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Activity 3 Problem Solving Using Algorithms, Flowcharts and Graphics

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0% found this document useful (0 votes)
23 views3 pages

Activity 3 Problem Solving Using Algorithms, Flowcharts and Graphics

Uploaded by

Vanaja
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CSE100 Fundamentals of Computer Programming

Activity 3: Problem solving using Algorithms and Flowcharts

 Topics covered: Problem Solving, Algorithms, Flowcharts, Decision Making,


Loops, Operator (AND/OR) Function Calls, Moving Objects on Screen
(Animation) to understand coordinate systems of a Window.
 Software to be used for preparing Flowchart: RAPTOR, SCARTCH

Roll No. AU2140213 Name: Vanaja Binay Agarwal Section No.: 2


Draw a flowchart using RAPTOR for Sr. No. 1 to 5.
1. Get a character from the user and check whether it is a vowel (aeiou) or consonant.
[Hint: Decision making - raptor ]

2. Flowchart to check whether a person is eligible to vote or not.

3. Flowchart to convert Kilometers to Miles.


4. Input 3 numbers from user and print the maximum among them.
(Hint: use Operator AND / OR)

5. Draw a flowchart that read marks of 3 subjects. Count the percentage. Print the Grade/Class
based on following conditions:
 For 70% or more than 70% display DISTINCTION.
 For percentage between 60 and 69 display FIRST CLASS.
 For percentage between 50 and 59 display SECOND CLASS.
 For percentage between 40 and 49 display PASS CLASS.
Practice Questions based on SCRATCH
Note: The below questions are for practice and NOT required to be submitted as
part of activity submission.
 Add one/two objects on screen
 Explore and Use various controls (Motion, Events, Sensing, Sounds, etc.)
 Set background image
 Move objects on screen based on click events
 Move objects on opposite directions on click event

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