Emerging Technologies IoT Augmented Reality Virtual Reality XfstdEr2tw
Emerging Technologies IoT Augmented Reality Virtual Reality XfstdEr2tw
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COURSE DESIGN COMMITTEE
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Author: Fazil Sheikh
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Copyright:
2017 Publisher
ISBN:
978-93-86052-14-8
Address:
4435/7, Ansari Road, Daryaganj, New Delhi–110002
Only for
NMIMS Global Access - School for Continuing Education School Address
V. L. Mehta Road, Vile Parle (W), Mumbai – 400 056, India.
1 Introducing IoT 1
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4 Challenges In IoT 63
EMER GI NG T E CH N O LO G I E S : I O T,
AUGMENTED R E A LI T Y, V I R T UA L R E A LI T Y
curriculum
Introduction to IoT: What Is IoT? Characteristics of IoT Data (Streaming, high-volume, semi-struc-
tured), Models for IoT, Technology Roadmap, Benefits of IoT, Impact of IOT on the business land-
scape
IoT Applications in Industries: Building and home automation, Retail, Media, Supply Chain,
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Environmental monitoring, Infrastructure management, Manufacturing, Pharmaceuticals and
Healthcare, Transportation,
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IoT Challenges: Security & privacy concerns, enterprise security, fragmentation of Standards,
Processing Big Data, Scalability, Compatibility between different smart sensors
IoT for Smart Cities: What is “smart” in smart cities? Smart components – (sensors, microproces-
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sors, data storage, controls, software, and, typically, an embedded operating system and enhanced
user interface), Terminology related to smart cities, Technology framework, Smart Communities
and Energy management
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IoT and Consumer Wearables: Wearable technology, quantified self, connected health, and smart
retail.
Augmented Reality: Introduction to AR, HW and SW Technology requirements for AR, Business
Models, AR Applications (Archaeology, Architecture, Commerce, Education, Medical, Military,
Navigation, Industrial design, Tourism, Retail, Video Games), Privacy Concerns
Virtual Reality: Introduction to VR, Evolution of VR, VR Applications (Education and training,
Fine Arts, Engineering, Therapy, theme Parks, retail, marketing, Fitness, Media etc.), Companies
working in the virtual reality sector, challenges faced with VR.
INTRODUCING IoT
CONTENTS
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1.1 Introduction
1.2 Characteristics of IoT Data
Self Assessment Questions
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Activity
1.3 Models for IoT
Self Assessment Questions
Activity
1.4 Technology Roadmap
Self Assessment Questions
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Activity
1.5 Benefits of IoT
Self Assessment Questions
Activity
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Introductory Caselet
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which will accelerate the pace of innovation and help the enter-
prises in this direction. Being always connected helps you to re-
main informed all the time and empowers the business in many
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ways.
IoT brings new value propositions in the product life cycle. It not
only helps in creating better products but also helps in cost-cut-
ting. It assists in creating a connected asset. It helps to make crit-
ical business decisions. It may be from inventory management to
manufacturing to shipment and the after-sales service.
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Connected products
Smart manufacturing
In 2012, the JCB India launched the Business need IoT program
called “LiveLink”. Its purpose was for its customers to remain in
constant touch with their machines. This was to be achieved by
sending the data in real time and keeping the customers informed
all the time. It helped its users in retrieving data by using sensors,
the major parameters of the performance of the machines, its con-
dition, its location, etc. It helped them in three areas of their busi-
ness—service, operation and security, the explanation of which is
as follows:
Service: Sensors are installed on the machines and can col-
lect the important machine parameters which helped them
to monitor the machine health and accordingly send service
alerts.
Introductory Caselet
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learning objectives
1.1 INTRODUCTION
IoT stands for Internet of Things. IoT comprises each and every object
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connected to the Internet and may communicate with each other. It is
one of the emerging technologies. The term ‘Internet of Things (IoT)’
was coined by Ashton in 1999. In recent years, it has been a growing
technological trend.
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In academia as well as in industry, we can see a significant usage of
IoT in the past decade. In the perspective of Industrial Revolution,
IoT is termed as Industry 4.0 as it includes Internet of Things, cloud
computing and cyber-physical systems.
IoT presents a world where all the smart things are connected and can
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and non-intrusive.
IoT can be very useful and it can be used to improve and benefit the
lives of persons all over the world. People will be able to monitor their
vital signs and eating patterns and habits so they will be healthier.
They will be safer as they can remotely secure their homes. The busi-
nesses will be enormously benefitted by implementing IoT-based
solutions. They can make their business strategies more effective and
their products smarter.
We can derive insight from the data that will help us to make critical
decisions that can even save someone’s business or life. IoT can make
almost any process simpler, safe and useful.
We can see the roots of IoT at Auto-ID center of MIT. A research group
was founded in 1999 to work on RFID.
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Figure 1.1 shows the number of connected devices vs. the world’s pop-
ulation:
World
6.3 Billion 6.8 Billion 7.2 Billion 7.6 Billion
Population
Connected 500 Million 12.5 Billion 25 Billion 50 Billion
Devices
More
connected
device
Connected than
Devices 0.08 1.84 3.47 6.58
people
Per Person
2003 2010 2015 2020
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Figure 1.1: Connected Devices vs. World’s Population
Source: Cisco IBSG, April 2011
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Let’s see the basic architecture of an IoT system. It consists of some
smart devices, an embedded system, such as a microcontroller with
network connectivity capability, some gateway/local network all con-
nected to the Internet.
Devices
Embedded
Smart Devices
System (with Gateway/Local
(Sensors,
Network Network
Actuators, etc.)
Connectivity)
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Consistency
Completeness
Timeliness
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that all of these devices/sensors report the same temperature or be in
the reasonable limit with each other’s value.
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By consistency, we mean that the data being collected is consistent
with the context in which it was produced by each device.
For example, if we report multiple events that are tagged with some
information such as a geolocation, then by consistency, we expect that
those geolocations be the same or approximately close to each other.
By completeness, we mean that all the data which has been generated
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or being generated gets recorded. There should not be any data miss-
ing. By timeliness, we mean that the data which we are capturing gets
recorded in the stipulated time frame. If there is an unforeseen delay
in capturing, the data may lose its significance.
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Activity
Search and find out some more characteristics of IoT data other
than the characteristics discussed in the chapter.
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Figure 1.3: Device-to-Device Communication
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In this model, the security is simplified because of the short range
of communication and mostly one-to-one device interaction. This
model is also popular among wearable IoT devices. For example,
we can have a heart rate monitor paired to a smart watch. Several
standards are being developed around Device-to-Device IoT mod-
el. Here we can specifically mention one of the several standards
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cost of the device could also be further reduced due to its lower
complexity.
Device-to-cloud: In Device-to-Cloud model, an IoT device is di-
rectly connected to the cloud. The data is sent from the device to
the cloud and most of the data processing is done on cloud. From
cloud, the result of the processing/insight can be shared with the
concerned person/device. Most often, this model uses the wired
Ethernet or Wi-Fi. Cellular technology can also be used for com-
munication. Figure 1.4 shows the device-to-cloud communication
model of IoT:
Cloud
Sensor 2
(e.g. Humidity)
Sensor 1
(e.g. Temp.)
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This model offers remote access to services and provides on the air
software updates. As an example, we can have the scenario of ani-
mal tracking. The animal will have a smart tag which will give the
location of the animal wherever it is to its owner’s mobile. From
a security point of view, this model has more complexity than the
Device-to-Device model. It is so because of the involvement of the
following two credentials:
Network access credentials
Cloud access credentials
Device-to-gateway: In this model, an intermediary device is used
as a gateway to connect the IoT devices to the cloud. An intermedi-
ary device can be a hub or a smartphone. We can provide security
and other functionality through this gateway. For example, if we
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have a smartphone as a gateway, then we can have an app on a
smartphone that pairs with the IoT device and communicates with
the cloud.
IMFigure 1.5 shows the device-to-gateway communication model of
IoT:
Cloud
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GATEWAY
Sensor 2
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(e.g. Humidity)
Sensor 1
(e.g. Temp.)
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We can also send this data to other services for aggregation and
further analysis.
Figure 1.6 shows the backend data-sharing communication model
of IoT:
Cloud 2
Sensor
Cloud 1
(e.g. Light)
Cloud 3
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Figure 1.6: Backend Data-Sharing Communication
Activity
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In 1991, the World Wide Web, popularly known as www, was intro-
duced. It made the Internet more popular. It also stimulated the rapid
growth of the Internet in all spheres. Then, in the early 2000s, various
mobile devices got connected to the internet. Thus, it formed the mo-
bile-internet. In the mid-2000s, people got connected to each other
over the Internet by the use of social networking sites. In early 2010s,
people started connecting more and more to such devices and it start-
ed the era of IoT – the next big thing in the technology landscape.
Figure 1.7 shows the Technology Roadmap of IoT:
Technology
Communication between Internet
everything – Host, Home, Car, of
People, Mobile & Web Things
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Hosts, People, Mobile & People +
Web Mobile + PC
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Hosts, Mobile & Web Mobile
Communication
between Hosts & Internet
Web
Communication Network
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between Hosts
Time
1960 1990 2000 2010 2015 2020
Activity
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Behavior tracking
Optimised resource consumption
Contented computing
Intelligent service
Cost-cutting
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alerts can be raised for some unforeseen stoppages due to insuffi-
cient inventory. It increases the overall efficiency in managing the
inventory.
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Supply chain: In the supply chain, it is always desirable and, in
some cases, almost essential to track the location or movement of
the vehicle/goods. By tracking, we can know the exact status of the
consignment to be delivered. Earlier, tracking was being done us-
ing GPS. Now the use of IOT not only eases the tracking of things
but also simplifies the entire process by using sensors. All this is
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By observing the product usage pattern, they can predict the possible
failure/maintenance needs much before they emerge as a problem.
Accordingly, they can inform their customers in time, which, in turn,
increases the satisfaction level of the customers. The businesses can
also make some good offers for product replacement/upgradation. An-
other advantage that we can get is the product-tracking in case of loss/
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theft. All this helps in building a loyal relationship with the customers.
These are just a few of the benefits IoT offers. It is also equally im-
portant and essential that we tap on the right spots in order to make
better use of this technology to work best for all of us without causing
any damage to the environment. Connected smart products can offer
ever-expanding opportunities for the added functionality and features
that go beyond the traditional products. The overall value chain is be-
ing disrupted by the continuously changing nature of a product. This
is forcing the businesses not only to rethink their strategies but also
how they do everything. It includes inventory management, opera-
tions product design, manufacturing, supply chain, services, etc.
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capabilities in the overall product cycle. Businesses can analyse the
data which they obtain from the connected products, operational en-
vironment and business assets and use this insight to innovate, bring
new ways to serve, reduce costs, save time and improve quality.
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self assessment Questions
Activity
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Search about the benefits and risks of IoT in the field of healthcare.
Discuss them in your class.
IoT makes each and every device capable to communicate with the
other devices directly or over the internet. In the near future, this is
going to change the business processes drastically. Thus, it becomes
essential for the businesses to start thinking in terms of IoT very se-
riously.
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In almost all the companies, we can have assets that could be tracked.
By implementing IoT for this, the businesses can improve efficiencies,
make the better use of the intelligence obtained from the connected
assets, improve the business operations, etc. All this helps a business
to increase the satisfaction of their valuable users/customers.
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Exhibit
and 66% from the manufacturing sector say that IoT is trans-
formative.
The following figure shows the survey result on IoT by IDC:
33% 16%
of all industry of the population will be
leaders disrupted by millennials by 2018 and will
digitally enabled accelerate Iot adoption
competitirs by 2018 (connected life)
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Now, we can say that the IoT is gearing up in such a way that it will
completely change the way businesses work. Let's discuss some of the
areas of the businesses where IoT will have major and more relevant,
direct impact:
Minimum downtime: As more and more devices are getting
IoT-enabled, businesses can now do the predictive maintenance
in time.
As machines interact with each other, the system will be able to
predict any probable fault/failure and inform/alert the concerned
department/person and avoid the major downtime. Thus, by con-
tinuously analysing the machine operation and performance, the
businesses can avoid or minimise any downtime.
Targeted marketing: Marketing has always been an integral and
very important area of any business. Unless and until you do prop-
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er marketing, the chances of selling of your product/service are
low. At the same time, it is also a fact that the budget for market-
ing is also limited. So, it has to be spent very carefully such that
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it leads to sales. But the question remains how to decide where to
invest the marketing budget? Here the IoT comes to your rescue.
IoT-based solutions will help you in identifying target customers.
You can then do the focussed marketing so that the chances of get-
ting sales increases manifold. IoT lets you collect and analyse the
customer data, behavior, preferences, locations, and interests, etc.
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in real time. Once you have the details about the customer, you can
do the focussed and individualised marketing.
Improved business intelligence: IoT makes it much easier and
simpler to collect and extract the relevant information from the
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data.
This helps the businesses to examine and get insights which are
required for the improvement of the businesses. With the adoption
of IoT-based solutions, the business can create an infrastructure
which is data-driven. It enables the businesses to get the product
feedback, performance reviews, tracking loyalty, observing cus-
tomer behaviour, etc. in real time.
New service oriented approach: With the increasing adoption of
IoT in businesses, some of them are moving from product-based to
service-oriented solutions. Now, instead of focussing on the prod-
uct sales, they are focussing more on renting the product.
New business models, such as freemiums, subscriptions, bundles,
etc. are gaining more attraction in the business community, mak-
ing their services more and more flexible and scalable. All these
will give businesses multiple opportunities of revenue generation.
Enhanced customer experience: Nowadays, customers are more
connected and also more demanding. Thus, it becomes a priority
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By the adoption of IoT in businesses, the benefits realised will not
only be from a financial point of view but also from operational and
strategic perspectives.
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Becoming an IoT-enabled business is an urgent requirement in order
to protect your business from the threats of your competitors who are
better equipped digitally and IoT-enabled.
In order to understand the true potential and value of IoT, the busi-
nesses have to understand that IoT does not mean the same thing for
everybody. It will depend on the context, the product, the services and
the business problems they want to address.
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Thus, we have seen how IoT can bring a new wave of opportunities
not just for businesses but also to individuals. It will have major oper-
ational as well as economic impact on the businesses.
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self assessment Questions
False)
Activity
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1.7 SUMMARY
IoT comprises each and every object connected to the Internet
that may communicate with each other.
The goal behind IoT is to create a better connected world for the
whole humanity.
IoT can make almost any process simpler, safer and more useful.
In a Device-to-Device communication, two or more devices are
connected and can communicate with each other.
In Device-to-Cloud model, an IoT device is directly connected to
the cloud.
In this model, an intermediary device is used as a gateway to con-
nect the IoT devices to the cloud.
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In1991, the World Wide Web, popularly known as www, was intro-
duced.
IoTcan be used to send mobile promotions to the potential cus-
tomers.
IoT can be used to find the potential customers by tracking their
online presence.
IoT makes each and every device capable to communicate with
the other devices directly or over the Internet.
Big Data technologies, such as Hadoop and NoSQL, can enable
companies to collect, store and analyse large volumes of IoT data
in real time.
key words
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Downtime: It is the amount of time for which the system is un-
available.
Intelligent service: It is a service based on data insights.
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Internet of Things (IoT): It consists of each and every object
connected to the Internet that may communicate with each
other.
RFID: It stands for Radio Frequency Identification. RFID tags
are mostly used on/and to identify products.
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2. True
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4. True
5. False
7. Smart
9. Targeted
10. Yes
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Impact of IoT on the Business
11. True
Landscape
12. Big Data
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13. Yes
14. True
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SUGGESTED READINGS
Dourish, P. (2014). Divining a digital future: mess and mythology
in ubiquitous computing. Cambridge, MA: MIT Press.
Guinard, D.D., & Trifa, V.M. (2016). Building the web of things:
with examples in Node.js and Raspberry Pi. Shelter Island, NY:
Manning Publications.
