Melee Cantrips - GM Binder

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Melee Cantrips

H
erein you shall find a series of
several cantrips in the theme of
Booming Blade and Greenflame
Blade, to appease the (fairly
common) desire for an effective "Gish" Sword
and Sorcery character.

Eldritch Strike
Evocation Cantrip

Casting Time: 1 action


Range: Touch While not entirely spun from whole cloth, this
Components: S,M (a melee weapon) next new cantrip has been inspired by many
Duration: Instantaneous attempts I have seen online, to replicate or
Classes: Artificer, Bard, Warlock modify those two existing melee weapon
When you cast this spell, a melee weapon you cantrips, BB and GFB. It is not a direct copy/
are holding becomes energized with eldritch port/mod of any existing spell - but it will likely
energy. You may make a melee spell attack with feel like it is to many of you reading this.
that weapon and deal the weapon's damage
against a target within your reach with that
weapon. You do not add your spellcasting ability
modifier (or your Strength or Dexterity ability
modifier) to the damage roll. Elemental Attack
The spell allows for more than one attack
when you reach higher levels: two attacks at 5th Evocation Cantrip
level, three attacks at 11th level, and four attacks Casting Time: 1 action
at 17th level. You can direct the attacks at the Range: 5 feet
same target or at different ones. Make a Components: V,M (a melee weapon)
separate attack roll for each attack. Duration: Instantaneous
Classes: Sorcerer, Warlock, Wizard
An obvious play on Eldritch Blast, this
cantrip allows you to mimic one of the most
As part of the action used to cast this spell, you
commonly used and abused attack cantrips must make a melee attack with a weapon
- but with a melee weapon. against one creature within the spell's range,
It would make sense to allow the otherwise the spell fails.
invocations for EB to apply to this cantrip
as well...or to mirror at least a few of them
On a hit, the target suffers the attack's normal
and make new invocations specific to this effects, and takes an extra 1d8 elemental
spell. But that is outside of the scope/goal damage, and the spell ends. Each time you cast
of this document. this spell you may choose the additional damage
Note that this is a melee spell attack, so
you are attacking with your spellcasting type from acid, cold, fire, lightning, or thunder.
modifier. And that you do not get any ability This elemental damage increases by 1d8
modifier added to damage by default when you reach 5th level (2d8), 11th level (3d8),
(which is typical of cantrips).
and 17th level (4d8).
The wood or metal of a melee weapon you are
holding is imbued with arcane or divine power.
For the duration, you can use your spellcasting
ability instead of Strength for the attack and
damage rolls of melee attacks using that
weapon, and the weapon's damage changes to
your choice of acid, cold, fire, lightning, or
thunder damage. The weapon also becomes
magical, if it isn't already. The spell ends if you
cast it again or if you let go of the weapon.

Spellblade
Transmutation Cantrip At 5
Casting Time: 1 bonus action bonu
Range: Touch enha
Components: V,S,M (a melee weapon) 17th
Duration: 1 minute
Classes: Artificer, Bard, Cleric, Druid, Sorcerer,
Warlock, Wizard
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