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Chapter 5 Java Applets and Graphics Programming

This document discusses Java applets and graphics programming. It covers: 1) Syntax and examples of drawRect() and drawOval() methods. 2) Designing an applet that displays a red rectangle with blue text. 3) Creating an applet that displays three circles filled with different colors. 4) Explaining attributes of the <applet> tag and states in an applet lifecycle like initialization, running, and display.

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0% found this document useful (0 votes)
67 views

Chapter 5 Java Applets and Graphics Programming

This document discusses Java applets and graphics programming. It covers: 1) Syntax and examples of drawRect() and drawOval() methods. 2) Designing an applet that displays a red rectangle with blue text. 3) Creating an applet that displays three circles filled with different colors. 4) Explaining attributes of the <applet> tag and states in an applet lifecycle like initialization, running, and display.

Uploaded by

subbareddy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Chapter 5.

Java Applets & Graphics Programming

4 Marks

1. State syntax and explain it with parameters for :


a) drawRect ( ) ii) drawOval ( )
2. Design an Applet program which displays a rectangle filled with red color and
message as “Hello Third year Students” in blue color.
3. Write a program to design an applet to display three circles filled with three
different colors on screen.
4. Explain all attributes available in < applet > tag.
5. Describe following states of applet life cycle :
a) Initialization state b) Running state. c) Display state.
6. Differentiate applet and application with any four points.
7. Describe applet life cycle with suitable diagram.
8. Describe following attributes of <applet> tag :
1) codebase 2) code 3) width 4) alt

6 Marks

1. Write method to set font of a text and describe its parameters.


2. Explain <applet> tag with its major attributes only. State purpose of
getAvailableFontFamilyName ( ) method of graphics environment class.
3. Differentiate between applet and application and also write a simple applet
which display message ‘Welcome to Java’.
4. Explain <PARAM> Tag of applet with suitable example.
5. Write the syntax and example for each of following graphics methods :
1) drawPolygon ( ) 2) drawRect ( ) 3) drawOval ( ) 4) fillOval ( )
6. Write syntax and example of following Graphics class methods :
1) drawOval ( ) 2) drawPolygon ( ) 3) drawArc()

8 Marks

1. Write a simple applet program which display three concentric circle.


2. Write syntax and example of following Graphics class methods :
a. drawOval( ) b. drawPolygon( ) c. drawArc( ) d. drawRect( )
3. How can parameters be passed to an applet? Write an applet to accept user name
in the form of parameter and print ‘Hello < username >’.
4. Write syntax and example of
a. drawString ( ) b. drawRect ( ) c. drawOval ( ) d. drawArc ( )
5. Design an applet which displays three circles one below the other and fill them
red, green and yellow color respectively.
6. Write a program to design an applet which accepts 2 numbers as parameters using
<PARAM> tag and display addition of squares of those numbers.

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