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1 Information and Communication Technology

The document outlines the rules and guidelines for an Empowerment Technology classroom. It states that students are expected to join the online classroom and Slack group, submit deliverables on time, and participate in discussions. Electronic devices are prohibited during class hours. The grading system weights quizzes, exams, and a final project at 25%, 25%, and 50% respectively. The course outline covers topics such as online safety, word processing, presentations, and using technology for social change. It provides links to join the Google Classroom and Slack workspace.
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0% found this document useful (0 votes)
117 views80 pages

1 Information and Communication Technology

The document outlines the rules and guidelines for an Empowerment Technology classroom. It states that students are expected to join the online classroom and Slack group, submit deliverables on time, and participate in discussions. Electronic devices are prohibited during class hours. The grading system weights quizzes, exams, and a final project at 25%, 25%, and 50% respectively. The course outline covers topics such as online safety, word processing, presentations, and using technology for social change. It provides links to join the Google Classroom and Slack workspace.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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EMPOWERMENT TECHNOLOGY CLASSROOM

RULES:

 Before and after class, prayer leader is


expected to pray a spontaneous prayer.
 Students are obliged to join the online
classroom and slack group.
 Online quizzes, class resources as well as
announcements are posted in the online
classroom.

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*Information & Images taken from various sites on the internet and is under OER Commons.
EMPOWERMENT TECHNOLOGY CLASSROOM
RULES:

 Deliverables are expected to be submitted in


the submission area with the following correct
file format and title on or before deadline.
 Listen attentively and participate all through
the discussions and activities during lecture or
laboratory schedules.

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EMPOWERMENT TECHNOLOGY CLASSROOM
RULES:

 Electronic gadgets are prohibited during class


hours. A student is expected, however, to turn
off his mobile phone or to put it on silent
mode as soon as he steps into the classroom.
If the student expects a call during the class,
he can take the call by discretely leaving the
classroom.

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EMPOWERMENT TECHNOLOGY CLASSROOM
RULES:

 Any student may discretely leave the


classroom if and when absolutely necessary.
 No unnecessary doings during class or
laboratory hours, anyone caught in said
situation will be demerited through quizzes or
deliverables grade component.

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EMPOWERMENT TECHNOLOGY CLASSROOM
RULES:

 Anyone caught not complying to classroom


rules or school policies will be held
accordingly to your school handbooks and
policies or to your level prefect.

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EMPOWERMENT TECHNOLOGY GRADING SYSTEM:

Quiz, Long Test, Deliverables - 25%


Exams - 25%
Final Project/Performance Task - 50%
100%

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EMPOWERMENT TECHNOLOGY COURSE OUTLINE:

 Introduction to Information and


Communications Technology (ICT)
 Online Safety, Security, Ethics and Netiquette
 Online Search and Research Skills
 Advanced Word Processing Skills
 Advanced Presentation Skills
 Advanced Spread Sheet Skills
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*Information & Images taken from various sites on the internet and is under OER Commons.
EMPOWERMENT TECHNOLOGY COURSE OUTLINE:

 Imaging and Design for The Online


Environment
 Online Platforms for ICT Content Development
 Collaborative ICT Development
 Interactive Multimedia
 ICT as a Platform for Change

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*Information & Images taken from various sites on the internet and is under OER Commons.
EMPOWERMENT TECHNOLOGY COURSE OUTLINE:

 ICT Project Publication and Statistics


 Sustaining an ICT Project For Social Change
 Reflecting on The ICT Learning Process

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*Information & Images taken from various sites on the internet and is under OER Commons.
JOIN ME ON #SLACK:

To join, access link at:


https://empowermenttejad1260.slack.com

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*Information & Images taken from various sites on the internet and is under OER Commons.
https://www.youtube.com/watch?v=OkX5Vpl5Ds
w

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*Information & Images taken from various sites on the internet and is under OER Commons.
JOIN ME ON GOOGLECLASSROOM:

To join, access link at:


https://meet.google.com
/cic-sxuo-ofx
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*Information & Images taken from various sites on the internet and is under OER Commons.
GUESS THE WORD FROM LETTERS: {W,E,B,N,R,I,S,T,N,T,E}

