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PST457 - Basic Part Modelling

This document discusses the basic process of creating a simple part model in Solidworks, including: 1. Choosing the best sketch profile to use as the base feature and selecting the corresponding sketch plane. 2. Creating boss and cut features using sketches and different feature types like extruded, revolved, swept, and lofted. 3. Additional modeling techniques like holes, fillets, patterns, and mirrors to further modify the part body.

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0% found this document useful (0 votes)
257 views23 pages

PST457 - Basic Part Modelling

This document discusses the basic process of creating a simple part model in Solidworks, including: 1. Choosing the best sketch profile to use as the base feature and selecting the corresponding sketch plane. 2. Creating boss and cut features using sketches and different feature types like extruded, revolved, swept, and lofted. 3. Additional modeling techniques like holes, fillets, patterns, and mirrors to further modify the part body.

Uploaded by

Amni
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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BASIC PART

MODELLING
Features and Commands Holes
This lesson discusses the considerations that you make before
creating a part and shows the process of creating a simple one.

Reference : Solidworks Essentials for Solidworks Training : Lesson 3 (Basic Part Modelling)
TERMINOLOGY
Feature
All cuts, bosses, planes and sketches that you create are
considered Features. Sketched features are those based on
sketches (boss and cut), and applied features are applied Boss
directly to existing geometry (fillet). Bosses are used to add material to the model. The critical
initial feature is always a boss. After the first feature, you
Plane may add as many bosses as needed to complete the
Planes are flat and infinite. They are represented on the design. As with the base, all bosses begin with a sketch.
screen with visible edges. They are used as the primary
sketch surface for creating boss and cut features. Cut
A Cut is used to remove material from the model. This is
Sketch the opposite of the boss. Like the boss, cuts begin as 2D
In the SOLIDWORKS system, the name used to describe a 2D sketches and remove material by extrusion, revolution, or
profile is sketch. Sketches are created on flat faces and other methods you will learn about.
planes within the model. They are generally used as the basis
for bosses and cuts, although they can exist independently. Fillets and Rounds
Fillets and rounds are generally added to the solid, not
the sketch. By nature of the faces adjacent to the
selected edge, the system knows whether to create a
round (removing material) or a fillet (adding material).
2
PROFILE CHOICE
Which profile is the best one to choose when starting the modelling process?

Choosing the BEST PROFILE


Choose the "best" profile for the model's base feature. This profile, when extruded, will
generate more of the model than any other.

3
SKETCH PLANE CHOICE
Once you’ve chosen the best profile, how does this affect your choice of sketch plane?

Choosing the SKETCH PLANE


Once the best profile is determined, the next step is to decide which view to use and
select the plane with the same name for sketching it. The SOLID WORKS software
provides THREE DEFAULT PLANES.

Another consideration when


deciding which sketch plane to use
is how you want the model to
appear on the drawing when you
detail it. You should build the
model so that the front of the
model is the same as the Front
view in the drawing. This saves
time during the detailing process
because you can use predefined
views.
4
Choosing the SKETCH PLANE

5
DESIGN INTENT
Governs how the part is build, how it will change, and also describe how the
part’s relationships should not or should be created.

6
CREATING AND MODIFYING A BODY/3D
PART

7
CREATING A BODY
BOSS
Used to add material to the model.
Critical initial feature is always a boss.
All bosses begin with a sketch

8
1. Extruded BOSS

Main Requirement:
1. Profile

9
2. Revolved BOSS

Main Requirements:
1. Profile
2. Revolution axis

10
3. Swept BOSS
Main Requirements: Path
1. A closed profile Profile
2. A path

Profile

Path

11
4. Lofted BOSS
Profile 1
(Top Plane)
Main Requirement:
1. Profiles

Profile 2
(Plane 1)

Profile 1 - Top Plane

Profile 3
Profile 2 - Plane 1 (Plane 2)

Profile 3 - Plane 2 12
5. Boundary BOSS
Requirements:
1. Profiles
Loft
Boundary

13
VS
Loft Boundary

14
CUTTING A BODY
CUT
Used to remove material from the model.

15
1. Extruded CUT

What is the difference between


BLIND and THROUGH ALL?

16
2. Hole Wizard Step 1

Select hole type


(standard, type, size)

Step 2

Select position
(one click refers to one hole)
Hole Types:
1. Counterbore Step 3
2. Countersink Assign dimension (vertical
3. Hole and horizontal)
4. Straight tap (smart dimension)
5. Tapered tap
6. Legacy tap Step 4
7. Counterbore slot
8. Countersink slot Click OK to accept
9. Slot dimension

Step 5
Click OK for hole to be
created 17
3. Revolved CUT Boundary Cut

4. Swept CUT
5. Lofted CUT
6. Boundary CUT

Revolved Cut Swept Cut

Lofted Cut

18
FILLET

(Constant size fillet, Variable size fillet, Face fillet, Full


round fillet)

19
PATTERN

Sketch

Features

20
Features
PATTERN – Linear Pattern
Sketch

21
PATTERN – Circular Pattern

Sketch Features

22
MIRROR

Features
Sketch

23

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