Maven:
<dependencies>
<dependency>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-reflect</artifactId>
</dependency>
</dependencies>
If you don't use Gradle or Maven, make sure you have kotlin-reflect.jar in the classpath of your project. In other supported cases (IntelliJ
IDEA projects that use the command-line compiler or Ant), it is added by default. In the command-line compiler and Ant, you can use the -
no-reflect compiler option to exclude kotlin-reflect.jar from the classpath.
Class
references
The most basic reflection feature is getting the runtime reference to a Kotlin class. To obtain the reference to a statically known Kotlin
class, you can use the class literal syntax:
val c = MyClass::class
On JVM: a Kotlin class reference is not the same as a Java class reference. To obtain a Java class reference, use the .java
property on a KClass instance.
Bound
class
references
You can get the reference to the class of a specific object with the same ::class syntax by using the object as a receiver:
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You will obtain the reference to the exact class of an object, for example, GoodWidget or BadWidget, regardless of the type of the receiver
expression (Widget).
Callable
references
References to functions, properties, and constructors can also be called or used as instances of function types.
The common supertype for all callable references is KCallable<out R>, where R is the return value type. It is the property type for
properties, and the constructed type for constructors.
Function
references
When you have a named function declared as below, you can call it directly (isOdd(5)):
Alternatively, you can use the function as a function type value, that is, pass it to another function. To do so, use the :: operator:
fun main() {
//sampleStart
val numbers = listOf(1, 2, 3)
println(numbers.filter(::isOdd))
//sampleEnd
}
Function references belong to one of the KFunction<out R> subtypes, depending on the parameter count. For instance, KFunction3<T1,
T2, T3, R>.
:: can be used with overloaded functions when the expected type is known from the context. For example:
fun main() {
//sampleStart
fun isOdd(x: Int) = x % 2 != 0
fun isOdd(s: String) = s == "brillig" || s == "slithy" || s == "tove"
val numbers = listOf(1, 2, 3)
println(numbers.filter(::isOdd)) // refers to isOdd(x: Int)
//sampleEnd
}
Alternatively, you can provide the necessary context by storing the method reference in a variable with an explicitly specified type:
If you need to use a member of a class or an extension function, it needs to be qualified: String::toCharArray.
Even if you initialize a variable with a reference to an extension function, the inferred function type will have no receiver, but it will have an
additional parameter accepting a receiver object. To have a function type with a receiver instead, specify the type explicitly:
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Example: function composition
Consider the following function:
fun <A, B, C> compose(f: (B) -> C, g: (A) -> B): (A) -> C {
return { x -> f(g(x)) }
}
It returns a composition of two functions passed to it: compose(f, g) = f(g(*)). You can apply this function to callable references:
fun <A, B, C> compose(f: (B) -> C, g: (A) -> B): (A) -> C {
return { x -> f(g(x)) }
}
fun main() {
//sampleStart
fun length(s: String) = s.length
val oddLength = compose(::isOdd, ::length)
val strings = listOf("a", "ab", "abc")
println(strings.filter(oddLength))
//sampleEnd
}
Property
references
To access properties as first-class objects in Kotlin, use the :: operator:
val x = 1
fun main() {
println(::x.get())
println(::x.name)
}
The expression ::x evaluates to a KProperty<Int> type property object. You can read its value using get() or retrieve the property name
using the name property. For more information, see the docs on the KProperty class.
For a mutable property such as var y = 1, ::y returns a value with the KMutableProperty<Int> type which has a set() method:
var y = 1
fun main() {
::y.set(2)
println(y)
}
A property reference can be used where a function with a single generic parameter is expected:
fun main() {
//sampleStart
val strs = listOf("a", "bc", "def")
println(strs.map(String::length))
//sampleEnd
}
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To access a property that is a member of a class, qualify it as follows:
fun main() {
//sampleStart
class A(val p: Int)
val prop = A::p
println(prop.get(A(1)))
//sampleEnd
}
fun main() {
println(String::lastChar.get("abc"))
}
Interoperability
with
Java
reflection
On the JVM platform, the standard library contains extensions for reflection classes that provide a mapping to and from Java reflection
objects (see package kotlin.reflect.jvm). For example, to find a backing field or a Java method that serves as a getter for a Kotlin property,
you can write something like this:
import kotlin.reflect.jvm.*
class A(val p: Int)
fun main() {
println(A::p.javaGetter) // prints "public final int A.getP()"
println(A::p.javaField) // prints "private final int A.p"
}
To get the Kotlin class that corresponds to a Java class, use the .kotlin extension property:
Constructor
references
Constructors can be referenced just like methods and properties. You can use them wherever the program expects a function type object
that takes the same parameters as the constructor and returns an object of the appropriate type. Constructors are referenced by using the
:: operator and adding the class name. Consider the following function that expects a function parameter with no parameters and return
type Foo:
class Foo
Using ::Foo, the zero-argument constructor of the class Foo, you can call it like this:
function(::Foo)
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Callable references to constructors are typed as one of the KFunction<out R> subtypes depending on the parameter count.
Bound
function
and
property
references
You can refer to an instance method of a particular object:
fun main() {
//sampleStart
val numberRegex = "\\d+".toRegex()
println(numberRegex.matches("29"))
val isNumber = numberRegex::matches
println(isNumber("29"))
//sampleEnd
}
Instead of calling the method matches directly, the example uses a reference to it. Such a reference is bound to its receiver. It can be
called directly (like in the example above) or used whenever a function type expression is expected:
fun main() {
//sampleStart
val numberRegex = "\\d+".toRegex()
val strings = listOf("abc", "124", "a70")
println(strings.filter(numberRegex::matches))
//sampleEnd
}
Compare the types of the bound and the unbound references. The bound callable reference has its receiver "attached" to it, so the type of
the receiver is no longer a parameter:
fun main() {
//sampleStart
val prop = "abc"::length
println(prop.get())
//sampleEnd
}
You don't need to specify this as the receiver: this::foo and ::foo are equivalent.
Bound
constructor
references
A bound callable reference to a constructor of an inner class can be obtained by providing an instance of the outer class:
class Outer {
inner class Inner
}
val o = Outer()
val boundInnerCtor = o::Inner
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Get
started
with
Kotlin
Multiplatform
Mobile
Kotlin Multiplatform Mobile is in Alpha. Language features and tooling may change in future Kotlin versions.
Check out our updated Kotlin Multiplatform Mobile Beta Roadmap to learn about the steps we are taking to move toward the
Beta release.
You can also see how different companies are already using Kotlin for cross-platform app development.
Kotlin Multiplatform Mobile (KMM) is an SDK designed to simplify the development of cross-platform mobile applications. You can share
common code between iOS and Android apps and write platform-specific code only where it's necessary. Common use cases for Kotlin
Multiplatform Mobile include implementing a native UI or working with platform-specific APIs.
You can also watch this introductory video with a general explanation of what Kotlin Multiplatform Mobile is and how to use it in
your projects.
Get to know Kotlin Multiplatform Mobile and create a mobile app that works on both Android and iOS by completing these steps:
Create your first app that works both on Android and iOS with the IDE
Next
step
Start by setting up an environment for Kotlin Multiplatform Mobile development.
See
also
If you want to convert your existing Android project into a cross-platform app, follow these steps to make it work on iOS:
Join
the
community
Kotlin Slack: get an invitation and join the #multiplatform channel
Kotlin YouTube channel: subscribe and watch videos about Kotlin Multiplatform Mobile
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Set
up
an
environment
Before you create your first application that works on both iOS and Android, you'll need to set up an environment for Kotlin Multiplatform
Mobile development.
To write iOS-specific code and run an iOS application on a simulated or real device, you'll need a Mac with macOS. This cannot
be performed on other operating systems, such as Microsoft Windows. This is an Apple requirement.
Install
the
necessary
tools
We recommend that you install the latest stable versions for compatibility and better performance.
Tool Comments
Android Studio You will use Android Studio to create your multiplatform applications and run them on simulated or hardware devices.
Xcode Most of the time, Xcode will work in the background. You will use it to add Swift or Objective-C code to your iOS
application.
JDK To check whether it's installed, run the following command in the Android Studio terminal or your command-line tool:
java -version
Kotlin In Android Studio, select Settings/Preferences | Plugins, search Marketplace for Kotlin Multiplatform Mobile, and then
Multiplatform install it.
Mobile plugin
Kotlin plugin The Kotlin plugin is bundled with each Android Studio release. However, it still needs to be updated to the latest
version to avoid compatibility issues.
To update the plugin, on the Android Studio welcome screen, select Plugins | Installed. Click Update next to Kotlin.
You can also check the Kotlin version in Tools | Kotlin | Configure Kotlin Plugin Updates.
The Kotlin plugin should be compatible with the Kotlin Multiplatform Mobile plugin. Refer to the compatibility table.
Check
your
environment
To make sure everything works as expected, install and run the KDoctor tool:
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1. In the Android Studio terminal or your command-line tool, run the following command to install the tool using Homebrew:
If you don't have Homebrew yet, install it or see the KDoctor README for other ways to install it.
kdoctor
3. If KDoctor diagnoses any problems while checking your environment, review the output for issues and possible solutions:
Fix any failed checks ([x]). You can find problem descriptions and potential solutions after the * symbol.
Check the warnings ([!]) and successful messages ([v]). They may contain useful notes and tips, as well.
You may ignore KDoctor's warnings regarding the CocoaPods installation. In your first project, you will use a different iOS
framework distribution option.
Possible
issues
and
solutions
Android Studio
Make sure that you have Android Studio installed. You can get it from its official website.
Make sure that you have JDK installed. You can get it from its official website.
Android Studio uses a bundled JDK to execute Gradle tasks. To configure the Gradle JDK in Android Studio, select
Settings/Preferences | Build, Execution, Deployment | Build Tools | Gradle.
You might encounter issues related to JAVA_HOME. This environment variable specifies the location of the Java binary required for
Xcode and Gradle. If so, follow KDoctor's tips to fix the issues.
Xcode
Make sure that you have Xcode installed. You can get it from its official website.
Launch Xcode in a separate window to accept its license terms and allow it to perform some necessary initial tasks.
Kotlin plugins
Kotlin Multiplatform Mobile plugin
Make sure that the Kotlin Mobile Multiplatform plugin is installed and enabled. On the Android Studio welcome screen, select Plugins |
Installed. Verify that you have the plugin enabled. If it's not in the Installed list, search Marketplace for it and install the plugin.
If the plugin is outdated, click Update next to the plugin name. You can do the same in the Settings/Preferences | Tools | Plugins
section.
Check the compatibility of the Kotlin Multiplatform Mobile plugin with your version of Kotlin in the Release details table.
Kotlin plugin
Make sure that the Kotlin plugin is updated to the latest version. To do that, on the Android Studio welcome screen, select Plugins |
Installed. Click Update next to Kotlin.
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You can also check the Kotlin version in Tools | Kotlin | Configure Kotlin Plugin Updates.
Command line
Make sure you have all the necessary tools installed:
Next
step
Once the setup is complete, you can start creating your first cross-platform mobile application.
Get
help
Kotlin Slack. Get an invite and join the #multiplatform channel.
Create
your
first
cross-platform
app
Here you will learn how to create and run your first Kotlin Multiplatform Mobile application using Android Studio.
Create
the
project
from
a
template
You can also watch the video version of this tutorial created by Ekaterina Petrova, Kotlin Product Marketing Manager.
2. Select Kotlin Multiplatform App in the list of project templates, and click Next.
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Mobile Multiplatform project template
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Mobile Multiplatform project - general settings
4. In the iOS framework distribution list, select the Regular framework option.
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Mobile Multiplatform project - additional settings
We recommend using the regular framework for your first project, as this option doesn't require third-party tools and has less
installation issues.
For more complex projects, you might need the CocoaPods dependency manager that helps handle library dependencies.
To learn more about CocoaPods and how to set up an environment for them, see CocoaPods overview and setup.
5. Keep the default names for the application and shared folders. Click Finish.
The project will be set up automatically. It may take some time to download and set up the required components when you do this for the
first time.
Examine
the
project
structure
To view the full structure of your mobile multiplatform project, switch the view from Android to Project.
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Select the Project view
shared is a Kotlin module that contains the logic common for both Android and iOS applications – the code you share between
platforms. It uses Gradle as the build system that helps you automate your build process. The shared module builds into an Android
library and an iOS framework.
androidApp is a Kotlin module that builds into an Android application. It uses Gradle as the build system. The androidApp module
depends on and uses the shared module as a regular Android library.
iOSApp is an Xcode project that builds into an iOS application. It depends on and uses the shared module as an iOS framework. The
shared module can be used as a regular framework or as a CocoaPods dependency, based on what you've chosen in the previous
step in iOS framework distribution. In this tutorial, it's a regular framework dependency.
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Basic Multiplatform Mobile project structure
The shared module consists of three source sets: androidMain, commonMain, and iosMain. Source set is a Gradle concept for a number
of files logically grouped together where each group has its own dependencies. In Kotlin Multiplatform, different source sets in a shared
module can target different platforms.
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Source sets and modules structure
This is an example structure of a Multiplatform Mobile project that you create with the project wizard in IntelliJ IDEA or Android
Studio. Real-life projects can have more complex structures.
Run
your
application
You can run your multiplatform application on Android or iOS.
Run
your
application
on
Android
1. Create an Android virtual device.
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432
First mobile multiplatform app on Android
Run
your
application
on
iOS
In the list of run configurations, select iosApp and then click Run.
433
434
First mobile multiplatform app on Android
2. Click the + button above the list of configurations and select iOS Application.
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3. Name your configuration.
4. Select a simulated device in the Execution target list, and then click OK.
Update
your
application
1. Open the Greeting.kt file in shared/src/commonMain/kotlin. This directory stores the shared code for both Android and iOS. If you make
changes to the shared code, you will see them reflected in both applications.
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Common Kotlin file
2. Update the shared code by using reversed(), the Kotlin standard library function for reversing text that works on all platforms:
class Greeting {
private val platform: Platform = getPlatform()
437
438
Updated mobile multiplatform app on Android
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Updated mobile multiplatform app on iOS
Next
step
Learn about dependencies and add a third-party library to your project to expand its functionality.
See
also
See how to create and run multiplatform tests to check that the code works correctly.
Learn more about the project structure, the shared module's artifacts, and how the Android and iOS apps are produced.
Get
help
Kotlin Slack. Get an invite and join the #multiplatform channel.
Add
dependencies
to
your
project
You've already created your first cross-platform Kotlin Multiplatform Mobile project! Now let's learn how to add dependencies to third-
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party libraries, which is necessary for building successful cross-platform applications.
Dependency
types
There are two types of dependencies that you can use in Multiplatform Mobile projects:
Multiplatform dependencies. These are multiplatform libraries that support multiple targets and can be used in the common source set,
commonMain.
Many modern Android libraries already have multiplatform support, like Koin, Apollo, and Okio.
Native dependencies. These are regular libraries from relevant ecosystems. You usually work with them in native iOS projects using
CocoaPods or another dependency manager and in Android projects using Gradle.
When you work with a shared module, you can also depend on native dependencies and use them in the native source sets, androidMain
and iosMain. Typically, you'll need these dependencies when you want to work with platform APIs, for example security storage, and there
is common logic.
For both types of dependencies, you can use local and external repositories.
Add
a
multiplatform
dependency
If you have experience developing Android apps, adding a multiplatform dependency is similar to adding a Gradle dependency
in a regular Android project. The only difference is that you need to specify the source set.
Let's now go back to the app and make the greeting a little more festive. In addition to the device information, add a function to display
the number of days left until New Year's Day. The kotlinx-datetime library, which has full multiplatform support, is the most convenient way
to work with dates in your shared code.
kotlin {
sourceSets {
val commonMain by getting {
dependencies {
implementation("org.jetbrains.kotlinx:kotlinx-datetime:0.4.0")
}
}
}
}
3. In shared/src/commonMain/kotlin, create a new file NewYear.kt and update it with a short function that calculates the number of days
from today until the new year using the date-time date arithmetic:
import kotlinx.datetime.*
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4. In Greeting.kt, update the greeting() function to see the result:
class Greeting {
private val platform: Platform = getPlatform()
5. Run the updated application on Android and iOS and see the results:
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Next
step
Add more dependencies and more complex logic to your project.
See
also
Discover how to work with multiplatform dependencies of all kinds: Kotlin libraries, Kotlin Multiplatform libraries, and other
multiplatform projects.
Learn how to add Android dependencies and iOS dependencies with or without CocoaPods for use in platform-specific source sets.
Check out the examples of how to use Android and iOS libraries in sample projects (be sure to check the Platform APIs column).
Get
help
Kotlin Slack. Get an invite and join the #multiplatform channel.
Upgrade
your
app
You've already implemented common logic using external dependencies. Now you can add more complex logic. Network requests and
data serialization are the most popular cases to share with Kotlin Multiplatform. Learn how to implement these in your first application, so
that after completing this onboarding journey you can use them in future projects.
The updated app will retrieve data over the internet from a SpaceX API and display the date of the last successful launch of a SpaceX
rocket.
Add
more
dependencies
You'll need the following multiplatform libraries in your project:
kotlinx.coroutines, for using coroutines to write asynchronous code, which allows simultaneous operations.
kotlinx.serialization, for deserializing JSON responses into objects of entity classes used to process network operations.
Ktor, a framework as an HTTP client for retrieving data over the internet.
kotlinx.coroutines
To add kotlinx.coroutines to your project, specify a dependency in the common source set. To do so, add the following line to the
build.gradle.kts file of the shared module:
sourceSets {
val commonMain by getting {
dependencies {
// ...
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4")
}
}
}
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The Multiplatform Gradle plugin automatically adds a dependency to the platform-specific (iOS and Android) parts of kotlinx.coroutines.
kotlinx.serialization
For kotlinx.serilization, you need the plugin required by the build system. The Kotlin serialization plugin is shipped with the Kotlin compiler
distribution, and the IntelliJ IDEA plugin is bundled into the Kotlin plugin.
You can set up the serialization plugin with the Kotlin plugin using the Gradle plugins DSL by adding this line to the plugins block at the
very beginning of the build.gradle file in the shared module:
plugins {
//
kotlin("plugin.serialization") version "1.7.20"
}
Ktor
You can add Ktor in the same way you've added the kotlinx.coroutines library. In addition to specifying the core dependency (ktor-client-
core) in the common source set, you also need to:
Add the ContentNegotiation functionality (ktor-client-content-negotiation), responsible for serializing/deserializing the content in a
specific format.
Add the ktor-serialization-kotlinx-json dependency to instruct Ktor to use the JSON format and kotlinx.serialization as a serialization
library. Ktor will expect JSON data and deserialize it into a data class when receiving responses.
Provide the platform engines by adding dependencies on the corresponding artifacts in the platform source sets (ktor-client-android,
ktor-client-darwin).
sourceSets {
val commonMain by getting {
dependencies {
// ...
implementation("io.ktor:ktor-client-core:$ktorVersion")
implementation("io.ktor:ktor-client-content-negotiation:$ktorVersion")
implementation("io.ktor:ktor-serialization-kotlinx-json:$ktorVersion")
}
}
val androidMain by getting {
dependencies {
implementation("io.ktor:ktor-client-android:$ktorVersion")
}
}
val iosMain by creating {
// ...
dependencies {
implementation("io.ktor:ktor-client-darwin:$ktorVersion")
}
}
}
Create
API
requests
You'll need the SpaceX API to retrieve data and a single method to get the list of all launches from the v4/launches endpoint.
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Add
data
model
In shared/src/commonMain/kotlin, create a new RocketLaunch.kt file and add a data class which stores data from the SpaceX API:
import kotlinx.serialization.SerialName
import kotlinx.serialization.Serializable
@Serializable
data class RocketLaunch (
@SerialName("flight_number")
val flightNumber: Int,
@SerialName("name")
val missionName: String,
@SerialName("date_utc")
val launchDateUTC: String,
@SerialName("success")
val launchSuccess: Boolean?,
)
The RocketLaunch class is marked with the @Serializable annotation, so that the kotlinx.serialization plugin can automatically generate
a default serializer for it.
The @SerialName annotation allows you to redefine field names, making it possible to declare properties in data classes with more
readable names.
Connect
HTTP
client
1. In Greeting.kt, create a Ktor HTTPClient instance to execute network requests and parse the resulting JSON:
import io.ktor.client.*
import io.ktor.client.plugins.contentnegotiation.*
import io.ktor.serialization.kotlinx.json.*
import kotlinx.serialization.json.Json
class Greeting {
private val httpClient = HttpClient {
install(ContentNegotiation) {
json(Json {
prettyPrint = true
isLenient = true
ignoreUnknownKeys = true
})
}
}
}
To deserialize the result of the GET request, the ContentNegotiation Ktor plugin and the JSON serializer are used.
2. In the greeting() function, retrieve the information about rocket launches by calling the httpClient.get() method and find the latest launch:
import io.ktor.client.call.*
import io.ktor.client.request.*
class Greeting {
// ...
@Throws(Exception::class)
suspend fun greeting(): String {
val rockets: List<RocketLaunch> =
httpClient.get("https://api.spacexdata.com/v4/launches").body()
val lastSuccessLaunch = rockets.last { it.launchSuccess == true }
return "Guess what it is! > ${platform.name.reversed()}!" +
"\nThere are only ${daysUntilNewYear()} left until New Year! ���� " +
"\nThe last successful launch was ${lastSuccessLaunch.launchDateUTC} ��"
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}
}
The suspend modifier in the greeting() function is necessary because it now contains a call to get(). It's a suspend function that has an
asynchronous operation to retrieve data over the internet and can only be called from within a coroutine or another suspend function.
The network request will be executed in the HTTP client's thread pool.
Add
internet
access
permission
To access the internet, the Android application needs appropriate permission. Since all network requests are made from the shared
module, it makes sense to add the internet access permission to its manifest.
Update
Android
and
iOS
apps
You've already updated the API of the shared module by adding the suspend modifier to the greeting() function. Now you need to update
native (iOS, Android) parts of the project, so they can properly handle the result of calling the greeting() function.
Android
app
As both the shared module and the Android application are written in Kotlin, using shared code from Android is straightforward:
1. Add the kotlinx.coroutines library to the Android application by adding a line in the build.gradle.kts in the androidApp folder:
dependencies {
// ..
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-android:1.6.4")
}
2. In androidApp/src/main/java, locate the MainActivity.kt file and update the following class replacing previous implementation:
import androidx.compose.runtime.*
import kotlinx.coroutines.launch
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e.localizedMessage ?: "error"
}
}
}
Greeting(text)
}
}
}
}
}
The greeting() function is now called in a coroutine inside LaunchedEffect to avoid recalling it on each recomposition.
iOS
app
For the iOS part of the project, you'll make use of SwiftUI to build the user interface and the Model–view–viewmodel pattern to connect the
UI to the shared module, which contains all the business logic.
The module is already connected to the iOS project — the Android Studio plugin wizard did all the configuration. The module is already
imported and used in ContentView.swift with import shared.
2. Navigate to your project, for example KotlinMultiplatformSandbox, and select the iosApp folder. Click Open.
@main
struct iOSApp: App {
var body: some Scene {
WindowGroup {
ContentView(viewModel: ContentView.ViewModel())
}
}
}
4. In iosApp/ContentView.swift, create a ViewModel class for ContentView, which will prepare and manage data for it:
import SwiftUI
import shared
extension ContentView {
class ViewModel: ObservableObject {
@Published var text = "Loading..."
init() {
// Data will be loaded here
}
}
}
The Combine framework connects the view model (ContentView.ViewModel) with the view (ContentView).
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ContentView.ViewModel is declared as an ObservableObject.
Now the view model will emit signals whenever this property changes.
5. Call the greeting() function, which now also loads data from the SpaceX API, and save the result in the text property:
Kotlin/Native provides bidirectional interoperability with Objective-C, thus Kotlin concepts, including suspend functions, are mapped
to the corresponding Swift/Objective-C concepts and vice versa. When you compile a Kotlin module into an Apple framework,
suspending functions are available in it as functions with callbacks (completionHandler).
The greeting() function was marked with the @Throws(Exception::class) annotation. So any exceptions that are instances of the
Exception class or its subclass will be propagated as NSError, so you can handle them in the completionHandler.
When calling Kotlin suspend functions from Swift, completion handlers might be called on threads other than main, see the iOS
intergation in the Kotlin/Native memory manager. That's why DispatchQueue.main.async is used to update text property.
6. Run both the iOS and Android applications from Android Studio and make sure your app's logic is synced:
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Final results
Next
step
Now it's time to wrap up your project and see what's next.
See
also
Learn more about the interoperability with Objective-C frameworks and libraries.
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Get
help
Kotlin Slack. Get an invite and join the #multiplatform channel.
Wrap
up
your
project
You've created your first Multiplatform Mobile app that works both on iOS and Android! Now you know how to set up an environment for
cross-platform mobile development, create a project in Android Studio, run your app on devices, and expand its functionality.
Now that you've gained some experience with Kotlin Multiplatform Mobile, you can take a look at some advanced topics and take on
additional cross-platform mobile development tasks:
Add tests to your Kotlin Multiplatform project Kotlin Multiplatform Mobile project structure
Publish your mobile application to app stores Interoperability with Objective-C frameworks and libraries
Make your Android app cross-platform Join the #multiplatform channel in Kotlin Slack
Kotlin Multiplatform Hands-on: Networking and Data Subscribe to the "kotlin-multiplatform" tag on Stack
Storage Overflow
Building a Full Stack Web App with Kotlin Multiplatform Subscribe to the Kotlin YouTube channel
Understand
mobile
project
structure
The purpose of the Kotlin Multiplatform Mobile technology is unifying the development of applications with common logic for Android and
iOS platforms. To make this possible, it uses a mobile-specific structure of Kotlin Multiplatform projects.
This page describes the structure and components of a basic cross-platform mobile project: shared module, Android app, and an iOS
app.
This structure isn't the only possible way to organize your project; however, we recommend it as a starting point.
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To view the complete structure of your mobile multiplatform project, switch the view from Android to Project.
Root
project
The root project is a Gradle project that holds the shared module and the Android application as its subprojects. They are linked together
via the Gradle multi-project mechanism.
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Basic Multiplatform Mobile project structure
Kotlin
// settings.gradle.kts
include(":shared")
include(":androidApp")
Groovy
// settings.gradle
include ':shared'
include ':androidApp'
The iOS application is produced from an Xcode project. It's stored in a separate directory within the root project. Xcode uses its own build
system; thus, the iOS application project isn't connected with other parts of the Multiplatform Mobile project via Gradle. Instead, it uses
the shared module as an external artifact – framework. For details on integration between the shared module and the iOS application, see
iOS application.
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Basic Multiplatform Mobile project directories
The root project does not hold source code. You can use it to store global configuration in its build.gradle(.kts) or gradle.properties, for
example, add repositories or define global configuration variables.
For more complex projects, you can add more modules into the root project by creating them in the IDE and linking via include
declarations in the Gradle settings.
Shared
module
Shared module contains the core application logic used in both Android and iOS target platforms: classes, functions, and so on. This is a
Kotlin Multiplatform module that compiles into an Android library and an iOS framework. It uses the Gradle build system with the Kotlin
Multiplatform plugin applied and has targets for Android and iOS.
Kotlin
plugins {
kotlin("multiplatform") version "1.7.20"
// ..
}
kotlin {
android()
ios()
}
Groovy
plugins {
id 'org.jetbrains.kotlin.multiplatform' version '1.7.20'
//..
}
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kotlin {
android()
ios()
}
Source
sets
The shared module contains the code that is common for Android and iOS applications. However, to implement the same logic on Android
and iOS, you sometimes need to write two platform-specific versions of it. To handle such cases, Kotlin offers the expect/actual
mechanism. The source code of the shared module is organized in three source sets accordingly:
commonMain stores the code that works on both platforms, including the expect declarations
Each source set has its own dependencies. Kotlin standard library is added automatically to all source sets, you don't need to declare it in
the build script.
Kotlin
kotlin {
sourceSets {
val commonMain by getting
val androidMain by getting {
dependencies {
implementation("androidx.core:core-ktx:1.2.0")
}
}
val iosMain by getting
// ...
}
}
Groovy
kotlin {
sourceSets {
commonMain {
}
androidMain {
dependencies {
implementation 'androidx.core:core-ktx:1.2.0'
}
}
iosMain {
}
// ...
}
}
When you write your code, add the dependencies you need to the corresponding source sets. Read Multiplatform documentation on
adding dependencies for more information.
Along with *Main source sets, there are three matching test source sets:
commonTest
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androidTest
iosTest
Use them to store unit tests for common and platform-specific source sets accordingly. By default, they have dependencies on Kotlin test
library, providing you with means for Kotlin unit testing: annotations, assertion functions and other. You can add dependencies on other
test libraries you need.
Kotlin
kotlin {
sourceSets {
// ...
val commonTest by getting {
dependencies {
implementation(kotlin("test"))
}
}
val androidTest by getting
val iosTest by getting
}
Groovy
kotlin {
sourceSets {
//...
commonTest {
dependencies {
implementation kotlin('test')
}
}
androidTest {
}
iosTest {
}
}
}
The main and test source sets described above are default. The Kotlin Multiplatform plugin generates them automatically upon target
creation. In your project, you can add more source sets for specific purposes. For more information, see Multiplatform DSL reference.
Android
library
The configuration of the Android library produced from the shared module is typical for Android projects. To learn about Android libraries
creation, see Create an Android library in the Android developer documentation.
To produce the Android library, a separate Gradle plugin is used in addition to Kotlin Multiplatform:
Kotlin
plugins {
455
// ...
id("com.android.library")
}
Groovy
plugins {
// ...
id 'com.android.library'
}
The configuration of Android library is stored in the android {} top-level block of the shared module's build script:
Kotlin
android {
compileSdk = 29
sourceSets["main"].manifest.srcFile("src/androidMain/AndroidManifest.xml")
defaultConfig {
minSdk = 24
targetSdk = 29
}
}
Groovy
android {
compileSdk 29
sourceSets.main.manifest.srcFile 'src/androidMain/AndroidManifest.xml'
defaultConfig {
minSdk 24
targetSdk 29
}
}
It's typical for any Android project. You can edit it to suit your needs. To learn more, see the Android developer documentation.
iOS
framework
For using in iOS applications, the shared module compiles into a framework – a kind of hierarchical directory with shared resources used
on the Apple platforms. This framework connects to the Xcode project that builds into an iOS application.
The framework is produced via the Kotlin/Native compiler. The framework configuration is stored in the ios {} block of the build script
within kotlin {}. It defines the output type framework and the string identifier baseName that is used to form the name of the output artifact.
Its default value matches the Gradle module name. For a real project, it's likely that you'll need a more complex configuration of the
framework production. For details, see Multiplatform documentation.
Kotlin
kotlin {
// ...
ios {
binaries {
framework {
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baseName = "shared"
}
}
}
}
Groovy
kotlin {
// ...
ios {
binaries {
framework {
baseName = 'shared'
}
}
}
}
Additionally, there is a Gradle task embedAndSignAppleFrameworkForXcode, that exposes the framework to the Xcode project the iOS
application is built from. It uses the iOS application's project configuration to define the build mode (debug or release) and provide the
appropriate framework version to the specified location.
The task is built into the multiplatform plugin. It executes upon each build of the Xcode project to provide the latest version of the
framework for the iOS application. For details, see iOS application.
Use the embedAndSignAppleFrameworkForXcode Gradle task with Xcode project builds only; otherwise, you'll get an error.
Android
application
The Android application part of a Multiplatform Mobile project is a typical Android application written in Kotlin. In a basic cross-platform
mobile project, it uses two Gradle plugins:
Kotlin Android
Android Application
Kotlin
plugins {
id("com.android.application")
kotlin("android")
}
Groovy
plugins {
id 'com.android.application'
id 'org.jetbrains.kotlin.android'
}
To access the shared module code, the Android application uses it as a project dependency.
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Kotlin
dependencies {
implementation(project(":shared"))
//..
}
Groovy
dependencies {
implementation project(':shared')
//..
}
Besides this dependency, the Android application uses the Kotlin standard library (which is added automatically) and some common
Android dependencies:
Kotlin
dependencies {
//..
implementation("androidx.core:core-ktx:1.2.0")
implementation("androidx.appcompat:appcompat:1.1.0")
implementation("androidx.constraintlayout:constraintlayout:1.1.3")
}
Groovy
dependencies {
//..
implementation 'androidx.core:core-ktx:1.2.0'
implementation 'androidx.appcompat:appcompat:1.1.0'
implementation 'androidx.constraintlayout:constraintlayout:1.1.3'
}
Add your project's Android-specific dependencies to this block. The build configuration of the Android application is located in the android
{} top-level block of the build script:
Kotlin
android {
compileSdk = 29
defaultConfig {
applicationId = "org.example.androidApp"
minSdk = 24
targetSdk = 29
versionCode = 1
versionName = "1.0"
}
buildTypes {
getByName("release") {
isMinifyEnabled = false
}
}
}
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Groovy
android {
compileSdk 29
defaultConfig {
applicationId 'org.example.androidApp'
minSdk 24
targetSdk 29
versionCode 1
versionName '1.0'
}
buildTypes {
'release' {
minifyEnabled false
}
}
}
It's typical for any Android project. You can edit it to suit your needs. To learn more, see the Android developer documentation.
iOS
application
The iOS application is produced from an Xcode project generated automatically by the New Project wizard. It resides in a separate
directory within the root project.
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Basic Kotlin Multiplatform Xcode project
For each build of the iOS application, the project obtains the latest version of the framework. To do this, it uses a Run Script build phase
that executes the embedAndSignAppleFrameworkForXcode Gradle task from the shared module. This task generates the .framework with
the required configuration, depending on the Xcode environment settings, and puts the artifact into the DerivedData Xcode directory.
If you have a custom name for the Apple framework, use embedAndSign<Custom-name>AppleFrameworkForXcode as the name for
this Gradle task.
If you have a custom build configuration that is different from the default Debug or Release, on the Build Settings tab, add the
KOTLIN_FRAMEWORK_BUILD_TYPE setting under User-Defined and set it to Debug or Release.
Use the embedAndSignAppleFrameworkForXcode Gradle task with Xcode project builds only; otherwise, you'll get an error.
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Execution of embedAndSignAppleFrameworkForXcode in the Xcode project settings
To embed framework into the application and make the declarations from the shared module available in the source code of the iOS
application, the following build settings should be configured properly:
$(SRCROOT)/../shared/build/xcode-frameworks/$(CONFIGURATION)/$(SDK_NAME)
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Configuring Framework Search Paths in the Xcode project settings
In other aspects, the Xcode part of a cross-platform mobile project is a typical iOS application project. To learn more about creating iOS
application, see the Xcode documentation.
Make
your
Android
application
work
on
iOS
–
tutorial
Learn how to make your existing Android application cross-platform so that it works both on Android and iOS. You'll be able to write code
and test it for both Android and iOS only once, in one place.
This tutorial uses a sample Android application with a single screen for entering a username and password. The credentials are validated
and saved to an in-memory database.
If you aren't familiar with Kotlin Multiplatform Mobile, learn how to create and configure a cross-platform mobile application from scratch
first.
Prepare
an
environment
for
development
1. Install Android Studio 4.2 or Android Studio 2020.3.1 Canary 8 or higher and other tools for cross-platform mobile development on
macOS.
You will need a Mac with macOS to complete certain steps in this tutorial, which include writing iOS-specific code and
running an iOS application.
These steps cannot be performed on other operating systems, such as Microsoft Windows. This is due to an Apple
requirement.
https://github.com/Kotlin/kmm-integration-sample
The master branch contains the project's initial state — a simple Android application. To see the final state with the iOS application and
the shared module, switch to the final branch.
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Project view
Make
your
code
cross-platform
To make your application work on iOS, you'll first make your code cross-platform, and then you'll reuse your cross-platform code in a new
iOS application.
Decide
what
code
to
make
cross-platform
Decide which code of your Android application is better to share for iOS and which to keep native. A simple rule is: share what you want to
reuse as much as possible. The business logic is often the same for both Android and iOS, so it's a great candidate for reuse.
In your sample Android application, the business logic is stored in the package com.jetbrains.simplelogin.androidapp.data. Your future iOS
application will use the same logic, so you should make it cross-platform, as well.
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Business logic to share
Create
a
shared
module
for
cross-platform
code
The cross-platform code that is used for both iOS and Android is stored in the shared module. The Kotlin Multiplatform Mobile plugin
provides a special wizard for creating such modules.
In your Android project, create a Kotlin Multiplatform shared module for your cross-platform code. Later you'll connect it to your existing
Android application and your future iOS application.
2. In the list of templates, select Kotlin Multiplatform Shared Module, enter the module name shared, and select the Regular framework in
the list of iOS framework distribution options.
This is required for connecting the shared module to the iOS application.
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Kotlin Multiplatform shared module
3. Click Finish.
The wizard will create the Kotlin Multiplatform shared module, update the configuration files, and create files with classes that demonstrate
the benefits of Kotlin Multiplatform. You can learn more about the project structure.
Add
a
dependency
on
the
shared
module
to
your
Android
application
To use cross-platform code in your Android application, connect the shared module to it, move the business logic code there, and make
this code cross-platform.
1. In the build.gradle.kts file of the shared module, ensure that compileSdk and minSdk are the same as those in the build.gradle of your
Android application in the app module.
If they are different, update them in the build.gradle.kts of the shared module. Otherwise, you'll encounter a compile error.
2. Add a dependency on the shared module to the build.gradle of your Android application.
dependencies {
implementation project(':shared')
}
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4. In the app/src/main/java/ directory, open the LoginActivity class in the com.jetbrains.simplelogin.androidapp.ui.login package.
5. To make sure that the shared module is successfully connected to your application, dump the greeting() function result to the log by
updating the onCreate() method:
7. Debug the app. On the Logcat tab, search for Hello in the log, and you'll find the greeting from the shared module.
Make
the
business
logic
cross-platform
You can now extract the business logic code to the Kotlin Multiplatform shared module and make it platform-independent. This is
necessary for reusing the code for both Android and iOS.
1. Move the business logic code com.jetbrains.simplelogin.androidapp.data from the app directory to the
com.jetbrains.simplelogin.shared package in the shared/src/commonMain directory. You can drag and drop the package or refactor it
by moving everything from one directory to another.
466
Drag and drop the package with the business logic code
2. When Android Studio asks what you'd like to do, select to move the package, and then approve the refactoring.
467
Refactor the business logic package
468
Warnings about platform-dependent code
4. Remove Android-specific code by replacing it with cross-platform Kotlin code or connecting to Android-specific APIs using expect and
actual declarations. See the following sections for details:
1. In the LoginDataSource class, replace IOException in the login() function with RuntimeException. IOException is not available in Kotlin.
// Before
return Result.Error(IOException("Error logging in", e))
// After
return Result.Error(RuntimeException("Error logging in", e))
2. In the LoginDataValidator class, replace the Patterns class from the android.utils package with a Kotlin regular expression matching the
pattern for email validation:
// Before
private fun isEmailValid(email: String) = Patterns.EMAIL_ADDRESS.matcher(email).matches()
// After
private fun isEmailValid(email: String) = emailRegex.matches(email)
companion object {
private val emailRegex =
("[a-zA-Z0-9\\+\\.\\_\\%\\-\\+]{1,256}" +
"\\@" +
"[a-zA-Z0-9][a-zA-Z0-9\\-]{0,64}" +
"(" +
"\\." +
"[a-zA-Z0-9][a-zA-Z0-9\\-]{0,25}" +
")+").toRegex()
}
Since the Kotlin standard library doesn't provide functionality for generating UUIDs, you still need to use platform-specific functionality for
this case.
Provide the expect declaration for the randomUUID() function in the shared code and its actual implementations for each platform –
Android and iOS – in the corresponding source sets. You can learn more about connecting to platform-specific APIs.
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2. Create the Utils.kt file in the com.jetbrains.simplelogin.shared package of the shared/src/commonMain directory and provide the
expect declaration:
package com.jetbrains.simplelogin.shared
3. Create the Utils.kt file in the com.jetbrains.simplelogin.shared package of the shared/src/androidMain directory and provide the actual
implementation for randomUUID() in Android:
package com.jetbrains.simplelogin.shared
import java.util.*
4. Create the Utils.kt file in the com.jetbrains.simplelogin.shared of the shared/src/iosMain directory and provide the actual
implementation for randomUUID() in iOS:
package com.jetbrains.simplelogin.shared
import platform.Foundation.NSUUID
For Android and iOS, Kotlin will use different platform-specific implementations.
Run
your
cross-platform
application
on
Android
Run your cross-platform application for Android to make sure it works.
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471
Android login application
Make
your
cross-platform
application
work
on
iOS
Once you've made your Android application cross-platform, you can create an iOS application and reuse the shared business logic in it.
Create
an
iOS
project
in
Xcode
1. In Xcode, click File | New | Project.
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iOS project settings
4. As the location for your project, select the directory that stores your cross-platform application, for example, kmm-integration-sample.
You can rename the simpleLoginIOS directory to iosApp for consistency with other top-level directories of your cross-platform project.
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Renamed iOS project directory in Android Studio
Connect
the
framework
to
your
iOS
project
Once you have the framework, you can connect it to your iOS project manually.
An alternative is to configure integration via CocoaPods, but that integration is beyond the scope of this tutorial.
1. In Xcode, open the iOS project settings by double-clicking the project name.
2. On the Build Phases tab of the project settings, click the + and add New Run Script Phase.
cd "$SRCROOT/.."
./gradlew :shared:embedAndSignAppleFrameworkForXcode
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Add the script
4. Move the Run Script phase before the Compile Sources phase.
5. On the Build Settings tab, switch to All build settings and specify the Framework Search Path under Search Paths:
$(SRCROOT)/../shared/build/xcode-frameworks/$(CONFIGURATION)/$(SDK_NAME)
475
Framework search path
6. On the Build Settings tab, specify the Other Linker flags under Linking:
Linker flag
7. Build the project in Xcode. If everything is set up correctly, the project will successfully build.
476
If you have a custom build configuration different from the default Debug or Release, on the Build Settings tab, add the
KOTLIN_FRAMEWORK_BUILD_TYPE setting under User-Defined and set it to Debug or Release.
Use
the
shared
module
from
Swift
1. In Xcode, open the ContentView.swift file and import the shared module.
import shared
2. To check that it is properly connected, use the greeting() function from the shared module of your cross-platform app:
import SwiftUI
import shared
477
Greeting from the shared module
3. In ContentView.swift, write code for using data from the shared module and rendering the application UI:
import SwiftUI import shared struct ContentView: View { @State private var username: String = "" @State private var password: String
= "" @ObservedObject var viewModel: ContentView.ViewModel var body: some View { VStack(spacing: 15.0) {
ValidatedTextField(titleKey: "Username", secured: false, text: $username, errorMessage: viewModel.formState.usernameError,
onChange: { viewModel.loginDataChanged(username: username, password: password) }) ValidatedTextField(titleKey: "Password",
secured: true, text: $password, errorMessage: viewModel.formState.passwordError, onChange: {
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viewModel.loginDataChanged(username: username, password: password) }) Button("Login") { viewModel.login(username: username,
password: password) }.disabled(!viewModel.formState.isDataValid || (username.isEmpty && password.isEmpty)) } .padding(.all) } } struct
ValidatedTextField: View { let titleKey: String let secured: Bool @Binding var text: String let errorMessage: String? let onChange: () -> ()
@ViewBuilder var textField: some View { if secured { SecureField(titleKey, text: $text) } else { TextField(titleKey, text: $text) } } var body:
some View { ZStack { textField .textFieldStyle(RoundedBorderTextFieldStyle()) .autocapitalization(.none) .onChange(of: text) { _ in
onChange() } if let errorMessage = errorMessage { HStack { Spacer() FieldTextErrorHint(error: errorMessage) }.padding(.horizontal, 5) } }
} } struct FieldTextErrorHint: View { let error: String @State private var showingAlert = false var body: some View { Button(action: {
self.showingAlert = true }) { Image(systemName: "exclamationmark.triangle.fill") .foregroundColor(.red) } .alert(isPresented:
$showingAlert) { Alert(title: Text("Error"), message: Text(error), dismissButton: .default(Text("Got it!"))) } } } extension ContentView {
struct LoginFormState { let usernameError: String? let passwordError: String? var isDataValid: Bool { get { return usernameError == nil
&& passwordError == nil } } } class ViewModel: ObservableObject { @Published var formState = LoginFormState(usernameError: nil,
passwordError: nil) let loginValidator: LoginDataValidator let loginRepository: LoginRepository init(loginRepository: LoginRepository,
loginValidator: LoginDataValidator) { self.loginRepository = loginRepository self.loginValidator = loginValidator } func login(username:
String, password: String) { if let result = loginRepository.login(username: username, password: password) as? ResultSuccess {
print("Successful login. Welcome, \(result.data.displayName)") } else { print("Error while logging in") } } func
loginDataChanged(username: String, password: String) { formState = LoginFormState( usernameError:
(loginValidator.checkUsername(username: username) as? LoginDataValidator.ResultError)?.message, passwordError:
(loginValidator.checkPassword(password: password) as? LoginDataValidator.ResultError)?.message) } } }
4. In simpleLoginIOSApp.swift, import the shared module and specify the arguments for the ContentView() function:
import SwiftUI
import shared
@main
struct SimpleLoginIOSApp: App {
var body: some Scene {
WindowGroup {
ContentView(viewModel: .init(loginRepository: LoginRepository(dataSource: LoginDataSource()),
loginValidator: LoginDataValidator()))
}
}
}
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Simple login application
Enjoy
the
results
–
update
the
logic
only
once
Now your application is cross-platform. You can update the business logic in one place and see results on both Android and iOS.
1. In Android Studio, change the validation logic for a user's password in the checkPassword() function of the LoginDataValidator class:
package com.jetbrains.simplelogin.shared.data
class LoginDataValidator {
//...
fun checkPassword(password: String): Result {
return when {
password.length < 5 -> Result.Error("Password must be >5 characters")
password.lowercase() == "password" -> Result.Error("Password shouldn't be \"password\"")
else -> Result.Success
}
}
//...
}
2. Update gradle.properties to connect your iOS application to Android Studio for running it on a simulated or real device right there:
xcodeproj=iosApp/SimpleLoginIOS.xcodeproj
You will see the new run configuration simpleLoginIOS for running your iOS application right from Android Studio.
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482
iOS application password error
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Android application password error
What
else
to
share?
You've shared the business logic of your application, but you can also decide to share other layers of your application. For example, the
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ViewModel class code is almost the same for Android and iOS applications, and you can share it if your mobile applications should have
the same presentation layer.
What's
next?
Once you've made your Android application cross-platform, you can move on and:
Video: 3 ways to get your Kotlin JVM code ready for Kotlin Multiplatform Mobile
Publish
your
application
Once your mobile apps are ready for release, it's time to deliver them to the users by publishing them in app stores. Multiple stores are
available for each platform. However, in this article we'll focus on the official ones: Google Play Store and Apple App Store. You'll learn
how to prepare Kotlin Multiplatform Mobile applications for publishing, and we'll highlight the parts of this process that deserve special
attention.
Android
app
Since Kotlin is the main language for Android development, Kotlin Multiplatform Mobile has no obvious effect on compiling the project and
building the Android app. Both the Android library produced from the shared module and the Android app itself are typical Android Gradle
modules; they are no different from other Android libraries and apps. Thus, publishing the Android app from a Kotlin Multiplatform project
is no different from the usual process described in the Android developer documentation.
iOS
app
The iOS app from a Kotlin Multiplatform project is built from a typical Xcode project, so the main stages involved in publishing it are the
same as described in the iOS developer documentation.
What is specific to Kotlin Multiplatform projects is compiling the shared Kotlin module into a framework and linking it to the Xcode project.
Generally, all integration between the shared module and the Xcode project is done automatically by the Kotlin Multiplatform Mobile plugin
for Android Studio. However, if you don't use the plugin, bear in mind the following when building and bundling the iOS project in Xcode:
You need to connect the framework compiled for the specific platform to the iOS app project.
In the Xcode project settings, specify the path to the framework to search for the build system.
After building the project, you should launch and test the app to make sure that there are no issues when working with the framework in
runtime.
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There are two ways you can connect the shared Kotlin module to the iOS project:
Use the Kotlin/Native CocoaPods plugin, which allows you to use a multiplatform project with native targets as a CocoaPods
dependency in your iOS project.
Manually configure your Multiplatform project to create an iOS framework and the Xcode project to obtain its latest version. The Kotlin
Multiplatform Mobile plugin for Android Studio usually does this configuration. Understand the project structure to implement it
yourself.
Symbolicating
crash
reports
To help developers make their apps better, iOS provides a means for analyzing app crashes. For detailed crash analysis, it uses special
debug symbol (.dSYM) files that match memory addresses in crash reports with locations in the source code, such as functions or line
numbers.
By default, the release versions of iOS frameworks produced from the shared Kotlin module have an accompanying .dSYM file. This helps
you analyze crashes that happen in the shared module's code.
When an iOS app is rebuilt from bitcode, its dSYM file becomes invalid. For such cases, you can compile the shared module to a static
framework that stores the debug information inside itself. For instructions on setting up crash report symbolication in binaries produced
from Kotlin modules, see the Kotlin/Native documentation.
Get
started
with
Kotlin
Multiplatform
Multiplatform projects are in Alpha. Language features and tooling may change in future Kotlin versions.
Support for multiplatform programming is one of Kotlin's key benefits. It reduces time spent writing and maintaining the same code for
different platforms while retaining the flexibility and benefits of native programming.
Start
from
scratch
Create and publish a multiplatform library teaches how to create a multiplatform library available for JVM, JS, and Native and which can
be used from any other common code (for example, shared with Android and iOS). It also shows how to write tests which will be
executed on all platforms and use an efficient implementation provided by a specific platform.
Build a full-stack web app with Kotlin Multiplatform teaches the concepts behind building an application that targets Kotlin/JVM and
Kotlin/JS by building a client-server application that makes use of shared code, serialization, and other multiplatform paradigms. It also
provides a brief introduction to working with Ktor both as a server- and client-side framework.
Create your first Kotlin Multiplatform Mobile application shows how to create a mobile application that works on Android and iOS with
the help of the Kotlin Multiplatform Mobile plugin for Android Studio. Create, run, and test your first multiplatform mobile application.
Dive
deep
into
Kotlin
Multiplatform
Once you have gained some experience with Kotlin Multiplatform and want to know how to solve particular cross-platform development
tasks:
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Share code on platforms in your Kotlin Multiplatform project.
Connect to platform-specific APIs using the Kotlin mechanism of expected and actual declarations.
Run tests for JVM, JavaScript, Android, Linux, Windows, macOS, iOS, watchOS, and tvOS simulators.
Build native binaries as executables or shared libraries, like universal frameworks or XCFrameworks.
Get
help
Kotlin Slack: Get an invite and join the #multiplatform channel
Understand
Multiplatform
project
structure
Discover main parts of your multiplatform project:
Multiplatform plugin
Targets
Source sets
Compilations
Multiplatform
plugin
When you create a multiplatform project, the Project Wizard automatically applies the kotlin-multiplatform Gradle plugin in the file
build.gradle(.kts).
Kotlin
plugins {
kotlin("multiplatform") version "1.7.20"
}
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Groovy
plugins {
id 'org.jetbrains.kotlin.multiplatform' version '1.7.20'
}
The kotlin-multiplatform plugin configures the project for creating an application or library to work on multiple platforms and prepares it for
building on these platforms.
In the file build.gradle(.kts), it creates the kotlin extension at the top level, which includes configuration for targets, source sets, and
dependencies.
Targets
A multiplatform project is aimed at multiple platforms that are represented by different targets. A target is part of the build that is
responsible for building, testing, and packaging the application for a specific platform, such as macOS, iOS, or Android. See the list of
supported platforms.
When you create a multiplatform project, targets are added to the kotlin block in the file build.gradle (build.gradle.kts).
kotlin {
jvm()
js {
browser {}
}
}
Source
sets
The project includes the directory src with Kotlin source sets, which are collections of Kotlin code files, along with their resources,
dependencies, and language settings. A source set can be used in Kotlin compilations for one or more target platforms.
Each source set directory includes Kotlin code files (the kotlin directory) and resources. The Project Wizard creates default source sets for
the main and test compilations of the common code and all added targets.
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Source sets
Source sets are added to the sourceSets block of the top-level kotlin block. For example, this is the source sets structure you get when
creating a multiplatform library with the IntelliJ IDEA project wizard:
Kotlin
kotlin {
sourceSets {
val commonMain by getting
val commonTest by getting {
dependencies {
implementation(kotlin("test"))
}
}
val jvmMain by getting
val jvmTest by getting
val jsMain by getting
val jsTest by getting
val nativeMain by getting
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val nativeTest by getting
}
}
Groovy
kotlin {
sourceSets {
commonMain {
}
commonTest {
dependencies {
implementation kotlin('test')
}
}
jvmMain {
}
jvmTest {
}
jsMain {
}
jsTest {
}
nativeMain {
}
nativeTest {
}
}
}
Source sets form a hierarchy, which is used for sharing the common code. In a source set shared among several targets, you can use the
platform-specific language features and dependencies that are available for all these targets.
For example, all Kotlin/Native features are available in the desktopMain source set, which targets the Linux (linuxX64), Windows
(mingwX64), and macOS (macosX64) platforms.
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Hierarchical structure
Compilations
Each target can have one or more compilations, for example, for production and test purposes.
main and test compilations for JVM, JS, and Native targets.
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Compilations
Each compilation has a default source set, which contains sources and dependencies specific to that compilation.
Set
up
targets
for
Kotlin
Multiplatform
You can add targets when creating a project with the Project Wizard. If you need to add a target later, you can do this manually using
target presets for supported platforms.
kotlin {
jvm() // Create a JVM target with the default name 'jvm'
linuxX64() {
/* Specify additional settings for the 'linux' target here */
}
}
Each target can have one or more compilations. In addition to default compilations for test and production purposes, you can create
custom compilations.
Distinguish
several
targets
for
one
platform
You can have several targets for one platform in a multiplatform library. For example, these targets can provide the same API but use
492
different libraries during runtime, such as testing frameworks and logging solutions. Dependencies on such a multiplatform library may fail
to resolve because it isn't clear which target to choose.
To solve this, mark the targets on both the library author and consumer sides with a custom attribute, which Gradle uses during
dependency resolution.
For example, consider a testing library that supports both JUnit and TestNG in the two targets. The library author needs to add an attribute
to both targets as follows:
Kotlin
kotlin {
jvm("junit") {
attributes.attribute(testFrameworkAttribute, "junit")
}
jvm("testng") {
attributes.attribute(testFrameworkAttribute, "testng")
}
}
Groovy
kotlin {
jvm('junit') {
attributes.attribute(testFrameworkAttribute, 'junit')
}
jvm('testng') {
attributes.attribute(testFrameworkAttribute, 'testng')
}
}
The consumer has to add the attribute to a single target where the ambiguity arises.
Build
a
full-stack
web
app
with
Kotlin
Multiplatform
This tutorial demonstrates how to build a connected full-stack application with IntelliJ IDEA. You will create a simple JSON API and learn
how to use the API from a web app using Kotlin and React.
The application consists of a server part using Kotlin/JVM and a web client using Kotlin/JS. Both parts will be one Kotlin Multiplatform
project. Since the whole app will be in Kotlin, you can share libraries and programming paradigms (such as using Coroutines for
concurrency) on both the frontend and backend.
Using Kotlin throughout the whole stack also makes it possible to write classes and functions that can be used from both the JVM and JS
targets of your application. In this tutorial, you'll primarily utilize this functionality to share a type-safe representation of the data between
client and server.
You will also use popular Kotlin multiplatform libraries and frameworks:
kotlinx.serialization
kotlinx.coroutines
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The Ktor framework
Serialization and deserialization to and from type-safe objects is delegated to the kotlinx.serialization multiplatform library. This helps you
make data communication safe and easy to implement.
The output will be a simple shopping list application that allows you to plan your grocery shopping.
The user interface will be simple: a list of planned purchases and a field to enter new shopping items.
The user can also specify a priority level for list entries by adding an exclamation point !. This information will help order the shopping
list.
For this tutorial, you are expected to have an understanding of Kotlin. Some knowledge about basic concepts in React and
Kotlin coroutines may help understand some sample code, but it is not strictly required.
Create
the
project
Clone the project repository from GitHub and open it in IntelliJ IDEA. This template already includes all of the configuration and required
dependencies for all of the project parts: JVM, JS, and the common code.
You don't need to change the Gradle configuration throughout this tutorial. If you want to get right to programming, feel free to move on
directly to the next section.
Alternatively, you can get an understanding of the configuration and project setup in the build.gradle.kts file to prepare for other projects.
Check out the sections about the Gradle structure below.
Plugins
Like all Kotlin projects targeting more than one platform, your project uses the Kotlin Multiplatform Gradle plugin. It provides a single point
of configuration for the application targets (in this case, Kotlin/JVM and Kotlin/JS) and exposes several lifecycle tasks for them.
The application plugin runs the server part of the application that uses JVM.
The serialization plugin provides multiplatform conversions between Kotlin objects and their JSON text representation.
plugins {
kotlin("multiplatform") version "1.7.20-RC"
application //to run JVM part
kotlin("plugin.serialization") version "1.7.20-RC"
}
Targets
The target configuration inside the kotlin block is responsible for setting up the platforms you want to support with your project. Configure
two targets: jvm (server) and js (client). Here you'll make further adjustments to target configurations.
jvm {
withJava()
}
js {
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browser {
binaries.executable()
}
}
For more detailed information on targets, see Understand Multiplatform project structure.
Source
sets
Kotlin source sets are a collection of Kotlin sources and their resources, dependencies, and language settings that belong to one or more
targets. You use them to set up platform-specific and common dependency blocks.
sourceSets {
val commonMain by getting {
dependencies {
// ...
}
}
val jvmMain by getting {
dependencies {
// ...
}
}
val jsMain by getting {
dependencies {
// ...
}
}
}
Each source set also corresponds to a folder in the src directory. In your project, there are three folders, commonMain, jsMain, and
jvmMain, which contain their own resources and kotlin folders.
For detailed information on source sets, see Understand Multiplatform project structure.
Build
the
backend
Let's begin by writing the server side of the application. The typical API server implements the CRUD operations – create, read, update,
and delete. For the simple shopping list, you can focus solely on:
Deleting entries
To create the backend, you can use the Ktor framework, designed to build asynchronous servers and clients in connected systems. It can
be set up quickly and grow as systems become more complex.
Run
the
embedded
server
Instantiate a server with Ktor. You need to tell the embedded server that ships with Ktor to use the Netty engine on a port, in this case,
9090.
1. To define the entry point for the app, add the following code to src/jvmMain/kotlin/Server.kt:
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import io.ktor.http.*
import io.ktor.serialization.kotlinx.json.*
import io.ktor.server.engine.*
import io.ktor.server.netty.*
import io.ktor.server.application.*
import io.ktor.server.plugins.compression.*
import io.ktor.server.plugins.contentnegotiation.*
import io.ktor.server.plugins.cors.routing.*
import io.ktor.server.request.*
import io.ktor.server.response.*
import io.ktor.server.routing.*
fun main() {
embeddedServer(Netty, 9090) {
routing {
get("/hello") {
call.respondText("Hello, API!")
}
}
}.start(wait = true)
}
The first API endpoint is an HTTP method, get, and the route under which it should be reachable, /hello.
All imports that are needed for the rest of the tutorial have already been added.
2. To start the application and see that everything works, execute the Gradle run task. You can use the ./gradlew run command in the
terminal or run from the Gradle tool window:
3. Once the application has finished compiling and the server has started up, use a web browser to navigate to http://localhost:9090/hello
to see the first route in action:
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Hello, API output
Later, like with the endpoint for GET requests to /hello, you'll be able to configure all of the endpoints for the API inside the routing block.
Install
Ktor
plugins
Before continuing with the application development, install the required plugins for the embedded servers. Ktor uses plugins to enable
support for more features in the application like encoding, compression, logging, and authentication.
Add the following lines to the top of the embeddedServer block in src/jvmMain/kotlin/Server.kt:
install(ContentNegotiation) {
json()
}
install(CORS) {
allowMethod(HttpMethod.Get)
allowMethod(HttpMethod.Post)
allowMethod(HttpMethod.Delete)
anyHost()
}
install(Compression) {
gzip()
}
routing {
// ...
}
ContentNegotiation provides automatic content conversion of requests based on their Content-Type and Accept headers. Together
with the json() setting, this enables automatic serialization and deserialization to and from JSON, allowing you to delegate this task to
the framework.
CORS configures Cross-Origin Resource Sharing. CORS is needed to make calls from arbitrary JavaScript clients and helps prevent
issues later.
Compression greatly reduces the amount of data to be sent to the client by gzipping outgoing content when applicable.
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Related Gradle configuration for Ktor
The artifacts required to use Ktor are a part of the jvmMain dependencies block in the build.gradle.kts file. This includes the server,
logging, and supporting libraries for providing type-safe serialization support through kotlinx.serialization.
kotlinx.serialization and its integration with Ktor also requires a few common artifacts to be present, which you can find in the
commonMain source set:
Create
a
data
model
Thanks to Kotlin Multiplatform, you can define the data model once as a common abstraction and refer to it from both the backend and
frontend.
An identifier
import kotlinx.serialization.Serializable
@Serializable
data class ShoppingListItem(val desc: String, val priority: Int) {
val id: Int = desc.hashCode()
companion object {
const val path = "/shoppingList"
}
}
The @Serializable annotation comes from the multiplatform kotlinx.serialization library, which allows you to define models directly in
common code.
Once you use this serializable ShoppingListItem class from the JVM and JS platforms, code for each platform will be generated. This
code takes care of serialization and deserialization.
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The companion object stores additional information about the model − in this case, the path under which you will be able to access it in
the API. By referring to this variable instead of defining routes and requests as strings, you can change the path to model operations.
Any changes to the endpoint name only need to be made here - the client and server are adjusted automatically.
This sample computes a simple id from the hashCode() of its description. In this case, that's enough, but when working with real
data, it would be preferable to include tried and tested mechanisms to generate identifiers for your objects – from UUIDs to
auto-incrementing IDs backed by the database of your choice.
Add
items
to
store
You can now use the ShoppingListItem model to instantiate some sample items and keep track of any additions or deletions made
through the API.
Because there's currently no database, create a MutableList to temporarily store the ShoppingListItems. For that, add the following file-
level declaration to src/jvmMain/kotlin/Server.kt:
The common classes are referred to as any other class in Kotlin – they are shared between all of the targets.
Create
routes
for
the
JSON
API
Add the routes that support the creation, retrieval, and deletion of ShoppingListItems.
routing {
route(ShoppingListItem.path) {
get {
call.respond(shoppingList)
}
post {
shoppingList += call.receive<ShoppingListItem>()
call.respond(HttpStatusCode.OK)
}
delete("/{id}") {
val id = call.parameters["id"]?.toInt() ?: error("Invalid delete request")
shoppingList.removeIf { it.id == id }
call.respond(HttpStatusCode.OK)
}
}
}
Routes are grouped based on a common path. You don't have to specify the route path as a String. Instead, the path from the
ShoppingListItem model is used. The code behaves as follows:
A get request to the model's path (/shoppingList) responds with the whole shopping list.
A post request to the model's path (/shoppingList) adds an entry to the shopping list.
A delete request to the model's path and a provided id (shoppingList/47) removes an entry from the shopping list.
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You can receive objects directly from requests and respond to requests with objects (and even lists of objects) directly.
Because you've set up ContentNegotiation with json() support earlier, the objects marked as @Serializable are automatically
turned into JSON before being sent (in case of a GET request) or received (in case of a POST request).
2. Check to ensure that everything is working as planned. Restart the application, head to http://localhost:9090/shoppingList, and validate
that the data is properly served. You should see the example items in JSON formatting:
To test the post and delete requests, use an HTTP client that supports .http files. If you're using IntelliJ IDEA Ultimate Edition, you can do
this right from the IDE.
1. In the project root, create a file called AddShoppingListElement.http and add a declaration of the HTTP POST request as follows:
POST http://localhost:9090/shoppingList
Content-Type: application/json
{
"desc": "Peppers ��",
"priority": 5
}
2. With the server running, execute the request using the run button in the gutter.
If everything goes well, the "run" tool window should show HTTP/1.1 200 OK, and you can visit http://localhost:9090/shoppingList
again to validate that the entry has been added properly:
500
Successful connection to localhost
3. Repeat this process for a file called DeleteShoppingListElement.http, which contains the following:
DELETE http://localhost:9090/shoppingList/AN_ID_GOES_HERE
Now you have a backend that can support all of the necessary operations for a functional shopping list. Move on to building a JavaScript
frontend for the application, which will allow users to easily inspect, add, and check off elements from their shopping list.
Set
up
the
frontend
To make your version of the server usable, build a small Kotlin/JS web app that can query the server's API, display them in the form of a
list, and allow the user to add and remove elements.
Serve
the
frontend
Unless explicitly configured otherwise, a Kotlin Multiplatform project just means that you can build the application for each platform, in this
case JVM and JavaScript. However, for the application to function properly, you need to have both the backend and the frontend
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compiled. In fact, you want the backend to also serve all of the assets belonging to the frontend – an HTML page and the corresponding
.js file.
In the template project, the adjustments to the Gradle file have already been made. Whenever you run the server with the run Gradle task,
the frontend is also built and included in the resulting artifacts. To learn more about how this works, see the Relevant Gradle configuration
section.
The template already comes with a boilerplate index.html file in the src/commonMain/resources folder. It has a root node for rendering
components and a script tag that includes the application:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Full Stack Shopping List</title>
</head>
<body>
<div id="root"></div>
<script src="shoppinglist.js"></script>
</body>
</html>
This file is placed in the common resources instead of a jvm source set to make tasks for running the JS application in the browser
(jsBrowserDevelopmentRun and jsBrowserProductionRun) accessible to the file as well. It's helpful if you need to run only the browser
application without the backend.
While you don't need to make sure that the file is properly available on the server, you still need to instruct Ktor to provide the .html and .js
files to the browser when requested.
The jvmJar task modified here is called by the application plugin, which is responsible for the run task, and the distributions plugin, which
is responsible for the installDist task, amongst others. This means that the combined build will work when you run your application, and
also when you prepare it for deployment to another target system or cloud platform.
To ensure that the run task properly recognizes the JS artifacts, the classpath is adjusted as follows:
tasks.getByName<JavaExec>("run") {
classpath(tasks.getByName<Jar>("jvmJar")) // so that the JS artifacts generated by `jvmJar` can be found
and served
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}
Serve
HTML
and
JavaScript
files
from
Ktor
For simplicity, the index.html file will be served on the root route / and expose the JavaScript artifact in the root directory.
get("/") {
call.respondText(
this::class.java.classLoader.getResource("index.html")!!.readText(),
ContentType.Text.Html
)
}
static("/") {
resources("")
}
route(ShoppingListItem.path) {
// ...
}
2. To confirm that everything went as planned, run the application again with the Gradle run task.
Edit
configuration
While you are developing, the build system generates development artifacts. This means that no optimizations are applied when the Kotlin
code is turned into JavaScript. That makes compile times faster but also results in larger JS files. When you deploy your application to the
web, this is something you want to avoid.
To instruct Gradle to generate optimized production assets, set the necessary environment variable. If you are running your application on
a deployment system, you can configure it to set this environment variable during the build. If you want to try out production mode locally,
you can do it in the terminal or by adding the variable to the run configuration:
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Edit run configuration in IntelliJ IDEA
ORG_GRADLE_PROJECT_isProduction=true
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Subsequent builds with this run configuration will perform all available optimizations for the frontend part of the application, including
eliminating dead code. They will still be slower than development builds, so it would be good to remove this flag again while you are
developing.
Build
the
frontend
To render and manage user interface elements, use the popular framework React together with the available wrappers for Kotlin. Setting
up a full project with React will allow you to re-use it and its configuration as a starting point for more complex multiplatform applications.
For a more in-depth view of typical workflows and how apps are developed with React and Kotlin/JS, see the Build a web application with
React and Kotlin/JS tutorial.
Write
the
API
client
To display data, you need to obtain it from the server. For this, build a small API client.
This API client will use the ktor-clients library to send requests to HTTP endpoints. Ktor clients use Kotlin's coroutines to provide non-
blocking networking and support plugins like the Ktor server.
In this configuration, the JsonFeature uses kotlinx.serialization to provide a way to create typesafe HTTP requests. It takes care of
automatically converting between Kotlin objects and their JSON representation and vice versa.
By leveraging these properties, you can create an API wrapper as a set of suspending functions that either accept or return
ShoppingItems. Create a file called Api.kt and implement them in src/jsMain/kotlin:
import io.ktor.http.*
import io.ktor.client.*
import io.ktor.client.call.*
import io.ktor.client.plugins.contentnegotiation.*
import io.ktor.client.request.*
import io.ktor.serialization.kotlinx.json.*
import kotlinx.browser.window
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Build
the
user
interface
You've laid the groundwork on the client and have a clean API to access the data provided by the server. Now you can work on displaying
the shopping list on the screen in a React application.
import kotlinx.browser.document
import react.create
import react.dom.client.createRoot
fun main() {
val container = document.getElementById("root") ?: error("Couldn't find container!")
createRoot(container).render(App.create())
}
Keep the "local state" of the shopping list to understand which elements to display.
Load the shopping list elements from the server and set the state accordingly.
Based on these requirements, you can implement the App component as follows:
import react.*
import kotlinx.coroutines.*
import react.dom.html.ReactHTML.h1
import react.dom.html.ReactHTML.li
import react.dom.html.ReactHTML.ul
useEffectOnce {
scope.launch {
shoppingList = getShoppingList()
}
}
h1 {
+"Full-Stack Shopping List"
}
ul {
shoppingList.sortedByDescending(ShoppingListItem::priority).forEach { item ->
li {
key = item.toString()
+"[${item.priority}] ${item.desc} "
}
}
}
}
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Here, the Kotlin DSL is used to define the HTML representation of the application.
launch is used to obtain the list of ShoppingListItems from the API when the component is first initialized.
The React hooks useEffectOnce and useState help you use React's functionality concisely. For more information on how React
hooks work, check out the official React documentation. To learn more about React with Kotlin/JS, see the Build a web application
with React and Kotlin/JS tutorial.
1. Create the src/jsMain/kotlin/InputComponent.kt file and fill it with the following definition:
import org.w3c.dom.HTMLFormElement
import react.*
import org.w3c.dom.HTMLInputElement
import react.dom.events.ChangeEventHandler
import react.dom.events.FormEventHandler
import react.dom.html.InputType
import react.dom.html.ReactHTML.form
import react.dom.html.ReactHTML.input
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val (text, setText) = useState("")
form {
onSubmit = submitHandler
input {
type = InputType.text
onChange = changeHandler
value = text
}
}
}
The inputComponent keeps track of its internal state (what the user has typed so far) and exposes an onSubmit handler that gets
called when the user submits the form (usually by pressing the Enter key).
2. To use this inputComponent from the application, add the following snippet to src/jsMain/kotlin/App.kt at the bottom of the FC block
(after the closing brace for the ul element):
inputComponent {
onSubmit = { input ->
val cartItem = ShoppingListItem(input.replace("!", ""), input.count { it == '!' })
scope.launch {
addShoppingListItem(cartItem)
shoppingList = getShoppingList()
}
}
}
When users submit text, a new ShoppingListItem is created. Its priority is set to be the number of exclamation points in the input,
and its description is the input with all exclamation points removed. This turns Peaches!! �� into a
ShoppingListItem(desc="Peaches ��", priority=2).
The generated ShoppingListItem gets sent to the server with the client you've built before.
Then, the UI is updated by obtaining the new list of ShoppingListItems from the server, updating the application state, and letting
React re-render the contents.
li {
key = item.toString()
onClick = {
scope.launch {
deleteShoppingListItem(item)
shoppingList = getShoppingList()
508
}
}
+"[${item.priority}] ${item.desc} "
}
The API client is invoked along with the element that should be removed. The server updates the shopping list, which re-renders the
user interface.
3. Navigate to http://localhost:9090/, and try adding and removing elements from the list:
Include
a
database
to
store
data
Currently, the application doesn't save data, meaning that the shopping list vanishes when you terminate the server process. To fix that,
use the MongoDB database to store and retrieve shopping list items even when the server shuts down.
MongoDB is simple, fast to set up, has library support for Kotlin, and provides simple, NoSQL document storage, which is more than
enough for a basic application. You are free to equip your application with a different mechanism for data storage.
To provide all of the functionality used in this section, you'll need to include several libraries from the Kotlin and JavaScript (npm)
ecosystems. See the jsMain dependency block in the build.gradle.kts file with the full setup.
Set
up
MongoDB
Install MongoDB Community Edition on your local machine from the official MongoDB website. Alternatively, you can use a
containerization tool like podman to run a containerized instance of MongoDB.
After installation, ensure that you are running the mongodb-community service for the rest of the tutorial. You'll use it to store and retrieve
list entries.
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Include
KMongo
in
the
process
KMongo is a community-created Kotlin framework that makes it easy to work with MongoDB from Kotlin/JVM code. It also works nicely
with kotlinx.serialization, which is used to facilitate communication between client and server.
By making the code use an external database, you no longer need to keep a collection of shoppingListItems on the server. Instead, set up
a database client and obtain a database and a collection from it.
1. Inside src/jvmMain/kotlin/Server.kt, remove the declaration for shoppingList and add the following three top-level variables:
2. In src/jvmMain/kotlin/Server.kt, replace definitions for the GET, POST, and DELETE routes to a ShoppingListItem to make use of the
available collection operations:
get {
call.respond(collection.find().toList())
}
post {
collection.insertOne(call.receive<ShoppingListItem>())
call.respond(HttpStatusCode.OK)
}
delete("/{id}") {
val id = call.parameters["id"]?.toInt() ?: error("Invalid delete request")
collection.deleteOne(ShoppingListItem::id eq id)
call.respond(HttpStatusCode.OK)
}
In the DELETE request, KMongo's type-safe queries are used to obtain and remove the correct ShoppingListItem from the database.
3. Start the server using the run task, and navigate to http://localhost:9090/. On the first start, you'll be greeted by an empty shopping list
as is expected when querying an empty database.
4. Add some items to your shopping list. The server will save them to the database.
Inspect
MongoDB
To see what kind of information is actually saved in the database, you can inspect the database using external tools.
If you have IntelliJ IDEA Ultimate Edition or DataGrip, you can inspect the database contents with these tools. Alternatively, you can use
the mongosh command-line client.
1. To connect to the local MongoDB instance, in IntelliJ IDEA Ultimate or DataGrip, go to the Database tab and select + | Data Source |
MongoDB:
510
Create a MongoDB data source
2. If it's your first time connecting to a MongoDB database this way, you might be prompted to download missing drivers:
3. When working with a local MongoDB installation that uses the default settings, no adjustments to the configuration are necessary. You
can test the connection with the Test Connection button, which should output the MongoDB version and some additional information.
4. Click OK. Now you can use the Database window to navigate to your collection and look at everything stored in it:
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Use the Database tool for collection analysis
Deploy
to
the
cloud
Instead of opening your app on localhost, you can bring it onto the web by deploying it to the cloud.
To get the application running on managed infrastructure (such as cloud providers), you need to integrate it with the environment variables
provided by the selected platform and add any required configurations to the project. Specifically, pass the application port and MongoDB
connection string.
During application deployment, you might need to change the firewall rules to allow the application to access the database. For
more details, see the MongoDB documentation.
Specify
the
PORT
variable
On managed platforms, the port on which the application should run is often determined externally and exposed through the PORT
environment variable. If present, you can respect this setting by configuring embeddedServer in src/jvmMain/kotlin/Server.kt:
fun main() {
val port = System.getenv("PORT")?.toInt() ?: 9090
embeddedServer(Netty, port) {
// ...
}
}
Ktor also supports configuration files that can respect environment variables. To learn more about how to use them, check out the official
documentation.
512
Specify
the
MONGODB_URI
variable
Managed platforms often expose connection strings through environment variables – for MongoDB, this might be the MONGODB_URI
string, which needs to be used by the client to connect to the database. Depending on the specific MongoDB instance you're trying to
connect to, you might need to append the retryWrites=false parameter to the connection string.
To properly satisfy these requirements, instantiate the client and database variables in src/jvmMain/kotlin/Server.kt:
val client =
if (connectionString != null) KMongo.createClient(connectionString).coroutine else
KMongo.createClient().coroutine
val database = client.getDatabase(connectionString?.database ?: "shoppingList")
This ensures that the client is created based on this information whenever the environment variables are set. Otherwise (for instance, on
localhost), the database connection is instantiated as before.
Create
the
Procfile
Managed cloud platforms like Heroku or PaaS implementations like Dokku also handle the lifecycle of your application. To do so, they
require an "entry point" definition. These two platforms use a file called Procfile that you have in the project root directory. It points to the
output generated by the stage task (which is included in the Gradle template already):
web: ./build/install/shoppingList/bin/shoppingList
Turn
on
production
mode
To turn on a compilation with optimizations for the JavaScript assets, pass another flag to the build process. In the Run/Debug
Configurations menu, set the environment variable ORG_GRADLE_PROJECT_isProduction to true. You can set this environment variable
when you deploy the application to the target environment.
You can find the finished application on GitHub on the final branch.
513
What's
next
Add
more
features
See how your application can be expanded and improved:
Improve the design. You could make use of styled-components, one of the libraries that have Kotlin wrappers provided. If you want to
see styled-components in action, look at the Build a web application with React and Kotlin/JS tutorial.
Add crossing out list items. For now, list items just vanish with no record of them existing. Instead of deleting an element, use crossing
out.
Implement editing. So far, an entry in the shopping list can't be edited. Consider adding an edit button.
Join
the
community
and
get
help
You can join the official Kotlin Slack channels, #ktor, #javascript, and others to get help with Kotlin related problems from the community.
Learn
more
about
Kotlin/JS
You can find additional learning materials targeting Kotlin/JS: Set up a Kotlin/JS project and Run Kotlin/JS.
Learn
more
about
Ktor
For in-depth information about the Ktor framework, including demo projects, check out ktor.io.
If you run into trouble, check out the Ktor issue tracker on YouTrack – and if you can't find your problem, don't hesitate to file a new issue.
Learn
more
about
Kotlin
Multiplatform
Learn more about how multiplatform code works in Kotlin.
Create
and
publish
a
multiplatform
library
–
tutorial
In this tutorial, you will learn how to create a multiplatform library for JVM, JS, and Native platforms, write common tests for all platforms,
and publish the library to a local Maven repository.
This library converts raw data – strings and byte arrays – to the Base64 format. It can be used on Kotlin/JVM, Kotlin/JS, and any available
Kotlin/Native platform.
You will use different ways to implement the conversion to the Base64 format on different platforms:
You will also test your code using common tests, and then publish the library to your local Maven repository.
Set
up
the
environment
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You can complete this tutorial on any operating system. Download and install the latest version of IntelliJ IDEA with the latest Kotlin plugin.
Create
a
project
1. In IntelliJ IDEA, select File | New | Project.
3. Enter a project name, then in the Multiplatform section select Library as the project template.
To add modules, select Project and click the + icon. Choose the module type.
To add target platforms, select library and click the + icon. Choose the target.
Configure target settings, such as the target JVM version and test framework.
515
Configure the project
JVM modules
516
Configure the project
The wizard will create a sample multiplatform library with the following structure:
Write
cross-platform
code
Define the classes and interfaces you are going to implement in the common code.
3. Define the Base64Encoder interface that converts bytes to the Base64 format:
package org.jetbrains.base64
interface Base64Encoder {
fun encode(src: ByteArray): ByteArray
}
4. Define the Base64Factory object to provide an instance of the Base64Encoder interface to the common code:
The factory object is marked with the expect keyword in the cross-platform code. For each platform, you should provide an actual
implementation of the Base64Factory object with the platform-specific encoder. Learn more about platform-specific implementations.
Provide
platform-specific
implementations
Now you will create the actual implementations of the Base64Factory object for each platform:
517
JVM
JS
Native
JVM
1. In the jvmMain/kotlin directory, create the org.jetbrains.base64 package.
3. Provide a simple implementation of the Base64Factory object that delegates to the java.util.Base64 class:
package org.jetbrains.base64
import java.util.*
Pretty simple, right? You've provided a platform-specific implementation by using a straightforward delegation to a third-party
implementation.
JS
The JS implementation will be very similar to the JVM one.
3. Provide a simple implementation of the Base64Factory object that delegates to the btoa() function.
package org.jetbrains.base64
import kotlinx.browser.window
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Native
Unfortunately, there is no third-party implementation available for all Kotlin/Native targets, so you need to write it yourself.
package org.jetbrains.base64
return result.toByteArray()
}
}
Test
your
library
Now when you have actual implementations of the Base64Factory object for all platforms, it's time to test your multiplatform library.
To save time on testing, you can write common tests that will be executed on all platforms instead of testing each platform separately.
Prerequisites
Before writing tests, add the encodeToString method with the default implementation to the Base64Encoder interface, which is defined in
commonMain/kotlin/org/jetbrains/base64/Base64.kt. This implementation converts byte arrays to strings, which are much easier to test.
interface Base64Encoder {
519
fun encode(src: ByteArray): ByteArray
You can also provide a more efficient implementation of this method for a specific platform, for example, for JVM in
jvmMain/kotlin/org/jetbrains/base64/Base64.kt:
One of the benefits of a multiplatform library is having a default implementation with optional platform-specific overrides.
Write
common
tests
Now you have a string-based API that you can cover with basic tests.
package org.jetbrains.base64
import kotlin.test.Test
import kotlin.test.assertEquals
class Base64Test {
@Test
fun testEncodeToString() {
checkEncodeToString("Kotlin is awesome", "S290bGluIGlzIGF3ZXNvbWU=")
}
@Test
fun testPaddedStrings() {
checkEncodeToString("", "")
checkEncodeToString("1", "MQ==")
checkEncodeToString("22", "MjI=")
checkEncodeToString("333", "MzMz")
checkEncodeToString("4444", "NDQ0NA==")
}
./gradlew check
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You can also run the check Gradle task by double-clicking it in the list of Gradle tasks.
The tests will run on all platforms (JVM, JS, and Native).
Add
platform-specific
tests
You can also add tests that will be run only for a specific platform. For example, you can add UTF-16 tests on JVM:
package org.jetbrains.base64
import kotlin.test.Test
import kotlin.test.assertEquals
class Base64JvmTest {
@Test
fun testNonAsciiString() {
val utf8String = "Gödel"
val actual = Base64Factory.createEncoder().encodeToString(utf8String.toByteArray())
assertEquals("R8O2ZGVs", actual)
}
}
This test will automatically run on the JVM platform in addition to the common tests.
Publish
your
library
to
the
local
Maven
repository
Your multiplatform library is ready for publishing so that you can use it in other projects.
1. In the build.gradle(.kts) file, apply the maven-publish plugin and specify the group and version of your library:
Kotlin
plugins {
kotlin("multiplatform") version "1.7.20"
id("maven-publish")
}
group = "org.jetbrains.base64"
version = "1.0.0"
Groovy
plugins {
id 'org.jetbrains.kotlin.multiplatform' version '1.7.20'
id 'maven-publish'
521
}
group = 'org.jetbrains.base64'
version = '1.0.0'
2. In the Terminal, run the publishToMavenLocal Gradle task to publish your library to your local Maven repository:
./gradlew publishToMavenLocal
You can also run the publishToMavenLocal Gradle task by double-clicking it in the list of Gradle tasks.
Add
a
dependency
on
the
published
library
Now you can add your library to other multiplatform projects as a dependency.
Add the mavenLocal() repository and add a dependency on your library to the build.gradle(.kts) file.
Kotlin
repositories {
mavenCentral()
mavenLocal()
}
kotlin {
sourceSets {
val commonMain by getting {
dependencies {
implementation("org.jetbrains.base64:multiplatform-lib:1.0.0")
}
}
}
}
Groovy
repositories {
mavenCentral()
mavenLocal()
}
kotlin {
sourceSets {
commonMain {
dependencies {
implementation 'org.jetbrains.base64:multiplatform-lib:1.0.0'
}
}
}
}
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The implementation dependency consists of:
The artifact ID — by default, it's your project's name specified in the settings.gradle(.kts) file
For more details, see the Gradle documentation on the maven-publish plugin.
What's
next?
Learn more about publishing multiplatform libraries.
Publishing
multiplatform
libraries
You can publish a multiplatform library to a Maven repository with the maven-publish Gradle plugin. Specify the group, version, and the
repositories where the library should be published. The plugin creates publications automatically.
plugins {
//...
id("maven-publish")
}
group = "com.example"
version = "1.0"
publishing {
repositories {
maven {
//...
}
}
}
Complete the tutorial on creating and publishing a multiplatform library to get hands-on experience.
Structure
of
publications
When used with maven-publish, the Kotlin plugin automatically creates publications for each target that can be built on the current host,
except for the Android target, which needs an additional step to configure publishing.
Publications of a multiplatform library include an additional root publication kotlinMultiplatform that stands for the whole library and is
automatically resolved to the appropriate platform-specific artifacts when added as a dependency to the common source set. Learn more
about adding dependencies.
This kotlinMultiplatform publication includes metadata artifacts and references the other publications as its variants.
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Some repositories, such as Maven Central, require that the root module contains a JAR artifact without a classifier, for example
kotlinMultiplatform-1.0.jar.
The Kotlin Multiplatform plugin automatically produces the required artifact with the embedded metadata artifacts.
This means you don't have to customize your build by adding an empty artifact to the root module of your library to meet the
repository's requirements.
The kotlinMultiplatform publication may also need the sources and documentation artifacts if that is required by the repository. In that
case, add those artifacts by using artifact(...) in the publication's scope.
Avoid
duplicate
publications
To avoid duplicate publications of modules that can be built on several platforms (like JVM and JS), configure the publishing tasks for
these modules to run conditionally.
You can detect the platform in the script, introduce a flag such as isMainHost and set it to true for the main target platform. Alternatively,
you can pass the flag from an external source, for example, from CI configuration.
This simplified example ensures that publications are only uploaded when isMainHost=true is passed. This means that a publication that
can be published from multiple platforms will be published only once – from the main host.
Kotlin
kotlin {
jvm()
js()
mingwX64()
linuxX64()
val publicationsFromMainHost =
listOf(jvm(), js()).map { it.name } + "kotlinMultiplatform"
publishing {
publications {
matching { it.name in publicationsFromMainHost }.all {
val targetPublication = this@all
tasks.withType<AbstractPublishToMaven>()
.matching { it.publication == targetPublication }
.configureEach { onlyIf { findProperty("isMainHost") == "true" } }
}
}
}
}
Groovy
kotlin {
jvm()
js()
mingwX64()
linuxX64()
def publicationsFromMainHost =
[jvm(), js()].collect { it.name } + "kotlinMultiplatform"
publishing {
publications {
matching { it.name in publicationsFromMainHost }.all { targetPublication ->
tasks.withType(AbstractPublishToMaven)
.matching { it.publication == targetPublication }
.configureEach { onlyIf { findProperty("isMainHost") == "true" } }
}
524
}
}
}
By default, each publication includes a sources JAR that contains the sources used by the main compilation of the target.
Publish
an
Android
library
To publish an Android library, you need to provide additional configuration.
By default, no artifacts of an Android library are published. To publish artifacts produced by a set of Android variants, specify the variant
names in the Android target block:
kotlin {
android {
publishLibraryVariants("release", "debug")
}
}
The example works for Android libraries without product flavors. For a library with product flavors, the variant names also contain the
flavors, like fooBarDebug or fooBazRelease.
If the published variants have the same build type (for example, all of them are release ordebug), they will be compatible with any
consumer build type.
If the published variants have different build types, then only the release variants will be compatible with consumer build types that are
not among the published variants. All other variants (such as debug) will only match the same build type on the consumer side, unless
the consumer project specifies the matching fallbacks.
If you want to make every published Android variant compatible with only the same build type used by the library consumer, set this
Gradle property: kotlin.android.buildTypeAttribute.keep=true.
You can also publish variants grouped by the product flavor, so that the outputs of the different build types are placed in a single module,
with the build type becoming a classifier for the artifacts (the release build type is still published with no classifier). This mode is disabled
by default and can be enabled as follows:
kotlin {
android {
publishLibraryVariantsGroupedByFlavor = true
}
}
It is not recommended that you publish variants grouped by the product flavor in case they have different dependencies, as
those will be merged into one dependencies list.
Share
code
on
platforms
With Kotlin Multiplatform, you can share the code using the mechanisms Kotlin provides:
525
Share code among all platforms used in your project. Use it for sharing the common business logic that applies to all platforms.
Share code among some platforms included in your project but not all. You can reuse much of the code in similar platforms using a
hierarchical structure. You can use target shortcuts for common combinations of targets or create the hierarchical structure manually.
If you need to access platform-specific APIs from the shared code, use the Kotlin mechanism of expected and actual declarations.
Share
code
on
all
platforms
If you have business logic that is common for all platforms, you don't need to write the same code for each platform – just share it in the
common source set.
All platform-specific source sets depend on the common source set by default. You don't need to specify any dependsOn relations
manually for default source sets, such as jvmMain, macosX64Main, and others.
If you need to access platform-specific APIs from the shared code, use the Kotlin mechanism of expected and actual declarations.
Share
code
on
similar
platforms
You often need to create several native targets that could potentially reuse a lot of the common logic and third-party APIs.
For example, in a typical multiplatform project targeting iOS, there are two iOS-related targets: one is for iOS ARM64 devices, the other is
for the x64 simulator. They have separate platform-specific source sets, but in practice there is rarely a need for different code for the
device and simulator, and their dependencies are much the same. So iOS-specific code could be shared between them.
Evidently, in this setup it would be desirable to have a shared source set for two iOS targets, with Kotlin/Native code that could still
directly call any of the APIs that are common to both the iOS device and the simulator.
In this case, you can share code across native targets in your project using the hierarchical structure. Since Kotlin 1.6.20, it's enabled by
default. See Hierarchical project structure for more details.
There are two ways you can create the hierarchical structure:
Use target shortcuts to easily create the hierarchy structure for common combinations of native targets.
526
Configure the hierarchical structure manually.
Learn more about sharing code in libraries and using Native libraries in the hierarchical structure.
Due to a known issue, you won't be able to use IDE features, such as code completion and highlighting, for the shared native
source set in a multiplatform project with hierarchical structure support if your project depends on:
Third-party native libraries, with the exception of platform libraries supported out of the box.
This issue applies only to the shared native source set. The IDE will correctly support the rest of the code.
Learn how to work around this issue for similar source sets, such as iosArm64 and iosX64.
Use
target
shortcuts
In a typical multiplatform project with two iOS-related targets – iosArm64 and iosX64, the hierarchical structure includes an intermediate
source set (iosMain), which is used by the platform-specific source sets.
The kotlin-multiplatform plugin provides target shortcuts for creating structures for common combinations of targets.
527
Target shortcut Targets
All shortcuts create similar hierarchical structures in the code. For example, the ios shortcut creates the following hierarchical structure:
Kotlin
kotlin {
sourceSets{
val commonMain by sourceSets.getting
val iosX64Main by sourceSets.getting
val iosArm64Main by sourceSets.getting
val iosMain by sourceSets.creating {
dependsOn(commonMain)
iosX64Main.dependsOn(this)
iosArm64Main.dependsOn(this)
}
}
}
Groovy
kotlin {
sourceSets{
iosMain {
dependsOn(commonMain)
iosX64Main.dependsOn(it)
iosArm64Main.dependsOn(it)
}
}
}
2. Connect the simulator target with the shortcut using the source set dependencies (dependsOn).
Kotlin
kotlin {
ios()
528
// Add the ARM64 simulator target
iosSimulatorArm64()
val iosMain by sourceSets.getting
val iosTest by sourceSets.getting
val iosSimulatorArm64Main by sourceSets.getting
val iosSimulatorArm64Test by sourceSets.getting
// Set up dependencies between the source sets
iosSimulatorArm64Main.dependsOn(iosMain)
iosSimulatorArm64Test.dependsOn(iosTest)
}
Groovy
kotlin {
ios()
// Add the ARM64 simulator target
iosSimulatorArm64()
// Set up dependencies between the source sets
sourceSets {
// ...
iosSimulatorArm64Main {
dependsOn(iosMain)
}
iosSimulatorArm64Test {
dependsOn(iosTest)
}
}
}
Configure
the
hierarchical
structure
manually
To create the hierarchical structure manually, introduce an intermediate source set that holds the shared code for several targets and
create a structure of the source sets including the intermediate one.
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Hierarchical structure
For example, if you want to share code among native Linux, Windows, and macOS targets – linuxX64M, mingwX64, and macosX64:
1. Add the intermediate source set desktopMain that holds the shared logic for these targets.
Kotlin
kotlin{
sourceSets {
val desktopMain by creating {
dependsOn(commonMain)
}
val linuxX64Main by getting {
dependsOn(desktopMain)
}
val mingwX64Main by getting {
dependsOn(desktopMain)
}
val macosX64Main by getting {
dependsOn(desktopMain)
}
}
}
Groovy
kotlin {
sourceSets {
desktopMain {
530
dependsOn(commonMain)
}
linuxX64Main {
dependsOn(desktopMain)
}
mingwX64Main {
dependsOn(desktopMain)
}
macosX64Main {
dependsOn(desktopMain)
}
}
}
You can have a shared source set for the following combinations of targets:
JS + Native
JVM or Android + JS
Native
Kotlin doesn't currently support sharing a source set for these combinations:
Several JS targets
If you need to access platform-specific APIs from a shared native source set, IntelliJ IDEA will help you detect common declarations that
you can use in the shared native code. For other cases, use the Kotlin mechanism of expected and actual declarations.
Share
code
in
libraries
Thanks to the hierarchical project structure, libraries can also provide common APIs for a subset of targets. When a library is published,
the API of its intermediate source sets is embedded into the library artifacts along with information about the project structure. When you
use this library, the intermediate source sets of your project access only those APIs of the library which are available to the targets of each
source set.
For example, check out the following source set hierarchy from the kotlinx.coroutines repository:
531
Library hierarchical structure
The concurrent source set declares the function runBlocking and is compiled for the JVM and the native targets. Once the
kotlinx.coroutines library is updated and published with the hierarchical project structure, you can depend on it and call runBlocking from a
source set that is shared between the JVM and native targets since it matches the "targets signature" of the library's concurrent source
set.
Use
native
libraries
in
the
hierarchical
structure
You can use platform-dependent libraries like Foundation, UIKit, and POSIX in source sets shared among several native targets. This helps
you share more native code without being limited by platform-specific dependencies.
Since Kotlin 1.6.20, the usage of platform-dependent libraries is available in shared source sets by default. No additional steps are
required – IntelliJ IDEA will help you detect common declarations that you can use in the shared code. See Hierarchical project structure
for more details.
In addition to platform libraries shipped with Kotlin/Native, this approach can also handle custom cinterop libraries making them available
in shared source sets. To enable this support, specify the additional kotlin.mpp.enableCInteropCommonization key:
kotlin.mpp.enableCInteropCommonization=true
What's
next?
Check out examples of code sharing using the Kotlin mechanism of expect and actual declarations
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Connect
to
platform-specific
APIs
The expect/actual feature is in Beta. It is almost stable, but migration steps may be required in the future. We'll do our best to
minimize any changes you will have to make.
If you're developing a multiplatform application that needs to access platform-specific APIs that implement the required functionality (for
example, generating a UUID), use the Kotlin mechanism of expected and actual declarations.
With this mechanism, a common source set defines an expected declaration, and platform source sets must provide the actual declaration
that corresponds to the expected declaration. This works for most Kotlin declarations, such as functions, classes, interfaces,
enumerations, properties, and annotations.
The compiler ensures that every declaration marked with the expect keyword in the common module has the corresponding declarations
marked with the actual keyword in all platform modules. The IDE provides tools that help you create the missing actual declarations.
Use expected and actual declarations only for Kotlin declarations that have platform-specific dependencies. Implementing as
much functionality as possible in the shared module is better, even if doing so takes more time.
Don't overuse expected and actual declarations – in some cases, an interface may be a better choice because it is more flexible
and easier to test.
Examples
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For simplicity, the following examples use intuitive target names, like iOS and Android. However, in your Gradle build files, you need to use
a specific target name from the list of supported targets.
Generate
a
UUID
Let's assume that you are developing iOS and Android applications using Kotlin Multiplatform Mobile and you want to generate a
universally unique identifier (UUID):
For this purpose, declare the expected function randomUUID() with the expect keyword in the common module. Don't include any
implementation code.
// Common
expect fun randomUUID(): String
In each platform-specific module (iOS and Android), provide the actual implementation for the function randomUUID() expected in the
common module. Use the actual keyword to mark the actual implementation.
The following examples show the implementation of this for Android and iOS. Platform-specific code uses the actual keyword and the
expected name for the function.
// Android
import java.util.*
// iOS
import platform.Foundation.NSUUID
actual fun randomUUID(): String = NSUUID().UUIDString()
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Implement
a
logging
framework
Another example of code sharing and interaction between the common and platform logic, JS and JVM in this case, in a minimalistic
logging framework:
// Common
enum class LogLevel {
DEBUG, WARN, ERROR
}
// JVM
internal actual fun writeLogMessage(message: String, logLevel: LogLevel) {
println("[$logLevel]: $message")
}
For JavaScript, a completely different set of APIs is available, and the actual declaration will look like this.
// JS
internal actual fun writeLogMessage(message: String, logLevel: LogLevel) {
when (logLevel) {
LogLevel.DEBUG -> console.log(message)
LogLevel.WARN -> console.warn(message)
LogLevel.ERROR -> console.error(message)
}
}
Send
and
receive
messages
from
a
WebSocket
Consider developing a chat platform for iOS and Android using Kotlin Multiplatform Mobile. Let's see how you can implement sending and
receiving messages from a WebSocket.
For this purpose, define a common logic that you don't need to duplicate in all platform modules – just add it once to the common
module. However, the actual implementation of the WebSocket class differs from platform to platform. That's why you should use
expect/actual declarations for this class.
In the common module, declare the expected class PlatformSocket() with the expect keyword. Don't include any implementation code.
//Common
internal expect class PlatformSocket(
url: String
) {
fun openSocket(listener: PlatformSocketListener)
fun closeSocket(code: Int, reason: String)
fun sendMessage(msg: String)
}
interface PlatformSocketListener {
fun onOpen()
fun onFailure(t: Throwable)
fun onMessage(msg: String)
fun onClosing(code: Int, reason: String)
fun onClosed(code: Int, reason: String)
}
In each platform-specific module (iOS and Android), provide the actual implementation for the class PlatformSocket() expected in the
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common module. Use the actual keyword to mark the actual implementation.
The following examples show the implementation of this for Android and iOS.
//Android
import okhttp3.OkHttpClient
import okhttp3.Request
import okhttp3.Response
import okhttp3.WebSocket
Android implementation uses the third-party library OkHttp. Add the corresponding dependency to build.gradle(.kts) in the shared module:
Kotlin
sourceSets {
val androidMain by getting {
dependencies {
implementation("com.squareup.okhttp3:okhttp:$okhttp_version")
}
}
}
Groovy
commonMain {
dependencies {
implementation "com.squareup.okhttp3:okhttp:$okhttp_version"
}
}
iOS implementation uses NSURLSession from the standard Apple SDK and doesn't require additional dependencies.
536
//iOS
import platform.Foundation.*
import platform.darwin.NSObject
And here is the common logic in the common module that uses the platform-specific class PlatformSocket().
//Common
class AppSocket(url: String) {
private val ws = PlatformSocket(url)
var socketError: Throwable? = null
private set
var currentState: State = State.CLOSED
private set(value) {
537
field = value
stateListener?.invoke(value)
}
var stateListener: ((State) -> Unit)? = null
set(value) {
field = value
value?.invoke(currentState)
}
var messageListener: ((msg: String) -> Unit)? = null
fun connect() {
if (currentState != State.CLOSED) {
throw IllegalStateException("The socket is available.")
}
socketError = null
currentState = State.CONNECTING
ws.openSocket(socketListener)
}
fun disconnect() {
if (currentState != State.CLOSED) {
currentState = State.CLOSING
ws.closeSocket(1000, "The user has closed the connection.")
}
}
fun send(msg: String) {
if (currentState != State.CONNECTED) throw IllegalStateException("The connection is lost.")
ws.sendMessage(msg)
}
private val socketListener = object : PlatformSocketListener {
override fun onOpen() {
currentState = State.CONNECTED
}
override fun onFailure(t: Throwable) {
socketError = t
currentState = State.CLOSED
}
override fun onMessage(msg: String) {
messageListener?.invoke(msg)
}
override fun onClosing(code: Int, reason: String) {
currentState = State.CLOSING
}
override fun onClosed(code: Int, reason: String) {
currentState = State.CLOSED
}
}
enum class State {
CONNECTING,
CONNECTED,
CLOSING,
CLOSED
}
}
Rules
for
expected
and
actual
declarations
The main rules regarding expected and actual declarations are:
An expected declaration is marked with the expect keyword; the actual declaration is marked with the actual keyword.
expect and actual declarations have the same name and are located in the same package (have the same fully qualified name).
expect declarations never contain any implementation code and are abstract by default.
In interfaces, functions in expect declarations cannot have bodies, but their actual counterparts can be non-abstract and have a body.
It allows the inheritors not to implement a particular function.
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To indicate that common inheritors don't need to implement a function, mark it as open. All its actual implementations will be required
to have a body:
// Common
expect interface Mascot {
open fun display(): String
}
// Platform-specific
actual interface Mascot {
actual fun display(): String {
TODO()
}
}
During each platform compilation, the compiler ensures that every declaration marked with the expect keyword in the common or
intermediate source set has the corresponding declarations marked with the actual keyword in all platform source sets. The IDE provides
tools that help you create the missing actual declarations.
If you have a platform-specific library that you want to use in shared code while providing your own implementation for another platform,
you can provide a typealias to an existing class as the actual declaration:
Hierarchical
project
structure
With Kotlin 1.6.20, every new multiplatform project comes with a hierarchical project structure. This means that source sets form a
hierarchy for sharing the common code among several targets. It opens up a variety of opportunities, including using platform-dependent
libraries in common source sets and the ability to share code when creating multiplatform libraries.
To get a default hierarchical project structure in your projects, update to the latest release. If you need to keep using an earlier version than
1.6.20, you can still enable this feature manually. For this, add the following to your gradle.properties:
kotlin.mpp.enableGranularSourceSetsMetadata=true
kotlin.native.enableDependencyPropagation=false
For
multiplatform
project
authors
With the new hierarchical project structure support, you can share code among some, but not all, targets in a multiplatform project.
You can also use platform-dependent libraries, such as UIKit and POSIX, in source sets shared among several native targets. One popular
case is having access to iOS-specific dependencies like Foundation when sharing code across all iOS targets. The new structure helps
539
you share more native code without being limited by platform-specific dependencies.
By using the hierarchical structure along with platform-dependent libraries in shared source sets, you can eliminate the need to use
workarounds to get IDE support for sharing source sets among several native targets, for example iosArm64 and iosX64:
// workaround 1: select iOS target platform depending on the Xcode environment variables kotlin { val iOSTarget:
(String, KotlinNativeTarget.() -> Unit) -> KotlinNativeTarget = if (System.getenv("SDK_NAME")?.startsWith("iphoneos")
== true) ::iosArm64 else ::iosX64 iOSTarget("ios") }
# workaround 2: make symbolic links to use one source set for two targets ln -s iosMain iosArm64Main && ln -s
iosMain iosX64Main
Instead of doing this, you can create a hierarchical structure with target shortcuts available for typical multi-target scenarios, or you can
manually declare and connect the source sets. For example, you can create two iOS targets and a shared source set with the ios()
shortcut:
kotlin {
ios() // iOS device and simulator targets; iosMain and iosTest source sets
}
The Kotlin toolchain will provide the correct default dependencies and locate the API surface area available in the shared code. This
prevents cases like the use of a macOS-specific function in code shared for Windows.
For
library
authors
A hierarchical project structure allows for reusing code in similar targets, as well as publishing and consuming libraries with granular APIs
targeting similar platforms.
The Kotlin toolchain will automatically figure out the API available in the consumer source set while checking for unsafe usages, like using
an API meant for the JVM in JS code.
Libraries published with the new hierarchical project structure are only compatible with projects that already have a hierarchical project
structure. To enable compatibility with non-hierarchical projects, add the following to the gradle.properties file in your library project:
kotlin.mpp.enableCompatibilityMetadataVariant=true
In this case, only source code from the commonMain source set is compiled with the legacy metadata compiler. If you use
platform-specific code in commonMain, its compilation to the legacy format will fail.
Libraries published without the hierarchical project structure can't be used in a shared native source set. For example, users with ios()
shortcuts in their build.gradle.(kts) files won't be able to use your library in their iOS-shared code.
Compatibility
Compatibility between multiplatform projects and libraries is determined as follows:
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Library with hierarchical project Project with hierarchical project Compatibility
structure structure
Yes Yes ✅
No No ✅
How
to
opt-out
To disable hierarchical structure support, set the following option to false in your gradle.properties:
kotlin.mpp.hierarchicalStructureSupport=false
As for the kotlin.mpp.enableCompatibilityMetadataVariant option that enables compatibility of libraries published with the hierarchical
project structure and non-hierarchical projects – it's disabled by default. No additional steps are required.
Adding
dependencies
on
multiplatform
libraries
Every program requires a set of libraries to operate successfully. A Kotlin Multiplatform project can depend on multiplatform libraries that
work for all target platforms, platform-specific libraries, and other multiplatform projects.
To add a dependency on a library, update your build.gradle(.kts) file in the shared directory of your project. Set a dependency of the
required type (for example, implementation) in the dependencies block:
Kotlin
kotlin {
sourceSets {
val commonMain by getting {
dependencies {
implementation("com.example:my-library:1.0") // library shared for all source sets
}
}
}
}
Groovy
kotlin {
541
sourceSets {
commonMain {
dependencies {
implementation 'com.example:my-library:1.0'
}
}
}
}
Dependency
on
a
Kotlin
library
Standard
library
A dependency on a standard library (stdlib) in each source set is added automatically. The version of the standard library is the same as
the version of the kotlin-multiplatform plugin.
For platform-specific source sets, the corresponding platform-specific variant of the library is used, while a common standard library is
added to the rest. The Kotlin Gradle plugin will select the appropriate JVM standard library depending on the kotlinOptions.jvmTarget
compiler option of your Gradle build script
Test
libraries
The kotlin.test API is available for multiplatform tests. When you create a multiplatform project, the Project Wizard automatically adds test
dependencies to common and platform-specific source sets.
If you didn't use the Project Wizard to create your project, you can add the dependencies manually.
kotlinx
libraries
If you use a multiplatform library and need to depend on the shared code, set the dependency only once in the shared source set. Use the
library base artifact name, such as kotlinx-coroutines-core.
Kotlin
kotlin {
sourceSets {
val commonMain by getting {
dependencies {
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4")
}
}
}
}
Groovy
kotlin {
sourceSets {
commonMain {
dependencies {
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implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4'
}
}
}
}
If you use a kotlinx library and need a platform-specific dependency, you can use platform-specific variants of libraries with suffixes such
as -jvm or -js, for example, kotlinx-coroutines-core-jvm.
Kotlin
kotlin {
sourceSets {
val jvmMain by getting {
dependencies {
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core-jvm:1.6.4")
}
}
}
}
Groovy
kotlin {
sourceSets {
jvmMain {
dependencies {
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-core-jvm:1.6.4'
}
}
}
}
Dependency
on
Kotlin
Multiplatform
libraries
You can add dependencies on libraries that have adopted Kotlin Multiplatform technology, such as SQLDelight. The authors of these
libraries usually provide guides for adding their dependencies to your project.
Library
shared
for
all
source
sets
If you want to use a library from all source sets, you can add it only to the common source set. The Kotlin Multiplatform Mobile plugin will
automatically add the corresponding parts to any other source sets.
You cannot set dependencies on platform-specific libraries in the common source set.
Kotlin
kotlin {
sourceSets {
val commonMain by getting {
543
dependencies {
implementation("io.ktor:ktor-client-core:2.1.1")
}
}
val androidMain by getting {
dependencies {
// dependency to a platform part of ktor-client will be added automatically
}
}
}
}
Groovy
kotlin {
sourceSets {
commonMain {
dependencies {
implementation 'io.ktor:ktor-client-core:2.1.1'
}
}
androidMain {
dependencies {
// dependency to platform part of ktor-client will be added automatically
}
}
}
}
Library
used
in
specific
source
sets
If you want to use a multiplatform library just for specific source sets, you can add it exclusively to them. The specified library declarations
will then be available only in those source sets.
Don't use a platform-specific name in such cases, like SQLDelight native-driver in the example below. Find the exact name in
the library's documentation.
Kotlin
kotlin {
sourceSets {
val commonMain by getting {
dependencies {
// kotlinx.coroutines will be available in all source sets
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4")
}
}
val androidMain by getting {
dependencies {}
}
val iosMain by getting {
dependencies {
// SQLDelight will be available only in the iOS source set, but not in Android or common
implementation("com.squareup.sqldelight:native-driver:1.4.1")
}
}
}
}
544
Groovy
kotlin {
sourceSets {
commonMain {
dependencies {
// kotlinx.coroutines will be available in all source sets
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4'
}
}
androidMain {
dependencies {}
}
iosMain {
dependencies {
// SQLDelight will be available only in the iOS source set, but not in Android or common
implementation 'com.squareup.sqldelight:native-driver:1.4.1'
}
}
}
}
When using a multiplatform library that does not have hierarchical structure support in a multiplatform project that does, you
won't be able to use IDE features, such as code completion and highlighting, for the shared iOS source set.
This is a known issue, and we are working on resolving it. In the meantime, you can use this workaround.
Dependency
on
another
multiplatform
project
You can connect one multiplatform project to another as a dependency. To do this, simply add a project dependency to the source set
that needs it. If you want to use a dependency in all source sets, add it to the common one. In this case, other source sets will get their
versions automatically.
Kotlin
kotlin {
sourceSets {
val commonMain by getting {
dependencies {
implementation(project(":some-other-multiplatform-module"))
}
}
val androidMain by getting {
dependencies {
// platform part of :some-other-multiplatform-module will be added automatically
}
}
}
}
Groovy
kotlin {
sourceSets {
commonMain {
dependencies {
implementation project(':some-other-multiplatform-module')
545
}
}
androidMain {
dependencies {
// platform part of :some-other-multiplatform-module will be added automatically
}
}
}
}
What's
next?
Check out other resources on adding dependencies in multiplatform projects and learn more about:
Adding
Android
dependencies
The workflow for adding Android-specific dependencies to a Kotlin Multiplatform module is the same as it is for pure Android projects:
declare the dependency in your Gradle file and import the project. After that, you can use this dependency in your Kotlin code.
We recommend declaring Android dependencies in Multiplatform Mobile projects by adding them to a specific Android source set. For
that, update your build.gradle(.kts) file in the shared directory of your project:
Kotlin
sourceSets["androidMain"].dependencies {
implementation("com.example.android:app-magic:12.3")
}
Groovy
sourceSets {
androidMain {
dependencies {
implementation 'com.example.android:app-magic:12.3'
}
}
}
Moving what was a top-level dependency in an Android project to a specific source set in a Multiplatform Mobile project might be difficult
if the top-level dependency had a non-trivial configuration name. For example, to move a debugImplementation dependency from the top
level of an Android project, you'll need to add an implementation dependency to the source set named androidDebug. To minimize the
effort you have to put in to deal with migration problems like this, you can add a dependencies block inside the android block:
Kotlin
android {
//...
dependencies {
546
implementation("com.example.android:app-magic:12.3")
}
}
Groovy
android {
//...
dependencies {
implementation 'com.example.android:app-magic:12.3'
}
}
Dependencies declared here will be treated exactly the same as dependencies from the top-level block, but declaring them this way will
also separate Android dependencies visually in your build script and make it less confusing.
Putting dependencies into a standalone dependencies block at the end of the script, in a way that is idiomatic to Android projects, is also
supported. However, we strongly recommend against doing this because configuring a build script with Android dependencies in the top-
level block and other target dependencies in each source set is likely to cause confusion.
What's
next?
Check out other resources on adding dependencies in multiplatform projects and learn more about:
Adding
iOS
dependencies
Apple SDK dependencies (such as Foundation or Core Bluetooth) are available as a set of prebuilt libraries in Kotlin Multiplatform Mobile
projects. They do not require any additional configuration.
You can also reuse other libraries and frameworks from the iOS ecosystem in your iOS source sets. Kotlin supports interoperability with
Objective-C dependencies and Swift dependencies if their APIs are exported to Objective-C with the @objc attribute. Pure Swift
dependencies are not yet supported.
Integration with the CocoaPods dependency manager is also supported with the same limitation – you cannot use pure Swift pods.
We recommend using CocoaPods to handle iOS dependencies in Kotlin Multiplatform Mobile projects. Manage dependencies manually
only if you want to tune the interop process specifically or if you have some other strong reason to do so.
When using third-party iOS libraries in multiplatform projects with hierarchical structure support, for example with the ios() target
shortcut, you won't be able to use IDE features, such as code completion and highlighting, for the shared iOS source set.
This is a known issue, and we are working on resolving it. In the meantime, you can use this workaround.
This issue doesn't apply to platform libraries supported out of the box.
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With
CocoaPods
1. Perform initial CocoaPods integration setup.
2. Add a dependency on a Pod library from the CocoaPods repository that you want to use by including the pod() function call in
build.gradle.kts (build.gradle) of your project.
Kotlin
kotlin {
cocoapods {
//..
pod("AFNetworking") {
version = "~> 4.0.1"
}
}
}
Groovy
kotlin {
cocoapods {
//..
pod('AFNetworking') {
version = '~> 4.0.1'
}
}
}
From an archive
To use the dependency in your Kotlin code, import the package cocoapods.<library-name>. For the example above, it's:
import cocoapods.AFNetworking.*
Without
CocoaPods
If you don't want to use CocoaPods, you can use the cinterop tool to create Kotlin bindings for Objective-C or Swift declarations. This will
allow you to call them from the Kotlin code.
548
The steps differ a bit for libraries and frameworks, but the idea remains the same.
Add
a
library
without
CocoaPods
1. Download the library source code and place it somewhere where you can reference it from your project.
2. Build a library (library authors usually provide a guide on how to do this) and get a path to the binaries.
4. Add a first string to this file: language = Objective-C. If you want to use a pure C dependency, omit the language property.
package sets the name of the package these declarations should be put into.
For example:
headers = DateTools.h
package = DateTools
6. Add information about interoperability with this library to the build script:
Pass the path to the .def file. This path can be omitted if your .def file has the same name as cinterop and is placed in the
src/nativeInterop/cinterop/ directory.
Tell cinterop where to look for header files using the includeDirs option.
Kotlin
kotlin {
iosX64() {
compilations.getByName("main") {
val DateTools by cinterops.creating {
// Path to .def file
defFile("src/nativeInterop/cinterop/DateTools.def")
// Directories for header search (an analogue of the -I<path> compiler option)
includeDirs("include/this/directory", "path/to/another/directory")
}
val anotherInterop by cinterops.creating { /* ... */ }
}
binaries.all {
// Linker options required to link to the library.
linkerOpts("-L/path/to/library/binaries", "-lbinaryname")
}
}
549
}
Groovy
kotlin {
iosX64 {
compilations.main {
cinterops {
DateTools {
// Path to .def file
defFile("src/nativeInterop/cinterop/DateTools.def")
// Directories for header search (an analogue of the -I<path> compiler option)
includeDirs("include/this/directory", "path/to/another/directory")
}
anotherInterop { /* ... */ }
}
}
binaries.all {
// Linker options required to link to the library.
linkerOpts "-L/path/to/library/binaries", "-lbinaryname"
}
}
}
Now you can use this dependency in your Kotlin code. To do that, import the package you've set up in the package property in the .def
file. For the example above, this will be:
import DateTools.*
Add
a
framework
without
CocoaPods
1. Download the framework source code and place it somewhere that you can reference it from your project.
2. Build the framework (framework authors usually provide a guide on how to do this) and get a path to the binaries.
4. Add the first string to this file: language = Objective-C. If you want to use a pure C dependency, omit the language property.
modules – the name of the framework that should be processed by the cinterop.
package – the name of the package these declarations should be put into. For example:
modules = MyFramework
package = MyFramework
6. Add information about interoperability with the framework to the build script:
Pass the path to the .def file. This path can be omitted if your .def file has the same name as the cinterop and is placed in the
src/nativeInterop/cinterop/ directory.
Pass the framework name to the compiler and linker using the -framework option. Pass the path to the framework sources and
550
binaries to the compiler and linker using the -F option.
Kotlin
kotlin {
iosX64() {
compilations.getByName("main") {
val DateTools by cinterops.creating {
// Path to .def file
defFile("src/nativeInterop/cinterop/DateTools.def")
binaries.all {
// Tell the linker where the framework is located.
linkerOpts("-framework", "MyFramework", "-F/path/to/framework/")
}
}
}
Groovy
kotlin {
iosX64 {
compilations.main {
cinterops {
DateTools {
// Path to .def file
defFile("src/nativeInterop/cinterop/MyFramework.def")
binaries.all {
// Tell the linker where the framework is located.
linkerOpts("-framework", "MyFramework", "-F/path/to/framework/")
}
}
}
Now you can use this dependency in your Kotlin code. To do this, import the package you've set up in the package property in the .def
file. For the example above, this will be:
import MyFramework.*
Learn more about Objective-C and Swift interop and configuring cinterop from Gradle.
Workaround
to
enable
IDE
support
for
the
shared
iOS
source
set
Due to a known issue, you won't be able to use IDE features, such as code completion and highlighting, for the shared iOS source set in a
551
multiplatform project with hierarchical structure support if your project depends on:
Third-party iOS libraries, with the exception of platform libraries supported out of the box. This issue applies only to the shared iOS
source set. The IDE will correctly support the rest of the code.
All projects created with the Kotlin Multiplatform Mobile Project Wizard support the hierarchical structure, which means this
issue affects them.
To enable IDE support in these cases, you can work around the issue by adding the following code to build.gradle.(kts) in the shared
directory of your project:
Kotlin
iosTarget("ios")
Groovy
def iosTarget
if (System.getenv("SDK_NAME")?.startsWith("iphoneos")) {
iosTarget = kotlin.&iosArm64
} else {
iosTarget = kotlin.&iosX64
}
In this code sample, the configuration of iOS targets depends on the environment variable SDK_NAME, which is managed by Xcode. For
each build, you'll have only one iOS target, named ios, that uses the iosMain source set. There will be no hierarchy of the iosMain,
iosArm64, and iosX64 source sets.
Alternatively, you can enable the support of platform-dependent interop libraries in shared source sets. In addition to platform libraries
shipped with Kotlin/Native, this approach can also handle custom cinterop libraries making them available in shared source sets. To
enable this feature, add the kotlin.mpp.enableCInteropCommonization=true property in your gradle.properties:
kotlin.mpp.enableCInteropCommonization=true
This is a temporary workaround. If you are a library author, we recommend that you enable the hierarchical structure.
With this workaround, Kotlin Multiplatform tooling analyzes your code against only the one native target that is active during the
current build. This might lead to various errors during the complete build with all targets, and errors are more likely if your project
contains other native targets in addition to the iOS ones.
What's
next?
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Check out other resources on adding dependencies in multiplatform projects and learn more about:
Run
tests
with
Kotlin
Multiplatform
By default, Kotlin supports running tests for JVM, JS, Android, Linux, Windows, macOS as well as iOS, watchOS, and tvOS simulators. To
run tests for other Kotlin/Native targets, you need to configure them manually in an appropriate environment, emulator, or test framework.
Required
dependencies
The kotlin.test API is available for multiplatform tests. When you create a multiplatform project, the Project Wizard automatically adds test
dependencies to common and platform-specific source sets.
If you didn't use the Project Wizard to create your project, you can add the dependencies manually.
Run
tests
for
one
or
more
targets
To run tests for all targets, run the check task.
To run tests for a particular target suitable for testing, run a test task <targetName>Test.
Test
shared
code
For testing shared code, you can use actual declarations in your tests.
class Proxy {
fun proxyHello() = hello()
}
import kotlin.test.Test
import kotlin.test.assertTrue
class SampleTests {
@Test
fun testProxy() {
assertTrue(Proxy().proxyHello().isNotEmpty())
}
}
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And the following test in iosTest:
import kotlin.test.Test
import kotlin.test.assertTrue
class SampleTestsIOS {
@Test
fun testHello() {
assertTrue("iOS" in hello())
}
}
You can also learn how to create and run multiplatform tests in the Create and publish a multiplatform library – tutorial.
Configure
compilations
Kotlin multiplatform projects use compilations for producing artifacts. Each target can have one or more compilations, for example, for
production and test purposes.
main and test compilations for JVM, JS, and Native targets.
Compilations
If you need to compile something other than production code and unit tests, for example, integration or performance tests, you can create
a custom compilation.
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You can configure how artifacts are produced in:
Compilations for one target since one target can have multiple compilations.
A specific compilation.
See the list of compilation parameters and compiler options available for all or specific targets.
Configure
all
compilations
kotlin {
targets.all {
compilations.all {
kotlinOptions {
allWarningsAsErrors = true
}
}
}
}
Configure
compilations
for
one
target
Kotlin
kotlin {
targets.jvm.compilations.all {
kotlinOptions {
sourceMap = true
metaInfo = true
}
}
}
Groovy
kotlin {
jvm().compilations.all {
kotlinOptions {
sourceMap = true
metaInfo = true
}
}
}
Configure
one
compilation
Kotlin
kotlin {
jvm {
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val main by compilations.getting {
kotlinOptions {
jvmTarget = "1.8"
}
}
}
}
Groovy
kotlin {
jvm().compilations.main {
kotlinOptions {
jvmTarget = "1.8"
}
}
}
Create
a
custom
compilation
If you need to compile something other than production code and unit tests, for example, integration or performance tests, create a
custom compilation.
For example, to create a custom compilation for integration tests of the jvm() target, add a new item to the compilations collection.
For custom compilations, you need to set up all dependencies manually. The default source set of a custom compilation does
not depend on the commonMain and the commonTest source sets.
Kotlin
kotlin {
jvm() {
compilations {
val main by getting
val integrationTest by compilations.creating {
defaultSourceSet {
dependencies {
// Compile against the main compilation's compile classpath and outputs:
implementation(main.compileDependencyFiles + main.output.classesDirs)
implementation(kotlin("test-junit"))
/* ... */
}
}
// Create a test task to run the tests produced by this compilation:
tasks.register<Test>("integrationTest") {
// Run the tests with the classpath containing the compile dependencies (including 'main'),
// runtime dependencies, and the outputs of this compilation:
classpath = compileDependencyFiles + runtimeDependencyFiles + output.allOutputs
// Run only the tests from this compilation's outputs:
testClassesDirs = output.classesDirs
}
}
}
}
}
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Groovy
kotlin {
jvm() {
compilations.create('integrationTest') {
defaultSourceSet {
dependencies {
def main = compilations.main
// Compile against the main compilation's compile classpath and outputs:
implementation(main.compileDependencyFiles + main.output.classesDirs)
implementation kotlin('test-junit')
/* ... */
}
}
// Create a test task to run the tests produced by this compilation:
tasks.register('jvmIntegrationTest', Test) {
// Run the tests with the classpath containing the compile dependencies (including 'main'),
// runtime dependencies, and the outputs of this compilation:
classpath = compileDependencyFiles + runtimeDependencyFiles + output.allOutputs
// Run only the tests from this compilation's outputs:
testClassesDirs = output.classesDirs
}
}
}
}
You also need to create a custom compilation in other cases, for example, if you want to combine compilations for different JVM versions
in your final artifact, or you have already set up source sets in Gradle and want to migrate to a multiplatform project.
