PST457 - Basic Part Modelling
PST457 - Basic Part Modelling
MODELLING
Features and Commands Holes
This lesson discusses the considerations that you make before
creating a part and shows the process of creating a simple one.
Reference : Solidworks Essentials for Solidworks Training : Lesson 3 (Basic Part Modelling)
TERMINOLOGY
Feature
All cuts, bosses, planes and sketches that you create are
considered Features. Sketched features are those based on
sketches (boss and cut), and applied features are applied Boss
directly to existing geometry (fillet). Bosses are used to add material to the model. The critical
initial feature is always a boss. After the first feature, you
Plane may add as many bosses as needed to complete the
Planes are flat and infinite. They are represented on the design. As with the base, all bosses begin with a sketch.
screen with visible edges. They are used as the primary
sketch surface for creating boss and cut features. Cut
A Cut is used to remove material from the model. This is
Sketch the opposite of the boss. Like the boss, cuts begin as 2D
In the SOLIDWORKS system, the name used to describe a 2D sketches and remove material by extrusion, revolution, or
profile is sketch. Sketches are created on flat faces and other methods you will learn about.
planes within the model. They are generally used as the basis
for bosses and cuts, although they can exist independently. Fillets and Rounds
Fillets and rounds are generally added to the solid, not
the sketch. By nature of the faces adjacent to the
selected edge, the system knows whether to create a
round (removing material) or a fillet (adding material).
2
PROFILE CHOICE
Which profile is the best one to choose when starting the modelling process?
3
SKETCH PLANE CHOICE
Once you’ve chosen the best profile, how does this affect your choice of sketch plane?
5
DESIGN INTENT
Governs how the part is build, how it will change, and also describe how the
part’s relationships should not or should be created.
6
CREATING AND MODIFYING A BODY/3D
PART
7
CREATING A BODY
BOSS
Used to add material to the model.
Critical initial feature is always a boss.
All bosses begin with a sketch
8
1. Extruded BOSS
Main Requirement:
1. Profile
9
2. Revolved BOSS
Main Requirements:
1. Profile
2. Revolution axis
10
3. Swept BOSS
Main Requirements: Path
1. A closed profile Profile
2. A path
Profile
Path
11
4. Lofted BOSS
Profile 1
(Top Plane)
Main Requirement:
1. Profiles
Profile 2
(Plane 1)
Profile 3
Profile 2 - Plane 1 (Plane 2)
Profile 3 - Plane 2 12
5. Boundary BOSS
Requirements:
1. Profiles
Loft
Boundary
13
VS
Loft Boundary
14
CUTTING A BODY
CUT
Used to remove material from the model.
15
1. Extruded CUT
16
2. Hole Wizard Step 1
Step 2
Select position
(one click refers to one hole)
Hole Types:
1. Counterbore Step 3
2. Countersink Assign dimension (vertical
3. Hole and horizontal)
4. Straight tap (smart dimension)
5. Tapered tap
6. Legacy tap Step 4
7. Counterbore slot
8. Countersink slot Click OK to accept
9. Slot dimension
Step 5
Click OK for hole to be
created 17
3. Revolved CUT Boundary Cut
4. Swept CUT
5. Lofted CUT
6. Boundary CUT
Lofted Cut
18
FILLET
19
PATTERN
Sketch
Features
20
Features
PATTERN – Linear Pattern
Sketch
21
PATTERN – Circular Pattern
Sketch Features
22
MIRROR
Features
Sketch
23