ANSWER: (8 LETTERS): _ _ _ _ _ _ _ _
WEBSITES
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*Information & Images taken from various sites on the internet and is under OER Commons.
GUESS THE WORD FROM LETTERS: {P,E,T,M,A,L,U,C,O,R}

ANSWER: (8 LETTERS): _ _ _ _ _ _ _ _
COMPUTER
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*Information & Images taken from various sites on the internet and is under OER Commons.
GUESS THE WORD FROM LETTERS: {S,R,V,I,U}

ANSWER: (5 LETTERS): _ _ _ _ _ _ _ _
VIRUS
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*Information & Images taken from various sites on the internet and is under OER Commons.
GUESS THE WORD FROM LETTERS: {W,E,R,P,A,D,A,M,I,T}

ANSWER: (5 LETTERS): _ _ _ _ _
MEDIA
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*Information & Images taken from various sites on the internet and is under OER Commons.
GUESS THE WORD FROM LETTERS: {L,O,D,I,K,W,E,A,R,N,T}

ANSWER: (7 LETTERS): _ _ _ _ _ _ _
NETWORK
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*Information & Images taken from various sites on the internet and is under OER Commons.
GUESS THE WORD FROM LETTERS: {N,I,R,F,O,N,A,M,I,T,0}

ANSWER: (11 LETTERS): _ _ _ _ _


INFORMATION
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*Information & Images taken from various sites on the internet and is under OER Commons.
GUESS THE WORD FROM LETTERS:
{N,I,C,M,O,U,A,E,M,T,C}

ANSWER: (11 LETTERS): _ _ _ _ _


COMMUNICATE
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GUESS THE WORD FROM LETTERS: {G,Y,L,O,O,N,H,E,,T,C}

ANSWER: (10 LETTERS): _ _ _ _ _


TECHNOLOGY
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*Information & Images taken from various sites on the internet and is under OER Commons.
I CAN

 compare and contrast the nuances of varied online


platforms, sites and content to best achieve
specific class objectives or address situational
challenges.

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*Information & Images taken from various sites on the internet and is under OER Commons.
INFORMATION AND
COMMUNICATION
TECHNOLOGY
EMPOWERMENT TECHNOLOGIES
WHAT IS ICT? – Let’s define one by one:

 Information -  Communication -  Technology -


facts provided or the imparting or machinery and
learned about exchanging of equipment developed
something or information or from the application of
someone. news. scientific knowledge.

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*Information & Images taken from various sites on the internet and is under OER Commons.
SO WHAT IS ICT?
 ICT (Information and Communication
Technology) - deals with the use of
different communication technologies
such as mobile phones, telephone,
Internet, etc. to locate, save, send and
edit information

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*Information & Images taken from various sites on the internet and is under OER Commons.
Think about it..

How does ICT affect


the Philippines in
different aspects of
living (e.g., economic,
social, etc.)?

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*Information & Images taken from various sites on the internet and is under OER Commons.
1
ICT IN THE PHILIPPINES
Effects of ICT existence in the
Philippines
26
ICT IN THE PHILIPPINES

Business Process
Outsourcing Centers or
Call center companies.

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*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

137 cellphones per 100 19.3 % Employment share


Filipinos (2020). (2010).
Source:
https://data.worldbank.org/indicator/IT.CEL.SETS.P2?e
nd=2020&locations=PH&start=1960&view=chart
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*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

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*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

Makati City – Selfie Capital of 258 selfie-takers per 100,000


the World people (Time Magazine, 2014).
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*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

Cebu City – 9th placer, 99


selfie-takers per 100,000
people.