Use
Java
sources
in
JVM
compilations
When creating a project with the Project Wizard, Java sources are included in the compilations of the JVM target.
In the build script, the following section applies the Gradle java plugin and configures the target to cooperate with it:
kotlin {
jvm {
withJava()
}
}
The Java source files are placed in the child directories of the Kotlin source roots. For example, the paths are:
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Java source files
Due to current limitations, the Kotlin plugin replaces some tasks configured by the Java plugin:
The resources are processed by the equivalent tasks of the compilations instead of *ProcessResources tasks.
The publication of this target is handled by the Kotlin plugin and doesn't require steps that are specific for the Java plugin.
Configure
interop
with
native
languages
Kotlin provides interoperability with native languages and DSL to configure this for a specific compilation.
Swift via Objective- Apple platforms (macOS, iOS, watchOS, Kotlin can use only Swift declarations marked with the @objc
C tvOS) attribute.
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A compilation can interact with several native libraries. Configure interoperability in the cinterops block of the compilation with available
parameters.
Kotlin
kotlin {
linuxX64 { // Replace with a target you need.
compilations.getByName("main") {
val myInterop by cinterops.creating {
// Def-file describing the native API.
// The default path is src/nativeInterop/cinterop/<interop-name>.def
defFile(project.file("def-file.def"))
// Package to place the Kotlin API generated.
packageName("org.sample")
// Options to be passed to compiler by cinterop tool.
compilerOpts("-Ipath/to/headers")
// Directories to look for headers.
includeDirs.apply {
// Directories for header search (an equivalent of the -I<path> compiler option).
allHeaders("path1", "path2")
// Additional directories to search headers listed in the 'headerFilter' def-file option.
// -headerFilterAdditionalSearchPrefix command line option equivalent.
headerFilterOnly("path1", "path2")
}
// A shortcut for includeDirs.allHeaders.
includeDirs("include/directory", "another/directory")
}
val anotherInterop by cinterops.creating { /* ... */ }
}
}
}
Groovy
kotlin {
linuxX64 { // Replace with a target you need.
compilations.main {
cinterops {
myInterop {
// Def-file describing the native API.
// The default path is src/nativeInterop/cinterop/<interop-name>.def
defFile project.file("def-file.def")
// Package to place the Kotlin API generated.
packageName 'org.sample'
// Options to be passed to compiler by cinterop tool.
compilerOpts '-Ipath/to/headers'
// Directories for header search (an eqivalent of the -I<path> compiler option).
includeDirs.allHeaders("path1", "path2")
// Additional directories to search headers listed in the 'headerFilter' def-file option.
// -headerFilterAdditionalSearchPrefix command line option equivalent.
includeDirs.headerFilterOnly("path1", "path2")
// A shortcut for includeDirs.allHeaders.
includeDirs("include/directory", "another/directory")
}
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anotherInterop { /* ... */ }
}
}
}
}
Compilation
for
Android
The compilations created for an Android target by default are tied to Android build variants: for each build variant, a Kotlin compilation is
created under the same name.
Then, for each Android source set compiled for each of the variants, a Kotlin source set is created under that source set name prepended
by the target name, like the Kotlin source set androidDebug for an Android source set debug and the Kotlin target named android. These
Kotlin source sets are added to the variants' compilations accordingly.
The default source set commonMain is added to each production (application or library) variant's compilation. The commonTest source
set is similarly added to the compilations of unit test and instrumented test variants.
Annotation processing with kapt is also supported, but due to current limitations it requires that the Android target is created before the
kapt dependencies are configured, which needs to be done in a top-level dependencies block rather than within Kotlin source set
dependencies.
kotlin {
android { /* ... */ }
}
dependencies {
kapt("com.my.annotation:processor:1.0.0")
}
Compilation
of
the
source
set
hierarchy
Kotlin can build a source set hierarchy with the dependsOn relation.
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Source set hierarchy
Whenever jvmMain is compiled for a certain target, commonMain takes part in that compilation as well and is also compiled into the
same target binary form, such as JVM class files.
Sources of jvmMain 'see' the declarations of commonMain, including internal declarations, and also see the dependencies of
commonMain, even those specified as implementation dependencies.
jvmMain can contain platform-specific implementations for the expected declarations of commonMain.
The resources of commonMain are always processed and copied along with the resources of jvmMain.
jvmMain should set a languageVersion that is greater than or equal to that of commonMain.
jvmMain should enable all unstable language features that commonMain enables (there's no such requirement for bugfix features).
Build
final
native
binaries
By default, a Kotlin/Native target is compiled down to a *.klib library artifact, which can be consumed by Kotlin/Native itself as a
dependency but cannot be executed or used as a native library.
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To declare final native binaries such as executables or shared libraries, use the binaries property of a native target. This property
represents a collection of native binaries built for this target in addition to the default *.klib artifact and provides a set of methods for
declaring and configuring them.
The kotlin-multiplatform plugin doesn't create any production binaries by default. The only binary available by default is a debug
test executable that lets you run unit tests from the test compilation.
Declare
binaries
Use the following factory methods to declare elements of the binaries collection.
sharedLib Shared native library All native targets, except for WebAssembly
staticLib Static native library All native targets, except for WebAssembly
framework Objective-C framework macOS, iOS, watchOS, and tvOS targets only
The simplest version doesn't require any additional parameters and creates one binary for each build type. Currently, two build types are
available:
The following snippet creates two executable binaries, debug and release:
kotlin {
linuxX64 { // Define your target instead.
binaries {
executable {
// Binary configuration.
}
}
}
}
You can drop the lambda if there is no need for additional configuration:
binaries {
executable()
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}
You can specify for which build types to create binaries. In the following example, only the debug executable is created:
Kotlin
binaries {
executable(listOf(DEBUG)) {
// Binary configuration.
}
}
Groovy
binaries {
executable([DEBUG]) {
// Binary configuration.
}
}
Kotlin
binaries {
executable("foo", listOf(DEBUG)) {
// Binary configuration.
}
Groovy
binaries {
executable('foo', [DEBUG]) {
// Binary configuration.
}
The first argument sets a name prefix, which is the default name for the binary file. For example, for Windows the code produces the files
foo.exe and bar.exe. You can also use the name prefix to access the binary in the build script.
Access
binaries
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You can access binaries to configure them or get their properties (for example, the path to an output file).
You can get a binary by its unique name. This name is based on the name prefix (if it is specified), build type, and binary kind following the
pattern: <optional-name-prefix><build-type><binary-kind>, for example, releaseFramework or testDebugExecutable.
Static and shared libraries have the suffixes static and shared respectively, for example, fooDebugStatic or barReleaseShared.
Kotlin
Groovy
Alternatively, you can access a binary by its name prefix and build type using typed getters.
Kotlin
Groovy
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// Similar getters are available for other binary kinds:
// findFramework, findStaticLib and findSharedLib.
Export
dependencies
to
binaries
When building an Objective-C framework or a native library (shared or static), you may need to pack not just the classes of the current
project, but also the classes of its dependencies. Specify which dependencies to export to a binary using the export method.
Kotlin
kotlin {
sourceSets {
macosMain.dependencies {
// Will be exported.
api(project(":dependency"))
api("org.example:exported-library:1.0")
// Will not be exported.
api("org.example:not-exported-library:1.0")
}
}
macosX64("macos").binaries {
framework {
export(project(":dependency"))
export("org.example:exported-library:1.0")
}
sharedLib {
// It's possible to export different sets of dependencies to different binaries.
export(project(':dependency'))
}
}
}
Groovy
kotlin {
sourceSets {
macosMain.dependencies {
// Will be exported.
api project(':dependency')
api 'org.example:exported-library:1.0'
// Will not be exported.
api 'org.example:not-exported-library:1.0'
}
}
macosX64("macos").binaries {
framework {
export project(':dependency')
export 'org.example:exported-library:1.0'
}
sharedLib {
// It's possible to export different sets of dependencies to different binaries.
export project(':dependency')
}
}
}
For example, you implement several modules in Kotlin and want to access them from Swift. Usage of several Kotlin/Native frameworks in
a Swift application is limited, but you can create an umbrella framework and export all these modules to it.
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You can export only api dependencies of the corresponding source set.
When you export a dependency, it includes all of its API to the framework API. The compiler adds the code from this dependency to the
framework, even if you use a small fraction of it. This disables dead code elimination for the exported dependency (and for its
dependencies, to some extent).
By default, export works non-transitively. This means that if you export the library foo depending on the library bar, only methods of foo are
added to the output framework.
You can change this behavior using the transitiveExport option. If set to true, the declarations of the library bar are exported as well.
It is not recommended to use transitiveExport: it adds all transitive dependencies of the exported dependencies to the
framework. This could increase both compilation time and binary size.
In most cases, you don't need to add all these dependencies to the framework API. Use export explicitly for the dependencies
you need to directly access from your Swift or Objective-C code.
Kotlin
binaries {
framework {
export(project(":dependency"))
// Export transitively.
transitiveExport = true
}
}
Groovy
binaries {
framework {
export project(':dependency')
// Export transitively.
transitiveExport = true
}
}
Build
universal
frameworks
By default, an Objective-C framework produced by Kotlin/Native supports only one platform. However, you can merge such frameworks
into a single universal (fat) binary using the lipo tool. This operation especially makes sense for 32-bit and 64-bit iOS frameworks. In this
case, you can use the resulting universal framework on both 32-bit and 64-bit devices.
The fat framework must have the same base name as the initial frameworks. Otherwise, you'll get an error.
Kotlin
import org.jetbrains.kotlin.gradle.tasks.FatFrameworkTask
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kotlin {
// Create and configure the targets.
val ios32 = iosArm32("ios32")
val ios64 = iosArm64("ios64")
configure(listOf(ios32, ios64)) {
binaries.framework {
baseName = "my_framework"
}
}
// Create a task to build a fat framework.
tasks.register<FatFrameworkTask>("debugFatFramework") {
// The fat framework must have the same base name as the initial frameworks.
baseName = "my_framework"
// The default destination directory is "<build directory>/fat-framework".
destinationDir = buildDir.resolve("fat-framework/debug")
// Specify the frameworks to be merged.
from(
ios32.binaries.getFramework("DEBUG"),
ios64.binaries.getFramework("DEBUG")
)
}
}
Groovy
import org.jetbrains.kotlin.gradle.tasks.FatFrameworkTask
kotlin {
// Create and configure the targets.
targets {
iosArm32("ios32")
iosArm64("ios64")
configure([ios32, ios64]) {
binaries.framework {
baseName = "my_framework"
}
}
}
// Create a task building a fat framework.
tasks.register("debugFatFramework", FatFrameworkTask) {
// The fat framework must have the same base name as the initial frameworks.
baseName = "my_framework"
// The default destination directory is "<build directory>/fat-framework".
destinationDir = file("$buildDir/fat-framework/debug")
// Specify the frameworks to be merged.
from(
targets.ios32.binaries.getFramework("DEBUG"),
targets.ios64.binaries.getFramework("DEBUG")
)
}
}
Build
XCFrameworks
All Kotlin Multiplatform projects can use XCFrameworks as an output to gather logic for all the target platforms and architectures in a
single bundle. Unlike universal (fat) frameworks, you don't need to remove all unnecessary architectures before publishing the application
to the App Store.
Kotlin
import org.jetbrains.kotlin.gradle.plugin.mpp.apple.XCFramework
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plugins {
kotlin("multiplatform")
}
kotlin {
val xcf = XCFramework()
ios {
binaries.framework {
baseName = "shared"
xcf.add(this)
}
}
watchos {
binaries.framework {
baseName = "shared"
xcf.add(this)
}
}
tvos {
binaries.framework {
baseName = "shared"
xcf.add(this)
}
}
}
Groovy
import org.jetbrains.kotlin.gradle.plugin.mpp.apple.XCFrameworkConfig
plugins {
id 'org.jetbrains.kotlin.multiplatform'
}
kotlin {
def xcf = new XCFrameworkConfig(project)
ios {
binaries.framework {
baseName = "shared"
xcf.add(it)
}
}
watchos {
binaries.framework {
baseName = "shared"
xcf.add(it)
}
}
tvos {
binaries.framework {
baseName = "shared"
xcf.add(it)
}
}
}
When you declare XCFrameworks, Kotlin Gradle plugin will register three Gradle tasks:
assembleXCFramework
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assembleReleaseXCFramework
If you're using CocoaPods integration in your projects, you can build XCFrameworks with the Kotlin CocoaPods Gradle plugin. It includes
the following tasks that build XCFrameworks with all the registered targets and generate podspec files:
podPublishXCFramework, which generates both debug and release XCFrameworks along with a podspec file.
This can help you distribute shared parts of your project separately from mobile apps through CocoaPods. You can also use
XCFrameworks for publishing to private or public podspec repositories.
Publishing Kotlin frameworks to public repositories is not recommended if those frameworks are built for different versions of
Kotlin. Doing so might lead to conflicts in the end-users' projects.
Customize
the
Info.plist
file
When producing a framework, the Kotlin/Native compiler generates the information property list file, Info.plist. You can customize its
properties with the corresponding binary option:
CFBundleIdentifier bundleId
CFBundleShortVersionString bundleShortVersionString
CFBundleVersion bundleVersion
To enable the feature, pass the -Xbinary=$option=$value compiler flag or set the binaryOption("option", "value") Gradle DSL for the
specific framework:
binaries {
framework {
binaryOption("bundleId", "com.example.app")
binaryOption("bundleVersion", "2")
}
}
Multiplatform
Gradle
DSL
reference
Multiplatform projects are in Alpha. Language features and tooling may change in future Kotlin versions.
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The Kotlin Multiplatform Gradle plugin is a tool for creating Kotlin Multiplatform projects. Here we provide a reference of its contents; use it
as a reminder when writing Gradle build scripts for Kotlin Multiplatform projects. Learn the concepts of Kotlin Multiplatform projects, how
to create and configure them.
Id
and
version
The fully qualified name of the Kotlin Multiplatform Gradle plugin is org.jetbrains.kotlin.multiplatform. If you use the Kotlin Gradle DSL, you
can apply the plugin with kotlin("multiplatform"). The plugin versions match the Kotlin release versions. The most recent version is 1.7.20.
Kotlin
plugins {
kotlin("multiplatform") version "1.7.20"
}
Groovy
plugins {
id 'org.jetbrains.kotlin.multiplatform' version '1.7.20'
}
Top-level
blocks
kotlin is the top-level block for multiplatform project configuration in the Gradle build script. Inside kotlin, you can write the following
blocks:
Block Description
<targetName> Declares a particular target of a project. The names of available targets are listed in the Targets section.
presets All predefined targets. Use this for configuring multiple predefined targets at once.
sourceSets Configures predefined and declares custom source sets of the project.
Targets
Target is a part of the build responsible for compiling, testing, and packaging a piece of software aimed for one of the supported
platforms. Kotlin provides target presets for each platform. See how to use a target preset.
Each target can have one or more compilations. In addition to default compilations for test and production purposes, you can create
custom compilations.
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The targets of a multiplatform project are described in the corresponding blocks inside kotlin, for example, jvm, android, iosArm64. The
complete list of available targets is the following:
Kotlin/JVM jvm
Android NDK androidNativeArm32 — Android NDK on ARM (ARM32) The 64-bit target requires a Linux or macOS host.
platforms
You can build the 32-bit target on any supported
androidNativeArm64 — Android NDK on ARM64 host.
platforms
iOS iosArm32 — Apple iOS on ARM (ARM32) platforms Requires a macOS host with Xcode and its command-
(Apple iPhone 5 and earlier) line tools installed.
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Target platform Target preset Comments
watchOS watchosArm32 — Apple watchOS on ARM (ARM32) Requires a macOS host with Xcode and its command-
platforms (Apple Watch Series 3 and earlier) line tools installed.
tvOS tvosArm64 — Apple tvOS on ARM64 platforms (Apple Requires a macOS host with Xcode and its command-
TV 4th generation and newer) line tools installed.
macOS macosX64 — Apple macOS on x86_64 platforms Requires a macOS host with Xcode and its command-
line tools installed.
macosArm64 — Apple macOS on Apple Silicon
platforms
Linux linuxArm64 — Linux on ARM64 platforms, for example, Linux MIPS targets (linuxMips32 and linuxMipsel32)
Raspberry Pi require a Linux host.
linuxArm32Hfp — Linux on hard-float ARM (ARM32) You can build other Linux targets on any supported
platforms host.
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Target platform Target preset Comments
WebAssembly wasm32
A target that is not supported by the current host is ignored during building and therefore not published.
kotlin {
jvm()
iosX64()
macosX64()
js().browser()
}
Target-specific configuration.
Common
target
configuration
In any target block, you can use the following declarations:
Name Description
preset The preset that the target has been created from, if any.
platformType Designates the Kotlin platform of this target. Available values: jvm, androidJvm, js, native, common.
artifactsTaskName The name of the task that builds the resulting artifacts of this target.
JVM
targets
In addition to common target configuration, jvm targets have a specific function:
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Name Description
Use this function for projects that contain both Java and Kotlin source files. Note that the default source directories for Java sources don't
follow the Java plugin's defaults. Instead, they are derived from the Kotlin source sets. For example, if the JVM target has the default name
jvm, the paths are src/jvmMain/java (for production Java sources) and src/jvmTest/java for test Java sources. Learn more about Java
sources in JVM compilations.
kotlin {
jvm {
withJava()
}
}
JavaScript
targets
The js block describes the configuration of JavaScript targets. It can contain one of two blocks depending on the target execution
environment:
Name Description
Browser
browser can contain the following configuration blocks:
Name Description
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Name Description
kotlin {
js().browser {
webpackTask { /* ... */ }
testRuns { /* ... */ }
dceTask {
keep("myKotlinJsApplication.org.example.keepFromDce")
}
distribution {
directory = File("$projectDir/customdir/")
}
}
}
Node.js
nodejs can contain configurations of test and run tasks:
Name Description
kotlin {
js().nodejs {
runTask { /* ... */ }
testRuns { /* ... */ }
}
}
Native
targets
For native targets, the following specific blocks are available:
Name Description
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Binaries
There are the following kinds of binaries:
Name Description
kotlin {
linuxX64 { // Use your target instead.
binaries {
executable {
// Binary configuration.
}
}
}
}
Name Description
compilation The compilation from which the binary is built. By default, test binaries are based on the test compilation while other
binaries - on the main compilation.
baseName Custom base name for the output file. The final file name will be formed by adding system-dependent prefix and postfix to
this base name.
entryPoint The entry point function for executable binaries. By default, it's main() in the root package.
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Name Description
runTask Access to the run task for executable binaries. For targets other than linuxX64, macosX64, or mingwX64 the value is null.
isStatic For Objective-C frameworks. Includes a static library instead of a dynamic one.
Kotlin
binaries {
executable("my_executable", listOf(RELEASE)) {
// Build a binary on the basis of the test compilation.
compilation = compilations["test"]
framework("my_framework" listOf(RELEASE)) {
// Include a static library instead of a dynamic one into the framework.
isStatic = true
}
}
Groovy
binaries {
executable('my_executable', [RELEASE]) {
// Build a binary on the basis of the test compilation.
compilation = compilations.test
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// Accessing the output file.
println("Executable path: ${outputFile.absolutePath}")
framework('my_framework' [RELEASE]) {
// Include a static library instead of a dynamic one into the framework.
isStatic = true
}
}
CInterops
cinterops is a collection of descriptions for interop with native libraries. To provide an interop with a library, add an entry to cinterops and
define its parameters:
Name Description
Kotlin
kotlin {
linuxX64 { // Replace with a target you need.
compilations.getByName("main") {
val myInterop by cinterops.creating {
// Def-file describing the native API.
// The default path is src/nativeInterop/cinterop/<interop-name>.def
defFile(project.file("def-file.def"))
// Directories for header search (an analogue of the -I<path> compiler option).
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includeDirs.allHeaders("path1", "path2")
Groovy
kotlin {
linuxX64 { // Replace with a target you need.
compilations.main {
cinterops {
myInterop {
// Def-file describing the native API.
// The default path is src/nativeInterop/cinterop/<interop-name>.def
defFile project.file("def-file.def")
// Directories for header search (an analogue of the -I<path> compiler option).
includeDirs.allHeaders("path1", "path2")
anotherInterop { /* ... */ }
}
}
}
}
Android
targets
The Kotlin Multiplatform plugin contains two specific functions for android targets. Two functions help you configure build variants:
Name Description
publishLibraryVariants() Specifies build variants to publish. Learn more about publishing Android
libraries.
kotlin {
android {
publishLibraryVariants("release", "debug")
}
}
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Learn more about compilation for Android.
The android configuration inside kotlin doesn't replace the build configuration of any Android project. Learn more about writing
build scripts for Android projects in Android developer documentation.
Source
sets
The sourceSets block describes source sets of the project. A source set contains Kotlin source files that participate in compilations
together, along with their resources, dependencies, and language settings.
A multiplatform project contains predefined source sets for its targets; developers can also create custom source sets for their needs.
Predefined
source
sets
Predefined source sets are set up automatically upon creation of a multiplatform project. Available predefined source sets are the
following:
Name Description
commonMain Code and resources shared between all platforms. Available in all multiplatform projects. Used in all main
compilations of a project.
commonTest Test code and resources shared between all platforms. Available in all multiplatform projects. Used in all test
compilations of a project.
<targetName> Target-specific sources for a compilation. <targetName> is the name of a predefined target and
<compilationName> <compilationName> is the name of a compilation for this target. Examples: jsTest, jvmMain.
With Kotlin Gradle DSL, the sections of predefined source sets should be marked by getting.
Kotlin
kotlin {
sourceSets {
val commonMain by getting { /* ... */ }
}
}
Groovy
kotlin {
sourceSets {
commonMain { /* ... */ }
}
}
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Learn more about source sets.
Custom
source
sets
Custom source sets are created by the project developers manually. To create a custom source set, add a section with its name inside the
sourceSets section. If using Kotlin Gradle DSL, mark custom source sets by creating.
Kotlin
kotlin {
sourceSets {
val myMain by creating { /* ... */ } // create a new source set by the name 'MyMain'
}
}
Groovy
kotlin {
sourceSets {
myMain { /* ... */ } // create or configure a source set by the name 'myMain'
}
}
Note that a newly created source set isn't connected to other ones. To use it in the project's compilations, connect it with other source
sets.
Source
set
parameters
Configurations of source sets are stored inside the corresponding blocks of sourceSets. A source set has the following parameters:
Name Description
kotlin.srcDir Location of Kotlin source files inside the source set directory.
Kotlin
kotlin {
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sourceSets {
val commonMain by getting {
kotlin.srcDir("src")
resources.srcDir("res")
dependencies {
/* ... */
}
}
}
}
Groovy
kotlin {
sourceSets {
commonMain {
kotlin.srcDir('src')
resources.srcDir('res')
dependencies {
/* ... */
}
}
}
}
Compilations
A target can have one or more compilations, for example, for production or testing. There are predefined compilations that are added
automatically upon target creation. You can additionally create custom compilations.
To refer to all or some particular compilations of a target, use the compilations object collection. From compilations, you can refer to a
compilation by its name.
Predefined
compilations
Predefined compilations are created automatically for each target of a project except for Android targets. Available predefined
compilations are the following:
Name Description
Kotlin
kotlin {
jvm {
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val main by compilations.getting {
output // get the main compilation output
}
compilations["test"].runtimeDependencyFiles // get the test runtime classpath
}
}
Groovy
kotlin {
jvm {
compilations.main.output // get the main compilation output
compilations.test.runtimeDependencyFiles // get the test runtime classpath
}
}
Custom
compilations
In addition to predefined compilations, you can create your own custom compilations. To create a custom compilation, add a new item
into the compilations collection. If using Kotlin Gradle DSL, mark custom compilations by creating.
Kotlin
kotlin {
jvm() {
compilations {
val integrationTest by compilations.creating {
defaultSourceSet {
dependencies {
/* ... */
}
}
Groovy
kotlin {
jvm() {
compilations.create('integrationTest') {
defaultSourceSet {
dependencies {
/* ... */
}
}
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}
}
Compilation
parameters
A compilation has the following parameters:
Name Description
allKotlinSourceSets Source sets participating in the compilation and their connections via dependsOn().
kotlinOptions Compiler options applied to the compilation. For the list of available options, see Compiler
options.
compileAllTaskName Name of the Gradle task for compiling all sources of a compilation.
Kotlin
kotlin {
jvm {
val main by compilations.getting {
kotlinOptions {
// Setup the Kotlin compiler options for the 'main' compilation:
jvmTarget = "1.8"
}
compileKotlinTask // get the Kotlin task 'compileKotlinJvm'
output // get the main compilation output
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}
compilations["test"].runtimeDependencyFiles // get the test runtime classpath
}
// Configure all compilations of all targets:
targets.all {
compilations.all {
kotlinOptions {
allWarningsAsErrors = true
}
}
}
}
Groovy
kotlin {
jvm {
compilations.main.kotlinOptions {
// Setup the Kotlin compiler options for the 'main' compilation:
jvmTarget = "1.8"
}
compilations.main.compileKotlinTask // get the Kotlin task 'compileKotlinJvm'
compilations.main.output // get the main compilation output
compilations.test.runtimeDependencyFiles // get the test runtime classpath
}
// Configure all compilations of all targets:
targets.all {
compilations.all {
kotlinOptions {
allWarningsAsErrors = true
}
}
}
}
Dependencies
The dependencies block of the source set declaration contains the dependencies of this source set.
Name Description
implementation Dependencies used in the module but not exposed outside it.
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Name Description
runtimeOnly Dependencies available at runtime but not visible during compilation of any module.
Kotlin
kotlin {
sourceSets {
val commonMain by getting {
dependencies {
api("com.example:foo-metadata:1.0")
}
}
val jvm6Main by getting {
dependencies {
implementation("com.example:foo-jvm6:1.0")
}
}
}
}
Groovy
kotlin {
sourceSets {
commonMain {
dependencies {
api 'com.example:foo-metadata:1.0'
}
}
jvm6Main {
dependencies {
implementation 'com.example:foo-jvm6:1.0'
}
}
}
}
Additionally, source sets can depend on each other and form a hierarchy. In this case, the dependsOn() relation is used.
Source set dependencies can also be declared in the top-level dependencies block of the build script. In this case, their declarations
follow the pattern <sourceSetName><DependencyKind>, for example, commonMainApi.
Kotlin
dependencies {
"commonMainApi"("com.example:foo-common:1.0")
"jvm6MainApi"("com.example:foo-jvm6:1.0")
}
Groovy
dependencies {
commonMainApi 'com.example:foo-common:1.0'
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jvm6MainApi 'com.example:foo-jvm6:1.0'
}
Language
settings
The languageSettings block of a source set defines certain aspects of project analysis and build. The following language settings are
available:
Name Description
apiVersion Allows using declarations only from the specified version of Kotlin bundled libraries.
enableLanguageFeature Enables the specified language feature. The available values correspond to the language features that are
currently experimental or have been introduced as such at some point.
Kotlin
kotlin {
sourceSets.all {
languageSettings.apply {
languageVersion = "1.7" // possible values: "1.4", "1.5", "1.6", "1.7"
apiVersion = "1.7" // possible values: "1.3", "1.4", "1.5", "1.6", "1.7"
enableLanguageFeature("InlineClasses") // language feature name
optIn("kotlin.ExperimentalUnsignedTypes") // annotation FQ-name
progressiveMode = true // false by default
}
}
}
Groovy
kotlin {
sourceSets.all {
languageSettings {
languageVersion = '1.7' // possible values: '1.4', '1.5', '1.6', '1.7'
apiVersion = '1.7' // possible values: '1.3', '1.4', '1.5', '1.6', '1.7'
enableLanguageFeature('InlineClasses') // language feature name
optIn('kotlin.ExperimentalUnsignedTypes') // annotation FQ-name
progressiveMode = true // false by default
}
}
}
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Samples
This is a curated list of Kotlin Multiplatform Mobile samples.
Do you have a great sample that's a little different from the ones shown here? Feel free to create a pull request and tell us about it! You
can use this PR example for reference.
Sample name What's Popular libraries UI Framework iOS Platform Tests JS Features
shared? used integration APIs target
KMM RSS Reader Models, SQLDelight, Ktor, Jetpack Xcode build ✅ - - Redux for
Networking, DateTime, Compose, phases sharing UI
Data multiplatform- SwiftUI State
Storage, UI settings, Napier,
Published to
State kotlinx.serialization
Google Play
and App Store
Network layer
generation
from OpenAPI.
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Sample name What's Popular libraries UI Framework iOS Platform Tests JS Features
shared? used integration APIs target
watchOS
macOS
Desktop
(Compose for
Desktop)
Web
(Compose for
Web)
Web (Kotlin/JS
+ React
Wrapper)
JVM
GitFox SDK Models, Ktor XML, UIKit Xcode build - - ✅ Integrated into
Networking, phases Flutter app
Interactors
Uses Kotlin's
StateFlow to
trigger UI layer
recompositions
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Sample name What's Popular libraries UI Framework iOS Platform Tests JS Features
shared? used integration APIs target
Currency Converter Models, Ktor, SQLDelight, XML, SwiftUI CocoaPods ✅ ✅ - Logic shared
Calculator Networking, koin, moko- with the
Data resources, backend
Storage, kotlinx.datetime,
Algorithms, multiplatform-
ViewModels settings
Shared UI
across
Android,
Desktop and
Web via
Compose
Multiplatform
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Sample name What's Popular libraries UI Framework iOS Platform Tests JS Features
shared? used integration APIs target
Codeforces WatchR Models, SQLDelight, Ktor, XML, UIKit CocoaPods ✅ ✅ - Uses Redux
Networking, kotlinx.serialization (ReKamp) for
Data sharing UI
Storage, UI State
State
Published to
Google Play
and App Store
GitHubActions
CI
Cats ��
watchOS
macOS
Desktop (Swift
UI)
Web (Kotlin/JS
+ React
Wrapper)
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Sample name What's Popular libraries UI Framework iOS Platform Tests JS Features
shared? used integration APIs target
Shared file
upload
sharing code
between
Backend -
Mobile &
Frontend
platforms
(macOS, iOS,
Android)
FAQ
What
is
Kotlin
Multiplatform
Mobile?
Kotlin Multiplatform Mobile (KMM) is an SDK for cross-platform mobile development. You can develop multiplatform mobile applications
and share parts of your applications between Android and iOS, such as core layers, business logic, presentation logic, and more.
Kotlin Mobile uses the multiplatform abilities of Kotlin and the features designed for mobile development, such as CocoaPods integration
and the Android Studio Plugin.
You may want to watch this introductory video, in which Kotlin Product Marketing Manager Ekaterina Petrova explains in detail what Kotlin
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Multiplatform Mobile is and how you can use it in your projects. With Ekaterina, you'll set up an environment and prepare for creating your
first cross-platform mobile application with Kotlin Multiplatform Mobile.
What
is
the
Kotlin
Multiplatform
Mobile
plugin?
The Kotlin Multiplatform Mobile plugin for Android Studio helps you develop applications that work on both Android and iOS.
Run, test, and debug the iOS part of your application on iOS targets straight from Android Studio.
The Kotlin Multiplatform Mobile plugin works only on macOS. This is because iOS simulators, per the Apple requirement, can run only on
macOS but not on any other operating systems, such as Microsoft Windows or Linux.
The good news is that you can work with cross-platform projects on Android even without the Kotlin Multiplatform Mobile plugin. If you are
going to work with shared code or Android-specific code, you can work on any operating system supported by Android Studio.
What
is
Kotlin/Native
and
how
does
it
relate
to
Kotlin
Multiplatform
Mobile?
Kotlin/Native is a technology for compiling Kotlin code to native binaries, which can run without a virtual machine. It consists of an LLVM-
based backend for the Kotlin compiler and a native implementation of the Kotlin standard library.
Kotlin/Native is primarily designed to allow compilation for platforms where virtual machines are not desirable or possible, such as
embedded devices and iOS. It is particularly suitable for situations when the developer needs to produce a self-contained program that
does not require an additional runtime or virtual machine. And that is exactly the case with iOS development.
Shared code, written in Kotlin, is compiled to JVM bytecode for Android with Kotlin/JVM and to native binaries for iOS with Kotlin/Native. It
makes the integration with Kotlin Multiplatform Mobile seamless on both platforms.
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Kotlin/Native and Kotlin/JVM binaries
What
are
the
plans
for
the
technology
evolution?
Kotlin Multiplatform Mobile is one of the focus areas of the Kotlin roadmap. To see which parts we're working on right now, check out the
roadmap details. Most of the recent changes affect the Kotlin Multiplatform and Kotlin/Native sections.
The following video presents our plans on the upcoming stage of the Kotlin Multiplatform Mobile development – its promotion to Beta:
Gif
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Can
I
run
an
iOS
application
on
Microsoft
Windows
or
Linux?
If you want to write iOS-specific code and run an iOS application on a simulated or real device, use a Mac with a macOS (use the Kotlin
Multiplatform Mobile plugin for it). This is because iOS simulators can run only on macOS, per the Apple requirement, but cannot run on
other operating systems, such as Microsoft Windows or Linux.
If you are going to work with shared code or Android-specific code, you can work on any operating system supported by Android Studio.
Where
can
I
get
complete
examples
to
play
with?
Curated samples
In
which
IDE
should
I
work
on
my
cross-platform
app?
You can work in Android Studio. Android Studio allows the use of the Kotlin Multiplatform Mobile plugin, which is a part of the Kotlin
ecosystem. Enable the Kotlin Multiplatform Mobile plugin in Android Studio if you want to write iOS-specific code and launch an iOS
application on a simulated or real device. The plugin can be used only on macOS.
Most of our adopters use Android Studio. However, if there is any reason for you not to use it, there is another option: you can use IntelliJ
IDEA. IntelliJ IDEA provides the ability to create a multiplatform mobile application from the Project Wizard, but you won't be able to launch
an iOS application from the IDE.
How
can
I
write
concurrent
code
in
Kotlin
Multiplatform
Mobile
projects?
You can easily write concurrent code in your cross-platform mobile projects with the new Kotlin/Native memory manager that lifted
previous limitations and aligned the behaviour between Kotlin/JVM and Kotlin/Native. The new memory manager has been enabled by
default since Kotlin 1.7.20.
How
can
I
speed
up
my
Kotlin
Multiplatform
module
compilation
for
iOS?
See these tips for improving Kotlin/Native compilation times.
What
platforms
do
you
support?
Kotlin Multiplatform Mobile support development for:
The Kotlin Multiplatform technology also supports other platforms, including JavaScript, Linux, Windows, and WebAssembly.
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Introduce
cross-platform
mobile
development
to
your
team
These recommendations will help you introduce your team to Kotlin Multiplatform Mobile:
Start
with
empathy
Software development is a team game, with each critical decision needing the approval of all team members. Integrating any cross-
platform technology will significantly affect the development process for your mobile application. So before you start integrating Kotlin
Multiplatform Mobile in your project, you'll need to introduce your team to the technology and guide them gently to see it's worth adopting.
Understanding the people who work on your project is the first step to successful integration. Your boss is responsible for delivering
features with the best quality in the shortest time possible. To them, any new technology is a risk. Your colleagues have a different
perspective, as well. They have experience building apps with the "native" technology stack. They know how to write the UI and business
logic, work with dependencies, test, and debug code in the IDE, and they are already familiar with the language. Switching to a different
ecosystem is very uncomfortable, as it always means leaving your comfort zone.
Given all that, be ready to face lots of biases and answer a lot of questions when advocating for the move to Kotlin Multiplatform Mobile.
As you do, never lose sight of what your team needs. Some of the advice below might be useful for preparing your pitch.
Explain
how
it
works
At this stage, you need to get rid of any preexisting bad feelings about cross-platform mobile applications and show that using Kotlin
Multiplatform in your project is not only possible but also won't bring regular cross-platform problems. You should explain why there won't
be any problems, such as:
Limitations of using all iOS and Android features – Whenever a task cannot be solved in the shared code or whenever you want to use
specific native features, you can use the expect/actual pattern to seamlessly write platform-specific code.
Performance issues – Shared code written in Kotlin is compiled to different output formats for different targets: to Java bytecode for
Android and to native binaries for iOS. Thus, there is no additional runtime overhead when it comes to executing this code on
platforms, and the performance is comparable to native apps.
Legacy code problems – No matter how large your project is, your existing code will not prevent you from integrating Kotlin
Multiplatform. You can start writing cross-platform code at any moment and connect it to your iOS and Android Apps as a regular
dependency, or you can use the code you've already written and simply modify it to be compatible with iOS.
Being able to explain how technology works is important, as nobody likes when a discussion seems to rely on magic. People might think
the worst if anything is unclear to them, so be careful not to make the mistake of thinking something is too obvious to warrant explanation.
Instead, try to explain all the basic concepts before moving on to the next stage. This document on multiplatform programming could help
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you systemize your knowledge to prepare for this experience.
Show
the
value
Understanding how the technology works is necessary, but not enough. Your team needs to see the gains of using it, and the way you
present these gains should be related to your product. Kotlin Multiplatform Mobile allows you to use a single codebase for the business
logic of iOS and Android apps. So if you develop a very thin client and the majority of the code is UI logic, then the main power of Kotlin
Multiplatform Mobile will be unused in your project. However, if your application has complex business logic, for example if you have
features like networking, data storage, payments, complex computations, or data synchronization, then this logic could easily be written
and shared between iOS and Android so you can experience the real power of the technology.
At this stage, you need to explain the main gains of using Kotlin Multiplatform in your product. One of the ways is to share stories of other
companies who already benefit from the technology. The successful experience of these teams, especially ones with similar product
objectives, could become a key factor in the final decision.
Citing case studies of different companies who already use Kotlin Multiplatform in production could significantly help you make a
compelling argument:
Chalk.com – The UI for each of the Chalk.com apps is native to the platform, but otherwise almost everything for their apps can be
shared with Kotlin Multiplatform Mobile.
Cash App – A lot of the app's business logic, including the ability to search through all transactions, is implemented with Kotlin
Multiplatform Mobile.
Yandex.Disk – They started out by experimenting with the integration of a small feature, and as the experiment was considered
successful, they implemented their whole data synchronization logic in Kotlin Multiplatform Mobile.
Offer
proof
The theory is good, but putting it into practice is ultimately most important. As one option to make your case more convincing, you can
take the risky choice of devoting some of your personal free time to creating something with Kotlin Multiplatform and then bringing in the
results for your team to discuss. Your prototype could be some sort of test project, which you would write from scratch and which would
demonstrate features that are needed in your application. Networking & data storage – hands-on tutorial can guide you well on this
process.
The more relevant examples could be produced by experimenting with your current project. You could take one existing feature
implemented in Kotlin and make it cross-platform, or you could even create a new Multiplatform Module in your existing project, take one
non-priority feature from the bottom of the backlog, and implement it in the shared module. Make your Android application work on iOS –
tutorial provides a step-by-step guide based on a sample project.
The new Kotlin Multiplatform Mobile plugin for Android Studio will allow you to accomplish either of these tasks in the shortest amount of
time by using the Kotlin Multiplatform App or Kotlin Multiplatform Library wizards.
Prepare
for
questions
No matter how detailed your pitch is, your team will have a lot of questions. Listen carefully, and try to answer them all patiently. You might
expect the majority of the questions to come from the iOS part of the team, as they are the developers who aren't used to seeing Kotlin in
their everyday developer routine. This list of some of the most common questions could help you here:
Q: I heard applications based on cross-platform technologies can be rejected from the AppStore. Is taking this risk worth it?
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A: The Apple Store has strict guidelines for application publishing. One of the limitations is that apps may not download, install, or execute
code which introduces or changes features or functionality of the app (App Store Review Guideline 2.5.2). This is relevant for some cross-
platform technologies, but not for Kotlin Multiplatform Mobile. Shared Kotlin code compiles to native binaries with Kotlin/Native, bundles a
regular iOS framework into your app, and doesn't provide the ability for dynamic code execution.
Q: Multiplatform projects are built with Gradle, and Gradle has an extremely steep learning curve. Do I need to spend a lot of time now
trying to configure my project?
A: There's actually no need. There are various ways to organize the work process around building Kotlin mobile applications. First, only
Android developers could be responsible for the builds, in which case the iOS team would only write code or even only consume the
resulting artifact. You also can organize some workshops or practice pair programming while facing tasks that require working with
Gradle, and this would increase your team's Gradle skills. You can explore different ways of and choose the one that's most appropriate
for your team.
Also, in basic scenarios, you simply need to configure your project at the start, and then you just add dependencies to it. The new AS
plugin makes configuring your project much easier, so it can now be done in a few clicks.
When only the Android part of the team works with shared code, the iOS developers don't even need to learn Kotlin. But when you are
ready for your team to move to the next stage, where everyone contributes to the shared code, making the transition won't take much
time. The similarities between the syntax and functionality of Swift and Kotlin greatly reduce the work required to learn how to read and
write shared Kotlin code. Try it yourself!
Q: I heard that Kotlin Multiplatform Mobile is experimental technology. Does that mean that we shouldn't use it for production?
A: Experimental status means we and the whole Kotlin community are just trying out an idea, but if it doesn't work, it may be dropped
anytime. However, after the release of Kotlin 1.4, Kotlin Multiplatform Mobile is in Alpha status. This means the Kotlin team is fully
committed to working to improve and evolve this technology and will not suddenly drop it. However, before going Beta, there could be
some migration issues yet. But even experimental status doesn't prevent a feature from being used successfully in production, as long as
you understand all the risks. Check the Kotlin evolution page for information about the stability statuses of Kotlin Multiplatform
components.
Q: There are not enough multiplatform libraries to implement the business logic, it's much easier to find native alternatives.
A: Of course, we can't compare the number of multiplatform libraries with React Native, for example. But it took five years for React Native
to expand their ecosystem to its current size. Kotlin Multiplatform Mobile is still young, but the ecosystem has tremendous potential as
there are already a lot of modern libraries written in Kotlin that can be easily ported to multiplatform.
It's also a great time to be an iOS developer in the Kotlin Multiplatform open-source community because the iOS experience is in demand
and there are plenty of opportunities to gain recognition from iOS-specific contributions.
And the more your team digs into the technology, the more interesting and complex their questions will be. Don't worry if you don't have
the answers – Kotlin Multiplatform has a large and supportive community in the Kotlin Slack, where a lot of developers who already use it
can help you. We would be very thankful if you could share with us the most popular questions asked by your team. This information will
help us understand what topics need to be covered in the documentation.
Be
supportive
After you decide to use Kotlin Multiplatform, there will be an adaptation period as your team experiments with the technology. And your
mission will not be over yet! By providing continuous support for your teammates, you will reduce the time it takes for your team to dive
into the technology and achieve their first results.
Here are some tips on how you can support your team at this stage:
Collect the questions you were asked during the previous stage on the "Kotlin Multiplatform: Frequently asked questions" wiki page and
share it with your team.
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Create a #kotlin-multiplatform-support Slack channel and become the most active user there.
Organize an informal team building event with popcorn and pizza where you watch educational or inspirational videos about Kotlin
Multiplatform. "Shipping a Mobile Multiplatform Project on iOS & Android" by Ben Asher & Alec Strong could be a good choice.
The reality is that you probably will not change people's hearts and minds in a day or even a week. But patience and attentiveness to the
needs of your colleagues will undoubtedly bring results.
The Kotlin Multiplatform Mobile team looks forward to hearing your story.
We'd like to thank the Touchlab team for helping us write this article.
Get
started
with
Kotlin/JVM
This tutorial demonstrates how to use IntelliJ IDEA for creating a console application.
To get started, first download and install the latest version of IntelliJ IDEA.
Create
a
project
1. In IntelliJ IDEA, select File | New | Project.
Select the Create Git repository checkbox to place the new project under version control. You will be able to do it later at any
time.
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Create a console application
5. Select the IntelliJ build system. It's a native builder that doesn't require downloading additional artifacts.
If you want to create a more complex project that needs further configuration, select Maven or Gradle. For Gradle, choose a language
for the build script: Kotlin or Groovy.
6. From the JDK list, select the JDK that you want to use in your project.
If the JDK is installed on your computer, but not defined in the IDE, select Add JDK and specify the path to the JDK home directory.
If you don't have the necessary JDK on your computer, select Download JDK.
7. Enable the Add sample code option to create a file with a sample "Hello World!" application.
8. Click Create.
Create
an
application
1. If you chose the Gradle build system, you have build.gradle(.kts), a build script file, in your project. It includes the kotlin("jvm") plugin
and dependencies required for your console application. Ensure that you use the latest version of the plugin:
plugins {
kotlin("jvm") version "1.7.20"
application
}
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main.kt with main fun
3. Modify the code so that it requests your name and says Hello to you specifically, and not to the whole world:
Introduce a local variable name with the keyword val. It will get its value from an input where you will enter your name – readln().
Use a string template by adding a dollar sign $ before this variable name directly in the text output like this – $name.
fun main() {
println("What's your name?")
val name = readln()
println("Hello, $name!")
}
Run
the
application
Now the application is ready to run. The easiest way to do this is to click the green Run icon in the gutter and select Run 'MainKt'.
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Running a console app
Enter your name and accept the greetings from your application!
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Kotlin run output
What's
next?
Once you've created this application, you can start to dive deeper into Kotlin syntax:
Install the EduTools plugin for IDEA and complete exercises from the Kotlin Koans course
Comparison
to
Java
Some
Java
issues
addressed
in
Kotlin
Kotlin fixes a series of issues that Java suffers from:
No raw types
What
Java
has
that
Kotlin
does
not
Checked exceptions
Primitive types that are not classes. The byte-code uses primitives where possible, but they are not explicitly available.
Static members are replaced with companion objects, top-level functions, extension functions, or @JvmStatic.
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Ternary-operator a ? b : c is replaced with if expression.
What
Kotlin
has
that
Java
does
not
Lambda expressions + Inline functions = performant custom control structures
Extension functions
Null-safety
Smart casts
String templates
Properties
Primary constructors
First-class delegation
Singletons
Range expressions
Operator overloading
Companion objects
Data classes
Coroutines
What's
next?
Learn how to:
Calling
Java
from
Kotlin
Kotlin is designed with Java interoperability in mind. Existing Java code can be called from Kotlin in a natural way, and Kotlin code can be
used from Java rather smoothly as well. In this section, we describe some details about calling Java code from Kotlin.
Pretty much all Java code can be used without any issues:
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import java.util.*
Getters
and
setters
Methods that follow the Java conventions for getters and setters (no-argument methods with names starting with get and single-argument
methods with names starting with set) are represented as properties in Kotlin. Boolean accessor methods (where the name of the getter
starts with is and the name of the setter starts with set) are represented as properties which have the same name as the getter method.
import java.util.Calendar
fun calendarDemo() {
val calendar = Calendar.getInstance()
if (calendar.firstDayOfWeek == Calendar.SUNDAY) { // call getFirstDayOfWeek()
calendar.firstDayOfWeek = Calendar.MONDAY // call setFirstDayOfWeek()
}
if (!calendar.isLenient) { // call isLenient()
calendar.isLenient = true // call setLenient()
}
}
Note that, if the Java class only has a setter, it isn't visible as a property in Kotlin because Kotlin doesn't support set-only properties.
Methods
returning
void
If a Java method returns void, it will return Unit when called from Kotlin. If by any chance someone uses that return value, it will be
assigned at the call site by the Kotlin compiler since the value itself is known in advance (being Unit).
Escaping
for
Java
identifiers
that
are
keywords
in
Kotlin
Some of the Kotlin keywords are valid identifiers in Java: in, object, is, and other. If a Java library uses a Kotlin keyword for a method, you
can still call the method escaping it with the backtick (`) character:
foo.`is`(bar)
Null-safety
and
platform
types
Any reference in Java may be null, which makes Kotlin's requirements of strict null-safety impractical for objects coming from Java. Types
of Java declarations are treated in Kotlin in a specific manner and called platform types. Null-checks are relaxed for such types, so that
safety guarantees for them are the same as in Java (see more below).
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Consider the following examples:
When you call methods on variables of platform types, Kotlin does not issue nullability errors at compile time, but the call may fail at
runtime, because of a null-pointer exception or an assertion that Kotlin generates to prevent nulls from propagating:
Platform types are non-denotable, meaning that you can't write them down explicitly in the language. When a platform value is assigned to
a Kotlin variable, you can rely on the type inference (the variable will have an inferred platform type then, as item has in the example
above), or you can choose the type you expect (both nullable and non-null types are allowed):
If you choose a non-null type, the compiler will emit an assertion upon assignment. This prevents Kotlin's non-null variables from holding
nulls. Assertions are also emitted when you pass platform values to Kotlin functions expecting non-null values and in other cases. Overall,
the compiler does its best to prevent nulls from propagating far through the program although sometimes this is impossible to eliminate
entirely, because of generics.
Notation
for
platform
types
As mentioned above, platform types can't be mentioned explicitly in the program, so there's no syntax for them in the language.
Nevertheless, the compiler and IDE need to display them sometimes (for example, in error messages or parameter info), so there is a
mnemonic notation for them:
(Mutable)Collection<T>! means "Java collection of T may be mutable or not, may be nullable or not",
Array<(out) T>! means "Java array of T (or a subtype of T), nullable or not"
Nullability
annotations
Java types that have nullability annotations are represented not as platform types, but as actual nullable or non-null Kotlin types. The
compiler supports several flavors of nullability annotations, including:
JSpecify (org.jspecify.nullness)
FindBugs (edu.umd.cs.findbugs.annotations)
Eclipse (org.eclipse.jdt.annotation)
Lombok (lombok.NonNull)
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RxJava 3 (io.reactivex.rxjava3.annotations)
You can specify whether the compiler reports a nullability mismatch based on the information from specific types of nullability annotations.
Use the compiler option -Xnullability-annotations=@<package-name>:<report-level>. In the argument, specify the fully qualified nullability
annotations package and one of these report levels:
See the full list of supported nullability annotations in the Kotlin compiler source code.
Annotating
type
arguments
and
type
parameters
You can annotate the type arguments and type parameters of generic types to provide nullability information for them as well.
All examples in the section use JetBrains nullability annotations from the org.jetbrains.annotations package.
Type arguments
Consider these annotations on a Java declaration:
@NotNull
Set<@NotNull String> toSet(@NotNull Collection<@NotNull String> elements) { ... }
When the @NotNull annotation is missing from a type argument, you get a platform type instead:
Kotlin also takes into account nullability annotations on type arguments of base classes and interfaces. For example, there are two Java
classes with the signatures provided below:
In the Kotlin code, passing the instance of Derived where the Base<String> is assumed produces the warning.
fun main() {
takeBaseOfNotNullStrings(Derived()) // warning: nullability mismatch
}
The upper bound of Derived is set to Base<String?>, which is different from Base<String>.
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Learn more about Java generics in Kotlin.
Type parameters
By default, the nullability of plain type parameters in both Kotlin and Java is undefined. In Java, you can specify it using nullability
annotations. Let's annotate the type parameter of the Base class:
When inheriting from Base, Kotlin expects a non-nullable type argument or type parameter. Thus, the following Kotlin code produces a
warning:
Kotlin also supports nullability annotations on the bounds of Java type parameters. Let's add bounds to Base:
Annotating type arguments and type parameters works with the Java 8 target or higher. The feature requires that the nullability annotations
support the TYPE_USE target (org.jetbrains.annotations supports this in version 15 and above). Pass the -Xtype-enhancement-
improvements-strict-mode compiler option to report errors in Kotlin code that uses nullability which deviates from the nullability
annotations from Java.
Note: If a nullability annotation supports other targets that are applicable to a type in addition to the TYPE_USE target, then
TYPE_USE takes priority. For example, if @Nullable has both TYPE_USE and METHOD targets, the Java method signature
@Nullable String[] f() becomes fun f(): Array<String?>! in Kotlin.
JSR-305
support
The @Nonnull annotation defined in JSR-305 is supported for denoting nullability of Java types.
If the @Nonnull(when = ...) value is When.ALWAYS, the annotated type is treated as non-null; When.MAYBE and When.NEVER denote a
nullable type; and When.UNKNOWN forces the type to be platform one.
A library can be compiled against the JSR-305 annotations, but there's no need to make the annotations artifact (e.g. jsr305.jar) a compile
dependency for the library consumers. The Kotlin compiler can read the JSR-305 annotations from a library without the annotations
present on the classpath.
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@CheckForNull), then the annotation type is itself used for retrieving precise nullability and has the same meaning as that nullability
annotation:
@TypeQualifierNickname
@Nonnull(when = When.ALWAYS)
@Retention(RetentionPolicy.RUNTIME)
public @interface MyNonnull {
}
@TypeQualifierNickname
@CheckForNull // a nickname to another type qualifier nickname
@Retention(RetentionPolicy.RUNTIME)
public @interface MyNullable {
}
interface A {
@MyNullable String foo(@MyNonnull String x);
// in Kotlin (strict mode): `fun foo(x: String): String?`
Such annotation type should itself be annotated with both @Nonnull (or its nickname) and @TypeQualifierDefault(...) with one or more
ElementType values:
ElementType.TYPE_USE for any type including type arguments, upper bounds of type parameters and wildcard types
The default nullability is used when a type itself is not annotated by a nullability annotation, and the default is determined by the innermost
enclosing element annotated with a type qualifier default annotation with the ElementType matching the type usage.
@Nonnull
@TypeQualifierDefault({ElementType.METHOD, ElementType.PARAMETER})
public @interface NonNullApi {
}
@Nonnull(when = When.MAYBE)
@TypeQualifierDefault({ElementType.METHOD, ElementType.PARAMETER, ElementType.TYPE_USE})
public @interface NullableApi {
}
@NullableApi
interface A {
String foo(String x); // fun foo(x: String?): String?
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// The type of `x` parameter remains platform because there's an explicit
// UNKNOWN-marked nullability annotation:
String qux(@Nonnull(when = When.UNKNOWN) String x); // fun baz(x: String!): String?
}
The types in this example only take place with the strict mode enabled; otherwise, the platform types remain. See the
@UnderMigration annotation and Compiler configuration sections.
// FILE: test/package-info.java
@NonNullApi // declaring all types in package 'test' as non-nullable by default
package ;
@UnderMigration annotation
The @UnderMigration annotation (provided in a separate artifact kotlin-annotations-jvm) can be used by library maintainers to define the
migration status for the nullability type qualifiers.
The status value in @UnderMigration(status = ...) specifies how the compiler treats inappropriate usages of the annotated types in Kotlin
(e.g. using a @MyNullable-annotated type value as non-null):
MigrationStatus.STRICT makes annotation work as any plain nullability annotation, i.e. report errors for the inappropriate usages and
affect the types in the annotated declarations as they are seen in Kotlin
MigrationStatus.WARN: the inappropriate usages are reported as compilation warnings instead of errors, but the types in the annotated
declarations remain platform
A library maintainer can add @UnderMigration status to both type qualifier nicknames and type qualifier defaults:
@Nonnull(when = When.ALWAYS)
@TypeQualifierDefault({ElementType.METHOD, ElementType.PARAMETER})
@UnderMigration(status = MigrationStatus.WARN)
public @interface NonNullApi {
}
// The types in the class are non-null, but only warnings are reported
// because `@NonNullApi` is annotated `@UnderMigration(status = MigrationStatus.WARN)`
@NonNullApi
public class Test {}
The migration status of a nullability annotation is not inherited by its type qualifier nicknames but is applied to its usages in
default type qualifiers.
If a default type qualifier uses a type qualifier nickname and they are both @UnderMigration, the status from the default type qualifier is
used.
Compiler configuration
The JSR-305 checks can be configured by adding the -Xjsr305 compiler flag with the following options (and their combination):
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-Xjsr305={strict|warn|ignore} to set up the behavior for non-@UnderMigration annotations. Custom nullability qualifiers, especially
@TypeQualifierDefault, are already spread among many well-known libraries, and users may need to migrate smoothly when updating
to the Kotlin version containing JSR-305 support. Since Kotlin 1.1.60, this flag only affects non-@UnderMigration annotations.
-Xjsr305=under-migration:{strict|warn|ignore} to override the behavior for the @UnderMigration annotations. Users may have different
view on the migration status for the libraries: they may want to have errors while the official migration status is WARN, or vice versa,
they may wish to postpone errors reporting for some until they complete their migration.
-Xjsr305=@<fq.name>:{strict|warn|ignore} to override the behavior for a single annotation, where <fq.name> is the fully qualified class
name of the annotation. May appear several times for different annotations. This is useful for managing the migration state for a
particular library.
The strict, warn and ignore values have the same meaning as those of MigrationStatus, and only the strict mode affects the types in the
annotated declarations as they are seen in Kotlin.
Note: the built-in JSR-305 annotations @Nonnull, @Nullable and @CheckForNull are always enabled and affect the types of the
annotated declarations in Kotlin, regardless of compiler configuration with the -Xjsr305 flag.
The default behavior is the same to -Xjsr305=warn. The strict value should be considered experimental (more checks may be added to it in
the future).
Mapped
types
Kotlin treats some Java types specifically. Such types are not loaded from Java "as is", but are mapped to corresponding Kotlin types.
The mapping only matters at compile time, the runtime representation remains unchanged. Java's primitive types are mapped to
corresponding Kotlin types (keeping platform types in mind):
byte kotlin.Byte
short kotlin.Short
int kotlin.Int
long kotlin.Long
char kotlin.Char
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Java type Kotlin type
float kotlin.Float
double kotlin.Double
boolean kotlin.Boolean
java.lang.Object kotlin.Any!
java.lang.Cloneable kotlin.Cloneable!
java.lang.Comparable kotlin.Comparable!
java.lang.Enum kotlin.Enum!
java.lang.annotation.Annotation kotlin.Annotation!
java.lang.CharSequence kotlin.CharSequence!
java.lang.String kotlin.String!
java.lang.Number kotlin.Number!
java.lang.Throwable kotlin.Throwable!
java.lang.Byte kotlin.Byte?
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Java type Kotlin type
java.lang.Short kotlin.Short?
java.lang.Integer kotlin.Int?
java.lang.Long kotlin.Long?
java.lang.Character kotlin.Char?
java.lang.Float kotlin.Float?
java.lang.Double kotlin.Double?
java.lang.Boolean kotlin.Boolean?
Note that a boxed primitive type used as a type parameter is mapped to a platform type: for example, List<java.lang.Integer> becomes a
List<Int!> in Kotlin.
Collection types may be read-only or mutable in Kotlin, so Java's collections are mapped as follows (all Kotlin types in this table reside in
the package kotlin.collections):
Java type Kotlin read-only type Kotlin mutable type Loaded platform type
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Java type Kotlin read-only type Kotlin mutable type Loaded platform type
int[] kotlin.IntArray!
The static members of these Java types are not directly accessible on the companion objects of the Kotlin types. To call them,
use the full qualified names of the Java types, e.g. java.lang.Integer.toHexString(foo).
Java
generics
in
Kotlin
Kotlin's generics are a little different from Java's (see Generics). When importing Java types to Kotlin, the following conversions are done:
Like Java's, Kotlin's generics are not retained at runtime: objects do not carry information about actual type arguments passed to their
constructors. For example, ArrayList<Integer>() is indistinguishable from ArrayList<Character>(). This makes it impossible to perform is-
checks that take generics into account. Kotlin only allows is-checks for star-projected generic types:
Java
arrays
Arrays in Kotlin are invariant, unlike Java. This means that Kotlin won't let you assign an Array<String> to an Array<Any>, which prevents a
possible runtime failure. Passing an array of a subclass as an array of superclass to a Kotlin method is also prohibited, but for Java
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methods this is allowed through platform types of the form Array<(out) String>!.
Arrays are used with primitive datatypes on the Java platform to avoid the cost of boxing/unboxing operations. As Kotlin hides those
implementation details, a workaround is required to interface with Java code. There are specialized classes for every type of primitive
array (IntArray, DoubleArray, CharArray, and so on) to handle this case. They are not related to the Array class and are compiled down to
Java's primitive arrays for maximum performance.
When compiling to the JVM bytecode, the compiler optimizes access to arrays so that there's no overhead introduced:
Even when you navigate with an index, it does not introduce any overhead:
Java
varargs
Java classes sometimes use a method declaration for the indices with a variable number of arguments (varargs):
In that case you need to use the spread operator * to pass the IntArray:
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val javaObj = JavaArrayExample()
val array = intArrayOf(0, 1, 2, 3)
javaObj.removeIndicesVarArg(*array)
Operators
Since Java has no way of marking methods for which it makes sense to use the operator syntax, Kotlin allows using any Java methods
with the right name and signature as operator overloads and other conventions (invoke() etc.) Calling Java methods using the infix call
syntax is not allowed.
Checked
exceptions
In Kotlin, all exceptions are unchecked, meaning that the compiler does not force you to catch any of them. So, when you call a Java
method that declares a checked exception, Kotlin does not force you to do anything:
Object
methods
When Java types are imported into Kotlin, all the references of the type java.lang.Object are turned into Any. Since Any is not platform-
specific, it only declares toString(), hashCode() and equals() as its members, so to make other members of java.lang.Object available,
Kotlin uses extension functions.
wait()/notify()
Methods wait() and notify() are not available on references of type Any. Their usage is generally discouraged in favor of java.util.concurrent.
If you really need to call these methods, you can cast to java.lang.Object:
(foo as java.lang.Object).wait()
getClass()
To retrieve the Java class of an object, use the java extension property on a class reference:
The code above uses a bound class reference. You can also use the javaClass extension property:
clone()
To override clone(), your class needs to extend kotlin.Cloneable:
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class Example : Cloneable {
override fun clone(): Any { ... }
}
Don't forget about Effective Java, 3rd Edition, Item 13: Override clone judiciously.
finalize()
To override finalize(), all you need to do is simply declare it, without using the override keyword:
class C {
protected fun finalize() {
// finalization logic
}
}
Inheritance
from
Java
classes
At most one Java class (and as many Java interfaces as you like) can be a supertype for a class in Kotlin.
Accessing
static
members
Static members of Java classes form "companion objects" for these classes. You can't pass such a "companion object" around as a
value but can access the members explicitly, for example:
if (Character.isLetter(a)) { ... }
To access static members of a Java type that is mapped to a Kotlin type, use the full qualified name of the Java type:
java.lang.Integer.bitCount(foo).
Java
reflection
Java reflection works on Kotlin classes and vice versa. As mentioned above, you can use instance::class.java, ClassName::class.java or
instance.javaClass to enter Java reflection through java.lang.Class. Do not use ClassName.javaClass for this purpose because it refers to
ClassName's companion object class, which is the same as ClassName.Companion::class.java and not ClassName::class.java.
For each primitive type, there are two different Java classes, and Kotlin provides ways to get both. For example, Int::class.java will return
the class instance representing the primitive type itself, corresponding to Integer.TYPE in Java. To get the class of the corresponding
wrapper type, use Int::class.javaObjectType, which is equivalent of Java's Integer.class.
Other supported cases include acquiring a Java getter/setter method or a backing field for a Kotlin property, a KProperty for a Java field,
a Java method or constructor for a KFunction and vice versa.
SAM
conversions
Kotlin supports SAM conversions for both Java and Kotlin interfaces. This support for Java means that Kotlin function literals can be
automatically converted into implementations of Java interfaces with a single non-default method, as long as the parameter types of the
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interface method match the parameter types of the Kotlin function.
If the Java class has multiple methods taking functional interfaces, you can choose the one you need to call by using an adapter function
that converts a lambda to a specific SAM type. Those adapter functions are also generated by the compiler when needed:
SAM conversions only work for interfaces, not for abstract classes, even if those also have just a single abstract method.
Using
JNI
with
Kotlin
To declare a function that is implemented in native (C or C++) code, you need to mark it with the external modifier:
The rest of the procedure works in exactly the same way as in Java.
Behind the scenes, this will create two functions getMyProperty and setMyProperty, both marked as external.
Using
Lombok-generated
declarations
in
Kotlin
You can use Java's Lombok-generated declarations in Kotlin code. If you need to generate and use these declarations in the same mixed
Java/Kotlin module, you can learn how to do this on the Lombok compiler plugin's page. If you call such declarations from another
module, then you don't need to use this plugin to compile that module.
Calling
Kotlin
from
Java
Kotlin code can be easily called from Java. For example, instances of a Kotlin class can be seamlessly created and operated in Java
methods. However, there are certain differences between Java and Kotlin that require attention when integrating Kotlin code into Java. On
this page, we'll describe the ways to tailor the interop of your Kotlin code with its Java clients.
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Properties
A Kotlin property is compiled to the following Java elements:
a getter method, with the name calculated by prepending the get prefix
a setter method, with the name calculated by prepending the set prefix (only for var properties)
a private field, with the same name as the property name (only for properties with backing fields)
For example, var firstName: String compiles to the following Java declarations:
If the name of the property starts with is, a different name mapping rule is used: the name of the getter will be the same as the property
name, and the name of the setter will be obtained by replacing is with set. For example, for a property isOpen, the getter will be called
isOpen() and the setter will be called setOpen(). This rule applies for properties of any type, not just Boolean.
Package-level
functions
All the functions and properties declared in a file app.kt inside a package org.example, including extension functions, are compiled into
static methods of a Java class named org.example.AppKt.
// app.kt
package org.example
class Util
// Java
new Util();
AppKt.getTime();
To set a custom name to the generated Java class, use the @JvmName annotation:
@file:JvmName("DemoUtils")
package org.example
class Util
// Java
new Util();
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DemoUtils.getTime();
Having multiple files with the same generated Java class name (the same package and the same name or the same @JvmName
annotation) is normally an error. However, the compiler can generate a single Java facade class which has the specified name and
contains all the declarations from all the files which have that name. To enable the generation of such a facade, use the
@JvmMultifileClass annotation in all such files.
// oldutils.kt
@file:JvmName("Utils")
@file:JvmMultifileClass
package org.example
// newutils.kt
@file:JvmName("Utils")
@file:JvmMultifileClass
package org.example
// Java
Utils.getTime();
Utils.getDate();
Instance
fields
If you need to expose a Kotlin property as a field in Java, annotate it with the @JvmField annotation. The field will have the same visibility
as the underlying property. You can annotate a property with @JvmField if it:
is not private
// Java
class JavaClient {
public String getID(User user) {
return user.ID;
}
}
Late-Initialized properties are also exposed as fields. The visibility of the field will be the same as the visibility of lateinit property setter.
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Static
fields
Kotlin properties declared in a named object or a companion object will have static backing fields either in that named object or in the
class containing the companion object.
Usually these fields are private but they can be exposed in one of the following ways:
@JvmField annotation
lateinit modifier
const modifier
Annotating such a property with @JvmField makes it a static field with the same visibility as the property itself.
// Java
Key.COMPARATOR.compare(key1, key2);
// public static final field in Key class
A late-initialized property in an object or a companion object has a static backing field with the same visibility as the property setter.
object Singleton {
lateinit var provider: Provider
}
// Java
Singleton.provider = new Provider();
// public static non-final field in Singleton class
Properties declared as const (in classes as well as at the top level) are turned into static fields in Java:
// file example.kt
object Obj {
const val CONST = 1
}
class C {
companion object {
const val VERSION = 9
}
}
In Java:
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int max = ExampleKt.MAX;
int version = C.VERSION;
Static
methods
As mentioned above, Kotlin represents package-level functions as static methods. Kotlin can also generate static methods for functions
defined in named objects or companion objects if you annotate those functions as @JvmStatic. If you use this annotation, the compiler will
generate both a static method in the enclosing class of the object and an instance method in the object itself. For example:
class C {
companion object {
@JvmStatic fun callStatic() {}
fun callNonStatic() {}
}
}
object Obj {
@JvmStatic fun callStatic() {}
fun callNonStatic() {}
}
In Java:
Starting from Kotlin 1.3, @JvmStatic applies to functions defined in companion objects of interfaces as well. Such functions compile to
static methods in interfaces. Note that static method in interfaces were introduced in Java 1.8, so be sure to use the corresponding
targets.
interface ChatBot {
companion object {
@JvmStatic fun greet(username: String) {
println("Hello, $username")
}
}
}
@JvmStatic annotation can also be applied on a property of an object or a companion object making its getter and setter methods static
members in that object or the class containing the companion object.
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Default
methods
in
interfaces
Default methods are available only for targets JVM 1.8 and above.
Starting from JDK 1.8, interfaces in Java can contain default methods. To make all non-abstract members of Kotlin interfaces default for
the Java classes implementing them, compile the Kotlin code with the -Xjvm-default=all compiler option.
interface Robot {
fun move() { println("~walking~") } // will be default in the Java interface
fun speak(): Unit
}
The default implementation is available for Java classes implementing the interface.
//Java implementation
public class C3PO implements Robot {
// move() implementation from Robot is available implicitly
@Override
public void speak() {
System.out.println("I beg your pardon, sir");
}
}
//Java
public class BB8 implements Robot {
//own implementation of the default method
@Override
public void move() {
System.out.println("~rolling~");
}
@Override
public void speak() {
System.out.println("Beep-beep");
}
}
Prior to Kotlin 1.4, to generate default methods, you could use the @JvmDefault annotation on these methods. Compiling with -
Xjvm-default=all in 1.4+ generally works as if you annotated all non-abstract methods of interfaces with @JvmDefaultand
compiled with -Xjvm-default=enable. However, there are cases when their behavior differs. Detailed information about the
changes in default methods generation in Kotlin 1.4 is provided in this post on the Kotlin blog.
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Compatibility
modes
for
default
methods
If there are clients that use your Kotlin interfaces compiled without the -Xjvm-default=all option, then they may be binary-incompatible with
the code compiled with this option. To avoid breaking the compatibility with such clients, use the -Xjvm-default=all mode and mark
interfaces with the @JvmDefaultWithCompatibility annotation. This allows you to add this annotation to all interfaces in the public API
once, and you won't need to use any annotations for new non-public code.
Starting from Kotlin 1.6.20, you can compile modules in the default mode (the -Xjvm-default=disable compiler option) against
modules compiled with the -Xjvm-default=all or -Xjvm-default=all-compatibility modes.
disable
Default behavior. Do not generate JVM default methods and prohibit @JvmDefault annotation usage.
all
Generate JVM default methods for all interface declarations with bodies in the module. Do not generate DefaultImpls stubs for interface
declarations with bodies, which are generated by default in the disable mode.
If interface inherits a method with body from an interface compiled in the disable mode and doesn't override it, then a DefaultImpls stub
will be generated for it.
Breaks binary compatibility if some client code relies on the presence of DefaultImpls classes.
If interface delegation is used, all interface methods are delegated. The only exception are methods annotated with the
deprecated @JvmDefault annotation.
all-compatibility
In addition to the all mode, generate compatibility stubs in the DefaultImpls classes. Compatibility stubs could be useful for library and
runtime authors to keep backward binary compatibility for existing clients compiled against previous library versions. all and all-
compatibility modes are changing the library ABI surface that clients will use after the recompilation of the library. In that sense, clients
might be incompatible with previous library versions. This usually means that you need a proper library versioning, for example, major
version increase in SemVer.
The compiler generates all the members of DefaultImpls with the @Deprecated annotation: you shouldn't use these members in Java
code, because the compiler generates them only for compatibility purposes.
In case of inheritance from a Kotlin interface compiled in all or all-compatibility modes, DefaultImpls compatibility stubs will invoke the
default method of the interface with standard JVM runtime resolution semantics.
Perform additional compatibility checks for classes inheriting generic interfaces where in some cases additional implicit method with
specialized signatures was generated in the disable mode: unlike in the disable mode, the compiler will report an error if you don't override
such method explicitly and don't annotate the class with @JvmDefaultWithoutCompatibility (see this YouTrack issue for more details).
Visibility
The Kotlin visibility modifiers map to Java in the following way:
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private top-level declarations are compiled to package-local declarations
protected remains protected (note that Java allows accessing protected members from other classes in the same package and Kotlin
doesn't, so Java classes will have broader access to the code)
internal declarations become public in Java. Members of internal classes go through name mangling, to make it harder to accidentally
use them from Java and to allow overloading for members with the same signature that don't see each other according to Kotlin rules
KClass
Sometimes you need to call a Kotlin method with a parameter of type KClass. There is no automatic conversion from Class to KClass, so
you have to do it manually by invoking the equivalent of the Class<T>.kotlin extension property:
kotlin.jvm.JvmClassMappingKt.getKotlinClass(MainView.class)
Handling
signature
clashes
with
@JvmName
Sometimes we have a named function in Kotlin, for which we need a different JVM name in the bytecode. The most prominent example
happens due to type erasure:
These two functions can not be defined side-by-side, because their JVM signatures are the same: filterValid(Ljava/util/List;)Ljava/util/List;.
If we really want them to have the same name in Kotlin, we can annotate one (or both) of them with @JvmName and specify a different
name as an argument:
@JvmName("filterValidInt")
fun List<Int>.filterValid(): List<Int>
From Kotlin they will be accessible by the same name filterValid, but from Java it will be filterValid and filterValidInt.
The same trick applies when we need to have a property x alongside with a function getX():
val x: Int
@JvmName("getX_prop")
get() = 15
fun getX() = 10
To change the names of generated accessor methods for properties without explicitly implemented getters and setters, you can use
@get:JvmName and @set:JvmName:
@get:JvmName("x")
@set:JvmName("changeX")
var x: Int = 23
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Overloads
generation
Normally, if you write a Kotlin function with default parameter values, it will be visible in Java only as a full signature, with all parameters
present. If you wish to expose multiple overloads to Java callers, you can use the @JvmOverloads annotation.
The annotation also works for constructors, static methods, and so on. It can't be used on abstract methods, including methods defined in
interfaces.
class Circle @JvmOverloads constructor(centerX: Int, centerY: Int, radius: Double = 1.0) {
@JvmOverloads fun draw(label: String, lineWidth: Int = 1, color: String = "red") { /*...*/ }
}
For every parameter with a default value, this will generate one additional overload, which has this parameter and all parameters to the
right of it in the parameter list removed. In this example, the following will be generated:
// Constructors:
Circle(int centerX, int centerY, double radius)
Circle(int centerX, int centerY)
// Methods
void draw(String label, int lineWidth, String color) { }
void draw(String label, int lineWidth) { }
void draw(String label) { }
Note that, as described in Secondary constructors, if a class has default values for all constructor parameters, a public constructor with no
arguments will be generated for it. This works even if the @JvmOverloads annotation is not specified.
Checked
exceptions
Kotlin does not have checked exceptions. So, normally the Java signatures of Kotlin functions do not declare exceptions thrown. Thus, if
you have a function in Kotlin like this:
// example.kt
package demo
fun writeToFile() {
/*...*/
throw IOException()
}
And you want to call it from Java and catch the exception:
// Java
try {
Example.writeToFile();
} catch (IOException e) {
// error: writeToFile() does not declare IOException in the throws list
// ...
}
You get an error message from the Java compiler, because writeToFile() does not declare IOException. To work around this problem, use
the @Throws annotation in Kotlin:
@Throws(IOException::class)
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fun writeToFile() {
/*...*/
throw IOException()
}
Null-safety
When calling Kotlin functions from Java, nobody prevents us from passing null as a non-null parameter. That's why Kotlin generates
runtime checks for all public functions that expect non-nulls. This way we get a NullPointerException in the Java code immediately.
Variant
generics
When Kotlin classes make use of declaration-site variance, there are two options of how their usages are seen from the Java code. For
example, imagine you have the following class and two functions that use it:
interface Base
class Derived : Base
The problem is that in Kotlin you can write unboxBase(boxDerived(Derived())) but in Java that would be impossible because in Java the
class Box is invariant in its parameter T, and thus Box<Derived> is not a subtype of Box<Base>. To make this work in Java, you would
have to define unboxBase as follows:
This declaration uses Java's wildcards types (? extends Base) to emulate declaration-site variance through use-site variance, because it is
all Java has.
To make Kotlin APIs work in Java, the compiler generates Box<Super> as Box<? extends Super> for covariantly defined Box (or Foo<?
super Bar> for contravariantly defined Foo) when it appears as a parameter. When it's a return value, wildcards are not generated,
because otherwise Java clients will have to deal with them (and it's against the common Java coding style). Therefore, the functions from
our example are actually translated as follows:
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When the argument type is final, there's usually no point in generating the wildcard, so Box<String> is always Box<String>, no
matter what position it takes.
If you need wildcards where they are not generated by default, use the @JvmWildcard annotation:
In the opposite case, if you don't need wildcards where they are generated, use @JvmSuppressWildcards:
@JvmSuppressWildcards can be used not only on individual type arguments, but on entire declarations, such as functions or
classes, causing all wildcards inside them to be suppressed.
Translation
of
type
Nothing
The type Nothing is special, because it has no natural counterpart in Java. Indeed, every Java reference type, including java.lang.Void,
accepts null as a value, and Nothing doesn't accept even that. So, this type cannot be accurately represented in the Java world. This is
why Kotlin generates a raw type where an argument of type Nothing is used:
Create
a
RESTful
web
service
with
a
database
using
Spring
Boot
–
tutorial
This tutorial walks you through the process of creating a simple application with Spring Boot and adding a database to store the
information.
You can download and explore the completed project or watch a video of this tutorial:
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Gif
Before
you
start
Download and install the latest version of IntelliJ IDEA.
Bootstrap
the
project
Use Spring Initializr to create a new project:
You can also create a new project using IntelliJ IDEA with the Spring Boot plugin
1. Open Spring Initializr. This link opens the page with the project settings for this tutorial already filled in. This project uses Gradle, Kotlin,
Spring Web, Spring Data JDBC, and H2 Database:
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Create a new project with Spring Initializr
2. Click GENERATE at the bottom of the screen. Spring Initializr will generate the project with the specified settings. The download starts
automatically.
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The Spring Boot project structure
There are packages and classes under the main/kotlin folder that belong to the application. The entry point to the application is the
main() method of the DemoApplication.kt file.
Explore
the
project
build
file
Open the build.gradle.kts file.
This is the Gradle Kotlin build script, which contains a list of the dependencies required for the application.
The Gradle file is standard for Spring Boot, but it also contains necessary Kotlin dependencies, including the kotlin-spring Gradle plugin.
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Explore
the
Spring
Boot
application
Open the DemoApplication.kt file:
package demo
import org.springframework.boot.autoconfigure.SpringBootApplication
import org.springframework.boot.runApplication
@SpringBootApplication
class DemoApplication
Note that the Kotlin application file differs from a Java application file:
While Spring Boot looks for a public static main() method, the Kotlin application uses a top-level function defined outside
DemoApplication class.
The DemoApplication class is not declared as open, since the kotlin-spring plugin does that automatically.
Create
a
data
class
and
a
controller
To create an endpoint, add a data class and a controller to your project:
1. In the DemoApplication.kt file, create a Message data class with two properties: id and text:
2. In the same file, create a MessageResource class which will serve the requests and return a JSON document containing a collection of
Message objects:
@RestController
class MessageResource {
@GetMapping
fun index(): List<Message> = listOf(
Message("1", "Hello!"),
Message("2", "Bonjour!"),
Message("3", "Privet!"),
)
}
package demo
import org.springframework.boot.autoconfigure.SpringBootApplication
import org.springframework.boot.runApplication
import org.springframework.data.annotation.Id
import org.springframework.web.bind.annotation.GetMapping
import org.springframework.web.bind.annotation.RestController
@SpringBootApplication
class DemoApplication
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runApplication<DemoApplication>(*args)
}
@RestController
class MessageResource {
@GetMapping
fun index(): List<Message> = listOf(
Message("1", "Hello!"),
Message("2", "Bonjour!"),
Message("3", "Privet!"),
)
}
Run
the
application
The application is now ready to run:
1. Click the green Run icon in the gutter beside the main() method or use the Alt+Enter shortcut to invoke the launch menu in IntelliJ IDEA:
You can also run the ./gradlew bootRun command in the terminal.
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Application output
Add
database
support
To use a database in your application, first create two endpoints: one for saving messages and one for retrieving them:
1. Add the @Table annotation to the Message class to declare mapping to a database table. Add the @Id annotation before the id field.
These annotations also require additional imports:
import org.springframework.data.annotation.Id
import org.springframework.data.relational.core.mapping.Table
@Table("messages")
data class Message(@Id val id: String?, val text: String)
import org.springframework.data.jdbc.repository.query.Query
import org.springframework.data.repository.CrudRepository
When you call the findMessages() method on an instance of MessageRepository, it will execute the corresponding database query:
This query retrieves a list of all Message objects in the database table.
import org.springframework.stereotype.Service
@Service
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class MessageService(val db: MessageRepository) {
import org.springframework.web.bind.annotation.RequestBody
import org.springframework.web.bind.annotation.PostMapping
@RestController
class MessageResource(val service: MessageService) {
@GetMapping
fun index(): List<Message> = service.findMessages()
@PostMapping
fun post(@RequestBody message: Message) {
service.post(message)
}
}
Configure
the
database
Configure the database in the application:
1. Create a new folder called sql in the src/main/resources with the schema.sql file inside. It will store the database scheme:
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CREATE TABLE IF NOT EXISTS messages (
id VARCHAR(60) DEFAULT RANDOM_UUID() PRIMARY KEY,
text VARCHAR NOT NULL
);
It creates the messages table with two fields: id and text. The table structure matches the structure of the Message class.
3. Open the application.properties file located in the src/main/resources folder and add the following application properties:
spring.datasource.driver-class-name=org.h2.Driver
spring.datasource.url=jdbc:h2:file:./data/testdb
spring.datasource.username=sa
spring.datasource.password=password
spring.datasource.schema=classpath:sql/schema.sql
spring.datasource.initialization-mode=always
These settings enable the database for the Spring Boot application. See the full list of common application properties in the Spring
documentation.
Execute
HTTP
requests
You should use an HTTP client to work with previously created endpoints. In IntelliJ IDEA, you can use the embedded HTTP client:
1. Run the application. Once the application is up and running, you can execute POST requests to store messages in the database.
2. Create the requests.http file and add the following HTTP requests:
{
"text": "Hello!"
}
POST http://localhost:8080/
Content-Type: application/json
{
"text": "Bonjour!"
}
POST http://localhost:8080/
Content-Type: application/json
{
"text": "Privet!"
}
3. Execute all POST requests. Use the green Run icon in the gutter next to the request declaration. These requests write the text
messages to the database.
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Run HTTP POST requests
4. Execute the GET request and see the result in the Run tool window:
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Alternative
way
to
execute
requests
You can also use any other HTTP client or cURL command-line tool. For example, you can run the following commands in the terminal to
get the same result:
What's
next?
For more tutorials, check out the Spring website:
Test
code
using
JUnit
in
JVM
–
tutorial
This tutorial will show you how to write a simple unit test and run it with the Gradle build tool.
The example in the tutorial has the kotlin.test library under the hood and runs the test using JUnit.
To get started, first download and install the latest version of IntelliJ IDEA.
Add
dependencies
1. Open a Kotlin project in IntelliJ IDEA. If you don't already have a project, create one.
2. Open the build.gradle(.kts) file and add the following dependency to the Gradle configuration. This dependency will allow you to work
with kotlin.test and JUnit:
Kotlin
dependencies {
// Other dependencies.
testImplementation(kotlin("test"))
}
Groovy
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dependencies {
// Other dependencies.
testImplementation 'org.jetbrains.kotlin:kotlin-test'
}
Kotlin
tasks.test {
useJUnitPlatform()
}
Groovy
test {
useJUnitPlatform()
}
If you created the project using the New Project wizard, the task will be added automatically.
Add
the
code
to
test
it
1. Open the main.kt file in src/main/kotlin.
The src directory contains Kotlin source files and resources. The main.kt file contains sample code that will print Hello, World!.
2. Create the Sample class with the sum() function that adds two integers together:
class Sample() {
Create
a
test
1. In IntelliJ IDEA, select Code | Generate | Test... for the Sample class.
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Create a test
IntelliJ IDEA creates the SampleTest.kt file in the test directory. This directory contains Kotlin test source files and resources.
You can also manually create a *.kt file for tests in src/test/kotlin.
Check that the sum() function returns the expected value by using the assertEquals() function.
import kotlin.test.Test
import kotlin.test.assertEquals
@Test
fun testSum() {
val expected = 42
assertEquals(expected, testSample.sum(40, 2))
}
}
Run
a
test
1. Run the test using the gutter icon.
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Run the test
You can also run all project tests via the command-line interface using the ./gradlew check command.
3. Make sure that the test works correctly by changing the expected variable value to 43:
@Test
fun testSum() {
val expected = 43
assertEquals(expected, classForTesting.sum(40, 2))
}
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Check the test result. The test has been failed
What's
next
Once you've finished your first test, you can:
Try to write another test using other kotlin.test functions. For example, you could use the assertNotEquals() function.
Watch these video tutorials on YouTube, which demonstrate how to use Spring Boot with Kotlin and JUnit 5.
Mixing
Java
and
Kotlin
in
one
project
–
tutorial
Kotlin provides the first-class interoperability with Java, and modern IDEs make it even better. In this tutorial, you'll learn how to use both
Kotlin and Java sources in the same project in IntelliJ IDEA. To learn how to start a new Kotlin project in IntelliJ IDEA, see Getting started
with IntelliJ IDEA.
Adding
Java
source
code
to
an
existing
Kotlin
project
Adding Java classes to a Kotlin project is pretty straightforward. All you need to do is create a new Java file. Select a directory or a
package inside your project and go to File | New | Java Class or use the Alt + Insert/Cmd + N shortcut.
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Add new Java class
If you already have the Java classes, you can just copy them to the project directories.
You can now consume the Java class from Kotlin or vice versa without any further actions.
lets you call it from Kotlin like any other type in Kotlin.
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val customer = Customer("Phase")
println(customer.name)
println(customer.placeOrder())
Adding
Kotlin
source
code
to
an
existing
Java
project
Adding a Kotlin file to an existing Java project is pretty much the same.
If this is the first time you're adding a Kotlin file to this project, IntelliJ IDEA will automatically add the required Kotlin runtime.
You can also open the Kotlin runtime configuration manually from Tools | Kotlin | Configure Kotlin in Project.
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Converting
an
existing
Java
file
to
Kotlin
with
J2K
The Kotlin plugin also bundles a Java to Kotlin converter (J2K) that automatically converts Java files to Kotlin. To use J2K on a file, click
Convert Java File to Kotlin File in its context menu or in the Code menu of IntelliJ IDEA.
While the converter is not fool-proof, it does a pretty decent job of converting most boilerplate code from Java to Kotlin. Some manual
tweaking however is sometimes required.
Using
Java
records
in
Kotlin
Records are classes in Java for storing immutable data. Records carry a fixed set of values – the records components. They have a
concise syntax in Java and save you from having to write boilerplate code:
// Java
public record Person (String name, int age) {}
The compiler automatically generates a final class inherited from java.lang.Record with the following members:
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a private final field for each record component
Using
Java
records
from
Kotlin
code
You can use record classes with components that are declared in Java the same way you would use classes with properties in Kotlin. To
access the record component, just use its name like you do for Kotlin properties:
Declare
records
in
Kotlin
Kotlin supports record declaration only for data classes, and the data class must meet the requirements.
Applying @JvmRecord to an existing class is not a binary compatible change. It alters the naming convention of the class
property accessors.
@JvmRecord
data class Person(val name: String, val age: Int)
the record components corresponding to the class properties in the class file
the property accessor methods named according to the Java record naming convention
The data class provides equals(), hashCode(), and toString() method implementations.
Requirements
To declare a data class with the @JvmRecord annotation, it must meet the following requirements:
The class must be in a module that targets JVM 16 bytecode (or 15 if the -Xjvm-enable-preview compiler option is enabled).
The class cannot explicitly inherit any other class (including Any) because all JVM records implicitly inherit java.lang.Record. However,
the class can implement interfaces.
The class cannot declare any properties with backing fields – except those initialized from the corresponding primary constructor
parameters.
The class cannot declare any mutable properties with backing fields.
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The class cannot be local.
The primary constructor of the class must be as visible as the class itself.
Enabling
JVM
records
JVM records require the 16 target version or higher of the generated JVM bytecode.
Further
discussion
See this language proposal for JVM records for further technical details and discussion.
Strings
in
Java
and
Kotlin
This guide contains examples of how to perform typical tasks with strings in Java and Kotlin. It will help you migrate from Java to Kotlin
and write your code in the authentically Kotlin way.
Concatenate
strings
In Java, you can do this in the following way:
// Java
String name = "Joe";
System.out.println("Hello, " + name);
System.out.println("Your name is " + name.length() + " characters long");
In Kotlin, use the dollar sign ($) before the variable name to interpolate the value of this variable into your string:
fun main() {
//sampleStart
// Kotlin
val name = "Joe"
println("Hello, $name")
println("Your name is ${name.length} characters long")
//sampleEnd
}
You can interpolate the value of a complicated expression by surrounding it with curly braces, like in ${name.length}. See string templates
for more information.
Build
a
string
In Java, you can use the StringBuilder:
// Java
StringBuilder countDown = new StringBuilder();
for (int i = 5; i > 0; i--) {
countDown.append(i);
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countDown.append("\n");
}
System.out.println(countDown);
In Kotlin, use buildString() – an inline function that takes logic to construct a string as a lambda argument:
fun main() {
//sampleStart
// Kotlin
val countDown = buildString {
for (i in 5 downTo 1) {
append(i)
appendLine()
}
}
println(countDown)
//sampleEnd
}
Under the hood, the buildString uses the same StringBuilder class as in Java, and you access it via an implicit this inside the lambda.
Create
a
string
from
collection
items
In Java, you use the Stream API to filter, map, and then collect the items:
// Java
List<Integer> numbers = List.of(1, 2, 3, 4, 5, 6);
String invertedOddNumbers = numbers
.stream()
.filter(it -> it % 2 != 0)
.map(it -> -it)
.map(Object::toString)
.collect(Collectors.joining(", "));
System.out.println(invertedOddNumbers);
In Kotlin, use the joinToString() function, which Kotlin defines for every List:
fun main() {
//sampleStart
// Kotlin
val numbers = listOf(1, 2, 3, 4, 5, 6)
val invertedOddNumbers = numbers
.filter { it % 2 != 0 }
.joinToString{ "${-it}" }
println(invertedOddNumbers)
//sampleEnd
}
Set
default
value
if
the
string
is
blank
In Java, you can use the ternary operator:
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// Java
public void defaultValueIfStringIsBlank() {
String nameValue = getName();
String name = nameValue.isBlank() ? "John Doe" : nameValue;
System.out.println(name);
}
Kotlin provides the inline function ifBlank() that accepts the default value as an argument:
// Kotlin
import kotlin.random.Random
//sampleStart
fun main() {
val name = getName().ifBlank { "John Doe" }
println(name)
}
Replace
characters
at
the
beginning
and
end
of
a
string
In Java, you can use the replaceFirst() and the replaceAll() functions. The replaceAll() function in this case accepts the regular expression
##$, which defines a string ending with ##:
// Java
String input = "##place##holder##";
String result = input.replaceFirst("##", "").replaceAll("##$", "");
System.out.println(result);
In Kotlin, use the removeSurrounding() function with the string delimiter ##:
fun main() {
//sampleStart
// Kotlin
val input = "##place##holder##"
val result = input.removeSurrounding("##")
println(result)
//sampleEnd
}
Replace
occurrences
In Java, you can use the Pattern and the Matcher classes, for example, to obfuscate some data:
// Java
String input = "login: Pokemon5, password: 1q2w3e4r5t";
Pattern pattern = Pattern.compile("\\w*\\d+\\w*");
Matcher matcher = pattern.matcher(input);
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String replacementResult = matcher.replaceAll(it -> "xxx");
System.out.println("Initial input: '" + input + "'");
System.out.println("Anonymized input: '" + replacementResult + "'");
In Kotlin, you use the Regex class that simplifies working with regular expressions. Additionally, use raw strings to simplify a regex pattern
by reducing the count of backslashes:
fun main() {
//sampleStart
// Kotlin
val regex = Regex("""\w*\d+\w*""") // raw string
val input = "login: Pokemon5, password: 1q2w3e4r5t"
val replacementResult = regex.replace(input, replacement = "xxx")
println("Initial input: '$input'")
println("Anonymized input: '$replacementResult'")
//sampleEnd
}
Split
a
string
In Java, to split a string with the period character (.), you need to use shielding (\\). This happens because the split() function of the String
class accepts a regular expression as an argument:
// Java
System.out.println(Arrays.toString("Sometimes.text.should.be.split".split("\\.")));
In Kotlin, use the Kotlin function split(), which accepts varargs of delimiters as input parameters:
fun main() {
//sampleStart
// Kotlin
println("Sometimes.text.should.be.split".split("."))
//sampleEnd
}
If you need to split with a regular expression, use the overloaded split() version that accepts the Regex as a parameter.
Take
a
substring
In Java, you can use the substring() function, which accepts an inclusive beginning index of a character to start taking the substring from.
To take a substring after this character, you need to increment the index:
// Java
String input = "What is the answer to the Ultimate Question of Life, the Universe, and Everything? 42";
String answer = input.substring(input.indexOf("?") + 1);
System.out.println(answer);
In Kotlin, you use the substringAfter() function and don't need to calculate the index of the character you want to take a substring after:
fun main() {
//sampleStart
// Kotlin
val input = "What is the answer to the Ultimate Question of Life, the Universe, and Everything? 42"
val answer = input.substringAfter("?")
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println(answer)
//sampleEnd
}
Additionally, you can take a substring after the last occurrence of a character:
fun main() {
//sampleStart
// Kotlin
val input = "To be, or not to be, that is the question."
val question = input.substringAfterLast(",")
println(question)
//sampleEnd
}
Use
multiline
strings
Before Java 15, there were several ways to create a multiline string. For example, using the join() function of the String class:
// Java
String lineSeparator = System.getProperty("line.separator");
String result = String.join(lineSeparator,
"Kotlin",
"Java");
System.out.println(result);
In Java 15, text blocks appeared. There is one thing to keep in mind: if you print a multiline string and the triple-quote is on the next line,
there will be an extra empty line:
// Java
String result = """
Kotlin
Java
""".stripIndent();
System.out.println(result);
The output:
If you put the triple-quote on the same line as the last word, this difference in behavior disappears.
In Kotlin, you can format your line with the quotes on the new line, and there will be no extra empty line in the output. The left-most
character of any line identifies the beginning of the line.
fun main() {
//sampleStart
// Kotlin
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val result = """
Kotlin
Java
""".trimIndent()
println(result)
//sampleEnd
}
The output:
In Kotlin, you can also use the trimMargin() function to customize the indents:
// Kotlin
fun main() {
val result = """
# Kotlin
# Java
""".trimMargin("#")
println(result)
}
What's
next?
Look through other Kotlin idioms.
Learn how to convert existing Java code to Kotlin with the Java to Kotlin converter.
If you have a favorite idiom, we invite you to share it by sending a pull request.
Collections
in
Java
and
Kotlin
Collections are groups of a variable number of items (possibly zero) that are significant to the problem being solved and are commonly
operated on. This guide explains and compares collection concepts and operations in Java and Kotlin. It will help you migrate from Java to
Kotlin and write your code in the authentically Kotlin way.
The first part of this guide contains a quick glossary of operations on the same collections in Java and Kotlin. It is divided into operations
that are the same and operations that exist only in Kotlin. The second part of the guide, starting from Mutability, explains some of the
differences by looking at specific cases.
For an introduction to collections, see the Collections overview or watch this video by Sebastian Aigner, Kotlin Developer Advocate.
All of the examples below use Java and Kotlin standard library APIs only.
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Operations
that
are
the
same
in
Java
and
Kotlin
In Kotlin, there are many operations on collections that look exactly the same as their counterparts in Java.
Operations
on
lists,
sets,
queues,
and
deques
Add an element or elements add(), addAll() Use the plusAssign(+=) operator: collection += element, collection +=
anotherCollection.
Check whether a collection contains an contains(), Use the in keyword to call contains() in the operator form: element in
element or elements containsAll() collection.
Check whether a collection is empty isEmpty() Use isNotEmpty() to check whether a collection is not empty.
Get a stream from a collection stream() Kotlin has its own way to process streams: sequences and methods
like map() and filter().
Operations
on
maps
Add an element or put(), putAll(), In Kotlin, the assignment map[key] = value behaves the same as put(key, value). Also,
elements putIfAbsent() you may use the plusAssign(+=) operator: map += Pair(key, value) or map += anotherMap.
Replace an element or put(), replace(), Use the indexing operator map[key] = value instead of put() and replace().
elements replaceAll()
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Description Common More Kotlin alternatives
operations
Get an element get() Use the indexing operator to get an element: map[index].
Check whether a map containsKey(), Use the in keyword to call contains() in the operator form: element in map.
contains an element or containsValue()
elements
Check whether a map is isEmpty() Use isNotEmpty() to check whether a map is not empty.
empty
Operations
that
exist
only
for
lists
Get an element get() Use the indexing operator to get an element: list[index].
Replace an element or elements set(), replaceAll() Use the indexing operator instead of set(): list[index] = value.
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Operations
that
differ
a
bit
Operations
on
any
collection
type
Check whether collection elements satisfy a condition stream().noneMatch(), stream().anyMatch(), stream().allMatch() none(),
any(), all()
Build maps from collection elements and certain values stream().collect(toMap(keyMapper, valueMapper)) associate()
associated with them
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To perform all of the operations listed above on maps, you first need to get an entrySet of a map.
Operations
on
lists
Operations
that
don't
exist
in
Java's
standard
library
zip(), unzip() – transform a collection.
If you want to take a deep dive into zip(), chunked(), windowed(), and some other operations, watch this video by Sebastian Aigner about
advanced collection operations in Kotlin:
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Gif
Mutability
In Java, there are mutable collections:
// Java
// This list is mutable!
public List<Customer> getCustomers() { … }
// Java
List<String> numbers = Arrays.asList("one", "two", "three", "four");
numbers.add("five"); // Fails in runtime with `UnsupportedOperationException`
// Java
List<String> numbers = new LinkedList<>();
// This list is immutable!
List<String> immutableCollection = Collections.unmodifiableList(numbers);
immutableCollection.add("five"); // Fails in runtime with `UnsupportedOperationException`
If you write the last two pieces of code in IntelliJ IDEA, the IDE will warn you that you're trying to modify an immutable object. This code
will compile and fail in runtime with UnsupportedOperationException. You can't tell whether a collection is mutable by looking at its type.
Unlike in Java, in Kotlin you explicitly declare mutable or read-only collections depending on your needs. If you try to modify a read-only
collection, the code won't compile:
// Kotlin
val numbers = mutableListOf("one", "two", "three", "four")
numbers.add("five") // This is OK
val immutableNumbers = listOf("one", "two")
//immutableNumbers.add("five") // Compilation error - Unresolved reference: add
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Read more about immutability on the Kotlin coding conventions page.
Covariance
In Java, you can't pass a collection with a descendant type to a function that takes a collection of the ancestor type. For example, if
Rectangle extends Shape, you can't pass a collection of Rectangle elements to a function that takes a collection of Shape elements. To
make the code compilable, use the ? extends Shape type so the function can take collections with any inheritors of Shape:
// Java
class Shape {}
In Kotlin, read-only collection types are covariant. This means that if a Rectangle class inherits from the Shape class, you can use the type
List<Rectangle> anywhere the List<Shape> type is required. In other words, the collection types have the same subtyping relationship as
the element types. Maps are covariant on the value type, but not on the key type. Mutable collections aren't covariant – this would lead to
runtime failures.
// Kotlin
open class Shape(val name: String)
fun main() {
val rectangles = listOf(Rectangle("rhombus"), Rectangle("parallelepiped"))
doSthWithShapes(rectangles)
}
Ranges
and
progressions
In Kotlin, you can create intervals using ranges. For example, Version(1, 11)..Version(1, 30) includes all of the versions from 1.11 to 1.30.
You can check that your version is in the range by using the in operator: Version(0, 9) in versionRange.
In Java, you need to manually check whether a Version fits both bounds:
// Java
class Version implements Comparable<Version> {
int major;
int minor;
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Version(int major, int minor) {
this.major = major;
this.minor = minor;
}
@Override
public int compareTo(Version o) {
if (this.major != o.major) {
return this.major - o.major;
}
return this.minor - o.minor;
}
}
System.out.println(
versionIsInRange(new Version(0, 9), minVersion, maxVersion));
System.out.println(
versionIsInRange(new Version(1, 20), minVersion, maxVersion));
}
In Kotlin, you operate with a range as a whole object. You don't need to create two variables and compare a Version with them:
// Kotlin
class Version(val major: Int, val minor: Int): Comparable<Version> {
override fun compareTo(other: Version): Int {
if (this.major != other.major) {
return this.major - other.major
}
return this.minor - other.minor
}
}
fun main() {
val versionRange = Version(1, 11)..Version(1, 30)
println(Version(0, 9) in versionRange)
println(Version(1, 20) in versionRange)
}
As soon as you need to exclude one of the bounds, like to check whether a version is greater than or equal to (>=) the minimum version
and less than (<) the maximum version, these inclusive ranges won't help.
Comparison
by
several
criteria
In Java, to compare objects by several criteria, you may use the comparing() and thenComparingX() functions from the Comparator
interface. For example, to compare people by their name and age:
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return name;
}
@Override
public String toString() {
return this.name + " " + age;
}
}
fun main() {
val persons = listOf(Person("Jack", 35), Person("David", 30),
Person("Jack", 25))
println(persons.sortedWith(compareBy(Person::name, Person::age)))
}
Sequences
In Java, you can generate a sequence of numbers this way:
// Java
int sum = IntStream.iterate(1, e -> e + 3)
.limit(10).sum();
System.out.println(sum); // Prints 145
In Kotlin, use sequences. Multi-step processing of sequences is executed lazily when possible – actual computing happens only when the
result of the whole processing chain is requested.
fun main() {
//sampleStart
// Kotlin
val sum = generateSequence(1) {
it + 3
}.take(10).sum()
println(sum) // Prints 145
//sampleEnd
}
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Sequences may reduce the number of steps that are needed to perform some filtering operations. See the sequence processing example,
which shows the difference between Iterable and Sequence.
Removal
of
elements
from
a
list
In Java, the remove() function accepts an index of an element to remove.
When removing an integer element, use the Integer.valueOf() function as the argument for the remove() function:
// Java
public void remove() {
var numbers = new ArrayList<>();
numbers.add(1);
numbers.add(2);
numbers.add(3);
numbers.add(1);
numbers.remove(1); // This removes by index
System.out.println(numbers); // [1, 3, 1]
numbers.remove(Integer.valueOf(1));
System.out.println(numbers); // [3, 1]
}
In Kotlin, there are two types of element removal: by index with removeAt() and by value with remove().
fun main() {
//sampleStart
// Kotlin
val numbers = mutableListOf(1, 2, 3, 1)
numbers.removeAt(0)
println(numbers) // [2, 3, 1]
numbers.remove(1)
println(numbers) // [2, 3]
//sampleEnd
}
Traverse
a
map
In Java, you can traverse a map via forEach:
// Java
numbers.forEach((k,v) -> System.out.println("Key = " + k + ", Value = " + v));
In Kotlin, use a for loop or a forEach, similar to Java's forEach, to traverse a map:
// Kotlin
for ((k, v) in numbers) {
println("Key = $k, Value = $v")
}
// Or
numbers.forEach { (k, v) -> println("Key = $k, Value = $v") }
Get
the
first
and
the
last
items
of
a
possibly
empty
collection
In Java, you can safely get the first and the last items by checking the size of the collection and using indices:
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// Java
var list = new ArrayList<>();
//...
if (list.size() > 0) {
System.out.println(list.get(0));
System.out.println(list.get(list.size() - 1));
}
You can also use the getFirst() and getLast() functions for Deque and its inheritors:
// Java
var deque = new ArrayDeque<>();
//...
if (deque.size() > 0) {
System.out.println(deque.getFirst());
System.out.println(deque.getLast());
}
In Kotlin, there are the special functions firstOrNull() and lastOrNull(). Using the Elvis operator, you can perform further actions right away
depending on the result of a function. For example, firstOrNull():
// Kotlin
val emails = listOf<String>() // Might be empty
val theOldestEmail = emails.firstOrNull() ?: ""
val theFreshestEmail = emails.lastOrNull() ?: ""
Create
a
set
from
a
list
In Java, to create a Set from a List, you can use the Set.copyOf function:
// Java
public void listToSet() {
var sourceList = List.of(1, 2, 3, 1);
var copySet = Set.copyOf(sourceList);
System.out.println(copySet);
}
fun main() {
//sampleStart
// Kotlin
val sourceList = listOf(1, 2, 3, 1)
val copySet = sourceList.toSet()
println(copySet)
//sampleEnd
}
Group
elements
In Java, you can group elements with the Collectors function groupingBy():
// Java
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public void analyzeLogs() {
var requests = List.of(
new Request("https://kotlinlang.org/docs/home.html", 200),
new Request("https://kotlinlang.org/docs/home.html", 400),
new Request("https://kotlinlang.org/docs/comparison-to-java.html", 200)
);
var urlsAndRequests = requests.stream().collect(
Collectors.groupingBy(Request::getUrl));
System.out.println(urlsAndRequests);
}
class Request(
val url: String,
val responseCode: Int
)
fun main() {
//sampleStart
// Kotlin
val requests = listOf(
Request("https://kotlinlang.org/docs/home.html", 200),
Request("https://kotlinlang.org/docs/home.html", 400),
Request("https://kotlinlang.org/docs/comparison-to-java.html", 200)
)
println(requests.groupBy(Request::url))
//sampleEnd
}
Filter
elements
In Java, to filter elements from a collection, you need to use the Stream API. The Stream API has intermediate and terminal operations.
filter() is an intermediate operation, which returns a stream. To receive a collection as the output, you need to use a terminal operation, like
collect(). For example, to leave only those pairs whose keys end with 1 and whose values are greater than 10:
// Java
public void filterEndsWith() {
var numbers = Map.of("key1", 1, "key2", 2, "key3", 3, "key11", 11);
var filteredNumbers = numbers.entrySet().stream()
.filter(entry -> entry.getKey().endsWith("1") && entry.getValue() > 10)
.collect(Collectors.toMap(Map.Entry::getKey, Map.Entry::getValue));
System.out.println(filteredNumbers);
}
In Kotlin, filtering is built into collections, and filter() returns the same collection type that was filtered. So, all you need to write is the filter()
and its predicate:
fun main() {
//sampleStart
// Kotlin
val numbers = mapOf("key1" to 1, "key2" to 2, "key3" to 3, "key11" to 11)
val filteredNumbers = numbers.filter { (key, value) -> key.endsWith("1") && value > 10 }
println(filteredNumbers)
//sampleEnd
}
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Filter
elements
by
type
In Java, to filter elements by type and perform actions on them, you need to check their types with the instanceof operator and then do the
type cast:
// Java
public void objectIsInstance() {
var numbers = new ArrayList<>();
numbers.add(null);
numbers.add(1);
numbers.add("two");
numbers.add(3.0);
numbers.add("four");
System.out.println("All String elements in upper case:");
numbers.stream().filter(it -> it instanceof String)
.forEach( it -> System.out.println(((String) it).toUpperCase()));
}
In Kotlin, you just call filterIsInstance<NEEDED_TYPE>() on your collection, and the type cast is done by Smart casts:
// Kotlin
fun main() {
//sampleStart
// Kotlin
val numbers = listOf(null, 1, "two", 3.0, "four")
println("All String elements in upper case:")
numbers.filterIsInstance<String>().forEach {
println(it.uppercase())
}
//sampleEnd
}
Test
predicates
Some tasks require you to check whether all, none, or any elements satisfy a condition. In Java, you can do all of these checks via the
Stream API functions allMatch(), noneMatch(), and anyMatch():
// Java
public void testPredicates() {
var numbers = List.of("one", "two", "three", "four");
System.out.println(numbers.stream().noneMatch(it -> it.endsWith("e"))); // false
System.out.println(numbers.stream().anyMatch(it -> it.endsWith("e"))); // true
System.out.println(numbers.stream().allMatch(it -> it.endsWith("e"))); // false
}
In Kotlin, the extension functions none(), any(), and all() are available for every Iterable object:
fun main() {
//sampleStart
// Kotlin
val numbers = listOf("one", "two", "three", "four")
println(numbers.none { it.endsWith("e") })
println(numbers.any { it.endsWith("e") })
println(numbers.all { it.endsWith("e") })
//sampleEnd
}
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Collection
transformation
operations
Zip
elements
In Java, you can make pairs from elements with the same positions in two collections by iterating simultaneously over them:
// Java
public void zip() {
var colors = List.of("red", "brown");
var animals = List.of("fox", "bear", "wolf");
If you want to do something more complex than just printing pairs of elements into the output, you can use Records. In the example
above, the record would be record AnimalDescription(String animal, String color) {}.
fun main() {
//sampleStart
// Kotlin
val colors = listOf("red", "brown")
val animals = listOf("fox", "bear", "wolf")
If collections have different sizes, the result of zip() is the smaller size. The last elements of the larger collection are not included
in the result.
Associate
elements
In Java, you can use the Stream API to associate elements with characteristics:
// Java
public void associate() {
var numbers = List.of("one", "two", "three", "four");
var wordAndLength = numbers.stream()
.collect(toMap(number -> number, String::length));
System.out.println(wordAndLength);
}
fun main() {
//sampleStart
// Kotlin
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val numbers = listOf("one", "two", "three", "four")
println(numbers.associateWith { it.length })
//sampleEnd
}
What's
next?
Visit Kotlin Koans – complete exercises to learn Kotlin syntax. Each exercise is created as a failing unit test and your job is to make it
pass.
Learn how to convert existing Java code to Kotlin with the Java to Kotlin converter.
If you have a favorite idiom, we invite you to share it by sending a pull request.
Nullability
in
Java
and
Kotlin
Nullability is the ability of a variable to hold a null value. When a variable contains null, an attempt to dereference the variable leads to a
NullPointerException. There are many ways to write code in order to minimize the probability of receiving null pointer exceptions.
This guide covers differences between Java's and Kotlin's approaches to handling possibly nullable variables. It will help you migrate from
Java to Kotlin and write your code in authentic Kotlin style.
The first part of this guide covers the most important difference – support for nullable types in Kotlin and how Kotlin processes types from
Java code. The second part, starting from Checking the result of a function call, examines several specific cases to explain certain
differences.
Support
for
nullable
types
The most important difference between Kotlin's and Java's type systems is Kotlin's explicit support for nullable types. It is a way to
indicate which variables can possibly hold a null value. If a variable can be null, it's not safe to call a method on the variable because this
can cause a NullPointerException. Kotlin prohibits such calls at compile time and thereby prevents lots of possible exceptions. At runtime,
objects of nullable types and objects of non-nullable types are treated the same: A nullable type isn't a wrapper for a non-nullable type. All
checks are performed at compile time. That means there's almost no runtime overhead for working with nullable types in Kotlin.
We say "almost" because, even though intrinsic checks are generated, their overhead is minimal.
In Java, if you don't write null checks, methods may throw a NullPointerException:
// Java
int stringLength(String a) {
return a.length();
}
void main() {
stringLength(null); // Throws a `NullPointerException`
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}
In Kotlin, all regular types are non-nullable by default unless you explicitly mark them as nullable. If you don't expect a to be null, declare
the stringLength() function as follows:
// Kotlin
fun stringLength(a: String) = a.length
The parameter a has the String type, which in Kotlin means it must always contain a String instance and it cannot contain null. Nullable
types in Kotlin are marked with a question mark ?, for example, String?. The situation with a NullPointerException at runtime is impossible
if a is String because the compiler enforces the rule that all arguments of stringLength() not be null.
An attempt to pass a null value to the stringLength(a: String) function will result in a compile-time error, "Null can not be a value of a non-
null type String":
If you want to use this function with any arguments, including null, use a question mark after the argument type String? and check inside
the function body to ensure that the value of the argument is not null:
// Kotlin
fun stringLength(a: String?): Int = if (a != null) a.length else 0
After the check is passed successfully, the compiler treats the variable as if it were of the non-nullable type String in the scope where the
compiler performs the check.
If you don't perform this check, the code will fail to compile with the following message: "Only safe (?.) or non-null asserted (!!.) calls are
allowed on a nullable receiver of type String?".
You can write the same shorter – use the safe-call operator ?. (If-not-null shorthand), which allows you to combine a null check and a
method call into a single operation:
// Kotlin
fun stringLength(a: String?): Int = a?.length ?: 0
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Platform
types
In Java, you can use annotations showing whether a variable can or cannot be null. Such annotations aren't part of the standard library,
but you can add them separately. For example, you can use the JetBrains annotations @Nullable and @NotNull (from the
org.jetbrains.annotations package) or annotations from Eclipse (org.eclipse.jdt.annotation). Kotlin can recognize such annotations when
you're calling Java code from Kotlin code and will treat types according to their annotations.
If your Java code doesn't have these annotations, then Kotlin will treat Java types as platform types. But since Kotlin doesn't have
nullability information for such types, its compiler will allow all operations on them. You will need to decide whether to perform null checks,
because:
Just as in Java, you'll get a NullPointerException if you try to perform an operation on null.
The compiler won't highlight any redundant null checks, which it normally does when you perform a null-safe operation on a value of a
non-nullable type.
Learn more about calling Java from Kotlin in regard to null-safety and platform types.
Checking
the
result
of
a
function
call
One of the most common situations where you need to check for null is when you obtain a result from a function call.
In the following example, there are two classes, Order and Customer. Order has a reference to an instance of Customer. The findOrder()
function returns an instance of the Order class, or null if it can't find the order. The objective is to process the customer instance of the
retrieved order.
//Java
record Order (Customer customer) {}
In Java, call the function and do an if-not-null check on the result to proceed with the dereferencing of the required property:
// Java
Order order = findOrder();
if (order != null) {
processCustomer(order.getCustomer());
}
Converting the Java code above to Kotlin code directly results in the following:
// Kotlin
data class Order {
val customer: Customer
}
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// Direct conversion
if (order != null){
processCustomer(order.customer)
}
Use the safe-call operator ?. (If-not-null shorthand) in combination with any of the scope functions from the standard library. The let
function is usually used for this:
// Kotlin
val order = findOrder()
order?.let {
processCustomer(it.customer)
}
// Kotlin
findOrder()?.customer?.let(::processCustomer)
Default
values
instead
of
null
Checking for null is often used in combination with setting the default value in case the null check is successful.
// Java
Order order = findOrder();
if (order == null) {
order = new Order(new Customer("Antonio"))
}
To express the same in Kotlin, use the Elvis operator (If-not-null-else shorthand):
// Kotlin
val order = findOrder() ?: Order(Customer("Antonio"))
Functions
returning
a
value
or
null
In Java, you need to be careful when working with list elements. You should always check whether an element exists at an index before
you attempt to use the element:
// Java
var numbers = new ArrayList<Integer>();
numbers.add(1);
numbers.add(2);
System.out.println(numbers.get(0));
//numbers.get(5) // Exception!
The Kotlin standard library often provides functions whose names indicate whether they can possibly return a null value. This is especially
common in the collections API:
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fun main() {
//sampleStart
// Kotlin
// The same code as in Java:
val numbers = listOf(1, 2)
println(numbers[0]) // Can throw IndexOutOfBoundsException if the collection is empty
//numbers.get(5) // Exception!
// More abilities:
println(numbers.firstOrNull())
println(numbers.getOrNull(5)) // null
//sampleEnd
}
Aggregate
operations
When you need to get the biggest element or null if there are no elements, in Java you would use the Stream API:
// Java
var numbers = new ArrayList<Integer>();
var max = numbers.stream().max(Comparator.naturalOrder()).orElse(null);
System.out.println("Max: " + max);
// Kotlin
val numbers = listOf<Int>()
println("Max: ${numbers.maxOrNull()}")
}
Casting
types
safely
When you need to safely cast a type, in Java you would use the instanceof operator and then check how well it worked:
// Java
int getStringLength(Object y) {
return y instanceof String x ? x.length() : -1;
}
void main() {
System.out.println(getStringLength(1)); // Prints `-1`
}
To avoid exceptions in Kotlin, use the safe cast operator as?, which returns null on failure:
// Kotlin
fun main() {
println(getStringLength(1)) // Prints `-1`
}
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}
In the Java example above, the function getStringLength() returns a result of the primitive type int. To make it return null, you can
use the boxed type Integer. However, it's more resource-efficient to make such functions return a negative value and then check
the value – you would do the check anyway, but no additional boxing is performed this way.
What's
next?
Browse other Kotlin idioms.
Learn how to convert existing Java code to Kotlin with the Java-to-Kotlin (J2K) converter.
If you have a favorite idiom, feel free to share it with us by sending a pull request!
Get
started
with
Kotlin/JS
for
React
This tutorial demonstrates how to use IntelliJ IDEA for creating a frontend application with Kotlin/JS for React.
Create
an
application
Once you've installed IntelliJ IDEA, it's time to create your first frontend application based on Kotlin/JS with React.
3. Enter a project name, select React Application as the project template, and click Next.
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Create a react application
By default, your project will use Gradle with Kotlin DSL as the build system.
4. Accept the default configuration on the next screen and click Finish. Your project will open.
5. Open the build.gradle.kts file, the build script created by default based on your configuration. It includes the kotlin("js") plugin and
dependencies required for your frontend application. Ensure that you use the latest version of the plugin:
plugins {
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kotlin("js") version "1.7.20"
}
Run
the
application
Start the application by clicking Run next to the run configuration at the top of the screen.
Your default web browser opens the URL http://localhost:8080/ with your frontend application.
Enter your name in the text box and accept the greetings from your application!
Update
the
application
Show
your
name
backwards
1. Open the file Welcome.kt in src/main/kotlin.
The src directory contains Kotlin source files and resources. The file Welcome.kt includes sample code that renders the web page
you've just seen.
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Source code for frontend application
Use a string template for your reversed name by adding a dollar sign $ and enclosing it in curly braces – ${state.name.reversed()}.
div {
css {
padding = 5.px
backgroundColor = rgb(8, 97, 22)
color = rgb(56, 246, 137)
}
+"Hello, $name"
+" Your name backwards is ${name.reversed()}!"
}
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Add
an
image
1. Open the file Welcome.kt in src/main/kotlin.
2. Add a div container with a child image element img after the input block.
Follow IDE suggestions to import all the required elements of the react.dom.html package.
div {
img {
src = "https://placekitten.com/408/287"
}
}
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Add
a
button
that
changes
text
1. Open the file Welcome.kt in src/main/kotlin.
button {
onClick = {
name = "Some name"
}
+"Change name"
}
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Web page with a button
What's
next?
Once you have created your first application, you can complete long-form Kotlin/JS tutorials or check out the list of Kotlin/JS sample
projects for inspiration. Both types of resources contain useful snippets and patterns and can serve as a nice jump-off point for your own
projects.
Tutorials
Build a web application with React and Kotlin/JS — tutorial guides you through the process of building a simple web application using
the React framework, shows how a type-safe Kotlin DSL for HTML makes it easy to build reactive DOM elements, and illustrates how
to use third-party React components and obtain information from APIs, all while writing the whole application logic in pure Kotlin/JS.
Build a full-stack web app with Kotlin Multiplatform teaches the concepts behind building an application that targets Kotlin/JVM and
Kotlin/JS by building a client-server application that makes use of shared code, serialization, and other multiplatform paradigms. It also
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provides a brief introduction to working with Ktor both as a server- and client-side framework.
Sample
projects
Full-stack Spring collaborative to-do list shows how to create a to-do list for collaborative work using kotlin-multiplatform with JS and
JVM targets, Spring for the backend, Kotlin/JS with React for the frontend, and RSocket.
Kotlin/JS and React Redux to-do list implements the React Redux to-do list using JS libraries (react, react-dom, react-router, redux,
and react-redux) from npm and Webpack to bundle, minify, and run the project.
Full-stack demo application guides you through the process of building an app with a feed containing user-generated posts and
comments. All data is stubbed by the fakeJSON and JSON Placeholder services.
Set
up
a
Kotlin/JS
project
Kotlin/JS projects use Gradle as a build system. To let developers easily manage their Kotlin/JS projects, we offer the kotlin.js Gradle
plugin that provides project configuration tools together with helper tasks for automating routines typical for JavaScript development. For
example, the plugin downloads the Yarn package manager for managing npm dependencies in background and can build a JavaScript
bundle from a Kotlin project using webpack. Dependency management and configuration adjustments can be done to a large part directly
from the Gradle build file, with the option to override automatically generated configurations for full control.
To create a Kotlin/JS project in IntelliJ IDEA, go to File | New | Project. Then select Kotlin Multiplatform and choose a Kotlin/JS target that
suits you best. Don't forget to choose the language for the build script: Groovy or Kotlin.
Alternatively, you can apply the org.jetbrains.kotlin.js plugin to a Gradle project manually in the Gradle build file (build.gradle or
build.gradle.kts).
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Kotlin
plugins {
kotlin("js") version "1.7.20"
}
Groovy
plugins {
id 'org.jetbrains.kotlin.js' version '1.7.20'
}
The Kotlin/JS Gradle plugin lets you manage aspects of your project in the kotlin section of the build script.
kotlin {
//...
}
Inside the kotlin section, you can manage the following aspects:
Run configuration
Test configuration
Execution
environments
Kotlin/JS projects can target two different execution environments:
Node.js for running JavaScript code outside of a browser, for example, for server-side scripting.
To define the target execution environment for a Kotlin/JS project, add the js section with browser {} or nodejs {} inside.
kotlin {
js {
browser {
}
binaries.executable()
}
}
The instruction binaries.executable() explicitly instructs the Kotlin compiler to emit executable .js files. This is the default behavior when
using the current Kotlin/JS compiler, but the instruction is explicitly required if you are working with the Kotlin/JS IR compiler, or have set
kotlin.js.generate.executable.default=false in your gradle.properties. In those cases, omitting binaries.executable() will cause the compiler
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to only generate Kotlin-internal library files, which can be used from other projects, but not run on their own. (This is typically faster than
creating executable files, and can be a possible optimization when dealing with non-leaf modules of your project.)
The Kotlin/JS plugin automatically configures its tasks for working with the selected environment. This includes downloading and installing
the required environment and dependencies for running and testing the application. This allows developers to build, run, and test simple
projects without additional configuration. For projects targeting Node.js, there are also an option to use an existing Node.js installation.
Learn how to use pre-installed Node.js.
Dependencies
Like any other Gradle projects, Kotlin/JS projects support traditional Gradle dependency declarations in the dependencies section of the
build script.
Kotlin
dependencies {
implementation("org.example.myproject", "1.1.0")
}
Groovy
dependencies {
implementation 'org.example.myproject:1.1.0'
}
The Kotlin/JS Gradle plugin also supports dependency declarations for particular source sets in the kotlin section of the build script.
Kotlin
kotlin {
sourceSets["main"].dependencies {
implementation("org.example.myproject", "1.1.0")
}
}
Groovy
kotlin {
sourceSets {
main {
dependencies {
implementation 'org.example.myproject:1.1.0'
}
}
}
}
Please note that not all libraries available for the Kotlin programming language are available when targeting JavaScript: Only libraries that
include artifacts for Kotlin/JS can be used.
If the library you are adding has dependencies on packages from npm, Gradle will automatically resolve these transitive dependencies as
well.
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Kotlin
standard
libraries
The dependency on the Kotlin/JS standard library is mandatory for all Kotlin/JS projects, and as such is implicit – no artifacts need to be
added.
If your project contains tests written in Kotlin, you should add a dependency on the kotlin.test library:
Kotlin
dependencies {
testImplementation(kotlin("test-js"))
}
Groovy
dependencies {
testImplementation 'org.jetbrains.kotlin:kotlin-test-js'
}
npm
dependencies
In the JavaScript world, the most common way to manage dependencies is npm. It offers the biggest public repository of JavaScript
modules.