E-REFERENCES
The Internet of Things (IoT) is a Key Enabling Technology for Dig-
ital Businesses. (n.d.). Retrieved May 05, 2017, from http://www.
gartner.com/technology/research/internet-of-things/
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Smith, S. (2015, February 23). Interview Winter 2015: Kids and
the IoT – Phase Change – Medium. Retrieved May 05, 2017, from
https://medium.com/phase-change/interview-winter-2015-kids-
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and-the-iot-be891df7ec08#.spmnyu6za
Internet of Things. (n.d.). Retrieved May 05, 2017, from http://www.
mckinsey.com/global-themes/internet-of-things
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CONTENTS
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2.1 Introduction
2.2 Artificial Intelligence and IoT
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Self Assessment Questions
Activity
2.3 IoT Design Considerations
Self Assessment Questions
Activity
2.4 IoT Architecture
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Activity
2.6 Summary
2.7 Descriptive Questions
2.8 Answers and Hints
2.9 Suggested Readings & References
Introductory Caselet
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way Traffic Safety Administration) regarding a charger plug that
needs to be fixed. It was identified to be the cause of fires. The
company got the flaw fixed for its 29,222 vehicles through a soft-
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ware update.
It was possible due to the IoT enabled system. This was not for
the first time that Tesla has delivered such an update to enhance
a car’s performance.
of a car. This was to give more clearance to the car at high speed.
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learning objectives
2.1 Introduction
Most technological trends of 2016 are about to modify themselves in
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the year 2017 which include Internet of Things (IoT), Artificial Intel-
ligence (AI) and machine learning. Many technical experts are still in
the process of improving various IoT applications, developing smart
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offices and homes that comprise networked climate controls, devices
and utilities for improving energy consumption and security. The vari-
ous Trends of IoT, we can see today, are in business automation, smart
cities, home automation, pharmaceuticals, retail, transportation, etc.
Not only trends, there exists some characteristics of IoT which make a
product IoT inherent and encompass it with a set of capabilities. Some
of these characteristics of IoT are sensing, connectivity, dynamic na-
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In this chapter, you will see how AI and IoT are interrelated. This
chapter will also discuss the various IoT design considerations. The
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IoT architecture is also explained in the chapter. Finally, the size and
space considerations for IoT are explained in detail.
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AI will help in improving the accuracy and speed of the analysis per-
formed on the collected data. It is only with the Artificial Intelligence
that IoT would be able to deliver its promised value in time. Continu-
ous growth of IoT data gives rise to many challenges such as collecting
the ever increasing data, storing and performing analysis on that data.
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man brain. Now AI systems are capable enough to handle complex
problems without human intervention. They can also do self learning.
Figure 2.1 shows how AI and IoT make a smart product:
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Keys of Singularity
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As IoT is all set to enter into every business and every aspect of life,
there arises a compelling demand for fast and accurate analysis of the
ever increasing collection of the IoT data. As AI and IoT grow hand in
hand, we may expect very intelligent systems coming out in the near
future. More and more attention is being given to use the applications
of AI in a variety of products and services that are meant to make our
lives easy, comfortable and better.
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mation about our environment.
Exhibit
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Complexity
Privacy
Compatibility
Security
Safety
Legal Issues
Ethical grounds
Artificial stupidity
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2.3 IoT Design Considerations
The IoT design considerations are unique. They are very different
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from the usual computing platforms. IoT designs are more focused on
physical aspects like sensor and actuator interfaces which allow the
IoT systems to sense and accordingly actuate our surrounding world.
are generally placed near to each other and with the interfacing hu-
man being.
On the other hand, in IoT designs, the systems receive their input via
sensors and that data is sent to the gateway/mobile/computers/cloud
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via the wired or the wireless interfaces. Thus, the placement of devic-
es in IoT systems may be at remote locations from each other. Further,
the sensors/actuators may be highly miniaturised by using the MEMS
technology.
While designing an IoT system, there are various factors that need to
be considered.
Power
Cost
Features
Interfaces
Network
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Antenna
Interoperability
Security
Cloud
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technologies. The selection of power source is also influenced by
the frequency of communication.
Cost: IoT products, or smart products, help the businesses as well
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as consumers equally. But cost is the major determining factor. So,
the design consideration should also include cost reduction.
Features: It is now possible for the companies to add new features
to their existing products because of IoT. These features help you
to get direct access to your valuable customers. You may use it for
customer feedback, customer updates, in time service and preven-
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matter what kind of app and Web interfaces you will be providing.
Network: There are certain issues with the network technology
such as communication distance, interoperability, gateway issues,
etc. If the Internet is needed, then you need to have Wi-Fi/Ether-
net. If you are in a room/building then Z-Wave, ZigBee and Blue-
tooth can be used. It should be remembered that an FCC certifica-
tion is needed by all the wireless technologies.
Antenna: Antenna is used by all the wireless networks. It may be
external or internal to the product. There is a trend to keep the
antenna inside the plastic enclosure, whereas external antennas
are preferred for the metal enclosures.
Interoperability:If your product needs to communicate with the
other products then you have to use a set of standard protocols in
order to make your product interoperable.
Security:Security is a major concern. You need to consider the
implementation of security layers as and when possible. Password
and SSL are considered to be the minimum security levels.
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Most Visible
Ui/Visual Design
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Interaction Design Industrial Design
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Interusability
Conceptual Model
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Platform Design
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Least Visible
The layers, as shown in Figure 2.2, vary from the less visible layers like
Platform Design, Service Design, Productisation, Conceptual Model
and Interusability to the more visible layers like Industrial Design,
Interaction Design, and Visual Design. It is important and should be
noted that to empower the higher visible layers, the critical UX deci-
sions should be taken in the early design stages.
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Activity
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2.4 IoT Architecture
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Architecture of an IoT system is to be considered in four stages. These
stages can be listed as follows:
IoT Devices (Sensors/Actuators)
Gateway
Edge IT
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Cloud/Data Center
It is obvious that in the first stage, the persons involved will be pro-
fessionals from operations technology. They are usually called as OT
people. It is also true with stage 2.
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Figure 2.3: Four Stages of an IoT Architecture
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Source: http://techbeacon.com
have time to send the data to the cloud and wait for the response. So,
the data needs to be processed there itself – at the device level. So, in
IoT architecture some of the stages can be combined or may be elim-
inated.
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The data is collected by the sensors from the object under consid-
eration. The physical conditions of the object or the surroundings is
then modified or controlled by the actuators as per the decisions taken
by processing the data.
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Depending on the situation and the requirement, the data may need
to be processed at the device level itself. For example, robotic surgery,
car accident, etc.
In such cases, we cannot have time to send the data to the cloud and
wait for the response. So, the data needs to be processed there itself –
at the device level.
In other cases, the data may be sent to the cloud for storage and fur-
ther processing.
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Before the data is received by the gateway, it needs some sort of pre-
processing. It is like aggregating all the data and converting the an-
alog data to digital. There are systems called Data Acquisition Sys-
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tems (DAS) that perform the tasks of data aggregation and necessary
conversion. The Internet gateway gets the data in the aggregated and
digitised form. It is then routed via Wi-Fi, LANs, or the Internet, to the
next stage 3 for further processing.
The system at stage 2, usually resides near the site, i.e. to the sensors
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and actuators. For example, a water pump may have some IoT de-
vices that send data to the data aggregation/digitisation system. This
system might be attached to the pump physically. The received data
might be then processed by the nearby gateway or server and forward
it to the systems in next stages 3/4.
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Gateways are external devices to the data center. They are like edge
devices. Here the location and geography does matter. As in the pump
example we have taken above, suppose there are 100 pump units and
we want to process the data onsite. As we have instant data available
at the pump level, we can aggregate it and create a plant wide view.
At the same time, we can send this data to the cloud/data center for
a larger companywide view. Because of DAS and gateways, we may
have a wide variety of IOT devices from the factory site to the mobile
stations, so the designing of these systems is generally kept portable,
easy to deploy and maintain and at the same time rugged enough to
sustain the temperature variations, dust, humidity, vibration, etc.
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Stage 3: Edge IT
From stage 2, now the data enters into stage 3. There may be, however,
some data processing needed depending on the kind of application
and domain before it is sent to the cloud/data center. This is the point
where, the edge IT systems get introduced. They further process the
data and perform more analysis. These systems (edge IT) may be lo-
cated anywhere, may be onsite or in remote offices. Generally, they
remain near the facility where the sensors are placed.
As the amount of data being generated from the IoT systems is very
large, it will be unwise to send the whole of data to the cloud. This is so
because it will consume a lot of network bandwidth and other resourc-
es on the cloud. It is thus desirable to have some sort of preprocessing
on the data at this stage so that only the needed data should be sent to
the cloud for further processing. It will thus reduce the amount of data
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to be sent to the cloud, reducing the network bandwidth usage as well
as the other resources on the cloud.
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Security is another concern. If we have to send the whole data to the
cloud, then the kind of security needed to protect the data will be very
complex. So, it is always a good practice to have some powerful sys-
tems at the edge level to do some processing on the data, perform
some sort of analysis and send only the data that needs further pro-
cessing or which is required to be shared with others.
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For example, as in the pump case, we can collect, convert and anal-
yse the data (e.g. vibration data) and send only the results/projections
such as device getting failed or in need of maintenance on to the high-
er level.
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Figure 2.4: Sample Dashboard
Source: https://projectbodyinteraction.files.wordpress.com
IM
Thus, having an edge IT system help us in many ways.
and models for further processing of the received data. At the cloud
level, we have more powerful systems that can store the data at a large
scale as well as perform analysis on the large data. We can thus obtain
a deeper insight out of the given data and are in a position to make
better decisions. Further, we can manage the data effectively and pro-
N
It may take some time to get the insight from this stage; however the
results obtained have more meaningful information and deeper in-
sight.
Exhibit
n o t e s
The data stored in these data centres or remote locations are then
retrieved to determine useful information from it and this mecha-
nism of retrieving useful information from data is known as data
processing. The data is processed to get deep insight into knowl-
edge contained in raw data. The processing can either be done
manually or electronically by a user.
S
Activity
Size and space matters a lot in IoT systems. Today’s consumers want
everything to be as compact and small as possible. When we consider
size and space, there arise two perspectives:
IoT device perspective
N
From the IoT device perspective, it is desirable that its size should
be as small as possible so that it occupies less space. Further, an IoT
device may not be always used as a standalone single device. In most
cases, it may be used as a constituent of some other device/system. In
such situations also, it is desired to have a small sized IoT device.
From the IoT data perspective, it is desirable that the space for IoT
data storage should be large enough to accommodate the constant
streaming of data. The IoT data will be very large over time. So the
space consideration for the data storage should be given enough and
equal priority in the overall IoT system. For example, IoT wearables
are often small in size; however, they need to equipped with high per-
formance batteries to perform various types of tasks.
Rural or outdoor areas generally have a large range where the signals
need to cover a longer distance to reach to the server or the wireless
n o t e s
S
IM
M
N
n o t e s
S
the kind of application under consideration.
Connectivity: The connectivity is influenced by communication
distance, interval, data rate/size, etc.
IM
It is not an exhaustive list. The possible number of values for each
property can be very large. It will result in a very wide application
space.
Activity
2.6 Summary
AI enables us to perform analysis on the collected data and help us
to make better and informed decisions.
AI will help in improving the accuracy and speed of the analysis
performed on the collected data.
AI equips us with the necessary tools and techniques to go beyond
the usual process of data manipulation/processing.
IoT designs are more focused on physical aspects like sensor and
actuator interfaces which allow the IoT systems to sense and ac-
cordingly actuate our surrounding world.
n o t e s
key words
S
Form factor: It is an aspect/view of the hardware design. The
physical specifications of a component like size, shape, etc. can
be defined using a form factor.
IM
Micro-Electro Mechanical Systems (MEMS): It is a micro-
scopic device technology.
Sensing modality: It is an aspect/view of a stimulus/impetus.
n o t e s
S
Intelligence and IoT.
3. The various design considerations for IoT include Size, Power,
Cost, Features, Interfaces, Network, Interoperability, Security,
IM
Cloud etc. Refer to Section 2.3 IoT Design Considerations.
4. Architecture of an IoT system is to be as considered in four
stages. These stages are IoT Devices (Sensors/Actuators),
Gateway, Edge IT and Cloud/Data Center. Refer to Section
2.4 IoT Architecture.
5. The size and space considerations for IoT are very important.
M
Suggested Readings
Russell,S. J., & Norvig, P. (2016). Artificial intelligence: a modern
approach. Boston: Pearson.
Guinard, D. D., & Trifa, V. M. (2016). Building the web of things:
with examples in Node.js and Raspberry Pi. Shelter Island, NY:
Manning Publications.
E-References
The Internet of Things (IoT) Is a Key Enabling Technology for Dig-
ital Businesses. (n.d.). Retrieved May 06, 2017, from http://www.
gartner.com/technology/research/internet-of-things.
Internet of things. (2017, May 03). Retrieved May 06, 2017, from
https://en.wikipedia.org/wiki/Internet_of_things.
Internet of Things. (n.d.). Retrieved May 06, 2017, from http://www.
mckinsey.com/global-themes/internet-of-things.
CONTENTS
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3.1 Introduction
3.2 Applications of IoT in Building and Home Automation
IM
Self Assessment Questions
Activity
3.3 Applications of IoT in Retail
Self Assessment Questions
Activity
3.4 Applications of IoT in Media
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Activity
3.6 Applications of IoT in Environmental Monitoring
Self Assessment Questions
Activity
3.7 Applications of IoT in Infrastructure Management
Self Assessment Questions
Activity
3.8 Applications of IoT in Manufacturing
Self Assessment Questions
Activity
3.9 Applications of IoT in Pharmaceuticals and Healthcare
Self Assessment Questions
Activity
3.10 Applications of IoT in Transportation
Self Assessment Questions
Activity
CONTENTS
3.11 Summary
3.12 Descriptive Questions
3.13 Answers and Hints
3.14 Suggested Readings & References
S
IM
M
N
Introductory Caselet
n o t e s
There are other companies also in the connected trash bin market
such as ‘SmartBin’ which is an Ireland-based company. The sys-
tem is more useful in cases where the waste is being produced at
S
different locations at variable rates.
It also results in having less traffic and less truck emissions due to
routes being optimised. Thus, it also helps in reducing the pollu-
IM
tion and protecting our environment.
n o t e s
learning objectives
S
Healthcare
>> Discuss the applications of IoT in Transportation
IM
3.1 INTRODUCTION
In the previous chapter, we have learned about the trends and char-
acteristics of IoT. We have also seen the various IoT design consider-
ations, IoT Architecture, etc.
M
The infrastructure services like the electric grid and water distribu-
tion systems can be made more reliable and efficient using the appli-
cation of IoT. By implementing IoT based solutions, the overall cost of
production can be reduced.
n o t e s
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IM
M
N
n o t e s
S
Figure 3.2 Application of IoT in Home Automation
IM Source: www.ayla.com
IoT is also playing its role in fire safety devices used to protect homes
and buildings. The consequences of fire are very dangerous and di-
sastrous. It propagates in very short time and can cover its adjoining
areas. If we add connectivity to the fire safety devices using IoT, they
can provide us the ability to remotely monitor our home/property and
N
Exhibit
Location tracking
n o t e s
S
2. _____________ technique is very commonly used in home
automation.
3. Nowadays, IoT is being used extensively for building and
IM
home automation. (True/False)
Activity
mation system.
Retailers these days are using IoT extensively to promote the growth
and retention of their customers. IoT helps retailers to analyse cus-
tomers’ patterns of shopping, individualise their offerings and per-
sonalise the shopping experience of every individual customer. The
nature of the retail business has always been a very dynamic one. The
effective use of relevant technology would prove to be a major game
changer in the retail space. The consumers, nowadays, have become
technology savvy. The expectations of consumers are ever increasing.
Now, it is up to the companies that how far they can meet those ex-
pectations. They have to redesign their business models and business
strategies in order to address the customer needs and expectations.
They have to improve upon different channels as well as customer
touch points. Mobile and digital technologies are empowering and
enabling the retail business to make their customised offerings move
closer to the customers.
n o t e s
S
Customer closeness definitely brings more sale and hence more rev-
enues. Every customer experience, while shopping, is considered as
a digital experience by the intelligent devices. By analysing the nav-
igation data of the customer captured by these devices, retailers can
IM
improve the ‘in-store shopping experience’ of the customer.
