Hci Reviewer
Hci Reviewer
1. Goal-driven Design
● In every design discipline,
the artist must first
acknowledge their
constraints, and then
● In today’s world of devise a solution.
infinite-scrolling websites and ● The goals of interaction
touch-driven mobile apps, you design becomes very
must understand interaction people-centric.
design (IxD) in order to create ● 3 fundamental tactics for
user experiences that feel fluid designing for your target
and lifelike. user:
● UI is what the user actually sees. ❖ Personas
● IxD is concerned with how users ➢ Personas are fictional
engage with the UI, and how that characters created from
UI will respond so that users the behaviors and
psychologies of your target 4. Learnability
users. ● a user would remember
➢ Personas come in handy every function after only a
as a reference when single use.
making crucial design ● the reality is that familiarity
decisions. and intuition must be
consciously designed into
The reason why the brain work like the interface.
this, has to do with cognitive biases;
5. Feedback & Response Time
specifically, What You See Is All
● Feedback is the heart of
There Is (WYSIATI).
interaction.
When combined, they form ● If user interaction is a
Characters. conversation between your
user and the product, then
❖ User Scenarios your product better
➢ user scenarios explain participate in a friendly,
how the personas act interesting, and helpful
when using the site. manner.
❖ Experience Maps
➢ chronicle all the different
conditions surrounding a
single interaction,
including emotions and
external circumstances.
Why a Workshop?
● In order for personas to be
c) Suggesting Actions
effective, there would need to be
- Words in menus, on buttons, and
shared understanding across the
within instructions are all
whole company (not limited to
necessary to the usability of your
product people) about what
product
personas are, how they are
created and how they can be
used.
● Workshops not only increased
empathy for users and
understanding about the
personas across the company,
but having a variety of
participants from across different
d) Providing Service
functions work together resulted
- Along the same lines as the
in some great product
actionable functions, wording
improvement ideas.
also plays a vital role in certain
services. Workshop Goals:
1. Empathize with the user
- The ability to recognize,
understand, and share the
thoughts and feelings of
another person, animal, or
fictional character.
2. Ideate ways to improve their
experience
3. Discover how users differ from User Scenario vs User Stories
your expectations.
4. Inefficient and Efficient personas. ● User Scenario are:
➢ short narratives (they have
Brainstorm Ideas to Improve the a plot)
Persona’s Experience ➢ dive into motivations,
● Practice empathizing with the needs and barriers in the
user. context of how your users
● It is a good idea to create a How would use your design,
Might We statement based on the product, or feature.
point of view created in the last ➢ detail out what users
step. would likely experience as
they proceed toward using
Reinforcing the Importance of an ideal solution
Personas ● User stories:
➢ Are short
● This workshop is a great way for
➢ 1 sentence long
people unfamiliar with the user
➢ statements that describe a
research and personas to realize
user’s goal and follow a
the importance of having a
very specific format (As a ,
shared understanding about who
I want , so that .)
users are.
UNIT 3: USER SCENARIOS AND What do you need to create a User
STORYBOARDING Scenario?
Lecture 1
Light Blue
Black
A Basic Wireframe
● Keep it simple
● Use placeholders
○ Text
Wireframes for developers
○ Images
● Creating wireframes for technical
requirements
CONTENT WIREFRAMING FOR Few common wireframing methods
RESPONSIVE DESIGN described in the free Guide to
Wireframing:
Overview of Wireframing
● Sketching
● People often interchange terms like - Most basic method is to draw your
wireframes, sketches, and mockups ideas on paper
to refer to rough design work.
- Fast and intuitive
● Sketches- roughest
Wireframe
Methods of wireframing