The Kotlin/JS Gradle plugin lets you declare npm dependencies in the Gradle build script, analogous to how you would declare any other
dependencies.
To declare an npm dependency, pass its name and version to the npm() function inside a dependency declaration. You can also specify
one or multiple version range based on npm's semver syntax.
Kotlin
dependencies {
implementation(npm("react", "> 14.0.0 <=16.9.0"))
}
Groovy
dependencies {
implementation npm('react', '> 14.0.0 <=16.9.0')
}
The plugin uses the Yarn package manager to download and install NPM dependencies. It works out of the box without additional
configuration, but you can tune it to specific needs. Learn how to configure Yarn in Kotlin/JS Gradle plugin.
Besides regular dependencies, there are three more types of dependencies that can be used from the Gradle DSL. To learn more about
when each type of dependency can best be used, have a look at the official documentation linked from npm:
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Once an npm dependency is installed, you can use its API in your code as described in Calling JS from Kotlin.
run
task
The Kotlin/JS plugin provides a run task that lets you run pure Kotlin/JS projects without additional configuration.
For running Kotlin/JS projects in the browser, this task is an alias for the browserDevelopmentRun task (which is also available in Kotlin
multiplatform projects). It uses the webpack-dev-server to serve your JavaScript artifacts. If you want to customize the configuration used
by webpack-dev-server, for example adjust the port the server runs on, use the webpack configuration file.
For running Kotlin/JS projects targeting Node.js, the run task is an alias for the nodeRun task (which is also available in Kotlin
multiplatform projects).
To run a project, execute the standard lifecycle run task, or the alias to which it corresponds:
./gradlew run
To automatically trigger a re-build of your application after making changes to the source files, use the Gradle continuous build feature:
or
./gradlew run -t
Once the build of your project has succeeded, the webpack-dev-server will automatically refresh the browser page.
test
task
The Kotlin/JS Gradle plugin automatically sets up a test infrastructure for projects. For browser projects, it downloads and installs the
Karma test runner with other required dependencies; for Node.js projects, the Mocha test framework is used.
For running browser tests, the plugin uses Headless Chrome by default. You can also choose other browser to run tests in, by adding the
corresponding entries inside the useKarma section of the build script:
kotlin {
js {
browser {
testTask {
useKarma {
useIe()
useSafari()
useFirefox()
useChrome()
useChromeCanary()
useChromeHeadless()
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usePhantomJS()
useOpera()
}
}
}
binaries.executable()
// . . .
}
}
Please note that the Kotlin/JS Gradle plugin does not automatically install these browsers for you, but only uses those that are available in
its execution environment. If you are executing Kotlin/JS tests on a continuous integration server, for example, make sure that the
browsers you want to test against are installed.
If you want to skip tests, add the line enabled = false to the testTask.
kotlin {
js {
browser {
testTask {
enabled = false
}
}
binaries.executable()
// . . .
}
}
./gradlew check
To specify envirnoment variables used by your Node.js test runners (for example, to pass external information to your tests, or to fine-tune
package resolution), use the environment function with a key-value pair inside the testTask block in your build script:
kotlin {
js {
nodejs {
testTask {
environment("key", "value")
}
}
}
}
Karma
configuration
The Kotlin/JS Gradle plugin automatically generates a Karma configuration file at build time which includes your settings from the
kotlin.js.browser.testTask.useKarma block in your build.gradle(.kts). You can find the file at build/js/packages/projectName-
test/karma.conf.js. To make adjustments to the configuration used by Karma, place your additional configuration files inside a directory
called karma.config.d in the root of your project. All .js configuration files in this directory will be picked up and are automatically merged
into the generated karma.conf.js at build time.
webpack
bundling
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For browser targets, the Kotlin/JS plugin uses the widely known webpack module bundler.
webpack
version
The Kotlin/JS plugin uses webpack 5.
If you have projects created with plugin versions earlier than 1.5.0, you can temporarily switch back to webpack 4 used in these versions
by adding the following line to the project's gradle.properties:
kotlin.js.webpack.major.version=4
webpack
task
The most common webpack adjustments can be made directly via the kotlin.js.browser.webpackTask configuration block in the Gradle
build file:
outputFileName - the name of the webpacked output file. It will be generated in <projectDir>/build/distributions/ after an execution of a
webpack task. The default value is the project name.
output.libraryTarget - the module system for the webpacked output. Learn more about available module systems for Kotlin/JS projects.
The default value is umd.
webpackTask {
outputFileName = "mycustomfilename.js"
output.libraryTarget = "commonjs2"
}
You can also configure common webpack settings to use in bundling, running, and testing tasks in the commonWebpackConfig block.
webpack
configuration
file
The Kotlin/JS Gradle plugin automatically generates a standard webpack configuration file at the build time. It is located in
build/js/packages/projectName/webpack.config.js.
If you want to make further adjustments to the webpack configuration, place your additional configuration files inside a directory called
webpack.config.d in the root of your project. When building your project, all .js configuration files will automatically be merged into the
build/js/packages/projectName/webpack.config.js file. To add a new webpack loader, for example, add the following to a .js file inside the
webpack.config.d:
In this case, the configuration object presented in the config global object. You need to modify it in your script.
config.module.rules.push({
test: /\.extension$/,
loader: 'loader-name'
});
Building
executables
For building executable JavaScript artifacts through webpack, the Kotlin/JS plugin contains the browserDevelopmentWebpack and
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browserProductionWebpack Gradle tasks.
browserDevelopmentWebpack creates development artifacts, which are larger in size, but take little time to create. As such, use the
browserDevelopmentWebpack tasks during active development.
browserProductionWebpack applies dead code elimination to the generated artifacts and minifies the resulting JavaScript file, which
takes more time, but generates executables that are smaller in size. As such, use the browserProductionWebpack task when preparing
your project for production use.
Execute either of these tasks to obtain the respective artifacts for development or production. The generated files will be available in
build/distributions unless specified otherwise.
./gradlew browserProductionWebpack
Note that these tasks will only be available if your target is configured to generate executable files (via binaries.executable()).
CSS
The Kotlin/JS Gradle plugin also provides support for webpack's CSS and style loaders. While all options can be changed by directly
modifying the webpack configuration files that are used to build your project, the most commonly used settings are available directly from
the build.gradle(.kts) file.
To turn on CSS support in your project, set the cssSupport.enabled option in the Gradle build file in the commonWebpackConfig block.
This configuration is also enabled by default when creating a new project using the wizard.
browser {
commonWebpackConfig {
cssSupport.enabled = true
}
binaries.executable()
}
Alternatively, you can add CSS support independently for webpackTask, runTask, and testTask.
webpackTask {
cssSupport.enabled = true
}
runTask {
cssSupport.enabled = true
}
testTask {
useKarma {
// . . .
webpackConfig.cssSupport.enabled = true
}
}
Activating CSS support in your project helps prevent common errors that occur when trying to use style sheets from an unconfigured
project, such as Module parse failed: Unexpected character '@' (14:0).
You can use cssSupport.mode to specify how encountered CSS should be handled. The following values are available:
"extract": styles are extracted into a separate file. They can then be included from an HTML page.
"import": styles are processed as strings. This can be useful if you need access to the CSS from your code (such as val styles =
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require("main.css")).
To use different modes for the same project, use cssSupport.rules. Here, you can specify a list of KotlinWebpackCssRules, each of which
define a mode, as well as include and exclude patterns.
Node.js
For Kotlin/JS projects targeting Node.js, the plugin automatically downloads and installs the Node.js environment on the host. You can
also use an existing Node.js instance if you have it.
Use
pre-installed
Node.js
If Node.js is already installed on the host where you build Kotlin/JS projects, you can configure the Kotlin/JS Gradle plugin to use it instead
of installing its own Node.js instance.
To use the pre-installed Node.js instance, add the following lines to your build.gradle(.kts):
Kotlin
rootProject.plugins.withType<org.jetbrains.kotlin.gradle.targets.js.nodejs.NodeJsRootPlugin> {
rootProject.the<org.jetbrains.kotlin.gradle.targets.js.nodejs.NodeJsRootExtension>().download = false
// or true for default behavior
}
Groovy
rootProject.plugins.withType(org.jetbrains.kotlin.gradle.targets.js.nodejs.NodeJsRootPlugin) {
rootProject.extensions.getByType(org.jetbrains.kotlin.gradle.targets.js.nodejs.NodeJsRootExtension).download =
false
}
Yarn
To download and install your declared dependencies at build time, the plugin manages its own instance of the Yarn package manager. It
works out of the box without additional configuration, but you can tune it or use Yarn already installed on your host.
Additional
Yarn
features:
.yarnrc
To configure additional Yarn features, place a .yarnrc file in the root of your project. At build time, it gets picked up automatically.
For example, to use a custom registry for npm packages, add the following line to a file called .yarnrc in the project root:
registry "http://my.registry/api/npm/"
To learn more about .yarnrc, please visit the official Yarn documentation.
Use
pre-installed
Yarn
If Yarn is already installed on the host where you build Kotlin/JS projects, you can configure the Kotlin/JS Gradle plugin to use it instead of
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installing its own Yarn instance.
To use the pre-installed Yarn instance, add the following lines to your build.gradle(.kts):
Kotlin
rootProject.plugins.withType<org.jetbrains.kotlin.gradle.targets.js.yarn.YarnPlugin> {
rootProject.the<org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension>().download = false
// or true for default behavior
}
Groovy
rootProject.plugins.withType(org.jetbrains.kotlin.gradle.targets.js.yarn.YarnPlugin) {
rootProject.extensions.getByType(org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension).download =
false
}
Version
locking
via
kotlin-js-store
The kotlin-js-store directory in the project root is automatically generated by the Kotlin/JS Gradle plugin to hold the yarn.lock file, which is
necessary for version locking. The lockfile is entirely managed by the Yarn plugin and gets updated during the execution of the
kotlinNpmInstall Gradle task.
To follow a recommended practice, commit kotlin-js-store and its contents to your version control system. It ensures that your application
is being built with the exact same dependency tree on all machines.
If needed, you can change both directory and lockfile names in the build script:
Kotlin
rootProject.plugins.withType<org.jetbrains.kotlin.gradle.targets.js.yarn.YarnPlugin> {
rootProject.the<org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension>().lockFileDirectory =
project.rootDir.resolve("my-kotlin-js-store")
rootProject.the<org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension>().lockFileName = "my-
yarn.lock"
}
Groovy
rootProject.plugins.withType(org.jetbrains.kotlin.gradle.targets.js.yarn.YarnPlugin) {
rootProject.extensions.getByType(org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension).lockFileDirectory
=
file("my-kotlin-js-store")
rootProject.extensions.getByType(org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension).lockFileName =
'my-yarn.lock'
}
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Changing the name of the lockfile may cause dependency inspection tools to no longer pick up the file.
To learn more about yarn.lock, please visit the official Yarn documentation.
Installing
npm
dependencies
with
--ignore-scripts
by
default
Installing npm dependencies with --ignore-scripts by default is available since Kotlin 1.6.10.
To reduce the likelihood of executing malicious code from compromised npm packages, the Kotlin/JS Gradle plugin prevents the
execution of lifecycle scripts during the installation of npm dependencies by default.
You can explicitly enable lifecycle scripts execution by adding the following lines to build.gradle(.kts):
Kotlin
rootProject.plugins.withType<org.jetbrains.kotlin.gradle.targets.js.yarn.YarnPlugin> {
rootProject.the<org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension>().ignoreScripts = false
}
Groovy
rootProject.plugins.withType(org.jetbrains.kotlin.gradle.targets.js.yarn.YarnPlugin) {
rootProject.extensions.getByType(org.jetbrains.kotlin.gradle.targets.js.yarn.YarnRootExtension).ignoreScripts
= false
}
Distribution
target
directory
By default, the results of a Kotlin/JS project build reside in the /build/distribution directory within the project root.
To set another location for project distribution files, add the distribution block inside browser in the build script and assign a value to the
directory property. Once you run a project build task, Gradle will save the output bundle in this location together with project resources.
Kotlin
kotlin {
js {
browser {
distribution {
directory = File("$projectDir/output/")
}
}
binaries.executable()
// . . .
}
}
Groovy
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kotlin {
js {
browser {
distribution {
directory = file("$projectDir/output/")
}
}
binaries.executable()
// . . .
}
}
Module
name
To adjust the name for the JavaScript module (which is generated in build/js/packages/myModuleName), including the corresponding .js
and .d.ts files, use the moduleName option:
js {
moduleName = "myModuleName"
}
Note that this does not affect the webpacked output in build/distributions.
package.json
customization
The package.json file holds the metadata of a JavaScript package. Popular package registries such as npm require all published packages
to have such a file. They use it to track and manage package publications.
The Kotlin/JS Gradle plugin automatically generates package.json for Kotlin/JS projects during build time. By default, the file contains
essential data: name, version, license, and dependencies, and some other package attributes.
Aside from basic package attributes, package.json can define how a JavaScript project should behave, for example, identifying scripts
that are available to run.
You can add custom entries to the project's package.json via the Gradle DSL. To add custom fields to your package.json, use the
customField function in the compilations packageJson block:
kotlin {
js {
compilations["main"].packageJson {
customField("hello", mapOf("one" to 1, "two" to 2))
}
}
}
When you build the project, this code will add the following block to the package.json file:
Learn more about writing package.json files for npm registry in the npm docs.
Troubleshooting
When building a Kotlin/JS project using Kotlin 1.3.xx, you may encounter a Gradle error if one of your dependencies (or any transitive
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dependency) was built using Kotlin 1.4 or higher: Could not determine the dependencies of task ':client:jsTestPackageJson'./Cannot
choose between the following variants. This is a known problem, a workaround is provided here.
Run
Kotlin/JS
Since Kotlin/JS projects are managed with the Kotlin/JS Gradle plugin, you can run your project using the appropriate tasks. If you're
starting with a blank project, ensure that you have some sample code to execute. Create the file src/main/kotlin/App.kt and fill it with a
small "Hello, World"-type code snippet:
fun main() {
console.log("Hello, Kotlin/JS!")
}
Depending on the target platform, some platform-specific extra setup might be required to run your code for the first time.
Run
the
Node.js
target
When targeting Node.js with Kotlin/JS, you can simply execute the run Gradle task. This can be done for example via the command line,
using the Gradle wrapper:
./gradlew run
If you're using IntelliJ IDEA, you can find the run action in the Gradle tool window:
On first start, the kotlin.js Gradle plugin will download all required dependencies to get you up and running. After the build is completed,
the program is executed, and you can see the logging output in the terminal:
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Executing a Kotlin JS program in IntelliJ IDEA
Run
the
browser
target
When targeting the browser, your project is required to have an HTML page. This page will be served by the development server while you
are working on your application, and should embed your compiled Kotlin/JS file. Create and fill an HTML file
/src/main/resources/index.html:
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Hello, Kotlin/JS!</title>
</head>
<body>
</body>
<script src="jsTutorial.js"></script>
</html>
By default, the name of your project's generated artifact (which is created through webpack) that needs to be referenced is your project
name (in this case, jsTutorial). If you've named your project followAlong, make sure to embed followAlong.js instead of jsTutorial.js
After making these adjustments, start the integrated development server. You can do this from the command line via the Gradle wrapper:
./gradlew run
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When working from IntelliJ IDEA, you can find the run action in the Gradle tool window.
After the project has been built, the embedded webpack-dev-server will start running, and will open a (seemingly empty) browser window
pointing to the HTML file you specified previously. To validate that your program is running correctly, open the developer tools of your
browser (for example by right-clicking and choosing the Inspect action). Inside the developer tools, navigate to the console, where you can
see the results of the executed JavaScript code:
With this setup, you can recompile your project after each code change to see your changes. Kotlin/JS also supports a more convenient
way of automatically rebuilding the application while you are developing it. To find out how to set up this continuous mode, check out the
corresponding tutorial.
Development
server
and
continuous
compilation
Instead of manually compiling and executing a Kotlin/JS project every time you want to see the changes you made, you can use the
continuous compilation mode. Instead of using the regular run command, invoke the Gradle wrapper in continuous mode:
If you are working in IntelliJ IDEA, you can pass the same flag via the run configuration. After running the Gradle run task for the first time
from the IDE, IntelliJ IDEA automatically generates a run configuration for it, which you can edit:
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Editing run configurations in IntelliJ IDEA
Enabling continuous mode via the Run/Debug Configurations dialog is as easy as adding the --continuous flag to the arguments for the
run configuration:
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When executing this run configuration, you can note that the Gradle process continues watching for changes to the program:
Once a change has been detected, the program will be recompiled automatically. If you still have the page open in the browser, the
development server will trigger an automatic reload of the page, and the changes will become visible. This is thanks to the integrated
webpack-dev-server that is managed by the Kotlin/JS Gradle plugin.
Debug
Kotlin/JS
code
JavaScript source maps provide mappings between the minified code produced by bundlers or minifiers and the actual source code a
developer works with. This way, the source maps enable support for debugging the code during its execution.
The Kotlin/JS Gradle plugin automatically generates source maps for the project builds, making them available without any additional
configuration.
Debug
in
browser
Most modern browsers provide tools that allow inspecting the page content and debugging the code that executes on it. Refer to your
browser's documentation for more details.
1. Run the project by calling one of the available run Gradle tasks, for example, browserDevelopmentRun or jsBrowserDevelopmentRun in
a multiplatform project. Learn more about running Kotlin/JS.
2. Navigate to the page in the browser and launch its developer tools (for example, by right-clicking and selecting the Inspect action).
Learn how to find the developer tools in popular browsers.
3. If your program is logging information to the console, navigate to the Console tab to see this output. Depending on your browser, these
logs can reference the Kotlin source files and lines they come from:
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Chrome DevTools console
4. Click the file reference on the right to navigate to the corresponding line of code. Alternatively, you can manually switch to the Sources
tab and find the file you need in the file tree. Navigating to the Kotlin file shows you the regular Kotlin code (as opposed to minified
JavaScript):
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Debugging in Chrome DevTools
You can now start debugging the program. Set a breakpoint by clicking on one of the line numbers. The developer tools even support
setting breakpoints within a statement. As with regular JavaScript code, any set breakpoints will persist across page reloads. This also
makes it possible to debug Kotlin's main() method which is executed when the script is loaded for the first time.
Debug
in
the
IDE
IntelliJ IDEA Ultimate provides a powerful set of tools for debugging code during development.
For debugging Kotlin/JS in IntelliJ IDEA, you'll need a JavaScript Debug configuration. To add such a debug configuration:
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2. Click + and select JavaScript Debug.
3. Specify the configuration Name and provide the URL on which the project runs (http://localhost:8080 by default).
1. Run the project by calling one of the available run Gradle tasks, for example, browserDevelopmentRun or jsBrowserDevelopmentRun in
a multiplatform project. Learn more about running Kotlin/JS.
2. Start the debugging session by running the JavaScript debug configuration you've created previously:
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JavaScript debug configuration
3. You can see the console output of your program in the Debug window in IntelliJ IDEA. The output items reference the Kotlin source files
and lines they come from:
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JavaScript debug output in the IDE
4. Click the file reference on the right to navigate to the corresponding line of code.
You can now start debugging the program using the whole set of tools that the IDE offers: breakpoints, stepping, expression evaluation,
and more. Learn more about debugging in IntelliJ IDEA.
Because of the limitations of the current JavaScript debugger in IntelliJ IDEA, you may need to rerun the JavaScript debug to
make the execution stop on breakpoints.
Debug
in
Node.js
If your project targets Node.js, you can debug it in this runtime.
2. Find the resulting .js file for Node.js in the build/js/packages/your-module/kotlin/ directory inside your project's directory.
What's
next?
Now that you know how to start debug sessions with your Kotlin/JS project, learn to make efficient use of the debugging tools:
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Get familiar with IntelliJ IDEA JavaScript debugger
If
you
run
into
any
problems
If you face any issues with debugging Kotlin/JS, please report them to our issue tracker, YouTrack
Run
tests
in
Kotlin/JS
The Kotlin/JS Gradle plugin lets you run tests through a variety of test runners that can be specified via the Gradle configuration. In order
to make test annotations and functionality available for the JavaScript target, add the correct platform artifact for kotlin.test in
build.gradle.kts:
dependencies {
// ...
testImplementation(kotlin("test-js"))
}
You can tune how tests are executed in Kotlin/JS by adjusting the settings available in the testTask block in the Gradle build script. For
example, using the Karma test runner together with a headless instance of Chrome and an instance of Firefox looks like this:
target {
browser {
testTask {
useKarma {
useChromeHeadless()
useFirefox()
}
}
}
}
For a detailed description of the available functionality, check out the Kotlin/JS reference on configuring the test task.
Please note that by default, no browsers are bundled with the plugin. This means that you'll have to ensure they're available on the target
system.
To check that tests are executed properly, add a file src/test/kotlin/AppTest.kt and fill it with this content:
import kotlin.test.Test
import kotlin.test.assertEquals
class AppTest {
@Test
fun thingsShouldWork() {
assertEquals(listOf(1,2,3).reversed(), listOf(3,2,1))
}
@Test
fun thingsShouldBreak() {
assertEquals(listOf(1,2,3).reversed(), listOf(1,2,3))
}
}
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To run the tests in the browser, execute the browserTest task via IntelliJ IDEA, or use the gutter icons to execute all or individual tests:
Alternatively, if you want to run the tests via the command line, use the Gradle wrapper:
./gradlew browserTest
After running the tests from IntelliJ IDEA, the Run tool window will show the test results. You can click failed tests to see their stack trace,
and navigate to the corresponding test implementation via a double-click.
After each test run, regardless of how you executed the test, you can find a properly formatted test report from Gradle in
build/reports/tests/browserTest/index.html. Open this file in a browser to see another overview of the test results:
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Gradle test summary
If you are using the set of example tests shown in the snippet above, one test passes, and one test breaks, which gives the resulting total
of 50% successful tests. To get more information about individual test cases, you can navigate via the provided hyperlinks:
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Stacktrace of failed test in the Gradle summary
Kotlin/JS
dead
code
elimination
The Kotlin/JS Gradle plugin includes a dead code elimination (DCE) tool. Dead code elimination is often also called tree shaking. It
reduces the size or the resulting JavaScript code by removing unused properties, functions, and classes.
A function is inlined and never gets called directly (which happens always except for a few situations).
A module uses a shared library. Without DCE, parts of the library that you don't use are still included in the resulting bundle. For
example, the Kotlin standard library contains functions for manipulating lists, arrays, char sequences, adapters for DOM, and so on. All
of this functionality would require about 1.3 MB as a JavaScript file. A simple "Hello, world" application only requires console routines,
which is only few kilobytes for the entire file.
The Kotlin/JS Gradle plugin handles DCE automatically when you build a production bundle, for example by using the
browserProductionWebpack task. Development bundling tasks (like browserDevelopmentWebpack) don't include DCE.
Exclude
declarations
from
DCE
Sometimes you may need to keep a function or a class in the resulting JavaScript code even if you don't use it in your module, for
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example, if you're going to use it in the client JavaScript code.
To keep certain declarations from elimination, add the dceTask block to your Gradle build script and list the declarations as arguments of
the keep function. An argument must be the declaration's fully qualified name with the module name as a prefix:
moduleName.dot.separated.package.name.declarationName
Unless specified otherwise, the names of functions and modules can be mangled in the generated JavaScript code. To keep
such functions from elimination, use the mangled names in the keep arguments as they appear in the generated JavaScript
code.
kotlin {
js {
browser {
dceTask {
keep("myKotlinJSModule.org.example.getName", "myKotlinJSModule.org.example.User" )
}
binaries.executable()
}
}
}
If you want to keep a whole package or module from elimination, you can use its fully qualified name as it appears in the generated
JavaScript code.
Keeping whole packages or modules from elimination can prevent DCE from removing many unused declarations. Because of
this, it is preferable to select individual declarations which should be excluded from DCE one by one.
Disable
DCE
To turn off DCE completely, use the devMode option in the dceTask:
kotlin {
js {
browser {
dceTask {
dceOptions.devMode = true
}
}
binaries.executable()
}
}
Kotlin/JS
IR
compiler
The Kotlin/JS IR compiler is in Beta. It is almost stable, but migration steps may be required in the future. We'll do our best to
minimize any changes you have to make.
The Kotlin/JS IR compiler backend is the main focus of innovation around Kotlin/JS, and paves the way forward for the technology.
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Rather than directly generating JavaScript code from Kotlin source code, the Kotlin/JS IR compiler backend leverages a new approach.
Kotlin source code is first transformed into a Kotlin intermediate representation (IR), which is subsequently compiled into JavaScript. For
Kotlin/JS, this enables aggressive optimizations, and allows improvements on pain points that were present in the previous compiler, such
as generated code size (through dead code elimination), and JavaScript and TypeScript ecosystem interoperability, to name some
examples.
The IR compiler backend is available starting with Kotlin 1.4.0 through the Kotlin/JS Gradle plugin. To enable it in your project, pass a
compiler type to the js function in your Gradle build script:
kotlin {
js(IR) { // or: LEGACY, BOTH
// ...
binaries.executable() // not applicable to BOTH, see details below
}
}
BOTH compiles your project with the new IR compiler as well as the default compiler backend. Use this mode for authoring libraries
compatible with both backends.
The compiler type can also be set in the gradle.properties file, with the key kotlin.js.compiler=ir. This behaviour is overwritten by any
settings in the build.gradle(.kts), however.
Lazy
initialization
of
top-level
properties
For better application startup performance, the Kotlin/JS IR compiler initializes top-level properties lazily. This way, the application loads
without initializing all the top-level properties used in its code. It initializes only the ones needed at startup; other properties receive their
values later when the code that uses them actually runs.
val a = run {
val result = // intensive computations
println(result)
result
} // value is computed upon the first usage
If for some reason you need to initialize a property eagerly (upon the application start), mark it with the @EagerInitialization annotation.
Incremental
compilation
for
development
binaries
The JS IR compiler provides the incremental compilation mode for development binaries that speeds up the development process. In this
mode, the compiler caches the results of compileDevelopmentExecutableKotlinJs Gradle task on the module level. It uses the cached
compilation results for unchanged source files during subsequent compilations, making them complete faster, especially with small
changes.
To enable incremental compilation for development binaries, add the following line to the project's gradle.properties or local.properties:
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The clean build in the incremental compilation mode is usually slower because of the need to create and populate the caches.
Output
.js
files:
one
per
module
or
one
for
the
whole
project
As a compilation result, the JS IR compiler outputs separate .js files for each module of a project. Alternatively, you can compile the whole
project into a single .js file by adding the following line to gradle.properties:
Ignoring
compilation
errors
Ignore compilation errors mode is Experimental. It may be dropped or changed at any time. Opt-in is required (see the details
below), and you should use it only for evaluation purposes. We would appreciate your feedback on it in YouTrack.
Kotlin/JS IR compiler provides a new compilation mode unavailable in the default backend – ignoring compilation errors. In this mode, you
can try out your application even while its code contains errors. For example, when you're doing a complex refactoring or working on a
part of the system that is completely unrelated to a compilation error in another part.
With this new compiler mode, the compiler ignores all broken code. Thus, you can run the application and try its parts that don't use the
broken code. If you try to run the code that was broken during compilation, you'll get a runtime exception.
Choose between two tolerance policies for ignoring compilation errors in your code:
SEMANTIC. The compiler will accept code that is syntactically correct but doesn't make sense semantically. For example, assigning a
number to a string variable (type mismatch).
SYNTAX. The compiler will accept any code, even if it contains syntax errors. Regardless of what you write, the compiler will still try to
generate a runnable executable.
As an experimental feature, ignoring compilation errors requires an opt-in. To enable this mode, add the -Xerror-tolerance-policy=
{SEMANTIC|SYNTAX} compiler option:
kotlin {
js(IR) {
compilations.all {
compileKotlinTask.kotlinOptions.freeCompilerArgs += listOf("-Xerror-tolerance-policy=SYNTAX")
}
}
}
Minification
of
member
names
in
production
The Kotlin/JS IR compiler uses its internal information about the relationships of your Kotlin classes and functions to apply more efficient
minification, shortening the names of functions, properties, and classes. This reduces the size of resulting bundled applications.
This type of minification is automatically applied when you build your Kotlin/JS application in production mode, and enabled by default. To
disable member name minification, use the -Xir-minimized-member-names compiler option:
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kotlin {
js(IR) {
compilations.all {
compileKotlinTask.kotlinOptions.freeCompilerArgs += listOf("-Xir-minimized-member-names=false")
}
}
}
Preview:
generation
of
TypeScript
declaration
files
(d.ts)
The generation of TypeScript declaration files (d.ts) is Experimental. It may be dropped or changed at any time. Opt-in is
required (see the details below), and you should use it only for evaluation purposes. We would appreciate your feedback on it in
YouTrack.
The Kotlin/JS IR compiler is capable of generating TypeScript definitions from your Kotlin code. These definitions can be used by
JavaScript tools and IDEs when working on hybrid apps to provide autocompletion, support static analyzers, and make it easier to include
Kotlin code in JavaScript and TypeScript projects.
Top-level declarations marked with @JsExport in a project that produces executable files (binaries.executable()) will get a .d.ts file
generated, which contains the TypeScript definitions for the exported Kotlin declarations. These declarations can be found in
build/js/packages/<package_name>/kotlin alongside the corresponding un-webpacked JavaScript code.
Current
limitations
of
the
IR
compiler
A major change with the new IR compiler backend is the absence of binary compatibility with the default backend. A library created with
the new IR compiler uses a klib format and can't be used from the default backend. In the meantime, a library created with the old
compiler is a jar with js files, which can't be used from the IR backend.
If you want to use the IR compiler backend for your project, you need to update all Kotlin dependencies to versions that support this new
backend. Libraries published by JetBrains for Kotlin 1.4+ targeting Kotlin/JS already contain all artifacts required for usage with the new IR
compiler backend.
If you are a library author looking to provide compatibility with the current compiler backend as well as the new IR compiler backend,
additionally check out the section about authoring libraries for the IR compiler section.
The IR compiler backend also has some discrepancies in comparison to the default backend. When trying out the new backend, it's good
to be mindful of these possible pitfalls.
Some libraries that rely on specific characteristics of the default backend, such as kotlin-wrappers, can display some problems. You
can follow the investigation and progress on YouTrack.
The IR backend does not make Kotlin declarations available to JavaScript by default at all. To make Kotlin declarations visible to
JavaScript, they must be annotated with @JsExport.
Migrating
existing
projects
to
the
IR
compiler
Due to significant differences between the two Kotlin/JS compilers, making your Kotlin/JS code work with the IR compiler may require
some adjustments. Learn how to migrate existing Kotlin/JS projects to the IR compiler in the Kotlin/JS IR compiler migration guide.
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Authoring
libraries
for
the
IR
compiler
with
backwards
compatibility
If you're a library maintainer who is looking to provide compatibility with the default backend as well as the new IR compiler backend, a
setting for the compiler selection is available that allows you to create artifacts for both backends, allowing you to keep compatibility for
your existing users while providing support for the next generation of Kotlin compiler. This so-called both-mode can be turned on using the
kotlin.js.compiler=both setting in your gradle.properties file, or can be set as one of the project-specific options inside your js block inside
the build.gradle(.kts) file:
kotlin {
js(BOTH) {
// ...
}
}
When in both mode, the IR compiler backend and default compiler backend are both used when building a library from your sources
(hence the name). This means that both klib files with Kotlin IR as well as jar files for the default compiler will be generated. When
published under the same Maven coordinate, Gradle will automatically choose the right artifact depending on the use case – js for the old
compiler, klib for the new one. This enables you to compile and publish your library for projects that are using either of the two compiler
backends.
Migrating
Kotlin/JS
projects
to
the
IR
compiler
The Kotlin/JS IR compiler is in Beta. It is almost stable, but migration steps may be required in the future. We'll do our best to
minimize any changes you have to make.
We are replacing the current Kotlin/JS compiler with the IR-based compiler in order to unify Kotlin's behavior on all platforms and to make
it possible to implement new JS-specific optimizations, among other reasons. You can learn more about the internal differences between
the two compilers in the blog post Migrating our Kotlin/JS app to the new IR compiler by Sebastian Aigner.
Due to the significant differences between the compilers, switching your Kotlin/JS project from the old backend to the new one may
require adjusting your code. On this page, we've compiled a list of known migration issues along with suggested solutions.
Install the Kotlin/JS Inspection pack plugin to get valuable tips on how to fix some of the issues that occur during migration.
Note that this guide may change over time as we fix issues and find new ones. Please help us keep it complete – report any issues you
encounter when switching to the IR compiler by submitting them to our issue tracker YouTrack or filling out this form.
Convert
JS-
and
React-related
classes
and
interfaces
to
external
interfaces
Issue: Using Kotlin interfaces and classes (including data classes) that derive from pure JS classes, such as React's State and Props, can
cause a ClassCastException. Such exceptions appear because the compiler attempts to work with instances of these classes as if they
were Kotlin objects, when they actually come from JS.
Solution: convert all classes and interfaces that derive from pure JS classes to external interfaces:
// Replace this
interface AppState : State { }
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interface AppProps : Props { }
data class CustomComponentState(var name: String) : State
// With this
external interface AppState : State { }
external interface AppProps : Props { }
external interface CustomComponentState : State {
var name: String
}
In IntelliJ IDEA, you can use these structural search and replace templates to automatically mark interfaces as external:
Convert
properties
of
external
interfaces
to
var
Issue: properties of external interfaces in Kotlin/JS code can't be read-only (val) properties because their values can be assigned only after
the object is created with js() or jso() (a helper function from kotlin-wrappers):
import kotlinx.js.jso
// Replace this
external interface CustomComponentState : State {
val name: String
}
// With this
external interface CustomComponentState : State {
var name: String
}
Convert
functions
with
receivers
in
external
interfaces
to
regular
functions
Issue: external declarations can't contain functions with receivers, such as extension functions or properties with corresponding functional
types.
Solution: convert such functions and properties to regular functions by adding the receiver object as an argument:
// Replace this
external interface ButtonProps : Props {
var inside: StyledDOMBuilder<BUTTON>.() -> Unit
}
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Create
plain
JS
objects
for
interoperability
Issue: properties of a Kotlin object that implements an external interface are not enumerable. This means that they are not visible for
operations that iterate over the object's properties, for example:
console.log(obj)
JSON.stringify(obj)
Solution 1: create plain JavaScript objects with js() or jso() (a helper function from kotlin-wrappers):
// Replace this
val ktApp = AppPropsImpl("App1") // Kotlin object
// With this
val jsApp = js("{name: 'App1'}") as AppProps // or jso {}
// or with this
val jsonApp = kotlin.js.json(Pair("name", "App1")) as AppProps
Replace
toString()
calls
on
function
references
with
.name
Issue: in the IR backend, calling toString() on function references doesn't produce unique values.
Explicitly
specify
binaries.executable()
in
the
build
script
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Issue: the compiler doesn't produce executable .js files.
This may happen because the default compiler produces JavaScript executables by default while the IR compiler needs an explicit
instruction to do this. Learn more in the Kotlin/JS project setup instruction.
kotlin {
js(IR) {
browser {
}
binaries.executable()
}
}
Additional
troubleshooting
tips
when
working
with
the
Kotlin/JS
IR
compiler
These hints may help you when troubleshooting problems in your projects using the Kotlin/JS IR compiler.
Make
boolean
properties
nullable
in
external
interfaces
Issue: when you call toString on a Boolean from an external interface, you're getting an error like Uncaught TypeError: Cannot read
properties of undefined (reading 'toString'). JavaScript treats the null or undefined values of a boolean variable as false. If you rely on
calling toString on a Boolean that may be null or undefined (for example when your code is called from JavaScript code you have no
control over), be aware of this:
fun main() {
val empty: SomeExternal = js("{}")
println(empty.visible.toString()) // Uncaught TypeError: Cannot read properties of undefined (reading
'toString')
}
Solution: you can make your Boolean properties of external interfaces nullable (Boolean?):
// Replace this
external interface SomeExternal {
var visible: Boolean
}
// With this
external interface SomeExternal {
var visible: Boolean?
}
Browser
and
DOM
API
The Kotlin/JS standard library lets you access browser-specific functionality using the kotlinx.browser package, which includes typical top-
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level objects such as document and window. The standard library provides typesafe wrappers for the functionality exposed by these
objects wherever possible. As a fallback, the dynamic type is used to provide interaction with functions that do not map well into the Kotlin
type system.
Interaction
with
the
DOM
For interaction with the Document Object Model (DOM), you can use the variable document. For example, you can set the background
color of our website through this object:
document.bgColor = "FFAA12"
The document object also provides you a way to retrieve a specific element by ID, name, class name, tag name and so on. All returned
elements are of type Element?. To access their properties, you need to cast them to their appropriate type. For example, assume that you
have an HTML page with an email <input> field:
<body>
<input type="text" name="email" id="email"/>
Note that your script is included at the bottom of the body tag. This ensures that the DOM is fully available before the script is loaded.
With this setup, you can access elements of the DOM. To access the properties of the input field, invoke getElementById and cast it to
HTMLInputElement. You can then safely access its properties, such as value:
Much like you reference this input element, you can access other elements on the page, casting them to the appropriate types.
To see how to create and structure elements in the DOM in a concise way, check out the Typesafe HTML DSL.
Use
JavaScript
code
from
Kotlin
Kotlin was first designed for easy interoperation with the Java platform: it sees Java classes as Kotlin classes, and Java sees Kotlin
classes as Java classes.
However, JavaScript is a dynamically typed language, which means it does not check types at compile time. You can freely talk to
JavaScript from Kotlin via dynamic types. If you want to use the full power of the Kotlin type system, you can create external declarations
for JavaScript libraries which will be understood by the Kotlin compiler and the surrounding tooling.
An experimental tool to automatically create Kotlin external declarations for npm dependencies which provide type definitions (TypeScript
/ d.ts) called Dukat is also available.
Inline
JavaScript
You can inline some JavaScript code into your Kotlin code using the js() function. For example:
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return js("typeof o")
}
Because the parameter of js is parsed at compile time and translated to JavaScript code "as-is", it is required to be a string constant. So,
the following code is incorrect:
Note that invoking js() returns a result of type dynamic, which provides no type safety at the compile time.
external
modifier
To tell Kotlin that a certain declaration is written in pure JavaScript, you should mark it with the external modifier. When the compiler sees
such a declaration, it assumes that the implementation for the corresponding class, function or property is provided externally (by the
developer or via an npm dependency), and therefore does not try to generate any JavaScript code from the declaration. This is also why
external declarations can't have a body. For example:
// etc
}
Note that the external modifier is inherited by nested declarations. This is why in the example Node class, there is no external modifier
before member functions and properties.
The external modifier is only allowed on package-level declarations. You can't declare an external member of a non-external class.
Declare
(static)
members
of
a
class
In JavaScript you can define members either on a prototype or a class itself:
There is no such syntax in Kotlin. However, in Kotlin we have companion objects. Kotlin treats companion objects of external classes in a
special way: instead of expecting an object, it assumes members of companion objects to be members of the class itself. MyClass from
the example above can be described as follows:
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fun ownMember()
}
Declare
optional
parameters
If you are writing an external declaration for a JavaScript function which has an optional parameter, use definedExternally. This delegates
the generation of the default values to the JavaScript function itself:
With this external declaration, you can call myFunWithOptionalArgs with one required argument and two optional arguments, where the
default values are calculated by the JavaScript implementation of myFunWithOptionalArgs.
Extend
JavaScript
classes
You can easily extend JavaScript classes as if they were Kotlin classes. Just define an external open class and extend it by a non-external
class. For example:
fun restart() {
window.alert("Restarting")
}
}
When a function of an external base class is overloaded by signature, you can't override it in a derived class.
external
interfaces
JavaScript does not have the concept of interfaces. When a function expects its parameter to support two methods foo and bar, you
would just pass in an object that actually has these methods.
You can use interfaces to express this concept in statically typed Kotlin:
fun bar()
}
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external fun myFunction(p: HasFooAndBar)
A typical use case for external interfaces is to describe settings objects. For example:
// etc
}
fun sendQuery() {
JQuery.get(JQueryAjaxSettings().apply {
complete = { (xhr, data) ->
window.alert("Request complete")
}
})
}
as casts to external interfaces always succeed. Casting to external interfaces produces the "Unchecked cast to external interface"
compile time warning. The warning can be suppressed with the @Suppress("UNCHECKED_CAST_TO_EXTERNAL_INTERFACE")
annotation.
IntelliJ IDEA can also automatically generate the @Suppress annotation. Open the intentions menu via the light bulb icon or Alt-Enter,
and click the small arrow next to the "Unchecked cast to external interface" inspection. Here, you can select the suppression scope,
and your IDE will add the annotation to your file accordingly.
Casts
In addition to the "unsafe" cast operator as, which throws a ClassCastException in case a cast is not possible, Kotlin/JS also provides
unsafeCast<T>(). When using unsafeCast, no type checking is done at all during runtime. For example, consider the following two
methods:
function usingUnsafeCast(s) {
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return s;
}
function usingAsOperator(s) {
var tmp$;
return typeof (tmp$ = s) === 'string' ? tmp$ : throwCCE();
}
Dynamic
type
Being a statically typed language, Kotlin still has to interoperate with untyped or loosely typed environments, such as the JavaScript
ecosystem. To facilitate these use cases, the dynamic type is available in the language:
A value of the dynamic type can be assigned to any variable or passed anywhere as a parameter.
Any value can be assigned to a variable of the dynamic type or passed to a function that takes dynamic as a parameter.
The most peculiar feature of dynamic is that we are allowed to call any property or function with any parameters on a dynamic variable:
On the JavaScript platform this code will be compiled "as is": dyn.whatever(1) in Kotlin becomes dyn.whatever(1) in the generated
JavaScript code.
When calling functions written in Kotlin on values of dynamic type, keep in mind the name mangling performed by the Kotlin to JavaScript
compiler. You may need to use the @JsName annotation to assign well-defined names to the functions that you need to call.
A dynamic call always returns dynamic as a result, so you can chain such calls freely:
dyn.foo().bar.baz()
When you pass a lambda to a dynamic call, all of its parameters by default have the type dynamic:
dyn.foo {
x -> x.bar() // x is dynamic
}
Expressions using values of dynamic type are translated to JavaScript "as is", and do not use the Kotlin operator conventions. The
following operators are supported:
binary: +, -, *, /, %, >, < >=, <=, ==, !=, ===, !==, &&, ||
unary
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prefix: -, +, !
indexed access:
in, !in and .. operations with values of type dynamic are forbidden.
Use
dependencies
from
npm
In Kotlin/JS projects, all dependencies can be managed through the Gradle plugin. This includes Kotlin/Multiplatform libraries such as
kotlinx.coroutines, kotlinx.serialization, or ktor-client.
For depending on JavaScript packages from npm, the Gradle DSL exposes an npm function that lets you specify packages you want to
import from npm. Let's consider the import of an NPM package called is-sorted.
dependencies {
// ...
implementation(npm("is-sorted", "1.0.5"))
}
Because JavaScript modules are usually dynamically typed and Kotlin is a statically typed language, you need to provide a kind of
adapter. In Kotlin, such adapters are called external declarations. For the is-sorted package which offers only one function, this declaration
is small to write. Inside the source folder, create a new file called is-sorted.kt, and fill it with these contents:
@JsModule("is-sorted")
@JsNonModule
external fun <T> sorted(a: Array<T>): Boolean
Please note that if you're using CommonJS as a target, the @JsModule and @JsNonModule annotations need to be adjusted accordingly.
This JavaScript function can now be used just like a regular Kotlin function. Because we provided type information in the header file (as
opposed to simply defining parameter and return type to be dynamic), proper compiler support and type-checking is also available.
console.log("Hello, Kotlin/JS!")
console.log(sorted(arrayOf(1,2,3)))
console.log(sorted(arrayOf(3,1,2)))
Running these three lines either in the browser or Node.js, the output shows that the call to sorted was properly mapped to the function
exported by the is-sorted package:
Hello, Kotlin/JS!
true
false
Because the JavaScript ecosystem has multiple ways of exposing functions in a package (for example through named or default exports),
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other npm packages might need a slightly altered structure for their external declarations.
To learn more about how to write declarations, please refer to Calling JavaScript from Kotlin.
Use
Kotlin
code
from
JavaScript
Depending on the selected JavaScript Module system, the Kotlin/JS compiler generates different output. But in general, the Kotlin
compiler generates normal JavaScript classes, functions and properties, which you can freely use from JavaScript code. There are some
subtle things you should remember, though.
Isolating
declarations
in
a
separate
JavaScript
object
in
plain
mode
If you have explicitly set your module kind to be plain, Kotlin creates an object that contains all Kotlin declarations from the current module.
This is done to prevent spoiling the global object. This means that for a module myModule, all declarations are available to JavaScript via
the myModule object. For example:
alert(myModule.foo());
This is not applicable when you compile your Kotlin module to JavaScript modules like UMD (which is the default setting for both browser
and nodejs targets), CommonJS or AMD. In this case, your declarations will be exposed in the format specified by your chosen JavaScript
module system. When using UMD or CommonJS, for example, your call site could look like this:
alert(require('myModule').foo());
Check the article on JavaScript Modules for more information on the topic of JavaScript module systems.
Package
structure
Kotlin exposes its package structure to JavaScript, so unless you define your declarations in the root package, you have to use fully
qualified names in JavaScript. For example:
package my.qualified.packagename
When using UMD or CommonJS, for example, your callsite could look like this:
alert(require('myModule').my.qualified.packagename.foo())
alert(myModule.my.qualified.packagename.foo());
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@JsName
annotation
In some cases (for example, to support overloads), the Kotlin compiler mangles the names of generated functions and attributes in
JavaScript code. To control the generated names, you can use the @JsName annotation:
// Module 'kjs'
class Person(val name: String) {
fun hello() {
println("Hello $name!")
}
@JsName("helloWithGreeting")
fun hello(greeting: String) {
println("$greeting $name!")
}
}
Now you can use this class from JavaScript in the following way:
If we didn't specify the @JsName annotation, the name of the corresponding function would contain a suffix calculated from the function
signature, for example hello_61zpoe$.
Note that there are some cases in which the Kotlin compiler does not apply mangling:
Any overridden functions in non-external classes inheriting from external classes are not mangled.
The parameter of @JsName is required to be a constant string literal which is a valid identifier. The compiler will report an error on any
attempt to pass non-identifier string to @JsName. The following example produces a compile-time error:
@JsExport
annotation
The @JsExport annotation is currently marked as experimental. Its design may change in future versions.
By applying the @JsExport annotation to a top-level declaration (like a class or function), you make the Kotlin declaration available from
JavaScript. The annotation exports all nested declarations with the name given in Kotlin. It can also be applied on file-level using
@file:JsExport.
To resolve ambiguities in exports (like overloads for functions with the same name), you can use the @JsExport annotation together with
@JsName to specify the names for the generated and exported functions.
The @JsExport annotation is available in the current default compiler backend and the new IR compiler backend. If you are targeting the IR
compiler backend, you must use the @JsExport annotation to make your functions visible from Kotlin in the first place.
For multiplatform projects, @JsExport is available in common code as well. It only has an effect when compiling for the JavaScript target,
and allows you to also export Kotlin declarations that are not platform specific.
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Kotlin
types
in
JavaScript
Kotlin numeric types, except for kotlin.Long are mapped to JavaScript Number.
Kotlin can't distinguish between numeric types at run time (except for kotlin.Long), so the following code works:
fun f() {
val x: Int = 23
val y: Any = x
println(y as Float)
}
Kotlin preserves overflow semantics for kotlin.Int, kotlin.Byte, kotlin.Short, kotlin.Char and kotlin.Long.
kotlin.Long is not mapped to any JavaScript object, as there is no 64-bit integer number type in JavaScript. It is emulated by a Kotlin
class.
Kotlin collections (List, Set, Map, and so on) are not mapped to any specific JavaScript type.
Primitive
arrays
Primitive array translation utilizes JavaScript TypedArray:
kotlin.ByteArray, -.ShortArray, -.IntArray, -.FloatArray, and -.DoubleArray are mapped to JavaScript Int8Array, Int16Array, Int32Array,
Float32Array, and Float64Array correspondingly.
JavaScript
modules
You can compile your Kotlin projects to JavaScript modules for various popular module systems. We currently support the following
configurations for JavaScript modules:
Unified Module Definitions (UMD), which is compatible with both AMD and CommonJS. UMD modules are also able to be executed
without being imported or when no module system is present. This is the default option for the browser and nodejs targets.
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Asynchronous Module Definitions (AMD), which is in particular used by the RequireJS library.
Plain. Don't compile for any module system. You can access a module by its name in the global scope.
Browser
targets
If you're targeting the browser and want to use a different module system than UMD, you can specify the desired module type in the
webpackTask configuration block. For example, to switch to CommonJS, use:
kotlin {
js {
browser {
webpackTask {
output.libraryTarget = "commonjs2"
}
}
binaries.executable()
}
}
Webpack provides two different "flavors" of CommonJS, commonjs and commonjs2, which affect the way your declarations are made
available. While in most cases, you probably want commonjs2, which adds the module.exports syntax to the generated library, you can
also opt for the "pure" commonjs option, which implements the CommonJS specification exactly. To learn more about the difference
between commonjs and commonjs2, check here.
JavaScript
libraries
and
Node.js
files
If you are creating a library that will be consumed from JavaScript or a Node.js file, and want to use a different module system, the
instructions are slightly different.
Choose
the
target
module
system
To select module kind, set the moduleKind compiler option in the Gradle build script.
Kotlin
tasks.named<KotlinJsCompile>("compileKotlinJs").configure {
kotlinOptions.moduleKind = "commonjs"
}
Groovy
compileKotlinJs.kotlinOptions.moduleKind = "commonjs"
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This is different from adjusting webpackTask.output.libraryTarget. The library target changes the output generated by webpack
(after your code has already been compiled). kotlinOptions.moduleKind changes the output generated by the Kotlin compiler.
In the Kotlin Gradle DSL, there is also a shortcut for setting the CommonJS module kind:
kotlin {
js {
useCommonJs()
// . . .
}
}
@JsModule
annotation
To tell Kotlin that an external class, package, function or property is a JavaScript module, you can use @JsModule annotation. Consider
you have the following CommonJS module called "hello":
@JsModule("hello")
external fun sayHello(name: String)
Apply
@JsModule
to
packages
Some JavaScript libraries export packages (namespaces) instead of functions and classes. In terms of JavaScript, it's an object that has
members that are classes, functions and properties. Importing these packages as Kotlin objects often looks unnatural. The compiler can
map imported JavaScript packages to Kotlin packages, using the following notation:
@file:JsModule("extModule")
package ext.jspackage.name
external class C
module.exports = {
foo: { /* some code here */ },
C: { /* some code here */ }
}
Files marked with @file:JsModule annotation can't declare non-external members. The example below produces a compile-time error:
@file:JsModule("extModule")
package ext.jspackage.name
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Import
deeper
package
hierarchies
In the previous example the JavaScript module exports a single package. However, some JavaScript libraries export multiple packages
from within a module. This case is also supported by Kotlin, though you have to declare a new .kt file for each package you import.
module.exports = {
mylib: {
pkg1: {
foo: function() { /* some code here */ },
bar: function() { /* some code here */ }
},
pkg2: {
baz: function() { /* some code here */ }
}
}
}
To import this module in Kotlin, you have to write two Kotlin source files:
@file:JsModule("extModule")
@file:JsQualifier("mylib.pkg1")
package extlib.pkg1
and
@file:JsModule("extModule")
@file:JsQualifier("mylib.pkg2")
package extlib.pkg2
@JsNonModule
annotation
When a declaration is marked as @JsModule, you can't use it from Kotlin code when you don't compile it to a JavaScript module. Usually,
developers distribute their libraries both as JavaScript modules and downloadable .js files that you can copy to your project's static
resources and include via a <script> tag. To tell Kotlin that it's okay to use a @JsModule declaration from a non-module environment, add
the @JsNonModule annotation. For example, consider the following JavaScript code:
@JsModule("hello")
@JsNonModule
@JsName("topLevelSayHello")
external fun sayHello(name: String)
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Module
system
used
by
the
Kotlin
Standard
Library
Kotlin is distributed with the Kotlin/JS standard library as a single file, which is itself compiled as an UMD module, so you can use it with
any module system described above. While for most use cases of Kotlin/JS, it is recommended to use a Gradle dependency on kotlin-
stdlib-js, it is also available on NPM as the kotlin package.
Kotlin/JS
reflection
Kotlin/JS provides a limited support for the Kotlin reflection API. The only supported parts of the API are:
Class
references
The ::class syntax returns a reference to the class of an instance, or the class corresponding to the given type. In Kotlin/JS, the value of a
::class expression is a stripped-down KClass implementation that supports only:
In addition to that, you can use KClass.js to access the JsClass instance corresponding to the class. The JsClass instance itself is a
reference to the constructor function. This can be used to interoperate with JS functions that expect a reference to a constructor.
KType
and
typeOf()
The typeof() function constructs an instance of KType for a given type. The KType API is fully supported in Kotlin/JS except for Java-
specific parts.
Example
Here is an example of the reflection usage in Kotlin/JS.
fun main() {
val s = Shape()
val r = Rectangle()
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accessReifiedTypeArg<Rectangle>() // Accesses the type via typeOf(). Prints "Rectangle"
}
Typesafe
HTML
DSL
The kotlinx.html library provides the ability to generate DOM elements using statically typed HTML builders (and besides JavaScript, it is
even available on the JVM target!) To use the library, include the corresponding repository and dependency to our build.gradle.kts file:
repositories {
// ...
jcenter()
}
dependencies {
implementation(kotlin("stdlib-js"))
implementation("org.jetbrains.kotlinx:kotlinx-html-js:0.7.1")
// ...
}
Once the dependency is included, you can access the different interfaces provided to generate the DOM. To render a headline, some text,
and a link, the following snippet would be sufficient, for example:
import kotlinx.browser.*
import kotlinx.html.*
import kotlinx.html.dom.*
fun main() {
document.body!!.append.div {
h1 {
+"Welcome to Kotlin/JS!"
}
p {
+"Fancy joining this year's "
a("https://kotlinconf.com/") {
+"KotlinConf"
}
+"?"
}
}
}
When running this example in the browser, the DOM will be assembled in a straightforward way. This is easily confirmed by checking the
Elements of the website using the developer tools of our browser:
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Rendering a website from kotlinx.html
To learn more about the kotlinx.html library, check out the GitHub Wiki, where you can find more information about how to create elements
without adding them to the DOM, binding to events like onClick, and examples on how to apply CSS classes to your HTML elements, to
name just a few.
Generation
of
external
declarations
with
Dukat
Dukat is still experimental. If you encounter any problems, please report them in Dukat's issue tracker.
Dukat is a tool currently in development which allows the automatic conversion of TypeScript declaration files (.d.ts) into Kotlin external
declarations. This aims to makes it more comfortable to use libraries from the JavaScript ecosystem in a type-safe manner in Kotlin,
reducing the need for manually writing external declarations and wrappers for JS libraries.
The Kotlin/JS Gradle plugin provides an integration with Dukat. When enabled, type-safe Kotlin external declarations are automatically
generated for npm dependencies that provide TypeScript definitions. You have two different ways of selecting if and when Dukat should
generate declarations: at build time, and manually via a Gradle task.
Generate
external
declarations
at
build
time
The npm dependency function takes a third parameter after the package name and version: generateExternals. This allows you to control
whether Dukat should generate declarations for a specific dependency:
Kotlin
dependencies {
implementation(npm("decamelize", "4.0.0", generateExternals = true))
}
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Groovy
dependencies {
implementation(npm('decamelize', '4.0.0', true))
}
If the repository of the dependency you wish to use does not provide TypeScript definitions, you can also use types provided via the
DefinitelyTyped repository. In this case, make sure you add npm dependencies for both your-package and @types/your-package (with
generateExternals = true).
You can use the option kotlin.js.generate.externals in your gradle.properties file to set the generator's behavior for all npm dependencies
simultaneously. As usual, individual explicit settings take precedence over this general option.
Manually
generate
external
declarations
via
Gradle
task
If you want to have full control over the declarations generated by Dukat, want to apply manual adjustments, or if you're running into
trouble with the auto-generated externals, you can also trigger the creation of the declarations for all your npm dependencies manually via
the Gradle task generateExternals (jsGenerateExternals with the multiplatform plugin). This will generate declarations in a directory titled
externals in your project root. Here, you can review the generated code and copy any parts you would like to use to your source
directories.
It is recommended to only provide external declarations manually in your source folder or enabling the generation of external declarations
at build time for any single dependency. Doing both can result in resolution issues.
Samples
This is a curated list of Kotlin/JS samples.
Do you have a great idea for a sample, or one you would like to add to the list? Reach out in Kotlin Slack (get an invite) and tell us about it!
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Sample Popular libraries Description Features npm Project type Tests UI
name dependencies Components
Build
a
web
application
with
React
and
Kotlin/JS
—
tutorial
This tutorial will teach you how to build a browser application with Kotlin/JS and the React framework. You will:
Explore how Kotlin's DSLs can be used to help express concepts concisely and uniformly without sacrificing readability, allowing you to
write a full-fledged application completely in Kotlin.
Learn how to use ready-made npm components, use external libraries, and publish the final application.
The output will be a KotlinConf Explorer web app dedicated to the KotlinConf event, with links to conference talks. Users will be able to
watch all the talks on one page and mark them as seen or unseen.
The tutorial assumes you have prior knowledge of Kotlin and basic knowledge of HTML and CSS. Understanding the basic concepts
behind React may help you understand some sample code, but it is not strictly required.
You can get the final application as well as the intermediate steps here. Each step is available from its own branch and is linked
at the bottom of its corresponding section.
Before
you
start
1. Download and install the latest version of IntelliJ IDEA.
2. Clone the project template and open it in IntelliJ IDEA. The template includes a basic Kotlin/JS Gradle project with all required
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configurations and dependencies
dependencies {
// React, React DOM + Wrappers
implementation(enforcedPlatform("org.jetbrains.kotlin-wrappers:kotlin-wrappers-bom:1.0.0-pre.354"))
implementation("org.jetbrains.kotlin-wrappers:kotlin-react")
implementation("org.jetbrains.kotlin-wrappers:kotlin-react-dom")
// Video Player
implementation(npm("react-player", "2.10.1"))
// Share Buttons
implementation(npm("react-share", "4.4.0"))
An HTML template page in src/main/resources/index.html for inserting JavaScript code that you'll be using in this tutorial:
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Hello, Kotlin/JS!</title>
</head>
<body>
<div id="root"></div>
<script src="confexplorer.js"></script>
</body>
</html>
Kotlin/JS projects are automatically bundled with all of your code and its dependencies into a single JavaScript file with the same name
as the project, confexplorer.js, when you build them. As a typical JavaScript convention, the content of the body (including the root div)
is loaded first to ensure that the browser loads all page elements before the scripts.
import kotlinx.browser.document
fun main() {
document.bgColor = "red"
}
Run
the
development
server
By default, the Kotlin/JS Gradle plugin comes with support for an embedded webpack-dev-server, allowing you to run the application from
the IDE without manually setting up any servers.
To test that the program successfully runs in the browser, start the development server by invoking the run or browserDevelopmentRun
task (available in the other or kotlin browser directory) from the Gradle tool window inside IntelliJ IDEA:
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Gradle tasks list
To run the program from the Terminal, use ./gradlew run instead.
When the project is compiled and bundled, a blank red page will appear in a browser window:
Enable
hot
reload
/
continuous
mode
Configure continuous compilation mode so you don't have to manually compile and execute your project every time you make changes.
Make sure to stop all running development server instances before proceeding.
1. Edit the run configuration that IntelliJ IDEA automatically generates after running the Gradle run task for the first time:
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Edit a run configuration
2. In the Run/Debug Configurations dialog, add the --continuous option to the arguments for the run configuration:
After applying the changes, you can use the Run button inside IntelliJ IDEA to start the development server back up. To run the
continuous Gradle builds from the Terminal, use ./gradlew run --continuous instead.
3. To test this feature, change the color of the page to blue in the Main.kt file while the Gradle task is running:
document.bgColor = "blue"
The project then recompiles, and after a reload the browser page will be the new color.
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You can keep the development server running in continuous mode during the development process. It will automatically rebuild and reload
the page when you make changes.
You can find this state of the project on the master branch here.
Create
a
web
app
draft
Add
the
first
static
page
with
React
To make your app display a simple message, replace the code in the Main.kt file with the following:
import kotlinx.browser.document
import react.*
import emotion.react.css
import csstype.Position
import csstype.px
import react.dom.html.ReactHTML.h1
import react.dom.html.ReactHTML.h3
import react.dom.html.ReactHTML.div
import react.dom.html.ReactHTML.p
import react.dom.html.ReactHTML.img
import react.dom.client.createRoot
import kotlinx.serialization.Serializable
fun main() {
val container = document.getElementById("root") ?: error("Couldn't find root container!")
createRoot(container).render(Fragment.create {
h1 {
+"Hello, React+Kotlin/JS!"
}
})
}
The render() function instructs kotlin-react-dom to render the first HTML element inside a fragment to the root element. This element is
a container defined in src/main/resources/index.html, which was included in the template.
The content is an <h1> header and uses a typesafe DSL to render HTML.
h1 is a function that takes a lambda parameter. When you add the + sign in front of a string literal, the unaryPlus() function is actually
invoked using operator overloading. It appends the string to the enclosed HTML element.
When the project recompiles, the browser displays this HTML page:
Convert
HTML
to
Kotlin's
typesafe
HTML
DSL
The Kotlin wrappers for React come with a domain-specific language (DSL) that makes it possible to write HTML in pure Kotlin code. In
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this way, it's similar to JSX from JavaScript. However, with this markup being Kotlin, you get all the benefits of a statically typed language,
such as autocomplete or type checking.
Compare the classic HTML code for your future web app and its typesafe variant in Kotlin:
HTML
<h1>KotlinConf Explorer</h1>
<div>
<h3>Videos to watch</h3>
<p>John Doe: Building and breaking things</p>
<p>Jane Smith: The development process</p>
<p>Matt Miller: The Web 7.0</p>
<h3>Videos watched</h3>
<p>Tom Jerry: Mouseless development</p>
</div>
<div>
<h3>John Doe: Building and breaking things</h3>
<img src="https://via.placeholder.com/640x360.png?text=Video+Player+Placeholder">
</div>
Kotlin
h1 {
+"Hello, React+Kotlin/JS!"
}
div {
h3 {
+"Videos to watch"
}
p {
+ "John Doe: Building and breaking things"
}
p {
+"Jane Smith: The development process"
}
p {
+"Matt Miller: The Web 7.0"
}
h3 {
+"Videos watched"
}
p {
+"Tom Jerry: Mouseless development"
}
}
div {
h3 {
+"John Doe: Building and breaking things"
}
img {
src = "https://via.placeholder.com/640x360.png?text=Video+Player+Placeholder"
}
}
Copy the Kotlin code and update the Fragment.create() function call inside the main() function, replacing the previous h1 tag.
Wait for the browser to reload. The page should now look like this:
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The web app draft
Add
videos
using
Kotlin
constructs
in
markup
There are some advantages to writing HTML in Kotlin using this DSL. You can manipulate your app using regular Kotlin constructs, like
loops, conditions, collections, and string interpolation.
You can now replace the hardcoded list of videos with a list of Kotlin objects:
1. In Main.kt, create a Video data class to keep all video attributes in one place:
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data class Video(
val id: Int,
val title: String,
val speaker: String,
val videoUrl: String
)
2. Fill up the two lists, for unwatched videos and watched videos, respectively. Add these declarations at file-level in Main.kt:
3. To use these videos on the page, write a Kotlin for loop to iterate over the collection of unwatched Video objects. Replace the three p
tags under "Videos to watch" with the following snippet:
4. Apply the same process to modify the code for the single tag following "Videos watched" as well:
Wait for the browser to reload. The layout should stay the same as before. You can add some more videos to the list to make sure that the
loop is working.
Add
styles
with
typesafe
CSS
The kotlin-emotion wrapper for the Emotion library makes it possible to specify CSS attributes – even dynamic ones – right alongside
HTML with JavaScript. Conceptually, that makes it similar to CSS-in-JS – but for Kotlin. The benefit of using a DSL is that you can use
Kotlin code constructs to express formatting rules.
The template project for this tutorial already includes the dependency needed to use kotlin-emotion:
dependencies {
// ...
// Kotlin React Emotion (CSS) (chapter 3)
implementation("org.jetbrains.kotlin-wrappers:kotlin-emotion")
// ...
}
With kotlin-emotion, you can specify a css block inside HTML elements div and h3, where you can define the styles.
To move the video player to the top right-hand corner of the page, use CSS and adjust the code for the video player (the last div in the
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snippet):
div {
css {
position = Position.absolute
top = 10.px
right = 10.px
}
h3 {
+"John Doe: Building and breaking things"
}
img {
src = "https://via.placeholder.com/640x360.png?text=Video+Player+Placeholder"
}
}
Feel free to experiment with some other styles. For example, you could change the fontFamily or add some color to your UI.
You can find this state of the project in the 02-first-static-page branch here.
Design
app
components
The basic building blocks in React are called components. Components themselves can also be composed of other, smaller components.
By combining components, you build your application. If you structure components to be generic and reusable, you'll be able to use them
in multiple parts of the app without duplicating code or logic.
The content of the render() function generally describes a basic component. The current layout of your application looks like this:
Current layout
If you decompose your application into individual components, you'll end up with a more structured layout in which each component
handles its responsibilities:
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Structured layout with components
Components encapsulate a particular functionality. Using components shortens source code and makes it easier to read and understand.
Add
the
main
component
To start creating the application's structure, first explicitly specify App, the main component for rendering to the rootelement:
2. Inside this file, add the following snippet and move the typesafe HTML from Main.kt into it:
import kotlinx.coroutines.async
import react.*
import react.dom.*
import kotlinx.browser.window
import kotlinx.coroutines.*
import kotlinx.serialization.decodeFromString
import kotlinx.serialization.json.Json
import emotion.react.css
import csstype.Position
import csstype.px
import react.dom.html.ReactHTML.h1
import react.dom.html.ReactHTML.h3
import react.dom.html.ReactHTML.div
import react.dom.html.ReactHTML.p
import react.dom.html.ReactHTML.img
fun main() {
val container = document.getElementById("root") ?: error("Couldn't find root container!")
createRoot(container).render(App.create())
}
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Now the program creates an instance of the App component and renders it to the specified container.
For more information about React concepts, see the documentation and guides.
Extract
a
list
component
Since the watchedVideos and unwatchedVideos lists each contain a list of videos, it makes sense to create a single reusable component,
and only adjust the content displayed in the lists.
The VideoList component follows the same pattern as the App component. It uses the FC builder function, and contains the code from the
unwatchedVideos list.
1. Create a new VideoList.kt file in the src/main/kotlin folder and add the following code:
import kotlinx.browser.window
import react.*
import react.dom.*
import react.dom.html.ReactHTML.p
// . . .
div {
h3 {
+"Videos to watch"
}
VideoList()
h3 {
+"Videos watched"
}
VideoList()
}
// . . .
For now, the App component has no control over the content that is shown by the VideoList component. It's hard-coded, so you see
the same list twice.
Add
props
to
pass
data
between
components
Since you're going to reuse the VideoList component, you'll need to be able to fill it with different content. You can add the ability to pass
the list of items as an attribute to the component. In React, these attributes are called props. When the props of a component are
changed in React, the framework automatically re-renders the component.
For VideoList, you'll need a prop containing the list of videos to be shown. Define an interface that holds all the props which can be
passed to a VideoList component:
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}
The external modifier tells the compiler that the interface's implementation is provided externally, so it doesn't try to generate
JavaScript code from the declaration.
2. Adjust the class definition of VideoList to make use of the props that are passed into the FC block as a parameter:
The key attribute helps the React renderer figure out what to do when the value of props.videos changes. It uses the key to determine
which parts of a list need to be refreshed and which ones stay the same. You can find more information about lists and keys in the
React guide.
3. In the App component, make sure that the child components are instantiated with the proper attributes. In App.kt, replace the two
loops underneath the h3 elements with an invocation of VideoList together with the attributes for unwatchedVideos and
watchedVideos. In the Kotlin DSL, you assign them inside a block belonging to the VideoList component:
h3 {
+"Videos to watch"
}
VideoList {
videos = unwatchedVideos
}
h3 {
+"Videos watched"
}
VideoList {
videos = watchedVideos
}
After a reload, the browser will show that the lists now render correctly.
Make
the
list
interactive
First, add an alert message that pops up when users click on a list entry. In VideoList.kt, add an onClick handler function that triggers an
alert with the current video:
// . . .
p {
key = video.id.toString()
onClick = {
window.alert("Clicked $video!")
}
+"${video.speaker}: ${video.title}"
}
// . . .
If you click on one of the list items in the browser window, you'll get information about the video in an alert window like this:
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Browser alert window
Defining an onClick function directly as lambda is concise and very useful for prototyping. However, due to the way equality
currently works in Kotlin/JS, performance-wise it's not the most optimized way to pass click handlers. If you want to optimize
rendering performance, consider storing your functions in a variable and passing them.
Add
state
to
keep
values
Instead of just alerting the user, you can add some functionality for highlighting the selected video with a ▶ triangle. To do that, introduce
some state specific to this component.
State is one of core concepts in React. In modern React (which uses the so-called Hooks API), state is expressed using the useState
hook.
The VideoList functional component keeps state (a value that is independent of the current function invocation). State is nullable,
and has the Video? type. Its default value is null.
The useState() function from React instructs the framework to keep track of state across multiple invocations of the function. For
example, even though you specify a default value, React makes sure that the default value is only assigned in the beginning. When
state changes, the component will re-render based on the new state.
The by keyword indicates that useState() acts as a delegated property. Like with any other variable, you read and write values. The
implementation behind useState() takes care of the machinery required to make state work.
To learn more about the State Hook, check out the React documentation.
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key = video.id.toString()
onClick = {
selectedVideo = video
}
if (video == selectedVideo) {
+"▶ "
}
+"${video.speaker}: ${video.title}"
}
}
}
When the user clicks a video, its value is assigned to the selectedVideo variable.
You can find more details about state management in the React FAQ.
Check the browser and click an item in the list to make sure that everything is working correctly.
You can find this state of the project in the 03-first-component branch here.
Compose
components
Currently, the two video lists work on their own, meaning that each list keeps track of a selected video. Users can select two videos, one
in the unwatched list and one in watched, even though there's only one player:
A list can't keep track of which video is selected both inside itself, and inside a sibling list. The reason is that the selected video is part not
of the list state, but of the application state. This means you need to lift state out of the individual components.
Lift
state
React makes sure that props can only be passed from a parent component to its children. This prevents components from being hard-
wired together.
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If a component wants to change state of a sibling component, it needs to do so via its parent. At that point, state also no longer belongs
to any of the child components but to the overarching parent component.
The process of migrating state from components to their parents is called lifting state. For your app, add currentVideo as state to the App
component:
1. In App.kt, add the following to the top of the definition of the App component:
The VideoList component no longer needs to keep track of state. It will receive the current video as a prop instead.
3. Prepare the VideoList component to receive the selected video as a prop. To do so, expand the VideoListProps interface to contain the
selectedVideo:
4. Change the condition of the triangle so that it uses props instead of state:
if (video == props.selectedVideo) {
+"▶ "
}
Pass
handlers
At the moment, there's no way to assign a value to a prop, so the onClick function won't work the way it is currently set up. To change
state of a parent component, you need to lift state again.
In React, state always flows from parent to child. So, to change the application state from one of the child components, you need to move
the logic for handling user interaction to the parent component and then pass the logic in as a prop. Remember that in Kotlin, variables
can have the type of a function.
1. Expand the VideoListProps interface again so that it contains a variable onSelectVideo, which is a function that takes a Video and
returns Unit:
2. In the VideoList component, use the new prop in the onClick handler:
onClick = {
props.onSelectVideo(video)
}
3. You can now go back to the App component and pass selectedVideo and a handler for onSelectVideo for each of the two video lists:
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VideoList {
videos = unwatchedVideos // and watchedVideos respectively
selectedVideo = currentVideo
onSelectVideo = { video ->
currentVideo = video
}
}
Switch back to your browser and make sure that when selecting a video the selection jumps between the two lists without duplication.
You can find this state of the project on the 04-composing-components branch here.
Add
more
components
Extract
the
video
player
component
You can now create another self-contained component, a video player, which is currently a placeholder image. Your video player needs to
know the talk title, the author of the talk, and the link to the video. This information is already contained in each Video object, so you can
pass it as a prop and access its attributes.
1. Create a new VideoPlayer.kt file and add the following implementation for the VideoPlayer component:
import csstype.*
import react.*
import emotion.react.css
import react.dom.html.ReactHTML.button
import react.dom.html.ReactHTML.div
import react.dom.html.ReactHTML.h3
import react.dom.html.ReactHTML.img
2. Because the VideoPlayerProps interface specifies that the VideoPlayer component takes a non-null Video, make sure to handle this in
the App component accordingly.
In App.kt, replace the previous div snippet for the video player with the following:
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currentVideo?.let { curr ->
VideoPlayer {
video = curr
}
}
The let scope function ensures that the VideoPlayer component is only added when state.currentVideo is not null.
Now clicking an entry in the list will bring up the video player and populate it with the information from the clicked entry.
Add
a
button
and
wire
it
To make it possible for users to mark a video as watched or unwatched and to move it between the two lists, add a button to the
VideoPlayer component.
Since this button will move videos between two different lists, the logic handling state change needs to be lifted out of the VideoPlayer and
passed in from the parent as a prop. The button should look different based on whether the video has been watched or not. This is also
information you need to pass as a prop.
1. Expand the VideoPlayerProps interface in VideoPlayer.kt to include properties for those two cases:
2. You can now add the button to the actual component. Copy the following snippet into the body of the VideoPlayer component,
between the h3 and img tags:
button {
css {
display = Display.block
backgroundColor = if (props.unwatchedVideo) NamedColor.lightgreen else NamedColor.red
}
onClick = {
props.onWatchedButtonPressed(props.video)
}
if (props.unwatchedVideo) {
+"Mark as watched"
} else {
+"Mark as unwatched"
}
}
With the help of Kotlin CSS DSL that make it possible to change styles dynamically, you can change the color of the button using a
basic Kotlin if expression.
Move
video
lists
to
the
application
state
Now it's time to adjust the VideoPlayer usage site in the App component. When the button is clicked, a video should be moved from the
unwatched list to the watched list or vice versa. Since these lists can now actually change, move them into the application state:
1. In App.kt, add the following useState() calls to the top of the App component:
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var unwatchedVideos: List<Video> by useState(listOf(
Video(1, "Opening Keynote", "Andrey Breslav", "https://youtu.be/PsaFVLr8t4E"),
Video(2, "Dissecting the stdlib", "Huyen Tue Dao", "https://youtu.be/Fzt_9I733Yg"),
Video(3, "Kotlin and Spring Boot", "Nicolas Frankel", "https://youtu.be/pSiZVAeReeg")
))
var watchedVideos: List<Video> by useState(listOf(
Video(4, "Creating Internal DSLs in Kotlin", "Venkat Subramaniam", "https://youtu.be/JzTeAM8N1-o")
))
// . . .
}
2. Since all the demo data is included in the default values for watchedVideos and unwatchedVideos directly, you no longer need the file-
level declarations. In Main.kt, delete the declarations for watchedVideos and unwatchedVideos.
3. Change the call-site for VideoPlayer in the App component that belongs to the video player to look like this:
VideoPlayer {
video = curr
unwatchedVideo = curr in unwatchedVideos
onWatchedButtonPressed = {
if (video in unwatchedVideos) {
unwatchedVideos = unwatchedVideos - video
watchedVideos = watchedVideos + video
} else {
watchedVideos = watchedVideos - video
unwatchedVideos = unwatchedVideos + video
}
}
}
Go back to the browser, select a video, and press the button a few times. The video will jump between the two lists.
You can find this state of the project in the 05-more-components branch here.
Use
packages
from
npm
To make the app usable, you still need a video player that actually plays videos and some buttons to help people share the content.
React has a rich ecosystem with a lot of pre-made components you can use instead of building this functionality yourself.
Add
the
video
player
component
To replace the placeholder video component with an actual YouTube player, use the react-player package from npm. It can play videos
and allows you to control the appearance of the player.
For the component documentation and the API description, see its README in GitHub.
1. Check the build.gradle.kts file. The react-player package should be already included:
dependencies {
// ...
// Video Player
implementation(npm("react-player", "2.10.1"))
// ...
}
As you can see, npm dependencies can be added to a Kotlin/JS project by using the npm() function in the dependencies block of the
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build file. The Gradle plugin then takes care of downloading and installing these dependencies for you. To do so, it uses its own
bundled installation of the yarn package manager.
2. To use the JavaScript package from inside the React application, it's necessary to tell the Kotlin compiler what to expect by providing it
with external declarations.
@file:JsModule("react-player")
@file:JsNonModule
import react.*
@JsName("default")
external val ReactPlayer: ComponentClass<dynamic>
When the compiler sees an external declaration like ReactPlayer, it assumes that the implementation for the corresponding class is
provided by the dependency and doesn't generate code for it.
The last two lines are equivalent to a JavaScript import like require("react-player").default;. They tell the compiler that it's certain that a
component will conform to ComponentClass<dynamic> at runtime.
However, in this configuration, the generic type for the props accepted by ReactPlayer is set to dynamic. That means the compiler will
accept any code, at the risk of breaking things at runtime.
A better alternative would be to create an external interface that specifies what kind of properties belong to the props for this external
component. You can learn about the props' interface in the README for the component. In this case, use the url and controls props:
@file:JsModule("react-player")
@file:JsNonModule
import react.*
@JsName("default")
external val ReactPlayer: ComponentClass<ReactPlayerProps>
2. You can now use the new ReactPlayer to replace the gray placeholder rectangle in the VideoPlayer component. In VideoPlayer.kt,
replace the img tag with the following snippet:
ReactPlayer {
url = props.video.videoUrl
controls = true
}
Add
social
share
buttons
An easy way to share the application's content is to have social share buttons for messengers and email. You can use an off-the-shelf
React component for this as well, for example, react-share:
1. Check the build.gradle.kts file. This npm library should already be included:
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dependencies {
// ...
// Share Buttons
implementation(npm("react-share", "4.4.0"))
// ...
}
2. To use react-share from Kotlin, you'll need to write more basic external declarations. The examples on GitHub show that a share button
consists of two React components: EmailShareButton and EmailIcon, for example. Different types of share buttons and icons all have
the same kind of interface. You'll create the external declarations for each component the same way you already did for the video
player.
@file:JsModule("react-share")
@file:JsNonModule
import react.ComponentClass
import react.Props
@JsName("EmailIcon")
external val EmailIcon: ComponentClass<IconProps>
@JsName("EmailShareButton")
external val EmailShareButton: ComponentClass<ShareButtonProps>
@JsName("TelegramIcon")
external val TelegramIcon: ComponentClass<IconProps>
@JsName("TelegramShareButton")
external val TelegramShareButton: ComponentClass<ShareButtonProps>
3. Add new components into the user interface of the application. In VideoPlayer.kt, add two share buttons in a div right above the usage
of ReactPlayer:
// . . .
div {
css {
position = Position.absolute
top = 10.px
right = 10.px
}
EmailShareButton {
url = props.video.videoUrl
EmailIcon {
size = 32
round = true
}
}
TelegramShareButton {
url = props.video.videoUrl
TelegramIcon {
size = 32
round = true
}
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}
}
// . . .
You can now check your browser and see whether the buttons actually work. When clicking on the button, a share window should appear
with the URL of the video. If the buttons don't show up or work, you may need to disable your ad and social media blocker.
Share window
Feel free to repeat this step with share buttons for other social networks available in react-share.
You can find this state of the project in the 06-packages-from-npm branch here.
Use
an
external
REST
API
You can now replace the hard-coded demo data with some real data from a REST API in the app.
For this tutorial, there's a small API. It offers only a single endpoint, videos, and takes a numeric parameter to access an element from the
list. If you visit the API with your browser, you will see that the objects returned from the API have the same structure as Video objects.
Use
JS
functionality
from
Kotlin
Browsers already come with a large variety of Web APIs. You can also use them from Kotlin/JS, since it includes wrappers for these APIs
out of the box. One example is the fetch API, which is used for making HTTP requests.
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The first potential issue is that browser APIs like fetch() use callbacks to perform non-blocking operations. When multiple callbacks are
supposed to run one after the other, they need to be nested. Naturally, the code gets heavily indented, with more and more pieces of
functionality stacked inside each other, which makes it harder to read.
To overcome this, you can use Kotlin's coroutines, a better approach for such functionality.
The second issue arises from the dynamically typed nature of JavaScript. There are no guarantees about the type of data returned from
the external API. To solve this, you can use the kotlinx.serialization library.
Check the build.gradle.kts file. The relevant snippet should already exist:
dependencies {
// . . .
// Coroutines & serialization
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.3")
}
Add
serialization
When you call an external API, you get back JSON-formatted text that still needs to be turned into a Kotlin object that can be worked with.
kotlinx.serialization is a library that makes it possible to write these types of conversions from JSON strings to Kotlin objects.
1. Check the build.gradle.kts file. The corresponding snippet should already exist:
plugins {
// . . .
kotlin("plugin.serialization") version "1.7.10"
}
dependencies {
// . . .
// Serialization
implementation("org.jetbrains.kotlinx:kotlinx-serialization-json:1.3.3")
}
2. As preparation for fetching the first video, it's necessary to tell the serialization library about the Video class. In Main.kt, add the
@Serializable annotation to its definition:
@Serializable
data class Video(
val id: Int,
val title: String,
val speaker: String,
val videoUrl: String
)
Fetch
videos
To fetch a video from the API, add the following function in App.kt (or a new file):
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}
Suspending function fetch()es a video with a given id from the API. This response may take a while, so you await() the result. Next,
text(), which uses a callback, reads the body from the response. Then you await() its completion.
Before returning the value of the function, you pass it to Json.decodeFromString, a function from kotlinx.coroutines. It converts the
JSON text you received from the request into a Kotlin object with the appropriate fields.
The window.fetch function call returns a Promise object. You normally would have to define a callback handler that gets invoked once
the Promise is resolved and a result is available. However, with coroutines, you can await() those promises. Whenever a function like
await() is called, the method stops (suspends) its execution. Its execution continues once the Promise can be resolved.
To give users a selection of videos, define the fetchVideos() function, which will fetch 25 videos from the same API as above. To run all the
requests concurrently, use the async functionality provided by Kotlin's coroutines:
Following the principle of structured concurrency, the implementation is wrapped in a coroutineScope. You can then start 25
asynchronous tasks (one per request) and wait for all of them to complete.
2. You can now add data to your application. Add the definition for a mainScope, and change your App component so it starts with the
following snippet. Don't forget to replace demo values with emptyLists instances as well:
useEffectOnce {
mainScope.launch {
unwatchedVideos = fetchVideos()
}
}
// . . .
The MainScope() is a part of Kotlin's structured concurrency model and creates the scope for asynchronous tasks to run in.
useEffectOnce is another React hook (specifically, a simplified version of the useEffect hook). It indicates that the component
performs a side effect. It doesn't just render itself but also communicates over the network.
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Fetched data from API
The code of the App component will be invoked. This starts the code in the useEffectOnce block.
The App component is rendered with empty lists for the watched and unwatched videos.
When the API requests finish, the useEffectOnce block assigns it to the App component's state. This triggers a re-render.
The code of the App component will be invoked again, but the useEffectOnce block will not run for a second time.
If you want to get an in-depth understanding of how coroutines work, check out this hands-on lab on coroutines.
You can find this state of the project in the 07-using-external-rest-api branch here.
Deploy
to
production
and
the
cloud
It's time to get the application published to the cloud and make it accessible to other people.
Package
a
production
build
To package all assets in production mode, run the build task in Gradle via the tool window in IntelliJ IDEA or by running ./gradlew build.
This generates an optimized project build, applying various improvements such as DCE (dead code elimination).
Once the build has finished, you can find all the files needed for deployment in /build/distributions. They include the JavaScript files, HTML
files, and other resources required to run the application. You can put them on a static HTTP server, serve them using GitHub Pages, or
751
host them on a cloud provider of your choice.
Deploy
to
Heroku
Heroku makes it quite simple to spin up an application that is reachable under its own domain. Their free tier should be sufficient for
development purposes.
1. Create an account.
3. Create a Git repository and attach a Heroku app by running the following commands in the Terminal while in the project root:
git init
heroku create
git add .
git commit -m "initial commit"
4. Unlike a regular JVM application that would run on Heroku (one written with Ktor or Spring Boot, for example), your app generates
static HTML pages and JavaScript files that need to be served accordingly. You can adjust the required buildpacks to serve the
program properly:
5. To allow the heroku/gradle buildpack to run properly, a stage task needs to be in the build.gradle.kts file. This task is equivalent to the
build task, and the corresponding alias is already included at the bottom of the file:
// Heroku Deployment
tasks.register("stage") {
dependsOn("build")
}
6. Add a new static.json file to the project root to configure the buildpack-static.
{
"root": "build/distributions"
}
8. You can now trigger a deployment, for example, by running the following command:
git add -A
git commit -m "add stage task and static content root configuration"
git push heroku master
If you're pushing from a non-main branch (like a step branch from the example repository), you need to adjust the command to
push to the main remote (such as git push heroku 08-deploying-to-production:main).
If the deployment is successful, you will see the URL people can use to reach the application on the internet.
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Web app deployment to production
You can find this state of the project in the finished branch here.
What's
next
Add
more
features
You can use the resulting app as a jumping-off point to explore more advanced topics in the realm of React, Kotlin/JS, and more.
Search. You can add a search field to filter the list of talks – by title or by author, for example. Learn about how HTML form elements
work in React.
Persistence. Currently, the application loses track of the viewer's watch list every time the page gets reloaded. Consider building your
own backend, using one of the web frameworks available for Kotlin (such as Ktor). Alternatively, look into ways to store information on
the client.
Complex APIs. Lots of datasets and APIs are available. You can pull all sorts of data into your application. For example, you can build a
visualizer for cat photos or a royalty-free stock photo API.
Improve
the
style:
responsiveness
and
grids
The application design is still very simple and won't look great on mobile devices or in narrow windows. Explore more of the CSS DSL to
make the app more accessible.
Join
the
community
and
get
help
The best way to report problems and get help is the kotlin-wrappers issue tracker. If you can't find a ticket for your issue, feel free to file a
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new one. You can also join the official Kotlin Slack. There are channels for #javascript and #react.
Learn
more
about
coroutines
If you're interested in finding out more about how you can write concurrent code, check out the hands-on lab on coroutines.
Learn
more
about
React
Now that you know the basic React concepts and how they translate to Kotlin, you can convert some other concepts outlined in the official
guides on React into Kotlin.
Get
started
with
Kotlin/Native
in
IntelliJ
IDEA
This tutorial demonstrates how to use IntelliJ IDEA for creating a Kotlin/Native application.
To get started, install the latest version of IntelliJ IDEA. The tutorial is applicable to both IntelliJ IDEA Community Edition and the Ultimate
Edition.
Create
a
new
Kotlin/Native
project
in
IntelliJ
IDEA
1. In IntelliJ IDEA, select File | New | Project.
3. Enter a project name, select Native Application as the project template, and click Next.
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Create a native application
By default, your project will use Gradle with Kotlin DSL as the build system.
4. Accept the default configuration on the next screen and click Finish. Your project will open.
By default, the wizard creates the necessary Main.kt file with code that prints "Hello, Kotlin/Native!" to the standard output.
5. Open the build.gradle.kts file, the build script that contains the project settings. To create Kotlin/Native applications, you need the Kotlin
Multiplatform Gradle plugin installed. Ensure that you use the latest version of the plugin:
plugins {
kotlin("multiplatform") version "1.7.20"
}
Read more about these settings in the Multiplatform Gradle DSL reference.
Build
and
run
the
application
1. Click Build Project next to the run configuration at the top of the screen:
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Build the application
2. In the IntelliJ IDEA terminal or your command-line tool, run the following command:
build/bin/native/debugExecutable/<your_app_name>.kexe
Now when you make changes in the class files or save the file (Ctrl + S/Cmd + S), IntelliJ IDEA automatically performs the incremental
build of the project.
Update
the
application
Count
the
letters
in
your
name
1. Open the file Main.kt in src/nativeMain/kotlin.
The src directory contains the Kotlin source files and resources. The file Main.kt includes sample code that prints "Hello, Kotlin/Native!"
using the println() function.
2. Add code to read the input. Use the readln() function to read the input value and assign it to the name variable:
fun main() {
// Read the input value.
println("Hello, enter your name:")
val name = readln()
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}
Use the replace() function to remove the empty spaces in the name.
Use the scope function let to run the function within the object context.
Use a string template to insert your name length into the string by adding a dollar sign $ and enclosing it in curly braces –
${it.length}. it is the default name of a lambda parameter.
fun main() {
// Read the input value.
println("Hello, enter your name:")
val name = readln()
// Count the letters in the name.
name.replace(" ", "").let {
println("Your name contains ${it.length} letters")
}
}
4. Save the changes and run the following command in the IntelliJ IDEA terminal or your command-line tool:
build/bin/native/debugExecutable/<your_app_name>.kexe
Application output
Count
the
unique
letters
in
your
name
1. Open the file Main.kt in src/nativeMain/kotlin.
Convert the input string to a list of characters using the toList() function.
Select only the distinct characters in your name using the distinct() function.
3. Use the countDistinctCharacters() function to count the unique letters in your name:
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fun main() {
// Read the input value.
println("Hello, enter your name:")
val name = readln()
// Count the letters in the name.
name.replace(" ", "").let {
println("Your name contains ${it.length} letters")
// Print the number of unique letters.
println("Your name contains ${it.countDistinctCharacters()} unique letters")
}
}
4. Save the changes and run the following command in the IntelliJ IDEA terminal or your command-line tool:
build/bin/native/debugExecutable/<your_app_name>.kexe
Application output
What's
next?
Once you have created your first application, you can go to Kotlin hands-on labs and complete long-form tutorials on Kotlin/Native.
Learn about the concurrency model in Kotlin/Native shows you how to build a command-line application and work with states in a
multi-threaded environment.
Create an app using C Interop and libcurl explains how to create a native HTTP client and interoperate with C libraries.
Get
started
with
Kotlin/Native
using
Gradle
Gradle is a build system that is very commonly used in the Java, Android, and other ecosystems. It is the default choice for Kotlin/Native
and Multiplatform when it comes to build systems.
While most IDEs, including IntelliJ IDEA, can generate necessary Gradle files, this tutorial covers how to create them manually to provide a
better understanding of how things work under the hood.
If you would like to use an IDE, check out the Using IntelliJ IDEA tutorial.
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Create
project
files
1. Create a project directory. Inside it, create build.gradle or build.gradle.kts Gradle build file with the following content:
Kotlin
// build.gradle.kts
plugins {
kotlin("multiplatform") version "1.7.20"
}
repositories {
mavenCentral()
}
kotlin {
macosX64("native") { // on macOS
// linuxX64("native") // on Linux
// mingwX64("native") // on Windows
binaries {
executable()
}
}
}
tasks.withType<Wrapper> {
gradleVersion = "6.7.1"
distributionType = Wrapper.DistributionType.BIN
}
Groovy
// build.gradle
plugins {
id 'org.jetbrains.kotlin.multiplatform' version '1.7.20'
}
repositories {
mavenCentral()
}
kotlin {
macosX64('native') { // on macOS
// linuxX64('native') // on Linux
// mingwX64('native') // on Windows
binaries {
executable()
}
}
}
wrapper {
gradleVersion = '6.7.1'
distributionType = 'BIN'
}
You can use different target presets, such as macosX64, mingwX64, linuxX64, iosX64, to define the corresponding target platform. The
preset name describes a platform for which you are compiling your code. These target presets optionally take the target name as a
parameter, which is native in this case. The target name is used to generate the source paths and task names in the project.
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3. Create a directory src/nativeMain/kotlin and place inside the hello.kt file with the following content:
fun main() {
println("Hello, Kotlin/Native!")
}
By convention, all sources are located in the src/<target name>[Main|Test]/kotlin directories, where main is for the source code and test
is for tests. <target name> corresponds to the target platform (in this case native), as specified in the build file.
Now you are ready to build your project and run the application.
Build
and
run
the
application
1. From the root project directory, run the build command:
gradle nativeBinaries
This command creates the build/bin/native directory with two directories inside: debugExecutable and releaseExecutable. They contain
corresponding binary files.
By default, the name of the binary file is the same as the project directory.
build/bin/native/debugExecutable/<project_name>.kexe
Open
the
project
in
an
IDE
Now you can open your project in any IDE that supports Gradle. If you use IntelliJ IDEA:
If you face any problem with the project, IntelliJ IDEA will show the error message in the Build tab.
What's
next?
Learn how to write Gradle build scripts for real-life Kotlin/Native projects.
Get
started
with
Kotlin/Native
using
the
command-line
compiler
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Obtain
the
compiler
The Kotlin/Native compiler is available for macOS, Linux, and Windows. It is available as a command line tool and ships as part of the
standard Kotlin distribution and can be downloaded from GitHub Releases. It supports different targets including iOS (arm32, arm64,
simulator x86_64), Windows (mingw32 and x86_64), Linux (x86_64, arm64, MIPS), macOS (x86_64), Raspberry PI, STM32, WASM. See the
full list of targets here. While cross-platform compilation is possible, which means using one platform to compile for a different one, in this
Kotlin case we'll be targeting the same platform we're compiling on.
While the output of the compiler does not have any dependencies or virtual machine requirements, the compiler itself requires Java 1.8 or
higher runtime.
Install the compiler by unpacking its archive to a directory of your choice and adding the path to its /bin directory to the PATH
environment variable.
Write
"Hello
Kotlin/Native"
program
The application will print "Hello Kotlin/Native" on the standard output. In a working directory of choice, create a file named hello.kt and
enter the following contents:
fun main() {
println("Hello Kotlin/Native!")
}
Compile
the
code
from
the
console
To compile the application use the downloaded compiler to execute the following command:
The value of -o option specifies the name of the output file, so this call should generate a hello.kexe (Linux and macOS) or hello.exe
(Windows) binary file. For the full list of available compiler options, see the compiler options reference.
While compilation from the console seems to be easy and clear, it does not scale well for larger projects with hundreds of files and
libraries. For real-world projects, it is recommended to use a build system and IDE.
Interoperability
with
C
Kotlin/Native follows the general tradition of Kotlin to provide excellent existing platform software interoperability. In the case of a native
platform, the most important interoperability target is a C library. So Kotlin/Native comes with a cinterop tool, which can be used to quickly
generate everything needed to interact with an external library.
The following workflow is expected when interacting with the native library:
The interoperability tool analyses C headers and produces a "natural" mapping of the types, functions, and constants into the Kotlin world.
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The generated stubs can be imported into an IDE for the purpose of code completion and navigation.
Platform
libraries
Note that in many cases there's no need to use custom interoperability library creation mechanisms described below, as for APIs available
on the platform standardized bindings called platform libraries could be used. For example, POSIX on Linux/macOS platforms, Win32 on
Windows platform, or Apple frameworks on macOS/iOS are available this way.
Simple
example
Install libgit2 and prepare stubs for the git library:
cd samples/gitchurn
../../dist/bin/cinterop -def src/nativeInterop/cinterop/libgit2.def \
-compiler-option -I/usr/local/include -o libgit2
../../dist/bin/kotlinc src/gitChurnMain/kotlin \
-library libgit2 -o GitChurn
./GitChurn.kexe ../..
Create
bindings
for
a
new
library
To create bindings for a new library, start from creating a .def file. Structurally it's a simple property file, which looks like this:
headers = png.h
headerFilter = png.h
package = png
Then run the cinterop tool with something like this (note that for host libraries that are not included in the sysroot search paths, headers
may be needed):
This command will produce a png.klib compiled library and png-build/kotlin directory containing Kotlin source code for the library.
If the behavior for a certain platform needs to be modified, you can use a format like compilerOpts.osx or compilerOpts.linux to provide
platform-specific values to the options.
Note that the generated bindings are generally platform-specific, so if you are developing for multiple targets, the bindings need to be
regenerated.
After the generation of bindings, they can be used by the IDE as a proxy view of the native library.
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For a typical Unix library with a config script, the compilerOpts will likely contain the output of a config script with the --cflags flag (maybe
without exact paths).
The output of a config script with --libs will be passed as a -linkedArgs kotlinc flag value (quoted) when compiling.
Select
library
headers
When library headers are imported to a C program with the #include directive, all of the headers included by these headers are also
included in the program. So all header dependencies are included in generated stubs as well.
This behavior is correct but it can be very inconvenient for some libraries. So it is possible to specify in the .def file which of the included
headers are to be imported. The separate declarations from other headers can also be imported in case of direct dependencies.
The globs are applied to the header paths relative to the appropriate include path elements, e.g. time.h or curl/curl.h. So if the library is
usually included with #include <SomeLibrary/Header.h>, then it would probably be correct to filter headers with
headerFilter = SomeLibrary/**
When both excludeDependentModules and headerFilter are used, they are applied as an intersection.
C
compiler
and
linker
options
Options passed to the C compiler (used to analyze headers, such as preprocessor definitions) and the linker (used to link final executables)
can be passed in the definition file as compilerOpts and linkerOpts respectively. For example:
compilerOpts = -DFOO=bar
linkerOpts = -lpng
Target-specific options only applicable to the certain target can be specified as well:
compilerOpts = -DBAR=bar
compilerOpts.linux_x64 = -DFOO=foo1
compilerOpts.mac_x64 = -DFOO=foo2
With such a configuration, C headers will be analyzed with -DBAR=bar -DFOO=foo1 on Linux and with -DBAR=bar -DFOO=foo2 on
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macOS . Note that any definition file option can have both common and the platform-specific part.
Add
custom
declarations
Sometimes it is required to add custom C declarations to the library before generating bindings (e.g., for macros). Instead of creating an
additional header file with these declarations, you can include them directly to the end of the .def file, after a separating line, containing
only the separator sequence ---:
headers = errno.h
---
Note that this part of the .def file is treated as part of the header file, so functions with the body should be declared as static. The
declarations are parsed after including the files from the headers list.
Include
a
static
library
in
your
klib
Sometimes it is more convenient to ship a static library with your product, rather than assume it is available within the user's environment.
To include a static library into .klib use staticLibrary and libraryPaths clauses. For example:
headers = foo.h
staticLibraries = libfoo.a
libraryPaths = /opt/local/lib /usr/local/opt/curl/lib
When given the above snippet the cinterop tool will search libfoo.a in /opt/local/lib and /usr/local/opt/curl/lib, and if it is found include the
library binary into klib.
When using such klib in your program, the library is linked automatically.
Bindings
Basic
interop
types
All the supported C types have corresponding representations in Kotlin:
Signed, unsigned integral, and floating point types are mapped to their Kotlin counterpart with the same width.
Enums can be mapped to either Kotlin enum or integral values, depending on heuristics and the definition file hints.
Structs and unions are mapped to types having fields available via the dot notation, i.e. someStructInstance.field1.
Also, any C type has the Kotlin type representing the lvalue of this type, i.e., the value located in memory rather than a simple immutable
self-contained value. Think C++ references, as a similar concept. For structs (and typedefs to structs) this representation is the main one
and has the same name as the struct itself, for Kotlin enums it is named ${type}Var, for CPointer<T> it is CPointerVar<T>, and for most
other types it is ${type}Var.
For types that have both representations, the one with a "lvalue" has a mutable .value property for accessing the value.
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Pointer types
The type argument T of CPointer<T> must be one of the "lvalue" types described above, e.g., the C type struct S* is mapped to
CPointer<S>, int8_t* is mapped to CPointer<int_8tVar>, and char** is mapped to CPointer<CPointerVar<ByteVar>>.
C null pointer is represented as Kotlin's null, and the pointer type CPointer<T> is not nullable, but the CPointer<T>? is. The values of this
type support all the Kotlin operations related to handling null, e.g. ?:, ?., !! etc.:
Since the arrays are also mapped to CPointer<T>, it supports the [] operator for accessing values by index:
The .pointed property for CPointer<T> returns the lvalue of type T, pointed by this pointer. The reverse operation is .ptr: it takes the lvalue
and returns the pointer to it.
void* is mapped to COpaquePointer – the special pointer type which is the supertype for any other pointer type. So if the C function takes
void*, then the Kotlin binding accepts any CPointer.
or
As is with C, these reinterpret casts are unsafe and can potentially lead to subtle memory problems in the application.
Also there are unsafe casts between CPointer<T>? and Long available, provided by the .toLong() and .toCPointer<T>() extension methods:
Note that if the type of the result is known from the context, the type argument can be omitted as usual due to the type inference.
Memory
allocation
The native memory can be allocated using the NativePlacement interface, e.g.
or
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The most "natural" placement is in the object nativeHeap. It corresponds to allocating native memory with malloc and provides an
additional .free() operation to free allocated memory:
However, the lifetime of allocated memory is often bound to the lexical scope. It is possible to define such scope with memScoped { ... }.
Inside the braces, the temporary placement is available as an implicit receiver, so it is possible to allocate native memory with alloc and
allocArray, and the allocated memory will be automatically freed after leaving the scope.
For example, the C function returning values through pointer parameters can be used like
Pass
pointers
to
bindings
Although C pointers are mapped to the CPointer<T> type, the C function pointer-typed parameters are mapped to CValuesRef<T>. When
passing CPointer<T> as the value of such a parameter, it is passed to the C function as is. However, the sequence of values can be
passed instead of a pointer. In this case the sequence is passed "by value", i.e., the C function receives the pointer to the temporary copy
of that sequence, which is valid only until the function returns.
The CValuesRef<T> representation of pointer parameters is designed to support C array literals without explicit native memory allocation.
To construct the immutable self-contained sequence of C values, the following methods are provided:
Array<CPointer<T>?>.toCValues(), List<CPointer<T>?>.toCValues()
For example:
C:
Kotlin:
foo(cValuesOf(1, 2, 3), 3)
Strings
Unlike other pointers, the parameters of type const char* are represented as a Kotlin String. So it is possible to pass any Kotlin string to a
binding expecting a C string.
There are also some tools available to convert between Kotlin and C strings manually:
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fun CPointer<ByteVar>.toKString(): String
To skip automatic conversion and ensure raw pointers are used in the bindings, a noStringConversion statement in the .def file could be
used, i.e.
This way any value of type CPointer<ByteVar> can be passed as an argument of const char* type. If a Kotlin string should be passed,
code like this could be used:
memScoped {
LoadCursorA(null, "cursor.bmp".cstr.ptr) // for ASCII version
LoadCursorW(null, "cursor.bmp".wcstr.ptr) // for Unicode version
}
Scope-local
pointers
It is possible to create a scope-stable pointer of C representation of CValues<T> instance using the CValues<T>.ptr extension property,
available under memScoped { ... }. It allows using the APIs which require C pointers with a lifetime bound to a certain MemScope. For
example:
memScoped {
items = arrayOfNulls<CPointer<ITEM>?>(6)
arrayOf("one", "two").forEachIndexed { index, value -> items[index] = value.cstr.ptr }
menu = new_menu("Menu".cstr.ptr, items.toCValues().ptr)
...
}
In this example, all values passed to the C API new_menu() have a lifetime of the innermost memScope it belongs to. Once the control
flow leaves the memScoped scope the C pointers become invalid.
Pass
and
receive
structs
by
value
When a C function takes or returns a struct / union T by value, the corresponding argument type or return type is represented as
CValue<T>.
CValue<T> is an opaque type, so the structure fields cannot be accessed with the appropriate Kotlin properties. It should be possible, if an
API uses structures as handles, but if field access is required, there are the following conversion methods available:
fun T.readValue(): CValue<T>. Converts (the lvalue) T to a CValue<T>. So to construct the CValue<T>, T can be allocated, filled, and
then converted to CValue<T>.
CValue<T>.useContents(block: T.() -> R): R. Temporarily places the CValue<T> to memory, and then runs the passed lambda with this
placed value T as receiver. So to read a single field, the following code can be used:
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Callbacks
To convert a Kotlin function to a pointer to a C function, staticCFunction(::kotlinFunction) can be used. It is also able to provide the lambda
instead of a function reference. The function or lambda must not capture any values.
The created StableRef should eventually be manually disposed using the .dispose() method to prevent memory leaks:
stableRef.dispose()
Macros
Every C macro that expands to a constant is represented as a Kotlin property. Other macros are not supported. However, they can be
exposed manually by wrapping them with supported declarations. E.g. function-like macro FOO can be exposed as function foo by adding
the custom declaration to the library:
headers = library/base.h
---
Definition
file
hints
The .def file supports several options for adjusting the generated bindings.
excludedFunctions property value specifies a space-separated list of the names of functions that should be ignored. This may be
required because a function declared in the C header is not generally guaranteed to be really callable, and it is often hard or impossible
to figure this out automatically. This option can also be used to workaround a bug in the interop itself.
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strictEnums and nonStrictEnums properties values are space-separated lists of the enums that should be generated as a Kotlin enum
or as integral values correspondingly. If the enum is not included into any of these lists, then it is generated according to the heuristics.
noStringConversion property value is space-separated lists of the functions whose const char* parameters shall not be autoconverted
as Kotlin string
Portability
Sometimes the C libraries have function parameters or struct fields of a platform-dependent type, e.g. long or size_t. Kotlin itself doesn't
provide neither implicit integer casts nor C-style integer casts (e.g. (size_t) intValue), so to make writing portable code in such cases easier,
the convert method is provided:
where each of type1 and type2 must be an integral type, either signed or unsigned.
.convert<${type}> has the same semantics as one of the .toByte, .toShort, .toInt, .toLong, .toUByte, .toUShort, .toUInt or .toULong
methods, depending on type.
Also, the type parameter can be inferred automatically and so may be omitted in some cases.
Object
pinning
Kotlin objects could be pinned, i.e. their position in memory is guaranteed to be stable until unpinned, and pointers to such objects inner
data could be passed to the C functions. For example
if (length <= 0) {
break
}
// Now `buffer` has raw data obtained from the `recv()` call.
}
}
}
Here we use service function usePinned, which pins an object, executes block and unpins it on normal and exception paths.
Mapping
primitive
data
types
from
C
–
tutorial
In this tutorial, you will learn what C data types are visible in Kotlin/Native and vice versa. You will:
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Create a tiny C Library that uses those types in exports.
Types
in
C
language
What types are there in the C language? Let's take the C data types article from Wikipedia as a basis. There are following types in the C
programming language:
basic types char, int, float, double with modifiers signed, unsigned, short, long
pointers
function pointers
There are also the following type qualifiers in the C language: const, volatile, restruct, atomic.
The best way to see what C data types are visible in Kotlin is to try it.
Example
C
library
Create a lib.h file to see how C functions are mapped into Kotlin:
#ifndef LIB2_H_INCLUDED
#define LIB2_H_INCLUDED
#endif
The file is missing the extern "C" block, which is not needed for this example, but may be necessary if you use C++ and overloaded
functions. The C++ compatibility thread on Stackoverflow contains more details on this.
For every set of .h files, you will be using the cinterop tool from Kotlin/Native to generate a Kotlin/Native library, or .klib. The generated
library will bridge calls from Kotlin/Native to C. It includes respective Kotlin declarations for the definitions form the .h files. It is only
necessary to have a .h file to run the cinterop tool. And you do not need to create a lib.c file, unless you want to compile and run the
example. More details on this are covered in the C interop page. It is enough for the tutorial to create the lib.def file with the following
content:
headers = lib.h
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You may include all declarations directly into the .def file after a --- separator. It can be helpful to include macros or other C defines into
the code generated by the cinterop tool. Method bodies are compiled and fully included into the binary too. Use that feature to have a
runnable example without a need for a C compiler. To implement that, you need to add implementations to the C functions from the lib.h
file, and place these functions into a .def file. You will have the following interop.def result:
---
The interop.def file is enough to compile and run the application or open it in an IDE. Now it is time to create project files, open the project
in IntelliJ IDEA and run it.
Inspect
generated
Kotlin
APIs
for
a
C
library
While it is possible to use the command line, either directly or by combining it with a script file (such as .sh or .bat file), this approach
doesn't scale well for big projects that have hundreds of files and libraries. It is then better to use the Kotlin/Native compiler with a build
system, as it helps to download and cache the Kotlin/Native compiler binaries and libraries with transitive dependencies and run the
compiler and tests. Kotlin/Native can use the Gradle build system through the kotlin-multiplatform plugin.
We covered the basics of setting up an IDE compatible project with Gradle in the A Basic Kotlin/Native Application tutorial. Please check it
out if you are looking for detailed first steps and instructions on how to start a new Kotlin/Native project and open it in IntelliJ IDEA. In this
tutorial, we'll look at the advanced C interop related usages of Kotlin/Native and multiplatform builds with Gradle.
First, create a project folder. All the paths in this tutorial will be relative to this folder. Sometimes the missing directories will have to be
created before any new files can be added.
Kotlin
plugins {
kotlin("multiplatform") version "1.7.20"
}
repositories {
mavenCentral()
}
kotlin {
linuxX64("native") { // on Linux
// macosX64("native") { // on x86_64 macOS
// macosArm64("native") { // on Apple Silicon macOS
// mingwX64("native") { // on Windows
val main by compilations.getting
val interop by main.cinterops.creating
binaries {
executable()
}
}
}
tasks.wrapper {
gradleVersion = "6.7.1"
distributionType = Wrapper.DistributionType.BIN
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}
Groovy
plugins {
id 'org.jetbrains.kotlin.multiplatform' version '1.7.20'
}
repositories {
mavenCentral()
}
kotlin {
linuxX64('native') { // on Linux
// macosX64("native") { // on x86_64 macOS
// macosArm64("native") { // on Apple Silicon macOS
// mingwX64('native') { // on Windows
compilations.main.cinterops {
interop
}
binaries {
executable()
}
}
}
wrapper {
gradleVersion = '6.7.1'
distributionType = 'BIN'
}
The project file configures the C interop as an additional step of the build. Let's move the interop.def file to the src/nativeInterop/cinterop
directory. Gradle recommends using conventions instead of configurations, for example, the source files are expected to be in the
src/nativeMain/kotlin folder. By default, all the symbols from C are imported to the interop package, you may want to import the whole
package in our .kt files. Check out the kotlin-multiplatform plugin documentation to learn about all the different ways you could configure
it.
Create a src/nativeMain/kotlin/hello.kt stub file with the following content to see how C primitive type declarations are visible from Kotlin:
import interop.*
fun main() {
println("Hello Kotlin/Native!")
ints(/* fix me*/)
uints(/* fix me*/)
doubles(/* fix me*/)
}
Now you are ready to open the project in IntelliJ IDEA and to see how to fix the example project. While doing that, see how C primitive
types are mapped into Kotlin/Native.
Primitive
types
in
kotlin
With the help of IntelliJ IDEA's Go to | Declaration or compiler errors, you see the following generated API for the C functions:
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fun uints(c: UByte, d: UShort, e: UInt, f: ULong)
fun doubles(a: Float, b: Double)
C types are mapped in the way we would expect, note that char type is mapped to kotlin.Byte as it is usually an 8-bit signed value.
C Kotlin
char kotlin.Byte
short kotlin.Short
int kotlin.Int
float kotlin.Float
double kotlin.Double
Fix
the
code
You've seen all definitions and it is the time to fix the code. Run the runDebugExecutableNative Gradle task in IDE or use the following
command to run the code:
./gradlew runDebugExecutableNative
The final code in the hello.kt file may look like that:
import interop.*
fun main() {
println("Hello Kotlin/Native!")
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ints(1, 2, 3, 4)
uints(5, 6, 7, 8)
doubles(9.0f, 10.0)
}
Next
steps
Continue to explore more complicated C language types and their representation in Kotlin/Native in the next tutorials:
Mapping
struct
and
union
types
from
C
–
tutorial
This is the second post in the series. The very first tutorial of the series is Mapping primitive data types from C. There are also the Mapping
function pointers from C and Mapping Strings from C tutorials.
Mapping
struct
and
union
C
types
The best way to understand the mapping between Kotlin and C is to try a tiny example. We will declare a struct and a union in the C
language, to see how they are mapped into Kotlin.
Kotlin/Native comes with the cinterop tool, the tool generates bindings between the C language and Kotlin. It uses a .def file to specify a C
library to import. More details are discussed in the Interop with C Libraries tutorial.
In the previous tutorial, you've created a lib.h file. This time, include those declarations directly into the interop.def file, after the ---
separator line:
---
typedef struct {
int a;
double b;
} MyStruct;
void struct_by_value(MyStruct s) {}
void struct_by_pointer(MyStruct* s) {}
typedef union {
int a;
MyStruct b;
float c;
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} MyUnion;
void union_by_value(MyUnion u) {}
void union_by_pointer(MyUnion* u) {}
The interop.def file is enough to compile and run the application or open it in an IDE. Now it is time to create project files, open the project
in IntelliJ IDEA and run it.
Inspect
Generated
Kotlin
APIs
for
a
C
library
While it is possible to use the command line, either directly or by combining it with a script file (such as .sh or .bat file), this approach
doesn't scale well for big projects that have hundreds of files and libraries. It is then better to use the Kotlin/Native compiler with a build
system, as it helps to download and cache the Kotlin/Native compiler binaries and libraries with transitive dependencies and run the
compiler and tests. Kotlin/Native can use the Gradle build system through the kotlin-multiplatform plugin.
We covered the basics of setting up an IDE compatible project with Gradle in the A Basic Kotlin/Native Application tutorial. Please check it
out if you are looking for detailed first steps and instructions on how to start a new Kotlin/Native project and open it in IntelliJ IDEA. In this
tutorial, we'll look at the advanced C interop related usages of Kotlin/Native and multiplatform builds with Gradle.
First, create a project folder. All the paths in this tutorial will be relative to this folder. Sometimes the missing directories will have to be
created before any new files can be added.
Kotlin
plugins {
kotlin("multiplatform") version "1.7.20"
}
repositories {
mavenCentral()
}
kotlin {
linuxX64("native") { // on Linux
// macosX64("native") { // on x86_64 macOS
// macosArm64("native") { // on Apple Silicon macOS
// mingwX64("native") { // on Windows
val main by compilations.getting
val interop by main.cinterops.creating
binaries {
executable()
}
}
}
tasks.wrapper {
gradleVersion = "6.7.1"
distributionType = Wrapper.DistributionType.BIN
}
Groovy
plugins {
id 'org.jetbrains.kotlin.multiplatform' version '1.7.20'
}
775
repositories {
mavenCentral()
}
kotlin {
linuxX64('native') { // on Linux
// macosX64("native") { // on x86_64 macOS
// macosArm64("native") { // on Apple Silicon macOS
// mingwX64('native') { // on Windows
compilations.main.cinterops {
interop
}
binaries {
executable()
}
}
}
wrapper {
gradleVersion = '6.7.1'
distributionType = 'BIN'
}
The project file configures the C interop as an additional step of the build. Let's move the interop.def file to the src/nativeInterop/cinterop
directory. Gradle recommends using conventions instead of configurations, for example, the source files are expected to be in the
src/nativeMain/kotlin folder. By default, all the symbols from C are imported to the interop package, you may want to import the whole
package in our .kt files. Check out the kotlin-multiplatform plugin documentation to learn about all the different ways you could configure
it.
Create a src/nativeMain/kotlin/hello.kt stub file with the following content to see how C struct and union declarations are visible from
Kotlin:
import interop.*
fun main() {
println("Hello Kotlin/Native!")
struct_by_value(/* fix me*/)
struct_by_pointer(/* fix me*/)
union_by_value(/* fix me*/)
union_by_pointer(/* fix me*/)
}
Now you are ready to open the project in IntelliJ IDEA and to see how to fix the example project. While doing that, see how C struct and
union types are mapped into Kotlin/Native.
Struct
and
union
types
in
Kotlin
With the help of IntelliJ IDEA's Go to | Declaration or compiler errors, you see the following generated API for the C functions, struct, and
union:
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class MyStruct constructor(rawPtr: NativePtr /* = NativePtr */) : CStructVar {
var a: Int
var b: Double
companion object : CStructVar.Type
}
You see that cinterop generated wrapper types for our struct and union types. For MyStruct and MyUnion type declarations in C, there are
the Kotlin classes MyStruct and MyUnion generated respectively. The wrappers inherit from the CStructVar base class and declare all
fields as Kotlin properties. It uses CValue<T> to represent a by-value structure parameter and CValuesRef<T>? to represent passing a
pointer to a structure or a union.
Technically, there is no difference between struct and union types on the Kotlin side. Note that a, b, and c properties of MyUnion class in
Kotlin use the same memory location to read/write their value just like union does in C language.
Use
struct
and
union
types
from
Kotlin
It is easy to use the generated wrapper classes for C struct and union types from Kotlin. Thanks to the generated properties, it feels natural
to use them in Kotlin code. The only question, so far, is how to create a new instance on those classes. As you see from the declarations
of MyStruct and MyUnion, their constructors require a NativePtr. Of course, you are not willing to deal with pointers manually. Instead, you
can use Kotlin API to have those objects instantiated for us.
Let's take a look at the generated functions that take our MyStruct and MyUnion as parameters. You see that by-value parameters are
represented as kotlinx.cinterop.CValue<T>. And for typed pointer parameters you see kotlinx.cinterop.CValuesRef<T>. Kotlin provides us
with an API to deal with both types easily, let's try it and see.
Create
a
CValue
CValue<T> type is used to pass by-value parameters to a C function call. Use cValue function to create CValue<T> object instance. The
function requires a lambda function with a receiver to initialize the underlying C type in-place. The function is declared as follows:
Now it is time to see how to use cValue and pass by-value parameters:
fun callValue() {
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union_by_value(cUnion)
}
Create
struct
and
union
as
CValuesRef
CValuesRef<T> type is used in Kotlin to pass a typed pointer parameter of a C function. First, you need an instance of MyStruct and
MyUnion classes. Create them directly in the native memory. Use the
NativePlacement represents native memory with functions similar to malloc and free. There are several implementations of
NativePlacement. The global one is called with kotlinx.cinterop.nativeHeap and don't forget to call the nativeHeap.free(..) function to free
the memory after use.
function. It creates a short-lived memory allocation scope, and all allocations will be cleaned up automatically at the end of the block.
Your code to call functions with pointers will look like this:
fun callRef() {
memScoped {
val cStruct = alloc<MyStruct>()
cStruct.a = 42
cStruct.b = 3.14
struct_by_pointer(cStruct.ptr)
union_by_pointer(cUnion.ptr)
}
}
Note that this code uses the extension property ptr which comes from a memScoped lambda receiver type, to turn MyStruct and MyUnion
instances into native pointers.
The MyStruct and MyUnion classes have the pointer to the native memory underneath. The memory will be released when a memScoped
function ends, which is equal to the end of its block. Make sure that a pointer is not used outside of the memScoped call. You may use
Arena() or nativeHeap for pointers that should be available longer, or are cached inside a C library.
Conversion
between
CValue
and
CValuesRef
Of course, there are use cases when you need to pass a struct as a value to one call, and then, to pass the same struct as a reference to
another call. This is possible in Kotlin/Native too. A NativePlacement will be needed here.
fun callMix_ref() {
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val cStruct = cValue<MyStruct> {
a = 42
b = 3.14
}
memScoped {
struct_by_pointer(cStruct.ptr)
}
}
This code uses the extension property ptr which comes from memScoped lambda receiver type to turn MyStruct and MyUnion instances
into native pointers. Those pointers are only valid inside the memScoped block.
For the opposite conversion, to turn a pointer into a by-value variable, we call the readValue() extension function:
fun callMix_value() {
memScoped {
val cStruct = alloc<MyStruct>()
cStruct.a = 42
cStruct.b = 3.14
struct_by_value(cStruct.readValue())
}
}
Run
the
code
Now when you have learned how to use C declarations in your code, you are ready to try it out on a real example. Let's fix the code and
see how it runs by calling the runDebugExecutableNative Gradle task in the IDE or by using the following console command:
./gradlew runDebugExecutableNative
The final code in the hello.kt file may look like this:
import interop.*
import kotlinx.cinterop.alloc
import kotlinx.cinterop.cValue
import kotlinx.cinterop.memScoped
import kotlinx.cinterop.ptr
import kotlinx.cinterop.readValue
fun main() {
println("Hello Kotlin/Native!")
memScoped {
union_by_value(cUnion)
union_by_pointer(cUnion.ptr)
}
memScoped {
val cStruct = alloc<MyStruct> {
a = 42
b = 3.14
}
struct_by_value(cStruct.readValue())
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struct_by_pointer(cStruct.ptr)
}
}
Next
steps
Continue exploring the C language types and their representation in Kotlin/Native in the related tutorials:
Mapping
function
pointers
from
C
–
tutorial
This is the third post in the series. The very first tutorial is Mapping primitive data types from C. There are also Mapping struct and union
types from C and Mapping strings from C tutorials.
Mapping
function
pointer
types
from
C
The best way to understand the mapping between Kotlin and C is to try a tiny example. Declare a function that accepts a function pointer
as a parameter and another function that returns a function pointer.
Kotlin/Native comes with the cinterop tool; the tool generates bindings between the C language and Kotlin. It uses a .def file to specify a C
library to import. More details on this are in Interop with C Libraries.
The quickest way to try out C API mapping is to have all C declarations in the interop.def file, without creating any .h of .c files at all. Then
place the C declarations in a .def file after the special --- separator line:
---
int myFun(int i) {
return i+1;
}
void accept_fun(MyFun f) {
f(42);
}
MyFun supply_fun() {
return myFun;
}
780
The interop.def file is enough to compile and run the application or open it in an IDE. Now it is time to create project files, open the project
in IntelliJ IDEA and run it.
Inspect
generated
Kotlin
APIs
for
a
C
library
While it is possible to use the command line, either directly or by combining it with a script file (such as .sh or .bat file), this approach
doesn't scale well for big projects that have hundreds of files and libraries. It is then better to use the Kotlin/Native compiler with a build
system, as it helps to download and cache the Kotlin/Native compiler binaries and libraries with transitive dependencies and run the
compiler and tests. Kotlin/Native can use the Gradle build system through the kotlin-multiplatform plugin.
We covered the basics of setting up an IDE compatible project with Gradle in the A Basic Kotlin/Native Application tutorial. Please check it
out if you are looking for detailed first steps and instructions on how to start a new Kotlin/Native project and open it in IntelliJ IDEA. In this
tutorial, we'll look at the advanced C interop related usages of Kotlin/Native and multiplatform builds with Gradle.
First, create a project folder. All the paths in this tutorial will be relative to this folder. Sometimes the missing directories will have to be
created before any new files can be added.
Kotlin
plugins {
kotlin("multiplatform") version "1.7.20"
}
repositories {
mavenCentral()
}
kotlin {
linuxX64("native") { // on Linux
// macosX64("native") { // on x86_64 macOS
// macosArm64("native") { // on Apple Silicon macOS
// mingwX64("native") { // on Windows
val main by compilations.getting
val interop by main.cinterops.creating
binaries {
executable()
}
}
}
tasks.wrapper {
gradleVersion = "6.7.1"
distributionType = Wrapper.DistributionType.BIN
}
Groovy
plugins {
id 'org.jetbrains.kotlin.multiplatform' version '1.7.20'
}
repositories {
mavenCentral()
}
781
kotlin {
linuxX64('native') { // on Linux
// macosX64("native") { // on x86_64 macOS
// macosArm64("native") { // on Apple Silicon macOS
// mingwX64('native') { // on Windows
compilations.main.cinterops {
interop
}
binaries {
executable()
}
}
}
wrapper {
gradleVersion = '6.7.1'
distributionType = 'BIN'
}
The project file configures the C interop as an additional step of the build. Let's move the interop.def file to the src/nativeInterop/cinterop
directory. Gradle recommends using conventions instead of configurations, for example, the source files are expected to be in the
src/nativeMain/kotlin folder. By default, all the symbols from C are imported to the interop package, you may want to import the whole
package in our .kt files. Check out the kotlin-multiplatform plugin documentation to learn about all the different ways you could configure
it.