Placing proper displays at the right positions with correct and accu-
rate information or lucrative offers gives retailers the opportunities
to engage the shoppers. Digital signage can be utilised to display new
inventory, promotional offers, etc. Its effectiveness can be measured
N
by analysing the gathered data. We can integrate the sensors with the
stockroom and the inventory on shelf for quantity and price regula-
tion.
There are certain problems faced by each retailer like loss, theft, fraud,
etc. which might occur because of various causes such as employee
stealing, shoplifters, organised crime gang, etc. To prevent these kinds
of illegitimate activities, IoT can bring an additional layer of protec-
tion by implementing smart technologies.
n o t e s
Online retailers have a competitive edge over the traditional brick and
mortar kind of retailers. It is because they know the right time to fulfill
the demands. To encash the market demands, these digital retailers
can clearly identify the customer requirements and do the up-selling
and cross-selling of products. By leveraging the digital intelligence,
these retailers can provide demand centric deliveries with the added
discounts. Figure 3.3 shows the application of IoT in retail:
S
IM
Figure 3.3: Application of IoT in Retail
Source: https://media.licdn.com
Activity
As per one of the studies, it is found that around 39 of the top 50 sites
related with news in the USA get more traffic from the mobile devic-
n o t e s
es than from the desktops. It is also found that there was around 4%
drop in ad revenues as far as the print media and newspapers are
concerned.
The role of IoT in media can be best viewed in terms of people, as-
sets and processes. The most interesting question here is ‘How can
the delivery of media and its associated services be best managed and
improves beyond simply tracking the assets and controlling the appli-
cations because of IoT enabled automation?’
The consumer data that can be collected via IoT is the main concern
for the marketing agencies. The deeper insight of the consumer data
means better ways can be developed to reach to the consumers and
across a much broader ecosystem of consumption and touch points.
The value and the insights associated with this data provides the con-
S
text for the media consumption metrics. It gives a more clear picture
and measurement about the information received instead of the ex-
isting measurement system which is based on samples. For example,
IM
the data that is being generated from wearables can help the media
industry in determining and understanding why a particular consum-
er should watch their content.
At the same time, the media needs to be cautious while exploiting the
connected machines and the IoT enabled automation. It may be that
consumers are not prepared or willing to go with it. It is an interesting
M
and very important point to know that how the media industries are
going to get the aggregated data from all the varied sources to analyse
consumer habits, interests, movements, timing, etc.
across all the connected devices as they move from home, to car, to
mobile device, to office, to hotel, to cinema, to restaurants and so on.
With the help of smart sensors, we can know about the number of
people in a room as well as their mood. So the delivery/ presentation
of content will be based on that data and it will be customised to suit
the mood/environment in the room.
n o t e s
Activity
S
IoT in supply chain management may utilise Radio Frequency Identi-
fication Devices (RFID) tags on the product which provide us a whole
lot of information like production date, warranty period, expiry date,
sales and after sales data, etc. which would definitely help us to auto-
IM
matically manage the supply chain efficiently.
RFID tags are also used in large scale industries like shipping for
tracking containers. Production planning can be optimised by having
real time information from the supply chain management. With the
same investment, it will yield more productivity. In supply chain man-
agement, IoT provides a richer and deeper data intelligence and bene-
M
IoT also helps in reducing the bullwhip effect in supply chain man-
agement which refers to inefficiencies that generally occurs in supply
chain management.
N
Activity
n o t e s
APPLICATIONS OF IOT IN
3.6
ENVIRONMENTAL MONITORING
IoT is also playing an important role in detecting various metrics of a
particular environment with the help of various sensors. IoT sensors
are very small in size which can be easily carried around and indicate
air quality, radiations, hazardous chemicals, water quality, etc.
S
solutions in time for our environmental problems.
The other way where IoT can benefit our environment is by helping
us to reduce CO2 emissions. In energy sector, we can have IoT enabled
smart electric grids that could reduce CO2 emissions by implement-
ing smart meters and balancing the demand-supply ratio. Energy
M
n o t e s
Activity
S
APPLICATIONS OF IOT IN
3.7
INFRASTRUCTURE MANAGEMENT
IM
Infrastructure management refers to managing the infrastructure of
an organisation which may include storage devices, power, network
devices, human resource, etc.
n o t e s
S
Figure 3.5 Applications of IoT in Smart Grid Management
Source: https://media.licdn.com
IM
self assessment Questions
Activity
APPLICATIONS OF IOT IN
3.8
MANUFACTURING
Using sensors in manufacturing has been already in practice. But
these sensors were not smart enough to have intercommunication or
interaction with the other machines. In the era of IoT, sensors have
become smart and now it is possible for the sensors to have communi-
cation with each other as well as with the other machines and equip-
ments.
With the help of IoT in manufacturing, the defects or the problems are
identified much earlier and with greater details. So, now we can fix
the problems ahead of time or sometimes, it can be fixed automatical-
ly by the IoT enabled systems.
IoT makes the manufacturing process more reliable, less error prone,
optimised and more productive with reduced losses and effective re-
n o t e s
S
IM
Figure 3.6 : An Anatomy of the Informed Manufacturing Plant
Source: http://pbs.twimg.com/media/CGiKrwjVAAAn-1o.png
turing sector.
Figure 3.7 shows the estimated annual investment in the IoT based
manufacturing:
N
n o t e s
S
IM
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Activity
n o t e s
APPLICATIONS OF IOT IN
3.9
PHARMACEUTICALS AND HEALTHCARE
The application of IoT in pharmaceuticals will also help in tracking
the dosage pattern of the patients.
Now, with the advent of IoT, the vital signs can be continuously moni-
tored and proper action can be taken. With the availability of accurate
information about a patient, his/her condition can be predicted more
precisely.
S
By using IoT devices, we can also track the medication uptake and
observe any side effects of the medication. This enables the healthcare
professional to have timely intervention as and when required.
IM
The implementation of IoT in healthcare gives more convenience to
the patients as well as it lowers the overall cost and provides a better
care via remote health monitoring.
Instrumented
Interconnected
Intelligent
n o t e s
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IM
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Activity
n o t e s
APPLICATIONS OF IOT IN
3.10
TRANSPORTATION
Like in other sectors, IoT is playing its role in making the transport
sector smart by reducing the congestion, smartly managing the en-
gine on/off timer, reducing the air pollution, etc.
In addition to the logistics, the vehicle itself can be made smart which
will better guide the driver regarding the best possible route, avoiding
congestion and assist in safe and secure journey.
S
Transportation and logistics companies are now improving their cus-
tomer service levels and their productivity by taking advantages of the
analysis and intelligence drawn from the continuously generated data
IM
by the IoT enabled cargo tracking solutions.
IoT also assists in having a better control over the moving assets. The
assets like yard trucks or forklifts can be effectively utilised by know-
ing their current usage and location.
n o t e s
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ing accidents.
Activity
N
With the help of the Internet, search and enlist the devices which
are useful for drivers during transportation.
3.11 SUMMARY
IoT enables us to have ecofriendly and energy efficient homes and
buildings.
IoT is being used by retailers for the purpose of customer acquisi-
tion and retention.
Infrastructure services like the electric grid and water distribution
systems can be made more reliable and efficient using the appli-
cation of IoT.
In pharmaceuticals and healthcare industries, IoT can be utilised
for effective analysis of the clinical treatment data and for remote
patient monitoring.
n o t e s
S
The consumer data that can be collected via IoT is the main con-
cern for the marketing agencies.
IM
Ambient sensors can be deployed for weather monitoring and bet-
ter prediction of weather.
key words
n o t e s
S
Home Automation
2. Wi-Fi
3. True
IM
Applications of IoT in Retail 4. Cross-selling
5. Yes
Applications of IoT in Media 6. Assets, processes
7. False
Applications of IoT in Supply Chain 8. False
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9. b. Radio frequency
identification de-
vices
Applications of IoT in Environmental 10. True
monitoring
N
11. Ambient
12. Yes
Applications of IoT in Infrastructure 13. True
management
14. True
Applications of IoT in Manufacturing 15. True
16. Smart
Applications of IoT in Pharmaceuticals 17. True
and Healthcare
18. Interconnected
19. False
Applications of IoT in Transportation 20. True
21. Yes
22. True
n o t e s
S
4. IoT can benefit supply chain by optimising the various processes
in the chain. It can also improve the collaboration in the chain,
may be it with the suppliers or the customers, by creating more
value across the chain. Refer to Section 3.5 Applications of IoT
IM
in Supply Chain.
5. IoT is also playing an important role in detecting various metrics
of an environment with the help of various sensors. Refer to
Section 3.6 Applications of IoT in Environmental Monitoring.
6. Infrastructure management refers to managing the infrastructure
M
n o t e s
SUGGESTED READINGS
Greengard, S. (2015, March 19). The Internet of Things. Retrieved
May 09, 2017, from https://mitpress.mit.edu/books/internet-things
Lucas, P., Ballay, J., & McManus, M. (2012). Trillions: Thriving in
the Emerging Information Ecology. Hoboken, NJ: Wiley
E-REFERENCES
The network. (n.d.). Retrieved May 09, 2017, from https://news-
room.cisco.com/ioeThe Internet of Things becomes the Internet
that thinks with Watson IoT. (2017, May 08).
S
Retrieved May 09, 2017, from https://www.ibm.com/inter-
net-of-thingsInternet Of Things Services The Way We Engage In-
dustry Solutions RetailMate™. (n.d.).
IM
Retrieved May 09, 2017, from https://www.cognizant.com/inter-
net-of-thingsInternet of Things. (n.d.).
Retrieved May 09, 2017, from http://www.wipro.com/services/prod-
uct-engineering/capabilities/internet-of-things
M
N
CHALLENGES IN IOT
CONTENTS
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4.1 Introduction
4.2 Different Types of Security in IoT
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Self Assessment Questions
Activity
4.3 Securing a Device in IoT
Self Assessment Questions
Activity
4.4 Enterprise Security
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Activity
4.6 Processing Big Data
Self Assessment Questions
Activity
4.7 Scalability
Self Assessment Questions
Activity
4.8 Compatibility between Different Smart Sensors
Self Assessment Questions
Activity
4.9 Summary
4.10 Descriptive Questions
4.11 Answers and Hints
4.12 Suggested Readings & References
Introductory Caselet
n o t e s
S
carried out various attacks on ‘SmartThings’.
door lock PIN code when someone sets it. The app then sends the
PIN to a hacker via a text message. This ‘SmartApp’ was indicated
as a battery level monitor and only asked the permission for that
only.
N
They have shown that an additional PIN can be created into the
same electronic lock by programming. In the third attack, the re-
searchers injected false messages to set off a fire alarm. Thus, it
can be concluded that it is very difficult to fully secure such sys-
tems.
n o t e s
learning objectives
4.1 INTRODUCTION
S
In the previous chapter, we have seen the applications and benefits of
IoT across industries. IoT can be applied to any industry be it home/
IM
building automation, retail, media, infrastructure, transportation, etc.
Besides benefits, various challenges also exists in the application of
IoT, such as security, uniformity of standards, device compatibility,
scalability, data processing, network bandwidth, etc.
clothes. But it also poses a huge risk of security. Hackers may take
control of our devices and make them behave in unpredictable ways.
They may steal our very personal data as well as login credentials and
may cause irreparable damage to us. Figure 4.1 shows the various
challenges in IoT:
N
n o t e s
In this chapter, we are going to see the challenges in IoT. We will also
discuss the various types of security and how to secure an IoT device.
We next discuss the fragmentation of IoT standards. The chapter next
describes the processing of Big Data and the scalability of IoT. To-
wards the end of the chapter, we explain the compatibility between
different smart sensors.
S
work security, platform security, enterprise security, etc. is also pro-
vided in IoT. The different types or levels of security is required in IoT
to prevent any kind of attack on smart devices or network. Figure 4.2
shows some types of possible attacks on IoT security:
IM
M
N
n o t e s
S
Figure 4.3: Types of Security Breaches in IoT
IM
Source: https://www.pubnub.com
of information on a network
Storage/cloud/internet level security: Refers to securing the data
collected or stored on the smart devices used in IoT
n o t e s
Activity
S
IM
M
N
In addition to this, it is also found that the insider threats usually make
up to approximately 70% of the cyber attacks, whether they are acci-
dental or malicious.
n o t e s
S
IM
Figure 4.5: Percentage of Risks in Security Vulnerability
Source: http://techbeacon.com
Critical functionality
Long life cycle
Replication
N
No upgradation
Assumed security
Proprietary/application specific protocols
A security solution meant for these devices has to ensure that the
firmware of the device has not been altered / tampered. It must pro-
vide security to the data generated / stored by these devices. It must
also secure all sorts of communication and must protect these devices
from the possible cyber attacks. All this can be made possible only
by the inclusion of security considerations in the early stages of the
design phase.
We can not have a single security solution which will be suitable for
all kinds of devices. The requirements of security must consider the
following:
The cost of failure due to lack of security. The cost may be econom-
ical, social environmental, etc.
The risk of attacks
n o t e s
S
ing, encryption, system hardening, etc. which can be utilised individ-
ually or in combination as per the requirement. Security provision
must be included early in the design phase of a new device / system. It
requires specific hardware capabilities to detect firmware tampers as
IM
well as to have secure boot support. So this capability must also be
taken into consideration in the early design phase.
Activity
IoT is a technology that is evolving very fast and the enterprises are
required to put all the necessary security policies in place from the
start. Implementation of necessary security policies should not be an
afterthought. IoT may incorporate the possibility of major and very se-
rious attacks on an uncontrolled and massive scale. Architects of the
n o t e s
S
Figure 4.6: State of Enterprise Security
Source: https://www.i-scoop.eu
IM
As the enterprise wants to leverage the full benefits and the advantag-
es from these connected systems, it needs to open its infrastructure
for more number of devices. It may introduce new vulnerabilities and
impose high security threats to the enterprise security. The present
scenario is that the tools to enable and manage the different phases
of the IoT security are considerably immature. Most of the times, it is
M
also difficult for the enterprises to know whether all of their devices
are functioning properly on a network and having strong passwords.
often exists in the IoT world. There is also a possibility that some of
the IoT devices may bypass the firewall settings and establish third
party connections.
n o t e s
Activity
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Device’s inability in performing on the same operating system
Different versions of the devices
IM
Different connectivity frameworks
Difference in protocol standards required for communication
Big companies like Google, Apple, Microsoft, IBM, etc. have created
devices that functions on their proprietary operating systems, equip-
ment and protocols. To create an interoperable device may lessen
M
n o t e s
S
IM
Figure 4.8: IoT Standardisation Challenges
Source: https://image.slidesharecdn.com
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IoT is based on the concept that all the devices and systems can be
connected to the Internet in a simple and transparent way to have
continuous information sharing and intelligence, smoothly coordinat-
ed operations and activities across all the devices.
The level of interoperability and support required for the IoT cannot
be provided by a single company, so there needs to be a single, uni-
fied, all industry effort that will be supposed to deliver the all new IoT
experiences to the businesses as well as consumers. Some experts feel
that the existence of too many IoT standards may affect the deploy-
ment of IoT devices.
Exhibit
n o t e s
The short range networks are suitable for IoT applications like
home/building automations. The long range networks are suitable
for applications like city wide networks. Today, it seems that we
cannot have a one unified wireless networking protocol that can be
optimised for efficient power consumption, resource utilisation, re-
duced in cost relative to both the kinds of network, may it be short
range or long range. This obviously results in a variety of standards
for short and long range networks. So, we see a lot many standards
in the market.