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*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

Philippine’s Digital
Statistical Indicator by
Hootsuite
https://datareportal.com/reports/digital-2021-philippines

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*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

Philippine’s Digital
Statistical Indicator by
Hootsuite
https://datareportal.com/reports/digital-2021-philippines

33
*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

Philippine’s Digital
Statistical Indicator by
Hootsuite

https://datareportal.com/reports/digital-2021-philippines

34
*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

Philippine’s Digital
Statistical Indicator by
Hootsuite

https://datareportal.com/reports/digital-2021-philippines

35
*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

Philippine’s Digital
Statistical Indicator by
Hootsuite

https://datareportal.com/reports/digital-2021-philippines

36
*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

Philippine’s Digital
Statistical Indicator by
Hootsuite

https://datareportal.com/reports/digital-2021-philippines

37
*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

Philippine’s Digital
Statistical Indicator by
Hootsuite

https://datareportal.com/reports/digital-2021-philippines

38
*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

Philippine’s Digital
Statistical Indicator by
Hootsuite

https://datareportal.com/reports/digital-2021-philippines

39
*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

 Internet penetration amongst


consumers aged 15 to 19 was
close to two-thirds (65%) and
nearly half of those in their 20‟s
was online (48%)
 52% of Filipinos had a computer
with high speed Internet
connection at home
 74% of 15–19 years identified
Internet cafés as their main point
of Internet access.
(2016 – Survey)
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*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

Most followed Filipino


Celebrity on Twitter is
Anne Curtis (14.14M)
followed by Angel
Locsin (12.65M) and
Kathryn Bernardo
(10.52M)
*as of Sept 2021

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*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

Most followed Filipino Facebook


Page is Marian Rivera (26.6M)
followed by Angel Locsin (25M)
and Nina Guerrero (24.4M)
*as of May 2022
https://www.dailypedia.net/2022/06/list-the-10-most-followed-filipino-
celebrities-on-facebook/

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*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

 Out of 100 global markets, the


Philippines ranked 67th at the end of
the fourth quarter last year in terms of
5G’s impact on the mobile network
experience, better than the 73rd ranking
in the first quarter of 2019.
 Philippines had increased to 15.1
megabits per second (Mbps) in the last
quarter of 2021 from 7 Mbps in the Source:
https://www.bworldonline.com/corporate/2022/02/24/431990/p

first quarter of 2019 hl-climbs-six-notches-on-download-speed-ranking/

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*Information & Images taken from various sites on the internet and is under OER Commons.
2
STATE OF ICT
Current and existing state of ICT
worldwide
44
THE WORLD WIDE WEB (WWW)

is an information space where


documents and other web
resources are identified by
Uniform Resource Locators
(URLs), interlinked by hypertext
links, and can be accessed via the
Internet.

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*Information & Images taken from various sites on the internet and is under OER Commons.
WEB 1.0: (EARLY 90S)

When the World Wide Web was


created by Tim Berners-Lee, most
web pages were static. Static
(stationary page) in the sense that
the page is “as is” and cannot be
manipulated by the user. The
content is also the same for all
users.

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WEB 2.0: DYNAMIC WEB PAGES (1999)

is the evolution of Web 1.0 by


adding dynamic web pages - the
user is able to see a website
differently than others. Examples
of Web 2.0 include social
networking sites, blogs, wikis,
video sharing sites, hosted
services, and web applications.

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WEB 2.0: DYNAMIC WEB PAGES (1999)

Web 2.0 allows users to interact with the


page: instead of just reading a page, the
user may be able to comment or create
a user account. Most of the sites we
visit today are Web 2.0.
Web 2.0 also allows users to use web
browsers instead of just using their
operating system. Browsers can now be
used for their user interface, application
software (or web applications), and even
for file storage.

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*Information & Images taken from various sites on the internet and is under OER Commons.
WEB 1.0 && WEB 2.0

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*Information & Images taken from various sites on the internet and is under OER Commons.
FEATURES OF WEB 2.0 :

1. Folksonomy - It allows users to


categorize and classify/arrange
information using freely chosen
keywords (e.g., tagging). Popular
social networking sites such as
Twitter, Instagram, Facebook, etc. use
tags that start with the pound sign (#).
This is also referred to as hashtag

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*Information & Images taken from various sites on the internet and is under OER Commons.
FEATURES OF WEB 2.0 :

2. Rich User Experience. Content is


dynamic and is responsive to user’s
input. An example would be a website
that shows local content. In the case
of social networking sites, when
logged on, your account is used to
modify what you see in their website.