Let's create a src/nativeMain/kotlin/hello.kt stub file with the following content to see how C function pointer declarations are visible from
Kotlin:
import interop.*
fun main() {
println("Hello Kotlin/Native!")
accept_fun(https://kotlinlang.org/*fix me */)
val useMe = supply_fun()
}
Now you are ready to open the project in IntelliJ IDEA and to see how to fix the example project. While doing that, see how C functions are
mapped into Kotlin/Native declarations.
C
function
pointers
in
Kotlin
With the help of IntelliJ IDEA's Go To | Declaration or Usages or compiler errors, see the following declarations for the C functions:
You see that the function's typedef from C has been turned into Kotlin typealias. It uses CPointer<..> type to represent the pointer
parameters, and CFunction<(Int)->Int> to represent the function signature. There is an invoke operator extension function available for all
CPointer<CFunction<..> types, so that it is possible to call it as you would call any other function in Kotlin.
782
Pass
Kotlin
function
as
C
function
pointer
It is the time to try using C functions from the Kotlin program. Call the accept_fun function and pass the C function pointer to a Kotlin
lambda:
fun myFun() {
accept_fun(staticCFunction<Int, Int> { it + 1 })
}
This call uses the staticCFunction{..} helper function from Kotlin/Native to wrap a Kotlin lambda function into a C function pointer. It only
allows having unbound and non-capturing lambda functions. For example, it is not able to use a local variable from the function. You may
only use globally visible declarations. Throwing exceptions from a staticCFunction{..} will end up in non-deterministic side-effects. It is vital
to make sure that you code is not throwing any sudden exceptions from it.
Use
the
C
function
pointer
from
Kotlin
The next step is to call a C function pointer from a C pointer that you have from the supply_fun() call:
fun myFun2() {
val functionFromC = supply_fun() ?: error("No function is returned")
functionFromC(42)
}
Kotlin turns the function pointer return type into a nullable CPointer<CFunction<..> object. There is the need to explicitly check for null
first. The elvis operator for that in the code above. The cinterop tool helps us to turn a C function pointer into an easy to call object in
Kotlin. This is what we did on the last line.
Fix
the
code
You've seen all definitions and it is time to fix and run the code. Run the runDebugExecutableNative Gradle task in the IDE or use the
following command to run the code:
./gradlew runDebugExecutableNative
import interop.*
import kotlinx.cinterop.*
fun main() {
println("Hello Kotlin/Native!")
val cFunctionPointer = staticCFunction<Int, Int> { it + 1 }
accept_fun(cFunctionPointer)
783
Next
Steps
Continue exploring more C language types and their representation in Kotlin/Native in next tutorials:
Mapping
Strings
from
C
–
tutorial
This is the last tutorial in the series. The first tutorial of the series is Mapping primitive data types from C. There are also Mapping struct
and union types from C and Mapping function pointers from C tutorials.
In this tutorial, you'll see how to deal with C strings in Kotlin/Native. You will learn how to:
Working
with
C
strings
There is no dedicated type in C language for strings. A developer knows from a method signature or the documentation, whether a given
char * means a C string in the context. Strings in the C language are null-terminated, a trailing zero character \0 is added at the end of a
bytes sequence to mark a string termination. Usually, UTF-8 encoded strings are used. The UTF-8 encoding uses variable width
characters, and it is backward compatible with ASCII. Kotlin/Native uses UTF-8 character encoding by default.
The best way to understand the mapping between C and Kotlin languages is to try it out on a small example. Create a small library
headers for that. First, create a lib.h file with the following declaration of functions that deal with the C strings:
#ifndef LIB2_H_INCLUDED
#define LIB2_H_INCLUDED
#endif
In the example, you see the most popular ways to pass or receive a string in the C language. Take the return of return_string with care. In
general, it is best to make sure you use the right function to dispose the returned char* with the right free(..) function call.
Kotlin/Native comes with the cinterop tool; the tool generates bindings between the C language and Kotlin. It uses a .def file to specify a C
library to import. More details on this are in the Interop with C Libraries tutorial. The quickest way to try out C API mapping is to have all C
declarations in the interop.def file, without creating any .h of .c files at all. Then place the C declarations in a interop.def file after the
special --- separator line:
headers = lib.h
---
784
void pass_string(char* str) {
}
char* return_string() {
return "C stirng";
}
The interop.def file is enough to compile and run the application or open it in an IDE. Now it is time to create project files, open the project
in IntelliJ IDEA and run it.
Inspect
generated
Kotlin
APIs
for
a
C
library
While it is possible to use the command line, either directly or by combining it with a script file (such as .sh or .bat file), this approach
doesn't scale well for big projects that have hundreds of files and libraries. It is then better to use the Kotlin/Native compiler with a build
system, as it helps to download and cache the Kotlin/Native compiler binaries and libraries with transitive dependencies and run the
compiler and tests. Kotlin/Native can use the Gradle build system through the kotlin-multiplatform plugin.
We covered the basics of setting up an IDE compatible project with Gradle in the A Basic Kotlin/Native Application tutorial. Please check it
out if you are looking for detailed first steps and instructions on how to start a new Kotlin/Native project and open it in IntelliJ IDEA. In this
tutorial, we'll look at the advanced C interop related usages of Kotlin/Native and multiplatform builds with Gradle.
First, create a project folder. All the paths in this tutorial will be relative to this folder. Sometimes the missing directories will have to be
created before any new files can be added.
Kotlin
plugins {
kotlin("multiplatform") version "1.7.20"
}
repositories {
mavenCentral()
}
kotlin {
linuxX64("native") { // on Linux
// macosX64("native") { // on x86_64 macOS
// macosArm64("native") { // on Apple Silicon macOS
// mingwX64("native") { // on Windows
val main by compilations.getting
val interop by main.cinterops.creating
binaries {
executable()
}
}
}
785
tasks.wrapper {
gradleVersion = "6.7.1"
distributionType = Wrapper.DistributionType.BIN
}
Groovy
plugins {
id 'org.jetbrains.kotlin.multiplatform' version '1.7.20'
}
repositories {
mavenCentral()
}
kotlin {
linuxX64('native') { // on Linux
// macosX64("native") { // on x86_64 macOS
// macosArm64("native") { // on Apple Silicon macOS
// mingwX64('native') { // on Windows
compilations.main.cinterops {
interop
}
binaries {
executable()
}
}
}
wrapper {
gradleVersion = '6.7.1'
distributionType = 'BIN'
}
The project file configures the C interop as an additional step of the build. Let's move the interop.def file to the src/nativeInterop/cinterop
directory. Gradle recommends using conventions instead of configurations, for example, the source files are expected to be in the
src/nativeMain/kotlin folder. By default, all the symbols from C are imported to the interop package, you may want to import the whole
package in our .kt files. Check out the kotlin-multiplatform plugin documentation to learn about all the different ways you could configure
it.
Let's create a src/nativeMain/kotlin/hello.kt stub file with the following content to see how C string declarations are visible from Kotlin:
import interop.*
fun main() {
println("Hello Kotlin/Native!")
pass_string(/*fix me*/)
val useMe = return_string()
val useMe2 = copy_string(/*fix me*/)
}
Now you are ready to open the project in IntelliJ IDEA and to see how to fix the example project. While doing that, see how C strings are
mapped into Kotlin/Native.
Strings
in
Kotlin
786
With the help of IntelliJ IDEA's Go to | Declaration or compiler errors, you see the following generated API for the C functions:
These declarations look clear. All char * pointers are turned into str: CValuesRef<ByteVar>? for parameters and to CPointer<ByteVar>? in
return types. Kotlin turns char type into kotlin.Byte type, as it is usually an 8-bit signed value.
In the generated Kotlin declarations, you see that str is represented as CValuesRef<ByteVar/>?. The type is nullable, and you can simply
pass Kotlin null as the parameter value.
Pass
Kotlin
string
to
C
Let's try to use the API from Kotlin. Call pass_string first:
fun passStringToC() {
val str = "this is a Kotlin String"
pass_string(str.cstr)
}
Passing a Kotlin string to C is easy, thanks to the fact that there is String.cstr extension property in Kotlin for it. There is also String.wcstr
for cases when you need UTF-16 wide characters.
Read
C
Strings
in
Kotlin
This time you'll take a returned char * from the return_string function and turn it into a Kotlin string. For that, do the following in Kotlin:
fun passStringToC() {
val stringFromC = return_string()?.toKString()
println("Returned from C: $stringFromC")
}
This code uses the toKString() extension function above. Please do not miss out the toString() function. The toKString() has two overloaded
extension functions in Kotlin:
The first extension takes a char * as a UTF-8 string and turns it into a String. The second function does the same but for wide UTF-16
strings.
Receive
C
string
bytes
from
Kotlin
This time we will ask a C function to write us a C string to a given buffer. The function is called copy_string. It takes a pointer to the
location writing characters and the allowed buffer size. The function returns something to indicate if it has succeeded or failed. Let's
assume 0 means it succeeded, and the supplied buffer was big enough:
fun sendString() {
787
val buf = ByteArray(255)
buf.usePinned { pinned ->
if (copy_string(pinned.addressOf(0), buf.size - 1) != 0) {
throw Error("Failed to read string from C")
}
}
First of all, you need to have a native pointer to pass to the C function. Use the usePinned extension function to temporarily pin the native
memory address of the byte array. The C function fills in the byte array with data. Use another extension function
ByteArray.decodeToString() to turn the byte array into a Kotlin String, assuming UTF-8 encoding.
Fix
the
Code
You've now seen all the definitions and it is time to fix the code. Run the runDebugExecutableNative Gradle task in the IDE or use the
following command to run the code:
./gradlew runDebugExecutableNative
The code in the final hello.kt file may look like this:
import interop.*
import kotlinx.cinterop.*
fun main() {
println("Hello Kotlin/Native!")
println(copyFromC)
}
Next
steps
Continue to explore more C language types and their representation in Kotlin/Native in our other tutorials:
The C Interop documentation documentation covers more advanced scenarios of the interop.
788
Create
an
app
using
C
Interop
and
libcurl
–
tutorial
This tutorial demonstrates how to use IntelliJ IDEA to create a command-line application. You'll learn how to create a simple HTTP client
that can run natively on specified platforms using Kotlin/Native and the libcurl library.
The output will be an executable command-line app that you can run on macOS and Linux and make simple HTTP GET requests.
While it is possible to use the command line, either directly or by combining it with a script file (such as a .sh or a .bat file), this
approach doesn't scale well for big projects with hundreds of files and libraries. In this case, it is better to use the Kotlin/Native
compiler with a build system, as it helps download and cache the Kotlin/Native compiler binaries and libraries with transitive
dependencies and run the compiler and tests. Kotlin/Native can use the Gradle build system through the kotlin-multiplatform
Plugin.
To get started, install the latest version of IntelliJ IDEA. The tutorial is suitable for both IntelliJ IDEA Community Edition and IntelliJ IDEA
Ultimate.
Create
a
Kotlin/Native
project
1. In IntelliJ IDEA, select File | New | Project.
3. Specify the name and select the folder where you'll save your application.
789
4. Click Next and then Finish.
IntelliJ IDEA will create a new project with the files and folders you need to get you started. It's important to understand that an application
written in Kotlin/Native can target different platforms if the code does not have platform-specific requirements. Your code is placed in a
folder named NativeMain with its corresponding NativeTest. For this tutorial, keep the folder structure as is.
Along with your new project, a build.gradle(.kts) file is generated. Pay special attention to the following in the build file:
Kotlin
kotlin {
val hostOs = System.getProperty("os.name")
val isMingwX64 = hostOs.startsWith("Windows")
val nativeTarget = when {
hostOs == "Mac OS X" -> macosX64("native")
hostOs == "Linux" -> linuxX64("native")
isMingwX64 -> mingwX64("native")
else -> throw GradleException("Host OS is not supported in Kotlin/Native.")
}
nativeTarget.apply {
binaries {
executable {
entryPoint = "main"
}
}
}
}
Groovy
kotlin {
790
def hostOs = System.getProperty("os.name")
def isMingwX64 = hostOs.startsWith("Windows")
def nativeTarget
if (hostOs == "Mac OS X") nativeTarget = macosX64('native')
else if (hostOs == "Linux") nativeTarget = linuxX64("native")
else if (isMingwX64) nativeTarget = mingwX64("native")
else throw new FileNotFoundException("Host OS is not supported in Kotlin/Native.")
nativeTarget.with {
binaries {
executable {
entryPoint = 'main'
}
}
}
}
Targets are defined using macOSX64, linuxX64, and mingwX64 for macOS, Linux, and Windows. For a complete list of supported
platforms, see the Kotlin Native overview.
The entry itself defines a series of properties to indicate how the binary is generated and the entry point of the applications. These can
be left as default values.
C interoperability is configured as an additional step in the build. By default, all the symbols from C are imported to the interop
package. You may want to import the whole package in .kt files. Learn more about how to configure it.
Create
a
definition
file
When writing native applications, you often need access to certain functionalities that are not included in the Kotlin standard library, such
as making HTTP requests, reading and writing from disk, and so on.
Kotlin/Native helps consume standard C libraries, opening up an entire ecosystem of functionality that exists for pretty much anything you
may need. Kotlin/Native is already shipped with a set of prebuilt platform libraries, which provide some additional common functionality to
the standard library.
An ideal scenario for interop is to call C functions as if you are calling Kotlin functions, following the same signature and conventions. This
is when the cinterop tool comes in handy. It takes a C library and generates the corresponding Kotlin bindings, so that the library can be
used as if it were Kotlin code.
To generate these bindings, create a library definition .def file that contains some information about the necessary headers. In this app,
you'll need the libcurl library to make some HTTP calls. To create a definition file:
1. Select the src folder and create a new directory with File | New | Directory.
2. Name new directory nativeInterop/cinterop. This is the default convention for header file locations, though it can be overridden in the
build.gradle file if you use a different location.
3. Select this new subfolder and create a new libcurl.def file with File | New | File.
headers = curl/curl.h
headerFilter = curl/*
791
headers is the list of header files to generate Kotlin stubs. You can add multiple files to this entry, separating each with a \ on a new
line. In this case, it's only curl.h. The referenced files need to be available on the system path (in this case, it's /usr/include/curl).
headerFilter shows what exactly is included. In C, all the headers are also included when one file references another one with the
#include directive. Sometimes it's not necessary, and you can add this parameter using glob patterns to fine-tune things.
headerFilter is an optional argument and is mostly used when the library is installed as a system library. You don't want to fetch
external dependencies (such as system stdint.h header) into the interop library. It may be important to optimize the library size and
fix potential conflicts between the system and the provided Kotlin/Native compilation environment.
The next lines are about providing linker and compiler options, which can vary depending on different target platforms. In this case,
they are macOS (the .osx suffix) and Linux (the .linux suffix). Parameters without a suffix are also possible (for example, linkerOpts=)
and applied to all platforms.
The convention is that each library gets its definition file, usually with the same name as the library. For more information on all the options
available to cinterop, see the Interop section.
You need to have the curl library binaries on your system to make the sample work. On macOS and Linux, it is usually included.
On Windows, you can build it from sources (you'll need Visual Studio or Windows SDK Commandline tools). For more details,
see the related blog post. Alternatively, you may want to consider a MinGW/MSYS2 curl binary.
Add
interoperability
to
the
build
process
To use header files, make sure they are generated as a part of the build process. For this, add the following entry to the build.gradle(.kts)
file:
Kotlin
nativeTarget.apply {
compilations.getByName("main") { // NL
cinterops { // NL
val libcurl by creating // NL
} // NL
} // NL
binaries {
executable {
entryPoint = "main"
}
}
}
Groovy
nativeTarget.with {
compilations.main { // NL
cinterops { // NL
libcurl // NL
} // NL
} // NL
binaries {
executable {
entryPoint = 'main'
}
}
}
792
The new lines are marked with // NL. First, cinterops is added, and then an entry for each def file. By default, the name of the file is used.
You can override this with additional parameters:
Kotlin
Groovy
libcurl {
defFile project.file("src/nativeInterop/cinterop/libcurl.def")
packageName 'com.jetbrains.handson.http'
compilerOpts '-I/path'
includeDirs.allHeaders("path")
}
See the Interoperability with C section for more details on the available options.
Write
the
application
code
Now you have the library and the corresponding Kotlin stubs and can use them from your application. For this tutorial, convert the simple.c
example to Kotlin.
In the src/nativeMain/kotlin/ folder, update your Main.kt file with the following code:
import kotlinx.cinterop.*
import libcurl.*
As you can see, explicit variable declarations are eliminated in the Kotlin version, but everything else is pretty much the same as the C
version. All the calls you'd expect in the libcurl library are available in the Kotlin equivalent.
This is a line-by-line literal translation. You could also write this in a more Kotlin idiomatic way.
Compile
and
run
the
application
793
1. Compile the application. To do that, run the following command in the terminal:
./gradlew runDebugExecutableNative
In this case, the cinterop generated part is implicitly included in the build.
2. If there are no errors during compilation, click the green Run icon in the gutter beside the main() method or use the Alt+Enter shortcut to
invoke the launch menu in IntelliJ IDEA.
IntelliJ IDEA opens the Run tab and shows the output — the contents of https://example.com:
You can see the actual output because the call curl_easy_perform prints the result to the standard output. You could hide this using
curl_easy_setopt.
Interoperability
with
Swift/Objective-C
This document covers some details of Kotlin/Native interoperability with Swift/Objective-C.
794
Usage
Kotlin/Native provides bidirectional interoperability with Objective-C. Objective-C frameworks and libraries can be used in Kotlin code if
properly imported to the build (system frameworks are imported by default). See compilation configurations for more details. A Swift library
can be used in Kotlin code if its API is exported to Objective-C with @objc. Pure Swift modules are not yet supported.
Kotlin modules can be used in Swift/Objective-C code if compiled into a framework (see here for how to declare binaries). See Kotlin
Multiplatform Mobile Sample for an example.
Mappings
The table below shows how Kotlin concepts are mapped to Swift/Objective-C and vice versa.
"->" and "<-" indicate that mapping only goes one way.
795
Kotlin Swift Objective-C Notes
Name
translation
Objective-C classes are imported into Kotlin with their original names. Protocols are imported as interfaces with Protocol name suffix, i.e.
@protocol Foo-> interface FooProtocol. These classes and interfaces are placed into a package specified in build configuration (platform.*
packages for preconfigured system frameworks).
The names of Kotlin classes and interfaces are prefixed when imported to Objective-C. The prefix is derived from the framework name.
Objective-C does not support packages in a framework. Thus, the Kotlin compiler renames Kotlin classes which have the same name but
different package in the same framework. This algorithm is not stable yet and can change between Kotlin releases. As a workaround, you
can rename the conflicting Kotlin classes in the framework.
796
Initializers
Swift/Objective-C initializers are imported to Kotlin as constructors and factory methods named create. The latter happens with initializers
declared in the Objective-C category or as a Swift extension, because Kotlin has no concept of extension constructors.
Setters
Writeable Objective-C properties overriding read-only properties of the superclass are represented as setFoo() method for the property
foo. Same goes for a protocol's read-only properties that are implemented as mutable.
Top-level
functions
and
properties
Top-level Kotlin functions and properties are accessible as members of special classes. Each Kotlin file is translated into such a class. E.g.
// MyLibraryUtils.kt
package my.library
fun foo() {}
MyLibraryUtilsKt.foo()
Method
names
translation
Generally Swift argument labels and Objective-C selector pieces are mapped to Kotlin parameter names. Anyway these two concepts
have different semantics, so sometimes Swift/Objective-C methods can be imported with a clashing Kotlin signature. In this case the
clashing methods can be called from Kotlin using named arguments, e.g.:
The methods of kotlin.Any (equals(), hashCode() and toString()) are mapped to the methods isEquals:, hash and description in Objective-C,
and to the method isEquals(_:) and the properties hash, description in Swift.
Errors
and
exceptions
Kotlin has no concept of checked exceptions, all Kotlin exceptions are unchecked. Swift has only checked errors. So if Swift or Objective-
C code calls a Kotlin method which throws an exception to be handled, then the Kotlin method should be marked with a @Throws
annotation specifying a list of "expected" exception classes.
When compiling to Objective-C/Swift framework, non-suspend functions having or inheriting @Throws annotation are represented as
NSError*-producing methods in Objective-C and as throws methods in Swift. Representations for suspend functions always have
NSError*/Error parameter in completion handler.
When Kotlin function called from Swift/Objective-C code throws an exception which is an instance of one of the @Throws-specified
797
classes or their subclasses, it is propagated as NSError. Other Kotlin exceptions reaching Swift/Objective-C are considered unhandled
and cause program termination.
suspend functions without @Throws propagate only CancellationException as NSError. Non-suspend functions without @Throws don't
propagate Kotlin exceptions at all.
Note that the opposite reversed translation is not implemented yet: Swift/Objective-C error-throwing methods aren't imported to Kotlin as
exception-throwing.
Suspending
functions
Support for calling suspend functions from Swift code as async is Experimental. It may be dropped or changed at any time. Use
it only for evaluation purposes. We would appreciate your feedback on it in YouTrack.
Kotlin's suspending functions (suspend) are presented in the generated Objective-C headers as functions with callbacks, or completion
handlers in Swift/Objective-C terminology.
Starting from Swift 5.5, Kotlin's suspend functions are also available for calling from Swift as async functions without using the completion
handlers. Currently, this functionality is highly experimental and has certain limitations. See this YouTrack issue for details.
Extensions
and
category
members
Members of Objective-C categories and Swift extensions are imported to Kotlin as extensions. That's why these declarations can't be
overridden in Kotlin. And the extension initializers aren't available as Kotlin constructors.
Kotlin extensions to "regular" Kotlin classes are imported to Swift and Objective-C as extensions and category members respectively.
Kotlin extensions to other types are treated as top-level declarations with an additional receiver parameter. These types include:
Kotlin
singletons
Kotlin singleton (made with an object declaration, including companion object) is imported to Swift/Objective-C as a class with a single
instance.
798
object MyObject {
val x = "Some value"
}
class MyClass {
companion object {
val x = "Some value"
}
}
MyObject.shared
MyObject.shared.x
MyClass.companion
MyClass.Companion.shared
Access objects through [MySingleton mySingleton] in Objective-C and MySingleton() in Swift has been deprecated.
NSNumber
Kotlin primitive type boxes are mapped to special Swift/Objective-C classes. For example, kotlin.Int box is represented as KotlinInt class
instance in Swift (or ${prefix}Int instance in Objective-C, where prefix is the framework names prefix). These classes are derived from
NSNumber, so the instances are proper NSNumbers supporting all corresponding operations.
NSNumber type is not automatically translated to Kotlin primitive types when used as a Swift/Objective-C parameter type or return value.
The reason is that NSNumber type doesn't provide enough information about a wrapped primitive value type, i.e. NSNumber is statically
not known to be a e.g. Byte, Boolean, or Double. So Kotlin primitive values should be cast to/from NSNumber manually (see below).
NSMutableString
NSMutableString Objective-C class is not available from Kotlin. All instances of NSMutableString are copied when passed to Kotlin.
Collections
Kotlin collections are converted to Swift/Objective-C collections as described in the table above. Swift/Objective-C collections are mapped
to Kotlin in the same way, except for NSMutableSet and NSMutableDictionary. NSMutableSet isn't converted to a Kotlin MutableSet. To
pass an object for Kotlin MutableSet, you can create this kind of Kotlin collection explicitly by either creating it in Kotlin with e.g.
mutableSetOf(), or using the KotlinMutableSet class in Swift (or ${prefix}MutableSet in Objective-C, where prefix is the framework names
prefix). The same holds for MutableMap.
Function
types
Kotlin function-typed objects (e.g. lambdas) are converted to Swift functions / Objective-C blocks. However there is a difference in how
types of parameters and return values are mapped when translating a function and a function type. In the latter case primitive types are
mapped to their boxed representation. Kotlin Unit return value is represented as a corresponding Unit singleton in Swift/Objective-C. The
value of this singleton can be retrieved in the same way as it is for any other Kotlin object (see singletons in the table above). To sum the
things up:
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func foo(block: (KotlinInt) -> KotlinUnit)
foo {
bar($0 as! Int32)
return KotlinUnit()
}
Generics
Objective-C supports "lightweight generics" defined on classes, with a relatively limited feature set. Swift can import generics defined on
classes to help provide additional type information to the compiler.
Generic feature support for Objective-C and Swift differ from Kotlin, so the translation will inevitably lose some information, but the
features supported retain meaningful information.
Limitations
Objective-C generics do not support all features of either Kotlin or Swift, so there will be some information lost in the translation.
Generics can only be defined on classes, not on interfaces (protocols in Objective-C and Swift) or functions.
Nullability
Kotlin and Swift both define nullability as part of the type specification, while Objective-C defines nullability on methods and properties of
a type. As such, the following:
class Sample<T>() {
fun myVal(): T
}
class Sample<T>() {
fun myVal(): T?
}
In order to support a potentially nullable type, the Objective-C header needs to define myVal with a nullable return value.
To mitigate this, when defining your generic classes, if the generic type should never be null, provide a non-null type constraint:
Variance
Objective-C allows generics to be declared covariant or contravariant. Swift has no support for variance. Generic classes coming from
Objective-C can be force-cast as needed.
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data class SomeData(val num: Int = 42) : BaseData()
class GenVarOut<out T : Any>(val arg: T)
Constraints
In Kotlin you can provide upper bounds for a generic type. Objective-C also supports this, but that support is unavailable in more complex
cases, and is currently not supported in the Kotlin - Objective-C interop. The exception here being a non-null upper bound will make
Objective-C methods/properties non-null.
To disable
To have the framework header written without generics, add the flag to the compiler config:
binaries.framework {
freeCompilerArgs += "-Xno-objc-generics"
}
Casting
between
mapped
types
When writing Kotlin code, an object may need to be converted from a Kotlin type to the equivalent Swift/Objective-C type (or vice versa).
In this case a plain old Kotlin cast can be used, e.g.
Subclassing
Subclassing
Kotlin
classes
and
interfaces
from
Swift/Objective-C
Kotlin classes and interfaces can be subclassed by Swift/Objective-C classes and protocols.
Subclassing
Swift/Objective-C
classes
and
protocols
from
Kotlin
Swift/Objective-C classes and protocols can be subclassed with a Kotlin final class. Non-final Kotlin classes inheriting Swift/Objective-C
types aren't supported yet, so it is not possible to declare a complex class hierarchy inheriting Swift/Objective-C types.
Normal methods can be overridden using the override Kotlin keyword. In this case the overriding method must have the same parameter
names as the overridden one.
Sometimes it is required to override initializers, e.g. when subclassing UIViewController. Initializers imported as Kotlin constructors can be
overridden by Kotlin constructors marked with the @OverrideInit annotation:
...
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}
The overriding constructor must have the same parameter names and types as the overridden one.
To override different methods with clashing Kotlin signatures, you can add a @Suppress("CONFLICTING_OVERLOADS") annotation to the
class.
By default the Kotlin/Native compiler doesn't allow calling a non-designated Objective-C initializer as a super(...) constructor. This
behaviour can be inconvenient if the designated initializers aren't marked properly in the Objective-C library. Adding a
disableDesignatedInitializerChecks = true to the .def file for this library would disable these compiler checks.
C
features
See Interoperability with C for an example case where the library uses some plain C features, such as unsafe pointers, structs, and so on.
Export
of
KDoc
comments
to
generated
Objective-C
headers
The ability to export KDoc comments to generated Objective-C headers is Experimental. It may be dropped or changed at any
time. Opt-in is required (see the details below), and you should use it only for evaluation purposes. We would appreciate your
feedback on it in YouTrack.
By default, KDocs documentation comments are not translated into corresponding comments when generating an Objective-C header.
For example, the following Kotlin code with KDoc:
/**
* Prints the sum of the arguments.
* Properly handles the case when the sum doesn't fit in 32-bit integer.
*/
fun printSum(a: Int, b: Int) = println(a.toLong() + b)
To enable export of KDoc comments, add the following compiler option to your build.gradle(.kts):
Kotlin
kotlin {
targets.withType<org.jetbrains.kotlin.gradle.plugin.mpp.KotlinNativeTarget> {
compilations.get("main").kotlinOptions.freeCompilerArgs += "-Xexport-kdoc"
}
}
Groovy
kotlin {
targets.withType(org.jetbrains.kotlin.gradle.plugin.mpp.KotlinNativeTarget) {
compilations.get("main").kotlinOptions.freeCompilerArgs += "-Xexport-kdoc"
802
}
}
/**
* Prints the sum of the arguments.
* Properly handles the case when the sum doesn't fit in 32-bit integer.
*/
+ (void)printSumA:(int32_t)a b:(int32_t)b __attribute__((swift_name("printSum(a:b:)")));
Known limitations:
Dependency documentation is not exported unless it is compiled with -Xexport-kdoc itself. The feature is experimental, so libraries
compiled with this flag might be incompatible with other compiler versions.
KDoc comments are mostly exported "as is" , many KDoc features (for example, @property) are not supported.
Unsupported
Some features of Kotlin programming language are not yet mapped into respective features of Objective-C or Swift. Currently, following
features are not properly exposed in generated framework headers:
inline classes (arguments are mapped as either underlying primitive type or id)
custom classes implementing standard Kotlin collection interfaces (List, Map, Set) and other special classes
Kotlin/Native
as
an
Apple
framework
–
tutorial
Kotlin/Native provides bi-directional interoperability with Objective-C/Swift. Objective-C frameworks and libraries can be used in Kotlin
code. Kotlin modules can be used in Swift/Objective-C code too. Besides that, Kotlin/Native has C Interop. There is also the Kotlin/Native
as a Dynamic Library tutorial for more information.
In this tutorial, you will see how to use Kotlin/Native code from Objective-C and Swift applications on macOS and iOS.
Create
a
Kotlin
library
The Kotlin/Native compiler can produce a framework for macOS and iOS out of the Kotlin code. The created framework contains all
declarations and binaries needed to use it with Objective-C and Swift. The best way to understand the techniques is to try it for ourselves.
Let's create a tiny Kotlin library first and use it from an Objective-C program.
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Create the hello.kt file with the library contents:
package example
object Object {
val field = "A"
}
interface Interface {
fun iMember() {}
}
While it is possible to use the command line, either directly or by combining it with a script file (such as .sh or .bat file), this approach
doesn't scale well for big projects that have hundreds of files and libraries. It is therefore better to use the Kotlin/Native compiler with a
build system, as it helps to download and cache the Kotlin/Native compiler binaries and libraries with transitive dependencies and run the
compiler and tests. Kotlin/Native can use the Gradle build system through the kotlin-multiplatform plugin.
We covered the basics of setting up an IDE compatible project with Gradle in the A Basic Kotlin/Native Application tutorial. Please check it
out if you are looking for detailed first steps and instructions on how to start a new Kotlin/Native project and open it in IntelliJ IDEA. In this
tutorial, we'll look at the advanced C interop related usages of Kotlin/Native and multiplatform builds with Gradle.
First, create a project folder. All the paths in this tutorial will be relative to this folder. Sometimes the missing directories will have to be
created before any new files can be added.
Kotlin
plugins {
kotlin("multiplatform") version "1.7.20"
}
repositories {
mavenCentral()
}
kotlin {
macosX64("native") {
binaries {
framework {
baseName = "Demo"
}
}
}
}
tasks.wrapper {
gradleVersion = "6.7.1"
804
distributionType = Wrapper.DistributionType.ALL
}
Groovy
plugins {
id 'org.jetbrains.kotlin.multiplatform' version '1.7.20'
}
repositories {
mavenCentral()
}
kotlin {
macosX64("native") {
binaries {
framework {
baseName = "Demo"
}
}
}
}
wrapper {
gradleVersion = "6.7.1"
distributionType = "ALL"
}
Move the sources file into the src/nativeMain/kotlin folder under the project. That is the default path, where sources are located, when the
kotlin-multiplatform plugin is used. Use the following block to configure the project to generate a dynamic or shared library:
binaries {
framework {
baseName = "Demo"
}
}
Along with macOS X64, Kotlin/Native supports macos arm64 and iOS arm32, arm64 and X64 targets. You may replace the macosX64 with
respective functions as shown in the table:
805
Target platform/device Gradle function
Run the linkNative Gradle task to build the library in the IDE or by calling the following console command:
./gradlew linkNative
Depending on the variant, the build generates the framework into the build/bin/native/debugFramework and
build/bin/native/releaseFramework folders. Let's see what is inside.
Generated
framework
headers
Each of the created frameworks contains the header file in <Framework>/Headers/Demo.h. The headers do not depend on the target
platform (at least with Kotlin/Native v.0.9.2). It contains the definitions for our Kotlin code and a few Kotlin-wide declarations.
Kotlin/Native
runtime
declarations
Take a look at Kotlin runtime declarations:
NS_ASSUME_NONNULL_BEGIN
__attribute__((objc_runtime_name("KotlinMutableSet")))
__attribute__((swift_name("KotlinMutableSet")))
@interface DemoMutableSet<ObjectType> : NSMutableSet<ObjectType>
@end;
__attribute__((objc_runtime_name("KotlinMutableDictionary")))
__attribute__((swift_name("KotlinMutableDictionary")))
@interface DemoMutableDictionary<KeyType, ObjectType> : NSMutableDictionary<KeyType, ObjectType>
@end;
Kotlin classes have a KotlinBase base class in Objective-C, the class extends the NSObject class there. There are also have wrappers for
collections and exceptions. Most of the collection types are mapped to similar collection types from the other side:
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Kotlin Swift Objective-C
Kotlin
numbers
and
NSNumber
The next part of the <Framework>/Headers/Demo.h contains number type mappings between Kotlin/Native and NSNumber. There is the
base class called DemoNumber in Objective-C and KotlinNumber in Swift. It extends NSNumber. There are also child classes per Kotlin
number type:
- KotlinNumber <Package>Number -
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Kotlin Swift Objective-C Simple type
Every number type has a class method to create a new instance from the related simple type. Also, there is an instance method to extract
a simple value back. Schematically, declarations look like that:
__attribute__((objc_runtime_name("Kotlin__TYPE__")))
__attribute__((swift_name("Kotlin__TYPE__")))
@interface Demo__TYPE__ : DemoNumber
- (instancetype)initWith__TYPE__:(__CTYPE__)value;
+ (instancetype)numberWith__TYPE__:(__CTYPE__)value;
@end;
Where __TYPE__ is one of the simple type names and __CTYPE__ is the related Objective-C type, for example, initWithChar(char).
These types are used to map boxed Kotlin number types into Objective-C and Swift. In Swift, you may simply call the constructor to create
an instance, for example, KotlinLong(value: 42).
Classes
and
objects
from
Kotlin
Let's see how class and object are mapped to Objective-C and Swift. The generated <Framework>/Headers/Demo.h file contains the
exact definitions for Class, Interface, and Object:
NS_ASSUME_NONNULL_BEGIN
__attribute__((objc_subclassing_restricted))
__attribute__((swift_name("Object")))
@interface DemoObject : KotlinBase
+ (instancetype)alloc __attribute__((unavailable));
+ (instancetype)allocWithZone:(struct _NSZone *)zone __attribute__((unavailable));
+ (instancetype)object __attribute__((swift_name("init()")));
@property (readonly) NSString *field;
@end;
__attribute__((swift_name("Interface")))
@protocol DemoInterface
@required
- (void)iMember __attribute__((swift_name("iMember()")));
@end;
__attribute__((objc_subclassing_restricted))
__attribute__((swift_name("Clazz")))
@interface DemoClazz : KotlinBase <DemoInterface>
- (instancetype)init __attribute__((swift_name("init()"))) __attribute__((objc_designated_initializer));
+ (instancetype)new __attribute__((availability(swift, unavailable, message="use object initializers
instead")));
808
- (DemoLong * _Nullable)memberP:(int32_t)p __attribute__((swift_name("member(p:)")));
@end;
The code is full of Objective-C attributes, which are intended to help the use of the framework from both Objective-C and Swift languages.
DemoClazz, DemoInterface, and DemoObject are created for Clazz, Interface, and Object respectively. The Interface is turned into
@protocol, both a class and an object are represented as @interface. The Demo prefix comes from the -output parameter of the kotlinc-
native compiler and the framework name. You can see here that the nullable return type ULong? is turned into DemoLong* in Objective-C.
Global
declarations
from
Kotlin
All global functions from Kotlin are turned into DemoLibKt in Objective-C and into LibKt in Swift, where Demo is the framework name and
set by the -output parameter of kotlinc-native.
NS_ASSUME_NONNULL_BEGIN
__attribute__((objc_subclassing_restricted))
__attribute__((swift_name("LibKt")))
@interface DemoLibKt : KotlinBase
+ (void)forIntegersB:(int8_t)b s:(int16_t)s i:(int32_t)i l:(DemoLong * _Nullable)l
__attribute__((swift_name("forIntegers(b:s:i:l:)")));
+ (void)forFloatsF:(float)f d:(DemoDouble * _Nullable)d __attribute__((swift_name("forFloats(f:d:)")));
+ (NSString *)stringsStr:(NSString * _Nullable)str __attribute__((swift_name("strings(str:)")));
+ (NSString * _Nullable)acceptFunF:(NSString * _Nullable (^)(NSString *))f
__attribute__((swift_name("acceptFun(f:)")));
+ (NSString * _Nullable (^)(NSString *))supplyFun __attribute__((swift_name("supplyFun()")));
@end;
You see that Kotlin String and Objective-C NSString* are mapped transparently. Similarly, Unit type from Kotlin is mapped to void. We see
primitive types are mapped directly. Non-nullable primitive types are mapped transparently. Nullable primitive types are mapped into
Kotlin<TYPE>* types, as shown in the table above. Both higher order functions acceptFunF and supplyFun are included, and accept
Objective-C blocks.
More information about all other types mapping details can be found in the Objective-C Interop documentation article
Garbage
collection
and
reference
counting
Objective-C and Swift use reference counting. Kotlin/Native has its own garbage collection too. Kotlin/Native garbage collection is
integrated with Objective-C/Swift reference counting. You do not need to use anything special to control the lifetime of Kotlin/Native
instances from Swift or Objective-C.
Use
the
code
from
Objective-C
Let's call the framework from Objective-C. For that, create the main.m file with the following content:
#import <Foundation/Foundation.h>
#import <Demo/Demo.h>
809
[DemoLibKt forFloatsF:2.71 d:[DemoDouble numberWithDouble:2.71]];
[DemoLibKt forFloatsF:2.71 d:nil];
NSString* ret = [DemoLibKt acceptFunF:^NSString * _Nullable(NSString * it) {
return [it stringByAppendingString:@" Kotlin is fun"];
}];
NSLog(@"%@", ret);
return 0;
}
}
Here you call Kotlin classes directly from Objective-C code. A Kotlin object has the class method function object, which allows us to get
the only instance of the object and to call Object methods on it. The widespread pattern is used to create an instance of the Clazz class.
You call the [[ DemoClazz alloc] init] on Objective-C. You may also use [DemoClazz new] for constructors without parameters. Global
declarations from the Kotlin sources are scoped under the DemoLibKt class in Objective-C. All methods are turned into class methods of
that class. The strings function is turned into DemoLibKt.stringsStr function in Objective-C, you can pass NSString directly to it. The return
is visible as NSString too.
Use
the
code
from
Swift
The framework that you compiled with Kotlin/Native has helper attributes to make it easier to use with Swift. Convert the previous
Objective-C example into Swift. As a result, you'll have the following code in main.swift:
import Foundation
import Demo
LibKt.forIntegers(b: 1, s: 2, i: 3, l: 4)
LibKt.forFloats(f: 2.71, d: nil)
The Kotlin code is turned into very similar looking code in Swift. There are some small differences, though. In Kotlin any object has only
one instance. Kotlin object Object now has a constructor in Swift, and we use the Object() syntax to access the only instance of it. The
instance is always the same in Swift, so that Object() === Object() is true. Methods and property names are translated as-is. Kotlin String
is turned into Swift String too. Swift hides NSNumber* boxing from us too. We can pass a Swift closure to Kotlin and call a Kotlin lambda
function from Swift too.
More documentation on the types mapping can be found in the Objective-C Interop article.
Xcode
and
framework
dependencies
You need to configure an Xcode project to use our framework. The configuration depends on the target platform.
810
Xcode
for
macOS
target
First, in the General tab of the target configuration, under the Linked Frameworks and Libraries section, you need to include our
framework. This will make Xcode look at our framework and resolve imports both from Objective-C and Swift.
The second step is to configure the framework search path of the produced binary. It is also known as rpath or run-time search path. The
binary uses the path to look for the required frameworks. We do not recommend installing additional frameworks to the OS if it is not
needed. You should understand the layout of your future application, for example, you may have the Frameworks folder under the
application bundle with all the frameworks you use. The @rpath parameter can be configured in Xcode. You need to open the project
configuration and find the Runpath Search Paths section. Here you specify the relative path to the compiled framework.
Xcode
for
iOS
targets
First, you need to include the compiled framework in the Xcode project. To do this, add the framework to the Frameworks, Libraries, and
Embedded Content section of the General tab of the target configuration page.
The second step is to then include the framework path into the Framework Search Paths section of the Build Settings tab of the target
configuration page. It is possible to use the $(PROJECT_DIR) macro to simplify the setup.
The iOS simulator requires a framework compiled for the ios_x64 target, the iOS_sim folder in our case.
This Stackoverflow thread contains a few more recommendations. Also, the CocoaPods package manager may be helpful to automate the
process too.
Next
steps
Kotlin/Native has bidirectional interop with Objective-C and Swift languages. Kotlin objects integrate with Objective-C/Swift reference
counting. Unused Kotlin objects are automatically removed. The Objective-C Interop article contains more information on the interop
implementation details. Of course, it is possible to import an existing framework and use it from Kotlin. Kotlin/Native comes with a good
set of pre-imported system frameworks.
Kotlin/Native supports C interop too. Check out the Kotlin/Native as a Dynamic Library tutorial for that.
CocoaPods
overview
and
setup
Kotlin/Native provides integration with the CocoaPods dependency manager. You can add dependencies on Pod libraries as well as use a
multiplatform project with native targets as a CocoaPods dependency.
You can manage Pod dependencies directly in IntelliJ IDEA and enjoy all the additional features such as code highlighting and completion.
You can build the whole Kotlin project with Gradle and not ever have to switch to Xcode.
Use Xcode only when you need to write Swift/Objective-C code or run your application on a simulator or device. To work correctly with
Xcode, you should update your Podfile.
Depending on your project and purposes, you can add dependencies between a Kotlin project and a Pod library as well as a Kotlin Gradle
project and an Xcode project.
Set
up
an
environment
to
work
with
CocoaPods
Install the CocoaPods dependency manager:
811
If
you
use
Kotlin
prior
to
version
1.7.0
If your current version of Kotlin is earlier than 1.7.0, additionally install the cocoapods-generate plugin:
Mind that cocoapods-generate couldn't be installed on Ruby 3.0.0 and later. If it's your case, downgrade Ruby or upgrade Kotlin
to 1.7.0 or later.
If you encounter problems during the installation, check the Possible issues and solutions section.
Add
and
configure
Kotlin
CocoaPods
Gradle
plugin
If your environment is set up correctly, you can create a new Kotlin Multiplatform project and choose CocoaPods Dependency Manager as
the iOS framework distribution option. The plugin will automatically generate the project for you.
1. In build.gradle(.kts) of your project, apply the CocoaPods plugin as well as the Kotlin Multiplatform plugin:
plugins {
kotlin("multiplatform") version "1.7.20"
kotlin("native.cocoapods") version "1.7.20"
}
2. Configure version, summary, homepage, and baseName of the Podspec file in the cocoapods block:
plugins {
kotlin("multiplatform") version "1.7.20"
kotlin("native.cocoapods") version "1.7.20"
}
kotlin {
cocoapods {
// Required properties
// Specify the required Pod version here. Otherwise, the Gradle project version is used.
version = "1.0"
summary = "Some description for a Kotlin/Native module"
homepage = "Link to a Kotlin/Native module homepage"
// Optional properties
// Configure the Pod name here instead of changing the Gradle project name
name = "MyCocoaPod"
framework {
// Required properties
// Framework name configuration. Use this property instead of deprecated 'frameworkName'
baseName = "MyFramework"
// Optional properties
// Dynamic framework support
isStatic = false
// Dependency export
export(project(":anotherKMMModule"))
transitiveExport = false // This is default.
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// Bitcode embedding
embedBitcode(BITCODE)
}
See the full syntax of Kotlin DSL in the Kotlin Gradle plugin repository.
4. Generate the Gradle wrapper to avoid compatibility issues during an Xcode build.
Adds both debug and release frameworks as output binaries for all macOS, iOS, tvOS, and watchOS targets.
Creates a podspec task which generates a Podspec file for the project.
The Podspec file includes a path to an output framework and script phases that automate building this framework during the build process
of an Xcode project.
Update
Podfile
for
Xcode
If you want to import your Kotlin project in an Xcode project, you need to make some changes to your Podfile:
If your project has any Git, HTTP, or custom Podspec repository dependencies, you should also specify the path to the Podspec in the
Podfile.
For example, if you add a dependency on podspecWithFilesExample, declare the path to the Podspec in the Podfile:
target 'ios-app' do
# ... other depedencies ...
pod 'podspecWithFilesExample', :path => 'cocoapods/externalSources/url/podspecWithFilesExample'
end
When you add a library from the custom Podspec repository, you should also specify the location of specs at the beginning of your
Podfile:
source 'https://github.com/Kotlin/kotlin-cocoapods-spec.git'
target 'kotlin-cocoapods-xcproj' do
# ... other depedencies ...
pod 'example'
end
813
If you don't make these changes to the Podfile, the podInstall task will fail, and the CocoaPods plugin will show an error message in the
log.
Check out the withXcproject branch of the sample project, which contains an example of Xcode integration with an existing Xcode project
named kotlin-cocoapods-xcproj.
Possible
issues
and
solutions
CocoaPods
installation
Ruby installation
CocoaPods is built with Ruby, and you can install it with the default Ruby that should be available on macOS. Ruby 1.9 or later has a built-
in RubyGems package management framework that help you install the CocoaPods dependency manager.
If you're experiencing problems installing CocoaPods and getting it to work, follow this guide to install Ruby or refer to the RubyGems
website to install the framework.
Version compatibility
We recommend using the latest Kotlin version. If your current version is earlier than 1.7.0, you'll need to additionally install the cocoapods-
generate plugin.
However, cocoapods-generate is not compatible with Ruby 3.0.0 or later. In this case, downgrade Ruby or upgrade Kotlin to 1.7.0 or later.
Module
not
found
You may encounter a module 'SomeSDK' not found error that is connected with the C-interop issue. Try these workarounds to avoid this
error:
[shared_module_name]/build/cocoapods/synthetic/IOS/Pods/[pod_name]
2. Check the framework name inside the module, for example AppsFlyerLib {}. If the framework name doesn't match the Pod name,
specify it explicitly:
pod("AFNetworking") {
moduleName = "AppsFlyerLib"
}
tasks.named<org.jetbrains.kotlin.gradle.tasks.DefFileTask>("generateDefNearbyMessages").configure {
doLast {
outputFile.writeText("""
language = Objective-C
814
headers = GNSMessages.h
""".trimIndent())
}
}
Check the CocoaPods documentation for more information. If nothing works, and you still encounter this error, report an issue in
YouTrack.
Add
dependencies
on
a
Pod
library
To add dependencies between a Kotlin project and a Pod library, you should complete the initial configuration. This allows you to add
dependencies on different types of Pod libraries.
When you add a new dependency and re-import the project in IntelliJ IDEA, the new dependency will be added automatically. No
additional steps are required.
To use your Kotlin project with Xcode, you should make changes in your project Podfile.
A Kotlin project requires the pod() function call in build.gradle.kts (build.gradle) for adding a Pod dependency. Each dependency requires
its separate function call. You can specify the parameters for the dependency in the configuration block of the function.
If you don't specify the minimum deployment target version and a dependency Pod requires a higher deployment target, you will
get an error.
From
the
CocoaPods
repository
1. Specify the name of a Pod library in the pod() function.
In the configuration block, you can specify the version of the library using the version parameter. To use the latest version of the library,
you can just omit this parameter altogether.
2. Specify the minimum deployment target version for the Pod library.
kotlin {
ios()
cocoapods {
ios.deploymentTarget = "13.5"
pod("AFNetworking") {
version = "~> 4.0.1"
}
}
}
815
3. Re-import the project.
To use these dependencies from the Kotlin code, import the packages cocoapods.<library-name>.
import cocoapods.AFNetworking.*
On
a
locally
stored
library
1. Specify the name of a Pod library in the pod() function.
In the configuration block, specify the path to the local Pod library: use the path() function in the source parameter value.
You can add local dependencies on subspecs as well. The cocoapods block can include dependencies to Pods stored
locally and Pods from the CocoaPods repository at the same time.
2. Specify the minimum deployment target version for the Pod library.
kotlin {
ios()
cocoapods {
summary = "CocoaPods test library"
homepage = "https://github.com/JetBrains/kotlin"
ios.deploymentTarget = "13.5"
pod("pod_dependency") {
version = "1.0"
source = path(project.file("../pod_dependency"))
}
pod("subspec_dependency/Core") {
version = "1.0"
source = path(project.file("../subspec_dependency"))
}
pod("AFNetworking") {
version = "~> 4.0.1"
}
}
}
You can also specify the version of the library using version parameter in the configuration block. To use the latest version of
the library, omit the parameter.
To use these dependencies from the Kotlin code, import the packages cocoapods.<library-name>.
import cocoapods.pod_dependency.*
import cocoapods.subspec_dependency.*
import cocoapods.AFNetworking.*
816
From
a
custom
Git
repository
1. Specify the name of a Pod library in the pod() function.
In the configuration block, specify the path to the git repository: use the git() function in the source parameter value.
Additionally, you can specify the following parameters in the block after git():
The git() function prioritizes passed parameters in the following order: commit, tag, branch. If you don't specify a parameter, the Kotlin
plugin uses HEAD from the master branch.
You can combine branch, commit, and tag parameters to get the specific version of a Pod.
2. Specify the minimum deployment target version for the Pod library.
kotlin {
ios()
cocoapods {
summary = "CocoaPods test library"
homepage = "https://github.com/JetBrains/kotlin"
ios.deploymentTarget = "13.5"
pod("AFNetworking") {
source = git("https://github.com/AFNetworking/AFNetworking") {
tag = "4.0.0"
}
}
pod("JSONModel") {
source = git("https://github.com/jsonmodel/jsonmodel.git") {
branch = "key-mapper-class"
}
}
pod("CocoaLumberjack") {
source = git("https://github.com/CocoaLumberjack/CocoaLumberjack.git") {
commit = "3e7f595e3a459c39b917aacf9856cd2a48c4dbf3"
}
}
}
}
817
To work correctly with Xcode, you should specify the path to the Podspec in your Podfile. For example:
target 'ios-app' do
# ... other pod depedencies ...
pod 'JSONModel', :path => '../cocoapods/kmm-with-cocoapods-sample/kotlin-
library/build/cocoapods/externalSources/git/JSONModel'
end
To use these dependencies from the Kotlin code, import the packages cocoapods.<library-name>.
import cocoapods.AFNetworking.*
import cocoapods.JSONModel.*
import cocoapods.CocoaLumberjack.*
From
a
zip,
tar,
or
jar
archive
This feature is deprecated in Kotlin 1.7.20 and will be removed in one of the future releases.
In the configuration block, specify the path to the archive: use the url() function with an arbitrary HTTP address in the source parameter
value.
Additionally, you can specify the boolean flatten parameter as a second argument for the url() function. This parameter indicates that all
the Pod files are located in the root directory of the archive.
2. Specify the minimum deployment target version for the Pod library.
kotlin {
ios()
cocoapods {
summary = "CocoaPods test library"
homepage = "https://github.com/JetBrains/kotlin"
ios.deploymentTarget = "13.5"
pod("pod_dependency") {
source = url("https://github.com/Kotlin/kmm-with-cocoapods-sample/raw/cocoapods-
zip/cocoapodSourcesZip.zip", flatten = true)
}
}
}
818
To work correctly with Xcode, you should specify the path to the Podspec in your Podfile. For example:
target 'ios-app' do
# ... other pod depedencies ...
pod 'podspecWithFilesExample', :path => '../cocoapods/kmm-with-cocoapods-sample/pod_dependency'
end
To use these dependencies from the Kotlin code, import the packages cocoapods.<library-name>.
import cocoapods.pod_dependency.*
From
a
custom
Podspec
repository
1. Specify the HTTP address to the custom Podspec repository using the url() inside the specRepos block.
3. Specify the minimum deployment target version for the Pod library.
kotlin {
ios()
cocoapods {
summary = "CocoaPods test library"
homepage = "https://github.com/JetBrains/kotlin"
ios.deploymentTarget = "13.5"
specRepos {
url("https://github.com/Kotlin/kotlin-cocoapods-spec.git")
}
pod("example")
}
}
To work correctly with Xcode, you should specify the location of specs at the beginning of your Podfile. For example,
source 'https://github.com/Kotlin/kotlin-cocoapods-spec.git'`
You should also specify the path to the Podspec in your Podfile. For example:
target 'ios-app' do
# ... other pod depedencies ...
pod 'podspecWithFilesExample', :path => '../cocoapods/kmm-with-cocoapods-sample/pod_dependency'
end
To use these dependencies from the Kotlin code, import the packages cocoapods.<library-name>.
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import cocoapods.example.*
With
custom
cinterop
options
1. Specify the name of a Pod library in the pod() function.
extraOpts – to specify the list of options for a Pod library. For example, specific flags: extraOpts = listOf("-compiler-option")
packageName – to specify the package name. If you specify this, you can import the library using the package name: import
<packageName>.
2. Specify the minimum deployment target version for the Pod library.
kotlin {
ios()
cocoapods {
summary = "CocoaPods test library"
homepage = "https://github.com/JetBrains/kotlin"
ios.deploymentTarget = "13.5"
useLibraries()
pod("YandexMapKit") {
packageName = "YandexMK"
}
}
}
To use these dependencies from the Kotlin code, import the packages cocoapods.<library-name>.
import cocoapods.YandexMapKit.*
If you use the packageName parameter, you can import the library using the package name import <packageName>:
import YandexMK.YMKPoint
import YandexMK.YMKDistance
On
a
static
Pod
library
1. Specify the name of the library using the pod() function.
2. Call the useLibraries() function – it enables a special flag for static libraries.
3. Specify the minimum deployment target version for the Pod library.
kotlin {
ios()
cocoapods {
820
summary = "CocoaPods test library"
homepage = "https://github.com/JetBrains/kotlin"
ios.deploymentTarget = "13.5"
pod("YandexMapKit") {
version = "~> 3.2"
}
useLibraries()
}
}
To use these dependencies from the Kotlin code, import the packages cocoapods.<library-name>.
import cocoapods.YandexMapKit.*
Use
a
Kotlin
Gradle
project
as
a
CocoaPods
dependency
You can use a Kotlin Multiplatform project with native targets as a CocoaPods dependency. You can include such a dependency in the
Podfile of the Xcode project by its name and path to the project directory containing the generated Podspec.
This dependency will be automatically built (and rebuilt) along with this project. Such an approach simplifies importing to Xcode by
removing a need to write the corresponding Gradle tasks and Xcode build steps manually.
You can add dependencies between a Kotlin Gradle project and an Xcode project with one or several targets. It's also possible to add
dependencies between a Gradle project and multiple Xcode projects. However, in this case, you need to add a dependency by calling pod
install manually for each Xcode project. In other cases, it's done automatically.
To correctly import the dependencies into the Kotlin/Native module, the Podfile must contain either use_modular_headers! or
use_frameworks! directive.
If you don't specify the minimum deployment target version and a dependency Pod requires a higher deployment target, you
will get an error.
Xcode
project
with
one
target
1. Create an Xcode project with a Podfile if you haven't done so yet.
2. Add the path to your Xcode project Podfile with podfile = project.file(..) to build.gradle.kts (build.gradle) of your Kotlin project. This step
helps synchronize your Xcode project with Gradle project dependencies by calling pod install for your Podfile.
3. Specify the minimum deployment target version for the Pod library.
kotlin {
ios()
cocoapods {
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summary = "CocoaPods test library"
homepage = "https://github.com/JetBrains/kotlin"
ios.deploymentTarget = "13.5"
pod("AFNetworking") {
version = "~> 4.0.0"
}
podfile = project.file("../ios-app/Podfile")
}
}
4. Add the name and path of the Gradle project you want to include in the Xcode project to Podfile.
use_frameworks!
target 'ios-app' do
pod 'kotlin_library', :path => '../kotlin-library'
end
Xcode
project
with
several
targets
1. Create an Xcode project with a Podfile if you haven't done so yet.
2. Add the path to your Xcode project Podfile with podfile = project.file(..) to build.gradle.kts (build.gradle) of your Kotlin project. This step
helps synchronize your Xcode project with Gradle project dependencies by calling pod install for your Podfile.
3. Add dependencies to the Pod libraries you want to use in your project with pod().
4. For each target, specify the minimum deployment target version for the Pod library.
kotlin {
ios()
tvos()
cocoapods {
summary = "CocoaPods test library"
homepage = "https://github.com/JetBrains/kotlin"
ios.deploymentTarget = "13.5"
tvos.deploymentTarget = "13.4"
pod("AFNetworking") {
version = "~> 4.0.0"
}
podfile = project.file("../severalTargetsXcodeProject/Podfile") // specify the path to the Podfile
}
}
5. Add the name and path of the Gradle project you want to include in the Xcode project to the Podfile.
target 'iosApp' do
use_frameworks!
platform :ios, '13.5'
# Pods for iosApp
pod 'kotlin_library', :path => '../kotlin-library'
end
target 'TVosApp' do
822
use_frameworks!
platform :tvos, '13.4'
CocoaPods
Gradle
plugin
DSL
reference
Kotlin CocoaPods Gradle plugin is a tool for creating Podspec files. These files are necessary to integrate your Kotlin project with the
CocoaPods dependency manager.
This reference contains the complete list of blocks, functions, and properties for the Kotlin CocoaPods Gradle plugin that you can use
when working with the CocoaPods integration.
Learn how to set up the environment and configure the Kotlin CocoaPods Gradle plugin.
Depending on your project and purposes, you can add dependencies between a Kotlin project and a Pod library as well as a Kotlin
Gradle project and an Xcode project.
Enable
the
plugin
To apply the CocoaPods plugin, add the following lines to the build.gradle(.kts) file:
plugins {
kotlin("multiplatform") version "1.7.20"
kotlin("native.cocoapods") version "1.7.20"
}
The plugin versions match the Kotlin release versions. The latest stable version is 1.7.20.
cocoapods
block
The cocoapods block is the top-level block for the CocoaPods configuration. It contains general information on the Pod, including required
information like the Pod version, summary, and homepage, as well as optional features.
You can use the following blocks, functions, and properties inside it:
Name Description
version The version of the Pod. If this is not specified, a Gradle project version is used. If none of these
properties are configured, you'll get an error.
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Name Description
homepage A required link to the homepage of the Pod built from this project.
noPodspec() Sets up the plugin not to produce a Podspec file for the cocoapods section.
name The name of the Pod built from this project. If not provided, the project name is used.
license The license of the Pod built from this project, its type, and the text.
framework The framework block configures the framework produced by the plugin.
pod() Adds a CocoaPods dependency to the Pod built from this project.
824
Name Description
specRepos Adds a specification repository using url(). This is necessary when a private Pod is used as a
dependency. See the CocoaPods documentation for more information.
Targets
ios
osx
tvos
watchos
For each target, use the deploymentTarget property to specify the minimum target version for the Pod library.
When applied, CocoaPods adds both debug and release frameworks as output binaries for all of the targets.
kotlin {
ios()
cocoapods {
version = "2.0"
name = "MyCocoaPod"
summary = "CocoaPods test library"
homepage = "https://github.com/JetBrains/kotlin"
extraSpecAttributes["vendored_frameworks"] = 'CustomFramework.xcframework'
license = "{ :type => 'MIT', :text => 'License text'}"
source = "{ :git => '[email protected]:vkormushkin/kmmpodlibrary.git', :tag => '$version' }"
authors = "Kotlin Dev"
specRepos {
url("https://github.com/Kotlin/kotlin-cocoapods-spec.git")
}
pod("example")
xcodeConfigurationToNativeBuildType["CUSTOM_RELEASE"] = NativeBuildType.RELEASE
}
}
framework()
block
The framework block is nested inside cocoapods and configures the framework properties of the Pod built from the project.
Name Description
825
Name Description
baseName A required framework name. Use this property instead of the deprecated frameworkName.
kotlin {
cocoapods {
framework {
baseName = "MyFramework"
isStatic = false
export(project(":anotherKMMModule"))
transitiveExport = true
}
}
}
pod()
function
The pod() function call adds a CocoaPods dependency to the Pod built from this project. Each dependency requires a separate function
call.
You can specify the name of a Pod library in the function parameters and additional parameter values, like the version and source of the
library, in its configuration block.
Name Description
version The library version. To use the latest version of the library, omit the parameter.
The Git repository using git(). In the block after git(), you can specify commit to use a specific commit, tag to use a
specific tag, and branch to use a specific branch from the repository
826
Name Description
extraOpts Specifies the list of options for a Pod library. For example, specific flags:
extraOpts = listOf("-compiler-option")
kotlin {
ios()
cocoapods {
summary = "CocoaPods test library"
homepage = "https://github.com/JetBrains/kotlin"
ios.deploymentTarget = "13.5"
pod("pod_dependency") {
version = "1.0"
source = path(project.file("../pod_dependency"))
}
}
}
Kotlin/Native
libraries
Kotlin
compiler
specifics
To produce a library with the Kotlin/Native compiler use the -produce library or -p library flag. For example:
This command will produce a bar.klib with the compiled contents of foo.kt.
To link to a library use the -library <name> or -l <name> flag. For example:
cinterop
tool
specifics
The cinterop tool produces .klib wrappers for native libraries as its main output. For example, using the simple libgit2.def native library
definition file provided in your Kotlin/Native distribution
827
we will obtain libgit2.klib.
klib
utility
The klib library management utility allows you to inspect and install the libraries.
All of the above commands accept an additional -repository <directory> argument for specifying a repository different to the default one.
Several
examples
First let's create a library. Place the tiny library source code into kotlinizer.kt:
package kotlinizer
val String.kotlinized
get() = "Kotlin $this"
$ ls kotlinizer.klib
kotlinizer.klib
828
You can install kotlinizer to the default repository:
$ rm kotlinizer.klib
import kotlinizer.*
Now compile the program linking with the library you have just created:
$ ./kohello.kexe
Hello, Kotlin world!
Have fun!
Advanced
topics
Library
search
sequence
When given a -library foo flag, the compiler searches the foo library in the following order:
Libraries installed in the default repository (For now the default is ~/.konan, however it could be changed by setting KONAN_DATA_DIR
environment variable).
Library
format
Kotlin/Native libraries are zip files containing a predefined directory structure, with the following layout:
- foo/
- $component_name/
- ir/
829
- Serialized Kotlin IR.
- targets/
- $platform/
- kotlin/
- Kotlin compiled to LLVM bitcode.
- native/
- Bitcode files of additional native objects.
- $another_platform/
- There can be several platform specific kotlin and native pairs.
- linkdata/
- A set of ProtoBuf files with serialized linkage metadata.
- resources/
- General resources such as images. (Not used yet).
- manifest - A file in the java property format describing the library.
Using
relative
paths
in
klibs
A serialized IR representation of source files is a part of a klib library. It includes paths of files for generating proper debug information. By
default, stored paths are absolute. With the -Xklib-relative-path-base compiler option, you can change the format and use only relative
path in the artifact. To make it work, pass one or multiple base paths of source files as an argument:
Kotlin
tasks.withType(org.jetbrains.kotlin.gradle.tasks.KotlinCompile::class).configureEach {
// $base is a base path of source files
kotlinOptions.freeCompilerArgs += "-Xklib-relative-path-base=$base"
}
Groovy
tasks.withType(org.jetbrains.kotlin.gradle.tasks.KotlinCompile).configureEach {
kotlinOptions {
// $base is a base path of source files
freeCompilerArgs += "-Xklib-relative-path-base=$base"
}
}
Platform
libraries
To provide access to user's native operating system services, Kotlin/Native distribution includes a set of prebuilt libraries specific to each
target. We call them Platform Libraries.
POSIX
bindings
For all Unix- or Windows-based targets (including Android and iOS targets) we provide the POSIX platform lib. It contains bindings to
platform's implementation of the POSIX standard.
830
To use the library, just import it:
import platform.posix.*
Note that the content of platform.posix is NOT identical on different platforms, in the same way as different POSIX implementations are a
little different.
Popular
native
libraries
There are many more platform libraries available for host and cross-compilation targets. Kotlin/Native distribution provides access to
OpenGL, zlib and other popular native libraries on applicable platforms.
Availability
by
default
The packages from platform libraries are available by default. No special link flags need to be specified to use them. Kotlin/Native compiler
automatically detects which of the platform libraries have been accessed and automatically links the needed libraries.
On the other hand, the platform libs in the distribution are merely just wrappers and bindings to the native libraries. That means the native
libraries themselves (.so, .a, .dylib, .dll etc) should be installed on the machine.
Kotlin/Native
as
a
dynamic
library
–
tutorial
Learn how you can use the Kotlin/Native code from existing native applications or libraries. For this, you need to compile the Kotlin code
into a dynamic library, .so, .dylib, and .dll.
Kotlin/Native also has tight integration with Apple technologies. The Kotlin/Native as an Apple Framework tutorial explains how to compile
Kotlin code into a framework for Swift and Objective-C.
Compile and run the example on Linux and Mac and Windows
Create
a
Kotlin
library
Kotlin/Native compiler can produce a dynamic library out of the Kotlin code. A dynamic library often comes with a header file, a .h file,
which you will use to call the compiled code from C.
The best way to understand these techniques is to try them out. First, create a first tiny Kotlin library and use it from a C program.
831
Start by creating a library file in Kotlin and save it as hello.kt:
package example
object Object {
val field = "A"
}
class Clazz {
fun memberFunction(p: Int): ULong = 42UL
}
While it is possible to use the command line, either directly or by combining it with a script file (such as .sh or .bat file), this approach
doesn't scale well for big projects that have hundreds of files and libraries. It is then better to use the Kotlin/Native compiler with a build
system, as it helps to download and cache the Kotlin/Native compiler binaries and libraries with transitive dependencies and run the
compiler and tests. Kotlin/Native can use the Gradle build system through the kotlin-multiplatform plugin.
We covered the basics of setting up an IDE compatible project with Gradle in the A Basic Kotlin/Native Application tutorial. Please check it
out if you are looking for detailed first steps and instructions on how to start a new Kotlin/Native project and open it in IntelliJ IDEA. In this
tutorial, we'll look at the advanced C interop related usages of Kotlin/Native and multiplatform builds with Gradle.
First, create a project folder. All the paths in this tutorial will be relative to this folder. Sometimes the missing directories will have to be
created before any new files can be added.
Kotlin
plugins {
kotlin("multiplatform") version "1.7.20"
}
repositories {
mavenCentral()
}
kotlin {
linuxX64("native") { // on Linux
// macosX64("native") { // on x86_64 macOS
// macosArm64("native") { // on Apple Silicon macOS
// mingwX64("native") { // on Windows
binaries {
sharedLib {
baseName = "native" // on Linux and macOS
// baseName = "libnative" // on Windows
}
}
}
}
tasks.wrapper {
gradleVersion = "6.7.1"
distributionType = Wrapper.DistributionType.ALL
}
832
Groovy
plugins {
id 'org.jetbrains.kotlin.multiplatform' version '1.7.20'
}
repositories {
mavenCentral()
}
kotlin {
linuxX64("native") { // on Linux
// macosX64("native") { // on x86_64 macOS
// macosArm64("native") { // on Apple Silicon macOS
// mingwX64("native") { // on Windows
binaries {
sharedLib {
baseName = "native" // on Linux and macOS
// baseName = "libnative" // on Windows
}
}
}
}
wrapper {
gradleVersion = "6.7.1"
distributionType = "ALL"
}
Move the sources file into the src/nativeMain/kotlin folder under the project. This is the default path, for where sources are located, when
the kotlin-multiplatform plugin is used. Use the following block to instruct and configure the project to generate a dynamic or shared
library:
binaries {
sharedLib {
baseName = "native" // on Linux and macOS
// baseName = "libnative" // on Windows
}
}
The libnative is used as the library name, the generated header file name prefix. It is also prefixes all declarations in the header file.
Now you can open the project in IntelliJ IDEA and to see how to fix the example project. While doing this, we'll examine how C functions
are mapped into Kotlin/Native declarations.
Run the linkNative Gradle task to build the library in the IDE or by calling the following console command:
./gradlew linkNative
The build generates the following files under the build/bin/native/debugShared folder, depending on the host OS:
The same rules are used by the Kotlin/Native compiler to generate the .h file for all platforms.
833
Let's check out the C API of our Kotlin library.`
Generated
headers
file
In the libnative_api.h, you'll find the following code. Let's discuss the code in parts to make it easier to understand.
The very first part contains the standard C/C++ header and footer:
#ifndef KONAN_DEMO_H
#define KONAN_DEMO_H
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* KONAN_DEMO_H */
After the rituals in the libnative_api.h, there is a block with the common type definitions:
#ifdef __cplusplus
typedef bool libnative_KBoolean;
#else
typedef _Bool libnative_KBoolean;
#endif
typedef unsigned short libnative_KChar;
typedef signed char libnative_KByte;
typedef short libnative_KShort;
typedef int libnative_KInt;
typedef long long libnative_KLong;
typedef unsigned char libnative_KUByte;
typedef unsigned short libnative_KUShort;
typedef unsigned int libnative_KUInt;
typedef unsigned long long libnative_KULong;
typedef float libnative_KFloat;
typedef double libnative_KDouble;
typedef void* libnative_KNativePtr;
Kotlin uses the libnative_ prefix for all declarations in the created libnative_api.h file. Let's present the mapping of the types in a more
readable way:
834
Kotlin Define C Type
libnative_KShort short
libnative_KInt int
libnative_KFloat float
libnative_KDouble double
libnative_KNativePtr void*
The definitions part shows how Kotlin primitive types map into C primitive types. The reverse mapping is described in the Mapping
primitive data types from C tutorial.
The next part of the libnative_api.h file contains definitions of the types that are used in the library:
struct libnative_KType;
typedef struct libnative_KType libnative_KType;
typedef struct {
libnative_KNativePtr pinned;
} libnative_kref_example_Object;
typedef struct {
libnative_KNativePtr pinned;
} libnative_kref_example_Clazz;
The typedef struct { .. } TYPE_NAME syntax is used in C language to declare a structure. This thread on Stackoverflow provides more
explanations of that pattern.
835
As you can see from these definitions, the Kotlin object Object is mapped into libnative_kref_example_Object, and Clazz is mapped into
libnative_kref_example_Clazz. Both structs contain nothing but the pinned field with a pointer, the field type libnative_KNativePtr is defined
as void* above.
There is no namespaces support in C, so the Kotlin/Native compiler generates long names to avoid any possible clashes with other
symbols in the existing native project.
A significant part of the definitions goes in the libnative_api.h file. It includes the definition of our Kotlin/Native library world:
typedef struct {
/* Service functions. */
void (*DisposeStablePointer)(libnative_KNativePtr ptr);
void (*DisposeString)(const char* string);
libnative_KBoolean (*IsInstance)(libnative_KNativePtr ref, const libnative_KType* type);
/* User functions. */
struct {
struct {
struct {
void (*forIntegers)(libnative_KByte b, libnative_KShort s, libnative_KUInt i, libnative_KLong l);
void (*forFloats)(libnative_KFloat f, libnative_KDouble d);
const char* (*strings)(const char* str);
const char* (*get_globalString)();
struct {
libnative_KType* (*_type)(void);
libnative_kref_example_Object (*_instance)();
const char* (*get_field)(libnative_kref_example_Object thiz);
} Object;
struct {
libnative_KType* (*_type)(void);
libnative_kref_example_Clazz (*Clazz)();
libnative_KULong (*memberFunction)(libnative_kref_example_Clazz thiz, libnative_KInt p);
} Clazz;
} example;
} root;
} kotlin;
} libnative_ExportedSymbols;
The code uses anonymous structure declarations. The code struct { .. } foo declares a field in the outer struct of that anonymous structure
type, the type with no name.
C does not support objects either. People use function pointers to mimic object semantics. A function pointer is declared as follows
RETURN_TYPE (* FIELD_NAME)(PARAMETERS). It is tricky to read, but we should be able to see function pointer fields in the structures
above.
Runtime
functions
The code reads as follows. You have the libnative_ExportedSymbols structure, which defines all the functions that Kotlin/Native and our
library provides us. It uses nested anonymous structures heavily to mimic packages. The libnative_ prefix comes from the library name.
These functions deal with Kotlin/Native objects. Call the DisposeStablePointer to release a Kotlin object and DisposeString to release a
Kotlin String, which has the char* type in C. It is possible to use the IsInstance function to check if a Kotlin type or a libnative_KNativePtr is
an instance of another type. The actual set of operations generated depends on the actual usages.
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Kotlin/Native has garbage collection, but it does not help us deal with Kotlin objects from the C language. Kotlin/Native has interop with
Objective-C and Swift and integrates with their reference counters. The Objective-C Interop documentation article contains more details
on it. Also, there is the tutorial Kotlin/Native as an Apple Framework.
Your
library
functions
Let's take a look at the kotlin.root.example field, it mimics the package structure of our Kotlin code with a kotlin.root. prefix.
There is a kotlin.root.example.Clazz field that represents the Clazz from Kotlin. The Clazz#memberFunction is accessible with the
memberFunction field. The only difference is that the memberFunction accepts a this reference as the first parameter. The C language
does not support objects, and this is the reason to pass a this pointer explicitly.
There is a constructor in the Clazz field (aka kotlin.root.example.Clazz.Clazz), which is the constructor function to create an instance of the
Clazz.
Kotlin object Object is accessible as kotlin.root.example.Object. There is the _instance function to get the only instance of the object.
Properties are translated into functions. The get_ and set_ prefix is used to name the getter and the setter functions respectively. For
example, the read-only property globalString from Kotlin is turned into a get_globalString function in C.
Global functions forInts, forFloats, or strings are turned into the functions pointers in the kotlin.root.example anonymous struct.
Entry
point
You can see how the API is created. To start with, you need to initialize the libnative_ExportedSymbols structure. Let's take a look at the
latest part of the libnative_api.h for this:
The function libnative_symbols allows you to open the way from the native code to the Kotlin/Native library. This is the entry point you'll
use. The library name is used as a prefix for the function name.
Kotlin/Native object references do not support multi-threaded access. Hosting the returned libnative_ExportedSymbols* pointer
per thread might be necessary.
Use
generated
headers
from
C
The usage from C is straightforward and uncomplicated. Create a main.c file with the following code:
#include "libnative_api.h"
#include "stdio.h"
lib->kotlin.root.example.forIntegers(1, 2, 3, 4);
lib->kotlin.root.example.forFloats(1.0f, 2.0);
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//create Kotlin object instance
libnative_kref_example_Clazz newInstance = lib->kotlin.root.example.Clazz.Clazz();
long x = lib->kotlin.root.example.Clazz.memberFunction(newInstance, 42);
lib->DisposeStablePointer(newInstance.pinned);
return 0;
}
Compile
and
run
the
example
on
Linux
and
macOS
On macOS 10.13 with Xcode, compile the C code and link it with the dynamic library with the following command:
The compiler generates an executable called a.out. Run it to see in action the Kotlin code being executed from C library. On Linux, you'll
need to include . into the LD_LIBRARY_PATH to let the application know to load the libnative.so library from the current folder.
Compile
and
run
the
example
on
Windows
To start with, you'll need a Microsoft Visual C++ compiler installed that supports a x64_64 target. The easiest way to do this is to have a
version of Microsoft Visual Studio installed on a Windows machine.
In this example, you'll be using the x64 Native Tools Command Prompt <VERSION> console. You'll see the shortcut to open the console
in the start menu. It comes with a Microsoft Visual Studio package.
On Windows, Dynamic libraries are included either via a generated static library wrapper or with manual code, which deals with the
LoadLibrary or similar Win32API functions. Follow the first option and generate the static wrapper library for the libnative.dll as described
below.
Call lib.exe from the toolchain to generate the static library wrapper libnative.lib that automates the DLL usage from the code:
Now you are ready to compile our main.c into an executable. Include the generated libnative.lib into the build command and start:
The command produces the main.exe file, which you can run.
Next
steps
Dynamic libraries are the main way to use Kotlin code from existing programs. You can use them to share your code with many platforms
or languages, including JVM, Python, iOS, Android, and others.
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Kotlin/Native also has tight integration with Objective-C and Swift. It is covered in the Kotlin/Native as an Apple Framework tutorial.
Kotlin/Native
memory
management
This page describes features of the new memory manager enabled by default since Kotlin 1.7.20. See our migration guide to
move your projects from the legacy memory manager.
Kotlin/Native uses a modern memory manager that is similar to JVM, Go, and other mainstream technologies:
Objects are stored in a shared heap and can be accessed from any thread.
Tracing garbage collector (GC) is executed periodically to collect objects that are not reachable from the "roots", like local and global
variables.
The memory manager is the same across all the Kotlin/Native targets, except for wasm32, which is only supported in the legacy memory
manager.
Garbage
collector
The exact algorithm of GC is constantly evolving. As of 1.7.20, it is the Stop-the-World Mark and Concurrent Sweep collector that does
not separate heap into generations.
GC is executed on a separate thread and kicked off based on the timer and memory pressure heuristics, or can be called manually.
Enable
garbage
collection
manually
To force start garbage collector, call kotlin.native.internal.GC.collect(). It triggers a new collection and waits for its completion.
Monitor
GC
performance
There are no special instruments to monitor the GC performance yet. However, it's still possible to look through GC logs for diagnosis. To
enable logging, set the following compilation flag in the Gradle build script:
-Xruntime-logs=gc=info
Disable
garbage
collection
It's recommended to keep GC enabled. However, you can disable it in certain cases, for example, for testing purposes or if you encounter
issues and have a short-lived program. To do that, set the following compilation flag in the Gradle build script:
-Xgc=noop
With this option enabled, GC doesn't collect Kotlin objects, so memory consumption will keep rising as long as the program
runs. Be careful not to exhaust the system memory.
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Memory
consumption
If there are no memory leaks in the program, but you still see unexpectedly high memory consumption, switch the memory allocator from
mimalloc, which is used by default on many targets to a system one. For that, set the following compilation flag in the Gradle build script:
-Xallocator=std
If the memory consumption goes down to the expected levels, everything is OK. The mimalloc allocator pre-allocates system memory
for performance reasons.
Unit
tests
in
the
background
In unit tests, nothing processes the main thread queue, so don't use Dispatchers.Main unless it was mocked, which can be done by
calling Dispatchers.setMain from kotlinx-coroutines-test.
If you don't rely on kotlinx.coroutines or Dispatchers.setMain doesn't work for you for some reason, try the following workaround for
implementing the test launcher:
Legacy
memory
manager
If it's necessary, you can switch back to the legacy memory manager. Set the following option in your gradle.properties:
kotlin.native.binary.memoryModel=strict
Compiler cache support is not available for the legacy memory manager, so compilation times might become worse.
This Gradle option for reverting to the legacy memory manager will be removed in future releases.
If you encounter issues with migrating from the legacy memory manager, or you want to temporarily support both the current and legacy
memory managers, see our recommendations in the migration guide.
What's
next
Migrate from the legacy memory manager
iOS
integration
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This page describes the new memory manager enabled by default since Kotlin 1.7.20. See our migration guide to move your
projects from the legacy memory manager.
Integration of Kotlin/Native garbage collector with Swift/Objective-C ARC is seamless and generally requires no additional work to be
done. Learn more about Swift/Objective-C interoperability.
Threads
Deinitilizers
Deinit on the Swift/Objective-C objects and the objects they refer to is called on a different thread if these objects cross interop boundaries
into Kotlin/Native, for example:
// Kotlin
class KotlinExample {
fun action(arg: Any) {
println(arg)
}
}
// Swift
class SwiftExample {
init() {
print("init on \(Thread.current)")
}
deinit {
print("deinit on \(Thread.current)")
}
}
func test() {
KotlinExample().action(arg: SwiftExample())
}
Completion
handlers
When calling Kotlin suspending functions from Swift, completion handlers might be called on threads other than the main one, for
example:
// Kotlin
// coroutineScope, launch, and delay are from kotlinx.coroutines
suspend fun asyncFunctionExample() = coroutineScope {
launch {
delay(1000L)
println("World!")
841
}
println("Hello")
}
// Swift
func test() {
print("Running test on \(Thread.current)")
PlatformKt.asyncFunctionExample(completionHandler: { _ in
print("Running completion handler on \(Thread.current)")
})
}
Calling
Kotlin
suspending
functions
The Kotlin/Native memory manager has a restriction on calling Kotlin suspending functions from Swift and Objective-C from threads other
than the main one.
This restriction was originally introduced in the legacy memory manager due to cases when the code dispatched a continuation to be
resumed on the original thread. If this thread didn't have a supported event loop, the task would never run, and the coroutine would never
be resumed.
In certain cases, this restriction is not required anymore. You can lift it by adding the following option to your gradle.properties:
kotlin.native.binary.objcExportSuspendFunctionLaunchThreadRestriction=none
Garbage
collection
and
lifecycle
Object
reclamation
An object is reclaimed only during the garbage collection. This applies to Swift/Objective-C objects that cross interop boundaries into
Kotlin/Native, for example:
// Kotlin
class KotlinExample {
fun action(arg: Any) {
println(arg)
}
}
// Swift
class SwiftExample {
deinit {
print("SwiftExample deinit")
}
}
func test() {
842
swiftTest()
kotlinTest()
}
func swiftTest() {
print(SwiftExample())
print("swiftTestFinished")
}
func kotlinTest() {
KotlinExample().action(arg: SwiftExample())
print("kotlinTest finished")
}
shared.SwiftExample
SwiftExample deinit
swiftTestFinished
shared.SwiftExample
kotlinTest finished
SwiftExample deinit
Objective-C
objects
lifecycle
The Objective-C objects might live longer than they should, which sometimes might cause performance issues. For example, when a long-
running loop creates several temporary objects that cross the Swift/Objective-C interop boundary on each iteration.
In the GC logs, there's a number of stable refs in the root set. If this number keeps growing, it may indicate that the Swift/Objective-C
objects are not freed up when they should. In this case, try the autoreleasepool block around loop bodies that do interop calls:
// Kotlin
fun growingMemoryUsage() {
repeat(Int.MAX_VALUE) {
NSLog("$it\n")
}
}
fun steadyMemoryUsage() {
repeat(Int.MAX_VALUE) {
autoreleasepool {
NSLog("$it\n")
}
}
}
Garbage
collection
of
Swift
and
Kotlin
objects'
chains
Consider the following example:
// Kotlin
interface Storage {
fun store(arg: Any)
}
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class KotlinExample {
fun action(firstSwiftStorage: Storage, secondSwiftStorage: Storage) {
// Here, we create the following chain:
// firstKotlinStorage -> firstSwiftStorage -> secondKotlinStorage -> secondSwiftStorage.
val firstKotlinStorage = KotlinStorage()
firstKotlinStorage.store(firstSwiftStorage)
val secondKotlinStorage = KotlinStorage()
firstSwiftStorage.store(secondKotlinStorage)
secondKotlinStorage.store(secondSwiftStorage)
}
}
// Swift
class SwiftStorage : Storage {
deinit {
print("deinit SwiftStorage \(name)")
}
}
func test() {
KotlinExample().action(
firstSwiftStorage: SwiftStorage("first"),
secondSwiftStorage: SwiftStorage("second")
)
}
It takes some time between "deinit SwiftStorage first" and "deinit SwiftStorage second" messages to appear in the log. The reason is that
firstKotlinStorage and secondKotlinStorage are collected in different GC cycles. Here's the sequence of events:
1. KotlinExample.action finishes. firstKotlinStorage is considered "dead" because nothing references it, while secondKotlinStorage is not
because it is referenced by firstSwiftStorage.
4. Second GC cycle starts. secondKotlinStorage is collected because firstSwiftStorage is no longer referencing it.
It requires two GC cycles to collect these four objects because deinitialization of Swift and Objective-C objects happens after the GC
cycle. The limitation stems from deinit, which can call arbitrary code, including the Kotlin code that cannot be run during the GC pause.
Support
for
background
state
and
App
Extensions
The current memory manager does not track application state by default and does not integrate with App Extensions out of the box.
It means that the memory manager doesn't adjust GC behavior accordingly, which might be harmful in some cases. To change this
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behavior, add the following Experimental binary option to your gradle.properties:
kotlin.native.binary.appStateTracking=enabled
It turns off a timer-based invocation of the garbage collector when the application is in the background, so GC is called only when memory
consumption becomes too high.
Migrate
to
the
new
memory
manager
This guide compares the new Kotlin/Native memory manager with the legacy one and describes how to migrate your projects.
The most noticeable change in the new memory manager is lifting restrictions on object sharing. You don't need to freeze objects to share
them between threads, specifically:
Top-level properties can be accessed and modified by any thread without using @SharedImmutable.
Objects passing through interop can be accessed and modified by any thread without freezing them.
Reference cycles containing AtomicReference and FreezableAtomicReference do not cause memory leaks.
Apart from easy object sharing, the new memory manager also brings other major changes:
Global properties are initialized lazily when the file they are defined in is accessed first. Previously global properties were initialized at
the program startup. As a workaround, you can mark properties that must be initialized at the program start with the @EagerInitialization
annotation. Before using, check its documentation.
by lazy {} properties support thread-safety modes and do not handle unbounded recursion.
Exceptions that escape operation in Worker.executeAfter are processed like in other runtime parts, by trying to execute a user-defined
unhandled exception hook or terminating the program if the hook was not found or failed with an exception itself.
Freezing is deprecated, disabled by default, and will be removed in future releases. Do not use freezing if you don't need your code to
work with the legacy memory manager.
Follow these guidelines to migrate your projects from the legacy memory manager:
Update
Kotlin
The new Kotlin/Native memory manager has been enabled by default since Kotlin 1.7.20. Check the Kotlin version and update to the latest
one if necessary.
Update
dependencies
kotlinx.coroutines
Update to version 1.6.0 or later. Do not use versions with the native-mt suffix.
There are also some specifics with the new memory manager you should keep in mind:
Every common primitive (channels, flows, coroutines) works through the Worker boundaries, since freezing is not required.
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Dispatchers.Default is backed by a pool of Workers on Linux and Windows and by a global queue on Apple targets.
Dispatchers.Main is backed by the main queue on Darwin and by a standalone Worker on other platforms.
Ktor
Update to version 2.0 or later.
Other dependencies
The majority of libraries should work without any changes, however, there might be exceptions.
Make sure that you update dependencies to the latest versions, and there is no difference between library versions for the legacy and the
new memory manager.
Update
your
code
To support the new memory manager, remove usages of the affected API:
@SharedImmutable You can remove all usages, though there are no warnings for using this API in the new memory
manager.
The isFrozen property You can remove all usages. Since freezing is deprecated, the property always returns false.
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Old API What to do
The DetachedObjectGraph<T> class Use T directly. To pass the value through the C interop, use the StableRef class.
Support
both
new
and
legacy
memory
managers
If you're a library author and need to maintain support for the legacy memory manager or want to have a fallback in case of issues with the
new memory manager, you can temporarily support code for both new and legacy memory managers.
What's
next
Learn about the new memory manager
Immutability
and
concurrency
in
Kotlin/Native
This page describes the features of the legacy memory manager. Check out Kotlin/Native memory management to learn about
the new memory manager, which has been enabled by default since Kotlin 1.7.20.
Kotlin/Native implements strict mutability checks, ensuring the important invariant that the object is either immutable or accessible from
the single thread at that moment in time (mutable XOR global).
Immutability is a runtime property in Kotlin/Native, and can be applied to an arbitrary object subgraph using the
kotlin.native.concurrent.freeze function. It makes all the objects reachable from the given one immutable. Such a transition is a one-way
operation. For example, objects cannot be unfrozen later. Some naturally immutable objects such as kotlin.String, kotlin.Int, and other
primitive types, along with AtomicInt and AtomicReference, are frozen by default. If a mutating operation is applied to a frozen object, an
InvalidMutabilityException is thrown.
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To achieve mutable XOR global invariant, all globally visible states (currently, object singletons and enums) are automatically frozen. If
object freezing is not desired, a kotlin.native.ThreadLocal annotation can be used, which will make the object state thread-local, and so,
mutable (but the changed state is not visible to other threads).
Top-level/global variables of non-primitive types are by default accessible in the main thread (i.e., the thread which initialized Kotlin/Native
runtime first) only. Access from another thread will lead to an IncorrectDereferenceException being thrown. To make such variables
accessible in other threads, you can use either the @ThreadLocal annotation and mark the value thread-local or @SharedImmutable, which
will make the value frozen and accessible from other threads. See Global variables and singletons.
Class AtomicReference can be used to publish the changed frozen state to other threads and build patterns like shared caches. See
Atomic primitives and references.
Concurrency
in
Kotlin/Native
Kotlin/Native runtime doesn't encourage a classical thread-oriented concurrency model with mutually exclusive code blocks and
conditional variables, as this model is known to be error-prone and unreliable. Instead, we suggest a collection of alternative approaches,
allowing you to use hardware concurrency and implement blocking IO. Those approaches are as follows, and they will be elaborated on in
further sections:
Workers
Instead of threads, Kotlin/Native runtime offers the concept of workers: concurrently executed control flow streams with an associated
request queue. Workers are very similar to the actors in the Actor Model. A worker can exchange Kotlin objects with another worker so
that at any moment, each mutable object is owned by a single worker, but ownership can be transferred. See section Object transfer and
freezing.
Once a worker is started with the Worker.start function call, it can be addressed with its own unique integer worker id. Other workers, or
non-worker concurrency primitives, such as OS threads, can send a message to the worker with the execute call.
future.consume {
// Here we see result returned from routine above. Note that future object or
// id could be transferred to another worker, so we don't have to consume future
// in same execution context it was obtained.
result -> println("result is $result")
}
The call to execute uses a function passed as its second parameter to produce an object subgraph (for example, a set of mutually
referring objects) which is then passed as a whole to that worker. It is then no longer available to the thread that initiated the request. This
property is checked if the first parameter is TransferMode.SAFE by graph traversal and is just assumed to be true if it is
TransferMode.UNSAFE. The last parameter to execute is a special Kotlin lambda, which is not allowed to capture any state and is actually
invoked in the target worker's context. Once processed, the result is transferred to whatever consumes it in the future, and it is attached to
the object graph of that worker/thread.
If an object is transferred in UNSAFE mode and is still accessible from multiple concurrent executors, the program will likely crash
unexpectedly, so consider that last resort in optimizing, not a general-purpose mechanism.
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Object
transfer
and
freezing
An important invariant that Kotlin/Native runtime maintains is that the object is either owned by a single thread/worker, or it is immutable
(shared XOR mutable). This ensures that the same data has a single mutator, and so there is no need for locking to exist. To achieve such
an invariant, we use the concept of not externally referred object subgraphs. This is a subgraph without external references from outside
of the subgraph, which could be checked algorithmically with O(N) complexity (in ARC systems), where N is the number of elements in
such a subgraph. Such subgraphs are usually produced as a result of a lambda expression, for example, some builder, and may not
contain objects referred to externally.
Freezing is a runtime operation making a given object subgraph immutable by modifying the object header so that future mutation
attempts throw an InvalidMutabilityException. It is deep, so if an object has a pointer to other objects, the transitive closure of such
objects will be frozen. Freezing is a one-way transformation; frozen objects cannot be unfrozen. Frozen objects have a nice property that,
due to their immutability, they can be freely shared between multiple workers/threads without breaking the "mutable XOR shared"
invariant.
If an object is frozen, it can be checked with an extension property isFrozen, and if it is, object sharing is allowed. Currently, Kotlin/Native
runtime only freezes the enum objects after creation, although additional auto-freezing of certain provably immutable objects could be
implemented in the future.
Object
subgraph
detachment
An object subgraph without external references can be disconnected using DetachedObjectGraph<T> to a COpaquePointer value, which
could be stored in void* data, so the disconnected object subgraphs can be stored in a C data structure, and later attached back with
DetachedObjectGraph<T>.attach() in an arbitrary thread or a worker. Together with raw memory sharing, it allows side-channel object
transfer between concurrent threads if the worker mechanisms are insufficient for a particular task. Note that object detachment may
require an explicit leaving function holding object references and then performing cyclic garbage collection. For example, code like:
will not work as expected and will throw runtime exception, as there are uncollected cycles in the detached graph, while:
will work properly, as holding references will be released, and then cyclic garbage affecting the reference counter is collected.
Raw
shared
memory
Considering the strong ties between Kotlin/Native and C via interoperability, in conjunction with the other mechanisms mentioned above, it
is possible to build popular data structures, like concurrent hashmap or shared cache, with Kotlin/Native. It is possible to rely upon shared
C data and store references to detached object subgraphs in it. Consider the following .def file:
849
package = global
---
typedef struct {
int version;
void* kotlinObject;
} SharedData;
SharedData sharedData;
After running the cinterop tool, it can share Kotlin data in a versionized global structure, and interact with it from Kotlin transparently via
autogenerated Kotlin like this:
So in combination with the top-level variable declared above, it can allow looking at the same memory from different threads and building
traditional concurrent structures with platform-specific synchronization primitives.
Global
variables
and
singletons
Frequently, global variables are a source of unintended concurrency issues, so Kotlin/Native implements the following mechanisms to
prevent the unintended sharing of state via global objects:
global variables, unless specially marked, can be only accessed from the main thread (that is, the thread Kotlin/Native runtime was first
initialized), if other thread access such a global, IncorrectDereferenceException is thrown
for global variables marked with the @kotlin.native.ThreadLocal annotation, each thread keeps a thread-local copy, so changes are not
visible between threads
for global variables marked with the @kotlin.native.SharedImmutable annotation value is shared, but frozen before publishing, so each
thread sees the same value
singleton objects unless marked with @kotlin.native.ThreadLocal are frozen and shared, lazy values allowed, unless cyclic frozen
structures were attempted to be created
These mechanisms combined allow natural race-free programming with code reuse across platforms in Multiplatform projects.
Atomic
primitives
and
references
Kotlin/Native standard library provides primitives for safe working with concurrently mutable data, namely AtomicInt, AtomicLong,
AtomicNativePtr, AtomicReference and FreezableAtomicReference in the package kotlin.native.concurrent. Atomic primitives allow
concurrency-safe update operations, such as increment, decrement, and compare-and-swap, along with value setters and getters. Atomic
primitives are always considered frozen by the runtime, and while their fields can be updated with the regular field.value += 1, it is not
concurrency safe. The value must be changed using dedicated operations so it is possible to perform concurrent-safe global counters and
similar data structures.
Some algorithms require shared mutable references across multiple workers. For example, the global mutable configuration could be
implemented as an immutable instance of properties list atomically replaced with the new version on configuration update as the whole in
a single transaction. This way, no inconsistent configuration could be seen, and at the same time, the configuration could be updated as
needed. To achieve such functionality, Kotlin/Native runtime provides two related classes: kotlin.native.concurrent.AtomicReference and
kotlin.native.concurrent.FreezableAtomicReference. Atomic reference holds a reference to a frozen or immutable object, and its value
850
could be updated by set or compare-and-swap operation. Thus, a dedicated set of objects could be used to create mutable shared object
graphs (of immutable objects). Cycles in the shared memory could be created using atomic references. Kotlin/Native runtime doesn't
support garbage collecting cyclic data when the reference cycle goes through AtomicReference or frozen FreezableAtomicReference. So
to avoid memory leaks, atomic references that are potentially parts of shared cyclic data should be zeroed out once no longer needed.
If atomic reference value is attempted to be set to a non-frozen value, a runtime exception is thrown.
Freezable atomic reference is similar to the regular atomic reference until frozen behaves like a regular box for a reference. After freezing,
it behaves like an atomic reference and can only hold a reference to a frozen object.
Concurrency
overview
This page describes the features of the legacy memory manager. Check out Kotlin/Native memory management to learn about
the new memory manager, which has been enabled by default since Kotlin 1.7.20.
When you extend your development experience from Android to Kotlin Multiplatform Mobile, you will encounter a different state and
concurrency model for iOS. This is a Kotlin/Native model that compiles Kotlin code to native binaries that can run without a virtual
machine, for example on iOS.
Having mutable memory available to multiple threads at the same time, if unrestricted, is known to be risky and prone to error. Languages
like Java, C++, and Swift/Objective-C let multiple threads access the same state in an unrestricted way. Concurrency issues are unlike
other programming issues in that they are often very difficult to reproduce. You may not see them locally while developing, and they may
happen sporadically. And sometimes you can only see them in production under load.
In short, just because your tests pass, you can't necessarily be sure that your code is OK.
Not all languages are designed this way. JavaScript simply does not allow you to access the same state concurrently. At the other end of
the spectrum is Rust, with its language-level management of concurrency and states, which makes it very popular.
Rules
for
state
sharing
Kotlin/Native introduces rules for sharing states between threads. These rules exist to prevent unsafe shared access to mutable states. If
you come from a JVM background and write concurrent code, you may need to change the way you architect your data, but doing so will
allow you to achieve the same results without risky side effects.
It is also important to point out that there are ways to work around these rules. The intent is to make working around these rules
something that you rarely have to do, if ever.
There are just two simple rules regarding state and concurrency.
Rule
1:
Mutable
state
==
1
thread
If your state is mutable, only one thread can see it at a time. Any regular class state that you would normally use in Kotlin is considered by
the Kotlin/Native runtime as mutable. If you aren't using concurrency, Kotlin/Native behaves the same as any other Kotlin code, with the
exception of global state.
fun simpleState(){
val sd = SomeData(42)
sd.count++
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println("My count is ${sd.count}") // It will be 43
}
If there's only one thread, you won't have concurrency issues. Technically this is referred to as thread confinement, which means that you
cannot change the UI from a background thread. Kotlin/Native's state rules formalize that concept for all threads.
Rule
2:
Immutable
state
==
many
threads
If a state can't be changed, multiple threads can safely access it. In Kotlin/Native, immutable doesn't mean everything is a val. It means
frozen state.
Immutable
and
frozen
state
The example below is immutable by definition – it has 2 val elements, and both are of final immutable types.
This next example may be immutable or mutable. It is not clear what SomeInterface will do internally at compile time. In Kotlin, it is not
possible to determine deep immutability statically at compile time.
Kotlin/Native needs to verify that some part of a state really is immutable at runtime. The runtime could simply go through the whole state
and verify that each part is deeply immutable, but that would be inflexible. And if you needed to do that every time the runtime wanted to
check mutability, there would be significant consequences for performance.
Kotlin/Native defines a new runtime state called frozen. Any instance of an object may be frozen. If an object is frozen:
1. You cannot change any part of its state. Attempting to do so will result in a runtime exception: InvalidMutabilityException. A frozen
object instance is 100%, runtime-verified, immutable.
2. Everything it references is also frozen. All other objects it has a reference to are guaranteed to be frozen. This means that, when the
runtime needs to determine whether an object can be shared with another thread, it only needs to check whether that object is frozen.
If it is, the whole graph is also frozen and is safe to be shared.
The Native runtime adds an extension function freeze() to all classes. Calling freeze() will freeze an object, and everything referenced by the
object, recursively.
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Freezing
state
freeze() is not available in shared Kotlin code, but several libraries provide expect and actual declarations for using it in shared code.
However, if you're using a concurrency library, like kotlinx.coroutines, it will likely freeze data that crosses thread boundaries
automatically.
freeze is not unique to Kotlin. You can also find it in Ruby and JavaScript.
Global
state
Kotlin allows you to define a state as globally available. If left simply mutable, the global state would violate Rule 1.
To conform to Kotlin/Native's state rules, the global state has some special conditions. These conditions freeze the state or make it visible
only to a single thread.
Global
object
Global object instances are frozen by default. This means that all threads can access them, but they are immutable. The following won't
work.
object SomeState{
var count = 0
fun add(){
count++ //This will throw an exception
}
}
Trying to change count will throw an exception because SomeState is frozen (which means all of its data is frozen).
You can make a global object thread local, which will allow it to be mutable and give each thread a copy of its state. Annotate it with
@ThreadLocal.
@ThreadLocal
object SomeState{
var count = 0
fun add(){
count++ //��
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}
}
If different threads read count, they'll get different values, because each thread has its own copy.
class SomeState{
companion object{
var count = 0
fun add(){
count++ //This will throw an exception
}
}
}
Global
properties
Global properties are a special case. They are only available to the main thread, but they are mutable. Accessing them from other threads
will throw an exception.
@ThreadLocal, which will give each thread its own mutable copy.
This rule applies to global properties with backing fields. Computed properties and global functions do not have the main thread
restriction.
Current
and
future
models
Kotlin/Native's concurrency rules will require some adjustment in architecture design, but with the help of libraries and new best practices,
day to day development is basically unaffected. In fact, adhering to Kotlin/Native's rules regarding multiplatform code will result in safer
concurrency across the cross-platform mobile application. You can try out the Kotlin/Native concurrency model in this hands-on tutorial.
In the Kotlin Multiplatform application, you have Android and iOS targets with different state rules. Some teams, generally ones working on
larger applications, share code for very specific functionality, and often manage concurrency in the host platform. This will require explicit
freezing of states returned from Kotlin, but otherwise, it is straightforward.
A more extensive model, where concurrency is managed in Kotlin and the host communicates on its main thread to shared code, is
simpler from a state management perspective. Concurrency libraries, like kotlinx.coroutines, will help automate freezing. You'll also be
able to leverage the power of coroutines in your code and increase efficiency by sharing more code.
However, the current Kotlin/Native concurrency model has a number of deficiencies. For example, mobile developers are used to freely
sharing their objects between threads, and they have already developed a number of approaches and architectural patterns to avoid data
races while doing so. It is possible to write efficient applications that do not block the main thread using Kotlin/Native, but the ability to do
so comes with a steep learning curve.
That's why we are working on creating a new memory manager and concurrency model for Kotlin/Native that will help us remove these
drawbacks. Learn more about where we are going with this.
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Concurrent
mutability
This page describes the features of the legacy memory manager. Check out Kotlin/Native memory management to learn about
the new memory manager, which has been enabled by default since Kotlin 1.7.20.
When it comes to working with iOS, Kotlin/Native's state and concurrency model has two simple rules.
The result of following these rules is that you can't change global states, and you can't change the same shared state from multiple
threads. In many cases, simply changing your approach to how you design your code will work fine, and you don't need concurrent
mutability. States were mutable from multiple threads in JVM code, but they didn't need to be.
However, in many other cases, you may need arbitrary thread access to a state, or you may have service objects that should be available
to the entire application. Or maybe you simply don't want to go through the potentially costly exercise of redesigning existing code.
Whatever the reason, it will not always be feasible to constrain a mutable state to a single thread .
There are various techniques that help you work around these restrictions, each with their own pros and cons:
Atomics
Thread-isolated states
Low-level capabilities
Atomics
Kotlin/Native provides a set of Atomic classes that can be frozen while still supporting changes to the value they contain. These classes
implement a special-case handling of states in the Kotlin/Native runtime. This means that you can change values inside a frozen state.
The Kotlin/Native runtime includes a few different variations of Atomics. You can use them directly or from a library.
Kotlin provides an experimental low-level kotlinx.atomicfu library that is currently used only for internal purposes and is not supported for
general usage. You can also use Stately, a utility library for multiplatform compatibility with Kotlin/Native-specific concurrency, developed
by Touchlab.
AtomicInt/AtomicLong
The first two are simple numerics: AtomicInt and AtomicLong. They allow you to have a shared Int or Long that can be read and changed
from multiple threads.
object AtomicDataCounter {
val count = AtomicInt(3)
fun addOne() {
count.increment()
}
}
The example above is a global object, which is frozen by default in Kotlin/Native. In this case, however, you can change the value of count.
It's important to note that you can change the value of count from any thread.
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AtomicReference
AtomicReference holds an object instance, and you can change that object instance. The object you put in AtomicReference must be
frozen, but you can change the value that AtomicReference holds. For example, the following won't work in Kotlin/Native:
object GlobalData {
var sd = SomeData(0)
According to the rules of global state, global object values are frozen in Kotlin/Native, so trying to modify sd will fail. You could implement
it instead with AtomicReference:
object GlobalData {
val sd = AtomicReference(SomeData(0).freeze())
The AtomicReference itself is frozen, which lets it live inside something that is frozen. The data in the AtomicReference instance is
explicitly frozen in the code above. However, in the multiplatform libraries, the data will be frozen automatically. If you use the Kotlin/Native
runtime's AtomicReference, you should remember to call freeze() explicitly.
AtomicReference can be very useful when you need to share a state. There are some drawbacks to consider, however.
Accessing and changing values in an AtomicReference is very costly performance-wise relative to a standard mutable state. If
performance is a concern, you may want to consider using another approach involving a thread-isolated state.
There is also a potential issue with memory leaks, which will be resolved in the future. In situations where the object kept in the
AtomicReference has cyclical references, it may leak memory if you don't explicitly clear it out:
If you have state that may have cyclic references and needs to be reclaimed, you should use a nullable type in the AtomicReference
and set it to null explicitly when you're done with it.
If you're keeping AtomicReference in a global object that never leaves scope, this won't matter (because the memory never needs to
be reclaimed during the life of the process).
class Container(a:A) {
val atom = AtomicReference<A?>(a.freeze())
/**
* Call when you're done with Container
*/
fun clear(){
atom.value = null
}
}
Finally, there's also a consistency concern. Setting/getting values in AtomicReference is itself atomic, but if your logic requires a longer
chain of thread exclusion, you'll need to implement that yourself. For example, if you have a list of values in an AtomicReference and you
want to scan them first before adding a new one, you'll need to have some form of concurrency management that AtomicReference alone
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does not provide.
The following won't protect against duplicate values in the list if called from multiple threads:
object MyListCache {
val atomicList = AtomicReference(listOf<String>().freeze())
fun addEntry(s:String){
val l = atomicList.value
val newList = mutableListOf<String>()
newList.addAll(l)
if(!newList.contains(s)){
newList.add(s)
}
atomicList.value = newList.freeze()
}
}
You will need to implement some form of locking or check-and-set logic to ensure proper concurrency.
Thread-isolated
state
Rule 1 of Kotlin/Native state is that a mutable state is visible to only one thread. Atomics allow mutability from any thread. Isolating a
mutable state to a single thread, and allowing other threads to communicate with that state, is an alternative method for achieving
concurrent mutability.
To do this, create a work queue that has exclusive access to a thread, and create a mutable state that lives in just that thread. Other
threads communicate with the mutable thread by scheduling work on the work queue.
Data that goes in or comes out, if any, needs to be frozen, but the mutable state hidden in the worker thread remains mutable.
Conceptually it looks like the following: one thread pushes a frozen state into the state worker, which stores it in the mutable state
container. Another thread later schedules work that takes that state out.
Thread-
isolated
state
Implementing thread-isolated states is somewhat complex, but there are libraries that provide this functionality.
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AtomicReference
vs.
thread-isolated
state
For simple values, AtomicReference will likely be an easier option. For cases with significant states, and potentially significant state
changes, using a thread-isolated state may be a better choice. The main performance penalty is actually crossing over threads. But in
performance tests with collections, for example, a thread-isolated state significantly outperforms a mutable state implemented with
AtomicReference.
The thread-isolated state also avoids the consistency issues that AtomicReference has. Because all operations happen in the state thread,
and because you're scheduling work, you can perform operations with multiple steps and guarantee consistency without managing thread
exclusion. Thread isolation is a design feature of the Kotlin/Native state rules, and isolating mutable states works with those rules.
The thread-isolated state is also more flexible insofar as you can make mutable states concurrent. You can use any type of mutable state,
rather than needing to create complex concurrent implementations.
Low-level
capabilities
Kotlin/Native has some more advanced ways of sharing concurrent states. To achieve high performance, you may need to avoid the
concurrency rules altogether.
This is a more advanced topic. You should have a deep understanding of how concurrency in Kotlin/Native works under the
hood, and you'll need to be very careful when using this approach. Learn more about concurrency.
Kotlin/Native runs on top of C++ and provides interop with C and Objective-C. If you are running on iOS, you can also pass lambda
arguments into your shared code from Swift. All of this native code runs outside of the Kotlin/Native state restrictions.
That means that you can implement a concurrent mutable state in a native language and have Kotlin/Native talk to it.
You can use Objective-C interop to access low-level code. You can also use Swift to implement Kotlin interfaces or pass in lambdas that
Kotlin code can call from any thread.
One of the benefits of a platform-native approach is performance. On the negative side, you'll need to manage concurrency on your own.
Objective-C does not know about frozen, but if you store states from Kotlin in Objective-C structures, and share them between threads,
the Kotlin states definitely need to be frozen. Kotlin/Native's runtime will generally warn you about issues, but it's possible to cause
concurrency problems in native code that are very, very difficult to track down. It is also very easy to create memory leaks.
Since in the Kotlin Multiplatform application you are also targeting the JVM, you'll need alternate ways to implement anything you use
platform native code for. This will obviously take more work and may lead to platform inconsistencies.
Concurrency
and
coroutines
This page describes the features of the legacy memory manager. Check out Kotlin/Native memory management to learn about
the new memory manager, which has been enabled by default since Kotlin 1.7.20.
When working with mobile platforms, you may need to write multithreaded code that runs in parallel. For this, you can use the standard
kotlinx.coroutines library or its multithreaded version and alternative solutions.
Review the pros and cons of each solution and choose the one that works best for your situation.
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Learn more about concurrency, the current approach, and future improvements.
Coroutines
Coroutines are light-weight threads that allow you to write asynchronous non-blocking code. Kotlin provides the kotlinx.coroutines library
with a number of high-level coroutine-enabled primitives.
The current version of kotlinx.coroutines, which can be used for iOS, supports usage only in a single thread. You cannot send work to
other threads by changing a dispatcher.
You can suspend execution and do work on other threads while using a different mechanism for scheduling and managing that work.
However, this version of kotlinx.coroutines cannot change threads on its own.
There is also another version of kotlinx.coroutines that provides support for multiple threads.
Asynchronous
vs.
parallel
processing
Asynchronous and parallel processing are different.
Within a coroutine, the processing sequence may be suspended and resumed later. This allows for asynchronous, non-blocking code,
without using callbacks or promises. That is asynchronous processing, but everything related to that coroutine can happen in a single
thread.
The following code makes a network call using Ktor. In the main thread, the call is initiated and suspended, while another underlying
process performs the actual networking. When completed, the code resumes in the main thread.
That is different from parallel code that needs to be run in another thread. Depending on your purpose and the libraries you use, you may
never need to use multiple threads.
Dispatcher
for
changing
threads
Coroutines are executed by a dispatcher that defines which thread the coroutine will be executed on. There are a number of ways in which
you can specify the dispatcher, or change the one for the coroutine. For example:
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withContext takes both a dispatcher as an argument and a code block that will be executed by the thread defined by the dispatcher.
Learn more about coroutine context and dispatchers.
To perform work on a different thread, specify a different dispatcher and a code block to execute. In general, switching dispatchers and
threads works similar to the JVM, but there are differences related to freezing captured and returned data.
Frozen
captured
data
To run code on a different thread, you pass a functionBlock, which gets frozen and then runs in another thread.
runOnDifferentThread {
//Code run in another thread
}
As described in the concurrency overview, a state shared between threads in Kotlin/Native must be frozen. A function argument is a state
itself, which will be frozen along with anything it captures.
Coroutine functions that cross threads use the same pattern. To allow function blocks to be executed on another thread, they are frozen.
In the following example, the data class instance dc will be captured by the function block and will be frozen when crossing threads. The
println statement will print true.
val dc = DataClass("Hello")
withContext(Dispatchers.Default) {
println("${dc.isFrozen}")
}
When running parallel code, be careful with the captured state. Sometimes it's obvious when the state will be captured, but not always.
For example:
The code inside saveData runs on another thread. That will freeze id, but because id is a property of the parent class, it will also freeze the
parent class.
Frozen
returned
data
Data returned from a different thread is also frozen. Even though it's recommended that you return immutable data, you can return a
mutable state in a way that doesn't allow a returned value to be changed.
val dc = withContext(Dispatchers.Default) {
DataClass("Hello Again")
}
println("${dc.isFrozen}")
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It may be a problem if a mutable state is isolated in a single thread and coroutine threading operations are used for communication. If you
attempt to return data that retains a reference to the mutable state, it will also freeze the data by association.
Multithreaded
coroutines
A special branch of the kotlinx.coroutines library provides support for using multiple threads. It is a separate branch for the reasons listed
in the future concurrency model blog post.
However, you can still use the multithreaded version of kotlinx.coroutines in production, taking its specifics into account.
To use the multithreaded version, add a dependency for the commonMain source set in build.gradle(.kts):
Kotlin
Groovy
commonMain {
dependencies {
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4-native-mt'
}
}
When using other libraries that also depend on kotlinx.coroutines, such as Ktor, make sure to specify the multithreaded version of kotlinx-
coroutines. You can do this with strictly:
Kotlin
implementation ("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4-native-mt") {
version {
strictly("1.6.4-native-mt")
}
}
Groovy
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4-native-mt' {
version {
strictly '1.6.4-native-mt'
}
}
Because the main version of kotlinx.coroutines is a single-threaded one, libraries will almost certainly rely on this version. If you see
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InvalidMutabilityException related to a coroutine operation, it's very likely that you are using the wrong version.
Using multithreaded coroutines may result in memory leaks. This can be a problem for complex coroutine scenarios under load.
We are working on a solution for this.
Alternatives
to
kotlinx-coroutines
There are a few alternative ways to run parallel code.
CoroutineWorker
CoroutinesWorker is a library published by AutoDesk that implements some features of coroutines across threads using the single-
threaded version of kotlinx.coroutines.
For simple suspend functions this is a pretty good option, but it does not support Flow and other structures.
Reaktive
Reaktive is an Rx-like library that implements Reactive extensions for Kotlin Multiplatform. It has some coroutine extensions but is
primarily designed around RX and threads.
Custom
processor
For simpler background tasks, you can create your own processor with wrappers around platform specifics. See a simple example.
Platform
concurrency
In production, you can also rely on the platform to handle concurrency. This could be helpful if the shared Kotlin code will be used for
business logic or data operations rather than architecture.
To share a state in iOS across threads, that state needs to be frozen. The concurrency libraries mentioned here will freeze your data
automatically. You will rarely need to do so explicitly, if ever.
If you return data to the iOS platform that should be shared across threads, ensure that data is frozen before leaving the iOS boundary.
Kotlin has the concept of frozen only for Kotlin/Native platforms including iOS. To make freeze available in common code, you can create
expect and actual implementations for freeze, or use stately-common, which provides this functionality. In Kotlin/Native, freeze will freeze
your state, while on the JVM it'll do nothing.
To use stately-common, add a dependency for the commonMain source set in build.gradle(.kts):
Kotlin
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Groovy
commonMain {
dependencies {
implementation 'co.touchlab:stately-common:1.0.x'
}
}
Debugging
Kotlin/Native
Currently, the Kotlin/Native compiler produces debug info compatible with the DWARF 2 specification, so modern debugger tools can
perform the following operations:
breakpoints
stepping
variable inspection
Supporting the DWARF 2 specification means that the debugger tool recognizes Kotlin as C89, because before the DWARF 5
specification, there is no identifier for the Kotlin language type in specification.
Produce
binaries
with
debug
info
with
Kotlin/Native
compiler
To produce binaries with the Kotlin/Native compiler, use the -g option on the command line.
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* thread #1, queue = 'com.apple.main-thread', stop reason = step over
frame #0: 0x00000001000012f0 terminator.kexe`kfun:main(kotlin.Array<kotlin.String>) at hello.kt:3
1 fun main(args: Array<String>) {
2 println("Hello world")
-> 3 println("I need your clothes, your boots and your motocycle")
4 }
(lldb)
Breakpoints
Modern debuggers provide several ways to set a breakpoint, see below for a tool-by-tool breakdown:
lldb
by name
(lldb) b -n kfun:main(kotlin.Array<kotlin.String>)
Breakpoint 4: where = terminator.kexe`kfun:main(kotlin.Array<kotlin.String>) + 4 at hello.kt:2, address =
0x00000001000012e4
(lldb) b -f hello.kt -l 1
Breakpoint 1: where = terminator.kexe`kfun:main(kotlin.Array<kotlin.String>) + 4 at hello.kt:2, address =
0x00000001000012e4
by address
(lldb) b -a 0x00000001000012e4
Breakpoint 2: address = 0x00000001000012e4
by regex, you might find it useful for debugging generated artifacts, like lambda etc. (where used # symbol in name).
gdb
by regex
(gdb) b kfun:main(kotlin.Array<kotlin.String>)
No source file named kfun.
Make breakpoint pending on future shared library load? (y or [n]) y
Breakpoint 1 (kfun:main(kotlin.Array<kotlin.String>)) pending
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by location
(gdb) b hello.kt:1
Breakpoint 2 at 0x100001704: file /Users/minamoto/ws/.git-trees/hello.kt, line 1.
by address
(gdb) b *0x100001704
Note: breakpoint 2 also set at pc 0x100001704.
Breakpoint 3 at 0x100001704: file /Users/minamoto/ws/.git-trees/hello.kt, line 2.
Stepping
Stepping functions works mostly the same way as for C/C++ programs.
Variable
inspection
Variable inspections for var variables works out of the box for primitive types. For non-primitive types there are custom pretty printers for
lldb in konan_lldb.py:
λ cat main.kt | nl
1 fun main(args: Array<String>) {
2 var x = 1
3 var y = 2
4 var p = Point(x, y)
5 println("p = $p")
6 }
7 data class Point(val x: Int, val y: Int)
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(lldb) p p
(ObjHeader *) $2 = [x: ..., y: ...]
(lldb) script lldb.frame.FindVariable("p").GetChildMemberWithName("x").Dereference().GetValue()
'1'
(lldb)
Getting representation of the object variable (var) could also be done using the built-in runtime function Konan_DebugPrint (this approach
also works for gdb, using a module of command syntax):
Known
issues
performance of Python bindings.
Symbolicating
iOS
crash
reports
Debugging an iOS application crash sometimes involves analyzing crash reports. More info about crash reports can be found in the Apple
documentation.
Crash reports generally require symbolication to become properly readable: symbolication turns machine code addresses into human-
readable source locations. The document below describes some specific details of symbolicating crash reports from iOS applications
using Kotlin.
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Producing
.dSYM
for
release
Kotlin
binaries
To symbolicate addresses in Kotlin code (e.g. for stack trace elements corresponding to Kotlin code) .dSYM bundle for Kotlin code is
required.
By default, Kotlin/Native compiler produces .dSYM for release (i.e. optimized) binaries on Darwin platforms. This can be disabled with -
Xadd-light-debug=disable compiler flag. At the same time, this option is disabled by default for other platforms. To enable it, use the -
Xadd-light-debug=enable compiler option.
Kotlin
kotlin {
targets.withType<org.jetbrains.kotlin.gradle.plugin.mpp.KotlinNativeTarget> {
binaries.all {
freeCompilerArgs += "-Xadd-light-debug={enable|disable}"
}
}
}
Groovy
kotlin {
targets.withType(org.jetbrains.kotlin.gradle.plugin.mpp.KotlinNativeTarget) {
binaries.all {
freeCompilerArgs += "-Xadd-light-debug={enable|disable}"
}
}
}
In projects created from IntelliJ IDEA or AppCode templates these .dSYM bundles are then discovered by Xcode automatically.
Make
frameworks
static
when
using
rebuild
from
bitcode
Rebuilding Kotlin-produced framework from bitcode invalidates the original .dSYM. If it is performed locally, make sure the updated
.dSYM is used when symbolicating crash reports.
If rebuilding is performed on App Store side, then .dSYM of rebuilt dynamic framework seems discarded and not downloadable from App
Store Connect. In this case, it may be required to make the framework static.
Kotlin
kotlin {
targets.withType<org.jetbrains.kotlin.gradle.plugin.mpp.KotlinNativeTarget> {
binaries.withType<org.jetbrains.kotlin.gradle.plugin.mpp.Framework> {
isStatic = true
}
}
}
Groovy
kotlin {
targets.withType(org.jetbrains.kotlin.gradle.plugin.mpp.KotlinNativeTarget) {
binaries.withType(org.jetbrains.kotlin.gradle.plugin.mpp.Framework) {
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isStatic = true
}
}
}
Decode
inlined
stack
frames
Xcode doesn't seem to properly decode stack trace elements of inlined function calls (these aren't only Kotlin inline functions but also
functions that are inlined when optimizing machine code). So some stack trace elements may be missing. If this is the case, consider using
lldb to process crash report that is already symbolicated by Xcode, for example:
This command should output crash report that is additionally processed and includes inlined stack trace elements.
Tips
for
improving
Kotlin/Native
compilation
times
The Kotlin/Native compiler is constantly receiving updates that improve its performance. With the latest Kotlin/Native compiler and a
properly configured build environment, you can significantly improve the compilation times of your projects with Kotlin/Native targets.
Read on for our tips on how to speed up the Kotlin/Native compilation process.
General
recommendations
Use the most recent version of Kotlin. This way you will always have the latest performance improvements.
Avoid creating huge classes. They take a long time to compile and load during execution.
Preserve downloaded and cached components between builds. When compiling projects, Kotlin/Native downloads the required
components and caches some results of its work to the $USER_HOME/.konan directory. The compiler uses this directory for
subsequent compilations, making them take less time to complete.
When building in containers (such as Docker) or with continuous integration systems, the compiler may have to create the ~/.konan
directory from scratch for each build. To avoid this step, configure your environment to preserve ~/.konan between builds. For
example, redefine its location using the KONAN_DATA_DIR environment variable.
Gradle
configuration
The first compilation with Gradle usually takes more time than subsequent ones due to the need to download the dependencies, build
caches, and perform additional steps. You should build your project at least twice to get an accurate reading of the actual compilation
times.
Here are some recommendations for configuring Gradle for better compilation performance:
Increase the Gradle heap size. Add org.gradle.jvmargs=-Xmx3g to gradle.properties. If you use parallel builds, you might need to make
the heap even larger or choose the right number of threads with org.gradle.parallel.threads.
Build only the binaries you need. Don't run Gradle tasks that build the whole project, such as build or assemble, unless you really need
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to. These tasks build the same code more than once, increasing the compilation times. In typical cases such as running tests from
IntelliJ IDEA or starting the app from Xcode, the Kotlin tooling avoids executing unnecessary tasks.
If you have a non-typical case or build configuration, you might need to choose the task yourself.
linkDebug*: To run your code during development, you usually need only one binary, so running the corresponding linkDebug* task
should be enough. Keep in mind that compiling a release binary (linkRelease*) takes more time than compiling a debug one.
packForXcode: Since iOS simulators and devices have different processor architectures, it's a common approach to distribute a
Kotlin/Native binary as a universal (fat) framework. During local development, it will be faster to build the .framework for only the
platform you're using.
To build a platform-specific framework, call the packForXcode task generated by the Kotlin Multiplatform Mobile project wizard.
Remember that in this case, you will need to clean the build using ./gradlew clean after switching between the device and
the simulator. See this issue for details.