S
IM
M
Source: www.postcapes.com
There are certain initiatives that are being taken to resolve the con-
nectivity issues among IoT devices of varying standards. Certain con-
sortiums were formed to bring together different companies who are
looking for partners in the field of IoT. Some of them are mentioned
as follows:
ZigBee Alliance
AllSeen Alliance
Open Connectivity Foundation
LoRa Alliance Thread Group
Open Interconnect Consortium (OIC)
Industrial Internet Consortium (IIC)
IEEE
Open Trust Protocol
IPSO Alliance
Home Gateway Initiative
n o t e s
These consortiums and alliances are helpful for the vendors interest-
ed in working in an ecosystem of IoT where there is a requirement of
consistent standards and interoperability among devices. In the past
few years, well known industry giants like Intel and Cisco Systems
have bonded together to form alliances and consortiums for differ-
ent components of IoT, which includes broadband services, connected
buildings and homes, industrial devices, etc.
S
Activity
Volume Velocity
N
Variety
(social networks, blog
posts, logs, sensors,
etc.)
The techniques for Big Data processing involve analysing the big data
sets at a very large scale such as in terabytes and petabytes.
n o t e s
Real Time
Typically, the offline batch data processing is done on full scale and
full power. It is an efficient way of processing high volumes of data. For
example, Hadoop is an example of offline batch data processing. On
the other hand, in case of real time data processing, there is a contin-
uous input, processing and generation of output of data. In real time
processing, data is processed in a very short span of time. For exam-
ple, processing of data at bank ATMs is an example of real time data
processing.
S
it means that you have to scan terabytes or petabytes of data with-
in seconds. This can only be achieved by parallel processing of the
data. Traditional tools of data processing are not suitable for Big Data
IM
processing due to different nature of Big Data. Figure 4.11 shows the
overall picture of Big Data processing:
(3)
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Access Log Picture Video Voice TransectionFinancial Info Stock Distribution Data (2)
Management
Big Data
Sensors, terminals, enterprise IT system
n o t e s
MapReduce
HDFS stands for Hadoop Distributed File System used for Big
Data storage. This file system is highly fault-tolerant and can store
large amounts of data. It is capable of providing easier accessibility
to the stored data. MapReduce is a parallel processing technique
used for Big Data processing and is based on Java programming
language. The two tasks are performed in the MapReduce tech-
nique, that is, Map and Reduce. The reduce task is always per-
formed after the map stage. In the map stage, the large amount
data is extracted from HDFS and converted into small chunks.
These chunks are then processed and the output obtained is then
stored back in HDFS.
S
Hadoop apart from HDFS and Map Reduce has an ecosystem
of different tools and technologies such is Pig, Hive, Zookeeper,
Flume, YARN, etc., for various purposes. Hadoop is still the most
IM
widely used Big Data processing framework.
Spark: Spark is another Big Data processing framework. Spark is
not a replacement for Hadoop, but is used in conjunction with it.
Spark is designed as an in-memory processing engine to replace
Map Reduce.
M
n o t e s
S
features of Flink are:
Low latency and high performance
IM Fault-tolerant
Flink is the choice over Spark. Spark operates in the batch pro-
cessing mode.
Storm: Storm is a computing system which is distributed and real
time. We can use any programming language with Storm. Un-
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n o t e s
Easy to operate
Fault-tolerant
Reliable
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Fault Tolerant
Scalability
Durability
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Pluggable API
Processor Isolation
Samza uses Apache Kafka and Hadoop YARN for providing the
preceding features. Apache Kafka is a distributed streaming plat-
form; whereas, YARN is used to allocate resources for performing
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Activity
With the help of the Internet, search about the purpose of using
MongoDB in Big Data.
n o t e s
4.7 SCALABILITY
Any enterprise thinking of implementing IoT must have plans for its
scalability. You must keep in mind both the current as well as future
needs when implementing an IoT based system. If your IoT system
is not scalable, it won’t be able to adjust/accommodate future expan-
sions. If this is the case, then it will leave the enterprise with unusable
devices and the systems which would need to be augmented or re-
placed. Both these options are expensive. Figure 4.17 shows a flexible
infrastructure for scalability:
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n o t e s
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Figure 4.18: Adding New Functionalities to a Network
Source: https://maxtrak.com
are capable of keeping pace with the fast developments in the field
of IoT.
ensure that IoT devices can operate for longer durations (many years)
without the need of much servicing. The upfront investment in IoT
devices quality and network may yield lower operational costs in the
long term.
Activity
n o t e s
S
all the vendors should agree upon a common standard and then only
it would be possible to reap all the promised benefits of the IoT.
There are certain initiatives that are being taken to resolve this issue.
IM
There are certain consortiums that are being formed. In case of net-
working protocols, ‘Thread’ is emerging as a standard protocol and
in case of application protocols, ‘AllJoyn’ is emerging as a standard
protocol. ZigBee is a direct competitior to Thread. ZWave has been
very successful in commercial products especially in control and mon-
itoring.
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Activity
4.9 SUMMARY
IoT security refers to safeguarding of smart devices that are used
to provide various services to users, customers or clients.
The different types or level of security is required in IoT to prevent
any kind of attack on smart devices or network.
A network or device can be hacked to steal the information or to
take control over it.
n o t e s
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There is also a possibility that some IoT devices may bypass the
firewall settings and establish third party connections.
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key words
enterprise level.
Fragmentation of standards: It describes the lack of presence
of uniform standards among various IoT devices and applica-
tions.
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n o t e s
S
Fragmentation of Standards 8. False
9. short
10. Interconnect
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Processing Big Data 11. Velocity, Variety
12. False
13. Distributed
Scalability 14. Scalable
15. True
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n o t e s
SUGGESTED READINGS
S
Stackowiak, R., Licht, A., Mantha, V., & Nagode, L. (2015). Big Data
and the Internet of Things: enterprise information architecture for
a new age. Nwe York: Apress.
Lucas,
IM
P., Ballay, J., & McManus, M. (2012). Trillions: thriving in
the emerging information ecology. Hoboken, NJ: Wiley.
E-REFERENCES
Dickson, B. (2016, March 01). IoT security needs scalable solutions.
Retrieved May 10, 2017, from https://techcrunch.com/2016/03/01/
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iot-security-needs-scalable-solutions/
Y.(n.d.). IoT Security Architecture. Retrieved May 10, 2017, from
https://docs.microsoft.com/en-us/azure/iot-suite/iot-security-ar-
chitecture
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CONTENTS
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5.1 Introduction
5.2 Smart Components
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5.2.1 Sensors
5.2.2 Microprocessors
5.2.3 Data Storage Controls
5.2.4 Software
5.2.5 Embedded Operating System
5.2.6 Enhanced User Interface
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Activity
5.4 Technology Framework
Self Assessment Questions
Activity
5.5 Smart Communities
Self Assessment Questions
Activity
5.6 Energy Management in Smart Cities
Self Assessment Questions
Activity
5.7 Summary
5.8 Descriptive Questions
5.9 Answers and Hints
5.10 Suggested Readings & References
Introductory Caselet
n o t e s
There are around 25 different sensors that are integrated into this
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pilot project. These sensors are used to capture organised data by
measuring and controlling data from various sources. The data is
being collected from the global perspective.
IM
Some of the sensors used in this project are ‘Watchmeter’, ‘Lim-
nimeter’, soil moisture sensor and Meteorological station. The
‘Watchmeter’ sensor is a data logger from the company IoTsense
and ‘Limnimeter’ is a waste level sensor. All these are connect-
ed to an OEM platform called as ‘Waspmote’ from the company
‘Libelium’. The connectivity emphasises on ‘Low Consumption
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Modes’.
n o t e s
learning objectives
5.1 INTRODUCTION
In the previous chapter, we have seen the various challenges in IoT
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such as security, uniformity of standards, device compatibility, scal-
ability, data processing, network bandwidth, etc. We have also dis-
cussed the various types of security in IoT. We have also seen how to
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secure an IoT device.
In this chapter, we will see the application of IoT for smart cities.
Figure 5.1 shows a sketch of a smart city:
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n o t e s
The various factors that should be taken into consideration for a smart
city project are:
Infrastructure People
Economy Living
Mobility Governance
Environment
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IM
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A smart city monitors and aggregates the existing facilities and re-
sources to provide a better infrastructure and improved services. It
should be equipped to better manage its roads, rails, airports, bridg-
es, subways, tunnels, ports, communications, energy, water, buildings,
public utilities, etc. A smart city can provide suitable services to its cit-
izens in a better and more enhanced manner by optimising its capac-
ities and resources, maintenance activities, security, governance, etc.
n o t e s
Commerce Industry
Live Work
Tourism, leisure Retailer Recycling Agriculture, fisheries
Financial facility Factory
institution
Building
Urban Energy
Study station
managenent Travel
Public Railway
facility infrastructure station
Residence Hotel
Research, university School Hospital Logistics
Equipment management
Sewage Operational information
treatment Internet
Analysis and simulation Broadcasting
Water Industrial
Communications
wastewater
Water treatment
treatment Data center Telephony
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New energy Shipping
Gas
Accessible Sociable
Ubiquitous Visible
n o t e s
This chapter first explains the application of IoT for smart cities. Next,
this chapter discusses about different smart components in IoT. Fur-
ther, this chapter discusses about the terminology related to smart
cities. Then it discusses the technology framework for smart cities.
Towards the end, this chapter discusses smart communities and the
energy management in smart cities.
5.2.1 SENSORS
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A sensor network helps a city to become more efficient. The city au-
thorities can collect the citywide data in real time and can make better
decisions in real time. It helps the citizen as well as all the stakeholders.
IM
Due to the use of sensors, service providers are able to respond quick-
ly. Because of quick response, not only the time and efforts are saved
but also the overall efficiency is increased. A platform which is open
and innovative and is based on a network of smart sensors enables a
city to integrate the various services together as a strong fabric and
provides a robust infrastructure to the various stakeholders in order
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Embedded
INTELLIGENT INTELLIGENT
CITY FACTORY
Transactional
INTELLIGENT INTELLIGENT
HOSPITAL HIGHWAY
Sensors on Social
Portable medical Inductive Traffic
Medical smartphones
imaging services Sensors on sensors cameras
sensors on Location
ambulances vehicles
n o t e s
There are a variety of sensors available to make a city smart. For ex-
ample, we have sensors for healthcare, farming, weather forecasting,
home appliances, etc.
Wireless actuators
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gateway #1
Wireless sensors
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gateway #2 server
5.2.2 MICROPROCESSORS
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Figure 5.6: A Microprocessor
Source: https://www.libelium.com
n o t e s
Smart cities will need to have a robust control over data storage. As
the amount of data generated from a network of smart sensors will be
very large and it will be of continuous nature, a lot of good and scal-
able planning is needed to store the captured data.
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a longer or shorter duration; whereas, some data may be just relevant
for the time being which can be discarded after its use.
All these decisions will have a greater impact on the data storage con-
IM
trols for smart cities. Figure 5.8 shows one such data storage:
Sensors/Devices
Internal Data
Sources
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Open Data
Citizen Data External Datafeeds Capture l Compute l Analyze l Store Smart Solutions
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We can have some processing of data at the device level called as edge
computing. This will reduce the amount of data that needs to be sent
to the cloud. As seen in the section 2.4, ‘IoT Architecture’ of Chapter
2, ‘Trends and Characteristics of IoT’, the data can be processed at
certain levels so that the amount of data that needs to be sent to the
cloud gets reduced. It will also reduce the amount of storage required
to store the data and we can have better control over it.
The data access and maintenance rights should also be well defined
and drafted at the very beginning in the planning and design phase it-
self to have better control on the data storage. It is also very important
and essential to decide the data ownership issues as it will help us to
resolve many future conflicts as and when any incident or breach of
contract / trust happens.
n o t e s
The data storage control should ensure proper data access, process-
ing, maintenance and ownership rights so as to have accurate data
usage and preservation of data quality and data as a property and in-
dividual confidentiality and privacy.
5.2.4 SOFTWARE
The software may have various layers such as execution layer, exter-
nal libraries layer and the applications layer. Figure 5.9 shows the soft-
ware architecture of a smart city ‘StreamApp’:
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Embedded operating systems are used in IoT devices. There are many
embedded OS available in the market; some are real time and others
are not so real time. A real time OS is having one disadvantage. We
cannot perform multiple tasks in parallel in real time OS. Due to this,
it becomes hard to have complex layers in real time OS for simple
abstractions. This is the point where not so real time OS comes into
picture.
n o t e s
For example, FreeRTOS, TinyOS, Contiki, mbed OS, ostro, RTX, Intel
VxWorks, etc. Figure 5.10 shows some of these embedded operating
systems:
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Figure 5.10: Some of the Embedded Operating Systems
Source: https://media.licdn.com
User interface plays a very vital role in the success of smart city proj-
ects. Enhanced user interfaces give citizens the ability to access the
various services and solutions offered by the smart city seamlessly
and easily. It can be considered as one of the gateways to the smart
city infrastructure.
With the enhanced user interfaces, the smart users can access the
various services such as transportation, healthcare, education, gov-
ernment plans and schemes, information about various activities/
happenings in the city on their finger tips. Enhanced user interfaces
enable citizen to do bookings for taxis, buses, railways, flights, hospi-
tals, cinemas, entertainment, sport and various other shows in the city.
n o t e s
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Figure 5.11: Enhanced User Interfaces in a Smart City
Source: https://media.licdn.com
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The smart user can even give feedback to the government and the
respective agencies regarding their offerings, services, plans and var-
ious schemes. Thus, it can be an effective mechanism for obtaining
feedback.
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Activity
n o t e s
The various factors that are taken into consideration for a smart city
project are:
Infrastructure
Economy
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Mobility
Environment
IM
People
Living
Governance
Accessible
Ubiquitous
Sharable
Sociable
Visible
n o t e s
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All these terminologies are self-explanatory. By the term smart man-
agement, we mean that these entities should be managed by using
technology such that these will be shared equally among all the citi-
zens and there will not be any shortage of resources. Moreover, smart
IM
management also ensures that there must not be any burden on the
future generations.
A smart city will have a good plan to service its citizens in a better
and more enhanced way by optimising its capacities and resources,
maintenance activities, security and good, responsible and transpar-
ent governance.
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a. Sharable
b. Sociable
c. Visible
d. All of these
6. ________ means accessibility from anywhere and anytime.
7. IoT resources should be used optimally. (True/False)
8. A smart city gives its citizens a better quality and standard of
living. (True/False)
Activity
n o t e s
Intuitive
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IM
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The framework for a smart city recognises and identifies the value of
the city and proposes solutions for the entire city. There would be an
app based ecosystem which will guide the citizen about the govern-
ment policies and schemes time to time.
n o t e s
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Figure 5.13: The SMAC Stack
Source: https://www.kahunasystems.com
layer, City content layer, etc. Figure 5.14 shows one such smart city
framework:
3. City Components
The layers in the smart city framework indicate the logical flow of data
/ control among the various entities/stakeholders. The framework also
highlights the overall functioning of the city and the respective func-
tions / responsibilities of the various entities / stakeholders.
n o t e s
The smart city technology framework also helps us to get clues / an-
swers for the most pertaining issues/questions regarding ICT, the var-
ious components of a smart city, stakeholders, the data flow and inter-
connection among the various entities/departments, etc.
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d. None of these
11. SMAC is a kind of technology framework. (Yes/No)
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Activity
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Figure 5.15: Smart Community Components
Source: http://komunitipintar.my
They work with the government agencies to bring goodness and well-
ness to their regions and communities as a whole. They strive to cre-
ate a social fabric that will be robust, safe and protect individual per-
spectives and identities.
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n o t e s
Emotions
Sustainability and Deserted urban
Energy Savings centre into a vibrant
and inviting space
Responsible Safety
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Help with everything from
Consultancy creative design and
implementation
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Figure 5.16: An Integrated Smart Community
Source: http://todmaffin.com and Philips
Activity
n o t e s
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The increasing use and adaptation of policies and technologies related
to smart cities is bringing a fundamental change in the use and distri-
bution of energy. It is also encouraging the use of renewable energy
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sources and smart grids for energy management. Figure 5.17 shows
smart energy management:
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n o t e s
Power Plant
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Transmission &
Distribution
Residential Commercial
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Industrial
n o t e s
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Figure 5.19: A Smart Grid for Energy Management
Source: http://blog.ebv.com
Exhibit
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Therefore, there is a need to build smart cities that are cyber secure
and provide priority-wise security to devices deployed in the smart
city. Critical devices must be given more security or secured first in
the case of any kind of cyber-attack.
n o t e s
Activity
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5.7 SUMMARY
IM
A smart city monitors and aggregates the existing facilities and re-
sources to provide a better infrastructure and improved services.