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FEATURES OF WEB 2.0 :

3. Long Tail. Services are offered on demand


rather than on a onetime purchase. In certain
cases, time-based pricing is better than file-
size-based pricing or vice versa.
Long Tail is synonymous to subscribing to a
data plan that charges you for the amount of
time you spent in the Internet, or a data plan
that charges you for the amount of bandwidth
you used.
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*Information & Images taken from various sites on the internet and is under OER Commons.
FEATURES OF WEB 2.0 :

4. User Participation. The owner


of the website is not the only one
who is able to put content. Others
are able to place a content of
their own by means of comment,
reviews, and evaluation.

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*Information & Images taken from various sites on the internet and is under OER Commons.
FEATURES OF WEB 2.0 :

5. Software as a Service. Users will


subscribe to a software only when
needed rather than purchasing
them. This is a cheaper option if
you do not always need to use a
software.

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*Information & Images taken from various sites on the internet and is under OER Commons.
FEATURES OF WEB 2.0 :

5. Mass Participation. It is a
diverse information sharing
through universal web access.
Since most users can use the
Internet, Web 2.0’s content is
based on people from various
cultures.

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*Information & Images taken from various sites on the internet and is under OER Commons.
WEB 3.0: SEMANTIC WEB

 The Semantic Web is a


movement led by the World
Wide Web Consortium (W3C).
 The W3C standard encourages
web developers to include
semantic content in their web
pages.

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*Information & Images taken from various sites on the internet and is under OER Commons.
WEB 3.0: SEMANTIC WEB

 According to the W3C, “The Semantic Web


provides a common framework that allows
data to be shared and reused across
application, enterprise, and community.
 The aim of Web 3.0 is to have machines (or
servers) understand the user’s preferences
to be able to deliver web content
specifically targeting the user.

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*Information & Images taken from various sites on the internet and is under OER Commons.
PROBLEMS OF WEB 3.0:

2. Security - The user’s security is also


in question since the machine is
saving his or her preferences.

1. Compatibility - HTML files and current


web browsers could not support Web 3.0.

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*Information & Images taken from various sites on the internet and is under OER Commons.
PROBLEMS OF WEB 3.0:

3. Vastness - The World Wide 5. Logic - Since machines use


Web already contains billions logic, there are certain
of web pages. limitations for a computer to
be able to predict what the
user is referring to at a given
time.

4. Vagueness - Certain words


are imprecise. The words “old”
and “small” would depend on
the user.

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*Information & Images taken from various sites on the internet and is under OER Commons.
3
TRENDS IN ICT
Current and existing trends in ICT
worldwide
60
TRENDS IN ICT

1. Convergence - Technological
convergence is the synergy of
technological advancements to work
on a similar goal or task.
2. Social Media - Social media is a website,
application, or online channels that enable
web users to create, co-create, discuss,
modify, and exchange user generated
content.
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*Information & Images taken from various sites on the internet and is under OER Commons.
KINDS OF SOCIAL MEDIA

a. Social Networks. These are sites that allow you to connect with other people with
the same interests or background.

b. Bookmarking Sites. These are sites that allow you to store and manage links to
various websites and resources.

c. Social News. These are sites that allow users to post their own news items or
links to other news sources.

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KINDS OF SOCIAL MEDIA

d. Media Sharing. These are sites that allow you to upload and share media content
like images, music, and video.

e. Microblogging. These are sites that focus on short updates from the user.

f. Blogs and Forums. These websites allow users to post their opinions or
knowledge depending on topics that they accessed on said websites.

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*Information & Images taken from various sites on the internet and is under OER Commons.
TRENDS IN ICT

3. Assistive Media - is a nonprofit service


designed to help people who have visual
and reading impairments. A database of
audio recordings is used to read to the
user.

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*Information & Images taken from various sites on the internet and is under OER Commons.
TRENDS IN ICT

4. Mobile Technologies - The


popularity of smartphones
and tablets has taken a
major rise over the years.
This is largely because of the
devices’ capability to do
tasks that were originally
found in personal computers.