Don't disable the Gradle daemon without having a good reason to. Kotlin/Native runs from the Gradle daemon by default. When it's
enabled, the same JVM process is used and there is no need to warm it up for each compilation.
Don't use transitiveExport = true. Using transitive export disables dead code elimination in many cases: the compiler has to process a
lot of unused code. It increases the compilation time. Use export explicitly for exporting the required projects and dependencies.
Local build cache: Add org.gradle.caching=true to your gradle.properties or run with --build-cache on the command line.
Remote build cache in continuous integration environments. Learn how to configure the remote build cache.
Enable previously disabled features of Kotlin/Native. There are properties that disable the Gradle daemon and compiler caches –
kotlin.native.disableCompilerDaemon=true and kotlin.native.cacheKind=none. If you had issues with these features before and added
these lines to your gradle.properties or Gradle arguments, remove them and check whether the build completes successfully. It is
possible that these properties were added previously to work around issues that have already been fixed.
Windows
OS
configuration
Configure Windows Security. Windows Security may slow down the Kotlin/Native compiler. You can avoid this by adding the .konan
directory, which is located in %USERPROFILE% by default, to Windows Security exclusions. Learn how to add exclusions to Windows
Security.
Kotlin/Native
FAQ
How
do
I
run
my
program?
Define a top-level function fun main(args: Array<String>) or just fun main() if you are not interested in passed arguments, please ensure it's
not in a package. Also, compiler switch -entry could be used to make any function taking Array<String> or no arguments and return Unit
as an entry point.
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What
is
Kotlin/Native
memory
management
model?
Kotlin/Native uses an automated memory management scheme that is similar to what Java or Swift provide.
How
do
I
create
a
shared
library?
Use the -produce dynamic compiler switch, or binaries.sharedLib() in Gradle.
kotlin {
iosArm64("mylib") {
binaries.sharedLib()
}
}
It will produce a platform-specific shared object (.so on Linux, .dylib on macOS, and .dll on Windows targets) and a C language header,
allowing the use of all public APIs available in your Kotlin/Native program from C/C++ code.
How
do
I
create
a
static
library
or
an
object
file?
Use the -produce static compiler switch, or binaries.staticLib() in Gradle.
kotlin {
iosArm64("mylib") {
binaries.staticLib()
}
}
It will produce a platform-specific static object (.a library format) and a C language header, allowing you to use all the public APIs available
in your Kotlin/Native program from C/C++ code.
How
do
I
run
Kotlin/Native
behind
a
corporate
proxy?
As Kotlin/Native needs to download a platform specific toolchain, you need to specify -Dhttp.proxyHost=xxx -Dhttp.proxyPort=xxx as the
compiler's or gradlew arguments, or set it via the JAVA_OPTS environment variable.
How
do
I
specify
a
custom
Objective-C
prefix/name
for
my
Kotlin
framework?
Use the -module-name compiler option or matching Gradle DSL statement.
Kotlin
kotlin {
iosArm64("myapp") {
binaries.framework {
freeCompilerArgs += listOf("-module-name", "TheName")
}
}
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}
Groovy
kotlin {
iosArm64("myapp") {
binaries.framework {
freeCompilerArgs += ["-module-name", "TheName"]
}
}
}
How
do
I
rename
the
iOS
framework?
The default name is for an iOS framework is <project name>.framework. To set a custom name, use the baseName option. This will also
set the module name.
kotlin {
iosArm64("myapp") {
binaries {
framework {
baseName = "TheName"
}
}
}
}
How
do
I
enable
bitcode
for
my
Kotlin
framework?
By default gradle plugin adds it on iOS target.
kotlin {
iosArm64("myapp") {
binaries {
framework {
// Use "marker" to embed the bitcode marker (for debug builds).
// Use "disable" to disable embedding.
embedBitcode("bitcode") // for release binaries.
}
}
}
}
These options have nearly the same effect as clang's -fembed-bitcode/-fembed-bitcode-marker and swiftc's -embed-bitcode/-embed-
bitcode-marker.
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Why
do
I
see
InvalidMutabilityException?
This issue is relevant for the legacy memory manager only. Check out Kotlin/Native memory management to learn about the new
memory manager, which has been enabled by default since Kotlin 1.7.20.
It likely happens, because you are trying to mutate a frozen object. An object can transfer to the frozen state either explicitly, as objects
reachable from objects on which the kotlin.native.concurrent.freeze is called, or implicitly (i.e. reachable from enum or global singleton
object - see the next question).
How
do
I
make
a
singleton
object
mutable?
This issue is relevant for the legacy memory manager only. Check out Kotlin/Native memory management to learn about the new
memory manager, which has been enabled by default since Kotlin 1.7.20.
Currently, singleton objects are immutable (i.e. frozen after creation), and it's generally considered good practise to have the global state
immutable. If for some reason you need a mutable state inside such an object, use the @konan.ThreadLocal annotation on the object.
Also, the kotlin.native.concurrent.AtomicReference class could be used to store different pointers to frozen objects in a frozen object and
automatically update them.
How
can
I
compile
my
project
with
unreleased
versions
of
Kotlin/Native?
First, please consider trying preview versions.
In case you need an even more recent development version, you can build Kotlin/Native from source code: clone Kotlin repository and
follow these steps.
Get
started
with
Kotlin
custom
scripting
–
tutorial
Kotlin scripting is Experimental. It may be dropped or changed at any time. Use it only for evaluation purposes. We appreciate
your feedback on it in YouTrack.
Kotlin scripting is the technology that enables executing Kotlin code as scripts without prior compilation or packaging into executables.
For an overview of Kotlin scripting with examples, check out the talk Implementing the Gradle Kotlin DSL by Rodrigo Oliveira from
KotlinConf'19.
In this tutorial, you'll create a Kotlin scripting project that executes arbitrary Kotlin code with Maven dependencies. You'll be able to
execute scripts like this:
@file:Repository("https://maven.pkg.jetbrains.space/public/p/kotlinx-html/maven")
@file:DependsOn("org.jetbrains.kotlinx:kotlinx-html-jvm:0.7.3")
import kotlinx.html.*
import kotlinx.html.stream.*
import kotlinx.html.attributes.*
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val addressee = "World"
print(
createHTML().html {
body {
h1 { +"Hello, $addressee!" }
}
}
)
The specified Maven dependency (kotlinx-html-jvm for this example) will be resolved from the specified Maven repository or local cache
during execution and used for the rest of the script.
Project
structure
A minimal Kotlin custom scripting project contains two parts:
Script definition – a set of parameters and configurations that define how this script type should be recognized, handled, compiled, and
executed.
Scripting host – an application or component that handles script compilation and execution – actually running scripts of this type.
With all of this in mind, it's best to split the project into two modules.
Before
you
start
Download and install the latest version of IntelliJ IDEA.
Create
a
project
1. In IntelliJ IDEA, select File | New | Project.
Select the Create Git repository checkbox to place the new project under version control. You will be able to do it later at any
time.
6. From the JDK list, select the JDK that you want to use in your project.
If the JDK is installed on your computer, but not defined in the IDE, select Add JDK and specify the path to the JDK home directory.
If you don't have the necessary JDK on your computer, select Download JDK.
8. Click Create.
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Create a root project for custom Kotlin scripting
Add
scripting
modules
Now you have an empty Kotlin/JVM Gradle project. Add the required modules, script definition and scripting host:
2. In the panel on the left, select New Module. This module will be the script definition.
5. Select the Gradle build system and Kotlin for the Gradle DSL if you want to write the build script in Kotlin.
7. Click Create.
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Create script definition module
8. In the module's build.gradle(.kts) file, remove the version of the Kotlin Gradle plugin. It is already in the root project's build script.
9. Repeat previous steps one more time to create a module for the scripting host.
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Custom scripting project structure
You can find an example of such a project and more Kotlin scripting examples in the kotlin-script-examples GitHub repository.
Create
a
script
definition
First, define the script type: what developers can write in scripts of this type and how it will be handled. In this tutorial, this includes
support for the @Repository and @DependsOn annotations in the scripts.
1. In the script definition module, add the dependencies on the Kotlin scripting components in the dependencies block of
build.gradle(.kts). These dependencies provide the APIs you will need for the script definition:
Kotlin
dependencies {
implementation("org.jetbrains.kotlin:kotlin-scripting-common")
implementation("org.jetbrains.kotlin:kotlin-scripting-jvm")
implementation("org.jetbrains.kotlin:kotlin-scripting-dependencies")
implementation("org.jetbrains.kotlin:kotlin-scripting-dependencies-maven")
// coroutines dependency is required for this particular definition
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4")
}
Groovy
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dependencies {
implementation 'org.jetbrains.kotlin:kotlin-scripting-common'
implementation 'org.jetbrains.kotlin:kotlin-scripting-jvm'
implementation 'org.jetbrains.kotlin:kotlin-scripting-dependencies'
implementation 'org.jetbrains.kotlin:kotlin-scripting-dependencies-maven'
// coroutines dependency is required for this particular definition
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-core-jvm:1.6.4'
2. Create the src/main/kotlin/ directory in the module and add a Kotlin source file, for example, scriptDef.kt.
3. In scriptDef.kt, create a class. It will be a superclass for scripts of this type, so declare it abstract or open.
This class will also serve as a reference to the script definition later.
4. To make the class a script definition, mark it with the @KotlinScript annotation. Pass two parameters to the annotation:
fileExtension – a string ending with .kts that defines a file extension for scripts of this type.
compilationConfiguration – a Kotlin class that extends ScriptCompilationConfiguration and defines the compilation specifics for this
script definition. You'll create it in the next step.
In this tutorial, we provide only the working code without explaining Kotlin scripting API. You can find the same code with a
detailed explanation on GitHub.
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The configureMavenDepsOnAnnotations function is as follows:
Create
a
scripting
host
The next step is creating the scripting host – the component that handles the script execution.
1. In the scripting host module, add the dependencies in the dependencies block of build.gradle(.kts):
Kotlin scripting components that provide the APIs you need for the scripting host
Kotlin
dependencies {
implementation("org.jetbrains.kotlin:kotlin-scripting-common")
implementation("org.jetbrains.kotlin:kotlin-scripting-jvm")
implementation("org.jetbrains.kotlin:kotlin-scripting-jvm-host")
implementation(project(":script-definition")) // the script definition module
}
Groovy
dependencies {
implementation 'org.jetbrains.kotlin:kotlin-scripting-common'
implementation 'org.jetbrains.kotlin:kotlin-scripting-jvm'
implementation 'org.jetbrains.kotlin:kotlin-scripting-jvm-host'
implementation project(':script-definition') // the script definition module
}
2. Create the src/main/kotlin/ directory in the module and add a Kotlin source file, for example, host.kt.
3. Define the main function for the application. In its body, check that it has one argument – the path to the script file – and execute the
script. You'll define the script execution in a separate function evalFile in the next step. Declare it empty for now.
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fun main(vararg args: String) {
if (args.size != 1) {
println("usage: <app> <script file>")
} else {
val scriptFile = File(args[0])
println("Executing script $scriptFile")
evalFile(scriptFile)
}
}
4. Define the script evaluation function. This is where you'll use the script definition. Obtain it by calling
createJvmCompilationConfigurationFromTemplate with the script definition class as a type parameter. Then call
BasicJvmScriptingHost().eval, passing it the script code and its compilation configuration. eval returns an instance of
ResultWithDiagnostics, so set it as your function's return type.
5. Adjust the main function to print information about the script execution:
Run
scripts
To check how your scripting host works, prepare a script to execute and a run configuration.
1. Create the file html.scriptwithdeps.kts with the following content in the project root directory:
@file:Repository("https://maven.pkg.jetbrains.space/public/p/kotlinx-html/maven")
@file:DependsOn("org.jetbrains.kotlinx:kotlinx-html-jvm:0.7.3")
print(
createHTML().html {
body {
h1 { +"Hello, $addressee!" }
}
}
)
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It uses functions from the kotlinx-html-jvm library which is referenced in the @DependsOn annotation argument.
2. Create a run configuration that starts the scripting host and executes this file:
1. Open host.kt and navigate to the main function. It has a Run gutter icon on the left.
3. In the Create Run Configuration dialog, add the script file name to Program arguments and click OK.
You'll see how the script is executed, resolving the dependency on kotlinx-html-jvm in the specified repository and printing the results of
calling its functions:
<html>
<body>
<h1>Hello, World!</h1>
</body>
</html>
Resolving dependencies may take some time on the first run. Subsequent runs will complete much faster because they use downloaded
dependencies from the local Maven repository.
What's
next?
Once you've created a simple Kotlin scripting project, find more information on this topic:
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Browse more Kotlin scripting examples
Watch the talk Implementing the Gradle Kotlin DSL by Rodrigo Oliveira
Kotlin
releases
We ship different types of releases:
Incremental releases (1.x.y) that are shipped between feature releases and include updates in the tooling, performance improvements,
and bug fixes.
Bug fix releases (1.x.yz) that include bug fixes for incremental releases.
For example, for the feature release 1.3 we had several incremental releases including 1.3.10, 1.3.20, and 1.3.70. For 1.3.70, we had 2 bug
fix releases – 1.3.71 and 1.3.72.
For each incremental and feature release, we also ship several preview ( EAP) versions for you to try new features before they are released.
See Early Access Preview for details.
Update
to
a
new
release
IntelliJ IDEA and Android Studio suggest updating to a new release once it is out. When you accept the suggestion, it automatically
updates the Kotlin plugin to the new version. You can check the Kotlin version in Tools | Kotlin | Configure Kotlin Plugin Updates.
If you have projects created with earlier Kotlin versions, change the Kotlin version in your projects and update kotlinx libraries if necessary.
If you are migrating to the new feature release, Kotlin plugin's migration tools will help you with the migration.
IDE
support
The IDE support for the latest version of the language is available for the following versions of IntelliJ IDEA and Android Studio:
IntelliJ IDEA:
Android Studio:
Release
details
The following table lists details of the latest Kotlin releases.
881
You can also use preview versions of Kotlin.
1.7.20 An incremental release with new language features, the support for several compiler plugins in the Kotlin K2 compiler,
the new Kotlin/Native memory manager enabled by default, and the support for Gradle 7.1.
Released:
September 29, Learn more in:
2022
What's new in Kotlin 1.7.20
Release on GitHub
What's new in Kotlin YouTube video
Release on GitHub
For Android Studio Dolphin (213) and Android Studio Electric Eel (221), the Kotlin plugin 1.7.10 will be
delivered with upcoming Android Studios updates.
1.7.0 A feature release with Kotlin K2 compiler in Alpha for JVM, stabilized language features, performance improvements,
and evolutionary changes such as stabilizing experimental APIs.
Released: June
9, 2022 Learn more in:
Release on GitHub
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Build info Build highlights
Release on GitHub
1.6.0 A feature release with new language features, performance improvements, and evolutionary changes such as
stabilizing experimental APIs.
Released:
November 16, Learn more in:
2021
Release blog post
Release on GitHub
What's new in Kotlin 1.6.0
Compatibility guide
Release on GitHub
883
Build info Build highlights
Release on GitHub
Release on GitHub
884
Build info Build highlights
Gradle: caching of annotation processors' classloaders and support for the --parallel Gradle property
Release on GitHub
1.5.0 A feature release with new language features, performance improvements, and evolutionary changes such as
stabilizing experimental APIs.
Released: May
5, 2021 Learn more in:
Compatibility guide
Release on GitHub
885
Build info Build highlights
Release on GitHub
Release on GitHub
Released: Supporting new JVM features, like string concatenation via invokedynamic
November 23,
Improved performance and exception handling for KMM projects
2020
886
Build info Build highlights
Release on GitHub
1.4.0 A feature release with many features and improvements that mostly focus on quality and performance.
Compatibility guide
Release on GitHub
Kotlin
Multiplatform
Mobile
plugin
releases
Since Kotlin Multiplatform Mobile is now in Alpha, we are working on stabilizing the corresponding plugin for Android Studio and will be
regularly releasing new versions that include new features, improvements, and bug fixes.
Ensure that you have the latest version of the Kotlin Multiplatform Mobile plugin!
Update
to
the
new
release
Android Studio will suggest updating to a new Kotlin Multiplatform Mobile plugin release as soon as it is available. If you accept the
suggestion, it will automatically update the plugin to the latest version. You'll need to restart Android Studio to complete the plugin
installation.
You can check the plugin version and update it manually in Settings/Preferences | Plugins.
You need a compatible version of Kotlin for the plugin to work correctly. You can find compatible versions in the release details. You can
check your Kotlin version and update it in Settings/Preferences | Plugins or in Tools | Kotlin | Configure Kotlin Plugin Updates.
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If you do not have a compatible version of Kotlin installed, the Kotlin Multiplatform Mobile plugin will be disabled. You will need
to update your Kotlin version, and then enable the plugin in Settings/Preferences | Plugins.
Release
details
The following table lists the details of the latest Kotlin Multiplatform Mobile plugin releases:
0.3.2 Fixed the performance problem with the iOS application debug on Android Studio Kotlin 1.5.0—1.6.*
2021.2 and 2021.3.
Released: 4 April, 2022
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Release info Release highlights Compatible Kotlin
version
0.3.1 Enabled M1 iOS simulator in Kotlin Multiplatform Mobile wizards. Kotlin 1.5.0—1.6.*
Fixed the problem with the invalid version after disabling the plugin.
Released: 16 Support for the new type of Kotlin Multiplatform library distribution: XCFramework .
November, 2021
Enabled hierarchical project structure for new cross-platform mobile projects.
889
Release info Release highlights Compatible Kotlin
version
Added error notification after a project with CocoaPods was generated, but the CocoaPods gem
has not been installed.
Added support Apple M1 simulator target in generated shared module with Kotlin 1.5.30.
Released: June 10, Support for Kotlin 1.5.20: using the new framework-packing task for Kotlin/Native in the
2021 Project Wizard.
0.2.5 Fixed compatibility with Android Studio Arctic Fox 2020.3.1 Beta 1 and higher. Kotlin 1.5.10
0.2.4 Use this version of the plugin with Android Studio 4.2 or Android Studio 2020.3.1 Canary Kotlin 1.5.0
8 or higher.
Released: May 5, 2021
Compatibility with Kotlin 1.5.0.
Ability to use the CocoaPods dependency manager in the Kotlin Multiplatform module for iOS
integration.
Released: April 5, 2021 Ability to use the CocoaPods dependency manager in the Project Wizard for iOS integration.
Sample tests are no longer generated if "Add sample tests for Shared Module" is unchecked.
890
Release info Release highlights Compatible Kotlin
version
Released: March 3, Ability to set up a location for the Xcode project file in the iOS run configuration.
2021
Support for Android Studio 2020.3.1 Canary 8.
0.2.1 Use this version of the plugin with Android Studio 4.2. Kotlin 1.4.30
Released: November Support for custom scheme names that are configured in Xcode.
23, 2020
Ability to add custom build steps for the iOS run configuration.
Removed support for the Kotlin Android Extensions plugin, which is deprecated in Kotlin
1.4.20.
Fixed saving physical device configuration after disconnecting from the host.
0.1.3 Added compatibility with iOS 14 and Xcode 12. Kotlin 1.4.10
Released: October 2, Fixed naming in platform tests created by the Kotlin Multiplatform Mobile Wizard. Kotlin 1.4.20
2020
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Release info Release highlights Compatible Kotlin
version
0.1.1 Fixed compatibility with Android Studio Canary 8 and higher. Kotlin 1.4.10
0.1.0 The first version of the Kotlin Multiplatform Mobile plugin. Learn more in the blog post. Kotlin 1.4.0
Kotlin
plugin
releases
The IntelliJ Kotlin plugin and IntelliJ IDEA are on the same release cycle. To speed up the testing and delivery of new features, the plugin
and the platform have been moved to the same codebase and ship simultaneously. Kotlin releases happen independently according to the
release cadence.
Kotlin plugin releases introduce only IDE related features. For example, code formatting and debugging tools.
This also affects the versioning of the Kotlin plugin. Releases now have the same version as the simultaneous IntelliJ IDEA release.
Update
to
a
new
release
IntelliJ IDEA and Android Studio suggest updating to a new release once it is out. When you accept the suggestion, it automatically
updates the Kotlin plugin to the new version. You can check the Kotlin plugin version in Tools | Kotlin | Configure Kotlin Plugin Updates.
If you are migrating to the new feature release, Kotlin plugin's migration tools will help you with the migration.
Release
details
The following table lists the details of the latest Kotlin plugin releases:
892
Release info Release highlights
Released: July 26, 2022 Fixed inconsistency between local and CI builds caused by the compiler versions mismatch
893
Release info Release highlights
EditorConfig support
Kotlin
roadmap
Last modified on June 2022
Welcome to the Kotlin roadmap! Get a sneak peek into the priorities of the Kotlin Team.
Key
priorities
The goal of this roadmap is to give you a big picture. Here's a list of our key priorities – the areas we are investing the most effort into:
New compiler: a rewrite of the Kotlin compiler optimized for speed, parallelism, and unification. Later we will also work on pluggability.
Fast and smooth IDE: improving the stability and performance of the Kotlin plugin.
894
Kotlin for JVM server-side development: expanding support for server-side use cases across the Kotlin ecosystem.
Kotlin Multiplatform Mobile: improving the user experience and feature set for sharing code on mobile platforms.
Kotlin
roadmap
by
subsystem
To view the biggest projects we're working on, visit the YouTrack board or the Roadmap details table.
If you have any questions or feedback about the roadmap or the items on it, feel free to post them to YouTrack tickets or in the #kotlin-
roadmap channel of Kotlin Slack (request an invite).
YouTrack
board
Visit the roadmap board in our issue tracker YouTrack
Roadmap
details
Research and prototype namespace-based solution for statics and static extensions
895
Subsystem In focus now
Note: Wasm support in Kotlin/Native (through LLVM) will be deprecated and removed
896
Subsystem In focus now
�� Stabilize klib
897
This roadmap is not an exhaustive list of all things the team is working on, only the biggest projects.
We will adjust our priorities as we go and update the roadmap approximately every six months.
What's
changed
since
November
2021
Completed
items
We've completed the following items from the previous roadmap:
✅ Kotlin/JS: JS IR BE: Add an ability to generate separate JS files for each module
✅ Build tools: Make kapt work out of the box with latest JDKs
✅ Build tools: Improve the user experience with the Kotlin Gradle plugin
✅ Website: Update community graphic assets to the new Kotlin visual style
New
items
We've added the following items to the roadmap:
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�� K2 compiler: Release K2 Beta
Removed
items
We've removed the following items from the roadmap:
❌ Language: Provide equals operator with precise signature for inline classes
❌ Kotlin/JVM: Allow private top-level classes or type aliases with same name in different files on JVM
❌ Kotlin/JVM: Provide ability to enumerate all direct subclasses of a sealed class at compile-time without reflection
❌ Kotlin/Native: Support building Kotlin/Native for Mac Catalyst (x86-64 and arm64)
❌ IDE: Implement advanced tooling that users have in Java but is missing in Kotlin
Items
in
progress
All other previously identified roadmap items are in progress. You can check their YouTrack tickets for updates.
Collections
overview
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The Kotlin Standard Library provides a comprehensive set of tools for managing collections – groups of a variable number of items
(possibly zero) that are significant to the problem being solved and are commonly operated on.
Collections are a common concept for most programming languages, so if you're familiar with, for example, Java or Python collections,
you can skip this introduction and proceed to the detailed sections.
A collection usually contains a number of objects (this number may also be zero) of the same type. Objects in a collection are called
elements or items. For example, all the students in a department form a collection that can be used to calculate their average age.
List is an ordered collection with access to elements by indices – integer numbers that reflect their position. Elements can occur more
than once in a list. An example of a list is a telephone number: it's a group of digits, their order is important, and they can repeat.
Set is a collection of unique elements. It reflects the mathematical abstraction of set: a group of objects without repetitions. Generally,
the order of set elements has no significance. For example, the numbers on lottery tickets form a set: they are unique, and their order is
not important.
Map (or dictionary) is a set of key-value pairs. Keys are unique, and each of them maps to exactly one value. The values can be
duplicates. Maps are useful for storing logical connections between objects, for example, an employee's ID and their position.
Kotlin lets you manipulate collections independently of the exact type of objects stored in them. In other words, you add a String to a list
of Strings the same way as you would do with Ints or a user-defined class. So, the Kotlin Standard Library offers generic interfaces,
classes, and functions for creating, populating, and managing collections of any type.
The collection interfaces and related functions are located in the kotlin.collections package. Let's get an overview of its contents.
Collection
types
The Kotlin Standard Library provides implementations for basic collection types: sets, lists, and maps. A pair of interfaces represent each
collection type:
A mutable interface that extends the corresponding read-only interface with write operations: adding, removing, and updating its
elements.
Note that altering a mutable collection doesn't require it to be a var: write operations modify the same mutable collection object, so the
reference doesn't change. Although, if you try to reassign a val collection, you'll get a compilation error.
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two", "three", "four")
numbers.add("five") // this is OK
println(numbers)
//numbers = mutableListOf("six", "seven") // compilation error
//sampleEnd
The read-only collection types are covariant. This means that, if a Rectangle class inherits from Shape, you can use a List<Rectangle>
anywhere the List<Shape> is required. In other words, the collection types have the same subtyping relationship as the element types.
Maps are covariant on the value type, but not on the key type.
In turn, mutable collections aren't covariant; otherwise, this would lead to runtime failures. If MutableList<Rectangle> was a subtype of
MutableList<Shape>, you could insert other Shape inheritors (for example, Circle) into it, thus violating its Rectangle type argument.
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Below is a diagram of the Kotlin collection interfaces:
Let's walk through the interfaces and their implementations. To learn about Collection, read the section below. To learn about List, Set,
and Map, you can either read the corresponding sections or watch a video by Sebastian Aigner, Kotlin Developer Advocate:
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Gif
Collection
Collection<T> is the root of the collection hierarchy. This interface represents the common behavior of a read-only collection: retrieving
size, checking item membership, and so on. Collection inherits from the Iterable<T> interface that defines the operations for iterating
elements. You can use Collection as a parameter of a function that applies to different collection types. For more specific cases, use the
Collection's inheritors: List and Set.
fun main() {
val words = "A long time ago in a galaxy far far away".split(" ")
val shortWords = mutableListOf<String>()
words.getShortWordsTo(shortWords, 3)
println(shortWords)
}
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List
List<T> stores elements in a specified order and provides indexed access to them. Indices start from zero – the index of the first element –
and go to lastIndex which is the (list.size - 1).
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
println("Number of elements: ${numbers.size}")
println("Third element: ${numbers.get(2)}")
println("Fourth element: ${numbers[3]}")
println("Index of element \"two\" ${numbers.indexOf("two")}")
//sampleEnd
}
List elements (including nulls) can duplicate: a list can contain any number of equal objects or occurrences of a single object. Two lists are
considered equal if they have the same sizes and structurally equal elements at the same positions.
fun main() {
//sampleStart
val bob = Person("Bob", 31)
val people = listOf(Person("Adam", 20), bob, bob)
val people2 = listOf(Person("Adam", 20), Person("Bob", 31), bob)
println(people == people2)
bob.age = 32
println(people == people2)
//sampleEnd
}
MutableList<T> is a List with list-specific write operations, for example, to add or remove an element at a specific position.
fun main() {
//sampleStart
val numbers = mutableListOf(1, 2, 3, 4)
numbers.add(5)
numbers.removeAt(1)
numbers[0] = 0
numbers.shuffle()
println(numbers)
//sampleEnd
}
As you see, in some aspects lists are very similar to arrays. However, there is one important difference: an array's size is defined upon
initialization and is never changed; in turn, a list doesn't have a predefined size; a list's size can be changed as a result of write operations:
adding, updating, or removing elements.
In Kotlin, the default implementation of List is ArrayList which you can think of as a resizable array.
Set
Set<T> stores unique elements; their order is generally undefined. null elements are unique as well: a Set can contain only one null. Two
sets are equal if they have the same size, and for each element of a set there is an equal element in the other set.
fun main() {
//sampleStart
val numbers = setOf(1, 2, 3, 4)
println("Number of elements: ${numbers.size}")
if (numbers.contains(1)) println("1 is in the set")
903
val numbersBackwards = setOf(4, 3, 2, 1)
println("The sets are equal: ${numbers == numbersBackwards}")
//sampleEnd
}
The default implementation of Set – LinkedHashSet – preserves the order of elements insertion. Hence, the functions that rely on the
order, such as first() or last(), return predictable results on such sets.
fun main() {
//sampleStart
val numbers = setOf(1, 2, 3, 4) // LinkedHashSet is the default implementation
val numbersBackwards = setOf(4, 3, 2, 1)
println(numbers.first() == numbersBackwards.first())
println(numbers.first() == numbersBackwards.last())
//sampleEnd
}
An alternative implementation – HashSet – says nothing about the elements order, so calling such functions on it returns unpredictable
results. However, HashSet requires less memory to store the same number of elements.
Map
Map<K, V> is not an inheritor of the Collection interface; however, it's a Kotlin collection type as well. A Map stores key-value pairs (or
entries); keys are unique, but different keys can be paired with equal values. The Map interface provides specific functions, such as access
to value by key, searching keys and values, and so on.
fun main() {
//sampleStart
val numbersMap = mapOf("key1" to 1, "key2" to 2, "key3" to 3, "key4" to 1)
println("All keys: ${numbersMap.keys}")
println("All values: ${numbersMap.values}")
if ("key2" in numbersMap) println("Value by key \"key2\": ${numbersMap["key2"]}")
if (1 in numbersMap.values) println("The value 1 is in the map")
if (numbersMap.containsValue(1)) println("The value 1 is in the map") // same as previous
//sampleEnd
}
Two maps containing the equal pairs are equal regardless of the pair order.
fun main() {
//sampleStart
val numbersMap = mapOf("key1" to 1, "key2" to 2, "key3" to 3, "key4" to 1)
val anotherMap = mapOf("key2" to 2, "key1" to 1, "key4" to 1, "key3" to 3)
println("The maps are equal: ${numbersMap == anotherMap}")
//sampleEnd
}
MutableMap is a Map with map write operations, for example, you can add a new key-value pair or update the value associated with the
given key.
fun main() {
//sampleStart
val numbersMap = mutableMapOf("one" to 1, "two" to 2)
904
numbersMap.put("three", 3)
numbersMap["one"] = 11
println(numbersMap)
//sampleEnd
}
The default implementation of Map – LinkedHashMap – preserves the order of elements insertion when iterating the map. In turn, an
alternative implementation – HashMap – says nothing about the elements order.
Constructing
collections
Construct
from
elements
The most common way to create a collection is with the standard library functions listOf<T>(), setOf<T>(), mutableListOf<T>(),
mutableSetOf<T>(). If you provide a comma-separated list of collection elements as arguments, the compiler detects the element type
automatically. When creating empty collections, specify the type explicitly.
The same is available for maps with the functions mapOf() and mutableMapOf(). The map's keys and values are passed as Pair objects
(usually created with to infix function).
Note that the to notation creates a short-living Pair object, so it's recommended that you use it only if performance isn't critical. To avoid
excessive memory usage, use alternative ways. For example, you can create a mutable map and populate it using the write operations.
The apply() function can help to keep the initialization fluent here.
Create
with
collection
builder
functions
Another way of creating a collection is to call a builder function – buildList(), buildSet(), or buildMap(). They create a new, mutable
collection of the corresponding type, populate it using write operations, and return a read-only collection with the same elements:
val map = buildMap { // this is MutableMap<String, Int>, types of key and value are inferred from the `put()`
calls below
put("a", 1)
put("b", 0)
put("c", 4)
}
Empty
collections
905
There are also functions for creating collections without any elements: emptyList(), emptySet(), and emptyMap(). When creating empty
collections, you should specify the type of elements that the collection will hold.
Initializer
functions
for
lists
For lists, there is a constructor-like function that takes the list size and the initializer function that defines the element value based on its
index.
fun main() {
//sampleStart
val doubled = List(3, { it * 2 }) // or MutableList if you want to change its content later
println(doubled)
//sampleEnd
}
Concrete
type
constructors
To create a concrete type collection, such as an ArrayList or LinkedList, you can use the available constructors for these types. Similar
constructors are available for implementations of Set and Map.
Copy
To create a collection with the same elements as an existing collection, you can use copying functions. Collection copying functions from
the standard library create shallow copy collections with references to the same elements. Thus, a change made to a collection element
reflects in all its copies.
Collection copying functions, such as toList(), toMutableList(), toSet() and others, create a snapshot of a collection at a specific moment.
Their result is a new collection of the same elements. If you add or remove elements from the original collection, this won't affect the
copies. Copies may be changed independently of the source as well.
These functions can also be used for converting collections to other types, for example, build a set from a list or vice versa.
fun main() {
906
//sampleStart
val sourceList = mutableListOf(1, 2, 3)
val copySet = sourceList.toMutableSet()
copySet.add(3)
copySet.add(4)
println(copySet)
//sampleEnd
}
Alternatively, you can create new references to the same collection instance. New references are created when you initialize a collection
variable with an existing collection. So, when the collection instance is altered through a reference, the changes are reflected in all its
references.
fun main() {
//sampleStart
val sourceList = mutableListOf(1, 2, 3)
val referenceList = sourceList
referenceList.add(4)
println("Source size: ${sourceList.size}")
//sampleEnd
}
Collection initialization can be used for restricting mutability. For example, if you create a List reference to a MutableList, the compiler will
produce errors if you try to modify the collection through this reference.
fun main() {
//sampleStart
val sourceList = mutableListOf(1, 2, 3)
val referenceList: List<Int> = sourceList
//referenceList.add(4) //compilation error
sourceList.add(4)
println(referenceList) // shows the current state of sourceList
//sampleEnd
}
Invoke
functions
on
other
collections
Collections can be created in result of various operations on other collections. For example, filtering a list creates a new list of elements
that match the filter:
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
val longerThan3 = numbers.filter { it.length > 3 }
println(longerThan3)
//sampleEnd
}
fun main() {
//sampleStart
val numbers = setOf(1, 2, 3)
println(numbers.map { it * 3 })
println(numbers.mapIndexed { idx, value -> value * idx })
//sampleEnd
}
907
Association produces maps:
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
println(numbers.associateWith { it.length })
//sampleEnd
}
For more information about operations on collections in Kotlin, see Collection operations overview.
Iterators
For traversing collection elements, the Kotlin standard library supports the commonly used mechanism of iterators – objects that provide
access to the elements sequentially without exposing the underlying structure of the collection. Iterators are useful when you need to
process all the elements of a collection one-by-one, for example, print values or make similar updates to them.
Iterators can be obtained for inheritors of the Iterable<T> interface, including Set and List, by calling the iterator() function.
Once you obtain an iterator, it points to the first element of a collection; calling the next() function returns this element and moves the
iterator position to the following element if it exists.
Once the iterator passes through the last element, it can no longer be used for retrieving elements; neither can it be reset to any previous
position. To iterate through the collection again, create a new iterator.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
val numbersIterator = numbers.iterator()
while (numbersIterator.hasNext()) {
println(numbersIterator.next())
}
//sampleEnd
}
Another way to go through an Iterable collection is the well-known for loop. When using for on a collection, you obtain the iterator
implicitly. So, the following code is equivalent to the example above:
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
for (item in numbers) {
println(item)
}
//sampleEnd
}
Finally, there is a useful forEach() function that lets you automatically iterate a collection and execute the given code for each element. So,
the same example would look like this:
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
908
numbers.forEach {
println(it)
}
//sampleEnd
}
List
iterators
For lists, there is a special iterator implementation: ListIterator. It supports iterating lists in both directions: forwards and backwards.
Backward iteration is implemented by the functions hasPrevious() and previous(). Additionally, the ListIterator provides information about
the element indices with the functions nextIndex() and previousIndex().
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
val listIterator = numbers.listIterator()
while (listIterator.hasNext()) listIterator.next()
println("Iterating backwards:")
while (listIterator.hasPrevious()) {
print("Index: ${listIterator.previousIndex()}")
println(", value: ${listIterator.previous()}")
}
//sampleEnd
}
Having the ability to iterate in both directions, means the ListIterator can still be used after it reaches the last element.
Mutable
iterators
For iterating mutable collections, there is MutableIterator that extends Iterator with the element removal function remove(). So, you can
remove elements from a collection while iterating it.
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two", "three", "four")
val mutableIterator = numbers.iterator()
mutableIterator.next()
mutableIterator.remove()
println("After removal: $numbers")
//sampleEnd
}
In addition to removing elements, the MutableListIterator can also insert and replace elements while iterating the list.
fun main() {
//sampleStart
val numbers = mutableListOf("one", "four", "four")
val mutableListIterator = numbers.listIterator()
mutableListIterator.next()
mutableListIterator.add("two")
mutableListIterator.next()
mutableListIterator.set("three")
909
println(numbers)
//sampleEnd
}
Ranges
and
progressions
Kotlin lets you easily create ranges of values using the rangeTo() function from the kotlin.ranges package and its operator form ... Usually,
rangeTo() is complemented by in or !in functions.
fun main() {
val i = 1
//sampleStart
if (i in 1..4) { // equivalent of i >= 1 && i <= 4
print(i)
}
//sampleEnd
}
Integral type ranges (IntRange, LongRange, CharRange) have an extra feature: they can be iterated over. These ranges are also
progressions of the corresponding integral types.
fun main() {
//sampleStart
for (i in 1..4) print(i)
//sampleEnd
}
To iterate numbers in reverse order, use the downTo function instead of ...
fun main() {
//sampleStart
for (i in 4 downTo 1) print(i)
//sampleEnd
}
It is also possible to iterate over numbers with an arbitrary step (not necessarily 1). This is done via the step function.
fun main() {
//sampleStart
for (i in 1..8 step 2) print(i)
println()
for (i in 8 downTo 1 step 2) print(i)
//sampleEnd
}
To iterate a number range which does not include its end element, use the until function:
fun main() {
//sampleStart
for (i in 1 until 10) { // i in 1 until 10, excluding 10
910
print(i)
}
//sampleEnd
}
Range
A range defines a closed interval in the mathematical sense: it is defined by its two endpoint values which are both included in the range.
Ranges are defined for comparable types: having an order, you can define whether an arbitrary instance is in the range between two given
instances.
The main operation on ranges is contains, which is usually used in the form of in and !in operators.
To create a range for your class, call the rangeTo() function on the range start value and provide the end value as an argument. rangeTo() is
often called in its operator form ...
fun main() {
//sampleStart
val versionRange = Version(1, 11)..Version(1, 30)
println(Version(0, 9) in versionRange)
println(Version(1, 20) in versionRange)
//sampleEnd
}
Progression
As shown in the examples above, the ranges of integral types, such as Int, Long, and Char, can be treated as arithmetic progressions of
them. In Kotlin, these progressions are defined by special types: IntProgression, LongProgression, and CharProgression.
Progressions have three essential properties: the first element, the last element, and a non-zero step. The first element is first, subsequent
elements are the previous element plus a step. Iteration over a progression with a positive step is equivalent to an indexed for loop in
Java/JavaScript.
When you create a progression implicitly by iterating a range, this progression's first and last elements are the range's endpoints, and the
step is 1.
fun main() {
//sampleStart
for (i in 1..10) print(i)
//sampleEnd
911
}
fun main() {
//sampleStart
for (i in 1..8 step 2) print(i)
//sampleEnd
}
For a positive step: the maximum value not greater than the end value such that (last - first) % step == 0.
For a negative step: the minimum value not less than the end value such that (last - first) % step == 0.
Thus, the last element is not always the same as the specified end value.
fun main() {
//sampleStart
for (i in 1..9 step 3) print(i) // the last element is 7
//sampleEnd
}
To create a progression for iterating in reverse order, use downTo instead of .. when defining the range for it.
fun main() {
//sampleStart
for (i in 4 downTo 1) print(i)
//sampleEnd
}
If you already have a progression, you can iterate it in reverse order with the reversed function:
fun main() {
//sampleStart
for (i in (1..4).reversed()) print(i)
//sampleEnd
}
Progressions implement Iterable<N>, where N is Int, Long, or Char respectively, so you can use them in various collection functions like
map, filter, and other.
fun main() {
//sampleStart
println((1..10).filter { it % 2 == 0 })
//sampleEnd
}
Sequences
912
Along with collections, the Kotlin standard library contains another container type – sequences (Sequence<T>). Sequences offer the same
functions as Iterable but implement another approach to multi-step collection processing.
When the processing of an Iterable includes multiple steps, they are executed eagerly: each processing step completes and returns its
result – an intermediate collection. The following step executes on this collection. In turn, multi-step processing of sequences is executed
lazily when possible: actual computing happens only when the result of the whole processing chain is requested.
The order of operations execution is different as well: Sequence performs all the processing steps one-by-one for every single element. In
turn, Iterable completes each step for the whole collection and then proceeds to the next step.
So, the sequences let you avoid building results of intermediate steps, therefore improving the performance of the whole collection
processing chain. However, the lazy nature of sequences adds some overhead which may be significant when processing smaller
collections or doing simpler computations. Hence, you should consider both Sequence and Iterable and decide which one is better for
your case.
Construct
From
elements
To create a sequence, call the sequenceOf() function listing the elements as its arguments.
From
an
Iterable
If you already have an Iterable object (such as a List or a Set), you can create a sequence from it by calling asSequence().
From
a
function
One more way to create a sequence is by building it with a function that calculates its elements. To build a sequence based on a function,
call generateSequence() with this function as an argument. Optionally, you can specify the first element as an explicit value or a result of a
function call. The sequence generation stops when the provided function returns null. So, the sequence in the example below is infinite.
fun main() {
//sampleStart
val oddNumbers = generateSequence(1) { it + 2 } // `it` is the previous element
println(oddNumbers.take(5).toList())
//println(oddNumbers.count()) // error: the sequence is infinite
//sampleEnd
}
To create a finite sequence with generateSequence(), provide a function that returns null after the last element you need.
fun main() {
//sampleStart
val oddNumbersLessThan10 = generateSequence(1) { if (it < 8) it + 2 else null }
println(oddNumbersLessThan10.count())
913
//sampleEnd
}
From
chunks
Finally, there is a function that lets you produce sequence elements one by one or by chunks of arbitrary sizes – the sequence() function.
This function takes a lambda expression containing calls of yield() and yieldAll() functions. They return an element to the sequence
consumer and suspend the execution of sequence() until the next element is requested by the consumer. yield() takes a single element as
an argument; yieldAll() can take an Iterable object, an Iterator, or another Sequence. A Sequence argument of yieldAll() can be infinite.
However, such a call must be the last: all subsequent calls will never be executed.
fun main() {
//sampleStart
val oddNumbers = sequence {
yield(1)
yieldAll(listOf(3, 5))
yieldAll(generateSequence(7) { it + 2 })
}
println(oddNumbers.take(5).toList())
//sampleEnd
}
Sequence
operations
The sequence operations can be classified into the following groups regarding their state requirements:
Stateless operations require no state and process each element independently, for example, map() or filter(). Stateless operations can
also require a small constant amount of state to process an element, for example, take() or drop().
Stateful operations require a significant amount of state, usually proportional to the number of elements in a sequence.
If a sequence operation returns another sequence, which is produced lazily, it's called intermediate. Otherwise, the operation is terminal.
Examples of terminal operations are toList() or sum(). Sequence elements can be retrieved only with terminal operations.
Sequences can be iterated multiple times; however some sequence implementations might constrain themselves to be iterated only once.
That is mentioned specifically in their documentation.
Sequence
processing
example
Let's take a look at the difference between Iterable and Sequence with an example.
Iterable
Assume that you have a list of words. The code below filters the words longer than three characters and prints the lengths of first four
such words.
fun main() {
//sampleStart
val words = "The quick brown fox jumps over the lazy dog".split(" ")
val lengthsList = words.filter { println("filter: $it"); it.length > 3 }
.map { println("length: ${it.length}"); it.length }
.take(4)
914
println("Lengths of first 4 words longer than 3 chars:")
println(lengthsList)
//sampleEnd
}
When you run this code, you'll see that the filter() and map() functions are executed in the same order as they appear in the code. First, you
see filter: for all elements, then length: for the elements left after filtering, and then the output of the two last lines.
List processing
Sequence
Now let's write the same with sequences:
fun main() {
//sampleStart
val words = "The quick brown fox jumps over the lazy dog".split(" ")
//convert the List to a Sequence
val wordsSequence = words.asSequence()
The output of this code shows that the filter() and map() functions are called only when building the result list. So, you first see the line of
text "Lengths of.." and then the sequence processing starts. Note that for elements left after filtering, the map executes before filtering the
next element. When the result size reaches 4, the processing stops because it's the largest possible size that take(4) can return.
915
Sequences processing
In this example, the sequence processing takes 18 steps instead of 23 steps for doing the same with lists.
Collection
operations
overview
The Kotlin standard library offers a broad variety of functions for performing operations on collections. This includes simple operations,
such as getting or adding elements, as well as more complex ones including search, sorting, filtering, transformations, and so on.
Extension
and
member
functions
Collection operations are declared in the standard library in two ways: member functions of collection interfaces and extension functions.
Member functions define operations that are essential for a collection type. For example, Collection contains the function isEmpty() for
checking its emptiness; List contains get() for index access to elements, and so on.
When you create your own implementations of collection interfaces, you must implement their member functions. To make the creation of
new implementations easier, use the skeletal implementations of collection interfaces from the standard library: AbstractCollection,
AbstractList, AbstractSet, AbstractMap, and their mutable counterparts.
Other collection operations are declared as extension functions. These are filtering, transformation, ordering, and other collection
processing functions.
Common
operations
Common operations are available for both read-only and mutable collections. Common operations fall into these groups:
Transformations
Filtering
916
Grouping
Ordering
Aggregate operations
Operations described on these pages return their results without affecting the original collection. For example, a filtering operation
produces a new collection that contains all the elements matching the filtering predicate. Results of such operations should be either
stored in variables, or used in some other way, for example, passed in other functions.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
numbers.filter { it.length > 3 } // nothing happens with `numbers`, result is lost
println("numbers are still $numbers")
val longerThan3 = numbers.filter { it.length > 3 } // result is stored in `longerThan3`
println("numbers longer than 3 chars are $longerThan3")
//sampleEnd
}
For certain collection operations, there is an option to specify the destination object. Destination is a mutable collection to which the
function appends its resulting items instead of returning them in a new object. For performing operations with destinations, there are
separate functions with the To postfix in their names, for example, filterTo() instead of filter() or associateTo() instead of associate(). These
functions take the destination collection as an additional parameter.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
val filterResults = mutableListOf<String>() //destination object
numbers.filterTo(filterResults) { it.length > 3 }
numbers.filterIndexedTo(filterResults) { index, _ -> index == 0 }
println(filterResults) // contains results of both operations
//sampleEnd
}
For convenience, these functions return the destination collection back, so you can create it right in the corresponding argument of the
function call:
fun main() {
val numbers = listOf("one", "two", "three", "four")
//sampleStart
// filter numbers right into a new hash set,
// thus eliminating duplicates in the result
val result = numbers.mapTo(HashSet()) { it.length }
println("distinct item lengths are $result")
//sampleEnd
}
Functions with destination are available for filtering, association, grouping, flattening, and other operations. For the complete list of
destination operations see the Kotlin collections reference.
917
Write
operations
For mutable collections, there are also write operations that change the collection state. Such operations include adding, removing, and
updating elements. Write operations are listed in the Write operations and corresponding sections of List-specific operations and Map
specific operations.
For certain operations, there are pairs of functions for performing the same operation: one applies the operation in-place and the other
returns the result as a separate collection. For example, sort() sorts a mutable collection in-place, so its state changes; sorted() creates a
new collection that contains the same elements in the sorted order.
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two", "three", "four")
val sortedNumbers = numbers.sorted()
println(numbers == sortedNumbers) // false
numbers.sort()
println(numbers == sortedNumbers) // true
//sampleEnd
}
Collection
transformation
operations
The Kotlin standard library provides a set of extension functions for collection transformations. These functions build new collections from
existing ones based on the transformation rules provided. In this page, we'll give an overview of the available collection transformation
functions.
Map
The mapping transformation creates a collection from the results of a function on the elements of another collection. The basic mapping
function is map(). It applies the given lambda function to each subsequent element and returns the list of the lambda results. The order of
results is the same as the original order of elements. To apply a transformation that additionally uses the element index as an argument,
use mapIndexed().
fun main() {
//sampleStart
val numbers = setOf(1, 2, 3)
println(numbers.map { it * 3 })
println(numbers.mapIndexed { idx, value -> value * idx })
//sampleEnd
}
If the transformation produces null on certain elements, you can filter out the nulls from the result collection by calling the mapNotNull()
function instead of map(), or mapIndexedNotNull() instead of mapIndexed().
fun main() {
//sampleStart
val numbers = setOf(1, 2, 3)
println(numbers.mapNotNull { if ( it == 2) null else it * 3 })
println(numbers.mapIndexedNotNull { idx, value -> if (idx == 0) null else value * idx })
//sampleEnd
}
918
When transforming maps, you have two options: transform keys leaving values unchanged and vice versa. To apply a given transformation
to keys, use mapKeys(); in turn, mapValues() transforms values. Both functions use the transformations that take a map entry as an
argument, so you can operate both its key and value.
fun main() {
//sampleStart
val numbersMap = mapOf("key1" to 1, "key2" to 2, "key3" to 3, "key11" to 11)
println(numbersMap.mapKeys { it.key.uppercase() })
println(numbersMap.mapValues { it.value + it.key.length })
//sampleEnd
}
Zip
Zipping transformation is building pairs from elements with the same positions in both collections. In the Kotlin standard library, this is
done by the zip() extension function.
When called on a collection or an array with another collection (or array) as an argument, zip() returns the List of Pair objects. The elements
of the receiver collection are the first elements in these pairs.
If the collections have different sizes, the result of the zip() is the smaller size; the last elements of the larger collection are not included in
the result.
fun main() {
//sampleStart
val colors = listOf("red", "brown", "grey")
val animals = listOf("fox", "bear", "wolf")
println(colors zip animals)
You can also call zip() with a transformation function that takes two parameters: the receiver element and the argument element. In this
case, the result List contains the return values of the transformation function called on pairs of the receiver and the argument elements
with the same positions.
fun main() {
//sampleStart
val colors = listOf("red", "brown", "grey")
val animals = listOf("fox", "bear", "wolf")
println(colors.zip(animals) { color, animal -> "The ${animal.replaceFirstChar { it.uppercase() }} is
$color"})
//sampleEnd
}
When you have a List of Pairs, you can do the reverse transformation – unzipping – that builds two lists from these pairs:
The first list contains the first elements of each Pair in the original list.
919
The second list contains the second elements.
fun main() {
//sampleStart
val numberPairs = listOf("one" to 1, "two" to 2, "three" to 3, "four" to 4)
println(numberPairs.unzip())
//sampleEnd
}
Associate
Association transformations allow building maps from the collection elements and certain values associated with them. In different
association types, the elements can be either keys or values in the association map.
The basic association function associateWith() creates a Map in which the elements of the original collection are keys, and values are
produced from them by the given transformation function. If two elements are equal, only the last one remains in the map.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
println(numbers.associateWith { it.length })
//sampleEnd
}
For building maps with collection elements as values, there is the function associateBy(). It takes a function that returns a key based on an
element's value. If two elements' keys are equal, only the last one remains in the map.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
println(numbers.associateBy { it.first().uppercaseChar() })
println(numbers.associateBy(keySelector = { it.first().uppercaseChar() }, valueTransform = { it.length }))
//sampleEnd
}
Another way to build maps in which both keys and values are somehow produced from collection elements is the function associate(). It
takes a lambda function that returns a Pair: the key and the value of the corresponding map entry.
Note that associate() produces short-living Pair objects which may affect the performance. Thus, associate() should be used when the
performance isn't critical or it's more preferable than other options.
An example of the latter is when a key and the corresponding value are produced from an element together.
fun main() {
data class FullName (val firstName: String, val lastName: String)
920
return FullName(nameParts[0], nameParts[1])
} else throw Exception("Wrong name format")
}
//sampleStart
val names = listOf("Alice Adams", "Brian Brown", "Clara Campbell")
println(names.associate { name -> parseFullName(name).let { it.lastName to it.firstName } })
//sampleEnd
}
Here we call a transform function on an element first, and then build a pair from the properties of that function's result.
Flatten
If you operate nested collections, you may find the standard library functions that provide flat access to nested collection elements useful.
The first function is flatten(). You can call it on a collection of collections, for example, a List of Sets. The function returns a single List of all
the elements of the nested collections.
fun main() {
//sampleStart
val numberSets = listOf(setOf(1, 2, 3), setOf(4, 5, 6), setOf(1, 2))
println(numberSets.flatten())
//sampleEnd
}
Another function – flatMap() provides a flexible way to process nested collections. It takes a function that maps a collection element to
another collection. As a result, flatMap() returns a single list of its return values on all the elements. So, flatMap() behaves as a subsequent
call of map() (with a collection as a mapping result) and flatten().
fun main() {
//sampleStart
val containers = listOf(
StringContainer(listOf("one", "two", "three")),
StringContainer(listOf("four", "five", "six")),
StringContainer(listOf("seven", "eight"))
)
println(containers.flatMap { it.values })
//sampleEnd
}
String
representation
If you need to retrieve the collection content in a readable format, use functions that transform the collections to strings: joinToString() and
joinTo().
joinToString() builds a single String from the collection elements based on the provided arguments. joinTo() does the same but appends
the result to the given Appendable object.
When called with the default arguments, the functions return the result similar to calling toString() on the collection: a String of elements'
string representations separated by commas with spaces.
921
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
println(numbers)
println(numbers.joinToString())
val listString = StringBuffer("The list of numbers: ")
numbers.joinTo(listString)
println(listString)
//sampleEnd
}
To build a custom string representation, you can specify its parameters in function arguments separator, prefix, and postfix. The resulting
string will start with the prefix and end with the postfix. The separator will come after each element except the last.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
println(numbers.joinToString(separator = " | ", prefix = "start: ", postfix = ": end"))
//sampleEnd
}
For bigger collections, you may want to specify the limit – a number of elements that will be included into result. If the collection size
exceeds the limit, all the other elements will be replaced with a single value of the truncated argument.
fun main() {
//sampleStart
val numbers = (1..100).toList()
println(numbers.joinToString(limit = 10, truncated = "<...>"))
//sampleEnd
}
Finally, to customize the representation of elements themselves, provide the transform function.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
println(numbers.joinToString { "Element: ${it.uppercase()}"})
//sampleEnd
}
Filtering
collections
Filtering is one of the most popular tasks in collection processing. In Kotlin, filtering conditions are defined by predicates – lambda
functions that take a collection element and return a boolean value: true means that the given element matches the predicate, false means
the opposite.
The standard library contains a group of extension functions that let you filter collections in a single call. These functions leave the original
collection unchanged, so they are available for both mutable and read-only collections. To operate the filtering result, you should assign it
to a variable or chain the functions after filtering.
922
Filter
by
predicate
The basic filtering function is filter(). When called with a predicate, filter() returns the collection elements that match it. For both List and
Set, the resulting collection is a List, for Map it's a Map as well.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
val longerThan3 = numbers.filter { it.length > 3 }
println(longerThan3)
The predicates in filter() can only check the values of the elements. If you want to use element positions in the filter, use filterIndexed(). It
takes a predicate with two arguments: the index and the value of an element.
To filter collections by negative conditions, use filterNot(). It returns a list of elements for which the predicate yields false.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
val filteredIdx = numbers.filterIndexed { index, s -> (index != 0) && (s.length < 5) }
val filteredNot = numbers.filterNot { it.length <= 3 }
println(filteredIdx)
println(filteredNot)
//sampleEnd
}
There are also functions that narrow the element type by filtering elements of a given type:
filterIsInstance() returns collection elements of a given type. Being called on a List<Any>, filterIsInstance<T>() returns a List<T>, thus
allowing you to call functions of the T type on its items.
fun main() {
//sampleStart
val numbers = listOf(null, 1, "two", 3.0, "four")
println("All String elements in upper case:")
numbers.filterIsInstance<String>().forEach {
println(it.uppercase())
}
//sampleEnd
}
filterNotNull() returns all non-null elements. Being called on a List<T?>, filterNotNull() returns a List<T: Any>, thus allowing you to treat
the elements as non-null objects.
fun main() {
//sampleStart
val numbers = listOf(null, "one", "two", null)
numbers.filterNotNull().forEach {
println(it.length) // length is unavailable for nullable Strings
}
//sampleEnd
}
923
Partition
Another filtering function – partition() – filters a collection by a predicate and keeps the elements that don't match it in a separate list. So,
you have a Pair of Lists as a return value: the first list containing elements that match the predicate and the second one containing
everything else from the original collection.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
val (match, rest) = numbers.partition { it.length > 3 }
println(match)
println(rest)
//sampleEnd
}
Test
predicates
Finally, there are functions that simply test a predicate against collection elements:
any() returns true if at least one element matches the given predicate.
none() returns true if none of the elements match the given predicate.
all() returns true if all elements match the given predicate. Note that all() returns true when called with any valid predicate on an empty
collection. Such behavior is known in logic as vacuous truth.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
println(numbers.any { it.endsWith("e") })
println(numbers.none { it.endsWith("a") })
println(numbers.all { it.endsWith("e") })
any() and none() can also be used without a predicate: in this case they just check the collection emptiness. any() returns true if there are
elements and false if there aren't; none() does the opposite.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
val empty = emptyList<String>()
println(numbers.any())
println(empty.any())
println(numbers.none())
println(empty.none())
//sampleEnd
}
924
Plus
and
minus
operators
In Kotlin, plus (+) and minus (-) operators are defined for collections. They take a collection as the first operand; the second operand can
be either an element or another collection. The return value is a new read-only collection:
The result of plus contains the elements from the original collection and from the second operand.
The result of minus contains the elements of the original collection except the elements from the second operand. If it's an element,
minus removes its first occurrence; if it's a collection, all occurrences of its elements are removed.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
For the details on plus and minus operators for maps, see Map specific operations. The augmented assignment operators plusAssign (+=)
and minusAssign (-=) are also defined for collections. However, for read-only collections, they actually use the plus or minus operators and
try to assign the result to the same variable. Thus, they are available only on var read-only collections. For mutable collections, they modify
the collection if it's a val. For more details see Collection write operations.
Grouping
The Kotlin standard library provides extension functions for grouping collection elements. The basic function groupBy() takes a lambda
function and returns a Map. In this map, each key is the lambda result and the corresponding value is the List of elements on which this
result is returned. This function can be used, for example, to group a list of Strings by their first letter.
You can also call groupBy() with a second lambda argument – a value transformation function. In the result map of groupBy() with two
lambdas, the keys produced by keySelector function are mapped to the results of the value transformation function instead of the original
elements.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four", "five")
println(numbers.groupBy { it.first().uppercase() })
println(numbers.groupBy(keySelector = { it.first() }, valueTransform = { it.uppercase() }))
//sampleEnd
}
If you want to group elements and then apply an operation to all groups at one time, use the function groupingBy(). It returns an instance
of the Grouping type. The Grouping instance lets you apply operations to all groups in a lazy manner: the groups are actually built right
before the operation execution.
fold() and reduce() perform fold and reduce operations on each group as a separate collection and return the results.
925
aggregate() applies a given operation subsequently to all the elements in each group and returns the result. This is the generic way to
perform any operations on a Grouping. Use it to implement custom operations when fold or reduce are not enough.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four", "five", "six")
println(numbers.groupingBy { it.first() }.eachCount())
//sampleEnd
}
Retrieve
collection
parts
The Kotlin standard library contains extension functions for retrieving parts of a collection. These functions provide a variety of ways to
select elements for the result collection: listing their positions explicitly, specifying the result size, and others.
Slice
slice() returns a list of the collection elements with given indices. The indices may be passed either as a range or as a collection of integer
values.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four", "five", "six")
println(numbers.slice(1..3))
println(numbers.slice(0..4 step 2))
println(numbers.slice(setOf(3, 5, 0)))
//sampleEnd
}
Take
and
drop
To get the specified number of elements starting from the first, use the take() function. For getting the last elements, use takeLast(). When
called with a number larger than the collection size, both functions return the whole collection.
To take all the elements except a given number of first or last elements, call the drop() and dropLast() functions respectively.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four", "five", "six")
println(numbers.take(3))
println(numbers.takeLast(3))
println(numbers.drop(1))
println(numbers.dropLast(5))
//sampleEnd
}
You can also use predicates to define the number of elements for taking or dropping. There are four functions similar to the ones
described above:
takeWhile() is take() with a predicate: it takes the elements up to but excluding the first one not matching the predicate. If the first
collection element doesn't match the predicate, the result is empty.
926
takeLastWhile() is similar to takeLast(): it takes the range of elements matching the predicate from the end of the collection. The first
element of the range is the element next to the last element not matching the predicate. If the last collection element doesn't match the
predicate, the result is empty;
dropWhile() is the opposite to takeWhile() with the same predicate: it returns the elements from the first one not matching the predicate
to the end.
dropLastWhile() is the opposite to takeLastWhile() with the same predicate: it returns the elements from the beginning to the last one
not matching the predicate.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four", "five", "six")
println(numbers.takeWhile { !it.startsWith('f') })
println(numbers.takeLastWhile { it != "three" })
println(numbers.dropWhile { it.length == 3 })
println(numbers.dropLastWhile { it.contains('i') })
//sampleEnd
}
Chunked
To break a collection into parts of a given size, use the chunked() function. chunked() takes a single argument – the size of the chunk – and
returns a List of Lists of the given size. The first chunk starts from the first element and contains the size elements, the second chunk holds
the next size elements, and so on. The last chunk may have a smaller size.
fun main() {
//sampleStart
val numbers = (0..13).toList()
println(numbers.chunked(3))
//sampleEnd
}
You can also apply a transformation for the returned chunks right away. To do this, provide the transformation as a lambda function when
calling chunked(). The lambda argument is a chunk of the collection. When chunked() is called with a transformation, the chunks are short-
living Lists that should be consumed right in that lambda.
fun main() {
//sampleStart
val numbers = (0..13).toList()
println(numbers.chunked(3) { it.sum() }) // `it` is a chunk of the original collection
//sampleEnd
}
Windowed
You can retrieve all possible ranges of the collection elements of a given size. The function for getting them is called windowed(): it returns
a list of element ranges that you would see if you were looking at the collection through a sliding window of the given size. Unlike
chunked(), windowed() returns element ranges (windows) starting from each collection element. All the windows are returned as elements
of a single List.
927
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four", "five")
println(numbers.windowed(3))
//sampleEnd
}
step defines a distance between first elements of two adjacent windows. By default the value is 1, so the result contains windows
starting from all elements. If you increase the step to 2, you will receive only windows starting from odd elements: first, third, and so on.
partialWindows includes windows of smaller sizes that start from the elements at the end of the collection. For example, if you request
windows of three elements, you can't build them for the last two elements. Enabling partialWindows in this case includes two more lists
of sizes 2 and 1.
Finally, you can apply a transformation to the returned ranges right away. To do this, provide the transformation as a lambda function
when calling windowed().
fun main() {
//sampleStart
val numbers = (1..10).toList()
println(numbers.windowed(3, step = 2, partialWindows = true))
println(numbers.windowed(3) { it.sum() })
//sampleEnd
}
To build two-element windows, there is a separate function - zipWithNext(). It creates pairs of adjacent elements of the receiver collection.
Note that zipWithNext() doesn't break the collection into pairs; it creates a Pair for each element except the last one, so its result on [1, 2,
3, 4] is [[1, 2], [2, 3], [3, 4]], not [[1, 2], [3, 4]]. zipWithNext() can be called with a transformation function as well; it should take two elements
of the receiver collection as arguments.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four", "five")
println(numbers.zipWithNext())
println(numbers.zipWithNext() { s1, s2 -> s1.length > s2.length})
//sampleEnd
}
Retrieve
single
elements
Kotlin collections provide a set of functions for retrieving single elements from collections. Functions described on this page apply to both
lists and sets.
As the definition of list says, a list is an ordered collection. Hence, every element of a list has its position that you can use for referring. In
addition to functions described on this page, lists offer a wider set of ways to retrieve and search for elements by indices. For more
details, see List-specific operations.
In turn, set is not an ordered collection by definition. However, the Kotlin Set stores elements in certain orders. These can be the order of
insertion (in LinkedHashSet), natural sorting order (in SortedSet), or another order. The order of a set of elements can also be unknown. In
such cases, the elements are still ordered somehow, so the functions that rely on the element positions still return their results. However,
such results are unpredictable to the caller unless they know the specific implementation of Set used.
928
Retrieve
by
position
For retrieving an element at a specific position, there is the function elementAt(). Call it with the integer number as an argument, and you'll
receive the collection element at the given position. The first element has the position 0, and the last one is (size - 1).
elementAt() is useful for collections that do not provide indexed access, or are not statically known to provide one. In case of List, it's more
idiomatic to use indexed access operator (get() or []).
fun main() {
//sampleStart
val numbers = linkedSetOf("one", "two", "three", "four", "five")
println(numbers.elementAt(3))
There are also useful aliases for retrieving the first and the last element of the collection: first() and last().
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four", "five")
println(numbers.first())
println(numbers.last())
//sampleEnd
}
To avoid exceptions when retrieving element with non-existing positions, use safe variations of elementAt():
elementAtOrNull() returns null when the specified position is out of the collection bounds.
elementAtOrElse() additionally takes a lambda function that maps an Int argument to an instance of the collection element type. When
called with an out-of-bounds position, the elementAtOrElse() returns the result of the lambda on the given value.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four", "five")
println(numbers.elementAtOrNull(5))
println(numbers.elementAtOrElse(5) { index -> "The value for index $index is undefined"})
//sampleEnd
}
Retrieve
by
condition
Functions first() and last() also let you search a collection for elements matching a given predicate. When you call first() with a predicate
that tests a collection element, you'll receive the first element on which the predicate yields true. In turn, last() with a predicate returns the
last element matching it.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four", "five", "six")
println(numbers.first { it.length > 3 })
929
println(numbers.last { it.startsWith("f") })
//sampleEnd
}
If no elements match the predicate, both functions throw exceptions. To avoid them, use firstOrNull() and lastOrNull() instead: they return
null if no matching elements are found.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four", "five", "six")
println(numbers.firstOrNull { it.length > 6 })
//sampleEnd
}
fun main() {
//sampleStart
val numbers = listOf(1, 2, 3, 4)
println(numbers.find { it % 2 == 0 })
println(numbers.findLast { it % 2 == 0 })
//sampleEnd
}
Retrieve
with
selector
If you need to map the collection before retrieving the element, there is a function firstNotNullOf(). It combines 2 actions:
firstNotNullOf() throws the NoSuchElementException if the resulting collection doesn't have a non-null element. Use the counterpart
firstNotNullOfOrNull() to return null in this case.
fun main() {
//sampleStart
val list = listOf<Any>(0, "true", false)
// Converts each element to string and returns the first one that has required length
val longEnough = list.firstNotNullOf { item -> item.toString().takeIf { it.length >= 4 } }
println(longEnough)
//sampleEnd
}
Random
element
If you need to retrieve an arbitrary element of a collection, call the random() function. You can call it without arguments or with a Random
object as a source of the randomness.
930
fun main() {
//sampleStart
val numbers = listOf(1, 2, 3, 4)
println(numbers.random())
//sampleEnd
}
On empty collections, random() throws an exception. To receive null instead, use randomOrNull()
Check
element
existence
To check the presence of an element in a collection, use the contains() function. It returns true if there is a collection element that equals()
the function argument. You can call contains() in the operator form with the in keyword.
To check the presence of multiple instances together at once, call containsAll() with a collection of these instances as an argument.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four", "five", "six")
println(numbers.contains("four"))
println("zero" in numbers)
println(numbers.containsAll(listOf("four", "two")))
println(numbers.containsAll(listOf("one", "zero")))
//sampleEnd
}
Additionally, you can check if the collection contains any elements by calling isEmpty() or isNotEmpty().
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four", "five", "six")
println(numbers.isEmpty())
println(numbers.isNotEmpty())
val empty = emptyList<String>()
println(empty.isEmpty())
println(empty.isNotEmpty())
//sampleEnd
}
Ordering
The order of elements is an important aspect of certain collection types. For example, two lists of the same elements are not equal if their
elements are ordered differently.
First, there is natural order. It is defined for implementations of the Comparable interface. Natural order is used for sorting them when no
other order is specified.
931
Numeric types use the traditional numerical order: 1 is greater than 0; -3.4f is greater than -5f, and so on.
Char and String use the lexicographical order: b is greater than a; world is greater than hello.
To define a natural order for a user-defined type, make the type an implementer of Comparable. This requires implementing the
compareTo() function. compareTo() must take another object of the same type as an argument and return an integer value showing which
object is greater:
Below is a class for ordering versions that consist of the major and the minor part.
fun main() {
println(Version(1, 2) > Version(1, 3))
println(Version(2, 0) > Version(1, 5))
}
Custom orders let you sort instances of any type in a way you like. Particularly, you can define an order for non-comparable objects or
define an order other than natural for a comparable type. To define a custom order for a type, create a Comparator for it. Comparator
contains the compare() function: it takes two instances of a class and returns the integer result of the comparison between them. The
result is interpreted in the same way as the result of a compareTo() as is described above.
fun main() {
//sampleStart
val lengthComparator = Comparator { str1: String, str2: String -> str1.length - str2.length }
println(listOf("aaa", "bb", "c").sortedWith(lengthComparator))
//sampleEnd
}
Having the lengthComparator, you are able to arrange strings by their length instead of the default lexicographical order.
A shorter way to define a Comparator is the compareBy() function from the standard library. compareBy() takes a lambda function that
produces a Comparable value from an instance and defines the custom order as the natural order of the produced values.
With compareBy(), the length comparator from the example above looks like this:
fun main() {
//sampleStart
println(listOf("aaa", "bb", "c").sortedWith(compareBy { it.length }))
//sampleEnd
}
The Kotlin collections package provides functions for sorting collections in natural, custom, and even random orders. On this page, we'll
describe sorting functions that apply to read-only collections. These functions return their result as a new collection containing the
elements of the original collection in the requested order. To learn about functions for sorting mutable collections in place, see the List-
specific operations.
932
Natural
order
The basic functions sorted() and sortedDescending() return elements of a collection sorted into ascending and descending sequence
according to their natural order. These functions apply to collections of Comparable elements.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
Custom
orders
For sorting in custom orders or sorting non-comparable objects, there are the functions sortedBy() and sortedByDescending(). They take a
selector function that maps collection elements to Comparable values and sort the collection in natural order of that values.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
To define a custom order for the collection sorting, you can provide your own Comparator. To do this, call the sortedWith() function
passing in your Comparator. With this function, sorting strings by their length looks like this:
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
println("Sorted by length ascending: ${numbers.sortedWith(compareBy { it.length })}")
//sampleEnd
}
Reverse
order
You can retrieve the collection in the reversed order using the reversed() function.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
println(numbers.reversed())
//sampleEnd
}
reversed() returns a new collection with the copies of the elements. So, if you change the original collection later, this won't affect the
previously obtained results of reversed().
933
Another reversing function - asReversed()
returns a reversed view of the same collection instance, so it may be more lightweight and preferable than reversed() if the original list is
not going to change.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
val reversedNumbers = numbers.asReversed()
println(reversedNumbers)
//sampleEnd
}
If the original list is mutable, all its changes reflect in its reversed views and vice versa.
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two", "three", "four")
val reversedNumbers = numbers.asReversed()
println(reversedNumbers)
numbers.add("five")
println(reversedNumbers)
//sampleEnd
}
However, if the mutability of the list is unknown or the source is not a list at all, reversed() is more preferable since its result is a copy that
won't change in the future.
Random
order
Finally, there is a function that returns a new List containing the collection elements in a random order - shuffled(). You can call it without
arguments or with a Random object.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
println(numbers.shuffled())
//sampleEnd
}
Aggregate
operations
Kotlin collections contain functions for commonly used aggregate operations – operations that return a single value based on the collection
content. Most of them are well known and work the same way as they do in other languages:
minOrNull() and maxOrNull() return the smallest and the largest element respectively. On empty collections, they return null.
934
fun main() {
val numbers = listOf(6, 42, 10, 4)
println("Count: ${numbers.count()}")
println("Max: ${numbers.maxOrNull()}")
println("Min: ${numbers.minOrNull()}")
println("Average: ${numbers.average()}")
println("Sum: ${numbers.sum()}")
}
There are also functions for retrieving the smallest and the largest elements by certain selector function or custom Comparator:
maxByOrNull() and minByOrNull() take a selector function and return the element for which it returns the largest or the smallest value.
maxWithOrNull() and minWithOrNull() take a Comparator object and return the largest or smallest element according to that
Comparator.
maxOfOrNull() and minOfOrNull() take a selector function and return the largest or the smallest return value of the selector itself.
maxOfWithOrNull() and minOfWithOrNull() take a Comparator object and return the largest or smallest selector return value according to
that Comparator.
These functions return null on empty collections. There are also alternatives – maxOf, minOf, maxOfWith, and minOfWith – which do the
same as their counterparts but throw a NoSuchElementException on empty collections.
fun main() {
//sampleStart
val numbers = listOf(5, 42, 10, 4)
val min3Remainder = numbers.minByOrNull { it % 3 }
println(min3Remainder)
Besides regular sum(), there is an advanced summation function sumOf() that takes a selector function and returns the sum of its
application to all collection elements. Selector can return different numeric types: Int, Long, Double, UInt, and ULong (also BigInteger and
BigDecimal on the JVM).
fun main() {
//sampleStart
val numbers = listOf(5, 42, 10, 4)
println(numbers.sumOf { it * 2 })
println(numbers.sumOf { it.toDouble() / 2 })
//sampleEnd
}
Fold
and
reduce
For more specific cases, there are the functions reduce() and fold() that apply the provided operation to the collection elements
sequentially and return the accumulated result. The operation takes two arguments: the previously accumulated value and the collection
element.
The difference between the two functions is that fold() takes an initial value and uses it as the accumulated value on the first step, whereas
935
the first step of reduce() uses the first and the second elements as operation arguments on the first step.
fun main() {
//sampleStart
val numbers = listOf(5, 2, 10, 4)
The example above shows the difference: fold() is used for calculating the sum of doubled elements. If you pass the same function to
reduce(), it will return another result because it uses the list's first and second elements as arguments on the first step, so the first element
won't be doubled.
To apply a function to elements in the reverse order, use functions reduceRight() and foldRight(). They work in a way similar to fold() and
reduce() but start from the last element and then continue to previous. Note that when folding or reducing right, the operation arguments
change their order: first goes the element, and then the accumulated value.
fun main() {
//sampleStart
val numbers = listOf(5, 2, 10, 4)
val sumDoubledRight = numbers.foldRight(0) { element, sum -> sum + element * 2 }
println(sumDoubledRight)
//sampleEnd
}
You can also apply operations that take element indices as parameters. For this purpose, use functions reduceIndexed() and foldIndexed()
passing element index as the first argument of the operation.
Finally, there are functions that apply such operations to collection elements from right to left - reduceRightIndexed() and
foldRightIndexed().
fun main() {
//sampleStart
val numbers = listOf(5, 2, 10, 4)
val sumEven = numbers.foldIndexed(0) { idx, sum, element -> if (idx % 2 == 0) sum + element else sum }
println(sumEven)
val sumEvenRight = numbers.foldRightIndexed(0) { idx, element, sum -> if (idx % 2 == 0) sum + element else
sum }
println(sumEvenRight)
//sampleEnd
}
All reduce operations throw an exception on empty collections. To receive null instead, use their *OrNull() counterparts:
reduceOrNull()
reduceRightOrNull()
reduceIndexedOrNull()
936
reduceRightIndexedOrNull()
For cases where you want to save intermediate accumulator values, there are functions runningFold() (or its synonym scan()) and
runningReduce().
fun main() {
//sampleStart
val numbers = listOf(0, 1, 2, 3, 4, 5)
val runningReduceSum = numbers.runningReduce { sum, item -> sum + item }
val runningFoldSum = numbers.runningFold(10) { sum, item -> sum + item }
//sampleEnd
val transform = { index: Int, element: Int -> "N = ${index + 1}: $element" }
println(runningReduceSum.mapIndexed(transform).joinToString("\n", "Sum of first N elements with
runningReduce:\n"))
println(runningFoldSum.mapIndexed(transform).joinToString("\n", "Sum of first N elements with
runningFold:\n"))
}
Collection
write
operations
Mutable collections support operations for changing the collection contents, for example, adding or removing elements. On this page, we'll
describe write operations available for all implementations of MutableCollection. For more specific operations available for List and Map,
see List-specific Operations and Map Specific Operations respectively.
Adding
elements
To add a single element to a list or a set, use the add() function. The specified object is appended to the end of the collection.
fun main() {
//sampleStart
val numbers = mutableListOf(1, 2, 3, 4)
numbers.add(5)
println(numbers)
//sampleEnd
}
addAll() adds every element of the argument object to a list or a set. The argument can be an Iterable, a Sequence, or an Array. The types
of the receiver and the argument may be different, for example, you can add all items from a Set to a List.
When called on lists, addAll() adds new elements in the same order as they go in the argument. You can also call addAll() specifying an
element position as the first argument. The first element of the argument collection will be inserted at this position. Other elements of the
argument collection will follow it, shifting the receiver elements to the end.
fun main() {
//sampleStart
val numbers = mutableListOf(1, 2, 5, 6)
numbers.addAll(arrayOf(7, 8))
println(numbers)
numbers.addAll(2, setOf(3, 4))
println(numbers)
//sampleEnd
937
}
You can also add elements using the in-place version of the plus operator - plusAssign (+=) When applied to a mutable collection, +=
appends the second operand (an element or another collection) to the end of the collection.
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two")
numbers += "three"
println(numbers)
numbers += listOf("four", "five")
println(numbers)
//sampleEnd
}
Removing
elements
To remove an element from a mutable collection, use the remove() function. remove() accepts the element value and removes one
occurrence of this value.
fun main() {
//sampleStart
val numbers = mutableListOf(1, 2, 3, 4, 3)
numbers.remove(3) // removes the first `3`
println(numbers)
numbers.remove(5) // removes nothing
println(numbers)
//sampleEnd
}
For removing multiple elements at once, there are the following functions :
removeAll() removes all elements that are present in the argument collection. Alternatively, you can call it with a predicate as an
argument; in this case the function removes all elements for which the predicate yields true.
retainAll() is the opposite of removeAll(): it removes all elements except the ones from the argument collection. When used with a
predicate, it leaves only elements that match it.
fun main() {
//sampleStart
val numbers = mutableListOf(1, 2, 3, 4)
println(numbers)
numbers.retainAll { it >= 3 }
println(numbers)
numbers.clear()
println(numbers)
938
Another way to remove elements from a collection is with the minusAssign (-=) operator – the in-place version of minus. The second
argument can be a single instance of the element type or another collection. With a single element on the right-hand side, -= removes the
first occurrence of it. In turn, if it's a collection, all occurrences of its elements are removed. For example, if a list contains duplicate
elements, they are removed at once. The second operand can contain elements that are not present in the collection. Such elements don't
affect the operation execution.
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two", "three", "three", "four")
numbers -= "three"
println(numbers)
numbers -= listOf("four", "five")
//numbers -= listOf("four") // does the same as above
println(numbers)
//sampleEnd
}
Updating
elements
Lists and maps also provide operations for updating elements. They are described in List-specific Operations and Map Specific
Operations. For sets, updating doesn't make sense since it's actually removing an element and adding another one.
List-specific
operations
List is the most popular type of built-in collection in Kotlin. Index access to the elements of lists provides a powerful set of operations for
lists.
Retrieve
elements
by
index
Lists support all common operations for element retrieval: elementAt(), first(), last(), and others listed in Retrieve single elements. What is
specific for lists is index access to the elements, so the simplest way to read an element is retrieving it by index. That is done with the get()
function with the index passed in the argument or the shorthand [index] syntax.
If the list size is less than the specified index, an exception is thrown. There are two other functions that help you avoid such exceptions:
getOrElse() lets you provide the function for calculating the default value to return if the index isn't present in the collection.
fun main() {
//sampleStart
val numbers = listOf(1, 2, 3, 4)
println(numbers.get(0))
println(numbers[0])
//numbers.get(5) // exception!
println(numbers.getOrNull(5)) // null
println(numbers.getOrElse(5, {it})) // 5
//sampleEnd
}
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Retrieve
list
parts
In addition to common operations for Retrieving Collection Parts, lists provide the subList() function that returns a view of the specified
elements range as a list. Thus, if an element of the original collection changes, it also changes in the previously created sublists and vice
versa.
fun main() {
//sampleStart
val numbers = (0..13).toList()
println(numbers.subList(3, 6))
//sampleEnd
}
Find
element
positions
Linear
search
In any lists, you can find the position of an element using the functions indexOf() and lastIndexOf(). They return the first and the last
position of an element equal to the given argument in the list. If there are no such elements, both functions return -1.
fun main() {
//sampleStart
val numbers = listOf(1, 2, 3, 4, 2, 5)
println(numbers.indexOf(2))
println(numbers.lastIndexOf(2))
//sampleEnd
}
There is also a pair of functions that take a predicate and search for elements matching it:
indexOfFirst() returns the index of the first element matching the predicate or -1 if there are no such elements.
indexOfLast() returns the index of the last element matching the predicate or -1 if there are no such elements.
fun main() {
//sampleStart
val numbers = mutableListOf(1, 2, 3, 4)
println(numbers.indexOfFirst { it > 2})
println(numbers.indexOfLast { it % 2 == 1})
//sampleEnd
}
Binary
search
in
sorted
lists
There is one more way to search elements in lists – binary search. It works significantly faster than other built-in search functions but
requires the list to be sorted in ascending order according to a certain ordering: natural or another one provided in the function parameter.
Otherwise, the result is undefined.
To search an element in a sorted list, call the binarySearch() function passing the value as an argument. If such an element exists, the
function returns its index; otherwise, it returns (-insertionPoint - 1) where insertionPoint is the index where this element should be inserted
so that the list remains sorted. If there is more than one element with the given value, the search can return any of their indices.
940
You can also specify an index range to search in: in this case, the function searches only between two provided indices.
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two", "three", "four")
numbers.sort()
println(numbers)
println(numbers.binarySearch("two")) // 3
println(numbers.binarySearch("z")) // -5
println(numbers.binarySearch("two", 0, 2)) // -3
//sampleEnd
}
fun main() {
//sampleStart
val productList = listOf(
Product("WebStorm", 49.0),
Product("AppCode", 99.0),
Product("DotTrace", 129.0),
Product("ReSharper", 149.0))
Here's a list of Product instances that aren't Comparable and a Comparator that defines the order: product p1 precedes product p2 if p1's
price is less than p2's price. So, having a list sorted ascending according to this order, we use binarySearch() to find the index of the
specified Product.
Custom comparators are also handy when a list uses an order different from natural one, for example, a case-insensitive order for String
elements.
fun main() {
//sampleStart
val colors = listOf("Blue", "green", "ORANGE", "Red", "yellow")
println(colors.binarySearch("RED", String.CASE_INSENSITIVE_ORDER)) // 3
//sampleEnd
}
import kotlin.math.sign
941
//sampleStart
data class Product(val name: String, val price: Double)
fun main() {
val productList = listOf(
Product("WebStorm", 49.0),
Product("AppCode", 99.0),
Product("DotTrace", 129.0),
Product("ReSharper", 149.0))
Both comparator and comparison binary search can be performed for list ranges as well.
List
write
operations
In addition to the collection modification operations described in Collection write operations, mutable lists support specific write
operations. Such operations use the index to access elements to broaden the list modification capabilities.
Add
To add elements to a specific position in a list, use add() and addAll() providing the position for element insertion as an additional
argument. All elements that come after the position shift to the right.
fun main() {
//sampleStart
val numbers = mutableListOf("one", "five", "six")
numbers.add(1, "two")
numbers.addAll(2, listOf("three", "four"))
println(numbers)
//sampleEnd
}
Update
Lists also offer a function to replace an element at a given position - set() and its operator form []. set() doesn't change the indexes of other
elements.
fun main() {
//sampleStart
val numbers = mutableListOf("one", "five", "three")
numbers[1] = "two"
println(numbers)
//sampleEnd
}
fill() simply replaces all the collection elements with the specified value.
fun main() {
//sampleStart
val numbers = mutableListOf(1, 2, 3, 4)
942
numbers.fill(3)
println(numbers)
//sampleEnd
}
Remove
To remove an element at a specific position from a list, use the removeAt() function providing the position as an argument. All indices of
elements that come after the element being removed will decrease by one.
fun main() {
//sampleStart
val numbers = mutableListOf(1, 2, 3, 4, 3)
numbers.removeAt(1)
println(numbers)
//sampleEnd
}
Sort
In Collection Ordering, we describe operations that retrieve collection elements in specific orders. For mutable lists, the standard library
offers similar extension functions that perform the same ordering operations in place. When you apply such an operation to a list instance,
it changes the order of elements in that exact instance.
The in-place sorting functions have similar names to the functions that apply to read-only lists, but without the ed/d suffix:
sort* instead of sorted* in the names of all sorting functions: sort(), sortDescending(), sortBy(), and so on.
asReversed() called on a mutable list returns another mutable list which is a reversed view of the original list. Changes in that view are
reflected in the original list. The following example shows sorting functions for mutable lists:
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two", "three", "four")
numbers.sort()
println("Sort into ascending: $numbers")
numbers.sortDescending()
println("Sort into descending: $numbers")
numbers.sortBy { it.length }
println("Sort into ascending by length: $numbers")
numbers.sortByDescending { it.last() }
println("Sort into descending by the last letter: $numbers")
numbers.sortWith(compareBy<String> { it.length }.thenBy { it })
println("Sort by Comparator: $numbers")
numbers.shuffle()
println("Shuffle: $numbers")
numbers.reverse()
println("Reverse: $numbers")
//sampleEnd
}
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Set-specific
operations
The Kotlin collections package contains extension functions for popular operations on sets: finding intersections, merging, or subtracting
collections from each other.
To merge two collections into one, use the union() function. It can be used in the infix form a union b. Note that for ordered collections the
order of the operands is important: in the resulting collection, the elements of the first operand go before the elements of the second.
To find an intersection between two collections (elements present in both of them), use intersect(). To find collection elements not present
in another collection, use subtract(). Both these functions can be called in the infix form as well, for example, a intersect b.
fun main() {
//sampleStart
val numbers = setOf("one", "two", "three")
You can also apply union, intersect, and subtract to List. However, their result is always a Set, even on lists. In this result, all the duplicate
elements are merged into one and the index access is not available.
fun main() {
//sampleStart
val list1 = listOf(1, 1, 2 ,3, 5, 8, -1)
val list2 = listOf(1, 1, 2, 2 ,3, 5)
println(list1 intersect list2) // result on two lists is a Set
println(list1 union list2) // equal elements are merged into one
//sampleEnd
}
Map-specific
operations
In maps, types of both keys and values are user-defined. Key-based access to map entries enables various map-specific processing
capabilities from getting a value by key to separate filtering of keys and values. On this page, we provide descriptions of the map
processing functions from the standard library.
Retrieve
keys
and
values
For retrieving a value from a map, you must provide its key as an argument of the get() function. The shorthand [key] syntax is also
supported. If the given key is not found, it returns null. There is also the function getValue() which has slightly different behavior: it throws
an exception if the key is not found in the map. Additionally, you have two more options to handle the key absence:
getOrElse() works the same way as for lists: the values for non-existent keys are returned from the given lambda function.
getOrDefault() returns the specified default value if the key is not found.
944
fun main() {
//sampleStart
val numbersMap = mapOf("one" to 1, "two" to 2, "three" to 3)
println(numbersMap.get("one"))
println(numbersMap["one"])
println(numbersMap.getOrDefault("four", 10))
println(numbersMap["five"]) // null
//numbersMap.getValue("six") // exception!
//sampleEnd
}
To perform operations on all keys or all values of a map, you can retrieve them from the properties keys and values accordingly. keys is a
set of all map keys and values is a collection of all map values.
fun main() {
//sampleStart
val numbersMap = mapOf("one" to 1, "two" to 2, "three" to 3)
println(numbersMap.keys)
println(numbersMap.values)
//sampleEnd
}
Filter
You can filter maps with the filter() function as well as other collections. When calling filter() on a map, pass to it a predicate with a Pair as
an argument. This enables you to use both the key and the value in the filtering predicate.
fun main() {
//sampleStart
val numbersMap = mapOf("key1" to 1, "key2" to 2, "key3" to 3, "key11" to 11)
val filteredMap = numbersMap.filter { (key, value) -> key.endsWith("1") && value > 10}
println(filteredMap)
//sampleEnd
}
There are also two specific ways for filtering maps: by keys and by values. For each way, there is a function: filterKeys() and filterValues().
Both return a new map of entries which match the given predicate. The predicate for filterKeys() checks only the element keys, the one for
filterValues() checks only values.
fun main() {
//sampleStart
val numbersMap = mapOf("key1" to 1, "key2" to 2, "key3" to 3, "key11" to 11)
val filteredKeysMap = numbersMap.filterKeys { it.endsWith("1") }
val filteredValuesMap = numbersMap.filterValues { it < 10 }
println(filteredKeysMap)
println(filteredValuesMap)
//sampleEnd
}
Plus
and
minus
operators
945
Due to the key access to elements, plus (+) and minus (-) operators work for maps differently than for other collections. plus returns a Map
that contains elements of its both operands: a Map on the left and a Pair or another Map on the right. When the right-hand side operand
contains entries with keys present in the left-hand side Map, the result map contains the entries from the right side.
fun main() {
//sampleStart
val numbersMap = mapOf("one" to 1, "two" to 2, "three" to 3)
println(numbersMap + Pair("four", 4))
println(numbersMap + Pair("one", 10))
println(numbersMap + mapOf("five" to 5, "one" to 11))
//sampleEnd
}
minus creates a Map from entries of a Map on the left except those with keys from the right-hand side operand. So, the right-hand side
operand can be either a single key or a collection of keys: list, set, and so on.
fun main() {
//sampleStart
val numbersMap = mapOf("one" to 1, "two" to 2, "three" to 3)
println(numbersMap - "one")
println(numbersMap - listOf("two", "four"))
//sampleEnd
}
For details on using plusAssign (+=) and minusAssign (-=) operators on mutable maps, see Map write operations below.
Map
write
operations
Mutable maps offer map-specific write operations. These operations let you change the map content using the key-based access to the
values.
Values can be updated. In turn, keys never change: once you add an entry, its key is constant.
For each key, there is always a single value associated with it. You can add and remove whole entries.
Below are descriptions of the standard library functions for write operations available on mutable maps.
Add
and
update
entries
To add a new key-value pair to a mutable map, use put(). When a new entry is put into a LinkedHashMap (the default map
implementation), it is added so that it comes last when iterating the map. In sorted maps, the positions of new elements are defined by the
order of their keys.
fun main() {
//sampleStart
val numbersMap = mutableMapOf("one" to 1, "two" to 2)
numbersMap.put("three", 3)
println(numbersMap)
//sampleEnd
}
To add multiple entries at a time, use putAll(). Its argument can be a Map or a group of Pairs: Iterable, Sequence, or Array.
946
fun main() {
//sampleStart
val numbersMap = mutableMapOf("one" to 1, "two" to 2, "three" to 3)
numbersMap.putAll(setOf("four" to 4, "five" to 5))
println(numbersMap)
//sampleEnd
}
Both put() and putAll() overwrite the values if the given keys already exist in the map. Thus, you can use them to update values of map
entries.
fun main() {
//sampleStart
val numbersMap = mutableMapOf("one" to 1, "two" to 2)
val previousValue = numbersMap.put("one", 11)
println("value associated with 'one', before: $previousValue, after: ${numbersMap["one"]}")
println(numbersMap)
//sampleEnd
}
You can also add new entries to maps using the shorthand operator form. There are two ways:
fun main() {
//sampleStart
val numbersMap = mutableMapOf("one" to 1, "two" to 2)
numbersMap["three"] = 3 // calls numbersMap.put("three", 3)
numbersMap += mapOf("four" to 4, "five" to 5)
println(numbersMap)
//sampleEnd
}
When called with the key present in the map, operators overwrite the values of the corresponding entries.
Remove
entries
To remove an entry from a mutable map, use the remove() function. When calling remove(), you can pass either a key or a whole key-
value-pair. If you specify both the key and value, the element with this key will be removed only if its value matches the second argument.
fun main() {
//sampleStart
val numbersMap = mutableMapOf("one" to 1, "two" to 2, "three" to 3)
numbersMap.remove("one")
println(numbersMap)
numbersMap.remove("three", 4) //doesn't remove anything
println(numbersMap)
//sampleEnd
}
You can also remove entries from a mutable map by their keys or values. To do this, call remove() on the map's keys or values providing
the key or the value of an entry. When called on values, remove() removes only the first entry with the given value.
947
fun main() {
//sampleStart
val numbersMap = mutableMapOf("one" to 1, "two" to 2, "three" to 3, "threeAgain" to 3)
numbersMap.keys.remove("one")
println(numbersMap)
numbersMap.values.remove(3)
println(numbersMap)
//sampleEnd
}
fun main() {
//sampleStart
val numbersMap = mutableMapOf("one" to 1, "two" to 2, "three" to 3)
numbersMap -= "two"
println(numbersMap)
numbersMap -= "five" //doesn't remove anything
println(numbersMap)
//sampleEnd
}
Scope
functions
The Kotlin standard library contains several functions whose sole purpose is to execute a block of code within the context of an object.
When you call such a function on an object with a lambda expression provided, it forms a temporary scope. In this scope, you can access
the object without its name. Such functions are called scope functions. There are five of them: let, run, with, apply, and also.
Basically, these functions do the same: execute a block of code on an object. What's different is how this object becomes available inside
the block and what is the result of the whole expression.
data class Person(var name: String, var age: Int, var city: String) {
fun moveTo(newCity: String) { city = newCity }
fun incrementAge() { age++ }
}
fun main() {
//sampleStart
Person("Alice", 20, "Amsterdam").let {
println(it)
it.moveTo("London")
it.incrementAge()
println(it)
}
//sampleEnd
}
If you write the same without let, you'll have to introduce a new variable and repeat its name whenever you use it.
data class Person(var name: String, var age: Int, var city: String) {
fun moveTo(newCity: String) { city = newCity }
fun incrementAge() { age++ }
}
948
fun main() {
//sampleStart
val alice = Person("Alice", 20, "Amsterdam")
println(alice)
alice.moveTo("London")
alice.incrementAge()
println(alice)
//sampleEnd
}
The scope functions do not introduce any new technical capabilities, but they can make your code more concise and readable.
Due to the similar nature of scope functions, choosing the right one for your case can be a bit tricky. The choice mainly depends on your
intent and the consistency of use in your project. Below we'll provide detailed descriptions of the distinctions between scope functions
and the conventions on their usage.
Function
selection
To help you choose the right scope function for your purpose, we provide the table of key differences between them.
with this Lambda result No: takes the context object as an argument.
The detailed information about the differences is provided in the dedicated sections below.
Here is a short guide for choosing scope functions depending on the intended purpose:
949
Grouping function calls on an object: with
The use cases of different functions overlap, so that you can choose the functions based on the specific conventions used in your project
or team.
Although the scope functions are a way of making the code more concise, avoid overusing them: it can decrease your code readability and
lead to errors. Avoid nesting scope functions and be careful when chaining them: it's easy to get confused about the current context
object and the value of this or it.
Distinctions
Because the scope functions are all quite similar in nature, it's important to understand the differences between them. There are two main
differences between each scope function:
Context
object:
this
or
it
Inside the lambda of a scope function, the context object is available by a short reference instead of its actual name. Each scope function
uses one of two ways to access the context object: as a lambda receiver (this) or as a lambda argument (it). Both provide the same
capabilities, so we'll describe the pros and cons of each for different cases and provide recommendations on their use.
fun main() {
val str = "Hello"
// this
str.run {
println("The string's length: $length")
//println("The string's length: ${this.length}") // does the same
}
// it
str.let {
println("The string's length is ${it.length}")
}
}
this
run, with, and apply refer to the context object as a lambda receiver - by keyword this. Hence, in their lambdas, the object is available as it
would be in ordinary class functions. In most cases, you can omit this when accessing the members of the receiver object, making the
code shorter. On the other hand, if this is omitted, it can be hard to distinguish between the receiver members and external objects or
functions. So, having the context object as a receiver (this) is recommended for lambdas that mainly operate on the object members: call
its functions or assign properties.
data class Person(var name: String, var age: Int = 0, var city: String = "")
fun main() {
//sampleStart
val adam = Person("Adam").apply {
age = 20 // same as this.age = 20
city = "London"
}
println(adam)
//sampleEnd
950
}
it
In turn, let and also have the context object as a lambda argument. If the argument name is not specified, the object is accessed by the
implicit default name it. it is shorter than this and expressions with it are usually easier for reading. However, when calling the object
functions or properties you don't have the object available implicitly like this. Hence, having the context object as it is better when the
object is mostly used as an argument in function calls. it is also better if you use multiple variables in the code block.
import kotlin.random.Random
fun main() {
//sampleStart
fun getRandomInt(): Int {
return Random.nextInt(100).also {
writeToLog("getRandomInt() generated value $it")
}
}
val i = getRandomInt()
println(i)
//sampleEnd
}
Additionally, when you pass the context object as an argument, you can provide a custom name for the context object inside the scope.
import kotlin.random.Random
fun main() {
//sampleStart
fun getRandomInt(): Int {
return Random.nextInt(100).also { value ->
writeToLog("getRandomInt() generated value $value")
}
}
val i = getRandomInt()
println(i)
//sampleEnd
}
Return
value
The scope functions differ by the result they return:
These two options let you choose the proper function depending on what you do next in your code.
951
Context object
The return value of apply and also is the context object itself. Hence, they can be included into call chains as side steps: you can continue
chaining function calls on the same object after them.
fun main() {
//sampleStart
val numberList = mutableListOf<Double>()
numberList.also { println("Populating the list") }
.apply {
add(2.71)
add(3.14)
add(1.0)
}
.also { println("Sorting the list") }
.sort()
//sampleEnd
println(numberList)
}
They also can be used in return statements of functions returning the context object.
import kotlin.random.Random
fun main() {
//sampleStart
fun getRandomInt(): Int {
return Random.nextInt(100).also {
writeToLog("getRandomInt() generated value $it")
}
}
val i = getRandomInt()
//sampleEnd
}
Lambda result
let, run, and with return the lambda result. So, you can use them when assigning the result to a variable, chaining operations on the result,
and so on.
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two", "three")
val countEndsWithE = numbers.run {
add("four")
add("five")
count { it.endsWith("e") }
}
println("There are $countEndsWithE elements that end with e.")
//sampleEnd
}
Additionally, you can ignore the return value and use a scope function to create a temporary scope for variables.
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two", "three")
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with(numbers) {
val firstItem = first()
val lastItem = last()
println("First item: $firstItem, last item: $lastItem")
}
//sampleEnd
}
Functions
To help you choose the right scope function for your case, we'll describe them in detail and provide usage recommendations. Technically,
functions are interchangeable in many cases, so the examples show the conventions that define the common usage style.
let
The context object is available as an argument (it). The return value is the lambda result.
let can be used to invoke one or more functions on results of call chains. For example, the following code prints the results of two
operations on a collection:
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two", "three", "four", "five")
val resultList = numbers.map { it.length }.filter { it > 3 }
println(resultList)
//sampleEnd
}
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two", "three", "four", "five")
numbers.map { it.length }.filter { it > 3 }.let {
println(it)
// and more function calls if needed
}
//sampleEnd
}
If the code block contains a single function with it as an argument, you can use the method reference (::) instead of the lambda:
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two", "three", "four", "five")
numbers.map { it.length }.filter { it > 3 }.let(::println)
//sampleEnd
}
let is often used for executing a code block only with non-null values. To perform actions on a non-null object, use the safe call operator ?.
on it and call let with the actions in its lambda.
fun main() {
//sampleStart
val str: String? = "Hello"
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//processNonNullString(str) // compilation error: str can be null
val length = str?.let {
println("let() called on $it")
processNonNullString(it) // OK: 'it' is not null inside '?.let { }'
it.length
}
//sampleEnd
}
Another case for using let is introducing local variables with a limited scope for improving code readability. To define a new variable for the
context object, provide its name as the lambda argument so that it can be used instead of the default it.
fun main() {
//sampleStart
val numbers = listOf("one", "two", "three", "four")
val modifiedFirstItem = numbers.first().let { firstItem ->
println("The first item of the list is '$firstItem'")
if (firstItem.length >= 5) firstItem else "!" + firstItem + "!"
}.uppercase()
println("First item after modifications: '$modifiedFirstItem'")
//sampleEnd
}
with
A non-extension function: the context object is passed as an argument, but inside the lambda, it's available as a receiver ( this). The return
value is the lambda result.
We recommend with for calling functions on the context object without providing the lambda result. In the code, with can be read as "with
this object, do the following."
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two", "three")
with(numbers) {
println("'with' is called with argument $this")
println("It contains $size elements")
}
//sampleEnd
}
Another use case for with is introducing a helper object whose properties or functions will be used for calculating a value.
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two", "three")
val firstAndLast = with(numbers) {
"The first element is ${first()}," +
" the last element is ${last()}"
}
println(firstAndLast)
//sampleEnd
}
run
The context object is available as a receiver (this). The return value is the lambda result.
run does the same as with but invokes as let - as an extension function of the context object.
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run is useful when your lambda contains both the object initialization and the computation of the return value.
fun main() {
//sampleStart
val service = MultiportService("https://example.kotlinlang.org", 80)
Besides calling run on a receiver object, you can use it as a non-extension function. Non-extension run lets you execute a block of several
statements where an expression is required.
fun main() {
//sampleStart
val hexNumberRegex = run {
val digits = "0-9"
val hexDigits = "A-Fa-f"
val sign = "+-"
Regex("[$sign]?[$digits$hexDigits]+")
}
for (match in hexNumberRegex.findAll("+123 -FFFF !%*& 88 XYZ")) {
println(match.value)
}
//sampleEnd
}
apply
The context object is available as a receiver (this). The return value is the object itself.
Use apply for code blocks that don't return a value and mainly operate on the members of the receiver object. The common case for apply
is the object configuration. Such calls can be read as "apply the following assignments to the object."
data class Person(var name: String, var age: Int = 0, var city: String = "")
fun main() {
//sampleStart
val adam = Person("Adam").apply {
age = 32
city = "London"
}
println(adam)
//sampleEnd
}
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Having the receiver as the return value, you can easily include apply into call chains for more complex processing.
also
The context object is available as an argument (it). The return value is the object itself.
also is good for performing some actions that take the context object as an argument. Use also for actions that need a reference to the
object rather than its properties and functions, or when you don't want to shadow the this reference from an outer scope.
When you see also in the code, you can read it as "and also do the following with the object."
fun main() {
//sampleStart
val numbers = mutableListOf("one", "two", "three")
numbers
.also { println("The list elements before adding new one: $it") }
.add("four")
//sampleEnd
}
takeIf
and
takeUnless
In addition to scope functions, the standard library contains the functions takeIf and takeUnless. These functions let you embed checks of
the object state in call chains.
When called on an object with a predicate provided, takeIf returns this object if it matches the predicate. Otherwise, it returns null. So,
takeIf is a filtering function for a single object. In turn, takeUnless returns the object if it doesn't match the predicate and null if it does. The
object is available as a lambda argument (it).
import kotlin.random.*
fun main() {
//sampleStart
val number = Random.nextInt(100)
When chaining other functions after takeIf and takeUnless, don't forget to perform the null check or the safe call (?.) because their return
value is nullable.
fun main() {
//sampleStart
val str = "Hello"
val caps = str.takeIf { it.isNotEmpty() }?.uppercase()
//val caps = str.takeIf { it.isNotEmpty() }.uppercase() //compilation error
println(caps)
//sampleEnd
}
takeIf and takeUnless are especially useful together with scope functions. A good case is chaining them with let for running a code block
on objects that match the given predicate. To do this, call takeIf on the object and then call let with a safe call (?). For objects that don't
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match the predicate, takeIf returns null and let isn't invoked.
fun main() {
//sampleStart
fun displaySubstringPosition(input: String, sub: String) {
input.indexOf(sub).takeIf { it >= 0 }?.let {
println("The substring $sub is found in $input.")
println("Its start position is $it.")
}
}
displaySubstringPosition("010000011", "11")
displaySubstringPosition("010000011", "12")
//sampleEnd
}
This is how the same function looks without the standard library functions:
fun main() {
//sampleStart
fun displaySubstringPosition(input: String, sub: String) {
val index = input.indexOf(sub)
if (index >= 0) {
println("The substring $sub is found in $input.")
println("Its start position is $index.")
}
}
displaySubstringPosition("010000011", "11")
displaySubstringPosition("010000011", "12")
//sampleEnd
}
Opt-in
requirements
The Kotlin standard library provides a mechanism for requiring and giving explicit consent for using certain elements of APIs. This
mechanism lets library developers inform users of their APIs about specific conditions that require opt-in, for example, if an API is in the
experimental state and is likely to change in the future.
To prevent potential issues, the compiler warns users of such APIs about these conditions and requires them to opt in before using the
API.
Opt
in
to
using
API
If a library author marks a declaration from a library's API as requiring opt-in, you should give an explicit consent for using it in your code.
There are several ways to opt in to such APIs, all applicable without technical limitations. You are free to choose the way that you find best
for your situation.
Propagating
opt-in
When you use an API in the code intended for third-party use (a library), you can propagate its opt-in requirement to your API as well. To
do this, annotate your declaration with the opt-in requirement annotation of the API used in its body. This enables you to use API elements
that require opt-in.
// Library code
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@RequiresOptIn(message = "This API is experimental. It may be changed in the future without notice.")
@Retention(AnnotationRetention.BINARY)
@Target(AnnotationTarget.CLASS, AnnotationTarget.FUNCTION)
annotation class MyDateTime // Opt-in requirement annotation
@MyDateTime
class DateProvider // A class requiring opt-in
// Client code
fun getYear(): Int {
val dateProvider: DateProvider // Error: DateProvider requires opt-in
// ...
}
@MyDateTime
fun getDate(): Date {
val dateProvider: DateProvider // OK: the function requires opt-in as well
// ...
}
fun displayDate() {
println(getDate()) // Error: getDate() requires opt-in
}
As you can see in this example, the annotated function appears to be a part of the @MyDateTime API. So, such an opt-in propagates the
opt-in requirement to the client code; its clients will see the same warning message and be required to consent as well.
Implicit usages of APIs that require opt-in also require opt-in. If an API element doesn't have an opt-in requirement annotation but its
signature includes a type declared as requiring opt-in, its usage will still raise a warning. See the example below.
// Client code
fun getDate(dateProvider: DateProvider): Date { // Error: DateProvider requires opt-in
// ...
}
fun displayDate() {
println(getDate()) // Warning: the signature of getDate() contains DateProvider, which requires opt-in
}
To use multiple APIs that require opt-in, mark the declaration with all their opt-in requirement annotations.
Non-propagating
opt-in
In modules that don't expose their own API, such as applications, you can opt in to using APIs without propagating the opt-in requirement
to your code. In this case, mark your declaration with @OptIn passing the opt-in requirement annotation as its argument:
// Library code
@RequiresOptIn(message = "This API is experimental. It may be changed in the future without notice.")
@Retention(AnnotationRetention.BINARY)
@Target(AnnotationTarget.CLASS, AnnotationTarget.FUNCTION)
annotation class MyDateTime // Opt-in requirement annotation
@MyDateTime
class DateProvider // A class requiring opt-in
// Client code
@OptIn(MyDateTime::class)
fun getDate(): Date { // Uses DateProvider; doesn't propagate the opt-in requirement
val dateProvider: DateProvider
// ...
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}
fun displayDate() {
println(getDate()) // OK: opt-in is not required
}
When somebody calls the function getDate(), they won't be informed about the opt-in requirements for APIs used in its body.
Note that if @OptIn applies to the declaration whose signature contains a type declared as requiring opt-in, the opt-in will still propagate:
// Client code
@OptIn(MyDateTime::class)
fun getDate(dateProvider: DateProvider): Date { // Has DateProvider as a part of a signature; propagates the
opt-in requirement
// ...
}
fun displayDate() {
println(getDate()) // Warning: getDate() requires opt-in
}
To use an API that requires opt-in in all functions and classes in a file, add the file-level annotation @file:OptIn to the top of the file before
the package specification and imports.
// Client code
@file:OptIn(MyDateTime::class)
Module-wide
opt-in
The -opt-in compiler option is available since Kotlin 1.6.0. For earlier Kotlin versions, use -Xopt-in.
If you don't want to annotate every usage of APIs that require opt-in, you can opt in to them for your whole module. To opt in to using an
API in a module, compile it with the argument -opt-in, specifying the fully qualified name of the opt-in requirement annotation of the API
you use: -opt-in=org.mylibrary.OptInAnnotation. Compiling with this argument has the same effect as if every declaration in the module
had the annotation@OptIn(OptInAnnotation::class).
If you build your module with Gradle, you can add arguments like this:
Kotlin
tasks.withType<org.jetbrains.kotlin.gradle.tasks.KotlinCompile>().configureEach {
kotlinOptions.freeCompilerArgs += "-opt-in=org.mylibrary.OptInAnnotation"
}
Groovy
tasks.withType(org.jetbrains.kotlin.gradle.tasks.KotlinCompile).configureEach {
kotlinOptions {
freeCompilerArgs += "-opt-in=org.mylibrary.OptInAnnotation"
}
}
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If your Gradle module is a multiplatform module, use the optIn method:
Kotlin
sourceSets {
all {
languageSettings.optIn("org.mylibrary.OptInAnnotation")
}
}
Groovy
sourceSets {
all {
languageSettings {
optIn('org.mylibrary.OptInAnnotation')
}
}
}
<build>
<plugins>
<plugin>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-maven-plugin</artifactId>
<version>${kotlin.version}</version>
<executions>...</executions>
<configuration>
<args>
<arg>-opt-in=org.mylibrary.OptInAnnotation</arg>
</args>
</configuration>
</plugin>
</plugins>
</build>
To opt in to multiple APIs on the module level, add one of the described arguments for each opt-in requirement marker used in your
module.
Require
opt-in
for
API
Create
opt-in
requirement
annotations
If you want to require explicit consent to using your module's API, create an annotation class to use as an opt-in requirement annotation.
This class must be annotated with @RequiresOptIn:
@RequiresOptIn
@Retention(AnnotationRetention.BINARY)
@Target(AnnotationTarget.CLASS, AnnotationTarget.FUNCTION)
annotation class MyDateTime
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BINARY or RUNTIME retention
No parameters.
RequiresOptIn.Level.ERROR. Opt-in is mandatory. Otherwise, the code that uses marked API won't compile. Default level.
RequiresOptIn.Level.WARNING. Opt-in is not mandatory, but advisable. Without it, the compiler raises a warning.
To set the desired level, specify the level parameter of the @RequiresOptIn annotation.
Additionally, you can provide a message to inform API users about special condition of using the API. The compiler will show it to users
that use the API without opt-in.
If you publish multiple independent features that require opt-in, declare an annotation for each. This makes the use of API safer for your
clients: they can use only the features that they explicitly accept. This also lets you remove the opt-in requirements from the features
independently.
Mark
API
elements
To require an opt-in to using an API element, annotate its declaration with an opt-in requirement annotation:
@MyDateTime
class DateProvider
@MyDateTime
fun getTime(): Time {}
Note that for some language elements, an opt-in requirement annotation is not applicable:
You cannot annotate a backing field or a getter of a property, just the property itself.
Opt-in
requirements
for
pre-stable
APIs
If you use opt-in requirements for features that are not stable yet, carefully handle the API graduation to avoid breaking the client code.
Once your pre-stable API graduates and is released in a stable state, remove its opt-in requirement annotations from declarations. The
clients will be able to use them without restriction. However, you should leave the annotation classes in modules so that the existing client
code remains compatible.
To let the API users update their modules accordingly (remove the annotations from their code and recompile), mark the annotations as
@Deprecated and provide the explanation in the deprecation message.
@Deprecated("This opt-in requirement is not used anymore. Remove its usages from your code.")
@RequiresOptIn
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annotation class ExperimentalDateTime
Coroutines
guide
Kotlin, as a language, provides only minimal low-level APIs in its standard library to enable various other libraries to utilize coroutines.
Unlike many other languages with similar capabilities, async and await are not keywords in Kotlin and are not even part of its standard
library. Moreover, Kotlin's concept of suspending function provides a safer and less error-prone abstraction for asynchronous operations
than futures and promises.
kotlinx.coroutines is a rich library for coroutines developed by JetBrains. It contains a number of high-level coroutine-enabled primitives
that this guide covers, including launch, async and others.
This is a guide on core features of kotlinx.coroutines with a series of examples, divided up into different topics.
In order to use coroutines as well as follow the examples in this guide, you need to add a dependency on the kotlinx-coroutines-core
module as explained in the project README.
Table
of
contents
Coroutines basics
Asynchronous Flow
Channels
Additional
references
Guide to UI programming with coroutines
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Coroutines
basics
This section covers basic coroutine concepts.
Your
first
coroutine
A coroutine is an instance of suspendable computation. It is conceptually similar to a thread, in the sense that it takes a block of code to
run that works concurrently with the rest of the code. However, a coroutine is not bound to any particular thread. It may suspend its
execution in one thread and resume in another one.
Coroutines can be thought of as light-weight threads, but there is a number of important differences that make their real-life usage very
different from threads.
import kotlinx.coroutines.*
//sampleStart
fun main() = runBlocking { // this: CoroutineScope
launch { // launch a new coroutine and continue
delay(1000L) // non-blocking delay for 1 second (default time unit is ms)
println("World!") // print after delay
}
println("Hello") // main coroutine continues while a previous one is delayed
}
//sampleEnd
Hello
World!
launch is a coroutine builder. It launches a new coroutine concurrently with the rest of the code, which continues to work independently.
That's why Hello has been printed first.
delay is a special suspending function. It suspends the coroutine for a specific time. Suspending a coroutine does not block the
underlying thread, but allows other coroutines to run and use the underlying thread for their code.
runBlocking is also a coroutine builder that bridges the non-coroutine world of a regular fun main() and the code with coroutines inside of
runBlocking { ... } curly braces. This is highlighted in an IDE by this: CoroutineScope hint right after the runBlocking opening curly brace.
If you remove or forget runBlocking in this code, you'll get an error on the launch call, since launch is declared only in the CoroutineScope:
The name of runBlocking means that the thread that runs it (in this case — the main thread) gets blocked for the duration of the call, until
all the coroutines inside runBlocking { ... } complete their execution. You will often see runBlocking used like that at the very top-level of
the application and quite rarely inside the real code, as threads are expensive resources and blocking them is inefficient and is often not
963
desired.
Structured
concurrency
Coroutines follow a principle of structured concurrency which means that new coroutines can be only launched in a specific
CoroutineScope which delimits the lifetime of the coroutine. The above example shows that runBlocking establishes the corresponding
scope and that is why the previous example waits until World! is printed after a second's delay and only then exits.
In a real application, you will be launching a lot of coroutines. Structured concurrency ensures that they are not lost and do not leak. An
outer scope cannot complete until all its children coroutines complete. Structured concurrency also ensures that any errors in the code are
properly reported and are never lost.
Extract
function
refactoring
Let's extract the block of code inside launch { ... } into a separate function. When you perform "Extract function" refactoring on this code,
you get a new function with the suspend modifier. This is your first suspending function. Suspending functions can be used inside
coroutines just like regular functions, but their additional feature is that they can, in turn, use other suspending functions (like delay in this
example) to suspend execution of a coroutine.
import kotlinx.coroutines.*
//sampleStart
fun main() = runBlocking { // this: CoroutineScope
launch { doWorld() }
println("Hello")
}
Scope
builder
In addition to the coroutine scope provided by different builders, it is possible to declare your own scope using the coroutineScope
builder. It creates a coroutine scope and does not complete until all launched children complete.
runBlocking and coroutineScope builders may look similar because they both wait for their body and all its children to complete. The main
difference is that the runBlocking method blocks the current thread for waiting, while coroutineScope just suspends, releasing the
underlying thread for other usages. Because of that difference, runBlocking is a regular function and coroutineScope is a suspending
function.
You can use coroutineScope from any suspending function. For example, you can move the concurrent printing of Hello and World into a
suspend fun doWorld() function:
import kotlinx.coroutines.*
//sampleStart
fun main() = runBlocking {
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doWorld()
}
Hello
World!
Scope
builder
and
concurrency
A coroutineScope builder can be used inside any suspending function to perform multiple concurrent operations. Let's launch two
concurrent coroutines inside a doWorld suspending function:
import kotlinx.coroutines.*
//sampleStart
// Sequentially executes doWorld followed by "Done"
fun main() = runBlocking {
doWorld()
println("Done")
}
Both pieces of code inside launch { ... } blocks execute concurrently, with World 1 printed first, after a second from start, and World 2
printed next, after two seconds from start. A coroutineScope in doWorld completes only after both are complete, so doWorld returns and
allows Done string to be printed only after that:
Hello
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World 1
World 2
Done
An
explicit
job
A launch coroutine builder returns a Job object that is a handle to the launched coroutine and can be used to explicitly wait for its
completion. For example, you can wait for completion of the child coroutine and then print "Done" string:
import kotlinx.coroutines.*
Hello
World!
Done
Coroutines
are
light-weight
Coroutines are less resource-intensive than JVM threads. Code that exhausts the JVM's available memory when using threads can be
expressed using coroutines without hitting resource limits. For example, the following code launches 100000 distinct coroutines that each
wait 5 seconds and then print a period ('.') while consuming very little memory:
import kotlinx.coroutines.*
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If you write the same program using threads (remove runBlocking, replace launch with thread, and replace delay with Thread.sleep), it will
likely consume too much memory and throw an out-of-memory error.
Coroutines
and
channels
−
tutorial
In this tutorial, you'll learn how to use coroutines in IntelliJ IDEA to perform network requests without blocking the underlying thread or
callbacks.
No prior knowledge of coroutines is required, but you're expected to be familiar with basic Kotlin syntax.
You'll learn:
For network requests, you'll need the Retrofit library, but the approach shown in this tutorial works similarly for any other libraries that
support coroutines.
You can find solutions for all of the tasks on the solutions branch of the project's repository.
Before
you
start
1. Download and install the latest version of IntelliJ IDEA.
2. Clone the project template by choosing Get from VCS on the Welcome screen or selecting File | New | Project from Version Control.
Generate
a
GitHub
developer
token
You'll be using the GitHub API in your project. To get access, provide your GitHub account name and either a password or a token. If you
have two-factor authentication enabled, a token will be enough.
Generate a new GitHub token to use the GitHub API with your account:
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Generate a new GitHub token
2. Do not select any scopes. Click Generate token at the bottom of the page.
Run
the
code
The program loads the contributors for all of the repositories under the given organization (named “kotlin” by default). Later you'll add logic
to sort the users by the number of their contributions.
1. Open the src/contributors/main.kt file and run the main() function. You'll see the following window:
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First window
If the font is too small, adjust it by changing the value of setDefaultFontSize(18f) in the main() function.
2. Provide your GitHub username and token (or password) in the corresponding fields.
3. Make sure that the BLOCKING option is selected in the Variant dropdown menu.
4. Click Load contributors. The UI should freeze for some time and then show the list of contributors.
5. Open the program output to ensure the data has been loaded. The list of contributors is logged after each successful request.
There are different ways of implementing this logic: by using blocking requests or callbacks. You'll compare these solutions with one that
uses coroutines and see how channels can be used to share information between different coroutines.
Blocking
requests
You will use the Retrofit library to perform HTTP requests to GitHub. It allows requesting the list of repositories under the given
organization and the list of contributors for each repository:
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interface GitHubService {
@GET("orgs/{org}/repos?per_page=100")
fun getOrgReposCall(
@Path("org") org: String
): Call<List<Repo>>
@GET("repos/{owner}/{repo}/contributors?per_page=100")
fun getRepoContributorsCall(
@Path("owner") owner: String,
@Path("repo") repo: String
): Call<List<User>>
}
This API is used by the loadContributorsBlocking() function to fetch the list of contributors for the given organization.
At first, you get a list of the repositories under the given organization and store it in the repos list. Then for each repository, the list of
contributors is requested, and all of the lists are merged into one final list of contributors.
getOrgReposCall() and getRepoContributorsCall() both return an instance of the *Call class (#1). At this point, no request is sent.
*Call.execute() is then invoked to perform the request (#2). execute() is a synchronous call that blocks the underlying thread.
When you get the response, the result is logged by calling the specific logRepos() and logUsers() functions (#3). If the HTTP
response contains an error, this error will be logged here.
Finally, get the response's body, which contains the data you need. For this tutorial, you'll use an empty list as a result in case there
is an error, and you'll log the corresponding error (#4).
3. Run the program again and take a look at the system output in IntelliJ IDEA. It should have something like this:
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The first item on each line is the number of milliseconds that have passed since the program started, then the thread name in square
brackets. You can see from which thread the loading request is called.
The final item on each line is the actual message: how many repositories or contributors were loaded.
This log output demonstrates that all of the results were logged from the main thread. When you run the code with a BLOCKING option,
the window freezes and doesn't react to input until the loading is finished. All of the requests are executed from the same thread as the
one called loadContributorsBlocking() is from, which is the main UI thread (in Swing, it's an AWT event dispatching thread). This main
thread becomes blocked, and that's why the UI is frozen:
4. In src/contributors/Contributors.kt, find the loadContributors() function responsible for choosing how the contributors are loaded and
look at how loadContributorsBlocking() is called:
when (getSelectedVariant()) {
BLOCKING -> { // Blocking UI thread
val users = loadContributorsBlocking(service, req)
updateResults(users, startTime)
}
}
updateResults() updates the UI, so it must always be called from the UI thread.
Since loadContributorsBlocking() is also called from the UI thread, the UI thread becomes blocked and the UI is frozen.
Task
1
The first task helps you familiarize yourself with the task domain. Currently, each contributor's name is repeated several times, once for
every project they have taken part in. Implement the aggregate() function combining the users so that each contributor is added only once.
The User.contributions property should contain the total number of contributions of the given user to all the projects. The resulting list
should be sorted in descending order according to the number of contributions.
Open src/tasks/Aggregation.kt and implement the List<User>.aggregate() function. Users should be sorted by the total number of their
contributions.
The corresponding test file test/tasks/AggregationKtTest.kt shows an example of the expected result.
You can jump between the source code and the test class automatically by using the IntelliJ IDEA shortcut Ctrl+Shift+T/⇧ ⌘ T.
After implementing this task, the resulting list for the "kotlin" organization should be similar to the following:
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The list for the "kotlin" organization
2. For each map entry, count the total number of contributions for each user and create a new instance of the User class by the given
name and total of contributions.
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Callbacks
The previous solution works, but it blocks the thread and therefore freezes the UI. A traditional approach that avoids this is to use
callbacks.
Instead of calling the code that should be invoked right after the operation is completed, you can extract it into a separate callback, often a
lambda, and pass that lambda to the caller in order for it to be called later.
To make the UI responsive, you can either move the whole computation to a separate thread or switch to the Retrofit API, which uses
callbacks instead of blocking calls.
Use
a
background
thread
1. Open src/tasks/Request2Background.kt and see its implementation. First, the whole computation is moved to a different thread. The
thread() function starts a new thread:
thread {
loadContributorsBlocking(service, req)
}
Now that all of the loading has been moved to a separate thread, the main thread is free and can be occupied by other tasks:
2. The signature of the loadContributorsBackground() function changes. It takes an updateResults() callback as the last argument to call it
after all the loading completes:
fun loadContributorsBackground(
service: GitHubService, req: RequestData,
updateResults: (List<User>) -> Unit
)
3. Now when the loadContributorsBackground() is called, the updateResults() call goes in the callback, not immediately afterward as it did
before:
By calling SwingUtilities.invokeLater, you ensure that the updateResults() call, which updates the results, happens on the main UI
thread (AWT event dispatching thread).