A smart city can provide suitable services to its citizens in a better
and more enhanced ways by optimising its capacities and resourc-
es, maintenance activities, security, governance, etc.
A smart city should fuel economic growth, provide a conducive
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n o t e s
key words
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5.8 DESCRIPTIVE QUESTIONS
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1. Explain the role of sensors and microprocessors in smart cities.
2. Elucidate the concept of embedded operating system and user
interface.
3. Describe any three terminologies related to smart cities.
4. Describe the Technology Framework for smart cities.
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n o t e s
S
1. A sensor network helps a city to become more efficient. The
choice of microprocessor to be used for the smart city applications
mostly depend on the target application and the kind of sensing
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needed. Refer to Section 5.2 smart components.
2. Embedded operating systems are used in IoT devices. There
are many embedded OS available in the market; some are real
time and others are not so real time. Refer to Section 5.2 smart
components.
3. Connectable means the various entities are interconnected via
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n o t e s
SUGGESTED READINGS
Guinard, D. D., & Trifa, V. M. (2016). Building the web of things:
with examples in Node.js and Raspberry PI. Shelter Island, NY:
Manning Publications.
Lucas, P., Ballay, J., & McManus, M. (2012). Trillions: thriving in
the emerging information ecology. Hoboken, NJ: Wiley.
E-REFERENCES
The Future of the Energy Cloud. (2016, May 03). Retrieved May
15, 2017, from http://bosscontrols.com/future-energy-cloud/Smart
Energy Management System. (n.d.). Retrieved May 15, 2017, from
S
http://www.nsoft.in/products/smart-energy-management-system/.
How Smart Communities Will Work. (2012, October 19). Retrieved
May 15, 2017, from http://home.howstuffworks.com/smart-commu-
IM
nities.htm
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CONTENTS
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6.1 Introduction
6.2 Different Types of Consumer Wearables
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6.2.1 Fitness Trackers
6.2.2 Smart Watches
6.2.3 Smart Glasses
Self Assessment Questions
Activity
6.3 Quantified Self
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Activity
6.5 Connected Health
Self Assessment Questions
Activity
6.6 IoT Applications for Wearables
Self Assessment Questions
Activity
6.7 Summary
6.8 Descriptive Questions
6.9 Answers and Hints
6.10 Suggested Readings & References
Introductory Caselet
n o t e s
The first product the company released was the ‘Fitbit Tracker’. It
was launched at the end of 2009. At the launch, it shipped around
5,000 units and booked further 20,000 orders. Fitbit also offers a
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mobile app with the tracker. There is also a companion website
where the Fitbit users can log their activities, distance walked,
food intake, weight, calories consumed and burned, etc. that can
be tracked on a daily or weekly basis to know the changes/im-
IM
provements and adjust or change their routines or habits.
Fitbit tied up with ‘Best Buy’ for sale. Initially, the sale was started
with four stores, then it grew up to forty and then to 650 stores.
Now, Fitbit is sold worldwide. ‘Pebble’ became its subsidiary on
December 7, 2016. Fitbit acquired ‘Vector Watch SRL’ a smart
watch startup based in Romania. The success story of Fitbit is
very important in the world of wearables.
n o t e s
learning objectives
6.1 INTRODUCTION
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In the previous chapter, we have seen the use of IoT for smart cities.
We have also seen the various components of IoT for smart cities such
as sensors, microprocessors, data storage controls, software applica-
tions, embedded OS, enhanced user interfaces, etc. Then we have seen
IM
the various terminologies related to smart cities and also discussed
the technology framework for smart cities. We have also described the
concept of smart communities and in the last, we discussed the energy
management in smart cities.
In this chapter, we will see the application of IoT for consumer vari-
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ables. We will see the various types of consumer variables such as fit-
ness trackers, smart watches, smart glasses, etc. We will also study
about the quantified self, smart retail and connected health.
n o t e s
As depicted in Figure 6.1, the total sales volume of the various wear-
ables would be around 123 million with a total value of $ 14 billion in
2016; whereas in 2020, it is expected to go up to around 411 million in
volume and $ 34.2 billion in value. The various types of IoT enabled
wearables are enlisted as follows:
Fitness, activity, sports tracker
Smart watches
Smart glasses
Virtual and augmented reality headsets
Wearable cameras
Hearables
Jewellery
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Cloths
Shoes
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The IoT enabled wearables are capable of recording data. The record-
ed data can be sent by these wearables to the cloud via a smart phone
by using various connectivity options provided in the phone such as
Bluetooth, Wi-Fi, etc. The data stored on the cloud remained secure
and can be accessed irrespective of the geographical location of the
user using the wearable device. Figure 6.2 shows the connectivity of
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So, now let’s explore the world of IoT wearables, their types and ap-
plications.
n o t e s
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Figure 6.3: Different Types of Consumer Wearables
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Source: http://img.deusm.com
There are various locations where these wearables can be worn and
embedded. For example, if you want to track your fitness level, you
can wear wristbands or watches on your hand. Figure 6.4 shows the
preferred locations for wearables:
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Contacts
20% Hat
20%
19%
Glasses
55%
26%
Wristband
65%
Shirt
31%
Shoes
20%
Source: SSI
n o t e s
Fitness trackers are the wearables that are used to track the fitness
level of the consumer. These are also known by the term ‘Activity
Trackers’. Figure 6.5 shows some fitness trackers:
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IM
Figure 6.5: Fitness Trackers
Source: http://urbanwearables.technology
These wearables are mostly of wristband type and are worn on a wrist
just like a normal wristwatch. Figure 6.6 shows a fitness tracker worn
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on a wrist:
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These fitness trackers can also have the companion apps that can be
downloaded on a smart phone and used to monitor various fitness
parameters, such as heart rate, blood oxygen levels, body tempera-
ture, etc. Some other types of measurements related to body can also
be recorded using these types of trackers. These trackers record and
provide helpful data to keep you in shape.
n o t e s
These companion apps also suggest useful tips, advices and recom-
mend exercises to be done in order to maintain the required fitness
levels on the basis of the recorded data. Figure 6.7 shows the monitor-
ing of fitness trackers:
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Figure 6.7: Monitoring of Fitness Trackers
Source: http://crowddistrict.com
In Figure 6.7, various related parameters and their current values are
shown on the mobile interface with the help of app. The data is further
used to provide various suggestions which might include the type of
exercises to be done, diet to be taken, etc. in order to maintain or ac-
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n o t e s
Besides, smart clothing, a wellness belt, also called welt is getting pop-
ular these days. WELT is helpful for tracking the key health data and
providing useful suggestions and timely warnings about your health.
Figure 6.9 shows a smart welt:
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Figure 6.9: Smart Welt
Source: https://www.digitaltrends.com/wearables/smart-clothing-is-the-future-of-wearables/
IM
Smart clothing is not just limited to fitness anymore. There are prod-
ucts available that capture our vital signs. For example, smart socks
can monitor the heart rate.
For instance, there are smart socks from ‘Owlet’ for babies that can
monitor a baby’s heart rate making it sure that babies get the unin-
terrupted sleep and breathing during monitoring. Figure 6.10 shows
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All In One (AIO) smart sleeve is the first compression sleeve smart
wearable. It enables a user to track his/her activities more precisely,
as well as helps in monitoring crucial health indicators such as heart
rate, blood oximetry and full-time ECG/EKG. For Heart Rate monitor-
ing, it will have ECG technology. It will also have other features like to
monitor sleep, air quality, workout intensity, body temperature, stress
levels and UV rays.
n o t e s
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Figure 6.11: Smart Sleeves
Source: https://www.wareable.com
6.2.2 SMART WATCHES
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Smart watches are the computerised watches that can be worn on
a wrist. They look like like normal wrist watches used for timekeep-
ing. Smart watches are equipped with very advanced features, such as
functionalities like calling capabilities, messages notifications, main-
taining phonebook, alarm functionality, calendar, data storage facili-
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n o t e s
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Figure 6.13: Smart Watch Features
Source: https://images-na.ssl-images-amazon.com
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n o t e s
6.2.3 SMART GLASSES
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Figure 6.15: A Typical Smart Glass
Source: https://www.wareable.com
n o t e s
Some smart glasses may have almost all the features of a smart phone.
They can even run preloaded mobile apps, communicate to the Inter-
net via touch buttons or voice commands. Some of them may have
activity tracking and life logging functionality. The following are some
more features of smart glasses:
High resolution display
Bluetooth and wi-fi connectivity
Camera
Audio-video capability
Touch screen
Memory
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Head motion tracking sensors
Accelerometer
Gyroscope
IM
Magnetic compass sensors
Magnetometer
Speech recognition
Touch pad/buttons
Brain computer interface
Eye tracking
Micro USB connectivity
n o t e s
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Figure 6.17: A Person Wearing ‘K-Glass’
Source: http://img-1.newatlas.com
IM
self assessment Questions
Activity
n o t e s
There are also various other terminologies that are used to describe
the quantified self. Some of them are as enlisted as follows:
Self quantifying
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Self tracking
Body hacking
IM
Auto analytics
Personal informatics
n o t e s
Quantified self finds its major applications in health, wellness and per-
sonal improvement. It can also be used for the improvement of per-
sonal as well as professional productivity. It also finds its application
in corporate wellness programs and education.
Activity
S
Search and prepare a report on the evolution of the quantified self.
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6.4 SMART RETAIL
Smart retail is defined as an IoT enabled retail that uses customers
behavior of purchasing for selling things to them. IoT is supposed to
have a major impact on retail. It will soon change the way the retail
industry engages with the shoppers. Now, using IoT based solutions
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n o t e s
In real time, retailers can identify the potential buyers and can make
them personalised offerings. There can be a real time digital engage-
ment with the customers. A smart retail uses technology to tap into
the mobile phones of the customers to understand their preferences
and make real time decisions.
They can improve their operational efficiencies and in turn more ROI
by being smart retailers. The consumers, nowadays, have become
technology savvy and their expectations are increasing day by day.
Now, it is up to the companies that how far they can meet those ex-
S
pectations. They have to redesign their business models and business
strategies in order to address the customer needs and expectations.
Product
search Buying Prepare Price Anti-
Strolling for Payment Packing
and decision collection theft
selection payment
Loyalty Credit
Card Card
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E-
Coupon
Check Out
EPC
NFC NFC reading
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WiFi WiFi
Sending Receiving
Loyalty Invoice Check-out
Profile Alarm
Information Information
Reception Reception
of EPC Payment
data Status
n o t e s
Customer closeness definitely brings more sells and hence more rev-
enues. Every customer experience, while shopping is considered as
a digital experience by the intelligent devices. By analysing the nav-
igation data of the customer purchasing behavior captured by these
smart devices, retailers can improve the ‘in-store shopping experi-
ence’ of the customers.
With the use of IoT, retailing business has transformed into a smart
retail and influence the customers’ preferences digitally. It also en-
abled better customer engagement and make their overall shopping
experience more customised and personalised.
Placing proper displays at the right positions having the correct mes-
sages gives retailers the opportunities to engage the shoppers. Digital
signage can be utilised to display new inventory, promotional offers,
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etc. Its effectiveness can be measured by analysing the gathered data.
We can couple the sensors with the stockroom and the inventory on
shelf to have customised features regarding price regulation.
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6. ________ tags are used to track the inventory and its condition
and treatment throughout the delivery chain.
N
Activity
Search and enlist some popular IoT applications that retailers are
using today.
n o t e s
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n o t e s
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Figure 6.22: Various Benefits by Connected Health
Source: Internet Innovation Alliance
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Connected health can improve the overall patient engagement with
the capturing and analysis of the patient data and hence help in im-
proving the health outcomes. It makes it possible to remotely monitor
a patient.
phe. Connected health proved to be a boon for the patients with chron-
ic diseases as they need continuous monitoring which is only possible
because of the affordable connected health technology.
sensors which would continuously sense the data and send it to the
cloud. There it would be processed, analysed and a corresponding
treatment or corrective measures can be prescribed by the doctor /
caregiver to the persons concerned. Thus, a timely and quick medica-
tion is made possible only by a connected health system. Figure 6.23
shows a general framework of a connected health:
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Healthcare Monitoring
Provider Devices
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Patient
Secure Data
Transfer
As shown in Figure 6.24, the captured data from the patient/user will
be sent via monitoring devices to the monitoring center after the col-
lection of vital signs data. In some cases, questions may be asked to
the patients before the data is sent to the monitoring center. It may
happen in a situation where the data is collected at the Hospital by the
supportive staff/nurse.
From the monitoring center, the data is shared with the healthcare
provider who can recommend the appropriate medication and the
preventive/remedial steps.
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Figure 6.25: Connected Health Workflow
Source: http://www.sintef.no
In this scenario, we can have sensors implanted into the patient which
will sense the corresponding data and send it to the cloud.
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Figure 6.27 shows vital signs monitoring by using sensors of the con-
nected health:
Internet
Gateway
Blood
pressure
nanosensor
Pulse Nano-micro
oximetry interface
nanosensor
ECG
nanosensor
Healthcare
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provider
Activity
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These wearables then can be used to control and operate various ac-
tivities and applications like home automation, personal and sports
coaching, retail and inventory, transport, contactless payment sys-
tems, connected health, etc. These wearables are equipped with IoT
enabled apps for providing interface to interact with them. For exam-
ple, different smart phones are equipped different with operating sys-
tems which help a user in interacting with a device to use its various
functionalities. Similarly, smart wearables have IoT enabled apps for
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various purposes. IoT enabled apps in fitness devices help in monitor-
ing and measuring various health parameters such as blood pressure,
body temperature, diabetes, etc. On the other hand, in case of home
automation, IoT enabled apps help in automating electrical applianc-
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es / security devices or gadgets present at home, office, or other com-
mercial settings. In case of business automation, these apps help in
production planning, monitoring performance, tracking sales, provid-
ing security to real time information, analysing marketing trends, etc.
These apps give you an edge over your competitors in business.
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It is not wrong to say that smart wearables definitely help in easing the
overall operations and making our life more comfortable and mean-
ingful which is filled with lots of data, information and insights. Figure
6.28 shows various fields benefitted with the application of IoT:
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Aviation
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Figure 6.28 shows the various area/domains where we can utilise the
wearables for automated operations and transactions. It proves to be
very efficient, time saving and comfortable.
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ementary solutions and can perform as per the expectations of a cus-
tomer. Figure 6.29 shows various features of the Kaa platform:
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Activity
Search and enlist best developer tools used for creating an IoT ap-
plication.
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6.7 SUMMARY
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The various types of consumer variables are fitness trackers, smart
watches, smart glasses, virtual and augmented reality headsets,
wearable cameras, hearables, jewelry, cloths, hats, shoes, etc.
IoT enabled wearables are capable of recording the data.
Fitness trackers are the wearables that are used to track the fit-
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n o t e s
key words
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6.8 DESCRIPTIVE QUESTIONS
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1. Explain the importance of fitness tracker with suitable examples.
2. Discuss the significance and functionality of smart watches and
smart glasses.
3. What do you understand by the term ‘Quantified Self’? Illustrate
with suitable examples.
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Consumer Wearables.
2. The smart watches are the computerised watches that can
be worn on a wrist. Refer to Section 6.2 Different Types of
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Consumer Wearables.
3. Quantified Self is a term used to describe the self knowledge
through numbers. It is also known by the term ‘life logging’.
Refer to Section 6.3 Quantified Self.
4. Smart retail is defined as an IoT enabled retail that uses
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SUGGESTED READINGS
Sullivan, S. (2017). Designing for wearables: effective UX for cur-
rent and future devices. Sebastopol, CA: O’Reilly Media, Inc.