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*Information & Images taken from various sites on the internet and is under OER Commons.
KINDS OF OPERATING SYSTEMS

a. iOS e. Symbian
b. Android f. WebOS
c. Blackberry OS g. Windows Mobile
d. Windows Phone OS

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*Information & Images taken from various sites on the internet and is under OER Commons.
iOS – iPhone OPERATING SYSTEM

iOS or iPhone Operating System is a mobile


operating system created and developed by
Apple Inc. exclusively for its hardware. It is
the operating system that presently powers
many of the company's mobile devices,
including the iPhone, iPad, and iPod Touch
(Latest Version: iOS 15.6.1 )

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*Information & Images taken from various sites on the internet and is under OER Commons.
Android OS

Android OS is a mobile operating system


developed by Google and designed
primarily for touchscreen mobile devices
such as smartphones and tablets (Latest
Version: Android 12 code name is snow
cone)

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*Information & Images taken from various sites on the internet and is under OER Commons.
Blackberry OS

Blackberry OS - is a proprietary mobile


operating system developed by BlackBerry
Limited for its BlackBerry line of
smartphone handheld devices (Latest
Version: 10.3)

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*Information & Images taken from various sites on the internet and is under OER Commons.
Windows Phone OS

Windows Phone OS - was a family of mobile


operating systems developed by Microsoft for
smartphones as the replacement successor to
Windows Mobile and Zune. Windows Phone
features a new user interface derived from Metro
Design Language.

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*Information & Images taken from various sites on the internet and is under OER Commons.
Symbian OS

Symbian - was a mobile operating system and


computing platform designed for smartphones.
Symbian was originally developed as a closed-
source OS for PDAs in 1998 by Symbian Ltd.

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*Information & Images taken from various sites on the internet and is under OER Commons.
WebOS

WebOS - as Open WebOS or LG


WebOS, is a multitasking operating
system for smart devices such as
Smart TVs and it has been used as a
mobile operating system

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*Information & Images taken from various sites on the internet and is under OER Commons.
Windows Mobile

Windows Mobile - is a family of


mobile operating systems
developed by Microsoft for
smartphones and Pocket PCs

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*Information & Images taken from various sites on the internet and is under OER Commons.
SYSTEMS, FUNCTIONS
AND PLATFORMS

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*Information & Images taken from various sites on the internet and is under OER Commons.
ONLINE SYSTEMS

- is a system that is connected to


the Internet. An offline system
would be a system that is
disconnected from the Internet.

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*Information & Images taken from various sites on the internet and is under OER Commons.
ONLINE FUNCTIONS

- include email notifications


from the server, the
updating of web blacklists
(lists of undesirable
websites), updating of the
list of file-sharing
programs, and remote
access to Child.
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*Information & Images taken from various sites on the internet and is under OER Commons.
ONLINE PLATFORMS

- an online marketplace that ONLINE PLATFORM CATEGORIES:


- Social Media
places one party in touch - Search Engines
with another, such as - Communications Services
buyers and sellers. - Payment Systems
- Advertising Platforms
- Creative Content Outlets

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*Information & Images taken from various sites on the internet and is under OER Commons.
ACTIVITY: INDIVIDUAL

On a whole sheet of paper, write your name including your section, date and
subject today and provide answers from the following statements below:
 Which sector (business, education, energy, health, entertainment,
manufacturing, construction and etc.) do you think had the biggest
impact in terms of effect of ICT in the Philippines? Give a brief
statement explaining how did this sector contributed from ICT.
 Name an application or website that helped you in your life as a person
and also tell how this application or website helped you.

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VALUES INTEGRATION:

 We should adapt to certain technologies in order not to be left behind,


to be able to make our life easier and have help our community grow.
 By adapting to certain technologies, we also need to be vigilant citizen
in the digital age. We need to use this systems to most good cause.

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ASSIGNMENT:

 Join Google online classroom and slack group.


 Answer online quiz that will be posted tonight.
 Send your encoded activity to Google Classroom on
assignment submission post, DO NOT UPLOAD on the
group.

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