However, if you try to load the contributors via the BACKGROUND option, you can see that the list is updated but nothing changes.
Task
2
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Fix the loadContributorsBackground() function in src/tasks/Request2Background.kt so that the resulting list is shown in the UI.
thread {
updateResults(loadContributorsBlocking(service, req))
}
Make sure to call the logic passed in the callback explicitly. Otherwise, nothing will happen.
Use
the
Retrofit
callback
API
In the previous solution, the whole loading logic is moved to the background thread, but that still isn't the best use of resources. All of the
loading requests go sequentially and the thread is blocked while waiting for the loading result, while it could have been occupied by other
tasks. Specifically, the thread could start loading another request to receive the entire result earlier.
Handling the data for each repository should then be divided into two parts: loading and processing the resulting response. The second
processing part should be extracted into a callback.
The loading for each repository can then be started before the result for the previous repository is received (and the corresponding
callback is called):
The Retrofit callback API can help achieve this. The Call.enqueue() function starts an HTTP request and takes a callback as an argument.
In this callback, you need to specify what needs to be done after each request.
Open src/tasks/Request3Callbacks.kt and see the implementation of loadContributorsCallbacks() that uses this API:
fun loadContributorsCallbacks(
service: GitHubService, req: RequestData,
updateResults: (List<User>) -> Unit
) {
service.getOrgReposCall(req.org).onResponse { responseRepos -> // #1
logRepos(req, responseRepos)
val repos = responseRepos.bodyList()
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// TODO: Why doesn't this code work? How to fix that?
updateResults(allUsers.aggregate())
}
For convenience, this code fragment uses the onResponse() extension function declared in the same file. It takes a lambda as an
argument rather than an object expression.
The logic for handling the responses is extracted into callbacks: the corresponding lambdas start at lines #1 and #2.
However, the provided solution doesn't work. If you run the program and load contributors by choosing the CALLBACKS option, you'll see
that nothing is shown. However, the tests that immediately return the result pass.
Think about why the given code doesn't work as expected and try to fix it, or see the solutions below.
Task
3
(optional)
Rewrite the code in the src/tasks/Request3Callbacks.kt file so that the loaded list of contributors is shown.
You could try to fix this with a change like the following:
First, you iterate over the list of repos with an index (#1).
Then, from each callback, you check whether it's the last iteration (#2).
However, this code also fails to achieve our objective. Try to find the answer yourself, or see the solution below.
Thus, if you compare the current index with the lastIndex as a condition for completion, you risk losing the results for some repos.
If the request that processes the last repo returns faster than some prior requests (which is likely to happen), all of the results for requests
that take more time will be lost.
One way to fix this is to introduce an index and check whether all of the repositories have already been processed:
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val allUsers = Collections.synchronizedList(mutableListOf<User>())
val numberOfProcessed = AtomicInteger()
for (repo in repos) {
service.getRepoContributorsCall(req.org, repo.name)
.onResponse { responseUsers ->
logUsers(repo, responseUsers)
val users = responseUsers.bodyList()
allUsers += users
if (numberOfProcessed.incrementAndGet() == repos.size) {
updateResults(allUsers.aggregate())
}
}
}
This code uses a synchronized version of the list and AtomicInteger() because, in general, there's no guarantee that different callbacks that
process getRepoContributors() requests will always be called from the same thread.
The result is then updated from the main thread. This is more direct than delegating the logic to the child threads.
After reviewing these three attempts at a solution, you can see that writing correct code with callbacks is non-trivial and error-prone,
especially when several underlying threads and synchronization occur.
As an additional exercise, you can implement the same logic using a reactive approach with the RxJava library. All of the
necessary dependencies and solutions for using RxJava can be found in a separate rx branch. It is also possible to complete
this tutorial and implement or check the proposed Rx versions for a proper comparison.
Suspending
functions
You can implement the same logic using suspending functions. Instead of returning Call<List<Repo>>, define the API call as a suspending
function as follows:
interface GitHubService {
@GET("orgs/{org}/repos?per_page=100")
suspend fun getOrgRepos(
@Path("org") org: String
): List<Repo>
}
getOrgRepos() is defined as a suspend function. When you use a suspending function to perform a request, the underlying thread isn't
blocked. More details about how this works will come in later sections.
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getOrgRepos() returns the result directly instead of returning a Call. If the result is unsuccessful, an exception is thrown.
Alternatively, Retrofit allows returning the result wrapped in Response. In this case, the result body is provided, and it is possible to check
for errors manually. This tutorial uses the versions that return Response.
interface GitHubService {
// getOrgReposCall & getRepoContributorsCall declarations
@GET("orgs/{org}/repos?per_page=100")
suspend fun getOrgRepos(
@Path("org") org: String
): Response<List<Repo>>
@GET("repos/{owner}/{repo}/contributors?per_page=100")
suspend fun getRepoContributors(
@Path("owner") owner: String,
@Path("repo") repo: String
): Response<List<User>>
}
Task
4
Your task is to change the code of the function that loads contributors to make use of two new suspending functions, getOrgRepos() and
getRepoContributors(). The new loadContributorsSuspend() function is marked as suspend to use the new API.
Suspending functions can't be called everywhere. Calling a suspending function from loadContributorsBlocking() will result in an
error with the message "Suspend function 'getOrgRepos' should be called only from a coroutine or another suspend function".
2. Modify the code so that the new suspending functions are used instead of the ones that return Calls.
3. Run the program by choosing the SUSPEND option and ensure that the UI is still responsive while the GitHub requests are performed.
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You no longer need to call execute, which returned the Response before, because now the API functions return the Response directly.
Note that this detail is specific to the Retrofit library. With other libraries, the API will be different, but the concept is the same.
Coroutines
The code with suspending functions looks similar to the "blocking" version. The major difference from the blocking version is that instead
of blocking the thread, the coroutine is suspended:
Coroutines are often called lightweight threads because you can run code on coroutines, similar to how you run code on
threads. The operations that were blocking before (and had to be avoided) can now suspend the coroutine instead.
Starting
a
new
coroutine
If you look at how loadContributorsSuspend() is used in src/contributors/Contributors.kt, you can see that it's called inside launch. launch
is a library function that takes a lambda as an argument:
launch {
val users = loadContributorsSuspend(req)
updateResults(users, startTime)
}
Here launch starts a new computation that is responsible for loading the data and showing the results. The computation is suspendable –
when performing network requests, it is suspended and releases the underlying thread. When the network request returns the result, the
computation is resumed.
Such a suspendable computation is called a coroutine. So, in this case, launch starts a new coroutine responsible for loading data and
showing the results.
Coroutines run on top of threads and can be suspended. When a coroutine is suspended, the corresponding computation is paused,
removed from the thread, and stored in memory. Meanwhile, the thread is free to be occupied by other tasks:
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Suspending coroutines
When the computation is ready to be continued, it is returned to a thread (not necessarily the same one).
In the loadContributorsSuspend() example, each "contributors" request now waits for the result using the suspension mechanism. First,
the new request is sent. Then, while waiting for the response, the whole "load contributors" coroutine that was started by the launch
function is suspended.
Suspending request
While the response is waiting to be received, the thread is free to be occupied by other tasks. The UI stays responsive, despite all the
requests taking place on the main UI thread:
1. Run the program using the SUSPEND option. The log confirms that all of the requests are sent to the main UI thread:
2. The log can show you which coroutine the corresponding code is running on. To enable it, open Run | Edit configurations and add the -
Dkotlinx.coroutines.debug VM option:
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Edit run configuration
The coroutine name will be attached to the thread name while main() is run with this option. You can also modify the template for
running all of the Kotlin files and enable this option by default.
Now all of the code runs on one coroutine, the "load contributors" coroutine mentioned above, denoted as @coroutine#1. While waiting for
the result, you shouldn't reuse the thread for sending other requests because the code is written sequentially. The new request is sent only
when the previous result is received.
Suspending functions treat the thread fairly and don't block it for "waiting". However, this doesn't yet bring any concurrency into the
picture.
Concurrency
Kotlin coroutines are much less resource-intensive than threads. Each time you want to start a new computation asynchronously, you can
create a new coroutine instead.
To start a new coroutine, use one of the main coroutine builders: launch, async, or runBlocking. Different libraries can define additional
coroutine builders.
async starts a new coroutine and returns a Deferred object. Deferred represents a concept known by other names such as Future or
Promise. It stores a computation, but it defers the moment you get the final result; it promises the result sometime in the future.
The main difference between async and launch is that launch is used to start a computation that isn't expected to return a specific result.
launch returns a Job that represents the coroutine. It is possible to wait until it completes by calling Job.join().
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Deferred is a generic type that extends Job. An async call can return a Deferred<Int> or a Deferred<CustomType>, depending on what the
lambda returns (the last expression inside the lambda is the result).
To get the result of a coroutine, you can call await() on the Deferred instance. While waiting for the result, the coroutine that this await() is
called from is suspended:
import kotlinx.coroutines.*
runBlocking is used as a bridge between regular and suspending functions, or between the blocking and non-blocking worlds. It works as
an adaptor for starting the top-level main coroutine. It is intended primarily to be used in main() functions and tests.
If there is a list of deferred objects, you can call awaitAll() to await the results of all of them:
import kotlinx.coroutines.*
When each "contributors" request is started in a new coroutine, all of the requests are started asynchronously. A new request can be sent
before the result for the previous one is received:
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Concurrent coroutines
The total loading time is approximately the same as in the CALLBACKS version, but it doesn't need any callbacks. What's more, async
explicitly emphasizes which parts run concurrently in the code.
Task
5
In the Request5Concurrent.kt file, implement a loadContributorsConcurrent() function by using the previous loadContributorsSuspend()
function.
1. You can no longer use flatMap because the map result is now a list of Deferred objects, not a list of lists. awaitAll() returns
List<List<User>>, so call flatten().aggregate() to get the result:
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2. Run the code and check the log. All of the coroutines still run on the main UI thread because multithreading hasn't been employed yet,
but you can already see the benefits of running coroutines concurrently.
3. To change this code to run "contributors" coroutines on different threads from the common thread pool, specify Dispatchers.Default as
the context argument for the async function:
async(Dispatchers.Default) { }
CoroutineDispatcher determines what thread or threads the corresponding coroutine should be run on. If you don't specify one as
an argument, async will use the dispatcher from the outer scope.
Dispatchers.Default represents a shared pool of threads on the JVM. This pool provides a means for parallel execution. It consists of
as many threads as there are CPU cores available, but it will still have two threads if there's only one core.
4. Modify the code in the loadContributorsConcurrent() function to start new coroutines on different threads from the common thread
pool. Also, add additional logging before sending the request:
async(Dispatchers.Default) {
log("starting loading for ${repo.name}")
service.getRepoContributors(req.org, repo.name)
.also { logUsers(repo, it) }
.bodyList()
}
5. Run the program once again. In the log, you can see that each coroutine can be started on one thread from the thread pool and
resumed on another:
For instance, in this log excerpt, coroutine#4 is started on the worker-2 thread and continued on the worker-1 thread.
1. To run the coroutine only on the main UI thread, specify Dispatchers.Main as an argument:
launch(Dispatchers.Main) {
updateResults()
}
If the main thread is busy when you start a new coroutine on it, the coroutine becomes suspended and scheduled for execution on
this thread. The coroutine will only resume when the thread becomes free.
It's considered good practice to use the dispatcher from the outer scope rather than explicitly specifying it on each end-point. If you
define loadContributorsConcurrent() without passing Dispatchers.Default as an argument, you can call this function in any context:
with a Default dispatcher, with the main UI thread, or with a custom dispatcher.
As you'll see later, when calling loadContributorsConcurrent() from tests, you can call it in the context with TestCoroutineDispatcher,
which simplifies testing. That makes this solution much more flexible.
2. To specify the dispatcher on the caller side, apply the following change to the project while letting loadContributorsConcurrent start
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coroutines in the inherited context:
launch(Dispatchers.Default) {
val users = loadContributorsConcurrent(service, req)
withContext(Dispatchers.Main) {
updateResults(users, startTime)
}
}
updateResults() should be called on the main UI thread, so you call it with the context of Dispatchers.Main.
withContext() calls the given code with the specified coroutine context, is suspended until it completes, and returns the result. An
alternative but more verbose way to express this would be to start a new coroutine and explicitly wait (by suspending) until it
completes: launch(context) { ... }.join().
3. Run the code and ensure that the coroutines are executed on the threads from the thread pool.
Structured
concurrency
The coroutine scope is responsible for the structure and parent-child relationships between different coroutines. New coroutines
usually need to be started inside a scope.
The coroutine context stores additional technical information used to run a given coroutine, like the coroutine custom name, or the
dispatcher specifying the threads the coroutine should be scheduled on.
When launch, async, or runBlocking are used to start a new coroutine, they automatically create the corresponding scope. All of these
functions take a lambda with a receiver as an argument, and CoroutineScope is the implicit receiver type:
launch and async are declared as extensions to CoroutineScope, so an implicit or explicit receiver must always be passed when you
call them.
The coroutine started by runBlocking is the only exception because runBlocking is defined as a top-level function. But because it
blocks the current thread, it's intended primarily to be used in main() functions and tests as a bridge function.
A new coroutine inside runBlocking, launch, or async is started automatically inside the scope:
import kotlinx.coroutines.*
When you call launch inside runBlocking, it's called as an extension to the implicit receiver of the CoroutineScope type. Alternatively, you
could explicitly write this.launch.
The nested coroutine (started by launch in this example) can be considered as a child of the outer coroutine (started by runBlocking). This
"parent-child" relationship works through scopes; the child coroutine is started from the scope corresponding to the parent coroutine.
It's possible to create a new scope without starting a new coroutine, by using the coroutineScope function. To start new coroutines in a
structured way inside a suspend function without access to the outer scope, you can create a new coroutine scope that automatically
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becomes a child of the outer scope that this suspend function is called from. loadContributorsConcurrent()is a good example.
You can also start a new coroutine from the global scope using GlobalScope.async or GlobalScope.launch. This will create a top-level
"independent" coroutine.
The mechanism behind the structure of the coroutines is called structured concurrency. It provides the following benefits over global
scopes:
The scope is generally responsible for child coroutines, whose lifetime is attached to the lifetime of the scope.
The scope can automatically cancel child coroutines if something goes wrong or a user changes their mind and decides to revoke the
operation.
The scope automatically waits for the completion of all child coroutines. Therefore, if the scope corresponds to a coroutine, the parent
coroutine does not complete until all the coroutines launched in its scope have completed.
When using GlobalScope.async, there is no structure that binds several coroutines to a smaller scope. Coroutines started from the global
scope are all independent – their lifetime is limited only by the lifetime of the whole application. It's possible to store a reference to the
coroutine started from the global scope and wait for its completion or cancel it explicitly, but that won't happen automatically as it would
with structured concurrency.
Canceling
the
loading
of
contributors
Consider two versions of the loadContributorsConcurrent() function. The first uses coroutineScope to start all of the child coroutines,
whereas the second uses GlobalScope. Compare how both versions behave when you try to cancel the parent coroutine.
2. The async calls now fail to resolve, so start them by using GlobalScope.async:
The function now returns the result directly, not as the last expression inside the lambda (lines #1 and #3).
All of the "contributors" coroutines are started inside the GlobalScope, not as children of the coroutine scope ( line #2).
3. Add a 3-second delay to all of the coroutines that send requests, so that there's enough time to cancel the loading after the coroutines
are started but before the requests are sent:
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// load repo contributors
}
// ...
}
4. Run the program and choose the CONCURRENT option to load the contributors.
5. Wait until all of the "contributors" coroutines are started, and then click Cancel. The log shows no new results, which means that all of
the requests were indeed canceled:
In this case, no coroutines are canceled, and all the requests are still sent.
7. Check how the cancellation is triggered in the "contributors" program. When the Cancel button is clicked, the main "loading" coroutine
is explicitly canceled and the child coroutines are canceled automatically:
interface Contributors {
fun loadContributors() {
// ...
when (getSelectedVariant()) {
CONCURRENT -> {
launch {
val users = loadContributorsConcurrent(service, req)
updateResults(users, startTime)
}.setUpCancellation() // #1
}
}
}
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The launch function returns an instance of Job. Job stores a reference to the "loading coroutine", which loads all of the data and updates
the results. You can call the setUpCancellation() extension function on it (line #1), passing an instance of Job as a receiver.
For readability, you could refer to the setUpCancellation() function receiver inside the function with the new loadingJob variable (line
#2).
Then you could add a listener to the Cancel button so that when it's clicked, the loadingJob is canceled (line #3).
With structured concurrency, you only need to cancel the parent coroutine and this automatically propagates cancellation to all of the child
coroutines.
Using
the
outer
scope's
context
When you start new coroutines inside the given scope, it's much easier to ensure that all of them run with the same context. It is also
much easier to replace the context if needed.
Now it's time to learn how using the dispatcher from the outer scope works. The new scope created by the coroutineScope or by the
coroutine builders always inherits the context from the outer scope. In this case, the outer scope is the scope the suspend
loadContributorsConcurrent() function was called from:
All of the nested coroutines are automatically started with the inherited context. The dispatcher is a part of this context. That's why all of
the coroutines started by async are started with the context of the default dispatcher:
With structured concurrency, you can specify the major context elements (like dispatcher) once, when creating the top-level coroutine. All
the nested coroutines then inherit the context and modify it only if needed.
When you write code with coroutines for UI applications, for example Android ones, it's a common practice to use
CoroutineDispatchers.Main by default for the top coroutine and then to explicitly put a different dispatcher when you need to run
the code on a different thread.
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Showing
progress
Despite the information for some repositories being loaded rather quickly, the user only sees the resulting list after all of the data has been
loaded. Until then, the loader icon runs showing the progress, but there's no information about the current state or what contributors are
already loaded.
You can show the intermediate results earlier and display all of the contributors after loading the data for each of the repositories:
Loading data
To implement this functionality, in the src/tasks/Request6Progress.kt, you'll need to pass the logic updating the UI as a callback, so that
it's called on each intermediate state:
On the call site in Contributors.kt, the callback is passed to update the results from the Main thread for the PROGRESS option:
launch(Dispatchers.Default) {
loadContributorsProgress(service, req) { users, completed ->
withContext(Dispatchers.Main) {
updateResults(users, startTime, completed)
}
}
}
The updateResults() parameter is declared as suspend in loadContributorsProgress(). It's necessary to call withContext, which is a
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suspend function inside the corresponding lambda argument.
updateResults() callback takes an additional Boolean parameter as an argument specifying whether the loading has completed and the
results are final.
Task
6
In the Request6Progress.kt file, implement the loadContributorsProgress() function that shows the intermediate progress. Base it on the
loadContributorsSuspend() function from Request4Suspend.kt.
Use a simple version without concurrency; you'll add it later in the next section.
The intermediate list of contributors should be shown in an "aggregated" state, not just the list of users loaded for each repository.
The total number of contributions for each user should be increased when the data for each new repository is loaded.
Consecutive vs concurrent
An updateResults() callback is called after each request is completed:
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Progress on requests
This code doesn't include concurrency. It's sequential, so you don't need synchronization.
The best option would be to send requests concurrently and update the intermediate results after getting the response for each repository:
Concurrent requests
Channels
Writing code with a shared mutable state is quite difficult and error-prone (like in the solution using callbacks). A simpler way is to share
information by communication rather than by using a common mutable state. Coroutines can communicate with each other through
channels.
Channels are communication primitives that allow data to be passed between coroutines. One coroutine can send some information to a
channel, while another can receive that information from it:
Using channels
990
A coroutine that sends (produces) information is often called a producer, and a coroutine that receives (consumes) information is called a
consumer. One or multiple coroutines can send information to the same channel, and one or multiple coroutines can receive data from it:
When many coroutines receive information from the same channel, each element is handled only once by one of the consumers. Once an
element is handled, it is immediately removed from the channel.
You can think of a channel as similar to a collection of elements, or more precisely, a queue, in which elements are added to one end and
received from the other. However, there's an important difference: unlike collections, even in their synchronized versions, a channel can
suspend send()and receive() operations. This happens when the channel is empty or full. The channel can be full if the channel size has an
upper bound.
Channel is represented by three different interfaces: SendChannel, ReceiveChannel, and Channel, with the latter extending the first two.
You usually create a channel and give it to producers as a SendChannel instance so that only they can send information to the channel.
You give a channel to consumers as a ReceiveChannel instance so that only they can receive from it. Both send and receive methods are
declared as suspend:
The producer can close a channel to indicate that no more elements are coming.
Several types of channels are defined in the library. They differ in how many elements they can internally store and whether the send() call
can be suspended or not. For all of the channel types, the receive() call behaves similarly: it receives an element if the channel is not
empty; otherwise, it is suspended.
Unlimited channel
An unlimited channel is the closest analog to a queue: producers can send elements to this channel and it will keep growing indefinitely.
The send() call will never be suspended. If the program runs out of memory, you'll get an OutOfMemoryException. The difference between
an unlimited channel and a queue is that when a consumer tries to receive from an empty channel, it becomes suspended until some new
elements are sent.
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Unlimited channel
Buffered channel
The size of a buffered channel is constrained by the specified number. Producers can send elements to this channel until the size limit is
reached. All of the elements are internally stored. When the channel is full, the next `send` call on it is suspended until more free space
becomes available.
Buffered channel
Rendezvous channel
The "Rendezvous" channel is a channel without a buffer, the same as a buffered channel with zero size. One of the functions (send() or
receive()) is always suspended until the other is called.
If the send() function is called and there's no suspended receive call ready to process the element, then send() is suspended. Similarly, if
the receive function is called and the channel is empty or, in other words, there's no suspended send() call ready to send the element, the
receive() call is suspended.
The "rendezvous" name ("a meeting at an agreed time and place") refers to the fact that send() and receive() should "meet on time".
Rendezvous channel
Conflated channel
A new element sent to the conflated channel will overwrite the previously sent element, so the receiver will always get only the latest
element. The send() call is never suspended.
Conflated channel
When you create a channel, specify its type or the buffer size (if you need a buffered one):
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val unlimitedChannel = Channel<String>(UNLIMITED)
In the following task, you'll create a "Rendezvous" channel, two producer coroutines, and a consumer coroutine:
import kotlinx.coroutines.channels.Channel
import kotlinx.coroutines.*
Task
7
In src/tasks/Request7Channels.kt, implement the function loadContributorsChannels() that requests all of the GitHub contributors
concurrently and shows intermediate progress at the same time.
Use the previous functions, loadContributorsConcurrent() from Request5Concurrent.kt and loadContributorsProgress() from
Request6Progress.kt.
Then the elements from this channel can be received one by one and processed:
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repeat(repos.size) {
val users = channel.receive()
// ...
}
Results for different repositories are added to the channel as soon as they are ready. At first, when all of the requests are sent, and no
data is received, the receive() call is suspended. In this case, the whole "load contributors" coroutine is suspended.
Then, when the list of users is sent to the channel, the "load contributors" coroutine resumes, the receive() call returns this list, and the
results are immediately updated.
You can now run the program and choose the CHANNELS option to load the contributors and see the result.
Although neither coroutines nor channels completely remove the complexity that comes with concurrency, they make life easier when you
need to understand what's going on.
Testing
coroutines
Let's now test all solutions to check that the solution with concurrent coroutines is faster than the solution with the suspend functions, and
check that the solution with channels is faster than the simple "progress" one.
In the following task, you'll compare the total running time of the solutions. You'll mock a GitHub service and make this service return
results after the given timeouts:
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repos request - returns an answer within 1000 ms delay
repo-1 - 1000 ms delay
repo-2 - 1200 ms delay
repo-3 - 800 ms delay
The sequential solution with the suspend functions should take around 4000 ms (4000 = 1000 + (1000 + 1200 + 800)). The concurrent
solution should take around 2200 ms (2200 = 1000 + max(1000, 1200, 800)).
For the solutions that show progress, you can also check the intermediate results with timestamps.
The corresponding test data is defined in test/contributors/testData.kt, and the files Request4SuspendKtTest, Request7ChannelsKtTest,
and so on contain the straightforward tests that use mock service calls.
These tests take too long to run. Each test takes around 2 to 4 seconds, and you need to wait for the results each time. It's not very
efficient.
You can't rely on the exact time the solution runs because it still takes additional time to prepare and run the code. You could add a
constant, but then the time would differ from machine to machine. The mock service delays should be higher than this constant so you
can see a difference. If the constant is 0.5 sec, making the delays 0.1 sec won't be enough.
A better way would be to use special frameworks to test the timing while running the same code several times (which increases the total
time even more), but that is complicated to learn and set up.
To solve these problems and make sure that solutions with provided test delays behave as expected, one faster than the other, use virtual
time with a special test dispatcher. This dispatcher keeps track of the virtual time passed from the start and runs everything immediately in
real time. When you run coroutines on this dispatcher, the delay will return immediately and advance the virtual time.
Tests that use this mechanism run fast, but you can still check what happens at different moments in virtual time. The total running time
drastically decreases:
To use virtual time, replace the runBlocking invocation with a runBlockingTest. runBlockingTest takes an extension lambda to
TestCoroutineScope as an argument. When you call delay in a suspend function inside this special scope, delay will increase the virtual
time instead of delaying in real time:
@Test
fun testDelayInSuspend() = runBlockingTest {
val realStartTime = System.currentTimeMillis()
val virtualStartTime = currentTime
foo()
println("${System.currentTimeMillis() - realStartTime} ms") // ~ 6 ms
println("${currentTime - virtualStartTime} ms") // 1000 ms
}
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}
You can check the current virtual time using the currentTime property of TestCoroutineScope.
The actual running time in this example is several milliseconds, whereas virtual time equals the delay argument, which is 1000
milliseconds.
To get the full effect of "virtual" delay in child coroutines, start all of the child coroutines with TestCoroutineDispatcher. Otherwise, it won't
work. This dispatcher is automatically inherited from the other TestCoroutineScope, unless you provide a different dispatcher:
@Test
fun testDelayInLaunch() = runBlockingTest {
val realStartTime = System.currentTimeMillis()
val virtualStartTime = currentTime
bar()
If launch is called with the context of Dispatchers.Default in the example above, the test will fail. You'll get an exception saying that the job
has not been completed yet.
You can test the loadContributorsConcurrent() function this way only if it starts the child coroutines with the inherited context, without
modifying it using the Dispatchers.Default dispatcher.
You can specify the context elements like the dispatcher when calling a function rather than when defining it, which allows for more
flexibility and easier testing.
The testing API that supports virtual time is Experimental and may change in the future.
By default, the compiler shows warnings if you use the experimental testing API. To suppress these warnings, annotate the test function or
the whole class containing the tests with @OptIn(ExperimentalCoroutinesApi::class). Add the compiler argument instructing the compiler
that you're using the experimental API:
compileTestKotlin {
kotlinOptions {
freeCompilerArgs += "-Xuse-experimental=kotlin.Experimental"
}
}
In the project corresponding to this tutorial, the compiler argument has already been added to the Gradle script.
Task
8
Refactor the following tests in tests/tasks/ to use virtual time instead of real time:
Request4SuspendKtTest.kt
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Request5ConcurrentKtTest.kt
Request6ProgressKtTest.kt
Request7ChannelsKtTest.kt
Compare the total running times before and after applying your refactoring.
@Test
fun test() = runBlockingTest {
val startTime = currentTime
// action
val totalTime = currentTime - startTime
// testing result
}
Assert.assertEquals(
"The calls run concurrently, so the total virtual time should be 2200 ms: " +
"1000 for repos request plus max(1000, 1200, 800) = 1200 for concurrent contributors
requests)",
expectedConcurrentResults.timeFromStart, totalTime
)
}
First, check that the results are available exactly at the expected virtual time, and then check the results themselves:
The first intermediate result for the last version with channels becomes available sooner than the progress version, and you can see the
difference in tests that use virtual time.
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The tests for the remaining "suspend" and "progress" tasks are very similar – you can find them in the project's solutions
branch.
What's
next
Check out the Asynchronous Programming with Kotlin workshop at KotlinConf.
Find out more about using virtual time and the experimental testing package.
Cancellation
and
timeouts
This section covers coroutine cancellation and timeouts.
Cancelling
coroutine
execution
In a long-running application you might need fine-grained control on your background coroutines. For example, a user might have closed
the page that launched a coroutine and now its result is no longer needed and its operation can be cancelled. The launch function returns
a Job that can be used to cancel the running coroutine:
import kotlinx.coroutines.*
As soon as main invokes job.cancel, we don't see any output from the other coroutine because it was cancelled. There is also a Job
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extension function cancelAndJoin that combines cancel and join invocations.
Cancellation
is
cooperative
Coroutine cancellation is cooperative. A coroutine code has to cooperate to be cancellable. All the suspending functions in
kotlinx.coroutines are cancellable. They check for cancellation of coroutine and throw CancellationException when cancelled. However, if
a coroutine is working in a computation and does not check for cancellation, then it cannot be cancelled, like the following example
shows:
import kotlinx.coroutines.*
Run it to see that it continues to print "I'm sleeping" even after cancellation until the job completes by itself after five iterations.
The same problem can be observed by catching a CancellationException and not rethrowing it:
import kotlinx.coroutines.*
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}
While catching Exception is an anti-pattern, this issue may surface in more subtle ways, like when using the runCatching function, which
does not rethrow CancellationException.
Making
computation
code
cancellable
There are two approaches to making computation code cancellable. The first one is to periodically invoke a suspending function that
checks for cancellation. There is a yield function that is a good choice for that purpose. The other one is to explicitly check the cancellation
status. Let us try the latter approach.
Replace while (i < 5) in the previous example with while (isActive) and rerun it.
import kotlinx.coroutines.*
As you can see, now this loop is cancelled. isActive is an extension property available inside the coroutine via the CoroutineScope object.
Closing
resources
with
finally
Cancellable suspending functions throw CancellationException on cancellation, which can be handled in the usual way. For example, the
try {...} finally {...} expression and Kotlin's use function execute their finalization actions normally when a coroutine is cancelled:
import kotlinx.coroutines.*
1000
try {
repeat(1000) { i ->
println("job: I'm sleeping $i ...")
delay(500L)
}
} finally {
println("job: I'm running finally")
}
}
delay(1300L) // delay a bit
println("main: I'm tired of waiting!")
job.cancelAndJoin() // cancels the job and waits for its completion
println("main: Now I can quit.")
//sampleEnd
}
Both join and cancelAndJoin wait for all finalization actions to complete, so the example above produces the following output:
Run
non-cancellable
block
Any attempt to use a suspending function in the finally block of the previous example causes CancellationException, because the
coroutine running this code is cancelled. Usually, this is not a problem, since all well-behaving closing operations (closing a file, cancelling
a job, or closing any kind of a communication channel) are usually non-blocking and do not involve any suspending functions. However, in
the rare case when you need to suspend in a cancelled coroutine you can wrap the corresponding code in withContext(NonCancellable)
{...} using withContext function and NonCancellable context as the following example shows:
import kotlinx.coroutines.*
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You can get the full code here.
Timeout
The most obvious practical reason to cancel execution of a coroutine is because its execution time has exceeded some timeout. While
you can manually track the reference to the corresponding Job and launch a separate coroutine to cancel the tracked one after delay,
there is a ready to use withTimeout function that does it. Look at the following example:
import kotlinx.coroutines.*
The TimeoutCancellationException that is thrown by withTimeout is a subclass of CancellationException. We have not seen its stack trace
printed on the console before. That is because inside a cancelled coroutine CancellationException is considered to be a normal reason for
coroutine completion. However, in this example we have used withTimeout right inside the main function.
Since cancellation is just an exception, all resources are closed in the usual way. You can wrap the code with timeout in a try {...} catch (e:
TimeoutCancellationException) {...} block if you need to do some additional action specifically on any kind of timeout or use the
withTimeoutOrNull function that is similar to withTimeout but returns null on timeout instead of throwing an exception:
import kotlinx.coroutines.*
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You can get the full code here.
Asynchronous
timeout
and
resources
The timeout event in withTimeout is asynchronous with respect to the code running in its block and may happen at any time, even right
before the return from inside of the timeout block. Keep this in mind if you open or acquire some resource inside the block that needs
closing or release outside of the block.
For example, here we imitate a closeable resource with the Resource class, that simply keeps track of how many times it was created by
incrementing the acquired counter and decrementing this counter from its close function. Let us run a lot of coroutines with the small
timeout try acquire this resource from inside of the withTimeout block after a bit of delay and release it from outside.
import kotlinx.coroutines.*
//sampleStart
var acquired = 0
class Resource {
init { acquired++ } // Acquire the resource
fun close() { acquired-- } // Release the resource
}
fun main() {
runBlocking {
repeat(100_000) { // Launch 100K coroutines
launch {
val resource = withTimeout(60) { // Timeout of 60 ms
delay(50) // Delay for 50 ms
Resource() // Acquire a resource and return it from withTimeout block
}
resource.close() // Release the resource
}
}
}
// Outside of runBlocking all coroutines have completed
println(acquired) // Print the number of resources still acquired
}
//sampleEnd
If you run the above code you'll see that it does not always print zero, though it may depend on the timings of your machine you may need
to tweak timeouts in this example to actually see non-zero values.
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Note that incrementing and decrementing acquired counter here from 100K coroutines is completely safe, since it always
happens from the same main thread. More on that will be explained in the chapter on coroutine context.
To work around this problem you can store a reference to the resource in the variable as opposed to returning it from the withTimeout
block.
import kotlinx.coroutines.*
var acquired = 0
class Resource {
init { acquired++ } // Acquire the resource
fun close() { acquired-- } // Release the resource
}
fun main() {
//sampleStart
runBlocking {
repeat(100_000) { // Launch 100K coroutines
launch {
var resource: Resource? = null // Not acquired yet
try {
withTimeout(60) { // Timeout of 60 ms
delay(50) // Delay for 50 ms
resource = Resource() // Store a resource to the variable if acquired
}
// We can do something else with the resource here
} finally {
resource?.close() // Release the resource if it was acquired
}
}
}
}
// Outside of runBlocking all coroutines have completed
println(acquired) // Print the number of resources still acquired
//sampleEnd
}
Composing
suspending
functions
This section covers various approaches to composition of suspending functions.
Sequential
by
default
Assume that we have two suspending functions defined elsewhere that do something useful like some kind of remote service call or
computation. We just pretend they are useful, but actually each one just delays for a second for the purpose of this example:
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return 13
}
What do we do if we need them to be invoked sequentially — first doSomethingUsefulOne and then doSomethingUsefulTwo, and compute
the sum of their results? In practice, we do this if we use the result of the first function to make a decision on whether we need to invoke
the second one or to decide on how to invoke it.
We use a normal sequential invocation, because the code in the coroutine, just like in the regular code, is sequential by default. The
following example demonstrates it by measuring the total time it takes to execute both suspending functions:
import kotlinx.coroutines.*
import kotlin.system.*
The answer is 42
Completed in 2017 ms
Concurrent
using
async
What if there are no dependencies between invocations of doSomethingUsefulOne and doSomethingUsefulTwo and we want to get the
answer faster, by doing both concurrently? This is where async comes to help.
Conceptually, async is just like launch. It starts a separate coroutine which is a light-weight thread that works concurrently with all the
other coroutines. The difference is that launch returns a Job and does not carry any resulting value, while async returns a Deferred — a
light-weight non-blocking future that represents a promise to provide a result later. You can use .await() on a deferred value to get its
eventual result, but Deferred is also a Job, so you can cancel it if needed.
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import kotlinx.coroutines.*
import kotlin.system.*
The answer is 42
Completed in 1017 ms
This is twice as fast, because the two coroutines execute concurrently. Note that concurrency with coroutines is always explicit.
Lazily
started
async
Optionally, async can be made lazy by setting its start parameter to CoroutineStart.LAZY. In this mode it only starts the coroutine when its
result is required by await, or if its Job's start function is invoked. Run the following example:
import kotlinx.coroutines.*
import kotlin.system.*
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suspend fun doSomethingUsefulTwo(): Int {
delay(1000L) // pretend we are doing something useful here, too
return 29
}
The answer is 42
Completed in 1017 ms
So, here the two coroutines are defined but not executed as in the previous example, but the control is given to the programmer on when
exactly to start the execution by calling start. We first start one, then start two, and then await for the individual coroutines to finish.
Note that if we just call await in println without first calling start on individual coroutines, this will lead to sequential behavior, since await
starts the coroutine execution and waits for its finish, which is not the intended use-case for laziness. The use-case for async(start =
CoroutineStart.LAZY) is a replacement for the standard lazy function in cases when computation of the value involves suspending
functions.
Async-style
functions
We can define async-style functions that invoke doSomethingUsefulOne and doSomethingUsefulTwo asynchronously using the async
coroutine builder using a GlobalScope reference to opt-out of the structured concurrency. We name such functions with the "...Async"
suffix to highlight the fact that they only start asynchronous computation and one needs to use the resulting deferred value to get the
result.
GlobalScope is a delicate API that can backfire in non-trivial ways, one of which will be explained below, so you must explicitly
opt-in into using GlobalScope with @OptIn(DelicateCoroutinesApi::class).
Note that these xxxAsync functions are not suspending functions. They can be used from anywhere. However, their use always implies
asynchronous (here meaning concurrent) execution of their action with the invoking code.
import kotlinx.coroutines.*
import kotlin.system.*
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//sampleStart
// note that we don't have `runBlocking` to the right of `main` in this example
fun main() {
val time = measureTimeMillis {
// we can initiate async actions outside of a coroutine
val one = somethingUsefulOneAsync()
val two = somethingUsefulTwoAsync()
// but waiting for a result must involve either suspending or blocking.
// here we use `runBlocking { ... }` to block the main thread while waiting for the result
runBlocking {
println("The answer is ${one.await() + two.await()}")
}
}
println("Completed in $time ms")
}
//sampleEnd
@OptIn(DelicateCoroutinesApi::class)
fun somethingUsefulOneAsync() = GlobalScope.async {
doSomethingUsefulOne()
}
@OptIn(DelicateCoroutinesApi::class)
fun somethingUsefulTwoAsync() = GlobalScope.async {
doSomethingUsefulTwo()
}
This programming style with async functions is provided here only for illustration, because it is a popular style in other
programming languages. Using this style with Kotlin coroutines is strongly discouraged for the reasons explained below.
Consider what happens if between the val one = somethingUsefulOneAsync() line and one.await() expression there is some logic error in
the code, and the program throws an exception, and the operation that was being performed by the program aborts. Normally, a global
error-handler could catch this exception, log and report the error for developers, but the program could otherwise continue doing other
operations. However, here we have somethingUsefulOneAsync still running in the background, even though the operation that initiated it
was aborted. This problem does not happen with structured concurrency, as shown in the section below.
Structured
concurrency
with
async
Let us take the Concurrent using async example and extract a function that concurrently performs doSomethingUsefulOne and
doSomethingUsefulTwo and returns the sum of their results. Because the async coroutine builder is defined as an extension on
CoroutineScope, we need to have it in the scope and that is what the coroutineScope function provides:
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one.await() + two.await()
}
This way, if something goes wrong inside the code of the concurrentSum function, and it throws an exception, all the coroutines that were
launched in its scope will be cancelled.
import kotlinx.coroutines.*
import kotlin.system.*
We still have concurrent execution of both operations, as evident from the output of the above main function:
The answer is 42
Completed in 1017 ms
import kotlinx.coroutines.*
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}
}
val two = async<Int> {
println("Second child throws an exception")
throw ArithmeticException()
}
one.await() + two.await()
}
Note how both the first async and the awaiting parent are cancelled on failure of one of the children (namely, two):
Coroutine
context
and
dispatchers
Coroutines always execute in some context represented by a value of the CoroutineContext type, defined in the Kotlin standard library.
The coroutine context is a set of various elements. The main elements are the Job of the coroutine, which we've seen before, and its
dispatcher, which is covered in this section.
Dispatchers
and
threads
The coroutine context includes a coroutine dispatcher (see CoroutineDispatcher) that determines what thread or threads the
corresponding coroutine uses for its execution. The coroutine dispatcher can confine coroutine execution to a specific thread, dispatch it
to a thread pool, or let it run unconfined.
All coroutine builders like launch and async accept an optional CoroutineContext parameter that can be used to explicitly specify the
dispatcher for the new coroutine and other context elements.
import kotlinx.coroutines.*
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You can get the full code here.
When launch { ... } is used without parameters, it inherits the context (and thus dispatcher) from the CoroutineScope it is being launched
from. In this case, it inherits the context of the main runBlocking coroutine which runs in the main thread.
Dispatchers.Unconfined is a special dispatcher that also appears to run in the main thread, but it is, in fact, a different mechanism that is
explained later.
The default dispatcher is used when no other dispatcher is explicitly specified in the scope. It is represented by Dispatchers.Default and
uses a shared background pool of threads.
newSingleThreadContext creates a thread for the coroutine to run. A dedicated thread is a very expensive resource. In a real application it
must be either released, when no longer needed, using the close function, or stored in a top-level variable and reused throughout the
application.
Unconfined
vs
confined
dispatcher
The Dispatchers.Unconfined coroutine dispatcher starts a coroutine in the caller thread, but only until the first suspension point. After
suspension it resumes the coroutine in the thread that is fully determined by the suspending function that was invoked. The unconfined
dispatcher is appropriate for coroutines which neither consume CPU time nor update any shared data (like UI) confined to a specific
thread.
On the other side, the dispatcher is inherited from the outer CoroutineScope by default. The default dispatcher for the runBlocking
coroutine, in particular, is confined to the invoker thread, so inheriting it has the effect of confining execution to this thread with predictable
FIFO scheduling.
import kotlinx.coroutines.*
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Unconfined : I'm working in thread main
main runBlocking: I'm working in thread main
Unconfined : After delay in thread kotlinx.coroutines.DefaultExecutor
main runBlocking: After delay in thread main
So, the coroutine with the context inherited from runBlocking {...} continues to execute in the main thread, while the unconfined one
resumes in the default executor thread that the delay function is using.
The unconfined dispatcher is an advanced mechanism that can be helpful in certain corner cases where dispatching of a
coroutine for its execution later is not needed or produces undesirable side-effects, because some operation in a coroutine must
be performed right away. The unconfined dispatcher should not be used in general code.
Debugging
coroutines
and
threads
Coroutines can suspend on one thread and resume on another thread. Even with a single-threaded dispatcher it might be hard to figure
out what the coroutine was doing, where, and when if you don't have special tooling.
Debugging
with
IDEA
The Coroutine Debugger of the Kotlin plugin simplifies debugging coroutines in IntelliJ IDEA.
The Debug tool window contains the Coroutines tab. In this tab, you can find information about both currently running and suspended
coroutines. The coroutines are grouped by the dispatcher they are running on.
Debugging coroutines
See the values of local and captured variables for both running and suspended coroutines.
See a full coroutine creation stack, as well as a call stack inside the coroutine. The stack includes all frames with variable values, even
those that would be lost during standard debugging.
Get a full report that contains the state of each coroutine and its stack. To obtain it, right-click inside the Coroutines tab, and then click
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Get Coroutines Dump.
To start coroutine debugging, you just need to set breakpoints and run the application in debug mode.
Debugging
using
logging
Another approach to debugging applications with threads without Coroutine Debugger is to print the thread name in the log file on each
log statement. This feature is universally supported by logging frameworks. When using coroutines, the thread name alone does not give
much of a context, so kotlinx.coroutines includes debugging facilities to make it easier.
import kotlinx.coroutines.*
There are three coroutines. The main coroutine (#1) inside runBlocking and two coroutines computing the deferred values a (#2) and b (#3).
They are all executing in the context of runBlocking and are confined to the main thread. The output of this code is:
The log function prints the name of the thread in square brackets, and you can see that it is the main thread with the identifier of the
currently executing coroutine appended to it. This identifier is consecutively assigned to all created coroutines when the debugging mode
is on.
Debugging mode is also turned on when JVM is run with -ea option. You can read more about debugging facilities in the
documentation of the DEBUG_PROPERTY_NAME property.
Jumping
between
threads
Run the following code with the -Dkotlinx.coroutines.debug JVM option (see debug):
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import kotlinx.coroutines.*
fun main() {
//sampleStart
newSingleThreadContext("Ctx1").use { ctx1 ->
newSingleThreadContext("Ctx2").use { ctx2 ->
runBlocking(ctx1) {
log("Started in ctx1")
withContext(ctx2) {
log("Working in ctx2")
}
log("Back to ctx1")
}
}
}
//sampleEnd
}
It demonstrates several new techniques. One is using runBlocking with an explicitly specified context, and the other one is using the
withContext function to change the context of a coroutine while still staying in the same coroutine, as you can see in the output below:
Note that this example also uses the use function from the Kotlin standard library to release threads created with newSingleThreadContext
when they are no longer needed.
Job
in
the
context
The coroutine's Job is part of its context, and can be retrieved from it using the coroutineContext[Job] expression:
import kotlinx.coroutines.*
My job is "coroutine#1":BlockingCoroutine{Active}@6d311334
Note that isActive in CoroutineScope is just a convenient shortcut for coroutineContext[Job]?.isActive == true.
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Children
of
a
coroutine
When a coroutine is launched in the CoroutineScope of another coroutine, it inherits its context via CoroutineScope.coroutineContext and
the Job of the new coroutine becomes a child of the parent coroutine's job. When the parent coroutine is cancelled, all its children are
recursively cancelled, too.
However, this parent-child relation can be explicitly overriden in one of two ways:
1. When a different scope is explicitly specified when launching a coroutine (for example, GlobalScope.launch), then it does not inherit a
Job from the parent scope.
2. When a different Job object is passed as the context for the new coroutine (as shown in the example below), then it overrides the Job
of the parent scope.
In both cases, the launched coroutine is not tied to the scope it was launched from and operates independently.
import kotlinx.coroutines.*
Parental
responsibilities
A parent coroutine always waits for completion of all its children. A parent does not have to explicitly track all the children it launches, and
it does not have to use Job.join to wait for them at the end:
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import kotlinx.coroutines.*
request: I'm done and I don't explicitly join my children that are still active
Coroutine 0 is done
Coroutine 1 is done
Coroutine 2 is done
Now processing of the request is complete
Naming
coroutines
for
debugging
Automatically assigned ids are good when coroutines log often and you just need to correlate log records coming from the same
coroutine. However, when a coroutine is tied to the processing of a specific request or doing some specific background task, it is better to
name it explicitly for debugging purposes. The CoroutineName context element serves the same purpose as the thread name. It is
included in the thread name that is executing this coroutine when the debugging mode is turned on.
import kotlinx.coroutines.*
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}
Combining
context
elements
Sometimes we need to define multiple elements for a coroutine context. We can use the + operator for that. For example, we can launch a
coroutine with an explicitly specified dispatcher and an explicitly specified name at the same time:
import kotlinx.coroutines.*
The output of this code with the -Dkotlinx.coroutines.debug JVM option is:
Coroutine
scope
Let us put our knowledge about contexts, children and jobs together. Assume that our application has an object with a lifecycle, but that
object is not a coroutine. For example, we are writing an Android application and launch various coroutines in the context of an Android
activity to perform asynchronous operations to fetch and update data, do animations, etc. All of these coroutines must be cancelled when
the activity is destroyed to avoid memory leaks. We, of course, can manipulate contexts and jobs manually to tie the lifecycles of the
activity and its coroutines, but kotlinx.coroutines provides an abstraction encapsulating that: CoroutineScope. You should be already
familiar with the coroutine scope as all coroutine builders are declared as extensions on it.
We manage the lifecycles of our coroutines by creating an instance of CoroutineScope tied to the lifecycle of our activity. A
CoroutineScope instance can be created by the CoroutineScope() or MainScope() factory functions. The former creates a general-purpose
scope, while the latter creates a scope for UI applications and uses Dispatchers.Main as the default dispatcher:
class Activity {
private val mainScope = MainScope()
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fun destroy() {
mainScope.cancel()
}
// to be continued ...
Now, we can launch coroutines in the scope of this Activity using the defined scope. For the demo, we launch ten coroutines that delay for
a different time:
In our main function we create the activity, call our test doSomething function, and destroy the activity after 500ms. This cancels all the
coroutines that were launched from doSomething. We can see that because after the destruction of the activity no more messages are
printed, even if we wait a little longer.
import kotlinx.coroutines.*
class Activity {
private val mainScope = CoroutineScope(Dispatchers.Default) // use Default for test purposes
fun destroy() {
mainScope.cancel()
}
fun doSomething() {
// launch ten coroutines for a demo, each working for a different time
repeat(10) { i ->
mainScope.launch {
delay((i + 1) * 200L) // variable delay 200ms, 400ms, ... etc
println("Coroutine $i is done")
}
}
}
} // class Activity ends
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Launched coroutines
Coroutine 0 is done
Coroutine 1 is done
Destroying activity!
As you can see, only the first two coroutines print a message and the others are cancelled by a single invocation of job.cancel() in
Activity.destroy().
Note, that Android has first-party support for coroutine scope in all entities with the lifecycle. See the corresponding
documentation.
Thread-local
data
Sometimes it is convenient to have an ability to pass some thread-local data to or between coroutines. However, since they are not bound
to any particular thread, this will likely lead to boilerplate if done manually.
For ThreadLocal, the asContextElement extension function is here for the rescue. It creates an additional context element which keeps the
value of the given ThreadLocal and restores it every time the coroutine switches its context.
import kotlinx.coroutines.*
In this example we launch a new coroutine in a background thread pool using Dispatchers.Default, so it works on a different thread from
the thread pool, but it still has the value of the thread local variable that we specified using threadLocal.asContextElement(value =
"launch"), no matter which thread the coroutine is executed on. Thus, the output (with debug) is:
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It's easy to forget to set the corresponding context element. The thread-local variable accessed from the coroutine may then have an
unexpected value, if the thread running the coroutine is different. To avoid such situations, it is recommended to use the ensurePresent
method and fail-fast on improper usages.
ThreadLocal has first-class support and can be used with any primitive kotlinx.coroutines provides. It has one key limitation, though: when
a thread-local is mutated, a new value is not propagated to the coroutine caller (because a context element cannot track all ThreadLocal
object accesses), and the updated value is lost on the next suspension. Use withContext to update the value of the thread-local in a
coroutine, see asContextElement for more details.
Alternatively, a value can be stored in a mutable box like class Counter(var i: Int), which is, in turn, stored in a thread-local variable.
However, in this case you are fully responsible to synchronize potentially concurrent modifications to the variable in this mutable box.
For advanced usage, for example for integration with logging MDC, transactional contexts or any other libraries which internally use
thread-locals for passing data, see the documentation of the ThreadContextElement interface that should be implemented.
Asynchronous
Flow
A suspending function asynchronously returns a single value, but how can we return multiple asynchronously computed values? This is
where Kotlin Flows come in.
Representing
multiple
values
Multiple values can be represented in Kotlin using collections. For example, we can have a simple function that returns a List of three
numbers and then print them all using forEach:
1
2
3
Sequences
If we are computing the numbers with some CPU-consuming blocking code (each computation taking 100ms), then we can represent the
numbers using a Sequence:
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fun main() {
simple().forEach { value -> println(value) }
}
This code outputs the same numbers, but it waits 100ms before printing each one.
Suspending
functions
However, this computation blocks the main thread that is running the code. When these values are computed by asynchronous code we
can mark the simple function with a suspend modifier, so that it can perform its work without blocking and return the result as a list:
import kotlinx.coroutines.*
//sampleStart
suspend fun simple(): List<Int> {
delay(1000) // pretend we are doing something asynchronous here
return listOf(1, 2, 3)
}
Flows
Using the List<Int> result type, means we can only return all the values at once. To represent the stream of values that are being computed
asynchronously, we can use a Flow<Int> type just like we would use a Sequence<Int> type for synchronously computed values:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
fun simple(): Flow<Int> = flow { // flow builder
for (i in 1..3) {
delay(100) // pretend we are doing something useful here
emit(i) // emit next value
}
}
1021
simple().collect { value -> println(value) }
}
//sampleEnd
This code waits 100ms before printing each number without blocking the main thread. This is verified by printing "I'm not blocked" every
100ms from a separate coroutine that is running in the main thread:
Notice the following differences in the code with the Flow from the earlier examples:
We can replace delay with Thread.sleep in the body of simple's flow { ... } and see that the main thread is blocked in this case.
Flows
are
cold
Flows are cold streams similar to sequences — the code inside a flow builder does not run until the flow is collected. This becomes clear in
the following example:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
fun simple(): Flow<Int> = flow {
println("Flow started")
for (i in 1..3) {
delay(100)
emit(i)
}
}
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//sampleEnd
Which prints:
This is a key reason the simple function (which returns a flow) is not marked with suspend modifier. The simple() call itself returns quickly
and does not wait for anything. The flow starts afresh every time it is collected and that is why we see "Flow started" every time we call
collect again.
Flow
cancellation
basics
Flows adhere to the general cooperative cancellation of coroutines. As usual, flow collection can be cancelled when the flow is suspended
in a cancellable suspending function (like delay). The following example shows how the flow gets cancelled on a timeout when running in a
withTimeoutOrNull block and stops executing its code:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
fun simple(): Flow<Int> = flow {
for (i in 1..3) {
delay(100)
println("Emitting $i")
emit(i)
}
}
Notice how only two numbers get emitted by the flow in the simple function, producing the following output:
Emitting 1
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1
Emitting 2
2
Done
Flow
builders
The flow { ... } builder from the previous examples is the most basic one. There are other builders that allow flows to be declared:
The flowOf builder defines a flow that emits a fixed set of values.
Various collections and sequences can be converted to flows using the .asFlow() extension function.
For example, the snippet that prints the numbers 1 to 3 from a flow can be rewritten as follows:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
Intermediate
flow
operators
Flows can be transformed using operators, in the same way as you would transform collections and sequences. Intermediate operators are
applied to an upstream flow and return a downstream flow. These operators are cold, just like flows are. A call to such an operator is not a
suspending function itself. It works quickly, returning the definition of a new transformed flow.
The basic operators have familiar names like map and filter. An important difference of these operators from sequences is that blocks of
code inside these operators can call suspending functions.
For example, a flow of incoming requests can be mapped to its results with a map operator, even when performing a request is a long-
running operation that is implemented by a suspending function:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
suspend fun performRequest(request: Int): String {
delay(1000) // imitate long-running asynchronous work
return "response $request"
}
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You can get the full code from here.
It produces the following three lines, each appearing one second after the previous:
response 1
response 2
response 3
Transform
operator
Among the flow transformation operators, the most general one is called transform. It can be used to imitate simple transformations like
map and filter, as well as implement more complex transformations. Using the transform operator, we can emit arbitrary values an arbitrary
number of times.
For example, using transform we can emit a string before performing a long-running asynchronous request and follow it with a response:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
Making request 1
response 1
Making request 2
response 2
Making request 3
response 3
Size-limiting
operators
Size-limiting intermediate operators like take cancel the execution of the flow when the corresponding limit is reached. Cancellation in
coroutines is always performed by throwing an exception, so that all the resource-management functions (like try { ... } finally { ... } blocks)
operate normally in case of cancellation:
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import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
fun numbers(): Flow<Int> = flow {
try {
emit(1)
emit(2)
println("This line will not execute")
emit(3)
} finally {
println("Finally in numbers")
}
}
The output of this code clearly shows that the execution of the flow { ... } body in the numbers() function stopped after emitting the second
number:
1
2
Finally in numbers
Terminal
flow
operators
Terminal operators on flows are suspending functions that start a collection of the flow. The collect operator is the most basic one, but
there are other terminal operators, which can make it easier:
Operators to get the first value and to ensure that a flow emits a single value.
For example:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
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You can get the full code from here.
55
Flows
are
sequential
Each individual collection of a flow is performed sequentially unless special operators that operate on multiple flows are used. The
collection works directly in the coroutine that calls a terminal operator. No new coroutines are launched by default. Each emitted value is
processed by all the intermediate operators from upstream to downstream and is then delivered to the terminal operator after.
See the following example that filters the even integers and maps them to strings:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
Producing:
Filter 1
Filter 2
Map 2
Collect string 2
Filter 3
Filter 4
Map 4
Collect string 4
Filter 5
Flow
context
Collection of a flow always happens in the context of the calling coroutine. For example, if there is a simple flow, then the following code
runs in the context specified by the author of this code, regardless of the implementation details of the simple flow:
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withContext(context) {
simple().collect { value ->
println(value) // run in the specified context
}
}
So, by default, code in the flow { ... } builder runs in the context that is provided by a collector of the corresponding flow. For example,
consider the implementation of a simple function that prints the thread it is called on and emits three numbers:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
Since simple().collect is called from the main thread, the body of simple's flow is also called in the main thread. This is the perfect default
for fast-running or asynchronous code that does not care about the execution context and does not block the caller.
A
common
pitfall
when
using
withContext
However, the long-running CPU-consuming code might need to be executed in the context of Dispatchers.Default and UI-updating code
might need to be executed in the context of Dispatchers.Main. Usually, withContext is used to change the context in the code using Kotlin
coroutines, but code in the flow { ... } builder has to honor the context preservation property and is not allowed to emit from a different
context.
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
fun simple(): Flow<Int> = flow {
// The WRONG way to change context for CPU-consuming code in flow builder
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kotlinx.coroutines.withContext(Dispatchers.Default) {
for (i in 1..3) {
Thread.sleep(100) // pretend we are computing it in CPU-consuming way
emit(i) // emit next value
}
}
}
flowOn
operator
The exception refers to the flowOn function that shall be used to change the context of the flow emission. The correct way to change the
context of a flow is shown in the example below, which also prints the names of the corresponding threads to show how it all works:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
Notice how flow { ... } works in the background thread, while collection happens in the main thread:
Another thing to observe here is that the flowOn operator has changed the default sequential nature of the flow. Now collection happens in
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one coroutine ("coroutine#1") and emission happens in another coroutine ("coroutine#2") that is running in another thread concurrently
with the collecting coroutine. The flowOn operator creates another coroutine for an upstream flow when it has to change the
CoroutineDispatcher in its context.
Buffering
Running different parts of a flow in different coroutines can be helpful from the standpoint of the overall time it takes to collect the flow,
especially when long-running asynchronous operations are involved. For example, consider a case when the emission by a simple flow is
slow, taking 100 ms to produce an element; and collector is also slow, taking 300 ms to process an element. Let's see how long it takes to
collect such a flow with three numbers:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
import kotlin.system.*
//sampleStart
fun simple(): Flow<Int> = flow {
for (i in 1..3) {
delay(100) // pretend we are asynchronously waiting 100 ms
emit(i) // emit next value
}
}
It produces something like this, with the whole collection taking around 1200 ms (three numbers, 400 ms for each):
1
2
3
Collected in 1220 ms
We can use a buffer operator on a flow to run emitting code of the simple flow concurrently with collecting code, as opposed to running
them sequentially:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
import kotlin.system.*
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fun main() = runBlocking<Unit> {
//sampleStart
val time = measureTimeMillis {
simple()
.buffer() // buffer emissions, don't wait
.collect { value ->
delay(300) // pretend we are processing it for 300 ms
println(value)
}
}
println("Collected in $time ms")
//sampleEnd
}
It produces the same numbers just faster, as we have effectively created a processing pipeline, having to only wait 100 ms for the first
number and then spending only 300 ms to process each number. This way it takes around 1000 ms to run:
1
2
3
Collected in 1071 ms
Note that the flowOn operator uses the same buffering mechanism when it has to change a CoroutineDispatcher, but here we
explicitly request buffering without changing the execution context.
Conflation
When a flow represents partial results of the operation or operation status updates, it may not be necessary to process each value, but
instead, only most recent ones. In this case, the conflate operator can be used to skip intermediate values when a collector is too slow to
process them. Building on the previous example:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
import kotlin.system.*
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You can get the full code from here.
We see that while the first number was still being processed the second, and third were already produced, so the second one was
conflated and only the most recent (the third one) was delivered to the collector:
1
3
Collected in 758 ms
Processing
the
latest
value
Conflation is one way to speed up processing when both the emitter and collector are slow. It does it by dropping emitted values. The
other way is to cancel a slow collector and restart it every time a new value is emitted. There is a family of xxxLatest operators that
perform the same essential logic of a xxx operator, but cancel the code in their block on a new value. Let's try changing conflate to
collectLatest in the previous example:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
import kotlin.system.*
Since the body of collectLatest takes 300 ms, but new values are emitted every 100 ms, we see that the block is run on every value, but
completes only for the last value:
Collecting 1
Collecting 2
Collecting 3
Done 3
Collected in 741 ms
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Composing
multiple
flows
There are lots of ways to compose multiple flows.
Zip
Just like the Sequence.zip extension function in the Kotlin standard library, flows have a zip operator that combines the corresponding
values of two flows:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
1 -> one
2 -> two
3 -> three
Combine
When flow represents the most recent value of a variable or operation (see also the related section on conflation), it might be needed to
perform a computation that depends on the most recent values of the corresponding flows and to recompute it whenever any of the
upstream flows emit a value. The corresponding family of operators is called combine.
For example, if the numbers in the previous example update every 300ms, but strings update every 400 ms, then zipping them using the
zip operator will still produce the same result, albeit results that are printed every 400 ms:
We use a onEach intermediate operator in this example to delay each element and make the code that emits sample flows more
declarative and shorter.
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
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//sampleEnd
}
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
We get quite a different output, where a line is printed at each emission from either nums or strs flows:
Flattening
flows
Flows represent asynchronously received sequences of values, and so it is quite easy to get into a situation where each value triggers a
request for another sequence of values. For example, we can have the following function that returns a flow of two strings 500 ms apart:
Now if we have a flow of three integers and call requestFlow on each of them like this:
(1..3).asFlow().map { requestFlow(it) }
Then we will end up with a flow of flows (Flow<Flow<String>>) that needs to be flattened into a single flow for further processing.
Collections and sequences have flatten and flatMap operators for this. However, due to the asynchronous nature of flows they call for
different modes of flattening, and hence, a family of flattening operators on flows exists.
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flatMapConcat
Concatenation of flows of flows is provided by the flatMapConcat and flattenConcat operators. They are the most direct analogues of the
corresponding sequence operators. They wait for the inner flow to complete before starting to collect the next one as the following
example shows:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
flatMapMerge
Another flattening operation is to concurrently collect all the incoming flows and merge their values into a single flow so that values are
emitted as soon as possible. It is implemented by flatMapMerge and flattenMerge operators. They both accept an optional concurrency
parameter that limits the number of concurrent flows that are collected at the same time (it is equal to DEFAULT_CONCURRENCY by
default).
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
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println("$value at ${System.currentTimeMillis() - startTime} ms from start")
}
//sampleEnd
}
Note that the flatMapMerge calls its block of code ({ requestFlow(it) } in this example) sequentially, but collects the resulting
flows concurrently, it is the equivalent of performing a sequential map { requestFlow(it) } first and then calling flattenMerge on the
result.
flatMapLatest
In a similar way to the collectLatest operator, that was described in the section "Processing the latest value", there is the corresponding
"Latest" flattening mode where the collection of the previous flow is cancelled as soon as new flow is emitted. It is implemented by the
flatMapLatest operator.
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
The output here in this example is a good demonstration of how flatMapLatest works:
1036
3: First at 425 ms from start
3: Second at 931 ms from start
Note that flatMapLatest cancels all the code in its block ({ requestFlow(it) } in this example) when a new value is received. It
makes no difference in this particular example, because the call to requestFlow itself is fast, not-suspending, and cannot be
cancelled. However, a differnce in output would be visible if we were to use suspending functions like delay in requestFlow.
Flow
exceptions
Flow collection can complete with an exception when an emitter or code inside the operators throw an exception. There are several ways
to handle these exceptions.
Collector
try
and
catch
A collector can use Kotlin's try/catch block to handle exceptions:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
fun simple(): Flow<Int> = flow {
for (i in 1..3) {
println("Emitting $i")
emit(i) // emit next value
}
}
This code successfully catches an exception in collect terminal operator and, as we see, no more values are emitted after that:
Emitting 1
1
Emitting 2
2
Caught java.lang.IllegalStateException: Collected 2
Everything
is
caught
The previous example actually catches any exception happening in the emitter or in any intermediate or terminal operators. For example,
let's change the code so that emitted values are mapped to strings, but the corresponding code produces an exception:
1037
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
fun simple(): Flow<String> =
flow {
for (i in 1..3) {
println("Emitting $i")
emit(i) // emit next value
}
}
.map { value ->
check(value <= 1) { "Crashed on $value" }
"string $value"
}
Emitting 1
string 1
Emitting 2
Caught java.lang.IllegalStateException: Crashed on 2
Exception
transparency
But how can code of the emitter encapsulate its exception handling behavior?
Flows must be transparent to exceptions and it is a violation of the exception transparency to emit values in the flow { ... } builder from
inside of a try/catch block. This guarantees that a collector throwing an exception can always catch it using try/catch as in the previous
example.
The emitter can use a catch operator that preserves this exception transparency and allows encapsulation of its exception handling. The
body of the catch operator can analyze an exception and react to it in different ways depending on which exception was caught:
Exceptions can be turned into emission of values using emit from the body of catch.
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
1038
fun simple(): Flow<String> =
flow {
for (i in 1..3) {
println("Emitting $i")
emit(i) // emit next value
}
}
.map { value ->
check(value <= 1) { "Crashed on $value" }
"string $value"
}
The output of the example is the same, even though we do not have try/catch around the code anymore.
Transparent
catch
The catch intermediate operator, honoring exception transparency, catches only upstream exceptions (that is an exception from all the
operators above catch, but not below it). If the block in collect { ... } (placed below catch) throws an exception then it escapes:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
fun simple(): Flow<Int> = flow {
for (i in 1..3) {
println("Emitting $i")
emit(i)
}
}
A "Caught ..." message is not printed despite there being a catch operator:
Emitting 1
1
Emitting 2
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Exception in thread "main" java.lang.IllegalStateException: Collected 2
at ...
Catching
declaratively
We can combine the declarative nature of the catch operator with a desire to handle all the exceptions, by moving the body of the collect
operator into onEach and putting it before the catch operator. Collection of this flow must be triggered by a call to collect() without
parameters:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
Now we can see that a "Caught ..." message is printed and so we can catch all the exceptions without explicitly using a try/catch block:
Emitting 1
1
Emitting 2
Caught java.lang.IllegalStateException: Collected 2
Flow
completion
When flow collection completes (normally or exceptionally) it may need to execute an action. As you may have already noticed, it can be
done in two ways: imperative or declarative.
Imperative
finally
block
In addition to try/catch, a collector can also use a finally block to execute an action upon collect completion.
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
fun simple(): Flow<Int> = (1..3).asFlow()
1040
fun main() = runBlocking<Unit> {
try {
simple().collect { value -> println(value) }
} finally {
println("Done")
}
}
//sampleEnd
This code prints three numbers produced by the simple flow followed by a "Done" string:
1
2
3
Done
Declarative
handling
For the declarative approach, flow has onCompletion intermediate operator that is invoked when the flow has completely collected.
The previous example can be rewritten using an onCompletion operator and produces the same output:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
The key advantage of onCompletion is a nullable Throwable parameter of the lambda that can be used to determine whether the flow
collection was completed normally or exceptionally. In the following example the simple flow throws an exception after emitting the
number 1:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
fun simple(): Flow<Int> = flow {
emit(1)
throw RuntimeException()
}
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.onCompletion { cause -> if (cause != null) println("Flow completed exceptionally") }
.catch { cause -> println("Caught exception") }
.collect { value -> println(value) }
}
//sampleEnd
1
Flow completed exceptionally
Caught exception
The onCompletion operator, unlike catch, does not handle the exception. As we can see from the above example code, the exception still
flows downstream. It will be delivered to further onCompletion operators and can be handled with a catch operator.
Successful
completion
Another difference with catch operator is that onCompletion sees all exceptions and receives a null exception only on successful
completion of the upstream flow (without cancellation or failure).
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
fun simple(): Flow<Int> = (1..3).asFlow()
We can see the completion cause is not null, because the flow was aborted due to downstream exception:
1
Flow completed with java.lang.IllegalStateException: Collected 2
Exception in thread "main" java.lang.IllegalStateException: Collected 2
Imperative
versus
declarative
Now we know how to collect flow, and handle its completion and exceptions in both imperative and declarative ways. The natural question
here is, which approach is preferred and why? As a library, we do not advocate for any particular approach and believe that both options
are valid and should be selected according to your own preferences and code style.
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Launching
flow
It is easy to use flows to represent asynchronous events that are coming from some source. In this case, we need an analogue of the
addEventListener function that registers a piece of code with a reaction for incoming events and continues further work. The onEach
operator can serve this role. However, onEach is an intermediate operator. We also need a terminal operator to collect the flow. Otherwise,
just calling onEach has no effect.
If we use the collect terminal operator after onEach, then the code after it will wait until the flow is collected:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
// Imitate a flow of events
fun events(): Flow<Int> = (1..3).asFlow().onEach { delay(100) }
Event: 1
Event: 2
Event: 3
Done
The launchIn terminal operator comes in handy here. By replacing collect with launchIn we can launch a collection of the flow in a separate
coroutine, so that execution of further code immediately continues:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
fun main() = runBlocking<Unit> {
events()
.onEach { event -> println("Event: $event") }
.launchIn(this) // <--- Launching the flow in a separate coroutine
println("Done")
}
//sampleEnd
It prints:
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Done
Event: 1
Event: 2
Event: 3
The required parameter to launchIn must specify a CoroutineScope in which the coroutine to collect the flow is launched. In the above
example this scope comes from the runBlocking coroutine builder, so while the flow is running, this runBlocking scope waits for
completion of its child coroutine and keeps the main function from returning and terminating this example.
In actual applications a scope will come from an entity with a limited lifetime. As soon as the lifetime of this entity is terminated the
corresponding scope is cancelled, cancelling the collection of the corresponding flow. This way the pair of onEach { ... }.launchIn(scope)
works like the addEventListener. However, there is no need for the corresponding removeEventListener function, as cancellation and
structured concurrency serve this purpose.
Note that launchIn also returns a Job, which can be used to cancel the corresponding flow collection coroutine only without cancelling the
whole scope or to join it.
Flow
cancellation
checks
For convenience, the flow builder performs additional ensureActive checks for cancellation on each emitted value. It means that a busy
loop emitting from a flow { ... } is cancellable:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
fun foo(): Flow<Int> = flow {
for (i in 1..5) {
println("Emitting $i")
emit(i)
}
}
Emitting 1
1
Emitting 2
2
Emitting 3
3
Emitting 4
Exception in thread "main" kotlinx.coroutines.JobCancellationException: BlockingCoroutine was cancelled;
job="coroutine#1":BlockingCoroutine{Cancelled}@6d7b4f4c
However, most other flow operators do not do additional cancellation checks on their own for performance reasons. For example, if you
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use IntRange.asFlow extension to write the same busy loop and don't suspend anywhere, then there are no checks for cancellation:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
fun main() = runBlocking<Unit> {
(1..5).asFlow().collect { value ->
if (value == 3) cancel()
println(value)
}
}
//sampleEnd
All numbers from 1 to 5 are collected and cancellation gets detected only before return from runBlocking:
1
2
3
4
5
Exception in thread "main" kotlinx.coroutines.JobCancellationException: BlockingCoroutine was cancelled;
job="coroutine#1":BlockingCoroutine{Cancelled}@3327bd23
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
//sampleStart
fun main() = runBlocking<Unit> {
(1..5).asFlow().cancellable().collect { value ->
if (value == 3) cancel()
println(value)
}
}
//sampleEnd
With the cancellable operator only the numbers from 1 to 3 are collected:
1
2
3
Exception in thread "main" kotlinx.coroutines.JobCancellationException: BlockingCoroutine was cancelled;
job="coroutine#1":BlockingCoroutine{Cancelled}@5ec0a365
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Flow
and
Reactive
Streams
For those who are familiar with Reactive Streams or reactive frameworks such as RxJava and project Reactor, design of the Flow may look
very familiar.
Indeed, its design was inspired by Reactive Streams and its various implementations. But Flow main goal is to have as simple design as
possible, be Kotlin and suspension friendly and respect structured concurrency. Achieving this goal would be impossible without reactive
pioneers and their tremendous work. You can read the complete story in Reactive Streams and Kotlin Flows article.
While being different, conceptually, Flow is a reactive stream and it is possible to convert it to the reactive (spec and TCK compliant)
Publisher and vice versa. Such converters are provided by kotlinx.coroutines out-of-the-box and can be found in corresponding reactive
modules (kotlinx-coroutines-reactive for Reactive Streams, kotlinx-coroutines-reactor for Project Reactor and kotlinx-coroutines-
rx2/kotlinx-coroutines-rx3 for RxJava2/RxJava3). Integration modules include conversions from and to Flow, integration with Reactor's
Context and suspension-friendly ways to work with various reactive entities.
Channels
Deferred values provide a convenient way to transfer a single value between coroutines. Channels provide a way to transfer a stream of
values.
Channel
basics
A Channel is conceptually very similar to BlockingQueue. One key difference is that instead of a blocking put operation it has a
suspending send, and instead of a blocking take operation it has a suspending receive.
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
1
4
9
16
25
Done!
1046
Closing
and
iteration
over
channels
Unlike a queue, a channel can be closed to indicate that no more elements are coming. On the receiver side it is convenient to use a
regular for loop to receive elements from the channel.
Conceptually, a close is like sending a special close token to the channel. The iteration stops as soon as this close token is received, so
there is a guarantee that all previously sent elements before the close are received:
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
Building
channel
producers
The pattern where a coroutine is producing a sequence of elements is quite common. This is a part of producer-consumer pattern that is
often found in concurrent code. You could abstract such a producer into a function that takes channel as its parameter, but this goes
contrary to common sense that results must be returned from functions.
There is a convenient coroutine builder named produce that makes it easy to do it right on producer side, and an extension function
consumeEach, that replaces a for loop on the consumer side:
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
Pipelines
1047
A pipeline is a pattern where one coroutine is producing, possibly infinite, stream of values:
And another coroutine or coroutines are consuming that stream, doing some processing, and producing some other results. In the
example below, the numbers are just squared:
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
All functions that create coroutines are defined as extensions on CoroutineScope, so that we can rely on structured concurrency
to make sure that we don't have lingering global coroutines in our application.
Prime
numbers
with
pipeline
Let's take pipelines to the extreme with an example that generates prime numbers using a pipeline of coroutines. We start with an infinite
sequence of numbers.
1048
The following pipeline stage filters an incoming stream of numbers, removing all the numbers that are divisible by the given prime number:
Now we build our pipeline by starting a stream of numbers from 2, taking a prime number from the current channel, and launching new
pipeline stage for each prime number found:
numbersFrom(2) -> filter(2) -> filter(3) -> filter(5) -> filter(7) ...
The following example prints the first ten prime numbers, running the whole pipeline in the context of the main thread. Since all the
coroutines are launched in the scope of the main runBlocking coroutine we don't have to keep an explicit list of all the coroutines we have
started. We use cancelChildren extension function to cancel all the children coroutines after we have printed the first ten prime numbers.
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
2
3
5
7
11
13
17
19
23
29
Note that you can build the same pipeline using iterator coroutine builder from the standard library. Replace produce with iterator, send
with yield, receive with next, ReceiveChannel with Iterator, and get rid of the coroutine scope. You will not need runBlocking either.
1049
However, the benefit of a pipeline that uses channels as shown above is that it can actually use multiple CPU cores if you run it in
Dispatchers.Default context.
Anyway, this is an extremely impractical way to find prime numbers. In practice, pipelines do involve some other suspending invocations
(like asynchronous calls to remote services) and these pipelines cannot be built using sequence/iterator, because they do not allow
arbitrary suspension, unlike produce, which is fully asynchronous.
Fan-out
Multiple coroutines may receive from the same channel, distributing work between themselves. Let us start with a producer coroutine that
is periodically producing integers (ten numbers per second):
Then we can have several processor coroutines. In this example, they just print their id and received number:
Now let us launch five processors and let them work for almost a second. See what happens:
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
1050
The output will be similar to the the following one, albeit the processor ids that receive each specific integer may be different:
Processor #2 received 1
Processor #4 received 2
Processor #0 received 3
Processor #1 received 4
Processor #3 received 5
Processor #2 received 6
Processor #4 received 7
Processor #0 received 8
Processor #1 received 9
Processor #3 received 10
Note that cancelling a producer coroutine closes its channel, thus eventually terminating iteration over the channel that processor
coroutines are doing.
Also, pay attention to how we explicitly iterate over channel with for loop to perform fan-out in launchProcessor code. Unlike
consumeEach, this for loop pattern is perfectly safe to use from multiple coroutines. If one of the processor coroutines fails, then others
would still be processing the channel, while a processor that is written via consumeEach always consumes (cancels) the underlying
channel on its normal or abnormal completion.
Fan-in
Multiple coroutines may send to the same channel. For example, let us have a channel of strings, and a suspending function that
repeatedly sends a specified string to this channel with a specified delay:
Now, let us see what happens if we launch a couple of coroutines sending strings (in this example we launch them in the context of the
main thread as main coroutine's children):
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
1051
You can get the full code here.
foo
foo
BAR!
foo
foo
BAR!
Buffered
channels
The channels shown so far had no buffer. Unbuffered channels transfer elements when sender and receiver meet each other (aka
rendezvous). If send is invoked first, then it is suspended until receive is invoked, if receive is invoked first, it is suspended until send is
invoked.
Both Channel() factory function and produce builder take an optional capacity parameter to specify buffer size. Buffer allows senders to
send multiple elements before suspending, similar to the BlockingQueue with a specified capacity, which blocks when buffer is full.
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
It prints "sending" five times using a buffered channel with capacity of four:
Sending 0
Sending 1
Sending 2
Sending 3
Sending 4
The first four elements are added to the buffer and the sender suspends when trying to send the fifth one.
1052
Channels
are
fair
Send and receive operations to channels are fair with respect to the order of their invocation from multiple coroutines. They are served in
first-in first-out order, e.g. the first coroutine to invoke receive gets the element. In the following example two coroutines "ping" and
"pong" are receiving the "ball" object from the shared "table" channel.
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
//sampleStart
data class Ball(var hits: Int)
The "ping" coroutine is started first, so it is the first one to receive the ball. Even though "ping" coroutine immediately starts receiving the
ball again after sending it back to the table, the ball gets received by the "pong" coroutine, because it was already waiting for it:
ping Ball(hits=1)
pong Ball(hits=2)
ping Ball(hits=3)
pong Ball(hits=4)
Note that sometimes channels may produce executions that look unfair due to the nature of the executor that is being used. See this issue
for details.
Ticker
channels
Ticker channel is a special rendezvous channel that produces Unit every time given delay passes since last consumption from this
channel. Though it may seem to be useless standalone, it is a useful building block to create complex time-based produce pipelines and
operators that do windowing and other time-dependent processing. Ticker channel can be used in select to perform "on tick" action.
To create such channel use a factory method ticker. To indicate that no further elements are needed use ReceiveChannel.cancel method
on it.
1053
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
//sampleStart
fun main() = runBlocking<Unit> {
val tickerChannel = ticker(delayMillis = 100, initialDelayMillis = 0) // create ticker channel
var nextElement = withTimeoutOrNull(1) { tickerChannel.receive() }
println("Initial element is available immediately: $nextElement") // no initial delay
Note that ticker is aware of possible consumer pauses and, by default, adjusts next produced element delay if a pause occurs, trying to
maintain a fixed rate of produced elements.
Optionally, a mode parameter equal to TickerMode.FIXED_DELAY can be specified to maintain a fixed delay between elements.
Coroutine
exceptions
handling
This section covers exception handling and cancellation on exceptions. We already know that a cancelled coroutine throws
CancellationException in suspension points and that it is ignored by the coroutines' machinery. Here we look at what happens if an
exception is thrown during cancellation or multiple children of the same coroutine throw an exception.
Exception
propagation
Coroutine builders come in two flavors: propagating exceptions automatically (launch and actor) or exposing them to users (async and
1054
produce). When these builders are used to create a root coroutine, that is not a child of another coroutine, the former builders treat
exceptions as uncaught exceptions, similar to Java's Thread.uncaughtExceptionHandler, while the latter are relying on the user to
consume the final exception, for example via await or receive (produce and receive are covered in Channels section).
It can be demonstrated by a simple example that creates root coroutines using the GlobalScope:
GlobalScope is a delicate API that can backfire in non-trivial ways. Creating a root coroutine for the whole application is one of
the rare legitimate uses for GlobalScope, so you must explicitly opt-in into using GlobalScope with
@OptIn(DelicateCoroutinesApi::class).
import kotlinx.coroutines.*
//sampleStart
@OptIn(DelicateCoroutinesApi::class)
fun main() = runBlocking {
val job = GlobalScope.launch { // root coroutine with launch
println("Throwing exception from launch")
throw IndexOutOfBoundsException() // Will be printed to the console by
Thread.defaultUncaughtExceptionHandler
}
job.join()
println("Joined failed job")
val deferred = GlobalScope.async { // root coroutine with async
println("Throwing exception from async")
throw ArithmeticException() // Nothing is printed, relying on user to call await
}
try {
deferred.await()
println("Unreached")
} catch (e: ArithmeticException) {
println("Caught ArithmeticException")
}
}
//sampleEnd
CoroutineExceptionHandler
It is possible to customize the default behavior of printing uncaught exceptions to the console. CoroutineExceptionHandler context
element on a root coroutine can be used as a generic catch block for this root coroutine and all its children where custom exception
handling may take place. It is similar to Thread.uncaughtExceptionHandler. You cannot recover from the exception in the
CoroutineExceptionHandler. The coroutine had already completed with the corresponding exception when the handler is called. Normally,
the handler is used to log the exception, show some kind of error message, terminate, and/or restart the application.
1055
CoroutineExceptionHandler is invoked only on uncaught exceptions — exceptions that were not handled in any other way. In particular, all
children coroutines (coroutines created in the context of another Job) delegate handling of their exceptions to their parent coroutine, which
also delegates to the parent, and so on until the root, so the CoroutineExceptionHandler installed in their context is never used. In addition
to that, async builder always catches all exceptions and represents them in the resulting Deferred object, so its
CoroutineExceptionHandler has no effect either.
Coroutines running in supervision scope do not propagate exceptions to their parent and are excluded from this rule. A further
Supervision section of this document gives more details.
import kotlinx.coroutines.*
@OptIn(DelicateCoroutinesApi::class)
fun main() = runBlocking {
//sampleStart
val handler = CoroutineExceptionHandler { _, exception ->
println("CoroutineExceptionHandler got $exception")
}
val job = GlobalScope.launch(handler) { // root coroutine, running in GlobalScope
throw AssertionError()
}
val deferred = GlobalScope.async(handler) { // also root, but async instead of launch
throw ArithmeticException() // Nothing will be printed, relying on user to call deferred.await()
}
joinAll(job, deferred)
//sampleEnd
}
Cancellation
and
exceptions
Cancellation is closely related to exceptions. Coroutines internally use CancellationException for cancellation, these exceptions are
ignored by all handlers, so they should be used only as the source of additional debug information, which can be obtained by catch block.
When a coroutine is cancelled using Job.cancel, it terminates, but it does not cancel its parent.
import kotlinx.coroutines.*
1056
child.cancel()
child.join()
yield()
println("Parent is not cancelled")
}
job.join()
//sampleEnd
}
Cancelling child
Child is cancelled
Parent is not cancelled
If a coroutine encounters an exception other than CancellationException, it cancels its parent with that exception. This behaviour cannot
be overridden and is used to provide stable coroutines hierarchies for structured concurrency. CoroutineExceptionHandler implementation
is not used for child coroutines.
In these examples, CoroutineExceptionHandler is always installed to a coroutine that is created in GlobalScope. It does not
make sense to install an exception handler to a coroutine that is launched in the scope of the main runBlocking, since the main
coroutine is going to be always cancelled when its child completes with exception despite the installed handler.
The original exception is handled by the parent only when all its children terminate, which is demonstrated by the following example.
import kotlinx.coroutines.*
@OptIn(DelicateCoroutinesApi::class)
fun main() = runBlocking {
//sampleStart
val handler = CoroutineExceptionHandler { _, exception ->
println("CoroutineExceptionHandler got $exception")
}
val job = GlobalScope.launch(handler) {
launch { // the first child
try {
delay(Long.MAX_VALUE)
} finally {
withContext(NonCancellable) {
println("Children are cancelled, but exception is not handled until all children
terminate")
delay(100)
println("The first child finished its non cancellable block")
}
}
}
launch { // the second child
delay(10)
println("Second child throws an exception")
throw ArithmeticException()
}
}
job.join()
//sampleEnd
}
1057
You can get the full code here.
Exceptions
aggregation
When multiple children of a coroutine fail with an exception, the general rule is "the first exception wins", so the first exception gets
handled. All additional exceptions that happen after the first one are attached to the first exception as suppressed ones.
import kotlinx.coroutines.*
import java.io.*
@OptIn(DelicateCoroutinesApi::class)
fun main() = runBlocking {
val handler = CoroutineExceptionHandler { _, exception ->
println("CoroutineExceptionHandler got $exception with suppressed
${exception.suppressed.contentToString()}")
}
val job = GlobalScope.launch(handler) {
launch {
try {
delay(Long.MAX_VALUE) // it gets cancelled when another sibling fails with IOException
} finally {
throw ArithmeticException() // the second exception
}
}
launch {
delay(100)
throw IOException() // the first exception
}
delay(Long.MAX_VALUE)
}
job.join()
}
Note: This above code will work properly only on JDK7+ that supports suppressed exceptions
Note that this mechanism currently only works on Java version 1.7+. The JS and Native restrictions are temporary and will be
lifted in the future.
1058
Cancellation exceptions are transparent and are unwrapped by default:
import kotlinx.coroutines.*
import java.io.*
@OptIn(DelicateCoroutinesApi::class)
fun main() = runBlocking {
//sampleStart
val handler = CoroutineExceptionHandler { _, exception ->
println("CoroutineExceptionHandler got $exception")
}
val job = GlobalScope.launch(handler) {
val inner = launch { // all this stack of coroutines will get cancelled
launch {
launch {
throw IOException() // the original exception
}
}
}
try {
inner.join()
} catch (e: CancellationException) {
println("Rethrowing CancellationException with original cause")
throw e // cancellation exception is rethrown, yet the original IOException gets to the handler
}
}
job.join()
//sampleEnd
}
Supervision
As we have studied before, cancellation is a bidirectional relationship propagating through the whole hierarchy of coroutines. Let us take a
look at the case when unidirectional cancellation is required.
A good example of such a requirement is a UI component with the job defined in its scope. If any of the UI's child tasks have failed, it is
not always necessary to cancel (effectively kill) the whole UI component, but if the UI component is destroyed (and its job is cancelled),
then it is necessary to cancel all child jobs as their results are no longer needed.
Another example is a server process that spawns multiple child jobs and needs to supervise their execution, tracking their failures and only
restarting the failed ones.
Supervision
job
The SupervisorJob can be used for these purposes. It is similar to a regular Job with the only exception that cancellation is propagated
only downwards. This can easily be demonstrated using the following example:
import kotlinx.coroutines.*
1059
fun main() = runBlocking {
//sampleStart
val supervisor = SupervisorJob()
with(CoroutineScope(coroutineContext + supervisor)) {
// launch the first child -- its exception is ignored for this example (don't do this in practice!)
val firstChild = launch(CoroutineExceptionHandler { _, _ -> }) {
println("The first child is failing")
throw AssertionError("The first child is cancelled")
}
// launch the second child
val secondChild = launch {
firstChild.join()
// Cancellation of the first child is not propagated to the second child
println("The first child is cancelled: ${firstChild.isCancelled}, but the second one is still
active")
try {
delay(Long.MAX_VALUE)
} finally {
// But cancellation of the supervisor is propagated
println("The second child is cancelled because the supervisor was cancelled")
}
}
// wait until the first child fails & completes
firstChild.join()
println("Cancelling the supervisor")
supervisor.cancel()
secondChild.join()
}
//sampleEnd
}
Supervision
scope
Instead of coroutineScope, we can use supervisorScope for scoped concurrency. It propagates the cancellation in one direction only and
cancels all its children only if it failed itself. It also waits for all children before completion just like coroutineScope does.
import kotlin.coroutines.*
import kotlinx.coroutines.*
1060
// Give our child a chance to execute and print using yield
yield()
println("Throwing an exception from the scope")
throw AssertionError()
}
} catch(e: AssertionError) {
println("Caught an assertion error")
}
//sampleEnd
}
import kotlin.coroutines.*
import kotlinx.coroutines.*
1061
Shared
mutable
state
and
concurrency
Coroutines can be executed parallelly using a multi-threaded dispatcher like the Dispatchers.Default. It presents all the usual parallelism
problems. The main problem being synchronization of access to shared mutable state. Some solutions to this problem in the land of
coroutines are similar to the solutions in the multi-threaded world, but others are unique.
The
problem
Let us launch a hundred coroutines all doing the same action a thousand times. We'll also measure their completion time for further
comparisons:
We start with a very simple action that increments a shared mutable variable using multi-threaded Dispatchers.Default.
import kotlinx.coroutines.*
import kotlin.system.*
//sampleStart
var counter = 0
1062
You can get the full code here.
What does it print at the end? It is highly unlikely to ever print "Counter = 100000", because a hundred coroutines increment the counter
concurrently from multiple threads without any synchronization.
Volatiles
are
of
no
help
There is a common misconception that making a variable volatile solves concurrency problem. Let us try it:
import kotlinx.coroutines.*
import kotlin.system.*
//sampleStart
@Volatile // in Kotlin `volatile` is an annotation
var counter = 0
This code works slower, but we still don't get "Counter = 100000" at the end, because volatile variables guarantee linearizable (this is a
technical term for "atomic") reads and writes to the corresponding variable, but do not provide atomicity of larger actions (increment in our
case).
Thread-safe
data
structures
The general solution that works both for threads and for coroutines is to use a thread-safe (aka synchronized, linearizable, or atomic) data
structure that provides all the necessary synchronization for the corresponding operations that needs to be performed on a shared state.
In the case of a simple counter we can use AtomicInteger class which has atomic incrementAndGet operations:
import kotlinx.coroutines.*
1063
import java.util.concurrent.atomic.*
import kotlin.system.*
//sampleStart
val counter = AtomicInteger()
This is the fastest solution for this particular problem. It works for plain counters, collections, queues and other standard data structures
and basic operations on them. However, it does not easily scale to complex state or to complex operations that do not have ready-to-use
thread-safe implementations.
Thread
confinement
fine-grained
Thread confinement is an approach to the problem of shared mutable state where all access to the particular shared state is confined to a
single thread. It is typically used in UI applications, where all UI state is confined to the single event-dispatch/application thread. It is easy
to apply with coroutines by using a
single-threaded context.
import kotlinx.coroutines.*
import kotlin.system.*
1064
}
//sampleStart
val counterContext = newSingleThreadContext("CounterContext")
var counter = 0
This code works very slowly, because it does fine-grained thread-confinement. Each individual increment switches from multi-threaded
Dispatchers.Default context to the single-threaded context using withContext(counterContext) block.
Thread
confinement
coarse-grained
In practice, thread confinement is performed in large chunks, e.g. big pieces of state-updating business logic are confined to the single
thread. The following example does it like that, running each coroutine in the single-threaded context to start with.
import kotlinx.coroutines.*
import kotlin.system.*
//sampleStart
val counterContext = newSingleThreadContext("CounterContext")
var counter = 0
1065
You can get the full code here.
Mutual
exclusion
Mutual exclusion solution to the problem is to protect all modifications of the shared state with a critical section that is never executed
concurrently. In a blocking world you'd typically use synchronized or ReentrantLock for that. Coroutine's alternative is called Mutex. It has
lock and unlock functions to delimit a critical section. The key difference is that Mutex.lock() is a suspending function. It does not block a
thread.
There is also withLock extension function that conveniently represents mutex.lock(); try { ... } finally { mutex.unlock() } pattern:
import kotlinx.coroutines.*
import kotlinx.coroutines.sync.*
import kotlin.system.*
//sampleStart
val mutex = Mutex()
var counter = 0
The locking in this example is fine-grained, so it pays the price. However, it is a good choice for some situations where you absolutely
must modify some shared state periodically, but there is no natural thread that this state is confined to.
1066
Actors
An actor is an entity made up of a combination of a coroutine, the state that is confined and encapsulated into this coroutine, and a
channel to communicate with other coroutines. A simple actor can be written as a function, but an actor with a complex state is better
suited for a class.
There is an actor coroutine builder that conveniently combines actor's mailbox channel into its scope to receive messages from and
combines the send channel into the resulting job object, so that a single reference to the actor can be carried around as its handle.
The first step of using an actor is to define a class of messages that an actor is going to process. Kotlin's sealed classes are well suited for
that purpose. We define CounterMsg sealed class with IncCounter message to increment a counter and GetCounter message to get its
value. The latter needs to send a response. A CompletableDeferred communication primitive, that represents a single value that will be
known (communicated) in the future, is used here for that purpose.
Then we define a function that launches an actor using an actor coroutine builder:
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
import kotlin.system.*
1067
for (msg in channel) { // iterate over incoming messages
when (msg) {
is IncCounter -> counter++
is GetCounter -> msg.response.complete(counter)
}
}
}
//sampleStart
fun main() = runBlocking<Unit> {
val counter = counterActor() // create the actor
withContext(Dispatchers.Default) {
massiveRun {
counter.send(IncCounter)
}
}
// send a message to get a counter value from an actor
val response = CompletableDeferred<Int>()
counter.send(GetCounter(response))
println("Counter = ${response.await()}")
counter.close() // shutdown the actor
}
//sampleEnd
It does not matter (for correctness) what context the actor itself is executed in. An actor is a coroutine and a coroutine is executed
sequentially, so confinement of the state to the specific coroutine works as a solution to the problem of shared mutable state. Indeed,
actors may modify their own private state, but can only affect each other through messages (avoiding the need for any locks).
Actor is more efficient than locking under load, because in this case it always has work to do and it does not have to switch to a different
context at all.
Note that an actor coroutine builder is a dual of produce coroutine builder. An actor is associated with the channel that it
receives messages from, while a producer is associated with the channel that it sends elements to.
Select
expression
(experimental)
Select expression makes it possible to await multiple suspending functions simultaneously and select the first one that becomes available.
Select expressions are an experimental feature of kotlinx.coroutines. Their API is expected to evolve in the upcoming updates of
the kotlinx.coroutines library with potentially breaking changes.
Selecting
from
channels
Let us have two producers of strings: fizz and buzz. The fizz produces "Fizz" string every 300 ms:
1068
}
}
Using receive suspending function we can receive either from one channel or the other. But select expression allows us to receive from
both simultaneously using its onReceive clauses:
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
import kotlinx.coroutines.selects.*
1069
coroutineContext.cancelChildren() // cancel fizz & buzz coroutines
//sampleEnd
}
Selecting
on
close
The onReceive clause in select fails when the channel is closed causing the corresponding select to throw an exception. We can use
onReceiveCatching clause to perform a specific action when the channel is closed. The following example also shows that select is an
expression that returns the result of its selected clause:
Let's use it with channel a that produces "Hello" string four times and channel b that produces "World" four times:
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
import kotlinx.coroutines.selects.*
1070
}
b.onReceiveCatching { it ->
val value = it.getOrNull()
if (value != null) {
"b -> '$value'"
} else {
"Channel 'b' is closed"
}
}
}
fun main() = runBlocking<Unit> {
//sampleStart
val a = produce<String> {
repeat(4) { send("Hello $it") }
}
val b = produce<String> {
repeat(4) { send("World $it") }
}
repeat(8) { // print first eight results
println(selectAorB(a, b))
}
coroutineContext.cancelChildren()
//sampleEnd
}
The result of this code is quite interesting, so we'll analyze it in more detail:
First of all, select is biased to the first clause. When several clauses are selectable at the same time, the first one among them gets
selected. Here, both channels are constantly producing strings, so a channel, being the first clause in select, wins. However, because we
are using unbuffered channel, the a gets suspended from time to time on its send invocation and gives a chance for b to send, too.
The second observation, is that onReceiveCatching gets immediately selected when the channel is already closed.
Selecting
to
send
Select expression has onSend clause that can be used for a great good in combination with a biased nature of selection.
Let us write an example of a producer of integers that sends its values to a side channel when the consumers on its primary channel
cannot keep up with it:
1071
onSend(num) {} // Send to the primary channel
side.onSend(num) {} // or to the side channel
}
}
}
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
import kotlinx.coroutines.selects.*
Consuming 1
Side channel has 2
Side channel has 3
Consuming 4
Side channel has 5
Side channel has 6
Consuming 7
Side channel has 8
Side channel has 9
Consuming 10
Done consuming
Selecting
deferred
values
Deferred values can be selected using onAwait clause. Let us start with an async function that returns a deferred string value after a
random delay:
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fun CoroutineScope.asyncString(time: Int) = async {
delay(time.toLong())
"Waited for $time ms"
}
Now the main function awaits for the first of them to complete and counts the number of deferred values that are still active. Note that
we've used here the fact that select expression is a Kotlin DSL, so we can provide clauses for it using an arbitrary code. In this case we
iterate over a list of deferred values to provide onAwait clause for each deferred value.
import kotlinx.coroutines.*
import kotlinx.coroutines.selects.*
import java.util.*
fun CoroutineScope.asyncString(time: Int) = async {
delay(time.toLong())
"Waited for $time ms"
}
Switch
over
a
channel
of
deferred
values
Let us write a channel producer function that consumes a channel of deferred string values, waits for each received deferred value, but
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only until the next deferred value comes over or the channel is closed. This example puts together onReceiveCatching and onAwait
clauses in the same select:
To test it, we'll use a simple async function that resolves to a specified string after a specified time:
The main function just launches a coroutine to print results of switchMapDeferreds and sends some test data to it:
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
import kotlinx.coroutines.selects.*
fun CoroutineScope.switchMapDeferreds(input: ReceiveChannel<Deferred<String>>) = produce<String> {
var current = input.receive() // start with first received deferred value
while (isActive) { // loop while not cancelled/closed
val next = select<Deferred<String>?> { // return next deferred value from this select or null
input.onReceiveCatching { update ->
update.getOrNull()
}
current.onAwait { value ->
send(value) // send value that current deferred has produced
input.receiveCatching().getOrNull() // and use the next deferred from the input channel
}
}
if (next == null) {
println("Channel was closed")
break // out of loop
} else {
current = next
}
}
}
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//sampleStart
val chan = Channel<Deferred<String>>() // the channel for test
launch { // launch printing coroutine
for (s in switchMapDeferreds(chan))
println(s) // print each received string
}
chan.send(asyncString("BEGIN", 100))
delay(200) // enough time for "BEGIN" to be produced
chan.send(asyncString("Slow", 500))
delay(100) // not enough time to produce slow
chan.send(asyncString("Replace", 100))
delay(500) // give it time before the last one
chan.send(asyncString("END", 500))
delay(1000) // give it time to process
chan.close() // close the channel ...
delay(500) // and wait some time to let it finish
//sampleEnd
}
BEGIN
Replace
END
Channel was closed
Debug
coroutines
using
IntelliJ
IDEA
–
tutorial
This tutorial demonstrates how to create Kotlin coroutines and debug them using IntelliJ IDEA.
The tutorial assumes you have prior knowledge of the coroutines concept.
Create
coroutines
1. Open a Kotlin project in IntelliJ IDEA. If you don't have a project, create one.
2. To use the kotlinx.coroutines library in a Gradle project, add the following dependency to build.gradle(.kts):
Kotlin
dependencies {
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4")
}
Groovy
dependencies {
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4'
}
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For other build systems, see instructions in the kotlinx.coroutines README.
The src directory contains Kotlin source files and resources. The Main.kt file contains sample code that will print Hello World!.
Use the async() function to create coroutines that compute deferred values a and b.
Use the println() function to print computing status and the result of multiplication to the output.
import kotlinx.coroutines.*
Build an application
Debug
coroutines
1. Set breakpoints at the lines with the println() function call:
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Build a console application
2. Run the code in debug mode by clicking Debug next to the run configuration at the top of the screen.
The Coroutines tab contains information on running or suspended coroutines. It shows that there are three coroutines. The first one
has the RUNNING status, and the other two have the CREATED status.
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Debug the coroutine
3. Resume the debugger session by clicking Resume Program in the Debug tool window:
The first coroutine has the SUSPENDED status – it is waiting for the values so it can multiply them.
The second coroutine is calculating the a value – it has the RUNNING status.
The third coroutine has the CREATED status and isn’t calculating the value of b.
4. Resume the debugger session by clicking Resume Program in the Debug tool window:
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The first coroutine has the SUSPENDED status – it is waiting for the values so it can multiply them.
The third coroutine is calculating the value of b – it has the RUNNING status.
Using IntelliJ IDEA debugger, you can dig deeper into each coroutine to debug your code.
Debug
Kotlin
Flow
using
IntelliJ
IDEA
–
tutorial
This tutorial demonstrates how to create Kotlin Flow and debug it using IntelliJ IDEA.
The tutorial assumes you have prior knowledge of the coroutines and Kotlin Flow concepts.
Create
a
Kotlin
flow
Create a Kotlin flow with a slow emitter and a slow collector:
1. Open a Kotlin project in IntelliJ IDEA. If you don't have a project, create one.
2. To use the kotlinx.coroutines library in a Gradle project, add the following dependency to build.gradle(.kts):
Kotlin
dependencies {
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4")
}
Groovy
dependencies {
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4'
}
The src directory contains Kotlin source files and resources. The Main.kt file contains sample code that will print Hello World!.
Use the delay() function to imitate CPU-consuming blocking code. It suspends the coroutine for 100 ms without blocking the thread.
Produce the values in the for loop using the emit() function.
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
import kotlin.system.*
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emit(i)
}
}
Use the delay() function to imitate CPU-consuming code. It suspends the coroutine for 300 ms without blocking the thread.
Print the collected value from the flow using the println() function.
Build an application
Debug
the
coroutine
1. Set a breakpoint at the line where the emit() function is called:
1080
Build a console application
2. Run the code in debug mode by clicking Debug next to the run configuration at the top of the screen.
The Variables tab contains variables in the current context. It tells us that the flow is emitting the first value.
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The Coroutines tab contains information on running or suspended coroutines.
3. Resume the debugger session by clicking Resume Program in the Debug tool window. The program stops at the same breakpoint.
Add
a
concurrently
running
coroutine
1. Open the Main.kt file in src/main/kotlin.
Add a call to the buffer() function to run the emitter and collector concurrently. buffer() stores emitted values and runs the flow
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collector in a separate coroutine.
Debug
a
Kotlin
flow
with
two
coroutines
1. Set a new breakpoint at println(value).
2. Run the code in debug mode by clicking Debug next to the run configuration at the top of the screen.
In the Coroutines tab, you can see that there are two coroutines running concurrently. The flow collector and emitter run in separate
coroutines because of the buffer() function. The buffer() function buffers emitted values from the flow. The emitter coroutine has the
RUNNING status, and the collector coroutine has the SUSPENDED status.
3. Resume the debugger session by clicking Resume Program in the Debug tool window.
Debugging coroutines
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Now the collector coroutine has the RUNNING status, while the emitter coroutine has the SUSPENDED status.
You can dig deeper into each coroutine to debug your code.
Serialization
Serialization is the process of converting data used by an application to a format that can be transferred over a network or stored in a
database or a file. In turn, deserialization is the opposite process of reading data from an external source and converting it into a runtime
object. Together they are an essential part of most applications that exchange data with third parties.
Some data serialization formats, such as JSON and protocol buffers are particularly common. Being language-neutral and platform-
neutral, they enable data exchange between systems written in any modern language.
In Kotlin, data serialization tools are available in a separate component, kotlinx.serialization. It consists of two main parts: the Gradle
plugin –org.jetbrains.kotlin.plugin.serialization and the runtime libraries.
Libraries
kotlinx.serialization provides sets of libraries for all supported platforms – JVM, JavaScript, Native – and for various serialization formats –
JSON, CBOR, protocol buffers, and others. You can find the complete list of supported serialization formats below.
All Kotlin serialization libraries belong to the org.jetbrains.kotlinx: group. Their names start with kotlinx-serialization- and have suffixes that
reflect the serialization format. Examples:
Platform-specific artifacts are handled automatically; you don't need to add them manually. Use the same dependencies in JVM, JS,
Native, and multiplatform projects.
Note that the kotlinx.serialization libraries use their own versioning structure, which doesn't match Kotlin's versioning. Check out the
releases on GitHub to find the latest versions.
Formats
kotlinx.serialization includes libraries for various serialization formats:
JSON: kotlinx-serialization-json
CBOR: kotlinx-serialization-cbor
Properties: kotlinx-serialization-properties
Note that all libraries except JSON serialization ( kotlinx-serialization-core) are Experimental, which means their API can be changed
without notice.
There are also community-maintained libraries that support more serialization formats, such as YAML or Apache Avro. For detailed
information about available serialization formats, see the kotlinx.serialization documentation.
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Example:
JSON
serialization
Let's take a look at how to serialize Kotlin objects into JSON.
Before starting, you'll need to configure your build script so that you can use Kotlin serialization tools in your project:
1. Apply the Kotlin serialization Gradle plugin org.jetbrains.kotlin.plugin.serialization (or kotlin("plugin.serialization") in the Kotlin Gradle
DSL).
Kotlin
plugins {
kotlin("jvm") version "1.7.20"
kotlin("plugin.serialization") version "1.7.20"
}
Groovy
plugins {
id 'org.jetbrains.kotlin.jvm' version '1.7.20'
id 'org.jetbrains.kotlin.plugin.serialization' version '1.7.20'
}
Kotlin
dependencies {
implementation("org.jetbrains.kotlinx:kotlinx-serialization-json:1.4.0")
}
Groovy
dependencies {
implementation 'org.jetbrains.kotlinx:kotlinx-serialization-json:1.4.0'
}
Now you're ready to use the serialization API in your code. The API is located in the the kotlinx.serialization package and its format-
specific subpackages such as kotlinx.serialization.json.
import kotlinx.serialization.Serializable
@Serializable
data class Data(val a: Int, val b: String)
import kotlinx.serialization.Serializable
import kotlinx.serialization.json.Json
import kotlinx.serialization.encodeToString
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@Serializable
data class Data(val a: Int, val b: String)
fun main() {
val json = Json.encodeToString(Data(42, "str"))
}
As a result, you get a string containing the state of this object in the JSON format: {"a": 42, "b": "str"}
You can also serialize object collections, such as lists, in a single call.
import kotlinx.serialization.Serializable
import kotlinx.serialization.json.Json
import kotlinx.serialization.decodeFromString
@Serializable
data class Data(val a: Int, val b: String)
fun main() {
val obj = Json.decodeFromString<Data>("""{"a":42, "b": "str"}""")
}
For more information about serialization in Kotlin, see the Kotlin Serialization Guide.
Keywords
and
operators
Hard
keywords
The following tokens are always interpreted as keywords and cannot be used as identifiers:
as
else defines the branch of an if expression that is executed when the condition is false.
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fun declares a function.
if begins an if expression.
in
is used as an infix operator to check that a value belongs to a range, a collection, or another entity that defines a 'contains' method.
!in
is used as an operator to check that a value does NOT belong to a range, a collection, or another entity that defines a 'contains'
method.
is
!is
null is a constant representing an object reference that doesn't point to any object.
super
this
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typealias declares a type alias.
Soft
keywords
The following tokens act as keywords in the context in which they are applicable, and they can be used as identifiers in other contexts:
by
finally begins a block that is always executed when a try block exits.
get
import imports a declaration from another package into the current file.
set
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value with the class keyword declares an inline class.
Modifier
keywords
The following tokens act as keywords in modifier lists of declarations, and they can be used as identifiers in other contexts:
external marks a declaration as implemented outside of Kotlin (accessible through JNI or in JavaScript).
inline tells the compiler to inline a function and the lambdas passed to it at the call site.
protected marks a declaration as visible in the current class and its subclasses.
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suspend marks a function or lambda as suspending (usable as a coroutine).
tailrec marks a function as tail-recursive (allowing the compiler to replace recursion with iteration).
Special
identifiers
The following identifiers are defined by the compiler in specific contexts, and they can be used as regular identifiers in other contexts:
field is used inside a property accessor to refer to the backing field of the property.
Operators
and
special
symbols
Kotlin supports the following operators and special symbols:
+, -, *, /, % - mathematical operators
assignment operator.
&&, ||, ! - logical 'and', 'or', 'not' operators (for bitwise operations, use the corresponding infix functions instead).
<, >, <=, >= - comparison operators (translated to calls of compareTo() for non-primitive types).
?. performs a safe call (calls a method or accesses a property if the receiver is non-null).
?: takes the right-hand value if the left-hand value is null (the elvis operator).
.. creates a range.
->
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separates the parameters and body of a lambda expression.
introduces an annotation.
Gradle
Gradle is a build system that helps automate and manage your building process. It downloads specified dependencies, packages your
code, and prepares it for compilation.
To build a Kotlin project with Gradle, you'll need to add the Kotlin Gradle plugin and configure dependencies.
Apply
the
plugin
To apply the Kotlin Gradle plugin, use the plugins block from the Gradle plugins DSL:
Kotlin
Groovy
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When configuring your project, check the Kotlin Gradle plugin compatibility with available Gradle versions:
For example, the Kotlin Gradle plugin and the kotlin-multiplatform plugin 1.7.20 require the minimum Gradle version of 6.7.1 for your
project to compile.
In turn, the maximum fully supported version is 7.1.1. It doesn't have deprecated Gradle methods and properties and supports all the
current Gradle features.
Targeting
multiple
platforms
Projects targeting multiple platforms, called multiplatform projects, require the kotlin-multiplatform plugin. Learn more about the plugin.
Kotlin
plugins {
kotlin("multiplatform") version "1.7.20"
}
Groovy
plugins {
id 'org.jetbrains.kotlin.multiplatform' version '1.7.20'
}
Targeting
the
JVM
To target the JVM, apply the Kotlin JVM plugin.
Kotlin
plugins {
kotlin("jvm") version "1.7.20"
}
Groovy
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plugins {
id "org.jetbrains.kotlin.jvm" version "1.7.20"
}
The version should be literal in this block, and it cannot be applied from another build script.
Applying Kotlin plugins with apply in the Kotlin Gradle DSL is not recommended – see why.
Kotlin
and
Java
sources
Kotlin sources and Java sources can be stored in the same folder, or they can be placed in different folders. The default convention is to
use different folders:
project
- src
- main (root)
- kotlin
- java
The corresponding sourceSets property should be updated if you are not using the default convention:
Kotlin
sourceSets.main {
java.srcDirs("src/main/myJava", "src/main/myKotlin")
}
Groovy
sourceSets {
main.kotlin.srcDirs += 'src/main/myKotlin'
main.java.srcDirs += 'src/main/myJava'
}
Check
for
JVM
target
compatibility
of
related
compile
tasks
In the build module, you may have related compile tasks, for example:
main and test source set compile tasks are not related.
For such related tasks, the Kotlin Gradle plugin checks for JVM target compatibility. Different values of jvmTarget in the kotlin extension
and targetCompatibility in the java extension cause incompatibility. For example: the compileKotlin task has jvmTarget=1.8, and the
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compileJava task has (or inherits) targetCompatibility=15.
Control the behavior of this check by setting the kotlin.jvm.target.validation.mode property in the build.gradle file equal to:
warning – the default value; the Kotlin Gradle plugin will print a warning message.
ignore – the plugin will skip the check and won't produce any messages.
Associate
compiler
tasks
You can associate compilations by setting up such a relationship between them that one compilation will use the compiled outputs of the
other. Associating compilations establishes internal visibility between them.
The Kotlin compiler associates some compilations by default, such as the test and main compilations of each target. If you need to
express that one of your custom compilations is connected to another, create your own associated compilation.
To make the IDE support associated compilations for inferring visibility between source sets, add the following code to your
build.gradle(.kts):
Kotlin
Groovy
integrationTestCompilation {
kotlin.target.compilations.create("integrationTest") {
associateWith(kotlin.target.compilations.getByName("main"))
}
}
Here, the integrationTest compilation is associated with the main compilation that gives access to internal objects from functional tests.
Set
custom
JDK
home
By default, Kotlin compile tasks use the current Gradle JDK. If you need to change the JDK by some reason, you can set the JDK home
with Java toolchains or the Task DSL to set a local JDK.
When you use a custom JDK, note that kapt task workers use process isolation mode only, and ignore the kapt.workers.isolation property.
Gradle
Java
toolchains
support
Gradle 6.7 introduced Java toolchains support. Using this feature, you can:
Use a JDK and a JRE that are different from the Gradle ones to run compilations, tests, and executables.
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With toolchains support, Gradle can autodetect local JDKs and install missing JDKs that Gradle requires for the build. Now Gradle itself
can run on any JDK and still reuse the remote build cache feature for tasks that depend on a major JDK version.
The Kotlin Gradle plugin supports Java toolchains for Kotlin/JVM compilation tasks. JS and Native tasks don't use toolchains. The Kotlin
compiler always runs on the JDK the Gradle daemon is running on. A Java toolchain:
Sets the kotlinOptions.jvmTarget to the toolchain's JDK version if the user doesn't set the jvmTarget option explicitly. If the user doesn't
configure the toolchain, the jvmTarget field will use the default value. Learn more about JVM target compatibility.
Sets the toolchain to be used by any Java compile, test and javadoc tasks.
Use the following code to set a toolchain. Replace the placeholder <MAJOR_JDK_VERSION> with the JDK version you would like to use:
Kotlin
kotlin {
jvmToolchain {
languageVersion.set(JavaLanguageVersion.of(<MAJOR_JDK_VERSION>)) // "8"
}
}
Groovy
kotlin {
jvmToolchain {
languageVersion.set(JavaLanguageVersion.of(<MAJOR_JDK_VERSION>)) // "8"
}
}
Note that setting a toolchain via the kotlin extension will update the toolchain for Java compile tasks as well.
To understand which toolchain Gradle uses, run your Gradle build with the log level --info and find a string in the output starting
with [KOTLIN] Kotlin compilation 'jdkHome' argument:. The part after the colon will be the JDK version from the toolchain.
To set any JDK (even local) for the specific task, use the Task DSL.
Setting
JDK
version
with
the
Task
DSL
The Task DSL allows setting any JDK version for any task implementing the UsesKotlinJavaToolchain interface. At the moment, these
tasks are KotlinCompile and KaptTask. If you want Gradle to search for the major JDK version, replace the <MAJOR_JDK_VERSION>
placeholder in your build script:
Kotlin
1095
project.tasks.withType<UsesKotlinJavaToolchain>().configureEach {
kotlinJavaToolchain.toolchain.use(customLauncher)
}
Groovy
Or you can specify the path to your local JDK and replace the placeholder <LOCAL_JDK_VERSION> with this JDK version:
tasks.withType<UsesKotlinJavaToolchain>().configureEach {
kotlinJavaToolchain.jdk.use(
"/path/to/local/jdk", // Put a path to your JDK
JavaVersion.<LOCAL_JDK_VERSION> // For example, JavaVersion.17
)
}
Targeting
JavaScript
When targeting only JavaScript, use the kotlin-js plugin. Learn more
Kotlin
plugins {
kotlin("js") version "1.7.20"
}
Groovy
plugins {
id 'org.jetbrains.kotlin.js' version '1.7.20'
}
Kotlin
and
Java
sources
for
JavaScript
This plugin only works for Kotlin files, so it is recommended that you keep Kotlin and Java files separate (if the project contains Java files).
If you don't store them separately, specify the source folder in the sourceSets block:
Kotlin
kotlin {
sourceSets["main"].apply {
kotlin.srcDir("src/main/myKotlin")
}
}
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Groovy
kotlin {
sourceSets {
main.kotlin.srcDirs += 'src/main/myKotlin'
}
}
Targeting
Android
It's recommended to use Android Studio for creating Android applications. Learn how to use Android Gradle plugin.
Configure
dependencies
To add a dependency on a library, set the dependency of the required type (for example, implementation) in the dependencies block of the
source sets DSL.
Kotlin
kotlin {
sourceSets {
val commonMain by getting {
dependencies {
implementation("com.example:my-library:1.0")
}
}
}
}
Groovy
kotlin {
sourceSets {
commonMain {
dependencies {
implementation 'com.example:my-library:1.0'
}
}
}
}
Dependency
types
Choose the dependency type based on your requirements.
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Type Description When to use
api Used both during compilation and at runtime and is exported to If any type from a dependency is used in the
library consumers. public API of the current module, use an api
dependency.
implementation Used during compilation and at runtime for the current module, but Use for dependencies needed for the internal
is not exposed for compilation of other modules depending on the logic of a module.
one with the `implementation` dependency.
If a module is an endpoint application which is
not published, use implementation
dependencies instead of api dependencies.
compileOnly Used for compilation of the current module and is not available at Use for APIs which have a third-party
runtime nor during compilation of other modules. implementation available at runtime.
Dependency
on
the
standard
library
A dependency on the standard library (stdlib) is added automatically to each source set. The version of the standard library used is the
same as the version of the Kotlin Gradle plugin.
For platform-specific source sets, the corresponding platform-specific variant of the library is used, while a common standard library is
added to the rest. The Kotlin Gradle plugin will select the appropriate JVM standard library depending on the kotlinOptions.jvmTarget
compiler option of your Gradle build script.
If you declare a standard library dependency explicitly (for example, if you need a different version), the Kotlin Gradle plugin won't override
it or add a second standard library.
If you do not need a standard library at all, you can add the opt-out option to the gradle.properties:
kotlin.stdlib.default.dependency=false
Set
dependencies
on
test
libraries
The kotlin.test API is available for testing Kotlin projects on all supported platforms. Add the dependency kotlin-test to the commonTest
source set, and the Gradle plugin will infer the corresponding test dependencies for each test source set:
Kotlin/Native targets do not require additional test dependencies, and the kotlin.test API implementations are built-in.
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Kotlin
kotlin {
sourceSets {
val commonTest by getting {
dependencies {
implementation(kotlin("test")) // This brings all the platform dependencies automatically
}
}
}
}
Groovy
kotlin {
sourceSets {
commonTest {
dependencies {
implementation kotlin("test") // This brings all the platform dependencies automatically
}
}
}
}
You can use shorthand for a dependency on a Kotlin module, for example, kotlin("test") for "org.jetbrains.kotlin:kotlin-test".
You can use the kotlin-test dependency in any shared or platform-specific source set as well.
For Kotlin/JVM, Gradle uses JUnit 4 by default. Therefore, the kotlin("test") dependency resolves to the variant for JUnit 4, namely kotlin-
test-junit.
You can choose JUnit 5 or TestNG by calling useJUnitPlatform() or useTestNG() in the test task of your build script. The following example
is for a Kotlin Multiplatform project:
Kotlin
kotlin {
jvm {
testRuns["test"].executionTask.configure {
useJUnitPlatform()
}
}
sourceSets {
val commonTest by getting {
dependencies {
implementation(kotlin("test"))
}
}
}
}
Groovy
kotlin {
jvm {
testRuns["test"].executionTask.configure {
useJUnitPlatform()
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}
}
sourceSets {
commonTest {
dependencies {
implementation kotlin("test")
}
}
}
}
Kotlin
dependencies {
testImplementation(kotlin("test"))
}
tasks {
test {
useTestNG()
}
}
Groovy
dependencies {
testImplementation 'org.jetbrains.kotlin:kotlin-test'
}
test {
useTestNG()
}
If you need to use a different JVM test framework, disable automatic testing framework selection by adding the line
kotlin.test.infer.jvm.variant=false to the project's gradle.properties file. After doing this, add the framework as a Gradle dependency.
If you had used a variant of kotlin("test") in your build script explicitly and project build stopped working with a compatibility conflict, see
this issue in the Compatibility Guide.
Set
a
dependency
on
a
kotlinx
library
If you use a kotlinx library and need a platform-specific dependency, you can use platform-specific variants of libraries with suffixes such
as -jvm or -js, for example, kotlinx-coroutines-core-jvm. You can also use the library's base artifact name instead – kotlinx-coroutines-
core.
Kotlin
kotlin {
sourceSets {
val jvmMain by getting {
dependencies {
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core-jvm:1.6.4")
1100
}
}
}
}
Groovy
kotlin {
sourceSets {
jvmMain {
dependencies {
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-core-jvm:1.6.4'
}
}
}
}
If you use a multiplatform library and need to depend on the shared code, set the dependency only once, in the shared source set. Use the
library's base artifact name, such as kotlinx-coroutines-core or ktor-client-core.
Kotlin
kotlin {
sourceSets {
val commonMain by getting {
dependencies {
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4")
}
}
}
}
Groovy
kotlin {
sourceSets {
commonMain {
dependencies {
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.4'
}
}
}
}
Set
dependencies
at
the
top
level
Alternatively, you can specify the dependencies at the top level, using the following pattern for the configuration names: <sourceSetName>
<DependencyType>. This can be helpful for some Gradle built-in dependencies, like gradleApi(), localGroovy(), or gradleTestKit(), which are
not available in the source sets' dependency DSL.
Kotlin
dependencies {
"commonMainImplementation"("com.example:my-library:1.0")
}
1101
Groovy
dependencies {
commonMainImplementation 'com.example:my-library:1.0'
}
Annotation
processing
Kotlin supports annotation processing via the Kotlin annotation processing tool kapt.
Incremental
compilation
The Kotlin Gradle plugin supports incremental compilation. Incremental compilation tracks changes to source files between builds so only
files affected by these changes are compiled.
Incremental compilation is supported for Kotlin/JVM and Kotlin/JS projects and is enabled by default.
The parameter should be added to each subsequent build, and any build with incremental compilation disabled invalidates incremental
caches.
Sometimes problems with incremental compilation become visible several rounds after the failure occurs. Use build reports to
track the history of changes and compilations. Doing so may also help you provide reproducible bug reports.
A
new
approach
to
incremental
compilation
The new approach to incremental compilation is Experimental. It may be dropped or changed at any time. Opt-in is required
(see the details below). We encourage you to use it only for evaluation purposes, and we would appreciate your feedback in
YouTrack.
The new approach to incremental compilation supports changes made inside dependent non-Kotlin modules, includes an improved
compilation avoidance, and is compatible with the Gradle build cache.
All these advancements decrease the number of non-incremental builds, making the overall compilation time faster. The most significant
benefit of the new approach is expected if you use the build cache or frequently make changes in non-Kotlin Gradle modules.
To enable this new approach, set the following option in your gradle.properties:
kotlin.incremental.useClasspathSnapshot=true
1102
The new approach to incremental compilation is available since Kotlin 1.7.0 for the JVM backend in the Gradle build system
only.
Gradle
build
cache
support
The Kotlin plugin uses the Gradle build cache, which stores the build outputs for reuse in future builds.
To disable caching for all Kotlin tasks, set the system property flag kotlin.caching.enabled to false (run the build with the argument -
Dkotlin.caching.enabled=false).
If you use kapt, note that kapt annotation processing tasks are not cached by default. However, you can enable caching for them
manually.
Gradle
configuration
cache
support
The configuration cache is available in Gradle 6.5 and later as an experimental feature.
You can check the Gradle releases page to see whether it has been promoted to stable.
org.jetbrains.kotlin.jvm
org.jetbrains.kotlin.js
org.jetbrains.kotlin.android
The Kotlin plugin uses the Gradle configuration cache, which speeds up the build process by reusing the results of the configuration
phase.
See the Gradle documentation to learn how to enable the configuration cache. After you enable this feature, the Kotlin Gradle plugin will
automatically start using it.
Build
reports
Build reports are Experimental. They may be dropped or changed at any time. Opt-in is required (see details below). Use them
only for evaluation purposes. We appreciate your feedback on them in YouTrack.