Geng, H. (2017). The internet of things and data analytics hand-
book. Hoboken, NJ: John Wiley & Sons.
n o t e s
E-REFERENCES
Rubens, P. (2014, November 05). How to Develop Applications for
the Internet of Things. Retrieved May 18, 2017, from http://www.
cio.com/article/2843814/developer/how-to-develop-applications-
for-the-internet-of-things.html
Wearable Technology News and Reviews. (n.d.). Retrieved May 18,
2017, from https://www.wareable.com/
The 10 most popular Internet of Things applications right now.
(n.d.). Retrieved May 18, 2017, from https://iot-analytics.com/10-in-
ternet-of-things-applications/
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AUGMENTED REALITY
CONTENTS
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7.1 Introduction
7.2 HW and SW Technology Requirements for AR
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Self Assessment Questions
Activity
7.3 Business Models in AR
Self Assessment Questions
Activity
7.4 AR Applications in Different Fields
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7.4.1 Archaeology
7.4.2 Architecture
7.4.3 Commerce
7.4.4 Education
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7.4.5 Medical
7.4.6 Military
7.4.7 Navigation
7.4.8 Industrial design
7.4.9 Tourism
7.4.10 Retail
7.4.11 Video Games
Self Assessment Questions
Activity
7.5 AR 3D Viewers and Browsers
Self Assessment Questions
Activity
7.6 Augmented Reality SDKs
Self Assessment Questions
Activity
CONTENTS
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7.13 Suggested Readings & References
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Introductory Caselet
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any purchasing decisions. The clients can see how the furniture fit
and look into their homes before buying. It helps a lot to the con-
sumers in making their decisions about the product. They can try
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and visualise the different colors and textures of the same product
and can decide accordingly which one is best and more suitable
for their homes.
the room layouts. But the customers could not visualise products
in the room fitting. Also they could not try different textures and
colors for the same furniture in order to find the best match.
Now, the customers can actually try and visualise the products
in their home space by using their own smart phones and tablets
and make a purchase decision accordingly. They can even select
a different mix of color and texture to see how the product looks
like and can finalise the best suitable one for their homes. Thus,
it gives a lot of freedom and flexibility to the customers in making
their final decisions.
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learning objectives
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>> Describe the use of AR for enterprise
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7.1 INTRODUCTION
In the previous chapter, we have seen the application of IoT for con-
sumer wearables. We have also seen the various types of consumer
variables such as fitness trackers, smart watches, smart glasses, etc.
We have also studied the concept of quantified self, smart retail and
connected health.
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Figure 7.2: Potential of AR/VR Applications
Source: http://www.digi-capital.com
The AR/VR devices are used for various purposes by the consumers.
The wearables help consumer in different areas such as healthcare,
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En
ter
p
AR rise
VR Theme
AR Park
Vid
eo VR Hardware
t)
nm x
tai s (e
en
ter pp
en R A
AR Voice AR Hardware
V
AR Data VR Video
VR Games
©2016 Di
aCommerce
gi-Capita
l
n o t e s
160
140 Augmented Reality
Virtual Reality
120
100
80
60
40
20
0
2016 F 2017 F 2018 F 2019 F 2020 F
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Figure 7.4: AR/VR Revenue Forecast
Source: http://www.thoughtwave.techendeavour.com
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7.2
REQUIREMENTS FOR AR
For augmented reality to be functional, it requires a more innovative
combination of hardware & software technology. The augmented re-
ality works by superimposing a digital image, which is computer gen-
erated, onto the real world.
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n o t e s
In the early stages of the augmented reality, the devices that were
made available are mostly the HMDs. Figure 7.6 shows hardware and
software applications of AR:
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n o t e s
HandyAR
Unifeye Mobile
Total immersion – D’Fusion Studio
Wikitude
Layar
Junaio
BeyondAR
Argon
Augment
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JavaCV
Mixare
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DroidAR
Vuforia
Activity
n o t e s
In case of mobile app business, the B2C model is very popular as the
awareness of mobile and the app world is very high among the con-
sumers. But this is not the case with augmented reality. The aware-
ness of AR among the consumers is still very low. So the B2C model
seems to be unfit at this moment.
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to reach to the consumers through their branded and targeted experi-
ences. Microsoft is selling the HoloLens apps by customising it to the
businesses and by that way trying to reach to the consumers through
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their immersive experiences. According to Microsoft, this model is
Business to Business to Consumer (B2B2C), as shown in Figure 7.8:
Mobile
Network Voice
Adspend
eCommerce
Sales
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AR for ecommerce
AR for advertising
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AR mobile network data
AR subscriptions
ecommerce and mobile network data, etc. are supposed to be for the
big players who have the needed capacity, capability, finance and oth-
er resources required for such a large scale business.
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Activity
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AR APPLICATIONS IN DIFFERENT
7.4
FIELDS
AR has made possible for businesses and consumers to view and ex-
perience things that actually is not present in reality; thereby, creating
deeper and more meaningful experiences. The augmented reality can
be applied to almost all the aspects of life. The following are some
areas where we will see the application and use of augmented reality:
Archaeology
Architecture
Commerce
Education
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Medical
Military
Navigation
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Industrial design
Tourism
Retail
Video games
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7.4.1 ARCHAEOLOGY
n o t e s
Figure 7.11 shows the AR device used for recreating the facts virtually
on an archaeological site:
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With the use of augmented reality, the physical visit to the sites can
be avoided in order to prevent any losses and damage to the archaeo-
logical site due to human presence. The augmented reality 3D model
can also be used for giving the tourists the same exact feeling of being
present at the actual archaeological site along with the useful infor-
mation.
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7.4.2 ARCHITECTURE
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Figure 7.13: AR in Architectural Design
Source: http://www.arch2o.com
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An augmented reality can overlay a real construction site with a vir-
tual generated design and that is also at full scale. The platforms for
augmented reality now enable the customers to have a ‘Walking-Tour’
of a building that does not exist physically. They can view the outer
design of the building even before the beginning of its construction.
AR also helps in creating the interior design of the flat, office or entire
building.
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With the use of augmented reality, many users can share the design
of same available physical space and view digitally generated object.
This makes AR a standard, ideal mechanism and an environment for
collaborative problem solving.
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7.4.3 COMMERCE
Augmented reality is also making its impact felt in the field of com-
merce. Many companies are now utilising the augmented reality in
their product advertising and marketing. Earlier, customers used to
select products by using the flat images provided online. But, now
customers can have a better interactivity with a particular product
using AR without actually purchasing or placing that product.
They can even try different colors and textures for the same product
and can choose the best match or the most suitable product. All this
use of AR in business had boosted the commerce a lot. According to
a recent survey, most shoppers like to view the product by using AR/
VR devices. Consider the case of a well-known watch maker TISSOT
using AR and commerce to provide users an environment where they
can select watches in a better and highly interactive way.
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Figure 7.15 shows the integration of AR with commerce by TISSOT:
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7.4.4 EDUCATION
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Figure 7.16: Education with and without AR
Source: http://3.bp.blogspot.com
With AR, you can visually build basic skills in education. You can make
use of built-in cameras to have a conversation among the animated
characters when aligned with certain pages and sections of the books.
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The students can point their gadgets to the sky and can see the cur-
rently visible stars and planets along with their names and with other
additional ‘Astronomical’ information. The students may be asked to
write the educational impact of their immersive AR experience. Fig-
ure 7.17 shows kids making use of the AR technology:
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With just a simple scan, the student would be able to obtain the aug-
mented 3D model of the corresponding object may be it some figure,
part of a body or some historical monument. The use of augmented
reality in education would definitely change and enhance the overall
teaching – learning experience.
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Figure 7.18: Scanning using AR
Source: https://static.layar.com
They would definitely be excited by the new offerings and the ideas
augmented reality has to offer and they would think critically about
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their surrounding and the world around them with a different per-
spective altogether. The following are some of the highlights of the use
of augmented reality in education:
Interactive lessons
Higher retention
Portable learning materials
Enhanced learning
Foster intellectual curiosity
Makes learning easy & enjoyable
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7.4.5 MEDICAL
The study of anatomy would become much simpler and easy with the
help of augmented reality. You can take an image of a bone and the
information associated with it would appear there itself on the user’s
screen and that also in real time.
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Figure 7.21: A Sketch of AR in Medical
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Source: http://www.idsfabindia.com
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7.4.6 MILITARY
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based on a commercial game.
The military of USA is using AR tools to train their airmen and other
military personnel for the ever complex battle conditions. They inject
virtual threats into a live battle environment and thereby teach their
troops to operate and use the equipment in all conditions and capac-
ities.
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The other use of AR is to enable the soldiers to fix the military equip-
ment in the battle field itself making use of augmented reality tools. In
addition to this, the AR glasses could also be used to monitor in real
time the ‘Psychological State’ of the soldiers.
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7.4.7 NAVIGATION
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A navigation system that is based on augmented reality integrates an
AR display and removes any need for a navigation map.
In the age of augmented reality, it is not only the products that are
changing but also the tools that are used in designing those products.
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For example, if you are designing the interior of a car, the use of aug-
mented reality would let you sit inside the design as you are creating
it. It seems that the AR headsets would soon become a part of the
design toolkit.
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7.4.9 TOURISM
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While making decisions about the stay, AR would assist you in visual-
ising things before making any bookings. It enables you to take virtual
tours of the hotels you would like to have a stay at, check out the hotel
facilities and the other amenities offered in order to have a comfort-
able stay.
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Figure 7.27 shows AR in city tourism: IM
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The tour operators can also leverage the augmented reality for their
advantage. They can show the visual tour of the possible tourist lo-
cations, hotels and other points of interests which would definitely
assist the tourists to make more informed decisions and more suitable
choices.
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7.4.10 RETAIL
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to the customers is a key to success. So, they are constantly making
use of the latest technological innovations to make this experience the
best a customer can get.
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Figure 7.28 shows AR in retail:
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Augmented reality would not only improve but also transform the re-
tail industry. For example, consider the case of online retail of glass
frames. The user would like to try different frames on his face before
making any choice. Now it’s a challenge for the retailer how to give
this experience to the consumer.
The augmented reality has a solution for this. The user can simply up-
load his/her photo and the AR tool would let you try different frames
on your photo. In fact, it would place all the possible frames onto your
photo and you can select the most suitable frame for you.
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Source: https://c.martech.zone
Let’s take another retail example. If you want to purchase a shoe, you
need not go to the store and try out different shoes in order to select
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which one look best for you.
There are augmented reality apps available that let you sit in the chair
at the comfort of your home.
The only thing you have to do is point your smart phone’s camera to
your foot and the AR app will show you the options of different shoes
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that can be worn on your foot. This helps you in deciding which pair
of shoes looks good on your feet and suits you the best.
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THE IMPACT OF
AUGMENTED
REALITY
ON RETAIL
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www.retailperceptions.com
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Source: https://blogs.sap.com
video games.
The video game industry uses AR to create life-like games and give
us the most amazing gaming experience. They provide us a feeling of
being present right there in the game and performing the actions.
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n o t e s
The software identifies the card and also the player on it. It then dis-
plays the corresponding video onto your screen. You can move the
card in your hand (it should be in the webcam’s view) and yes-the 3D
picture on your screen would perform the necessary actions such as
throwing the baseball at the target.
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virtual objects. You can use your smart phone to put tokens around the
city and then the other participants of the game will use their smart
phones or the AR glasses to find these tokens or the invisible objects.
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self assessment Questions
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Activity
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it. Trackers are just simple images that can be attached to 3D models
in the augmented reality.
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exist over the real world that can be seen through the camera of our
device. You can see the things happening by using the 3D viewers and
browsers.
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Source: https://s-media-cache-ak0.pinimg.com
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Figure 7.35: AR 3D Viewer and Browser
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Activity
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NyAR toolkit
HandyAR
Unifeye mobile
Total immersion - D’Fusion Studio
Some of the examples of the SDKs in the GPS based category are as
follows:
Wikitude
Layar
Junaio
BeyondAR
These categories of SDKs are not that rigid. In most cases, the dif-
ference is blurring and the SDKs have the capability to support the
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development of both kinds of AR apps. Figure 7.36 shows architecture
of Wikitude SDK:
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Your Your Your Your
App App App App
Unity3D
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Custom
Plugins API Camera
plugin
2D On-De
OpenGL E52 3D Reco & 2D Cloud Plugin
C++ Layer Rendering Tracking vice reco & Reco Manager
Tracking
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In the GPS based applications, we make use of the GPS tool available
in the smart phone. GPS is a Global Positioning System. The applica-
tion uses the location of your phone to find out the ‘landmark’ or some
other ‘Point of Interest’.
Once it is known, the user can obtain additional information about the
point or location or get the required directions to reach to that point.
The user can learn many and real time things about various places
and points of interests by simply using their smart phones.
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Activity
happen that when you build a 3D model and upload it to the cloud,
it may not look the same as it was looking in the 3D modeling soft-
ware. Tweaking the model and re uploading it several times would be
a painful and tiring task. The augment desk has many features like:
Preview accuracy
Material configurations
Animation triggers
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With the help of click events, you can trigger the animations on the 3D
models. The Augment desktop provides a node based visual system
for editing the animations such that they would play as the viewer or
the consumer interacts with them when trying them using the Aug-
ment app.
Thus, it can be seen that the Augment desktop is very flexible and
proves to be a very useful desktop for editing, uploading, configuring
and previewing your 3D models that are built for the augmented real-
ity applications. Figure 7.37 shows an augment desktop:
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Activity
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Search about the augment’s new desktop software and prepare a
report.
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7.8 PRIVACY CONCERNS
Augmented reality definitely enhances our interaction and also the
perception of the physical world. But at the same time, it poses certain
risks which can not and must not be ignored. Privacy is a major con-
cern in the world of augmented reality.
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Our actions and activities in the virtual and augmented world may be
translated and modified for use in the effects and actions of the real
physical world and it may prove to be very dangerous and harmful
for not just we but also to all our contacts, relations and may be to the
society as a whole.
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Figure 7.39: AR & Privacy Issues
Source: http://www.augment.com
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If we are fully aware of the policies, situations, context and the prob-
able consequences, then we may be able to post and share our text,
photos, audios and videos as well as geolocation data on a public plat-
form without any confusion or ambiguity about its usage by the owner
of the device, service or the platform as a whole and also how it would
be stored, distributed, processed and handled in the future.
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If the augmented reality devices and the services which we are using
get compromised or hacked by a third party or get affected by a mal-
ware, we may be completely denied the access to the services and the
devices or get trapped into the hands of wrong people. So, if rely com-
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pletely on these devices, then it will create a havoc and will affect us
dearly. Figure 7.40 shows the statistics related to AR privacy concerns:
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So, we must be aware and very concerned about our privacy and
should be very cautious while making use of these technologies as it
may bring harm to our personal life as well as our relations and social
life.
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considered as ______.
20. The augmented reality devices and the services cannot be
hacked or get affected by a malware. (True/False)
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Activity
There are many AR apps that are mainly focused on the enterprises
and are already making a difference in the enterprises functionality.
There are various sectors and domains across a chain of enterprises
such as design, manufacturing, marketing, e-commerce, retail, educa-
tion, tourism, and medical, etc. where AR is promising multifold ad-
vantages.
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Figure 7.41: Using AR in Enterprise
Source: https://2jk8gt1ovpwlbudjg2t51c0n-wpengine.netdna-ssl.com/wp-content/up-
loads/2016/09/Vuzix_M100_02_mechanic-1200x794.jpg
real dimensions, color and style and can place an order accordingly
without worrying whether the product will fit / suit in their homes.
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Activity
7.10 SUMMARY
For augmented reality to be functional, it requires a more innova-
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key words
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Archaeology: It is the study of human activity in the past that is
done by recovering and analysing the material culture.
CAD: It refers to computer aided design software which makes
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use of augmented reality in the product design.
Head up Display (HUD): It refers to a device worn on the head
that has a small display in front of eyes.
3D modeling software: It refers to software that builds, config-
ures and tests the 3D model.
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n o t e s
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7. True
8. 3D
9. d. All of these
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10. c. Battlefield Manage-
ment Systems
11. Computer Aided design
12. True
AR 3D Viewers and Browsers 13. 3D
14. True
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n o t e s
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8. Augmented reality definitely enhances our interaction and also
the perception of the physical world. But at the same time, it
poses certain risks which cannot and must not be ignored.
