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Mutable Instruments - Clouds

Clouds is a granular synthesizer by Mutable Instruments that allows the user to control various parameters of granular synthesis including freeze, grain position, size, pitch, density, texture, and blending. It has inputs for freeze, trigger, CV control of position, size, pitch, and blend. The blend parameter can control dry/wet balance, stereo spread, feedback, or reverb. It offers four audio quality settings that trade off sample rate, bit depth, channels, and buffer size. Tips are provided for using contact mics, touch strips, random modulation sources, and capturing short audio fragments to create chords or complex patches.

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0% found this document useful (0 votes)
39 views1 page

Mutable Instruments - Clouds

Clouds is a granular synthesizer by Mutable Instruments that allows the user to control various parameters of granular synthesis including freeze, grain position, size, pitch, density, texture, and blending. It has inputs for freeze, trigger, CV control of position, size, pitch, and blend. The blend parameter can control dry/wet balance, stereo spread, feedback, or reverb. It offers four audio quality settings that trade off sample rate, bit depth, channels, and buffer size. Tips are provided for using contact mics, touch strips, random modulation sources, and capturing short audio fragments to create chords or complex patches.

Uploaded by

SimonBrinck
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Clouds

Mutable Instruments
CONTROLS
A. FREEZE button. This latching button stops the recording of incoming audio.
Granularization is now performed on the last few seconds of memory.
B. Blending Parameter / Audio Quality. Selects which blending parameters is
controlled by [BLEND] and [6], or selects one of the four audio quality settings
D. Grain POSITION. Selects from which part of the recording buffer the audio
grains are played.
E. Grain SIZE. At 12:00, buffer is played at its original frequency.
F. Grain PITCH. At 12:00, buffer is played at its original frequency
G. Input GAIN. From -18dB to +6dB.
H. Grain DENSITY. At 12:00, no grains are generated. At CCW, grains played at
constant rate…at CW, grains will be sown randomly.
I. Grain TEXTURE. Morphs through various shapes of grain envelopes: square
(boxcar), triangle, and then Hann window. Past 2:00, activates a diffuser.
J. BLEND. Multi-function knob is described in the Blending Parameters section.
K. LEDs. Input vu-meter, output vu-meter (when FREEZE active), quality setting
(red), function assigned to [BLEND] (green), or blending parameters (multi).

INPUTS & OUTPUTS


1. FREEZE. Stops recording of incoming audio on gate high.
2. TRIGGER. Generates a single grain. By moving [DENSITY] to 12:00 and sending
a trigger, can be controlled like a micro-sample player.
3. Grain POSITION CV.
4. Grain SIZE CV.
5. PITCH (V/OCT) CV. Grain transposition
6. LEND CV. Controls one of the following depending on Blending Parameters: dry/wet balance, grain
stereo spread, feedback amount and reverb amount. J
7. Grain POSITION CV. F
8. Grain SIZE CV.
I
BLEND PARAMETERS E
To select which parameter is controlled, press [B] and the current parameter is temporarily indicated by a H
green LED. When turning [BLEND] the color of the four status LEDS shows the value of the parameter from
black to green to yellow to red.
• Dry/Wet Balance D
G
• Stereo Spread (amount of random panning/balance applied to the grains)
• Feedback Amount
• Reverberation Amount A
B
ADVANCED TOPICS
Hold [B] for one second, then press it repeatedly to choose a recording quality
Rate Resolution Channels Buffer
1 32kHz 16-bit Stereo 1s
2 32kHz 16-bit Mono 2s
3 16kHz 8-bit µ-law Stereo 4s
4 16kHz 8-bit µ-law Mono 8s

TIPS AND TRICKS


• If you need a noise source to randomize grain position or pitch, you could do worse than reusing one of the audio outputs.
• Scratch and caress a sound by using a contact microphone or a touch strip to trigger grains and modify playback POSITION.
• Very dense clouds sound the best when at least one parameter (pitch or position) receives random modulations. Otherwise, the
many identical “echoes” created by the repeating grains will sound like a very resonant feedback comb filter.
• Raw material like sawtooth or sine waves sound very good, especially with heavy random modulation. A fun exercise is to recreate
the classic THX sound with a random source and a VCA.
• Send a very fast sequence of 3 or 4 notes to the V/O input, so that each grain (if sown randomly) randomly picks one of those notes.
The result? A chord!
• Experiment with capturing many small fragments of sound by sending short pulses to FREEZE while a complex patch is being played
through the audio input!

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