Build reports for tracking compiler performance are available for Kotlin 1.7.0. Reports contain the durations of different compilation phases
and reasons why compilation couldn't be incremental.
Use build reports to investigate performance issues, when the compilation time is too long or when it differs for the same project.
To enable build reports, declare where to save the build report output in gradle.properties:
1103
kotlin.build.report.output=file
The following values and their combinations are available for the output:
Option Description
build_scan Saves build reports in the custom values section of the build scan. Note that the Gradle Enterprise plugin limits the number
of custom values and their length. In big projects, some values could be lost
http Posts build reports using HTTP(S). The POST method sends metrics in the JSON format. You can see the current version
of the sent data in the Kotlin repository
# Optional. Label for marking your build report (e.g. debug parameters)
kotlin.build.report.label=some_label
Compiler
options
Use the kotlinOptions property of a Kotlin compilation task to specify additional compilation options.
When targeting the JVM, the tasks are called compileKotlin for production code and compileTestKotlin for test code. The tasks for custom
source sets are named according to their compile<Name>Kotlin patterns.
The names of the tasks in Android Projects contain build variant names and follow the compile<BuildVariant>Kotlin pattern, for example,
compileDebugKotlin or compileReleaseUnitTestKotlin.
When targeting JavaScript, the tasks are called compileKotlinJs for production code and compileTestKotlinJs for test code, and
compile<Name>KotlinJs for custom source sets.
Kotlin
import org.jetbrains.kotlin.gradle.tasks.KotlinCompile
1104
// ...
compileKotlin.kotlinOptions.suppressWarnings = true
Groovy
compileKotlin {
kotlinOptions.suppressWarnings = true
}
//or
compileKotlin {
kotlinOptions {
suppressWarnings = true
}
}
Note that with the Gradle Kotlin DSL, you should get the task from the project's tasks first.
Use the Kotlin2JsCompile and KotlinCompileCommon types for JS and common targets, respectively.
It is also possible to configure all of the Kotlin compilation tasks in the project:
Kotlin
tasks.withType<org.jetbrains.kotlin.gradle.tasks.KotlinCompile>().configureEach {
kotlinOptions { /*...*/ }
}
Groovy
tasks.withType(org.jetbrains.kotlin.gradle.tasks.KotlinCompile).configureEach {
kotlinOptions { /*...*/ }
}
Attributes
common
to
JVM,
JS,
and
JS
DCE
1105
Name Description Possible values Default value
verbose Enable verbose logging output. Works only when the Gradle debug log level false
enabled
Attributes
common
to
JVM
and
JS
apiVersion Restrict the use of declarations to those from the specified "1.3" (DEPRECATED), "1.4"
version of bundled libraries (DEPRECATED), "1.5", "1.6", "1.7"
languageVersion Provide source compatibility with the specified version of "1.4" (DEPRECATED), "1.5", "1.6", "1.7"
Kotlin
Attributes
specific
to
JVM
javaParameters Generate metadata for Java 1.8 reflection on method parameters false
jdkHome Include a custom JDK from the specified location into the classpath instead of the default
JAVA_HOME. Direct setting is not possible, use other ways to set this option.
jvmTarget Target version of the generated JVM bytecode "1.8", "9", "1.8"
"10", ..., "18"
noJdk Don't automatically include the Java runtime into the classpath false
Attributes
specific
to
JS
1106
Name Description Possible values Default value
1107
Generating
documentation
To generate documentation for Kotlin projects, use Dokka; please refer to the Dokka README for configuration instructions. Dokka
supports mixed-language projects and can generate output in multiple formats, including standard Javadoc.
OSGi
For OSGi support see the Kotlin OSGi page.
Using
the
Gradle
Kotlin
DSL
When using Gradle Kotlin DSL, apply Kotlin plugins using the plugins { ... } block. If you apply them with apply { plugin(...) } instead, you
may encounter unresolved references to the extensions generated by Gradle Kotlin DSL. To resolve that, you can comment out the
erroneous usages, run the Gradle task kotlinDslAccessorsSnapshot, then uncomment the usages back and rerun the build or reimport the
project into the IDE.
Kotlin
daemon
and
using
it
with
Gradle
The Kotlin daemon:
Runs separately when you compile the project with an IntelliJ IDEA built-in build system.
The Kotlin daemon starts at the Gradle execution stage when one of Kotlin compile tasks starts compiling the sources. The Kotlin daemon
stops along with the Gradle daemon or after two idle hours with no Kotlin compilation.
The Kotlin daemon uses the same JDK that the Gradle daemon does.
Setting
Kotlin
daemon's
JVM
arguments
Each of the options in the following list overrides the ones that came before it:
If nothing is specified, the Kotlin daemon inherits arguments from the Gradle daemon. For example, in the gradle.properties file:
org.gradle.jvmargs=-Xmx1500m -Xms=500m
If the Gradle daemon's JVM arguments have the kotlin.daemon.jvm.options system property – use it in the gradle.properties file:
org.gradle.jvmargs=-Dkotlin.daemon.jvm.options=-Xmx1500m,Xms=500m
Use the minus sign - before the arguments Xmx, XX:MaxMetaspaceSize, and XX:ReservedCodeCacheSize and don't use it before
all other arguments.
Separate arguments with commas (,) without spaces. Arguments that come after a space will be used for the Gradle daemon, not
for the Kotlin daemon.
1108
Gradle ignores these properties if all the following conditions are satisfied:
To overcome this, upgrade Gradle to the version 7.2 (or higher) or use the kotlin.daemon.jvmargs property – see the following
item.
kotlin.daemon.jvmargs=-Xmx1500m -Xms=500m
Kotlin
kotlin {
kotlinDaemonJvmArgs = listOf("-Xmx486m", "-Xms256m", "-XX:+UseParallelGC")
}
Groovy
kotlin {
kotlinDaemonJvmArgs = ["-Xmx486m", "-Xms256m", "-XX:+UseParallelGC"]
}
Kotlin
tasks.withType<CompileUsingKotlinDaemon>().configureEach {
kotlinDaemonJvmArguments.set(listOf("-Xmx486m", "-Xms256m", "-XX:+UseParallelGC"))
}
Groovy
In this case a new Kotlin daemon instance can start on task execution. Learn more about Kotlin daemon's behavior with JVM
arguments.
1109
Kotlin
daemon's
behavior
with
JVM
arguments
When configuring the Kotlin daemon's JVM arguments, note that:
It is expected to have multiple instances of the Kotlin daemon running at the same time when different subprojects or tasks have
different sets of JVM arguments.
A new Kotlin daemon instance starts only when Gradle runs a related compilation task and existing Kotlin daemons do not have the
same set of JVM arguments. Imagine that your project has a lot of subprojects. Most of them require some heap memory for a Kotlin
daemon, but one module requires a lot (though it is rarely compiled). In this case, you should provide a different set of JVM arguments
for such a module, so a Kotlin daemon with a larger heap size would start only for developers who touch this specific module.
If you are already running a Kotlin daemon that has enough heap size to handle the compilation request, even if other
requested JVM arguments are different, this daemon will be reused instead of starting a new one.
If the Xmx is not specified, the Kotlin daemon will inherit it from the Gradle daemon.
Defining
Kotlin
compiler
execution
strategy
Kotlin compiler execution strategy defines where the Kotlin compiler is executed and if incremental compilation is supported in each case.
Daemon Inside its own Yes The default and the fastest strategy. Can be shared between different Gradle daemons and
daemon process multiple parallel compilations.
In Inside the Gradle No May share the heap with the Gradle daemon. The "In process" execution strategy is slower
process daemon process than the "Daemon" execution strategy. Each worker creates a separate Kotlin compiler
classloader for each compilation.
Out of In a separate No The slowest execution strategy. Similar to the "In process", but additionally creates a
process process for each separate Java process within a Gradle worker for each compilation.
compilation
To define a Kotlin compiler execution strategy, you can use one of the following properties:
The deprecated -Dkotlin.compiler.execution.strategy system property, which will be removed in future releases.
The task property compilerExecutionStrategy takes priority over the system property and the Gradle property
1110
kotlin.compiler.execution.strategy.
The available values for kotlin.compiler.execution.strategy properties (both system and Gradle's) are:
1. daemon (default)
2. in-process
3. out-of-process
kotlin.compiler.execution.strategy=out-of-process
1. org.jetbrains.kotlin.gradle.tasks.KotlinCompilerExecutionStrategy.DAEMON (default)
2. org.jetbrains.kotlin.gradle.tasks.KotlinCompilerExecutionStrategy.IN_PROCESS
3. org.jetbrains.kotlin.gradle.tasks.KotlinCompilerExecutionStrategy.OUT_OF_PROCESS
Kotlin
import org.jetbrains.kotlin.gradle.tasks.KotlinCompile
import org.jetbrains.kotlin.gradle.tasks.KotlinCompilerExecutionStrategy
// ...
tasks.withType<KotlinCompile>().configureEach {
compilerExecutionStrategy.set(KotlinCompilerExecutionStrategy.IN_PROCESS)
}
Groovy
import org.jetbrains.kotlin.gradle.tasks.KotlinCompile
import org.jetbrains.kotlin.gradle.tasks.KotlinCompilerExecutionStrategy
// ...
tasks.withType(KotlinCompile)
.configureEach {
compilerExecutionStrategy.set(KotlinCompilerExecutionStrategy.IN_PROCESS)
}
Triggering
configuration
actions
with
the
KotlinBasePlugin
interface
To trigger some configuration action whenever any Kotlin Gradle plugin (JVM, JS, Multiplatform, Native, and others) is applied, use the
KotlinBasePlugin interface that all Kotlin plugins inherit from:
Kotlin
1111
import org.jetbrains.kotlin.gradle.plugin.KotlinBasePlugin
// ...
project.plugins.withType<KotlinBasePlugin>() {
// Configure your action here
}
Groovy
import org.jetbrains.kotlin.gradle.plugin.KotlinBasePlugin
// ...
project.plugins.withType(KotlinBasePlugin.class) {
// Configure your action here
}
Maven
Plugin
and
versions
The kotlin-maven-plugin compiles Kotlin sources and modules. Currently, only Maven v3 is supported.
Define the version of Kotlin you want to use via a kotlin.version property:
<properties>
<kotlin.version>1.7.20</kotlin.version>
</properties>
Dependencies
Kotlin has an extensive standard library that can be used in your applications. To use the standard library in your project, add the following
dependency in the pom file:
<dependencies>
<dependency>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-stdlib</artifactId>
<version>${kotlin.version}</version>
</dependency>
</dependencies>
If you're targeting JDK 7 or JDK 8, you can use extended versions of the Kotlin standard library. They contain additional extension
functions for APIs added in new JDK versions. Instead of kotlin-stdlib, use kotlin-stdlib-jdk7 or kotlin-stdlib-jdk8, depending on your JDK
version.
For Kotlin versions older than 1.2, use kotlin-stdlib-jre7 and kotlin-stdlib-jre8.
If your project uses Kotlin reflection or testing facilities, you need to add the corresponding dependencies as well. The artifact IDs are
1112
kotlin-reflect for the reflection library, and kotlin-test and kotlin-test-junit for the testing libraries.
Compile
Kotlin-only
source
code
To compile source code, specify the source directories in the <build> tag:
<build>
<sourceDirectory>${project.basedir}/src/main/kotlin</sourceDirectory>
<testSourceDirectory>${project.basedir}/src/test/kotlin</testSourceDirectory>
</build>
<build>
<plugins>
<plugin>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-maven-plugin</artifactId>
<version>${kotlin.version}</version>
<executions>
<execution>
<id>compile</id>
<goals>
<goal>compile</goal>
</goals>
</execution>
<execution>
<id>test-compile</id>
<goals>
<goal>test-compile</goal>
</goals>
</execution>
</executions>
</plugin>
</plugins>
</build>
Compile
Kotlin
and
Java
sources
To compile projects that include Kotlin and Java source code, invoke the Kotlin compiler before the Java compiler. In maven terms that
means that kotlin-maven-plugin should be run before maven-compiler-plugin using the following method, making sure that the kotlin
plugin comes before the maven-compiler-plugin in your pom.xml file:
<build>
<plugins>
<plugin>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-maven-plugin</artifactId>
<version>${kotlin.version}</version>
<executions>
<execution>
<id>compile</id>
<goals>
<goal>compile</goal>
</goals>
<configuration>
<sourceDirs>
1113
<sourceDir>${project.basedir}/src/main/kotlin</sourceDir>
<sourceDir>${project.basedir}/src/main/java</sourceDir>
</sourceDirs>
</configuration>
</execution>
<execution>
<id>test-compile</id>
<goals> <goal>test-compile</goal> </goals>
<configuration>
<sourceDirs>
<sourceDir>${project.basedir}/src/test/kotlin</sourceDir>
<sourceDir>${project.basedir}/src/test/java</sourceDir>
</sourceDirs>
</configuration>
</execution>
</executions>
</plugin>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>3.5.1</version>
<executions>
<!-- Replacing default-compile as it is treated specially by maven -->
<execution>
<id>default-compile</id>
<phase>none</phase>
</execution>
<!-- Replacing default-testCompile as it is treated specially by maven -->
<execution>
<id>default-testCompile</id>
<phase>none</phase>
</execution>
<execution>
<id>java-compile</id>
<phase>compile</phase>
<goals>
<goal>compile</goal>
</goals>
</execution>
<execution>
<id>java-test-compile</id>
<phase>test-compile</phase>
<goals>
<goal>testCompile</goal>
</goals>
</execution>
</executions>
</plugin>
</plugins>
</build>
Incremental
compilation
To make your builds faster, you can enable incremental compilation for Maven by defining the kotlin.compiler.incremental property:
<properties>
<kotlin.compiler.incremental>true</kotlin.compiler.incremental>
</properties>
1114
Annotation
processing
See the description of Kotlin annotation processing tool (kapt).
Jar
file
To create a small Jar file containing just the code from your module, include the following under build->plugins in your Maven pom.xml file,
where main.class is defined as a property and points to the main Kotlin or Java class:
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-jar-plugin</artifactId>
<version>2.6</version>
<configuration>
<archive>
<manifest>
<addClasspath>true</addClasspath>
<mainClass>${main.class}</mainClass>
</manifest>
</archive>
</configuration>
</plugin>
Self-contained
Jar
file
To create a self-contained Jar file containing the code from your module along with dependencies, include the following under build-
>plugins in your Maven pom.xml file, where main.class is defined as a property and points to the main Kotlin or Java class:
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-assembly-plugin</artifactId>
<version>2.6</version>
<executions>
<execution>
<id>make-assembly</id>
<phase>package</phase>
<goals> <goal>single</goal> </goals>
<configuration>
<archive>
<manifest>
<mainClass>${main.class}</mainClass>
</manifest>
</archive>
<descriptorRefs>
<descriptorRef>jar-with-dependencies</descriptorRef>
</descriptorRefs>
</configuration>
</execution>
</executions>
</plugin>
This self-contained jar file can be passed directly to a JRE to run your application:
1115
Specifying
compiler
options
Additional options and arguments for the compiler can be specified as tags under the <configuration> element of the Maven plugin node:
<plugin>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-maven-plugin</artifactId>
<version>${kotlin.version}</version>
<executions>...</executions>
<configuration>
<nowarn>true</nowarn> <!-- Disable warnings -->
<args>
<arg>-Xjsr305=strict</arg> <!-- Enable strict mode for JSR-305 annotations -->
...
</args>
</configuration>
</plugin>
<project ...>
<properties>
<kotlin.compiler.languageVersion>1.0</kotlin.compiler.languageVersion>
</properties>
</project>
Attributes
common
to
JVM
and
JS
languageVersion kotlin.compiler.languageVersion Provide source compatibility with the "1.4" (DEPRECATED), "1.5",
specified version of Kotlin "1.6", "1.7"
apiVersion kotlin.compiler.apiVersion Allow using declarations only from "1.3" (DEPRECATED), "1.4"
the specified version of bundled (DEPRECATED), "1.5", "1.6",
libraries "1.7"
1116
Name Property name Description Possible values Default
value
Attributes
specific
to
JVM
jvmTarget kotlin.compiler.jvmTarget Target version of the generated JVM bytecode "1.8", "9", "10", "1.8"
..., "18"
jdkHome kotlin.compiler.jdkHome Include a custom JDK from the specified location into the classpath
instead of the default JAVA_HOME
Attributes
specific
to
JS
metaInfo Generate .meta.js and .kjsm files with metadata. Use true, false true
to create a library
sourceMapEmbedSources Embed source files into source map "never", "always", "inlining"
"inlining"
1117
Name Property Description Possible values Default
name value
moduleKind The kind of JS module generated by the compiler "umd", "commonjs", "umd"
"amd", "plain"
Generating
documentation
The standard Javadoc generation plugin (maven-javadoc-plugin) does not support Kotlin code. To generate documentation for Kotlin
projects, use Dokka; please refer to the Dokka README for configuration instructions. Dokka supports mixed-language projects and can
generate output in multiple formats, including standard Javadoc.
OSGi
For OSGi support see the Kotlin OSGi page.
Ant
Getting
the
Ant
tasks
Kotlin provides three tasks for Ant:
withKotlin: Task to compile Kotlin files when using the standard javac Ant task
These tasks are defined in the kotlin-ant.jar library which is located in the lib folder in the Kotlin Compiler archive. Ant version 1.8.2+ is
required.
Targeting
JVM
with
Kotlin-only
source
When the project consists of exclusively Kotlin source code, the easiest way to compile the project is to use the kotlinc task:
<target name="build">
<kotlinc src="hello.kt" output="hello.jar"/>
</target>
</project>
where ${kotlin.lib} points to the folder where the Kotlin standalone compiler was unzipped.
1118
Targeting
JVM
with
Kotlin-only
source
and
multiple
roots
If a project consists of multiple source roots, use src as elements to define paths:
<target name="build">
<kotlinc output="hello.jar">
<src path="root1"/>
<src path="root2"/>
</kotlinc>
</target>
</project>
Targeting
JVM
with
Kotlin
and
Java
source
If a project consists of both Kotlin and Java source code, while it is possible to use kotlinc, to avoid repetition of task parameters, it is
recommended to use withKotlin task:
<target name="build">
<delete dir="classes" failonerror="false"/>
<mkdir dir="classes"/>
<javac destdir="classes" includeAntRuntime="false" srcdir="src">
<withKotlin/>
</javac>
<jar destfile="hello.jar">
<fileset dir="classes"/>
</jar>
</target>
</project>
You can also specify the name of the module being compiled as the moduleName attribute:
<withKotlin moduleName="myModule"/>
Targeting
JavaScript
with
single
source
folder
<target name="build">
<kotlin2js src="root1" output="out.js"/>
</target>
</project>
Targeting
JavaScript
with
Prefix,
PostFix
and
sourcemap
options
1119
<target name="build">
<kotlin2js src="root1" output="out.js" outputPrefix="prefix" outputPostfix="postfix"
sourcemap="true"/>
</target>
</project>
Targeting
JavaScript
with
single
source
folder
and
metaInfo
option
The metaInfo option is useful, if you want to distribute the result of translation as a Kotlin/JavaScript library. If metaInfo was set to true,
then during compilation additional JS file with binary metadata will be created. This file should be distributed together with the result of
translation:
<target name="build">
<!-- out.meta.js will be created, which contains binary metadata -->
<kotlin2js src="root1" output="out.js" metaInfo="true"/>
</target>
</project>
References
Complete list of elements and attributes are listed below:
Attributes
common
for
kotlinc
and
kotlin2js
noStdlib Does not include the Kotlin standard library into the classpath No false
failOnError Fails the build if errors are detected during the compilation No true
kotlinc
attributes
1120
Name Description Required Default Value
includeRuntime If output is a .jar file, whether Kotlin runtime library is included No true
in the jar
moduleName Name of the module being compiled No The name of the target (if specified) or the
project
kotlin2js
attributes
Passing
raw
compiler
arguments
To pass custom raw compiler arguments, you can use <compilerarg> elements with either value or line attributes. This can be done within
the <kotlinc>, <kotlin2js>, and <withKotlin> task elements, as follows:
1121
<compilerarg value="-Xno-optimize"/>
</kotlinc>
The full list of arguments that can be used is shown when you run kotlinc -help.
IDEs
for
Kotlin
development
JetBrains provides the official Kotlin plugin for two Integrated Development Environments (IDEs): IntelliJ IDEA and Android Studio.
Other IDEs and source editors, such as Eclipse, Visual Studio Code, and Atom, have Kotlin community-supported plugins.
IntelliJ
IDEA
IntelliJ IDEA is an Integrated Development Environment (IDE) for JVM languages designed to maximize developer productivity. It does the
routine and repetitive tasks for you by providing clever code completion, static code analysis, and refactorings, and lets you focus on the
bright side of software development, making it not only productive but also an enjoyable experience.
Android
Studio
Android Studio is the official Integrated Development Environment (IDE) for Android app development, based on IntelliJ IDEA. On top of
IntelliJ's powerful code editor and developer tools, Android Studio offers even more features that enhance your productivity when building
Android apps.
Compatibility
with
the
Kotlin
language
versions
For IntelliJ IDEA and Android Studio the Kotlin plugin is bundled with each IDE release. When the new Kotlin version is released, these
IDEs will suggest updating Kotlin to the latest version automatically. See the latest supported language version for each IDE in Kotlin
releases
Other
IDEs
support
JetBrains doesn't provide the Kotlin plugin for other IDEs. However, some of the other IDEs and source editors, such as Eclipse, Visual
Studio Code, and Atom, have their own Kotlin plugins developed by the Kotlin community.
You can use any text editor to write the Kotlin code, but without IDE-related features: code formatting, debugging tools, and so on. To use
Kotlin in text editors, you can download the latest Kotlin command-line compiler (kotlin-compiler-1.7.20.zip) from Kotlin GitHub Releases
and install it manually. Also, you could use package managers, such as Homebrew, SDKMAN!, and Snap package.
What's
next?
1122
Start your first project using IntelliJ IDEA IDE
Migrate
to
Kotlin
code
style
Kotlin
coding
conventions
and
IntelliJ
IDEA
formatter
Kotlin coding conventions affect several aspects of writing idiomatic Kotlin, and a set of formatting recommendations aimed at improving
Kotlin code readability is among them.
Unfortunately, the code formatter built into IntelliJ IDEA had to work long before this document was released and now has a default setup
that produces different formatting from what is now recommended.
It may seem a logical next step to remove this obscurity by switching the defaults in IntelliJ IDEA and make formatting consistent with the
Kotlin coding conventions. But this would mean that all the existing Kotlin projects will have a new code style enabled the moment the
Kotlin plugin is installed. Not really the expected result for plugin update, right?
Enable the official code style formatting by default starting from Kotlin 1.3 and only for new projects (old formatting can be enabled
manually)
Authors of existing projects may choose to migrate to the Kotlin coding conventions
Authors of existing projects may choose to explicitly declare using the old code style in a project (this way the project won't be affected
by switching to the defaults in the future)
Switch to the default formatting and make it consistent with Kotlin coding conventions in Kotlin 1.4
Differences
between
"Kotlin
coding
conventions"
and
"IntelliJ
IDEA
default
code
style"
The most notable change is in the continuation indentation policy. There's a nice idea to use the double indent for showing that a multi-line
expression hasn't ended on the previous line. This is a very simple and general rule, but several Kotlin constructions look a bit awkward
when they are formatted this way. In Kotlin coding conventions, it's recommended to use a single indent in cases where the long
continuation indent has been forced before.
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Code formatting
In practice, quite a bit of code is affected, so this can be considered a major code style update.
Migration
to
a
new
code
style
discussion
A new code style adoption might be a very natural process if it starts with a new project, when there's no code formatted in the old way.
That is why starting from version 1.3, the Kotlin IntelliJ Plugin creates new projects with formatting from the Coding conventions document
which is enabled by default.
Changing formatting in an existing project is a far more demanding task, and should probably be started with discussing all the caveats
with the team.
The main disadvantage of changing the code style in an existing project is that the blame/annotate VCS feature will point to irrelevant
commits more often. While each VCS has some kind of way to deal with this problem ("Annotate Previous Revision" can be used in IntelliJ
IDEA), it's important to decide if a new style is worth all the effort. The practice of separating reformatting commits from meaningful
changes can help a lot with later investigations.
Also migrating can be harder for larger teams because committing a lot of files in several subsystems may produce merging conflicts in
personal branches. And while each conflict resolution is usually trivial, it's still wise to know if there are large feature branches currently in
work.
In general, for small projects, we recommend converting all the files at once.
For medium and large projects the decision may be tough. If you are not ready to update many files right away you may decide to migrate
module by module, or continue with gradual migration for modified files only.
Migration
to
a
new
code
style
Switching to the Kotlin Coding Conventions code style can be done in Settings/Preferences | Editor | Code Style | Kotlin dialog. Switch
scheme to Project and activate Set from... | Kotlin style guide.
In order to share those changes for all project developers .idea/codeStyle folder have to be committed to VCS.
If an external build system is used for configuring the project, and it's been decided not to share .idea/codeStyle folder, Kotlin coding
conventions can be forced with an additional property:
In
Gradle
Add kotlin.code.style=official property to the gradle.properties file at the project root and commit the file to VCS.
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In
Maven
Add kotlin.code.style official property to root pom.xml project file.
Having the kotlin.code.style option set may modify the code style scheme during a project import and may change the code
style settings.
After updating your code style settings, activate Reformat Code in the project view on the desired scope.
Reformat code
For a gradual migration, it's possible to enable the File is not formatted according to project settings inspection. It will highlight the places
that should be reformatted. After enabling the Apply only to modified files option, inspection will show formatting problems only in
modified files. Such files are probably going to be committed soon anyway.
Store
old
code
style
in
project
It's always possible to explicitly set the IntelliJ IDEA code style as the correct code style for the project:
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2. Open the Load/Save tab and in the Use defaults from select Kotlin obsolete IntelliJ IDEA codestyle.
In order to share the changes across the project developers .idea/codeStyle folder, it has to be committed to VCS. Alternatively,
kotlin.code.style=obsolete can be used for projects configured with Gradle or Maven.
Run
code
snippets
Kotlin code is typically organized into projects with which you work in an IDE, a text editor, or another tool. However, if you want to quickly
see how a function works or find an expression's value, there's no need to create a new project and build it. Check out these three handy
ways to run Kotlin code instantly in different environments:
IDE:
scratches
and
worksheets
IntelliJ IDEA and Android Studio support Kotlin scratch files and worksheets.
Scratch files (or just scratches) let you create code drafts in the same IDE window as your project and run them on the fly. Scratches
are not tied to projects; you can access and run all your scratches from any IntelliJ IDEA window on your OS.
To create a Kotlin scratch, click File | New | Scratch File and select the Kotlin type.
Worksheets are project files: they are stored in project directories and tied to the project modules. Worksheets are useful for writing
pieces of code that don't actually make a software unit but should still be stored together in a project, such as educational or demo
materials.
To create a Kotlin worksheet in a project directory, right-click the directory in the project tree and select New | Kotlin Worksheet.
Syntax highlighting, auto-completion, and other IntelliJ IDEA code editing features are supported in scratches and worksheets. There's no
need to declare the main() function – all the code you write is executed as if it were in the body of main().
Once you have finished writing your code in a scratch or a worksheet, click Run. The execution results will appear in the lines opposite
your code.
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Run scratch
Interactive
mode
The IDE can run code from scratches and worksheets automatically. To get execution results as soon as you stop typing, switch on
Interactive mode.
Use
modules
You can use classes or functions from a Kotlin project in your scratches and worksheets.
Worksheets automatically have access to classes and functions from the module where they reside.
To use classes or functions from a project in a scratch, import them into the scratch file with the import statement, as usual. Then write
your code and run it with the appropriate module selected in the Use classpath of module list.
Both scratches and worksheets use the compiled versions of connected modules. So, if you modify a module's source files, the changes
will propagate to scratches and worksheets when you rebuild the module. To rebuild the module automatically before each run of a
scratch or a worksheet, select Make module before Run.
Run
as
REPL
To evaluate each particular expression in a scratch or a worksheet, run it with Use REPL selected. The code lines will run sequentially,
providing the results of each call. You can later use the results in the same file by reffering to their auto-generated res* names (they are
shown in the corresponding lines).
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Scratch REPL
Browser:
Kotlin
Playground
Kotlin Playground is an online application for writing, running, and sharing Kotlin code in your browser.
Write
and
edit
code
In the Playground's editor area, you can write code just as you would in a source file:
Add your own classes, functions, and top-level declarations in an arbitrary order.
As in typical Kotlin projects, the main function in the Playground can have the args parameter or no parameters at all. To pass program
arguments upon execution, write them in the Program arguments field.
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Playground: code completion
The Playground highlights the code and shows code completion options as you type. It automatically imports declarations from the
standard library and kotlinx.coroutines.
Choose
execution
environment
The Playground provides ways to customize the execution environment:
Multiple backends to run the code in: JVM, JS (legacy or IR compiler, or Canvas), or JUnit.
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Playground: environment setup
Playground: generated JS
Share
code
online
Use the Playground to share your code with others – click Copy link and send it to anyone you want to show the code to.
You can also embed code snippets from the Playground into other websites and even make them runnable. Click Share code to embed
your sample into any web page or into a Medium article.
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Playground: share code
Command
line:
ki
shell
The ki shell (Kotlin Interactive Shell) is a command-line utility for running Kotlin code in the terminal. It's available for Linux, macOS, and
Windows.
The ki shell provides basic code evaluation capabilities, along with advanced features such as:
code completion
type checks
external dependencies
scripting support
Install
and
run
ki
shell
To install the ki shell, download the latest version of it from GitHub and unzip it in the directory of your choice.
On macOS, you can also install the ki shell with Homebrew by running the following command:
brew install ki
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To start the ki shell, run bin/ki.sh on Linux and macOS (or just ki if the ki shell was installed with Homebrew) or bin\ki.bat on Windows.
Once the shell is running, you can immediately start writing Kotlin code in your terminal. Type :help (or :h) to see the commands that are
available in the ki shell.
Code
completion
and
highlighting
The ki shell shows code completion options when you press Tab. It also provides syntax highlighting as you type. You can disable this
feature by entering :syntax off.
When you press Enter, the ki shell evaluates the entered line and prints the result. Expression values are printed as variables with auto-
generated names like res*. You can later use such variables in the code you run. If the construct entered is incomplete (for example, an if
with a condition but without the body), the shell prints three dots and expects the remaining part.
ki shell results
Check
an
expression's
type
For complex expressions or APIs that you don't know well, the ki shell provides the :type (or :t) command, which shows the type of an
expression:
ki shell type
Load
code
If the code you need is stored somewhere else, there are two ways to load it and use it in the ki shell:
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Copy and paste the code snippet in paste mode with the :paste (or :p) command.
Add
external
dependencies
Along with the standard library, the ki shell also supports external dependencies. This lets you try out third-party libraries in it without
creating a whole project.
To add a third-party library in the ki shell, use the :dependsOn command. By default, the ki shell works with Maven Central, but you can
use other repositories if you connect them using the :repository command:
Kotlin
command-line
compiler
Every Kotlin release ships with a standalone version of the compiler. You can download the latest version ( kotlin-compiler-1.7.20.zip) from
GitHub Releases.
Installing the command-line compiler is not an essential step to use Kotlin. A general way to write Kotlin applications is using an
IDE - IntelliJ IDEA or Android Studio. They provide full Kotlin support out of the box without needing additional components.
Learn how to get started with Kotlin in an IDE.
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Install
the
compiler
Manual
install
Unzip the standalone compiler into a directory and optionally add the bin directory to the system path. The bin directory contains the
scripts needed to compile and run Kotlin on Windows, macOS, and Linux.
SDKMAN!
An easier way to install Kotlin on UNIX-based systems, such as macOS, Linux, Cygwin, FreeBSD, and Solaris, is SDKMAN!. It also works
in Bash and ZSH shells. Learn how to install SDKMAN!.
To install the Kotlin compiler via SDKMAN!, run the following command in the terminal:
Homebrew
Alternatively, on macOS you can install the compiler via Homebrew:
brew update
brew install kotlin
Snap
package
If you use Snap on Ubuntu 16.04 or later, you can install the compiler from the command line:
Create
and
run
an
application
1. Create a simple application in Kotlin that displays "Hello, World!". In your favorite editor, create a new file called hello.kt with the
following lines:
fun main() {
println("Hello, World!")
}
The -d option indicates the output path for generated class files, which may be either a directory or a .jar file. The -include-runtime
option makes the resulting .jar file self-contained and runnable by including the Kotlin runtime library in it.
kotlinc -help
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3. Run the application.
Compile
a
library
If you're developing a library to be used by other Kotlin applications, you can build the .jar file without including the Kotlin runtime in it:
Since binaries compiled this way depend on the Kotlin runtime, you should make sure the latter is present in the classpath whenever your
compiled library is used.
You can also use the kotlin script to run binaries produced by the Kotlin compiler:
HelloKt is the main class name that the Kotlin compiler generates for the file named hello.kt.
Run
the
REPL
You can run the compiler without parameters to have an interactive shell. In this shell, you can type any valid Kotlin code and see the
results.
Shell
Run
scripts
Kotlin can also be used as a scripting language. A script is a Kotlin source file (.kts) with top-level executable code.
import java.io.File
// Get the passed in path, i.e. "-d some/path" or use the current path.
val path = if (args.contains("-d")) args[1 + args.indexOf("-d")]
else "."
To run a script, pass the -script option to the compiler with the corresponding script file:
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Kotlin provides experimental support for script customization, such as adding external properties, providing static or dynamic
dependencies, and so on. Customizations are defined by so-called Script definitions - annotated kotlin classes with the appropriate
support code. The script filename extension is used to select the appropriate definition. Learn more about Kotlin custom scripting.
Properly prepared script definitions are detected and applied automatically when the appropriate jars are included in the compilation
classpath. Alternatively, you can specify definitions manually by passing the -script-templates option to the compiler:
Kotlin
compiler
options
Each release of Kotlin includes compilers for the supported targets: JVM, JavaScript, and native binaries for supported platforms.
These compilers are used by the IDE when you click the Compile or Run button for your Kotlin project.
You can also run Kotlin compilers manually from the command line as described in the Working with command-line compiler tutorial.
Compiler
options
Kotlin compilers have a number of options for tailoring the compiling process. Compiler options for different targets are listed on this page
together with a description of each one.
There are several ways to set the compiler options and their values (compiler arguments):
In IntelliJ IDEA, write in the compiler arguments in the Additional command line parameters text box in Settings/Preferences | Build,
Execution, Deployment | Compiler | Kotlin Compiler.
If you're using Gradle, specify the compiler arguments in the kotlinOptions property of the Kotlin compilation task. For details, see
Gradle.
If you're using Maven, specify the compiler arguments in the <configuration> element of the Maven plugin node. For details, see
Maven.
If you run a command-line compiler, add the compiler arguments directly to the utility call or write them into an argfile.
For example:
On Windows, when you pass compiler arguments that contain delimiter characters (whitespace, =, ;, ,), surround these
arguments with double quotes (").
Common
options
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The following options are common for all Kotlin compilers.
-version
Display the compiler version.
-nowarn
Suppress the compiler from displaying warnings during compilation.
-Werror
Turn any warnings into a compilation error.
-verbose
Enable verbose logging output which includes details of the compilation process.
-script
Evaluate a Kotlin script file. When called with this option, the compiler executes the first Kotlin script (*.kts) file among the given
arguments.
-help
(-h)
Display usage information and exit. Only standard options are shown. To show advanced options, use -X.
-X
Display information about the advanced options and exit. These options are currently unstable: their names and behavior may be changed
without notice.
-kotlin-home
path
Specify a custom path to the Kotlin compiler used for the discovery of runtime libraries.
-P
plugin:pluginId:optionName=value
Pass an option to a Kotlin compiler plugin. Available plugins and their options are listed in the Tools > Compiler plugins section of the
documentation.
-language-version
version
Provide source compatibility with the specified version of Kotlin.
-api-version
version
Allow using declarations only from the specified version of Kotlin bundled libraries.
-progressive
Enable the progressive mode for the compiler.
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In the progressive mode, deprecations and bug fixes for unstable code take effect immediately, instead of going through a graceful
migration cycle. Code written in the progressive mode is backwards compatible; however, code written in a non-progressive mode may
cause compilation errors in the progressive mode.
@argfile
Read the compiler options from the given file. Such a file can contain compiler options with values and paths to the source files. Options
and paths should be separated by whitespaces. For example:
To pass values that contain whitespaces, surround them with single (') or double (") quotes. If a value contains quotation marks in it,
escape them with a backslash (\).
You can also pass multiple argument files, for example, to separate compiler options from source files.
If the files reside in locations different from the current directory, use relative paths.
-opt-in
annotation
Enable usages of API that requires opt-in with a requirement annotation with the given fully qualified name.
Kotlin/JVM
compiler
options
The Kotlin compiler for JVM compiles Kotlin source files into Java class files. The command-line tools for Kotlin to JVM compilation are
kotlinc and kotlinc-jvm. You can also use them for executing Kotlin script files.
In addition to the common options, Kotlin/JVM compiler has the options listed below.
-classpath
path
(-cp
path)
Search for class files in the specified paths. Separate elements of the classpath with system path separators (; on Windows, : on
macOS/Linux). The classpath can contain file and directory paths, ZIP, or JAR files.
-d
path
Place the generated class files into the specified location. The location can be a directory, a ZIP, or a JAR file.
-include-runtime
Include the Kotlin runtime into the resulting JAR file. Makes the resulting archive runnable on any Java-enabled environment.
-jdk-home
path
Use a custom JDK home directory to include into the classpath if it differs from the default JAVA_HOME.
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-Xjdk-release=version
Specify the target version of the generated JVM bytecode. Limit the API of the JDK in the classpath to the specified Java version.
Automatically sets -jvm-target version. Possible values are 1.8, 9, 10, ..., 18. The default value is 1.8.
-jvm-target
version
Specify the target version of the generated JVM bytecode. Possible values are 1.8, 9, 10, ..., 18. The default value is 1.8.
-java-parameters
Generate metadata for Java 1.8 reflection on method parameters.
-module-name
name
(JVM)
Set a custom name for the generated .kotlin_module file.
-no-jdk
Don't automatically include the Java runtime into the classpath.
-no-reflect
Don't automatically include the Kotlin reflection (kotlin-reflect.jar) into the classpath.
-no-stdlib
(JVM)
Don't automatically include the Kotlin/JVM stdlib (kotlin-stdlib.jar) and Kotlin reflection (kotlin-reflect.jar) into the classpath.
-script-templates
classnames[,]
Script definition template classes. Use fully qualified class names and separate them with commas (,).
Kotlin/JS
compiler
options
The Kotlin compiler for JS compiles Kotlin source files into JavaScript code. The command-line tool for Kotlin to JS compilation is kotlinc-
js.
In addition to the common options, Kotlin/JS compiler has the options listed below.
-libraries
path
Paths to Kotlin libraries with .meta.js and .kjsm files, separated by the system path separator.
-main
{call|noCall}
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Define whether the main function should be called upon execution.
-meta-info
Generate .meta.js and .kjsm files with metadata. Use this option when creating a JS library.
-module-kind
{umd|commonjs|amd|plain}
The kind of JS module generated by the compiler:
To learn more about the different kinds of JS module and the distinctions between them, see this article.
-no-stdlib
(JS)
Don't automatically include the default Kotlin/JS stdlib into the compilation dependencies.
-output
filepath
Set the destination file for the compilation result. The value must be a path to a .js file including its name.
-output-postfix
filepath
Add the content of the specified file to the end of the output file.
-output-prefix
filepath
Add the content of the specified file to the beginning of the output file.
-source-map
Generate the source map.
-source-map-base-dirs
path
Use the specified paths as base directories. Base directories are used for calculating relative paths in the source map.
-source-map-embed-sources
{always|never|inlining}
Embed source files into the source map.
-source-map-prefix
Add the specified prefix to paths in the source map.
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Kotlin/Native
compiler
options
Kotlin/Native compiler compiles Kotlin source files into native binaries for the supported platforms. The command-line tool for
Kotlin/Native compilation is kotlinc-native.
In addition to the common options, Kotlin/Native compiler has the options listed below.
-enable-assertions
(-ea)
Enable runtime assertions in the generated code.
-g
Enable emitting debug information.
-generate-test-runner
(-tr)
Produce an application for running unit tests from the project.
-generate-worker-test-runner
(-trw)
Produce an application for running unit tests in a worker thread.
-generate-no-exit-test-runner
(-trn)
Produce an application for running unit tests without an explicit process exit.
-include-binary
path
(-ib
path)
Pack external binary within the generated klib file.
-library
path
(-l
path)
Link with the library. To learn about using libraries in Kotlin/native projects, see Kotlin/Native libraries.
-library-version
version
(-lv
version)
Set the library version.
-list-targets
List the available hardware targets.
-manifest
path
Provide a manifest addend file.
-module-name
name
(Native)
Specify a name for the compilation module. This option can also be used to specify a name prefix for the declarations exported to
Objective-C: How do I specify a custom Objective-C prefix/name for my Kotlin framework?
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-native-library
path
(-nl
path)
Include the native bitcode library.
-no-default-libs
Disable linking user code with the default platform libraries distributed with the compiler.
-nomain
Assume the main entry point to be provided by external libraries.
-nopack
Don't pack the library into a klib file.
-linker-option
Pass an argument to the linker during binary building. This can be used for linking against some native library.
-linker-options
args
Pass multiple arguments to the linker during binary building. Separate arguments with whitespaces.
-nostdlib
Don't link with stdlib.
-opt
Enable compilation optimizations.
-output
name
(-o
name)
Set the name for the output file.
-entry
name
(-e
name)
Specify the qualified entry point name.
-produce
output
(-p
output)
Specify output file kind:
program
static
dynamic
framework
library
bitcode
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-repo
path
(-r
path)
Library search path. For more information, see Library search sequence.
-target
target
Set hardware target. To see the list of available targets, use the -list-targets option.
All-open
compiler
plugin
Kotlin has classes and their members final by default, which makes it inconvenient to use frameworks and libraries such as Spring AOP
that require classes to be open. The all-open compiler plugin adapts Kotlin to the requirements of those frameworks and makes classes
annotated with a specific annotation and their members open without the explicit open keyword.
For instance, when you use Spring, you don't need all the classes to be open, but only classes annotated with specific annotations like
@Configuration or @Service. All-open allows to specify such annotations.
We provide all-open plugin support both for Gradle and Maven with the complete IDE integration.
For Spring, you can use the kotlin-spring compiler plugin (see below).
Gradle
Add the plugin artifact to the build script dependencies and apply the plugin:
buildscript {
dependencies {
classpath "org.jetbrains.kotlin:kotlin-allopen:$kotlin_version"
}
}
plugins {
id "org.jetbrains.kotlin.plugin.allopen" version "1.7.20"
}
Then specify the list of annotations that will make classes open:
allOpen {
annotation("com.my.Annotation")
// annotations("com.another.Annotation", "com.third.Annotation")
}
If the class (or any of its superclasses) is annotated with com.my.Annotation, the class itself and all its members will become open.
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@com.my.Annotation
annotation class MyFrameworkAnnotation
@MyFrameworkAnnotation
class MyClass // will be all-open
MyFrameworkAnnotation is annotated with the all-open meta-annotation com.my.Annotation, so it becomes an all-open annotation as
well.
Maven
Here's how to use all-open with Maven:
<plugin>
<artifactId>kotlin-maven-plugin</artifactId>
<groupId>org.jetbrains.kotlin</groupId>
<version>${kotlin.version}</version>
<configuration>
<compilerPlugins>
<!-- Or "spring" for the Spring support -->
<plugin>all-open</plugin>
</compilerPlugins>
<pluginOptions>
<!-- Each annotation is placed on its own line -->
<option>all-open:annotation=com.my.Annotation</option>
<option>all-open:annotation=com.their.AnotherAnnotation</option>
</pluginOptions>
</configuration>
<dependencies>
<dependency>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-maven-allopen</artifactId>
<version>${kotlin.version}</version>
</dependency>
</dependencies>
</plugin>
Please refer to the Gradle section for the detailed information about how all-open annotations work.
Spring
support
If you use Spring, you can enable the kotlin-spring compiler plugin instead of specifying Spring annotations manually. The kotlin-spring is
a wrapper on top of all-open, and it behaves exactly the same way.
buildscript {
dependencies {
classpath "org.jetbrains.kotlin:kotlin-allopen:$kotlin_version"
}
}
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plugins {
id "org.jetbrains.kotlin.plugin.spring" version "1.7.20"
}
In Maven, the spring plugin is provided by the kotlin-maven-allopen plugin dependency, so to enable it:
<compilerPlugins>
<plugin>spring</plugin>
</compilerPlugins>
<dependencies>
<dependency>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-maven-allopen</artifactId>
<version>${kotlin.version}</version>
</dependency>
</dependencies>
@Component
@Async
@Transactional
@Cacheable
@SpringBootTest
Thanks to meta-annotations support, classes annotated with @Configuration, @Controller, @RestController, @Service or @Repository are
automatically opened since these annotations are meta-annotated with @Component.
Of course, you can use both kotlin-allopen and kotlin-spring in the same project.
Note that if you use the project template generated by the start.spring.io service, the kotlin-spring plugin will be enabled by default.
Command-line
compiler
All-open compiler plugin JAR is available in the binary distribution of the Kotlin compiler. You can attach the plugin by providing the path
to its JAR file using the Xplugin kotlinc option:
-Xplugin=$KOTLIN_HOME/lib/allopen-compiler-plugin.jar
You can specify all-open annotations directly, using the annotation plugin option, or enable the "preset". The presets available now for all-
open are spring, micronaut, and quarkus.
-P plugin:org.jetbrains.kotlin.allopen:annotation=com.my.Annotation
-P plugin:org.jetbrains.kotlin.allopen:preset=spring
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No-arg
compiler
plugin
The no-arg compiler plugin generates an additional zero-argument constructor for classes with a specific annotation.
The generated constructor is synthetic so it can't be directly called from Java or Kotlin, but it can be called using reflection.
This allows the Java Persistence API (JPA) to instantiate a class although it doesn't have the zero-parameter constructor from Kotlin or
Java point of view (see the description of kotlin-jpa plugin below).
Gradle
Add the plugin and specify the list of annotations that must lead to generating a no-arg constructor for the annotated classes.
buildscript {
dependencies {
classpath "org.jetbrains.kotlin:kotlin-noarg:$kotlin_version"
}
}
plugins {
id "org.jetbrains.kotlin.plugin.noarg" version "1.7.20"
}
noArg {
annotation("com.my.Annotation")
}
Enable invokeInitializers option if you want the plugin to run the initialization logic from the synthetic constructor. By default, it is disabled.
noArg {
invokeInitializers = true
}
Maven
<plugin>
<artifactId>kotlin-maven-plugin</artifactId>
<groupId>org.jetbrains.kotlin</groupId>
<version>${kotlin.version}</version>
<configuration>
<compilerPlugins>
<!-- Or "jpa" for JPA support -->
<plugin>no-arg</plugin>
</compilerPlugins>
<pluginOptions>
<option>no-arg:annotation=com.my.Annotation</option>
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<!-- Call instance initializers in the synthetic constructor -->
<!-- <option>no-arg:invokeInitializers=true</option> -->
</pluginOptions>
</configuration>
<dependencies>
<dependency>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-maven-noarg</artifactId>
<version>${kotlin.version}</version>
</dependency>
</dependencies>
</plugin>
JPA
support
As with the kotlin-spring plugin wrapped on top of all-open, kotlin-jpa is wrapped on top of no-arg. The plugin specifies @Entity,
@Embeddable, and @MappedSuperclass no-arg annotations automatically.
buildscript {
dependencies {
classpath "org.jetbrains.kotlin:kotlin-noarg:$kotlin_version"
}
}
plugins {
id "org.jetbrains.kotlin.plugin.jpa" version "1.7.20"
}
<compilerPlugins>
<plugin>jpa</plugin>
</compilerPlugins>
Command-line
compiler
Add the plugin JAR file to the compiler plugin classpath and specify annotations or presets:
-Xplugin=$KOTLIN_HOME/lib/noarg-compiler-plugin.jar
-P plugin:org.jetbrains.kotlin.noarg:annotation=com.my.Annotation
-P plugin:org.jetbrains.kotlin.noarg:preset=jpa
SAM-with-receiver
compiler
plugin
The sam-with-receiver compiler plugin makes the first parameter of the annotated Java "single abstract method" (SAM) interface method a
1147
receiver in Kotlin. This conversion only works when the SAM interface is passed as a Kotlin lambda, both for SAM adapters and SAM
constructors (see the SAM conversions documentation for more details).
Here is an example:
@SamWithReceiver
public interface TaskRunner {
void run(Task task);
}
println("$name is started")
context.executeTask(this)
println("$name is finished")
}
}
Gradle
The usage is the same to all-open and no-arg, except the fact that sam-with-receiver does not have any built-in presets, and you need to
specify your own list of special-treated annotations.
plugins {
id("org.jetbrains.kotlin.plugin.sam.with.receiver") version "$kotlin_version"
}
samWithReceiver {
annotation("com.my.SamWithReceiver")
}
Maven
<plugin>
<artifactId>kotlin-maven-plugin</artifactId>
<groupId>org.jetbrains.kotlin</groupId>
<version>${kotlin.version}</version>
<configuration>
<compilerPlugins>
<plugin>sam-with-receiver</plugin>
</compilerPlugins>
<pluginOptions>
<option>
sam-with-receiver:annotation=com.my.SamWithReceiver
</option>
</pluginOptions>
</configuration>
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<dependencies>
<dependency>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-maven-sam-with-receiver</artifactId>
<version>${kotlin.version}</version>
</dependency>
</dependencies>
</plugin>
Command-line
compiler
Add the plugin JAR file to the compiler plugin classpath and specify the list of sam-with-receiver annotations:
-Xplugin=$KOTLIN_HOME/lib/sam-with-receiver-compiler-plugin.jar
-P plugin:org.jetbrains.kotlin.samWithReceiver:annotation=com.my.SamWithReceiver
Using
kapt
kapt is in maintenance mode. We are keeping it up-to-date with recent Kotlin and Java releases but have no plans to implement
new features. Please use the Kotlin Symbol Processing API (KSP) for annotation processing. See the list of libraries supported
by KSP.
Annotation processors (see JSR 269) are supported in Kotlin with the kapt compiler plugin.
In a nutshell, you can use libraries such as Dagger or Data Binding in your Kotlin projects.
Please read below about how to apply the kapt plugin to your Gradle/Maven build.
Using
in
Gradle
Follow these steps:
Kotlin
plugins {
kotlin("kapt") version "1.7.20"
}
Groovy
plugins {
id "org.jetbrains.kotlin.kapt" version "1.7.20"
}
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apply plugin: 'kotlin-kapt'
Applying Kotlin plugins with apply in the Kotlin Gradle DSL is not recommended – see why.
2. Add the respective dependencies using the kapt configuration in your dependencies block:
Kotlin
dependencies {
kapt("groupId:artifactId:version")
}
Groovy
dependencies {
kapt 'groupId:artifactId:version'
}
3. If you previously used the Android support for annotation processors, replace usages of the annotationProcessor configuration with
kapt. If your project contains Java classes, kapt will also take care of them.
If you use annotation processors for your androidTest or test sources, the respective kapt configurations are named kaptAndroidTest
and kaptTest. Note that kaptAndroidTest and kaptTest extends kapt, so you can just provide the kapt dependency and it will be
available both for production sources and tests.
4. To use the newest Kotlin features with kapt, for example, repeatable annotations, enable the support for the IR backend with the
following option in your gradle.properties:
kapt.use.jvm.ir=true
Annotation
processor
arguments
Use arguments {} block to pass arguments to annotation processors:
kapt {
arguments {
arg("key", "value")
}
}
Gradle
build
cache
support
The kapt annotation processing tasks are cached in Gradle by default. However, annotation processors run arbitrary code that may not
necessarily transform the task inputs into the outputs, might access and modify the files that are not tracked by Gradle etc. If the
annotation processors used in the build cannot be properly cached, it is possible to disable caching for kapt entirely by adding the
following lines to the build script, in order to avoid false-positive cache hits for the kapt tasks:
kapt {
useBuildCache = false
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}
Improving
the
speed
of
builds
that
use
kapt
Running
kapt
tasks
in
parallel
To improve the speed of builds that use kapt, you can enable the Gradle Worker API for kapt tasks. Using the Worker API lets Gradle run
independent annotation processing tasks from a single project in parallel, which in some cases significantly decreases the execution time.
When you use the custom JDK home feature in the Kotlin Gradle plugin, kapt task workers use only process isolation mode. Note that the
kapt.workers.isolation property is ignored.
If you want to provide additional JVM arguments for a kapt worker process, use the input kaptProcessJvmArgs of the
KaptWithoutKotlincTask:
Kotlin
tasks.withType<org.jetbrains.kotlin.gradle.internal.KaptWithoutKotlincTask>()
.configureEach {
kaptProcessJvmArgs.add("-Xmx512m")
}
Groovy
tasks.withType(org.jetbrains.kotlin.gradle.internal.KaptWithoutKotlincTask.class)
.configureEach {
kaptProcessJvmArgs.add('-Xmx512m')
}
Caching
for
annotation
processors'
classloaders
Caching for annotation processors' classloaders in kapt is Experimental. It may be dropped or changed at any time. Use it only
for evaluation purposes. We would appreciate your feedback on it in YouTrack.
Caching for annotation processors' classloaders helps kapt perform faster if you run many Gradle tasks consecutively.
To enable this feature, use the following properties in your gradle.properties file:
If you run into any problems with caching for annotation processors, disable caching for them:
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Measuring
performance
of
annotation
processors
Get a performance statistics on the annotation processors execution using the -Kapt-show-processor-timings plugin option. An example
output:
You can dump this report into a file with the plugin option -Kapt-dump-processor-timings
(org.jetbrains.kotlin.kapt3:dumpProcessorTimings). The following command will run kapt and dump the statistics to the ap-perf-report.file
file:
Measuring
the
number
of
files
generated
with
annotation
processors
The kotlin-kapt Gradle plugin can report statistics on the number of generated files for each annotation processor.
This is useful to track if there are unused annotation processors as a part of the build. You can use the generated report to find modules
that trigger unnecessary annotation processors and update the modules to prevent that.
kapt {
showProcessorStats = true
}
kapt.verbose=true
You can also enable verbose output via the command line option verbose.
The statistics will appear in the logs with the info level. You'll see the Annotation processor stats: line followed by statistics on the
execution time of each annotation processor. After these lines, there will be the Generated files report: line followed by statistics on the
number of generated files for each annotation processor. For example:
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Compile
avoidance
for
kapt
To improve the times of incremental builds with kapt, it can use the Gradle compile avoidance. With compile avoidance enabled, Gradle
can skip annotation processing when rebuilding a project. Particularly, annotation processing is skipped when:
The changes in dependencies are ABI compatible. For example, the only changes are in method bodies.
However, compile avoidance can't be used for annotation processors discovered in the compile classpath since any changes in them
require running the annotation processing tasks.
Add the annotation processor dependencies to the kapt* configurations manually as described above.
Turn off the discovery of annotation processors in the compile classpath by adding this line to your gradle.properties file:
kapt.include.compile.classpath=false
Incremental
annotation
processing
kapt supports incremental annotation processing that is enabled by default. Currently, annotation processing can be incremental only if all
annotation processors being used are incremental.
To disable incremental annotation processing, add this line to your gradle.properties file:
kapt.incremental.apt=false
Note that incremental annotation processing requires incremental compilation to be enabled as well.
Java
compiler
options
kapt uses Java compiler to run annotation processors.
Here is how you can pass arbitrary options to javac:
kapt {
javacOptions {
// Increase the max count of errors from annotation processors.
// Default is 100.
option("-Xmaxerrs", 500)
}
}
Non-existent
type
correction
Some annotation processors (such as AutoFactory) rely on precise types in declaration signatures. By default, kapt replaces every
unknown type (including types for the generated classes) to NonExistentClass, but you can change this behavior. Add the option to the
build.gradle file to enable error type inferring in stubs:
kapt {
correctErrorTypes = true
}
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Using
in
Maven
Add an execution of the kapt goal from kotlin-maven-plugin before compile:
<execution>
<id>kapt</id>
<goals>
<goal>kapt</goal>
</goals>
<configuration>
<sourceDirs>
<sourceDir>src/main/kotlin</sourceDir>
<sourceDir>src/main/java</sourceDir>
</sourceDirs>
<annotationProcessorPaths>
<!-- Specify your annotation processors here. -->
<annotationProcessorPath>
<groupId>com.google.dagger</groupId>
<artifactId>dagger-compiler</artifactId>
<version>2.9</version>
</annotationProcessorPath>
</annotationProcessorPaths>
</configuration>
</execution>
Please note that kapt is still not supported for IntelliJ IDEA's own build system. Launch the build from the "Maven Projects" toolbar
whenever you want to re-run the annotation processing.
Using
in
CLI
kapt compiler plugin is available in the binary distribution of the Kotlin compiler.
You can attach the plugin by providing the path to its JAR file using the Xplugin kotlinc option:
-Xplugin=$KOTLIN_HOME/lib/kotlin-annotation-processing.jar
classes (required): An output path for the generated class files and resources.
stubs (required): An output path for the stub files. In other words, some temporary directory.
apclasspath (repeatable): A path to the annotation processor JAR. Pass as many apclasspath options as many JARs you have.
apoptions: A base64-encoded list of the annotation processor options. See AP/javac options encoding for more information.
javacArguments: A base64-encoded list of the options passed to javac. See AP/javac options encoding for more information.
processors: A comma-specified list of annotation processor qualified class names. If specified, kapt does not try to find annotation
processors in apclasspath.
aptMode (required)
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stubs – only generate stubs needed for annotation processing;
The plugin option format is: -P plugin:<plugin id>:<key>=<value>. Options can be repeated.
An example:
-P plugin:org.jetbrains.kotlin.kapt3:sources=build/kapt/sources
-P plugin:org.jetbrains.kotlin.kapt3:classes=build/kapt/classes
-P plugin:org.jetbrains.kotlin.kapt3:stubs=build/kapt/stubs
-P plugin:org.jetbrains.kotlin.kapt3:apclasspath=lib/ap.jar
-P plugin:org.jetbrains.kotlin.kapt3:apclasspath=lib/anotherAp.jar
-P plugin:org.jetbrains.kotlin.kapt3:correctErrorTypes=true
Generating
Kotlin
sources
kapt can generate Kotlin sources. Just write the generated Kotlin source files to the directory specified by
processingEnv.options["kapt.kotlin.generated"], and these files will be compiled together with the main sources.
Note that kapt does not support multiple rounds for the generated Kotlin files.
AP/Javac
options
encoding
apoptions and javacArguments CLI options accept an encoded map of options.
Here is how you can encode options by yourself:
oos.writeInt(options.size)
for ((key, value) in options.entries) {
oos.writeUTF(key)
oos.writeUTF(value)
}
oos.flush()
return Base64.getEncoder().encodeToString(os.toByteArray())
}
Keeping
Java
compiler's
annotation
processors
By default, kapt runs all annotation processors and disables annotation processing by javac. However, you may need some of javac's
annotation processors working (for example, Lombok).
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kapt {
keepJavacAnnotationProcessors = true
}
If you use Maven, you need to specify concrete plugin settings. See this example of settings for the Lombok compiler plugin.
Lombok
compiler
plugin
The Lombok compiler plugin is Experimental. It may be dropped or changed at any time. Use it only for evaluation purposes. We
would appreciate your feedback on it in YouTrack.
The Kotlin Lombok compiler plugin allows the generation and use of Java's Lombok declarations by Kotlin code in the same mixed
Java/Kotlin module. If you call such declarations from another module, then you don't need to use this plugin for the compilation of that
module.
The Lombok compiler plugin cannot replace Lombok, but it helps Lombok work in mixed Java/Kotlin modules. Thus, you still need to
configure Lombok as usual when using this plugin. Learn more about how to make the plugin seeing Lombok's config.
Supported
annotations
The plugin supports the following annotations:
@Getter, @Setter
@Data
@With
@Value
We're continuing to work on this plugin. To find out the detailed current state, visit the Lombok compiler plugin's README.
Currently, we don't have plans to support the @Builder annotation. However, we can consider this if you vote for @Builder in YouTrack.
Kotlin compiler ignores Lombok annotations if you use them in Kotlin code.
Gradle
Apply the kotlin-plugin-lombok Gradle plugin in the build.gradle(.kts) file:
Kotlin
plugins {
kotlin("plugin.lombok") version "1.7.20"
id("io.freefair.lombok") version "5.3.0"
}
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Groovy
plugins {
id 'org.jetbrains.kotlin.plugin.lombok' version '1.7.20'
id 'io.freefair.lombok' version '5.3.0'
}
See this test project with examples of the Lombok compiler plugin in use.
Using
the
Lombok
configuration
file
If you use a Lombok configuration file lombok.config, provide a path to it to the plugin. The path should be relative to the module's
directory. Add the following code to your build.gradle(.kts) file:
Kotlin
kotlinLombok {
lombokConfigurationFile(file("lombok.config"))
}
Groovy
kotlinLombok {
lombokConfigurationFile file("lombok.config")
}
See this test project with examples of the Lombok compiler plugin and lombok.config in use.
Maven
To use the Lombok compiler plugin, add the plugin lombok to the compilerPlugins section and the dependency kotlin-maven-lombok to
the dependencies section. If you use a Lombok configuration file lombok.config, provide a path to it to the plugin in the pluginOptions. Add
the following lines to the pom.xml file:
<plugin>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-maven-plugin</artifactId>
<version>${kotlin.version}</version>
<configuration>
<compilerPlugins>
<plugin>lombok</plugin>
</compilerPlugins>
<pluginOptions>
<option>lombok:config=${project.basedir}/lombok.config</option>
</pluginOptions>
</configuration>
<dependencies>
<dependency>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-maven-lombok</artifactId>
<version>${kotlin.version}</version>
</dependency>
<dependency>
1157
<groupId>org.projectlombok</groupId>
<artifactId>lombok</artifactId>
<version>1.18.20</version>
<scope>provided</scope>
</dependency>
</dependencies>
</plugin>
See this test project example of the Lombok compiler plugin and lombok.config in use.
Using
with
kapt
By default, the kapt compiler plugin runs all annotation processors and disables annotation processing by javac. To run Lombok along
with kapt, set up kapt to keep javac's annotation processors working.
kapt {
keepJavacAnnotationProcessors = true
}
In Maven, use the following settings to launch Lombok with Java's compiler:
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>3.5.1</version>
<configuration>
<source>1.8</source>
<target>1.8</target>
<annotationProcessorPaths>
<annotationProcessorPath>
<groupId>org.projectlombok</groupId>
<artifactId>lombok</artifactId>
<version>${lombok.version}</version>
</annotationProcessorPath>
</annotationProcessorPaths>
</configuration>
</plugin>
The Lombok compiler plugin works correctly with kapt if annotation processors don't depend on the code generated by Lombok.
Look through the test project examples of kapt and the Lombok compiler plugin in use:
Using Gradle.
Using Maven
Kotlin
Symbol
Processing
API
Kotlin Symbol Processing (KSP) is an API that you can use to develop lightweight compiler plugins. KSP provides a simplified compiler
plugin API that leverages the power of Kotlin while keeping the learning curve at a minimum. Compared to kapt, annotation processors
that use KSP can run up to 2 times faster.
To learn more about how KSP compares to kapt, check out why KSP. To get started writing a KSP processor, take a look at the KSP
quickstart.
1158
Overview
The KSP API processes Kotlin programs idiomatically. KSP understands Kotlin-specific features, such as extension functions, declaration-
site variance, and local functions. It also models types explicitly and provides basic type checking, such as equivalence and assign-
compatibility.
The API models Kotlin program structures at the symbol level according to Kotlin grammar. When KSP-based plugins process source
programs, constructs like classes, class members, functions, and associated parameters are accessible for the processors, while things
like if blocks and for loops are not.
Conceptually, KSP is similar to KType in Kotlin reflection. The API allows processors to navigate from class declarations to corresponding
types with specific type arguments and vice-versa. You can also substitute type arguments, specify variances, apply star projections, and
mark nullabilities of types.
Another way to think of KSP is as a preprocessor framework of Kotlin programs. By considering KSP-based plugins as symbol
processors, or simply processors, the data flow in a compilation can be described in the following steps:
3. The Kotlin compiler compiles the source programs together with the generated code.
Unlike a full-fledged compiler plugin, processors cannot modify the code. A compiler plugin that changes language semantics can
sometimes be very confusing. KSP avoids that by treating the source programs as read-only.
Gif
How
KSP
looks
at
source
files
Most processors navigate through the various program structures of the input source code. Before diving into usage of the API, let's see at
how a file might look from KSP's point of view:
KSFile
packageName: KSName
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fileName: String
annotations: List<KSAnnotation> (File annotations)
declarations: List<KSDeclaration>
KSClassDeclaration // class, interface, object
simpleName: KSName
qualifiedName: KSName
containingFile: String
typeParameters: KSTypeParameter
parentDeclaration: KSDeclaration
classKind: ClassKind
primaryConstructor: KSFunctionDeclaration
superTypes: List<KSTypeReference>
// contains inner classes, member functions, properties, etc.
declarations: List<KSDeclaration>
KSFunctionDeclaration // top level function
simpleName: KSName
qualifiedName: KSName
containingFile: String
typeParameters: KSTypeParameter
parentDeclaration: KSDeclaration
functionKind: FunctionKind
extensionReceiver: KSTypeReference?
returnType: KSTypeReference
parameters: List<KSValueParameter>
// contains local classes, local functions, local variables, etc.
declarations: List<KSDeclaration>
KSPropertyDeclaration // global variable
simpleName: KSName
qualifiedName: KSName
containingFile: String
typeParameters: KSTypeParameter
parentDeclaration: KSDeclaration
extensionReceiver: KSTypeReference?
type: KSTypeReference
getter: KSPropertyGetter
returnType: KSTypeReference
setter: KSPropertySetter
parameter: KSValueParameter
This view lists common things that are declared in the file: classes, functions, properties, and so on.
SymbolProcessorProvider:
the
entry
point
KSP expects an implementation of the SymbolProcessorProvider interface to instantiate SymbolProcessor:
interface SymbolProcessorProvider {
fun create(environment: SymbolProcessorEnvironment): SymbolProcessor
}
interface SymbolProcessor {
fun process(resolver: Resolver): List<KSAnnotated> // Let's focus on this
fun finish() {}
fun onError() {}
}
A Resolver provides SymbolProcessor with access to compiler details such as symbols. A processor that finds all top-level functions and
non-local functions in top-level classes might look something like the following:
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// ...
val functions = mutableListOf<String>()
val visitor = FindFunctionsVisitor()
Resources
Quickstart
Examples
FAQ
Supported
libraries
The table below includes a list of popular libraries on Android and their various stages of support for KSP.
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Library Status Tracking issue for KSP
KSP
quickstart
1162
For a quick start, you can create your own processor or get a sample one.
Create
a
processor
of
your
own
1. Create an empty gradle project.
2. Specify version 1.7.10 of the Kotlin plugin in the root project for use in other project modules:
Kotlin
plugins {
kotlin("jvm") version "1.7.10" apply false
}
buildscript {
dependencies {
classpath(kotlin("gradle-plugin", version = "1.7.10"))
}
}
Groovy
plugins {
id 'org.jetbrains.kotlin.jvm' version '1.7.10' apply false
}
buildscript {
dependencies {
classpath 'org.jetbrains.kotlin:kotlin-gradle-plugin:1.7.10'
}
}
4. In the module's build script, apply Kotlin plugin and add the KSP API to the dependencies block.
Kotlin
plugins {
kotlin("jvm")
}
repositories {
mavenCentral()
}
dependencies {
implementation("com.google.devtools.ksp:symbol-processing-api:1.7.10-1.0.6")
}
Groovy
plugins {
id 'org.jetbrains.kotlin.jvm' version '1.7.20'
}
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repositories {
mavenCentral()
}
dependencies {
implementation 'com.google.devtools.ksp:symbol-processing-api:1.7.10-1.0.6'
}
Implement SymbolProcessorProvider.create() to create a SymbolProcessor. Pass dependencies that your processor needs (such as
CodeGenerator, processor options) through the parameters of SymbolProcessorProvider.create().
Use resolver.getSymbolsWithAnnotation() to get the symbols you want to process, given the fully-qualified name of an annotation.
A common use case for KSP is to implement a customized visitor (interface com.google.devtools.ksp.symbol.KSVisitor) for
operating on symbols. A simple template visitor is com.google.devtools.ksp.symbol.KSDefaultVisitor.
For sample implementations of the SymbolProcessorProvider and SymbolProcessor interfaces, see the following files in the sample
project.
src/main/kotlin/BuilderProcessor.kt
src/main/kotlin/TestProcessor.kt
After writing your own processor, register your processor provider to the package by including its fully-qualified name in
resources/META-INF/services/com.google.devtools.ksp.processing.SymbolProcessorProvider.
Use
your
own
processor
in
a
project
1. Create another module that contains a workload where you want to try out your processor.
Kotlin
pluginManagement {
repositories {
gradlePluginPortal()
}
}
Groovy
pluginManagement {
repositories {
gradlePluginPortal()
}
}
2. In the module's build script, apply the com.google.devtools.ksp plugin with the specified version and add your processor to the list of
dependencies.
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Kotlin
plugins {
id("com.google.devtools.ksp") version "1.7.10-1.0.6"
}
dependencies {
implementation(kotlin("stdlib-jdk8"))
implementation(project(":test-processor"))
ksp(project(":test-processor"))
}
Groovy
plugins {
id 'com.google.devtools.ksp' version '1.7.10-1.0.6'
}
dependencies {
implementation 'org.jetbrains.kotlin:kotlin-stdlib:$kotlin_version'
implementation project(':test-processor')
ksp project(':test-processor')
}
3. Run ./gradlew build. You can find the generated code under build/generated/source/ksp.
Kotlin
plugins {
id("com.google.devtools.ksp") version "1.7.10-1.0.6"
kotlin("jvm")
}
repositories {
mavenCentral()
}
dependencies {
implementation(kotlin("stdlib-jdk8"))
implementation(project(":test-processor"))
ksp(project(":test-processor"))
}
Groovy
plugins {
id 'com.google.devtools.ksp' version '1.7.10-1.0.6'
id 'org.jetbrains.kotlin.jvm' version '1.7.20'
}
repositories {
mavenCentral()
}
dependencies {
implementation 'org.jetbrains.kotlin:kotlin-stdlib:1.7.20'
implementation project(':test-processor')
ksp project(':test-processor')
1165
}
Pass
options
to
processors
Processor options in SymbolProcessorEnvironment.options are specified in gradle build scripts:
ksp {
arg("option1", "value1")
arg("option2", "value2")
...
}
Make
IDE
aware
of
generated
code
By default, IntelliJ IDEA or other IDEs don't know about the generated code. So it will mark references to generated symbols unresolvable.
To make an IDE be able to reason about the generated symbols, mark the following paths as generated source roots:
build/generated/ksp/main/kotlin/
build/generated/ksp/main/java/
If your IDE supports resource directories, also mark the following one:
build/generated/ksp/main/resources/
It may also be necessary to configure these directories in your KSP consumer module's build script:
Kotlin
kotlin {
sourceSets.main {
kotlin.srcDir("build/generated/ksp/main/kotlin")
}
sourceSets.test {
kotlin.srcDir("build/generated/ksp/test/kotlin")
}
}
Groovy
kotlin {
sourceSets {
main.kotlin.srcDirs += 'build/generated/ksp/main/kotlin'
test.kotlin.srcDirs += 'build/generated/ksp/test/kotlin'
}
}
If you are using IntelliJ IDEA and KSP in a Gradle plugin then the above snippet will give the following warning:
Execution optimizations have been disabled for task ':publishPluginJar' to ensure correctness due to the
following reasons:
Gradle detected a problem with the following location: '../build/generated/ksp/main/kotlin'.
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Reason: Task ':publishPluginJar' uses this output of task ':kspKotlin' without declaring an explicit or
implicit dependency.
Kotlin
plugins {
// ...
idea
}
idea {
module {
// Not using += due to https://github.com/gradle/gradle/issues/8749
sourceDirs = sourceDirs + file("build/generated/ksp/main/kotlin") // or tasks["kspKotlin"].destination
testSourceDirs = testSourceDirs + file("build/generated/ksp/test/kotlin")
generatedSourceDirs = generatedSourceDirs + file("build/generated/ksp/main/kotlin") +
file("build/generated/ksp/test/kotlin")
}
}
Groovy
plugins {
// ...
id 'idea'
}
idea {
module {
// Not using += due to https://github.com/gradle/gradle/issues/8749
sourceDirs = sourceDirs + file('build/generated/ksp/main/kotlin') // or tasks["kspKotlin"].destination
testSourceDirs = testSourceDirs + file('build/generated/ksp/test/kotlin')
generatedSourceDirs = generatedSourceDirs + file('build/generated/ksp/main/kotlin') +
file('build/generated/ksp/test/kotlin')
}
}
Why
KSP
Compiler plugins are powerful metaprogramming tools that can greatly enhance how you write code. Compiler plugins call compilers
directly as libraries to analyze and edit input programs. These plugins can also generate output for various uses. For example, they can
generate boilerplate code, and they can even generate full implementations for specially-marked program elements, such as Parcelable.
Plugins have a variety of other uses and can even be used to implement and fine-tune features that are not provided directly in a language.
While compiler plugins are powerful, this power comes at a price. To write even the simplest plugin, you need to have some compiler
background knowledge, as well as a certain level of familiarity with the implementation details of your specific compiler. Another practical
issue is that plugins are often closely tied to specific compiler versions, meaning you might need to update your plugin each time you want
to support a newer version of the compiler.
KSP
makes
creating
lightweight
compiler
plugins
easier
KSP is designed to hide compiler changes, minimizing maintenance efforts for processors that use it. KSP is designed not to be tied to the
JVM so that it can be adapted to other platforms more easily in the future. KSP is also designed to minimize build times. For some
1167
processors, such as Glide, KSP reduces full compilation times by up to 25% when compared to kapt.
KSP is itself implemented as a compiler plugin. There are prebuilt packages on Google's Maven repository that you can download and use
without having to build the project yourself.
Comparison
to
kotlinc
compiler
plugins
kotlinc compiler plugins have access to almost everything from the compiler and therefore have maximum power and flexibility. On the
other hand, because these plugins can potentially depend on anything in the compiler, they are sensitive to compiler changes and need to
be maintained frequently. These plugins also require a deep understanding of kotlinc's implementation, so the learning curve can be
steep.
KSP aims to hide most compiler changes through a well-defined API, though major changes in compiler or even the Kotlin language might
still require to be exposed to API users.
KSP tries to fulfill common use cases by providing an API that trades power for simplicity. Its capability is a strict subset of a general
kotlinc plugin. For example, while kotlinc can examine expressions and statements and can even modify code, KSP cannot.
While writing a kotlinc plugin can be a lot of fun, it can also take a lot of time. If you aren't in a position to learn kotlinc's implementation
and do not need to modify source code or read expressions, KSP might be a good fit.
Comparison
to
reflection
KSP's API looks similar to kotlin.reflect. The major difference between them is that type references in KSP need to be resolved explicitly.
This is one of the reasons why the interfaces are not shared.
Comparison
to
kapt
kapt is a remarkable solution which makes a large amount of Java annotation processors work for Kotlin programs out-of-box. The major
advantages of KSP over kapt are improved build performance, not tied to JVM, a more idiomatic Kotlin API, and the ability to understand
Kotlin-only symbols.
To run Java annotation processors unmodified, kapt compiles Kotlin code into Java stubs that retain information that Java annotation
processors care about. To create these stubs, kapt needs to resolve all symbols in the Kotlin program. The stub generation costs roughly
1/3 of a full kotlinc analysis and the same order of kotlinc code-generation. For many annotation processors, this is much longer than the
time spent in the processors themselves. For example, Glide looks at a very limited number of classes with a predefined annotation, and
its code generation is fairly quick. Almost all of the build overhead resides in the stub generation phase. Switching to KSP would
immediately reduce the time spent in the compiler by 25%.
For performance evaluation, we implemented a simplified version of Glide in KSP to make it generate code for the Tachiyomi project.
While the total Kotlin compilation time of the project is 21.55 seconds on our test device, it took 8.67 seconds for kapt to generate the
code, and it took 1.15 seconds for our KSP implementation to generate the code.
Unlike kapt, processors in KSP do not see input programs from Java's point of view. The API is more natural to Kotlin, especially for
Kotlin-specific features such as top-level functions. Because KSP doesn't delegate to javac like kapt, it doesn't assume JVM-specific
behaviors and can be used with other platforms potentially.
Limitations
While KSP tries to be a simple solution for most common use cases, it has made several trade-offs compared to other plugin solutions.
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The following are not goals of KSP:
We are also exploring several additional features. These features are currently unavailable:
IDE integration: Currently IDEs know nothing about the generated code.
KSP
examples
Get
all
member
functions
Check
whether
a
class
or
function
is
local
Find
the
actual
class
or
interface
declaration
that
the
type
alias
points
to
Collect
suppressed
names
in
a
file
annotation
// @file:kotlin.Suppress("Example1", "Example2")
fun KSFile.suppressedNames(): List<String> {
val ignoredNames = mutableListOf<String>()
annotations.filter {
it.shortName.asString() == "Suppress" &&
it.annotationType.resolve()?.declaration?.qualifiedName?.asString() == "kotlin.Suppress"
}.forEach {
val argValues: List<String> = it.arguments.flatMap { it.value }
ignoredNames.addAll(argValues)
}
return ignoredNames
}
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How
KSP
models
Kotlin
code
You can find the API definition in the KSP GitHub repository. The diagram shows an overview of how Kotlin is modeled in KSP:
KSNode
accept(KSVisitor<D, R>, D) R
location Location
origin Origin
parent KSNode?
KSAnnotation KSExpectActual
annotationType KSTypeReference findActuals() Sequence<KSDeclaration>
KSReferenceElement KSModifierListOwner KSAnnotated
arguments List<KSValueArgument> findExpects() Sequence<KSDeclaration>
typeArguments List<KSTypeArgument> modifiers Set<Modifier> annotations Sequence<KSAnnotation>
shortName KSName actual Boolean
useSiteTarget AnnotationUseSiteTarget? expect Boolean
KSValueParameter
KSDeclaration
crossInline Boolean
containingFile KSFile?
KSCallableReference hasDefault Boolean
KSClassifierReference docString String? KSValueArgument
accept(KSVisitor<D, R>, D) R KSTypeReference name KSName? KSTypeArgument
accept(KSVisitor<D, R>, D) R KSParenthesizedReference KSPropertyAccessor packageName KSName name KSName? KSDeclarationContainer
KSDynamicReference functionParameters List<KSValueParameter> resolve() KSType noInline Boolean type KSTypeReference?
referencedName() String element KSReferenceElement receiver KSPropertyDeclaration parentDeclaration KSDeclaration? spread Boolean declarations Sequence<KSDeclaration>
receiverType KSTypeReference? element KSReferenceElement? type KSTypeReference variance Variance
qualifier KSClassifierReference? qualifiedName KSName? value Object?
returnType KSTypeReference val Boolean
simpleName KSName
var Boolean
typeParameters List<KSTypeParameter>
vararg Boolean
KSPropertyDeclaration KSClassDeclaration
asMemberOf(KSType) KSType KSFunctionDeclaration asStarProjectedType() KSType
findOverridee() KSPropertyDeclaration? asMemberOf(KSType) KSFunction asType(List<KSTypeArgument>) KSType
KSTypeParameter
delegated Boolean findOverridee() KSDeclaration? allFunctions Sequence<KSFunctionDeclaration> KSFile
bounds Sequence<KSTypeReference> KSTypeAlias
KSPropertySetter KSPropertyGetter extensionReceiver KSTypeReference? abstract Boolean allProperties Sequence<KSPropertyDeclaration> fileName String
name KSName name KSName
parameter KSValueParameter returnType KSTypeReference? getter KSPropertyGetter? extensionReceiver KSTypeReference? classKind ClassKind filePath String
reified Boolean type KSTypeReference
hasBackingField Boolean functionKind FunctionKind companionObject Boolean packageName KSName
variance Variance
mutable Boolean parameters List<KSValueParameter> primaryConstructor KSFunctionDeclaration?
setter KSPropertySetter? returnType KSTypeReference? sealedSubclasses Sequence<KSClassDeclaration>
type KSTypeReference superTypes Sequence<KSTypeReference>
KSVisitorVoid KSType AnnotationUseSiteTarget ClassKind Location Visibility FunctionKind Variance Origin KSFunction Nullability KSName
KSVisitorVoid() isAssignableFrom(KSType) Boolean AnnotationUseSiteTarget() ClassKind(String) Location() Visibility() FunctionKind() Variance(String) Origin() error Boolean Nullability() asString() String
visitAnnotated(KSAnnotated, Unit) Unit makeNotNullable() KSType DELEGATE AnnotationUseSiteTarget ANNOTATION_CLASS ClassKind INTERNAL Visibility ANONYMOUS FunctionKind CONTRAVARIANT Variance JAVA Origin extensionReceiverType KSType? NOT_NULL Nullability qualifier String
visitAnnotation(KSAnnotation, Unit) Unit makeNullable() KSType FIELD AnnotationUseSiteTarget CLASS ClassKind JAVA_PACKAGE Visibility LAMBDA FunctionKind COVARIANT Variance JAVA_LIB Origin parameterTypes List<KSType> NULLABLE Nullability shortName String
visitCallableReference(KSCallableReference, Unit) Unit replace(List<KSTypeArgument>) KSType FILE AnnotationUseSiteTarget ENUM_CLASS ClassKind LOCAL Visibility MEMBER FunctionKind INVARIANT Variance KOTLIN Origin returnType KSType? PLATFORM Nullability
data FileLocation
visitClassDeclaration(KSClassDeclaration, Unit) Unit starProjection() KSType GET AnnotationUseSiteTarget ENUM_ENTRY ClassKind PRIVATE Visibility STATIC FunctionKind STAR Variance KOTLIN_LIB Origin typeParameters List<KSTypeParameter>
FileLocation(String, Int)
visitClassifierReference(KSClassifierReference, Unit) Unit annotations Sequence<KSAnnotation> PARAM AnnotationUseSiteTarget INTERFACE ClassKind NonExistLocation PROTECTED Visibility TOP_LEVEL FunctionKind label String SYNTHETIC Origin
filePath String
visitDeclaration(KSDeclaration, Unit) Unit arguments List<KSTypeArgument> PROPERTY AnnotationUseSiteTarget OBJECT ClassKind PUBLIC Visibility
lineNumber Int
visitDeclarationContainer(KSDeclarationContainer, Unit) Unit covarianceFlexible Boolean RECEIVER AnnotationUseSiteTarget type String
visitDynamicReference(KSDynamicReference, Unit) Unit declaration KSDeclaration SET AnnotationUseSiteTarget
visitFile(KSFile, Unit) Unit error Boolean SETPARAM AnnotationUseSiteTarget
visitFunctionDeclaration(KSFunctionDeclaration, Unit) Unit functionType Boolean
visitModifierListOwner(KSModifierListOwner, Unit) Unit markedNullable Boolean
visitNode(KSNode, Unit) Unit mutabilityFlexible Boolean
visitParenthesizedReference(KSParenthesizedReference, Unit) Unit nullability Nullability
visitPropertyAccessor(KSPropertyAccessor, Unit) Unit suspendFunctionType Boolean
visitPropertyDeclaration(KSPropertyDeclaration, Unit) Unit
visitPropertyGetter(KSPropertyGetter, Unit) Unit
visitPropertySetter(KSPropertySetter, Unit) Unit
visitReferenceElement(KSReferenceElement, Unit) Unit
visitTypeAlias(KSTypeAlias, Unit) Unit
visitTypeArgument(KSTypeArgument, Unit) Unit
visitTypeParameter(KSTypeParameter, Unit) Unit
visitTypeReference(KSTypeReference, Unit) Unit
visitValueArgument(KSValueArgument, Unit) Unit
visitValueParameter(KSValueParameter, Unit) Unit
class diagram
Type
and
resolution
The resolution takes most of the cost of the underlying API implementation. So type references are designed to be resolved by processors
explicitly (with a few exceptions). When a type (such as KSFunctionDeclaration.returnType or KSAnnotation.annotationType) is referenced,
it is always a KSTypeReference, which is a KSReferenceElement with annotations and modifiers.
A KSTypeReference can be resolved to a KSType, which refers to a type in Kotlin's type system.
A KSTypeReference has a KSReferenceElement, which models Kotlin's program structure: namely, how the reference is written. It
corresponds to the type element in Kotlin's grammar.
A KSReferenceElement can be a KSClassifierReference or KSCallableReference, which contains a lot of useful information without the
need for resolution. For example, KSClassifierReference has referencedName, while KSCallableReference has receiverType,
functionArguments, and returnType.
If the original declaration referenced by a KSTypeReference is needed, it can usually be found by resolving to KSType and accessing
through KSType.declaration. Moving from where a type is mentioned to where its class is defined looks like this:
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val ksDeclaration: KSDeclaration = ksType.declaration
Type resolution is costly and therefore has explicit form. Some of the information obtained from resolution is already available in
KSReferenceElement. For example, KSClassifierReference.referencedName can filter out a lot of elements that are not interesting. You
should resolve type only if you need specific information from KSDeclaration or KSType.
KSTypeReference pointing to a function type has most of its information in its element. Although it can be resolved to the family of
Function0, Function1, and so on, these resolutions don't bring any more information than KSCallableReference. One use case for resolving
function type references is dealing with the identity of the function's prototype.
Java
annotation
processing
to
KSP
reference
Program
elements
AnnotationMirror KSAnnotation
AnnotationValue KSValueArguments
Element KSDeclaration/KSDeclarationContainer
ExecutableElement KSFunctionDeclaration
Parameterizable KSDeclaration
QualifiedNameable KSDeclaration
TypeElement KSClassDeclaration
TypeParameterElement KSTypeParameter
VariableElement KSValueParameter/KSPropertyDeclaration
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Types
KSP requires explicit type resolution, so some functionalities in Java can only be carried out by KSType and the corresponding elements
before resolution.
ArrayType KSBuiltIns.arrayType
DeclaredType KSType/KSClassifierReference
ErrorType KSType.isError
ExecutableType KSType/KSCallableReference
IntersectionType KSType/KSTypeParameter
ReferenceType KSTypeReference
TypeMirror KSType
TypeVariable KSTypeParameter
UnionType N/A Kotlin has only one type per catch block. UnionType is also not observable by even
Java annotation processors
WildcardType KSType/KSTypeArgument
Misc
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Java Closest facility in KSP Notes
Name KSName
ElementKind ClassKind/FunctionKind
Modifier Modifier
NestingKind ClassKind/FunctionKind
AnnotationValueVisitor
ElementVisitor KSVisitor
AnnotatedConstruct KSAnnotated
TypeVisitor
TypeKind KSBuiltIns Some can be found in builtins, otherwise check KSClassDeclaration for
DeclaredType
ElementFilter Collection.filterIsInstance
ElementKindVisitor KSVisitor
ElementScanner KSTopDownVisitor
SimpleElementVisitor KSVisitor
SimpleTypeVisitor
TypeKindVisitor
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Java Closest facility in KSP Notes
Types Resolver/utils Some of the utils are also integrated into symbol interfaces
Elements Resolver/utils
Details
See how functionalities of Java annotation processing API can be carried out by KSP.
AnnotationMirror
getAnnotationType ksAnnotation.annotationType
getElementValues ksAnnotation.arguments
AnnotationValue
getValue ksValueArgument.value
Element
asType ksClassDeclaration.asType(...) is available for KSClassDeclaration only. Type arguments need to be supplied.
getAnnotation To be implemented
getAnnotationMirrors ksDeclaration.annotations
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Java KSP equivalent
getEnclosedElements ksDeclarationContainer.declarations
getEnclosingElements ksDeclaration.parentDeclaration
getModifiers ksDeclaration.modifiers
getSimpleName ksDeclaration.simpleName
ExecutableElement
getDefaultValue To be implemented
getParameters ksFunctionDeclaration.parameters
getReceiverType ksFunctionDeclaration.parentDeclaration
getReturnType ksFunctionDeclaration.returnType
getSimpleName ksFunctionDeclaration.simpleName
getTypeParameters ksFunctionDeclaration.typeParameters
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Parameterizable
getTypeParameters ksFunctionDeclaration.typeParameters
QualifiedNameable
getQualifiedName ksDeclaration.qualifiedName
TypeElement
getEnclosedElements ksClassDeclaration.declarations
getEnclosingElement ksClassDeclaration.parentDeclaration
getQualifiedName ksClassDeclaration.qualifiedName
getSimpleName ksClassDeclaration.simpleName
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Java KSP equivalent
getTypeParameters ksClassDeclaration.typeParameters
TypeParameterElement
getBounds ksTypeParameter.bounds
getEnclosingElement ksTypeParameter.parentDeclaration
getGenericElement ksTypeParameter.parentDeclaration
VariableElement
getConstantValue To be implemented
getEnclosingElement ksValueParameter.parentDeclaration
getSimpleName ksValueParameter.simpleName
ArrayType
getComponentType ksType.arguments.first()
DeclaredType
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Java KSP equivalent
asElement ksType.declaration
getEnclosingType ksType.declaration.parentDeclaration
getTypeArguments ksType.arguments
ExecutableType
A KSType for a function is just a signature represented by the FunctionN<R, T1, T2, ..., TN> family.
getReceiverType ksFunctionDeclaration.parentDeclaration.asType(...)
getReturnType ksType.declaration.typeParameters.last()
getTypeVariables ksFunctionDeclaration.typeParameters
IntersectionType
getBounds ksTypeParameter.bounds
TypeMirror
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Java KSP equivalent
getKind Compare with types in KSBuiltIns for primitive types, Unit type, otherwise declared types
TypeVariable
asElement ksType.declaration
getLowerBound To be decided. Only needed if capture is provided and explicit bound checking is needed.
getUpperBound ksTypeParameter.bounds
WildcardType
Elements
getAllAnnotationMirrors KSDeclarations.annotations
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Java KSP equivalent
getDocComment To be implemented
getElementValuesWithDefaults To be implemented
getName resolver.getKSNameFromString
getPackageElement Package not supported, while package information can be retrieved. Operation on package is not
possible for KSP
getTypeElement Resolver.getClassDeclarationByName
hides To be implemented
isDeprecated KsDeclaration.annotations.any {
it.annotationType.resolve()!!.declaration.qualifiedName!!.asString() ==
Deprecated::class.qualifiedName
}
Types
asElement ksType.declaration
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Java KSP equivalent
asMemberOf resolver.asMemberOf
capture To be decided
contains KSType.isAssignableFrom
erasure ksType.starProjection()
getArrayType ksBuiltIns.arrayType.replace(...)
getDeclaredType ksClassDeclaration.asType
getNoType ksBuiltIns.nothingType/null
isAssignable ksType.isAssignableFrom
isSameType ksType.equals
isSubtype ksType.isAssignableFrom
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Java KSP equivalent
Incremental
processing
Incremental processing is a processing technique that avoids re-processing of sources as much as possible. The primary goal of
incremental processing is to reduce the turn-around time of a typical change-compile-test cycle. For general information, see Wikipedia's
article on incremental computing.
To determine which sources are dirty (those that need to be reprocessed), KSP needs processors' help to identify which input sources
correspond to which generated outputs. To help with this often cumbersome and error-prone process, KSP is designed to require only a
minimal set of root sources that processors use as starting points to navigate the code structure. In other words, a processor needs to
associate an output with the sources of the corresponding KSNode if the KSNode is obtained from any of the following:
Resolver.getAllFiles
Resolver.getSymbolsWithAnnotation
Resolver.getClassDeclarationByName
Resolver.getDeclarationsFromPackage
Currently, only changes in Kotlin and Java sources are tracked. Changes to the classpath, namely to other modules or libraries,
trigger a full re-processing of all sources by default. To track changes in classpath, set the Gradle property
ksp.incremental.intermodule=true for an experimental implementation on JVM.
Incremental processing is currently enabled by default. To disable it, set the Gradle property ksp.incremental=false. To enable logs that
dump the dirty set according to dependencies and outputs, use ksp.incremental.log=true. You can find these log files in the build output
folder with a .log file extension.
Aggregating
vs
Isolating
Similar to the concepts in Gradle annotation processing, KSP supports both aggregating and isolating modes. Note that unlike Gradle
annotation processing, KSP categorizes each output as either aggregating or isolating, rather than the entire processor.
An aggregating output can potentially be affected by any input changes, except removing files that don't affect other files. This means that
any input change results in a rebuild of all aggregating outputs, which in turn means reprocessing of all corresponding registered, new,
and modified source files.
As an example, an output that collects all symbols with a particular annotation is considered an aggregating output.
An isolating output depends only on its specified sources. Changes to other sources do not affect an isolating output. Note that unlike
Gradle annotation processing, you can define multiple source files for a given output.
To summarize, if an output might depend on new or any changed sources, it is considered aggregating. Otherwise, the output is isolating.
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Here's a summary for readers familiar with Java annotation processing:
In an isolating Java annotation processor, all the outputs are isolating in KSP.
In an aggregating Java annotation processor, some outputs can be isolating and some can be aggregating in KSP.
How
it
is
implemented
The dependencies are calculated by the association of input and output files, instead of annotations. This is a many-to-many relation.
2. If an input file is changed, and it is associated with an output, then all other input files associated with the same output will also be
reprocessed. This is transitive, namely, invalidation happens repeatedly until there is no new dirty file.
3. All input files that are associated with one or more aggregating outputs will be reprocessed. In other words, if an input file isn't
associated with any aggregating outputs, it won't be reprocessed (unless it meets 1. or 2. in the above).
Reasons are:
1. If an input is changed, new information can be introduced and therefore processors need to run again with the input.
2. An output is made out of a set of inputs. Processors may need all the inputs to regenerate the output.
3. aggregating=true means that an output may potentially depend on new information, which can come from either new files, or changed,
existing files. aggregating=false means that processor is sure that the information only comes from certain input files and never from
other or new files.
Example
1
A processor generates outputForA after reading class A in A.kt and class B in B.kt, where A extends B. The processor got A by
Resolver.getSymbolsWithAnnotation and then got B by KSClassDeclaration.superTypes from A. Because the inclusion of B is due to A,
B.kt doesn't need to be specified in dependencies for outputForA. You can still specify B.kt in this case, but it is unnecessary.
// A.kt
@Interesting
class A : B()
// B.kt
open class B
// Example1Processor.kt
class Example1Processor : SymbolProcessor {
override fun process(resolver: Resolver) {
val declA = resolver.getSymbolsWithAnnotation("Interesting").first() as KSClassDeclaration
val declB = declA.superTypes.first().resolve().declaration
// B.kt isn't required, because it can be deduced as a dependency by KSP
val dependencies = Dependencies(aggregating = true, declA.containingFile!!)
// outputForA.kt
val outputName = "outputFor${declA.simpleName.asString()}"
// outputForA depends on A.kt and B.kt
val output = codeGenerator.createNewFile(dependencies, "com.example", outputName, "kt")
output.write("// $declA : $declB\n".toByteArray())
output.close()
}
// ...
}
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Example
2
Consider that a processor generates outputA after reading sourceA and outputB after reading sourceB.
How
file
dirtiness
is
determined
A dirty file is either directly changed by users or indirectly affected by other dirty files. KSP propagates dirtiness in two steps:
Propagation by resolution tracing: Resolving a type reference (implicitly or explicitly) is the only way to navigate from one file to another.
When a type reference is resolved by a processor, a changed or affected file that contains a change that may potentially affect the
resolution result will affect the file containing that reference.
Propagation by input-output correspondence: If a source file is changed or affected, all other source files having some output in
common with that file are affected.
Note that both of them are transitive and the second forms equivalence classes.
Reporting
bugs
To report a bug, please set Gradle properties ksp.incremental=true and ksp.incremental.log=true, and perform a clean build. This build
produces two log files:
build/kspCaches/<source set>/logs/kspDirtySet.log
build/kspCaches/<source set>/logs/kspSourceToOutputs.log
You can then run successive incremental builds, which will generate two additional log files:
build/kspCaches/<source set>/logs/kspDirtySetByDeps.log
build/kspCaches/<source set>/logs/kspDirtySetByOutputs.log
These logs contain file names of sources and outputs, plus the timestamps of the builds.
Multiple
round
processing
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KSP supports multiple round processing, or processing files over multiple rounds. It means that subsequent rounds use an output from
previous rounds as additional input.
Changes
to
your
processor
To use multiple round processing, the SymbolProcessor.process() function needs to return a list of deferred symbols (List<KSAnnotated>)
for invalid symbols. Use KSAnnotated.validate() to filter invalid symbols to be deferred to the next round.
The following sample code shows how to defer invalid symbols by using a validation check:
Multiple
round
behavior
Deferring
symbols
to
the
next
round
Processors can defer the processing of certain symbols to the next round. When a symbol is deferred, processor is waiting for other
processors to provide additional information. It can continue deferring the symbol as many rounds as needed. Once the other processors
provide the required information, the processor can then process the deferred symbol. Processor should only defer invalid symbols which
are lacking necessary information. Therefore, processors should not defer symbols from classpath, KSP will also filter out any deferred
symbols that are not from source code.
As an example, a processor that creates a builder for an annotated class might require all parameter types of its constructors to be valid
(resolved to a concrete type). In the first round, one of the parameter type is not resolvable. Then in the second round, it becomes
resolvable because of the generated files from the first round.
Validating
symbols
A convenient way to decide if a symbol should be deferred is through validation. A processor should know which information is necessary
to properly process the symbol. Note that validation usually requires resolution which can be expensive, so we recommend checking only
what is required. Continuing with the previous example, an ideal validation for the builder processor checks only whether all resolved
parameter types of the constructors of annotated symbols contain isError == false.
KSP provides a default validation utility. For more information, see the Advanced section.
Termination
condition
Multiple round processing terminates when a full round of processing generates no new files. If unprocessed deferred symbols still exist
when the termination condition is met, KSP logs an error message for each processor with unprocessed deferred symbols.
Files
accessible
at
each
round
Both newly generated files and existing files are accessible through a Resolver. KSP provides two APIs for accessing files:
Resolver.getAllFiles() and Resolver.getNewFiles(). getAllFiles() returns a combined list of both existing files and newly generated files, while
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getNewFiles() returns only newly generated files.
Changes
to
getSymbolsAnnotatedWith()
To avoid unnecessary reprocessing of symbols, getSymbolsAnnotatedWith() returns only those symbols found in newly generated files,
together with the symbols from deferred symbols from the last round.
Processor
instantiating
A processor instance is created only once, which means you can store information in the processor object to be used for later rounds.
Information
consistent
cross
rounds
All KSP symbols will not be reusable across multiple rounds, as the resolution result can potentially change based on what was generated
in a previous round. However, since KSP does not allow modifying existing code, some information such as the string value for a symbol
name should still be reusable. To summarize, processors can store information from previous rounds but need to bear in mind that this
information might be invalid in future rounds.
Error
and
exception
handling
When an error (defined by processor calling KSPLogger.error()) or exception occurs, processing stops after the current round completes.
All processors will call the onError() method and will not call the finish() method.
Note that even though an error has occurred, other processors continue processing normally for that round. This means that error
handling occurs after processing has completed for the round.
Upon exceptions, KSP will try to distinguish the exceptions from KSP and exceptions from processors. Exceptions will result in a
termination of processing immediately and be logged as an error in KSPLogger. Exceptions from KSP should be reported to KSP
developers for further investigation. At the end of the round where exceptions or errors happened, all processors will invoke onError()
function to do their own error handling.
KSP provides a default no-op implementation for onError() as part of the SymbolProcessor interface. You can override this method to
provide your own error handling logic.
Advanced
Default
behavior
for
validation
The default validation logic provided by KSP validates all directly reachable symbols inside the enclosing scope of the symbol that is being
validated. Default validation checks whether references in the enclosed scope are resolvable to a concrete type but does not recursively
dive into the referenced types to perform validation.
Write
your
own
validation
logic
Default validation behavior might not be suitable for all cases. You can reference KSValidateVisitor and write your own validation logic by
providing a custom predicate lambda, which is then used by KSValidateVisitor to filter out symbols that need to be checked.
KSP
with
Kotlin
Multiplatform
For a quick start, see a sample Kotlin Multiplatform project defining a KSP processor.
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Starting from KSP 1.0.1, applying KSP on a multiplatform project is similar to that on a single platform, JVM project. The main difference is
that, instead of writing the ksp(...) configuration in dependencies, add(ksp<Target>) or add(ksp<SourceSet>) is used to specify which
compilation targets need symbol processing, before compilation.
plugins {
kotlin("multiplatform")
id("com.google.devtools.ksp")
}
kotlin {
jvm {
withJava()
}
linuxX64() {
binaries {
executable()
}
}
sourceSets {
val commonMain by getting
val linuxX64Main by getting
val linuxX64Test by getting
}
}
dependencies {
add("kspCommonMainMetadata", project(":test-processor"))
add("kspJvm", project(":test-processor"))
add("kspJvmTest", project(":test-processor")) // Not doing anything because there's no test source set for
JVM
// There is no processing for the Linux x64 main source set, because kspLinuxX64 isn't specified
add("kspLinuxX64Test", project(":test-processor"))
}
Compilation
and
processing
In a multiplatform project, Kotlin compilation may happen multiple times ( main, test, or other build flavors) for each platform. So is symbol
processing. A symbol processing task is created whenever there is a Kotlin compilation task and a corresponding ksp<Target> or
ksp<SourceSet> configuration is specified.
For example, in the above build.gradle.kts, there are 4 compilations: common/metadata, JVM main, Linux x64 main, Linux x64 test, and 3
symbol processing tasks: common/metadata, JVM main, Linux x64 test.
Avoid
the
ksp(...)
configuration
on
KSP
1.0.1+
Before KSP 1.0.1, there is only one, unified ksp(...) configuration available. Therefore, processors either applies to all compilation targets,
or nothing at all. Note that the ksp(...) configuration not only applies to the main source set, but also the test source set if it exists, even on
traditional, non-multiplatform projects. This brought unnecessary overheads to build time.
Starting from KSP 1.0.1, per-target configurations are provided as shown in the above example. In the future:
1. For multiplatform projects, the ksp(...) configuration will be deprecated and removed.
2. For single platform projects, the ksp(...) configuration will only apply to the main, default compilation. Other targets like test will need to
specify kspTest(...) in order to apply processors.
Starting from KSP 1.0.1, there is an early access flag -DallowAllTargetConfiguration=false to switch to the more efficient behavior. If the
current behavior is causing performance issues, please give it a try. The default value of the flag will be flipped from true to false on KSP
1187
2.0.
Running
KSP
from
command
line
KSP is a Kotlin compiler plugin and needs to run with Kotlin compiler. Download and extract them.
#!/bin/bash
# Kotlin compiler
wget https://github.com/JetBrains/kotlin/releases/download/v1.7.10/kotlin-compiler-1.7.10.zip
unzip kotlin-compiler-1.7.10.zip
# KSP
wget https://github.com/google/ksp/releases/download/1.7.10-1.0.6/artifacts.zip
unzip artifacts.zip
-Xplugin=/path/to/symbol-processing-cmdline-1.7.10-1.0.6.jar
This is different from the symbol-processing-1.7.10-1.0.6.jar, which is designed to be used with kotlin-compiler-embeddable when running
with Gradle. The command line kotlinc needs symbol-processing-cmdline-1.7.10-1.0.6.jar.
-Xplugin=/path/to/symbol-processing-api-1.7.10-1.0.6.jar
#!/bin/bash
KSP_PLUGIN_ID=com.google.devtools.ksp.symbol-processing
KSP_PLUGIN_OPT=plugin:$KSP_PLUGIN_ID
KSP_PLUGIN_JAR=./com/google/devtools/ksp/symbol-processing-cmdline/1.7.10-1.0.6/symbol-processing-cmdline-
1.7.10-1.0.6.jar
KSP_API_JAR=./com/google/devtools/ksp/symbol-processing-api/1.7.10-1.0.6/symbol-processing-api-1.7.10-1.0.6.jar
KOTLINC=./kotlinc/bin/kotlinc
AP=/path/to/your-processor.jar
mkdir out
$KOTLINC \
-Xplugin=$KSP_PLUGIN_JAR \
-Xplugin=$KSP_API_JAR \
-Xallow-no-source-files \
-P $KSP_PLUGIN_OPT:apclasspath=$AP \
-P $KSP_PLUGIN_OPT:projectBaseDir=. \
-P $KSP_PLUGIN_OPT:classOutputDir=./out \
-P $KSP_PLUGIN_OPT:javaOutputDir=./out \
-P $KSP_PLUGIN_OPT:kotlinOutputDir=./out \
-P $KSP_PLUGIN_OPT:resourceOutputDir=./out \
-P $KSP_PLUGIN_OPT:kspOutputDir=./out \
-P $KSP_PLUGIN_OPT:cachesDir=./out \
-P $KSP_PLUGIN_OPT:incremental=false \
-P $KSP_PLUGIN_OPT:apoption=key1=value1 \
-P $KSP_PLUGIN_OPT:apoption=key2=value2 \
$*
FAQ
1188
Why
KSP?
KSP has several advantages over kapt:
It is faster.
Why
is
KSP
faster
than
kapt?
kapt has to parse and resolve every type reference in order to generate Java stubs, whereas KSP resolves references on-demand.
Delegating to javac also takes time.
Additionally, KSP's incremental processing model has a finer granularity than just isolating and aggregating. It finds more opportunities to
avoid reprocessing everything. Also, because KSP traces symbol resolutions dynamically, a change in a file is less likely to pollute other
files and therefore the set of files to be reprocessed is smaller. This is not possible for kapt because it delegates processing to javac.
Is
KSP
Kotlin-specific?
KSP can process Java sources as well. The API is unified, meaning that when you parse a Java class and a Kotlin class you get a unified
data structure in KSP.
How
to
upgrade
KSP?
KSP has API and implementation. The API rarely changes and is backward compatible: there can be new interfaces, but old interfaces
never change. The implementation is tied to a specific compiler version. With the new release, the supported compiler version can change.
Processors only depend on API and therefore are not tied to compiler versions. However, users of processors need to bump KSP version
when bumping the compiler version in their project. Otherwise, the following error will occur:
ksp-a.b.c is too old for kotlin-x.y.z. Please upgrade ksp or downgrade kotlin-gradle-plugin
Users of processors don't need to bump processor's version because processors only depend on API.
For example, some processor is released and tested with KSP 1.0.1, which depends strictly on Kotlin 1.6.0. To make it work with Kotlin
1.6.20, the only thing you need to do is bump KSP to a version (for example, KSP 1.1.0) that is built for Kotlin 1.6.20.
Can
I
use
a
newer
KSP
implementation
with
an
older
Kotlin
compiler?
If the language version is the same, Kotlin compiler is supposed to be backward compatible. Bumping Kotlin compiler should be trivial
most of the time. If you need a newer KSP implementation, please upgrade the Kotlin compiler accordingly.
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How
often
do
you
update
KSP?
KSP tries to follow Semantic Versioning as close as possible. With KSP version major.minor.patch,
major is reserved for incompatible API changes. There is no pre-determined schedule for this.
minor is reserved for new features. This is going to be updated approximately quarterly.
patch is reserved for bug fixes and new Kotlin releases. It's updated roughly monthly.
Usually a corresponding KSP release is available within a couple of days after a new Kotlin version is released, including the pre-releases
(Beta or RC).
Besides
Kotlin,
are
there
other
version
requirements
to
libraries?
Here is a list of requirements for libraries/infrastructures:
Gradle 6.5+
What
is
KSP's
future
roadmap?
The following items have been planned:
Improve support to multiplatform. For example, running KSP on a subset of targets/sharing computations between targets.
Please feel free to reach out to us in the #ksp channel in Kotlin Slack (get an invite) if you would like to discuss any ideas. Filing GitHub
issues/feature requests or pull requests are also welcome!
Kotlin
and
continuous
integration
with
TeamCity
On this page, you'll learn how to set up TeamCity to build your Kotlin project. For more information and basics of TeamCity please check
the Documentation page which contains information about installation, basic configuration, etc.
Kotlin works with different build tools, so if you're using a standard tool such as Ant, Maven or Gradle, the process for setting up a Kotlin
project is no different to any other language or library that integrates with these tools. Where there are some minor requirements and
differences is when using the internal build system of IntelliJ IDEA, which is also supported on TeamCity.
Gradle,
Maven,
and
Ant
If using Ant, Maven or Gradle, the setup process is straightforward. All that is needed is to define the Build Step. For example, if using
Gradle, simply define the required parameters such as the Step Name and Gradle tasks that need executing for the Runner Type.
1190
Gradle Build Step
Since all the dependencies required for Kotlin are defined in the Gradle file, nothing else needs to be configured specifically for Kotlin to
run correctly.
If using Ant or Maven, the same configuration applies. The only difference being that the Runner Type would be Ant or Maven respectively.
IntelliJ
IDEA
Build
System
If using IntelliJ IDEA build system with TeamCity, make sure that the version of Kotlin being used by IntelliJ IDEA is the same as the one
that TeamCity runs. You may need to download the specific version of the Kotlin plugin and install it on TeamCity.
Fortunately, there is a meta-runner already available that takes care of most of the manual work. If not familiar with the concept of
TeamCity meta-runners, check the documentation. They are very easy and powerful way to introduce custom Runners without the need to
write plugins.
Download
and
install
the
meta-runner
The meta-runner for Kotlin is available on GitHub. Download that meta-runner and import it from the TeamCity user interface
1191
Meta-runner
Setup
Kotlin
compiler
fetching
step
Basically this step is limited to defining the Step Name and the version of Kotlin you need. Tags can be used.
The runner will set the value for the property system.path.macro.KOTLIN.BUNDLED to the correct one based on the path settings from the
IntelliJ IDEA project. However, this value needs to be defined in TeamCity (and can be set to any value). Therefore, you need to define it as
a system variable.
Setup
Kotlin
compilation
step
The final step is to define the actual compilation of the project, which uses the standard IntelliJ IDEA Runner Type.
1192
IntelliJ IDEA Runner
With that, our project should now build and produce the corresponding artifacts.
Other
CI
servers
If using a continuous integration tool different to TeamCity, as long as it supports any of the build tools, or calling command line tools,
compiling Kotlin and automating things as part of a CI process should be possible.
Document
Kotlin
code:
KDoc
and
Dokka
The language used to document Kotlin code (the equivalent of Java's Javadoc) is called KDoc. In its essence, KDoc combines Javadoc's
syntax for block tags (extended to support Kotlin's specific constructs) and Markdown for inline markup.
Generate
the
documentation
Kotlin's documentation generation tool is called Dokka. See the Dokka README for usage instructions.
Dokka has plugins for Gradle, Maven, and Ant, so you can integrate documentation generation into your build process.
KDoc
syntax
Just like with Javadoc, KDoc comments start with /** and end with */. Every line of the comment may begin with an asterisk, which is not
considered part of the contents of the comment.
By convention, the first paragraph of the documentation text (the block of text until the first blank line) is the summary description of the
element, and the following text is the detailed description.
Every block tag begins on a new line and starts with the @ character.
/**
* A group of *members*.
*
1193
* This class has no useful logic; it's just a documentation example.
*
* @param T the type of a member in this group.
* @property name the name of this group.
* @constructor Creates an empty group.
*/
class Group<T>(val name: String) {
/**
* Adds a [member] to this group.
* @return the new size of the group.
*/
fun add(member: T): Int { ... }
}
Block
tags
KDoc currently supports the following block tags:
@param
name
Documents a value parameter of a function or a type parameter of a class, property or function. To better separate the parameter name
from the description, if you prefer, you can enclose the name of the parameter in brackets. The following two syntaxes are therefore
equivalent:
@return
Documents the return value of a function.
@constructor
Documents the primary constructor of a class.
@receiver
Documents the receiver of an extension function.
@property
name
Documents the property of a class which has the specified name. This tag can be used for documenting properties declared in the primary
constructor, where putting a doc comment directly before the property definition would be awkward.
@throws
class,
@exception
class
Documents an exception which can be thrown by a method. Since Kotlin does not have checked exceptions, there is also no expectation
that all possible exceptions are documented, but you can still use this tag when it provides useful information for users of the class.
@sample
identifier
Embeds the body of the function with the specified qualified name into the documentation for the current element, in order to show an
example of how the element could be used.
1194
@see
identifier
Adds a link to the specified class or method to the See also block of the documentation.
@author
Specifies the author of the element being documented.
@since
Specifies the version of the software in which the element being documented was introduced.
@suppress
Excludes the element from the generated documentation. Can be used for elements which are not part of the official API of a module but
still have to be visible externally.
KDoc does not support the @deprecated tag. Instead, please use the @Deprecated annotation.
Inline
markup
For inline markup, KDoc uses the regular Markdown syntax, extended to support a shorthand syntax for linking to other elements in the
code.
Links
to
elements
To link to another element (class, method, property, or parameter), simply put its name in square brackets:
If you want to specify a custom label for the link, use the Markdown reference-style syntax:
You can also use qualified names in the links. Note that, unlike Javadoc, qualified names always use the dot character to separate the
components, even before a method name:
Names in links are resolved using the same rules as if the name was used inside the element being documented. In particular, this means
that if you have imported a name into the current file, you don't need to fully qualify it when you use it in a KDoc comment.
Note that KDoc does not have any syntax for resolving overloaded members in links. Since the Kotlin documentation generation tool puts
the documentation for all overloads of a function on the same page, identifying a specific overloaded function is not required for the link to
work.
Module
and
package
documentation
Documentation for a module as a whole, as well as packages in that module, is provided as a separate Markdown file, and the paths to
that file is passed to Dokka using the -include command line parameter or the corresponding parameters in Ant, Maven and Gradle
plugins.
1195
Inside the file, the documentation for the module as a whole and for individual packages is introduced by the corresponding first-level
headings. The text of the heading must be Module <module name> for the module, and Package <package qualified name> for a
package.
# Module kotlin-demo
# Package org.jetbrains.kotlin.demo
## Level 2 heading
# Package org.jetbrains.kotlin.demo2
Kotlin
and
OSGi
To enable Kotlin OSGi support in your Kotlin project, include kotlin-osgi-bundle instead of the regular Kotlin libraries. It is recommended to
remove kotlin-runtime, kotlin-stdlib and kotlin-reflect dependencies as kotlin-osgi-bundle already contains all of them. You also should pay
attention in case when external Kotlin libraries are included. Most regular Kotlin dependencies are not OSGi-ready, so you shouldn't use
them and should remove them from your project.
Maven
To include the Kotlin OSGi bundle to a Maven project:
<dependencies>
<dependency>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-osgi-bundle</artifactId>
<version>${kotlin.version}</version>
</dependency>
</dependencies>
To exclude the standard library from external libraries (notice that "star exclusion" works in Maven 3 only):
<dependency>
<groupId>some.group.id</groupId>
<artifactId>some.library</artifactId>
<version>some.library.version</version>
<exclusions>
<exclusion>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>*</artifactId>
</exclusion>
</exclusions>
</dependency>
1196
Gradle
To include kotlin-osgi-bundle to a Gradle project:
compile "org.jetbrains.kotlin:kotlin-osgi-bundle:$kotlinVersion"
To exclude default Kotlin libraries that comes as transitive dependencies you can use the following approach:
dependencies {
compile (
[group: 'some.group.id', name: 'some.library', version: 'someversion'],
.....) {
exclude group: 'org.jetbrains.kotlin'
}
FAQ
Why
not
just
add
required
manifest
options
to
all
Kotlin
libraries
Even though it is the most preferred way to provide OSGi support, unfortunately it couldn't be done for now due to so called "package
split" issue that couldn't be easily eliminated and such a big change is not planned for now. There is Require-Bundle feature but it is not
the best option too and not recommended to use. So it was decided to make a separate artifact for OSGi.
Learning
materials
overview
You can use the following materials and resources for learning Kotlin:
Idioms – learn how to write idiomatic Kotlin code for popular cases.
Java to Kotlin migration guide: Strings – learn how to perform typical tasks with strings in Java and Kotlin.
Java to Kotlin migration guide: Collections — learn how to perform typical tasks with collections in Java and Kotlin.
Java to Kotlin migration guide: Nullability — learn how to handle nullability in Java and Kotlin.
Kotlin Koans – complete exercises to learn the Kotlin syntax. Each exercise is created as a failing unit test and your job is to make it
pass.
Kotlin by example – review a set of small and simple annotated examples for the Kotlin syntax.
Kotlin Basics track – learn all the Kotlin essentials while creating working applications step by step on JetBrains Academy.
Kotlin books – find books we've reviewed and recommend for learning Kotlin.
Kotlin tips – look through short videos where members of the Kotlin team show how to use Kotlin in a more efficient and idiomatic way
to have more fun when writing code.
Advent of Code puzzles – learn idiomatic Kotlin and practice your language skills by completing short and fun tasks.
Kotlin hands-on tutorials – complete long-form tutorials to fully grasp a technology. These tutorials guide you through a self-contained
project related to a specific topic.
1197
Kotlin for Java Developers – course for developers with experience in Java. It shows the similarities between the two languages and
focuses on what's going to be different.
Kotlin documentation in the PDF format – read the whole documentation offline.
Kotlin
Koans
Kotlin Koans are a series of exercises to get you familiar with the Kotlin syntax. Each exercise is created as a failing unit test, and your job
is to make it pass. You can complete the Kotlin Koans tasks in one of the following ways:
You can perform the tasks right inside IntelliJ IDEA or Android Studio by installing the EduTools plugin and choosing the Kotlin Koans
course.
Whatever way you choose to solve koans, you can see the solution for each task:
For the EduTools plugin, try to complete the task first and then choose Peek solution if your answer is incorrect.
We recommend you check the solution after implementing the task to compare your answer with the proposed one. Make sure you don't
cheat!
Kotlin
tips
Kotlin Tips is a series of short videos where members of the Kotlin team show how to use Kotlin in a more efficient and idiomatic way to
have more fun when writing code.
Subscribe to our YouTube channel to not miss new Kotlin Tips videos.
null
+
null
in
Kotlin
What happens when you add null + null in Kotlin, and what does it return? Sebastian addresses this mystery in our latest quick tip. Along
the way, he also shows why there's no reason to be scared of nullables:
Gif
1198
Watch video online.
Deduplicating
collection
items
Got a Kotlin collection that contains duplicates? Need a collection with only unique items? Let Sebastian show you how to remove
duplicates from your lists, or turn them into sets in this Kotlin tip:
Gif
The
suspend
and
inline
mystery
How come functions like repeat(), map() and filter() accept suspending functions in their lambdas, even though their signatures aren't
coroutines-aware? In this episode of Kotlin Tips Sebastian solves the riddle: it has something to do with the inline modifier:
Gif
1199
Unshadowing
declarations
with
their
fully
qualified
name
Shadowing means having two declarations in a scope have the same name. So, how do you pick? In this episode of Kotlin Tips Sebastian
shows you a simple Kotlin trick to call exactly the function that you need, using the power of fully qualified names:
Gif
Return
and
throw
with
the
Elvis
operator
Elvis has entered the building once more! Seb explains why the operator is named after the famous singer, and how you can use ?: in
Kotlin to return or throw. The magic behind the scenes? The Nothing type.
Gif
Destructuring
declarations
1200
With destructuring declarations in Kotlin, you can create multiple variables from a single object, all at once. In this video Sebastian shows
you a selection of things that can be destructured – pairs, lists, maps, and more. And what about your own objects? Kotlin's component
functions provide an answer for those as well:
Gif
Operator
functions
with
nullable
values
In Kotlin, you can override operators like addition and subtraction for your classes and supply your own logic. But what if you want to allow
null values, both on their left and right sides? In this video, Sebastian answers this question:
Gif
Timing
code
Watch Seb give a quick overview of the measureTimedValue() function, and learn how you can time your code:
1201
Gif
Improving
loops
In this video, Sebastian will demonstrate how to improve loops to make your code more readable, understandable, and concise:
Gif
Strings
In this episode, Kate Petrova shows three tips to help you work with Strings in Kotlin:
1202
Gif
Doing
more
with
the
Elvis
operator
In this video, Sebastian will show how to add more logic to the Elvis operator, such as logging to the right part of the operator:
Gif
Kotlin
collections
In this episode, Kate Petrova shows three tips to help you work with Kotlin Collections:
1203
Gif
What's
next?
See the complete list of Kotlin Tips in our YouTube playlist
Kotlin
books
More and more authors write books for learning Kotlin in different languages. We are very thankful to all of them and appreciate all their
efforts in helping us increase a number of professional Kotlin developers.
Here are just a few books we've reviewed and recommend you for learning Kotlin. You can find more books on our community website.
1204
Atomic Kotlin is for both beginning and experienced programmers!
Atomic Kotlin
From Bruce Eckel, author of the multi-award-winning Thinking in C++ and Thinking in Java, and Svetlana
Isakova, Kotlin Developer Advocate at JetBrains, comes a book that breaks the language concepts into
small, easy-to-digest "atoms", along with a free course consisting of exercises supported by hints and
solutions directly inside IntelliJ IDEA!
Head First Kotlin is a complete introduction to coding in Kotlin. This hands-on book helps you learn the
Head First Kotlin Kotlin language with a unique method that goes beyond syntax and how-to manuals and teaches you
how to think like a great Kotlin developer.
You'll learn everything from language fundamentals to collections, generics, lambdas, and higher-order
functions. Along the way, you'll get to play with both object-oriented and functional programming.
If you want to really understand Kotlin, this is the book for you.
1205
Kotlin in Action teaches you to use the Kotlin language for production-quality applications. Written for
Kotlin in Action
experienced Java developers, this example-rich book goes further than most language books, covering
interesting topics like building DSLs with natural language syntax.
The book is written by Dmitry Jemerov and Svetlana Isakova, developers on the Kotlin team.
Chapter 6, covering the Kotlin type system, and chapter 11, covering DSLs, are available as a free
preview on the publisher web site.
Starting from first principles, you will work your way to advanced usage of Kotlin, empowering you to
create programs that are more reliable with less code.
1206
Programming Kotlin
Programmers don't just use Kotlin, they love it. Even Google has adopted it as a first-class language for
Android development.
With Kotlin, you can intermix imperative, functional, and object-oriented styles of programming and
benefit from the approach that's most suitable for the problem at hand.
Learn to use the many features of this highly concise, fluent, elegant, and expressive statically typed
language with easy-to-understand examples.
Learn to write maintainable, high-performing JVM and Android applications, create DSLs, program
asynchronously, and much more.
The Joy of Kotlin teaches you the right way to code in Kotlin.
The Joy of Kotlin
In this insight-rich book, you'll master the Kotlin language while exploring coding techniques that will
make you a better developer no matter what language you use. Kotlin natively supports a functional style
of programming, so seasoned author Pierre-Yves Saumont begins by reviewing the FP principles of
immutability, referential transparency, and the separation between functions and effects.
Then, you'll move deeper into using Kotlin in the real world, as you learn to handle errors and data
properly, encapsulate shared state mutations, and work with laziness.
This book will change the way you code — and give you back some of the joy you had when you first
started.
1207
Advent
of
Code
puzzles
in
idiomatic
Kotlin
Advent of Code is an annual December event, where holiday-themed puzzles are published every day from December 1 to December 25.
With the permission of Eric Wastl, creator of Advent of Code, we'll show how to solve these puzzles using the idiomatic Kotlin style.
You can find all the solutions for the Advent of Code 2020 puzzles in our GitHub repository.
Day
1:
Report
repair
Explore input handling, iterating over a list, different ways of building a map, and using the let function to simplify your code.