Privacy is a major concern in the world of augmented reality.
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Refer to Section 7.8 Privacy Concerns.
9. AR will have a greater impact on the enterprises. By using
AR-based applications, enterprises can derive significant
‘Productivity Benefits’. Refer to Section 7.9 AR for Enterprise.
10. A navigation system that is based on augmented reality integrates
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SUGGESTED READINGS
Kipper, G., & Rampolla, J. (2013). Augmented Reality: An Emerging
Technologies Guide to Ar. Waltham (MA): Syngress.
Schmalstieg, D., & Höllerer, T. (2016). Augmented Reality: Princi-
ples and Practice. Boston: Addison-Wesley.
E-REFERENCES
How Augmented Reality Works. (n.d.). Retrieved May 22, 2017,
from http://www.augment.com/how-augmented-reality-works/
Augmented reality. (2017, May 18). Retrieved May 22, 2017, from
https://en.wikipedia.org/wiki/Augmented_reality
What is augmented reality (AR)? - Definition from WhatIs.com.
(n.d.). Retrieved May 22, 2017, from http://whatis.techtarget.com/
definition/augmented-reality-AR
VIRTUAL REALITY
CONTENTS
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8.1 Introduction
8.2 Evolution of Virtual Reality
Self Assessment Questions
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Activity
8.3 Applications of Virtual Reality
8.3.1 Education and Training
8.3.2 Fine Arts
8.3.3 Engineering
8.3.4 Therapy
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8.3.9 Media
Self Assessment Questions
Activity
8.4 Achieving Virtual Reality
Self Assessment Questions
Activity
8.5 Features of Virtual Reality Systems
Self Assessment Questions
Activity
8.6 Virtual Reality Devices
8.6.1 Google Cardboard
8.6.2 Samsung Gear
8.6.3 Oculus Rift
8.6.4 HTC Vive
8.6.5 Sony PlayStation
8.6.6 Google Daydream View
8.6.7 Microsoft HoloLens
CONTENTS
8.6.8 Fove 0
8.6.9 Razer OSVR HDK 2
Self Assessment Questions
Activity
8.7 Companies Working in the Virtual Reality Sector
Self Assessment Questions
Activity
8.8 Challenges Faced with Virtual Reality
Self Assessment Questions
Activity
8.9 Summary
8.10 Descriptive Questions
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8.11 Answers and Hints
8.12 Suggested Readings & References
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Introductory Caselet
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model of the study and let the learner immerse in the study. The
user can actually see, hear and feel concepts and models. The
learner can visualise the things in front of his eyes and can also
virtually touch it, feel it, experiment with it. Thus, by actually do-
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ing and observing things, he can remember more and also for a
longer duration.
Introductory Caselet
n o t e s
imersiv is “to help students of all ages learn faster through virtual
reality.” Unimersiv’s virtual reality app includes two options of
content:
Virtual Reality Courses
Virtual Reality Educational Experiences
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learning objectives
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8.1 INTRODUCTION
In the previous chapter, you have studied the concept of augmented
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reality (AR), hardware and software technology requirements for AR,
different business models available in AR, and the use of AR applica-
tions in different fields.
In this chapter, you will study the concept and evolution of virtual re-
ality. Next, the chapter explains different applications of virtual reali-
ty, how to achieve virtual reality and the features of virtual reality sys-
tems. Then, you will study about the features of various virtual reality
devices, such as Google cardboard, Samsung Gear VR, and Oculus
Rift. Towards the end, you will study how companies are working in
the virtual reality sector, and different challenges faced when using
virtual reality.
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Medicine
Architecture
Sport
Fine arts
Entertainment
Retail
Media
Marketing
The concept of virtual reality has been traced back to 1940s and ear-
lier. A view master can be considered as an early days’ virtual reality.
Most probably we all might have seen it in our childhood. A cinema-
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tographer, ‘Morton Heilig’, in the mid-1950s thought of a theatre like
experience that would stimulate all the senses of the audience and let
them enter more effectively into the stories. It was called ‘Sensorama’.
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In 1960, Heilig designed a single user console that included a stereo-
scopic display, stereo speakers, odour emitters, fans and a moving
chair. He also designed a head- mounted television display, which
meant to allow its users to watch television in 3D.
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Activity
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in the next sections.
David Em was the first artist, who created a virtual world in the 1970s.
He used mainframes at Information International, Inc., Jet Propulsion
Laboratory, and California Institute of Technology for this purpose.
Now, the new generation of artists are more interested in producing
virtual reality artworks for displaying them in their art galleries, or
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making them freely accessible online. Virtual reality enhances the art-
ist’s toolbox. The imagination, vision and skill of the artist definitely
expand in many ways by making the use of virtual reality.
Virtual reality has taken fine arts to a newer level of interest, learning,
communication and expression. With the help of virtual reality, artists
can create interactive art that allows a spectator to become part of the
artwork. On the other hand, spectators can now experience art in a
more realistic and immersive way. Apart from this, opportunities and
avenues offered by virtual reality to the field of fine arts are boundless.
An artist could combine traditional art with the virtual world in order
to give a different and memorable experience to the viewers.
8.3.3 ENGINEERING
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In engineering, virtual reality can be used for more effective and pro-
ductive design, manufacturing and other engineering processes. Var-
ious 3D modelling virtual reality tools and preview and visualisation
techniques can be used across various phases and processes of engi-
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neering. Figure 8.2 shows virtual reality in creating the 3D model in
engineering:
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8.3.4 THERAPY
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Virtual reality helps practitioners to understand the patients’ re-
sponse and emotions clearly to certain therapies and treatments. This
helps practitioners to decide the best suitable therapy for a particular
patient without using any invasive methods. Thus, the therapy can
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be customised as per the individual patient’s response to the virtual
therapy.
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Figure 8.4: Virtual Reality in Therapy
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Source: http://img.medicalexpo.com
8.3.5 THEME PARKS
Virtual reality in theme parks has taken the entertainment and fun
experience of visitors to a newer level. It can create scenes, spaces
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Virtual reality creates a big attraction for the visitors. Theme parks
can change the digital experience of the visitors every now and then.
The theme park developers are not required to change the physical
infrastructure. They have to only change the 3D virtual environment
for the whole experience to change. It lets visitors have a feel of being
in a different world altogether.
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tive to add new features and attractions to theme parks or extend the
functionalities of the existing attractions without building any struc-
ture, erecting high towers, building theme sets or using seats that are
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hydraulic powered. Another benefit of virtual reality is that by simply
changing the content/software, the whole experience of visitors can
be enhanced or changed completely. Figure 8.6 shows virtual reality
sea world:
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8.3.6 RETAIL
Retail design, plans and strategies can be tested virtually and then
applied in physical stores. Moreover, virtual reality helps in creating
product stories in a 3D environment in order to communicate the
features, functions and benefits of the product to customers, which
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Figure 8.7: Impact of Virtual Reality on Shopping Behaviour
Source: http://static5.businessinsider.com
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The introduction of virtual reality in retail has transformed the way
of advertising, communication and product demonstration of retail
chains. Figure 8.8 shows the impact of virtual reality on retail:
By using the virtual reality technology, retailers can allow their cus-
tomers to try out various combinations of the product’s colour, texture
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and fabrics to see which one suits them the best. In this way, retailers
can build strong and long-lasting relationships with their customers.
It would not only help retailers to attract new customers but also re-
tain the existing ones.
8.3.7 MARKETING
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Virtual reality in marketing could convey the message more effective-
ly. It has the potential to emotionally connect with customers, which
results in value addition in the brand. Figure 8.9 shows the statistics
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of virtual reality and marketing:
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81%
of people who try VR would tell their friends about it
73%
of Gen Z says they’re interested in VR
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66%
of consumers want VR shopping
53%
of adults would buy from a brand that uses VR over a brand that doesn’t
30%
of b2B companies on Forbes 2000 will use VR marketing in 2017
8.3.8 FITNESS
Virtual reality can also be used in measuring and analysing the perfor-
mance of various fitness-related activities and designing fitness equip-
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ment, accessories and clothes. Apart from this, virtual reality can be
used to provide fitness training wherein a trainee can perform in a
virtual world. It helps in improving the confidence level of the trainee
and removing any kind of fear related to fitness exercises and activi-
ties. Figure 8.10 shows the application of virtual reality device during
exercise:
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Figure 8.10: Application of Virtual Reality during Exercise
Source: https://static4.wareable.com
8.3.9 MEDIA
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Virtual reality finds its application in the media in various ways and
forms. This may include social media platforms, music and films,
books, visual communication, TV and radio. Some movies in which
virtual reality technology is applied are:
The Matrix
The Lawnmower Man
Tron (1982)
eXistenZ
Apart from this, there are some very good examples of books and
music where a virtual environment is used.
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interest, learning, communication and expression.
9. In marketing, we cannot have a better storytelling with virtual
reality. (True/False)
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10. _________ are adopting virtual reality to give an immersive
experience of a totally new virtual world to their visitors.
(True/False)
11. Media is also one of the biggest beneficiaries of virtual reality.
(True/False)
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Activity
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Minimum latency
Natural user interfaces
Precise motion tracking
High quality audio
The virtual reality technology takes the human physiology into con-
sideration in order to provide the real-world immersive experience
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using virtual reality devices. These devices create a 3D environment
that appears to be realistic and without any boundaries that are usual-
ly associated with computer screens or TVs. So, whenever a direction
of viewing is changed, the screen which is mounted on the face of a
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user follows the movement of the direction of head.
Lenses in the headset are placed between the eyes of a user and the
pixels. These lenses focus on the picture and reshape it for each of the
eyes and also create a stereoscopic three-dimensional image.
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Activity
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Head support cusion
comfortable head cushioning
IPD adjustment for support
adjust the inter pupilary
distance to match your face
type and get sharp hd vision
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for the best fit possible
inbuilt adjustable
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headphones
adjust the volume
while watching mov-
ies and games.
Source: https://www.digifloor.com
These images are context-aware and change as per the change in the
user’s movement in the surrounding environment that corresponds to
the change in his/her field of vision.
The goal is to have a seamless mix of the user’s head and eye move-
ment and the corresponding appropriate response. This makes it sure
that the presented virtual environment appears to be realistic and en-
joyable. There should be real time coordination between the user’s
actions and the corresponding virtual system responses. There should
not be any noticeable delay in the response; otherwise, the user’s ex-
perience would be disrupted and the virtual environment created by
the virtual reality system would not appear to be realistic to its users.
If there is any latency in the response, the virtual reality system would
not be truly interactive with the user.
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Exhibit
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Virtual Reality Modeling Language (VRML) is a language used to
represent three dimensional or 3D sequences of images, so that the
user interaction can take place. A user can interact with the im-
age sequences by performing different actions on image sequenc-
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es such as by moving, rotating or viewing them. In other words,
VRML is used to create 3D illusions of objects. For example, you
can interact with image sequences of rooms of a house and interact
it in such a way that you experience as you are walking in a house
in real space. You can view the VRML file by using a VRML viewer
or browser which might be available as plug-in for your current
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web browser.
14. Virtual reality systems present a _____ world that appears real
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to its viewers.
15. Interactivity is one of the main features of virtual reality
systems. (True/False)
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Figure 8.12: Various Virtual Reality Devices
Source: https://image.slidesharecdn.com
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8.6.1 GOOGLE CARDBOARD
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Figure 8.14: Samsung Gear
Source: https://images-na.ssl-images-amazon.com
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8.6.3 OCULUS RIFT
Oculus Rift is a virtual reality device which has advanced display tech-
nology integrated with its precise and low-latency constellation track-
ing system. It gives users a sense of presence that he/she is actually
there. It has an external tracking camera so the user can move along
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the length of the cable. It can be used only with a PC. There is no mo-
bile version available. Figure 8.15 shows Oculus Rift:
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8.6.4 HTC VIVE
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Figure 8.16: HTC Vive
Source: http://www.roadtovr.com
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8.6.5 SONY PLAYSTATION
Google Daydream View is a first virtual reality headset that allows us-
ers to set up virtual reality cinema and play games in a highly interac-
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Figure 8.18: Google Daydream View
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8.6.8 FOVE 0
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Figure 8.20 : FOVE 0
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Source: https://www.vrbound.com
OSVR stands for Open Source Virtual Reality Hacker Developer Kit.
The aim of the OSVR project is to add the capability to headsets and
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game controllers such that they can be used with any games irre-
spective of vendors of the headsets and controllers. The OSVR has
two components which are open source hardware and open source
software. The hardware comprises a virtual reality device known as
Hacker Development Kit or HDK which costs around $199. It can be
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used with a PC as well as a mobile phone. You can also add controllers
to it. It is targeted more towards hackers and developers. Figure 8.21
shows Razor OSVR:
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COMPANIES WORKING IN THE VIRTUAL
8.7
REALITY SECTOR
There are many companies working in the virtual reality field catering
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to the different verticals. Some are into gaming, some provide virtual
reality headsets, some provide virtual reality software development
kits, some create 3D models, some are into virtual visualisation, etc.
The following are some major companies working in the virtual reality
field:
Oculus: This company is considered to be a leader in the field of
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cifically for making virtual reality apps meant for Android smart-
phones. At present, its emphasis is on games. Google encourages
developers to develop and sell virtual reality apps in Google Play.
It does not develop virtual reality software like Oculus.
WorldViz: This company specialises in making 3D immersive and
interactive simulation as well as visualisation solutions. These are
targeted mainly for government institutions, universities and busi-
nesses. The software made by WorldViz lets its customers build 3D
models that can be used for architecture and product visualisation,
safety training, etc. The software made by Bricks & Goggles helps
transform designs from some 3D modelling and CAD software into
a 3D virtual reality environment. These can then be viewed in a
life-like ‘3D Image’ making use of any of the available virtual real-
ity headsets.
Marxent labs: This company develops software meant for man-
ufacturers and retailers. The software allows users to create 3D
designs and showrooms for live demonstration of their products.
Customers can see and feel the demo product before its develop-
ment.
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CastAR: This company makes software that allows projecting a
‘3D Holographic Image’ onto the user’s view. It thus places a virtu-
al layer on top of the physical world.
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Sixence: This company makes a headset which is accompanied
with ‘Hand-Held Controllers’ and with a ‘Central Base Station’ in
order to have an ‘Electromagnetic Field’ in a radius of around 8
feet. It offers immersive game play by detecting hand-held sen-
sors’ movement.
Retinad analytics: This company provides a ‘heatmap’ of users
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that are placed around the whole room so that your movements
can be tracked. In partnership with the company ‘Valve’, HTC cre-
ates games that can be scaled to whole room.
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Samsung: It has a virtual reality product known by the name
‘Samsung Gear’. It works with the latest Samsung phones. When
you slide a Samsung phone into the holder of the headset, it acts as
a computer device. At present, there are only gaming apps avail-
able on it.
Nvidia: There is a virtual reality product from Nvidia known as
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Activity
Search and find out some more companies working in the virtual
reality sector other than thosediscussed in the chapter.
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Scarce/custom content
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Big virtual reality headsets
Health concerns
Compatibility
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Security
Virtual reality is yet to achieve its full potential. It requires more pow-
erful computing resources. The overall concept of virtual reality is
more promising and it is also true that the expectations of custom-
ers are more demanding. Virtual reality requires just the right mix of
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hardware, software and the content in order to get a smooth virtual re-
ality experience. There is still more time for virtual reality to become
a mainstream technology.
There are many things in virtual reality that need to be done simul-
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Haptics
Audio
Tracking
Interactivity
Noise cancellation
Content
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Social presence
User experience
Heavy device
Power source
Health concerns
Legal issues
Consumer awareness
21. Virtual reality requires just the right mix of hardware, software
and _______ in order to get a smooth virtual reality experience.
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22. Legal issues are one of the major challenges for virtual reality.
(True/False)
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Activity
8.9 SUMMARY
The term ‘virtual reality’ is used to describe a 3D computer gener-
ated virtual environment that appears to be real to its users.
Virtual reality is used in many areas, which range from academic
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key words
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1. Explain the concept of virtual reality and evolution of VR.
