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R18 B.Tech. CSE Syllabus Jntu Hyderabad

This document outlines the course objectives, outcomes, and units of study for the Human Computer Interaction (Professional Elective - VI) course at JNTU Hyderabad. The course aims to provide an overview of HCI with a focus on user interface design, cognitive models, and new interaction paradigms like ubiquitous and augmented reality. It covers topics like principles of user interface design, screen design, interaction design processes, evaluation techniques, and applications of cognitive and physical models. Students will apply HCI concepts to interaction design and tools for accessibility.

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0% found this document useful (0 votes)
689 views2 pages

R18 B.Tech. CSE Syllabus Jntu Hyderabad

This document outlines the course objectives, outcomes, and units of study for the Human Computer Interaction (Professional Elective - VI) course at JNTU Hyderabad. The course aims to provide an overview of HCI with a focus on user interface design, cognitive models, and new interaction paradigms like ubiquitous and augmented reality. It covers topics like principles of user interface design, screen design, interaction design processes, evaluation techniques, and applications of cognitive and physical models. Students will apply HCI concepts to interaction design and tools for accessibility.

Uploaded by

Omkar Autade
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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R18 B.Tech.

CSE Syllabus JNTU HYDERABAD

CS814PE: HUMAN COMPUTER INTERACTION (Professional Elective - VI)

IV Year B.Tech. CSE II -Sem L T P C


3 0 0 3

Course Objectives: To gain an overview of Human-Computer Interaction (HCI), with an understanding


of user interface design in general, and alternatives to traditional "keyboard and mouse" computing;
become familiar with the vocabulary associated with sensory and cognitive systems as relevant to task
performance by humans; be able to apply models from cognitive psychology to predicting user
performance in various human-computer interaction tasks and recognize the limits of human
performance as they apply to computer operation; appreciate the importance of a design and evaluation
methodology that begins with and maintains a focus on the user; be familiar with a variety of both
conventional and non-traditional user interface paradigms, the latter including virtual and augmented
reality, mobile and wearable computing, and ubiquitous computing; and understand the social
implications of technology and their ethical responsibilities as engineers in the design of technological
systems. Finally, working in small groups on a product design from start to finish will provide you with
invaluable team-work experience.

Course Outcomes:
 Ability to apply HCI and principles to interaction design.
 Ability to design certain tools for blind or PH people.

UNIT - I
Introduction: Importance of user Interface – definition, importance of good design. Benefits of good
design. A brief history of Screen design.
The graphical user interface – popularity of graphics, the concept of direct manipulation, graphical
system, Characteristics, Web user – Interface popularity, characteristics- Principles of user interface.

UNIT - II
Design process – Human interaction with computers, importance of human characteristics human
consideration, Human interaction speeds, understanding business junctions.
Screen Designing: Design goals – Screen planning and purpose, organizing screen elements, ordering
of screen data and content – screen navigation and flow – Visually pleasing composition – amount of
information – focus and emphasis – presentation information simply and meaningfully – information
retrieval on web – statistical graphics – Technological consideration in interface design.

UNIT- III
Windows – New and Navigation schemes selection of window, selection of devices based and screen-
based controls. Components – text and messages, Icons and increases – Multimedia, colors, uses
problems, choosing colors.

UNIT- IV
HCI in the software process, The software life cycle Usability engineering Iterative design and
prototyping Design Focus: Prototyping in practice Design rationale Design rules Principles to support
usability Standards Golden rules and heuristics HCI patterns Evaluation techniques, Goals of
evaluation, Evaluation through expert analysis, Evaluation through user participation, Choosing an
evaluation method. Universal design, Universal design principles Multi-modal interaction

UNIT- V
Cognitive models Goal and task hierarchies Design Focus: GOMS saves money Linguistic models The
challenge of display-based systems Physical and device models Cognitive architectures Ubiquitous
computing and augmented realities Ubiquitous computing applications research Design Focus: Ambient

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R18 B.Tech. CSE Syllabus JNTU HYDERABAD

Wood – augmenting the physical Virtual and augmented reality Design Focus: Shared experience
Design Focus: Applications of augmented reality Information and data visualization Design Focus:
Getting the size right.

TEXT BOOKS:
1. The essential guide to user interface design, Wilbert O Galitz, Wiley Dream Tech. Units 1, 2, 3
2. Human – Computer Interaction. Alan Dix, Janet Fincay, Gre Goryd, Abowd, Russell Bealg,
Pearson Education Units 4,5

REFERENCE BOOKS:
1. Designing the user interface. 3rd Edition Ben Shneidermann, Pearson Education Asia.
2. Interaction Design Prece, Rogers, Sharps. Wiley Dreamtech.
3. User Interface Design, Soren Lauesen , Pearson Education.
4. Human –Computer Interaction, D. R. Olsen, Cengage Learning.
5. Human –Computer Interaction, Smith - Atakan, Cengage Learning.

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