Check out the solution from Svetlana Isakova on the Kotlin Blog or watch the video:
Gif
Day
2:
Password
philosophy
Explore string utility functions, regular expressions, operations on collections, and how the let function can be helpful to transform your
expressions.
Check out the solution from Svetlana Isakova on the Kotlin Blog or watch the video:
1208
Gif
Day
3:
Toboggan
trajectory
Compare imperative and more functional code styles, work with pairs and the reduce() function, edit code in the column selection mode,
and fix integer overflows.
Check out the solution from Mikhail Dvorkin on GitHub or watch the video:
Gif
Day
4:
Passport
processing
Apply the when expression and explore different ways of how to validate the input: utility functions, working with ranges, checking set
1209
membership, and matching a particular regular expression.
Check out the solution from Sebastian Aigner on the Kotlin Blog or watch the video:
Gif
Day
5:
Binary
boarding
Use the Kotlin standard library functions (replace(), toInt(), find()) to work with the binary representation of numbers, explore powerful local
functions, and learn how to use the max() function in Kotlin 1.5.
Check out the solution from Svetlana Isakova on the Kotlin Blog or watch the video:
Gif
1210
Day
6:
Custom
customs
Learn how to group and count characters in strings and collections using the standard library functions: map(), reduce(), sumOf(),
intersect(), and union().
Check out the solution from Anton Arhipov on the Kotlin Blog or watch the video:
Gif
Day
7:
Handy
haversacks
Learn how to use regular expressions, use Java's compute() method for HashMaps from Kotlin for dynamic calculations of the value in the
map, use the forEachLine() function to read files, and compare two types of search algorithms: depth-first and breadth-first.
Check out the solution from Pasha Finkelshteyn on the Kotlin Blog or watch the video:
1211
Gif
Day
8:
Handheld
halting
Apply sealed classes and lambdas to represent instructions, apply Kotlin sets to discover loops in the program execution, use sequences
and the sequence { } builder function to construct a lazy collection, and try the experimental measureTimedValue() function to check
performance metrics.
Check out the solution from Sebastian Aigner on the Kotlin Blog or watch the video:
Gif
Day
9:
Encoding
error
1212
Explore different ways to manipulate lists in Kotlin using the any(), firstOrNull(), firstNotNullOfOrNull(), windowed(), takeIf(), and scan()
functions, which exemplify an idiomatic Kotlin style.
Check out the solution from Svetlana Isakova on the Kotlin Blog or watch the video:
Gif
What's
next?
Complete more tasks with Kotlin Koans
Learning
Kotlin
with
EduTools
plugin
With the EduTools plugin, available both in Android Studio and IntelliJ IDEA, you can learn Kotlin through code practicing tasks.
Take a look at the Learner Start Guide, which will get you started with the Kotlin Koans course inside IntelliJ IDEA. Solve interactive coding
challenges and get instant feedback right inside the IDE.
If you want to use the EduTools plugin for teaching, read Teaching Kotlin with EduTools plugin.
Teaching
Kotlin
with
EduTools
plugin
With the EduTools plugin, available both in Android Studio and IntelliJ IDEA, you can teach Kotlin through code practicing tasks. Take a
look at the Educator Start Guide to learn how to create a simple Kotlin course that includes a set of programming tasks and integrated
tests.
If you want to use the EduTools plugin to learn Kotlin, read Learning Kotlin with EduTools plugin.
FAQ
1213
What
is
Kotlin?
Kotlin is an open-source statically typed programming language that targets the JVM, Android, JavaScript and Native. It's developed by
JetBrains. The project started in 2010 and was open source from very early on. The first official 1.0 release was in February 2016.
What
is
the
current
version
of
Kotlin?
The currently released version is 1.7.20, published on September 29, 2022.
Is
Kotlin
free?
Yes. Kotlin is free, has been free and will remain free. It is developed under the Apache 2.0 license and the source code is available on
GitHub.
Is
Kotlin
an
object-oriented
language
or
a
functional
one?
Kotlin has both object-oriented and functional constructs. You can use it in both OO and FP styles, or mix elements of the two. With first-
class support for features such as higher-order functions, function types and lambdas, Kotlin is a great choice if you're doing or exploring
functional programming.
What
advantages
does
Kotlin
give
me
over
the
Java
programming
language?
Kotlin is more concise. Rough estimates indicate approximately a 40% cut in the number of lines of code. It's also more type-safe, for
example, support for non-nullable types makes applications less prone to NPE's. Other features including smart casting, higher-order
functions, extension functions and lambdas with receivers provide the ability to write expressive code as well as facilitating creation of
DSL.
Is
Kotlin
compatible
with
the
Java
programming
language?
Yes. Kotlin is 100% interoperable with the Java programming language and major emphasis has been placed on making sure that your
existing codebase can interact properly with Kotlin. You can easily call Kotlin code from Java and Java code from Kotlin. This makes
adoption much easier and lower-risk. There's also an automated Java-to-Kotlin converter built into the IDE that simplifies migration of
existing code.
What
can
I
use
Kotlin
for?
Kotlin can be used for any kind of development, be it server-side, client-side web and Android. With Kotlin/Native currently in the works,
support for other platforms such as embedded systems, macOS and iOS is coming. People are using Kotlin for mobile and server-side
applications, client-side with JavaScript or JavaFX, and data science, just to name a few possibilities.
Can
I
use
Kotlin
for
Android
development?
Yes. Kotlin is supported as a first-class language on Android. There are hundreds of applications already using Kotlin for Android, such as
1214
Basecamp, Pinterest and more. For more information, check out the resource on Android development.
Can
I
use
Kotlin
for
server-side
development?
Yes. Kotlin is 100% compatible with the JVM and as such you can use any existing frameworks such as Spring Boot, vert.x or JSF. In
addition, there are specific frameworks written in Kotlin such as Ktor. For more information, check out the resource on server-side
development.
Can
I
use
Kotlin
for
web
development?
Yes. In addition to using for backend web, you can also use Kotlin/JS for client-side web. Kotlin can use definitions from DefinitelyTyped
to get static typing for common JavaScript libraries, and it is compatible with existing module systems such as AMD and CommonJS. For
more information, check out the resource on client-side development.
Can
I
use
Kotlin
for
desktop
development?
Yes. You can use any Java UI framework such as JavaFx, Swing or other. In addition there are Kotlin specific frameworks such as
TornadoFX.
Can
I
use
Kotlin
for
native
development?
Yes. Kotlin/Native is available as a part of Kotlin project. It compiles Kotlin to native code that can run without a VM. It is still in beta, but
you can already try it on popular desktop and mobile platforms and even some IoT devices. For more information, check out the
Kotlin/Native documentation.
What
IDEs
support
Kotlin?
Kotlin has full out-of-the-box support in IntelliJ IDEA and Android Studio with an official Kotlin plugin developed by JetBrains. Other IDEs
and source editors, such as Eclipse, Visual Studio Code, and Atom, have Kotlin community-supported plugins.
You can also try Kotlin Playground for writing, running, and sharing Kotlin code in your browser.
In addition, a command line compiler is available, which provides straightforward support for compiling and running applications.
What
build
tools
support
Kotlin?
On the JVM side, the main build tools include Gradle, Maven, Ant, and Kobalt. There are also some build tools available that target client-
side JavaScript.
What
does
Kotlin
compile
down
to?
When targeting the JVM, Kotlin produces Java compatible bytecode.
When targeting JavaScript, Kotlin transpiles to ES5.1 and generates code which is compatible with module systems including AMD and
CommonJS.
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When targeting native, Kotlin will produce platform-specific code (via LLVM).
Which
versions
of
JVM
does
Kotlin
target?
Kotlin lets you choose the version of JVM for execution. By default, the Kotlin/JVM compiler produces Java 8 compatible bytecode. If you
want to make use of optimizations available in newer versions of Java, you can explicitly specify the target Java version from 9 to 18. Note
that in this case the resulting bytecode might not run on lower versions. Starting with Kotlin 1.5, the compiler does not support producing
bytecode compatible with Java versions below 8.
Is
Kotlin
hard?
Kotlin is inspired by existing languages such as Java, C#, JavaScript, Scala and Groovy. We've tried to ensure that Kotlin is easy to learn,
so that people can easily jump on board, reading and writing Kotlin in a matter of days. Learning idiomatic Kotlin and using some more of
its advanced features can take a little longer, but overall it is not a complicated language.
For more information, check out our learning materials.
What
companies
are
using
Kotlin?
There are too many companies using Kotlin to list, but some more visible companies that have publicly declared usage of Kotlin, be this
via blog posts, GitHub repositories or talks include Square, Pinterest, Basecamp, and Corda.
Who
develops
Kotlin?
Kotlin is primarily developed by a team of engineers at JetBrains (current team size is 100+). The lead language designer is Roman
Elizarov. In addition to the core team, there are also over 250 external contributors on GitHub.
Where
can
I
learn
more
about
Kotlin?
The best place to start is our website. From there you can download the compiler, try it online as well as get access to resources.
Are
there
any
books
on
Kotlin?
There are a number of books available for Kotlin. Some of them we have reviewed and can recommend to start with. They are listed on the
Books page. For more books, see the community-maintained list at kotlin.link.
Are
any
online
courses
available
for
Kotlin?
You can learn all the Kotlin essentials while creating working applications with the Kotlin Basics track on JetBrains Academy.
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You can also check out the other tutorials and content on our YouTube channel.
Does
Kotlin
have
a
community?
Yes. Kotlin has a very vibrant community. Kotlin developers hang out on the Kotlin forums, StackOverflow and more actively on the Kotlin
Slack (with close to 30000 members as of April 2020).
Are
there
Kotlin
events?
Yes. There are many User Groups and Meetups now focused exclusively around Kotlin. You can find a list on the web site. In addition,
there are community-organized Kotlin Nights events around the world.
Is
there
a
Kotlin
conference?
Yes. The official annual KotlinConf is hosted by JetBrains. It took place in San-Francisco in 2017, Amsterdam in 2018, and Copenhagen in
2019. Kotlin is also being covered in different conferences worldwide. You can find a list of upcoming talks on the web site.
Is
Kotlin
on
social
media?
Yes. The most active Kotlin account is on Twitter.
Any
other
online
Kotlin
resources?
The web site has a bunch of online resources, including Kotlin Digests by community members, a newsletter, a podcast and more.
Where
can
I
get
an
HD
Kotlin
logo?
Logos can be downloaded here. When using the logos, please follow simple rules in the guidelines.pdf inside the archive and Kotlin brand
usage guidelines.
Kotlin
Evolution
Principles
of
Pragmatic
Evolution
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Kotlin is designed to be a pragmatic tool for programmers. When it comes to language evolution, its pragmatic nature is captured by the
following principles:
As this is key to understanding how Kotlin is moving forward, let's expand on these principles.
Keeping the Language Modern. We acknowledge that systems accumulate legacy over time. What had once been cutting-edge
technology can be hopelessly outdated today. We have to evolve the language to keep it relevant to the needs of the users and up-to-date
with their expectations. This includes not only adding new features, but also phasing out old ones that are no longer recommended for
production use and have altogether become legacy.
Comfortable Updates. Incompatible changes, such as removing things from a language, may lead to painful migration from one version to
the next if carried out without proper care. We will always announce such changes well in advance, mark things as deprecated and provide
automated migration tools before the change happens. By the time the language is changed we want most of the code in the world to be
already updated and thus have no issues migrating to the new version.
Feedback Loop. Going through deprecation cycles requires significant effort, so we want to minimize the number of incompatible changes
we'll be making in the future. Apart from using our best judgement, we believe that trying things out in real life is the best way to validate a
design. Before casting things in stone we want them battle-tested. This is why we use every opportunity to make early versions of our
designs available in production versions of the language, but in one of the pre-stable statuses: Experimental, Alpha, or Beta. Such features
are not stable, they can be changed at any time, and the users that opt into using them do so explicitly to indicate that they are ready to
deal with the future migration issues. These users provide invaluable feedback that we gather to iterate on the design and make it rock-
solid.
Incompatible
changes
If, upon updating from one version to another, some code that used to work doesn't work any more, it is an incompatible change in the
language (sometimes referred to as "breaking change"). There can be debates as to what "doesn't work any more" means precisely in
some cases, but it definitely includes the following:
Code that compiled and ran fine is now rejected with an error (at compile or link time). This includes removing language constructs and
adding new restrictions.
The less obvious cases that belong to the "grey area" include handling corner cases differently, throwing an exception of a different type
than before, changing behavior observable only through reflection, changes in undocumented/undefined behavior, renaming binary
artifacts, etc. Sometimes such changes are very important and affect migration experience dramatically, sometimes they are insignificant.
The principles of Keeping the Language Modern and Comfortable Updates suggest that incompatible changes are sometimes necessary,
but they should be introduced carefully. Our goal is to make the users aware of upcoming changes well in advance to let them migrate
their code comfortably.
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Ideally, every incompatible change should be announced through a compile-time warning reported in the problematic code (usually
referred to as a deprecation warning) and accompanied with automated migration aids. So, the ideal migration workflow goes as follows:
In practice some changes can't be accurately detected at compile time, so no warnings can be reported, but at least the users will be
notified through Release notes of version A that a change is coming in version B.
Dealing
with
compiler
bugs
Compilers are complicated software and despite the best effort of their developers they have bugs. The bugs that cause the compiler itself
to fail or report spurious errors or generate obviously failing code, though annoying and often embarrassing, are easy to fix, because the
fixes do not constitute incompatible changes. Other bugs may cause the compiler to generate incorrect code that does not fail: e.g. by
missing some errors in the source or simply generating wrong instructions. Fixes of such bugs are technically incompatible changes (some
code used to compile fine, but now it won't any more), but we are inclined to fixing them as soon as possible to prevent the bad code
patterns from spreading across user code. In our opinion, this serves the principle of Comfortable Updates, because fewer users have a
chance of encountering the issue. Of course, this applies only to bugs that are found soon after appearing in a released version.
Decision
making
JetBrains, the original creator of Kotlin, is driving its progress with the help of the community and in accord with the Kotlin Foundation.
All changes to the Kotlin Programming Language are overseen by the Lead Language Designer (currently Roman Elizarov). The Lead
Designer has the final say in all matters related to language evolution. Additionally, incompatible changes to fully stable components have
to be approved to by the Language Committee designated under the Kotlin Foundation (currently comprised of Jeffrey van Gogh, William
R. Cook and Roman Elizarov).
The Language Committee makes final decisions on what incompatible changes will be made and what exact measures should be taken to
make user updates comfortable. In doing so, it relies on a set of guidelines available here.
Feature
releases
and
incremental
releases
Stable releases with versions 1.2, 1.3, etc. are usually considered to be feature releases bringing major changes in the language. Normally,
we publish incremental releases, numbered 1.2.20, 1.2.30, etc, in between feature releases.
Incremental releases bring updates in the tooling (often including features), performance improvements and bug fixes. We try to keep such
versions compatible with each other, so changes to the compiler are mostly optimizations and warning additions/removals. Pre-stable
features may, of course, be added, removed or changed at any time.
Feature releases often add new features and may remove or change previously deprecated ones. Feature graduation from pre-stable to
stable also happens in feature releases.
EAP
builds
Before releasing stable versions, we usually publish a number of preview builds dubbed EAP (for "Early Access Preview") that let us iterate
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faster and gather feedback from the community. EAPs of feature releases usually produce binaries that will be later rejected by the stable
compiler to make sure that possible bugs in the binary format survive no longer than the preview period. Final Release Candidates
normally do not bear this limitation.
Pre-stable
features
According to the Feedback Loop principle described above, we iterate on our designs in the open and release versions of the language
where some features have one of the pre-stable statuses and are supposed to change. Such features can be added, changed or removed
at any point and without warning. We do our best to ensure that pre-stable features can't be used accidentally by an unsuspecting user.
Such features usually require some sort of an explicit opt-in either in the code or in the project configuration.
Pre-stable features usually graduate to the stable status after some iterations.
Status
of
different
components
To check the stability status of different components of Kotlin (Kotlin/JVM, JS, Native, various libraries, etc), please consult this link.
Libraries
A language is nothing without its ecosystem, so we pay extra attention to enabling smooth library evolution.
Ideally, a new version of a library can be used as a "drop-in replacement" for an older version. This means that upgrading a binary
dependency should not break anything, even if the application is not recompiled (this is possible under dynamic linking).
On the one hand, to achieve this, the compiler has to provide certain ABI stability guarantees under the constraints of separate
compilation. This is why every change in the language is examined from the point of view of binary compatibility.
On the other hand, a lot depends on the library authors being careful about which changes are safe to make. Thus it's very important that
library authors understand how source changes affect compatibility and follow certain best practices to keep both APIs and ABIs of their
libraries stable. Here are some assumptions that we make when considering language changes from the library evolution standpoint:
Library code should always specify return types of public/protected functions and properties explicitly thus never relying on type
inference for public API. Subtle changes in type inference may cause return types to change inadvertently, leading to binary
compatibility issues.
Overloaded functions and properties provided by the same library should do essentially the same thing. Changes in type inference may
result in more precise static types to be known at call sites causing changes in overload resolution.
Library authors can use the @Deprecated and @RequiresOptIn annotations to control the evolution of their API surface. Note that
@Deprecated(level=HIDDEN) can be used to preserve binary compatibility even for declarations removed from the API.
Also, by convention, packages named "internal" are not considered public API. All API residing in packages named "experimental" is
considered pre-stable and can change at any moment.
We evolve the Kotlin Standard Library (kotlin-stdlib) for stable platforms according to the principles stated above. Changes to the
contracts for its API undergo the same procedures as changes in the language itself.
Compiler
keys
Command line keys accepted by the compiler are also a kind of public API, and they are subject to the same considerations. Supported
flags (those that don't have the "-X" or "-XX" prefix) can be added only in feature releases and should be properly deprecated before
removing them. The "-X" and "-XX" flags are experimental and can be added and removed at any time.
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Compatibility
tools
As legacy features get removed and bugs fixed, the source language changes, and old code that has not been properly migrated may not
compile any more. The normal deprecation cycle allows a comfortable period of time for migration, and even when it's over and the
change ships in a stable version, there's still a way to compile unmigrated code.
Compatibility
flags
We provide the -language-version X.Y and -api-version X.Y flags that make a new version emulate the behavior of an old one for
compatibility purposes. To give you more time for migration, we support the development for three previous language and API versions in
addition to the latest stable one.
Using an older kotlin-stdlib or kotlin-reflect with a newer compiler without specifying compatibility flags is not recommended, and the
compiler will report a warning when this happens.
Actively maintained code bases can benefit from getting bug fixes ASAP, without waiting for a full deprecation cycle to complete.
Currently, such project can enable the -progressive flag and get such fixes enabled even in incremental releases.
All flags are available on the command line as well as Gradle and Maven.
Evolving
the
binary
format
Unlike sources that can be fixed by hand in the worst case, binaries are a lot harder to migrate, and this makes backwards compatibility
very important in the case of binaries. Incompatible changes to binaries can make updates very uncomfortable and thus should be
introduced with even more care than those in the source language syntax.
For fully stable versions of the compiler the default binary compatibility protocol is the following:
All binaries are backwards compatible, i.e. a newer compiler can read older binaries (e.g. 1.3 understands 1.0 through 1.2),
Older compilers reject binaries that rely on new features (e.g. a 1.0 compiler rejects binaries that use coroutines).
Preferably (but we can't guarantee it), the binary format is mostly forwards compatible with the next feature release, but not later ones
(in the cases when new features are not used, e.g. 1.3 can understand most binaries from 1.4, but not 1.5).
This protocol is designed for comfortable updates as no project can be blocked from updating its dependencies even if it's using a slightly
outdated compiler.
Please note that not all target platforms have reached this level of stability (but Kotlin/JVM has).
Stability
of
Kotlin
components
The Kotlin language and toolset are divided into many components such as the compilers for the JVM, JS and Native targets, the
Standard Library, various accompanying tools and so on. Many of these components were officially released as Stable which means that
they are evolved in the backward-compatible way following the principles of Comfortable Updates and Keeping the Language Modern.
Among such stable components are, for example, the Kotlin compiler for the JVM, the Standard Library, and Coroutines.
Following the Feedback Loop principle we release many things early for the community to try out, so a number of components are not yet
released as Stable. Some of them are very early stage, some are more mature. We mark them as Experimental, Alpha or Beta depending
on how quickly each component is evolving and how much risk the users are taking when adopting it.
Stability
levels
explained
1221
Here's a quick guide to these stability levels and their meaning:
We are just trying out an idea and want some users to play with it and give feedback. If it doesn't work out, we may drop it any minute.
We decided to productize this idea, but it hasn't reached the final shape yet.
Beta means "you can use it, we'll do our best to minimize migration issues for you":
Still, it's not 100% finished, so changes are possible (including ones based on your own feedback).
Watch for deprecation warnings in advance for the best update experience.
It's done. We will be evolving it according to our strict backward compatibility rules.
Please note that stability levels do not say anything about how soon a component will be released as Stable. Similarly, they do not
indicate how much a component will be changed before release. They only say how fast a component is changing and how much risk of
update issues users are running.
GitHub
badges
for
Kotlin
components
The Kotlin GitHub organization hosts different Kotlin-related projects. Some of them we develop full-time, while others are side projects.
Each Kotlin project has two GitHub badges describing its stability and support status:
Stability status. This shows how quickly each project is evolving and how much risk the users are taking when adopting it. The stability
status completely coincides with the stability level of the Kotlin language features and its components:
Support status. This shows our commitment to maintaining a project and helping users to solve their problems The level of support is
unified for all JetBrains products.
See the JetBrains Confluence document for details.
Stability
of
subcomponents
A stable component may have an experimental subcomponent, for example:
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a stable command-line tool may have experimental options.
We make sure to document precisely which subcomponents are not stable. We also do our best to warn users where possible and ask to
opt in explicitly to avoid accidental usages of features that have not been released as stable.
Current
stability
of
Kotlin
components
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Component Status Status since version Comment
Kotlin Multiplatform Mobile plugin for Android Studio Alpha 0.3.0 Versioned separately from the language
Serialization Core Library Stable 1.0.0 Versioned separately from the language
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Stability
of
Kotlin
components
(pre
1.4)
There can be different modes of stability depending of how quickly a component is evolving:
Moving fast (MF): no compatibility should be expected between even incremental releases, any functionality can be added, removed or
changed without warning.
Additions in Incremental Releases (AIR): things can be added in an incremental release, removals and changes of behavior should be
avoided and announced in a previous incremental release if necessary.
Stable Incremental Releases (SIR): incremental releases are fully compatible, only optimizations and bug fixes happen. Any changes
can be made in a feature release.
Fully Stable (FS): incremental releases are fully compatible, only optimizations and bug fixes happen. Feature releases are backwards
compatible.
Source and binary compatibility may have different modes for the same component, e.g. the source language can reach full stability
before the binary format stabilizes, or vice versa.
The provisions of the Kotlin evolution policy fully apply only to components that have reached Full Stability (FS). From that point on
incompatible changes have to be approved by the Language Committee.
Component Status Entered at version Mode for Sources Mode for Binaries
Kotlin/JVM 1.0 FS FS
Coroutines 1.3 FS FS
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Component Status Entered at version Mode for Sources Mode for Binaries
Serialization 1.3 MF MF
Compatibility
guide
for
Kotlin
1.7.20
Keeping the Language Modern and Comfortable Updates are among the fundamental principles in Kotlin Language Design. The former
says that constructs which obstruct language evolution should be removed, and the latter says that this removal should be well-
communicated beforehand to make code migration as smooth as possible.
Usually incompatible changes happen only in feature releases, but this time we have to introduce two such changes in an incremental
release to limit spread of the problems introduced by changes in Kotlin 1.7.
This document summarizes them, providing a reference for migration from Kotlin 1.7.0 and 1.7.10 to Kotlin 1.7.20.
Basic
terms
In this document we introduce several kinds of compatibility:
source: source-incompatible change stops code that used to compile fine (without errors or warnings) from compiling anymore
binary: two binary artifacts are said to be binary-compatible if interchanging them doesn't lead to loading or linkage errors
behavioral: a change is said to be behavioral-incompatible if the same program demonstrates different behavior before and after
applying the change
Remember that those definitions are given only for pure Kotlin. Compatibility of Kotlin code from the other languages perspective (for
example, from Java) is out of the scope of this document.
Language
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Rollback
attempt
to
fix
proper
constraints
processing
Issue: KT-53813
Short summary: Rollback an attempt of fixing issues in type inference constraints processing appeared in 1.7.0 after
implementing the change described in KT-52668. The attempt was made in 1.7.10, but it in turn introduced new problems.
Deprecation cycle:
Forbid
some
builder
inference
cases
to
avoid
problematic
interaction
with
multiple
lambdas
and
resolution
Issue: KT-53797
Short summary: Kotlin 1.7 introduced a feature called unrestricted builder inference, so that even the lambdas passed to
parameters not annotated with @BuilderInference could benefit from the builder inference. However, that could cause several
problems if more than one such lambda occurred in a function invocation.
Kotlin 1.7.20 will report an error if more than one lambda function having the corresponding parameter not annotated with
@BuilderInference requires using builder inference to complete inferring the types in the lambda.
Deprecation cycle:
Compatibility
guide
for
Kotlin
1.7
Keeping the Language Modern and Comfortable Updates are among the fundamental principles in Kotlin Language Design. The former
says that constructs which obstruct language evolution should be removed, and the latter says that this removal should be well-
communicated beforehand to make code migration as smooth as possible.
While most of the language changes were already announced through other channels, like update changelogs or compiler warnings, this
document summarizes them all, providing a complete reference for migration from Kotlin 1.6 to Kotlin 1.7.
Basic
terms
In this document we introduce several kinds of compatibility:
source: source-incompatible change stops code that used to compile fine (without errors or warnings) from compiling anymore
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binary: two binary artifacts are said to be binary-compatible if interchanging them doesn't lead to loading or linkage errors
behavioral: a change is said to be behavioral-incompatible if the same program demonstrates different behavior before and after
applying the change
Remember that those definitions are given only for pure Kotlin. Compatibility of Kotlin code from the other languages perspective (for
example, from Java) is out of the scope of this document.
Language
Make
safe
call
result
always
nullable
Issue: KT-46860
Short summary: Kotlin 1.7 will consider the type of safe call result always nullable, even when the receiver of the safe call is non-
nullable
Deprecation cycle:
1.6.20: warn additionally that the result of an unnecessary safe call will change its type in the next version
Prohibit
the
delegation
of
super
calls
to
an
abstract
superclass
member
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Issues: KT-45508, KT-49017, KT-38078
Short summary: Kotlin will report a compile error when an explicit or implicit super call is delegated to an abstract member of
the superclass, even if there's a default implementation in a super interface
Deprecation cycle:
1.5.20: introduce a warning when non-abstract classes that do not override all abstract members are used
1.7.0: report an error if a super call, in fact, accesses an abstract member from a superclass
1.7.0: report an error if the -Xjvm-default=all or -Xjvm-default=all-compatibility compatibility modes are enabled; report an
error in the progressive mode
Prohibit
exposing
non-public
types
through
public
properties
declared
in
a
non-public
primary
constructor
Issue: KT-28078
Short summary: Kotlin will prevent declaring public properties having non-public types in a private primary constructor.
Accessing such properties from another package could lead to an IllegalAccessError
Deprecation cycle:
1.3.20: report a warning on a public property that has a non-public type and is declared in a non-public constructor
Prohibit
access
to
uninitialized
enum
entries
qualified
with
the
enum
name
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Issue: KT-41124
Short summary: Kotlin 1.7 will prohibit access to uninitialized enum entries from the enum static initializer block when these
entries are qualified with the enum name
Deprecation cycle:
1.7.0: report an error when uninitialized enum entries are accessed from the enum static initializer block
Prohibit
computing
constant
values
of
complex
boolean
expressions
in
when
condition
branches
and
conditions
of
loops
Issue: KT-39883
Short summary: Kotlin will no longer make exhaustiveness and control flow assumptions based on constant boolean
expressions other than literal true and false
Deprecation cycle:
1.5.30: report a warning when exhaustiveness of when or control flow reachability is determined based on a complex
constant boolean expression in when branch or loop condition
Make
when
statements
with
enum,
sealed,
and
Boolean
subjects
exhaustive
by
default
Issue: KT-47709
Short summary: Kotlin 1.7 will report an error about the when statement with an enum, sealed, or Boolean subject being non-
exhaustive
Deprecation cycle:
1.6.0: introduce a warning when the when statement with an enum, sealed, or Boolean subject is non-exhaustive (error in the
progressive mode)
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Deprecate
confusing
grammar
in
when-with-subject
Issue: KT-48385
Short summary: Kotlin 1.6 deprecated several confusing grammar constructs in when condition expressions
Deprecation cycle:
>= 1.8: repurpose some deprecated constructs for new language features
Type
nullability
enhancement
improvements
Issue: KT-48623
Component: Kotlin/JVM
Short summary: Kotlin 1.7 will change how it loads and interprets type nullability annotations in Java code
Deprecation cycle:
1.4.30: introduce warnings for cases where more precise type nullability could lead to an error
1.7.0: infer more precise nullability of Java types, -XXLanguage:-TypeEnhancementImprovementsInStrictMode can be used
to temporarily revert to the pre-1.7 behavior
Prevent
implicit
coercions
between
different
numeric
types
1231
Issue: KT-48645
Component: Kotlin/JVM
Short summary: Kotlin will avoid converting numeric values automatically to a primitive numeric type where only a downcast to
that type was needed semantically
Deprecation cycle:
1.5.30: fix the downcast behavior in generated property delegate accessors, -Xuse-old-backend can be used to temporarily
revert to the pre-1.5.30 fix behavior
Deprecate
the
enabled
and
the
compatibility
modes
of
the
compiler
option
-Xjvm-default
Issue: KT-46329
Component: Kotlin/JVM
Short summary: Kotlin 1.6.20 warns about the usage of enabled and compatibility modes of the -Xjvm-default compiler option
Deprecation cycle:
1.6.20: introduce a warning on the enabled and compatibility modes of the -Xjvm-default compiler option
Prohibit
calls
to
functions
named
suspend
with
a
trailing
lambda
1232
Issue: KT-22562
Short summary: Kotlin 1.6 no longer allows calling user functions named suspend that have the single argument of a functional
type passed as a trailing lambda
Deprecation cycle:
1.7.0: introduce changes to the language grammar so that suspend before { is parsed as a keyword
Prohibit
smart
cast
on
a
base
class
property
if
the
base
class
is
from
another
module
Issue: KT-52629
Short summary: Kotlin 1.7 will no longer allow smart casts on properties of a superclass if that class is located in another
module
Deprecation cycle:
1.6.0: report a warning on a smart cast on a property declared in the superclass located in another module
Do
not
neglect
meaningful
constraints
during
type
inference
1233
Issue: KT-52668
Short summary: Kotlin 1.4−1.6 neglected some type constraints during type inference due to an incorrect optimization. It could
allow writing unsound code, causing ClassCastException at runtime. Kotlin 1.7 takes these constraints into account, thus
prohibiting the unsound code
Deprecation cycle:
1.5.20: report a warning on expressions where a type mismatch would happen if all the type inference constraints were taken
into account
1.7.0: take all the constraints into account, thus raising this warning to an error,
-XXLanguage:-ProperTypeInferenceConstraintsProcessing can be used to temporarily revert to the pre-1.7 behavior
Standard
library
Gradually
change
the
return
type
of
collection
min
and
max
functions
to
non-nullable
Issue: KT-38854
Component: kotlin-stdlib
Short summary: the return type of collection min and max functions will be changed to non-nullable in Kotlin 1.7
Deprecation cycle:
1.4.0: introduce ...OrNull functions as synonyms and deprecate the affected API (see details in the issue)
1.7.0: reintroduce the affected API but with non-nullable return type
Deprecate
floating-point
array
functions:
contains,
indexOf,
lastIndexOf
1234
Issue: KT-28753
Component: kotlin-stdlib
Short summary: Kotlin deprecates floating-point array functions contains, indexOf, lastIndexOf that compare values using the
IEEE-754 order instead of the total order
Deprecation cycle:
Migrate
declarations
from
kotlin.dom
and
kotlin.browser
packages
to
kotlinx.*
Issue: KT-39330
Short summary: declarations from the kotlin.dom and kotlin.browser packages are moved to the corresponding kotlinx.*
packages to prepare for extracting them from stdlib
Deprecation cycle:
1.4.0: deprecate the API in kotlin.dom and kotlin.browser packages and propose the new API above as a replacement
Deprecate
some
JS-only
API
1235
Issue: KT-48587
Short summary: a number of JS-only functions in stdlib are deprecated for removal. They include: String.concat(String),
String.match(regex: String), String.matches(regex: String), and the sort functions on arrays taking a comparison function, for
example, Array<out T>.sort(comparison: (a: T, b: T) -> Int)
Deprecation cycle:
Tools
Remove
KotlinGradleSubplugin
class
Issue: KT-48831
Component: Gradle
Short summary: remove the KotlinGradleSubplugin class. Use the KotlinCompilerPluginSupportPlugin class instead
Deprecation cycle:
Remove
useIR
compiler
option
1236
Issue: KT-48847
Component: Gradle
Short summary: remove the deprecated and hidden useIR compiler option
Deprecation cycle:
Deprecate
kapt.use.worker.api
Gradle
property
Issue: KT-48826
Component: Gradle
Short summary: deprecate the kapt.use.worker.api property that allowed to run kapt via Gradle Workers API (default: true)
Deprecation cycle:
Remove
kotlin.experimental.coroutines
Gradle
DSL
option
and
kotlin.coroutines
Gradle
property
Issue: KT-50494
Component: Gradle
Short summary: remove the kotlin.experimental.coroutines Gradle DSL option and the kotlin.coroutines property
Deprecation cycle:
1.7.0: remove the DSL option, its enclosing experimental block, and the property
Deprecate
useExperimentalAnnotation
compiler
option
1237
Issue: KT-47763
Component: Gradle
Short summary: remove the hidden useExperimentalAnnotation() Gradle function used to opt in to using an API in a module.
optIn() function can be used instead
Deprecation cycle:
Deprecate
kotlin.compiler.execution.strategy
system
property
Issue: KT-51830
Component: Gradle
Short summary: deprecate the kotlin.compiler.execution.strategy system property used to choose a compiler execution
strategy. use the Gradle propertykotlin.compiler.execution.strategyor the compile task propertycompilerExecutionStrategy`
instead
Deprecation cycle:
Remove
kotlinOptions.jdkHome
compiler
option
Issue: KT-46541
Component: Gradle
Short summary: remove the kotlinOptions.jdkHome compiler option used to include a custom JDK from the specified location
into the classpath instead of the default JAVA_HOME. Use Java toolchains instead
Deprecation cycle:
1238
Remove
noStdlib
compiler
option
Issue: KT-49011
Component: Gradle
Short summary: remove the noStdlib compiler option. The Gradle plugin uses the kotlin.stdlib.default.dependency=true property
to control whether the Kotlin standard library is present
Deprecation cycle:
Remove
kotlin2js
and
kotlin-dce-plugin
plugins
Issue: KT-48276
Component: Gradle
Short summary: remove the kotlin2js and kotlin-dce-plugin plugins. Instead of kotlin2js, use the new org.jetbrains.kotlin.js plugin.
Dead code elimination (DCE) works when the Kotlin/JS Gradle plugin is properly configured
Deprecation cycle:
Changes
in
compile
tasks
1239
Issue: KT-32805
Component: Gradle
Short summary: Kotlin compile tasks no longer inherit the Gradle AbstractCompile task and that's why the sourceCompatibility
and targetCompatibility inputs are no longer available in Kotlin users' scripts. The SourceTask.stableSources input is no longer
available. The sourceFilesExtensions input was removed. The deprecated Gradle destinationDir: File output was replaced with
the destinationDirectory: DirectoryProperty output. The classpath property of the KotlinCompile task is deprecated
Deprecation cycle:
1.7.0: inputs are not available, the output is replaced, the classpath property is deprecated
Compatibility
guide
for
Kotlin
1.6
Keeping the Language Modern and Comfortable Updates are among the fundamental principles in Kotlin Language Design. The former
says that constructs which obstruct language evolution should be removed, and the latter says that this removal should be well-
communicated beforehand to make code migration as smooth as possible.
While most of the language changes were already announced through other channels, like update changelogs or compiler warnings, this
document summarizes them all, providing a complete reference for migration from Kotlin 1.5 to Kotlin 1.6.
Basic
terms
In this document we introduce several kinds of compatibility:
source: source-incompatible change stops code that used to compile fine (without errors or warnings) from compiling anymore
binary: two binary artifacts are said to be binary-compatible if interchanging them doesn't lead to loading or linkage errors
behavioral: a change is said to be behavioral-incompatible if the same program demonstrates different behavior before and after
applying the change
Remember that those definitions are given only for pure Kotlin. Compatibility of Kotlin code from the other languages perspective (for
example, from Java) is out of the scope of this document.
Language
Make
when
statements
with
enum,
sealed,
and
Boolean
subjects
exhaustive
by
default
1240
Issue: KT-47709
Short summary: Kotlin 1.6 will warn about the when statement with an enum, sealed, or Boolean subject being non-exhaustive
Deprecation cycle:
1.6.0: introduce a warning when the when statement with an enum, sealed, or Boolean subject is non-exhaustive (error in the
progressive mode)
Deprecate
confusing
grammar
in
when-with-subject
Issue: KT-48385
Short summary: Kotlin 1.6 will deprecate several confusing grammar constructs in when condition expressions
Deprecation cycle:
>= 1.8: repurpose some deprecated constructs for new language features
Prohibit
access
to
class
members
in
the
super
constructor
call
of
its
companion
and
nested
objects
Issue: KT-25289
Short summary: Kotlin 1.6 will report an error for arguments of super constructor call of companion and regular objects if the
receiver of such arguments refers to the containing declaration
Deprecation cycle:
1.6.0: raise this warning to an error, -XXLanguage:-ProhibitSelfCallsInNestedObjects can be used to temporarily revert to the
pre-1.6 behavior
1241
Type
nullability
enhancement
improvements
Issue: KT-48623
Component: Kotlin/JVM
Short summary: Kotlin 1.7 will change how it loads and interprets type nullability annotations in Java code
Deprecation cycle:
1.4.30: introduce warnings for cases where more precise type nullability could lead to an error
1.7.0: infer more precise nullability of Java types, -XXLanguage:-TypeEnhancementImprovementsInStrictMode can be used
to temporarily revert to the pre-1.7 behavior
Prevent
implicit
coercions
between
different
numeric
types
Issue: KT-48645
Component: Kotlin/JVM
Short summary: Kotlin will avoid converting numeric values automatically to a primitive numeric type where only a downcast to
that type was needed semantically
Deprecation cycle:
1.5.30: fix the downcast behavior in generated property delegate accessors, -Xuse-old-backend can be used to temporarily
revert to the pre-1.5.30 fix behavior
Prohibit
declarations
of
repeatable
annotation
classes
whose
container
annotation
violates
JLS
1242
Issue: KT-47928
Component: Kotlin/JVM
Short summary: Kotlin 1.6 will check that the container annotation of a repeatable annotation satisfies the same requirements as
in JLS 9.6.3: array-typed value method, retention, and target
Deprecation cycle:
1.5.30: introduce a warning on repeatable container annotation declarations violating JLS requirements (error in the
progressive mode)
Prohibit
declaring
a
nested
class
named
Container
in
a
repeatable
annotation
class
Issue: KT-47971
Component: Kotlin/JVM
Short summary: Kotlin 1.6 will check that a repeatable annotation declared in Kotlin doesn't have a nested class with the
predefined name Container
Deprecation cycle:
1.5.30: introduce a warning on nested classes with the name Container in a Kotlin-repeatable annotation class (error in the
progressive mode)
Prohibit
@JvmField
on
a
property
in
the
primary
constructor
that
overrides
an
interface
property
1243
Issue: KT-32753
Component: Kotlin/JVM
Short summary: Kotlin 1.6 will outlaw annotating a property declared in the primary constructor that overrides an interface
property with the @JvmField annotation
Deprecation cycle:
1.5.20: introduce a warning on the @JvmField annotation on such properties in the primary constructor
Deprecate
the
enabled
and
the
compatibility
modes
of
the
compiler
option
-Xjvm-default
Issue: KT-46329
Component: Kotlin/JVM
Short summary: Kotlin 1.6.20 will warn about the usage of enabled and compatibility modes of the -Xjvm-default compiler option
Deprecation cycle:
1.6.20: introduce a warning on the enabled and compatibility modes of the -Xjvm-default compiler option
Prohibit
super
calls
from
public-abi
inline
functions
Issue: KT-45379
Short summary: Kotlin 1.6 will outlaw calling functions with a super qualifier from public or protected inline functions and
properties
Deprecation cycle:
1.5.0: introduce a warning on super calls from public or protected inline functions or property accessors
1.6.0: raise this warning to an error, -XXLanguage:-ProhibitSuperCallsFromPublicInline can be used to temporarily disable the
error reporting
1244
Prohibit
protected
constructor
calls
from
public
inline
functions
Issue: KT-48860
Short summary: Kotlin 1.6 will outlaw calling protected constructors from public or protected inline functions and properties
Deprecation cycle:
1.4.30: introduce a warning on protected constructor calls from public or protected inline functions or property accessors
Prohibit
exposing
private
nested
types
from
private-in-file
types
Issue: KT-20094
Short summary: Kotlin 1.6 will outlaw exposing private nested types and inner classes from private-in-file types
Deprecation cycle:
1.6.0: raise this warning to an error, -XXLanguage:-PrivateInFileEffectiveVisibility can be used to temporarily disable the error
reporting
Annotation
target
is
not
analyzed
in
several
cases
for
annotations
on
a
type
Issue: KT-28449
Short summary: Kotlin 1.6 will no longer allow annotations on types that should not be applicable to types
Deprecation cycle:
1245
Prohibit
calls
to
functions
named
suspend
with
a
trailing
lambda
Issue: KT-22562
Short summary: Kotlin 1.6 will no longer allow calling functions named suspend that have the single argument of a functional
type passed as a trailing lambda
Deprecation cycle:
>= 1.7.0: introduce changes to the language grammar, so that suspend before { is parsed as a keyword
Standard
library
Remove
brittle
contains
optimization
in
minus/removeAll/retainAll
Issue: KT-45438
Component: kotlin-stdlib
Short summary: Kotlin 1.6 will no longer perform conversion to set for the argument of functions and operators that remove
several elements from collection/iterable/array/sequence.
Deprecation cycle:
< 1.6: the old behavior: the argument is converted to set in some cases
1.6.0: if the function argument is a collection, it's no longer converted to Set. If it's not a collection, it can be converted to List
instead.
The old behavior can be temporarily turned back on JVM by setting the system property
kotlin.collections.convert_arg_to_set_in_removeAll=true
>= 1.7: the system property above will no longer have an effect
Change
value
generation
algorithm
in
Random.nextLong
1246
Issue: KT-47304
Component: kotlin-stdlib
Short summary: Kotlin 1.6 changes the value generation algorithm in the Random.nextLong function to avoid producing values
out of the specified range.
Deprecation cycle:
Gradually
change
the
return
type
of
collection
min
and
max
functions
to
non-nullable
Issue: KT-38854
Component: kotlin-stdlib
Short summary: the return type of collection min and max functions will be changed to non-nullable in Kotlin 1.7
Deprecation cycle:
1.4.0: introduce ...OrNull functions as synonyms and deprecate the affected API (see details in the issue)
>= 1.7: reintroduce the affected API but with non-nullable return type
Deprecate
floating-point
array
functions:
contains,
indexOf,
lastIndexOf
Issue: KT-28753
Component: kotlin-stdlib
Short summary: Kotlin deprecates floating-point array functions contains, indexOf, lastIndexOf that compare values using the
IEEE-754 order instead of the total order
Deprecation cycle:
>= 1.7: hide the deprecated functions from the public API
1247
Migrate
declarations
from
kotlin.dom
and
kotlin.browser
packages
to
kotlinx.*
Issue: KT-39330
Short summary: declarations from the kotlin.dom and kotlin.browser packages are moved to the corresponding kotlinx.*
packages to prepare for extracting them from stdlib
Deprecation cycle:
1.4.0: deprecate the API in kotlin.dom and kotlin.browser packages and propose the new API above as a replacement
Make
Regex.replace
function
not
inline
in
Kotlin/JS
Issue: KT-27738
Short summary: the Regex.replace function with the functional transform parameter will no longer be inline in Kotlin/JS
Deprecation cycle:
Different
behavior
of
the
Regex.replace
function
in
JVM
and
JS
when
replacement
string
contains
group
reference
1248
Issue: KT-28378
Short summary: the function Regex.replace in Kotlin/JS with the replacement pattern string will follow the same syntax of that
pattern as in Kotlin/JVM
Deprecation cycle:
1.6.0: change the replacement pattern handling in Regex.replace of the Kotlin/JS stdlib
Use
the
Unicode
case
folding
in
JS
Regex
Issue: KT-45928
Short summary: the Regex class in Kotlin/JS will use unicode flag when calling the underlying JS Regular expressions engine to
search and compare characters according to the Unicode rules. This brings certain version requirements of the JS environment
and causes more strict validation of unnecessary escaping in the regex pattern string.
Deprecation cycle:
1.5.0: enable the Unicode case folding in most functions of the JS Regex class
Deprecate
some
JS-only
API
Issue: KT-48587
Short summary: a number of JS-only functions in stdlib are deprecated for removal. They include: String.concat(String),
String.match(regex: String), String.matches(regex: String), and the sort functions on arrays taking a comparison function, for
example, Array<out T>.sort(comparison: (a: T, b: T) -> Int)
Deprecation cycle:
1249
Hide
implementation-
and
interop-specific
functions
from
the
public
API
of
classes
in
Kotlin/JS
Issue: KT-48587
Short summary: the functions HashMap.createEntrySet and AbstactMutableCollection.toJSON change their visibility to internal
Deprecation cycle:
1.6.0: make the functions internal, thus removing them from the public API
Tools
Deprecate
KotlinGradleSubplugin
class
Issue: KT-48830
Component: Gradle
Deprecation cycle:
Remove
kotlin.useFallbackCompilerSearch
build
option
Issue: KT-46719
Component: Gradle
Deprecation cycle:
1250
Remove
several
compiler
options
Issue: KT-48847
Component: Gradle
Short summary: remove the deprecated noReflect and includeRuntime compiler options
Deprecation cycle:
Deprecate
useIR
compiler
option
Issue: KT-48847
Component: Gradle
Deprecation cycle:
Deprecate
kapt.use.worker.api
Gradle
property
Issue: KT-48826
Component: Gradle
Short summary: deprecate the kapt.use.worker.api property that allowed to run kapt via Gradle Workers API (default: true)
Deprecation cycle:
1251
Remove
kotlin.parallel.tasks.in.project
Gradle
property
Issue: KT-46406
Component: Gradle
Deprecation cycle:
Deprecate
kotlin.experimental.coroutines
Gradle
DSL
option
and
kotlin.coroutines
Gradle
property
Issue: KT-50369
Component: Gradle
Short summary: deprecate the kotlin.experimental.coroutines Gradle DSL option and the kotlin.coroutines property
Deprecation cycle:
Compatibility
guide
for
Kotlin
1.5
Keeping the Language Modern and Comfortable Updates are among the fundamental principles in Kotlin Language Design. The former
says that constructs which obstruct language evolution should be removed, and the latter says that this removal should be well-
communicated beforehand to make code migration as smooth as possible.
While most of the language changes were already announced through other channels, like update changelogs or compiler warnings, this
document summarizes them all, providing a complete reference for migration from Kotlin 1.4 to Kotlin 1.5.
Basic
terms
In this document we introduce several kinds of compatibility:
source: source-incompatible change stops code that used to compile fine (without errors or warnings) from compiling anymore
binary: two binary artifacts are said to be binary-compatible if interchanging them doesn't lead to loading or linkage errors
behavioral: a change is said to be behavioral-incompatible if the same program demonstrates different behavior before and after
1252
applying the change
Remember that those definitions are given only for pure Kotlin. Compatibility of Kotlin code from the other languages perspective (for
example, from Java) is out of the scope of this document.
Language
and
stdlib
Forbid
spread
operator
in
signature-polymorphic
calls
Issue: KT-35226
Short summary: Kotlin 1.5 will outlaw the use of spread operator (*) on signature-polymorphic calls
Deprecation cycle:
>= 1.5: raise this warning to an error, -XXLanguage:-ProhibitSpreadOnSignaturePolymorphicCall can be used to temporarily
revert to pre-1.5 behavior
Forbid
non-abstract
classes
containing
abstract
members
invisible
from
that
classes
(internal/package-private)
Issue: KT-27825
Short summary: Kotlin 1.5 will outlaw non-abstract classes containing abstract members invisible from that classes
(internal/package-private)
Deprecation cycle:
Forbid
using
array
based
on
non-reified
type
parameters
as
reified
type
arguments
on
JVM
1253
Issue: KT-31227
Short summary: Kotlin 1.5 will outlaw using array based on non-reified type parameters as reified type arguments on JVM
Deprecation cycle:
Forbid
secondary
enum
class
constructors
which
do
not
delegate
to
the
primary
constructor
Issue: KT-35870
Short summary: Kotlin 1.5 will outlaw secondary enum class constructors which do not delegate to the primary constructor
Deprecation cycle:
Forbid
exposing
anonymous
types
from
private
inline
functions
Issue: KT-33917
Short summary: Kotlin 1.5 will outlaw exposing anonymous types from private inline functions
Deprecation cycle:
1254
Forbid
passing
non-spread
arrays
after
arguments
with
SAM-conversion
Issue: KT-35224
Short summary: Kotlin 1.5 will outlaw passing non-spread arrays after arguments with SAM-conversion
Deprecation cycle:
>= 1.5: raise this warning to an error, -XXLanguage:-ProhibitVarargAsArrayAfterSamArgument can be used to temporarily
revert to pre-1.5 behavior
Support
special
semantics
for
underscore-named
catch
block
parameters
Issue: KT-31567
Short summary: Kotlin 1.5 will outlaw references to the underscore symbol (_) that is used to omit parameter name of an
exception in the catch block
Deprecation cycle:
Change
implementation
strategy
of
SAM
conversion
from
anonymous
class-based
to
invokedynamic
Issue: KT-44912
Component: Kotlin/JVM
Short summary: Since Kotlin 1.5, implementation strategy of SAM (single abstract method) conversion will be changed from
generating an anonymous class to using the invokedynamic JVM instruction
Deprecation cycle:
1.5: change implementation strategy of SAM conversion, -Xsam-conversions=class can be used to revert implementation
scheme to the one that used before
1255
Performance
issues
with
the
JVM
IR-based
backend
Issue: KT-48233
Component: Kotlin/JVM
Short summary: Kotlin 1.5 uses the IR-based backend for the Kotlin/JVM compiler by default. The old backend is still used by
default for earlier language versions.
You might encounter some performance degradation issues using the new compiler in Kotlin 1.5. We are working on fixing such
cases.
Deprecation cycle:
>= 1.5: by default, the IR-based backend is used. If you need to use the old backend in Kotlin 1.5, add the following lines to
the project's configuration file to temporarily revert to pre-1.5 behavior:
In Gradle:
Kotlin
tasks.withType<org.jetbrains.kotlin.gradle.dsl.KotlinJvmCompile> {
kotlinOptions.useOldBackend = true
}
Groovy
tasks.withType(org.jetbrains.kotlin.gradle.dsl.KotlinJvmCompile) {
kotlinOptions.useOldBackend = true
}
In Maven:
<configuration>
<args>
<arg>-Xuse-old-backend</arg>
</args>
</configuration>
Support for this flag will be removed in one of the future releases.
New
field
sorting
in
the
JVM
IR-based
backend
1256
Issue: KT-46378
Component: Kotlin/JVM
Short summary: Since version 1.5, Kotlin uses the IR-based backend that sorts JVM bytecode differently: it generates fields
declared in the constructor before fields declared in the body, while it's vice versa for the old backend. The new sorting may
change the behavior of programs that use serialization frameworks that depend on the field order, such as Java serialization.
Deprecation cycle:
< 1.5: by default, the old JVM backend is used. It has fields declared in the body before fields declared in the constructor.
>= 1.5: by default, the new IR-based backend is used. Fields declared in the constructor are generated before fields declared
in the body. As a workaround, you can temporarily switch to the old backend in Kotlin 1.5. To do that, add the following lines
to the project's configuration file:
In Gradle:
Kotlin
tasks.withType<org.jetbrains.kotlin.gradle.dsl.KotlinJvmCompile> {
kotlinOptions.useOldBackend = true
}
Groovy
tasks.withType(org.jetbrains.kotlin.gradle.dsl.KotlinJvmCompile) {
kotlinOptions.useOldBackend = true
}
In Maven:
<configuration>
<args>
<arg>-Xuse-old-backend</arg>
</args>
</configuration>
Support for this flag will be removed in one of the future releases.
Generate
nullability
assertion
for
delegated
properties
with
a
generic
call
in
the
delegate
expression
1257
Issue: KT-44304
Component: Kotlin/JVM
Short summary: Since Kotlin 1.5, the Kotlin compiler will emit nullability assertions for delegated properties with a generic call in
the delegate expression
Deprecation cycle:
1.5: emit nullability assertion for delegated properties (see details in the issue), -Xuse-old-backend or -language-version 1.4
can be used to temporarily revert to pre-1.5 behavior
Turn
warnings
into
errors
for
calls
with
type
parameters
annotated
by
@OnlyInputTypes
Issue: KT-45861
Short summary: Kotlin 1.5 will outlaw calls like contains, indexOf, and assertEquals with senseless arguments to improve type
safety
Deprecation cycle:
>= 1.5: raise this warning to an error, -XXLanguage:-StrictOnlyInputTypesChecks can be used to temporarily revert to pre-1.5
behavior
Use
the
correct
order
of
arguments
execution
in
calls
with
named
vararg
Issue: KT-17691
Component: Kotlin/JVM
Short summary: Kotlin 1.5 will change the order of arguments execution in calls with named vararg
Deprecation cycle:
1258
Use
default
value
of
the
parameter
in
operator
functional
calls
Issue: KT-42064
Component: Kotlin/JVM
Short summary: Kotlin 1.5 will use default value of the parameter in operator calls
Deprecation cycle:
>= 1.5: behavior changed, -XXLanguage:-JvmIrEnabledByDefault can be used to temporarily revert to pre-1.5 behavior
Produce
empty
reversed
progressions
in
for
loops
if
regular
progression
is
also
empty
Issue: KT-42533
Component: Kotlin/JVM
Short summary: Kotlin 1.5 will produce empty reversed progressions in for loops if regular progression is also empty
Deprecation cycle:
>= 1.5: behavior changed, -XXLanguage:-JvmIrEnabledByDefault can be used to temporarily revert to pre-1.5 behavior
Straighten
Char-to-code
and
Char-to-digit
conversions
out
Issue: KT-23451
Component: kotlin-stdlib
Short summary: Since Kotlin 1.5, conversions of Char to number types will be deprecated
Deprecation cycle:
1.5: deprecate Char.toInt()/toShort()/toLong()/toByte()/toDouble()/toFloat() and the reverse functions like Long.toChar(), and
propose replacement
Inconsistent
case-insensitive
comparison
of
characters
in
kotlin.text
functions
1259
Issue: KT-45496
Component: kotlin-stdlib
Short summary: Since Kotlin 1.5, Char.equals will be improved in case-insensitive case by first comparing whether the
uppercase variants of characters are equal, then whether the lowercase variants of those uppercase variants (as opposed to the
characters themselves) are equal
Deprecation cycle:
Remove
default
locale-sensitive
case
conversion
API
Issue: KT-43023
Component: kotlin-stdlib
Short summary: Since Kotlin 1.5, default locale-sensitive case conversion functions like String.toUpperCase() will be deprecated
Deprecation cycle:
1.5: deprecate case conversions functions with the default locale (see details in the issue), and propose replacement
Gradually
change
the
return
type
of
collection
min
and
max
functions
to
non-nullable
Issue: KT-38854
Short summary: return type of collection min and max functions will be changed to non-nullable in 1.6
Deprecation cycle:
1.4: introduce ...OrNull functions as synonyms and deprecate the affected API (see details in the issue)
>=1.6: reintroduce the affected API but with non-nullable return type
Raise
the
deprecation
level
of
conversions
of
floating-point
types
to
Short
and
Byte
1260
Issue: KT-30360
Short summary: conversions of floating-point types to Short and Byte deprecated in Kotlin 1.4 with WARNING level will cause
errors since Kotlin 1.5.0.
Deprecation cycle:
Tools
Do
not
mix
several
JVM
variants
of
kotlin-test
in
a
single
project
1261
Issue: KT-40225
Component: Gradle
Short summary: several mutually exclusive kotlin-test variants for different testing frameworks could have been in a project if
one of them is brought by a transitive dependency. From 1.5.0, Gradle won't allow having mutually exclusive kotlin-test variants
for different testing frameworks.
Deprecation cycle:
< 1.5: having several mutually exclusive kotlin-test variants for different testing frameworks is allowed
use the same kotlin-test variant and the corresponding testing framework as the transitive dependency brings.
find another variant of the dependency that doesn't bring the kotlin-test variant transitively, so you can use the testing
framework you would like to use.
find another variant of the dependency that brings another kotlin-test variant transitively, which uses the same testing
framework you would like to use.
exclude the testing framework that is brought transitively. The following example is for excluding JUnit 4:
configurations {
testImplementation.get().exclude("org.jetbrains.kotlin", "kotlin-test-junit")
}
After excluding the testing framework, test your application. If it stopped working, rollback excluding changes, use the
same testing framework as the library does, and exclude your testing framework.
Compatibility
guide
for
Kotlin
1.4
Keeping the Language Modern and Comfortable Updates are among the fundamental principles in Kotlin Language Design. The former
says that constructs which obstruct language evolution should be removed, and the latter says that this removal should be well-
communicated beforehand to make code migration as smooth as possible.
While most of the language changes were already announced through other channels, like update changelogs or compiler warnings, this
document summarizes them all, providing a complete reference for migration from Kotlin 1.3 to Kotlin 1.4.
Basic
terms
In this document we introduce several kinds of compatibility:
source: source-incompatible change stops code that used to compile fine (without errors or warnings) from compiling anymore
binary: two binary artifacts are said to be binary-compatible if interchanging them doesn't lead to loading or linkage errors
behavioral: a change is said to be behavioral-incompatible if the same program demonstrates different behavior before and after
1262
applying the change
Remember that those definitions are given only for pure Kotlin. Compatibility of Kotlin code from the other languages perspective (for
example, from Java) is out of the scope of this document.
Language
and
stdlib
Unexpected
behavior
with
in
infix
operator
and
ConcurrentHashMap
Issue: KT-18053
Short summary: Kotlin 1.4 will outlaw auto operator contains coming from the implementors of java.util.Map written in Java
Deprecation cycle:
>= 1.4: raise this warning to an error, -XXLanguage:-ProhibitConcurrentHashMapContains can be used to temporarily revert
to pre-1.4 behavior
Prohibit
access
to
protected
members
inside
public
inline
members
Issue: KT-21178
Short summary: Kotlin 1.4 will prohibit access to protected members from public inline members.
Deprecation cycle:
1.4: raise this warning to an error, -XXLanguage:-ProhibitProtectedCallFromInline can be used to temporarily revert to pre-1.4
behavior
Contracts
on
calls
with
implicit
receivers
1263
Issue: KT-28672
Short summary: smart casts from contracts will be available on calls with implicit receivers in 1.4
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-ContractsOnCallsWithImplicitReceiver can be used to temporarily revert to pre-1.4
behavior
Inconsistent
behavior
of
floating-point
number
comparisons
Issues: KT-22723
Short summary: since Kotlin 1.4, Kotlin compiler will use IEEE 754 standard to compare floating-point numbers
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-ProperIeee754Comparisons can be used to temporarily revert to pre-1.4 behavior
No
smart
cast
on
the
last
expression
in
a
generic
lambda
Issue: KT-15020
Short summary: smart casts for last expressions in lambdas will be correctly applied since 1.4
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-NewInference can be used to temporarily revert to pre-1.4 behavior. Note that this
flag will also disable several new language features.
Do
not
depend
on
the
order
of
lambda
arguments
to
coerce
result
to
Unit
1264
Issue: KT-36045
Short summary: since Kotlin 1.4, lambda arguments will be resolved independently without implicit coercion to Unit
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-NewInference can be used to temporarily revert to pre-1.4 behavior. Note that this
flag will also disable several new language features.
Wrong
common
supertype
between
raw
and
integer
literal
type
leads
to
unsound
code
Issue: KT-35681
Short summary: since Kotlin 1.4, common supertype between raw Comparable type and integer literal type will be more specific
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-NewInference can be used to temporarily revert to pre-1.4 behavior. Note that this
flag will also disable several new language features.
Type
safety
problem
because
several
equal
type
variables
are
instantiated
with
a
different
types
Issue: KT-35679
Short summary: since Kotlin 1.4, Kotlin compiler will prohibit instantiating equal type variables with different types
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-NewInference can be used to temporarily revert to pre-1.4 behavior. Note that this
flag will also disable several new language features.
1265
Type
safety
problem
because
of
incorrect
subtyping
for
intersection
types
Issues: KT-22474
Short summary: in Kotlin 1.4, subtyping for intersection types will be refined to work more correctly
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-NewInference can be used to temporarily revert to pre-1.4 behavior. Note that this
flag will also disable several new language features.
No
type
mismatch
with
an
empty
when
expression
inside
lambda
Issue: KT-17995
Short summary: since Kotlin 1.4, there will be a type mismatch for empty when expression if it's used as the last expression in a
lambda
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-NewInference can be used to temporarily revert to pre-1.4 behavior. Note that this
flag will also disable several new language features.
Return
type
Any
inferred
for
lambda
with
early
return
with
integer
literal
in
one
of
possible
return
values
1266
Issue: KT-20226
Short summary: since Kotlin 1.4, integer type returning from a lambda will be more specific for cases when there is early return
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-NewInference can be used to temporarily revert to pre-1.4 behavior. Note that this
flag will also disable several new language features.
Proper
capturing
of
star
projections
with
recursive
types
Issue: KT-33012
Short summary: since Kotlin 1.4, more candidates will become applicable because capturing for recursive types will work more
correctly
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-NewInference can be used to temporarily revert to pre-1.4 behavior. Note that this
flag will also disable several new language features.
Common
supertype
calculation
with
non-proper
type
and
flexible
one
leads
to
incorrect
results
Issue: KT-37054
Short summary: since Kotlin 1.4, common supertype between flexible types will be more specific protecting from runtime errors
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-NewInference can be used to temporarily revert to pre-1.4 behavior. Note that this
flag will also disable several new language features.
1267
Type
safety
problem
because
of
lack
of
captured
conversion
against
nullable
type
argument
Issue: KT-35487
Short summary: since Kotlin 1.4, subtyping between captured and nullable types will be more correct protecting from runtime
errors
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-NewInference can be used to temporarily revert to pre-1.4 behavior. Note that this
flag will also disable several new language features.
Preserve
intersection
type
for
covariant
types
after
unchecked
cast
Issue: KT-37280
Short summary: since Kotlin 1.4, uchecked casts of covariant types produce the intersection type for smart casts, not the type
of the unchecked cast.
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-NewInference can be used to temporarily revert to pre-1.4 behavior. Note that this
flag will also disable several new language features.
Type
variable
leaks
from
builder
inference
because
of
using
this
expression
1268
Issue: KT-32126
Short summary: since Kotlin 1.4, using this inside builder functions like sequence {} is prohibited if there are no other proper
constraints
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-NewInference can be used to temporarily revert to pre-1.4 behavior. Note that this
flag will also disable several new language features.
Wrong
overload
resolution
for
contravariant
types
with
nullable
type
arguments
Issue: KT-31670
Short summary: since Kotlin 1.4, if two overloads of a function that takes contravariant type arguments differ only by the
nullability of the type (such as In<T> and In<T?>), the nullable type is considered more specific.
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-NewInference can be used to temporarily revert to pre-1.4 behavior. Note that this
flag will also disable several new language features.
Builder
inference
with
non-nested
recursive
constraints
1269
Issue: KT-34975
Short summary: since Kotlin 1.4, builder functions such as sequence {} with type that depends on a recursive constraint inside
the passed lambda cause a compiler error.
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-NewInference can be used to temporarily revert to pre-1.4 behavior. Note that this
flag will also disable several new language features.
Eager
type
variable
fixation
leads
to
a
contradictory
constraint
system
Issue: KT-25175
Short summary: since Kotlin 1.4, the type inference in certain cases works less eagerly allowing to find the constraint system
that is not contradictory.
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-NewInference can be used to temporarily revert to pre-1.4 behavior. Note that this
flag will also disable several new language features.
Prohibit
tailrec
modifier
on
open
functions
Issue: KT-18541
Short summary: since Kotlin 1.4, functions can't have open and tailrec modifiers at the same time.
Deprecation cycle:
< 1.4: report a warning on functions that have open and tailrec modifiers together (error in the progressive mode).
1270
The
INSTANCE
field
of
a
companion
object
more
visible
than
the
companion
object
class
itself
Issue: KT-11567
Component: Kotlin/JVM
Short summary: since Kotlin 1.4, if a companion object is private, then its field INSTANCE will be also private
Deprecation cycle:
< 1.4: the compiler generates object INSTANCE with a deprecated flag
Outer
finally
block
inserted
before
return
is
not
excluded
from
thecatch
interval
of
the
inner
try
block
without
finally
Issue: KT-31923
Component: Kotlin/JVM
Short summary: since Kotlin 1.4, the catch interval will be computed properly for nested try/catch blocks
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-ProperFinally can be used to temporarily revert to pre-1.4 behavior
Use
the
boxed
version
of
an
inline
class
in
return
type
position
for
covariant
and
generic-specialized
overrides
Issues: KT-30419
Component: Kotlin/JVM
Short summary: since Kotlin 1.4, functions using covariant and generic-specialized overrides will return boxed values of inline
classes
Deprecation cycle:
1271
Do
not
declare
checked
exceptions
in
JVM
bytecode
when
using
delegation
to
Kotlin
interfaces
Issue: KT-35834
Component: Kotlin/JVM
Short summary: Kotlin 1.4 will not generate checked exceptions during interface delegation to Kotlin interfaces
Deprecation cycle:
Changed
behavior
of
signature-polymorphic
calls
to
methods
with
a
single
vararg
parameter
to
avoid
wrapping
the
argument
into
another
array
Issue: KT-35469
Component: Kotlin/JVM
Short summary: Kotlin 1.4 will not wrap the argument into another array on a signature-polymorphic call
Deprecation cycle:
Incorrect
generic
signature
in
annotations
when
KClass
is
used
as
a
generic
parameter
Issue: KT-35207
Component: Kotlin/JVM
Short summary: Kotlin 1.4 will fix incorrect type mapping in annotations when KClass is used as a generic parameter
Deprecation cycle:
1272
Forbid
spread
operator
in
signature-polymorphic
calls
Issue: KT-35226
Component: Kotlin/JVM
Short summary: Kotlin 1.4 will prohibit the use of spread operator (*) on signature-polymorphic calls
Deprecation cycle:
< 1.4: report a warning on the use of a spread operator in signature-polymorphic calls
>= 1.5: raise this warning to an error, -XXLanguage:-ProhibitSpreadOnSignaturePolymorphicCall can be used to temporarily
revert to pre-1.4 behavior
Change
initialization
order
of
default
values
for
tail-recursive
optimized
functions
Issue: KT-31540
Component: Kotlin/JVM
Short summary: Since Kotlin 1.4, the initialization order for tail-recursive functions will be the same as for regular functions
Deprecation cycle:
Do
not
generate
ConstantValue
attribute
for
non-const
vals
Issue: KT-16615
Component: Kotlin/JVM
Short summary: Since Kotlin 1.4, the compiler will not generate the ConstantValue attribute for non-const vals
Deprecation cycle:
1273
Generated
overloads
for
@JvmOverloads
on
open
methods
should
be
final
Issue: KT-33240
Components: Kotlin/JVM
Short summary: overloads for functions with @JvmOverloads will be generated as final
Deprecation cycle:
>= 1.4: behavior changed, -XXLanguage:-GenerateJvmOverloadsAsFinal can be used to temporarily revert to pre-1.4
behavior
Lambdas
returning
kotlin.Result
now
return
boxed
value
instead
of
unboxed
Issue: KT-39198
Component: Kotlin/JVM
Short summary: since Kotlin 1.4, lambdas returning values of kotlin.Result type will return boxed value instead of unboxed
Deprecation cycle:
Unify
exceptions
from
null
checks
Issue: KT-22275
Component: Kotlin/JVM
Short summary: Starting from Kotlin 1.4, all runtime null checks will throw a java.lang.NullPointerException
Deprecation cycle:
< 1.4: runtime null checks throw different exceptions, such as KotlinNullPointerException, IllegalStateException,
IllegalArgumentException, and TypeCastException
>= 1.4: all runtime null checks throw a java.lang.NullPointerException. -Xno-unified-null-checks can be used to temporarily
revert to pre-1.4 behavior
1274
Comparing
floating-point
values
in
array/list
operations
contains,
indexOf,
lastIndexOf:
IEEE
754
or
total
order
Issue: KT-28753
Short summary: the List implementation returned from Double/FloatArray.asList() will implement contains, indexOf, and
lastIndexOf, so that they use total order equality
Deprecation cycle:
Gradually
change
the
return
type
of
collection
min
and
max
functions
to
non-nullable
Issue: KT-38854
Short summary: return type of collection min and max functions will be changed to non-nullable in 1.6
Deprecation cycle:
1.4: introduce ...OrNull functions as synonyms and deprecate the affected API (see details in the issue)
>=1.6: reintroduce the affected API but with non-nullable return type
Deprecate
appendln
in
favor
of
appendLine
Issue: KT-38754
Deprecation cycle:
1.4: introduce appendLine function as a replacement for appendln and deprecate appendln
1275
Deprecate
conversions
of
floating-point
types
to
Short
and
Byte
Issue: KT-30360
Short summary: since Kotlin 1.4, conversions of floating-point types to Short and Byte will be deprecated
Deprecation cycle:
Fail
fast
in
Regex.findAll
on
an
invalid
startIndex
Issue: KT-28356
Component: kotlin-stdlib
Short summary: since Kotlin 1.4, findAll will be improved to check that startIndex is in the range of the valid position indices of
the input char sequence at the moment of entering findAll, and throw IndexOutOfBoundsException if it's not
Deprecation cycle:
Remove
deprecated
kotlin.coroutines.experimental
Issue: KT-36083
Component: kotlin-stdlib
Short summary: since Kotlin 1.4, the deprecated kotlin.coroutines.experimental API is removed from stdlib
Deprecation cycle:
>= 1.4: kotlin.coroutines.experimental is removed from stdlib. On the JVM, a separate compatibility artifact is provided (see
details in the issue).
1276
Remove
deprecated
mod
operator
Issue: KT-26654
Component: kotlin-stdlib
Short summary: since Kotlin 1.4, mod operator on numeric types is removed from stdlib
Deprecation cycle:
Hide
Throwable.addSuppressed
member
and
prefer
extension
instead
Issue: KT-38777
Component: kotlin-stdlib
Short summary: Throwable.addSuppressed() extension function is now preferred over the Throwable.addSuppressed() member
function
Deprecation cycle:
capitalize
should
convert
digraphs
to
title
case
Issue: KT-38817
Component: kotlin-stdlib
Short summary: String.capitalize() function now capitalizes digraphs from the Serbo-Croatian Gaj's Latin alphabet in the title
case (Dž instead of DŽ)
Deprecation cycle:
1277
Tools
Compiler
arguments
with
delimiter
characters
must
be
passed
in
double
quotes
on
Windows
Issue: KT-41309
Component: CLI
Short summary: on Windows, kotlinc.bat arguments that contain delimiter characters (whitespace, =, ;, ,) now require double
quotes (")
Deprecation cycle:
>= 1.4: compiler arguments that contain delimiter characters (whitespace, =, ;, ,) require double quotes (")
KAPT:
Names
of
synthetic
$annotations()
methods
for
properties
have
changed
Issue: KT-36926
Component: KAPT
Short summary: names of synthetic $annotations() methods generated by KAPT for properties have changed in 1.4
Deprecation cycle:
< 1.4: names of synthetic $annotations() methods for properties follow the template <propertyName>@annotations()
>= 1.4: names of synthetic $annotations() methods for properties include the get prefix: get<PropertyName>@annotations()
Compatibility
guide
for
Kotlin
1.3
Keeping the Language Modern and Comfortable Updates are among the fundamental principles in Kotlin Language Design. The former
says that constructs which obstruct language evolution should be removed, and the latter says that this removal should be well-
communicated beforehand to make code migration as smooth as possible.
While most of the language changes were already announced through other channels, like update changelogs or compiler warnings, this
document summarizes them all, providing a complete reference for migration from Kotlin 1.2 to Kotlin 1.3.
Basic
terms
In this document we introduce several kinds of compatibility:
1278
Source: source-incompatible change stops code that used to compile fine (without errors or warnings) from compiling anymore
Binary: two binary artifacts are said to be binary-compatible if interchanging them doesn't lead to loading or linkage errors
Behavioral: a change is said to be behavioral-incompatible if one and the same program demonstrates different behavior before and
after applying the change
Remember that those definitions are given only for pure Kotlin. Compatibility of Kotlin code from the other languages perspective (e.g.
from Java) is out of the scope of this document.
Incompatible
changes
Evaluation
order
of
constructor
arguments
regarding
call
Issue: KT-19532
Component: Kotlin/JVM
Short summary: evaluation order with respect to class initialization is changed in 1.3
Deprecation cycle:
>= 1.3: behavior changed, -Xnormalize-constructor-calls=disable can be used to temporarily revert to pre-1.3 behavior.
Support for this flag is going to be removed in the next major release.
Missing
getter-targeted
annotations
on
annotation
constructor
parameters
Issue: KT-25287
Component: Kotlin/JVM
Short summary: getter-target annotations on annotations constructor parameters will be properly written to classfiles in 1.3
Deprecation cycle:
>=1.3: getter-target annotations on annotation constructor parameters are properly applied and written to the generated code
Missing
errors
in
class
constructor's
@get:
annotations
1279
Issue: KT-19628
Deprecation cycle:
<1.2: compilation errors in getter-target annotations were not reported, causing incorrect code to be compiled fine.
1.2.x: errors reported only by tooling, the compiler still compiles such code without any warnings
>=1.3: errors reported by the compiler too, causing erroneous code to be rejected
Nullability
assertions
on
access
to
Java
types
annotated
with
@NotNull
Issue: KT-20830
Component: Kotlin/JVM
Short summary: nullability assertions for Java-types annotated with not-null annotations will be generated more aggressively,
causing code which passes null here to fail faster.
Deprecation cycle:
<1.3: the compiler could miss such assertions when type inference was involved, allowing potential null propagation during
compilation against binaries (see Issue for details).
>=1.3: the compiler generates missed assertions. This can cause code which was (erroneously) passing nulls here fail faster.
-XXLanguage:-StrictJavaNullabilityAssertions can be used to temporarily return to the pre-1.3 behavior. Support for this flag
will be removed in the next major release.
Unsound
smartcasts
on
enum
members
1280
Issue: KT-20772
Short summary: a smartcast on a member of one enum entry will be correctly applied to only this enum entry
Deprecation cycle:
<1.3: a smartcast on a member of one enum entry could lead to an unsound smartcast on the same member of other enum
entries.
>=1.3: smartcast will be properly applied only to the member of one enum entry.
-XXLanguage:-SoundSmartcastForEnumEntries will temporarily return old behavior. Support for this flag will be removed in
the next major release.
val
backing
field
reassignment
in
getter
Issue: KT-16681
Short summary: reassignment of the backing field of val-property in its getter is now prohibited
Deprecation cycle:
<1.2: Kotlin compiler allowed to modify backing field of val in its getter. Not only it violates Kotlin semantic, but also
generates ill-behaved JVM bytecode which reassigns final field.
1.2.X: deprecation warning is reported on code which reassigns backing field of val
Array
capturing
before
the
for-loop
where
it
is
iterated
1281
Issue: KT-21354
Component: Kotlin/JVM
Short summary: if an expression in for-loop range is a local variable updated in a loop body, this change affects loop execution.
This is inconsistent with iterating over other containers, such as ranges, character sequences, and collections.
Deprecation cycle:
<1.2: described code patterns are compiled fine, but updates to local variable affect loop execution
1.2.X: deprecation warning reported if a range expression in a for-loop is an array-typed local variable which is assigned in a
loop body
Nested
classifiers
in
enum
entries
Issue: KT-16310
Short summary: since Kotlin 1.3, nested classifiers (classes, object, interfaces, annotation classes, enum classes) in enum
entries are prohibited
Deprecation cycle:
<1.2: nested classifiers in enum entries are compiled fine, but may fail with exception at runtime
Data
class
overriding
copy
1282
Issue: KT-19618
Short summary: since Kotlin 1.3, data classes are prohibited to override copy()
Deprecation cycle:
<1.2: data classes overriding copy() are compiled fine but may fail at runtime/expose strange behavior
Inner
classes
inheriting
Throwable
that
capture
generic
parameters
from
the
outer
class
Issue: KT-17981
Short summary: since Kotlin 1.3, inner classes are not allowed to inherit Throwable
Deprecation cycle:
<1.2: inner classes inheriting Throwable are compiled fine. If such inner classes happen to capture generic parameters, it
could lead to strange code patterns which fail at runtime.
Visibility
rules
regarding
complex
class
hierarchies
with
companion
objects
1283
Issues: KT-21515, KT-25333
Short summary: since Kotlin 1.3, rules of visibility by short names are stricter for complex class hierarchies involving companion
objects and nested classifiers.
Deprecation cycle:
1.2.X: deprecation warnings reported on short names which are not going to be accessible anymore. Tooling suggests
automated migration by adding full name.
>=1.3: deprecation warnings elevated to errors. Offending code should add full qualifiers or explicit imports
Non-constant
vararg
annotation
parameters
Issue: KT-23153
Short summary: since Kotlin 1.3, setting non-constant values as vararg annotation parameters is prohibited
Deprecation cycle:
<1.2: the compiler allows to pass non-constant value for vararg annotation parameter, but actually drops that value during
bytecode generation, leading to non-obvious behavior
Local
annotation
classes
1284
Issue: KT-23277
Short summary: since Kotlin 1.3 local annotation classes are not supported
Deprecation cycle:
Smartcasts
on
local
delegated
properties
Issue: KT-22517
Short summary: since Kotlin 1.3 smartcasts on local delegated properties are not allowed
Deprecation cycle:
<1.2: the compiler allowed to smartcast local delegated property, which could lead to unsound smartcast in case of ill-
behaved delegates
1.2.X: smartcasts on local delegated properries are reported as deprecated (the compiler issues warnings)
mod
operator
convention
1285
Issues: KT-24197
Short summary: since Kotlin 1.3 declaration of mod operator is prohibited, as well as calls which resolve to such declarations
Deprecation cycle:
1.1.X, 1.2.X: report warnings on declarations of operator mod, as well as on calls which resolve to it
1.3.X: elevate warnings to error, but still allow to resolve to operator mod declarations
Passing
single
element
to
vararg
in
named
form
Short summary: in Kotlin 1.3, assigning single element to vararg is deprecated and should be replaced with consecutive spread
and array construction.
Deprecation cycle:
<1.2: assigning one value element to vararg in named form compiles fine and is treated as assigning single element to array,
causing non-obvious behavior when assigning array to vararg
1.2.X: deprecation warnings are reported on such assignments, users are suggested to switch to consecutive spread and
array construction.
>= 1.4: change semantic of assigning single element to vararg, making assignment of array equivalent to the assignment of a
spread of an array
Retention
of
annotations
with
target
EXPRESSION
1286
Issue: KT-13762
Short summary: since Kotlin 1.3, only SOURCE retention is allowed for annotations with target EXPRESSION
Deprecation cycle:
<1.2: annotations with target EXPRESSION and retention other than SOURCE are allowed, but silently ignored at use-sites
Annotations
with
target
PARAMETER
shouldn't
be
applicable
to
parameter's
type
Issue: KT-9580
Short summary: since Kotlin 1.3, error about wrong annotation target will be properly reported when annotation with target
PARAMETER is applied to parameter's type
Deprecation cycle:
<1.2: aforementioned code patterns are compiled fine; annotations are silently ignored and not present in the bytecode
Array.copyOfRange
throws
an
exception
when
indices
are
out
of
bounds
instead
of
enlarging
the
returned
array
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Issue: KT-19489
Short summary: since Kotlin 1.3, ensure that the toIndex argument of Array.copyOfRange, which represents the exclusive end of
the range being copied, is not greater than the array size and throw IllegalArgumentException if it is.
Deprecation cycle:
<1.3: in case toIndex in the invocation of Array.copyOfRange is greater than the array size, the missing elements in range fill
be filled with nulls, violating soundness of the Kotlin type system.
>=1.3: check that toIndex is in the array bounds, and throw exception if it isn't
Progressions
of
ints
and
longs
with
a
step
of
Int.MIN_VALUE
and
Long.MIN_VALUE
are
outlawed
and
won't
be
allowed
to
be
instantiated
Issue: KT-17176
Short summary: since Kotlin 1.3, prohibit step value for integer progressions being the minimum negative value of its integer
type (Long or Int), so that calling IntProgression.fromClosedRange(0, 1, step = Int.MIN_VALUE) will throw
IllegalArgumentException
Deprecation cycle:
<1.3: it was possible to create an IntProgression with Int.MIN_VALUE step, which yields two values [0, -2147483648], which
is non-obvious behavior
>=1.3: throw IllegalArgumentException if the step is the minimum negative value of its integer type
Check
for
index
overflow
in
operations
on
very
long
sequences
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Issue: KT-16097
Short summary: since Kotlin 1.3, make sure index, count and similar methods do not overflow for long sequences. See the Issue
for the full list of affected methods.
Deprecation cycle:
<1.3: calling such methods on very long sequences could produce negative results due to integer overflow
Unify
split
by
an
empty
match
regex
result
across
the
platforms
Issue: KT-21049
Short summary: since Kotlin 1.3, unify behavior of split method by empty match regex across all platforms
Deprecation cycle:
<1.3: behavior of described calls is different when comparing JS, JRE 6, JRE 7 versus JRE 8+
Discontinued
deprecated
artifacts
in
the
compiler
distribution
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Issue: KT-23799
Component: other
Short summary: Kotlin 1.3 discontinues the following deprecated binary artifacts:
Deprecation cycle:
1.2.X: the artifacts were marked as deprecated, the compiler reported warning on usage of those artifacts
Annotations
in
stdlib
Issue: KT-21784
Short summary: Kotlin 1.3 removes annotations from the package org.jetbrains.annotations from stdlib and moves them to the
separate artifacts shipped with the compiler: annotations-13.0.jar and mutability-annotations-compat.jar
Deprecation cycle:
Compatibility
modes
When a big team is migrating onto a new version, it may appear in an "inconsistent state" at some point, when some developers have
already updated, and others haven't. To prevent the former from writing and committing code that others may not be able to compile, we
provide the following command line switches (also available in the IDE and Gradle/Maven):
-language-version X.Y - compatibility mode for Kotlin language version X.Y, reports errors for all language features that came out later.
-api-version X.Y - compatibility mode for Kotlin API version X.Y, reports errors for all code using newer APIs from the Kotlin Standard
Library (including the code generated by the compiler).
Currently, we support the development for three previous language and API versions in addition to the latest stable one.
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Binary
compatibility
warnings
If you use the NV Kotlin compiler and have the OV standard library or the OV reflection library in the classpath, it can be a sign that the
project is misconfigured. To prevent unexpected problems during compilation or at runtime, we suggest either updating the dependencies
to NV, or specifying the API version / language version arguments explicitly. Otherwise, the compiler detects that something can go wrong
and reports a warning.
For example, if OV = 1.0 and NV = 1.1, you can observe one of the following warnings:
Runtime JAR files in the classpath have the version 1.0, which is older than the API version 1.1. Consider using the runtime of version
1.1, or pass '-api-version 1.0' explicitly to restrict the available APIs to the runtime of version 1.0.
This means that you're using the Kotlin compiler 1.1 against the standard or reflection library of version 1.0. This can be handled in
different ways:
If you intend to use the APIs from the 1.1 Standard Library, or language features that depend on those APIs, you should upgrade the
dependency to the version 1.1.
If you want to keep your code compatible with the 1.0 standard library, you can pass -api-version 1.0.
If you've just upgraded to Kotlin 1.1 but can not use new language features yet (e.g. because some of your teammates may not have
upgraded), you can pass -language-version 1.0, which will restrict all APIs and language features to 1.0.
Runtime JAR files in the classpath should have the same version. These files were found in the classpath: kotlin-reflect.jar (version 1.0)
kotlin-stdlib.jar (version 1.1) Consider providing an explicit dependency on kotlin-reflect 1.1 to prevent strange errors Some runtime
JAR files in the classpath have an incompatible version. Consider removing them from the classpath
This means that you have a dependency on libraries of different versions, for example the 1.1 standard library and the 1.0 reflection
library. To prevent subtle errors at runtime, we recommend you to use the same version of all Kotlin libraries. In this case, consider
adding an explicit dependency on the 1.1 reflection library.
Some JAR files in the classpath have the Kotlin Runtime library bundled into them. This may cause difficult to debug problems if there's
a different version of the Kotlin Runtime library in the classpath. Consider removing these libraries from the classpath
This means that there's a library in the classpath which does not depend on the Kotlin standard library as a Gradle/Maven dependency,
but is distributed in the same artifact with it (i.e. has it bundled). Such a library may cause issues because standard build tools do not
consider it an instance of the Kotlin standard library, thus it's not subject to the dependency version resolution mechanisms, and you
can end up with several versions of the same library in the classpath. Consider contacting the authors of such a library and suggesting
to use the Gradle/Maven dependency instead.
What
is
cross-platform
mobile
development?
Nowadays, many companies are facing the challenge of needing to build mobile apps for multiple platforms, specifically for both Android
and iOS. This is why cross-platform mobile development solutions have emerged as one of the most popular software development
trends.
According to Statista, there were 3.48 million mobile apps available on the Google Play Store and 2.22 million apps on the App Store in the
first quarter of 2021, with Android and iOS now accounting for 99% of the worldwide mobile operating system market.
How do you go about creating a mobile app that can reach Android and iOS audiences? In this article, you will find out why more and
more mobile engineers are choosing a cross-platform, or multiplatform, mobile development approach.
Cross-platform
mobile
development:
definition
and
solutions
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Multiplatform mobile development is an approach that allows you to build a single mobile application that runs smoothly on several
operating systems. In cross-platform apps, some or even all of the source code can be shared. This means that developers can create and
deploy mobile assets that work on both Android and iOS without having to recode them for each individual platform.
Different
approaches
to
mobile
app
development
There are four main ways to create an application for both Android and iOS.
These tools and languages give you access to the features and capabilities of a given OS and allow you to craft responsive apps with
intuitive interfaces. But if you want to reach both Android and iOS audiences, you will have to create separate applications, and that takes
a lot of time and effort.
Web applications do not require separate bundling or distribution and can be published online. They are accessible via the browser on
your computer, smartphone, and tablet, and don't need to be installed via Google Play or the App Store.
The drawback here is that a user cannot utilize all of their device's functionality, for example, contacts, calendars, the phone, and other
assets, which results in a limited user experience. In terms of app performance, native apps have the lead.
3. Cross-platform apps
As mentioned earlier, multiplatform apps are designed to run identically on different mobile platforms. Cross-platform frameworks allow
you to write shareable and reusable code for the purpose of developing these apps.
This approach has several benefits, such as efficiency with respect to both time and cost. We'll take a closer look at the pros and cons of
cross-platform mobile development in a later section.
4. Hybrid apps
When browsing websites and forums, you may notice that some people use the terms "cross-platform mobile development" and "hybrid
mobile development" interchangeably. Doing so, however, is not entirely accurate.
When it comes to cross-platform apps, mobile engineers can write code once and then reuse it on different platforms. Hybrid app
development, on the other hand, is an approach that combines native and web technologies. It requires you to embed code written in a
web development language like HTML, CSS, or JavaScript into a native app. You can do this with the help of frameworks, such as Ionic
Capacitor and Apache Cordova, using additional plugins to get access to the native functionalities of platforms.
The only similarity between cross-platform and hybrid development is code shareability. In terms of performance, hybrid applications are
not on par with native apps. Because hybrid apps deploy a single code base, some features are specific to a particular OS and don't
function well on others.
Native
or
cross-platform
app
development:
a
longstanding
debate
The debate around native and cross-platform development remains unresolved in the tech community. Both of these technologies are in
constant evolution and come with their own benefits and limitations.
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Some experts still prefer native mobile development over multiplatform solutions, identifying the stronger performance and better user
experience of native apps as some of the most important benefits.
However, many modern businesses need to reduce the time to market and the cost of per platform development while still aiming to have
a presence both on Android and iOS. This is where cross-platform development frameworks like Kotlin Multiplatform Mobile can help, as
David Henry and Mel Yahya, a pair of senior software engineers from Netflix, note:
The high likelihood of unreliable network connectivity led us to lean into mobile solutions for robust client side persistence and
offline support. The need for fast product delivery led us to experiment with a multiplatform architecture. Now we're taking this
one step further by using Kotlin Multiplatform to write platform agnostic business logic once in Kotlin and compiling to a Kotlin
library for Android and a native Universal Framework for iOS.
Is
cross-platform
mobile
development
right
for
you?
Choosing a mobile development approach that is right for you depends on many factors, like business requirements, objectives, and
tasks. Like any other solution, cross-platform mobile development has its pros and cons.
Benefits
of
cross-platform
development
There are plenty of reasons businesses choose this approach over other options.
1. Reusable code
With cross-platform programming, mobile engineers don't need to write new code for every operating system. Using a single codebase
allows developers to cut down on time spent doing repetitive tasks, such as API calls, data storage, data serialization, and analytics
implementation.
In our Kotlin Multiplatform survey from Q3-Q4 2021, we asked the Kotlin community about the parts of code they were able to share
between different platforms.
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Parts of code Kotlin Multiplatform Mobile users can share between platforms
2. Time savings
Due to code reusability, cross-platform applications require less code, and when it comes to coding, less code is more. Time saved is
because you do not have to write as much code. Additionally, with fewer lines of code, there are fewer places for bugs to emerge,
resulting in less time spent testing and maintaining your code.
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Challenges
of
a
cross-platform
development
approach
All solutions come with their own limitations. What issues might you encounter with cross-platform programming? Some individuals in the
tech community argue that multiplatform development still struggles with glitches related to performance. Furthermore, project leads might
have fears that their aim to optimize the development process will have a negative impact on the user experience of an application.
However, with improvements to the technologies, cross-platform solutions are becoming increasingly stable, adaptable, and flexible.
In our Kotlin Multiplatform survey from Q1-Q2 2021, we asked survey participants whether they were satisfied with the quality of their apps
after adopting Kotlin Multiplatform Mobile. When asked whether they were satisfied with their apps' performance, binary size, and
appearance, as many as 98.3% of respondents answered positively.
How are users satisfied with the quality of their app after Kotlin Multiplatform Mobile adoption?
Another concern is the inability to seamlessly support the native features of applications. Nevertheless, if you're building a multiplatform
app that needs to access platform-specific APIs, you can use Kotlin's expected and actual declarations. They allow you to define in
common code that you "expect" to be able to call the same function across multiple platforms and provide the "actual" implementations,
which can interact with any platform-specific libraries thanks to Kotlin interoperability with Java and Objective-C/Swift.
These issues raise the question of whether the end-user will notice a difference between native and cross-platform apps.
As modern multiplatform frameworks continue to evolve, they increasingly allow mobile engineers to craft a native-like experience. If an
application is well written, the user will not be able to notice the difference. However, the quality of your product will heavily depend on the
cross-platform app development tools you choose.
The
most
popular
cross-platform
solutions
The most popular cross-platform frameworks include Flutter, React Native, and Kotlin Multiplatform Mobile. Each of these frameworks has
its own capabilities and strengths. Depending on the tool you use, your development process and the outcome may vary.
Flutter
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Flutter is a cross-platform development framework that was created by Google and uses the Dart programming language. Flutter supports
native features, such as location services, camera functionality, and hard drive access. If you need to create a specific app feature that's
not supported in Flutter, you can write platform-specific code using the Platform Channel technology.
Apps built with Flutter need to share all of their UX and UI layers, which is why they may not always feel 100% native. One of the best
things about this framework is its Hot Reload feature, which allows developers to make changes and view them instantly.
You want to share UI components between your apps but you want your applications to look close to native.
Among the most popular apps built with Flutter are Google Ads, Xianyu by Alibaba, eBay Motors, and Hamilton.
React
Native
Facebook introduced React Native in 2015 as an open-source framework designed to help mobile engineers build hybrid native/cross-
platform apps. It's based on ReactJS – a JavaScript library for building user interfaces. In other words, it uses JavaScript to build mobile
apps for Android and iOS systems.
React Native provides access to several third-party UI libraries with ready-to-use components, helping mobile engineers save time during
the development process. Like Flutter, it allows you to see all your changes immediately, thanks to the Fast Refresh feature.
You should consider using React Native for your app in the following cases:
Applications built with React Native include Facebook, Instagram, Skype, and Uber Eats.
Kotlin
Multiplatform
Mobile
Kotlin Multiplatform Mobile is an SDK for cross-platform mobile development provided by JetBrains. It allows you to create Android and
iOS apps with shared logic. Its key benefits include:
Full control over the UI, along with the ability to use the latest UI frameworks, such as SwiftUI and Jetpack Compose.
Share the logic of your iOS and Android apps. Get started with Kotlin Multiplatform Mobile.
Global companies and start-ups alike have already leveraged Kotlin Multiplatform Mobile to optimize and accelerate their mobile
development efforts. The benefits of this approach are apparent from the stories of the companies that have already adopted it.
The development team from the award-winning to-do list app Todoist started using Kotlin Multiplatform Mobile to synchronize their
app's sorting logic on multiple platforms, and in doing so they combined the benefits of creating cross-platform and native apps. You
can learn more about their experience in this video.
The introduction of Kotlin Multiplatform allowed Philips to become faster at implementing new features and increased the interaction
between their Android and iOS developers.
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Shopify was able to use Kotlin Multiplatform to share an astounding 95% of their code, which also delivered a significant performance
improvement. Similarly, the startup company Down Dog is using Kotlin Multiplatform to increase the development speed for the apps
by maximizing the amount of code shared between all the platforms: JVM, Native, and JS.
Conclusion
As cross-platform development solutions continue to evolve, their limitations have begun to pale in comparison to the benefits they
provide. A variety of technologies are available on the market, all suited to different sets of workflows and requirements. Each of the tools
discussed in this article offers extensive support for teams thinking about giving cross-platform a try.
Ultimately, carefully considering your specific business needs, objectives, and tasks, and developing clear goals that you want to achieve
with your app, will help you identify the best solution for you.
Native
and
cross-platform
app
development:
how
to
choose?
People spend much of their waking time on their mobile devices. They also spend 4.8 hours per day on mobile applications, which makes
them attractive to all kinds of businesses.
Mobile app development is constantly evolving, with new technologies and frameworks emerging every year. With various solutions on the
market, it's often difficult to choose between them. You might have heard about the long-standing "native versus cross-platform" debate.
There are many factors to consider before building an app, such as development cost, time, and app functionality. This is especially true if
you want to target both Android and iOS audiences. It may be challenging to decide which mobile development approach will be the best
for your particular project. To help you choose between native and cross-platform app development, we've created a list of six essential
things to keep in mind.
What
is
native
mobile
app
development?
Native mobile development means that you build an app for a particular mobile operating system – in most cases Android or iOS. While
working on native applications, developers use specific programming languages and tools. For example, you can create a native Android
application with Kotlin or Java, or build an app for iOS with Objective-C or Swift.
Benefits Limitations
High performance. The core programming language and APIs used High cost. Native app development requires two separate teams
to build native apps make them fast and responsive. with different sets of skills, which adds to the time and cost of the
development process.
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Benefits Limitations
Intuitive user experience. Mobile engineers develop native apps Big development team. Managing large teams of multiple
using native SDKs, which makes the UI look consistent. The specialists can be challenging. The more people you have working
interfaces of native apps are designed to work well with a specific on one project, the greater the effort required for communication
platform, which makes them feel like an integrated part of the and collaboration.
device and provides a more intuitive user experience.
Access to the full feature set of a particular device. Native apps More errors in code. More lines of code can leave more room for
built for a particular operating system have direct access to the bugs.
device's hardware, such as camera, microphone, and GPS
location support.
Risks of having different logic on Android and iOS apps. With native
app development, the code written for one mobile platform cannot
be tailored to another platform. For instance, Android and iOS apps
might show different prices for the same item because of a mistake
in the way the discount is calculated.
What
is
cross-platform
app
development?
Cross-platform app development, also called multiplatform development, is the process of building mobile apps that are compatible with
several operating systems. Instead of creating separate applications for iOS and Android, mobile engineers can share some or all of the
source code between multiple platforms. This way, the applications will work the same on both iOS and Android.
There are various open-source frameworks for cross-platform mobile app development available today. Some of the most popular are
Flutter, React Native, and Kotlin Multiplatform Mobile. Below are some of the key pros and cons.
Benefits Limitations
Shareable code. Developers create a single codebase Performance issues. Some developers argue that the performance of
without the need to write new code for each OS. multiplatform applications is low compared to native apps.
Faster development. You don't need to write or test as Difficult to access native features of mobile devices. Building a cross-
much code, which can help you accelerate the platform app that needs to access platform-specific APIs requires more
development process. effort.
Cost-effectiveness. The cross-platform solution can be a Limited UI consistency. With cross-platform development frameworks that
good option to consider for startups and companies with allow you to share the UI, applications may look and feel less native.
smaller budgets because it allows them to reduce
development costs.
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Benefits Limitations
New work opportunities. You can attract new talent to Challenging hiring process. It can be harder to find professionals who can
your team with modern cross-platform technologies in a build multiplatform apps, compared to native app developers. For example,
product's tech stack. Many developers want to tackle while writing this article, we found about 2,400 Android developer jobs
new challenges at work, which is why new technologies versus 348 Flutter developer vacancies on Glassdoor. However, this
and tasks tend to increase developers' motivation and situation may change as cross-platform technologies continually evolve
enjoyment while working. and attract more mobile engineers.
These are just a few of the key advantages of cross-platform app development. You can learn more about its benefits and use cases from
global companies in our article about cross-platform mobile development. As for the challenges of the approach – we'll discuss those in
the following section.
Debugging
some
popular
myths
about
cross-platform
app
development
Multiplatform technology is constantly evolving. Some cross-platform development frameworks like Kotlin Multiplatform Mobile provide the
benefits of building both cross-platform and native apps and remove the limitations that are commonly associated with the approach.
By using different compiler backends, Kotlin is compiled to platform formats – JVM bytecode for Android and native binaries for iOS. As a
result, the performance of your shared code is the same as if you write them natively.
3. Cross-platform apps don't have access to all native functions of mobile devices.
It is true that not all cross-platform frameworks allow you to build apps with full access to the device's features. Nevertheless, some
modern multiplatform frameworks can help you overcome this challenge. For example, Kotlin Multiplatform Mobile gives easy access to
Android and iOS SDKs. It provides a Kotlin mechanism of expected and actual declarations to help you access the device's capabilities
and features.
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Six
key
aspects
to
help
you
choose
between
cross-platform
app
development
and
the
native
approach
Now, let's take a look at important factors you need to consider when choosing between native and cross-platform solutions for mobile
app development.
1.
The
type
and
purpose
of
your
future
app
One of the first steps is understanding what app you will be building, including its features and purpose. A complex application with many
features will require a lot of programming, especially if it's something new that doesn't have any existing templates.
How crucial is the user interface of your app? Are you looking for outstanding visuals or is the UI less important? Will it require any specific
hardware functionality and access to camera and GPS location support? You need to make sure the mobile development approach you
choose provides the necessary tools to build the app you need and provide a great user experience.
2.
Your
team's
experience
in
programming
languages
and
tools
The developers on your team should have enough experience and expertise to work with particular frameworks. Pay close attention to
what programming skills and languages the development tools require.
For example, developers need to know Objective-C or Swift to create native apps for iOS, and they need to know Kotlin or Java for
Android. The cross-platform framework Flutter requires knowledge of Dart. If you use Kotlin Multiplatform Mobile, Kotlin syntax is easy for
iOS developers to learn because it follows concepts similar to Swift.
3.
Long-term
viability
When choosing between different approaches and frameworks, you need to be confident that the platform vendor will continue supporting
it over the long term. You can dig into the details about the provider, the size of their community, and adoption by global companies. For
example, Kotlin Multiplatform Mobile was developed by JetBrains, Flutter by Google, and React Native by Facebook.
4.
Development
cost
and
your
budget
As mentioned above, different mobile development solutions and tools come with different expenses. Depending on how flexible your
budget is, you can choose the right solution for your project.
5.
Adoption
in
the
industry
You can always find out what other experts in the tech community are saying about different approaches. Reddit, StackOverflow, and
Google Trends are a few good resources. Just take a look at search trends for the following two terms: "native mobile development"
versus "cross-platform mobile development". Many users are still interested in learning about native app development, but it also seems
like the cross-platform approach is gaining popularity.
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Native mobile development in Google Trends
If a technology is widely used by professionals, it has a strong ecosystem, many libraries, and best practices from the tech community,
which makes development faster.
6.
Visibility
and
learning
resources
If you're considering trying cross-platform app development, one of the factors you should consider is how easy it is to find learning
materials for the different multiplatform frameworks. Check their official documentation, books, and courses. Be sure they provide a
1301
product roadmap with long-term plans.
When
should
you
choose
cross-platform
app
development?
Cross-platform solutions for mobile app development will save you time and effort when building applications for both Android and iOS.
You want to have a single codebase for the app logic while keeping full control over UI elements. Not all cross-platform frameworks
allow you to do this, but some, like Kotlin Multiplatform Mobile, provide this capability.
Share the logic of your iOS and Android apps. See Kotlin Multiplatform Mobile in action.
When
should
you
choose
native
app
development?
There may be a few specific cases when it makes sense to choose native mobile development. You should choose this approach if:
The user interface is critical to your future application. However, even if you take the native approach, you can try using multiplatform
mobile app development solutions that allow you to share app logic, but not the UI, for your project.
Your team is equipped with highly skilled Android and iOS developers, but you don't have time to introduce new technologies.
Takeaways
Keep in mind all the aspects described above, your project's goals, and the end user. Whether you're better off with native or cross-
platform development depends on your unique needs. Each solution has its strengths and weaknesses.
Nevertheless, keep an eye on what happens in the community. Knowing the latest mobile development trends will help you make the best
choice for your project.
The
Six
Best
Cross-Platform
App
Development
Frameworks
Over the years, cross-platform app development has become one of the most popular ways to build mobile applications. A cross-platform,
or multiplatform, approach allows developers to create apps that run similarly on different mobile platforms.
Interest has steadily increased over the period from 2010 to date, as this Google Trends chart illustrates:
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Google Trends chart illustrating the interest in cross-platform app development
The growing popularity of the rapidly advancing cross-platform mobile development technology has resulted in many new tools emerging
on the market. With many options available, it can be challenging to pick the one that will best suit your needs. To help you find the right
tool, we've put together a list of the six best cross-platform app development frameworks and the features that make them great. At the
end of this article, you will also find a few key things to pay attention to when choosing a multiplatform development framework for your
business.
What
is
a
cross-platform
app
development
framework?
Mobile engineers use cross-platform mobile development frameworks to build native-looking applications for multiple platforms, such as
Android and iOS, using a single codebase. Shareable code is one of the key advantages this approach has over native app development.
Having one single codebase means that mobile engineers can save time by avoiding the need to write code for each operating system,
accelerating the development process.
With demand for cross-platform solutions for mobile app development growing, the number of tools available on the market is increasing
as well. In the following section, we provide an overview of the most widely used frameworks for building cross-platform mobile apps for
iOS, Android, and other platforms. Our summaries include the programming languages these frameworks are based on, as well as their
main features and advantages.
Popular
cross-platform
app
development
frameworks
This list of tools is not exhaustive; many other options are available on the market today. The important thing to realize is that there's no
one-size-fits-all tool that will be ideal for everyone. The choice of framework largely depends on your particular project and your goals, as
well as other specifics that we will cover at the end of the article.
Nevertheless, we've tried to pick out some of the best frameworks for cross-platform mobile development to give you a starting point for
your decision.
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Flutter
Released by Google in 2017, Flutter is a popular framework for building mobile, web, and desktop apps from a single codebase. To build
applications with Flutter, you will need to use Google's programming language called Dart.
Key features:
Flutter's hot reload feature allows you to see how your application changes as soon as you modify your code, without you having to
recompile it.
Flutter supports Google's Material Design, a design system that helps developers build digital experiences. You can use multiple visual
and behavioral widgets when building your app.
Flutter doesn't rely on web browser technology. Instead, it has its own rendering engine for drawing widgets.
Flutter has a relatively active community of users around the world. It is widely used by many developers. According to the Stack Overflow
Developer Survey 2021, Flutter is the second most-loved framework.
React
Native
An open-source UI software framework, React Native was developed in 2015 (a bit earlier than Flutter) by Meta Platforms, formerly
Facebook. It's based on Facebook's JavaScript library React and allows developers to build natively rendered cross-platform mobile apps.
Mobile apps: Skype, Bloomberg, Shopify, various small modules in Facebook and Instagram.
Key features:
Developers can see their changes in their React components immediately, thanks to the Fast Refresh feature.
One of React Native's advantages is a focus on the UI. React primitives render to native platform UI components, allowing you to build
a customized and responsive user interface.
In versions 0.62 and higher, integration between React Native and the mobile app debugger Flipper is enabled by default. Flipper is
used to debug Android, iOS, and React native apps, and it provides tools like a log viewer, an interactive layout inspector, and a
network inspector.
As one of the most popular cross-platform app development frameworks, React Native has a large and strong community of developers
who share their technical knowledge. Thanks to this community, you can get the support you need when building mobile apps with the
framework.
Kotlin
Multiplatform
Mobile
Kotlin Multiplatform Mobile is an SDK developed by JetBrains for creating Android and iOS applications. It allows you to share common
code between the two platforms and write platform-specific code only when it's necessary, for example, when you need to build native UI
components or when you are working with platform-specific APIs.
Key features:
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Kotlin Multiplatform Mobile provides you with full access over the user interface. You can utilize the latest UI frameworks, such as
SwiftUI and Jetpack Compose.
Developers have easy access to the Android and iOS SDKs without any restrictions.
Even though this cross-platform mobile development framework is the youngest on our list, it has a mature community. It's growing fast
and is already making a distinct impression on today's market. Thanks to its regularly updated documentation and community support,
you can always find answers to your questions. What's more, many global companies and startups already use Kotlin Multiplatform Mobile
to develop multiplatform apps with a native-like user experience.
Create your first cross-platform mobile app with Kotlin Multiplatform Mobile.
Ionic
Ionic is an open-source UI toolkit that was released in 2013. It helps developers build hybrid mobile and desktop applications using a
combination of native and web technologies, like HTML, CSS, and JavaScript, with integrations for the Angular, React, and Vue
frameworks.
Key features:
Ionic is based on a SaaS UI framework designed specifically for mobile OS and provides multiple UI components for building
applications.
The Ionic framework uses the Cordova and Capacitor plugins to provide access to device's built-in features, such as the camera,
flashlight, GPS, and audio recorder.
Ionic has its own IDE called Ionic Studio, which was designed for building and prototyping apps with minimal coding.
There's constant activity on the Ionic Forum, where community members exchange knowledge and help each other overcome their
development challenges.
Xamarin
Xamarin was launched in 2011 and is now owned by Microsoft. It's an open-source cross-platform app development framework that uses
the C# language and the .Net framework to develop apps for Android, iOS, and Windows.
Mobile apps: UPS, Alaska Airlines, Academy Members (Academy of Motion Picture Arts and Sciences).
Key features:
Xamarin applications use the Base Class Library, or .NET BCL, a large collection of classes that have a range of comprehensive
features, including XML, database, IO, and networking support, and more. Existing C# code can be compiled for use in your app, giving
you access to many libraries that add functionality beyond the BCL.
With Xamarin.Forms, developers can utilize platform-specific UI elements to achieve a consistent look for their apps across different
operating systems.
Compiled bindings in Xamarin.Forms improve data binding performance. Using these bindings provides compile-time validation for all
binding expressions. Because of this feature, mobile engineers get fewer runtime errors.
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Xamarin is supported by many contributors across the globe and is especially popular among C, C++, and C# developers who create
mobile applications.
NativeScript
This open-source mobile application development framework was initially released in 2014. NativeScript allows you to build Android and
iOS mobile apps using JavaScript or languages that transpile to JavaScript, like TypeScript, and frameworks like Angular and Vue.js.
Key features:
NativeScript allows developers to easily access native Android and iOS APIs.
The framework renders platform-native UIs. Apps built with NativeScript run directly on a native device without relying on WebViews, a
system component for the Android OS that allows Android applications to show content from the web inside an app.
NativeScript offers various plugins and pre-built app templates, eliminating the need for third-party solutions.
NativeScript is based on well-known web technologies like JavaScript and Angular, which is why many developers choose this framework.
Nevertheless, it's usually used by small companies and startups.
How
do
you
choose
the
right
cross-platform
app
development
framework
for
your
project?
There are other cross-platform frameworks besides those mentioned above, and new tools will continue to appear on the market. Given
the wide array of options, how can you find the right one for your next project? The first step is to understand your project's requirements
and goals, and to get a clear idea of what you want your future app to look like. Next, you'll want to take the following important factors
into account so you can decide on the best fit for your business.
1.
The
expertise
of
your
team
Different cross-platform mobile development frameworks are based on different programming languages. Before adopting a framework,
check what skills it requires and make sure your team of mobile engineers has enough knowledge and experience to work with it.
For example, if your team is equipped with highly skilled JavaScript developers, and you don't have enough resources to introduce new
technologies, it may be worth choosing frameworks that use this language, such as React Native.
2.
Vendor
reliability
and
support
It's important to be sure that the maintainer of the framework will continue to support it in the long run. Learn more about the companies
that develop and support the frameworks you're considering, and take a look at the mobile apps that have been built using them.
3.
UI
customization
Depending on how crucial the user interface is for your future app, you may need to know how easily you can customize the UI using a
particular framework. For example, Kotlin Multiplatform Mobile provides you with full control over the UI and the ability to use the latest UI
frameworks, such as SwiftUI and Jetpack Compose.
4.
Framework
maturity
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Find out how frequently the public API and tooling for a prospective framework changes. For example, some changes to native operating
system components break internal cross-platform behavior. It's better to be aware of possible challenges you may face when working with
the mobile app development framework. You can also browse GitHub and check how many bugs the framework has and how these bugs
are being handled.
5.
Framework
capabilities
Each framework has its own capabilities and limitations. Knowing what features and tools a framework provides is crucial to identifying the
best solution for you. Does it have code analyzers and unit testing frameworks? How quickly and easily will you be able to build, debug,
and test your app?
6.
Consistency
between
different
platforms
Providing consistency between multiple platforms can be challenging, given how much platforms like Android and iOS significantly differ,
particularly in terms of the development experience. For example, tools and libraries aren't the same on these operating systems, so there
may be many differences when it comes to the business logic. Some technologies, like Kotlin Multiplatform Mobile, allow you to write and
share the app's business logic between Android and iOS platforms.
7.
Security
Security and privacy are especially important when building a critical mobile app for business, for example, banking and e-commerce
apps that include a payment system. According to OWASP Mobile Top 10, among the most critical security risks for mobile applications
are insecure data storage, authentication, and authorization.
You need to ensure that the multiplatform mobile development framework of your choice provides the required level of security. One way
to do this is to browse the security tickets on the framework's issue tracker if it has one that's publicly available.
8.
Educational
materials
The volume and quality of available learning resources about a framework can also help you understand how smooth your experience will
be when working with it. Comprehensive official documentation, online and offline conferences, and educational courses are a good sign
that you will be able to find enough essential information about a product when you need it.
Key
takeaways
Without considering these factors, it's difficult to choose the framework for cross-platform mobile development that will best meet your
specific needs. Take a closer look at your future application requirements and weigh them against capabilities of various frameworks.
Doing so will allow you to find the right cross-platform solution to help you deliver high-quality apps.
Security
We do our best to make sure our products are free of security vulnerabilities. To reduce the risk of introducing a vulnerability, you can
follow these best practices:
Always use the latest Kotlin release. For security purposes, we sign our releases published on Maven Central with these PGP keys:
Fingerprint: 2FBA 29D0 8D2E 25EE 84C1 32C3 0729 A0AF F899 9A87
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Use the latest versions of your application's dependencies. If you need to use a specific version of a dependency, periodically check if
any new security vulnerabilities have been discovered. You can follow the guidelines from GitHub or browse known vulnerabilities in the
CVE base.
We are very eager and grateful to hear about any security issues you find. To report vulnerabilities that you discover in Kotlin, please post
a message directly to our issue tracker or send us an email.
For more information on how our responsible disclosure process works, please check the JetBrains Coordinated Disclosure Policy.
Kotlin
documentation
as
PDF
Here you can download a PDF version of Kotlin documentation that includes everything except tutorials and API reference.
Contribution
Kotlin is an open-source project under the Apache 2.0 License. The source code, tooling, documentation, and even this web site are
maintained on GitHub. While Kotlin is mostly developed by JetBrains, there are hundreds of external contributors to the Kotlin project and
we are always on the lookout for more people to help us.
Participate
in
Early
Access
Preview
You can help us improve Kotlin by participating in Kotlin Early Access Preview (EAP) and providing us with your valuable feedback.
For every release, Kotlin ships a few preview builds where you can try out the latest features before they go to production. You can report
any bugs you find to our issue tracker YouTrack and we will try to fix them before a final release. This way, you can get bug fixes earlier
than the standard Kotlin release cycle.
Contribute
to
the
compiler
and
standard
library
If you want to contribute to the Kotlin compiler and standard library, go to JetBrains/Kotlin GitHub, check out the latest Kotlin version, and
follow the instructions on how to contribute.
You can help us by completing open tasks. Please keep an open line of communication with us because we may have questions and
comments on your changes. Otherwise, we won't be able to incorporate your contributions.
Contribute
to
the
Kotlin
IDE
plugin
Kotlin IDE plugin is a part of the IntelliJ IDEA repository.
To contribute to the Kotlin IDE plugin, clone the IntelliJ IDEA repository and follow the instructions on how to contribute.
Contribute
to
other
Kotlin
libraries
and
tools
Besides the standard library that provides core capabilities, Kotlin has a number of additional (kotlinx) libraries that extend its functionality.
Each kotlinx library is developed in a separate repository, has its own versioning and release cycle.
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If you want to contribute to a kotlinx library (such as kotlinx.coroutines or kotlinx.serialization) and tools, go to Kotlin GitHub, choose the
repository you are interested in and clone it.
Follow the contribution process described for each library and tool, such as kotlinx.serialization, ktor and others.
If you have a library that could be useful to other Kotlin developers, let us know via [email protected].
Contribute
to
the
documentation
If you've found an issue in the Kotlin documentation, feel free to check out the documentation source code on GitHub and send us a pull
request. Follow these guidelines on style and formatting.
Please keep an open line of communication with us because we may have questions and comments on your changes. Otherwise, we
won't be able to incorporate your contributions.
Create
tutorials
or
videos
If you've created tutorials or videos for Kotlin, please share them with us via [email protected].
Translate
documentation
to
other
languages
You are welcome to translate the Kotlin documentation into your own language and publish the translation on your website. However, we
won't be able to host your translation in the main repository and publish it on kotlinlang.org.
This site is the official documentation for the language, and we ensure that all the information here is correct and up to date. Unfortunately,
we won't be able to review documentation in other languages.
Hold
events
and
presentations
If you've given or just plan to give presentations or hold events on Kotlin, please fill out the form. We'll feature them on the event list.
KUG
guidelines
A Kotlin User Group, or KUG, is a community that is dedicated to Kotlin and that offers you a place to share your Kotlin programming
experience with like-minded people.
To become an KUG, your community should have some specific features shared by every KUG. It should:
Provide Kotlin-related content, with regular meetups as the main form of activity.
Host regular events (at least once every 3 months) with open registration and without any restriction for attendance.
Be driven and organized by the community, and it should not use events to earn money or gain any other business benefits from
members and attendees.
Follow and ensure a code of conduct in order to provide a welcoming environment for attendees of any background and experience
(check-out our recommended Code of Conduct).
There are no limits regarding the format for KUG meetups. They can take place in whatever fashion works best for the community, whether
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that includes presentations, hands-on labs, lectures, hackathons, or informal beer-driven get-togethers.
For Kotlin User Group brand assets, see Kotlin brand assets documentation.
How
to
run
a
KUG?
In order to promote group cohesion and prevent miscommunication, we recommend keeping to a limit of one KUG per city. Check out
the list of KUGs to see if there is already a KUG in your area.
Use the official KUG logo and branding. Check out the branding guidelines.
Keep your user group active. Run meetups regularly, at least once every 3 months.
Announce your KUG meetups at least 2 weeks in advance. The announcement should contain a list of talks and the names of the
speakers, as well as the location, timing, and any other crucial info about the event.
KUG events should be free or, if you need to cover organizing expenses, limit prices to a maximum of 10 USD.
Your group should have a code of conduct available for all members.
If your community has all the necessary features and follows these guidelines, you are ready to Apply to be a new KUG.
Support
for
KUGs
from
JetBrains
Active KUGs that host at least 1 meetup every 3 months can apply for the community support program, which includes:
Support
from
JetBrains
for
other
tech
communities
If you organize any other tech communities, you can apply for support as well. By doing so, you may receive: free JetBrains product
licenses to raffle off at meetups, information about Kotlin official events and campaigns, Kotlin stickers, and help with recruiting Kotlin
speakers for your events.
Kotlin
Night
guidelines
Kotlin Night is a meetup that includes 3-4 talks on Kotlin or related technologies.
For Kotlin Night brand assets, see Kotlin brand assets documentation.
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Event
guidelines
Please use the branding materials we've provided. Having all events and materials in the same style will help keep the Kotlin Night
experience consistent.
Kotlin Night should be a free event. A minimal fee can be charged to cover expenses, but it should remain a non-profit event.
The event should be announced publicly and open for all people to attend without any kind of discrimination.
If you publish the contents of the talks online after the event, they must be free and accessible to everyone, without any sign-up or
registration procedures.
Recordings are optional but recommended, and they should also be made available. If you decide to record the talks, we suggest
having a plan to ensure the quality is good.
The talks should primarily be about Kotlin and should not focus on marketing or sales.
Event
requirements
JetBrains is excited to support your Kotlin Night event. Because we want all events to provide the same high-quality experience, we need
organizers to ensure that some basic requirements are met for the event to receive JetBrains support. As an organizer, you are
responsible for the following aspects of the event:
1. The location and everything required to host the event, including booking a comfortable venue. Please make sure that:
All the participants are aware of the exact date, place, and starting time of the event, along with the event schedule and program.
There is enough space as well as food and beverages, if you provide them, for everyone.
You have a plan with your speakers. This includes a schedule, topics, abstracts for the talks, and any necessary equipment for the
presentations.
Feel free to invite presenters from your local community, from neighboring countries, or even from all over the globe. You don't have
to have any JetBrains representatives or speakers at your event. However, we are always happy to hear about more Kotlin Nights, so
feel free to notify us.
Announce your event at least three weeks before the date of a meetup.
Include the schedule, topics, abstracts, and speaker bios in the announcement.
We would be glad to announce your event at kotlinlang.org, and we would appreciate it if you provided slides and video materials for
a follow-up posting.
JetBrains
support
JetBrains provides support with:
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Access to Kotlin Night Branding, which includes the name and logos
Merchandise, such as stickers and t-shirts for speakers and small souvenirs for attendees
Help to find a location if possible (via contacts, etc.), as well as help to identify possible partnerships with local businesses
Kotlin
brand
assets
Kotlin
Logo
Our logo consists of a mark and a typeface. The full-color version is the main one and should be used in the vast majority of cases.
Kotlin logo
Our logo and mark have a protective field. Please position the logo so that other design elements do not come into the box. The minimum
size of the protective field is half the height of the mark.
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Kotlin logo proportions
Pay special attention to the following restrictions concerning the use of the logo:
Do not separate the mark from the text. Do not swap elements.
Do not set the logo against a complex background. Do not place the logo in front of a bright background.
Kotlin
User
Group
brand
assets
We provide Kotlin user groups with a logo that is specifically designed to be recognizable and convey a reference to Kotlin.
The official Kotlin logo is associated with the language itself. It should not be used otherwise in different scopes, as this could cause
confusion. The same applies to its close derivatives.
User groups logo also means that the opinions and actions of the community are independent of the Kotlin team.
Your opinions don't have to agree with ours, and we think this is the most beneficial model for a creative and strong community.
Style
for
user
groups
Since the launch of the Kotlin community support program at the beginning of 2017, the number of user groups has multiplied, with
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around 2-4 new user groups joining us every month. Please check out the complete list of groups in the Kotlin User Groups section to find
one in your area.
We provide new Kotlin user groups with a user group logo and a profile picture.
Branding image
Firstly, we received numerous requests from the community asking for special Kotlin style branded materials to help them be
recognized as officially dedicated user groups.
Secondly, we wanted to provide a distinct style for the user group and community content to make it clear which Kotlin-related
materials are from the official team and which are created by the community.
Create
the
logo
of
your
user
group
To create a logo of your users group:
1. Copy the Kotlin user group logo file to your Google drive (you have to be signed in to your Google account).
2. Replace the Your City text with the name of your user group.
3. Download the picture and use it for the user group materials.
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Belarusian Kotlin User Group sample
You can download a set of graphics including vector graphics and samples of cover pictures for social networks.
Create
your
group's
profile
picture
for
different
platforms
To create your group's profile picture:
1. Make a copy of the Kotlin user group profile picture file to your Google Drive (you have to be signed in to your Google account).
2. Add a shortened name of the user group's location (up to 4 capital symbols according to our default sample).
3. Download the picture and use it for your profiles on Facebook, Twitter, or any other platform.
Create
meetup.com
cover
photo
To create a cover photo with a group's logo for meetup.com:
1. Make a copy of the picture file to your Google Drive (you have to be signed in to your Google account).
2. Add a shortened name of the user group's location to the logo on the right upper corner of the picture. If you want to replace the
general pattern with a custom picture, click on the background pattern-picture, choose 'Replace Image', then 'Upload from Computer'
or any other source.
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User Group examples
Kotlin
Night
brand
assets
JetBrains provides branding and materials for Kotlin Night events. Our team will prepare digital assets for the event promotion and ship
your merchandise pack containing stickers and t-shirts. Check out what we have to make your Kotlin Night fun!
Social
media
Stickers can be used to brand any media necessary for a Kotlin Night. Just stick them on anything you can get your hands on. It's fun!
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Cover/Logo
Cover Social
Branding
stickers
Stickers can be used to brand assets for a Kotlin Night. Just stick them on anything you can get your hands on. It is funny!
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Stickers
Press-wall
You can decorate a press wall with stickers for unforgettable event pictures.
Press Wall
Sticky
badges
Use stickers as badges for the attendees and boost networking at the event!
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Board
for
stickers
Or you can provide a board where your guests can paste stickers with their impressions, feedback, and wishes.
board pack
T-shirts
Guests of the event are offered to paste stickers on the board with their impressions of the meeting. What does it mean for you?
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Sticker pack
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