2. Describe various applications of virtual reality in education and
training, fine arts, engineering and therapy.
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3. How can virtual reality be used in theme parks?
4. Explain how virtual reality is achieved.
5. List various features of virtual reality systems.
6. Describe any two virtual reality devices.
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2. True
4. David Em
5. True
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7. True
8. Fine arts
9. False
11. True
13. True
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Features of Virtual Reality Sys- 14. Virtual
tems
15. True
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Virtual Reality Devices 16. True
17. PlayStation
al Reality Sector
20. Holographic
22. True
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5. There are many features of virtual reality systems. All offer the
immersive real life like experience to its users. Virtual reality
systems present a virtual world that appears real to its viewers.
Refer to Section 8.5 Features of Virtual Reality Systems.
6. Oculus Rift is VR device used with a PC and Samsung Gear VR is
used with a mobile. Refer to Section 8.6 Virtual Reality Devices.
7. It offers a good starting point to experience VR. It is very
inexpensive and it takes VR to the mass level. Refer to Section
8.6 Virtual Reality Devices.
8. Facebook/Oculus and HTC are among the various companies
working in the VR space. Refer to Section 8.7 Companies
Working in the Virtual Reality Sector.
9. Big virtual reality headsets, high cost, security and legal issues
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etc. are some of the challenges faced with VR. Refer to Section
8.8 Challenges Faced with Virtual Reality.
10. Retail designs, plans and strategies can be tested virtually
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and then could be applied in physical stores. Refer to Section
8.3 Applications of Virtual Reality.
SUGGESTED READINGS
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Beijing: OReilly.
E-REFERENCES
Immersion (virtual reality). (2017, April 14). Retrieved May 22,
2017, from HYPERLINK “https://en.wikipedia.org/wiki/Immer-
sion_(virtual_reality)#Immersive_virtual_reality” https://en.wiki-
pedia.org/wiki/Immersion_(virtual_reality)#Immersive_virtual_
reality
G. (2016, January 04). Virtual reality devices to rule CES
2016 | Gadgets Now. Retrieved May 22, 2017, from HYPER-
LINK “http://www.gadgetsnow.com/computing/Virtual-re-
ality- devices-to -rule -CES -2016/articleshow/50438736.cms”
http://www.gadgetsnow.com/computing/Virtual-reality-devic-
es-to-rule-CES-2016/articleshow/50438736.cms
Virtualreality headset. (2017, April 30). Retrieved May 22, 2017,
from https://en.wikipedia.org/wiki/Virtual_reality_headset
CASE STUDIES
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CONTENTS
Case study 1
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Source: https://beam.dental
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This company is a start-up, founded in 2012 by Alex Curry and
Alex Xavier Frommeyer. It is headquartered in Columbus, Ohio,
United States. Alex Frommeyer, Co-founder and CEO, Beam
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Dental says that we all have teeth. Then also more than one-third
of Americans, as far as the dental health coverage is concerned,
do not have it.
How the company entered into the dental health insurance, let’s
see in the words of Alex Frommeyer– “About four years ago, my
colleagues and I started an R&D service business, where we had the
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Case study 1
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Smart Toothbrush. This is a use case that shows how a company
can leverage IoT to redefine the way businesses are done. Just
by connecting the toothbrush to the Internet, they were able to
identify the brushing habits of individuals and accordingly charge
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the insurance premium. All this is bringing the dental healthcare
industry into a new connected future.
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Source: https://beam.dental
Case study 1
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Source: https://beam.dental
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Source: https://beam.dental
They do not tell people to only brush their teeth; they are
encouraging their members/customers to practice good dental
care by providing the best dental health and insurance over time.
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questions
Case study 2
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Source: http://www.massgeneral.org/assets/images/brand-canvas/HomePage-Panel-1.jpg
Case study 2
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Source: https://image.slidesharecdn.com/ihesuisse2014talkscher-140410123832-phpa
pp01/95/keys-to-building-a-successful-mobile-health-strategy-26-638.jpg
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questions
Case study 3
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Litmus Automation also has a partnership with Intel, Dell, HPE,
HMS and SalesForce. Last year, Litmus got $1.5 million from
backers in the US and Canada in angel funding. There were three
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cofounders: John Younes, Vatsal Shah and Sacha Sawaya. The
company got an award as one of the top 20 leading IoT service
providers. It also received ‘Connected Transportation Award’ in
2016 from IoT Evolution.
About 25 different industrial protocols are included in the
company’s IoT platform. This enables the platform to have
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Case study 3
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LoopEdge
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Source: http://cdn.betakit.com/wp-content/uploads/2016/10/Sacha_Investor-Email_Back-
ground-Diagram_Compact_102416-02-1050x700.png
Source: http://www.litmusautomation.com/file/2016/12/Edge-
Social_Generic_0111216-01.png
Case study 3
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questions
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connectivity projects on pipelines in the oil and gas sector
in India. From this, they got an idea to start an IoT based
automation company.)
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Case study 4
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Source: http://dyn.com
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Manchester, New Hampshire, US. Its product offerings include
cloud-based products for controlling, monitoring and optimising
online infrastructure and email. Dyn Inc. was founded by Tom
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Daly, Jeremy Hitchcock, Chris Reinhardt and Tim Wilde in 2001
and now it has been acquired by Oracle Corporation on January
31, 2017. The company now operates as an ‘Infrastructure-as-a-
Service’ and Global Business Unit for Oracle.
A global network that powers the company’s solution makes
around 40 billion decisions regarding traffic optimisation on
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server.dyndns.org
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webcam.dyndns.org router.dyndns.org
computer.dyndns.org securitycamera.dyndns.org
Source: http://dyn.com
October 21, 2016 was the dark day for Dyn. It was this day that the
attackers launched a DDoS attack on Dyn servers. DDoS stands
Case study 4
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botnets typically use computers (called as zombies) as a weapon
to attack, whereas in the Dyn case, the attackers used IoT devices
as a weapon to attack.
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Attacker
Controller
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Zombies
Victim
Source: http://www.valuewalk.com
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Source: http://blog.trendmicro.com
Case study 4
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questions
Case study 5
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This Case Study showing the smart city initiative by the city ‘Dubai’,
the largest City of United Arab Emirates. It is with respect to Chapter
5 of this book.
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Source: http://smartliving.life
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Dubai is well-known for its ultramodern architecture, luxurious
shopping malls, hotels, beautiful beaches, prosperous and
flourishing business community, intriguing deserts and nightlife.
It is located in the ‘South-West’ corner of the ‘Arabian Gulf’ and on
the ‘Eastern-Coast’ of the ‘Arabian Peninsula’.
Dubai is not just another ‘Connected City’ or the city having the
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‘Most Data’. Its approach and focus have always been on the
Citizens’ Happiness. The announcement regarding the launch
of ‘Smart Dubai’ project was made in the year 2013. According
to the Director General of the ‘Smart Dubai’ project, Aisha Butti
bin Bishr, their vision is to make Dubai the Happiest City on the
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Case study 5
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try the ITU KPI- Key Performance Indicators. These are the
indicators that are used for smart sustainable cities. Dubai has
also launched the ‘Happiness Meters’ to measure the response of
citizens to the newly launched solutions and services. It helps to
know their satisfaction levels and understand the future needs.
The major areas considered for the implementation of smart city
initiatives and services are People, Economy, Living, Mobility,
Governance and the Environment.
As per the United Nations (UN) observation, there is no city that
had included Smart Initiatives across all the dimensions. The
Global Chairman of PricewaterhouseCoopers (PwC), Bob Moritz
has also praised Dubai for the ‘Global Leadership’ it has taken in
the initiation of ‘Truly Smart City Drives’.
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Following are the major stakeholders in the Dubai smart city
project:
Dubai Municipality (DM)
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Dubai Health Authority (DHA)
Roads and Transport Authority (RTA)
Dubai Police (DP)
Department of Economic Development (DED)
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Source: http://www.smartdubai.ae
Dubai has integrated various ICT and IoT technologies into its
architecture. All these smart initiatives are transforming the
city’s services, networks, products, schemes and infrastructure
into a more effective, intelligent, collaborative and an efficient
ecosystem.
Case study 5
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The various initiatives that have been taken under Smart Dubai
Project are as follows:
Happiness Meter
Smart Dubai Index
Smart District Guidelines
Smart Dubai Platform
Dubai Data
Dubai Blockchain
questions
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1. What are various initiatives taken under the ‘Dubai Smart
City’ Project?
(Hint: Various initiatives that have been taken under the
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‘Dubai Smart City’ Project are Happiness Meter, Smart
Dubai Index, Smart District Guidelines, Smart Dubai
Platform, Dubai Data and Dubai Blockchain.)
2. Who are the different stakeholders in the ‘Dubai Smart
City’ Project?
(Hint: Different stakeholders in the Dubai smart city
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Case study 6
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Source: http://www.salu.ca
‘Smart Strap’ for the ‘Apple Watch’ and is also available as a band
which can be worn on wrist.
Source: http://www.salu.ca
Case study 6
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Carolina’, 1 in 5 adults aged between 24 and 32 have been found
having ‘Hypertension’. JAMA, in their 2008 study found that
factors like sleep, stress, diet and exercise are the cause for 35-65
% of hypertension.
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Source: http://www.salu.ca
Case study 6
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questions
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available to one and all.)
2. Explain the features of Salu Pulse+ in detail.
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(Hint: Blood pressure monitor, heart rate monitor, activity
level tracker, etc.)
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Case study 7
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Source: http://dscience.co
Case study 7
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and advertising.
questions
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1. What is the reason behind Pokemon Go’s overnight
success?
(Hint: Pokemon Go was a new experience for players with
the augmented reality to catch characters in the game.)
2. What is the use of augmented reality in ‘Pokemon Go’?
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Case study 8
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his unit. He was then given Virtual Reality Exposure Therapy
(VRET). Under this technology, the soldier had to navigate through
digitally created environments and perform specially designed
tasks. The application of the technology can range from a simple
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PC and keyboard setup, to a modern virtual reality headset.
The soldier was exposed to a different variety of settings. He was
given the therapy under different environments such as Iraqi city,
desert, etc.
He was also exposed to different attacks in the battlefield. His
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Particulars Score
BAI 28
PHQ-9 16
PCL-M 62
Case study 8
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questions
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(Hint: VRET involves the creation of real-life scenarios
in the virtual environment for effective therapy. It lets
the patient experience the fearful scenario in a controlled
IMenvironment and assists the patient to come out of that
situation and behave as a normal human being.)
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Case study 9
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This Case Study shows the use of IoT based devices and solutions for
Home Automation. It is with respect to Chapter 3 of the book.
IoT can be used for home automation. Various activities like
making fans and lights on/off, controlling room temperature, door
lock, entertainment devices and appliances can be controlled
remotely via voice or an app. There are some other things like
floor heating, hot water control, controlling tea/coffee vending
machine, oven, fridge, TV, air conditioner, ventilation, motion
sensing, alarm systems, dimming the lights when nobody in
the room, changing the room lighting and ambience based on
mood, door and window curtains, heating and cooling, energy
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consumption, etc. can be efficiently managed and controlled with
the help of IoT based solutions.
It may result in a lot of time and cost savings, convenience,
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comfort, safety, improved overall efficiency, remote monitoring
and control and above all home security.
Some of the components / equipment where IoT used are shown
in the following figure.
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Source: http://www.vesternet.com
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Source: http://www.vesternet.com
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overhead lights. ‘TKB Dimmer Sockets’ to control fans and lamps.
This socket can plug into his existing outlets on a wall. All these
can be managed using a timer or remotely.
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The garden sprinkler is controlled using a ‘TKB On/Off Socket’.
A water valve is connected to this socket via an adapter of 12 volt.
The central Fibaro system also knows whether you are present in
home or not. When you arrive at home, you will be greeted with
a welcome note on your phone or may be via speaker installed
in your home. John is also having motion detector and camera
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Source: http://www.vesternet.com
Source: http://www.vesternet.com
In the kitchen, to control the lights under the cabinet and on the
ceiling, there is a module called ‘Fibaro Universal Dimmer’. In
addition to this, depending on the existing light/brightness in the
room, the lights on the ceiling can be turned on using ‘Aeon Labs
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Source: http://www.vesternet.com
In bedroom also, lights are set such that they gently go on fading
up to 50% in the morning from 6 to 6:30 am to help him wake up
gently.
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questions
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This case Study explains the use of IoT based solutions for Smart
Agriculture. It is with respect to Chapter 3 of the book.
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Source: www.onfarm.com
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But now in the age of IoT, we can precisely measure and calculate
farm related parameters and make more accurate predictions.
This result in increased crop production, reduced cost, effective
resource utilisation and reduction in risk factor.
The founder of ‘OnFarm Systems’, Lance Donny very early
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understood this. He envisioned that the Internet and cloud
based services can be utilised very effectively for capturing farm
related data, storing it in a database and performing analysis on
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the captured data. The data obtained from farm sensors can be
combined with the weather data in order to make better and more
informed decisions.
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Source: www.t2.gstatic.com
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Source: https://www.imgtec.com
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IoT provides entirely new features and capabilities to farm related
services, businesses and helps to transform traditional way of
doing agriculture into a decision based smart agriculture.
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questions
predictions.)
2. What are the three important factors in farming that
needs to be optimised?
(Hint: Cost, production and risk avoidance)
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Case study 11
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This Case Study explains the use of IoT in making human safety
wearables. This case study is related to Chapter 6.
Human Condition Safety (HCS) startup was founded in 2014. It
is headquartered in New York, US. It uses IoT to make Human
Safety Wearables. These IoT based safety wearables are used
at construction and other accident-prone sites for the safety of
humans. These wearables are like smart vest, smart hat, etc.
Smart vest can detect the wearer’s back-side bending. Smart hat
can detect when the wearer encounters any fall. Some wearables
can observe spine alignment when the wearer picks up any load.
These wearables are enabled with Bluetooth and have got various
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sensors. The company’s wearable technology aims to have safer
work sites. It wants to reduce onsite accidents, injuries, deaths and
any other calamities to human life. It would in turn save human
lives and large expenditures on the medication of preventable
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accidents and injuries as well as insurance.
These IoT based wearables from HCS let managers and onsite
workers prevent any unwanted accident or injury before any
unpleasant event happens. Human Condition Safety makes tools
for preventing accidents/injuries at high risk job sites. It makes
use of IoT based wearable devices, cloud computing, artificial
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questions
1. What is HCS?
(Hint: HCS is a ‘Human Condition Safety’ startup. It uses
IoT to make human safety wearable.)
2. What is the role of IoT in HCS equipment?
(Hint: HCS makes IoT based safety wearables that are
used at various accident-prone sites such as construction,
oil and gas etc. These wearables are enabled with
Bluetooth and have got various sensors.)
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This Case Study explains the use of IoT for Electricity Supply
Monitoring Initiative. It is with respect to Chapter 3 of the book.
Prayas is a not for profit organisation headquartered in Pune,
Maharashtra, India. It is registered as ‘Scientific and Industrial
Research Organisation’ with the ‘Government of India’ under the
Ministry of Science and Technology’s Department of Scientific
and Industrial Research.
It has various initiatives across a variety of sectors such as energy,
health, and learning, etc. It promotes and protects the public
interest. Its particular focus is on those sections of the society who
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are underprivileged and disadvantaged.
The ‘Prayas Energy Group’ takes care and works on policy issues
related to energy sectors. It undertakes various activities like
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research and involvement in policy as well as regulatory domains.
It also conducts training, support and consciousness activities for
the different groups of civil society.
In India, especially, the consumers of electricity receive electricity
supply of poor quality. There is frequent load shedding, low levels
of voltage, interruptions etc. ESMI aims to monitor this and in turn
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questions
1. What is ESMI?
(Hint: ESMI stands for Electricity Supply and Monitoring
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Initiative. It aims to give feedback which is evidence based
with regard to the quality of the electricity supply.)
2. How is IoT useful in ESMI?
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(Hint: ESMI uses IoT enabled ‘Electricity Supply
Monitors’ across various locations such as commercial
setups, farms, and household etc.)
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